Commands and countermeasures with abilities to add units to the support line should have some sort of tendencies to which side the units will be added based on the side with a greater count of units. F.x. when the right side of the HQ have a greater amount of units, first responders will add to this side, and vice versa for the left side as to balance the two sides and make them equivalent. The right side can be default when no units are present in the support line.
#First responders and etc.
30 messages · Page 1 of 1 (latest)
I don’t think this is a good idea
I think the consistency of always adding to the right side is better
what if the player is left handed?
The units will still always get added to the right
the two sides will then be inherently be unequal
So?
unsighty
Also, if they went with what you proposed, cards that add a buncha units could get weird
when you drop a unit on PC with a slight force that isn't able to specify the side to place on it actually defaults to the left
if you just drag it up it will always be on the left
which is annoying, and then your first responder will be on the right and blah blah blah
They already have a tendency
If they add a guard unit, they place to the right of the HQ
not always tho
plan west and frontier force adds in between
Yes, to the right of the HQ
That's what I meant
No matter what's next to the hq, effects that add guard units always place them to the right of the HQ
Back in the day, effects that added units were almost always to the right-most position of your supportline or frontline
1st rifles, for example, would add the second guard unit to the right most position, often exposing your HQ
And then the problem in the opposite direction, BP-43 and the 8k guard that spawn light infantry would always push any unit they were guarding out into the open and guard the 1/1 token instead
Piss off
Card is keeping Jaggro in check
Card is keeping everything in check far too easily
What I'm trying to point out here is that 1939 made changes to unit spawning already to make spawned guards better and other spawned units better. There's not really much need for more change, maybe except to have something in the text to indicate where the units will go rather than requiring experience to know.
