#drg-board-game
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and you have to get those through the kickstarter right?
nvm it looks like you can get them on the website
Pledge 4 lists the plastic ones for the new expansions
The old ones are selectable as add on in backer kit and mood store
oh so I dont have to add them. thanks goodness sorry I guess I missed that
I dont see it anywere
am I blind or something or am I just missing something
Acrylic tokens
are the acrylic ones worth it?
I've seen a couple people say they played enough to start wearing out cardboard, and some talk of spillages due to kids. So depends, I havent used mine cause I'm careful and handle stuff delicately. But they're a nice backup at least
And they look nice
I think ill get them although the sad thing is, is that my DRG broad game has only been played liek maybe 8 times
More than mine 😂
bro it takes so long to set up 😭
I played as much online in table top simulator
Especially when living further apart it has been useful
it looks like you cant get the acrylic tokens on Moods site so I think I might order some through the kick starter
nice that sounds fun
I see them there
hmm
Yup there's a link in update#10: https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-rivals-and-horrors-of-hoxxes/posts/4444692
luckly I have some peeps near by that I can play with but some people dont want to play because it takes so long
holy shit im tired its almost 1 AM
I need to finish this up lol
@ember ledge thanks for your help man, sorry for some of the dumb questions Im just pretty tired recently because of work. anyways good night friend
I understand the rush. Rest well
Hi all, will there be a late pledges timeframe for the 3rd Kickstarter... Monies this month haven't been kind to me 🫠
We don't know, MOOD hasn't made any statements about late pledges.
You could still pledge €1 and get the pledge manager access, not sure you'll get the Kickstarter exclusives then though.
Gooood shout!
It's all good, im in! 😄
on TTS, what is the best workshop download to play it virtually?
https://steamcommunity.com/sharedfiles/filedetails/?id=2750642580 is the official one
Kickstarter didnt charged me but showed no problem, is it something wrong at my side?
Could be your bank blocked the transfer.
It said I dont have enought money so I transfered some and then everything went thru on kickstarter side but nothing happened to my balance
Give it a bit or email them I suppose. Normally they'll try again later but if you want the peace of mind you can get in touch
I'm so bummed, I had everything picked yesterday and forgot to hit pledge, I guess there's now way now?
You'll have to wait for late pledge.
But pretty sure you'll miss out on the exclusives.
I could be wrong of course.
Either way you'll have to wait for late pledge and see then
I'm legit sad and mad at myself. Oh well I guess
Its sour. But you are not alone. I missed last Kickstarter. But had to spend dosh on more important life choices. Just glad Mood started production on certain packs again. I mean if its good business why stop? Many hungry mini painters, board gamers and DRG/ Rogue Core fans out there that migth have missed the opportunities
Yeah I got second edition so now I gotta look up the rules whenever I have to reference
I can recommend a fancy new technology called pen and paper. Or those magical boxes that take slices of paper and deposit ink onto them, creating writing or images.
Wait what
That sounds like magic
Surely you're lying to me
No no I did clarify the magical nature of the box
The way a pen deposits writing onto a paper though is still a mystery to me. Doesn't seem as magical, but there's something going on that I can't quantify.
🤯
Oh I understand
It's the "pen" and "paper" thing that's really getting to me
i have been resolved of my sins...
absolved is the word you're looking for
resolved has another meaning
Yeah I thought that was weird
mission specific ideas (base game)
ELITE GRUNT SWARMS
place 1 grunt on each cave exit for each swarm card that was played (minimum is 1), then activate all grunts only
DUCK AND COVER
placed down 1 mactera spawn on each cave exit, if theirs no more mactera spawns, then place down 1 web spitter instead, if theirs no web spitters either when this was drawn, then place down only 1 spitball infector on the exit furthest from a dwarf
EXPLODER INFESTATION
place down 1 exploder on exit 1 and 3 (if theirs no 3, then just 1), then activate all exploders only
STICKY GOLD
place down 1 gold on a wall space closest to a dwarf, and place down a webbed condition under it
if mined, then give that webbed condition to that dwarf, if this has already happened twice and no one has mined any "sticky gold", then just place 1 gold instead
TOXIC AIR
deal 1 damage to your dwarf
just some ideas i had
elite grunt swarms was based off the mission book
I like these !
I just think that they should activate all créatures instead of just specific one
well, i dont want them to be more deadly then a swarm itself
Duck and cover sounds like hell. Very fitting
I like these a lot
thanks!
BLOOD SUGAR
place down 3 grunts at exit 1, these grunts have 1 health cube attached to them, killing them drops the health cube on the floor to be picked up by dwarfs
hold on
let me actually mix toxic air and blood sugar
i think this is better
I think you're heavily underestimating how punishing dishing out pure damage on a MSE card is. Suppose you've been fighting and then draw two MSE cards in a row, could well have most of the team go down with next to no warning nor chance to recover.
There's a reason it's usually only knocked over/stun for the whole team, and that only on a roll of !, while other stuff happens to the active dwarf (and even then usually a roll is involved).
i plan to only use these modifiers on more short but challenging missions
but yeah, i should change them a bit to be more forgiving
those 2 i mean
yippie
am sad did not see anything about the expansion kickstarter till just now :(
There's always late pledge
okay i like this one, i think this is a good one
how does the late pledge work?
It's practically a "pre-order", while still cheaper than retail I think (was so last two times). Just gotta wait for it to open, not sure when the pledge manager opens, and if late pledge is sometime later or at the same time. Can't quite recall what it was like last time.
😭
I know you can buy the stuff on moods website but has anyone actually seen a store stock the DRG game?
because I sure as shit haven't
Yes, I've seen a local store stock it, but also some online stores. There was recently some fuss about GameNerdz online store that'd done preorders and then there was a 4 month delay after they said they'd be able to ship
damn thats shitty
You get what you pay for, a lot of people ordered from there because it was cheaper, while stuff was in stock over at MOOD.
yeah I guess
Still sad about not seeing this in time though
gmail apparently decided I did not need a notification on my phone for kickstarter emails. (also auto moved the emails to a subgroup for some reason)
and I don't know where else this was advertised.
I almost never touch social media and my friend who checks here more often did not see anything about it.
i just haven't seen any store in my area stock the game sadly
damn bro
that sucks
well we've been chatting about it nonstop for a month, beyond that it's been announced on the DRG steam page, Reddit, youtube. Really depends where you're looking.
Facebook, MOOD basically had a countdown.. Instagram..
during the first exspansion I forgot to pledge before the campaign was over so I'll probably just buy the stuff off the website
Was also announced on the earlier Kickstarter pages.. but yeah if you weren't subscribed or don't track social media.. not sure where you would've seen it
I'd have to go back and check but the first mentions of the expansions being in the works was .. like april maybe? Memory is a bit hazy.
Middle of March even it looks like
uh I just realized I might have spend a little extra money buying tokens I didnt need
I got Pledge 4 and added tokens for the expansions but I think it comes with the tokens already
The only places I would really see it would be on steam, emails from kickstarter, my friend who checks here often, and maybe youtube.
Did not see the steam page article about it.
Gmail through the kickstarter emails aside and did not send notifications to my phone
and youtube did not send me the video about it.
Never really activly looked for new stuff about the board game
Just kind of sent to me by email/video or my friend who frequents this server more.
I don't recall ever seeing anything about this in march but could have just forgotten about it.
Main thing now I guess is trying to get into the "late-pledge/pre-order" of it
Eyes peeled on the Kickstarter page now then basically. Late pledge period should be pretty generous though so check once a week or something.. or often enough you don't forget at least xD
indeed
Can the tabletop simulator version randomly generate missions or can you just do missions from the mission book?
It only has premade missions, but you could just the same make your own.
Cool just checking
Could use SirSamson's mission generator app, and then just plug the map design into TTS.
Thank you very much
Oh I used to use that but then it disappeared
Glad to see it's back
does everyone backing the expansions get all these cards? or are they split 50/50 in both expansions
im assuming yes but it wasnt in the update
Update #11 specifically states 'all exclusives for everyone'.
I just noticed in the image that the plasma catapult is separated from the rest of the secondaries and I'm very upset now
Yes i saw that goo
Too
Goo
I saw the goo now that it was mentioned.
There is litteraly no reason for it to be sperated
I was more perplexed by Magma Piercer image provided being much higher resolution than the others, to the point that I yoinksed it for TTS.
Poor plasma launcher must feel so alone among all thoses grenades
There is, to show off its whole front graphic compared to sliding it inbetween two other cards and hiding it
Yes but it hide the frenzy bomb
Bug cooker?
Plasma Catapult has the explosive AoE they wanna show off
I guess
You know I'm right.
It loops fire.
from memory it burns the shooter on a double hit, so lose 1 health. Flame die with 3 tile AoE, OC has the big AoE..
and health instead of extra ammo
I assume that these effects don't apply to extra dice from upgrades
Otherwise they would be pretty bad
I'd assume that they likely don't have a closer description, but honestly if extra dice from upgrades get all the benefits, they also should get all the downsides. Else you're firing a massive AoE and doing 5 damage to everything in it, for no downside.
