#modio-feed

1 messages ยท Page 17 of 1

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.0.2

Changelog
  • Normalized the volume
  • It "should" now actually interact with your volume settings in game so it isn't super quiet and doesn't ear rape you.
visual birchBOT
#

A new version is available. Version 1.0.4

Changelog

Set looping property on tracks that were under a minute long to remove silent dancing.

visual birchBOT
#

A new mod is available. :tada:

Converts Plasma Carbine to Plasma Rifle

Info

Version: 1.1
Size: 109.1 KB

Tags

[AimedForApproved], 1.35.64004, 1.35.64089, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Increases the pickaxe's Damage to make it more useful in harder difficulties.

Info

Version: 1.0.0
Size: 9.6 KB

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Makes the pickaxe stronger for higher difficulties, but not as strong as my other mod.

Info

Size: 7.4 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This mod changes the Dwarf Salutes to Duke Nukem One-Liners.

Info

Version: 1.0.2
Size: 1.4 MB

Tags

1.35.64634, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

Lootbugs drop Nitra instead of Gold (for a total of 2x as much Nitra and 0 Gold). Also the mod "Bosco Attacks Critters" is rolled into this mod.

Info

Version: 1.0.0
Size: 26.1 KB

Tags

[AimedForApproved], 1.35.64634, Gameplay

visual birchBOT
#

A new version is available. Version 3.2.0

Changelog

Fixed a bug where the settings page wasn't visible in a mission
Added node "WidgetsAreReady"

#

A new version is available. Version 1.3

Changelog

Re-added Speed Star.
Added Affected Fight, Funk Goes On (The Yakuza 1 Version), Interplanetary Spark, Push Me Under Water (The Yakuza Kiwami 2 Version), Receive You Tech Trance and Receive You The Subtype as wave music.

visual birchBOT
#

A new mod is available. :tada:

Mainly doubles most bonuses and penalties' values from almost all Upgrades and Overclocks, but with some exceptions.

Info

Version: 35.64634.0
Size: 1005.1 KB

Tags

[AimedForApproved], 1.35.64634, Gameplay

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.0

Changelog

Increased volume of a few weapons, again.
Changed quite a few soundclasses, again. Might not be the best band-aide, but most weapons went from whatever sound class they were to 1stAnd3rdShardedWeapons.

visual birchBOT
#

A new version is available. Version v5

Changelog

Updated for Patch5. Fixed vines and sand not having the right carve size. Fixed gold not mining in one hit. This update is experimental, please contact me via Discord if anything goes wrong!

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes all jukebox tracks to samples of all songs from the album Polygondwanaland by King Gizzard and the Lizard Wizard.

Info

Version: 1.0.0
Size: 46.6 MB

Tags

1.35.64634, Audio

visual birchBOT
#

A new version is available. Version 1.1

Changelog

Fixed an issue in performance caused by me forgetting to add a check to see if Steeve had received his fancy cosmetics yet, so it kept adding more and more cosmetics to him. Sorry about that and thank you for the reports. No longer shall your PC tremble before his style!
Increased the mining helmet size and adjusted location to better protect his noggin.

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Allow you to use weapons, tools and grenades of other classes within reasonable limits.

Info

Version: 1.0.0
Size: 711.8 KB

Tags

[AimedForApproved], 1.35.64634, Gameplay

#

A new version is available. Version 2.0.1

Changelog
  • Removed Resource Counter (for now. It was bugged anyway)
  • Removed Bulk Detonator spawn chance (they will never spawn now. It didn't happen most of the time anyway as the chance was way too low)
#

A new mod is available. :tada:

Allow you to use weapons, tools and grenades of other classes within reasonable limits.

Info

Version: 1.0.1
Size: 14.8 KB

Tags

[AimedForApproved], 1.35.64634, Gameplay

visual birchBOT
#

A new mod is available. :tada:

Freedom Warsโ„ข is a multiplayer coop third-position shooter published by Sony Interactive Entertainment on Playstation Vita.This mod replaced most of the in-game music by Freedom War in-game music ,which is matched by similar in-game atmosphere.

Info

Version: 1.0.0
Size: 170.5 MB

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, Audio

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.0.3

Changelog

Fixed the SoundClasses, so volume sliders now actually work.

Other positive side effect:
Saluting now reacts to the environment and has an actual soundstage

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Removes the crosshair on Scout's M1000

Info

Version: 1.0.0
Size: 12.1 KB

Tags

[AimedForVerified], 1.35.64634, QoL, Visual

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1

Changelog

Added some variation in the voice lines - each line will randomly choose from one of six possible voice lines.
Added a unique voice line for when you promote your Dwarf.

visual birchBOT
#

A new mod is available. :tada:

Changes mission success text to "based" and mission failure text to "cringe"

Info

Version: 1.0.0
Size: 753 B

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, Visual

visual birchBOT
#

A new mod is available. :tada:

A very strong mod, intended for higher difficulties, doubles all weapon ammo and buffs Bullet Hell OC by a lot.

Info

Version: 1.5.0
Size: 89.0 KB

Tags

[AimedForApproved], 1.35.64634, Gameplay

visual birchBOT
#

A new version is available. Version 1.7.0

Changelog

v1.7.0:
Updated the following mods:

  • Remove All Particles v2.0.4
  • Remove Decals v1.1.4
  • Remove Flares v1.2.5
  • Remove Jump View Bobbing v1.0.2
  • Simpler Azure Weald v1.2.5
  • Simpler Hollow Bough v1.0.2
#

A new version is available. Version 1.6.0

Changelog

v1.6.0:
Updated the following mods:

  • Remove All Particles But WeaponsNTools v2.0.4
  • Remove Decals v1.1.4
  • Remove Flares v1.2.5
  • Remove Jump View Bobbing v1.0.2
  • Simpler Azure Weald v1.2.5
  • Simpler Hollow Bough v1.0.2
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Adds floating damage text to show how much damage creatures take. This mod is client-side and can only be seen by those who have it enabled.

Info

Version: 1.0.0
Size: 33.6 KB

Tags

Auto-Verified, QoL, Visual

visual birchBOT
#

A new version is available. Version 1.1.0

Changelog
  • finally figured out how to keep sounds playing outside attenuation falloff
  • leeches are much sneakier now
  • volume reduced by a lot
  • attenuation distance massively reduced
  • spooky AF
  • for some reason they now repeat laughing when they grab you
visual birchBOT
#

A new version is available. Version 1.0.4

Changelog
  • Used actual Attenuation reference
  • Used actual SubMix reference
  • Slightly raised the Modulation volume
visual birchBOT
#

A new version is available. Version v6

Changelog

Fixed the mod to include EVERY material file again. Experimental tweak of V5 was reversed, it didn't work as expected. Thickaxe is back to only changing Material files and does not touch WPN_Pickaxe now. On a side note, I've made macros for updating Thickaxe, so it takes significantly less time to edit each of the 125 files now! Rock and motherfucking Stone!

#

A new version is available. Version 3.3.0

Changelog
  • Updated color picker to allow opacity

  • Updated DRGLib Settings menu to use proper widget templates

  • Updated checkbox to minimum size 32x32

  • I should really figure out how to merge this and the dev branch. Now I've got a few features in each that I should really combine

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

The mod changes the Audio made by the Cave Leech

Info

Version: 1.0.0
Size: 3.8 MB

Tags

[AimedForApproved], 1.35.64634, Audio

visual birchBOT
#

A new mod is available. :tada:

Adds floating damage text to show how much damage creatures take. This mod is client-side and can only be seen by those who have it enabled.

Info

Version: 1.0.0
Size: 33.6 KB

Tags

[AimedForVerified], QoL, Visual

visual birchBOT
#

A new mod is available. :tada:

<|Requires DRGLib|> A simple timer for speedrunning

Info

Version: 0.1.0
Size: 33.4 KB

Tags

[AimedForVerified], 1.35.64634, QoL

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1

Changelog

Increased grapple cooldown, added pesticides into the flare guns' fluids, allowing it to do 200 dmg when used on bugs, and other minor changes

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

The minigun is always accurate and fully stabilized.

Info

Version: 1.0.0
Size: 18.0 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, Gameplay

visual birchBOT
#

A new mod is available. :tada:

'tis the season

Info

Version: 1.0.0
Size: 353.7 KB

Tags

1.35.64089, 1.35.64634, Auto-Verified, Visual

visual birchBOT
#

A new version is available.

Changelog

Added auto recall when 60m away from owner, added animations to turret deploying so it is held like a weapon, improved rate of fire and fixed the firing at nothing visual bug, added a laser beam to the turrets instead of a spotlight to help minimize nausea and give a sense of where it is aiming, improved turret arc range from 15m to 25m and increased the damage radius from 2m to 3m and made the beam from 1m to 2m width and the lifetime to 30s up from 20s to help compete with electromagnetic discharge.

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.1.1

Changelog
  • Fixed bug where timer would restart after mission ended, preventing player from seeing time during end screen
  • Moved timer slightly down onscreen to not conflict with compass
visual birchBOT
#

A new mod is available. :tada:

peace was never an option

Info

Version: 1.0.0
Size: 54.6 KB

Tags

1.35.64089, 1.35.64634, Audio, Auto-Verified, Visual

visual birchBOT
#

A new version is available. Version 1.2

Changelog

version 1.2:

โ€ข Added: The shimmer brightness of the primary objective Morkite got increased.

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2.0

Changelog

Made all song samples 5 seconds longer for the song to properly fade out when jukebox times out.
Reduced frequency of Crumbling Castle.
Added more song samples for Loyalty and Horology.
Increased variety of song samples to lower chances of getting a song on repeat when shuffling through jukebox.
Lowered volume by about 10%.

#

A new version is available. Version v4

Changelog

Changed the explosion damage and lock-count requirement of Explosive Chemical Rounds OC for LOK-1 Smart Rifle. Moved Smะฏt Targeting Softwareโ„ข from T3 to T4. Updated for the third final patch of Season 1. For the love of Karl, GSG, approve some mods.

visual birchBOT
#

A new mod is available. :tada:

Turns off the X-mas music in the Space Rig during the Winter Event.

Info

Version: 1.0
Size: 865 B

Tags

1.35.64089, 1.35.64634, Audio, Auto-Verified

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.5

Changelog

-Reduced Special Attack firerate in an attempt to help with potential FPS/crash issues
from 0.1 to 0.2

visual birchBOT
#

A new mod is available. :tada:

Replaces the Hurricane's missile ignition sounds with launch sounds from Freespace.

Info

Version: 1.0
Size: 50.3 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Audio, Auto-Verified

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

A centralised manager for the Miracle Mod line of high quality mods. Not always required but nice to have. For your convenience

Info

Version: 0.0.6
Size: 1019.2 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Framework, Verified

#

A new mod is available. :tada:

Allows you to hide most items on the terrain scanner. Mission critical carriable items can be revealed once they are no longer burried.

Info

Version: 1.0.1
Size: 59.5 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Approved, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.0.19

Changelog

Rebuilt with new vanilla cosmetics.

Unfortunately, the mod's repository seems to be **** up badly (100% my fault), so this rebuild can cause vanilla or DVP (DRG Vanity Pack) cosmetics be missing. Feel free to report such things. While things are really going bad, I should be able to fix issues that are tracked down and reported.

visual birchBOT
#

A new version is available. Version 0.0.7

Changelog
  • Added multiple terminals as just one was too easy to miss (apparently)

  • Added options to disable some of the terminals. Don't worry you can't disable them all and brick the manager. One will always be there for you! (Terminal <3 you)

  • Slight UI changes

visual birchBOT
visual birchBOT
#

A new version is available. Version 4.0

Changelog

-cool animation added back in for the mines :)
-ed files removed as they didn't really do anything
-flamethrower damage reduced: 14 -> 11, vanilla 10
-flamethrower attack speed increased:
ApplyEffectsInterval Min 0.5 -> 0.2
ApplyEffectsInterval Max 1 -> 0.3

#

A new version is available. Version 0.2

Changelog

Small change/workaround for concurrency issues with idle sounds playing simultaneously with hit/death/pet sounds. I simply made idle sounds only play when you are at least 200-400 units away from the Lootbug using a Crossfade by Distance node in the idle cue.

In practice, this means you'll hear idle sounds until you are about 5-10m away according to the scanner tool, at which point they stop (aside from the very subtle looping BLOURGHOUGH noise which I find amusing). They'll otherwise sound the same as before. This just makes it less likely for you to get multiple sounds playing at the same time while you're within pickaxe range.

visual birchBOT
#

A new version is available. Version 1.0.2

Changelog

Updated font to match that of the equipment terminal in the space rig

visual birchBOT
#

A new version is available. Version 3.9

Changelog

-more up-to-date files
-goo particles last for the whole duration of the goo now instead of disappearing prematurely!
-goo particle radius adjusted so you can actually see where the goo is!
-goo slow nerfed slightly (bring unstoppable/dash if it's still a bit much): 0.09 > 0.11 (vanilla 0.3)
-explosion resistance for main healthbar nerfed significantly so that c4 can have a place vs the boss: 0.9 > 0.5 (vanilla 0.4)
-max range of fireball increased: 3500 > 5000

visual birchBOT
#

A new mod is available. :tada:

Gives the Menace laughter sounds from Doom 3. Horrer

Info

Version: 1.0
Size: 371.1 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

Oxygen lasts twice as long, but takes twice as long to replenish.

