#modio-feed

1 messages ยท Page 19 of 1

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces the Facility Roller Drone Lines with Defective Turrets!

Info

Version: 1.36.0
Size: 432.7 KB

Tags

1.36, Audio, Auto-Verified, Optional

visual birchBOT
#

A new version is available. Version 1.2.5

Changelog
  • Changed carve size of nearly every material from (between 75 and 150) to 160. This gives the perfect size for making dwarf-sized tunnels to walk through.
  • Changed hits needed to mine of nearly every material from (between 3 and 5) to 1.
#

A new mod is available. :tada:

Replaces the Caretaker voice lines with Wheatley from Portal 2!

Info

Version: 1.36.2
Size: 1032.6 KB

Tags

1.36, Audio, Auto-Verified, Optional

#

A new version is available. Version 1.2.5

Changelog
  • Changed carve size of nearly every material from (between 75 and 150) to 160. This gives the perfect size for making dwarf-sized tunnels to walk through.
  • Changed hits needed to mine of nearly every material from (between 3 and 5) to 1.
#

A new mod is available. :tada:

combines my 3 ost mods into one mod for me and my friends

Info

Size: 236.1 MB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

combines multiple sound changes for weapons but respects single mods

Info

Version: 1.0.0
Size: 2.3 MB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

That is it, that is all it does. Idea came to me from my friend and i decided to make it a reality.

Info

Version: 1.0
Size: 7.0 MB

Tags

[AimedForVerified], 1.36, Visual

#

A new version is available. Version v3

Changelog

Buffed molly speed, buffed fuel canister walking speed, fixed flares not recharging faster for Gunner and Scout

#

A new mod is available. :tada:

Scales Nemesis to 2.4 size to fit it the promo art size.

Info

Version: 1.0
Size: 28.6 KB

Tags

[AimedForApproved], 1.36, Gameplay

#

A new version is available. Version 2.0.1

Changelog

v2.0.1, Hotfix: Forgot to include MaxCharges change from 2 to 3 for rockets when I rebuilt the mod for S2. Should be fixed now, and I also realized I never added that to the list of changes! It's listed there now as well.

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1

Changelog

Fixed for U36.
Reduced amount of bonus shale gathered. (Still more than vanilla though.)
Added grab radius increase.

visual birchBOT
#

A new version is available. Version U36_0.0.2

Changelog

[o]
| -> Updated logging function to not just spam into the mods folder
|
[+]
| -> Added custom resource management

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

changes the drop pod chairs to be class specific looking

Info

Version: 1.0.0
Size: 2.4 MB

Tags

1.36, Auto-Verified, Visual

#

A new version is available. Version 1.0.5

Changelog

Replaced Spiderman 2 Pizza Theme with 2021 Post
Reorganized songs by (mostly) alphabetical order
Trimmed audio files down

visual birchBOT
visual birchBOT
#

A new version is available. Version 22.05.01

Changelog

Initial attempt to update to Season 02. This has not be fully tested yet so I am not marking this release as ready for 1.36. Use at your own risk. I've included the mineral/crystal replacement models once again but I have switched the mod to Verified but "RequiredByAll" to hopefully fix issues with desync.

I've also stolen a trick I saw used by mino to allow this mod to be loaded first and overwritten by other mods. So if you have a favorite mod that changes something that is included in abomination of a mod, you should still be able to use it.

#

A new version is available. Version 1.1.0

Changelog

Updated for Season 2

Flintlock's Delight now 100 seconds long instead of 75

#

A new mod is available. :tada:

Strengthens or Lengthens the various effects one experiences from some of the Craft(able) Beers. With Underhill Deluxe lasting extremely long

Info

Version: 1.0.0
Size: 33.0 KB

Tags

[AimedForApproved], 1.36, Gameplay

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0

Changelog
  • Fixed bug where mission list wouldn't sort properly
  • Added function where double clicking mission list will instantly start the selected mission
visual birchBOT
#

A new version is available. Version 2.1

Changelog
  • Fixed bug where desired difficulty wouldn't apply properly
    • Properly finished desired difficulty functionality (Will ONLY set once when starting the game, so if you want to drop to haz2 for a few rounds with a greenbeard you don't have to manually reset each mission) (Will still update when moving slider normally)
#

A new version is available. Version 1.1

Changelog

BUG FIXES -
Items will actually spawn
Polls will not start until the mission has started

ADDED -
Holiday themed spawn items
10 additional poll slots

CHANGES -
Reworked all of the default polls. (Had to reset everyones polls)
A few simple UI tweaks
Increased the max spawn count to 50 (previously 25)

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Removes the movement slowdown when hitting enemies.

Info

Version: 2.0.0
Size: 1.2 KB

Tags

[AimedForVerified], 1.36, Gameplay, QoL

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.2.4

Changelog

fixed bug where switching from a weapon with "always active" enabled, to another compatible weapon that is disabled caused the crosshair switch to the disabled weapon's settings and freeze on the heat value of the previous weapon until switching weapons again

visual birchBOT
#

A new mod is available. :tada:

A simple sound replacement for the Bulldog revolver using sounds from HL2. Only replaces firing sounds for now.

Info

Version: 1.0.0
Size: 4.4 MB

Tags

[AimedForVerified], 1.36, Audio

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2.7

Changelog

What is updated:
Character โœ”
Enemies โœ”
SpaceRig (Instant Mission Start) โœ”
Bosco โœ”
Faster Machine Events Start โœ”

visual birchBOT
#

A new version is available. Version 2

Changelog
  • added one new profanity variation
  • can swear at some of the new content (Nemesis)
  • other adjustments
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1

Changelog

Updated to U36/season 2
Fixed tons (all, really) of jukebox songs to play the "good" part of the song
Fixed Memorial Hall track
Fixed lost loot discovery (???)
Added in Spacerig ambient tracks
Probably some other minor stuff

visual birchBOT
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A new version is available. Version 1.0

Changelog

Added 2 new load in tracks
Moved memorial hall track (Miami) to stat screen
Added new memorial hall track
Fixed memorial hall track abruptly stopping during transition back to spacerig

visual birchBOT
#

A new version is available. Version 22.05.02

Changelog

Updated to work with the latest update for Season 02! Please let me know if you run into any issues by leaving a reply to my comment on the mod page.

#

A new version is available. Version 1.2

Changelog

Added floor is lava minigame toggle, changed UI, made natively spawned, uses Mod Hub, fixed a ton of errors from importing into 4.27, removed Year 3 Party as it was removed from the game, Easter did not work no matter what I tried.

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A new mod is available. :tada:

Heavy bass, dark synth, high energy electronic music replacer. The part two (predecessor?) of Dwarfwave! With somehow just as much, if not more, Carpenter Brut!

Info

Version: 1.0
Size: 168.1 MB

Tags

1.36, Audio, Auto-Verified

#

A new version is available. Version 22.05.02

Changelog

Updated to work with the latest update for Season 02! I didn't include the sounds for the incendiary grenade due to an error that I dunno how to fix. Everything else should work just fine. Please let me know if you run into any issues by leaving a reply to my comment on the mod page.

visual birchBOT
#

A new version is available. Version 22.05.02a

Changelog

Updated to work with the latest update for Season 02! I fixed the missing sound, everything should work just like it used to. Please let me know if you run into any issues by leaving a reply to my comment on the mod page.

#

A new version is available. Version 22.05.02

Changelog

Updated to work with the latest update for Season 02! Pplease let me know if you run into any issues by leaving a reply to my comment on the mod page.

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.0

Changelog

new engine update
removed the scanner removal in favour of the Faulty Terrain Scanner mod so this one is down to visual and audio only (auto-verified).

#

A new version is available. Version 1.1.5

Changelog

adjusted the volume for some of the new sounds

visual birchBOT
#

A new mod is available. :tada:

Lowers the volume of the sizzle-pop of enemies killed by burning or fire damage by about 75%.

Info

Version: 1.0.0
Size: 4.4 KB

Tags

1.36, Audio, Auto-Verified

#

A new version is available. Version may 2, 2022

Changelog

Hopefully fixed it. Also added text: "Waiting for Mission Control..." and "Found Mission Control" so we can see if the mod is finding the mission control widget(s).

visual birchBOT
#

A new version is available. Version 1.5

Changelog

V1.5 - made a handful of small tweaks to leech speed, added a VERY small XP boost (15% => 25%) to Cave Leech Cluster warning. Guaranteed you'll get less XP overall, because these leeches are a bit more of a threat than vanilla.