<@&296918282403840000>
I guess, but man, dealing to yourself 3 damage or losing 3 extra ammo is rough
Entirely on you to smack three double damage dice onto it.
Not impossible
It's not impossible no but it's your choice. If you know those are the consequences it's on you to decide which you want to do.
Also random question I never thought about. Do scout flares stack?
<@&296918282403840000> I think this isn’t a board game
They do not
That’s a great question actually
Makes sense. Would be funny though
My scouts sadly never use his flair
The rules are permission based, it'd have to say that they did
you're of course free to houserule, just to get your scout to use their flares 😉
Personally I quite often use flares, else I run out of ammo way too fast
Do you think it Stack with the new crystal though ?
Force them to use the magma piercer 
On separate dice, I don't see why not. But generally in tabletop/boardgaming you can't reroll a reroll.
Or so I've been taught over the years
My scout friend never does and suck out ammo faster than a vaccum cleaner
Great idea 
Well let them spend their ammo, and smack em if they order a resupply
Even with his questionnable way we never lost a game so
Even in hasard 5
Make me question myself
It's the Rambo luck. You wish it'd run out so they learn a lesson, but it doesn't...
The average scout experience honestly
But I really follow the rules so I guess we are really efficient
It’s been 2 years 💀
My win rates with scout on the team is embarrassingly high compared to without one
Sounds like git gud is in order 😛
Just like in the real game
Class selection/balance can be so flakey IMO
I'm the scout main of the group
Sometimes Engineer is the MVP with their sentry doing 90% of the lifting, sometimes it's Driller or Gunner..
For us, it was Free Action Frank with the scout and a Subata
scout would free action all over the place and just kill everything
Scout free action is really good
Have you ever had a scout with an epc?
Not as many actions but the map is just empty now
I think every Time scout uses his grappling gun he should roll à damage dice and on ! Be instantly oneshotted by fall damage
Have you ever whitnessed a scout with the engi shotgun and two upgrade ?
It’s like throwing a enraged dog into an hamster field
Not yet, we always thought it was niche because up until recently we didn't know you can assign dice to different targets
I'd assume so
Damn
We thought it was exclusive to the driller primaries 😭
I have to houserule the dreadnough so it doesn’t die in three turns to the scout
Godammit
But it must have spiced up your games though
You don't know how funny it was seeing the gunner empty his minigun on some grunts to get the last morkite we needed
I mean that's been an OP build since day 1. Don't blame you but eh xD
And still couldn't kill the last one
Ya know one of my Scout builds had Ole considering a nerf..
Ole?
Ole Steiness. The game designer of the DRG board game
Oh
I have another question, this time regarding an idea for a homebrew class
The idea is that it would have an exclusive secondary weapon, so how bad of an idea would it be to let it pick other classes' primary?
It's supposed to be a spin on how rogue core classes don't have unique weapons and use ones from classic drg
Right, I've backspaced two messages because I thought more about it. It's not that out there, considering some of the gear upgrades in spacerig expansion, as long as you make it so that the class doesn't have some OP traversal tool like Scout. Consider Scout with other class' primaries, as a base.
If you take Scout and give him free pick of other class' primaries, you're getting an OP class. If you slightly gimp them, in other ways, and THEN give them free choice, it'll be more balanced.
Make their own primary for example short range, or limited damage.
So they have to pick between long range secondary, or crowd control, or massive damage potential, etc.
I still don't have any idea what I'd make its traversal tool but I don't want them to have the same ones of the normal classes because that would be pretty boring
One frequently suggested '5th class' I've seen for DRG video game is a class with a jump pad or teleport pad. So could deploy first pad in one location, second pad within X number of tiles (say 4, or 5), walk onto either pad as a movement action and end up on the other pad, ending your action.
That'd be a fair class to have dual primaries on, Doesn't get a personal traversal tool like Scout, has to spend time deploying traversal points.
Slightly more powerful than Gunner's zipline (but you can limit it to only 2 pads total), but spends 2 actions to deploy.
Wouldn't that be a stronger zipline then?
See above. Yes. But also more limited. And your move action ends.
Just a board-gamified version of what I've seen suggested.
Could work. An idea I had is picking a dwarf within range and teleporting to a free space next to them or teleport them to a free space next to you
Like a supportive version of my previous class that swaps places with another dwarf
That seems quite powerful
enjoy this poorly photoshopped yet functional monstrosity
I don't think so. Give it r4 and LoS requirement and it's a tool to help you cross gaps with scout on the team or save a surrounded ally
Don't tell me what to do! Also nice.
Maybe even r3 could work
That is monumentally stronger than anything else, unless it has a one time use that has to be resupplied.
Really? I thought that it was balanced by the fact that it forces the team and especially you to consider your positioning
If you just move adjacent with R3 it's simply scout's grappling hook. If you swap places it's something else. But even swapping places, as you say, save an ally by popping in and then being able to do whatever you do. You could pop in, swap them out of the situation, and then move away instead of shooting. You've moved yourself, AND your ally, and then again yourself.
Swappling places is your movement, plus your ally's movement.
So consider you being able effectively to do double movement.
With Scout you move adjacent, you're both still in that situation. Same with Gunner, they move adjacent drop shield, you're both still in the situation (but shielded).
With a Swap you're getting double movement and can negate the situation
I was talking about the drag ability. But if you're talking about the swap ability, that's for a melee class that's designed to reward you for jumping into danger and fighting enemies face to face
I can agree with you that the drag ability is dumb though
Teleporters it is then
I'm just going top of my head as I interpret things, which may all be wrong.
I'm not saying you must, or can't, do any of it. But it'll need playtesting and consideration of different situations. Personally I'm inclined to look for exploits or holes
So, please don't take my comments too negatively.
A "swap mechanic" could well be you move 3 tiles to adjacent of a friendly, and move them to any adjacent tile of you. For example. Rather than swapping places with your original starting point.
Nah dw, last time I was tired so I lashed out. Sorry about that
You mean I'm doing something other than entitled trolling? 😛
You give points of criticism from time to time as well
This is the character I made with the swap ability
The swap ability is used to insentivize you to go for greedy plays while saving another friend
Yea. Might be strong. As nothing forces you to stay. You swap and move. As I said, you're getting your, and their, movement in one. All that said though, playtesting. If it feels good after a bunch of playtesting, why not. It can look bad/wrong/overpowered from the outside.. but once you play it a bunch, it may well be fine.
I haven't had much time to playtest it yet (only did one game so far) and it didn't feel too strong
Some of the strenghts you may not notice except once in a while.
Off the top of my head I can't really think of a way where it's that viable to swap and run because in the best case scenario you buy yourself and the person you swapped with one activation before the enemies just swarm you or that person again
At that point my logic tells me to just stand there and cleave the grunts or a bigger target for the vampirism passive
One activation is quite a lot. Consider that Gunner could move adjacent and shield, or Driller can fire wall or freeze. Plus, if it's a melee creature you may move over a pit that forces their movement to take a longer path.
Swap and run depends on the range you give it
if it's R3, then yeah, it's one activation. R4 it may be 2.
Swap and run still gives you the ability to use throwables, or crowd control, or anything of the sort.
Players can't pass through firewalls no?
They can, but take 1 damage
or, if you play 2nd edition RaW, they don't take damage
Oh
You sure you wanna get me started? 😛
I thought it only deals damage if something spawns or is forcibly moved on top of it, otherwise it's just a wall
1st ed dwarves can walk through it but suffer damage
Huh
The shield and freeze would be practically the same as putting the stun upgrade on his primary. Powerful? Yeah, but you can't ignore the fact that you're now in melee with enemies, blocking LoS on them for your friends and delaying the immediate damage if you don't kill them then and there by one activation
Shield does give more breathing space. But it's very limited in uses, and swapping would just take the gunner out of the safe zone
Not so, shield blocks all damage. Freeze kills some flying creatures, and just stops activation, even at range. Stun still needs to hit if on a primary. Cryo cannon can pick targets, with a free action.
Shield is limited use is my point, if your traversal tool is just as powerful in theory, but no limited use, it ends up being far more powerful.
This is all theorycrafting
I'm working on a Kickstarter comment response. Anyone available for a sanity check?
mmmhm.. posted it.
I got the board game not too long ago and the bottom of the gunner mini is warped which causes the mini to wobble. Is there a way to fix this?
I'd try either rubbing the base on some sandpaper to get flat, or building it up with a little jb-weld and pressing the model on a flat piece of wax paper. Can't recall if JB sticks to wax though
soak it in hot (boiled) water, and then press the base down on a flat surface
I did that with many of my miniatures, worked perfectly
This is better than my idea
The miniatures soften up when soaked in hot water, you can adjust any aspect of them as you see fit doing that. And you can repeat the process if you're not happy after the first try.
Ok thanks! I’ll try that
Very hot water was required when I did it, so do be careful
Got it
Would that cause other features like the mini-gun to bend under its own weight?
You can dip only the base into the boiled water, and not the rest of the miniature. If any part of the mini warps that you dont want to warp, repeat the process only dipping that part into hot water
the rest of the miniature won't warp, it will be very localised
So you can dip only the base, if it's only the base you wish to fix
K thanks
as said, you can do it many times over, you'll figure it out once you start trying it. Just be careful as you need very hot water.