Info

Version: 1.0.0
Size: 1.2 KB

Tags

[AimedForApproved], 1.35.64856, Gameplay, QoL

visual birchBOT
#

A new version is available. Version 0.0.8

Changelog
  • Fixed registered mods having their settings menu added multiple times
  • Improved the way mods can find the manager. The function is now latent to prevent mods that rely on the manager to continue if the manager has not yet been found
  • Attempt to have extras that were enabled before the game closed be re-enabled correctly
#

A new version is available. Version 1.0.2

Changelog
  • Attempted to fix mod manager acquisition
  • Attempted to fix the settings menu not registering correctly when using the Miracle Mod Manager
  • Attempted to fix some objects not being hidden properly
visual birchBOT
#

A new version is available. Version 1.1

Changelog

Updated for U35, restored normal pipe movement mechanics but increased the speed of downward slopes and lowered upward deceleration significantly for a more rollercoaster based experience.

visual birchBOT
#

A new mod is available. :tada:

Put your favorite things into a snow globe

Info

Version: 1.0.0
Size: 234.2 KB

Tags

1.35.64856, Auto-Verified, Visual

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes the platinum promotion borders to a vaporwavey, pink-blue gradient.

Info

Size: 157.6 KB

Tags

1.35.64089, Audio, Auto-Verified, Cosmetic, Framework, Gameplay, QoL, Tools, Visual

visual birchBOT
#

A new version is available. Version 3.4

Changelog
  • Added 25 new songs: 8 level, 7 end, 1 wave, 3 memorial hall, and 6 mission stats
  • Added 6 new songs that play when you drink a Blackreach Blonde (Jukebox will overwrite it until Modio loading bugs are fixed so don't drink and jukebox!)
  • New songs are listed at the end of their respective playlist
  • Some volumizing
  • Muted the too loud sparks from the Spaceball Room
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.0.9

Changelog
  • Removed introductory UI as it is no longer of value

  • Added "Activate Terminal" text when looking at a terminal whilst in range

  • Fixed any object entering a terminals activation trigger to capture all use inputs. It now only reacts if you are entering the trigger yourself

  • Fixed being unable to open the games ESC menu when standing inside a terminals trigger

  • Fixed that the terminal menu would close when removing a terminal that you are not currently standing at

  • Temporarily disabled extra features as they are being reworked to be more reliable

visual birchBOT
#

A new version is available. Version 35.64856.0

Changelog

Corrosive Sludge Pump:
Added missing x2 Puddle effect from Protein Disruption Mix and Fluoroantimonic Acid Upgrade.
LOK-1 Smart Rifle:
Added missing x2 Fear Factor from Fear Frequency Upgrade.
Jury-Rigged Boomstick:
Added missing x2 Shotgun Jump Force from Special Powder Overclock.

visual birchBOT
#

A new version is available. Version B35 P05 V8

Changelog

I forgot the flashlight range file last update...
also made the Hurricane mines last longer

visual birchBOT
#

A new mod is available. :tada:

Changes the diamond promotion border to an ethereal, blue-purple(ish) gradient.

Info

Size: 314.6 KB

Tags

1.35.64089, Auto-Verified, Visual

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes the diamond promotion border to an ethereal, blue-purple(ish) gradient.

Info

Size: 469.7 KB

Tags

1.35.64089, Auto-Verified, Visual

visual birchBOT
#

A new version is available. Version 0.0.10

Changelog
  • Re-enabled additional feature codes

  • Fixed additional feature codes not being enabled and disabled correctly

  • Improved the way additional feature codes are validated

  • Improved the way additional feature codes are provided

  • Added function for other mods to retrieve whether or not a feature code has been redeemed and is currently enabled

#

A new version is available. Version 1.0.3

Changelog
  • Re-enabled advanced settings

  • Updated datastructs to be in line with the Miracle Mod Manager to prevent crashes. Please make sure both mods are updated if you are using them

visual birchBOT
#

A new mod is available. :tada:

Changes the platinum, diamond, and legendary borders into some pink-blue gradients.

Info

Version: 1.0.0
Size: 776.0 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Auto-Verified, Cosmetic, Visual

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Enables icons on enemy health bars when standing in or being slowed by sticky flames.

Info

Version: 1.0.0
Size: 5.8 KB

Tags

[AimedForVerified], 1.35.64856, QoL, Visual

visual birchBOT
visual birchBOT
#

A new version is available. Version v7

Changelog

Removed 50% clip-size penalty from Big Bertha. BB is already the most challenged Autocannon IMO and it was further exacerbated by having to reload twice as often. This should make it much more sustainable and comparable to Gunner's other primary options.

visual birchBOT
#

A new version is available. Version 1.0.3

Changelog

Fixed an issue in which damage text would sometimes not animate near the vertical bounds of the screen

visual birchBOT
#

A new version is available. Version 1.0.4

Changelog
  • Reworked UI so that all settings actually fit

  • Reworked UI so that the scrollbar doesn't show when advanced settings are hidden

  • Fixed broken function determining the current mission type. This should make it a lot more reliable

  • Fixed some settings being hidden even when advanced settings was turned on

  • Fixed settings changing even when no changes were made

  • This might break your current settings. It might be worth checking the before heading into a mission

#

A new version is available. Version 0.0.11

Changelog
  • Added many new useful functions for when making mods. It is most likely that you will never see them. Just acknowledge that they are there doing very hard work so that you can enjoy all supported mods :D

  • Added logfile support

  • Fixed startup order of some features. This should make it more reliable

visual birchBOT
#

A new version is available. Version 1.4.0

Changelog

-added randomized cue files for many different lines
-adjusted volumes for a few extra loud lines
-removed references to stream in favor of staying in-universe
-added unused lines to random play

visual birchBOT
#

A new version is available. Version 2.5.1

Changelog

M1000 gets a few adjustments.
Base weakpoint damage modifier: 20% -> 10%;
T3 Focus Damage mod: +50% -> +35%;
T5 Precision Terror: +25% Focus Shot damage bonus -> +36% Focus Shot damage bonus;
Capacitor Clips OC: x0.65 ammo penalty -> x0.6 ammo penalty;
Supercooling Chamber OC: +165% Focus Shot damage bonus -> +190% Focus Shot damage bonus.

visual birchBOT
#

A new version is available. Version 2.0.2

Changelog
  • Added a sound cue for when you pet a maggot. The sound should only be played locally and only when you yourself pet a maggot
visual birchBOT
#

A new mod is available. :tada:

Reduces the frequency of certain Dwarf and Mission Control lines to be less annoying, but still present in the game.

Info

Version: 1.0
Size: 38.1 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Audio, Auto-Verified

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.8.0

Changelog

v1.8.0:
Updated the following mods:

  • Remove All Particles v2.0.5
  • Remove Decals v1.1.5
  • Remove Flares v1.2.6
  • Remove Jump Weapon Bobbing v1.0.3
  • Simpler Azure Weald v1.2.6
  • Simpler Hollow Bough v1.0.3
#

A new version is available. Version 1.7.0

Changelog

v1.7.0:
Updated the following mods:

  • Remove All Particles But WeaponsNTools v2.0.5
  • Remove Decals v1.1.5
  • Remove Flares v1.2.6
  • Remove Jump Weapon Bobbing v1.0.3
  • Simpler Azure Weald v1.2.6
  • Simpler Hollow Bough v1.0.3
visual birchBOT
#

A new mod is available. :tada:

Replaces the Warthog's sounds with Halo 3's Shotgun sound. And a reload sound that may or may not be functional, still figuring that out.

Info

Version: 1.0.0
Size: 3.9 MB

Tags

1.35.64856, Audio, Auto-Verified

#

A new mod is available. :tada:

What it says on the tin. Changes the Burst Pistol to sound like an SMG from Halo.

Info

Version: 1.0.0
Size: 3.8 MB

Tags

1.35.64856, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

Spread the festive flames of Driller's Flamethrower down in Hoxxes

Info

Version: 1.0.0
Size: 2.1 MB

Tags

[AimedForVerified], 1.35.64856, Visual

visual birchBOT
#

A new version is available. Version 1.3

Changelog

Adjustments:
โ€ข BooloCap: Now much better visible from sides.
โ€ข Fossils: Front light power got reduced a bit but light from sides got increased. Now better visible from all sides. Also, it looks more beautiful in darkness.

Added:
โ€ข The brightness of the resource chunks from Nitra, Gold, Morkite, Croppa and Dystrum got increased.

visual birchBOT
#

A new version is available. Version 3.3.1

Changelog
  • Fixed DRGLib window hiding behind game widgets
    • As a side effect, this means all windows will stay open while using the pause menu, just hide themselves
  • Fixed bug where PageOpened was called multiple times, thanks @dr. Turtle#1 !
visual birchBOT
#

A new mod is available. :tada:

Removes the buzzing sounds from Deeptora nests and swarms

Info

Version: 1.0.0
Size: 3.2 KB

Tags

1.35.64856, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

Adds a large number of music tracks from other games/movies.

Info

Version: 1.25
Size: 447.1 MB

Tags

1.35.64856, Audio, Auto-Verified

visual birchBOT
visual birchBOT
#

A new version is available. Version 3.3.2

Changelog
  • Fixed a bug where backfill on sliders wouldn't update properly
visual birchBOT
#

A new mod is available. :tada:

Adds new unlockable overclocks for a variety of weapons, complete with fleshed out descriptions and stat boosts

Info

Version: 1.0.0
Size: 150.2 KB

Tags

[AimedForApproved], 1.35.64856, Gameplay

visual birchBOT
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#

A new version is available. Version 1.2.2

Changelog
  • Increased Max Active Enemies to 300 (from 200).
  • Increased Max Active Swarmers to 200 (from 150).
visual birchBOT
#

A new mod is available. :tada:

Doretta is wrapped in her best outfit of the year

Info

Version: 1.0.0
Size: 1029.8 KB

Tags

1.35.64856, Auto-Verified, Visual

visual birchBOT
#

A new mod is available. :tada:

This addon replaces every laser pointer sound with Portal 2 Co-op ping tool sounds, such as activate, ping, laser on etc.

Info

Version: 1.0.0
Size: 25.6 KB

Tags

1.35.64856, Audio, Auto-Verified

visual birchBOT
#

A new version is available. Version 1.4

Changelog

Added:
โ€ข The brightness of the primary objective Oil Shale got increased.
โ€ข The brightness of the secondary objective Hollomite got increased.
โ€ข The brightness of the minerals Croppa, Bismor, Magnite, Umanite got increased.
โ€ข The brightness of the resource chunk from Red Sugar got increased.

visual birchBOT
#

A new mod is available. :tada:

Allows every class to use all class tools and traversal tools.

Info

Version: 1.0.0
Size: 10.7 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, 1.35.64856, Gameplay

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.6

Changelog

-patch 07 files
-special attack fire rate nerfed further, to again hopefully help with potential frame rate issues (0.2 > 0.25, vanilla: 0.5)

visual birchBOT
#

A new version is available. Version 1.1

Changelog

v1.1, small update:

  • Added some additional frequency reductions for misc. deposit and random comment lines
  • Additionally included some rarely-used cough/hack/spit SFX in the cues, which means there's an even lesser chance of hearing the same audio over and over, as instead you'll have some generic coughing and stuff mixed in as well. Might tone this aspect down if the coughing/spitting is too dominant instead of the original lines, though, so let me know if it seems like there's too much repetition in this direction instead. My goal is to avoid repetitiveness, after all!
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#

A new version is available. Version v6

Changelog

Tweaked the PlasmaSplash upgrade to trade all direct damage for 9 radial damage instead of 5 direct damage for 5 radial damage. Should be great for swarms, bad for bosses. We'll see.

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Adds a customizable heat indicator to your crosshair for the Minigun and Plasma Carbine

Info

Version: 1.0
Size: 40.9 KB

Tags

[AimedForVerified], QoL, Visual

visual birchBOT
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#

A new mod is available. :tada:

Replaces the mineral deposit bucket with a Christmas stocking! Hohoho.

Info

Version: 1.0.0
Size: 614.0 KB

Tags

1.35.64856, Auto-Verified, Visual

visual birchBOT
#

A new version is available. Version 1.2.3

Changelog
  • Hazard 3 and 4 spawns 150% enemies.
  • Hazard 5 spawns 200% enemies.
  • Took Hazard 4 enemy's speed into Hazard 5.
visual birchBOT
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A new version is available. Version v6

Changelog

Added some stuff for Breach cutter and Smart rifle. Undid HyperProp's Kinetic change.

visual birchBOT
#

A new mod is available. :tada:

Converts GK2 to .75 caliber

Info

Version: Initial
Size: 56.2 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, 1.35.64856, Gameplay, Sandbox

visual birchBOT
#

A new mod is available. :tada:

Replaces most in game music with music from Monster Hunter: World and Iceborne with a few other goodies sprinkled in.

Info

Version: 1.1
Size: 118.1 MB

Tags

Audio

visual birchBOT
visual birchBOT
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#

A new version is available. Version 1.1.0

Changelog
  • Attemp to fix settings getting set to "off" after a successful mission

  • Improved the way the mod registers on the Miracle Mod Manager

THIS UPDATE WILL BREAK YOUR CURRENT SETTINGS. PLEASE MAKE SURE TO SET THEM BACK TO THE CORRECT VALUES BEFORE STARTING A MISSION

visual birchBOT
#

A new mod is available. :tada:

/!\ CURRENTLY NONFUNCTIONAL DUE TO A MOD.IO BUG /!\ -- Simply disables audio ducking globally for Mission Control lines.

