#Bluescreen When Change Photo

1 messages · Page 1 of 1 (latest)

neon heart
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System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StudioForge.TotalMiner.Screens2.BlockSelectionMenu.GetTagData(Item itemID)
at StudioForge.TotalMiner.Screens2.BlockSelectionMenu.OnItemSelected(InventorySlotWin win, Boolean isLeftClick)
at StudioForge.Engine.GUI.WindowManager.HandleLeftClick(Window win)
at StudioForge.Engine.GUI.WindowManager.HandleWindowHovered(Window windowHovered)
at StudioForge.Engine.GUI.WindowManager.HandleMouseInput()
at StudioForge.Engine.GUI.WindowManager.HandleInput(Boolean isActiveScreen)
at StudioForge.Engine.GameState.GameScreen.HandleInput(InputState input, Boolean isActiveScreen)
at StudioForge.Engine.GameState.ScreenManager.UpdateScreens(Int32 index, Boolean& otherScreenHasFocus)
at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
at Microsoft.Xna.Framework.Game.SortingFilteringCollection1.ForEachFilteredItem[TUserData](Action2 action, TUserData userData)
at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Interop.Mso.IMsoComponent.FDoIdle(msoidlef grfidlef)
at System.Windows.Forms.Application.ComponentManager.Interop.Mso.IMsoComponentManager.FPushMessageLoop(UIntPtr dwComponentID, msoloop uReason, Void* pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(msoloop reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(msoloop reason, ApplicationContext context)
at

I had to cut some of the error to type my message, but basically if you try to edit a painting and click an empty spot on the list the game crashes

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Here is the full bluescreen code in seperate messages cuz discord is annoying

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Total Miner. Please post a screen shot of this bluescreen on our Discord Server #1081141955578306570, so that we can fix it. Thank you.

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StudioForge.TotalMiner.Screens2.BlockSelectionMenu.GetTagData(Item itemID)
at StudioForge.TotalMiner.Screens2.BlockSelectionMenu.OnItemSelected(InventorySlotWin win, Boolean isLeftClick)
at StudioForge.Engine.GUI.WindowManager.HandleLeftClick(Window win)
at StudioForge.Engine.GUI.WindowManager.HandleWindowHovered(Window windowHovered)
at StudioForge.Engine.GUI.WindowManager.HandleMouseInput()
at StudioForge.Engine.GUI.WindowManager.HandleInput(Boolean isActiveScreen)
at StudioForge.Engine.GameState.GameScreen.HandleInput(InputState input, Boolean isActiveScreen)
at StudioForge.Engine.GameState.ScreenManager.UpdateScreens(Int32 index, Boolean& otherScreenHasFocus)
at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
at Microsoft.Xna.Framework.Game.SortingFilteringCollection1.ForEachFilteredItem[TUserData](Action2 action, TUserData userData)
at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
at

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System.Windows.Forms.Application.ThreadContext.Interop.Mso.IMsoComponent.FDoIdle(msoidlef grfidlef)
at System.Windows.Forms.Application.ComponentManager.Interop.Mso.IMsoComponentManager.FPushMessageLoop(UIntPtr dwComponentID, msoloop uReason, Void* pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(msoloop reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(msoloop reason, ApplicationContext context)
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at StudioForge.Engine.Game.BaseGame.RunT

ornate hull
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Can you provide steps on how to reproduce?

neon heart
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if you try to edit a painting and click an empty spot on the list the game crashes

ornate hull
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Fix Will be in next update.. Thx for report