#Rouglette - Dev Log

13 messages · Page 1 of 1 (latest)

lime pollen
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Will share updates on my Russian Roulette Roguelike!

Community opinion is important! So if you have an opinion please feel free to share it, even if it’s criticism. In fact, especially if it is criticism.

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This is currently what I have

No risk - Shoot
Risk - pull the trigger on yourself

Revolver cylinder - spin to randomise the loaded bullets position

Current plans (near future)

  • create a health system and damage system

  • implement the randomised element to the bullet

  • implement health to the uk in a minimalistic way

  • create basic enemies

Plans (Further future)

  • create diverse items and power ups

  • create a diverse range of enemies to face

  • create interesting bosses

  • create character cards that drip feed lore

  • create lore cards for items (maybe)

  • create a system that allows for my items to be unlocked

lime pollen
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This is how I’m creating the “is the bullet chambered” system!

I’ve created it with the idea that I can easily add different bullet types without needing a whole lotta more code or any variables at all!

lime pollen
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Multiple logo ideas/title appearance ideas.

1 - black background, tanned logo

2 - Monochromatic, white on black

3 - monochromatic, black on white

4, tanned text no background

lime pollen
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Rouglette - Dev Log

lime pollen
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Going to be implementing a Discovery system that works like this:

after defeating an enemy you can ask them 1 of 3 questions.

Each of these questions reveal a different thing about them for following runs.

The questions are as follows

What is your name? - their name appears on the card selector

What is your form? - their appearance appears on their card

What is your measure? - reveals their total health

After defeating them in three different runs, you get to discover their weakness for future runs.

lime pollen
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Made some significant progress in making the game something you can actually play.

Currently it’s just classic Russian roulette!

My next steps and priorities are as follows

  • player death

-more obvious cues as to what’s going on ie: when the player shoots or when the enemy is hurt

  • enemy variety

  • cards displaying correctly

May add sounds too

dusky pike
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@lime pollen this perfect project dude

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I wish you would agree to work with me on this project. I was actually thinking of creating a game similar to the Russian Roulette.
@lime pollen

lime pollen
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I appreciate the feedback!
It could be that one day we collaborate on a project!
However, whilst my daughter is still young, my time is unfortunately stretched thin.

That’s not to say that you shouldn’t work on your own version though, judging by some of what you have already shown in the past, I imagine you could pull off a really cool project.

lime pollen