#Card Balancing for Under Utilized Units

70 messages · Page 1 of 1 (latest)

deep robin
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For the sake of simplicity I haven’t changed any of these units numericals. I’d rather workshop their abilities.

HEINKEL HE 219
Card is in a really weird rut. Even being used in self damage Soviet decks it isn’t really all that useful. Best use I’ve found is against commando decks and those are going to have removal anyways. New changes would mean the enemy is hesitant to rush your HQ, which I think was the original intention for this card.

Ki-45 DRAGON SLAYER
Right now it’s essentially an Elite fighter, and no one brings more than one. By incentivizing bringing more it starts to combo with self salvage, self retreat, and duplication decks.

TYPE 3 Chi-Nu
Honestly not a bad card right now, but the wording just feels dated. Would be cool to see some units combo better with NO RETREAT and ambush decks from the Soviets. Also doesn’t count for “Deploy units with ambush/guard” dailies which is annoying.

P-47D THUNDERBOLT
You’d be lucky to draw even 2 cards with this unit, and on turn 6 (when you’d be able to attacking with it) there are very few units with 3 or less attack coming out. Suggested changes would mean it extends its ability to friendly air units. Could be a great combo with P-61.

Would love feedback/suggestions on further changes.

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!retaliat

tropic emberBOT
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Cards found: 1

pliant hemlock
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that make the dragon slayer significantly worst

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the chi nu suggestion change how it work

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because if you retreat it now it get guard and ambush back

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while if it get supressed it won't

pliant hemlock
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but could be funny to get 8 of them

hollow silo
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It should say each other dragon slayer

wanton schooner
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I really don't like 2 of these.
Dragonslayer is a really good, wildly used card. So what if it's for 1 copy? Not only do I think that u r trying to solve a non-issue, but making the card significantly worse is just not it.
I'm not high on the flying cigar buff either (which is at least a buff of sorts), bc the card is solid as is in a certain role. I've brought it to top38 in recent months and it did well. And I really think that we should not touch solid cards that could very well make sense competitively given the meta. It's at the ideal good, but not broken place so why buff?
The other two? I don't think ur Heinkel with the suggestion applied would be much used either. Having a broadcasted retaliation is cheeks and arguably worse then it's current ability. And overall, it would only fit into 1 meme deck that people wildly find toxic, so that doesn't sound like a change worth making.
Now the Chi-nu one is interesting. It does fit in with ur general theme of "let's make cards more used by nerfing em" which is weird, and the card doesn't need the nerf, but it's not that big of a nerf and it would fit better with some new keywords we now have, so there is an appeal there (although not one that would make the card more used and in that sense it does miss ur mark).

hollow silo
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This is just a buff to Dragon Slayer

wanton schooner
hollow silo
wanton schooner
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But I misread it originally and now I hate it even more.

hollow silo
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Dragon Slayer is fine as is tbh, yes its a little boring

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But its like a beginners elite

wanton schooner
deep robin
pliant hemlock
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that would mean the first 1 is weaker

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and only the third one is stronger

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and most deck who run it like it as it is

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as a chonker 4k drop

deep robin
pliant hemlock
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!ki 83

tropic emberBOT
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Cards found: 1

wanton schooner
hollow silo
wanton schooner
deep robin
pliant hemlock
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"what's my purpose" "you're another ki 83" "awwwww"

deep robin
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I could also see it staying as is if it was easier to make a unit veteran. Then it could stay unchanged

wanton schooner
# deep robin Soaking up 3 of my gold cards?

That's a bit of a bummer, but ultimately, I just don't see a big issue with a limited of which 1 copy of is good and wildly used while the rest is kinda useless.
The card sees a lot of use and having some bummer limited openings is not a huge deal. That's just kinda what can happen when opening packs anyways. Like, u know, there r just straight up bad cards out there. Tinkering with those is more important imo then trying to fix something that's already good.

pliant hemlock
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play it and now it's veteran lol

night rampart
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I do think it's weird dragon slayer is a limited

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It's be better served at special where you can make the argument sometimes you'd run 2 to make sure you draw one

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Which is what some people do

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But running 3 would be insane

wanton schooner
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Like... the only grief here is that having multiple in the collection could lead to a bummer opening, but let's not act like limiteds make or break a pack. I rarely see people hyped about those
A good limited is more like something we use to console people with when their officer pack had like 1 shitty special and nothing else rare. And even this cheering up hasn't been too successful in my experience.

hollow silo
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Would you really want it as a special in a pack, that would suck for something so generic

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Its fine as a limited

night rampart
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Thunderbolt is fine. Really weird complaint that you might only draw one or two cards, you get it from destroying units, it's already a ton of advantage

hollow silo
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Its just a 6/4

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The veteran is become a vanilla unit

night rampart
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and that's all it needs to be, that's not generic, tho

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I think it's fine for just A Big Beat stick to be special rarity

hollow silo
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That is generic, its a stat stick

night rampart
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either way that's more a comment on the rarity system than anything, not central

hollow silo
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Its role is to be played once, as just a big body that is also a fighter

night rampart
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I do like some kind of change to heinkel

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Dunno if that one is necessarily it

wanton schooner
# night rampart Generic?

I mean, the issue is not it being generic or not. The second special would be bad to open and unlike limiteds, a bad special opening matters.

mint arrow
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Chi Nu change makes 0 sense

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only use i could see is to pair it with no retreat

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!no retreat

tropic emberBOT
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Cards found: 1

mint arrow
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but thats still dogwater despite that

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since now you need 2 cards to make one tank work

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maybe, just
"Has AMBUSH and GUARD while in your support line.
Can move back and forth between frontline and support line, cannot attack after moving.
When moving to frontline, lose AMBUSH and GUARD.
When moving to support line, fully repair this unit and gain AMBUSH and GUARD"

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there's probably a simpler and shorter way to word it, but its something more interesting

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or just
"This unit swaps its attack and defence while in frontline, has ambush and guard while in support line"

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so if the tank is undamaged while in support line, moving it up to fl would turn it from 4/5 to 5/4

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but lets say it got from the people'd, it go from 4/2 to 2/4

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or if it got its defence buffed to 8, it'd go from 4/8 to 8/4

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would be interesting as well

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i think theres a lot of freedom with chi nu