#new idea for 1939 dev. Why don't we have slot to equip generals for special traits or ability ?

51 messages · Page 1 of 1 (latest)

jolly pilot
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Like a joker cards from balatro.

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Kards is still card games

edgy pond
glad cloak
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Because all of these get pooled into orders for simplicity. You'll notice all naval, economic and personal (general) mechanics are contained within orders

edgy pond
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Also

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!1K Elite Order

hardy sandalBOT
jolly pilot
edgy pond
jolly pilot
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Those gives you special traits

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Joker, epic, special, rare, commonKEKW

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We gotta expand

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May be just traits

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Like giving -1 operation cost if your unit is damage.

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Guards unit gives you 2 hq when deployed

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Copy your first unit destroyed on each turnKEKW

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Your tanks can deployed on frontline but cost 1 more kredit

slender scarab
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Trying to give always passive effects that a deck starts the game with would require a total reworking of the balance and design to accommodate them. It would be way to much effort for what could very well end up being not worth the effort (bad balance, makes gam boring to deck build, etc)

jolly pilot
slender scarab
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Also the game intentionally avoids nazis and other war criminals
So that is another thing that makes this probably never happen

heavy pine
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iirc i think they said they played around with the idea but with HQs being the thing that effected stuff

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but they decided against it early on

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i seem to remember something abotu that somewhere

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maybe the doc they did

frank osprey
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I think a doctrines thing would be cool and have tossed the idea around in my head a lot

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something like basically a global enchantment but seperate from stuff that gets put on your HQ so can be interacted with differently

waxen pollen
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i thought about this idea for a while

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even made some concepts

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and

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uhhhh

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i dont think thats a good idea

frank osprey
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enchants aren't at all uncommon and a new card type/concept is frankly inevitable at some point, it could breath some life into failed concepts that rely on units with the ability on it

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it also bypasses that shitty lame set up that those units cause because they don't take up space on board and have to be interacted with differently

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there's def a wide design space for it tbh

sonic ledge
glad cloak
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Still, I think it's better if this is set up through orders

frank osprey
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idk about during deckbuilding that's a BIG change

sonic ledge
heavy pine
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i think anything that isnt gained via cards during the battle itself is a no go

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realistically

frank osprey
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yeah, I want it still gained through a card

glad cloak
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You need to spend kredits, that's the point

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Any of these cards will require you to give up kredits, a card and a turn in order to get that effect

reef flax
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could be a fun idea for a skirmish, there's TOW campaigns that have special rules so the tech is presumably there

frank cobalt
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We have those called 4 0 4s

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4 mov 0 atk 4 hp

glad cloak
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Yeah, but these are removable and vulnerable to suppress

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What I understood is OP was asking for a perma effect, like the HQ modifiers currently available, but at no (direct) kredit cost

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And we need the kredit cost in order to keep everything balanced, we need to price the effects at all times

flat thicket
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What game is it? I mean on the photo?