Actually, it is an AFFRONT to the game mechanism. You have to deal with it: other wise it's free face dmg every turn. If you try to remove it using units, you have to pay double op cost to move and attack, which is never worth it. On the other hand Adding 4 copies of cheap removals that can take them out before too much dmg is unthinkable for many(non-german) decks. 0op blitz infantry is what makes jaggro relevant. For those, you can shut them down by taking the frontline, planes however ignore it. A 1k/0 2/2 fighter is much worse than a 1k/0 2/2 blitz infantry, let alone buffs.
I find it revolting te expect 2 more months of this nonsense before me. Please promptly make changes and when you do, the op cost change is a must
#0 op cost air units are an awful idea
14 messages · Page 1 of 1 (latest)
I am NOT specifically talking about Brit air, I didn't mention any specific card beside Cr42 cuz it's the root of the problem. Brit air itself is not very op atm otherwise we should see other variants of it in the meta.
For instance if you nerf CAS there's still carrier cover and naval supply run. The list never ends
and the Soviets have patriotic too
Britain gets all the annoying cards along with Japan
France is hardly annoying anymore after res got killed
and if you nerf them all both sides aren't happy so yeah
"annoying" is too abstract. Whatever is meta is annoying. Us-ger midrange was annoying when it's meta. CUZ you know you lose.
Some people vent about people who play aggro in non-ranked. I don't feel the same way. If there're no aggro, ramp almost always wins
And if ramp is too strong it's not a interesting deck to play against either, you just see enemy war machine and you can do nothing about it. And after all this there's the spam of large cards that are the same from deck to deck and has 0 variety
So I wouldn't support nerf in general something for being annoying
I suggest 1/1 with 0 op cost not 2/2
At least sickle and air superiority can kill it
i think it should be 1/1 and have +1 attack if you have unit superiority, +1 def if you don't (and possibly both if you have even units)