#patch-notes-playstation
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Season 02: Patch 08 
Hello Miners,
OktoberFest can now also be enjoyed in German and other supported languages, and the performance point bar should now start correctly at the mission end screen.
With Love,
The Ghost Ship Crew
— PATCH NOTES —
- Fixed a visual issue with the Best Wurst Beer Mug x2 Performance Point bonus
- Tweaked the lights at the Abyss Bar, should now be brighter
- Added missing translations for Oktober Event
- Updated the Oktober Splash Screen, scouts face is no longer obscured by a logo
SEASON 03: PLAGUE FALL
Hello Miners,
The Rivals have been pushed back for the moment, but only just in time for a brand new threat to rear its ugly head. An insidious lithophage, a sickness of the very rock beneath our feet, has struck Hoxxes.
Nicknamed the ROCKPOX, this planetary pathogen is spreading through the caves, infecting the rock and even directly affecting the local fauna. Even the hardy Dwarves can feel its insidious grasp.
Prepare for PLAGUEFALL!
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
NEW EVENT: METEOR IMPACT
A rogue comet is passing through the system, shedding hundreds of infected meteoroids as the gravitational forces tear it apart. So far, every single one has carried with it a dormant form of Rockpox, and each one represents a clear and present danger to the Hoxxian ecosystem.
Be on the alert for meteor strikes during your normal missions. If one happens during your mission, clear out the impact zone immediately, and get ready to get cracking. Powerful Rock Cracker modules will be sent in from the Space Rig to assist you. These must be hooked up to the meteorite and maintained while they crack it open so you can get at the Plague Hearts inside. But beware the noise is sure to attract the locals!
The hearts themselves are highly prized by the R&D department with a Scrip awarded at the Season Terminal for every 6 Plague Hearts you bring back.
NEW WARNING: LITHOPHAGE OUTBREAK
When you play a mission with a LITHOPHAGE OUTBREAK Warning you will encounter an area in which the Plague Hearts have grown into full Contagion Spikes, rapidly spreading across the cave.
All missions with this warning come with two main objectives:
LITHOPHAGE OUTBREAK OBJECTIVE
First, you will need to destroy the Rockpox Contagion Spikes and the spreading corruption with R&D’s brand-new anti-contaminant tools. Be extra mindful of the creeping tide of Plague Larvae erupting from the infected area as you work, and be prepared for swarms of Glyphids that have already been struck by the Rockpox and seek to disrupt your endeavours.
NORMAL MAIN OBJECTIVE
Second, you will still need to complete the normal mining objective. Fighting the Rockpox is critical, but it does not pay the bills! The order in which you tackle these tasks is entirely up to you.
ROCKPOX INFECTION
As if it’s not bad enough that the Lithophage is devouring the very rock beneath your feet, once a Contagion Spike matures it begins to grow pulsating pods, filled with Rockpox Larvae!
ROCKPOX LARVAE
These squirmy little devils seek out victims en masse in an attempt to take them over. Shoot on sight and watch your backs. So far both Grunts and Praetorians having been sighted stumbling around covered in Rockpox growths.
ROCKPOX INFECTED GRUNTS AND PRAETORIANS
If you happen to come across a Rockpox Glyphid do not bother attacking it directly as the affected creatures can take a tremendous amount of damage and still keep going, we are not even sure if they are still really alive. However, if you aim for the glowing Rockpox boils covering their bodies, you can even take a Praetorian down in just a few shots.
CLEANSING TOOLS
To help you deal with the Rockpox infection and neutralise the Contagion Spikes, R&D have whipped up some tools: the LithoFoamer and the LithoVac. Both will be needed to neutralise and cleanse an area affected by the Rockpox.
The process is quite simple:
Step 1: Apply a generous coating of LithoFoam to Rockpox Blisters surrounding a Contagion Spike. The foam begins working on contact chemically bonding to the Rockpox while loosening the grip it has on the rock.
Step 2: Use the LithoVac to suckup both the LithoFoam and any Rockpox it has bonded to.
Once enough of the surrounding Rockpox is cleared the Contagion Spike will collapse, taking any Rockpox remaining in the area with it.
NEW GRENADES
As has become par for the course, there will be plenty of incentive to do your part. First of those are another round of additions to your arsenal, this time in the shape of new throwables.
VOLTAIC STUN SWEEPER
The Scout has gotten his hands on an Electric Boomerang that bounces from target to target, electrocuting anything hostile on the way. No mentions of shrimps or barbies, please.
SPRINGLOADED RIPPER
The Driller has seen fit to repurpose one of his favorite power tools. He is now in possession of a motorised saw that powers along the ground and even up sheer walls, slicing and dicing anything it hits.
SHREDDER SWARM
The Engineer has worked closely with R&D, and they have successfully made a portable robotic swarm from captured and reprogrammed Shredder Drones. Throw it on the ground to activate your very own posse of hacked drones that attack anything hostile on sight.
TACTICAL LEADBURSTER
And the Gunner gets a grenade with a gun on it - because of course it is. Throw and attach this device to any surface, and it will saturate the surrounding area with a blistering hail of lead.
CAVE VARIATIONS
As we continue our exploration of Hoxxes, it only makes sense that we get some new sights on occasion. You can expect to see dozens of new cave shapes on missions now, with a special emphasis on Point Extraction missions that have been sorely lacking for a while. Don’t get lost, now.
NEW PERFORMANCE PASS
On top of all that, a brand new Performance Pass with another 100 levels of unlocks will be activated, alongside an all-new Cosmetic Tree loaded to the gills with Cosmetics.
This of course means Season 02 is coming to an end, so now is the time to get mining if you still have anything you are dying to unlock right away. That said - don’t fret, anything you’ve yet to unlock will simply be added to the ordinary loot pools in the game - nothing goes away.
RIVAL CONTENT
With Season 3 focusing on the Lithophage we have modified the various Rival Events, Rival Presence Warning and Industrial Sabotage Mission.
The INDUSTRIAL SABOTAGE MISSION is now treated as any other mission, including a slightly more streamlined lower-complexity version now also available on the Mission Map and in Deep Dives. On top of this we have also tweaked the mission a bit:
- Reduced minimum time to hack a generator
- Increased Transmitter Node connection Range a bit
We have also tweaked the RIVAL PATROL BOTS based on what we’ve been hearing on the grapevine.
- Reduced bot acceleration/deceleration a bit so the bots are now a little easier to track
- Reduced damage of burst shots
- Reduced damage of sniper shots
- Reduced the speed and manoeuvrability of the homing missiles
- While the patrol bots can't be frozen solid, "freezing" them will still make their metal brittle and impart the standard damage bonus applied to frozen enemies but with all those hot electronics inside they warm back up quite quickly
- Increased the amount of heat damage required to set Patrol Bots on fire
The RIVAL PRESENCE WARNING is now also part of the standard warning rotation and is no longer guaranteed to be present on the mission map at all times.
Lastly, the 3 RIVAL EVENTS have been added to the general event pool with probabilities similar to the other events. The Data Cells which you can get from these events no longer will grant you scrip or bonus Performance Points but instead will give Credits and XP similar to the Korlok Tyrant Shards.
ASSIGNMENTS
ASSIGNMENT VARIETY
We have added mission variety to all recurring assignments such as the promotion assignments. This way you no longer need to do the same missions every time you promote. Additionally the Industrial Sabotage mission will now also be available for selection in assignments.
PLAGUEFALL ASSIGNMENTS
We are also doing something a little different for the season assignment this time around. Instead of one long assignment, we are breaking it up into two shorter parts. Also, we have added Performance Points as a reward from these new season assignments.
WEAPON TWEAKS
As usual R&D have found a bit of time to tune and tweak some of the weapons.
EXPERIMENTAL PLASMA CHARGER
T5 Flying Nightmare upgrade
- Removed the damage bonus
- Converted a large part of charged shot damage to fire damage
- Increased the radius penalty slightly
- Merged the T5 upgrade Hot Plasma into this upgrade
- Renamed to Burning Nightmare
New T5 Plasma Splash upgrade
- Normal shots have some of their damage changed from direct to area damage
DEEPCORE GK2
- Increased the base weapon damage
- Removed the base weakpoint damage bonus
- Increased base weakpoint stun chance
- Increased base magazine size
- Adjusted base ammo to match new mag size
- Added a new reload speed upgrade to T1
- Moved some of the RoF bonus from the T1 Supercharged Feed Mechanism upgrade to the base weapon
- Increased the T2 Ammo upgrade bonus
- Increased the bonus of the T2 damage upgrade
- Removed the T3 damage upgrade
- Moved T4 RoF Upgrade to T5
- Increased the bonus of the T5 Stun upgrade
- Combined the T5 Battle Frenzy and Battle Cool upgrades into one and kept the Battle Frenzy name.
Electrifying Reload OC
- Adjusted the magazine and ammo penalty to match the new base
- Increased up the damage of the electrocution effect
- Made it do a bit of extra electric damage for every bullet that is in the enemy when you trigger the effect
Bullets of Mercy OC
- Increased the magazine size penalty
- Increased the damage bonus
- Fixed the damage bonus not triggering on: electric arcs, pheromones, corrosion, plasma fields, sticky flames and environmental radiation. The bonus will also trigger when shooting enemies infected with Rockpox, but you really should just aim at the blisters.
AI Stability Engine OC
- Reduced damage penalty
- Increased WP bonus slightly
M1000 CLASSIC
Electrocuting Focus Shot OC
- Increased the damage and duration of the electrocution effect
Supercooling Chamber OC
- Increased focus damage bonus
- Added a large focus weakpoint bonus multiplier
- Added a magazine size penalty
- Reduced the ammo penalty slightly
SUBATA 120
- Tier 5 Mactera Toxin-Coating upgrade now adds corrosive damage. Changed name to Acid-Tipped Bullets.
COLETTE WAVE COOKER
- Convex Lense upgrade now works correctly actually increasing the microwave beam width significantly
ZHUKOV NUK17
Gas Recycling OC
- Added a significant Armour Breaking bonus
HIGH EXPLOSIVE GRENADE
- Added ability to “cook” the grenade before throwing it, just don’t hold on to it for too long
- Increased fuse timer slightly
- Increased radius at which the grenade deals full damage
COMMUNITY REQUESTS
- New shouts on the Laserpointer
- Added an extra Loadout Slot in the Equipment Terminal
- Added a Miner’s Manual Terminal in each of the cabins on the Space Rig
MISC.
- Made fixes to improve game performance
- Implemented more game optimization
- Vanity Items in the Wardrobe are now sorted, DLC first, then by name. Before the items would appear in the order loaded and could change between each run of the game. Pickaxe parts are also sorted in the same way.
- Added a Balaclava that takes colour from the armour paintjob to the shop
- BOSCO can now carry the Fuel Canister
- Added description to GINGER hair color
- Added proper messaging to clients in cases where the host disbands the team or exits to the desktop.
- Improved cashing of certain particles that before would cause the game to stutter the first time you would encounter them.
- Improved the subtitles to make them more readable.
- Small visual tweaks on season challenges, milestone images and the miners manual menu background.
- Increased pick up range on some carriables
- Glyphids who are burned / corroded no longer block shots while playing the death animation
- The orange border on the assignment description box is no longer in front of the mission indicator in cases where assignments have a lot of missions
- The dwarves no longer think the Harvester is an enemy when pointing at it with the Lazerpointer.
- Drilldozer Drop Cage will now kill any leeches in its way on the way down
- Fixed issue with Minimule, Treasure Crate, Lost Pack and old Supply Pod, where they could end up in weird locations because of issues with logic of falling down when terrain is removed below them
- Added Leaf Lovers special beers to the Trash Compactor
- Fixed a crash related to beards
- Fixed a crash related to the crossbow
- Fixed a crash related to status effects on enemies
- Fixed a crash related to the coilgun
- Fixed a bug resulted in push to talk being ignored for Hosts in some cases
- Fixed that clients could not see impact effects on terrain
- Fixed letters not appearing correctly in the Mission Terminal and in the Bar if the game language was set to Ukrainian
- Fixed the dwarf voice to match the class currently selected when buying upgrades for Bosco in the Drone Terminal
- Fixed Lazerpointer shouts on Ommoran Beamers and Liquid Morkite Wells
- Fixed a minor clipping issue in the Milestone Menu
- Fixed a bug that caused Boscos Armor Breaking and Fear Factor upgrades to not apply to its Rockets
- Fixed that fragile salt platforms in Salt Caves did not have a name when pinging them with the laser pointer
- Fixed a bug that caused the temperature icon not to show for the host when hit by instant temperature change
- Fixed a bug in the Promotion logic where players could enter a bad state that made them unable to promote and/or start the Promotion Assignment
- Fixed a bug that made the crossbow fire without ammo in some cases
- Fixed a bug that caused Refinery pipes and Fuel Pod Cords to be unbuildable for anyone if a client disconnected while they were building a segment
- Fixed a bug that made reverting direction on a zipline impossible when multiple ziplines were close together
- Fixed a bug that caused you to get softlocked if you entered a terminal before a pop up appeared
- Fixed a bug that made a red outline and blinking lights on the dwarf in terminals if you spent extended time there while having a mission with Low O2 warning selected
- Fixed a bug where clients crossbow bolts would not stick to terrain
- Fixed a bug in the Shop where a purchase on the 'Do you want to equip this now' view, pressing space would repurchase that item again and again, deducting resources each time
- Fixed an ancient bug with pickup on certain beers not being translatable
- Fixed a visual bug where the wrong number of performance points would be displayed when completing more than one Season Challenge at the same time
- Fixed a bug that caused burrowing enemies AI to break if they got stunned while burrowing
- Fixed an issue with weapon paintjobs for DLC frameworks not being consistent when changing the framework.
