#modio-feed

1 messages · Page 20 of 1

visual birchBOT
#

A new mod is available. :tada:

Some changes here, some changes there and a little tweak indeed, for the peeps in need

Info

Version: 1.8.0
Size: 85.7 KB

Tags

1.36, Approved, Gameplay, QoL, RequiredByAll

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes the procedural level layouts (DNA) of Dreadnought Elimination missions to be more linear instead of players always spawning in a central room with 3 rooms around the starting room.

Info

Version: 1.00
Size: 3.5 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

engineer smg now makes papyrus sounds when shooting/reloading. mod only affects client

Info

Version: 1.0.0
Size: 59.4 KB

Tags

1.36, Audio, Auto-Verified

#

A new mod is available. :tada:

Changes the Procedural Level Setup (PLS) of Egg Hunt missions to be more linear, like Mining Expeditions.

Info

Version: 1.00
Size: 3.6 KB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

#

A new mod is available. :tada:

changes the firing/reloading/other sounds of the subata pistol. mod only affects client

Info

Version: 1.0.0
Size: 51.0 KB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes the Boss music to the Dark Souls OST Great Gray Wolf Sif, that's it really.

Info

Version: 1.0.0
Size: 8.0 MB

Tags

1.36, Audio

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Expands the mouse sensitivity option three times further.

Info

Version: v1
Size: 13.2 KB

Tags

[AimedForVerified], 1.36, Optional, QoL

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Increases the rate of O2 regeneration for Low Oxygen Missions

Info

Version: 1.0.0
Size: 1.2 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Buff Electrocution AoE from 25% to 30%

Info

Version: 1.0.0
Size: 22 B

Tags

[AimedForApproved], 1.36, Gameplay, Tools

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Trust us. Bring a magazine.

Info

Version: 1.0
Size: 424.8 KB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version U36_0.0.21

Changelog

[o]
| -> Fixed "PREVIOUS" button on the warning selection menu leading to a blank page
|
[+]
| -> Added "Industrial Sabotage" to the list of available missions

visual birchBOT
#

A new mod is available. :tada:

Turns hacked Rival Bots blue, for those of us who have a little trouble separating red from green.

Info

Version: im blue dabadee dabadie dabaDEE dabaDIE dabadee d-
Size: 1.4 KB

Tags

1.36, Auto-Verified, Visual

visual birchBOT
visual birchBOT
#

A new version is available. Version im blue 2: electric bluegaloo: dabluedee dabluedie

Changelog

turned the bottom lights blue too so now everything is blue for him
And himself and everybody around
Cause he ain't got nobody to listen to
I'm blue
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
I'm blue
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
I have a blue house
With a blue window
Blue is the colour of all that I wear
Blue are the streets
And all the trees are too
I have a girlfriend and she is so blue
Blue are the people here
That walk around
Blue like my corvette its in and outside
Blue are the words I say
And what I think
Blue are the feelings
That live inside me
I'm blue
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
I'm blue
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces much of the game's soundtrack with tracks from the Metroid Prime series of games.

Info

Version: 1.0.0
Size: 152.3 MB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

10 battle songs for wave, 6 songs for endwave, 3 songs for bosses, arknight's victory song for the end game, lobby song as well as event.

Info

Version: 1.0.0
Size: 99.3 MB

visual birchBOT
#

A new version is available. Version U36_0.0.22

Changelog

[o]
| -> Fixed "Confirm Mission" button not doing anything due to trying to use the wrong resource

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Feel like a smart rifle isn't smart enough?Make it smart with this mod

Info

Version: beta1.0
Size: 15.6 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

A set of Twitch Integration Extensions used in our SipcoGamingGuild streams that I wanted to share.

Info

Version: 1.36.0
Size: 108.3 KB

Tags

[AimedForApproved], 1.36, Optional, Visual

visual birchBOT
#

A new mod is available. :tada:

This mod replaces all Combat, End Waves, Machine Events, Boss and the Mission Completed screen music with selected choices.

Info

Version: 1.0.0
Size: 123.3 MB

Tags

1.36, Audio, Cosmetic

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Fixes the drop pod failing to transport items

Info

Size: 186.7 KB

Tags

1.36, Approved, Optional

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Scales up some missions to be approximately 2x as long, and for 2x the rewards.

Info

Version: 1.00
Size: 41.5 KB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

visual birchBOT
#

A new mod is available. :tada:

Plays an earth-shattering fart with extra reverb - that's it

Info

Version: 1.Brap
Size: 210.4 KB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

Slappity slap slap (replaces the dice in the drop pod with Gunk Seeds)

Info

Version: 22.05.26
Size: 119.6 KB

Tags

1.36, Auto-Verified, Visual

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

A megapack of my spawns for Twitch Integration

Info

Version: 1.0.0
Size: 254.4 KB

Tags

1.36, Approved, Gameplay, Optional, Tools

visual birchBOT
#

A new mod is available. :tada:

The space rig has a new look every time you load into it.

Info

Version: 1
Size: 48.9 KB

Tags

1.36, Verified, Visual

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Several base stat improvements, some tweaks of upgrades and overclocks.

Info

Version: 1.0.0
Size: 33.7 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1.0

Changelog

Added the following tracks:

Yakuza 4 - Recieve and Bite You
Justice - Stress - †
Yakuza - Like A Dragon - Asphodelos

Completely reworked sound cues in splitting all tracks between them up. This should hopefully result in less repetition.

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.0

Changelog

• Added three new Cave Ambience tracks: Ing Hive, Sanctuary Fortress, and Phaaze
• Randomized all Cave Ambience tracks. Should result in improved variety of music during missions
• Added Vs. Rundas to Wave End tracks, removed Escape and Speed Up due to not really fitting the theme of the OG DRG tracks
• Moved a few Wave tracks around and added a couple from Machine Events and Dreadnoughts specifically for Ommoran Heartstone and Pumpjack Endless Waves
• Added music track for Memorial Hall: Artifact Temple
• Lowered volume of Space Rig music tracks

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1.2

Changelog

Added the following track:
ANTONBLAST - Outta My Way! ...It's Happy Hour!

Readjusted volume for a bunch of tracks, mostly the Carpetender Burt ones.

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.0

Changelog

Changed values to be a 50% or less increase/decrease on attributes

#

A new mod is available. :tada:

Minehead Turret damage reduced -75%, but switched to full-auto, increased targeting range, and infinite ammo.

Info

Version: 1.00
Size: 11.2 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional, QoL

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

changes the fat boy overclock to a much more powerful nuke with massively increased damage and blast radius. but a increased ammo penalty and ammo upgrades no longer giving additional ammo

Info

Version: 1.0.2
Size: 375.0 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

#

A new version is available. Version 1.36.4

Changelog
  • Added Twitch Integration Compatibility!
  • Fixed some Text being Extended too far
  • Still need to restart your game after updating the mod! (Darn mod.io bug XD)
visual birchBOT
#

A new mod is available. :tada:

"This pack rides a very weird fine line between unironically good, genuinely fucking annoying, and hilarious" -me, I said that

Info

Version: 1.0
Size: 196.5 MB

Tags

1.36, Audio, Auto-Verified, Optional

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.0.0

Changelog

CHARACTER:

RunningSpeed from 435 to 650
CarryingMovementSpeedPenalty from 0.85 to 0.43
CarryingMaxFallVelocity from 1000 to 500
MaxHealth from 110 to 165
MaxArmor from 25 to 37
HealthPerCrystalVolume from 20 to 30
DelayAfterDamage from 10 to 5
JumpZVelocity from 500 to 650
MaxWalkSpeed from 300 to 350
AirControl from 0.35 to 0.52
UseDuration from 0.75 to 1.12

DEPOSIT SPEED:

StartingValue from 1 to 1.5

RESUPPLY SPEED:

StartingValue from 1 to 1.5

REVIVE SPEED:

StartingValue from 1 to 1.5

ZIPLINE SPEED:

StartingValue from 1 to 1.5

MAX HEALTH:

StartingValue from 1 to 1.5

No Fall Damage

MaxClimbHeight from 75 to 85

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Genshin Icon

Info

Version: 1.0.0
Size: 19.0 MB

Tags

1.36, Auto-Verified, Cosmetic, Visual

visual birchBOT
#

A new mod is available. :tada:

Think the Stubby SMG is too small? Then the Yinlung .55 HMG is just for you!

Info

Version: 1.0.0
Size: 22.9 MB

Tags

1.36, Animation, Approved, Audio, Gameplay, Optional, Visual

visual birchBOT
#

A new mod is available. :tada:

Converts Gold Veins into Nitra Veins during missions.

Info

Version: 1.00
Size: 2.4 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional, QoL

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1

Changelog

v1.1

BP_Bosco:
BobSpeed (1 to 1.5)
BobSize (20 to 10)
FireRate (10 to 15)
MinShotsInBurst (5 to 8)
MaxShotsInBurst (12 to 18)
MaxRandomBurstCooldown (1 to 0.5)
MinRandomBurstCooldown (0.4 to 0.2)
MaxAcceleration (900 to 1400)
MaxBrakingDeceleration (900 to 1400)
MaxEngagementRange (900 to 2500)

AIC_BoscoController:
CheckGraberInterval (0.5 to 0.1)

visual birchBOT
#

A new mod is available. :tada:

Slightly improved weapons and utilities for use with increased difficulty mods.

Info

Version: 36.1.1
Size: 135.2 KB

Tags

[AimedForApproved], 1.36, Gameplay, QoL, RequiredByAll

visual birchBOT
#

A new version is available. Version 22.05.27

Changelog

Changes enor pearl and Spitballer's weakpoint back to a barrel (fixed the issue where you could not shoot the crit spot).
Changes praetorian's weakspot to a big barrel (although they now glow excessently).
Changes the Driller's drills to barrels.
Fixed the weird pulsating glitch on eggs, cubes, and gunk seeds by removing the pulsating all together.
Debris, minerals, chunks, and crystals have been changed back to their vanilla meshes to hopefully resolve some desync issues. I miss them as much as you do, but I'd rather the game work how its supposed to.

I have not yet extensively tested these changes. I did not run into any desync issues in the limited testing I did, please let me know if the issue persists (I'm sorry for any missions that are affected!).

The mod is now marked as updated for season 02, but if there are any major issues again, I will mark it as not compatible (but obviously will still work just fine)

#

A new version is available. Version 36.1.2

Changelog

Better Smart Rifle

  • Max ammo increased from 180 to 252. (WPN_LockOnRifle\13\MaxAmmo)
  • Reload time reduced from 3s to 2.5s.(WPN_LockOnRifle\13\ReloadDuration)
  • Time between locked shots decreased by about 17% (0.06 to 0.05) (WPN_LockOnRifle\13\TimeBetweenLockedShots)
  • Lock on time decreased by 10% (0.1 to 0.09) 5% (0.095 to 0.09) (WPN_LockOnRifle\13\LockOnTime)

Better Flare Gun

  • Base flare duration increased from 75s to 90s. (PRJ_FlareGun_Projectile01\18\Duration)

Perk Tweaks

  • Friendly: Reduces friendly fire by 90% instead of 50%.
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

New game mode: Horde Mode! Survive with your turrets against waves of enemies while you collect Alien Eggs!

Info

Version: 1.00
Size: 26.4 KB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2

Changelog

v1.2
AIC_BoscoController:
CheckOutOfTheWayInterval (0.3--default 0.5)
SearchForEnemiesInterval (0.3--default 0.5)

BP_Bosco:
FireRate (20--default 10)
MinShotsInBurst (4--default 5)
MaxShotsInBurst (4--default 12)
MaxRandomBurstCooldown (0.2--default 1)
MinRandomBurstCooldown (0.2--default 0.4)

change below to default:
BP_Bosco:
BobSpeed (default 1)
rotation speed (default 5)

AIC_BoscoController:
CheckGraberInterval (default 0.5)

visual birchBOT
#

A new mod is available. :tada:

This mod will double your fun。

Info

Version: beta1.0
Size: 17.6 KB

Tags

[AimedForApproved], 1.36, Gameplay

#

A new mod is available. :tada:

Your "Drunkenness' Level" no longer decreases over time

Info

Version: 1.0.0
Size: 6.5 KB

Tags

[AimedForApproved], 1.36, Gameplay

visual birchBOT
#

A new mod is available. :tada:

"It's your hard work, discipline and self-control that bring you as far as you go. Which means you are in charge of your life now setting up your own rules and boundaries. You are your own Emperor." -Emperor Tarot Card

Info

Version: 1.0.0
Size: 1.9 MB

Tags

1.36, Audio, Auto-Verified, Cosmetic, Optional, Visual

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

VRG

Full VR mod. NEEDS SPECIAL INSTALLATION!

Info

Version: 1.0.1
Size: 2.7 MB

Tags

1.36, Approved, Gameplay, Visual

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

The autocannon is more accurate and has less recoil.

Info

Version: 2
Size: 15.1 KB

Tags

[AimedForApproved], 1.36, Gameplay, QoL, RequiredByAll

visual birchBOT
#

A new mod is available. :tada:

Custom Shader is one of my projects. It add shaders to make DRG look different. ModHub is required to change settings.

