#banzai buff idea
44 messages · Page 1 of 1 (latest)
why not “Destroy all ground units. End your turn.”
this would make it useless versus german tank decks
Bro it’s all ground units
TTLM still exist
this would make it less effective against any enemy unit that has a higher defense than attack, including greyhounds, most german tanks, most guards etc. so it's probably more a nerf than anything
I mean making it a kredit cheaper can make the new effect viable since it’s more or less gonna be use as a combo card if the enemy’s board is about to be wrecked
While not as good as Depths of Winter War combo, this could still be used especially since Japans current go to auto-include AoE rn is just Desperate Measures
destroy all your ground units, enemy remove 7 cards from deck
hm
destroy all you ground units, enemy cannot play for 2 turns
Ok so, cool idea, but how is this a "buff", this is just a straight up rework/new card tho.
Just a food for thought
Card isn’t really used
bro this sounds like mass seppuku
each unit hit themselves once as hard as they attack an enemy
I mean the idea is to make it as board finisher were you can capitalise on a battered board of course it’s dependent on the units attack but for fast aggro decks, this can still do quite a number
Especially if you already played Desperate Measures
I partially like this idea, but it would be utterly useless against British and Soviet guards, which right now I'd say is what banzai is most useful against (insofar as it is useful at all).
What about 5k "All units deal their damage to their random enemies"?
Not sure how to word it to make it clear enemy units would do the same to yours.
I feel this would be a lot more useful, allow guards to be bypassed altogether, and overall actually feel more satisfying; like an actual banzai charge.
Because the hq is included, it would also allow finishing off a damaged hq, or hopefully getting another hit from tsuruga, etc
Again, much like an actual banzai charge: rush the objective at any cost
6K all ground units fights a random enemy. End you turn.
"Fights" would trigger ambush, this won't
On the otherhand, with no clear attacker... maybe?
Claim the Skies
!claim the skies
Cards found: 1
Already had it tested against ambush back then
Both will deal damage
Same goes for Arty and Bombers
Thanks for that clarification.
Second problem: two units don't necessarily deal damage to each other. On your side, 6 units could all hit the same enemy, while on the other an un hit unit hits one of yours
The last segment of text is confusing me hard
"All units deal their attack as damage to their random enemy "?
!Audacity
Cards found: 1
6K all ground units deal damage to a random enemy equal to their attack. End your turn.
Maybe that's all it takes.
Just unsure whether it is clear enough that "enemy" refers to the unit, rather than the player (ie your opponent)
All units only dealing damage to your opponent's units would be op
If we want to, have it be 5k and change the enemy to: card
5K all ground units deal damage to a random card equal to their attack. End your turn.
Fiesta of mayhem 
Oh lol. I mean I feel that would be so random it would be the monsatyr problem on steroids
!monsatyr
bruh that looks like alt %infiltrate%
Cards found: 1
Imagine both sides do an infiltrate according to their attack values and you basically have my idea