- Fixed a bug where Flares and Grenades did not collide with the Ommoran Heartstone
- Actually fixed the bug where Pickaxing the Ommoran Heartstones outer layer made no sound
- Fixed Cryo Cannon OC Snowball & Ice Spear displaying incorrect values in gear modification stats.
- Fixed ricochet triggering incorrectly on revolver Magic Bullets OC
- Fixed grameticle errur and spelld more bettr strings
- Fixed the Volatile Guts Explosion being painfully bright
- Dreadnoughts are no longer allowed to shoot fireballs at crazy angles
- Fixed the incorrect Damage Resistance bonus of the Autocannon T5 Damage Resistance upgrade.
Season 03: PATCH 01 : PATCH NOTES
- Reduced the possible max amount of Contagion spikes in missions with Lithophage Warning from 4 to 3.
- Fixed a “bug” in the Point Extraction enemy spawning that resulted in constant waves
- Fixed a bug that caused players who had started the assignment Breach the Core, before unlocking the Industrial Sabotage Mission to be locked in the assignment after changing to Season 03.
- Fixed that Lithophage Warning and Description were not marked to be translatable
- Fixed a crash related to cooking grenades
- Fixed a crash related to late-joining Litho Warning missions
- Fixed some misc crashes
Season 03: PATCH 02 : PATCH NOTES
- Added new Plague meteor warning effect
- Extended the delay before player infection buildup begins to drop
- Added a small amount of damage to the infected praetorian spit attack
- Fix outlines not being correctly disabled on HoldTab functionality for Cleanup Pod, Minimules, Battery Crate, Broken Supply Pod, SupplyPods
- Removed beer can from character selection screen
- Added better collision to Meteor Top
- Decreased priority of meteor "calldown rock cracker" usable, carriables can no longer get stuck inside the usable collision
- Fixed maggots not animating
- Made the simple version of the Industrial Sabotage mission even more compact and simple reducing mission time some more
- Reduced max vertical spawning angle of Contagion Spike
- Improved Meteor spawning in escort missions
- Fixed code counting missing minerals spawned in veins always reporting 0 in shipping builds. Resulting in the game trying to spawn in way too much missing minerals
- Shieldtank/oppressor sound turned down a bit
- Burst pistol volume tweak+assault rifle volume tweaks
- Bosco can now carry doretta's head again
- Dwarf should no longer get stuck behind medbay biotank
- Lowered Ripper friendly fire collider radius making it easier to dodge
- Added fixed glowing light materials for dlc helmets
- Minor bugfix for intersections on spacerig
- Boomerang Grenade: Fixed up look of trail + movement when no target is found, clients targeting stuff in the ceiling is now better
- Springloaded Ripper: Added aim reticle
- Attempt to reduce lag when Contagion Spike is cleaned
- Fixed Shellbacks killed while frozen will not play their death animation
- Plague removal tools now also go away on terrain scanner when objective is complete
- Fixed Friendly Shredders targets dread twins while they healing
- When playing with gamepad, aim assist is no longer triggered by looking at Rock Pox, and a bug was fixed where aim assist was triggered by enemies behind walls
- Fixed that Friendly shredder drones seem to fly to the host or existing shredder swarms, even when far away from them
- Add support for headwear to use the "slim" armor version to prevent clipping
- Make Full Plague DLC headwear use "slim" armors
- Fixed weapon ammo displays not animating
- Fixed Meteor landed next to the Drilldozer lander, preventing rockbreaker attachment
- Fixed bug, where robot rebellion and roughnecks paintjobs didn't glow enough on the neonskin frameworks
- Fixed Unlocking the Milspec framework for one weapon, shows a permanent red exclamation mark for all weapons in the equipment terminal
- Fixed Status effects blocking Dreadnought health bar
- Fixed Escort doretta going back and forth bug
- Fixed debris lights on Plague areas
Season 03: PATCH 3 : PATCH NOTES
- Attempt to fix Hiveguard not activating
- Fixed Dropping a Fuel cannister equips your 'previous weapon', not the one you had as you picked up the cannister
- Fixed Electric SMG Magazines did not have skin applied in game
- Fixed Scout flares has no gravity for clients
- Fix/workaround for light function bug exposed by bullet grenade
- Increased springloaded ripper light radius to make it easier to track
- Fixed Immortal cave leech
- Fix triggershere on contagion spike not triggering UI within the correct distance
- Bosco will now seek out foam and clean it up automatically when he is in following mode
- Fixed promotion campaigns having a very high rate of lithophage warning
- Fixed Music from the DLC videos continues after you close the options menu
- Fixed Bosco tutorial hint appearing after player joined game
- Fixed issues when telling Bosco to clean foam from far away
- Leadburster: Can no longer get stuck and deployed on enemies
- Aquarqs is now marked as an important location with 2m radius - should help with plague covering the aquarqs making them hard to find
- Fixed Bosco's rocket upgrades not working
- Fixed Bosco's rocket cooldown reduction upgrade making the recharge time longer instead of shorter
- Fixed dwarves no longer saying a voice line when calling for Bosco to fire a rocket
- Fixed Bosco not being able to carry plague hearts
- Point extraction minehead now prioritizes positions that are not close to important locations
- Fixed bullet hell ricochettes not getting the damage bonus from Variable chamber pressure
- Fixed ricochettes sometimes choosing to ricochet towards the original target causing bullets to fly in not so helpful directions
- Fixed bug causing leadburster to occasionally deploy when hitting enemies
- Fixed that resupply can land on top of Fuel pod in Salvage missions
- Fixed crash when joining game related to boomerang
- A tad bigger collider on biotanks
- Plague clean effect optimizations
- Fixed the driller's primary weapons ( especially the Sludge Pump and Cryo Cannon ) doing too little damage to the Rival Caretaker
- First person foamer muzzle effect tweaked
- Bosco now starts cleaning close to where you pinged when ordering him to clean foam
- Greatly increased range and velocity for Voltaic stun sweeper
- Lead burster: lines to catch far away enemies were not starting further away
- Fixed Flares expire when solo game is paused
- Fixed some cases where "slim" armor was chosen when wearing headwear that hid most facial hair
- Fixed caretaker being immune to explosive damage
- Adjusted lithophage warning probability on mission map + ensured that all biomes in the infection zone has at least 1 Lithophage warning
- Improved hack-c landing locations a bit reducing the chance of him landing too far away
- Adjustments to meteor spawn - can no longer spawn during machine events
- Ripper Grenade friendly fire reduced to 70%
Leadburster:
- Fixed shot origin bug, bullets now originate from closer to the grenade
- Reduced extreme damage variance and unnecessary damage
- Base damage reduced slightly
- Shots at longer range now deal slightly less damage
- Shot damage increased at short range
- Friendly fire damage reduced
Season 03: HOTFIX 3.1 : PATCH NOTES
- Fixed particle crash related to bulk detonators and crossbow arrows
- Fixed crash related to Bosco
Season 03: PATCH 4 : PATCH NOTES
- Fixed Bosco/APD-B317 not automatically cleaning plague
- Fixed targeting for boomerang
- Fixed season overview string. "250 PP" to "300 PP"
- Fixed Contagion indestructible terrain blocking the button in point extraction and causing softlock
- Meteor will now be destroyed if it lands on unfinished refinery pipes - preventing softlock of the mission
- Fixed missing neck with light configuration helmet from Biohazard DLC
- Decreased Naedocyte Breeder freeze point temperature
- Reduced amount of plague clean "scream" audios, but placed them better
- [Gamepad] Assignments can now be accepted with Y/Triangle
- [Gamepad] Perk Window: Remapped Buy Perk to Y/Triangle
- [Gamepad] Assignments can now be aborted with X/Square
- [Gamepad] Assignment terminal added shortcuts to popup window
- [Gamepad] Added missing gamepad shortcuts to Forge menu
- [GamePad] Season Challenge Info box can now be opened with B/Square
- [Gamepad] Removed Y/Triangle open Season Challenges, Y/Triangle/Enter now Confirms mission selection
- Fixed Boltshark Crossbow infinite ammo with Bodkin Points overclock
- Fixed Plague Hearts not giving XP for each individual heart
- Fixed visual bug on mission complete screen already counting assignment PP, even though it is visually being counted at the space rig
- The full Biohazard DLC helmet will no longer use the slim version of the Biohazard DLC armor
- Tweaked UI for PS4’s calibrated with a large ui safezone
Season 03: HOTFIX 4.1: PATCH NOTES
- Removed some unintended meteors
--- KNOWN ISSUES —
- There are too few Lithopage warning challenges to get the intended amount of scrips to complete the cosmetic tree - more will be added soon!
Season 03: PATCH 5+6 (Build 79474 - 24/11/2022)
Hello Miners,
Patch containing various minor fixes and a fix for B.O.S.C.O. Egg/Arquaq Stealing tendencies - He should be safe to bring on missions again.
Additionally, the Omen tower is now mortal once again and the keybinding changes from last patch have been reversed.
With Love,
The Ghost Ship Crew
Season 03: PATCH 5
- Fixed pickaxe making noise and particles as if you had hit an enemy when outside of the melee attack range but inside of the mining range
- Added the 3 Plague Warning Challenges that were missing from the season
- Fixed Infinite Flamethrower ammo case
- Fixed banshee pulse effect not being shown for fire arrow, fixed banshee pulse on arrows in air
- Fixed S.S.G spelling and grammatical errors
- Fixed missing text in mission control speech in regards to fixed rock crackers
- Reverted changes to DefaultInput.Ini, hopefully fixing issues with Tab/Esc
- Fixed Loading Tips not showing
- Fixed Caretaker tentacles not always respecting objects and stabbing through things like supply pods
- Caretaker Tentacles will no longer stab into the gunner's shield but will shoot at it instead
- Fixed Omen Modular Exterminator not dying
Season 03: PATCH 6
- Fixed the Subata 120 overclock “Explosive Reload” not affecting one of the hiveguard’s weak spots
- Fixed Huuli Hoarder not reacting to dwarves being nearby or attacking it
- Fixed Lithofoamer and Lithovac breaking hacking pod connection
- Fixed cosmetic tree not showing the name of the weapon for all skins
- Fixed unused strings for crowdin
- Added missing objective description for Industrial Sabotage
- Fixed Naedocyte Breeder scaling in size when shot with arrow
- Added tweaks on shouts, meteor timer and misc audio
- Added a longer indication for when a Caretaker Appendage will burrow and pop out of the ground
- Added collider on top of Cleansing Pod for pipelines
- Made sure that the player count is reset on reload of worlds
- Fixed the "Weapon Licence Assignments Completed" tab not counting correctly
- Fixed a bug that caused Worm pod remains to not be destroyed after 10 seconds
- Added missing names for Rival Tech and Lithophage enemies in the Bestiary
- Removed unnecessary comma from earned currency for the secondary objective
- Fixed meteor latejoin sound and drop issues
- Adjusted movement settings of Fester Fleas
- Plagueheart now looks like a plagueheart on the terrain scanner
- Fixed Bosco consuming carriables in some cases
- Bosco fixes (cleans foam and doesn't get into weird states)
- There should not be huge amounts of electric crystals
Season 03: PATCH 7+8 (build 79825 - 30/11/2022)
Hello Miners,
Multiple Lithophage Meteorite Fragments has been observed and are now coming your way!
