#KV-2 damage reduction to heavy armor
84 messages · Page 1 of 1 (latest)
I mean, the wording does only said order damage so maybe its intentional? But yeah it should probably also block those
Yes it specifically is meant to stop orders
So CMs, Deployment effects, or anything that is not an order or combata will still deala full daamage
I was just thinking it could be a fun change
They should just put it down as: all damage to friendly units is reduced by its heavy armour
Also would it be phrased better to say their HA or is it the kv2 armour its going off
!akita
Cards found: 1
I think its fine if it blocks only order damage that way you have some more counter play options.
there's no need to counter play it because it's not good
make it better
also also a real good suggestion is clarifying the different types of damage lol
the fact fatigue damage doesn't count as damage continues to baffle people
Can you clarify what you mean by that? It says order damage on the card. Are you worried about orders that make you draw?
This, unless you meant for it to be a separate suggestion independent of the card?
yes
see the next message
it's a relevant concern when dealing with stuff like akita
!akita
Cards found: 1
akita!
I think it’s fine since Akita’s ability is not an order. It’s a destruction ability. Especially since it says order
okay, i think you misread
i said the types of damage should be clarified
because akitas damage and fatigue damage, for example, are just entirely different from combat or order and that's weird, fatigue damage isnt even considered damage
and the suggestion is 'kv2 should stop all damage'
I see so you were referring to your own version of KV2 not the presented one
Though in which case we won’t have to worry about fatigue right?
no?
thats not
i didnt make the suggestion nor is that what i said
i said the types of damage should be clarified
Yes for the KV2 card right?
no?
the types of damage should be clarified
that has
nothing to do with kv2 that's just saying things should be clear
whats confusing
Ok was just confused since you were suggesting it in the KV2 thread. So I thought you wanted the KV2 damage reduction to be clarified
yes
all damage should be clarified
it's tangential but related to the kv2 suggestion, yes
do you know what clarified means im confused on whats confusing
May I suggest making a separate suggestion for it then?
i can handle it i promise
Good I guess?
great!
When I read suggestions like this, I understand why 1939 pays zero attention to this channel
But KV-2 has been the meme for so long
It would be a just reward 😄
But yeah the armor resist is pretty nice but doesn't apply to anything that one shots, deployments, or destruction effect. Nor does it works against countermeasures.
It's great to avoid the Hammer or really bolsters against board wipes like Carpet Bombing, and if you got 2 or more KV2, effect applies twice, so you can basically shrug Project Manathan also.
But that's really really rare, and resisting dmg from cards like Commandos passive 1dmg would be cool.
I think the current state is good
If it resists all inluding combat damage, I will make a deck that focuses solely on taking the Soviet Union down, in flames
it... already resists combat damage
I mean on top of the already existing heavy armor, making it reduce 4 instead of 2
thats overkill
that wouldnt even make sense
you'd just end up with an unkillable KV2
unless you have hard removal
and excluding immunity, nothing should resist true damage like akita or commandos
cards like those are balanced around doing true damage at the cost of being completely random
Precisely
I realized friendly orders like ennemy at the gates are not doing dmg.
Didn't think it worked for friendlies too
I love all the discussion about the mighty KV-2, it was the Commandos random damage which got me thinking about the damage reduction.
Like it isn't hella strong already, why make it even stronger?
Because it was a meme tank for years, and it's a sweet revenge (unserious answer)
it's not hella strong
agreed, it requires a bit of luck and a specially built deck to get the most out of it. Even then, it can easily be supressed or bombed.
Which is exactly why i run british CMs
Most of decks have 1 or 2 direct order for that kind of shit and keep it for bigger, once they realize you're going tanks
fucked up how we need this most now
this change + 2 or 3 KV-2s = board of pre-nerf calis
Cards found: 1
Nah, definitely not needing a nerf, it's just order dmg -1, not "reduce everything to 1" tho
It's good when it's there but it's far from game breaking either
I put guard on this bitch for memes
I hate that unit to
and I never seen kv-2 as much
Wel yeah, previous KV-2 was utter shit, no wonder