Info

Version: 1.0
Size: 1.0 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Audio, Auto-Verified

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#

A new version is available. Version 3.3.3

Changelog

Modified window behavior to prevent reconstruction of widgets

visual birchBOT
#

A new mod is available. :tada:

Yet another alternative Thunderhead fire sound mod. Also improves explosion impact sounds.

Info

Version: 1.0
Size: 32.8 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Audio, Auto-Verified

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Moderately buffs all DRG Pistols and rework Bulldog, Nukovs and BRT7

Info

Version: EPC Mining
Size: 351.1 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, 1.35.64856, Gameplay

visual birchBOT
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#

A new version is available. Version 1.1

Changelog

Small update to further increase turret longevity. I've been playing with mods that add additional enemies, and I realize what people are talking about now with the extra ammo not being nearly enough. Made some changes to compensate:

  • AmmoCount changed from 900 to 2500
  • MaxAmmoCount changed from 900 to 3000

Let me know if this helps at all for those of you playing with additional enemies. I might make a further-boosted version of this mod that ups the turret damage and range as well, specifically designed for mods that heavily increase enemy presence, or Haz6+ type stuff.

visual birchBOT
#

A new mod is available. :tada:

Upgrades some Bosco characteristics, but not as much as similar mods for those wanting something closer to vanilla.

Info

Version: 1.0
Size: 23.5 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, 1.35.64856, Gameplay

visual birchBOT
#

A new version is available. Version 1.2.0

Changelog

Added a collision sound. Adjusted death sound attenuation and volume to be heard better from a distance.

visual birchBOT
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#

A new mod is available. :tada:

POV you're Wile E. Coyote buying your nth gadget from ACME to catch a chicken like just go to the store dude

Info

Version: 1.0
Size: 3.8 MB

#

A new mod is available. :tada:

Buffs BET-C solely by increasing parasite health to make the battle last longer. No other changes!

Info

Version: 1.0
Size: 6.9 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, 1.35.64856, Gameplay

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Adds a live mission stat tracker to show the progress of mission stats in real-time. This mod is client-side and can only be seen by those who have it enabled.

Info

Version: 1.0.0
Size: 52.5 KB

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, 1.35.64856, QoL, Visual

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.6

Changelog

โ€ข Adjusted Gunk Seed (on ground) brightness. It is now better visible from the sides but less intense when viewed from above.
โ€ข Increased brightness from Yeast Cone to be better visible from sides.

visual birchBOT
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#

A new version is available. Version v8

Changelog

Fixed a string entry in Big Bertha. ;) Added 2 overclock tweaks that match Carpet Bomber and Big Bertha in spirit (GooBomber and PBM respectively).

#

A new version is available. Version v9

Changelog

Traded turret-arc's extra damage for a better slow. Reduced EMP's cooldown further. Nerfed default electrocution chance, buffed electrocution chance upgrade in A-tier. Took 2 seconds from default sentry build time.

visual birchBOT
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#

A new mod is available. :tada:

Adds a numeric representation of health and shields to the HUD. This mod is client-side and can only be seen by those who have it enabled.

Info

Version: 1.0.0.1
Size: 49.5 KB

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, 1.35.64856, QoL, Visual

visual birchBOT
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#

A new version is available. Version 1.1

Changelog

v1.1, substantial update:

  • Reduced boss music volume just a bit
  • Increased volume for a few different ambient pieces that were hard to hear during normal gameplay (compared to all the other ambient tracks)
  • Added a few different "action" tracks (Bleeding Out, Handgun Harmony, and Flashbacks) to the ambient cues since they can fit in both places quite well
  • Specialized the WaveLooping vs WaveSingle cues, reducing the number of choices for each, but putting more of the longer pieces in the Looping cues and the shorter ones in the Single cues. This means that shorter swarms, like what Mission Control announces (that tend to be over in a couple of minutes), will play more of the shorter music that has more immediate action to it. Meanwhile, the longer cues (used during refinery defense / drilldozer extraction / I think hacksy defense, maybe some other places) will play the action tracks that have a slower buildup or have a longer runtime since you'll likely be fighting long enough to actually hear all of it.
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#

A new version is available. Version 1.1

Changelog

1.1: Learned how to actually do attenuation correctly and fixed all sounds, fixed supply pod call in playing twice.

visual birchBOT
#

A new mod is available. :tada:

Hazard 6 enemy count, damage, and HP are scaled to 4-players regardless of player count in the mission

Info

Version: 1.0.0
Size: 26.4 KB

Tags

[AimedForApproved], 1.35.64856, Gameplay

visual birchBOT
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#

A new mod is available. :tada:

Adds a preview for platform placement similar to sentry turrets and resupply pods. This mod is client-side and can only be seen by those who have it enabled.

Info

Version: 1.0.0
Size: 49.4 KB

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, 1.35.64856, QoL, Visual

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2

Changelog

v1.2, some fixes and improvements:

  • Created a few shortened versions of action tracks with a slow buildup so they can still be played in the WaveSingle cues (used for normal, short waves)
  • Similarly, added a few more of the shorter action tracks back to the WaveLooping cues (used for longer, sustained waves)
  • Fixed a few audio files having been saved as 4-channel .oggs instead of stereo, which resulted in them having slightly lower volume than the rest of the soundtrack since the other two channels were empty
  • Modified ambient spacerig cue so that it always plays the Dusk title sequence first, then switches to random ambient tracks after
  • This should be the last update for a while unless other issues come up. I'm trying to avoid excessive updates for this since it's a large file to download, so thanks for bearing with me!
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Switches out the Scout's sawed-off shotgun fire sounds with that of the BM16 in STALKER: Shadow of Chernobyl.

Info

Version: 1.0
Size: 18.3 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Audio, Auto-Verified

visual birchBOT
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#

A new mod is available. :tada:

Replaces Company Standard Pickaxe, Impact Axe and Mallet.

Info

Version: 1.0.0
Size: 1.6 MB

Tags

1.35.64856, Cosmetic

visual birchBOT
#

A new version is available. Version 0.2.1

Changelog
  • Completely redesigned the UI layout

  • Added new functions to library

  • Added support for custom achievements

  • Added achievements

    • Added 5 hidden achievements
#

A new version is available. Version 2.1.0

Changelog
  • Removed unused cues

  • Added achievement support for when the Miracle Mod Manager is installed

    • Added 1 open achievement
    • Added 5 hidden achievements
visual birchBOT
#

A new mod is available. :tada:

Adds a killfeed to the corner of your screen, showing you who killed what and how many.

Info

Version: 1.0.1
Size: 4.4 MB

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, 1.35.64856, QoL, Visual

visual birchBOT
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#

A new mod is available. :tada:

Removes the whiny screeching noises Naedocyte Shockers make when dying or attacking, plus adds additional gib sounds, making for juicier explosions.

Info

Version: 1.0
Size: 184.7 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Audio, Auto-Verified

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Yet another alternative Thunderhead fire sound mod. Also improves explosion impact sounds. Reduced volume per request as a secondary mod!

Info

Version: 1.0
Size: 1.4 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, Audio, Auto-Verified

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Converts the Engineer's Combat Shotgun into a more "Pump Action" Shotgun.

Info

Version: 1.00
Size: 13.3 KB

Tags

[AimedForApproved], 1.35.65069, Gameplay

visual birchBOT
#

A new version is available. Version 1.0.3

Changelog
  • Attempt to make the mod work in multiplayer. Mostly for clients. Might work. Hopefully
visual birchBOT
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#

A new version is available. Version 1.0.3

Changelog
  • Attempt to make the mod work in multiplayer. Mostly for clients. Might work. Hopefully
#

A new version is available. Version 1.0.5

Changelog

Last version broke the client side killfeed completely...

  • Restored clientside functionality, hopefully
  • Attempted to make the mod function more reliable when loading as a client
visual birchBOT
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A new version is available. Version B35 P05 V14

Changelog

added an alternative boost with the hope that at least one works per client...
started using particle effects

visual birchBOT
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#

A new mod is available. :tada:

Boss music: Clavar La Espada, Cynthia's theme, and Shinji Vizard theme. Lobby music: Tarrey town from botw. Memorial hall: Nier automata city ruins. Loading music: persona 4 corner of memories. Discover music: Zelda sound effect

Info

Version: 1.0
Size: 21.5 MB

Tags

1.35.65069, Audio, Auto-Verified

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.3

Changelog

v1.3, mainly some audio quality fixes:

  • Reduced the volume on the loudest tracks by ~5%, which is nearly imperceptible, but enough to prevent clipping (pops and clicks). There were actually a LOT of them that needed this. All the audio was the original volume from the soundtrack, and it all sounded fine outside of Unreal, but it seems the conversion process on import was juuust sensitive enough to the high volume that some of the tracks ended up with subtle-yet-annoying clipping in the game. Not anymore!
  • Restored the space rig ambience cue to a fully-randomized list instead of one which plays the main theme first every time, as this backfired a bit when events that reset the music kicked in frequently (i.e. jukebox)
#

A new version is available. Version 1.1

Changelog

v1.1, very small update:

  • Very slightly increased volume
  • Slightly increased inner radius for attenuation (for third person audio, should make it play at full volume just a little bit further than before)
visual birchBOT
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#

A new version is available. Version 1.0.3

Changelog

Hopefully fixed bug causing inconsistent loading when not hosting.
Override checkbox now automatically disables itself when closing the settings page.
Added a few verbose log entries

visual birchBOT
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#

A new version is available. Version 1.1.0

Changelog
  • Added option to scale the killfeed

  • Added option to offset the killfeed along the X axis

  • Added option to offset the killfeed along the Y axis

  • Added icon for Hollow Bough maggots

  • Added icon for Bosco

  • Fixed disabling the background hiding the whole killfeed

  • Passives now track their killer correctly

  • Clients should now be able to see the killer just as the host does

  • Further attempts to make clientside initialisation more stable

visual birchBOT
#

A new version is available. Version 1.1

Changelog

v1.1, small fix:

  • Fixed overly loud and crackly impact sounds since I had forgotten to remove them from my project folder after cooking (and before packing for DRG)

Shoulda caught that one when testing, and I would have... if I had tested it :V

PSA: Remember to always double-check your mods after upload!

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.4

Changelog

v1.4, more audio quality fixes and some playback changes

  • Seems some of the files I edited weren't edited enough, as they still had some clipping. This update should HOPEFULLY nix that for good, but please let me know if you notice any scratchy playback at any point! (Whether or not it was boss or ambient music or drop pod escape, etc. would be helpful in isolating the offender, too)
  • Also added some loops for the shorter ambient pieces. I'm aiming for each ambient piece to have a 200-400 second runtime, and some of the ambient tracks I recorded from the game were only around 100 seconds. Adding a loop node to those to make them play 2 or 3 times before switching tracks should even things out.
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A new version is available. Version 3.3.0

Changelog
  • Updated color picker to allow opacity

  • Updated DRGLib Settings menu to use proper widget templates

  • Updated checkbox to minimum size 32x32

  • I should really figure out how to merge this and the dev branch. Now I've got a few features in each that I should really combine

visual birchBOT
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#

A new version is available. Version 1.0.4

Changelog

Changed default config (this will not change your saved config)
This patch is mostly to make it apparent that the inconsistent loading was fixed (i.e. Shows in-game that it was updated so it can be assumed it was fixed despite being a bug with drglib)

visual birchBOT
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A new version is available. Version 1.1.1

Changelog
  • Reverted client changes from last update
  • Added a new attempt to get the client to display the killfeed correctly
  • Added icon for the Unknown Horror
visual birchBOT
#

A new mod is available. :tada:

Restore the old throwables' icons in the loadout selection.

Info

Version: 1.0
Size: 137.1 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, Auto-Verified, Visual

visual birchBOT
#

A new mod is available. :tada:

Would you like more unique and deadly overclocks? This package replaces 8 gunner overclocks (mostly clean ones) for some more interesting and special ones.

Info

Version: Launch version
Size: 144.2 KB

Tags

[AimedForApproved], 1.35.64856, 1.35.65069, Gameplay

visual birchBOT
#

A new version is available. Version 1.1.2

Changelog
  • Removed offset calculations from the left side of the screen, giving you more freedom on how to position the killfeed

  • Added a preview button to the "Generic Settings" section of the settings menu, allowing you to preview the position and scale of the killfeed on the spacerig

visual birchBOT
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#

A new version is available. Version 1.1

Changelog
  • More then doubled the lines added to salutes. Now about 400 different lines including "I'm totally loaded!"
  • Cons: I haven't heard the "loud scream" in a while so I might change up the percentages except for the "50% Original".
  • Also, I'm not 100% going to keep every line. Leave feedback or suggestions!
visual birchBOT
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#

A new version is available. Version 1.2

Changelog

v1.2, HUGE update! Added over 250 more sounds, with most of them going into the idle cue and a lot going into the hit and pet cues. A few new additions to the death cue as well. Enjoy!

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Tune your GK2 to sounds like Kilo141 from MW2019! Note: firing sound needs improvement to sound closer to the one in-game.

Info

Version: 1.0
Size: 181.6 KB

Tags

1.35.65069, Audio, Auto-Verified

visual birchBOT
#

A new version is available. Version 1.1.3

Changelog
  • Fixed Glyphid Exploder not saving correctly
  • Fixed Mactera Spawn not saving correctly
  • Fixed Mactera Brundle not saving correctly
  • Fixed Q'ronar Shellback not saving correctly
  • Fixed Q'ronar Shellback Youngling not saving correctly
  • Fixed X and Y offset being reset to 0 when clicking "Reset to default" on the tracked creatures tab
  • Fixed scale being reset to 1 when clicking "Reset to default" on the tracked creatures tab
visual birchBOT
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#

A new mod is available. :tada:

Replace classes icon withใ€ŠCloverTheaterใ€‹spirit.

