#Rework/update for animations and sounds from units, orders, etc.

14 messages · Page 1 of 1 (latest)

atomic timber
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While a really hard to pull suggestion that I am very aware of, I think an update for the animations in battle would be great to flavour a little more the battles, instead of the generic "automatic shooting" from all infantry units, and the "artillery bombardment" from the damaging orders, why not making each of these units have "unique" animations and sound effects (for each nation) respective of the weapons they are wielding in the base art, for the orders we could follow the same logic, an animation and sound effect that follows the main idea of the order instead of making something generic with a different description. The images are just a few examples of what do I mean.

lime raft
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Can't lie the banzai one would make me spend an elite wildcard on it even though I don't play japan

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I think this would be awesome because the current animations that are different are cool, like Manhattan project, so each order and unit having individual animations would just make the game so much cooler than it already is

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Although I'm not a game designer so I don't know how difficult this would be to do

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Maybe instead of a new keyword the next update could be minor but also be a massive visuals of gameplay update

rancid zodiac
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This is great but last one is a bit demanding lol, I don't think my phone can handle little soldiers

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They had banzai horse charges? Epic (and suicidal)

spice duneBOT
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Search language: EN. No cards found...

rancid zodiac
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Lol that'd be fun for sure

atomic timber
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obviously the effects would be affected by the respective settings, if it is more detailed then it would only display sounds,

fringe stratus
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!cavalry

spice duneBOT
unreal mountain
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I like as it is currently, being 'simplistic' and 'uniform' in a way - Otherwise I'm not against it so long as there's a toggle option, Eg. Sound effects: [Enhanced (default)] / [Basic]