#Fair Deck/ Hand Mechanics

327 messages · Page 1 of 1 (latest)

raven shale
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Currently, Ive noticed cards can have absolutely horrendous placements in your deck. For example, I was playing a US/French deck, and I needed 1 card to finish a combo. I had 3 copies, and I found that card in the last 6 cards. All 3 of them. Back to back. This happened a couple of more times, with all of those cards being in the last 20 cards in my deck. I have also noticed times where I draw 2 or 3 of a card in few turns, or I will get the sole copy of a card I mulliganed. To be put right back into my hand*

To be honest, it isn't a terrible issue, but I hate winning or losing a game is solely decided by wether or not I had bad luck or my opponent worse luck. For example, one of my opponents had 3 'from the mist's ' in his starting hand, or I've seen countermeasure decks that don't seem to draw any countermeasures. I still think that forcing cards to be more spread out through the deck will make lower rarity cards always easier to draw

To remedy this, force copies of cards to have a range of at least 12-15, so they are spread evenly throughout the deck. This could also be determined by the amounts of copies in your deck, with 4 copies having a range of even 20 cards.

For mulligan and putting cards into your deck, just make it so you can't get cards you dropped from the mulligan, at least cards with only 1 copy. Perhaps mulligan cards will be put on the bottom of your deck to make the choice of keeping a card more thoughtful

For fair hand mechanics, make it so the first card you draw for your hand be a 1-cost card. Sure it'll promote one |1 cost card| decks, but it will also make sure your enemy can't just overhelm you due to luck

foggy plover
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this would devalue search cards

raven shale
foggy plover
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i feel like this could be done in a test gamemode to see its effects

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its a huge systemic change, ive thought about the same thing and i agree with most points, but it all just comes back to "this could create severe system wide issues"

frozen scroll
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It’s a card game lol, it’s shuffled sometimes you get it sometimes you don’t

raven shale
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The effects would be barely noticable in most cases. It would take a larger sample size to see how it alters the game

frozen scroll
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Hence why you don’t build a deck with inconsistencies

foggy plover
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no, this would make decks significantly more consistent

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and imagine playing PUSH and only getting 1 push on 20 and the other on 35

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because of how its spaced out

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it would kill some combo strats outright

raven shale
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Then run more copies?

foggy plover
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how many copies of PUSH do you think exist in the game?

frozen scroll
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You do know that you’re the creator of your deck right

frozen scroll
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If you want consistency, add more copies

raven shale
frozen scroll
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Don’t run 1x and complain why it didn’t come to hand

foggy plover
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and remember, there's a lot of system issues this could create

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this alters the baseline of the game

raven shale
frozen scroll
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I run 4x, 3x of my combo pieces

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So I draw them in time

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That’s how a deck becomes consistent

foggy plover
raven shale
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I already said some examples of what I think could be changed

foggy plover
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i thought I was pretty clear
how do you plan on making a sorting algorithim that's balanced in your terms, and also random enough

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if you're gonna create a suggestion, make it more specific so people can figure out what you're asking for, and what problems it might have

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I have no clue what you're asking for now

raven shale
foggy plover
foggy plover
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thats why i asked you to list it directly

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is the range 5 cards? 10 cards?

kindred sky
raven shale
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literally says 12-15 for cards, and I would assume it only applies with cards that have 3-4 copies

foggy plover
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thing is, now the opponent has the exact same system, so in the end, you will still end up with RNG fucking you over

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what happens then?

frozen scroll
raven shale
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So you may not get a card you need, but all your convoys wont be in the last 15 cards of your deck or something

foggy plover
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you're the one building your deck though?

frozen scroll
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Why is there even a suggestion on making a RANDOM deck less random

raven shale
frozen scroll
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What even is this

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Lol

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That negates the point of it being a random deck draw lol

foggy plover
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breaks game balancing and base mechanics

frozen scroll
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Exactly

kindred sky
foggy plover
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ive had this exact thought about making deck more consistent, and then i thought again and realized "wait what the fuck am i thinking this is a random draw game"

frozen scroll
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Why do you think push decks run a lot of stall and draw?

chilly tinsel
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the chance that the deck is shuffled in such a way is wayyyyy higher than y'all think

frozen scroll
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It’s just negative bias tbh

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People only remember the bad times losing to it

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But when they win with it, no issues with the system

raven shale
frozen scroll
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That doesn’t make the suggestion right

raven shale
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doesn't make it wrong either

frozen scroll
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It does, because it breaks the random aspect of the deck

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Hence why different rarities have different number of copies