Info

Version: 0.7.0
Size: 5.2 MB

Tags

[AimedForVerified], 1.35.65069, Visual

visual birchBOT
visual birchBOT
#

A new version is available. Version 15.0.0

Changelog

Overclocks:
Flash Powder Rounds:
New particle effects
Aoe Damage +5
Tungsten Core Rounds
New particle effects
Direct Damage -6

visual birchBOT
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#

A new version is available. Version 1.1.0

Changelog

Changed file structure to support update 35.

visual birchBOT
#

A new mod is available. :tada:

Replace classes and bosco icon withใ€ŠCloverTheaterใ€‹spirit.

Info

Size: 1.4 MB

Tags

1.35.65069, Visual

visual birchBOT
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#

A new version is available. Version B35 P08 V17

Changelog

replication work again, changed hotkeys away from wasd so they aren't accidentally fired

visual birchBOT
#

A new mod is available. :tada:

Hazard 6 difficulty with 1.5x more enemies

Info

Version: 1.0.0
Size: 26.5 KB

Tags

[AimedForApproved], 1.35.65069, Gameplay

visual birchBOT
#

A new mod is available. :tada:

Replaces ALL mission control voice lines, with GLaDOS's voice instead.

Info

Version: 1.0.0
Size: 38.6 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, Audio, Visual

visual birchBOT
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#

A new version is available. Version 1.1

Changelog

Actually used the MissionControl sound class so that the volume sliders actually do something. Thanks for the heads up, @themagicianthing.
May still be a bit quiet, but I'm too lazy to properly fix that right now.

visual birchBOT
#

A new version is available. Version 1.1

Changelog

Added UI with customization on a per class basis, such as allowing you to change outline colors between red, white, blue and none, duration for only while the laser pointer is held (like vanilla) or for unlimited time for constant tracking. Includes Scout, Engineer, Driller, Gunner, Bosco, Molly, Doretta as of 1.1.

Fixed outlines affecting the mod user.

Potential fix for red outlines remaining from death.

Have not tested grab state or dead state colors being overwritten, but they shouldn't be.

Next update will include the friended versions of Rival Tech, Steeve and Bet C.

visual birchBOT
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A new mod is available. :tada:

Re-voice for Doretta using Glad0s style voice.

Info

Version: 1.0
Size: 737.6 KB

Tags

1.35.65069, Audio, Auto-Verified, Tools

visual birchBOT
#

A new version is available. Version Fix

Changelog

Embed detonators for nuk fixed, boosted dmg of subata

visual birchBOT
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#

A new version is available. Version 1.5

Changelog

v1.5, maaaaybe final version?

  • Reimported the entire soundtrack using .wav source audio instead of .ogg and now the clipping seems to be gone. Hooray!
  • This process also fixed a couple of volume issues with some of the tracks that seems to have been introduced while trying to hunt down clipping, so now everything has normalized volume again too.
  • Since audio quality issues seem to have been eliminated, I think that probably wraps up this mod barring any potential bugs stemming from future patches!

I suspect that UE4 either doesn't like decompressing .ogg files on import, or the compressor I used when converting the original .mp3 soundtrack files to .ogg introduced some kind of artifacting that wasn't detectable until after importing into UE4. Either way, no such issues occur when using regular ol' uncompressed wave files. This makes the source audio take up well over a gig on my hard drive, but UE4 recompresses it anyway when packing, so the overall file size of the mod is still basically the same as befo

visual birchBOT
#

A new version is available. Version 1.1.4

Changelog
  • Fixed Frost Praetorians not being affected by their respective setings
  • Attempted to fix Goo Bombers showing up on the killfeed, even if they are supposed to not be showing
visual birchBOT
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#

A new version is available. Version 1.0.5

Changelog

mod should now work even if the drglib menu doesn't load (you can still change settings when it properly loads)

#

A new mod is available. :tada:

A Turret Bosco Voice from the Portal Series.

Info

Version: 1.0
Size: 306.0 KB

Tags

1.35.65069, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

Wheatley Re-voice for Molly and Turret MiniMolly's.

Info

Version: 1.0
Size: 214.1 KB

Tags

1.35.65069, Audio, Auto-Verified

visual birchBOT
#

A new version is available. Version 1.0.3

Changelog
  • Lower the volume on all Salvage mission voice lines. As they were too damn loud.

Bug found by @madpenguin1631678539. We appreciate your contribution in thinning the swarm. Rock and Stone tester!

visual birchBOT
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#

A new version is available. Version 1.2

Changelog

v1.2, some additions:

  • Reduced sticky grenade callouts by ~25%, and additionally gave all of them a 25% chance of playing the more generic "Sticky grenade" line instead of whichever other phrase would normally be picked. I did this to further dilute the oddball ones a bit since they stand out a LOT when you play Engineer frequently and spam sticky nades everywhere, heh
  • Reduced platform deployment callouts by ~40% since these can play a LOT when Engineers are busy constructing bridges and the like
  • Reduced grappling hook usage callouts by ~25%
  • Reduced inventory full callouts by ~25%. These also include the coughs and stuff mixed in, but those are much less likely to play than they are in other cues such as the "depositing minerals" callouts. Hearing when another player's bag is full can be useful info, cluing you in to go help gather up minerals, etc, so I didn't want those reduced TOO too much
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A new version is available. Version 1.1.1

Changelog

Thunderbolt: reduced explosive damage, reduced spin up time and overheating. Added new tracers and muzzleflash.
High Caliber Recalibration: Reduced movment speed and heat dissipation. Added new tracers and muzzleflash.
Cryo Cylinder: reduced base damage but added cold damage on direct hits.
Inhibitor-Core Bullets: effects increased to 30% but last only 15s. Added new impact effect.
Heavy Gustav: small damage bonus, reduced RoF. Added new tracers and muzzleflash.
Little Boy: reduced radiation radius. Added new tracers and muzzleflash.
Tactical Buckshot: removed explosive damage, increased precision and RoF. Added new muzzleflash.
Pheromones Cartdriges: reduced damage, RoF, % to affect. Added small explosive bullets.

visual birchBOT
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A new version is available. Version 1.2

Changelog

Added custom icons to track Steeve, repaired Bet-C and hacked Patrol Bots so that they have icons like players, Boscos, Mollies, etc.

Added outline options for Steeve, repaired Bet-C and hacked Patrol Bots.

If outlines don't update immediately, just take out the laser pointer again.
This is because the system for outlines is different for certain creatures for some reason, so I wasn't able to make it work all the time.

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A new mod is available. :tada:

Silences the audio from the Prospector Data Deposit Season 01 event

Info

Version: 1.0.0
Size: 3.6 KB

Tags

1.35.65383, Audio, Auto-Verified

visual birchBOT
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#

A new mod is available. :tada:

Changes the mission success and failure text to "ROCK N STONE" and "AIN'T COMIN' HOME"

Info

Version: 1.0.0
Size: 772 B

Tags

[AimedForVerified], 1.35.65383, Visual

visual birchBOT
visual birchBOT
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A new version is available. Version 3.4.0

Changelog

New features:

  • Widget "IntSlider"
    • A slider that snaps to specific values. Works best with 10 or fewer options
  • Widget "TreeView"
    • A tree view widget that helps simplify making a nice looking treeview
  • Overhauled logging system
    • Logs now save on every line
    • Can save logs from previous sessions
    • Can more reliably detect a new session to restart the log
  • Converted many nodes to "Pure" functions
    • I would have done this sooner but I worried it would break compatibility. Turns out it just works, so that's nice
  • Implemented array sorting functions
    • As of now you can sort an array of objects using a custom compare function
    • You can also sort strings

Bug fixes:

  • Fixed bug where DRGLib would often fail to load as a client
  • Fixed bug where DRGLib would often fail to load when entering spacerig after a mission
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A new version is available. Version 3.4.1

Changelog

Updated sorting functions to use interface calls instead of messages

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A new mod is available. :tada:

Sets the voice pitch modifier for all four classes to 1.0, and that's it. Designed for use with custom voicepack mods.

Info

Version: 1.0
Size: 28.6 KB

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, Audio

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A new mod is available. :tada:

Boss music: Clavar La Espada, Cynthia's theme, and Shinji Vizard theme. Lobby music: Tarrey town from botw. Memorial hall: Nier automata city ruins. Loading music: persona 4 corner of memories. Discover music: Zelda sound effect

Info

Size: 97.2 MB

Tags

Audio, Auto-Verified

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A new version is available. Version 3.4.2

Changelog

Added a GetValue node to LIB_WT_Combobox

Definitely shoulda been there the whole time. Whoops

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A new mod is available. :tada:

Replaces [most] Dwarf speech lines with shouting from Tourettes Guy. Still a WIP, but actively being expanded!

Info

Version: 0.1.4
Size: 7.4 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, Audio, Auto-Verified

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A new mod is available. :tada:

The end is nigh! At least it seems to be about every 20 minutes, after you press that button on the M.U.L.E.. Now with one (1) additional dreadnought per button pressed! What a deal!

Info

Version: 0.0.1-I
Size: 58.6 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, Approved, Gameplay

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A new mod is available. :tada:

Automatically takes a screenshot of mission results.

Info

Version: 1.0.0
Size: 18.0 KB

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, QoL

#

A new version is available. Version 0.0.2

Changelog
  • Fixed dreadnoughts not spawning on Escort Duty and Industrial Sabotage
  • Updated version to be compatible with the current Miracle Mod Manager
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A new mod is available. :tada:

Changed avatars for all classes including Command Center

Info

Version: 1.0.0
Size: 358.1 KB

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, Auto-Verified, Visual

#

A new version is available. Version fastfix

Changelog

Slighlty updated BRT ammo upgrade and reverted armor breaking to 0,5

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A new mod is available. :tada:

Moderately buffs all DRG Pistols and rework Bulldog, Zhukovs and BRT7

Info

Size: 347.1 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, Gameplay, Sandbox

visual birchBOT
visual birchBOT
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A new mod is available. :tada:

Moderately buffs all DRG Pistols and rework Bulldog, Zhukovs and BRT7

Info

Size: 346.7 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, Gameplay, Sandbox

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A new mod is available. :tada:

Boss music Changes boss Music to a randomized list of 16 songs. Memorial hall: Nier automata city ruins. Loading music: persona 4 corner of memories and zelda menu music. Discover music: Zelda sound effect

Info

Version: 1.0.0
Size: 121.0 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, Audio, Auto-Verified

visual birchBOT
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A new version is available. Version 15.0.1

Changelog

Flash powder rounds stun chance now 25% (was 100%)

Tungsten Core Rounds Now has 65% ricochet chance (was 100%)

Tungsten Core Rounds Ammo Bonus Removed (was +50)

Tungsten Core Rounds Recoil lowered to 175% (was 200%)

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A new version is available. Version 0.1.5

Changelog

v0.1.5 beta, some additions

  • Added Call Molly lines
  • Added Deposit in Molly lines
  • Added Random Comment replacements
  • Added "Worthless but fun to destroy" replacements
  • Added Lootbug Kill callouts
  • Reduced frequency of 'Bosco, light it up" replacement lines
  • Implemented the same repetition dilution technique used in my "Less Repetitive Dwarves" mod for some of the Molly deposit lines, i.e. making them only play about 70% of the time AND having random coughs, spits, and grunts mixed in as well, so you don't hear the same lines over and over. For now, the coughs and stuff are still using stock dwarf lines, but I will try to replace them with TG-based audio in the future
  • Reduced pitch by 5% for the Call Molly lines to make them stand out juuust a little bit from other places where some of the same lines are used
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A new version is available. Version 1.0.4

Changelog
  • Add in the missing "Reaching Max Dwarf Rank" voice line.

Bug found by @nebulus5. We are approaching our quota of eliminating all the bugs. Rock and Stone tester!

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A new version is available. Version 1.1

Changelog

v1.1, further adjustments:
*** Mod is now Approved! Huzzah! ***

  • Fixed Scare Duration still being 5 instead of 7 like it should have been (5 is default)
  • Decreased ResponseTime from 0.5 to 0.25 (default is 1.2)
  • Increased base MaxRevives from 3 to 4 (default is 2, which is not enough for high-hazard missions)
  • Increased base damage from 5 to 6 (default is 4)
  • Reduced MaxEngagementRange from 1500 to 1100 (default is 900. Higher range seemed good on paper, but resulted in Bosco being too far away from you dealing with non-priority enemies when you really needed help during big swarms
  • Changed MaxRandomBurstCooldown from default of 1 to 0.5
  • Changed MinRandomBurstCooldown from default of 0.4 to 0.2
  • Changed MinShotsInBurst from default of 5 to 6
  • Changed Fear the Rocket chance from default of 0.5 to 1 (100% chance instead of 50%)
  • Changed Tier 1 damage upgrade from default of +2 to +3
  • Changed rocket recharge time from default of 90 to 70 seconds

Bosco is seriously incompetent in major swarm situa

visual birchBOT
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A new mod is available. :tada:

Removes the particles that appear when breaking (not hitting) terrain, for performance, and visibility.

