#I think 3.7” ANTI-AIR GUN protects from bomber and one other one

76 messages · Page 1 of 1 (latest)

scarlet yoke
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Make it where 3.7” ANTI-AIR GUN protects from bombers and fighters?
and make it where 45 mm ANTI-TANK GUN protects from tanks and soviet anti air one but rework it if it does do it

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Or something else you can think about how to buff it

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!3.7" anti air

civic hillBOT
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Search language: EN. No cards found...

scarlet yoke
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!3.7 anti

civic hillBOT
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Cards found: 1

tiny shale
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Why all of a sudden everyone wants to buff Brits? KEKW
Beaufighter, no3 commandos, now this.

Can we nerf cringe responders first, please? 🙏
😅

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To be fair, I’m all for buffing no.3 commandos, it’s a nice card.

scarlet yoke
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Yea and 3,7" anti air gun to why I never seen it once

tiny shale
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Back to the topic: 4K > 3K seems reasonable 🤔

scarlet yoke
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But look at the text tho to 3k pin all air units?

tiny shale
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Well, it’s still an artillery. And it survives mafia or desperate.

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Arty is a tricky type of unit, we can see it on example of Calliope that is a bit too strong imo.

scarlet yoke
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Yea

tiny shale
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Another idea I have in my head (it’s late, so don’t hate to much, plz KEKW ):
Leave it at 4K with Pin all enemy air units and add - count as a fighter.
That way it protects from bombers ^^

scarlet yoke
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Yea that's can be a thing to

tiny shale
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We got some stuff like infantry counting as a tank so it’s not a strange idea imo.

scarlet yoke
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Have it and with the text "if it shoot down 1 bombers than and lives than Aircraft and bombers lose blitz

tiny shale
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My third idea 💡
Make it basically a wirbelwind effect without frontline rule.

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!wirbelwind

civic hillBOT
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Cards found: 1

scarlet yoke
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Yea that's can be thing effect if it comes veteran with diff text

tiny shale
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Ooops. I have Polish language setting, sorry 😅

scarlet yoke
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And I said %green howards% here to and it's okay

civic hillBOT
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Cards found: 1

scarlet yoke
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Why they need a rework

tiny shale
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I mean….veteran effect is lame, but I would leave this card. Brits don’t need more guards at the moment.

scarlet yoke
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Yea

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If they doing it with this air count as a fighter

tiny shale
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Joke idea:
no weteran, simply: deployment: add copy of First Responders to your hand for every enemy unit on the battlefield KEKW

scarlet yoke
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Make it where Tank got to attack %45 mm ANTI-TANK GUN% so protects from tanks

civic hillBOT
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Cards found: 1

scarlet yoke
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and make where it's like 4-3 and with the text: Gain 2 health when this get attack by a tank" say you use this 4 on a tank to destroy it you don't gain health if tank attack this than you gain 2 or 3 or X and cost be 4k or 3k with op cost of 2k

scarlet yoke
burnt jacinth
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pin ALL air units is pretty good ngl, if we add stuff to it it would need to be more expansive or just outrite a special

scarlet yoke
burnt jacinth
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well I mean Brit Air kinda fell off after commando came back but also didn't make a comeback when commando was nerfed AGAIN, so rly air isnt popular anymore.

no one rly needs pin all air. However I think it's still a pretty good effect and it was made for it, if you change its purpose might as well make a new card, it's an AA gun, leave it as an AA gun with an AA effect

scarlet yoke
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Or make it a figter so it's bomber got to attack it

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and figthers

icy sphinx
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Maybe make the 37mm aa gun have the ‘ effect’ adjacent units(+hq) take -3 damage from air units

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It can shut down air spam, but can be countered by anything else

coarse rapids
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Should be two separate posts imo

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I'm all in for lowering the cost to 3k

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As for the Howards, I don't think we need to touch them

scarlet yoke
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I think 3.7” ANTI-AIR GUN protects from bomber and one other one

blissful patrol
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Imagine buffing 3.7” when %brit 6k artillery% exists

civic hillBOT
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Cards found: 1

scarlet yoke
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I used it

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I think anti-tank/Air should protect from tank/Air

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So it's somewhat useful

sonic viper
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45mm doesn't need to be buffed

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And i love this arty

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I'm not really sure 3.7 needs buff as well, a multi pin at deployment is pretty much a big blow to planes right up

coarse rapids
burnt jacinth
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15cm Kanone be laughing in the background fr

scarlet yoke
bold root
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what about, when an enemy air unit attacks, it retreats

sonic viper
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And 45mm has Ambush and +2 dmg vs tanks

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Put it on the frontline and buff it and tanks won't be very keen to attack

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I love artillery very much but I do not see those needing buffs

scarlet yoke
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Yea I understand and I meaning anti-tank/air I feel like they should protect from that type of units

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It's like guard but for that type of unit

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And it's buff but super small one why it's make sence to why Anti-air art should be able to safe you from bombers and fighters and same with the anti-tank one

scarlet yoke
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And type 96 aa gun fits into this hole to I think

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Why it's an anti-aircraft gun and says that in the Histroy

sonic viper
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That would be a weird rollback to beta where anti air was a specific unit that prevented planes to attack other units from the same front

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But could only attack air

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Several artillery cards were anti air or anti tank, that would become unplayable

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"X units can't attack" would be a super powerful buff for such a cost

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Not including the fact they attack without counterattack

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While I do love the 45mm AT gun, I do not think it should do that kind of things.
Same for the 3.7, it already pins all air units on deployment.

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If it did a "enemy air units can't attack" it should cost a lot more, be elite, etc...

scarlet yoke