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To offset that a bit

foggy plover
raven shale
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The kards can still be assorted randomly, it just lowers the chance of them being stacked on top of each other

frozen scroll
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Flipping a coin multiple times, you’ll be surprised how many times you get more than 4-5 heads in a row

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However small the chance is

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That’s how random works

frozen scroll
foggy plover
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and also, doing this would break my 5K PUSH OTK sad

frozen scroll
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Like red dawns

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That’s making it impossible to draw them early

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What if I want all my honors early for tsuraga

raven shale
frozen scroll
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Or counter offensive

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You asked to spread out copies in the deck

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I want to draw my copies back to back

raven shale
foggy plover
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i need 2 push back to back, and 3 rd back to back

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😠

frozen scroll
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Yes, what if I want it all by turn 5?

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Turn6?

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Impossible with this suggestion

raven shale
frozen scroll
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4 copies of Red dawn

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I want it in hand early

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With my push

foggy plover
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thing is, this is asking the community to toss their old knowledge of playing around random chances, and instead beat around the bush trying to play around a totally new and more complicated generator

frozen scroll
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What’s the point of it being spread out

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What if I run 4x war machines

foggy plover
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not only that, this change would significantly break or nerf a bunch of other decks

frozen scroll
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Do I have to wait late game to draw my 3rd or 4th copy?

raven shale
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thats possible because you are easily able to draw 12 cards within 6 turns

frozen scroll
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It’s ridiculous

foggy plover
kindred sky
foggy plover
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now i can't find my godamm cards

frozen scroll
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Drawing 12 won’t change

raven shale
chilly tinsel
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Let's assume that a deck consists of 39 cards and you run all cards as 3ofs = 13 different cards.

The chance all 3 of any given card are at the bottom 10 of your deck is 1.313%, so quite low.

The chance that this DOESNT happen, for ANY of your 13 cards can be estimated by taking (1-0.01313)^13 = ~84%. This means that in ~16% of your games you see all 3 of a given card at the bottom 10.

To note is that this is an approximation because these are conditional probabilities

frozen scroll
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39 card deck

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4 copies spread evenly is 1 in every 10

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Bruh

raven shale
foggy plover
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this is a good change on paper, but if you think about it, it breaks game balancing way too much

raven shale
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Do you even know what a range is?

frozen scroll
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You apply the range to every card correct?

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Evenly right?

foggy plover
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esp with mulligans

foggy plover
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what if i want two of the same card on mulligan

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like with pizzaggro

raven shale
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The range is the maximum distance from the first to last card

foggy plover
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i want pizza tank, and 3 buff cards

frozen scroll
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Every copy of that card , a range is applied right

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So if I run a deck with all standards, all 4x

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How will the deck be arranged?

foggy plover
frozen scroll
foggy plover
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i asked you this previously and you dodged it

kindred sky
foggy plover
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can you just explain your suggestion properly

raven shale
frozen scroll
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Lol sure

foggy plover
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what a great comeback

frozen scroll
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You’re the one not explaining it properly

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If you’re working at my workplace, you would’ve been laid off long ago

foggy plover
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"my explanation sucks so it must be everyone else's problem!"

frozen scroll
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With that explanation

raven shale
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A range is the distance from the minimum (top copy) and the maximum (bottom copy)

foggy plover
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"it's never my fault!"

frozen scroll
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Yes, so how would a deck of all standards be arranged

foggy plover
frozen scroll
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4x of each

frozen scroll
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Meaning each card will have approximately 9-10 cards between them right

kindred sky
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“Force copies cards to have a range of at least 12-15, with 4 copies having a range of 20 cards”

kindred sky
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So you can still draw 4 copies in a row but with extra steps?

frozen scroll
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If you apply a force to each card

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It will be evenly spread

kindred sky
foggy plover
# raven shale yes

worst explanation ever, i don't know what else to say
we didn't fail basic math, we assumed you understood basic english

frozen scroll
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How can you apply it to certain cards

foggy plover
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💀

frozen scroll
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So in a deck of all standards, 4x each, how would it be arranged?

raven shale
frozen scroll
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4x A
4x B
4x C
Etc

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So you’re saying all copies of A will be in a range of the top 20 cards

foggy plover
kindred sky
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Yes so 3 copies would have a smaller value for the range

frozen scroll
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Then what about B

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And C

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And D

foggy plover
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i don't get it

frozen scroll
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?