With Love,
The Ghost Ship Crew
Season 03: PATCH 7
- Meteor Showers are being observed all over Hoxxes, even in Lithopage areas! Make sure not to stand in their path when they drop and crack them to collect Plaguehearts to progress your Season Performance and keep Mission Control happy
- Fixed the impact axe giving damage when passing through triggers such as those of the Poison Spores Fungus (You can still kill multiple of these with one axe throw, but the axe will need to come reasonably close to the fungus)
- Fixed electric crystals not electrocuting you when pickaxed
- Adjusted electric crystal resistances so that they can be destroyed with one powerattack
- Made the Impact Axes deal similar damage to electric crystals as a normal pickaxe hit
- Fixed Contagious being misspelled in the MC line
Season 03: PATCH 8
- Tweaked sounds for enemies out of sight
- Fixed Sludge Pump not destroying blisters on rockpox infected bugs
- Fixed plague bladder burst ducking
- Fixed See You in Hell perk UI bug
- Fixed "Ski Mask" wrong headwear name
- Fixed crash that could happen when a meteor landed in a refinery mission
- Fixed sentry gun “use” text not being localized
- Fixed player characters locked in running animation
- Fixed damage bonus on contagion transmitter not being triggered by goo cannon corrosive dot
- Fixed caretaker sometimes not spawning in industrial sabotage missions
- Adjusted room size generator for better performance
Season 03: PATCH 9 (build 80542- 13/12/2022)
Hello Miners,
After a lot of convincing B.O.S.C.O. finally agreed to go to anger management therapy. He will not throw large gems and eggs through the map anymore. Additionally, the Huuli Hoarders should no longer scream your ears off from the afterlife and the crew has learned how to spell “catalyst”.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed a Crash that happened when smols tried to hit pipes in Refinery Missions
- Added new pass for procedural setup to prevent issues when generating objects in caves
- Fixed a bug where plaguehearts deposited in the drop pod triggered tentacles to come out of Molly
- Fixed a bug with the Assignment Board not showing the correct mission icons
- Fixed Huuli Hoarder screaming after dying
- Fixed being able to carry objects and fly on the cave angels at the same time (The prompt to ride it should no longer show, if you are carrying an item)
- Fixed a bug with The Abyss headwear not showing any eyebrows
- Fixed some translated strings
- Fixed some spelling and grammatical errors
- Fixed the % number on the minigun ammo display not updating directly after resupplying, but only after firing the gun
- Fixed inconsistent comma separator when using mineral trade terminal
- Fixed the heat/ammo counter on the Cryo Cannon Milspec framework
- Fixed Party Hat - Year Two headwear changing hair color depending on skin color selection
- Fixed player characters rolling eyes when reloading
- Attempted to fix biotank stuck bug
- Fixed debris lights on Plague areas
- Improved small meteorite carving when falling through terrain multiple times
- Fixed plaguehearts having the wrong icon
- Fixed carving for facility data vault
- Fixed a bug when trying to shoot while using Hold to Sprint for clients
- Hot rock no longer shows up as a status effect (No red lighting icons on enemies)
- Added logic for the rock cracker pods to avoid refinery pipes
- Fixed Bosco ending up in a weird state when picking up pinged things before Bosco can get to them
- Fixed Bosco sometimes making large items fall out of the map
- Fixed bug where Deep Dives with Industrial Sabotage could be ended before completing both missions causing the Deep Dive to fail
- Controller Options: 1. Moved 'Swap Left/Right', 'Turn 180 Degrees', 'Previous Item', 'Open Chat' from Controller Bindings to Controller. 2. Turn 180 Degrees is now off by default
Season 03: PATCH 10 (build 80873- 16/12/2022)
Hello Miners,
Last patch of 2022 (hopefully)!
This patch contains a couple of fixes, returning the power cables to Industrial sabotage and buffed some sound effects to be 68% better. Happy Holidays!
With Love,
The Ghost Ship Crew
--- PATCH NOTES ---
- Fixed that Industrial Sabotage would sometimes not have cables between the vault and the power stations
- Fixed a bug that allowed the minigun to fire faster than its intended fire rate
- Fixed audio being low after a meteor impact nearby
- Tweaked sounds for enemies not in view
- Fixed a typo in the Coil Gun description
- Fixed a typo in the Mega Power Supply OC description
- Fixed typos in the Mactera Brundle and Glyphid Web Spitter entries in the Miner’s Manual
Season 03: PATCH 11-12 (build 81873- 16/01/2023)
Hello Miners,
Happy New Year! This patch includes a few tweaks to level generation logic, so rooms should no longer be disconnected without dirt patches, and lost packs should now generate when a helmet is scanned.
With Love,
The Ghost Ship Crew
Season 03: PATCH 11
- Fixed sabotage power cable lights turning off in some cases
- Fixed that refinery would sometimes spawn underneath the drop pod
- Fixed overlapping mission objective icons
- Fixed crossbow radial damage sometimes not registering
- Fixed crash that happened when reloading the Nishanka Boltshark
- Fixed the Music Volume slider not having any effect on the ambient music in the Space Rig
- Fixed damage on fire and cryo bolt for crossbow
- Fixed lost pack room sometimes not generating after helmet scan
Season 03: PATCH 12
- Fixed crash that happened when reloading the Nishanka Boltshark
- Fixed the Music Volume slider not having any effect on the ambient music in the Space Rig
- Fixed some exits that were a bit off, should prevent a disconnected tunnel
- Fixed inconsistencies with O2 replenishment on Low Oxygen warning missions
- Tweaked cave leech attack sound volume and position, should now be easier to hear and locate
Season 03: PATCH 13 (build 83918- 24/02/2023)
Hello Miners,
Misc fixes and anniversary prep: We finally added a toggle option for supporter beers so you can drink those original Glyphid Slammers. Also no more despawning beers with ‘previous item’. Cheers!
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Added a toggle option for supporter beer, you can now choose to serve beers in regular or supporter mugs.
- Fixed that clients were sometimes not able to see holiday assets in biotank
- Tweaked deep dive mission probabilities
- Fixed bug where c4 could cancel fall damage
- Fixed controller shortcut issue that made it possible to abort un-abortable Assignments
- Fixed being able to reset the weekly assignments by starting another and then restarting the original assignment
- Fixed completing the promotion assignment changing the completed week seed for the core hunt assignment
- Fixed bug where you could delete picked up items by pressing ‘previous item’(square+square) on the spacerig
- Tweaked Gunners Robot Rebellion Armor, left shoulder plate should no longer float
- Optimized pathfinder performance
- Optimized some smoke and Rockpox particles
- Fixed barrel hoop game sounds not playing for clients
- Made bosco able to carry all the in-cave holiday double xp items
- Changed "all barrels in launch bay" mission control shout to trigger 100% of the time
- Fixed a bunch of typos
- Added more breach effects to heartstone after final break
Season 03: PATCH 14.5 (build 84311 - 09/03/2023)
Hello Miners,
Besides some bug fixes, Promoting a dwarf will now award the player with 1 Blank core, 1 Weapon Overclock core and 1 Cosmetic core, so get mining miners!
Please note that these Promotion changes are not retroactive, so you will not be rewarded for past promotions.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Changed promotion rewards: From this point on, promoting a dwarf will also reward 1 Blank core, 1 Weapon Overclock core and 1 Cosmetic core
- Disabled mission speak when promoting for the second time and onwards
- Fixed Loot Bug Lover victory pose not showing up in crates
- Fixed that the voiceline: "Why is this so fun" was subtitled as "This never gets old"
- Fixed that Mission Control would sometimes not warn about the drop pod leaving
- Fixed helium tank for clients on the spacerig during the Anniversary Event
Season 03: PATCH 15 (build 85055- 27/03/2023)
Hello Miners,
We adjusted hollomite spawning, now there should always be enough to meet mission objectives, aswell as preparing for some events.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Disabled mission speak when promoting for the second time and onwards
- Fixed Loot Bug Lover victory pose not showing up in crates
- Fixed that the voiceline: "Why is this so fun" was subtitled as "This never gets old"
- Fixed that Mission Control would sometimes not warn about the drop pod leaving
- Fixed a rare bug where not enough hollomite would spawn
- Fixed a few typos
Season 03: PATCH 16 (build 86799- 10/05/2023) 
Hello Miners,
Clients should no longer get disconnected during elite deep dives, and the medbay has gotten a fancy green glow.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed a bug that caused that clients would get disconnected during elite deep dives
- Fixed a bug where changing languages back and forth would cause some strings to not be changed.
- Changed the medbay colors from red to green
- Fixed the season countdown so that when it reaches 0, The new update will be available
SEASON 04: CRITICAL CORRUPTION
Hello Miners,
Welcome to SEASON 04 - CRITICAL CORRUPTION! Though we have gained great ground against the rampaging Lithophage in the past months, it remains a constant threat - and to make matters worse, reports of alarming new mutations are starting to come in.
Let’s get right into it!
With Love,
The Ghost Ship Crew
--- PATCH NOTES ---
SEASON EVENT: ROCKPOX CORRUPTOR
The Plague Hearts you have encountered previously have evolved. They will now turn into Lithophage Corruptors - ravenous, fully mobile abominations that spread Rockpox wherever they go. They appear impervious to normal gunfire, so you will need to use the Cleansing Equipment to get through their exterior shells and expose their soft, inner core.
NEW ROCKPOX ENEMIES
ROCKPOX BREEDER
A result of increased Rockpox infection of airborne fauna. The infection has changed the internal workings of its host to allow for Rockpox Larvae to sprout and thrive within its body.
ROCKPOX BOMBER
As if the Goo Bomber wasn’t bad enough already: The lithophage has spread to the volatile excretion this critter is so loved for, expanding the reach of the disease at a high rate.
ROCKPOX SPITTER
The Rockpox Acid Spitter has turned its already impressive bio-projectiles into a highly infectious Rockpox vector, and with a suppressed pain response and high dose of combat pheromones the Rockpox Spitter poses a far greater threat than before!
ROCKPOX EXPLODER
The Rockpox Exploder has had profound mutations to its body, thickening its skin and reducing its volatility in turn of being filled to the brim with highly contagious Lithophage spores. Being caught in the blast zone will instantly infect any dwarves nearby, so stay clear of them at all costs!
NEW ENEMIES
GLYPHID STINGTAIL
A powerful, heavily armored beast with a grasping tail, capable of pulling in any enemy and goring them against its massive horns. Take care around this one!
GLYPHID SEPTIC SPREADER
The malicious cousin of our old friend, the Glyphid Spitter. This one fires heavy globules of rancid biomatter, which spread out in a wide area around impact. Mind your step and try to ignore the smell!
JET BOOTS
You will now be able to recover crates of high powered jet modules in the caves. Attach these to your boots and turn them into fully functional jet boots, giving you a much-needed leg-up during any hardships you may encounter!
SPACE RIG ADDITION: JETTY BOOT
Back home, a bit of redundant machinery has been cleared out, opening up the Space Rig a bit more - which handily allows plenty of space to install a training terminal for the coded locks you will encounter on the Jet Boot crates. It would appear some smart-aleck has even seen fit to build an arcade cabinet to fit it into. Bring lots of credits!
NEW BEER: RANDOWEISSER
This potent ale reportedly instills a sense of adventure and lust for challenge in whoever drinks it, randomizing all equipment and cosmetics for the duration of a mission. Drink it at your own leisure!
EQUIPMENT TERMINAL: RANDOMIZE LOADOUTS
At the Loadout Terminal, a new option to randomize all your gear and upgrades has also become available, enabling you to quickly set up challenges for yourself. Why would anyone do this? Well, never let it be said we do not wish to enable our employees!
COMMUNITY REQUEST: COPY/PASTE LOADOUTS
Additionally, you can now copy and paste loadouts for a smoother experience when experimenting with new weapon and mod combinations, without the hassle of redoing everything from scratch!
WARDROBE: SLEEVELESS ARMORS
Some of your armors now come with a new option: Toggle between sleeveless versions of most of your owned sets! This does not count for DLC Armors or armors that are already sleeveless.
NEW MUSIC
A new track called “Journey of the Prospector” has been added to the game as mission background music. We hope you enjoy it while prospecting the depths of Hoxxes.
WEAPON INPUT BUFFER
Thanks to the hard work of the folks at R&D, all semi-automatic weapons now come with fancy input buffering. This will make it easier to consistently maintain a high rate of fire, especially on weapons like the Subata, M1000, and EPC.
WEAPON BALANCE
SUBATA 120
The Subata has long been in need of an update. As always if you unlocked any of the removed upgrades their cost will be refunded.
- Increased base weakpoint damage bonus (from 1.2 to 1.25)
- Reduced base ammo (from 160 to 144)
Modification Tweaks
- Reduced the bonus of the T1 High Capacity Magazine upgrade
- Moved the T1 Reload Speed upgrade to T3
- Increased the bonus of the T2 Ammo upgrade
- Increased the bonus of the T2 Damage upgrade
- Removed the T3 Damage upgrade
- Added a new 2-Round Burst upgrade on T3
- Moved the T3 Ammo upgrade to T4 and increased it's bonus
- Increased the bonus of the T4 Hollow-Point Bullets upgrade
- Removed T5 Acid Coated Bullets upgrade
- Added the Neuro-Corrosive Catalyst upgrade to T5
- Added a Blowthrough Rounds upgrade to T5
Tranquilizer Rounds OC
- Added a "slow" effect to help with enemies that are immune to stun
- Changed the rate of fire penalty from a flat value to a percentage
M1000 CLASSIC
Hipster OC
- Reduced the RoF bonus to compensate for the RoF boost from the input buffer.
BOOMSTICK
Double Barrel OC
- Replaced the small pellet damage bonus with a large bonus to Blast Wave damage
- Added a shot spread penalty
- Made both shots fire simultaneously and updated the weapon stats and ammo display to clarify this
- Changed OC type from Clean to Unstable
BREACH CUTTER
Spinning Death OC
- Reduced the ammo penalty
CRYO CANNON
Snowball OC
- Reduced ammo cost
- Affected targets cannot warm-up for a short time after getting hit
DRAK-25
Shield Battery Booster OC
- Removed overheat recovery time penalty
- Added a significant shield regeneration bonus
HURRICANE GRS
- Replaced the clean Manual Guidance Cutoff OC with the new unstable Rocket Barrage OC
Plasma Burster Missiles OC
- Guidance system update prevents missiles from hitting the ground while swarming around a target
- Increased the number of hits a single missile can deliver before expiring
THUNDERHEAD AUTOCANNON
Carpet Bomber OC
- Changed the explosion radius bonus from a flat to a percentage to significantly expand it when taken together with the AoE Range upgrade
- Changed the damage bonus from a flat to a percentage for an increased maximum when taken together with the AoE Damage upgrade
Neurotoxin Payload OC
- Reduced the AoE size bonus
- Added an ammo penalty
- Removed the direct damage penalty
- Increased the AoE damage penalty slightly
MISC.
