#Rouglette - Dev Log
13 messages · Page 1 of 1 (latest)
This is currently what I have
No risk - Shoot
Risk - pull the trigger on yourself
Revolver cylinder - spin to randomise the loaded bullets position
Current plans (near future)
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create a health system and damage system
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implement the randomised element to the bullet
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implement health to the uk in a minimalistic way
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create basic enemies
Plans (Further future)
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create diverse items and power ups
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create a diverse range of enemies to face
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create interesting bosses
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create character cards that drip feed lore
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create lore cards for items (maybe)
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create a system that allows for my items to be unlocked
This is how I’m creating the “is the bullet chambered” system!
I’ve created it with the idea that I can easily add different bullet types without needing a whole lotta more code or any variables at all!
Multiple logo ideas/title appearance ideas.
1 - black background, tanned logo
2 - Monochromatic, white on black
3 - monochromatic, black on white
4, tanned text no background
Rouglette - Dev Log
Going to be implementing a Discovery system that works like this:
after defeating an enemy you can ask them 1 of 3 questions.
Each of these questions reveal a different thing about them for following runs.
The questions are as follows
What is your name? - their name appears on the card selector
What is your form? - their appearance appears on their card
What is your measure? - reveals their total health
After defeating them in three different runs, you get to discover their weakness for future runs.
Made some significant progress in making the game something you can actually play.
Currently it’s just classic Russian roulette!
My next steps and priorities are as follows
- player death
-more obvious cues as to what’s going on ie: when the player shoots or when the enemy is hurt
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enemy variety
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cards displaying correctly
May add sounds too
@lime pollen this perfect project dude
I wish you would agree to work with me on this project. I was actually thinking of creating a game similar to the Russian Roulette.
@lime pollen
I appreciate the feedback!
It could be that one day we collaborate on a project!
However, whilst my daughter is still young, my time is unfortunately stretched thin.
That’s not to say that you shouldn’t work on your own version though, judging by some of what you have already shown in the past, I imagine you could pull off a really cool project.