#Tashkent!
24 messages · Page 1 of 1 (latest)
erm what the crazy
like why did you post a random ahh anime girl
also i dont undeerstand how the card works
Not random, this is Tashkent from Azure Line
what is azure line
F2P mobile game of ship girls
For example, if your HQ only has 12 or less defenses, using Tashkent instead of Red dawn can complete PUSH OTK
It can also have an huge effect on units such as 456th, 34th guard, 252nd, 1357th, etc
right
It means their defense before being damaged in the current turn
So is the unit set equal to the HQ, Or is the HQ set equal to the unit?
Also, 1 damage 3 times seems like a cheap way around countermeasures, really defeating the spirit of fairness.
I think it resets their stats to the start of the turn (if not destroyed)
In that case killing any unit not protected by countermeasures as long as you have at least 3 health, and procing SH cards 3 times for a limited is way, way too powerful. Someone wants way too big a buff to self-harm/damage
Especially since your base gets all that damage back anyway, because SH hits so hard, it needs to have that tradeoff.
This is the effect I want to achieve
And that's why all I can do is respectfully disagree with this card, nothing I would suggest would be satisfying.
To me, it feels like having your cake and eating it too, but I don't mean to be too harsh or anything.
碧蓝航线玩家的丑态
Too deliberate.It is something designed for designing, i disagree with it