foggy plover
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this is insane and makes RNG even worse in some cases

raven shale
foggy plover
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you could end up having all your RD in the back 20 range of cards

kindred sky
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I do get it but it adds a lot of complexity for very little change to the game at all cause the worst case scenario happens in super unlikely cases

frozen scroll
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Ok show me

kindred sky
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Which in the current game is relatively super unlikely anyway

chilly tinsel
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maybe they meant that cards of the same amount cannot reappear before you have seen 1 of each of them

frozen scroll
chilly tinsel
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like if you have 40 cards, A B C D E F G H I J, it could look like:
A B C D E F G H I J
J I H G F E D C B A
F G H I J A B C D E
J I H G F E D C B A

?

raven shale
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If i have (a) card as the 12th card in the deck, (b),(c) and (d) cannot all be within the first 12 cards

frozen scroll
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Yeah that screws over combo decks

raven shale
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with (a)(b)(c) and (d) being copies

molten hamlet
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I don't get why this would be a thing, this is a card game and all cards need to be randomly shuffled in the decks. Why should it be any different?

frozen scroll
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It’s terrible for combo decks

raven shale
frozen scroll
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Why do you want to screw over their already random draws

chilly tinsel
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any deck that wants to see multiple of card X

frozen scroll
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Just make a more consistent deck

foggy plover
frozen scroll
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This suggestion only benefits players who run low copies of cards

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Which is the complete opposite of how the game is designed

raven shale
foggy plover
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its not the failure of the game that you failed to design a consistent deck

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go back to deckmaking school

frozen scroll
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Yes exactly, the point of running 3-4x is to make it consistent

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This suggestion makes it less consistent

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Doesn’t make sense

molten hamlet
frozen scroll
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Yes you get screwed over by draws, but it happens not as much as you think anyway

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Just run more 4x

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And you’ll be fine

foggy plover
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i used to spam the fuck out of CWPUSH, and draws have screwed me over MAYBE 5% of the time

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and that's a deck that requires a specific combo of cards

chilly tinsel
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this suggestion thread has some strong "games are only decided by deck RNG" energy

foggy plover
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well, that or i just get CW for hilarious outplays

raven shale
frozen scroll
foggy plover
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commonwealth my beloved

chilly tinsel
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there are many workarounds

frozen scroll
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That’s how probabilities work

kindred sky
frozen scroll
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That’s why pro decks run 3-4x of their core cards

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Like USFL and their Sherman’s

chilly tinsel
foggy plover
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it tries to fix whats not broken

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and ends up breaking even more

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and like i said, i have thought of this when i was newer to the game
thought it was the best idea since sliced cheese
then as i played the game more i realized how bad of an idea it was

raven shale
frozen scroll
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Prepare yourself, FP is hereshh

frozen scroll
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Bad ones don’t

chilly tinsel
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I mean, not all do?

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like redundancy IS a thing

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it's why I run 10x 1K units in my frontline deck

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I don't need to draw a SPECIFIC 1K unit to start getting into the frontline and stuff

molten hamlet
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OP, what deck are you using that caused you to come up with this?

raven shale
chilly tinsel
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I need to draw ANY

raven hawk
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Having certain "guarantees" between cards in a deck leads to larger issues related to how consistently a deck can do certain things. It is best to leave the deck to simply be shuffled as needed. For the most part issues related to not finding a combo or whatever comes down to either

  1. Plain bad luck that everyone deals with (like playing aggro and after a mulligan still not having any plays until turn 3 like I just did lol)
  2. Needing to fine tune the deck with more draw to better minimize the chance of getting blanked
foggy plover
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boo hoo, later on i realized i was being stupid

raven shale
frozen scroll
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It’s just blind rage after losing trust me,

I’ve suggested worse when I was losing a lot

foggy plover
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Yeah, which is why people are trying to convince you not to be stupid

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🙏

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we all have that stage

kindred sky
molten hamlet
foggy plover
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which is why people like to prevent others from repeating their mistakes

raven hawk
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Players are insanely good at abusing any tiny advantage they can find
and something like more structured decks would sorta rig it in favor even more of fine tuned meta lists with highrolls in it

raven shale
frozen scroll
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Yeah but everyone has bad draws

raven hawk
frozen scroll
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That’s how it is

molten hamlet
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I don't believe you

kindred sky
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We forfeit and go next

frozen scroll
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Just go next

kindred sky
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Where we win because we are more consistent

foggy plover
frozen scroll
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If your deck is consistent, you will win more than you lose

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Doesn’t mean you won’t lose

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You definitely will

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But less often than winning

raven shale
raven hawk
foggy plover
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can we get resistance back please