- Fixed interaction priorities to prioritize reviving a down dwarf over shield boosting him
- Fixed an issue where the dwarf would talk about getting more canisters when inserting the 2nd fuel canister in the Drilldozer
- Made Patrolbots stand still while you hack them
- Centered a Rockpox particle that was unaligned in a M.U.L.E on the Spacerig
- Made it so Exploders only explode once in missions with Volatile Guts, instead of twice
- Fixed a bug with changing languages that made it so not everything changed when it should change
- Fixed the wrong mission control progress shouts playing during the Lithophage Meteorite event.
- Fixed a bug that caused scouts flare gun to not damage small enemies such as shredders, maggots and rockpox blisters
- Fixed a bug that caused Breeders to become invisible when frozen
- Fixed a bug that caused cave leeches to sometimes be silent for clients
- Fixed a bug that caused leeches to not look frozen when frozen
- Put the red light on the leeches back where it should be (not floating like a weird orb outside its mouth)
- Mactera corpses now dissolve like other enemies instead of just popping out of existence
- Fixed a terrain bug that caused swarmer hole debris to show up in rooms without any actual swarmer holes.
- Tweaked the terrain generation around the caretaker to improve variety and allow biomes and cave generation to have a greater impact on the area
- Made it so Rock Cracker pods can’t land inside each other
- Fixed that drop pod would sometimes land inside the walls
- Fixed that the grappling hook would sometimes cancel its shot and have to recharge when you shoot and sprint or land while sprinting.
- Fixed a bug that caused rejoining clients to not be able to see the blast sphere on previously active and still active C4
- Removed the little IFG label from the IFG that could be seen by other players but not the person throwing it
- Fixed a bug that caused the Nishanka Boltshark X-80 Broadhead bolts to not apply the correct amount of radial damage
- Fixed a crash caused by host getting grabbed while holding a grenade
- Fixed a bug that caused sounds to loop when triggering ‘Today's special’ beer effect
- Fixed a bug that caused the ‘Show network stats’ option to reset
- Fixed some incorrect visual stats for the Warthog Auto 210: Magnetic Pellet Alignment OC
- Fixed a small skinning issue with the mk5 armor
- Fixed a skinning issue with the Waster weapon framework
- Fixed a bunch of typos
- Bosco now makes a sound, and has improved visuals when vacuuming
- Rockpox waves now have a small chance to spawn during normal missions
- Increased the difficulty for spawned enemies near plague towers and during cleaning
- Everyone can now be dead for 0.5 seconds longer before a mission fails
- Mission control should no longer mention sending down drop pods on salvage missions
- Sabotage missions can now have mutators - like they were supposed to
- The core infuser now carves the terrain around it when you complete the machine event
- The LithoVac and the LithoFoam now have a shiny hologram above them when dropped
- Thrown objects will now carry some of the player's momentum
- Changed the cleaning pod placement, now they can only be placed on terrain
- Added some extra breach effects to Heartstone after the final break
- Fixed Flying rocks appearing in phase 3 of the Heartstone fight
- Improved streamer mode, and made ambient space rig music controlled by each client instead of the host
- Barrels that do not go through the Hoop now explode instead of just popping out of existence
- Added game version and mission seed numbers to cave HUD
- Loadout UI in the escape menu now also shows armor and pickaxe modifications
- Fixed an issue where the pop-up for Color Vision Deficiency options in the options menu would appear beneath other option UI bits
- Fixed a bug that caused perk tooltips to sometimes not show in the equipment terminal
- Updated the credit list to include new community translators
- Changed driller monochrome armor paint job to yellow tones instead of blue
- Changed the ordering of DLCs in the DLC menu. Now newest is first on the list.
- Optimized the drop pod dice
- Improved shadows on the space rig
- Optimised weapons and devices when not in use
- Added more newsticker messages on the trade terminal
- Added a new fire sound for the Subata 120 when using the 2-round burst modification
- Changed Armskore Coil Gun OC Hellfire description to make it reflect the fact that it increases charge time, not reduces it
- Fixed the Boomstick T2 Rate of Fire upgrade also reducing the reload speed
- Hexawing now dies instantly when frozen.
- Fixed goo cannon only consuming 1 ammo every other full charged shots if done consecutively
- Fix for bug where breaking one armor plate on some enemies, would make some other armor plate unbreakable
- Fixed enemy armor sometimes still being breakable when it shouldn't be (ex. when frozen)
- Made the praetorian(normal, ice, rockpox) spit particles better match the attack hitbox
- Fixed Thermal exhaust feedback overclock for plasma carbine not staging damage upgrades correctly
- Fixed usable bar sticking around after someone cancels reviving you
- Menace and acid spitter now plays their stun animation
- Updated the icons of the Healthy armor upgrade so that they are not the same as the Shield upgrade
- Fixed that Bet-C was targeting untargetable enemies
- Steeve now has a white outline when pinged instead of the usual red
Known Issues:
- ‘Hold’ to interact actions are reset if you let go
Patch Notes: S04.02 (BUILD 88601- 27/06/23) 
Hello Miners,
Just a couple of bug fixes to get your week started miners… Now get back to work!
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed issue that caused all building progress to reset when the player stopped building
- Typo fixes
- Fixed Incorrect mission control voiceline on salvage with lithophage warning
- Fixed Driller Platinum paintjob inconsistent with other classes
- Fixed sandshark teleporting to mission start when it turns vulnerable
- Fixed Septic Spreader not having arched line of sight checks
- Fixed cases where double boss healthbar could appear
- Fixed pickaxe copy/paste changed weapon loadout
- Fixed issue with small beard and armours
- Fixed mission control repeating the progress shouts for the meteor multiple times
- Fixed Incorrect displaying rate of fire of minigun
- Reverted some changes to wave manager that was causing problems
- Fixed subata explosive rounds only working on caretaker vents when more than one of them were alive
- Randoweisser will now correctly randomize pickaxe again
** Patch Notes: S04.03 (88710 - 29/06/23) **
Hello Miners,
Fixed several beer bugs and the barrel hoop game will now correctly murder you if you fall into it with jetboots - very important stuff…We also fixed the broken dreadnought armour, so no more easy Elimination missions!
With Love,
The Ghost Ship Crew
** --- PATCH NOTES — **
- Fixed an issue that would make the lobber walk up to the player and boop them without trying to shoot at them
- Attempt at fixing Randoweisser beer has problem with certain Overclocks
- Fixed Players can pick up two beers at once from the bar
- Fixed that you could Lose your beer when equipping Jetty Boots in Space Rig
- The barrel hoop will now kill you when jet booting up through it
- Fixed Glyphid Dreadnought (standard Dreadnought) armor broken
- Fixed Retrievable crossbow bolts don't emit ANY light as client
- Fixed Glyphid animation that raises forelegs overhead creates errant dirt particles mid-air
- Fixed bubbles in small bio tank
- Fixed Macteras missing dissolve animation on their corpse
this fix fixes the grabbers - Fixed crash when copy-pasting boscos loadout
- SMG now correctly tagged as Primary weapon in the weapon id
- Typo fixes
Patch Notes: S04.04 (build 88912- 06/07/2023)
Hello Miners,
Another important patch, this time fixing sleeves in caves and beards clipping into armors.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Optimized septic spreader puddles
- Fixed a bug that caused Subata 120 neuro-corrosive toxic catalyst exploders and lootbugs to briefly disappear before their own explosion
- Fixed beard and armor clipping that was introduced in last patch
- Fixed a bug that caused Corrupter boss music to keep playing
- Attempted fix for the triple bedazzled beard to clip less with armor
- Fixed a bug that caused Weapon stats to not update in Equipment Terminal when changing a non-selected class
- Fixed MC voice line in refinery mission after the liquid morkite extraction is done, if there are contagion spikes in the level
- Fixed a bug that caused shield sound to only play for host
- Fixed randomization of pickaxe when previewing classes
- Fixed that Corruptor worm pods did not spawn any worms
- Fixed a bug that caused the version number UI to be enabled on restart if it was previously turned off
- Fixed an issue where crossbow bolts would behave weirdly when shot at an elevator plant
- Fixed incorrect voice line playing when laser pointing maggots while Bosco is there
- Added 2 missing scrip by increasing plague challenges from 13 to 15
- Added a prompt to follow the Ghost Ship Games steam page when exiting the game
- Lowered the chances of MC, Bosco and others getting a highscore on the JettyBoot Arcade
- Fixed that plasma burster missiles were not working properly as client
- Fixed sleeveless using only hosts options in caves, should now handle local users settings
Known bugs:
- Endscreen sometimes has shows the wrong sleeveless version
Patch Notes: S04.05 + S04.06 (build 89559- 14/08/2023) 
Hello Miners,
Mission Control has been made aware of a short-circuit in the Drop Pod targeting computer, and it seems that some dwarves were using this glitch to clock out a little early. R&D has since fixed the problem, so all dwarves can enjoy the long walk home at the end of each shift.
Besides that, several issues have been fixed with the summer event and fixing a bug that gave double mission payouts in certain situations. Mission Control is not made of credits...
With Love,
The Ghost Ship Crew
--- PATCH NOTES ---
- Fixed a crash that happened when leaving/disbanding team mid-steel drum concert
- Reduced the size of the terrain scanner model of the Pool Float
- Removed the extra pool float icon in the mission end screen
- Added eyebrows inside the industrial visor headwear
- Fixed a bug that caused the Shark hat to get the wrong material in some cases
- Fixed the Shark hat's teeth so they now don’t clip through all the eyebrows - and when they do it looks better
- Fixed French translation of the ‘launch bay/Baie de lancement’ text in the memorial hall.
- Re-fixed bug that made platform-sealed holes register as generated rooms, causing drops to land in unintended places and in some cases trigger the Escape Pod failsafe position.
- Fixed a bug that caused mission resources and XP to be granted double (stacking on top of the 2X Pool Float bonus) in some cases
- Fixed a bug that caused minerals and carved terrain to become desynced between host and late- joining clients, if the corruptor was present in the level.
- Fixed a bug where the Stingtail would sometimes fling players way too high
- Fixed a bug that caused the season countdown timer to be visible if the game is offline/lost connection to the backend
Patch Notes: S04.07 + S04.08 (build 90606- 11/09/2023) 
Hello Miners,
Another round of fixes! This time for stuck enemies, things landing in places they shouldn't and preparing for some upcoming events.
With Love,
The Ghost Ship Crew
--- PATCH NOTES ---
- Hid debug lines on specific corruptor attacks
- Fixed a bug that caused enemies to sometimes become stuck after spawning
- The amount of corruptors Plague puddles is now limited to a maximum of 30 active in a level.
- Fixed a bug that caused corruptors Plague puddles to not be removed when vacuumed
- Fixed a bug that caused the meteor warning sound to not be played for clients
- Fixed a bug that caused ‘A Journeys End’ soundtrack to not be played on some systems
- Fixed a bug that caused liquid morkite wells and machine events to sometimes spawn too close, blocking the well access
- Fixed a bug that caused rock cracking pods to land inside each other
- Fixed a bug that caused hacking pods to land too close to other entities and colliding with them
- Prepared for upcoming events
- Added missing prices for season 03 forge items
- Fixed a bug that caused the oppressor and bulk detonator to very rarely spawn in the tutorial
- Fixed some typos
Patch Notes: S04.09 + S04.10 + S04.11 (build 93365- 28/11/2023)
Hello Miners,
The November Maintenance Update is now live! If you haven’t already seen the trailer, it’ll give you a good idea of everything that’s coming today. We’ll post that here, and you’ll find the full patch notes down below.
Now active: Toggle option for season content
We’ve added the ability to opt out of seasonal content, for those of you that want to put your game into a ‘season neutral’ state. We’re introducing it now, and we plan on keeping this feature in all future seasons.
To unlock this ability, you need to reach level 100 in the Performance Pass, and claim the level 100 reward. After you do that, a check box option will become available in the Season Terminal interface.
If you uncheck that box, here’s what happens:
The Lithphage Corruption Zone will disappear from the map in your Mission Terminal.
The chance of encountering Lithophage Outbreak Warnings on the map will become equal to other mission Warnings (like Rival Presence or Elite Threat, for example)
Rockpox enemy waves will not spawn outside of Lithophage Warnings and Events
The chance of Meteor Strike & Lithophage Corruptor events will become equal to previous season events (like the Rival Prospector)
Put simply, this option makes all Lithophage-related content as common as the Rival content currently is in the game. Doing this will also make it harder to obtain Plague Hearts and complete some Season Challenges, as these depend on Lithophage enemies and infestations. Keep in mind that when joining a lobby, it’s the host’s own season toggle setting that will apply to the session.
This function is completely optional, and you can always turn it on or off whenever you like.
Introducing the Weapon Maintenance reward system
You’ll find a new tab in your Season Terminal: the Weapon Maintenance section. This is a bit of new content, meant to track and reward proficiency with the weapons in the DRG arsenal.
The Weapon Maintenance screen tracks your experience with each gun in the game. Once you earn enough XP with a specific weapon equipped (counting toward both your primary and secondary in any mission), you’ll unlock exclusive paint jobs for that gun!