Great news! I finally painted my bulk det
I love the yellow pustules
They do a great contrast with the rest of the body
feel like the arms could do with more red... maybe
it looks very boom
bros like GRAAAAAAAAAH
Looks great!
Maybe, to make the yellow contrast stand out a bit more
Hey! Which version of the STL files in backerkit has the loot bugs? Thanks!
the one for the Base Game
I didn't recieve any
thats because the loot bugs minis are only in the STL files
since having a mini instead of the token would mean you cannot walk on the same space as a lootbug
and would be a contrast to every other pickup token
I am aware. Wanted to print one some time ago, and went back through the files, and it wasn't with the rest of the files. Went back to the kickstarter to see if I remembered wrong, but couldn't fint it.
contact MOOD then?
Thank you!
Wanna do some house rules for loot bugs and gold loot bugs :)
When will the STL files be given to backers? Just curious
Eventually. Could be a few months.
Fair enough
I might do now that I know it wasn't just the voices in my head
Rules questionL When exactly does the sentry trigger? Does it trigger on enemies spawning> On movement within its radius? Or just when an enemy moves into its radius?
whenever they move into/in their radius and attack in their radius
and it shoots at the same time as enemies attack
so a grunt and a turret can trade hits and both die at once
I suppose that makes sense
Am I the only one who feels like solo is much easier than multiplayer?
Do you think expansions will fit here or should I clean put another shelf
it probably is
I sometimes play solo with 3-4 dwarves to make it extra difficult for me
Its def easier with 1-2
hmmm, I think it might fit but just about
Really? Even with two?
yea
fewer players means less potential bad events/creature activations or spawns between the end of one dwarf's turn and the start of their next one
so defending eachother is less necessary and splitting up is less risky
It definitely does not block LOS, it’s in the rulebook or faq. As for movement, it definitely does not block dwarf pass thru, I’m not sure if it blocks a dwarf stopping on it. I play it as if it does, but I believe the big miniature is fluff, and the supply pod is meant to be treated for all purposes as a token. So likely dwarves and monsters can move thru and stop on it but I’m not 100% sure.
yea it does block ending movement on that space
Can monsters pass thru it or only dwarves?
both
Thanks
Do you happen to have the Bulk Detonator rules? I only packed the card and questions came up tonight. I seem to remember reading to treat it as a regular exploder with different stats, and 2 red dice instead of 1
I can’t find any rules online for the thing
Just going by its card though it won’t blow itself up, it just pops when we kill it
it's on the back/bottom of the box
Really wish that they'd've put that on the card itself, along with the menace and goo bomber rules
Thanks. So like an exploder, but not? Doesn’t appear it blows itself up if adjacent to a dwarf
No, it attacks like a grunt, albeit a harder hitting one, but it doesn't self-detonate like an exploder
"When a creature is either activated, placed, or moved into a space within 3 spaces of the sentry gun". 1 shot per creature per turn.
Ty
Are you guys playing so the exploder also destroys stalagmites and walls when detonating?
The exploder doesn't do any of that. The Bulk Detonator does, but only adjacent (while its explosion damage is range 2)
May the gods of DRG bless you ohh great Johnno!
Bunkering with a resupply makes you literally invulnerable to anything with R1, and grunts move first filling in the gap. Lol
1st ed spelled it out stating that you can't end movement on the resupply, while 2nd ed states "spaces with special miniatures" or somesuch.
We stalled a game like that. Taking every action we could while the supply was up.
Sorry, not understanding your comment. What does bunkering with a resupply mean?
Dig a tunnel into a wall, with no other exit. Place a resupply next to you. Now you have something that doesn't block LoS, but does prevent grunts from getting close enough to hit you
lol, got it
Oppressors and ranged enemies can still attack you though
you'd want a R1 non-grunt in the opening instead of grunts, like a Slasher
I run that exploders can destroy any cave wall or stalagmite they're standing in. Unfortunately, they can't move into either
I'd at best houserule exploders to destroy platforms, or ziplines (even tho the latter doesn't happen in the video game)
That would block LoS, yes. But the point was more to clear out everything except grunts (it was a scout play) and therefore enemies that block LoS just got in the way in general
Are flying creatures immune to sludge puddles?
Yes
I just had a fun, probably poorly balanced idea: one grenade with every resupply
in order to pick it up, you may not have any grenades
Doesn't sound too unbalanced, especially if it's only one grenade. Mission 11 in Horrors of Hoxxes has a special rule with an extra throwable per Dwarf in play in each resupply (and double amount of secondary ammo).
Mission 10 also has the Dwarves starting with 1 fewer ammo of each type, but 2 extra throwables. Could put together a houserules setup where you can swap starting ammo for throwables.
When does the driller's fire wall dissipate?
start of his next turn
Tactical turret wall
I assume the turret is to help with macteras to stop them from just flying over the resupply
I love pairing this with the sludge puddles the driller uses. Did that technique with a friend and it made escort duty very easy
Not really, Macteras would be able to shoot the sentry. As is if the Slasher wasn't there and it was a grunt instead the webspitter too would pop the sentry. The whole tactic can be done with the Dwarf standing where the sentry is, and if the Engineer did that with a grenade launcher (or breach cutter for that matter) he could be popping stuff behind the Slasher without breaking the stalemate.
Sentry is placed there since the Slasher is resistant to bullets, the Dwarves can create a stalemate and head off in the tunnel. Slasher will try to get to the Sentry but can't move adjacent, and sentry can't take out the Slasher. And nothing behind the Slasher can shoot it, because Slasher blocks line of sight. So need an Oppressor (or Dreadnought for that matter), or soon™ the Septic Spreader ..
Septic spreader will be a hell to deal with during a Swarm
Creature pile-up with a septic spreader being covered by a warden... behind some stalagmites.. happy times xD
My friends are debating adding a "creature pool" mechanic to ban certain enemies during missions so the combos wouldn't get too painful to deal with
Kinda like in the video game
No.
You have to suffer
Glyphid don’t have a dwarf pool to avoid getting too annoying combo
I've heard of some people doing that, splitting their deck into parts, shuffling each pile, then selecting a number of cards from each pile to combine into a swarm deck.
It would also give a chance for creatures you keep in to shine
One of the reasons I'm not too keen on getting the bulk det expansion is because with one swarm card, the odds of pulling it are really low with the ever expanding swarm deck
Not that one should spawn each mission, but just to give it a better chance rather than the 53rd mactera/web spitter spawn
You can certainly tweak the swarm deck as you see fit, but that's also the beauty of the RNG, you won't know what you'll get, rather than knowing there's a 50-50 chance you'll get the bulk because you whittled the deck down to 12 cards.
Personally when I've wanted to get a specific swarm I've shuffled the deck, pulled the top 4 cards, stuck whichever card I want to see into the middle of them, shuffled again and put them on top. That way it's most likely to be drawn that game at least.
12 cards is extreme, probably gonna do 18 card minimum restriction
If not more (not sure how many different swarm cards there actually are and I can't be bothered checking)
Base game has 13, GfA 2, Biome 4, Bulk Det 1
Huh, I thought there were around 25-30
Rival Incursion is listing 2 so far, Horrors of Hoxxes 5, then there's 6 Haz 6 I think?
Hasn't been stated that it has a Swarm card
You think it'll come with a special elimination mission?
Either way, with the limited number of swarms you're likely to have, can well whittle down the swarm deck depending on what enemies you want to/don't want to see.
Doubt it, considering Korlok and Bulk didn't.
Easy enough to just build your own, can use base game mission 6 as a template of sorts.
I doubt they'll just add the shockwyrm and say "you figure out how to implement it". It'll probably have a swarm card
Event card?
Goo from Above has both event cards and swarm cards, don't see why Shockwyrm couldn't have an event card instead of Swarm card.. considering we've just been sat here discussing how bloated the swarm deck is getting xD
I think it’s bloated because the base game has too many when you mix them with the expansion
I remove half of them so other creature get a chance to shine
I think that the hazard 6 deck is gonna debloat the swarm deck a bit
Shockwyrm is practically a boss. If it were to show up from a casual event card that would be brutal
You can take a look at the image above, my brother printed some resin lootbugs, one is in play, it is a bit tricky since you can't stand on them anymore but you can still be adjacent to them
Good thing you had a spitballer guarding the drop pod, it sure helped a bit
That's the problem for me
I wanna print things for the game like the pipes and refinery for on-site refining but then you can't stand on them anymore
omg THATS why they made it that way!
honestly never crossed my mind that
are you still able to pledge/buy the newer expansions coming out? if so where dod you?
i saw those extras that you get with them (the extra weapons/grenades, BET-C and all that) and got tempted to give in and purchase the upcoming stuff
or did i miss the window to get that stuff
You missed it by 2 days or so. You can still get the expansions with a late pledge when that opens up soon, but I think the exclusives will be gone.
dang, fair enough. those like 5 bonus weapons and grenades looked 
Yea check back when late pledge opens, I could be wrong. Just don't get your hopes up.