#

A new version is available. Version 22.05.22

Changelog

Updated for Season 02! Fixed the previous issue with the crate always showing the batteries and I believe I also fixed the longtime issue of the crate opening animation causing a lag spike. I also slightly changed the model to be a little bit more low poly and fit in a bit more with the DRG style. Please let me know if you run into any issues by leaving a reply to my comment on the mod page.

visual birchBOT
visual birchBOT
#

A new version is available. Version 22.05.02

Changelog

Updated to work with the latest update for Season 02! (sorry that it's been broken for the entirety of Season 01, oops) Please let me know if you run into any issues by leaving a reply to my comment on the mod page.

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

D.O.W.N.T.O.W.N. WEEK 1: HOTTER THAN HELL! Buffs multiple fire-based weapons and upgrades by 50% or less. This mod is a work in progress with many more planned changes in the future, for guns, overclocks, traversal tools and more.

Info

Version: WEEK 1
Size: 41.5 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2.8

Changelog

What is updated for Season 2:
Character. โœ”
Zipline Travel Speed Increased x2. You won't fall when taking damage. โœ”
Enemies. โœ”
SpaceRig (Instant Mission Start). โœ”
Bosco slightly buffed. โœ”
Faster Machine Events Start. โœ”
Perks slightly buffed. โœ”

visual birchBOT
visual birchBOT
visual birchBOT
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A new version is available. Version 4.3.2

Changelog

|4.3.2
|- Fixed bug where failsafe page wouldn't appear in missions
|
|- [I]LIB_A_WindowManager.uasset
| - [N] Will now throw error if attempting to add draggable window to screen before the window holder is ready
|- [I]LIB_A_Modinfo.uasset
| - [N] Will now only attempt mod failsafe after widgets are ready, unless auto-accept mod Failsafe is active
|- [I]LIB_W_ModFailsafePopup.uasset
| - [N] Corrected foreground color so that the checkbox aint pink

#

A new mod is available. :tada:

changes the bar spring dwarf to the Rock Ant Stone monument

Info

Version: 1.0.0
Size: 21.1 MB

Tags

1.36, Auto-Verified, Visual

visual birchBOT
#

A new mod is available. :tada:

changes the bar spring dwarf to a colour changing and rotating moon

Info

Version: 1.0.0
Size: 5.1 MB

Tags

1.36, Auto-Verified, Visual

visual birchBOT
#

A new mod is available. :tada:

If your dwarves treat resupplies like oases in a desert, this is the mod for you.

Info

Version: 1.0.0
Size: 48.9 KB

Tags

1.36, Audio, Auto-Verified, Optional

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.3

Changelog

Completely re-did the internals, made native spawning, uses Mod Hub, fixed various bugs, added Resupply and Sentry outlines as options, slightly changed the UI.

visual birchBOT
#

A new mod is available. :tada:

Allows you to generate custom missions for a large amount of resources

Info

Version: U36_0.0.16
Size: 11.4 MB

Tags

1.35.69455, 1.36, Approved, Gameplay, RequiredByAll

visual birchBOT
#

A new version is available. Version 22.05.03

Changelog

Now includes the Cthulhu Class Icons and Cthulhu Drop Pod Seats by minomess, get all your CthulhuPlus visuals in one package.

visual birchBOT
#

A new version is available. Version Week1 V2

Changelog

Removed Breach Cutter's plasma trail heat
Removed Inferno OC damage penalty nerf (it's back to 400 from 475)
Buffed Inferno OC's heat conversion rate
Buffed Shard Diffractor's heat conversion
Buffed Flamethrower's default heat and upgraded heat

visual birchBOT
visual birchBOT
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A new mod is available. :tada:

Hides the randomizer button found in the Wardrobe and Pickaxe Customization Station.

Info

Version: 1.0.0
Size: 4.1 KB

Tags

Cosmetic, Verified, Visual

#

A new mod is available. :tada:

Hides the randomizer button found in the Wardrobe and Pickaxe Customization Station.

Info

Version: 2.0.0
Size: 522 B

Tags

Cosmetic, Verified, Visual

visual birchBOT
#

A new version is available. Version 1.4

Changelog

Fixed an incorrect reference to a font type that was only loaded if Seasonal Space Rig was loaded. Imagine using your own mods and not noticing since the accidental dependency was enabled . .
No known fix for certain options not displaying an outline when Is Constant is set to false; the actual debug log shows it as true but it does not work somehow.

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Adds randomized voice lines to the inspect animation for the LOK-1s system A.I. "Lookie"

Info

Version: 1.0.0
Size: 2.4 MB

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Repalces the sound when you go down with the downed sound in Fortnite.

Info

Version: 1.0
Size: 13.2 KB

Tags

1.36, Audio, Auto-Verified, Cosmetic, Optional

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2

Changelog

Remade from scratch for U36, added outline support for cosmetics (works with Customizable Ally Outlines), made natively spawned.

visual birchBOT
visual birchBOT
#

A new version is available. Version U36_0.0.12

Changelog

[o]
| -> Fixed logfile not being reset upon restarting the game
| -> Fixed Haunted Cave spawning 2 Unknown Horrors
| -> Fixed Booze Bugs not being able to reduce the percentage of intoxication upon healing should Underhill Overdose also be present
| -> Fixed Pernicious Partition causing frame drops when multiple hits were registered within a short timeframe
| -> Reduced the upper limit of Time Rupture's transition time (240 -> 180)
| -> Fixed Toon Bugs incorrectly scaling Spitballers (1 -> 4)
| -> Fixed Unknown Threat being able to select Haunted Cave on Escort Duty or Salvage Operation missions
| -> Fixed Unknown Threat being able to select Unstable Cave on Escort Duty or Salvage Operation missions
| -> Fixed Unknown Threat only considering one instance of itself
| -> Fixed Unstable Cave not starting on Salvage Operation if it is forced to be loaded on that mission type
| -> Fixed Unstable Cave not starting when a player were to stand inside the Droppod for the entirety of a mission. It will now forcefully s

visual birchBOT
#

A new version is available. Version 1.1.6

Changelog

increased volume on music, added music and new audio for the grabber

visual birchBOT
#

A new mod is available. :tada:

Replaces the laser/ping/marker sound with "Did you see it?" from the farting on my roommates door ha video

Info

Version: 1.0.0
Size: 18.0 KB

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version U36_0.0.2

Changelog

[+]
| -> Added option to spawn a nemesis instead of a random dreadnought

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

A edited version of the Bulldog, with the idea to make it look more like a classic revolver. (Replaces Stock Framework)

Info

Version: 1.0.0
Size: 148.0 KB

Tags

1.36, Cosmetic, Framework, Visual

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Compatible with ALL turret mods. Adds a homing rocket attack to MK2 turrets that can be used every 5 seconds as long as ammo remains. Intended to give some AoE to a lesser picked upgrade and give more incentive for using Hawkeye.

Info

Version: 1.0
Size: 34.9 KB

Tags

1.36, Approved, Optional

visual birchBOT
#

A new mod is available. :tada:

Double or increase perk tier bonus values and Active Perk cooldown speed.

Info

Version: 36.70773.0
Size: 31.9 KB

Tags

[AimedForApproved], 1.36, Gameplay

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.0.8

Changelog

-Rebuilt for UE 4.27 and DRG Season 2!
-Changes the HUD's UI anchor to the middle-right instead of the top-right. This is somewhat experimental but seems to be working okay, so I'll push it out with this release.

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Molly lights the way! The mule will light up the escape route with white lights that have a large radius.

Info

Version: 1.00
Size: 7.4 KB

Tags

[AimedForApproved], 1.36, Optional, QoL, Visual

visual birchBOT
#

A new mod is available. :tada:

Replaces the "Golden Bugs" mutator with "Nitra Bugs". Enemies drop Nitra on death.

Info

Version: 1.00
Size: 3.4 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional, QoL

visual birchBOT
#

A new mod is available. :tada:

Replaces the Grabber "Scream" sound effect with the TERRIFYING Hunter scream sound from Left 4 Dead. (and death sounds)

Info

Version: 1.00
Size: 4.6 MB

Tags

1.36, Audio, Auto-Verified, Optional, QoL

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

change Nemesis voice line voice with Glados

Info

Version: 1.0.0
Size: 776.7 KB

Tags

1.36, Audio, Auto-Verified

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.1.1

Changelog

v2.1.1, Attempting to fix a few cues not respecting the volume slider (particularly drinking reactions, stepping on hot rock, some sandstorm cues, etc).

A lot of these had no master SoundClass defined in the cue, which I figured would be fine since I had a SoundClass node inline with the branches that actually played sound. These cues all have a Random node, and one of the options for the Random node plays no sound at all, so I put the SoundClass just on the sound-playing branches rather than the base since I didn't want audio ducking to kick in when the cue played no sound. But that may not have been an issue anyway; if no sound plays period, there shouldn't be anything to duck against... in theory, at least.