We’re starting with four paintjobs to unlock, one for each season we’ve done so far. These new Weapon Mastery color schemes are:
WM1 'Yellowjacket'
WM2 'Cobalt Crackle'
WM3 'Heroic'
WM4 'Grasshopper'
This is going to be a seasonal feature, so with every new season in the future, there’ll be a special paintjob you can earn for every weapon. And these are never going to be season-locked – so you can always earn them for every gun, even if you don’t manage it before the next season rolls around.
ROCKPOX TWEAKS
Rockpox Boils:
- Reduced the infection range when popping a boil
- Fixed the infection not stacking properly when popping multiple boils at once
- Reduced the amount of infection from popping a single boil
Rockpox Infection Buildup:
- Shortened the delay before infection levels begin to drop
- Increased the infection reduction rate
- Reduced the time it takes to break out when being held by Rockpox
- Fixed the post-breakout infection immunity window not working properly
- Made the player infection buildup stop faster when players leave the source
- Fixed a bug that caused Rockpox buildup to never end
- Fixed a bug that caused Rockpox Exploders to not be feared by litho-foam
- Fixed players taking an extra tick of damage from the Rockpox immediately after breaking out
Rockpox Corruptor:
- Improved the visibility of the stomp ‘tell’ particles
- Made it so that the spike attack “tell” now shows the direction of attack
- Reduces the max movement speed
- Improved health bar damage feedback when hitting the vulnerable parts
ENEMY TWEAKS
- Improved the Sceptic Spreaders shot prediction so it hits ceilings and other obstructions less
- You can now shoot the Septic Spreaders projectiles out of the air
- Converted some of the Mactera Frost Bomber’s snowball projectile damage to Ice Damage
- Made the Glyphid Frost Praetorian do a little bit of damage with its ice breath attack
Stingtail:
- Increased the cooldown of the grab attack slightly
- Added a significant cooldown after a successful grab attack
- Reduced the range of the grab attack
- Tweaked the base HP and added multiple damage weaknesses and resistances to improve breakpoints
- Removed health scaling by player count
- Fixed Stingtail horns not blocking damage
- Improved the collision on the "mouth" weak point making it easier to hit
- Made the glowy armor bits glow more to improve visibility
- Tweaked the spawn values to prevent too many of them at once
ELECTROCUTION SYSTEM:
- Updated the electrocution system to use the newer slowdown method, which allows enemies like the Dreadnoughts or Oppressor (who previously completely resisted electrocution) to instead partially resist and reduce the slowdown effect of electrocution while allowing them to still take damage from the DoT. In short, you can now electrocute these enemies. Zap!
WEAPON TWEAKS
As always, any removed upgrades will have their cost automatically refunded. This also applies to the Necro-Thermal Catalyst upgrade for the Coilgun, as we had to completely rebuild it.
Breach Cutter High Voltage Crossover OC:
- Extended the duration of the electrocution effect from 4s to 5s
Breach Cutter Roll Control OC
- Significantly increased the spin rate
- Added a lifetime bonus
- Projectile can now be steered while holding down the trigger
- Releasing the trigger no longer stops rotation, just releases steering control
Boomstick Shaped Shells OC
- Further tightened up the horizontal spread so now the grouping is symmetrical
- The crosshair now changes with this OC to reflect the spread change
LOK-1
- Fixed the input buffer not working properly when shooting manually
- Reduced the manual rate of fire of the LOK-1 now that it has a functioning input buffer as the original value was high to compensate for the inconsistent firing.
Coilgun
- Removed all randomness from the trail damage to get more consistency
- Increased the bonus radius of the T5 dilated injector upgrade from +0.5 to +1
- Coilgun base trail DoT can now stack
- Increase the maximum damage bonus from overcharger from 32 to 100
- Added a damage bonus vs burning targets on the T5 Necro Thermal Catalyst upgrade
- Increased the explosion radius of the T5 Necro Thermal Catalyst upgrade from 400 to 600 while reducing the damage from 140 to 80, and changed it to pure fire damage to better set enemies on fire and chain the effect
- Replaced the T2 reload speed upgrade with the T1 recharge speed upgrade, and moved some of the reload speed bonus to the base weapon
- Replaced the T1 charge speed upgrade with a new trail duration upgrade
Coilgun Hellfire OC
- Removed the trail width bonus
Coilgun Triple Tech OC
- Increased the damage dealt by the secondary shots from 0.5 to 0.75 (did not increase cost)
Coilgun Backfeeding Module OC
- Replaced the damage penalty with a trail duration penalty
Voltaic SMG
- Reduced the base recoil slightly
- Reduced the bonus of the T2 recoil upgrade
- Increased the bonuses of the two damage upgrades
- Slightly reduced the bonus of the Hollow-Point Bullets upgrade
- Slightly reduced the bonus of the Conductive Bullets upgrade
- Added an Armor Breaking upgrade to T4
- Added an Accuracy upgrade to T5
- Slightly reduced the accuracy penalty when walking and sprinting
SMG Turret EM Discharge OC
- Removed friendly damage entirely
- Removed damage falloff
- Added a range indicator (visible only to player with the OC) that appears around every turret when the SMG is equipped
SMG Turret Arc OC
- Significantly reduced the rate of friendly fire damage
- Completely removed the friendly fire from the AoE electrocution effect around any turret affected by Turret Arc
- Updated Turret Arc particles to better match the actual AoE radius
- Increased slightly the trigger size for the electric arc
- Added a short tail to the DoT to do a bit more damage to enemies that manage to quickly go through the arc
- Added a visual arc range indicator when placing turrets (only if you have the OC equipped)
**Sentry Gun tweaks: **
- Ammo Counter - Fixed ammo counters clipping through sentry guns when firing.
- Emp Overclock - Fixed potential crash and emp range indicator not turning on in specific cases.
- Arc Overclock - Fixed potential crash and issue where the arc range indicator is not turned on, on first equip of sentry gun item.
Misc:
- Added equipment loadout slot icons, so you can now use the mission type icons as a loadout icon
- Added more light reflection to the walls of Azure Weald and Hollow Bough to make it a little easier to see what’s going on
- Merch menu: New URL to the board game expansion entry (now links to the backer kit instead of the now-inactive Kickstarter page)
- Info landing screen: removed link to board game merch
- You can no longer activate the Jetty Boots Arcade in the Space Rig while holding an item
- Added Bloom and Lensflare toggles in the Graphics Options
- Added a Weapon Sway slider in the Accessibility Options
- Added a “Hold to Breakout” toggle in the Accessibility Options
- Changed the trigger shape of all enemy-produced "puddles" (such as from Goo Bombers and Septic Spreaders) to better match the graphics and to make it easier to cover them with engineer platforms.
Bug fixes:
- Fixed not being able to grab Gunk Seeds while in the air (this was 98% of the whole update)
- Made it so the Full Fluffy beard no longer erases your sideburns
- Fixed a bug that caused Proximity Mines to put the player into a different character state when they pick them up
- Fixed that the +1 Satchel Charge upgrades did not work
- Sentry Gun ammo count now rounds up when resupplied
- Fixed issue with Driller not getting full Satchel Charges with resupplies
- Fixed beers getting a refill if you enter 3rd person (company policy is no free refills)
- Fixed a bug that caused Rockpox Immunity after being knocked out
- Fixed a bug that caused a fizz sound to linger in empty beer mugs
- Fixed a bug that caused clients to get the promotion voiceline when the host reached level 25
- Fixed incorrect Mission Control voicelines on Salvage Operations
- Fixed throwable items on the Space Rig (like snowballs) getting stuck in the carry animation if you threw them right before you entered 3rd person perspective
- Fixed M1000 focus shot status effects not being applied to certain targets (e.g. Loot Bugs)
- Fixed Gamma Contamination (Wave Cooker OC) not working if you hit armor
- Fixed Mission Control shouting the wrong voice line when all pipelines are constructed
- Fixed a visual bug that made it look like the Dreadnought Twins could twin-heal with the Unknown Horror
- Fixed Q'ronar Shellback + Younglings briefly going into their reference pose (T-pose) when killed by fire, corrosive, Wave Cooker, or chemical explosion (from the Boltshark) before dying
- Fixed Hiveguard continuing its behavior after death
- Added a failsafe so that Fuel Cells dropping on top of the Uplink won't softlock the game
- Fixed a bug that made it so Salvage Mission fuel lines and Rock Cracker cables could be “split”, which caused a softlock of the mission
- Fixed a bug that allowed for broken Fuel Cell Pipe in Salvage Operation
- Fixed that the dwarves’ thick, magnificent necks were clipping through the Shock Trooper and Tech Trooper helmets
- Added a safety timer that will force the Hiveguard to spawn the Sentinels after a certain time has passed
- Fixed 5th Anniversary hat getting the color of the last hat you equipped
- Potential fix for Boltshark's ammo being weird in Deep Dives (hopefully not weird now)
- Potential fix for ammo not transferring between levels in Deep Dive (for turrets, shield, Satchel Charge and crossbow bolts)
- Also tried to fix the Boltshark getting stuck in a state where it can't reload on 2nd level of Deep Dives
- Fixed Lederhosen first-person hands/gloves not looking right (now they’re Betterhosen)
- Reduced range a Rock Cracker pod needs from another one, and improved fail-safe if the pods can't spawn
- Fixed Wave Cooker not properly gaining heat when spam-clicking
- Flare Gun’s flare sound now properly fades away when the flare burns out
- Clients now always see the same mission map as the host
- Fixed hanging ambient audio after leaving Deep Dive Terminal
- Fixed a bug where the Terrain Scanner would not get unequipped when the player stopped holding the button (fiixed an equivalent bug for the Laser Pointer)
- Fixed an issue for both the Laser Pointer and the Terrain Scanner when trying to use these items while holding something else
- Fixed bug where Boltshark bolts would stick to player when having the Bodkin Points OC
- Added entry to Miner’s Manual for the Jetty Boot arcade game
- Slightly reduced the chance of the smol meteor event
- Fixed a bug where the Terrain Scanner would slide off the screen without the player releasing the button on high latency clients
- Changed the Terrain Scanner slide-on-screen animation so it no longer resets every time the player releases and holds the button
- Added bloom and lens flare settings in the graphics options (in hopes that Michael Bay will finally buy this game)
- Added a gameplay option to adjust weapon sway
- Fixed an animation bug that caused the dwarf to move the weapon towards the center of the screen while walking and view bobbing was not at maximum setting
- Improved EMP discharge indicator flow
- Fixed Cave Leeches’ hissing being too low quiet
- Fixed issue where Boltshark bolts that are shot at other projectiles get stuck in midair
- Sentry Turrets now turn off range indicators when dismantling themselves
- Tweaked escape menu to better fit non-English languages
- Fixed issue with perk equipper layout being weird in the Equipment Terminal
- Fixed issue where accuracy penalties when moving and sprinting were not always being applied
- Fixed issue where some weapons could do massive amounts of damage when shooting a puddle
- Fixed that rejoin game would fail, if the host had previously hosted another game
- Adjusted Large meteor carver to make rock cracker locations more accessible without mining
- Optimized contagion spikes a bit
- Added a Merch tab to the menu
Patch Notes: S04.13 (build 94437 - 09/01/2024)
Hello Miners,
A new year - A new hat!
We've added a new fancy hat called the Jagged Bugbasher.
To claim it, simply log in to Deep Rock Galactic before January 29th at 13:00 CET
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed a bug that caused breaking out of being frozen or infected to be very difficult on some Controllers.
- Added hat event: Jagged Bugbasher
Patch Notes: S04.14+15 (build 96589 - 22/02/2024)
The February Maintenance Update has landed!
Hello Miners,
Happy February Maintenance Update day! For this one, we’ve focused on the bugs and issues that got the most community upvotes in our PleaseFix portal. In case you haven’t heard of that, it’s the best way to report and document bugs you come across in the game.
Okay, enough chit-chat. Let’s dive into the patch notes.
With Love,
-The Ghost Ship Crew
--- PATCH NOTES ---
GENERAL BUG FIXES
-
Fixed a bug that caused Nayaka Trawlers (AKA sand sharks) to not target players unless damaged by players
-
Fixed a bug that let players spam-deposit the same Kursite chunk over and over again, cheesing the Kursite Grinder event https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-702
-
Fixed that Dreadnoughts were teleporting for clients in certain situations
-
Fixed that Molly’s escape button would not appear in Industrial Sabotage missions if you completed the Contagion Spike cleaning objective last. https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-1926
-
Fixed an issue where some AoE attacks themselves could be affected by status effects
-
Fixed an issue that sometimes caused sleeves to not match the player’s loadout when displayed in the mission end screen
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-1737 -
Fixed a bug with doors on the Space Rig getting desynced between players
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-976 -
Fixed a bug where Mission Control would repeat On-Site Refining Objective Voiceline
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-105 -
Fixed that the Grappling Hook would immediately pull Scout (ignoring the ‘casting’ time) when using Jet Boots
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-1009 -
Fixed a bug with the server list that caused Hazard 5 missions to always appear even when they should be locked, leading to new players accidentally joining Hazard 5 (lol)
-
Fixed a bug that caused Bosco skins and frameworks to appear in Cargo Crates instead of the Lost Packs as intended. https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-1185
-
Removed a visible box surrounding Engineers Lure Grenade
WEAPON TWEAKS AND FIXES
-
Fixed Hyper Propellant OC (40mm PGL) working incorrectly with T4A Homebrew Explosive mod. This mod was only supposed to affect the actual explosion, therefore these changes have been made to make it more clear:
The ‘Homebrew Explosive‘ mode has been changed to only affect radial damage on the weapon’s projectile.
