It would be awesome to have a way that a sound is played for a player, say local or global, that has the same volume effect as if say when the sunset sound plays, or when a player joins the map, where they act as system sounds in a way?
Currently if you have a sound play with a script, it plays either at the x,y,z, or where the player is I think
But if you’re moving away from said spot, it fades away, instead of being consistent
I’ll try and get a video example