Anyway, would be surprising that the SoundClass node didn't work and the cue itself has to have the SoundClass defined, but wouldn't be totally unbelievable. I added the SpeakDwarf SoundClass to every sound cue this time, so hopefully that means everything will respect the volume slider!

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Ever wondered how which mods i use when i play? No? Well, too bad, because this mod is collection of all MY mods i use during my games. Will you like it? Maybe. After all i make mods because one day they just appear in my head and wont go away.

Info

Version: 1.0.0
Size: 272.8 MB

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

shooting a plunger as the basic arrow

Info

Version: 1.0.0
Size: 4.1 MB

Tags

1.36, Auto-Verified, Visual

visual birchBOT
#

A new version is available. Version 1.0.0

Changelog

So I was just hanging out, right, when Scout jumped out of this bush to try and steal my crate skin, I barely dodge dashed out of the way in time, but like eh, what the hell, I mean doesn't he know that Fourth Relic wouldn't even match his outfit? I mean don't get me wrong, I love my little Fourth Relics, but they are the accessories bringing the whole outfit together and I just couldn't live without them! And can you believe he was using the standard shotgun? That weapon is so last year! Anyway, so then I shot Scout with the Hyper Propellant, and he went right off the edge of gravity well, haha, what a loser!

visual birchBOT
#

A new version is available. Version 1.2.0

Changelog

more audio adjustments
added two new requested audio tracks

#

A new version is available. Version 3.4

Changelog

-New Season 2 files. There's all the usual stuff, but the new things are:
-MaxPawnSpeed increased to 460 (was 440, vanilla 400)
-MaxStrafeSpeed increased to 345 (was 335, vanilla 300)
-FireResistance 0.4 > 0.7
-ElectricResistance 0.5 > 0.8
-CorrosiveResistance 0.3 > 0.7
-Fireball MaxRange 3500 > 7000

#

A new version is available. Version v4

Changelog

Actually buffed Molly's walking speed this time (She will leave you behind on LowOxygen missions, prepare accordingly!)

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

The probability of patrol robots being hacked is greatly increased

Info

Version: V3
Size: 24.4 KB

Tags

[AimedForSandbox], 1.36, Auto-Verified, Gameplay, Optional

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

A edited version of the Boomstick, with the idea to make it look more like a classic double-barrel shotgun. (Replaces Stock Framework)

Info

Version: 1.0.0
Size: 175.4 KB

Tags

1.36, Auto-Verified, Cosmetic, Framework, Visual

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.4.2

Changelog
  • Added WidgetsAreReady check in order to fix the mod sometimes failing to function. -> DRG Lib now is a dependency.
visual birchBOT
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A new version is available. Version 1.0.1

Changelog

How many dwarves does it take to change a lightbulb, hm? Two. One to hold the bulb, and the other to drink until the room starts spinnin'!

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.4

Changelog
  • Volume Level is optimized
  • More SpaceRig tracks are added
  • SpaceRig Radio sound effect is added
  • Deep Dives music overlapping is fixed (new track is added)
  • Separate SpaceRig_Only mod is created and now available for download
visual birchBOT
#

A new mod is available. :tada:

SpaceRig background music and effects, Jukebox tracks for streamer mod, Memorial Hall

Info

Version: 1.0.1
Size: 52.2 MB

Tags

[AimedForVerified], 1.35.69455, 1.36, Audio, Auto-Verified, Optional

visual birchBOT
#

A new version is available. Version 2.0.0

Changelog
  • Improved the mod internally: changed how the mod removes entities and reduced individual files' size
  • Updated mod to Season 02, Patch 02
#

A new mod is available. :tada:

Replaces the Prospector Voice Lines with Space Core from Portal!

Info

Version: 1.36.0
Size: 784.1 KB

Tags

1.36, Audio, Auto-Verified, Optional

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Removes the bobbing effect when you walk, sprint and jump. It looks a bit janky for quite a lot of the weapons, but I'd like to put this out there for people who want it.

Info

Version: 1.0.0
Size: 31.3 MB

Tags

[AimedForVerified], 1.36, Optional, QoL, Visual

visual birchBOT
#

A new mod is available. :tada:

POV you're Wile E. Coyote buying your nth gadget from ACME to catch a chicken like just go to the store dude

Info

Size: 18.2 KB

Tags

Audio

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces most in game music with music from Monster Hunter: World and Iceborne with a few other goodies sprinkled in.

Info

Version: 1.3
Size: 97.6 MB

Tags

1.36, Audio

visual birchBOT
visual birchBOT
#

A new version is available. Version v5

Changelog

Reverted a change to the laser pointer that was supposed to give more pings, but ended up messing with the X shout.

#

A new mod is available. :tada:

The lure grenade now plays the navy SEAL copypasta. Plays 1/4 clips at random weighted toward the start of the pasta.

Info

Size: 3.3 MB

Tags

1.36, Audio

#

A new mod is available. :tada:

Adds an air of refinement to your promotion assignments

Info

Version: 1.0.0
Size: 18.7 KB

Tags

1.36, Approved, Gameplay, QoL, RequiredByAll

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.0

Changelog
  • Updated mod to Season 02: Patch 02
  • Improved the mod internally: changed how the mod removes entities and reduced individual files' size
#

A new version is available. Version 2.0.0

Changelog
  • Updated mod to Season 02: Patch 02
  • Improved the mod internally: changed how the mod removes entities and reduced individual files' size
#

A new mod is available. :tada:

A edited version of the Boomstick, with the idea to make it look more like a classic double-barrel shotgun, now without the stock! (Replaces Stock Framework)

Info

Version: 1.0.0
Size: 164.4 KB

Tags

1.36, Auto-Verified, Cosmetic, Visual

#

A new version is available. Version 1.0.1

Changelog

Ironed out most of the jankiness. There is one issue where pulling out laser pointer/pickaxe while simultaneously grounded and moving will make your weapon jut out.

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A new version is available. Version 1.1.0

Changelog

Changed driller's 2nd mission to Salvage Operation, to avoid introducing a new source of tedium

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A new version is available. Version 1.0.2

Changelog

A version where the weapon jutting (previously described in 1.0.1's changelog) is at least consistent. This was done as a workaround since I can't figure out how to take it out.

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#

A new version is available. Version 1.1.1 Buckshot Fix

Changelog

Tactical Buckshot fixed and changed to Explosive Buckshot!
Now each bullet deals 4 additional explosive damage in a 0.5m radius.
Also changed the impact effect.
More balancing and text fix required for this overclock.

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#

A new version is available. Version U36_0.0.17

Changelog

[o]
| -> Fixed the menu requesting the token count before the mod manager was ready
| -> Reduced the time until Phazyonite becomes an accepted payment method

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#

A new version is available. Version 1.1.2

Changelog

Explosive Buckshot:
Total ammo changed from 1.1666 to 1.3
Base damage -2 to -8
Burst size 4 to 6
Explosive radius 0.5m to 1m

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#

A new mod is available. :tada:

Replaces the axe fold out sound with a spring.

Info

Version: 1.0.0
Size: 8.3 KB

Tags

1.36, Audio, Auto-Verified, Optional

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#

A new mod is available. :tada:

Changes the cave leech grab sound to Dr. Coomer screaming "Help me Gordon!"

Info

Version: 1.0.2
Size: 5.1 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified, Optional

#

A new mod is available. :tada:

Changes the axe fold out sound to a spring

Info

Version: 1.0.0
Size: 8.3 KB

Tags

1.36, Audio, Auto-Verified, Optional

#

A new mod is available. :tada:

This is a pack that replaces the music and some of the visuals. The lyrics of the songs contain foul language. The pack was created exclusively for me and my friends

Info

Version: 0.0.1
Size: 121.2 MB

Tags

[AimedForApproved], Audio, Visual

#

A new version is available. Version 1.3.0

Changelog

-added new lines
-randomized audio for sit down and laser activation lines
-fixed audio not working for startup line

#

A new version is available. Version 1.8.0

Changelog

-added new dreadnought briefings
-added new egg collection lines
-added new morkite briefings
-added new egg mission briefings
-added new Point Extraction briefings
-adjusted a line for Escort briefings
-added countdown lines

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A new version is available. Version 1.3.1

Changelog

-adjusted volume
-attempted to fix BET-C repeating startup line every time she stood up

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A new version is available. Version 1.0.1

Changelog

Switched around some sounds and make some silent to minimize the mod's effect on the Shard Diffractor sounds. The new sound has a bit more tone variation.

Made the heating up sound quiter for the same purpose.

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#

A new mod is available. :tada:

Ever wondered which mods i use when i play? No? Well, too bad, because this mod is collection of all MY mods i use during my games. Will you like it? Maybe. And if you dont you can always use ones you like one by one, just dont forget mod limit.