Info

Version: 1.0.0
Size: 104.1 KB

Tags

[AimedForVerified], 1.35.65539, QoL, Visual

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A new version is available. Version 1.2

Changelog

v1.2, some more changes

Bosco:

  • Restored MinShotsInBurst from 6 back to the default of 5. The additional shot didn't seem to do much, and I think it also introduced some fire sound anomalies (occasionally you'd hear the gun firing when it wasn't)
  • Rolled MinRandomBurstCooldown from 0.2 back to the default of 0.4, also to address fire sound looping issues
  • Increased MaxRandomBurstCooldown from 0.5 to 0.6 (default is 1) so there's still some variance, but not too much
  • Reduced base damage from 6 back to 5 (default is 4). It felt like single-target damage was a bit too high, especially when facing dreads, which wasn't intended. Swarm management capabilities are my primary complaint with Bosco, and I think focusing on rocket improvements is a better way to address that. Faster launches, shorter post-launch cooldowns, and reduced recharge time have helped noticeably!

Rocket:

  • Increased MaxCharges for the rocket from the default of 2 to 3
  • Increased DamageRadius from default of 250 to 275
  • Increased MaxD
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A new mod is available. :tada:

Hiveguard HP reduced by -20%. Basic "Glyphid Dreadnought" HP increased +20%.

Info

Version: 1.0
Size: 40.6 KB

Tags

[AimedForApproved], 1.35.65539, Gameplay

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A new version is available. Version 1.2.1 Fire Sound Changes

Changelog

Added new fire sound for some overclocks, like the minigun Thunderbolt and High Caliber, the revolver Cryo Cylinder, and the Burst Gun Tactical Buckshoot.

visual birchBOT
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A new mod is available. :tada:

The same hazard as the last stage of the Elite Deep Dive. Now includes twice as many enemies as usual

Info

Version: 0.0.1-I
Size: 5.5 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, Gameplay

#

A new mod is available. :tada:

Removes some of the things you might find disruptive or just plain annoying during a mission

Info

Version: 0.0.1-I
Size: 52.4 KB

Tags

[AimedForApproved], 1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, Gameplay

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A new version is available. Version 1.2.2

Changelog

Heavy nerf on Pheromones Cartridges for damage and clip size, it's not supposed to kill bugs.
Added a bit ammo bonus to tactical buckshot since it eats ammo a little faster

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A new mod is available. :tada:

Indicates when ammo is low enough to resupply without overflowing.

Info

Version: 1.0.0
Size: 21.9 KB

Tags

[AimedForVerified], 1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, QoL, Visual

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A new version is available. Version 1.3

Changelog

Mod has been reworked
Ammo Upgrade +150
Damage upgrade +4
Removed initial radial damage but gave +8 damage to radial upgrade
+2 to base damage

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A new version is available. Version 0.1.6

Changelog

v0.1.6 Beta, lots more content!

  • Downed and revived lines
  • More enemy kill cries
  • Drop pod banter before a mission begins (which is fully randomized and can produce some hilarious results)
  • Healing
  • Environmental reactions like goo, sandstorms, etc
  • Drunk slurring
  • Some fixes and improvements to existing cues for volume and content
  • Probably more stuff I forgot to mention!
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A new mod is available. :tada:

Hazard 7 difficulty with 1.5x more enemies

Info

Version: 1.0.0
Size: 26.5 KB

Tags

[AimedForApproved], 1.35.65539, Gameplay

visual birchBOT
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A new version is available. Version 0.0.3

Changelog
  • Added option to change the chance a dreadnought appears at the end of a mission
  • Fixed clients trying to also spawn a dreadnought and crashing
#

A new mod is available. :tada:

Buffs M1000 for a bit

Info

Version: 1.0
Size: 52.0 KB

Tags

[AimedForApproved], 1.35.65069, 1.35.65383, 1.35.65539, Gameplay

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A new version is available. Version 1.4

Changelog

judgment time
Added Drumfire, My Own Style, Random Fire and ฮ› from Judgment as wave music.
Added 1811, Blue Stompin', Ferocious Red, Fog and Hydra from Lost Judgment as wave music.
Added Bruise from Yakuza 3 as wave music.
Replaced Receive and Bite you with Endless fight from Yakuza 5.

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A new version is available. Version 0.0.4

Changelog
  • Changed Salvage Operation dreadnought spawning to spawn as soon as the fuel cells are done charging
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A new mod is available. :tada:

Replaces the Naedocyte Breeder sounds with Silt Strider sounds from Morrowind.

Info

Version: 1.0.0
Size: 4.0 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, Audio, Auto-Verified

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A new version is available. Version 2.0.0

Changelog

Changed a lot of internal stuff to make implementing new features easier in the future
Now works with Cryo Cannon and EPC
Made minor cosmetic changes to the settings UI
Cleaned up logging (a lot of new and changed logs were moved to VerboseOnly, if you enabled this, I recommend disabling it)
New Settings:
Change settings per-weapon
per-profile toggle
Always Show
Clockwise
Added more info to the expandable info section for all new settings (and fixed a typo)
ScaleX, ScaleY
Changed Settings:
max values of thickness and radius are now 50 (was 10 and 25)
Aspect Ratio settings removed (this is now detected automatically)

visual birchBOT
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A new version is available. Version 2.0.1

Changelog

Opening the settings page now sets the selected profile to the currently held weapon (If it is not compatible, it will be whatever the selected profile was when last closed).

visual birchBOT
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A new mod is available. :tada:

Hides the randomizer button found in the Wardrobe and Pickaxe Customization Station.

Info

Version: 1.0.0
Size: 4.1 KB

Tags

1.35.64856, Cosmetic, Verified, Visual

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A new version is available. Version 0.1.7

Changelog

v0.1.7, more content additions:

  • Added another 20 or so lines, though only about half are currently in use
  • Implemented the same changes as Silent Born Ready in this mod since there's no need for voice lines for that in the first place. One less mod you'll need to have installed if you're using this one!
  • Also muted all the Fuel Canister Invalid Target lines ("We need oil, not soil!") since they only ever trigger when you accidentally mouse over something. They get kind of annoying once you understand how escort mission gameplay works, i.e. after the first time you've done it (seriously, these lines are completely unnecessary)
  • Replaced remaining stock dwarf coughs and stuff with TG hiccups, coughs, and a couple of quick expletive shouts
  • Added taken by grabber callouts
  • Added more spacerig stuff, like beer toasts, jukebox starts, and reactions to drinking
  • Added forging vanity item lines
  • Added inventory full remarks
  • Added perk activation lines for See You In Hell
  • Some more misc. content fixes an
visual birchBOT
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A new version is available. Version 3.5.0

Changelog
  • Improved window ducking behavior
    • Windows should now properly duck out of the way of the game's pause menu and similar Windows
  • Added RemoveItem to LIB_WT_TreeView
  • Added GetSelectedIndex and SetSelectedIndex to LIB_WT_Combobox
  • Added node AddRawLogEntry
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A new version is available. Version 1.1.0

Changelog

Added the proper sound class to the cue and adjusted volume accordingly (i.e. drg audio settings now work with this mod, no more super loud/quiet)

visual birchBOT
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A new mod is available. :tada:

Music pack that adds 27 new songs to the wave playlists.

Info

Version: 1.0.0
Size: 196.9 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, 1.35.65722, Audio, Auto-Verified

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A new version is available. Version 1.6

Changelog

v1.6, small update:

  • Added a single built-in loop to two action tracks: Death From Above and Skinwalker. These would fade out during enemy waves at their original length, which could be confusing. Now, they'll not fade out until the wave is almost over (if the wave doesn't end first), keeping the action music going during the actual wave combat
  • Added Ashes to Ashes, Dusk to Dusk's action track to the end mission screen cue as a random choice, so it won't always play the same music each time. It'll pick the existing one (Still Alive) or this one, to add a little variety
  • Fixed the promotion cue not working, so promoting a dwarf should now play the Ashes to Ashes, Dusk to Dusk action track
visual birchBOT
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A new mod is available. :tada:

Unlocks four more stats in the KPI terminal: Missions Completed on Hazard 3 or Higher, Missions Completed on Hazard 5, Times Downed, Times Passed Out Drunk

Info

Version: 1.0.0
Size: 3.4 KB

Tags

[AimedForVerified], 1.35.65722, Tools

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A new version is available. Version 1.2

Changelog
  • Dummied attenuation, submix, soundclass and sound concurrency assets to replicate the original sound settings as closely as possible.
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A new version is available. Version 2.0

Changelog
  • New UI! Actually looks good now.
  • Now relies on DRGLib! Much better support.
  • You can now change the amount that the increment/decrement key changes the dilation by.
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Music pack that adds 27 new songs to the waves. Audio only mod

Info

Size: 179.4 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, 1.35.65722, Audio, Auto-Verified

visual birchBOT
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A new mod is available. :tada:

Replaces the sounds of Glyphid grunts with various human-annelid hybrid sounds from System Shock 2.

Info

Version: 1.0
Size: 2.9 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, 1.35.65722, Audio, Auto-Verified

visual birchBOT
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A new mod is available. :tada:

This mod recolours the promotion banners to a ROYGBIV palette.

Info

Version: 1.0.0
Size: 745.4 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, 1.35.65722, Auto-Verified, Cosmetic, Visual

visual birchBOT
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A new mod is available. :tada:

Turns Lootbugs [virtually] indestructible, and prevents them from dropping any loot when taking damage. Made by request.

Info

Version: 1.0
Size: 19.1 KB

Tags

[AimedForApproved], 1.35.65722, Gameplay

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A new mod is available. :tada:

Recolours the promotion borders to a ROYGBIV palette.

Info

Version: 1.0.0
Size: 2.6 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, 1.35.65722, Auto-Verified, Cosmetic, Visual

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A new version is available. Version 1.1.4-F

Changelog
  • Added icon for charged crystals
  • Fixed some icons not showing under very special circumstances
visual birchBOT
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A new mod is available. :tada:

Recolours the in-game promotion borders into a ROYGBIV palette.

Info

Version: 1.0.1
Size: 890.4 KB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, 1.35.65722, Auto-Verified, Cosmetic, Visual

visual birchBOT
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A new version is available. Version 1.2

Changelog

Now replaces sounds rather than cue (I couldn't be bothered to fix attenuation, so I did this instead)

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#

A new version is available. Version 1.1

Changelog

v1.1, quick change as requested: restored Lootbug interest in consuming minerals to defaults (radius and interval back to 2500 and 15, respectively)

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

AvP2 Rocketlauncher + reload and explosion

Info

Version: 1.0.0
Size: 816.0 KB

Tags

[AimedForVerified], Audio

visual birchBOT
#

A new mod is available. :tada:

Revamps the original Blood Cultist Grunt mod with a few enhancements, primarily better volume control.

Info

Version: 1.0
Size: 2.2 MB

Tags

1.35.64089, 1.35.64634, 1.35.64856, 1.35.65069, 1.35.65383, 1.35.65539, 1.35.65722, Audio, Auto-Verified

visual birchBOT
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#

A new mod is available. :tada:

M.U.L.E., Drop Pod and Resupply Pod glow in darkness

Info

Version: 1.0
Size: 54.6 KB

Tags

[AimedForVerified], 1.35.65722, QoL, Visual

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

A simple text-changing mod to rename different enemies and resources to the things that my friends and I call them.

Info

Version: 1.0.0
Size: 715.3 KB

Tags

[AimedForVerified], 1.35.65722, Auto-Verified, Visual

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.1.8

Changelog

v0.1.8 Beta, more content:

  • About 50 more lines, most in use, most of the rest with planned uses
  • Resupply call-in, arrival, and resupplying callout lines have been added
  • Out of ammo callouts
  • Remaining \Misc\ lines (dwarf being left behind and dwarf paralyzed) are done
  • Red sugar laser pointer lines
  • Added Bosco pickup order cues
  • Hoarder laser pointer callouts
  • Shellback kill cries
  • Some core infuser lines, but not all yet
  • Tipping Lloyd
  • Some more stuff I can't remember
  • Improved some existing cues with better lines

Have fun!

visual birchBOT
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A new version is available. Version 1.2.3 Pheromones Nerf

Changelog

Update mod pictures;
Swapped a fire rate speed penalty for the Pheromone Overclock, for a 50% reduction in ammo capacity.

visual birchBOT
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#

A new mod is available. :tada:

Changes assault rifle model to a scar-h

Info

Version: 2.0.0
Size: 657.4 KB

Tags

1.35.66200, Auto-Verified, Cosmetic

visual birchBOT
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A new version is available. Version 2.0.4

Changelog

Fixed bug where settings from last selected profile would apply to the held weapon's proifle if the settings page was opened in-mission
Fixed bug where switching profiles with override enabled would not update the crosshair preview to the new profile

visual birchBOT
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A new version is available. Version 3.6.0

Changelog

|- New features:
| - Added LIB_WT_ImageButton
| - Added LIB_DEB_A_DebugWatch
| - Allows for tracking variables/functions in real time (When set up for them)
| - Includes a robust system to switch which variables you want to watch
| - Open by pressing "F3" by default
| - Added LIB_I_CustomTreeViewWidget to allow a treeview to spawn a widget for each entry, not just those with held objects
| - There has been an event dispatcher named "GenericCustomWidgetGenerated", to allow for passing data to these generated widgets
| - Renamed "CustomWidget" to "UniqueWidget" on AddItem. This will cause minor compatibility issues, but shouldn't be mod-breaking
| - Added a "Popup" flag on draggablewindows, meaning they close themselves on losing focus

|- Changes:
| - Improved automation Bats
| - Modified LIB_WC_TreeViewEntry so that custom widgets fill all available space
| - DraggableWindows in the background now go "Dormant" with a slight dark overlay. I'm not super happy with how this works but it

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A new mod is available. :tada:

Changes the Mission Control icon to Ralph from Ren and Stimpy in that one meme.