Therefore, it should no longer affect upgrades that do direct damage, such as the Spiky Grenade modification or the direct damage of the Hyper Propellant OC.
Prior to the change, Homebrew Explosive had no effect on neither direct nor area damage of Hyper Propellant.
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-747 -
Fixed a bug with Cryo Cannons T5A ‘Fragile’ mod, where shattered enemies didn’t die as expected on higher hazards.
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-1447 -
Fixed a bug causing the Shard Diffractor’s ‘Bio-Mass Converter’ mod to not work for clients
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-49 -
Fixed a bug with the Turret Arc OC (“Stubby” Voltaic SMG) where the electric damage bonus from Gemini turrets didn’t cause any additional damage when used with some other weapons
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-1708 -
Fixed a bug causing Turret EM Discharge OC (“Stubby” Voltaic SMG) to not proc at certain angles
-
Fixed a bug that caused Stubby’s ‘Upgraded Capacitors’ mod roll two attempts with a 25% chance, instead of one roll with a 50% chance to proc. Basically, now there’s a higher chance to proc the electric effect
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-1752
ARMOR BREAK SECTION / WEAPON ARMOR MOD FIXES
As discussed in the preview post, we’ve cooked up a few tweaks to make enemy armor behave more consistently, and give more incentive to pick the ‘Armor Breaking’ modification on your weapons.
-
Fixed a bug where projectiles for the Deepcore 40mm PGL, DRAK-25, and Hurricane could hit an enemy and break the armor, but not damage the enemy in the same hit.
-
Fixed a bug where Heavy Armor (as found on the Praetorian) did not scale with Hazard level. It never used to do this -- so the Heavy Armor on a Haz 2 Praetorian would be just as strong as it is on a Haz 5 Praetorian, for example. This is no longer the case.
-
Fixed a bug where the Boomstick’s ‘Improved Blast Wave’ mod did not deal damage to armor. The shockwave now uses radial damage instead of custom damage, so it should work against armor now.
TYPOS
Fixed some, probably made some new ones
INTRODUCING HIDDEN DWARF BEER
We’ve got a brand new brew up in the Abyss Bar! Next time you mosey on over to the bar, you’ll find that Lloyd is ready to pour up a round of delicious Hidden Dwarf Double IPA.
It’s been fun to see everybody’s speculations on what this beer does.
Some people speculated that it gives you Barrel Armor. This is not the case.
Others guessed that it transforms you into a barrel. This is partially correct.
A few thought they’d heard the Hydengözik Brewery name before. They have.
So how can we describe this tantalizing new beverage? Well, to best experience the transformative flavor of Hidden Dwarf, we recommend you gather a few pals and order a round together.
You’ll find that it starts a prop hunt mode on the Space Rig. 🙂
NEW FEATURES AND TWEAKS
-
Experience earned for Weapon Maintenance skin rewards now carries over to other skins already in your backlog. Now you can earn everything without having to check in and ‘redeem’ stuff you’ve already unlocked
-
Reorganized the audio options, so there’s a stronger visual indicator that the ‘Character’ & ‘Mission Control’ volume sliders are both subject to the ‘Sound Effects’ volume slider
-
The menu’s Audio tab now has a ‘Steam settings’ button for easier access to Steam’s own audio settings
-
Renamed the Merch tab in the menu to “DRG Universe” and added a new module for Deep Rock Galactic: Survivor
-
Adding a small monitor near the Assignment Board that displays a countdown until a current seasonal event ends. This will first be visible during this year’s Anniversary Event. More on that soon!
Patch Notes: S04.16 (99111 - 25/04/2024)
Hello Miners,
We found and fixed a small bug with weapon maintenance xp, and optimized the game a bit.
With Love,
The Ghost Ship Crew
-- PATCH NOTES --
- Fixed a bug with weapon maintenance xp where it would not carry over correctly
- Tweaked the emblem on Scale Brigade for Gunners “Bulldog” Heavy Revolver
- Added some minor render optimizations
**
SEASON 05: DRILLING DEEPER
**
Forecast calls for a 100% chance of rock and stone.
Hello Miners,
Welcome to SEASON 05 - DRILLING DEEPER! Management’s got their sights set on mineral riches deeper down toward Hoxxes’ core, which means we’re increasing your depth of operations. You’re venturing down deeper than ever before, claiming unprecedented treasures for the company, and confronting all the lethal horrors that might stand in the way.
In other words, it’s another great day at work.
Let’s get right into it!
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
NEW MISSION: DEEP SCAN
Management has identified a new mineral priority: Morkite Seeds. Rumor has it that these could optimize the Morkite refining process tenfold. The problem is, they’re located much deeper down in Hoxxes than we’re used to, hidden away in dazzling Morkite Geodes.
You’re going to have to locate several Resonance Crystals in the cave system using the provided Telemetric Rangefinder. Use the Crystals to perform Deep Scans and pinpoint the location of the Morkite Geode. Once you’ve got that, a Drillevator will be sent down to bring you to the Geode where you can collect the precious Morkite Seeds.
Management advises that you familiarize yourself with the mission details in the Miners Manual prior to your first descent. Good luck!
SEASON EVENT: CORE STONE
Reports are coming in of a peculiar new mineral formation in the caves. R&D’s best guess is it’s something from deeper down near the core of Hoxxes. What we know for certain is that these formations contain a Core Stone – and Management wants to get their hands on them.
But beware: Once you disturb the Core Stone, you’re in for a fight. It’ll open up rifts in the cave walls, and summon a hideous new enemy, unlike anything we’ve seen in Hoxxes so far. They’re called Corespawn Crawlers, and they’re not to be underestimated. Fight them off as you neutralize the Core Stone, then deposit the Stone in a specialized extraction pod to complete the event.
NEW ENEMIES
GLYPHID STALKER
A cunning new Glyphid variant. This enemy is capable of cloaking to near-invisibility, burrowing for rapid repositioning, and launching ambush attacks that temporarily disable your shields.
VARTOK SCALEBRAMBLE
An invasive, semi-sentient plant consisting of an impenetrable, acid-spitting core, and an array of sensory feeler nodules. Take out the nodules to open up the core.
BARRAGE INFECTOR
A new variant of the Infector species – this one’s bigger, tougher, and shoots a salvo of explosive bile. Aim for the sac, and watch out for splash damage.
CORESPAWN CRAWLER
Unlike any creature previously spotted in the caves of Hoxxes, these mysterious fiends should not be underestimated. You’ll need to dispatch them without hesitation if you want to make it home alive.
HAZARD 5+
Added Hazard 5+ to offer experienced players an extra level of challenge. With Hazard 5+, you can adjust four variables to add to the baseline Hazard 5 difficulty:
Aggressive Enemies
Player Vulnerability
More Enemies
Tough Enemies
Each of the four options can be adjusted to your tastes, and each offers two levels of increased intensity. This feature will only be available at the Hazard 5 difficulty.
All Haz 5+ games will be categorized together in the server list, and you’ll be able to see which specific modifier switches they have. This difficulty level must be unlocked via the “Beyond Lethal” assignment.
NEW PRIMARY OVERCLOCKS
Added 12 new Overclocks (one for each primary weapon), plus a rework of an existing Overclock.
Rotary Overdrive (“Lead Storm” Minigun)
Mortar Rounds (“Thunderhead” Autocannon)
Cluster Munitions (“Hurricane” Rocket System)
Burst Fire (Deepcore GK2)
Marked for Death (M1000 Classic)
Conductive Thermals (DRAK-25 Plasma Carbine)
Pump Action (“Warthog” Auto 210)
Hyperalloy Assembly (“Stubby” Voltaic SMG)
[Rework] Micro-Conductor Add-On (“Stubby” Voltaic SMG)
SmЯt Trigger OS™ (LOK-1 Smart Rifle)
Scorching Tide (CRSPR Flamethrower)
Crystal Nucleation (Cryo Cannon)
Combustive Goo Mix (Corrosive Sludge Pump)
NEW DEEP DIVE SECONDARY OBJECTIVES
DEEP SCAN: Use the Telemetric Rangefinder to locate Resonance Crystals, and unearth them so you can call down a Resonance Scanner and get it hooked up to the crystal to perform a Deep Scan.
LIQUID MORKITE EXTRACTION: Find a single well of liquid Morkite, call down a Pumpjack, and build a pipeline to a Morkite Extraction Pod. The Morkite must flow!
NEW SECONDARY OBJECTIVES
BHA BARNACLES: This pernicious and rather gross invasive species has taken up residence in some caves. They like to burrow in the ceilings. Look up, and shoot them out wherever you see them.
SWARMER EGGS: We’ve noticed new clutches of Glyphid eggs popping up. Like most eggs, they are completely defenseless. Track them down and smash them with any tools at your disposal.
NEW WARNINGS
DUCK AND COVER: Macteras, Infectors and Spitters, oh my! Jump into a cave packed with an extra helping of projectile-shooting enemies. This time, the bugs shoot back.
EBONITE OUTBREAK: The caves have an unusual concentration of stony-armored Ebonite Glyphids. Their only vulnerability is melee damage. Better keep those pickaxes close at hand.
NEW ANOMALIES
SECRET SECONDARY: Management has tacked on another side objective for you. A second secondary, if you will. You’ll find out what it is once you’re down in the dig site.
**BLOOD SUGAR **
Bad news: The caves are filled with airborne toxins that constantly drain your health. Good news: These toxins also make Glyphid blood crystallize into healing Red Sugar. You’ll need to kill to survive.
REACTIVATING SEASONS
We’ve added the ability to reactivate any season any time you want, and play through them at your own pace. There’s also an option to disable seasonal content altogether. You can access all this in a new tab in the Season Terminal.
NEW OMMORAN HEARTSTONE PHASE
This is something we wanted to do for a long time. The Omoran Heartstone now has a third attack phase in its repertoire adding a bit of unpredictability to the encounter. For this new attack the Ommoran targets a random player, attempting to trap the unfortunate dwarf in crystal growths bursting out of the ground. Stay mobile and be extra vigilant when in the vicinity of the Drilldozer, as the crystals bursting out of the ground can damage it.
NEW DANCE MOVES
We were able to teach the dwarves three new dance moves:
Twerk
Bully Maguire
Spongebob Shuffle
COSMETIC FILTERING
We’ve implemented a few handy options to keep track of your growing wardrobes. You’ll now be able to filter your cosmetics by subtype, style and season, making it quicker to put the perfect look together. We’ve also introduced a ‘Novelty’ and ‘Company Approved’ toggle for the Randomize option, to give you a bit more control over your randomized outfits.
REWORKED STATUS EFFECT OVERLAYS
Added and reworked 20+ visual overlays for status effects, like getting webbed, set on fire, or breaking your shield.
LOST PACKS, CARGO CRATES & MATRIX CORES: NEW ITEMS TO COLLECT
Added:
Weapon framework: Danger Dice
Pickaxe set: Diamond Cutter
Pickaxe set: Spring Loaded
Armor paint job: Harbinger
Armor paint job: Ikari
Armor paint job: Retro Galaxy
Weapon paint job: Flaming Hot
Weapon paint job: Buff
Weapon paint job: Bubblegum
NEW PROMOTION TIERS
Added an expanded promotion tracker to show the number of promotions past Legendary III (better known as Red III). Now you can really show off your work experience.
NEW WEAPON MAINTENANCE PAINT JOBS
We’re building out the Weapon Maintenance reward system with three new paint jobs to earn:
WM 5.1 ‘LIBERTY’
WM 5.2 ‘HEAVY METAL’
WM 5.3 ‘DRAGON SCALE’
NEW SKIN TONES
Automatically added to default inventory:
Almond
Cool Brown
Deep Brown
Olive
Porcelain
Skin tones added to The Shop:
Orcish
Cerulean Blue
Rager
GAME OPTIMIZATION
Added a bunch of small optimizations to things like enemies, UI and loading of objects. Mmm more frames yum
We also added the ability to reduce reduce Ragdoll lifetime. Lower = more performance
COMMUNITY REQUESTS
- Added voiceline kill cries for Mactera Grabber, Glyphyd Acid Spitter and Web Spitter
- Added a ‘select random mission’ option in the Mission Terminal (only available for hosts)
- Glyphid Acid Spitter: Changed the Acid Spitter's projectile DoT damage type from Generic to Poison (the projectile impact damage remains Kinetic)
- Q'ronar Shellback: Changed the Shellback projectile damage type from Explosive to a mix of Explosive and Poison
- Infectors: Converted the Infector projectile area damage type from Explosive to a mix of Explosive and Poison (the direct impact damage remains Kinetic)
- Glyphid Dreadnoughts: Converted various Dreadnought fireball projectile area damage type from Explosive to a mix of Explosive and Fire
- Naedocyte Shocker: Changed the damage and STE to actually be Electric type damage and so get affected by the Elemental Insulation perk
TYPOS
- Almost certainly introduced more than we fixed
MISC.
- Added warmth to Sticky Flames so they can heat up cooled down dwarves
- Made it possible to flash-freeze gas clouds, cooling down and potentially freezing anything in the area. This does not affect Neurotoxin Grenades, however, due to their low water content.