Info

Version: 1.0.0
Size: 145.3 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

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#

A new version is available. Version 2.0.0

Changelog
  • Updated mod to Season 02, Patch 02
  • Improved the mod internally: changed how the mod removes entities and reduced individual files' size
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#

A new mod is available. :tada:

Adds exclusions to the slow mods of the Shard and Colette to prevent them from slowing self/teammates.

Info

Version: 1.0.0
Size: 2.9 KB

Tags

1.36, Approved, Gameplay, Optional

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#

A new mod is available. :tada:

Replaces most of the music in the game with music from don't starve

Info

Size: 195.9 MB

Tags

1.36, Audio

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#

A new mod is available. :tada:

Edits the Corrosive Sludge Pump's visuals, audio, and descriptions to be a little more... POOr.

Info

Version: v1
Size: 5.1 MB

Tags

[AimedForVerified], 1.36, Audio, Cosmetic, Visual

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A new version is available. Version 1.2

Changelog

Potentially fixed Axe Fold Out sound not playing for others.
Added sound classes to Impact axe and Lok-1
Potentially fixed sound not dropping off on the Lok-1

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#

A new mod is available. :tada:

Deposit almost instantly, updated version of Matr!X.Ak!rA's faster-deposit-speed

Info

Version: 2
Size: 889 B

Tags

[AimedForApproved], 1.36, Gameplay, QoL, RequiredByAll

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#

A new mod is available. :tada:

Changes cargo and lost gear discovery sound to the Penguinz0 (cr1tikal) phrase "Yeah Baby! Thatโ€™s what Iโ€™ve been waiting for!" with 100x volume multiplier

Info

Version: 1.0.0
Size: 4.4 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

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A new version is available. Version 0.0.2

Changelog

-ะœัƒะทั‹ะบะฐ ะฑะพััะพะฒ ั‚ะตะฟะตั€ัŒ ั‚ะพะถะต ะฝะต ะพั€ะธะณะธะฝะฐะปัŒะฝะฐั
-Boss music is now also not original

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A new mod is available. :tada:

Replace in-game music with music from DMC1-DMC5

Info

Size: 62.6 MB

Tags

[AimedForVerified], 1.36, Audio, RequiredByAll

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#

A new mod is available. :tada:

Disables fall damage.

Info

Version: 2
Size: 4.4 KB

Tags

[AimedForApproved], 1.36, Gameplay, QoL, RequiredByAll

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#

A new mod is available. :tada:

Not to be confused with the OG Minecraft ambient pack made by L.E.V. (which got updated recently!) This mod replaces all 13 "level" ambient tracks with 23 newer Minecraft tracks and some from mods (blue skies, aether, twilight forest)

Info

Version: 0.1
Size: 54.7 MB

Tags

1.36, Audio, Auto-Verified, Optional

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A new version is available. Version 1.4.1

Changelog

Temporarily removed enemy splat sound (Broken)
Temporarily removed player revive sound (Broken)
Potentially fixed player death sound

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#

A new mod is available. :tada:

Not to be confused with the OG Minecraft ambient pack made by L.E.V. (which got updated recently!) This mod replaces all 13 "level" ambient tracks with 23 newer Minecraft tracks and some from mods (blue skies, aether, twilight forest)

Info

Version: 0.1
Size: 54.7 MB

Tags

1.36, Audio, Auto-Verified, Optional

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#

A new mod is available. :tada:

Rebalances Electric Reload on the AR to Heavy Caliber Refit, which makes your GK2 Hit and kick like a mule, and changes Big Bertha and Carpet Bomber to do their thing more drastically

Info

Version: 1.0
Size: 155.6 KB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

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#

A new mod is available. :tada:

Just another minigun "balance" mod, nothing to see here.

Info

Version: may 8, 2022
Size: 78.4 KB

Tags

[AimedForSandbox], 1.36, Gameplay, RequiredByAll

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#

A new version is available. Version 1.2

Changelog

Fixed lost loot discovery???
Raised volume of Spacerig ambient tracks and Jukebox tracks slightly
Changed Spacerig ambience to cycle through tracks instead of loop (hopefully lol)

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#

A new version is available. Version 4.0

Changelog

-season 2 files
-bite damaged reduced from 80 to 60 (vanilla 25)
-goo puddle effects should now be more accurate to the increased radius

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#

A new mod is available. :tada:

Change SFX of leech grab into Nom Nom

Info

Version: 1.0.1
Size: 68.1 KB

Tags

1.36, Audio, Auto-Verified

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#

A new version is available. Version 3.1.0

Changelog

Added experimental distant firing sounds for BRT, Subata, and M1000 using Crossfade by Distance.
Hopefully nothing has gone terribly wrong and it works correctly.

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A new version is available. Version 1.0.2

Changelog

Implemented the changes from the standalone Lead Storm mod, the sounds are now a bit louder and match the sounds from the standalone mod.

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A new mod is available. :tada:

Replaces the "Proud Fist" victory move with the Fortnite's "Dance Moves". Please forgive me.

Info

Version: 1.36
Size: 627.4 KB

Tags

1.36, Optional, Visual

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#

A new version is available. Version 1.0.3

Changelog

As a workaround I replaced the particular track that is playing with the loading screen mix of "Skylab 9000". This track will now play also as an ambient.

#

A new version is available. Version 1.0.3

Changelog

As a workaround I replaced the particular track that is playing with the loading screen mix of "Skylab 9000". This track will now play also as an ambient.

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A new mod is available. :tada:

Ever Been annoyed by being stuck in the dark due to slow recharging flares? this makes them recharge much quicker and also a bit longer

Info

Version: 1.1.0
Size: 15.5 KB

Tags

[AimedForApproved], 1.36, Cosmetic, Gameplay

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#

A new version is available. Version 1.4.2

Changelog

-added new laser lines
-reduced likelyhood of sit down lines playing
-adjusted volume levels

#

A new version is available. Version 1.9.0

Changelog

-added new dreadnought exterminated lines
-added new mission selected lines
-added new dancing lines
-added new promotion lines
-added new swarm incoming lines
-added new secondary collected lines
-added new supply pod lines
-added new radiation shielding line
-added new swarm arriving lines
-added new drop pod arriving line

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A new version is available. Version 1.36.2

Changelog
  • Added modhub features
  • Fixed all lines with text
  • Added custom greeting in Mission Control UI style
  • Added support for future extra lines and mod / story specific lines
  • Added part 1 of the Portal Mod addition lines (Optional via modhub)
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#

A new mod is available. :tada:

A fixed version of Stormbringer10's GK2 buff mod. Slightly buffs the Scout's GK2 in order to better fit the "support" function of the Scout.

Info

Version: 1.0.0
Size: 16.1 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

#

A new mod is available. :tada:

Changes most of the in game music to soundtrack from Mr.Robot. Includes ambient music, loading screens, combat music & deep dive music.

Info

Size: 107.2 MB

Tags

1.36, Audio

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#

A new version is available. Version v2

Changelog

Removed the text changes and puns so mod could be auto-verified. Half of them didn't work via modio instead of when loaded locally anyway and I hate that shit. Pun intended, but that's the last one.

#

A new version is available. Version 1.2.0

Changelog

Increased the hitbox of his E, still smaller, but not too small.
Also decreased his pet priority to be basically last to anything else.

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#

A new mod is available. :tada:

If you're old enough to remember this meme, congrats on your first social security check!

Info

Version: 1.0.0
Size: 83.2 KB

Tags

1.36, Audio, Auto-Verified

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#

A new mod is available. :tada:

A edited version of the M1000, with the idea to make it look more like the M1 Garand. (Replaces Stock Framework)

Info

Version: 1.0.0
Size: 252.6 KB

Tags

1.36, Auto-Verified, Cosmetic, Visual

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#

A new version is available. Version 2.0.2

Changelog

Bugfix: Now audio is no longer shared with other game sounds, no more ear blasting when fighting caretaker or Ommoran :)

+Added no shield sound to when health is low

+Added over shield pickup sound when Shield boost is applied from the shield link perk

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#

A new mod is available. :tada:

Arknights icon

Info

Version: 1.0.0
Size: 21.3 MB

Tags

[AimedForVerified], 1.36, Auto-Verified, Cosmetic, Visual

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#

A new mod is available. :tada:

Readjust "RJ250 compound" overclock of grenade launcher for better jumping experience.

Info

Version: 1.0
Size: 5.2 KB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

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#

A new mod is available. :tada:

Adds every dance in the game to your L.U.R.E.s!

