#lower diamond prices

112 messages · Page 1 of 1 (latest)

fallow echo
#

i wanna support your game but don't have the money throw around 25$ for 210 diamonds please its too expensive

sturdy ingot
#

Always a valid piece of feedback, but perhaps it would be useful to hear your pricing suggestions and reasoning? As someone who has worked in gaming I will say businesses are much more likely to take note if there is a well structured reason and a solid suggestion.

#

Much Bear love ❤️

wooden shuttle
#

I have another suggestion that being Change the amounts or prices of things in store as currently the store is designed for you to slightly not afford an item with a certain pack requiring another small purchase

#

I was going to suggest they changed the gold officer packs too because i find i always have 300 gold or 320 and have to wait another day for either daily win bonus or daily mission

sturdy ingot
# wooden shuttle I have another suggestion that being Change the amounts or prices of things in s...

This is something I would like to see. Buuut I know the "industry trend" powered by some very expensive actual research from sales analytics, is that you want people to have odd currency left over as it increase the likelyhood of "respend" by something like 20% (iirc but its been a while). Same logic with "non whole unit" costs on purchases.

Not saying anything about the morals/ethics/views on this. But I think it's relevent info that we need as players to understand. As we are prone to forget that any bussiness needs sooo much confidence to go against the proven methods.

fallow echo
muted wind
#

can they just make it so you can purchase a specific amount of diamonds required for a pack instead of this shady dark pattern system that requires players to overpurchase diamonds

#

like devs, if you read this, both of us know exactly what you're doing, and both of us know its just a dark pattern

#

i don't know why an indie studio is supporting this industry disease of manipulative design

fallow echo
muted wind
#

and before someone comes in trying to justify "oh but google play/apple appstore won't allow custom amounts"
xsolla does, and the implementation isn't hard, now that apple/google play allow third party websites for payment, and client users can have it integrated into the game

misty crypt
#

The main problem with monetary purchase in this game I'd say is that the price isn't adjusted regarding respective regions like steam, so before that can be done it is better that the price is lowered towards the average income of players via mode nation

muted wind
#

i can get why they don't want to adjust for regional pricing

#

people abuse the fuck out of it

misty crypt
#

and even steam is still better off with so many ppl abusing regional pricin than no regional pricin at all

muted wind
#

nah, regional pricing imo is a gesture

#

it shouldn't be a standard

misty crypt
# muted wind it shouldn't be a standard

well even if not standard im arguin that the prices in shop should be lowered to the mean income of players or via the mode nation that players are in, so that majority of the players can afford

#

but i do think regional pricin is gud in general to maximize every regions' players' payment in game

muted wind
#

yeah, but then the devs get less money

misty crypt
muted wind
#

also, devs lose a LOT of money from people exploiting the shop

misty crypt
muted wind
#

on average, they do

misty crypt
misty crypt
muted wind
#

i can't disclose source, but i know of a few games internal data that shows the cost of regional pricing

#

2/3 of the games have cancelled regional pricing due to it

#

one of them kept it after investing a shitload into enforcing geoblocking

#

its not worth it for an indie dev

#

also, the other issue is grey markets

#

spawns people sharing accounts in order to buy shit at a lower price from a seller

#

this was a serious issue as well

misty crypt
#

i see

#

but wut bout the claim u made about lower prices means lower profit?

muted wind
#

lower prices does mean lower profit

misty crypt
#

where's the stats for that?

muted wind
#

remember that most of the game's sales come from whales who spend a lot

misty crypt
#

ok well i thought that's for mobile gotcha games KEKW

#

and other brainded games

muted wind
#

whales do not really care how much the price is, as long as they can get the in game currency

misty crypt
#

but maybe im wrong

muted wind
#

technically a gacha

misty crypt
#

well ik but uk wut i meant by those other games

muted wind
#

and regardless, most spending comes from whales

#

thats how it is for all games

misty crypt
#

i see then

muted wind
#

F2P market is sustained by whales, so if you drop regional pricing, the whales who used to spend X amount of money now spend less

#

kards might have a less top heavy economy, but I would bet at least 60% of the income comes from 10% of the players

#

or maybe even less players

#

ive seen games where 70% of income comes from 5-10% of players depending on time of year

#

well, quarter

misty crypt
#

damn ok welp

#

guess there's no hope for the rest of us then KEKWait

muted wind
#

this game would benifit from discounts in the cash shop

#

there's a severe lack of discounts on diamonds

misty crypt
#

that's a nice idea

muted wind
#

would probably drive spending if devs implemented more time limited discounts for diamonds and packs for real money

misty crypt
#

yea f2p barely get any diamonds

#

i feel like that could be openned a new suggestion for ppl to discuss and for devs to see

muted wind
#

there's probably a reason why devs dont do it

#

im not sure why though

misty crypt
#

well it's an indie comp so maybe they just put the idea and programmin aside for other more important things?

#

tho they always come up with bad combos for whales who did pay diamonds all the times so idk maybe they didn't think of it even, it's an indie after all

muted wind
#

its an indie studio with a funny amount of dark patterns in their UI

misty crypt
#

now im curious bout that KEKW

#

tho ig that's wut most games do nowadays to earn money

muted wind
#

can't really tell if its Hanlon's razor or if its just them flat out knowing what they're doin

#

like, for instance, weekly crate not telling you the exact amount of progress required

#

its just a fucking bar

#

no numbers

misty crypt
#

oh yea that could be one

muted wind
#

how much do these give?
Fuck if i know, since the devs don't want players finding out

misty crypt
#

or they r lazy and slapped the feature with nowhere to put numbers KEKW

#

i think they might be adjustin the progression speed and numbers all the times so they cant have a specific number

muted wind
fallow echo
#

Hi bear

#

I think this got off topic

sturdy ingot
# fallow echo I think this got off topic

It went into a lot of detail and complexity yeah for sure. Most of what’s been discussed is pretty much relevant tbf.

The mechanics of balancing a game are a thing

fallow echo
#

Bear are you a dev for this game or is that only people with the 1939 role

fallow echo
#

I woke up to 80 messages and was like ok then

sturdy ingot
fallow echo
#

You should make a card game

#

If u have worked with table top games

sturdy ingot
# fallow echo You should make a card game

I’d need huge seed funding and access to a team of skilled professionals. Making games that succeed is immensely expensive and investors are very nowadays with physical cards

fallow echo
#

Well u could make the rough layout with paper or canva

#

Then show it to a team and if they like it give them a percent of all sales on the game

#

Instead of paying in full

sturdy ingot
fallow echo
#

I’ve made 4 suggestions and it seems like 3-4 people like

#

Like 3-4 of the ideas

sturdy ingot
fallow echo
#

I mean you can make a good card game with just a deck of cards

sturdy ingot
toxic thunder
#

Biggest thing stopping me from spending more money on this game is that there isn’t a truly “micro” aspect to these transactions. Bar of entry is $5 for a handful of diamonds. I want to spend $1 for a pack and be done with it for the day.

#

Battle pass is nice I def would’ve done that when I was a newer player with not very many cards

prisma oak
#

@toxic thunder Unfortunately, the game is not worth a cent.

You play with your cards, you don't think. Balance is a foreign word here.

toxic thunder
raw kelp
#

It's. A huge money grab. Greedy.

#

I'd be more willing to buy if it was cheaper.

#

Gacha WW2 Card game

fallow echo