- Increased the explosion damage of the Special Explosive Chemical Bolts on the Boltshark Crossbow and changed the damage type to Explosive to hit Glyphid Slasher and Mactera Spawn breakpoints
- Updated the Spitball Infector weakpoint models so it looks better
- Updated the title card for Elimination missions in the Miners Manual
- Added some Inverse Kinematics on the two large Dreadnoughts to make them look a bit more grounded when moving over rough terrain
- Added new Rock and Stone animation for dual wield animations
- Allow rejoin (after crash) on deep dive missions up until the drop pod has been called
- Significantly reduced the time impact axes that were embedded in a creature take to disappear after their target dies to not confuse them for retrievable ones
- Changed satchel charge blinking light to a less-blinding softer one
- Did some MK1 + MK2 undersuit polish and visual fixes
- Polished up the Driller ScaleBrigade and Scout MK1 armours
- Made the overclock UI scale the description to better fit longer translations
- Added the missing Scale Brigade Frameworks to crates
- Added props from each season to prop hunt
- Added all the skins to crates that were missing since "Maintenance" Update: Neonband, Glyphid Hunter, Scale Brigade, Mech, Custom Engineered & Fourth Relic
- Tweaked Stingtail collision around the nosehorn to make it better match the visuals
- Added a reaction to data cell being hooped
- Added milestones for the new mission and new warnings to the KPI terminal
- Updated Space Rig dressing for Rival Seasons 01 and 02
- Added rich presence for Prop Hunt
- Equipment terminal weapon stats box is now collapsible on click + auto collapses/expands when the sidebar moves in/out.
- Added more crap to the trash chute
- Added if you hold LMB while throwing grenades and doing other similar actions your weapon will try to fire once you stop doing that
- Slightly increased the interaction collider of Ebonuts to make it easier to grab while standing on top of it
- Fixed guerrilla pickaxe parts not connecting to other pickaxe parts
- Fixed jet boots first person particles being offset
- Fixed detailed net info getting clipped in Space Rig HUD
- Fixed late join/rejoin pod beacons lingering after pod landing
- Fixed some overclock descriptions that were out of date and/or had typos
- Fix issue where holding left click to throw a carryable can make your character start pickaxing without you holding right click
- Fixed Q'ronar not working correctly with the Volatile Guts anomaly
- Fixed the Rival Router nodes sometimes encroaching on other important objects and locations
- Fixed some of the Stingtail armor plates not breaking properly
- Fixed being able to use some weapon abilities that were triggered by holding reload while grabbed and otherwise not supposed to be able to shoot
- Fixed a crash when picking up the ball in the Space Rig
- Fixed case where weapon stat values got rounded to whole numbers when they should not
- Fixed issue where grappling hook would sometimes stop while starting to sprint
- Fixed Scout crossbow bolts triggering Fear without the T5 upgrade
- Fixed embedded impact axes not detaching properly when their target dies
- Fixed crash when Caretaker shield goes down
- Fixed Flare Gun sometimes not working for clients
- Fixed rumble sound effect of incoming meteors only play for host
- Fixed Pickaxe Serve victory move using the default pickaxe instead of the framework and or paint job that was selected
- Fixed eyeball
- Yet another attempt to fix occasional flickering issues
- Fixed annoying delay when opening the options menu
- Fixed inconsistencies in Weapon Maintenance XP accumulation
- Fixed timing for the direct damage explode on flamethrower being dependant on the rate of fire
- Fixed the Stingtail having different cooldowns for host and clients
- Fixed inconsistent timing on stackable status effects
- Fixed being able to quickly complete the Kursite machine event by spamming the interact input
- Fixed the downed statistic in the med bay registering incorrectly for clients when dying
- Fixed Cryo minelets, Temperature Shock, Turret Arc and Taser Arrow electric beam kills not counting towards enemies killed stats
- Fixed issue with weapon stats would be rounded the wrong way making the +/- display not add up to the actual values
- Fixed that some Frameworks were missing from the Cargo Crate loot pool
- Fixed that some text showed up as [NONE] in Turkish
- Fixed Colette Wave Cooker preview sometimes using hurricane Guided rocket system image
- Fixed Duration and Radius upgrade stats for the Gunners Shield Generator showing only half of what was actually applied.The in-game effect is the same as it has always been, but the stats in the equipment terminal are now correct.
- Fixed a bug where you could be in a Solo game, but people could still join you
- Fixed the crosshair not always changing when using Shaped Shells for the BoomStick
- Fixed the power attack activating when not intended such as when performing a pickaxe cancel
- Added the "ragdoll lifetime" option
- [Playstation Dualsense] Added vibration on sounds that were missing it.
- Added an option to disable the Tinnitus effect on big explosions. Found in Audio Settings.
Patch Notes: S05.04 (build 102183 - 03/07/2024) 
Hello Miners,
This small patch brings a bunch of bug fixes and improvements along with some optimizations to the Core Stone event.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed crash related to using the SmRt Trigger OC for the Lok-1 rifle
- Fixed Crystal terrain surrounding Resonance Crystals did not appear when joining during load screen
- Fixed Cryo Bolts being able to freeze neurotoxin grenade gas clouds
- Changed when DeepScan mission is removed from server browser. It is now removed when all the crystals have been scanned.
- Friends can still join until the first button on the drillevator has been triggered.
- Fixed coilgun being inconsistent at shooting certain enemy weakpoints
- Attempt to fix Victory move props visible in unusual places
- Collision optimization on the sticky mines
- Fixed chargeup time penalty of Tuned Cooler being x2 instead of + 0.2.
- Fixed plasma burster rockets not working on rift crystal
- [Community Request] Added class icons to paintjobs and victory moves in the tree of vanity
- Micro-Controller Add-on overclock had reduced arc range, now it is back to 15m
- Fixed caretaker tentacles sometimes spawning just as the fight ends and remains after the encounter is done
- Fixed neurotoxin explosion not doing damage
- Fixed shellbacks briefly going into their reference pose before exploding from volatile guts
- Poison gas and Maggot gas should now be ignitable by fire again.
- Improved spawning of the kursite event
- Barrels from the exploding barrel dispenser, Lunar trophies, Anniversary trophies, Data rack, Player leave resource pouch, and dorettas head can now be picked up while the player is not grounded. Making them work like the other stuff you can pick up
- Added a Miners Manual entry for the Bha Barnacle - now please stop asking!
- Molly will now go to the nearest surface if floating
- Made the start of the rift event run smoother
- Fixed dying from Low Oxygen makes constant warning sound
- Morkite seeds will now be deposited to team resources when a player disconnects
- Character duplication option is now being saved
Patch Notes: S05.05 (build 102546 - 01/08/2024) 
Hello Miners,
This small patch includes some changes to the summer event
With Love,
The Ghost Ship Crew
Patch Notes: S05.05 (104409 - 18/09/2024) 
Hello Miners,
We are preparing for fun events and included a number of bugs fixes and weapon tweaks.
With Love,
The Ghost Ship Crew
** --- PATCH NOTES —-**
- Fixed Gunner Shields being able to mess with rift spawning and ruin the encounter
- Fixed Boltshark's T5 Magnetic Shafts upgrade only affecting the direct damage
- Significantly increased the fear chance of the T5 Banshee Module upgrade on the Boltshark
- Removed the lock-on speed penalty and extended the lock duration on the Lok-1 Neuro-Lasso OC and changed it from Unstable to Balanced
- Made the Lok-1 Neuro-Lasso slowdown effect stack properly when taking the T4 Aperture Extension upgrade
- Fixed the Lok-1 Armor Breaking Module OC not showing up in the stats list in the equipment terminal
- Fixed missing footstep sounds and particles on Glyphids
- Fixed the rift crystal taking damage way before the health bar appeared on screen
- Fixed Sticky Flames making praetorian death gas unexplodable sometimes
- Fixed Season 1 data cores not redeeming for Season 1 scrip
- Fixed Data Rack challenges do not appear in Season 1 unless you completed the original Industrial Sabotage that is no longer available
- Fixed Shield Link goes into negative numbers upon wearing out
- Fixed that Destroy Eggs can spawn as a secondary in Dense Biozone biome
- Fixed that Sludge Pump AG Mixture Tier 5 mods have no effect on puddles
- Fixed dreadnaught pheromones making it less likely for enemies to target the player rather than more likely
- Drillevator tracking icon now disappears when it has landed
Patch Notes: S05.06 (106182 - 24/10/2024) 
Hello Miners,
Due to the amount of feedback we got regarding the Core Stone event, we have tweaked the encounter, overall decreasing the difficulty, especially on higher hazards. We also included a few other fixes.
With Love,
The Ghost Ship Crew
** --- PATCH NOTES —-**
Crawler Tweaks
-
Reduced movement speed by 10%
-
Made it so that the corrosive death puddles no longer fly out forward towards the player, but instead drop where the Crawler is killed
-
Fixed Crawler armor to work like all other heavy armor in the game
-
Changed a bunch of textures, so they will not look bad if they have not loaded fast enough
-
Various Audio tweaks
-
Added photosensitivity-mode to the Animated Static material, used on startup and info screens
Patch Notes: S05.07 (108916 - 011/12/2024) 
Hello Miners,
This patch prepares a few seasonal events, fixes a number of bugs and we updated the DRG universe tab to also include the Merch Store and Mug Kickstarter.
With Love,
The Ghost Ship Crew
** --- PATCH NOTES —-**
- Fixed Scout Grappling Hook Occasionally Fails to Pull the Scout (https://app.betahub.io/projects/pr-5632787018/issues/13)
- Fixed Crawlers using too many particles when walking
- Fixed that terrain could block the players from connecting nodes to the power station in Industrial Sabotage
- Fixed selecting the incorrect previously equipped item when pipeline building
- Fixed Gunner shield frequently fails to provide buffs to players (https://app.betahub.io/projects/pr-5632787018/issues/57)
- Fixed a bunch of typo’s
- Fixed Crash when aproaching Core Stone retrieval pod, with some objects (https://app.betahub.io/projects/pr-5632787018/issues/134)
Patch Notes: S05.08 (112417 - 25/02/2025) 
Hello Miners,
This patch brings a lot more variance in Egg Hunt, crash fixes and some general fixes to bugs that have plagued the hard working members of the Miners Union, which is sure to boost morale, and more importantly - productivity by up to 32%.
With Love,
The Ghost Ship Crew
--- Patch Notes ---
- Fixed a crash if a certain room was generated that no longer existed
- Fixed that Egg Hunt missions was only using 10% of the cave layouts possible
- Fixed Persistent Rockpox Infection Despite No Plaguehearts or Lithophage Proximity https://app.betahub.io/projects/pr-5632787018/issues/196
- Dreadnought Killable from Spawn Using Certain Weaponshttps://app.betahub.io/projects/pr-5632787018/issues/105
- Fixed several cases where dashing got cancelled by Speed boosts
- Fixed a case in Escort mission where using jet boots would instantly kill the player https://app.betahub.io/projects/pr-5632787018/issues/58
Patch Notes: S05.09 (113259 - 12/03/2025) 
Hello Miners,
Small one today miners, we received the message that the Skullcrusher armor needed fixin’
With Love,
The Ghost Ship Crew
** --- PATCH NOTES —-**
- Fixed paintjobs on Skullcrusher not being correct when viewing 1st person arms, like when rocking & stoning
- Fixed some cloth material that would not use the correct paintjob when using the Skullcrusher framework
Build updated to 113819 to fix some backend links
Patch Notes: S05.10 (build 118866 - 02/07/2025)
Hello Miners,
Explosive lovers rejoice! Blowing up glyphids will now have their limbs be blown off again. This was broken for a long time but we noticed it and fixed it.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Added missing hit reactions on enemies
- Fixed Glyphid forelegs not being blown off when killed by explosions
- Increased visibility of Unknown Horror when in Medium and Low Effect Quality.
- Added content for upcoming events
- Updated game credits with latest translators
Patch Notes: S05.11 (126396 - 30/10/2025)
Hello Miners,
This patch is just a small patch to prepare for upcoming holiday events, as well as 2 small fixes, we found in the airlock.
With Love,
The Ghost Ship Crew
** --- PATCH NOTES —-**
- Added some effects to change when using the photosensitivity options
SEASON 06: ‘Relics of Hoxxes’ is NOW LIVE!
Hello Miners,
Welcome to SEASON 06 - RELICS OF HOXXES! New discoveries on Hoxxes require your urgent attention. You’re delving into a brand new planetary region, pursuing new riches, and facing off those who might stand in the Company’s way.
With Love,
The Ghost Ship Crew
NEW MISSION: HEAVY EXTRACTION
The Company has detected a new material that was recently unearthed by a series of planetwide tectonic shifts. Huge deposits of Resinite have been discovered all over Hoxxes.
Delve underground, seek out the Resinite Masses, dig them free, and extract them via the lift rockets we send down to assist in the endeavor. We’ve got no equipment to triangulate the exact location of Resinite Masses, so keep your eyes peeled for great amber chunks sticking out of the ground.
As always, Management recommends familiarizing yourself with the mission details in the Miner’s Manual aboard the Space Rig. Good luck down there!
NEW BIOME: OSSUARY DEPTHS
A new planetary region has been discovered, and management has approved The Ossuary Depths for extraction operations. This gloomy new biome is home to a grim collection of skeletal remains gathered from all over Hoxxes.