Info

Version: 1.0.0
Size: 14.3 KB

Tags

[AimedForVerified], 1.36, Visual

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#

A new version is available. Version 1.0.3

Changelog
  • Added Memorial Hall music
  • Spacerig music no longer plays over Jukebox
  • 'Axes Out' wave music is now swapped out aswell
  • Music volume turned up a bit
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#

A new mod is available. :tada:

Increases the Lootbug Speed tremendously (25.0 to 1000.0) but they still rest normally, Also looks really funny

Info

Version: 1.0.0
Size: 15.1 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

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#

A new mod is available. :tada:

Moderately increases the chance of Korlok and BET-C spawns in a mission, but not Crassus or Hoarders so it can qualify for approval.

Info

Version: 1.0.0
Size: 5.2 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

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#

A new version is available. Version 1.36.2.1

Changelog
  • Added More Randomized Lines (Salvage Mission)
  • Fix for Salvage Mission missing line
  • Fix for several refining mission lines
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A new version is available. Version 1.36.2.2

Changelog
  • Fixed Audio tied to Mission Control bug (whoops my bad)
  • Added some SpaceRig gag lines to make up for it XD
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A new version is available. Version 1.1

Changelog

Changed Carpet Bomber to be more like an inverted Big Bertha/Thunderclap:
mag size down by 55, and fire speed now equivalent to BB/TC. with -1.5 RoF
Damage buffed from +9 to +11 AoE, so it will reach the 5 hit sweetspot with the +2 AoE Damage Upgrade when hitting grunts
AoE range buffed slightly from 0.6 to 1 for a cleaner range number.

Heavy Caliber Refit for GK2 now deals 1 more damage, but has more recoil, and ammo went from -55 to -75.
"Thunderclap" remains unchanged

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#

A new version is available. Version 1.1

Changelog

Fixed a bug that prevented the missile stat changes from applying properly so the missile was using the vanilla stats of the Bosco rocket.
Changed the missile from Bosco to Hurricane missile by request of the original requester.
Improved missile targeting so it aims for center mass instead of scene root which is close to the floor - making it much more reliable.
Added guaranteed stun for 3s, changed the damage type to EventExplosion so nothing resists it or is weak to it, changed damage to 85 AoE and 30 direct (was 120 AoE, 0 direct with the previous version due to a bug).

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#

A new mod is available. :tada:

You spent this long figuring out blender just to hang trash from the SpaceRig?

Info

Version: 0.5
Size: 41.1 KB

Tags

1.36, Auto-Verified, Cosmetic, Optional, Visual

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#

A new version is available. Version Week 2

Changelog

Week 2's theme: HERE COMES THE BOOM
Added a ton of explosive weapon and upgrade buffs. Read the description for full notes.
I decided against putting explosive shotgun shells back on the Boomstick and Warthog. They didn't function correctly and were pretty overpowered. I'm happy with the current dragon's breath on them for now.

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A new version is available. Version 1.6

Changelog

Updated Memorial Hall to the correct attenuation
Slightly lowered SpaceRig ambience
Changed SpaceRig ambience to play next track, instead of loop

#

A new version is available. Version 1.2

Changelog

Changed AoE damage type to kinetic since apparently Event Explosion damage harms the Tritilyte event.

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A new version is available. Version 2.4.0

Changelog

Volume adjustments. Sound control adjustments. Added new tracks.

Boss: Mimic, Gator Panic, Two Pairs
Endwave: Heartbreak One, Ghosts of Razgriz, Through The Heart of a Nation
Wave: Powder Keg
WaveLooping: Two Pairs, Fortress, Bankrupt Sea, Homestead, Eminent Domain, Wolf In The Dark, The Independence Force, Showdown, Scramble (AC7 VR), Ice Cage

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A new version is available. Version 22.05.11

Changelog

Completely updated for Season 02, now includes all new the 'Rock and Stone' voice lines.

#

A new mod is available. :tada:

Changes the 'Hammerblow' pickaxe to a saxophone.

Info

Version: 22.05.11
Size: 116.6 KB

Tags

1.36, Auto-Verified, Cosmetic, Verified

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#

A new version is available. Version 1.3

Changelog

A few random improvements and fixes.

Added:
-Auto vote on poll if votes are empty
-Spawned enemies drop nitra
-Nameplates optional so I can make the mod optional

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#

A new mod is available. :tada:

Replace in-game music with music from DMC1-DMC5

Info

Size: 62.6 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified, RequiredByAll

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#

A new version is available. Version 3.6

Changelog
  • Fixed Full Random Cue looping. Now, if a song ends the game will pick another random song from the same cue instead of just looping the same song. (I'm not sure why it didn't work before in testing.)
  • Big improvement allowing you to hear more of the 400+ songs without having to get a lucky random.
  • Still no song parity as that would require an approved mod to play extra cues.
  • Sorry 'bout another big download but it's worth it!
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#

A new version is available. Version 1.3.1

Changelog

Shard Diffractor: Extended firing sound from 8.5 seconds to 23 seconds because I did not account for the fact that you can get +75 battery capacity and use Bio-Mass Converter to extend it even further.

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A new version is available. Version 1.2

Changelog

Contains a small rework of the "Overclocked Fire Mechanism" Oc, which is replaced by the "DSAW" Lmg refit, which does the opposite of the heavy caliber refit pretty much, making it a lot more blasty, but reduces the damage per shot by quite some. Recoil is also still pretty nifty without the balancing upgrade.

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#

A new version is available. Version 0.2.0

Changelog
  • Ajout du dossier "MissionControlSpeakJune2019" : Mise ร  jour des Plongรฉes Abyssales.
  • Multiplicateur de volume augmentรฉ : 2,5 -> 3,5

Prochaine mise ร  jour :
"MissionControlSpeakJan2022" -> Dรฉblocage des 3รจmes armes secondaires.
"MissionControlSpeakJune2021" -> Incursions rivales Saison 1

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A new version is available. Version 1.1.1 Partial MuzzleFlash Fix

Changelog

Fixed broken Muzzleflash for 2 GK2 Overcloks (not Mini-Minugun)

Fire Burst Mechanism small buff: now the buff damage should extend from one burst to the next so it's more effective against bigger targets.

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#

A new version is available. Version U36_0.0.5

Changelog

[o]
| -> Actually ticked the box that allows clients to interact with the terminal
|
[-]
| -> Removed all nodes related to input actions in any way, even if they were not connected, in the hopes to prevent the mod to cause resetting any settings

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A new version is available. Version U36_0.0.18

Changelog

[o]
| -> Fixed spelling mistake that would prevent you from buying tokens with Phazyonite

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#

A new mod is available. :tada:

Displays your remaining clips/magazines above your ammo counter.

Info

Version: 1.0.0
Size: 27.5 KB

Tags

[AimedForVerified], 1.36, Optional, QoL

#

A new mod is available. :tada:

This mod is for ghostship games development testing. It will write mod is working in the dev console on a dev build of the game once on spacerig start and cave start. Meaning it will not do anything for normal players, fyi.

Info

Version: 1.0.1
Size: 24.1 KB

Tags

Approved, Optional

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#

A new version is available. Version 4.1

Changelog

-season 2 files
-twins butt-glow is now more blue (very important)
-lacerator flamethrower attack dmg 11 > 10 (vanilla 10) [the attack interval reduction is already plenty a dps increase]
-electricResistance 0.4 > 0.8
-corrosiveResistance 0.2 > 0.7
-BP_PlayerCharacter Beastmaster UseDuration 0.75 > 0.1 (what do you mean this is the wrong mod??)

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A new mod is available. :tada:

The progress bar for grabbing ammo from ammo pods keeps its place when interaction is interrupted. (instead of resetting)

Info

Version: 2.0
Size: 18.6 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional, QoL

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A new mod is available. :tada:

Adds additional grenade ammo as well as some other tweaks.

Info

Version: 1.0
Size: 163.0 KB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

#

A new version is available. Version 1.1.0

Changelog

Changed name of mod to Reload Counter. Changed text to read "Full Reloads" instead of Clips. Still doesn't seem to respect UI scale (sorry).

visual birchBOT
#

A new version is available. Version 1.9.2

Changelog

-adjusted .cue files for mission selection lines
-added missing radio filter effect to a salvage radiation shielding line

#

A new version is available. Version 3.6.2

Changelog

-added new Dreadnought music
-added new ambient music
-added new end mission music
-added new swarm music
-added .cue file replacement for Deep Dive loading screens
-added additional music for Deep Dive loading screens
-adjusted volume levels

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A new version is available. Version U36_0.0.6

Changelog

[o]
| -> Fixed the options to toggle terminals on and off not actually doing anything
| -> Transitioned Resource Data from referencing Data Assets to GUIDs instead
|
[+]
| -> Added more functions to the resource library to make other mods able to interact with them more easily

#

A new version is available. Version U36_0.0.19

Changelog

[o]
| -> Update to be compliant with the new Resource System
| -> Fixed tokens being "lost". They should still be there but haven't been accessed correctly before
| -> Fixed Phazyonite always showing up as unavailable even though one should be able to use it by now

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A new version is available. Version 0.3.0

Changelog
  • Ajout du dossier "MissionControlSpeakJan2022" -> Dรฉblocage des 3รจmes armes secondaires.