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so i can combo it with mill or shibata

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🙏

raven hawk
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resistance will not return

foggy plover
frozen scroll
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That’s FP and ITs

raven hawk
foggy plover
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damm

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that sucks

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i thought resistance was a really smart and asshole strat to use

raven hawk
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Mill is the slightly more palatable alternative as people can at least play some cards

foggy plover
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and some of the more creative ideas 1939 has thought

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same with whatsitscalled

raven hawk
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Mill can be fine tuned a bit more

foggy plover
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last rites

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and kamikaze

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that was a fun type as well

foggy plover
chilly tinsel
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Game outcomes are determined by many different things:

    1. Decision making
    1. Deck construction
    1. RNG of many different types (deck order, matchup, opponent)
      All those things apply to you and your opponent. And all those things are further influenced by talent/skill, knowledge and experience

Also:

  • Key is finding joy in playing the game in all its aspects: Deckbuilding and refining, playing, the thrill of not knowing what will happen next, back and forth /nailbiter games
  • => You can enjoy yourself and have fun when losing too
  • Doing so consistently across many games
  • Focus on what you can control instead of what you cannot
  • Try to improve in all aspects of the game
molten hamlet
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OP, just remember that this is a card game and shouldn’t have an ordered deck, it should be shuffled and random like playing a real life deck building game

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We must all hope that the heart of the cards are in our favor

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And also the rng

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We need that in our favor as well

raven hawk
# foggy plover last rites

Could come back maybe. Although it would probably see adjustments so it’s less a straight out win con. Or at least it’s more like Kikka where you need several cards to get enough kamikaze

foggy plover
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yeah, it was a cool concept, shame it never really took off

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had like what, 2 elites that spawned them?

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very big shame

raven hawk
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Even those 2 carried Jpn control for years similar to CW

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It was meta at several points because it was such a good win con with kawanishi

foggy plover
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i suppose it would be hard to keep the theming without breaking either the card and vice versa

raven hawk
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Last rites would need to be reworked to have other kamikaze around it

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Could be neat but needs to be done carefully

foggy plover
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yeah, i probs dont expect it to come back anytime soon

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probs a year or two

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😔

mossy edge
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This is an old issue. I firmly believe mulligan in this game is rigged. I played 3000+ hrs but I still don't want to treat this game as a serious card game . There is a great chance you throw out a card and it comes right back to your hand in the mulligan stage, even you just have one of that card in whole hand.

raw wasp
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insane suggestions recently

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sometimes you draw poorly

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thats all card games, fellas

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what kinda sentence is 'i played 3000+ hours and dont treat this game as a serious card game' my brother in christ what would you consider it then at that point

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anyway add more draw cards to yer deck

frozen scroll
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Weird comments lately lol

spark pond
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Why is this a suggestion KEKWait

gentle willow
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Just run more draw?

soft eagle
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I know this is a really old thread but I've been playing the game a long time and I feel this might be worth reopening. In this thread most of the comments were more about how the decks are too random at times. I'm wondering if somehow things have gone the other way?

Over the past few months in particular I seem to be seeing a lot of cases where three or more of the same card show up in the first ten cards or less of my opponent's decks. These are generally low cost enhancement cards of some sort. I get that people can build a deck full of enhancements but regularly getting all the instances of the one before draw ten or even earlier? As well as one or two base cards that benefit the most from that enhancement? It should be very rare. Maybe I've just been unlucky but I'm starting to feel a bit victimised 🙂

zenith pasture
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Sometimes you just get lucky

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I assume what you're talking about is just Jaggro. I know they have way too many options to just jab you

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15th Cav, then that stupid 1k car tank thing

hasty walrus
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This is really a good suggestion.

hasty walrus
cosmic sierra
pine narwhal
mossy jayBOT
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Cards found: 1

raven shale
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Wow wow wow

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Guess who was right all along lol

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More up to chance a game is, the less fun it is to play

cosmic sierra
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its a cards game, ofc chances are a main core mechanic, thats the fun part

raven shale
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Considering the meta (at least was, I barely touch the game anymore) filled with decks that are all basically cards that are saturated with synergy and value that the disparity between something casual and competitive night and day

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I don’t think the game was in a healthy state

cosmic sierra
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well, blame that to the balance part as some are either pretty busted or terrible, the draw mechanic and luck is not really what might make the game not fun to play

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but given that each balance patch comes 3 months each with only 4-6 cards being adjusted, it will never be solved

raven shale
pine narwhal
slender ledge
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Maybe the shuffle your deck ability can be used to solve the problem?