So I've just received the 2nd edition cards that's supposed to solve the issue with the misprinted bolts mixup between 1st and 2nd edition cards. Only to realise that the 1st edition Goo From Above expansion cards are also misprinted, but replacement for those weren't included, so from now it's gonna be the Goo Bomber and Menace cards that I'll be able to predict in the future as the next event/swarm 🥲
Easy solution, mix up half and half of 1st and 2nd edition decks, you won't know what's what.
Alternatively, but 2nd ed Goo from Above.
But yeah, others have noted the same, suppose we'll have to see if they can send new cards out with the campaign, but I kinda doubt it at this point.
Opaque card sleeves are an option of course if you prefer sleeves, else always drawing card #2 from the deck, or from the bottom, for that matter, bit more hassle. Or 3d printed / crafted (or bought) deck holders.
I didn't back up this one, so I'm automatically out of that possibility then. Doubt they would be doing it for a whooping 4 cards tho.
Even if they did, would you want to pay another €15 for shipping? xD
To be honest, they could probably just send it in an envelope with that amount of cards, which I doubt would ship for the same as that small box. But yeah, fair point either way.
Tracked letters cost the same over here, seems to me like they have a minimum cost
I could fix the Event cards tho, cuz I can just shove an excess event card into the same sleeve, so the 2nd edition back is showing. But don't have excess swarm cards afaik
I'm about to head off to pick up my cards, I'll see if I can come up with some sensible halfway solution
I ended up mixing the Swarm deck as roughly half 1st ED and 2nd ED, and ended up using 2 of the 3 excess cards of the event cards as a background for the Goo From Above event cards.
Nice. Would really like to print some normal and a golden lootbug. Gotta see if I can get my hands on the files.
Found the lootbug files in among the unsupported files, but not the supported
99% of 3d printers use various different support and splicer programs, so the unsupported files are better, as it allows the software to determine how to best splice/support the object.
the 'supported' files are very restrictive in comparison
I'm completely fine with it, since I print in FDM
Stupid questions for you lads, is there a link or website I can use to get the game?
The board game that is
@royal nacelle thank you very much, have a good Morning! 😃
Well, I was camping over the weekend and completely forgot to back the expansion campaign. Am I out of luck? I'm sure it'll eventually be at retail, but am I completely locked out of this crowdfunding campaign now?
You'll be able to late pledge bit later on, but I don't think you'll get any of the campaign exclusives. I may be wrong so keep an eye out on the late pledge either way.
Could still well be that the late pledges count for the exclusives, but I wouldn't want to get your hopes up if they end up not.
i'm still not happy with the decision to only buy one set of premium dice -.-
Pledge manager my friend.
i hope my wallet wins against my brain 😄
i really wanna see how shipping and VAT turn out in the end before i pull the trigger. And even then, i should not 😄 but they might be awesome....
i hope they do not make a video of the dice ... that would set me right on buying them probably .D
Dont understand why some people need a second set, like i sit next to the person im playing with so i just give them the dice they need
especially if it costs that money
Second set? What barbarism is that? You need a set per player.
Just an added convenience. Of course it isn't necessary, but not having to pass dice around the table when playing with 4 people is nice.
Even nicer to have each weapon's dice on top of the weapon so you can quickly roll them, then return them to the weapon, rather than having to muck about looking for the dice combo you need.
darn.... premium dice on main weapon and regular dice on secondary weapon.... no Johnno, NO NO NO
That's why you need extra sets bud
People that have played the board game, which expansions have you found to be the best?
Depends wildly on your definition of 'best'. There's no real answer as it's all very individual. A lot of people wanted Spacerig expansion for the assignment 'campaign' play, personally I've gotten more use I feel out of the 3rd primaries in the Biome expansion.
And I enjoy the different mission types for different reasons, On-site Refining for the building aspect, Escort for the 'drilldozer waits for no Dwarf' aspect, Dreadnought elimination for its more chaotic nature. And that's not even getting into Horrors and Rivals yet.
Thanks for the guidance, I think I will end up copying you and getting the base game and the space rig expansion! I really wanted the bulk detonator expansion… but they are sold out :(
True, but the biomes make even old missions feel fresh again in my opinion. If yuou want new enemies, go for that imo
Havn’t played it yet but the horror of hoxxes seems better than the biome
But spacerig is also really good since it add a lot of mission variety and a campaign mode
Ended up grabbing the space rig and the additional biomes
Wanted the bulk det one but it looks like they are sold out :(
message mood directly, as they might be able to do something for you or move stock around for a 1 off situation, instead of posting it on their website.
Oh thanks, that’s a good idea. I’ll reach out and see what they say!
They'll be back in stock eventually, if not before January then at least then when the current Kickstarter batch arrives
Solid choice
That’s sad because it’s a really good expansion
It add another « oh shit » enemy which is really fun to deal with
I read into it and I already LOVE the way the bulk detonator figure looks, OH? I can’t wait to find out
someone i play with is obsessed with the big bulging bubble on the bulk detonator
they really want to pop it
I am the person >:)
DO NOT POP IT IT WILL LEAVE A SCAR!!!
Put a patch on top of it and let it rest overnight instead 👌
He turns back into a normal glyphid after
i have some ideas for other primaries
for driller: corrosive sludge pump
now, for this one i had a bit of trouble thinking of what dice it would use, since fire and bullet dice are already used for primaries for driller, i thought; why not just do a mix between the 2?
so here's what i have
goop shot: roll 2 bullet and 1 fire dice, place 1 corrosive goop token under target (acts like fire token, as in it just deals 1 damage and goes away) R3
sludge charge: 2 actions, roll 2 fire and 1 bullet dice, place 3 corrosive goop tokens, 1 under target and 2 adjacent to eachother, R3
for engineer: LOK-1 smart rifle
single shot: roll 1 bullet dice, R6
lock on shot: 2 actions, roll 3 bullet dice, dice cannot miss (as in, any empty dice result will deal 1 bullet DMG instead) R4
for gunner: "hurricane" Guided Rocket System
rocket shots: roll 2 explosive dice, pick one, R4
guided rockets: roll 1 explosive dice, goes over stalagmites and other non-enemy obstacles, R5
for scout: DRAK-25 Plasma Carbine
continuous fire: roll 1 fire and 1 explosive dice, R4
overheat: roll 1 fire and 1 explosive dice, hits everything adjacent to you, R1
let me know how these look!
Sludge Pump, Hurricane, and Plasma Carbine exist in the Biome expansion.
wait really?
And LOK-1 is a secondary that also exists.
oh wow
Engineer has Shard Diffractor
i see
okay nice!
ima try saving up for that then, i wanna see those weapons compared to my idea!
jeez, this game is actually so fun, it gives me so many ideas that i wanna try
kinda like how i wanna do a rougelike mode for it
if you own the tabletopsimulator on steam, then you can checkout all the weapons from the previous expansions in there.
the comment section of the DRG:BG Tabletop simulator page makes it look like there might be an update for that at some point to include even the new expansions.
hm, i do have it, but i prefer to play it irl, as well as support its creators
yeah but you can check out the weapons that are available in the expansion, if you want to see them.
alright
Could also grab the rulebooks on BGG
i didn't see pictures of the new weapons in a readable way in there (i thinked i checked Biome Expansion)
The PDF is in hires so if you zoom in the pictures and text adjusts
That's from the PDF.
i must have been blind 😄
thanks
only saw them overlapping with not everything visisble when i went looking.
oh, i was looking at the secondaries in space rig
do you want pictures of them? I can pull it from my shelf
thanks, but all good
<@&296918282403840000>
the variant of the grunt with his right arm in the air
This looks cool- which rulebook was it from?
Biome expansion i think
yep, found em in the rulebook there on BGG
altho the pdf file I found was in german so not suuuper clear on what they all do 😆
Replacement cards arrived! It's kinda crazy how nicer the colours look on 2nd edition, the card grid is also less visible. Very happy with them.
Now I wonder, what to do with all these event cards? Has anyone mixed the two decks?
Also question, the goo from above cards will remain 1st edition? There are no replacements.
Gotta say the dreadnought or bulk detonator
Keep looking, there's an English version one.
Not yet but I've been pondering getting a standard edition to double up on everything for ages, with the extra cards I can at least build my own deck if I want to.
For Goo from above are there actual second edition cards in existence they could send out, or is everyone stuck with mismatched?
Don't know, maybe from a reprint of the expansion. I am fairly sure the whole replacement of the cards was for base game. But I feel that this is a bit of an overlook. Now we are stuck with two first edition event cards. Surely those should be included, it's just two cards. But oh well.
Well if there is a second edition set of cards I think they will send it, could just use an envelope for those few cards. I’m just wondering if it actually exists
there has been no mention of it.
Some us received packs because we wanted replacements and mood used a survey for those who wanted them. Otherwise, they don't have any set available.
