#PANZER IV-H

60 messages · Page 1 of 1 (latest)

true thistle
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Can’t fight covert units on deployment. Please fix this 🙏🤞

sly pike
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!panzer iv-h

worldly graniteBOT
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Cards found: 2

sly pike
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Normal, not a bug

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Covert units cannot be targeted by deployment effects or orders unless they say so specifically

true thistle
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They should be able to tbh 🤔

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It’s a unit even tho it’s covert right?

sly pike
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No, covert is just special in that way

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Yes it's a unit, but no it cannot be targeted by enemy orders

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Or deployment effects

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Until it is attacked by another unit to reveal it

dense bear
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It's the same way you like won't be able to fight the king tiger

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!King Tiger

worldly graniteBOT
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Cards found: 1

dense bear
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Since it can't be targeted by deployment effects if it's in the backline

true thistle
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Roger. Thanks for the feedback

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I’m down for special needs

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Even in the military

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Covert troops are people too

fiery charm
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Covert are already so weak.
If they can be target by deployment effect. Then why we need covert

blissful tangle
buoyant kite
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I think people missed the fact that Fight is its own effect like Retreat or other. Fight is weird because it ignores heavy armor but not passive effects. It also applies before any buff or debuff

clear anchor
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👆

solar dome
buoyant kite
solar dome
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yeah though I wonder how much it is a "flip it over" vs. a "comes into play suppressed and not flipped over"

buoyant kite
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well Hit The Drop Point flips it over and suppresses it if I remember

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and then*

eager badger
eager badger
worldly graniteBOT
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Cards found: 2

solar dome
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good find yeah

eager badger
solar dome
eager badger
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!fiat

worldly graniteBOT
solar dome
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ah yes

eager badger
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Fiat G50

solar dome
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because it doesn't specify combat damage, but any damage

eager badger
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It's an odd interaction, but it's less problematic than it seems at the surface

solar dome
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basically anything is applied to fight if it DOESNT specify combat

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heavy armor specifies combat therefore doesn't work

dense bear
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Passives do work though

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Fight is just messy atm
Hope it gets fixed

solar dome
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yeah passives don't specify combat specifically

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yeah I hope it gets a bit more streamlined/clarified

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currently hull down is a bit worse since part of the tanks' value (the HA) doesn't apply

dense bear
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It also just isn’t clear exactly
Not intuitive which is never great

buoyant kite
# eager badger Oddly enough, it triggers healing effects

Define healing, like, when this unit is attacked give it +1 +1 type of thing? Cause that's just a passive so yeah it makes sense.
Countermeasures also activate mostly after Fight, some like deployment effect Countermeasures work before it but yeah

eager badger
buoyant kite
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Oh yeah I noticed that

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Some units it makes sense like the Soviet one which converts damage received to HQ health. But yeah Fiat for example isn't really clear to me lol

fiery charm
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I think covert is a fun way to play. But they are so limited. All being cost3 meaning, you aren’t fast enough to compete with aggro and not bulk enough to hold the board with control deck

thorny wyvern
clear anchor
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They are more gimmicky than anything else