  • Ajout du dossier "MissionControlSpeakJune2021" -> Incursions rivales Saison 1

  • Ajout du dossier "MissionControlSpeakMarch2022" -> Mise ร  jour Rival Saison 2

  • Multiplicateur de volume augmentรฉ : 3,5 -> 4,5 (Si le son semble trop fort, rรฉduisez-le temporairement jusqu'ร  la prochaine maj)

#

A new version is available. Version U36_0.0.15

Changelog

[o]
| -> Fixed mineral desync issues
| -> Changed Toon Bugs scale factor (0.2 -> 0.3)
| -> Enabled Nitra Deficiency

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A new version is available. Version U36_0.0.7

Changelog

[o]
| -> Fixed resource usage always being declined due to discrepancy between expected value and actual result

#

A new version is available. Version U36_0.0.7.1

Changelog

[o]
| -> Fixed resource usage always being declined due to discrepancy between expected value and actual result

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A new mod is available. :tada:

Replaces every voice line of nemesis with half-life human grunt ones, most of them are made specifically for this mod. Disclaimer: those voicelines are specifically made to make you hate nemesis.

Info

Version: 1.0.0
Size: 5.0 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

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A new version is available. Version 3.1.6

Changelog

Volume increase for Shard Diffractor cue, lowered volume for wobbly sound.
Pitch increase for Sludge Pump reload sounds.
Volume decrease for Minigun overheating pitch.

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A new mod is available. :tada:

Framework mod that monitors team status and delivers events to dependent mods. Used as a common back-end for multiple other user-interface mods.

Info

Version: 2.1.2
Size: 725.3 KB

Tags

1.36, Framework, Optional, Verified

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A new mod is available. :tada:

This QoL DRG mod improves the game's user-interface in regard to team-related or communication-related aspects. It adds more noticeable chat alert tones and other scenario-based alert tones. Verified, no impact to other team members.

Info

Version: 2.1.2
Size: 62.2 KB

Tags

1.36, Optional, QoL, Verified

#

A new version is available. Version 2.1.2

Changelog

Changelog v2.1.2:

Refactored mod into three separate mods in order to provide shared common back-end

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A new version is available. Version 1.1.0

Changelog

Updated mod to be compatible with UE 4.27
Adjusted the Large Capacity Drums OC's reload penalty to be multiplicative
Increased the Active Biochemical Agent OC's ammo penalty
Increased the Active Biochemical Agent OC's clip size penalty
Increased the Active Biochemical Agent OC's DoT damage
Reduced the Active Biochemical Agent OC's DoT duration

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A new version is available. Version 4.13

Changelog

-Season 2 files
-ApplyEffectsInterval min 0.5 > 0.2, max 1 > 0.3 (flamethrower applies heat much faster)
-Flamethrower Heat 85 > 29 (to compensate for flamethrower attack rate buff)
-BeastMasterUsable 0.75 > 0.1 (very important and relevant)

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A new version is available. Version 1.2.0

Changelog

Damage increased from 110 to 135.
Minimum damage percent increased from 35% to 40%.
Effect radius reduced from 4.8 to 4.5.

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A new version is available. Version 2.1.3

Changelog

Changelog v2.1.3:

  • Attempted fix on TSM mods destroying an extra time when loading into mission
  • Fixed bug that was preventing display of welcome message
#

A new version is available. Version 2.1.3

Changelog

Changelog v2.1.3:

  • Attempted fix on TSM mods destroying an extra time when loading into mission
  • Fixed bug that was preventing display of welcome message
#

A new version is available. Version 2.1.3

Changelog

Changelog v2.1.3:

  • Attempted fix on TSM mods destroying an extra time when loading into mission
  • Fixed bug that was preventing display of welcome message
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A new mod is available. :tada:

Removes most recoil from weapons and tools.

Info

Version: 2
Size: 344.5 KB

Tags

[AimedForApproved], 1.36, Gameplay, QoL

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A new mod is available. :tada:

Replaced the sound of the sandstorm wind with the melody of the Moon Knight theme song

Info

Size: 427.6 KB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Replaces all the GenericFall voicelines with the Goofy Yell sound effect.

Info

Version: 1.0
Size: 20.9 KB

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A new version is available. Version 2.1.4

Changelog

Changelog v2.1.4

  • Minor bug fixes
  • Changed widget offset edit boxes to arrow buttons
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A new version is available. Version 0.4.0

Changelog
  • Ajout du dossier "MissionControlSpeakNov2020" -> Cellules ร  carburant mission de rรฉcupรฉrations de mini-mules.
  • Ajout du dossier "MissionControlSpeakOct2020" - > Plongรฉes abyssales + Raffinage sur site + allocations de missions.
#

A new version is available. Version v6

Changelog

Updated a few changes to be a max difference of 50% or less (I prefer to round).
-Oil Extractor got nerfed range as it was way too strong. However this time I also modded the battery capacity, so the experience should still be much nicer than default.
-Flare recharge speed and mineral capacity got nerfed because there was no precedent approved mod to use as leverage.
+Machine event and Salvage mission interaction times buffed to be quicker. I don't consider these interactions to be very important balance-wise (whereas oil repair speed is pretty important since kiting is much easier with pipes, plus Bosco can help with those)

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A new mod is available. :tada:

Replaces your general landing sound with the landing sound from Jump King! Would've gone a step further with it but just couldn't narrow down some of the sound cues for fall damage!

Info

Version: 1.0
Size: 103.2 KB

Tags

Audio

#

A new mod is available. :tada:

"Incoming! Smoke 'em if you got 'em! Well at least try because that's what we hired you guys for! Remember, you can always"- shut up mission control! I've got Turbokiller playing!

Info

Version: 0.3
Size: 214.2 KB

Tags

1.36, Audio, Auto-Verified, Optional

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A new version is available. Version 1.3

Changelog

Fixed some issues with filepathing/soundclasses
Noisia released a surprise third and final album so I had to include at least something from that
Thanks again to everyone who's downloaded and uses this! You're all great ^_^

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A new mod is available. :tada:

A quick-dive into hex editing to change equipment values to use with high bug counts.

Info

Version: 1.0.0
Size: 592.7 KB

Tags

[AimedForApproved], 1.36, Gameplay, RequiredByAll

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A new version is available. Version 2.1.0

Changelog
  • Cues revamped
  • Fixed issue where Detonator sounds were played as Ommoran and Machine Event finishing explosion sounds
  • Fixed attenuations and volumes to be more natural comparing to game volumes.
  • Fixed sound duplication in one of the death sound effect.
#

A new version is available. Version 2.1.0a

Changelog
  • Cues revamped
  • Fixed issue where Detonator sounds were played as Ommoran and Machine Event finishing explosion sounds
  • Fixed attenuations and volumes to be more natural comparing to game volumes.
  • Fixed sound duplication in one of the death sound effect.
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A new version is available. Version 1.0.4

Changelog
  • Remixed 'leavemehere' song (level ambient) so that it loops better

  • Shortened 'nothingisreal' song (end mission / escape to drop pod) so that it gets to the main part of the soundtrack quicker. This is because this particular song had a very long intro, so you were pretty much at the drop pod by the time it gets to the good part.

  • I had it once where a default deep rock song was playing during a mission. So I went back and renamed all the level cues just incase any of them weren't named correctly. Hopefully this fixes that.
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A new mod is available. :tada:

Plays a bass-boosted NFL theme whenever you're grabbed by one

Info

Version: 1.0.0
Size: 130.4 KB

Tags

1.36, Audio, Auto-Verified

#

A new mod is available. :tada:

It's obvious which animation this replaces! :D ... No? It replaces old kazotsky dance with TF2 one!

Info

Version: 1.0
Size: 96.3 KB

Tags

[AimedForVerified], 1.36, Animation

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A new version is available. Version 0.3

Changelog

Added 24 new tracks, doubling the amount of tracks (check track list to see what's added)
In these 24, I added plenty of darker tracks from deep dark/nether to offset the other tracks

#

A new version is available. Version v2

Changelog

Updated for U36 and re-colored to avoid similarity with Umanite and radioactive crystals. Fun fact I used the green color codes from Mtn Dew. Leave feedback on the mod page please.

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A new version is available. Version v3

Changelog

Fixed the nitra being more white than silver. It's a little close to the rock wall's color, but it is VERY reflective. See pics for details and then leave feedback please

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A new version is available. Version 36.70906.1

Changelog

Colette Wave Cooker:
Added:
Blistering Necrosis: Blister Pop Damage doubled.