Ever wonder what the pink part tastes like
Looks like either a sound goo filled sweet or a sour gumball thing
I understand this, just got my own one
but I’m just wondering if there are actually second edition cards in existence for the Goo From Above stuff. E.g are the people buying it from the Mood store now getting newer cards? If they are, there’s a chance we can ask Mood to post the missing cards so we have no mismatches on the card backs
So, yesterday we had an interesting first turn
Engi was on her very first mission and never even saw a korlok in the videogame
And here comes my question: can Korlok sprouts and/or healing pods spawn inside the area protected by gunner’s shield or IFG grenade?
Cause we didn’t allow them to spawn in the free hexes when those two zones were active and covering said free hexes
Did they show a full image of bet c's cave segment?
I remember when they showed it on the bet c reveal it had some tiles covered
Rulebook states "creatures can still spawn on a shielded space".
And Korlok parts can spawn outside the Korlok cave tile, if necessary.
Yes. Update 12
No weapon upgrade? Aw man
If you send an email over to Mood they should be able to help you out with setting up a replacement deck order
It's more the issue that we're not sure 2nd edition Goo from Above cards even exist. Someone also emailed and asked and then posted the response on Kickstarter, was basically told "we're only replacing base game cards, sorry for the inconvenience", so I don't think it'll happen.
Ah didnt realise it was regarding the goo from above ones, yeah saw they didnt have those included strangely
I haven't gone to combine my decks yet, but I think there's surely some clever way to mix the decks so that you can't really be sure what's coming next, even if you know it's a 1st/2nd ed card.
Moreso I think some people mainly have an issue with "consistency", rather than actual gameplay impact. I've asked several times what the gameplay impact is of knowing it's a base game / expansion card, and not gotten an answer yet. Sat here pondering about it today again and particularly for Swarm cards it won't help you knowing which it is, your tactical decisions won't change since both 'decks' have creatures with similar effects (be it range, or move / attack).
It'd come down to some very specific setting of remembering what creatures have come and gone, and then sitting there figuring out what could remain, and even then you might as well just stay more than 5 tiles away from any exit to be safe.
I mean... even if it's a base game vs expansion card, it's not like the game is a competitive one.
People often forget that the reason that there are rules against marked cards are for competitive advantage...
I get it though, uniformity is nice, but it's not necessary from a rules perspective, since there's no advantage to be had from the knowledge of the cards in the deck.
Yeah I think some people simply overemphasize the "knowing" part, feeling that it removes some of the anticipation because they know it's a base/expansion creature. With the new cards though we can mix up the swarm deck that some of the base game creatures also have expansion edition cards.
what do you mean, like a blender model?
Missed it, literally, by the second. Iwas told 35 minutes
O.O
Yes, a 3d full blender model, available for Tabletop Sim, or 3d printing
I made the offer, got upset that nobody replied, and was told leave it up for 35 minutes...
dang it
anyway, i sent you a DM with a screenshot, i can send you more if you want
Pulling two creature pile up cards, one after the other
You've hit the nest
they stack?
If you have the replacement deck I guess you can combine and make them stackable
There is a mission with a mission specific event which is basically creature pileup but me and my friends didn't make them stack. I forget if it mentions that in the mission book
I think its mission 14
It says it increases the swarm tracker instead if there is already a pile up
That seems right for the mission
But why not? Maybe I wanna fight the swarm
Yeah that sounds fun
Idk if im bad at the board game but the board game seems pretty hard as it is
still haven't beat mission 14
main mission book
I find the game a bit easier with less dwarves
You get to move more often so you're not left in bad positions
You can have a bunch of grunts follow you and not able to attack you for most of the time
hey chat why is shipping for deep rock stuff like 50% of the orginal price?
Because fuel aint cheap
i wanted to get the tyrant weed for like 30$...but now i have to spend 62$
I mean are you kidding? Almost $2aud/L these days??
does it look like im made out of money?
When you think about it, yes
Your kidneys will sell nicely
jks don't sell your kidneys
even in real life this plant that i fucking hate is taking my worldly possessions
Try looking at gamenerdz im pretty sure they got shipping sorted out and if you spend 75$ you get free shipping.
it took me months to get my stuff shipped though
but i think they got their stock
the games and expansions are also cheaper there
okay thanks!
Anyone know where to get cheap shock collars in aus?
damn.
I think it might elevate the gameplay a little
which one is that?
oh biome
I bought all the drg bg stuff they had in feburary and just received them last month
that was preorder
you know, if shipping isnt too much for mood publishing, i can get it off their
but it has to be like...19$ or less...
https://www.gamenerdz.com/deep-rock-galactic-the-board-game-2nd-edition-biome-expansion the brand new condition biome expansion is in stock
the one you wer looking at was "ding and dent"
Which im assuming is slightly damaged
OMG THANK YOU.
SHIPPING 6$ IN THIS ECONOMY!?
WHAT A DEAL!
it will arrive.
in 6 days.
your mileage may vary with gamenerdz, be aware.
some people have reported issues with them.
It should be safer now that is out of preorder
But I had to wait months for mine in preorder
It shipped as soon as it got out of preorder
hey so! where can i buy more of those health cubes that board game has?
is it part of the tokens bundle in the mood publishing store?
No, they're not tokens. You can look for 8mm acrylic cubes on Amazon or something I'm sure, or check your local game stores.
alright! thanks!
hold on, does the biome expansion give you any of those health cubes?
No
Why do you need extras?
well, since im playing the game with others, i might lose some later on, better to be prepared incase i do
I ended up losing a cube randomly and ended up buying a pack of 50 cubes on amazon. They were a little bit larger than the cubes that the game comes with but they ended up being a perfect fit in the dwarf player boards
i see
I think the base game has 5 extra so you should be fine
space rig also has an additional 5 that are meant for the Escort Duty missions
My friends and I use one cube and one ammo token of each type for each player when we play and we just move them to the appropriate levels. It's less flashy than the intended way, but it's way more tidy and helps with not losing them
I have some 12mm green D6's that I started using to track creature health instead of the provided green cubes. It's a lot more convenient for tracking the health of the bigger creature imo.
Hey,
Does anyone knows if there is a pledge manager in preview ?
I would love to get the expansions
there will be a pledge manager, but if it will be accessible without even a 1€ contribution to the kickstarter campaign is currently unkown., i don't know
Oh s****
I hope it is. I have the base board game and would love all the xpac
You'll have to wait for late pledge to open up
I think you get one for the dreadnought and for space rig you get 5 for the drilldozer
drilldozer gives you 5 yeah
Are we sure there is gonna be one ?
Yes
Does anyone think there's a possibility of the deep scan mission type being added to the board game
I'm just wondering since as of now that's the only mission type exclusive to the video game
I do see how it may not be feasible with the whole drillevator and geode sequence
i could see them adding it in a future expansion by having the drillevator/morkite geode being a seperate, smaller game board and using the same special event deck mechanic that they do for escort duty for instance
or could have that second board have a track like the swarm threat track but its for drillevator progress instead
What color should I paint the grenades?
If you're going for the default board game art look I think they're gunmetal grey with a strap in the middle
But you can even have fun with some more vibrant colors to give the mini a little more "pop"
just anything that doesn't look too out of place. I'd like it close to OG as you can see, but idk if like black, grey or what
Even purple can pose as plasma burster grenades or something
Or a glowy green if you want them to be like fat boy mini nukes
Looking at the cover art they're grey. But broken up with an orangy-brown strap, more vibrant than the leather on his uniform
Going by the character board as well
could base it off of a weapon skin that you like
Thanks for the options.
from the video game
yeah, maybe i should look at some, because idk what to do for the gun either, but I kinda want a "stock" look for these
here is the default look too, its got a few different colors
a dark green, a kinda bone/tan color, and a dark and light grey
hmm, thanks. I might keep the darker "lame" look, but go for something black or grey because I don't want to mix green with my engineer. I want to kind of keep them color coordinated for playing. I plan to do the turret red too even though I think that's green in the game
https://deeprockgalactic.wiki.gg/wiki/Weapon_Cosmetics#Engineer_Weapon_Skin_Gallery this page on the wiki also has images of every weapon skin/framework for all weapons so you can look at this too
this google search image is kinda nice
I did my turret red as well to match Engi's color
the mk2 looks a little different but is red
and if you wanted to do red colors to match engi himself, you could go with the color scheme of the "Deep Sea Defender" or "Salt Crystal" skins
actually, i think i might do the gun like how i just posted. I think i have a metallic bronze that might give me the pipes look, and i can do some kind of grey/silver for the gun itself. Grenades I will probably still keep kinda plain
oh, yeah, that's an option. I might do that, thanks for the tip
np
You could even have varying colors for your grenades, indicating as HE and AP rounds
thanks, trying to keep the differing colors to a minimum though to really emphasize the RED player
but i guess i could just paint the ridge of the base RED too for that
Thanks y'all. I think I have some ideas that should help!
keen to see the end result 
I was thinking about that too, maybe an altitude bar that goes down, and along the track you get different events
I think a corestone mission could also be done and simpler to pull off
Objective: find and destroy the corestone
Use pickaxe or any tool that can dig to start the fight. 15 health and can only be damaged once per turn like the dreadnaught. At the end of each turn while the corestone is active, instead of drawing event cards, you draw unique swarm cards that spawn corespawn enemies from special tunnel exits/ a certain distance from the corestone
Reckon you could rather have phases like in the video game, to set it apart, and require pickaxe hits inbetween the different health phases. And no limitation of damage per turn, but more health than 5 per phase.