Info

Version: 1.0.0
Size: 149.0 KB

Tags

[AimedForVerified], 1.36, Optional, Visual

visual birchBOT
#

A new version is available. Version 1.0.4

Changelog

Balance Tweaks:

Upgrades:
T1 RoF is now armour break.

Overclocks:

Fast Fire:
No more spread penalty

Bone Breakers:
Reduced velocity and bullet drop penalties
Increased armour breaking

3D printer tweaks:
Ammo returned buffed
Ammo increased removed
Rate of Fire increased

visual birchBOT
#

A new mod is available. :tada:

Randomizes the time range between pipeline breakdowns during the pump sequence.

Info

Version: 1.00
Size: 28.9 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional, QoL

visual birchBOT
#

A new version is available. Version 2.0

Changelog

Added HitsNeededToMine (value 1) and PickAxeDigSize (value 155.0) to all materials that do not have the properties innately.

visual birchBOT
visual birchBOT
#

A new version is available. Version 36.2.4

Changelog

-GameElements\PawnStats\PST_DepositSpeed
-Mineral Deposit speed increased from 1 to 2

-WPN_ZipLineGun
Changed zip line base angle to 45 degrees
Increased zip line base ammo from 3 to 4

Better Hurricane
-WPN_MicroMissileLauncher
MaxAmmo from 288 to 360
RateOfFire from 3 to 3.5

-PRJ_MicroMissile
Damage from 16 to 18
RadialDamage from 20 to 22

Better Storage
-game\BP_PlayerState\18\ResourceCap 40->55

**Better Scout
Fall damage reduction armor mod increased from 33% to 50% (ScoutShieldMods\UPG_Armor_Scout_C_FallDamage)
Deepcore GK2 magazine size increased from 25 to 30, damage increased from 15 to 19, ammo increased from 375 to 450. (WPN_AssaultRifle)
M1000 Classic magazine size increased from 8 to 10, damage increased from 55 to 65, ammo increased from 96 to 115. Reload lowered from 2.55s to 2.25s (BoltActionRifle\WPN_M1000)
Zhukov Nuk17 magazine size increased from 50 to 60, damage increased from 12 to 16, ammo increased from 650 to 800. (DualMachinePistols\WPN_DualMPs)
Jury-Rigged Boomstick pelle

visual birchBOT
#

A new version is available.

Changelog
  • Fix importing difficulties with a hazard bonus more than 1.33 failing
  • Migrate resupply cost config to independent manager
visual birchBOT
#

A new mod is available. :tada:

change mule followed change & light range of beacon.

Info

Version: 1.0
Size: 10.9 KB

Tags

[AimedForApproved], 1.36, Gameplay, QoL

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 36.2.5

Changelog

-Increased electrocute chance on stubby upgrade from an additional 30% to 45% (reduce ammo penalty?
-Increased base stubby damage from 9 to 10
-Returned EMP turret cooldown to original value (1.5)

Disabled sentry gun friendly fire (BP_SentryGun_Dedeployable\29\FriendlyFireModifier)

Perk Tweaks
-Beastmaster: Cooldown reduced from 5 minutes to \4 3 minutes.(PERK_BeastMaster\2\CoolDownBetweenUse) Hold down to charm time reduced from 0.75s to 0.1s. (BP_BeastMaster\20\HoldDuration)
-Berzerker: Cooldown reduced from 4 minutes to 3 minutes. (PERK_Berzerker 2\FloatPerkAsset\Effects... RankValues
-It’s a Bug Thing: Range increased from 5m to \40m 25m (rank values)
-Strong Arm: Heavy object throwing bonus increased from 20% to 35%. Flare throwing bonus increased from 50% to 70%. (PERK_FlareThrower)
-Hover Boots: Duration increased from 3.5s to 4s. Cooldown reduced from 75s to //40s 50s (PERK_HoverBoots)
-Second Wind: Sprint speed increased from 12% to 15%. Activation timer reduced from 4s to 1s. (only

visual birchBOT
#

A new version is available. Version 2.0

Changelog

Added HitsNeededToMine (value 1) and PickAxeDigSize (value 205.0) to materials that do not include the properties innately.

visual birchBOT
#

A new version is available. Version 1.0.5

Changelog

Balance Patch 2:

Damage reduced by 5 (30 > 25)
Base Armour Break reduced by 100 (200% > 100%)

Experimental Bone Breakers:
Damage reduced by 5 (+20 > +15)

HE rounds:
Damage penalty reduced (-20 > -10)
AOE Damage reducd (15 > 10)

Shockers:
Proc chance increase (50% > 80%)
Damage penalty reduced (-10 > - 5)

#

A new version is available. Version 2.0.0

Changelog

Remove no fall damage and replaced it with a 50% reduction of the normal standard damage.

visual birchBOT
#

A new version is available. Version 2.0.3

Changelog

Made all Scout weapons to have a 50% better positive improvement and reduced negative attributes by about 50%
50% increase to flares to impact: burn length & number you can carry  
50% increase to pickaxe melee damage as well as the radius damage
50% increase to positive traits and about 50% reduction to negative traits for all characters armor

visual birchBOT
#

A new mod is available. :tada:

Better Platform, zipline, grapple and drills. Fork of Slightly Better Everything mod.

Info

Version: 36.1.1
Size: 52.4 KB

Tags

[AimedForApproved], 1.36, Gameplay, QoL, RequiredByAll

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Football type music mod

Info

Version: 1.0.0
Size: 150.5 MB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

Small mod for personal use. Buffed GK2 and Reverted Update 34 Autocannon nerfs.

Info

Version: 1.0
Size: 22.7 KB

Tags

[AimedForApproved], Gameplay

visual birchBOT
#

A new version is available. Version Week 4

Changelog

Week 4: Carve out my heart!
Now that RemoveMineralScatter is fixed, I've added or buffed a bit of weapons to have a good amount of carve, for mining stuff off ceilings and high walls. This shouldn't be that special for W3V5 enjoyers, but it was ahead of it's time anyway.
Except Scout. I didn't do shit for Scout. He has a grappling gun, he doesn't need help.

+Tweaked the carve for Gunner primaries. Autocannon and Hurricane should be much more responsive now.
+Buffed the mag size and accuracy of Big Bertha OC and Combat Mobility OC for Autocannon
+Buffed the EPC's shot-cost upgrades, swapped out Heat Pipe OC's heat penalties for damage penalties.
+Buffed the Boltshark crossbow's special arrows in various manners. This doesn't help with mining but man that weapon sucks. Had to buff it.

visual birchBOT
#

A new version is available. Version v8

Changelog

Changed the "reset progress on fail" flag to FALSE instead of TRUE for reviving downed players and taking from Resupply Pods. (Doesn't conflict with mods that affect Resupply cost. Not that you need those mods, right?)
So now you can partially "take" from Resupply Pods (you won't get the 50% ammo until the end of the interaction, but you can prime it for 3s so that when you need it, you only have to use 1s to get it) and partially "revive" downed players (same concept, they won't be actually revived until the end, but you can chip away at the revive time if you can't find opportunities for a whole free 4 seconds)

I was on the fence about adding these, but after a few Elite Deep Dives, I figured why the shuck not. Comment if you like it or not.

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This mod makes platforms have a cube shape. See pics for details.

Info

Version: v1
Size: 11.9 KB

Tags

1.36, Approved, Gameplay, Optional

visual birchBOT
#

A new version is available. Version 2.1.0

Changelog

• Added two new tracks to Cave Ambience; Bryyo, and Xenoresearch.
• Added one new track to Space Rig; Aurora Chamber
• Volume adjustment for Memorial Hall music
• Removed some unused audio files to improve file size.

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.01

Changelog

Fixed damage reduction not working - also reduced the degree to which damage was reduced (from -75% to -50%).

#

A new version is available. Version 1.03

Changelog

Restored original Pipeline breakdown frequency - but randomized intervals, now 5 to 115 seconds (default was 50-70 seconds)

visual birchBOT
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#

A new version is available. Version 1.1.3 Muzzleflash Fixes

Changelog

Fixed muzzleflash for minigun and autocannon, also changed some colors and other small bug fixes.

#

A new mod is available. :tada:

Adds two new flipping off animations to salute, so meaning that you can still salute normally then when you salute again you can either flip off someone with one hand or two hands, depending on game's RNG xD

Info

Version: 1.0
Size: 65.8 KB

Tags

[AimedForVerified], 1.36, Animation

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#

A new version is available. Version 2.0.0

Changelog

Now its more clear, quieter, has better fade out, only problem is i didnt test this before release, so now my comment section gets to test it for me

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#

A new version is available. Version 36.3.1

Changelog

-Increased mineral capacity armor mod for all classes from +5 to +20 (UPG_Armor_xxx_A_MineralCapacity)

-Fixed mineral extractor range and being able to sprint

added Better Platform Gun mod (WPN_PlatformGun and PRJ_PlatformMaker)

  • Max Ammo increased from 16 to 20
  • Rate of fire increased from 1 to 2
  • Reload Duration decreased from 2 to 1.5
  • Platform diameter increased from 4 to 6
  • Platform creation delay decreased from 0.25 to 0.1
  • Vertical platform scale changed from 1 to 0.8

-Turret arc Max ammo penalty reduced from -120 to -60.

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#

A new version is available. Version 1.1.0b

Changelog

[Changelog]

  • Added some settings for Burning, Mosaic, Gameboy shaders. Other shader's parameter will be added in the future.
  • Fixed the bug, the shader doesn't be transfered when the player character is changed.

[Next Update Plan]

  • Cull drawing lines by distance for Cel shader. Add some parameter for other shaders.

Thank you for the feedbacks :)

visual birchBOT
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#

A new mod is available. :tada:

Replaces the player icons with icons that Boss Diggy drew of each class for the For Fans by Fans DRG contest.

Info

Version: 1.0
Size: 345.9 KB

visual birchBOT
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#

A new version is available. Version 22.05.30c

Changelog

Removes the pulsating effect on Kursite praetorians. I've played with the mod for a bit and haven't run into any desync or crashes, fingers crossed.

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#

A new mod is available. :tada:

"I will protect my father! I will protect House Joestar!" -Jonathan Joestar

Info

Version: 1.0.1
Size: 652.1 MB

Tags

1.36, Audio, Auto-Verified, Optional

visual birchBOT
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#

A new mod is available. :tada:

Nest-robbing has never felt like such an accomplishment

Info

Version: 1.0.0
Size: 646.1 KB

Tags

Audio, Optional

#

A new version is available. Version 1.3

Changelog

v1.3
BA_Rocket:
RechargeTime (90 to 60)
Cooldown (0.6 to 0.3)
WindUp (0.4 to 0.1)

BA_CryoGrenade:
RechargeTime (90 to 60)
Cooldown (0.6 to 0.3)
WindUp (0.4 to 0.1)

BP_Bosco:
MinShotsInBurst (1--default 5)
MaxShotsInBurst (1--default 12)
MaxRandomBurstCooldown (0--default 1)
MinRandomBurstCooldown (0--default 0.4)
Damage (6--default 4)
ArmorDamageMultiplier (4--default 3)
SpotLightComponent>Intensity (4000--default 10)
search for enemies interval (0.3--default 0.5)

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#

A new mod is available. :tada:

Lets you view the builds of everyone in the lobby

Info

Size: 1.2 MB

Tags

1.36, QoL, Tools, Verified, Visual

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#

A new version is available. Version 36.3.3

Changelog

-Increased physics force of Driller DetPack from 50 to 100 (DIT_DetPack\ImpactForce)

-EPC Friendly fire reduced from 20% to 5% (PRJ_ChargedBlasterShot\17&18;\FriendlyFireModifier)

Better Wave Cooker
-Increased clip size from 300 to 350 (WPN_MicrowaveGun\15\ClipSize
-Increased tier b upgrades:
--Heat sink increased from 20% to 30% (UPG_MG_B_HeatReduction)
--Larger power supply rate of fire from +2 to +3 (UPG_MG_B_RoF)
--Thermoelectric cooler increased cooling rate from +50% to +67% (UPG_MG_CooldownRate.uasset)

Better Coil Gun
-Sped up base charging speed from 1.25 to 1 (WPN_CoilGun\22\ChargeSpeed)
-Decreased base reload speed from 2.5 to 2.25 (WPN_CoilGun\22\ReloadDuration)

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#

A new mod is available. :tada:

Slappity slap slap (replaces Gunk Seeds with the dice from the drop pod)

Info

Version: 22.06.01
Size: 237.4 KB

Tags

1.36, Auto-Verified, Visual

visual birchBOT
#

A new mod is available. :tada:

This replaces MOST of the salute lines with text-to-speech lines about Morbius. I wasn't going to publish this because there are a lot of inside jokes, but since we couldn't figure out of to play sandbox with friends, I've decided to publish this.

Info

Version: 1.0
Size: 620.7 KB

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#

A new mod is available. :tada:

Makes Bosco more responsive to commands and combat, increases his overall speed, and adjusts his guns so he is more adaptable for combat in higher difficulties.

