#KV-2 damage reduction to heavy armor

84 messages · Page 1 of 1 (latest)

cursive cedar
#

KV-2 currently allows heavy armor to block order damage to friendly units. However the mysterious third damage type still gets through; Akita, No. Commando etc

Perhaps KV-2 should allow heavy armor to negate all damage types to friendly units.

austere egret
#

I mean, the wording does only said order damage so maybe its intentional? But yeah it should probably also block those

crystal blaze
cursive cedar
#

I was just thinking it could be a fun change

plain knoll
#

They should just put it down as: all damage to friendly units is reduced by its heavy armour

#

Also would it be phrased better to say their HA or is it the kv2 armour its going off

compact barn
#

!akita

visual patrolBOT
#

Cards found: 1

compact barn
#

I think its fine if it blocks only order damage that way you have some more counter play options.

twin spoke
#

there's no need to counter play it because it's not good

#

make it better

#

also also a real good suggestion is clarifying the different types of damage lol

#

the fact fatigue damage doesn't count as damage continues to baffle people

compact barn
#

Can you clarify what you mean by that? It says order damage on the card. Are you worried about orders that make you draw?

twin spoke
#

mean by what

#

@compact barn

compact barn
twin spoke
#

yes

#

see the next message

#

it's a relevant concern when dealing with stuff like akita

compact barn
#

!akita

visual patrolBOT
#

Cards found: 1

twin spoke
#

akita!

compact barn
#

I think it’s fine since Akita’s ability is not an order. It’s a destruction ability. Especially since it says order

twin spoke
#

okay, i think you misread

#

i said the types of damage should be clarified

#

because akitas damage and fatigue damage, for example, are just entirely different from combat or order and that's weird, fatigue damage isnt even considered damage

#

and the suggestion is 'kv2 should stop all damage'

compact barn
#

I see so you were referring to your own version of KV2 not the presented one

#

Though in which case we won’t have to worry about fatigue right?

twin spoke
#

no?

#

thats not

#

i didnt make the suggestion nor is that what i said

#

i said the types of damage should be clarified

compact barn
#

Yes for the KV2 card right?

twin spoke
#

no?

#

the types of damage should be clarified

#

that has

#

nothing to do with kv2 that's just saying things should be clear

#

whats confusing

compact barn
#

Ok was just confused since you were suggesting it in the KV2 thread. So I thought you wanted the KV2 damage reduction to be clarified

twin spoke
#

yes

#

all damage should be clarified

#

it's tangential but related to the kv2 suggestion, yes

#

do you know what clarified means im confused on whats confusing

compact barn
#

May I suggest making a separate suggestion for it then?

twin spoke
#

i can handle it i promise

compact barn
#

Good I guess?

twin spoke
#

great!

ivory flint
#

When I read suggestions like this, I understand why 1939 pays zero attention to this channel

wheat pebble
#

But KV-2 has been the meme for so long

#

It would be a just reward 😄

But yeah the armor resist is pretty nice but doesn't apply to anything that one shots, deployments, or destruction effect. Nor does it works against countermeasures.
It's great to avoid the Hammer or really bolsters against board wipes like Carpet Bombing, and if you got 2 or more KV2, effect applies twice, so you can basically shrug Project Manathan also.

But that's really really rare, and resisting dmg from cards like Commandos passive 1dmg would be cool.

trail bloom
#

I think the current state is good

shy stump
#

I don't think it should resist all damage

#

It's balanced asis

full sentinel
#

If it resists all inluding combat damage, I will make a deck that focuses solely on taking the Soviet Union down, in flames

twin spoke
#

it... already resists combat damage

full sentinel
#

I mean on top of the already existing heavy armor, making it reduce 4 instead of 2

shy stump
#

thats overkill

twin spoke
#

that wouldnt even make sense

shy stump
#

you'd just end up with an unkillable KV2

#

unless you have hard removal

#

and excluding immunity, nothing should resist true damage like akita or commandos

#

cards like those are balanced around doing true damage at the cost of being completely random

full sentinel
#

Precisely

wheat pebble
#

I realized friendly orders like ennemy at the gates are not doing dmg.

Didn't think it worked for friendlies too

cursive cedar
#

I love all the discussion about the mighty KV-2, it was the Commandos random damage which got me thinking about the damage reduction.

pure wharf
#

Like it isn't hella strong already, why make it even stronger?

wheat pebble
twin spoke
cursive cedar
wheat pebble
#

Which is exactly why i run british CMs

#

Most of decks have 1 or 2 direct order for that kind of shit and keep it for bigger, once they realize you're going tanks

twin spoke
#

fucked up how we need this most now

summer swift
#

this change + 2 or 3 KV-2s = board of pre-nerf calis

wheat pebble
#

What

#

!california

visual patrolBOT
#

Cards found: 1

wheat pebble
#

Nah, definitely not needing a nerf, it's just order dmg -1, not "reduce everything to 1" tho

#

It's good when it's there but it's far from game breaking either

forest canyon
#

I hate that unit to

#

and I never seen kv-2 as much

wheat pebble
#

Wel yeah, previous KV-2 was utter shit, no wonder