One attack per turn is a fair enough mechanic to extend the fight but it'd be nice to have something else to set it apart.
That is true, but I think that doing it in phases would allow a gunner with a minigun to just dump all his ammo to clear a phase
Or even 2 phases if he's in melee range to break it again
Make it resistant to bullets. Easy fix.
weapon upgrades
Hell, make it immune to bullet damage.
I've had a game where the gunner had the piercing and explosives upgrades on the minigun. I know what the bugs fear now
Can make it require more than a single pickaxe hit, even three, for that matter. That way it'll be very unlikely (but possible due to good rolling and R&S card for example) that a gunner can do more than one phase.
Could work
Yep but there are plenty of weapons that you can pimp out with double dice that'll end up doing massive damage. It's unlikely though, especially if you don't put in heaps of hidden caves.
Oh no it was the last stage of a deep dive
You can't really balance missions for the last stage of a deep dive. Even a dreadnought can be taken down in 2 turns at that point.
I guess
I've done enough playing/testing to know that weapon upgrades can immensely change a fight, but you also can't balance for the top end of that, because then Dwarves without upgrades with struggle heavily.
Then making the corestone immune to bullet would be a bad idea no?
That would make a good amount of secondary weapons useless
No, it would just specifically limit the minigun. And secondary/primary balance is always there so that you pick different damage types. Your secondary will be perfectly useful the rest of the mission.
Making the corestone take 3 pickaxe hits between phases would extend the fight plenty, and then if minigunner can't take out a whole phase on their own by default then that's a good start. Or hell could make it have 10 health per phase and let the minigunner go nuts, spending their 5 ammo to on average take out a phase.
When i finally have free time I'll think of some ideas
Idk how I feel about my color choice for the gun but here he is
It's a different shade of red so differentiate the shirt and gun being different materials
The turret will be the same colorway as the gun
I think it looks sick
Thanks. First time painter
If you're unsure about the gun color, maybe making the metallic layers of the gun darker would help break it up from the rest of the uniform
Either with a dark metallic or even a wash maybe
This is more of what it looks like in person. A bit darker. Not as vibrant as previous pic
That's a good idea. Im kinda just using whatever the army painter mega set has, but I might order some more in the future before I seal them up with spray
Citadel Nuln Oil can help make the layer shaded and a little darker
But if you want the "oldskool nuln oil" before they changed their formula, I recommend Oblivion Black Wash by Two Thin Coats
A little more expensive, but it's much darker and near identical to the old nuln oil finish
As a really new painter, I wouldn't know the difference 😅
That's fair. Experiment a little and choose what you think is best. TTC is a more expensive brand, so you might think that a cheaper option will work better for you
So far it's looking good 👍
very nice, love that shade of red
Hold on, do you paint every figure by yourself?
I will be. This is my second one. Well, I tried like a year ago and was upset with the outcome, but since then I learned some things to try. This and the web spitters are basically my first 2 paint jobs I've done.
I plan to paint the whole set.
That looks… incredible…
That actually means a lot since I've seen a lot before trying this, and have commented the same thing on some reddit posts I've seen for this game.
I'm happy to say I'm satisfied so far with the finished paintjob and hope the rest that I do come close.
Thank you
I was never an artist before by any means. So if that's any encouraging for other new painters to try it, go for it!
The gun's red is slaughter red army painter speedpaint and the clothing red is poppy red army painter speedpaint
A turret to match the gun:
Hi chat
Got a quick thing i'd like some opinions on; Bosco's Rocket Launcher attack in the rulebook states "activating the rocket launcher uses up both of BOSCO's actions", which is a contrast to the wording of the secondary fire of the M1000 and Thunderhead, which REQUIRES 2 actions to use. My question is, with the wording of the rocket launcher, do you think that it needs both actions to use it like the mentioned weapons, or do you think it simply ends Bosco's turn even if it has not done anything else?
Uses 2 actions. Can't use both actions if you've already done something, and doing anything once you've already done an action would end the turn.
thats what I figured. reread the part about bosco recently because i've been playing solo more and needed a reminder on bosco's actions and I wasn't entirely sure which way it goes with the wording
Probably an old question but going through my collection amd couldnt remember...these cards are misprinted right? As in it dosnt have their special rules on them?
Nope
So where were the missing rules meant to be found?
Yeh got those so I was never missing anything from my GFA expansiom then?
1st edition came with that sheet, but it was for whatever reason (some sort of mistake) left out from 2nd ed when the creature data cards were introduced (instead of everyone getting both). For now they've uploaded it to BGG and I'm not sure if it'll ever be fixed.
If you got 2nd ed GfA then yeah it was just the creature cards, event/swarm cards, and goo tokens + miniatures.
Ahh right got you that makes more sense now as my copy of core game is 2nd edition with the other enemy cards 👍 thanks
The creature cards were only intended as quick reference so many of them don't have full rules, or even abbreviated rules, as those are in the rulebooks.
i am considering printing a small sticker with the creature sheet text on them that fits those cards
chat i won. i won against the dreadnought in a solo+bosco mission.
the fight was like an anime fight, bosco died (from reviving me) and i was 1 hit away from death, until i positioned myself correctly, and as the engineer, i had the shard diffractor with a flame dice upgrade, and the dreadnouhgt had 5 HP left, then i said "throughout the caves of hoxxis...i alone am the engineer...internal combustion." and i rolled a 6 on my damage result, winning aginst it
that felt great
i started that fight with full health and almost full ammo too
i had to resupply during the middle of it
(which i dont know if this is how im meant to do it, but i use 1 action resupplying every time)
im telling you, today my engineer has suffered through a total war, losing bosco and almost dying multiple times during that fight
Congrats on that win!
Ggs!
hey would anyone wanna play the board game with me?
i mean in like a VC with my phone as a camera (as i just wanna play it irl instead of on tabletop sim)
No late pledge for the new expansions :/
But that means we're seeing the physical delivery of the game literally over half a year sooner. Not complaining!
Yup! Q1 2026. Normally we'd be waiting a full year (or longer), but that's not the case this time around.
can anyone remember the shipping of previous game and expansions ?
in my pledge manager it estimates the shipping more expensive then the actual tier 4 deluxe expansion set (im in canada)
that can't be right ?
It's not right no, the campaign main page has the shipping estimates. Kickstarter's own estimates are wildly inaccurate.
do you know where ? i can't find this info
sent you the image
Where's the shipping survey they mentioned?
Afaik it is part of the pledgemanager they will unlock next week
It will then give you the exact shipping and vat you will be charged. The vat part only works if in the vat friendly regions. Otherwise customs will probably take care of that after shipping.
Playing the game and struggling to find the Special event card symbol in order to see how many I need in event deck...can anyone help?
Sounds like you're using a pre-release rulebook.
That was removed before version 1 (1st edition) was released
Makes sense I was cross referencing the pdf rulebook so it must be out of date thanks 👍
Depends which PDF you referenced, 1st edition was uploaded to Board Game Geek when the game was released, and then 2nd edition was uploaded as well. So yes, if you're using the pre-release PDF that was uploaded to the original kickstarter, over 3 years ago, then yes it's out of date since they can't update it.
Would make sense for you to go grab the newest edition, or same edition as the physical rulebook you have.
Finally got to painting again, decided to get my Goo From Above done.
The extra shell on the Goo Bomber was a curious piece - doesn't exist in the video game - so I gave it a little carapace design for funzies.
They look really good, you did a great job at preserving the details
Finally open-sourced my DRG Dice project:
https://github.com/UnforeseenOcean/DRG-Dice/tree/main
All you need is one of those display shields, and adjust the parameter accordingly.
Ones with icons at the bottom are most likely using the older driver (use the version for that display in Prefab folder.)
If you don't see purple hue in black screen, it is using ILI9341 panel, and you can use MCUFriend version.
Important note: For you to use ESP32 Arduino board that is shaped exactly like an Arduino Uno, you need to patch two to three wires to one another.
Supported boards: Arduino Uno, Arduino Leonardo, ESP32ino (Lolin D1 R32)
What is the putpose of this ?
It is for the on-the-go gaming initially, but it can be used to add more dice if desired
I mostly made it as a demo
I've been thinking about getting this game but I was wondering is it possible to get all the components for the expansions seperately and then just 3d print the minis?
No that's not possible. You can get partway with acrylic tokens and STL files but you wouldn't have the cards and cave tiles, or the spacerig assignment board, etc.
🙁
It'd be nice if it was an option. I'm buying the standard edition and the stl files to save some money so I kinda wish I could do the same for the expansions
@royal nacelle how did you make your custom models? Did you extract them from the video game?
Yup. There's a few custom parts I've made myself here and there, and used some other models as well (like the Goblins), but mostly DRG files
How do you extract/where do you find them?
I want to make a corestone and (if they exists) curst models and rift to use for ideas of the corestone mission
You need a model viewer/extractor, there's a guide on Steam as I recall
On the drg forums?
no in the guides section
The one by true winger?