Info

Version: 1.0
Size: 5.4 MB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

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A new version is available. Version 1.3.3

Changelog
  • Reworked Warped Oppressor to get agitated for warp when he takes damage.
  • Reworked Bedrock Lootbug mechanics to spawn parasites on proximity instead.
  • Reworked Alpha enemies due to the issue with replication.
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#

A new mod is available. :tada:

Gives 100x more ammo to one "weak" Tier-1 weapon from each class, to make them a more considerable choice in the late-game compared to better weapons. No other weapons stats are changed.

Info

Version: 1.00
Size: 52.0 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

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#

A new mod is available. :tada:

Replaces all healing voice lines with random clips from Marvin Gaye's Sexual Healing

Info

Version: 1.0.0
Size: 103.4 MB

Tags

[AimedForApproved]

visual birchBOT
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#

A new mod is available. :tada:

Replaces the mission results music with an absolute abomination of We Are Japanese Goblin remix of the original results music.

Info

Version: 1.0
Size: 1.6 MB

Tags

1.36

visual birchBOT
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#

A new mod is available. :tada:

Removes the digital pattern from the Dark Future pack's weapon and armor skins.

Info

Version: 1.0.0
Size: 41.6 KB

Tags

[AimedForVerified], 1.36, Cosmetic, Optional

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#

A new version is available. Version 1.1

Changelog
  • Doubled audio level
  • Replaced mission results song for deep dives since they use a different sound file for some reason
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A new version is available. Version 1.36.2.1

Changelog
  • Updated Twitch Integration Framework
  • Retextured Reaper
  • Added new handlers for future additions
  • Steve as a pet option still does nothing yet (sorry)
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A new version is available. Version 2.0

Changelog

Twitch Integration 2.0 - Update
Yey the update you have been waiting for :laugh:. Now supporting channel rewards and more goodies.

  • Added support for Channel Rewards, Cheers (bits), Subscriptions, and Gifted subscriptions.
  • 15 new default polls to replace the old ones.
  • Ability to add additional spawn slots.
  • More support and customization for twitch extensions.
  • Your existing polls will be erased, this is unlikely to happen again in the future.
  • Companion app is even easier to setup and use.

— How to Update to 2.0 —
Delete the old companion app, head to the #twitch-integration channel. Get the updated companion app. Follow the instructions on installing and setup. Your old auth token wont work, use the app to get a new one. After that update the mod in-game like any other mod.

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A new version is available. Version 2.1.0

Changelog

Updated Coil Gun Overclock Bank for S2P4 - Re-Atomizer OC changed to clean
Removed reload penalty from Autoloader System OC
Increased rate of fire bonus for Autoloader System OC
Increased direct target heating bonus for Pyrocatalytic Compound OC

#

A new version is available. Version 1.3.5

Changelog

Fixed issues with lootbugs not consistently converting for late join players. Fixed other quirks.

visual birchBOT
#

A new mod is available. :tada:

Makes Bosco more responsive to commands and combat, increases his overall speed, and adjusts his guns so he is more adaptable for combat in higher difficulties.

Info

Version: 2.1
Size: 5.4 MB

Tags

1.36, Approved, Gameplay, Optional

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#

A new mod is available. :tada:

Testing stuff in sandbox mode.

Info

Version: DH test 1
Size: 24.7 KB

Tags

1.36, Gameplay, RequiredByAll, Sandbox

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#

A new mod is available. :tada:

This mod is for ghostship games development testing. It will write mod is working in the dev console on a dev build of the game once on spacerig start and cave start. Meaning it will not do anything for normal players, fyi.

Info

Version: 1.0.1
Size: 24.1 KB

Tags

Approved, Optional

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#

A new version is available. Version 36.3.4

Changelog

Updated for S02.04.01

Updated WPN_MicrowaveGun (same tweaks)
Crossbow base ammo increased from 20 to 24, reload duration reduced from 1.75(now 1.6 default) to 1.25 (WPN_Crossbow)
Updated WPN_GooCannon
Updated PRJ_PlasmaCarbineShot and WPN_PlasmaCarbine
Updated WPN_MicroMissileLauncher
-Increased electrocute chance on stubby upgrade from an additional (was 30% to 45%) 25% to 40% (UPG_ElectricSMG_A_ElectrocuteChance)
Removed coil gun for now

visual birchBOT
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A new mod is available. :tada:

Replaces only the visuals and audio of the Drak with the Yinlung

Info

Version: 1.0.0
Size: 22.9 MB

Tags

[AimedForVerified], 1.36, Animation, Audio, Cosmetic, Optional, Visual

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#

A new version is available. Version 2.1

Changelog
  • overall reduction to the "FUCK" frequency, some players seem to be getting sick of it
  • no more random "FUCK"s when using the flare gun or platform gun
    (if you think the overly frequent swears is what made the mod fun, please let me know)
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A new version is available. Version 1.3.3

Changelog

Adding items
Elemental Maggots - Maggots change terrain as the crawl to something random.
Door Gamble - 50/50 chance the droppod doors open or close.
Pocket Holes - Dumps all of your pocketed resources all over the cave.

visual birchBOT
#

A new mod is available. :tada:

Mod replacing the sounds of several weapons with HL1 ones.

Info

Version: 1.0.1
Size: 209.4 KB

Tags

1.36, Audio, Auto-Verified

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#

A new mod is available. :tada:

Mod replacing Subata firing and reload sounds with HL1's Glock.

Info

Version: 1.0
Size: 17.3 KB

Tags

1.36, Audio, Auto-Verified

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A new version is available. Version 1.2.0

Changelog

Inserting both batteries should now play a unique sound.
Increased volume of battery insertion sounds to be more audible.
Attempted to fix discovery music.

visual birchBOT
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#

A new mod is available. :tada:

This lets you inspect the animations of all of the weapons and tools (except shields,c4) when pressing R

Info

Version: 1.0
Size: 34.1 KB

Tags

[AimedForVerified], 1.36, Animation

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A new version is available. Version 1.5

Changelog

Refactored for U36.
Made each class hold all of their class specific equipment in sequential order (3 primary, 3 secondary, class items) and added a jetpack and empty weapon stance to each class while in the Space Rig.
Loadouts now update as soon as you exit the equipment terminal so no more need to switch classes.
Flares and grenades no longer seem to work but they aren't customizable for testing anyways.

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A new mod is available. :tada:

Reduce fall damage by half the value.

Info

Version: 1.0.0
Size: 303 B

Tags

[AimedForApproved], 1.36, Gameplay

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A new version is available. Version 1.6

Changelog

Added a toggle for empty resupply pods at the bottom of the UI list. Is Constant will continue to highlight the selected color but if this option is enabled empty ones will have no outline but is retroactive and not permanent like previous. With Is Constant disabled it will always have no outline due to vanilla, so just toggle it back on for outlines again.

#

A new version is available. Version 1.1.0

Changelog

Replaced warden buff loop with the archvile idle sound that repeats every 5 or so seconds.

Replaced "warden buff stop" with archvile death sound.

Thanks to Dismellion for the idea.

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A new version is available. Version 1.1

Changelog

Donkey_BreadCrumb:
PointLight_NoShadow_GEN_VARIABLE>Intensity (300 to 4000)
Increase the intensity of the green flash to improve recognition ,tested under breadcrumb 0.4

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A new version is available. Version 1.4

Changelog

v1.4
AIC_BoscoController:
SearchForEnemiesInterval (0.1--default 0.5)
BP_Bosco:
BobSize (0--default 20)
FireRate (10--default 10)
Damage (4 to 21)====> 1 shoot kill swarmer & 2 shoot kill shredder (H5)
SpotLight InnerConeAngle (25 to 80)

SpotLight OuterConeAngle (35 to 90)
SpotLight AttenuationRadius (2500 to 10000)
SpotLight Intensity(10 to 100000)

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#

A new mod is available. :tada:

This mod is specifically for Polish fanbase. It replaces some audio files of supply pod, zipline, nemesis, death and molly

Info

Version: 1.0.0
Size: 1.3 MB

visual birchBOT
#

A new mod is available. :tada:

This mod is specifically for Polish community. It replaces some audio files of supply pod, zipline, nemesis, death and molly

Info

Version: 1.0.0
Size: 1.3 MB

Tags

1.36, Audio

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#

A new mod is available. :tada:

For a time, kiryu thought he was free from majima after joining a deep space mining company.

Info

Version: 1.0.0
Size: 177.2 KB

Tags

1.36, Audio, Auto-Verified

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A new version is available. Version 1.1.0

Changelog

Added one Nemesis voice line
Added friendly fire voice lines
Increased volume (might need some tuning)

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#

A new version is available.

Changelog
  • Update for Season 02.04
  • Improve method of disabling particles which should eliminate any possibility of crashes
  • Whitelist OG dread ground slam
  • Whitelist dread twin bomblet explosion
  • Whitelist bulk detonator proximity ash
#

A new mod is available. :tada:

Replaces various oppressor and dreadnaught sounds with johnny bravo voice clips.

Info

Version: 1.0.0
Size: 6.9 MB

Tags

1.36, Audio

#

A new mod is available. :tada:

What's the matter, afraid of the dark? This mod re-colors a few of the common glyphids. Flares and flashlights are cheating.

Info

Version: v1
Size: 406.1 KB

Tags

1.36, Auto-Verified, Cosmetic, Visual

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A new mod is available. :tada:

Removes the PCB-like patterns from the Rival Tech DLC's weapon and armor skins.

Info

Version: 1.0.0
Size: 194.9 KB

Tags

1.36, Auto-Verified, Cosmetic

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#

A new version is available. Version 1.1.1 Muzzleflash Fix

Changelog

Fixed muzzleflash for the SMG overcloks.
Fixed Breach Cutter Taser OC, nerferd damage a bit but increased lifetime.
Nerfed Coold Frequency damage, increased freezing effect.

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A new version is available. Version 36.3.5

Changelog

**Collete Microwave gun
-increased base damage from 7 to 9
-reduced friendly fire from 25% to 15%

-Tier D upgrades:
--Decreased Wide Lens Add-on heat modifier from 1.1 to 0.8 (focus mode is 0.4), increased ShotRadiusMultiplier from 0.25 to 0.7
--Decreased Power supply overdrive heat modifier from 0.4 to 0.3, increased rate of fire from 2.5 to 3

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A new mod is available. :tada:

Adds compatibility for the user to join a modded party where the host is using the "Deep Dive Secondaries on Normal missions (S2)" mod, and where the secondary objective is to "Collect Aquarqs", without the joining player having the mod installed.

Info

Version: 1.00
Size: 2.5 KB

Tags

[AimedForVerified], 1.36, Framework, Optional

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A new version is available. Version 1.1.0

Changelog

Altered Overcharger overclock.
Altered Heavy Hitter overclock.
Altered/moved/removed some upgrades.

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A new mod is available. :tada:

This adds animations to few weapons, for example, you can inspect the coil gun using revolver gunsling animations.

Info

Version: 1.0
Size: 31.0 KB

Tags

[AimedForVerified], 1.36, Animation

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A new version is available. Version 36.3.6

Changelog

**Coil Gun (WPN_CoilGun)
-Increased base ammo from 640 to 700
-lowered full charge shot cost from 40 to 30 (clipsize and shotcostatfullcharge)
-increased chage speed from 1.2 to 1.4
-reduced reload from 2.5 to 2.2

-reduced zipline gun's max angle from modded 45 to 42 (vanilla is 35) (WPN_ZipLineGun)

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A new mod is available. :tada:

This adds animations to few weapons, for example, you can inspect the coil gun using revolver gunsling animations, without replacing the vanilla ones.

Info

Version: 1.01
Size: 38.6 KB

Tags

1.36, Animation, Verified

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A new version is available. Version 2.0

Changelog

A tool to spawn most enemies and objects in the game. Great for custom challenges, filming videos or just to goof around.

  • 165 items to spawn and play with.
  • Custom enemy cap to set max spawns of Critters, Swarmers, and all other enemies.
  • Allow all players in the lobby to spawn and have fun.
  • 2.0 the start of the rebuild WIP
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A new mod is available. :tada:

Standalone GK2 buff

Info

Version: 1.0
Size: 20.6 KB

Tags

[AimedForApproved], 1.36, Gameplay

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#

A new version is available. Version 1.3.6

Changelog
  • Added Tactical Nuke spawn.
  • Tweaked Nuke Grenade damage to be lethal in close ranges.
  • Special enemies now have unique in-game names.
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A new version is available. Version 22.06.07

Changelog

FINALLY updated for Season 02! Should include all the new mission control lines, please yell at me if I missed anything. Sorry for the wait!

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#

A new mod is available. :tada:

Adds explosion/fire damage resistance upgrade to Engineer || poison/explosion to Driller || fire/poison to Gunner. Boosts Scouts fall damage reduction upgrade. Also includes small buffs to upgrades from tier 1/2.

Info

Version: 1.0.0
Size: 24.1 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

visual birchBOT
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#

A new mod is available. :tada:

Makes the Dark Descent weapon skin darker.