Revert to Vanilla:
Modification:
Concave Lens
Wide Lens Add-on
Power Supply Overdrive
Overclock:
Gamma Contamination's Shot Width penalty
The crosshair doesn't reflect the changes of the Increased Shot Width bonus and penalty, which maybe confused how wide the weapon can hit.(e.g., increased Shot Width bonus make the weapon can hit target outside the FoV, which makes the weapon user hard to avoid friendly fire teammates.)

#

A new mod is available. :tada:

Replaces the sounds of Subata 120 pistol with some more high-caliber ones.

Info

Version: 1.0.1
Size: 30.5 KB

Tags

1.36, Audio

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A new version is available. Version 1.2.1

Changelog

added a lot of audio from salutes, steeve, etc

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A new version is available. Version 0.6.0

Changelog

-Fixed a bad mule docking line.
-Added one more normal swarm detected line.
-Added voice lines for dreadnought arrived.
-Added voice line for all barrels in the launch bay.

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A new version is available. Version 0.2

Changelog

Added Promotion music
Added deepdive interval music
Added Victory music
Space rig music edited

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A new mod is available. :tada:

This mod replaces some songs with covers made by NeonLuigi.

Info

Version: 1.0.0
Size: 14.8 MB

Tags

1.36, Audio, Auto-Verified

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A new version is available. Version 1.2.3

Changelog

removed yeet till i can add it in a better way

#

A new mod is available. :tada:

Changes Bigger Mineral Bag armor upgrade from +5 to +20 for all classes except for Scout, which has +30 upgrade.

Info

Version: 1.0.0
Size: 2.3 KB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

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A new mod is available. :tada:

The iconic wet crunching noise of characters getting gibbed in Half-Life can now be heard when you cook your enemies alive with your weaponized kitchen appliance.

Info

Version: 1.0.0
Size: 15.9 KB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Removes some of the beeping alarms from the drop pod idle state on space rig

Info

Version: 1.0.0
Size: 972 B

Tags

1.36, Audio, Auto-Verified

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A new version is available. Version 1.1.0

Changelog
  • Updated to Season 2
  • Updated textures to match theme of Hollow Bough
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A new mod is available. :tada:

I replaced the drop pod alarms with some nice elevator music.

Info

Version: 1.0.0
Size: 440.4 KB

Tags

1.36, Audio, Auto-Verified, Optional

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A new version is available. Version 2.1

Changelog

Adjusted file directories
Removed excess files and folders: maps and uasset, ubulk, and uexp files associated with them which resulted in a smaller file size
Created copies of materials so assets assigned to them will have their own materials in their respective folders (E.g. Smol Calli apoca bloom and FP model)
Removed _P suffix

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A new mod is available. :tada:

It replaces the sound of the Collette wave cooker with the funny loud microwave

Info

Version: 1.0.0
Size: 94.8 KB

Tags

Audio

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A new mod is available. :tada:

Changes Swarmer Jump, Attack Scream, and In Air sounds to The Seagulls from Finding Nemo

Info

Version: 1.0
Size: 121.9 KB

Tags

1.36, Audio

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A new mod is available. :tada:

Replaces Dreadnought boss music with some game songs I like.

Info

Version: 1.0.0
Size: 9.3 MB

Tags

1.36, Audio, Auto-Verified

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A new version is available. Version 4.3.3

Changelog

Mod spawn failsafe is now off by default; but it can still be reenabled or run manually

  • [N][I]LIB_O_ModFailsafeSettings
    • Renamed "FailsafeEnabled" to "FailsafeIsEnabled" and switched to default false
      • New name so that the cast of the savegame on disk always fails :P
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A new version is available. Version 1.2.0

Changelog

Removed the old ugly floating text. Now overrides your total ammo count instead. Thank you to Gorflow and GoldBl4d3 from the DRG Modding Discord for the huge help with this.

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A new mod is available. :tada:

Worthless ping = Mozambique here

Info

Version: 1.0
Size: 39.7 KB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Changes the audio when you pet good boy Steeve to the anime Woooow

Info

Version: 1.0.0
Size: 452.8 KB

Tags

1.36, Audio, Auto-Verified

#

A new version is available. Version 2.1.5

Changelog

Changelog v2.1.5:

  • Minor cleanup
  • Fixed bug where modhub pages were being refreshed periodically
#

A new version is available. Version 2.1.5

Changelog

Changelog v2.1.5:

  • Minor cleanup
  • Fixed bug where modhub pages were being refreshed periodically
#

A new version is available. Version 2.1.5

Changelog

Changelog v2.1.5:

  • Minor cleanup
  • Fixed bug where modhub pages were being refreshed periodically
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A new mod is available. :tada:

Reduces the amount of trivial E holding by 80%.

Info

Version: 2
Size: 179.5 KB

Tags

[AimedForApproved], 1.36, QoL

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A new version is available. Version 2.1.6

Changelog

Changelog v2.1.6:

  • Minor updates
  • Fixed bug where crown icon for lobby host was accidentally hidden
#

A new version is available. Version 2.1.6

Changelog

Changelog v2.1.6:

  • Minor updates
  • Fixed bug where crown icon for lobby host was accidentally hidden
#

A new version is available. Version 2.1.6

Changelog

Changelog v2.1.6:

  • Minor updates
  • Fixed bug where crown icon for lobby host was accidentally hidden
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A new version is available. Version v7

Changelog

Removed the interaction speed buffs because there is a new mod that buffs these interactions (and more) by more than 50%. So go get that mod for E-time buffs cuz it's much better.

#

A new mod is available. :tada:

Makes the Ejector Cactus shoot out twice as many thorns, be careful standing next to it though...

Info

Version: 1.0.0
Size: 9.9 KB

Tags

[AimedForApproved], 1.36, Gameplay

#

A new mod is available. :tada:

Lots and lots of thorns, makes the Ejector Cactus shoot way more thorns per ejection. Try not to get too close, death guaranteed.

Info

Version: 1.0.0
Size: 9.9 KB

Tags

[AimedForApproved], 1.36, Gameplay

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A new mod is available. :tada:

Mineral chunks no longer scatter all over the place and instead drop straight down into one clean pile

Info

Version: 1.2.7
Size: 49.4 KB

Tags

1.36, Approved, Gameplay, QoL

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#

A new version is available.

Changelog
  • Fix spawn enemy combo box being reset when switching menus
  • Fix player sometimes dying when switch class while having low HP
  • Add invulnerability toggle
  • Add toggle to disable spawned enemy AI (can get re-enabled by things like cryo thaw unfortunately)
  • Add heal function to resupply button
  • Disable some buttons that would crash the game if pressed at the wrong time
  • Add experimental free camera (bound to period key)
#

A new mod is available. :tada:

Fitting music to watch your scout running 200 meters away petting lootbugs while your whole team is down

Info

Version: 1.0.0
Size: 6.6 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Moved some of the mods' bonuses into the base gun. Redistributed some of the base ammo into the Magazine. Added a mod for reload speed at Tier 3. Reduced effectiveness of Tier 1 Rate of Fire mod.

Info

Version: 1.0.0
Size: 15.4 KB

Tags

[AimedForSandbox], 1.36, Gameplay

#

A new version is available. Version 1.1

Changelog

Volume adjustments to loud and quiet tracks
Caved and made Turbokiller synced to the 20 second drop, originally I kept it whole to hear the whole intro lol
Removed a delay node that snuck into the stat screen tracks
Whatever else I'm missing that got changed when putting the songs into the megapack

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A new mod is available. :tada:

Moved some of the mods' bonuses into the base gun. Redistributed some of the base ammo into the Magazine. Added a mod for reload speed at Tier 3. Reduced effectiveness of Tier 1 Rate of Fire mod.

Info

Version: 1.0.0
Size: 16.0 KB

Tags

Gameplay

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A new version is available. Version 1.2.8

Changelog

Added EnorPearl chunks and Jadiz chunks to the mod. I thought I didn't forget them, but I guess not!

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A new mod is available. :tada:

Replaces the coilgun with an older version of itself, mainly so you can mess around with the old version of the Reatomizer OC (which let you create Elite Steeves, among other things)

Info

Version: 1.0
Size: 6.2 MB

Tags

[AimedForApproved], 1.36, Gameplay, Optional

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A new version is available. Version 22.05.18

Changelog

Now gives the full pog treatment to Spitballers!

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A new mod is available. :tada:

Adds +3 Base Damage to the Deepcore GK2. Nothing more, nothing less.

Info

Version: 1.0
Size: 16.8 KB

Tags

1.36, Approved, Gameplay, QoL

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A new mod is available. :tada:

Replaces the 4 loading screens with screenshots I took in game

Info

Version: 0.1
Size: 1.8 MB

Tags

1.36, Auto-Verified, Optional, Visual

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A new version is available.