Bulk detonator was a surprisingly fun paint!
so I got the STLs off of the kickstarter page. Is this going to actually be delivered to me?
I feel like I might be a little late
the email with the link was sent out quite a bit back... email mood support to get a new link
I recently contacted support to get new links to the STLs, and they responded within 24 hours. Just hit them up and they'll hook you up.
Gamegenic makes a pretty decent organizer to fit all the base game tokens & such
Is there stls for that?
hey, can i buy any of those miniatures online? specifically the turret one?
i dont have a 3D printer so i cant print them out
the reason why i want another turret is because i have this cool idea for extended play character upgrades, where the engineer can choose to be able to place down another turret, or upgrade his current one
If you have the stl I can print you one for a few bucks plus shipping
im guessing around 10$ total (if you live in the US)
I haven't looked, but if you dunno how to CAD then this is a great exercise as a beginner to learn how to use CAD software. Each box is like a 1 - 2 minute job in Fusion.
That’s a cool idea
You might be lucky to find somewhere/someone who can print for you
I know of at least one store near me where I can print off of a usb with the stl files
I think they even offer prep like sanding and base coat
Yeah it won’t take long to model I’m just lazy
about that, where can i buy the stl files at? i tried looking online, but i couldnt find the official ones to buy, are those kickstarter exclusives?
I’m pretty sure this is it
Could it be that it will be these files ? Or is probably justthe plastic box to hold the cans like in the promotional video ?
I didnt see any other announcment on it
wut?
I was wondering if the 3D files included in the Molly plushie from the kickstarter could be including some for minis, since they didnt give any more infos on it
And thought that maybe someone here could know :/
lizarddoggo has nothing to do with the board game.
Good to know, thanks!
Satisfactory board game incomming /s
When 3d printing is it common for some of the smaller limb pieces of the bugs to not come out right? I've had a couple now missing a piece of their leg
Can depend a lot on your printer, its settings, and if you're resin printing then stuff like temperature and resin used. Print failures are common enough, it'll be something you have to troubleshoot and doublecheck supports, adding extra if needed.
okay it just weirds me out because it's like, consistently 1 leg every time
I can't recall any of mine failing
maybe there's something at the bottom of my vat
If you are using a FDM printer consider using a smaller nozzle
Nvm
resin printer yeah
Is the pledge manager open?
Here to ask same as ive recieved no email or anything yet (UK based)
The waiting game 😅 I'm sooo close to losing that
Few more hours.. few more.
i might have to put the refresh key on F4 to not destroy my F5 key.
Wait will I receive an email if I used the apple private relay email when making my kickstarter account
I think it only forwards email directly from kickstarter
Might not then since it's not coming from Kickstarter, but Backerkit.
I recall there were issues previously with Apple account signups
It has shown to have arrived as it would from a backerkit domain
Not sure if there has been any other email kongfu involved
But usually there is a point where they say, everyone should have gotten it, reach out if you didn't. So far they tell us to wait, so we are Gucci until then and just have to wait
Update #12 in the previous campaign has someone asking about their survey, and Sharon responds that it was an issue with them using apple ID to log into Kickstarter so Backerkit doesn't have a valid email address to send the survey.
Hope it isn’t too big of an issue
I’m sorry if I missed the announcement, but is the Pledge Manager up and available?
emails are getting send out. some received the mail, the rest is still waiting. Mood said to give it a bit more time (another 19h was from their last comment post on the last update)
Thank you!
*Few more hours ( 24)
glad they are aware of the problem 🙂
Ramming speed!
Egg retrieving missions, I'm trying to find info on it in the multiple books, so far the only thing I find says : the grunts are very protective of them.
So when you collect an egg grunts appears or what?
Ok got it nvm. 2 dices per tunnel exit. 1 grunt per !
i think me and my friend might volunteer for the stand in philly
i go to the convention every year and i know all of the rules to the game by heart
Love the colours on this one
Managed to get in really fast, lol
Got mine tackled just a minute ago as well. 
Can anyone explain to me why vat+ vat shipping is 42 euros for the uk
Depends what you ordered.
vat is taxes. So taxes + shipping
taxes are always excluded from the kickstarter campaigns i did. Quite annoying that kickstarter has this externally
but mood shipping graphic at least mentioned it as clearly as possible (even though you got to understand there are taxes on top to get it)
Cost of your order, add shipping cost, then multiply by whatever tax rate you have.. 20% is quite normal.
yeah
So €42 is bang on the money for a collector's bundle I'm guessing with shipping added.
Shipping paid
Didn’t get an email 😔
53 euros for me in the Netherlands
187 to Poland 💀
O.o I guess they will send it in golden helicopter directly to your house
Can someone explain how is this calculated? It seems so random
Shipping should be 83 but total is 112. Why
There's VAT on shipping, and VAT on your product. So you need to pay 28.5+77.05+6.56
Your VAT is 23%, so you can calculate it all by checking your product plus shipping cost, and then multiplying by 0.23, to get only the VAT (which is VAT + VAT for shipping). Then add your shipping cost.
Or to make it more clear, (185 + 150)x0.23 = 77.05. And 28.5x0.23 = 6.56.
And 28.5+77.05+6.56 = 112.11
So not at all random.
I just painted mine as well! Your contrast is insanely impressive.
My goal was to unify the look across all plant parts, and I took some inspiration from the board game art. I'm unsure if I should gloss or matte finish.
questions about the upcoming expansion:
- it says the pledge manager is open from now to Sept. 15th, but isnt given to anyone until payments are fully processed. Pledge Over Time will complete on October 1st. do i just not get the option to give details on october or no?
- if no, how do i adjust my pledge to just pay full now/before the end of of the pledge manager.
- Straight from the update: "People who do Pledge Over Time will have access to Pledge Manager starting October 1. You will have at least two weeks to complete it and add products."
So TL;DR - You'll have to wait until October 1st, then you can use the pledge manager.
- There's no "pay in full" function.
oh okay, was stressed for a second there :P
I'm thinking of getting the acrylic pieces and mixed mission book
As an owner of both, I am very pleased with both.
I like all the missions MOOD created, and the acrylic tokens are wonderfully tactile and far more durable. That said, they are slightly darker than their cardboard counterparts. I personally think it goes even better with the stylization but it is subjective.
Thanks for the recommendation! :)
I found that I got a couple spare token bits from both releases. Unsure if it's intentional or if it was a mistake
Honestly can't tell you if I prefer the acrylic or cardboard more. They both have a unique feel to them that I like
Was intentional, as everyone seemingly got the same spares.
are they ever going to release stuff like the corrupted robot or these cards for people who didn't back the kickstarter? it feels a little icky to me to lock gameplay behind something like that
They haven't in the past released KS exclusives afterwards, so who knows. "Ever" is a long time, but at least for now they're exclusives.
There were others??
the coins, metal mug, dwarf statue, even though they're not gameplay elements many have asked to be able to get them after the previous campaigns, and MOOD have said no.
There is a card from SPIEL ESSEN that's exclusive as well, and a mission.
doo-dads im okay with being exclusive but idk
this is gonna sound entitled but i feel like im missing out on parts of the game cause i didn't know about this until after the kickstarter ended
You simply have to want them more than someone else, and offer them something to get theirs. I helped someone track down the 1st coin, 3 years after its release, so not like it's impossible.
If anything, now is a good time to start asking around, I've seen some mentioning that they don't care for the exclusives and only wanted certain other things.
maybe the barrel flicking thing sure but actual gameplay stuff?
Some have sold their entire collections before, exclusives and all, so yeah I wouldn't be surprised
For some reason I thought that mission was made public somewhere. I have not seen the card nor the mission, though.
I am, however, one of the few collector backers who has literally everything else.
the card is a beer card for the space rig expansion. IIRC its effect is that any time a dwarf kills a grunt with melee, all grunts adjacent to that dwarf suffer the fear effect
It was sent out as a pdf during the previous campaign, from what I recall.
https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-space-rig-and-biome-expansions/posts/3929152
Made public here, in update #5
"Automatically added to every expansion pledge." 
I'd have to dig through my emails, but it wasn't a physical addition at least. Just don't recall how it was sent, if there was a download page or email attachment.
It will likely be a later distribution thing. Perhaps when we get the new STL files, for example.
Oh it might have been an email or so. I thought that was all, but yeah there's must have been more to it
Yeeted
I didn't back it 😔
It's just a mission, they're a dime a dozen, and you can even just replicate it from the image posted on KS
oh i thought this was referring to all the other stuff
Which part are you having trouble with?
Homebrew missions are a ton of fun, too. The rules they set are good, but it's also fun to bend those rules for either ease or challenge.
I've played a lot of mission combining mission specific events from official missions with a custom map
What ere the cave exits without a number supposed to do?
They spawn creatures (mainly grunts?) whenever a card says "all other exits" or "nearest exit"
or exit closest to a dwarf, and so on.
They're tunnel exits, without a number, treat them as such exactly as cards say.
Cool
those extra exits can be brutal if you land up opening one early
The extra enemies really add up
Mission 14 complete last night! Got VERY spicy at the end.