Info

Version: 1.0.0
Size: 37.1 KB

Tags

1.36, Auto-Verified, Cosmetic

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#

A new version is available. Version 1.1

Changelog
  • Made all sounds louder (except gluon gun, its already loud).
  • Tried to fix enemy impact sound, albeit in a hacky way.
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A new version is available. Version 2.0.1

Changelog

Added MULE and BOSCO spawns.
Added feature to add additional Bits Cheer Events.
Added Quick Actions in settings to clear excess nitra or gold chunks.
Choosing None in a spawn slot will remove the spawn slot.
Increased max spawn distance to 4000cm. (Spawns from extensions might restrict this by authors design)
Fixed an issue where anonymous Bits Cheer Events were not being delivered.
Misc UI tweaks

Known Issues:

Acid Spitters wont attack.

#

A new version is available. Version 2.0.1

Changelog

— PATCH 2.0.1 —

  • Added MULE and BOSCO spawns.
  • Added feature to add additional Bits Cheer Events.
  • Added Quick Actions in settings to clear excess nitra or gold chunks.
  • Choosing None in a spawn slot will remove the spawn slot.
  • Increased max spawn distance to 4000cm. (Spawns from extensions might restrict this by authors design)
  • Fixed an issue where anonymous Bits Cheer Events were not being delivered.
  • Misc UI tweaks
    Known issue: Acid Spitters do not attack.
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#

A new mod is available. :tada:

Replaces clean overclock "Pack Rat" with unstable overclock "Compact Shells".

Info

Version: 1.0.0
Size: 8.5 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

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#

A new version is available. Version v2

Changelog

Added radioactive grunts (feedback? used color codes from unlit and lit uranium)
Changed the acid spitter to be purple
Changed web spitter to be light green like the spiny weaver spiders that keep leaving webs in my pool yard like little bastards
Made snow grunts armor a tad more blue (still primarily white, just trying to match the snow)
Touched up the brightness of normal black grunts and their secondary colors

visual birchBOT
#

A new mod is available. :tada:

Replaces most sounds for all bugs and all music with sounds from Bugsnax!

Info

Version: 1.0.0
Size: 128.3 MB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
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A new version is available. Version 1.2.0

Changelog

Engineer's/Driller's/Gunner's/ shield upgrade decreased from +15 to +10.
Scout's shield upgrade decreased from +20 to +10.
Scout's health upgrade decreased from +35 to +30.

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A new version is available. Version v9

Changelog

Nerfed autocannon carve size
Nerfed hurricane heat percentage upgrade
Nerfed boomstick heat percentage upgrade
Buffed wave-cooker's bonus neuro damage on poisoned enemies

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A new version is available. Version 1.1

Changelog
  • Added better armor break
  • Added better damage drop off
  • Added normalized DoT ticks
  • Updated some sutff
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#

A new version is available. Version v3

Changelog

Added praetorians, but I will likely be re-doing some of them. Not quite happy with them yet.
Added Oppressor and Mactera Grabber. Might change the Grabber to have PD2 Cloaker colors though. Pitch black armor, green glow-eyes, etc.
Tweaked colors on the web spitter again.

visual birchBOT
#

A new mod is available. :tada:

Warning, this is uncomfortable to use because it was still work in progress. This was one of my project that was in development. My all projects were lost because my SSD(C:Drive) suddenly broke , what I could retrieve was .pak file only from D:Drive.

Info

Version: unfinished
Size: 513.4 KB

Tags

[AimedForSandbox], 1.36, Gameplay, Optional

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A new mod is available. :tada:

Warning, this is uncomfortable to use because it was still work in progress. This was one of my project that was in development. My all projects were lost because my SSD(C:Drive) suddenly broke , what I could retrieve was .pak file only from D:Drive.

Info

Version: unfinished
Size: 74.9 MB

Tags

[AimedForSandbox], 1.36, Gameplay, Optional

visual birchBOT
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A new mod is available. :tada:

Adds an useless playable character, made this when I was developing custom character. It just have some light on it.

Info

Version: useless
Size: 36.5 MB

Tags

[AimedForSandbox], 1.36, Gameplay, Optional

visual birchBOT
#

A new mod is available. :tada:

Warning, this is uncomfortable to use because it was still work in progress. This was one of my project that was in development. My all projects were lost because my SSD(C:Drive) suddenly broke , what I could retrieve was .pak file only from D:Drive.

Info

Version: unfinished
Size: 2.2 MB

Tags

[AimedForSandbox], 1.36, Gameplay, Optional

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#

A new mod is available. :tada:

This mod changes the music that plays when you open a cargo crate into the jingle that plays when you solve a puzzle in the We Were Here series.

Info

Version: 0.0.1
Size: 87.9 KB

visual birchBOT
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#

A new mod is available. :tada:

Mod replacing exploder blowing up with Happy Souls's undead citizen saying IM GONNA BLOW UP.

Info

Version: 1.0
Size: 14.1 KB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Changes the exploders into that one clip of Jerma imitating an alien's head exploding.

Info

Version: 1.0.0
Size: 94.2 KB

Tags

[AimedForVerified], 1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Removes the particles that appear when an enemy dies to fire, aka the ashes.

Info

Version: 1.2.0
Size: 10.5 KB

Tags

[AimedForVerified], 1.36, Cosmetic, QoL

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A new mod is available. :tada:

Mod replacing burrow, unburrow with Happy Souls Pursuer's lines and death with Nashandra's from the same short.

Info

Version: 1.0
Size: 120.8 KB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

A few little improvements for the Stubby

Info

Version: 0.01
Size: 17.5 KB

Tags

1.36, Approved, Gameplay, Optional

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A new version is available. Version 1.4.0

Changelog
  • Added Warped Mactera family of enemies
  • Fixed Radioactive praetorian was not warping.
  • Fixed Mactera Spawn creating doppelgangers at zero location.
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A new version is available. Version 1.1.0

Changelog

Changed method used to replace sounds. Instead of directly altering the sound files it now alters the cue used to play them in order to prevent future incompatibilities.

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A new version is available. Version 0.01a

Changelog

(14/06/2022 Update)
Changes are still the same but this version has the accuracy buff which was actually missing from 0.01.
Repacked the wrong finalized mod without the accuracy buff. A mistake on my end.

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A new version is available. Version 1.1.1

Changelog

The explosion sound is shared between this and the bulk detonator meteor...things.
I edited the way it's handled to NOT do that, so the jerma sound should only apply to exploders and nothing else

also boosted the volume a little bit.

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A new mod is available. :tada:

Replaces sfx sounds for perks, revival, beer effects, low health, personal shield with half life equivalents.

Info

Version: 1.1.0
Size: 1.3 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

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#

A new mod is available. :tada:

Replaces low hp heartbeat with guitar covers of Lying Coldly/Courtroom Revolutionnaire 2016

Info

Version: 1.0.2
Size: 5.8 MB

Tags

1.35.69455, 1.36, Audio, Verified

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A new mod is available. :tada:

This mod is tribute to Kikuo Radio, a live playlist on youtube detailing alot of work that is and isnt archived. 66 tracks on cave ambience alone, 64 on space rig, 24 waves, 31 end mission tracks, 16 loading screen tracks. so mannyyy more genre: ???

Info

Version: idk
Size: 800.0 MB

Tags

[AimedForVerified], Audio, Auto-Verified, RequiredByAll

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A new mod is available. :tada:

This mod replaces the "Combat Mobility" overclock with one titled "Experimental Rounds" that turns the autocannon into an extremely high-damage but slow-firing weapon inspired by the 40mm cannon from Titanfall 2.

Info

Version: 1.0.0
Size: 5.2 KB

Tags

[AimedForApproved], 1.35.69455, 1.36, Auto-Verified, Gameplay, Optional

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#

A new version is available. Version 1.5

Changelog

v1.5:
BP_Bosco:
-RotationSpeed (5 to 10)
-MaxRevives (2 to 6)
-mining radius (105 to 170)
Upgrades:
-UPG_Bosco_ExtraAbillityCharge (1 to 2) ==>Extra Rocket from +1 to +2
-UPG_Bosco_SAAOE (200 to 300) =======>Bigger Explosion radius from 2m to 3m
-UPG_Bosco_ElectricDamage (0.3 to 0.5) ==>Overcharged Rounds Electrocution Chance from 30% to 50%

#

A new version is available. Version 1.0.1

Changelog

Lowered the volume to approx. 80% of what it was to make it more bearable in other occurences these sounds are used (for example in tier 5 Coil Gun mod).

#

A new version is available. Version 1.1.1

Changelog

Lowered the CRSPR sounds volume to approx. 80% of what it was to make it more bearable in other occurences these sounds are used (for example in tier 5 Coil Gun mod).

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A new version is available. Version 1.2.0

Changelog

Lines for thorns and healing added, overlapping fixed (in theory), changed dash initial sound to long jump
And update for video preview soon tm, tnx to best memer on this platform for his assistance in that

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A new mod is available. :tada:

Replaces all Engineer Sentry Turret sounds with Portal Turret Sounds.

Info

Version: 1.36.0
Size: 284.2 KB

Tags

1.36, Audio, Auto-Verified, Optional

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A new mod is available. :tada:

Replaces the ping voice lines for dreadnoughts and bulks with FMJ lines

Info

Version: 1.1.0
Size: 214.5 KB

Tags

[AimedForApproved], 1.36, Audio, Auto-Verified

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A new version is available. Version v10

Changelog

Fixed the shield requirement on DRAK's Shield Battery OC
Removed Warthog's Magnetic OC buffs, added 1 damage per pellet instead to the stock weapon. I think this opens it up a lot better instead of just picking one overclock, especially with Mini-shells and Cycler.
Nerfed Crossbow reload buff a tiny bit (Stock is 1.6s, previous was 1s, current is 1.1s) It's still a half-second faster
Buffed Crossbow taser duration since GSG moved the chains a bit. (Stock was 9s, modded was 13s, now stock is 12s and modded is 18s)
Buffed Deepcore GK2 (scout AR) reload speed (1.8 > 1.3). I might buff GK2 more later but right now the reload speed stands out to me. Each magazine isn't so useful that a 2 second break every 5 seconds doesn't feel terrible.
Buffed Coil Gun reload (2.5 > 2) Same story as Deepcore. I really dont like weapons that basically require the auto-reload perk
fixed Lok1Explode OC desc to reflect the 1-shot explode
fixed heatpipe OC desc to reflect the damage penalties
Buffed Cryo snowball cost 35 > 20
Buffed

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#

A new mod is available. :tada:

This mod modifies the upgrades for the minigun, smg, deployable shield, and more. It is a first draft - purely sandbox - to get an understanding of unpacking, modifying, packing, and then uploading a mod.

Info

Size: 7.3 KB

Tags

1.36

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A new version is available. Version v9

Changelog

Added a new file method that enables mining Resources (gold, umanite, magnite, etc) in one hit. Tested very briefly, don't shoot me if it doesn't work on oil shale or dystrum or something.
Doesn't touch the material files at all! Fuck those buggy pieces of shit! You should only need to restart if the flashlight is not the correct power.

Removed QoL tag per the request of one particularly whiney heinie.

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A new mod is available. :tada:

Just a mod that replaces the "BlowUp" audio file for exploders.

Info

Version: 1.0.0
Size: 31.9 KB

Tags

1.36, Audio

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A new version is available. Version 1.37

Changelog

CHANGELOG:
ALL AUDIO will be normalized (modulated) to
min 0.32 // quiet sounds less quiet
max 0.93 // loud bits not ear piercing
before it is taken into the ingame output modifier: // maybe you will finally have a need for 200% music volume afterall
spacerig output 1.12 (the music is soft)
cave ambience output 1.2 > should maybe go back to 1.16
waves output 1.22
waveslooped output 1.22
dreadnought output 1.25 >
extraction output 1.35

fixing spacerig audio - maybe it might get boring to have the volume scale over time, 3/5th chance to ignore these pitch and volume scale effects.
normalized max audio to 0.65
spacerig output set to 1.15 vs the 0.7 before.
made the volume over long time less gradual // wont have to strain to hear it but it is background unless you turn it up to 200%
sustaining volume from 0.35 to 0.7 from the span of 10 minutes in space rig

fixed memorial hall, now playing 3 songs in a row and the last will loop. pretty mix<3
now with shore ambience gradually increa

visual birchBOT
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A new mod is available. :tada:

Replacing all tracks in jukebox to dj dop'e collection [dub/electro/house/hiphop and more] check it out

Info

Homepage, Version: 1
Size: 46.3 MB

Tags

[AimedForVerified], 1.35.69455, 1.36, Audio, RequiredByAll

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#

A new version is available. Version 1.1.0

Changelog

Added logic update with increased low hp count to 22 for healing to stop cue (prevents healthy passive regen from cancelling it) + combat check of enemy proximity for initial trigger and stopping sound after lack of enemies for 10 seconds

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A new mod is available. :tada:

For testing new mods/huge updates, if its public it means i need feedback/playtesting from people kind enough to spend their time on mod/update in works.