Info

Version: 1.0.0
Size: 1.6 MB

Tags

[AimedForVerified], 1.35.65722, 1.35.66200, Cosmetic, Visual

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#

A new mod is available. :tada:

This mod is a straight buff to the sentry gun, designed for solo play.

Info

Version: 1.0.0
Size: 25.6 KB

Tags

[AimedForApproved], Gameplay

#

A new version is available.

Changelog

Changed AI stability engine to "GK2 Stalker"
+3 damage instead of penality

base damage is 24

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#

A new version is available. Version 0.1.9

Changelog

v0.1.9 Beta: Some more content, plus muted a bunch of unnecessary lines that don't have an easy replacement (at least for now)

  • Added another 30 or so lines, some of which are re-cut from existing material to add more usage flexibility
  • Added beer ordering lines for most beer types, plus associated beer effect lines
  • Added waiting in drop pod lines on the space rig + last dwarf in pod remarks
  • Added pumpjack request/arrival lines
  • Added Bosco orders for building pipes
  • Probably added some other stuff I'm forgetting. I've been at this for like 3 hours today
  • Muted hexawing / cave angel killcries
  • Muted small damage from thorns lines (same thing that another mod does, so it's essentially integrated now)
  • Muted pipe placed / pipe built / pipe repaired lines
  • Muted a few other misc. refinery and escort-specific lines that are more or less unnecessary and have no fitting replacements. Again, temporary if I can find viable lines to swap in, but some may just have to stay muted in this mod
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A new version is available. Version 1.1

Changelog

Rebuilt the mod from scratch, made new UI for use with BPMM.

Added Lunar Festival, Year 4 Party, Eyeballs, Pumpkins, Presents, Baubles, Spaceballs, Spaceball Goals, Union Beer Signs, Beer Signs, Pinecones, Tumbleweeds, Comba Buds, Hammers, Yellow Crates, Yellow Barrels, Red Barrels, Green Barrels, Blue Barrels as toggle-able options.

All 17 non-vanilla Space Rig decorations are randomized in size, rotation and populate 42 different spawn locations each to keep the results as random as possible and decorating the majority of the Space Rig.

Can cause certain entryways to become blocked due to some large pumpkins and other objects, you can toggle them off in real time to get past them if need be.
Can cause performance loss if all options are turned on as it spawns over 800 objects.

visual birchBOT
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#

A new mod is available. :tada:

Widget to select mission based on seed

Info

Version: 0.0.1
Size: 27.2 KB

Tags

[AimedForSandbox], 1.35.66200, Tools

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#

A new mod is available. :tada:

This mod plays all spoken voicelines in game in reverse. This includes both the dwarfs and mission control.

Info

Version: 1.0.0
Size: 94.9 MB

Tags

1.35.65722, 1.35.66200, Audio

visual birchBOT
#

A new mod is available. :tada:

This overhaul mod changes ALL songs in DRG to a mix of super weird and fantastic music, designed to make you ask, 'WTF am I listening to?'

Info

Version: 2.4.0
Size: 124.1 MB

Tags

Audio

#

A new mod is available. :tada:

Audio mod changes attack-alert voice lines by mission control to "Da fossa are attacking!" Audio file from Madagascar has also been added.

Info

Version: 1.0.0
Size: 758.1 KB

Tags

Audio

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#

A new mod is available. :tada:

GK2 Boltgun but X2 Ammo

Info

Version: release
Size: 56.0 KB

Tags

[AimedForApproved], 1.35.65722, 1.35.66200, Gameplay

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#

A new version is available. Version 1.3

Changelog

Attempted to decrease rarity of overall bulk ddetonator spawns

#

A new version is available.

Changelog

Renamed and reworked some overclock

Random damage is +50% damage bonus now

#

A new mod is available. :tada:

ddoubles ddown on ddetonator stats (mainly carve radius) AND has a chance to replace naturally spawned enemies in a swarm with bulk ddetonators

Info

Version: 1.0
Size: 22.6 KB

Tags

[AimedForApproved], 1.35.66200, Gameplay

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A new version is available. Version 3.7.0

Changelog

|- Added function "TimeSpanToString"
|- Added function "QuickSortFloatArray"
|- Added description to entries in the debug HUD watch selection page
|- Moved DRGLib settings page to avoid confusion by stacking it with the category
|- Modified logging behavior
| - Logs will now always save with a date/time name, instead of the most recent log being saved to "ActiveLog"
| - Log entries now have a timestamp
|- Added function "GetDRGLibVersion"

visual birchBOT
#

A new mod is available. :tada:

Yay

Info

Version: 1.0
Size: 716.5 KB

Tags

[AimedForVerified], 1.35.66200, Auto-Verified, Visual

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#

A new version is available. Version 0.1.10

Changelog

v0.1.10 Beta: some more content

  • Added all grenade shoutouts, including impact axe, satchel charge, and reactions to explosions
  • Added character selection lines
  • Added weapon overclock lines
  • Added the rest of the beers for ordering at the bar
  • Added upgrade purchase lines
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#

A new mod is available. :tada:

This is a QoL mod to add more information to the HUD while in the space rig. For example, it summarizes which missions have anomalies and warnings without having to drill into each biome.

Info

Version: 1.0.0
Size: 31.2 KB

Tags

[AimedForVerified], 1.35.65722, 1.35.66200, Cosmetic, QoL, Visual

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#

A new version is available. Version 1.1

Changelog

v1.1, small tweaks:

  • Possible fix/improvement for mega volume screams by just drastically reducing the base volume of that cue (it only is invoked now and then, so it's not going to affect the normal audio you hear 99% of the time anyway)
  • Also tweaked attenuation settings a bit for that cue; others already had the longer-range attenuation in place because I forgot I did that
  • Otherwise should be the same as before!
visual birchBOT
#

A new mod is available. :tada:

Reduces the effect certain environmental conditions and enemies have on the player's speed, either by changing the reduction amount, duration, or both.

Info

Version: 1.0
Size: 11.3 KB

Tags

[AimedForApproved], 1.35.65722, 1.35.66200, Gameplay

visual birchBOT
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#

A new version is available. Version 1.2.3 Pheromones Nerf

Changelog

Update mod pictures;
Swapped a fire rate speed penalty for the Pheromone Overclock, for a 50% reduction in ammo capacity.

visual birchBOT
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#

A new version is available. Version 3.7.1

Changelog
  • Added new debug page to help track down an interesting bug
  • Added new watches to Default profile
visual birchBOT
#

A new version is available.

Changelog

Turned Cryomines overclock into cryobullets
Restored BRT7 to burst-shot.

visual birchBOT
#

A new version is available. Version 1.1.5

Changelog
  • Attempted to fix the killfeed not showing on deeper stages of the Deep Dives
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#

A new version is available. Version 0.3.0

Changelog
  • Added options to move the timer and change its color
  • Can now select whether you want to use RTA,IGT, or MissionTime. (RTA is the current speedrunning community standard)
  • Counts down to when the doors open on the droppod
  • Now shows your time in the mission end screen

KNOWN ISSUES:

  • The countdown has weird negatives. I need to push an update to DRGLib to fix it
  • The summary only shows during the season recap end screen, but not the main mission recap. I'm looking into it
visual birchBOT
#

A new version is available. Version 3.7.2

Changelog

Added additional log info to the ModInfo page. We WILL track down this bug!

visual birchBOT
#

A new mod is available. :tada:

Replaces Swarmer sound effects with noises made by the little walking head things (Trites) from Doom 3.

Info

Version: 1.0
Size: 250.0 KB

Tags

1.35.65722, 1.35.66200, Audio, Auto-Verified

visual birchBOT
#

A new version is available. Version 3.7.1

Changelog
  • Added new debug page to help track down an interesting bug
  • Added new watches to Default profile
#

A new version is available. Version 3.7.2

Changelog

Reupload of 3.7.2 because I had an epic version control fail

visual birchBOT
#

A new version is available. Version 1.2.3 Pheromones Nerf

Changelog

Update mod pictures;
Swapped a fire rate speed penalty for the Pheromone Overclock, for a 50% reduction in ammo capacity.

visual birchBOT
#

A new version is available. Version 3.7.3

Changelog

Added experimental feature to spawn failed actors from other mods

#

A new version is available. Version 0.0.20

Changelog

Update for changes in vanity sets from Lunar event. I hope it works.

#

A new version is available. Version 3.7.4

Changelog

Fixed failsafe window not popping up on starting mission properly

visual birchBOT
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A new version is available. Version 3.7.5

Changelog
  • Modified behavior of failsafe popup, is now a proper popup window
  • Fixed Fixed TimeSpanToString and IntToStringWithLeadingZeroes for negative values
#

A new version is available. Version 3.7.6

Changelog

Make sure you test your updates before posting them, kids

#

A new version is available. Version 3.7.7

Changelog

You know what I should really do? Follow my own advice

#

A new mod is available. :tada:

Adds a lock-on ability to scouts flare gun. Targets the player you are most closely aiming towards.

Info

Version: 1.0.0
Size: 60.8 KB

Tags

[AimedForApproved], 1.35.66200, Gameplay

visual birchBOT
#

A new version is available. Version 1.0.2

Changelog

Added key bindings to toggle hide/show of the added HUD.
I hope to fix the overlapping GUI issues in a better way soon, but this provides a workaround in the meanwhile.

visual birchBOT
#

A new version is available. Version 3.1.8

Changelog

-added new wave music
-added new looping wave music
-added new ambient music
-added more space rig music
-added more dreadnought music
-added more ending wave music
-added new machine event music
-adjusted volume levels

visual birchBOT
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#

A new version is available. Version 1.2.3 Pheromones Nerf

Changelog

Update mod pictures;
Swapped a fire rate speed penalty for the Pheromone Overclock, for a 50% reduction in ammo capacity.

visual birchBOT
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#

A new mod is available. :tada:

This mod will replace 3 overclocks for each of the main and secondary weapons of the engineer class (Lok-1 Smart Rifle excluded). This means that until this mod is installed everyone in the lobby will be using the custom overclocks if they have them

Info

Version: 1.0.0 Launch Release
Size: 358.1 KB

Tags

[AimedForApproved], 1.35.65722, 1.35.66200, Audio, Gameplay, Visual

visual birchBOT
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#

A new version is available. Version 1.0.3

Changelog

Now shows the current beer!
Toggling visibility will now refresh the widget's content. (Countdown timer with automatic refresh is still planned.)
The content rows are now a bit smaller to take up less space overall.

visual birchBOT
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#

A new mod is available. :tada:

Allows you to customize the look of the M.U.L.E. to your liking

Info

Version: 1.0.0
Size: 3.2 MB

Tags

[AimedForVerified], 1.35.65722, 1.35.66200, Cosmetic, Visual

visual birchBOT
#

A new version is available. Version 1.0.1

Changelog
  • Fixed a bug that would incorrectly lable the first profile in the list as "Default" whenever you deleted another profile
  • Fixed a bug that could crash your game when launching a mission without having a profile selected (It now uses the default materials)
  • Fixed a bug that would allow you to change the preview M.U.L.E. when no profile existed
  • Fixed a bug that would prevent the layer selection buttons from being re-enabled after deleting all profiles and creating a new one afterwards
  • Fixed a bug that would prevent materials from loading when a biome without a specific profile was loading, but all profiles were set to other biomes. (It now uses the last profile selected or default materials if no profile exists)
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes the Throwing Axe's model to the Flintlocke's Delight mug, and changes the axe's sounds.

Info

Version: 1.0.0
Size: 3.4 MB

Tags

1.35.66200, Audio, Cosmetic

visual birchBOT
#

A new version is available. Version 2.0.6

Changelog

some verbose logs moved to info
moved ScaleX and ScaleY to per-profile saves (thanks Cider3 for pointing this out), it would've been more effort than it's worth to move the settings

visual birchBOT
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#

A new version is available. Version feb 4, 2022

Changelog

Added perk changes.
Started from scratch, no more complex reworks, mostly simple buffs and nerfs for now.

visual birchBOT
#

A new mod is available. :tada:

Management send you supply so you "never" run out of ammo.

Info

Version: 2.0
Size: 50.7 KB

Tags

[AimedForApproved], 1.35.65722, 1.35.66200, QoL

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#

A new version is available. Version 1.2.0

Changelog

Added new names for Spitball Infectors, Hollomite, Morkite, Magnite, Jadiz, Sandblasted Cooridors, Malt Stars, Glyphid Slashers, Glyphid Guards, Starch Nuts, Ebonuts, and Cave Leechs

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces the Elegant Handlebar moustache and (DLC) Rig 17 helmet with Wario's zany zig-zag 'tache and plumber's cap!

Info

Size: 295.2 KB

Tags

1.35.65722, 1.35.66200, Auto-Verified, Cosmetic

#

A new mod is available. :tada:

Replaces (DLC) Rig 17 helmet with Wario's Cap!

