#banzai buff idea

44 messages · Page 1 of 1 (latest)

placid tundra
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6k All ground units deal damage to themselves equal to their attack. End your turn if 5 or less units were destroyed.

dark pulsar
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why not “Destroy all ground units. End your turn.”

mortal atlas
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this would make it useless versus german tank decks

placid tundra
placid tundra
mortal atlas
# placid tundra Bro it’s all ground units

this would make it less effective against any enemy unit that has a higher defense than attack, including greyhounds, most german tanks, most guards etc. so it's probably more a nerf than anything

placid tundra
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I mean making it a kredit cheaper can make the new effect viable since it’s more or less gonna be use as a combo card if the enemy’s board is about to be wrecked

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While not as good as Depths of Winter War combo, this could still be used especially since Japans current go to auto-include AoE rn is just Desperate Measures

mellow inlet
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destroy all your ground units, enemy remove 7 cards from deck

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hm

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destroy all you ground units, enemy cannot play for 2 turns

elfin shadow
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Ok so, cool idea, but how is this a "buff", this is just a straight up rework/new card tho.

placid tundra
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Card isn’t really used

rancid fiber
placid tundra
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Especially if you already played Desperate Measures

verbal holly
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I partially like this idea, but it would be utterly useless against British and Soviet guards, which right now I'd say is what banzai is most useful against (insofar as it is useful at all).

What about 5k "All units deal their damage to their random enemies"?

Not sure how to word it to make it clear enemy units would do the same to yours.

I feel this would be a lot more useful, allow guards to be bypassed altogether, and overall actually feel more satisfying; like an actual banzai charge.

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Because the hq is included, it would also allow finishing off a damaged hq, or hopefully getting another hit from tsuruga, etc

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Again, much like an actual banzai charge: rush the objective at any cost

placid tundra
verbal holly
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"Fights" would trigger ambush, this won't

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On the otherhand, with no clear attacker... maybe?

placid tundra
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!claim the skies

burnt pollenBOT
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Cards found: 1

placid tundra
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Already had it tested against ambush back then

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Both will deal damage

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Same goes for Arty and Bombers

verbal holly
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Thanks for that clarification.

Second problem: two units don't necessarily deal damage to each other. On your side, 6 units could all hit the same enemy, while on the other an un hit unit hits one of yours

placid tundra
verbal holly
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"All units deal their attack as damage to their random enemy "?

placid tundra
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!Audacity

burnt pollenBOT
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Cards found: 1

placid tundra
verbal holly
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Maybe that's all it takes.

Just unsure whether it is clear enough that "enemy" refers to the unit, rather than the player (ie your opponent)

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All units only dealing damage to your opponent's units would be op

placid tundra
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5K all ground units deal damage to a random card equal to their attack. End your turn.

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Fiesta of mayhem KEKW

verbal holly
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Oh lol. I mean I feel that would be so random it would be the monsatyr problem on steroids

!monsatyr

rancid fiber
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bruh that looks like alt %infiltrate%KEKW

burnt pollenBOT
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Cards found: 1

verbal holly
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Imagine both sides do an infiltrate according to their attack values and you basically have my idea