Info

Version: devbuild2
Size: 395.2 KB

Tags

1.36, Audio, Auto-Verified

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A new version is available. Version 1.36.3.13

Changelog
  • Added Magma Grunt
  • Added Icicle Grunt
  • Added Goober Grunt
  • Added Pog Lord
  • Fixed Some reaper issues (Still loses texture if tamed, but just turns grey)
  • Added Mini Boomers
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A new mod is available. :tada:

Lloyd is possessed by the mad god Sheogorath himself! He even talks like him! (Replaced Llyod lines XD)

Info

Version: 1.36.1.1
Size: 649.5 KB

Tags

1.36, Audio, Auto-Verified, Optional

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A new version is available. Version devbuild2.1

Changelog

Removed or added FIX_ to match changed names for cues, made volume higher for ebonut's "Oof" sound

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#

A new version is available. Version 1.37

Changelog

CHANGELOG2:
ALL AUDIO will be normalized (modulated) to
min 0.32 // quiet sounds less quiet
max 0.93 // loud bits not ear piercing
before it is taken into the ingame output modifier: // maybe you will finally have a need for 200% music volume afterall
spacerig output 1.12 (the music is soft)
cave ambience output 1.2 > should maybe go back to 1.16
waves output 1.22
waveslooped output 1.22
dreadnought output 1.25 >
extraction output 1.35

fixing spacerig audio - maybe it might get boring to have the volume scale over time, 3/5th chance to ignore these pitch and volume scale effects.
normalized max audio to 0.65
spacerig output set to 1.15 vs the 0.7 before.
made the volume over long time less gradual // wont have to strain to hear it but it is background unless you turn it up to 200%
sustaining volume from 0.35 to 0.65 from the span of 10 minutes in space rig

fixed memorial hall, now playing 3 songs in a row and the last will loop. pretty mix<3
now with shore ambience gradually incr

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A new version is available. Version devbuild2.2

Changelog

Volume increase on everything, even more cue fixes

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#

A new mod is available. :tada:

Changes all of the grunts audio to a mix of various screams and hit sounds from Black Ops II/III Zombies. There's a few other smaller changes, down sound effect, and headshot kills are also different. Will be adding more later.

Info

Version: 1.0.0
Size: 2.5 MB

Tags

[AimedForVerified], 1.36, Audio, Auto-Verified

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#

A new mod is available. :tada:

Replaces Bosco's beep-boops with Hornet's iconic voicelines from Hollow Knight.

Info

Version: 1.1
Size: 133.5 KB

Tags

1.36, Audio, Auto-Verified, Cosmetic

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#

A new mod is available. :tada:

Increased chance for all rares (beside crassus)

Info

Version: 1.0.0
Size: 5.1 KB

Tags

[AimedForApproved], Gameplay, Optional

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#

A new mod is available. :tada:

Unfortunately while trying make it into compact model, the EDF's R&D team were unable to preserve the additional damage while overheating. The gun still whines at you though.

Info

Version: 1.0.0
Size: 104.6 KB

Tags

1.36, Audio, Auto-Verified

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#

A new mod is available. :tada:

Reduces the opacity of clouds in the game to 15% making them easier to see through.

Info

Version: 1.0.0
Size: 551.2 KB

Tags

[AimedForApproved], 1.36, Optional, Visual

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#

A new version is available. Version U36.V2.0

Changelog

Changed the numbers around to make the weapon less powerful at once - instead of getting all the bonuses at the same time, you need to choose from the new upgrade stats.
Direct damage from 14 to 9
AoE damage from 11(? was 12 in the files but was showing as less in-game) to 9
AoE radius decreased from 2.3 meters to 1.8 meters
T1 Damage upgrade from 2 to 7
T1 AoE damage upgrade from 2 to 7
T1 Ammo upgrade from 100 to 200
T2 Weakpoint damage increased from +33% to +90% (Done because you can barely move when firing the weapon.)
T2 AoE radius upgrade increased from 0.8 meters to 1.2 meters.

This should make the weapon roughly the same power level in ONE niche, instead of filling them all at once.
Removed Starship troopers requirement, I'd recommend using Swarm Control instead.

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A new mod is available. :tada:

Makes gunner be able to deploy two shields at once.

Info

Version: 1.0.0
Size: 408.5 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

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#

A new mod is available. :tada:

Mission Control's icon becomes Morshu from Link: The Faces of Evil

Info

Version: 1.0.0
Size: 76.1 KB

Tags

1.36, Auto-Verified, Cosmetic, Visual

#

A new mod is available. :tada:

Mission Control's icon becomes Morshu from Link: The Faces of Evil

Info

Version: 1.0.0
Size: 76.1 KB

Tags

1.36, Auto-Verified, Cosmetic, Visual

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A new version is available. Version 0.0.0.0.0.0.0.1

Changelog

adds more sounds (no more original R&S lines?)
turns isreal into isntreal
removes oxygen from atmosphere
added bitcoin miner
added ip logger
removed new sounds
added iloveyou virus and virus payload into .wav files
smelted sand into glass
decided what sounds to remove
added keylogger
abolished the 2nd amendment and replaced it with the 2nd amemement
added dogecoin stealer
removed herobrine

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A new version is available. Version 1.1.2

Changelog

slight tweaks to audio

It has also come to my attention that some upgrades don't have appropriate costs for their tiers. Will fix that in a later patch.

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A new version is available. Version 1.1.3

Changelog

Fixed all of the upgrades having the wrong costs

This may crash you with an Access Violation, don't worry, dunno why it happens,
but a single restart is all you need for the issue to be resolved.

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A new mod is available. :tada:

Mod replacing Nemesis voice lines with System Shock 1 and 2's SHODAN voice lines.

Info

Version: 1.0
Size: 538.5 KB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

The Glyphids seem to have been exposed to a popular human mobile game called 'Clash Royale' and they seem addicted to it. Strange things.

Info

Version: 1.0.0
Size: 34.1 KB

Tags

1.36, Audio, Optional

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A new version is available. Version v4

Changelog

Tweaked... everything but Grabber. Still messing with him, not ready to push the Mactera yet.
See pics for details. Grunts and Praets got a little facelift, frosty boys got much better skin clarity, and light-reflectivity should be more consistent now.

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A new version is available. Version 3.0.0

Changelog

Now responds to volume sliders + fixed all the broken terrain sounds i could find, please report if something is missing, also may sound different because of newly added soundclasses so watch out for that too

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#

A new mod is available. :tada:

Take control of your favorite bugs and battle it out! Fight against the dwarves or fight other bugs.

Info

Version: 0.11
Size: 3.6 MB

Tags

1.36, Approved, Gameplay, Optional

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#

A new mod is available. :tada:

Changes spread to a more consistent (but still inaccurate) shape, makes T1 direct damage an actual upgrade, and a good-feel change for Combat Mobility.

Info

Version: 1.0.0
Size: 17.8 KB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

#

A new version is available. Version 1.4.2

Changelog
  • Fixed radiation resistance becoming permanent for user
  • Fixed various netcode-related glitches
  • Added Proximity Nuke
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A new version is available. Version 1.36.1.2

Changelog
  • Further adjusted attenuation falloff, natural sound sphere
  • Reduced chance of firing voice line vs firing sound effect by 25%
  • Reduced chance of searching voice line vs turning effect by 50%
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#

A new mod is available. :tada:

Modifies the Scale Brigade helmet to cover the back of the head (no more strap/weird bald dwarf head)

Info

Version: 22.06.21
Size: 150.3 KB

Tags

1.36, Auto-Verified, Cosmetic

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A new version is available. Version uhhhhhh

Changelog

--- DREADNOUGHT EXTERMINATION
added two new low chance to play tracks to all three dreadnought sets!
pino pola the monster 4mins in
and haretsu haretsu haretsu!
these two will have a low chance to play instead of their respective sets.

--- SPACERIG
distant chatter eases in as you exit your room.
spacerig engines fire away melancholic rustling, glasses klank and barrels kicking occasionally.
after 4 piano covers it now plays entire discography more or less!

--- END
the end screen is much more delicately executed. + has an end of sorts before it flatlines pitch.

--- MEMORIAL HALL
Memorial Hall has 3 songs set to play, with it i have mixed the audio much nicer, + shore ambience<3

--- waves
i wfixed a bug sorry if it broke u r eardrums... 1,035 is definitely not 1.035......

extraction to droppod
Now has a chance to play one of two sets made up of bangers, or a melancholic vibe,
these sets will alternate when a track is done playing allowing you to have two types of mission endings.

added a boatlo

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A new version is available. Version 1.6

Changelog

v1.6
Trying to fix unexplained daze.

AIC_BoscoController:
CheckOutOfTheWayInterval (0.5 to 0.1)

BP_Bosco:
RotationSpeed (5--default)
MaxAcceleration (900 to 1400)
MaxBrakingDeceleration (900 to 1400)
damage (4 to 24)
MinSlowdownAngle (180 to 30)
MaxSlowdownAngle (180 to 30)

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A new version is available. Version U36_0.1.14

Changelog

[-]
| -> Removed "Nitra Deficiency" as it caused too many desync issues
|
[o]
| -> Changed the Nitra bonus "Matryoshka Mayhem" gave you to instead reduce the Nitra cost of resupply pods
|
[+]
| -> Added "Artificial Scarcity" warning to replace "Nitra Deficiency"
| -> Added "Sonic Blast" warning
| -> Added "Heavy Equipment" warning
| -> Added "Light Carrier" anomaly

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A new version is available. Version U36_0.0.25

Changelog

[o]
| -> When playing on a sandbox save all anomalies are available
| -> When playing on a sandbox save no tokens will be used when generating a mission
|
[+]
| -> Added an indicator to the anomaly, warning and mission type selection menu to show you the page that you are currently on

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A new mod is available. :tada:

This mod effectively turns the "Hold to Sprint" option into a "Hold to Walk". When you hold your sprint key, you will walk. When the key is released you will sprint instead of walking.

Info

Version: 1.0.0
Size: 3.4 MB

Tags

[AimedForVerified], 1.36, Optional, QoL

#

A new mod is available. :tada:

Most of all Hollow Knight music that you would have in game. Have boss music, wave music and map music. Music by Christopher Larkin

Info

Version: 1.0.0
Size: 86.2 MB

Tags

[AimedForVerified], 1.35.69455, 1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Most of all Hollow Knight music that you would have in game. Have boss music, wave music and map music. Music by Christopher Larkin

Info

Version: 1.0.0
Size: 86.2 MB

Tags

[AimedForVerified], 1.35.69455, 1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Replaces the combat, boss, space rig and level transition music with the soundtrack of a recent Turtles game.

Info

Version: 1.0.0
Size: 42.3 MB

Tags

1.36, Audio, Optional

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A new mod is available. :tada:

Randomizes weapons on mission start from a pool of 31 weapons.

Info

Version: 0.1
Size: 3.8 MB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

visual birchBOT
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A new mod is available. :tada:

Most of all Hollow Knight music that you would have in game. Have boss music, wave music and map music. Music by Christopher Larkin

Info

Version: 1.1.1
Size: 84.4 MB

Tags

[AimedForVerified], 1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Allows you to flip the platforms vertically to create walls

Info

Version: 0.1
Size: 3.5 MB

Tags

[AimedForApproved], Gameplay, RequiredByAll

#

A new mod is available. :tada:

This mod effectively turns the "Hold to Sprint" option into a "Hold to Walk". When you hold your sprint key, you will walk. When the key is released you will sprint instead of walking.

Info

Version: 1.0.0
Size: 3.5 MB

Tags

[AimedForVerified], 1.36, Optional, QoL, Verified

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A new mod is available. :tada:

This mod pack alters the traits of several overclocks to make them more interesting and powerful to use. All altercations are vastly different from their predecessors. This is a [SANDBOX] mod and has to be used within a sandbox save file.

Info

Version: 1.0.0
Size: 1.5 GB

Tags

[AimedForSandbox], 1.35.69455, 1.36, Framework, Gameplay, Optional, Tools

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A new mod is available. :tada:

This mod contains a collection of 16 overclock altercations, 4 for each class. The mods that are altered are listed in the description, as well as what changed.

Info

Version: 1.0.0
Size: 120.3 MB

Tags

[AimedForSandbox], 1.35.69455, 1.36, Framework, Gameplay, RequiredByAll, Tools

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A new mod is available. :tada:

This mod replaces the distress signal sounds of the lost helmet and the cargo batteries to sounds of Dogma. I hope this mod helps these sounds stick out more against the other sounds in the game.

Info

Version: 1.0.0
Size: 73.2 KB

Tags

1.36, Audio, Auto-Verified

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#

A new version is available. Version 22.06.23

Changelog

Removed Roughneck, Dawn of the Dread, and the Robot Rebellion armors due to issues with skintones/tattoos not matching correctly. I'll add these back if I can figure out how to fix 'em. Thanks for the bug reports!

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A new version is available. Version 1.1.3

Changelog

6/23/2022 - 1.1.3 - LOK-1 returns player to sprinting soon after firing the last lock on, rather than waiting a maximum fire duration.

#

A new mod is available. :tada:

Disables ragdolls on most enemies

Info

Size: 6.4 KB

Tags

1.36, Approved, Optional, QoL, Visual

#

A new version is available. Version 1.0

Changelog
  • MissionSpeakSep2018
  • NewMissionSpeaks_04
  • RefineryMission

Fin d'intégration de toutes les voix restantes du centre de contrôle !

Objectif pour la 2.0 :
-> Nouvelle organisation des fichiers de voix
-> Intégration des textes modifiés affichés en jeu

ROCHER ET CAILLOUX !