Why is there no bundle for cheaper plastic tokens in the backerkit survey of the KS, but the late preorder page has a cheaper bundle? I'm paying more for being a backer.
25 euros vs. 32 euros
You're paying more, but you're also getting it sooner.
Late pre-orders only get fulfilled after all backers have been processed
i'm kinda sad i can't even look at the pledge manager stuff yet without having done all 3 payment installments
i'm in the same boat right now
it is just being impatient without any reason 😄 Still a hard life we have to endure
Different production run now, plus the price was for last campaign. Prices of stuff go up over time. If anything they shouldve closed the old backerkit store, since Im not sure they can adjust anything there.
They're producing hundreds of sets instead of thousands so costs will be different, plus a couple percent inflation etc.
is it even still possible to do late orders there?
I've no idea, either they're tied to the same warehouse as MOOD has for their webstore, or they're a separate warehouse that still have stock. Considering how long it's been I don't think so though, other than the STL files I think.
Does anybody know if there’s reference art for how the Biome Expansion crystals should look?
Only the ingame images;
Is that really what these crystals are supposed to be? The models pretty different but I guess the biome matches
What else would they be?
Both their name and function matches what are effectively the only crystals in Azure Weald, at least as far as my memory serves me.
In their defense, making a plain rock pillar wouldn't be the most interesting thing in a board game with a ton of eye catching pieces
Considering the models come uncolored, the most detail they could do is lines going across the rock to imitate the glowing cracks
Fair enough, that makes sense
I thought those were the chrystaline caverns crystals
electrocrystals and crystalline caverns lighting crystals are coming in Horrors of Hoxxes
Oh yeah that’s what had me confused. Thanks!
ah
Unrelated, the dense biozone ground tiles in the board game don’t really look at all like the biome in-game
I can see the inspiration but I wish it were a bit closer
Last time someone said that it turned out they were thinking about Fungus Bogs. You sure you got the right biome in mind?
Certainly looks something like Dense Biozone.
Like I said. I can see the inspiration but it’s not exactly a direct recreation.
Very little in the board game is a direct recreation.
We can have different opinions on this, that’s okay. I don’t intend for this to become an argument. This is much further removed than, say, sandblasted corridors or than fungus bogs from their video game counterparts
Visually the dense biozone tiles read, to me, as if they’re either glowing or lit by a very bright light overhead. It’s an odd look for a cave and more abstract in presentation than many of the other biomes.
Obviously I wouldn’t advocate for the board game to have overly moody lighting, my observation is more that the colors just seem unnaturally bright.
If you look at the first campaign's images the base game cave tiles are a lot brighter too, as best I can tell they're 3d renders and not actual images of the physical product. So you may well be exaggerating the colour differences.
Maybe so but I’m not exaggerating anything, just describing the images MOOD themselves uploaded lol
The image we can see doesn’t have a hint of green hue to it, which I only care about because I (subjectively, it’s worth noting) like the greens of the actual Dense Biozone. Bright cyan or dull cyan, it’s still cyan in the pictures and I don’t think that’s changing in the final prints, unfortunately.
The board game looks brighter than the video game. I kinda see the cyans matching where the flares are placed. After all, shadows and darkness play a big part in the video game
I have a silly question. What is the best way for me to go about protecting the player boards? I was playing a game with my brother when I dropped some condensation on my engi player board.
I hoped that I got to it, but the top layer flaked away when I wiped up the drop exposing the cardboard below.
It’s haven’t done this for the DRG components yet so I can’t vouch for the results, but a couple coats of varnish would probably be your best bet
True, yeah I agree with both points. My personal preference would just be to have more of the green we see in the actual game
I also saw some people recommend using Modge Podge Dimensional Magic for board game tokens. Could work pretty nicely if you're like me and don't yet have the acrylics
Either way let us know what you end up using! I'm curious to see what works best on the player boards
welp, 1st swarm triggered and I get this big guy,
wish me luck.
and I have the lethal enemies activated 
For deep pit spaces, can I throw a grenade in them and still trigger the effect? Or is it lost?
The grenade will still work in pits
I would rather go the route of "no drinks or food at the table" and washing of hands prior to play, rather than trying to varnish the parts. If you do intend to go down a varnishing route make sure you test it out first, hopefully you have kept the edges of the punch out boards for example, those would be good to test on to see the finish and if there's any warping or whatnot.
My Korlok hidden cave tile is scratched on the back and it is now obvious knowing if it was pulled. Is there any good way to remove or hide the scratch so it isn’t obvious which hidden cave is korlok
You could use a regular, standard hidden cave segment as a "place holder" and when you reveal the cave, you pull the tile, put it in a bag with the rest of the tiles, mix them up, and pull one at random
or cut out a piece of paper the size of the tile, do the same with all the other secret tiles, and "re-back" all of them so they're uniform again...
you could combine the two ideas and cut out a paper template of the secret tile, label it for reveal (similar to the screenshot above) and then when you reveal it, pull a random secret tile from a bag to place it on the gameboard.
imo, option 3 seems like the more "elegant" or "less intrusive" method
i think the most amount of secret tiles i've seen in missions is like 2 or 3, so it would be relatively low cost to make 2 or 3 paper templates for that purpose
Thanks, that paper template thing sounds smart I will probably do that
Could also just draw hidden cave tiles as per normal, rolls a D10 when you reveal a cave, on a 0 you reroll, on a 9 you replace it with the Korlok tile.
Or whichever number you'd prefer. 1, 5, your least or favourite number.
Either way trying to "fix" scratches on the backs of cardboard peices like that is never going to end up not noticeable compared to the others.
That is all reasonable. It was certainly an accident because my brother and I were keeping the drinks well clear.
Would there be a paint I could use to patch/cover the exposed cardboard without causing further damage?
I'd have to run some tests myself, to answer that, and I'm limited to what I have on hand anyway. I can try with acrylics and modge podge, or acrylic varnish, and let you know. But I mean you're looking at a costly fix for a tiny issue, probably just as fine with thinned down PVA glue brushed on sparingly.
Unless you have a buncha paints and varnishes
I'll get back to you in a bit
Thank you!
Right, bit of testing done, methodology and results as follows;
Scratched up the surface, and applied the different coatings to both the scratched top and the side of the cardboard.
Bottom row is just the coating applied, the middle is acrylic paint and then the coating, top is coating, paint, coating.
The rightmost column is a different varnish I thought to try (leftmost is gloss varnish).
I also did some larger bits just testing PVA glue on its own, mixed with water, and mixed with .. airbrush medium xD which turned out to be the single best result I think (seen on the right in these next images)
Can barerly tell the coating is there with the airbrush medium.
Did some scratch testing on the surfaces, and PVA isn't the greatest, so I'd suggest an actual varnish (or modge podge which has varnish/sealant in it)
in a pinch though I'm sure PVA would work. My conclusion is to apply the coating first, then paint, as I thought I saw some minor bulging on the areas where I applied paint first.
and then the coating again. So first seal the area, then paint, and seal again (or only seal, if you don't care for the painting)
Thanks for the really fast reply! Modge Podge looks to have have the best results, from my point of view.
Your process of seal-paint-seal makes the most sense.
It is really a tiny issue, but I want to protect it so that it doesn’t become a bigger issue. I do kinda like this game. 😊
Modge podge has a slightly rougher feel surface finish when brushing a finger over it, the gloss and matte varnish feel better.
In short, unless you want to spend extra money on it, use what you have. Even PVA beats a blank.
nice testing ^^
Finally a reason for keeping the board 'scraps' for 3 years xD
before you posted your results, i was wondering how many spare card board player boards you had laying around 😛
I was going to joke about having 4 full sets; 1 for play, 1 for testing, 1 backup, and 1 mint in box.. but realised it might sound too true.
and one sealed collectors edition for selling in 20 years 😛
they told me to diversify my portfolio 👉 👈
Is there any way to prevent the map tiles from taking damage
I take as best care of them as I can but I just wanted to know if there were any other precautions I could take
Wear actual silk gloves while handling them, in a climate controlled room, and pack them away with fresh desiccant after play. Can also attach soft pads to the bottom of all miniatures.
Actually I ended up using an alcohol marker to cover up the scratch and I cant tell the difference anymore
Unless if I look really close
Haven’t posted in a while, hadn’t had much painting time but just finished up these guys, pretty happy with em
Nice Brood and 𝐓𝐡𝐞 𝐌𝐚𝐝𝐧𝐞𝐬𝐬
I feel like im playing wrong but cant find anything on the rulebook
3 main issues
1 - How does revealing caves work?
As soon as i destroy the wall near it does it just flips? Also saw one with a "pile of rubble" kind of tile, adjacento to a grunt and slasher silhouette, imagined i had to put the creatures on the silhouettes but what about the rubble?
2-Is the drop pod supposed to leave and then come back?
The "ending the game" section say something about flipping back the cave whe drop pod comes back, but cant see anything about it leaving nor flipping caves
3 - Is something supposed to happen when objectives are completed?
Just had the most casual walk back to the drop pod when got all morkite, as there were very few creatures and wasnt really far away, just 2 turns of moving got me to safety
Am I missing something?
Thank you for the responses!