And among these dusty bones lives a new threat: The Ossirans.
NEW ENEMIES
OSSIRAN SCRAB
This winged menace is capable of swarming you from above and below. It’s an agile threat when flying through the air, and a thick shell puts up a strong defense when grounded.
OSSIRAN PIT JAW
This larger variant of Ossiran lies in wait just below the surface, ready to ambush any dwarf that wanders too close. Its jaws are strong enough to incapacitate, and it’ll take a good chunk out of your health if it catches you. It may let you go, especially if provided with sufficient incentive from your allies, but be warned - once its cover is blown, the Pit Jaw will relocate to set up another ambush nearby.
OSSIRAN BONE COLLECTOR
Lacking any offensive capabilities, the Bone Collector will flee when confronted by a heavily armed dwarf. Should you encounter it, give it a fright and keep an eye on where it runs off to…
SEASON EVENT: OSSIUM RAID
Ossiran Bone Collectors have been spotted all over Hoxxes. You’ll know them by their distinct blue glow and scurrying movements (no, it’s not Scout). The Bone Collectors are harmless, and will run off when threatened (wait is it Scout?). Once they do, follow their trail through the caves until you reach their lair. Digging through a thin layer of dirt, you’ll find a secret trove of Ossium gems, a unique and valuable byproduct of the Ossirans’ bone collections.
Be aware: Disturbing the Ossium gems will alert nearby nesting Scrabs, so be careful when raiding these Ossium troves.
NEW DEEP DIVE SECONDARY OBJECTIVE: HEAVY EXTRACTION
Find a Resinite Mass, dig it free, and extract it using the provided lift rockets.
NEW WARNINGS
SCRAB NESTING GROUNDS: Swarms of Scrabs have settled in caves all over Hoxxes. Expect a steady influx of Scrab hostiles, and try to steer clear of their nests.
PIT JAW COLONY: Reports have come in of migratory groups of Pit Jaws spotted both within and beyond the Ossuary Depths. Watch your step on any mission where this warning is active.
NEW DANCE MOVES
We’ve taught the dwarves another 2 new dance moves:
Get groovy with The Disco Finger.
Or showcase your elastic appendages with The Arm Wave.
NEW WEAPON MAINTENANCE PAINT JOBS
We’re expanding the Weapon Maintenance reward system with a new paint job to earn:
WM 6.1 ‘Crimson Call’. It’s red.
MISC.
- Added another loadout slot
- Fixed Nemesis debris colliding with players.
- Fixed Blowthrough Rounds not correctly calculating damage increases from .
- Fixed Disconnection Protection giving players infinite fall damage resistance.
- Fixed Proximity Mines not triggering on hidden enemies decloaking inside its range.
- Fixed Protein Disruption Mix on Corrosive Sludge Pump applying a permanent slow debuff to targets.
- Fixed being unable to break free from ice or Rockpox on console using mouse and keyboard.
- Fixed an issue where Resonance Crystals would not be properly detected when digging them free.
- Fixed controller bug with giving players possibility to break free from being frozen by using WASD as well as their controller
- Space Rig doors open faster now (huge)
**Patch Notes: S06.03.1 (134349 - 18/02/2026) **
Hello Miners,
This patch contains all the Patches up to the newest version of the game, please see patch notes
With Love,
*The Ghost Ship Crew *
**--- PATCH NOTES —- **
- Made compressed gold give the same credits payout as regular gold
- Moved Heavy Extraction to 6th mission in intro assignment
- Fixed sounds not playing for certain scrab animations (flying and ground attack)
- Fixed Cave Leech audio not following its head
- Fixed the amount of how many of scrabs can spawn instead of it being unlimited
- Updated scrab spawn vfx to match most other enemies for improved performance
- Increased pitjaw spawn spread: 300 -> 800
- Increased pitjaw difficulty rating to match cave leech: 80 -> 100
- Increased pitjaw rarity: 0.5 -> 1.0
- Reduced Pit Jaw Colony spawn amounts to closer resemble Cave Leech Cluster amounts
- Pit jaw now requires "line of sight" to target players. Hopefully fixing Pit jaws attacking through walls
- Adjust Ossium credit reward: 500 -> 200
- Adjust Ossium XP reward: 1000 -> 420
- Fixed text and voice lines for laserpoint ossium enamel
- Added logic in case if Bone Collector borrows away instead of leading to the cave entrance
- Added Pit Jaw Colony back as an additional season warning for season 6
- Updated season 6 assignments to include both season warnings
- Fixed that Relic Raider Bosco was assigned the wrong paintjob
- Introduced amber specks near resinite masses to make them slightly easier to find
- Reduced verticality of average complexity Heavy Excavation caves
- Fixed resinite mass launch roar and screen shake effect not playing for clients
- Upped the maximum scrip reward from the special season challenge: 8 -> 15
- Fixed season 6 checkbox in server browser, so that it now reloads the server list
- Fixed missing names on season warning missions
- Fixed bug causing the bone collector to be unaffected by the breach cutter
Patch Notes: S06.04 (135560 - 4/03/2026)
Hello Miners,
This patch contains a bunch of fixes to Pitjaws as well as rare problems that could happen when playing Heavy Extraction.
With Love,
The Ghost Ship Crew
** --- PATCH NOTES —-**
- Adjusted collision on lift pod to prevent players getting stuck
- Added fallback to lift pod positioning
- Moved pit jaw relocation logic to level generation, reducing stutters in levels that have the enemy
- Added a 2s grace period after relocation where the pit jaw won't target players
- Prevent resinite mass from spawning in path of drop pod and prevent important level elements from - spawning in path of resinite mass
- Prevented lift pod from spawning near player spawn
- Fix relic raider firstperson arms disappearing when look up and down
🌼 Patch Notes: S06.04.1 (136459 - 23/03/2026) 🌼
Tiny patch to prepare for the upcoming Egg Hunt event. (and some hat fixes) 🐰
May contain: ||
Eggs
||
--- PATCH NOTES —-
- Small visual fix on the Staggering Stallion and Creeper Wolf Mask
Season 02: Patch 04 - 06 (Playstation)
Hello Miners,
We apologise for the delay, but here are all the patches from 4 to 6.
With Love,
The Ghost Ship Crew
— PATCH 04 NOTES —
**Weapon changes
**
Drak-25 Plasma Carbine
- Reduced the base ammo a bit
- Reduced the ammo bonus from the T2 Larger Battery upgrade
- Increased the ammo bonus of the Shield Battery Booster OC
- Reduced the overheat duration penalty of the Thermal Exhaust Feedback OC
**
X-80** - Moved some of the reload speed bonus and ammo switch speed bonus from the T3 Stabilizing Arm Brace upgrade to the base weapon
- Increased the base special Taser ammo
- Increased the base special Chemical Explosion ammo
- Increased the base duration of the Taser bolt
- Significantly increased the base duration of the Chemical Explosion bolt effect, giving a longer window in which to kill the affected enemy
- Significantly increased the explosion damage from an enemy killed while affected by the Chemical Explosion bolt and changed the damage type to Explosive
Coil Gun
- Moved some trail DoT from the T5 Electric Trail upgrade to the base weapon
- Reduced the base charge speed slightly and increased the bonus of the T1 Optimized Magnetic Circuit upgrade
- Significantly increased the effect strength and radius of the T3 Fear Trajectory upgrade
- Increased the explosion damage from the T5 Necro-Thermal Catalyst upgrade
- Removed the reload penalty from the Re-atomizer OC and changed it from Balanced to Clean
- Significantly reduced the damage penalty of the Backfeeding Module OC and reduced it's ammo bonus slightly
Zhukov NUK17
- Slightly increased the damage bonus of the T5 Conductive Bullets upgrade
- Increased the damage bonus of the Gas Recycling OC
Voltaic SMG
- Moved some of the electrocution chance bonus of the T1 Upgraded Capacitors upgrade to the base weapon
- Moved some of the recoil reduction of the T2 Recoil Dampener upgrade to the base weapon
Shard Diffractor
Endothermic Explosion OC
- Renamed the Endothermic Explosion OC to Plastcrete Catalyst and tweaked the description to better clarify it's mechanics
- Made the visual effects better reflect the AoE range increase when shooting at platforms
- Fixed the explosion effect not matching the size of the explosion
- Explosion now fully consumes all plastcrete within its effect radius
- Reduced the time it takes to trigger the explosion and made the weapon auto-cycle after an explosion is triggered
Colette Wave Cooker
- Moved some shot width from the base weapon to the T1 Concave Lens upgrade
- Reduced the effect of the T3 Temperature Amplifier upgrade on both the target and surrounding enemies
- Reduced the ammo bonus of the Mega Powersupply OC
Blistering Necrosis OC
- Weakpoint bonuses now apply when shooting blistering necrosis blisters.
- If a boil from blistering necrosis is on a weak point that gives a higher damage multiplier than 1.5x the boil will copy the weak points multiplier.
- Damage transferred from shooting blisters is no longer dependent on how much health the blisters have left.
- Removed the cap for how much damage the blisters can transfer to the enemy at once.
HURRICANE Guided Rocket System
- Increased the bonus of the T1 Increased Blast Radius upgrade
- Increases the projectile velocity and turn rate bonuses of the T2 Bigger Jet Engine upgrade
Weapon Bug Fixes
- Fixed taser arrows electric arc not damaging the enemy which the arrow is stuck in
- Fixed issue where arrows and other projectiles would start floating
- Fixed Crossbow also switching to special arrows when picking up stuck arrows.
- Fixed The Nishanka Boltshark X resupplies special bolts incorrectly
- Fixed Nishanka Boltshark X-80 bolts are doing less damage for clients.
- Banshee module for crossbow now takes fear resistance into consideration
- Fixed Bolts are consumed when hitting Pipes in refining mission instead of bouncing off
- Fixed an issue where electric bolts would cause the game to freeze
- Fixed coilgun not being able to damage the caretaker
- Fixed a crossbow related crash
Tweaks
- Fixed season challenge timer - season challenges now have 21 hours timer cooldown, down from 24 hour, for more flexibility
- Barrels now have a short cooldown before you can kick it again
- Increased the amount of holomite required to complete the secondary objective
- Updated grappling gun to disallow use through walls, and correctly correspond with UI
Enemies
- Fixed Bulks not exploding as you would expect in missions with Volatile Guts anomaly
- Fixed grabbers not releasing the victim properly if they were released too fast on a spotty connection
- Fixed that Dead dreadnoughts would collide with the players
- Attempt to fix the case where Arbalest twin dreadnought would become invisible when killing its twin while it was burrowing
- Added more scaling to how lethal the Nemesis is based on hazard and number of players
Missions
- Fixed that Salvage would sometime not spawn enough mule legs’
- Fixed that some tunnels would be too narrow
- Fixed cave generation scaling issue - where cave features like slanted crystals in salt caves would become larger than intended
Cosmetics
- Fixed that Ears would pop through the flight commander hat
- Set Hex helmet head visibility set from neck to none
Misc
- Fix attempt for escape pod sometimes not dropping down
- Fixed exploding barrel event lasers not animating
- Fixed the icon over the lost pack being upside down... whoops!
- Fixed barrier turret not spinning when the host wasn't looking at it
- Fix for Barbaric Bosco Paintjob using the wrong material
- Added async loading of season briefing
- Client interaction system fixes for high ping
- Updated spaceball physics
- Attempt to fix case where hearthstone progress bar was not showing
- Fixed Shard Diffractor T5 Dazzler Module upgrade not working
- Fixed press any key screen sometimes opening twice.
- Fixed the Shard Diffractor Plastcrete Catalyst OC carving 5m radius spheres in Ice - too hot yo!
- Reverted barrels to pre-nerf state
- Fixed Beastmaster, Steeves are tamable again
Playstation
-Fixes for flickering on PS5 when disbanding or leaving team
- Fixing chat sometimes is not able to be closed when using a controller
— PATCH 05 NOTES —
- Fixed low res textured materials such as Bismor and Croppa
- Fixed characters blinking in and out of existence when wearing some headwear that hides most of the head.
- Fixed exothermic reactor triggering inconsistency for clients, now works same as host
— PATCH 06 NOTES —
- Fixed inconsistencies in Nemesis difficulty scaling
- Fixed fire and booster module audio on release for HPC and Microwave
- Rival Signal Event: Extended the event time limit and the time available to hack an antenna node.
- Rival Signal Event: Fixed the timer not showing consistently for clients and host, reduced the rate at which waves spawn towards the end of the event to reduce the pressure a bit on players who are having a hard time, and slowed down the wire-cutting minigame a little as some players have been having a lot of difficulty with it.
- Rival Incursion Warning: Increased the payout bonus for missions with the warning, extended the time between Rival waves, and further spread out the turrets surrounding the Turret Controller so they are less clumped up
- Wave Cooker: Fixed Gamma Contamination OC incorrectly interacting with the T1 Shot Width upgrade
- Fixed electric bolt arcs not interacting with all-electric damage bonus upgrades and OCs
- Fixed shark grabber collision being very inconsistent
- Hacking tool no longer receives decals
- Added more obvious gold in the tutorial mission
- Fixed Boscos missing blinking lights on little guns
- Fixed a case where one of the dreadnought twins could stay invisible forever.
Known issue:
Using a keyboard on the console version can cause chat to misbehav