#

A new version is available. Version 1.0.2

Changelog
  • Fix character spinning bug when changing character
  • Disabled interaction between HUD laser and player
  • Move user interface and menus closer to the player for better readability
  • Prevent from shooting when dead/frozen/paralyzed
  • Disabled audio message for flat players when entering caves
  • Fix menus orientations to always face the player
  • Make holsters height depend on camera height
  • Added setting to adjust throwing speed between 1x and 2x velocity
  • Progression bar displayed when performing "use" actions
  • Various UI bug fixes (window stuck on the face when pressing Y multiple times, black UIs, bugged icons and texts, window opening positioning)
  • Fix host hands sometimes appearing in the face after a mission or after joining
  • Vive tracker support: every Vivetracker adds an amogus shoe with collision
  • For hosts/solo: You can now grab barrels and other unimportant things with your hands and throw them.
  • For hosts/solo: You can now "Use" some things by pressing your hand against it and pressing/holdi
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A new version is available. Version 1.62

Changelog

v1.62:
BP_Bosco:
MaxPawnSpeed (450 to 1800)
MaxAcceleration (900 to 3600)
MaxBrakingDeceleration (900 to 3600)
MinSlowdownAngle & MaxSlowdownAngle change back to default (180)
ResponseTime (1.2 to 0.2)

AIC_BoscoController:
CheckOutOfTheWayInterval change back to default (0.5)

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A new mod is available. :tada:

Changes Engineer's platforms to be smaller, cubic, and more plentiful.

Info

Version: v1
Size: 21.9 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

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A new mod is available. :tada:

Increases Challenge capacity by +2 (up to 5 challenges) but also increases objective requirements by +2.

Info

Version: 1.00
Size: 14.1 KB

Tags

[AimedForVerified], 1.36, Gameplay, Optional, QoL

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A new mod is available. :tada:

Allows to play custom music for caretaker battle, needed for another mods, does nothing on its own.

Info

Version: 1.0.1
Size: 24.2 KB

Tags

1.35.69455, 1.36, Audio, Framework, Verified

#

A new mod is available. :tada:

Adds custom Under Night In-Birth music for caretaker fight, requires framework mod to work, added tracks are: Blood Drain -Again-, Bad Surface, Beat Net East, Rushing Heart, Mutual Situation

Info

Version: 1.0.1
Size: 71.7 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

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A new version is available. Version 1.0.1

Changelog

Un dossier manquait lors de la sortie de la 1.0, maintenant correctement intégré.

Certains fichiers n'avait pas la bonne hauteur sonore, cela est sensé être corrigé.

Si vous avez des problèmes de hauteur de son ou de l'ancien centre de contrôle, n'hésitez pas à me reporter tout ça.

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A new mod is available. :tada:

Changes text references and color of Phazyonite to be more like Phazon instead

Info

Version: 1.0.0
Size: 90.8 KB

Tags

1.36, Optional, Verified, Visual

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A new mod is available. :tada:

Replaces in-game music with tracks from Borderlands 2 and 3

Info

Version: 1.0.0
Size: 73.9 MB

Tags

[AimedForVerified], 1.36, Audio, Optional

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A new mod is available. :tada:

An overhaul mod that buffs many weapons, perks and tools.

Info

Version: 1.0.0
Size: 311.6 KB

Tags

Gameplay

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A new version is available. Version 0.9.0

Changelog

added sounds:

  • caretaker forcefield
  • bet-c pulsating
  • goo bomber
  • we're rich voiceline
  • chance on point on gold veins for voiceline
  • chance on point on generic enimies voiceline (eg cave leeches where it would just say bugs)
  • confetti cannon sound
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A new mod is available. :tada:

replaces the bulk detonator explosion with the john cena meme.

Info

Version: 0.1.0
Size: 201.0 KB

Tags

1.35.69455, 1.36, Audio, Auto-Verified, Optional

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A new version is available. Version v2

Changelog

Tweaked the size and ammo to be more forgiving. I originally balanced it simply by diameter without doing the math on actual top surface area.
Essentially changed the ammo modifier from 3x to 4x and changed the size from 1.33 to 1.5
This should be a lot more fun to play with.

#

A new mod is available. :tada:

Adds custom Under Night In-Birth music for caretaker fight, requires framework mod to work, added tracks are: Blood Drain -Again-, Bad Surface, Beat Net East, Rushing Heart, Mutual Situation

Info

Version: 1.0.1
Size: 71.7 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Accuracy buff, and some gun handling changes.

Info

Version: 0.01a
Size: 15.4 KB

Tags

1.36, Approved, Gameplay, Optional

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A new mod is available. :tada:

Seeking variety and content? Look no further! Open Beta, expect bugs. Adds 35+ new objectives, 12+ warnings, 7+ mutations, 1 new boss fight, 1 new Space Rig structure, enables full randomization of all things cave related besides biome specifics.

Info

Version: 0.901
Size: 1031.6 KB

Tags

1.36, Approved, RequiredByAll

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A new version is available. Version 2.1

Changelog

Gun Damage: 5 -> 4 (Default)

Experimentally deciding to reduce Bosco's gun damage. I haven't gone below Hazard 4 for quite a while... but wow. As it turns out, full auto fire is really strong. Trying to bridge the gap where Bosco effectively trivializes Hazards 2 and 3 for more casual players, while still being very good at Hazards 4 and 5. This should hopefully preserve the higher difficulty experience while still letting Bosco feel as if he's an actual partner.

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A new version is available. Version 1.1.0

Changelog

Silk smooth fade out, and potentially fixed sandbox issue with mods done for this template, cant track it since they appear as verified to me, so let me know if they are still sandbox. Also if you wanted to do mod with this framework and already downloaded template, get updated one or create _CaretakerMusic folder and move cue, sound class and sound class mix in it

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A new version is available.

Changelog
  • Add builds to the character select menu so they can be seen when selecting a class and loadout when late joining
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A new version is available. Version 1.7

Changelog

for aim to approve,change below:
BP_Bosco:
damage (24 to 12, default 4)
base revive ( 6 to 3, default 2)

Upgrades:
UPG_Bosco_ExtraRevive (3 to 2, default 1)
UPG_Bosco_ExtraRevive_2 (3 to 2, default 1)
UPG_Bosco_FasterRecharge (-50 to -40, default -50)

change everything about rocket to default.

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A new version is available. Version 1.1.5

Changelog

6/26/2022 - 1.1.5 - Fixed issues with LOK-1, EPC, and Minigun when pressing fire, immediately releasing, then pressing again (within an internal fire release delay window). This caused the mod to think you were not firing when you actually were, causing you to be able to sprint while firing, as well as causing other issues. Other weapons were probably affected.

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A new version is available. Version 1.1.7

Changelog

6/26/2022 - 1.1.7 - Second Wind now disables this mod. This is because there is an issue in the mod that, if Second Wind were enabled, the perk would be active constantly. This of course is an unintentional buff to this perk, which violates the "Verified" status.

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A new version is available. Version v11

Changelog

Buffed 2 OCs for Hurricane
Buffed 2 OCs for GK2
Buffed the radial OC for Shard Diffractor
Took off some friendly fire for Engi's plasma bursters and Gunner's clusternades

Exact changes are in the mod description. To be honest I'm running out of ideas for this mod. Let me know if there are any changes you would like.

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A new version is available. Version 1.2.0

Changelog

Added volume slider, usually value around 1 will do, but you can go up to 10 in needed. Also every time you use this praise Lesnov, perhaps even build a shrine to make this more comfortable if you are trying to get optimal volume. Also yeah, volume slider is spacerig only, perhaps will add a button to test in out without actually needing to fight caretaker later but no promises

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A new version is available. Version 2.27.2.2

Changelog

-Adds a workaround a rare but major bug where Unreal Engine would set a new value before reading the old one, resulting in swarms being 3-4x size in size instead of the actual slider position.
-Adds enemy pool selection
-Improves tooltip descriptions

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A new version is available. Version 1.3.0

Changelog

Added button to test volume in spacerig, you need to HOLD it for testing, wanna know why? Well, it will make you stop the sound automatically if you jump from volume level being too high, so totally not because i cant be bothered figuring something more complex then 4 nodes for this at 2 am

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A new version is available. Version v12 feels-bad-man edition

Changelog

Dumpster'd all WPN based changes, tried to make up for them with various overclock and upgrade changes. Too many to list here, which brings up my new patch notes method.

New stuff will be underlined, removed stuff will be struck out.

On smaller updates I will be more explicit in the changelogs, but for this bigass update we're just gonna use description changes like I said.
You'll see a lot of buffs got moved to a corresponding upgrade instead of being applied to the base weapon, and a few new buffs to make the upgrade tiers more competitive. If I only buffed one upgrade in a tier, it wouldn't offer much build choice now would it?
Some new things that are irrelevant to the WPN thing:
PGL Fat Boy OC friendly radiation removed by exploiting the 50% rule rather creatively.
LOK-1 Explosive Rounds OC penalties swapped for Seeker OC penalties
Coil Gun Hellfire OC fire trail buffed

This is just the emergency update, further OC changes will happen later, perhaps on the weekend. I can't swap out Upgrades anymore

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A new version is available. Version v12.3

Changelog

Actually fixed the goddamn crash this time, stupid fucking auto-rename windows put 2 paks in the zip, so it didn't remove the bad pak with the bad radiation file. Ugh.

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A new version is available. Version 2.1

Changelog

Gun Damage: 6 -> 1
Gun Armor Damage Modifier: 3.5 -> 1
Gun Fire Rate: 11.67 -> 10 (Default)
(New): Guns now have +3 Fire Damage (Does not show up on stats, but is present.)
(New): +2m Fire AOE. Full damage extends to 1m, decaying to 50% minimum damage at the edge.

Tier 1 - High Velocity Rounds: +2 Damage -> +1 Damage
Tier 5 - Overcharged Rounds: +30% Electrocution Proc Chance -> +12.5% Electrocution Proc Chance

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A new version is available. Version 1.7.1

Changelog

v1.7.1
BP_Bosco:
MiningToolBase>MineRadius (105 to 155)
MiningRange(150 to 600)--start mining quickly

Upgrades:
T1 mining speed (+100% to +500%)

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A new mod is available. :tada:

Changes default equipment colour palettes to class-specific colouring.

Info

Version: 1.0.0
Size: 54.3 KB

Tags

1.36, Auto-Verified, Cosmetic, Visual

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A new mod is available. :tada:

A soundtrack mod that replaces the most of the DRG soundtrack with tracks from XCOM Tactical Legacy Pack and some original UFO Defense/TFTD tracks.

Info

Size: 80.5 MB

Tags

1.36, Audio, Auto-Verified, Optional

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A new version is available. Version 1.2

Changelog

Added filepath Audio\Music\Music_level and all cues besides loading screen and goodbye spacerig to make creating your own mod easier. these files mute level ambience

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A new mod is available. :tada:

Second Wind instantly starts when you sprint, without any delay. Also, you sprint by default, press sprint key to walk.

Info

Version: 1.1.8b
Size: 3.5 MB

Tags

[AimedForApproved], 1.36, Optional, QoL

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A new mod is available. :tada:

Adds in Dig Dug music whenever you start drilling, "reloading" the drill, or game over/high score music when you overheat.

Info

Version: 0.1.0
Size: 1.8 MB

Tags

1.36, Audio, Auto-Verified

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A new version is available. Version 1.0.2

Changelog

Darkened the red on the platform gun. Changed both turret types to the same red.

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A new mod is available. :tada:

Changes default equipment colour palettes to Dark Future colouring.

Info

Version: 1.0.1
Size: 124.3 KB

Tags

1.36, Auto-Verified, Cosmetic, Visual

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A new version is available. Version 4.4.0

Changelog

|Added new custom save object system that allows saving to near-plaintext, as well as a widget system to create a dynamic settings page for it
|
|- [+] Added font "Noto Sans"
| - This font family supports all languages that DRG has translations for, and is used as a fallback for the other DRGLib fonts
|- [+] Added custom save object system
| - Easy to generate from JSON
|- [+] Added system to automatically generate settings widgets for a given save object
|- [+] Added LIB_WT_FloatSlider
| - Supports Linear, Quadratic, and Radical scaling
| - Supports arbitrary minimum and maximum values
|
|- [N] [+] LIB_M_BasicMacros
| - Added macro "StoreTempVar"
| - Added macro "StoreTempArray"
|- [N] LIB_WT_ExpandableArea
| - Fixed bug where area wouldn't close all the way when animated
|- [N] LIB_W_LogSettingsPage
| - Switched to new settings widgets and save object.
|- [N] LIB_WT_Spinbox
| - Added logic for a spinbox that has no upper or lower bound
|- [N] [I]Updated automation bats
|
|Guess I've got some new d

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A new version is available. Version 22.06.30

Changelog

Adds some of the missing armors that showed some skin - namely the Roughneck, Dawn of the Dread, and Robot Rebellion DLC armors (thanks for the help, Pacagma!)
With that being said - I don't own the Robot Rebellion DLC, so if the cigar looks wacky, please lemme know!

