#What's up with Katyusha?

62 messages · Page 1 of 1 (latest)

junior otter
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I've recently realised how dumb of a card Katyusha is. I know there are luck based cards in the game, like that random 0 cost Italian card. But Katyusha is both annoying to play with and against, because you'll expect it to beat something and it won't, or it will when you didn't expect it to. 1 extra damage can make a big difference in some situations. Why don't we make the 1 damage based on the situation of the game board, like if you control a certain amount of units, or if you control an infantry or something?

cosmic haven
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gambling is the point of it

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also you're supposed to play as if it doesn't even have that extra damage

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that extra damage is just a gambling on top if you do get it

smoky anvil
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Hehe funny blitz arty

neon dagger
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This seems like w skill issue

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Katyusha patriotic firestorm go brrrr

hazy venture
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It's a gamble, just like Katyusha was IRL

Also, interestingly, this extra damage ignores Heavy armor, so that sometimes can be used as a last resort option

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I lost games because of Katyusha not doing that extra damage, but i've won more due to it

whole bough
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Katyusha is a fine card, you aren’t supposed to rely on the extra damage

pliant dagger
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it's simple, when I play it and attack it doesn't deal the extra damage, when enemy plays it and attacks they always get the extra damage

whole bough
pliant dagger
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the skill of the dice roll

toxic rune
hazy venture
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Sometimes a pure devastation, sometimes more of a psychological effect

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I think Military History Visualized has done a good video about it, and vets giving their opinion on it

toxic rune
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Maybe it's just me, but I don't equate gambling with a weapon with large dispersion

hazy venture
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Well, resultats couldn't be guaranteed 100% of the time, more with Katyusha than other pieces of artillery

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That's what i underline in "gambling"

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It was counterattacked by saturation of fire on the fied

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However, in game, they gave it a little quirk that both underline its mobility (blitz) and dispersion (0-1 damage possible)

cosmic haven
toxic rune
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This is all nonsense, the big difference between rocket artillery and tube artillery is both dispersion and volume of fire.
Yes, the accuracy of the katyusha was not good. It is not a precise munition, even less precise than tube artillery. However, rocket artillery batteries were designed around a large volume of explosives being sent down range in a short time. The accuracy was not as important when the goal was shock and suppression over a large area. It is only gambling if the intent was the absolute destruction of a target, which was rarely the case in artillery doctrine of any nation in the war

onyx shoal
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you don't need to know what you hit if you are grinding the whole sector to dust

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🔥

pliant dagger
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Especially in base set where things are fairly simplified

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Nah that's prolly how you'd do it I mean it's just a card game

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Of course in real life you solve the problem with just more saturation to ensure you hit it but again, card game

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it's not really that deep

onyx shoal
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make a mobile offense card fr fr

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spawn two katyusha

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destroy them at the end of your next turn

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am I cooking chat ?

pliant dagger
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he's cooking with French oil

onyx shoal
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best cuisine in the world

soft locust
whole bough
sand lodge
onyx shoal
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blitz fury guard

junior otter
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Ok, I know it's not that big of an issue, but really, it's a little annoying
Luck based cards in general are annoying

whole bough
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It’s totally fine, the rng isn’t that bad. It’s just a 50/50 chance that it deals 1 extra damage

final knot
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As a form of suppression

pliant dagger
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it's a card game, it's all RNG, I think a small amount like this is fine in a card

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As long as we don't get stuff that's like

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'50/50 kill any card attacked'

toxic rune
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But, I don't think that is necessary. I don't think Katy needs to be changed at all actually

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The flavor fits well enough, I was just trying to argue that the it was silly to think the rng was for historical reasons, at least anymore than any other arty represented

pliant dagger
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nah that's p historical, you could really do either and make a case for any cannon/explosive to have pin, tho

final knot
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The kat could unleash its entire load in a few seconds or so, while a cannon fire at minimum every 10 seconds

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A single shell

pliant dagger
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Okay!

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Have you ever been shot at because it's p scary

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Also it's not exactly clear (nor does it really matter) how many actual pieces are firing

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again, card game, abstractions, etc

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though it should of course be noted most art depicts multiple artillery pieces/cannons