#new idea for 1939 dev. Why don't we have slot to equip generals for special traits or ability ?
51 messages · Page 1 of 1 (latest)

Because all of these get pooled into orders for simplicity. You'll notice all naval, economic and personal (general) mechanics are contained within orders
Cards found: 8
Or just make new type of rare card called jokers
You're forgetting general cards
Those gives you special traits
Joker, epic, special, rare, common
We gotta expand
May be just traits
Like giving -1 operation cost if your unit is damage.
Guards unit gives you 2 hq when deployed
Copy your first unit destroyed on each turn
Your tanks can deployed on frontline but cost 1 more kredit
Trying to give always passive effects that a deck starts the game with would require a total reworking of the balance and design to accommodate them. It would be way to much effort for what could very well end up being not worth the effort (bad balance, makes gam boring to deck build, etc)
I bet one day they will try to do it
Also the game intentionally avoids nazis and other war criminals
So that is another thing that makes this probably never happen
iirc i think they said they played around with the idea but with HQs being the thing that effected stuff
but they decided against it early on
i seem to remember something abotu that somewhere
maybe the doc they did
I think a doctrines thing would be cool and have tossed the idea around in my head a lot
something like basically a global enchantment but seperate from stuff that gets put on your HQ so can be interacted with differently
i thought about this idea for a while
even made some concepts
and
uhhhh
i dont think thats a good idea
enchants aren't at all uncommon and a new card type/concept is frankly inevitable at some point, it could breath some life into failed concepts that rely on units with the ability on it
it also bypasses that shitty lame set up that those units cause because they don't take up space on board and have to be interacted with differently
there's def a wide design space for it tbh
Maybe be able to choose a strategy when crafting a deck that gives some bonuses and draw backs, something like “lightning warfare: your units operate for 1 less. You kredit slots stop growing naturally at 9” something like that
Still, I think it's better if this is set up through orders
idk about during deckbuilding that's a BIG change
Maybe getting some small bonuses as options at the start of a battle could work?
i think anything that isnt gained via cards during the battle itself is a no go
realistically
yeah, I want it still gained through a card
You need to spend kredits, that's the point
Any of these cards will require you to give up kredits, a card and a turn in order to get that effect
could be a fun idea for a skirmish, there's TOW campaigns that have special rules so the tech is presumably there
Yeah, but these are removable and vulnerable to suppress
What I understood is OP was asking for a perma effect, like the HQ modifiers currently available, but at no (direct) kredit cost
And we need the kredit cost in order to keep everything balanced, we need to price the effects at all times
What game is it? I mean on the photo?