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A new version is available. Version 3.0.0

Changelog

• Added support for Ninobees' Biome Specific Music mod
• Added some new tracks (Ancient Chozo Ruins, Burning Trail, Chozo Ruins Gate, Magmoor Caverns, Phazon Radiation, Phendrana Drifts, Splinter Hive Entrance, Sunken Space Pirate Frigate Orpheon - Ventilation Shaft) as part of aforementioned support.

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A new version is available. Version 2.1.0

Changelog

• Added two new tracks to Cave Ambience; Bryyo, and Xenoresearch.
• Added one new track to Space Rig; Aurora Chamber
• Volume adjustment for Memorial Hall music
• Removed some unused audio files to improve file size.

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A new mod is available. :tada:

Allows to play custom music for caretaker battle phases (basically depends on if eye is open or closed and how many times it happened before, more details in description) , needed for another mods, does nothing on its own.

Info

Version: 1.0.0
Size: 35.3 KB

Tags

1.35.69455, 1.36, Audio, Framework, Verified

#

A new mod is available. :tada:

Makes you hate caretaker even more by blasting muffled and clear versions of caremell dance during the fight

Info

Version: 1.0.0
Size: 7.9 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

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A new version is available. Version 1.4.5

Changelog
  • Updated main framework
  • Added "Hoxxes Shuffle" spawn
  • Reworked few logical chains.
  • Added new sound effects to some spawns.
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A new version is available. Version 1.3

Changelog

Fixed your game freaking the fuck out and crashing when mod on its own was enabled. This should be the final version. New instructions in description, review your mods accordingly.

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A new mod is available. :tada:

Changes the fire delay for the cryo-cannon's Ice Lance and Snowball overclock projectiles from ~1.5 seconds to near instant.

Info

Version: 1.0.0
Size: 3.5 MB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

#

A new mod is available. :tada:

Plays audio stingers from Project Zomboid when a player gets grabbed by a Caveleech.

Info

Version: 1.0.0
Size: 142.5 KB

Tags

1.36, Audio

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A new version is available. Version 1.4_test

Changelog

Today we are playing: Will it work?!

Rules are simple - you tell me if this update fixed mod not working for clients or broke it completely, and in return you get karma and good ending somewhere some time

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A new version is available. Version 1.4_test2

Changelog

First round winner is game mode node which was exterminated with goldblade's assistance, now when odds are fair its just a matter of winning 50/50 on guess of will on match started event trigger on late join or not

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A new version is available. Version 1.2

Changelog

1.2 of 02.07.2022:

  • Added support for U36
  • Volume tweaks
  • Fixed Machine Event music not looping
  • New songs: Zerg 1, Zerg 2, Zerg 3, Terran 5, Terran 1, Enceladus Prime, A Horse Named Fission, Don't Panic!, Alien Syndicate, Wartrauma, Marching Upstream, All But Systematic Chaos, Zack The Rabid Ripper, Got Cha!!, Vacuum, Nuke-U-Lar, Renegade Attack, Yellow Explore, Void Battle
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A new mod is available. :tada:

Replaces the in-game music with tracks from the Boogiepop and Others (2019) Official Soundtrack by Kensuke Ushio.

Info

Version: 1.0.0
Size: 67.0 MB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Turns your funny robot companion's voice into heavy ass man from HL1

Info

Version: 1.0.0
Size: 439.7 KB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Mod replacing Breach Cutter firing sounds with System Shock 2's Fusion Cannon.

Info

Version: 1.0
Size: 25.7 KB

Tags

1.36, Audio, Auto-Verified

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A new version is available. Version 1.0

Changelog

MAJOR: Fixed multiplayer desync in all forms that I am aware of so rejoice and play with your friends for real this time.
MAJOR: Added a hazard selector to the mod UI to allow changing of hazards post selection as you lose the mission otherwise. This also has "new" hazards available.

Added new icons for all of the warnings and anomalies as well as new ones in general.
Added new space rig layouts, structures, secrets for future updates.
Added new objectives or fixed some existing ones. Some of these are not finished but I want to push an update, they will be displayed as collect eggs or mining excess materials.
Made the mod more consistent and fixed most bugs not related to cave gen.
Fixed various warning effects not spawning consistently and added new hazard effects to the game.

#

A new mod is available. :tada:

This mod replaces gunk seeds with a model of "Smol" Nanashi Mumei created by KirbyDx.

Info

Version: 1
Size: 3.0 MB

Tags

1.35.69455, 1.36, Auto-Verified, Cosmetic, Visual

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A new version is available. Version 2.0.0

Changelog

"Hey dude, its kinda dumb to jump from 1.0.0 to 2.0.0 version literally after making one update" - if someone thought something along this lines, well - you are wrong.
This update literally makes my OG framework obsolete and thats kinda big deal, everyone using og framework should move to this one and just use phase 0 cue ONLY and delete cues for other phases to play music for duration of whole fight instead, time to remake your mods for this update is day or two, depends on when i figure out how to do berserk custom sound framework, so hurry up i guess

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A new version is available. Version 1.4

Changelog

Fixed late joining preventing music from playing, at least fixed in theory

On completely unrelated note, it displaying Ninobees name for this patchnotes in modio bot message when in reality patchnotes are written by someone else entirely. Yes, its weird that i kinda write from his name, yes i could potentially use it to make a fool of him, but since i am sharing this with others i am expecting someone else to prank their fellow modder like this some time. And yeah, if you want who really wrote this changelog and made past couple updates just visit the page of this mod i guess

#

A new mod is available. :tada:

Adds Zelda music from OOT and MM to the biome ambience.

Info

Version: 1.36.1.1
Size: 19.1 MB

Tags

1.36, Audio, Optional, Verified

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A new version is available. Version 1.4.1

Changelog

Now you are not punished for leaving games by having this mod disable itself, isnt that amazing?

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A new mod is available. :tada:

Changes traversal tools to the Scale Brigade colour palette.

Info

Version: 1.0.0
Size: 129.6 KB

Tags

1.36, Auto-Verified, Cosmetic, Visual

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A new mod is available. :tada:

Replaces the "burn death" sound (the sound effect for most enemies dying to fire damage or burn damage over time) with a seven second clip of DM DOKURO's "Roar of the Jungle Dragon."

Info

Version: 1.0.0
Size: 111.1 KB

Tags

1.36, Audio

#

A new mod is available. :tada:

Replaces the "burn death" sound (the sound effect for most enemies dying to fire damage or burn damage over time) with a seven second clip of DM DOKURO's "Roar of the Jungle Dragon."

Info

Version: 1.0.0
Size: 111.1 KB

Tags

1.36, Audio

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A new version is available. Version v13

Changelog

Removed changes to Crossbow's taser duration and range in exchange for damage buffs to the taser effect.
Buffed the Incendiary and Freeze OCs for Crossbow by 50%. Their fire/heat + ice/cold value thingies. The files aren't very clear, but they should be stronger now.
Buffed Elephant rounds so it has 4 rounds in magazine... Nerfed Six-Shooter so it has 4 rounds in magazine (also took away Six-Shooter's reload penalty to compensate). I know these might be unpopular but I hate the inconsistency.
Buffed Warthog's damage upgrades slightly more. T2_Damage and CycleOverclock's buffs went from 1.5 to 2.
Swapped LOK-1's ECR OC's fire-rate penalty with the mag-size penalty from Executioner OC. The constant and slow reloading should be an acceptable alternative to a slower fire rate.

Changed Flamethrower's FaceMelter OC to "RBMK ThermoReactor".
No damage and flow rate buffs, but you gain a chance to radiate, just like the Wave Cooker's Gamma OC. Unless the enemy resists radiation. It's not great, not terrible.

#

A new version is available. Version 1.1

Changelog

Restart your game after updating!

MAJOR: Fixed crashes related to assignments and DNA, for some reason my engine was not saving my assets properly.
MAJOR: Potential fix for desynced primary objective, this might have been caused by me trying to enforce it when vanilla mostly works.
MAJOR: Potentially fixed all map generation that spawns with no room, this was caused by point extraction DNA as it has no room queries due to how the PLS works.
MAJOR: Added variations for Industrial Sabotage and Escort missions so they are now mostly randomized except for objective count and >2 mission scale.
MAJOR: Added a check to keep the game vanilla until rotating missions or joining a lobby using this mod.
Remember to send me debug info (debug UI and pause menu in total) if they do not work!

Fixed jetpack, hunger, sweet teeth mutations so that they work as I intended and added remaining missing proper mutator icons.

Added 3 new reclamation missions for gas cans, helmets, armor pieces to the mission map. They are stil

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A new mod is available. :tada:

Changes the voicelines of all the dwarfs to a nice german translation. | Stellt alle Dialoge der Zwerge auf eine deutsche Sprachausgabe.

Info

Version: 0.0.1
Size: 59.8 KB

Tags

1.36, Audio

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A new mod is available. :tada:

Replaces the minigun firing sound with the first note from Justin Timberlake's "SexyBack." Plays a line from it when you stop firing as well.

Info

Version: 1.0.0
Size: 25.2 KB

Tags

1.36, Audio

#

A new version is available. Version 36.3.10

Changelog

**Breach Cutter (LineCutter\WPN_LineCutter)
Base magazine capacity increased from 3 to 4
Base ammo increased from 12 to 16
(LineCutter\PRJ_LineCutter2)
Base projectile lifetime increased from 1.5 to 2 (+0.5s)

**Shard Defractor (HeavyParticleCannon\WPN_HeavyParticleCannon)
Base ammo increased from 300 to 400

**M1000 (BoltActionRifle\WPN_M1000)
damage increased from 55 to 60 (instead of 65)
Killer Focus modification damage bonus increased from +25% to +50%

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A new mod is available. :tada:

This mod converts the Black Crag armor paintjob and the Company Standard pickaxe paintjob to match the Salt Crystal weapon paintjob from the Season 2 performance pass.

Info

Version: v1
Size: 44.1 KB

Tags

1.36, Auto-Verified, Cosmetic

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A new version is available. Version 36.3.11

Changelog

**Shard Diffractor
Base ammo increased from 300 to 375 instead of 400

**Autocannon (Autocannon\WPN_Autocannon)
Reduced recoil screen movement, pitch from 30 to 25, yaw from 40 to 35

visual birchBOT
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A new version is available. Version 1.0

Changelog
  • Fixes multiplayer (mod now operates entirely on host's end)
  • Adds Gunner's shield to the weapon pool (internal weapon name was misspelled)
visual birchBOT
#

A new mod is available. :tada:

gonk

Info

Version: 22.07.05
Size: 866.0 KB

Tags

1.36, Auto-Verified, Visual

#

A new mod is available. :tada:

Doubles the distance morkite wells spawn from the refinery

Info

Size: 31.5 KB

Tags

1.36, Approved, Gameplay, Optional

visual birchBOT
visual birchBOT
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A new version is available. Version 1.5.0

Changelog

Fixed music overlapping on players joining your game
Fixed music not playing after 1st mission (in theory)

visual birchBOT
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A new version is available. Version 1.11

Changelog

MAJOR: Added a kill enemy failsafe that will spawn any missing enemies for the objective either by map gen or by kill method. They currently spawn by the player spawn.
MAJOR: Fixed most of the crashing related to Facility / Industrial Sabotage randomization as well as other map combinations. A more proper system is in development.
MAJOR: Added support for late joining vanilla vs randomized lobbies; joining a new lobby will no longer add this mod data unless the host is running it.

Made deep dive secondary objectives more difficult by scaling them to the mission to be in line with their vanilla payout, deep dive elimination scales less than normal but pays less too. Text is not updated yet.
Fixed jetpacks for real this time, made hunger effects more noticeable, fixed vampire not working on objective enemies, fixed gas can objective, fixed gameplay tags for objective enemies.
Fixed host data duplication that made certain things stack repeatedly so now rare desync is fixed as well as turbo spin speed Hoxxes

visual birchBOT
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A new mod is available. :tada:

This mod replaces robot bartender Lloyd with vtuber Hakos Baelz.

Info

Size: 374.0 KB

Tags

1.35.69455, 1.36, Auto-Verified, Cosmetic, Visual

visual birchBOT
visual birchBOT
#

A new version is available. Version U36_0.2.1

Changelog

[-]
| -> Removed old Achievement system
| -> Removed old Extras system
|
[+]
| -> Added new and improved Achievement system. Achievements already earned will be migrated when applicable
| -> Added more achievements
| -> Added new and improved Extras system
|
[o]
| -> Updated UI to be modular

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

replaces in-game ost with music of my choosing, only meant for me to use but i guess you can use it too if you want

Info

Version: 1.0.0
Size: 257.3 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.12

Changelog

Re-uploaded file as it seems that the file was either incorrect or is working incorrectly. Should hopefully work as what the patch notes in 1.11 said.

visual birchBOT
#

A new mod is available. :tada:

This mod add's more voice lines (unused ones too) when overheating as well others can now hear you complain about the rubbish equipment!

