#I think 3.7” ANTI-AIR GUN protects from bomber and one other one
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!3.7 anti
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Why all of a sudden everyone wants to buff Brits? 
Beaufighter, no3 commandos, now this.
Can we nerf cringe responders first, please? 🙏
😅
To be fair, I’m all for buffing no.3 commandos, it’s a nice card.
Yea and 3,7" anti air gun to why I never seen it once
Back to the topic: 4K > 3K seems reasonable 🤔
But look at the text tho to 3k pin all air units?
Well, it’s still an artillery. And it survives mafia or desperate.
Arty is a tricky type of unit, we can see it on example of Calliope that is a bit too strong imo.
Yea
Another idea I have in my head (it’s late, so don’t hate to much, plz
):
Leave it at 4K with Pin all enemy air units and add - count as a fighter.
That way it protects from bombers ^^
Yea that's can be a thing to
We got some stuff like infantry counting as a tank so it’s not a strange idea imo.
Have it and with the text "if it shoot down 1 bombers than and lives than Aircraft and bombers lose blitz
My third idea 💡
Make it basically a wirbelwind effect without frontline rule.
!wirbelwind
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Yea that's can be thing effect if it comes veteran with diff text
Ooops. I have Polish language setting, sorry 😅
And I said %green howards% here to and it's okay
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Why they need a rework
I mean….veteran effect is lame, but I would leave this card. Brits don’t need more guards at the moment.
Joke idea:
no weteran, simply: deployment: add copy of First Responders to your hand for every enemy unit on the battlefield 
Make it where Tank got to attack %45 mm ANTI-TANK GUN% so protects from tanks
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and make where it's like 4-3 and with the text: Gain 2 health when this get attack by a tank" say you use this 4 on a tank to destroy it you don't gain health if tank attack this than you gain 2 or 3 or X and cost be 4k or 3k with op cost of 2k
Same thing with 37 mm ANTI-AIRCRAFT GUN I think but lose smokescreen but rework the X-X?
pin ALL air units is pretty good ngl, if we add stuff to it it would need to be more expansive or just outrite a special
Yes but when do you ever see a pin all air units good?
well I mean Brit Air kinda fell off after commando came back but also didn't make a comeback when commando was nerfed AGAIN, so rly air isnt popular anymore.
no one rly needs pin all air. However I think it's still a pretty good effect and it was made for it, if you change its purpose might as well make a new card, it's an AA gun, leave it as an AA gun with an AA effect
Maybe make the 37mm aa gun have the ‘ effect’ adjacent units(+hq) take -3 damage from air units
It can shut down air spam, but can be countered by anything else
Should be two separate posts imo
I'm all in for lowering the cost to 3k
As for the Howards, I don't think we need to touch them
I think 3.7” ANTI-AIR GUN protects from bomber and one other one

becuase buff brit is funni
Imagine buffing 3.7” when %brit 6k artillery% exists
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I used it
I think anti-tank/Air should protect from tank/Air
So it's somewhat useful
45mm doesn't need to be buffed
And i love this arty
I'm not really sure 3.7 needs buff as well, a multi pin at deployment is pretty much a big blow to planes right up
Should be cheaper
15cm Kanone be laughing in the background fr
Yea and I meaning it's should def vs Air and bombers why it's Anti-air and other one is anti-tank so I think they should Protect you
what about, when an enemy air unit attacks, it retreats
It pins all air unit on deployment, meaning they don't do shit for a while
And 45mm has Ambush and +2 dmg vs tanks
Put it on the frontline and buff it and tanks won't be very keen to attack
I love artillery very much but I do not see those needing buffs
Yea I understand and I meaning anti-tank/air I feel like they should protect from that type of units
It's like guard but for that type of unit
And it's buff but super small one why it's make sence to why Anti-air art should be able to safe you from bombers and fighters and same with the anti-tank one
And type 96 aa gun fits into this hole to I think
Why it's an anti-aircraft gun and says that in the Histroy
That would be a weird rollback to beta where anti air was a specific unit that prevented planes to attack other units from the same front
But could only attack air
Several artillery cards were anti air or anti tank, that would become unplayable
"X units can't attack" would be a super powerful buff for such a cost
Not including the fact they attack without counterattack
While I do love the 45mm AT gun, I do not think it should do that kind of things.
Same for the 3.7, it already pins all air units on deployment.
If it did a "enemy air units can't attack" it should cost a lot more, be elite, etc...
I meaning it's count as a guard unit vs that only type but it can attack any other