#Unit Type based cards

16 messages · Page 1 of 1 (latest)

fast leaf
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These cards are intended to bring more options to the Combined Arms play style by making the possession of multiple unit types more valuable. Please suggest any changes and ideas.

All cards are German:

Order 4K: Draw a card for each unit type you control. {Special}
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Order 5K: For each unit type you control, deal 2 damage to a random enemy unit. {Special}
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Order 6K: Add to your support line a random German tank, infantry and fighter with a total cost of 9. Give them Blitz. {Limited}
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Order 5K: Discard all orders in your hand. This battle, when you deploy a unit with a unit type you do not control, add a combined arms to your hand. {Elite}
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Infantry 4K [1K] (4/2) Ambush Smokescreen: When you deploy a unit with a unit type you do not control, your other units with a different unit type get +1 +1. {Elite}
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Fighter 3K [5K] (5/3) Blitz: Deployment: Reduce operation cost by 1 for each unit type you control. {Special}
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Artillery 5K [2K] (2/3): Deployment: Distribute damage to enemies in the support line equal to the number of unit types you control. {Limited}
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Bomber 5K [3K] (3/2) Blitz: If in your hand, this unit costs 1 less for each unit type you control. {Special}
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Infantry 3K [1K] (1/2) Blitz Fury: Deployment: Gets +1 attack for each tank you control. If you control 3 or more tanks, gets Ambush. {Special}

tulip violet
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Card
#1 seems kinda broken, stupid strong draw it seems like to me
#2 also seems broken as a better joint op to me, plus the potential to hit hq is kinda crazy
#3 its kinda fine, except the highroll potential is crazy, so not really fine
#4 it seems fine, i like the idea
#5 could be busted, but i like the idea
#6 i like it
#7 feel like it might need to be nerfed, standard/best stats a 4k arty can get, and the effect is pretty good as well, guaranteed at least 1 damage ping, either heavy nerf to stats or make it elite or something
#8 feels too good to be limited, compare it to wellington if u need a bit of small comparison
#9 is the second effect a passive one? also this seems a lot like pre change 3. fall, also has the possibility to be wayyyyyyyyyyyyyyyyyy better than 8. fall, an elite, a terrible elite but still an elite

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bruhhhhhhhhhhhhhhhhhhhh dyno

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dyno accused me of spamming lmao

fast leaf
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Well, glad I got some good ones in there

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I’ll balance the cards out

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Also the second effect of #9 is still the deployment effect

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Changes have been made

tulip violet
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#1 better, same tier of draw as other german cards like enigma i would say, still really good draw, but germany needs good draw
#2 👍
#3 now the combination is pretty limited, consider maybe, just maybe, really not sure, a total cost of 9 instead of 8
#4 idk what else i should say, cool feigned ig?
#5 wording could be better but im too tired to think properly
#6 im just imagining heavy damage with this and bolster lol
#7 no need for the base 1 damage i think
#8 👍, might have killed the card with my suggestion tho lol, not sure
#9 same as #8

fast leaf
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🎉mostly good balancing

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I’ll make a couple of small edits to 3,7,8 and 9

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Tada

tulip violet
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i dont like the 2k fury combination on #9, besides that, everything else is good

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also dont change #9 yet, i feel like im influencing this too much

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want some other contributions lol

fast leaf
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I’ll put it back to its previous state then