Info

Version: 1.0
Size: 416.0 KB

Tags

[AimedForVerified], 1.36, Animation, Audio, QoL

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.5.1

Changelog

Stop posting about client side not working! I'm tired of seeing it! My friends on steam send me bug reports, on drg modding discord it's client side not working! I was in a server, right? And all of the channels are just client side not working pings. I showed my blueprint to my girlfriend and exlplained the logic, I uploaded it and I said, "Fixed in theory" Haha, in theory you get it? I looked at a trashcan and I said, "That looks like client side if it is not working!" I looked at my UEE, I think of an dark souls boss and I go, "Verified frameworks? More like client side not working!" Aaaaaaargh!

visual birchBOT
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A new version is available. Version 2.0.1

Changelog

Imagine playing game you are making mods for (modding moment) and suddenly discovering your mod just doesnt work and no one from 1k people cares to report
Anyways check for mission type is removed, trading optimization for client side working i guess

visual birchBOT
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A new version is available. Version 22.07.06

Changelog

Temporarily removes the Robot Rebellion armor. There was a bug that I am not able to fix and test properly at the moment.

visual birchBOT
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A new mod is available. :tada:

Replaces Q'ronar Shellback and Youngling rolling sounds with Chacarron Macarron by El Chambo. "Chacarron, chacarron, nini nini ron..."

Info

Version: 1.0.0
Size: 241.3 KB

Tags

1.36, Audio, Auto-Verified, Optional

visual birchBOT
#

A new mod is available. :tada:

This mod replaces Doretta with "Smol" vtuber Ouro Kronii

Info

Version: 1.4
Size: 3.4 MB

Tags

1.35.69455, 1.36, Auto-Verified, Cosmetic, Visual

visual birchBOT
visual birchBOT
#

A new version is available. Version 22.07.06b

Changelog

Temporarily removes the Robot Rebellion armor (but for real this time without sandboxing the mod). There was a bug that I am not able to fix and test properly at the moment.

visual birchBOT
#

A new mod is available. :tada:

A very strong mod, intended for higher difficulties, doubles all weapon ammo and buffs Bullet Hell OC by a lot.

Info

Version: 1.5.0
Size: 89.0 KB

Tags

Gameplay, Sandbox

#

A new mod is available. :tada:

Adds beady eyes to the Glyphids of Hoxxes.

Info

Version: 22.07.06
Size: 100.5 KB

Tags

1.36, Verified, Visual

visual birchBOT
#

A new mod is available. :tada:

Less ammo cost on Fully Charged Shot

Info

Version: 1.0.1
Size: 22.1 KB

Tags

1.36, Approved, Gameplay

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes Megacorp DLC armor paintjob and the Chasm-Borne Cliffhanger pickaxe paintjob to match the Dark Descent weapon paintjob.

Info

Version: v1
Size: 78.0 KB

Tags

1.36, Auto-Verified, Cosmetic

visual birchBOT
#

A new version is available. Version 1.1.0

Changelog

volume adjustments
some more music i think (probably doesnt work)
changed spacerig and memorial music

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Makes the Wave Cooker's slow upgrade and Diffusion Ray overclock not slow allies

Info

Version: 1.0.0
Size: 2.8 KB

Tags

1.36, Approved, Gameplay, Optional

visual birchBOT
#

A new mod is available. :tada:

Removes all voicelines spoken while descending to the mission as a team.

Info

Version: 1.0.0
Size: 1.0 KB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 22.07.07

Changelog

Eyes now glow in the dark (to stay in line with my POG PLANTS mod, I initially forgot to include the correct material).
Added googly eyes to the Brood Nexus.
Adjusted the Hiveguard's eyes to actually be on its face.

(currently working on adjusting the placement of some more of the eyes, eye lid materials, and fixing the issue with Unknown Horrors)

Please lemme know if I messed something up, thanks for all the support! 👁️👄👁️

visual birchBOT
#

A new mod is available. :tada:

Reverts grenade collision so they do not deflect unpredictably off of bugs

Info

Size: 8.4 KB

Tags

1.36, Approved, Gameplay, Optional

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version v2

Changelog

Updated to use REGAL AEGIS armor instead of MEGACORP DLC armor! Huge thanks to Howard for teaching me how to get rid of textures!
The colorations are not quite the same, the two armors do not overlap entirely of what I can change and what I can't, sorry if you liked the old version more! It's still color-coded to match Dark Descent, but it's not as specular (it doesn't reflect light as well). Hope you enjoy.

visual birchBOT
#

A new mod is available. :tada:

Reverts turret collision changes to let EM discharge be used on unbuilt turrets again

Info

Size: 16.9 KB

Tags

1.36, Approved, Gameplay, Optional, QoL

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

A different take on the Special Powder Overclock, with less impulse and damage, but more ammo, less recoil, higher fire rate, and full auto fire. Considerably harder to use than normal Special Powder.

Info

Version: 1.0.0
Size: 17.8 KB

Tags

1.36, Approved, Gameplay

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

A set of Twitch Integration Extensions used in the SkylordZoey streams

Info

Version: 1.0.0
Size: 51.7 KB

Tags

[AimedForApproved], Gameplay, Optional

#

A new mod is available. :tada:

This mod changes the Megacorp DLC armor from black and silver to white and black, to better match the weapon frameworks the DLC comes with.

Info

Version: v1
Size: 41.7 KB

Tags

1.36, Auto-Verified, Cosmetic

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changed the "Metallic Vintage" weapon paintjob and "Gadgeteer" pickaxe paintjob to match Gunner's "Mercury Bulwark" armor paintjob.

Info

Version: v1
Size: 73.5 KB

Tags

1.36, Auto-Verified, Cosmetic

visual birchBOT
#

A new mod is available. :tada:

Gives the cave leech the voice of the Team Fortress 2 sniper.

Info

Version: 1.0.0
Size: 607.8 KB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available.

Changelog
  • Change how ragdolls are disabled which should remove a lot of the edge cases and no longer affects clients
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.4.0

Changelog

Bier!

*Added lines for bar ordering of the drinks:
** Smart Stout
** SkullCrusher
** Rocky Mountain
** Red Rock Blaster
** Oily Oaf
** Mactera
** Leaf Lovers
** Glyphid Slammer
** Dark Morkite

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Plays the memorable part of "The 7th Element" Song by Vitas while the Lure Grenade is active.

Info

Version: 1.0.0
Size: 1.2 MB

Tags

1.35.69455, 1.36, Audio

visual birchBOT
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A new mod is available. :tada:

Changes the "Toxic Defender" armor paintjob and the "Carven Pride" pickaxe paintjob to match the default paintjob of the "Fourth Relic" weapon framework.

Info

Version: v1
Size: 79.6 KB

Tags

1.36, Auto-Verified, Cosmetic

visual birchBOT
#

A new mod is available. :tada:

Add a Bosco Chan stand in the spacerig. The artist who drew this is @yu_kibako.

Info

Version: 1.0.0
Size: 16.6 MB

Tags

[AimedForVerified], 1.36, Auto-Verified, Cosmetic, Optional

visual birchBOT
#

A new mod is available. :tada:

Add an Engineer Girl showcase box in the spacerig. The artist who drew this is @1ntruder_art.

Info

Version: 1.0.0
Size: 35.0 MB

Tags

[AimedForVerified], 1.36, Auto-Verified, Cosmetic, Optional

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.4.0

Changelog
  • Assigned Relevant Sound class and submix so volume can be adjusted in game audio settings
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.5.0

Changelog

Volume adjustments.
Soundmix changes.
The Inferno, Fire and Dust, Fire with Fire added to Boss cue.
Transparent Blue for WaveLooping cue.
Added more space rig tracks, included two Barotrauma tracks too because I like that game and I think it fits thematically.

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.6.2

Changelog

Adjusted how some songs ended so they loop less abruptly and made end wave songs loop. Alongside some minor changes that are too insignificant to note.

visual birchBOT
#

A new mod is available. :tada:

Allows to adds sound to activation of berserk, does nothing on its own, needed for other mods

Info

Version: 1.0.0
Size: 26.0 KB

Tags

1.35.69455, 1.36, Audio, Framework, Verified

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Makes the goo bombers sacks brown and changes the sound when it drops the load.

Info

Version: 0.9.0
Size: 79.7 KB

Tags

1.36, Audio, Auto-Verified, Cosmetic, Visual

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1.1

Changelog

-fixed attenuation for all sounds
-Increased base volume
-removed "CAN I GET A ROCK AND STONE" audio from one file, preventing further jumpscares

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes the "Chipped Shadow" armor paintjobs to match Doretta the Drilldozer.

Info

Version: v1
Size: 78.6 KB

Tags

1.36, Auto-Verified, Cosmetic

visual birchBOT
#

A new mod is available. :tada:

Replace classicons and promotion assignment image with moepet. 用画师萌宠替换职业头像和晋升任务战役图片。

Info

Size: 8.5 MB

Tags

[AimedForVerified], 1.36, Optional, Visual

visual birchBOT
#

A new version is available. Version 22.07.11

Changelog

Added eyes to Huuli Hoarders - I don't think they're really Glyphids, but they look goofy.
Eyes are removed on the enemy's death - no more floating eyes, but also no more funny googly ragdolls.
Removed eyes from Unknown Horrors (Ghost Detonators)
Repositioned some more of the eyes.
Made eyes less bright.

Redid all of my work behind the scenes, hopefully this won't affect you (please lemme know if you run into any problems!).
Big thanks to AssemblyStorm, Dismellion, and Miracoulon for their help during my scuffed modding stream! 👁️👄👁️

visual birchBOT
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A new version is available. Version 1.4.6b

Changelog
  • Fixed some misplaced visuals.
  • Warden Queen cannot be culled by enemy cap anymore.
  • Warden Queen no longer regenerate from "Regen Bugs" mutator.
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces the pickaxe power attack impact to a Clang from Berserk(2016) SFX

Info

Version: 1.0.0
Size: 25.1 KB

Tags

[AimedForVerified], 1.35.69455, 1.36, Audio, Optional

#

A new mod is available. :tada:

This mod allows eyebrows on the "Thermal insulation" balaclava, and allows beards on the "Ski Mask" hockey mask.

Info

Version: v1
Size: 3.3 KB

Tags

1.36, Cosmetic, Verified

visual birchBOT
#

A new mod is available. :tada:

Plays the Secret Area song from BattleBlock Theater whenever you open a Cargo Crate.

Info

Version: 1.0.0
Size: 65.2 KB

Tags

1.36, Audio

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Removes the echoing sound that occurs if you melee-kill and heal with vampire

Info

Version: 1.0.0
Size: 728 B

Tags

1.36, Audio, Auto-Verified

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.0.2

Changelog

tuned the textures a bit
the goo doesn't seem to work because of modio for some reason

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces scout's grappling hook.

Info

Version: 1.2.2
Size: 624.3 KB

Tags

1.36, Audio, Cosmetic

visual birchBOT
#

A new mod is available. :tada:

It changes the salutes in the game to a kid screaming "for Fortnite" in german. Here in germany its a popular meme

Info

Version: 1.0
Size: 24.9 KB

Tags

[AimedForVerified], 1.36, Audio, Optional

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.3

Changelog

added songs:
break rules
bullet rain
deadeye assault #1 (assault #2 already in game)
supersledge
donacdumb
storm fuel
hot pursuit
infinite ammo
and now we run
confirmed thrills
steal from the rich
fuse box
the mark
time window

fixed error that resulted in only 3 tracks being selectable from a random pool of tracks when a normal swarm starts
-endless swarms and bosses were not affected by this

adjust bain volume so you can actually hear him

wrote more lore (don't know if it's good or not)

adjust audio volume of certain tracks to prevent excessive ear penetration

visual birchBOT
#

A new mod is available. :tada:

Changing the sound of picking up nuts and other similiar collectables

Info

Version: 1.0
Size: 32.8 KB

Tags

1.36, Audio, Optional

#

A new mod is available. :tada:

Changes mission control wave warning and contact triggers for all waves. Also removes wave ending triggers as it fit better, and I didn't know what else to add. Recommended with dependencies listed.

Info

Version: 1.0.1
Size: 9.1 MB

Tags

1.36, Audio, Auto-Verified

#

A new mod is available. :tada:

Does what the title says, the mod w/o the pack. Only still includes headshot SFX.

Info

Version: 1.0.0
Size: 2.4 MB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

Replaces the Glyphid Crassus Detonator with the SUGAR DADDY.

Info

Version: v1
Size: 14.2 KB

Tags

1.36, Approved, Gameplay, Optional

visual birchBOT
#

A new mod is available. :tada:

Exchanging the Exploder, Q'ronar Youngling and Shellback sounds to tyler1's screams

Info

Version: 1.0.0
Size: 98.0 KB

Tags

1.36, Audio, Optional

visual birchBOT
#

A new version is available. Version v14

Changelog

Removed Six-Shooter changes. It's back to stock.
Replaced the clean "more ammo" OC for the Autocannon with the RICOCHET bonus from the Lead Storm Minigun. It can't be used with BigBertha or CarpetBomber, but it still might be strong. Let me know if you think it's OP.

visual birchBOT
#

A new mod is available. :tada:

Those glyphids better run, better run, faster than your bullets

Info

Version: 1.0.0
Size: 6.0 MB

Tags

1.35.69455, 1.36, Audio

visual birchBOT
#

A new mod is available. :tada:

Replaces the impact sound with Clang from Berserk(2016) sound effect.

Info

Version: 1.0.0
Size: 28.7 KB

Tags

[AimedForVerified], 1.35.69455, 1.36, Audio, Optional