Info

Size: 124.8 KB

Tags

1.35.65722, 1.35.66200, Auto-Verified

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.2

Changelog

v0.2 Beta, a whole BUNCH of new things:

  • Fixed a few missing lines: two for healing, one for clearing throat on the space rig
  • Claiming perk points
  • Pickaxe customization
  • Generic "very big kill" cries
  • Zipline too steep / too far
  • Crassus Detonator laser pointer callouts and kill cries (forgot those before)
  • Glyphid Guard laser pointer callouts
  • Glyphid Slasher laser pointer callouts
  • Glyphid Praetorian kill cries
  • Huuli Hoarder kill cries
  • Low oxygen gasping and such
  • Machine event startup, success, and failure lines
  • Grappling hook use
  • All different types of Dreadnought laser pointer callouts and kill cries, including cocoon callouts
  • Perk activations for Field Medic, Heightened Sense, Hover Boots, and Iron Will (and it turns out the Dash perk was already done too)
  • More Drilldozer lines, including laser pointer and repairs and such
  • Fester Flea kill cries
  • Molly and Mini Mule laser pointer callouts
  • Aaaaand some new lines, content tweaks, volume tweaks, and small fixes
visual birchBOT
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#

A new version is available. Version 1.0.5

Changelog
  • Auto-hide by reacting to the visibility of the primary HUD.
  • Removed "M" keybinding due to stronger potential for conflicts.
  • Move HUD to right side to avoid overlap with player chat.
  • Increase height to support about 10 rows total.
  • Use official color for missions instead of silly color-matching.
visual birchBOT
#

A new mod is available. :tada:

All relevant music changed to AvP2/AvP variants

Info

Version: 1.0.0
Size: 105.3 MB

Tags

1.35.66200, Audio, Auto-Verified

visual birchBOT
#

A new mod is available. :tada:

Replaces bug sounds with juicy AvP2 sounds!

Info

Version: 1.0.0
Size: 9.2 MB

Tags

1.35.66200, Audio, Auto-Verified

visual birchBOT
#

A new version is available. Version 0.3.1

Changelog
  • Moved time breakdown to avoid overlap with season rewards
  • Fixed bug where countdown would have a - in the middle
  • Fixed bug where time breakdown could persist into spacerig
  • Fixed labels of time breakdown
  • Timing now stops when aborting mission, as well as when completing
  • Modified stop/start behavior to help make it more consistent
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A new version is available. Version 1.0.6

Changelog

-Fix layout for ultrawide monitors by anchoring to the right side of the viewport.
-Add mission complexity and length icons.

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A new version is available. Version 1.0.2

Changelog
  • Fixed materials being overwritten when changing to a different profile, whilst the layer selection buttons are still active

  • Decreased particle lifetime to prevent clipping

  • Decreased particle emitter scale

  • Added a small collider to prevent you from standing too close to the terminal and clipping the camera

  • Added a small collider to prevent the menu from closing if you miss a mterial ball by event just a pixel

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A new version is available. Version 1.0.1

Changelog

+Fixed crackling on one track
+Replaced one unfitting level music

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A new version is available. Version 0.2.3-II

Changelog
  • Reworked debug functions to actually be useful
  • Updated function to get the local player controller
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A new version is available. Version 1.2

Changelog

v1.2, volume fix AGAIN for the General Scream cue that managed to blast my eardrums a few more times. I cut the volume from 0.4 to 0.2 this time so hopefully that does it for real.

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A new version is available. Version 0.2.1

Changelog

v0.2.1 Beta, some small changes:

  • Fixed a missing Bosco attack cue
  • Swapped one of the longer Praetorian kill cries with a shorter, more generic cut of the same line
  • Started work on some custom-curated drop pod banter sequences, which will be expanded with more sequences as I think of new ones to add!
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A new version is available. Version 1.1.0

Changelog
  • Moved the filters menu to the upper left screen

  • The name filter now gets applied as soon as you hit "enter"

  • Added an option that allows you to hide the particles when you interact with the terminal. They will still show when you are not editing the M.U.L.E.

  • Added a new menu that disables all particles and allows you to put a single color background around the M.U.L.E.

  • Added a button to the profile settings that allows you to access said menu

  • The background of the M.U.L.E. can be changed to whatever you want to

  • Removed the "Edit" and "Save" button from the profile settings page. You can now freely change the name of the active profile. Changes will be saved as soon as you hit "enter" or click anywhere else but the textbox

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A new version is available. Version feb 8, 2022

Changelog

more random DoT effects are now constant

  • corrosive sludge pump
  • grenade launcher (fat boy radiation)
    weapon changes (mostly minor):
  • cryo cannon
  • drills
  • stubby
  • grenade launcher (fix)
  • breach cutter (major changes)
  • autocannon
  • jury-rigged boomstick
visual birchBOT
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#

A new mod is available. :tada:

Moderately buffs all DRG Pistols and rework Bulldog, Zhukovs and BRT7

Info

Size: 168.4 KB

Tags

[AimedForApproved], 1.35.65722, 1.35.66200, Gameplay, Sandbox

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A new version is available. Version 1.2

Changelog

version 1.2:

โ€ข M.U.L.E colors and light intensity changed.
โ€ข O2 canister got light up.
โ€ข Drop Pod ramp and driller metal got light up.
โ€ข Resupply Pod driller metal got light up.
โ€ข Spawn Drop Pod light removed back to standard.
โ€ข Omen Modular Exterminator Barrel Dispenser and barrels got light up.

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A new version is available. Version 0.3.0

Changelog

v0.3.0 Beta, another huge content update! Getting close to a 1.0 release at this point. I've probably done like 2/3 of all the cues in the game, prioritizing by how frequently you hear them, so it's likely possible to go through entire missions without hearing stock voice lines now.

  • Added most of the Sabotage mission lines (only a handful left to do, namely laser pointer callouts). LOTS of stuff has been added, too much to list
  • Added more Escort mission lines I had missed before
  • Added specific killcries for Dreadnaught Hiveguards, Arbalists, and Lacerators since I'd missed those before
  • Expanded the drop pod banter's conversation roster from 4 curated presets to about 16 so far, with plenty more possibilities to make. The fully randomized selection is still present, too
  • A few misc. additions and improvements here and there
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A new version is available. Version 1.2.0

Changelog
  • Obtrusive materials are now hidden by default, making it easier to see other materials
  • Added an option to the filters menu to show the now hidden materials. They are still large and will overlap other materials, so use it at your own risk
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A new version is available. Version 0.3.1

Changelog

v0.3.1 Beta, some more additions:

  • Added Glyphid Oppressor laser pointer callouts and kill cries since I kept forgetting to do that
  • Added Lootbug / Golden Lootbug laser pointer callouts
  • Unmuted a few of the Cave Angel killcries with some lines for the occasional remark
  • Fixed a missing grappling hook use line
  • Some additional misc. additions and changes here and there
  • Muted some more stuff (at least for now):
    -- Scrip / Cosmetic Tree stuff in the Season Terminal
    -- All the Mineral Trade lines
    -- Shield Link perk activation
visual birchBOT
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#

A new mod is available. :tada:

Sharply enhance the minehead turrets. Suitable for high difficulty.

Info

Version: 1.0
Size: 11.3 KB

visual birchBOT
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#

A new version is available. Version 1.0

Changelog

v1.0, first full release!

  • The only lines that don't have replacements are tutorial messages and laser pointer callouts for specific minerals. These need to stay intact since they're important for gameplay and have no viable replacements, but if I do find a way to replace at least some of them, I will in the future!
  • Otherwise, all other lines have been handled! Just over 3,000 cues have been handled with nearly 750 audio files in the package. God DAMN.
  • Fixed a couple of missing lines as well. Please let me know if you hear normal dwarf voices and it's NOT from calling out Gold/Nitra/etc., because those should all be covered now.
  • I still plan on making improvements over time, cleaning up redundancies a bit and refining some other areas, plus unmuting the muted lines as much as I can. And of course, more drop pod banter selections!
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A new mod is available. :tada:

Unlocks and applies class-specific skins, weapon skins, bosco skins, and pickaxe skins to the armor paintjob list. Also allows you to unlock class armors and lost pack paints for any class.

Info

Size: 143.6 KB

Tags

[AimedForApproved], Cosmetic, Visual

visual birchBOT
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#

A new mod is available. :tada:

Weapon skins, bosco skins, and pickaxe skins for the armor paintjob list.

Info

Size: 136.5 KB

Tags

1.35.66942, Cosmetic, Verified

visual birchBOT
#

A new version is available. Version 1.1

Changelog

v1.1, small fixes to volume:

  • Made the same changes I did for the Blood Cultist Grunt Revamped mod for the General Scream cue, cutting the volume multiplier down to 0.2. This should prevent ear-blasting megascreams, as it seems to have worked for the cultists!
  • Also reduced the volume of the flesh crack sounds mixed in to the death cue. You'll still hear it plenty, it'll just be slightly less pronounced
visual birchBOT
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A new mod is available. :tada:

[AimedForApproved] Simple hex mod that improves various Bosco stats: gun damage, movement, rockets, modifications, etc. Number changes only.

Info

Version: 1.0
Size: 39.1 KB

visual birchBOT
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A new version is available. Version 1.6

Changelog

Reduced minigun capacity to 1500 - it's just bit bigger true 1200 vanilla capacity with some more bullets
restored rof to 15

#

A new version is available. Version 1.1

Changelog

Decrease AoE damage n range, but buff accuracy.
Slightly increase friendlyfire damage.

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A new version is available. Version 2.0.9

Changelog

Updated mod to Season 01, Patch 12

  • Removes a newly introduced particle, P_Confetti_Burst (most likely for the 4th Anniversary Event)
visual birchBOT
#

A new mod is available. :tada:

This mod is my own personal Bosco stat changes Mod, heavily inspired by the currently existing "Bosco+" and "Very Slight Bosco Improvement" Mods. I've decided to share it here as a public mod for anyone who wants to try it out.

Info

Version: 1.0
Size: 39.8 KB

Tags

[AimedForApproved], 1.35.66942, Gameplay, QoL

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A new version is available. Version 1.1

Changelog

Changed Base Gun Damage from 5 -> 6.

In my own personal testing, I kept struggling whether to choose between either value. 5 felt alright in Hazard 3, but seemed to struggle in Hazard 4 and higher. 6 was what I originally set it to be, but I was worried it would be too strong.

For now, we'll change it back to 6 and see how it goes.

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A new version is available. Version 1.2

Changelog

Removed the local resupply pod because it was annoying.
Made your ammo constantly restock so no need to resupply.

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A new version is available. Version 1.2

Changelog

Updated Base Speed from 675 -> 750.

Base Rotation Speed changed from 8 -> 4.5 (Default is 5).

As it turns out, increasing Base Rotation Speed tends to make Bosco wobble a bit when he's trying to lock onto enemies. Lowering it seems to actualize stabilize him, and lets him start firing at targets sooner.

#

A new mod is available. :tada:

A centralized hub for modding user interfaces. Open/Close with B key.

Info

Version: 0.1
Size: 1.1 MB

Tags

1.35.66942, Framework, Verified

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A new version is available. Version 1.1

Changelog

v1.1, minor fixes and adjustments

  • Fixed a missing pipe grinding line (the cue's name had an extra underscore in it for some reason)
  • Fixed missing Driller character selection lines
  • Reduced volume for pickaxe part selection lines since those were weirdly loud for unknown reasons (same multipliers as basically everything else on the space rig, yet they felt twice as loud)
  • Added some missing escort mission lines, though I also found a few more that aren't handled yet
  • Improved Engineer platform deployment lines (more or less just coughs and subtle under-the-breath swearing, and they play about half as often as normal)
  • Improved Engineer turret built / armed lines
  • Some changes for lower-priority cues to use slightly lower volume multipliers
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A new mod is available. :tada:

Make detonators spawn "every second"!

Info

Version: 1.0
Size: 22.5 KB

Tags

[AimedForApproved], 1.35.66942, Gameplay

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A new version is available. Version 1.3

Changelog

Base Gun Damage: 6 -> 5
Gun Armor Damage Multiplier: 3 -> 3.6
Max. Shots in Burst: 13 -> 12
Min. Shots in Burst: 7 -> 9
Max. Random Burst Cooldown: 0.5 -> 0.45

Tier 5 - Overcharged Rounds: 30% Electrocution Chance -> 60% Electrocution Chance

6 Damage per shot really was just a tad too powerful; while it felt adequate enough for Hazard 4, it tended to trivialize Hazard 3 for experienced players. The damage per shot has been lowered to 5, reducing his total potential DPS from 72 to 60. However, the following buffs are meant to compensate for this.

Extra Armor Damage also allows him to now quickly punch through the heavy armor of Praetorians, allowing him to deal full damage no matter where he shoots.

Bosco's bursts have been tuned to be more consistent in length and firing output.

Lastly, higher Electrocution Chance let Bosco proc his DOT off quicker at the start of his bursts, offering reliable crowd control and making up slightly for the missing 1 damage per shot.

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A new version is available. Version 1.1

Changelog

Added:

  • Set the breadcrumb marker drop frequency.

Changes:

  • Dropped support for BPMM, the new platform is Mod Hub.
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A new mod is available. :tada:

All new tracks in jukebox from dj dop'e collection [dub/electro/house/hiphop and more]

Info

Version: 0.9
Size: 46.3 MB

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A new mod is available. :tada:

All new tracks in jukebox from dj dop'e collection [dub/electro/house/hiphop and more]

Info

Version: 0.9
Size: 46.3 MB

Tags

Audio, Verified

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A new mod is available. :tada:

The color scheme of many equipments has been changed to pink/purple.

Info

Version: 1.0
Size: 1000.8 KB

Tags

1.35.66200, Cosmetic, Verified, Visual

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A new mod is available. :tada:

Make detonators spawn "every second"!