Changelog
  • Allow spawning enemies as client
  • Allow changing class/loadout as client
  • Allow resupplying as client
  • Allow toggling invulnerability as client
  • Allow killing all enemies as client
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A new mod is available. :tada:

Mod that replaces music for waves, bosses, events, evacuations e.t.c. So every situation that has intense bug fighting.

Info

Version: 1.0
Size: 152.2 MB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Overlays the sound of acid rain with City of Tears OST from Hollow Knight

Info

Version: 1.0
Size: 2.6 MB

Tags

1.36, Audio

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A new mod is available. :tada:

๐Ÿ’ฏ she got J's on her feet frfr ๐Ÿ”ฅ๐Ÿ’ฏ๐Ÿ’ฏ

Info

Version: 22.05.10
Size: 2.6 MB

Tags

1.36, Audio, Auto-Verified, Optional, Visual

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A new mod is available. :tada:

The ambience tracks from the original Dwarfwave. Meditative ambient music.

Info

Version: 1.0
Size: 81.0 MB

Tags

1.36, Audio, Auto-Verified, Optional, QoL

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A new mod is available. :tada:

only for friends

Info

Size: 156 B

Tags

[AimedForApproved], 1.36, Audio, Auto-Verified, Cosmetic, Framework, Gameplay, QoL, RequiredByAll, Tools, Visual

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A new mod is available. :tada:

DRG OST as normal, but rarely it plays "OrganMusic_TRJ_3" from the Jukebox songs instead.

Info

Version: 1.0.0
Size: 1.9 MB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

This is the collection of ambience that I think goes best with Dwarfwave. Featuring tracks from Audiotechnica, Dwarfwave: Volume 2, Drum and Stone, plus others I found.

Info

Version: 0.1
Size: 72.6 MB

Tags

1.36, Audio, Auto-Verified, Optional

#

A new mod is available. :tada:

A normal music pack contains somewhere around 35 tracks. This music pack has quadruple that... and then some.

Info

Version: 0.1
Size: 596.5 MB

Tags

1.36, Audio, Auto-Verified, Optional

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A new mod is available. :tada:

A megapack of my spawns for Twitch Integration

Info

Version: 0.0.1
Size: 20.5 KB

Tags

1.36, Auto-Verified, Gameplay, Tools

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A new version is available. Version Week3 v4

Changelog

Added incendiary ammo option for Autocannon (removed armor break option)
Changed Minigun to have true 30 rounds per second (double ammo and speed, half damage and heat and recoil. Changed OCs and upgrades affecting damage and ammo too. Essentially performs the same but now shoots twice as many bullets)

#

A new version is available. Version 22.05.19

Changelog

Fixes my disorganized material slots so now default Molly should actually be the correct color. Thanks for the report, PixelAnarchist!

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A new version is available. Version 1.6

Changelog
  1. Extensions framework allows other mods to integration and extend current functionality. Great for customized spawns.
  2. Backend overhaul on all systems in preparation for upcoming features.
  3. Reduced minimum poll duration to 5 seconds. For those that enjoy the extra spice.
  4. Cave leeches carve out a pocket when spawned.
  5. Added a donations page.
    Plus a bunch of miscellaneous tweaks and things.
#

A new version is available. Version 1.6

Changelog
  1. Extensions framework allows other mods to integrate and extend current functionality. Great for customized spawns.
  2. Backend overhaul on all systems in preparation for upcoming features.
  3. Reduced minimum poll duration to 5 seconds. For those that enjoy the extra spice.
  4. Cave leeches carve out a pocket when spawned.
  5. Added a donations page.
#

A new version is available.

Changelog
  • Add keybinds for free cam movement
  • Add keybind to resupply/heal
  • Force mission success when drop pod is called manually
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A new version is available. Version 3.2.1

Changelog

Fixed Zhukov bad cue name. The file name got changed again and I never noticed.
Increased Boomstick volume.
LOK-1 distant fire sound pitch increase.

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A new mod is available. :tada:

Metalcore instrumentals for bug fighting from bands ERRA, Polaris, Anniokay, A Day To Remember and Nik Nocturnal. Mod replaces only wave, boss, event and memorial hall music.

Info

Version: 1.0
Size: 147.7 MB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Gives your gigachad powers fitting theme for duration of your iron will, just as Karl intended.

Info

Version: 1.0.0
Size: 4.6 MB

Tags

1.35.69455, 1.36, Audio, Auto-Verified

#

A new mod is available. :tada:

Personal OP Weapon Mod

Info

Version: 2.0.0
Size: 248.1 KB

Tags

Gameplay

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A new version is available. Version 1.6.3

Changelog

Removed - Poll Rotations
Changed - Nitra drops per 70 max health without a minimum of 1. Swarmers won't drop Nitra anymore.

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A new version is available. Version 1.7

Changelog

Refactored fail-safe for teleporting clients that may be stuck above the drop pod due to latency. The teleport will now only happen once, 3s after landing and to any player 7m above the host.

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A new version is available. Version 1.5

Changelog

Added a check for empty resupply pods to remove their outlines.
Fixed late joining players not being outlined due to a bindable event being unreliable.

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A new version is available. Version RWS test 2

Changelog

Fixed the Armskore Coil Gun ammo.

  • Now displays different ammo depending on whether or not the tier 2 upgrade "Controlled Magnetic Flow" is being used.
    Added a toggle for enabling the mod in the mod hub menu, so you don't need to reload the space rig every time you want to toggle it.
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A new version is available. Version RWS test 3

Changelog

The Armskore Coil Gun -> "Triple Tech Chambers" Overclock is now factored into the ammo calculation.
The mod hub menu tab has been renamed from "status" to "options".

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A new mod is available. :tada:

"You shouldn't have eaten precious minerals! It'll get you kicked!"

Info

Version: 1.0.0
Size: 161.6 KB

Tags

[AimedForVerified], 1.36, Auto-Verified, Cosmetic, Visual

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A new version is available. Version 3.3.0

Changelog

General refinements all around.

CRSPR ignition sound changed.
DRAK-25 firing volume lowered.
M1000 normal fire volume increased.
Warthog firing volume increased. Reloading volume decreased.
Cryo Cannon firing volume increased. Ignition volume increased.
LOK-1 firing volume increased.

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A new mod is available. :tada:

"The fall damage reduction isn't enough" -Local Scout Main

Info

Version: 1.0.3
Size: 2.0 MB

Tags

1.36, Auto-Verified, Cosmetic, Optional, Visual

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A new mod is available. :tada:

Changes the dig size of the pickaxe to be slightly larger than a dwarf and reduces the number of swings to destroy most terrains to 1.

Info

Version: 1.0
Size: 191.1 KB

Tags

[AimedForApproved], 1.36, Gameplay, QoL

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A new version is available. Version may 22, 2022

Changelog

An entirely new mod that uses Unreal Engine Blueprints.
The bad news: it doesn't change the stats in the loadout menu, which is a pretty significant downgrade from previous versions. Hopefully I can change that in the future.
The good news:

  • Added the Armskore Coil Gun with all its unique ammo rules, which may have only been possible with this new system.
  • It can be toggled without reloading the space rig.
  • It won't break easily from future updates, and if it does, it's much easier to fix.
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A new mod is available. :tada:

Changes the dig size of the pickaxe to be about the same size as the drills and reduces the number of swings to destroy most terrains to 1.

Info

Version: 1.0
Size: 211.7 KB

Tags

[AimedForApproved], 1.36, Gameplay, QoL

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A new version is available. Version Week3 v5

Changelog

Reverted the Minigun rate-of-fire and shot-cost changes. It's back to normal but I kept the better accuracy on the Ricochet OC though.
Buffed the carve on Gunner's primary guns, Engi's PGL, and Driller's explosive grenade. I purposefully left out the Satchel Charge and Mini-Nukes though. Their carve is good enough as is.
BUT TJ, WHY BUFF THE CARVE AND DESTROY THE LANDSCAPE? Cuz RemoveMineralScatter is back and I like mining shit on the ceiling without spending half my traversal tool ammo.
Made lootbugs targetable by Smart Rifle's lock-on function. Mod will now conflict with any mods that modify the Lootbug.
Buffed both Angle aspects of the Zipline gun. This thing has been buffed a lot now but honestly it's the worst traversal gun in the game still, so cry about it.

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A new mod is available. :tada:

mod changes the dirt digging sounds. mod only affects client.

Info

Version: 1.0.0
Size: 87.9 KB

Tags

1.36, Audio, Auto-Verified

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A new mod is available. :tada:

Personal OP Rewards

Info

Version: 2.0.0
Size: 40.6 KB

Tags

1.35.69455, 1.36, Gameplay

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