Info

Version: 1.0
Size: 22.5 KB

Tags

[AimedForApproved], 1.35.66942, Gameplay

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A new mod is available. :tada:

The color of the platform depends on the selected platform modifications.

Info

Version: 1.0
Size: 139.7 KB

Tags

[AimedForVerified], 1.35.66942, QoL, Visual

#

A new version is available. Version 0.1

Changelog

Can close the menu with escape key.
Fixed a bug where you couldnt toggle the HUD.

#

A new mod is available. :tada:

Replaces body impact sounds with the ones from Half-Life 2.

Info

Version: 1.0.1
Size: 118.6 KB

Tags

1.35.66942, Audio

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A new mod is available. :tada:

Automatically customize your loadout with code. Just specify a ruleset and it will automatically change your loadout based on mission anomalies, warnings, biome, objective, and more!

Info

Version: 1.0.0
Size: 52.1 KB

Tags

[AimedForVerified]

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A new mod is available. :tada:

Replaces the beanie with Jotaro's cap!

Info

Version: 1.0.0
Size: 75.1 KB

Tags

1.35.66942, Cosmetic

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A new mod is available. :tada:

Pickaxe power attack does no damage but has no cooldown. It's meant for mining, as an alternative to the Thickaxe mod.

Info

Version: v1
Size: 15.7 KB

Tags

[AimedForApproved], 1.35.66942, Gameplay

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A new mod is available. :tada:

This mod replaces the corporate marine helmet with the helmet of Subject Delta from bioshock 2

Info

Version: 1.0.0
Size: 411.2 KB

Tags

1.35.66200, 1.35.66942, Auto-Verified, Cosmetic

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A new version is available. Version 0.2

Changelog
  • Added 'PageOpened' and 'PageClosed' events to 'IHubPageWidget'.
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A new mod is available. :tada:

Replaces in-game music with music from various industrial artists

Info

Version: 1.0.0
Size: 197.6 MB

Tags

1.35.66200, Audio, Auto-Verified

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A new version is available. Version 1.1.0

Changelog

Implemented equipped perk check and set on argument ID 28.
Implemented range integer check and random set on argument ID 3.
Fixed bug in argument ID 22 caused by disconnected wire.
Modified most argument IDs to accept 'i' for using the internal integer as an index.

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A new version is available. Version 0.1.0

Changelog
  • Actually fixed the slider for good this time. Dreadnoughts finally respect the magic of random numbers
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A new version is available. Version 1.4.5

Changelog

Ported over to Mod Hub, no longer uses blueprint mod manager.

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A new version is available. Version 1.1

Changelog

The standard platform color is changed back to yellow.
Now platforms use different shimmer colors as indicator instead of the whole platform color itself.

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A new mod is available. :tada:

They're taking our jobs! And our BEARDS with it!

Info

Version: 1.0.0
Size: 507.2 KB

Tags

1.35.66200, 1.35.66942, Auto-Verified, Cosmetic, Visual

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A new mod is available. :tada:

Replacing all tracks in jukebox to dj dop'e collection [dub/electro/house/hiphop and more] check it out

Info

Homepage, Version: 1
Size: 46.3 MB

Tags

1.35.66942, Audio

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A new version is available. Version 0.2

Changelog

Better handling of the H key to open and close the menu. The Hub should not close when typing the 'H' character in a text box. Escape and right mouse button can be used to close the Hub.

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A new version is available. Version 1.2.0

Changelog

Fixed critical bug that made scripts not work on characters other than driller
Fixed bug that made 'i' not work on some arguments
Added current player check on argument 9

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A new version is available. Version 1.2.1

Changelog

Fixed the nor, nand, xnor operators. They will now NOT the result once instead of for each argument.
Disabled wrapping text in the script input.
Added -1 option for argument 18.

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A new version is available. Version 1.2.0

Changelog

Fixed critical bug that made scripts not work on characters other than driller
Fixed bug that made 'i' not work on some arguments
Added current player check on argument 9
Removed broken debug option from settings page

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A new version is available. Version 1.2.1

Changelog

Fixed the nor, nand, xnor operators. They will now NOT the result once instead of for each argument.
Disabled wrapping text in the script input.
Added -1 option for argument 18.
Actually upload the correct zip this time.

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A new mod is available. :tada:

Doing the same thing as better gunner, but for driller

Info

Version: initial
Size: 280.5 KB

Tags

[AimedForApproved], 1.35.66200, 1.35.66942, Gameplay

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A new version is available. Version 1.4.5

Changelog

Fixed a bug where the Config page settings weren't displaying correctly.

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A new mod is available. :tada:

M.U.L.E., Drop Pod, Resupply Pod, Destination Marker, O2 Canister and Explosive Barrel Dispenser glow in darkness

Info

Version: 1.2.1
Size: 91.2 KB

Tags

1.35.66200, 1.35.66942, 1.35.67430, Cosmetic, QoL, Verified, Visual

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A new mod is available. :tada:

Will you have the guts to destroy life?

Info

Version: 1.0.0
Size: 240.7 KB

Tags

1.35.66200, 1.35.66942, 1.35.67430, Auto-Verified, Cosmetic, Visual

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A new version is available. Version 1.3.0

Changelog

Added variable to integer set as argument 4
Added statement results check as argument 5
Added current beer buff check as argument 29
Extended argument 18 to be able to check any number of warnings
Disabled running script on deep dive due to bug.
Added autorun for joining spacerig.

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A new mod is available. :tada:

A very synthy, bassy, and wubby music pack. Heavily inspired by the "Audiotechnica" music mod.

Info

Version: 0.5
Size: 73.0 MB

Tags

1.35.66942, Audio, Auto-Verified

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A new version is available. Version 1.1.0 Shield Boost

Changelog

Buffed slightly heat damage for the EM Beam Heater.
Buffed slightly cold damage for Cold Frequency and Hail Storm.
Electric FlashBoom now applies a small shield boost to allies.
Added new special effects and audio for Electric FlashBoom and other small changes for the others.

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A new version is available. Version 1.4

Changelog

Did some tinkering and was finally able to give Bosco a working spotlight.

Spotlight Inner Cone Angle: 25 -> 30
Spotlight Intensity: 10 -> 90000

Additionally cleaned up some numbers for Bosco's gun burst cooldown values to try and prevent a rare sound issue where you would hear Bosco's gun firing even after he stopped.

Max. Random Burst Cooldown: 0.45 -> 0.5
Min. Random Burst Cooldown: 0.35 -> 0.4

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A new mod is available. :tada:

Replaces the new Paper Crown cosmetic with a 'Miner King' themed paper crown!

Info

Version: 1.1
Size: 185.2 KB

Tags

1.35.67430, Auto-Verified, Cosmetic

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A new version is available. Version 0.8

Changelog

!!!RAISED VOLUME GLOBALLY PLEASE TURN DOWN VOLUME BEFORE PLAYING!!!
-Changed volume balance of most tracks

Added 3 dreadnaught tracks (2 new tracks)
-Moved an on-site refining/escort duty track to dreadnaught
Added 2 new on-site refining/escort duty tracks
Added 13 new ambient tracks
Added a fade in effect for alot of tracks

Changed files from .ogg to .wav for quality and control
Changed where the loading music begins
Changed where the stat screen track begins

Fixed/edited the timing of some drops on the wave music
Fixed all (?) issues with track looping

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A new version is available. Version 1.0.7

Changelog
  • Assignment missions now get the "active assignment" white diamond icon.
  • Single-warning missions now have the warning on the right side to better match how they are shown on the map.
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A new version is available. Version 1.3

Changelog

Removed BPMM dependency and made it a natively spawned mod.
Removed Resupply Pod tracking while in the rig so it doesn't show up with the laser pointer out.

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A new mod is available. :tada:

Adds an improved UI for managing mods, including the ability to add presets

Info

Homepage, Version: 0.3.2
Size: 70.9 KB

Tags

1.35.67430, Tools, Verified

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A new mod is available. :tada:

A combat-oriented side-grade of Bosco Retooled, for Increased Custom Difficulty / Massive Horde Mods, such as Starship Troopers or Hazard 6 + 7.

Info

Version: 1.1
Size: 32.0 KB

Tags

1.35.66942, 1.35.67430, Approved, Gameplay, QoL

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A new version is available. Version 0.3.3

Changelog

Fixed bug where applying a preset with sandbox mods while not on a sandbox save would cause the save menu to appear and disable the cursor once modhub is closed (The save menu still shows up, but the cursor remains, if you reopen modhub and close it, the cursor will be removed, DRGLib has a bind to show cursor that defaults to F2 that can be used in this case)

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A new version is available. Version 1.0

Changelog

Fixed Volume Slider Issues (No more blown out eardrums)
Added Stat Screen Music
Added Deep Dive Music
Added All Ambience
Changed Extraction Track
Full Release! I think all audio has been replaced! Thanks so much for Downloading

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A new version is available. Version 1.1

Changelog

Made it sound heavier. Used sounds of Leviathan main cannon and other UT3 vehicles. The turret sounds still remain dominant.

Added custom tail sounds (the ones you hear when someone is firing in the distance).

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A new version is available. Version 0.3.4

Changelog

Fixed bug where locally installed mods were saved as the same mod (meaning it would either enable none or all locally installed mods)
Fixed log entry always showing 0 mods mounted/unmounted when applying settings
fixed bug where only dependencies for the first UGCPackage would be detected (dependencies still load slowly regardless due to how drg handles this, I might save previously found dependencies in the future to reduce the time for dependencies to be enabled properly)

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A new mod is available. :tada:

standing here i realize

Info

Version: 1.0.0
Size: 32.6 MB

Tags

Audio

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A new mod is available. :tada:

Replacing all tracks in jukebox to dj dop'e collection [dub/electro/house/hiphop and more] check it out

Info

Homepage, Version: 1
Size: 46.3 MB

Tags

1.35.67430, Audio

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A new version is available. Version 0.3.5

Changelog

Fixed crash when opening the settings page when drglib was not loaded (Now shows a loading page)

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A new mod is available. :tada:

Replaces Glyphid Grunt death noises with ones made by the scientist characters from Half-Life. All of your favorite screams from Black Mesa's finest are here!

Info

Version: 1.0.3
Size: 182.1 KB

Tags

1.35.67430, Audio, Auto-Verified

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A new version is available. Version 1.1.0

Changelog
  • Added instrumental tracks for ambience, continuous swarms, extraction phases, machine events, and loading screen
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A new version is available. Version 1.5

Changelog

Adjusting (Nerfing) some numbers to back away from the borderline between "Approved" and "Sandbox" mods. Should put Bosco more in line as an updated version of his Default Self.

Spotlight Intensity: 90,000 -> 120,000 (Added in some more power to the spotlight)

Base Rocket Regeneration Time: 48 -> 60

Base Gun Damage: 5 -> 6

Gun Rate of Fire: 12 -> 10 shots/sec

Min. Shots in Burst: 9 -> 7

Max. Random Burst Cooldown: 0.5 -> 0.66

Tier 4 - Fear the Rocket: 200% Fear Chance -> 125% Fear Chance

Tier 5 - Fast Regeneration: -24s -> -30s Rocket Regeneration Time (30s possible Rocket Regen Time)

Tier 5 - Overcharged Rounds: + 60% Bullet Electrocution Chance -> + 40% Bullet Electrocution Chance

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A new mod is available. :tada:

Overhauls the effectiveness of the weaponry available to the dwarves in a non-management approved way.

Info

Version: 0.1
Size: 71.0 MB

Tags

[AimedForSandbox], 1.35.67430, Gameplay

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A new version is available. Version 0.2

Changelog

Touched on the rest of the weapons on the list, as well as the armor upgrades. Again, did not make note of the exact changes, but all numbers are more gooder.

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A new mod is available. :tada:

Fork of Legendary Hoarder

Info

Version: 1.0
Size: 521.5 KB

Tags

[AimedForApproved], 1.35.66200, 1.35.66942, 1.35.67430, Gameplay

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A new version is available. Version 1.1

Changelog

โ€ข Platform color changed back to standard (yellow).
โ€ข Color adjustment of following tools:

  • Reinforced Power Drills
  • Flare Gun
  • Grappling Hook
  • Platform Gun
  • Zipline Launcher
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A new mod is available. :tada:

Shows the combined amounts of all players' undeposited resources during missions.

Info

Version: 1.0.0
Size: 35.0 KB

Tags

1.35.67430, QoL, Verified

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A new version is available. Version 0.8.5

Changelog

Adjusted volume to be closer between wave tracks (down) and ambient tracks/everything else (up). Apologies, as it's not as straightforward as one would think/hope lol.
Added 2 new on-site refining/escort duty tracks
Fixed vanilla tracks playing during on-site refining/escort duty tracks... except "RUN!" because that **** slaps
Tried and failed to fix the memorial hall track
Cleaned up internal file structure

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A new version is available. Version 1.0.1

Changelog

Adjusted the volume of ambience, might need a little more tweaking though
Swapped a couple refining tracks for some longer edits

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A new mod is available. :tada:

Makes Dwarves Somewhat Speedier.

Info

Version: 1.0
Size: 38.1 KB

Tags

[AimedForApproved], 1.35.67430, Gameplay

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A new mod is available. :tada:

make fatboy have more damage

Info

Version: 1.0
Size: 15.9 KB

Tags

[AimedForApproved], Gameplay

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A new version is available. Version 1.3.0

Changelog
  • Changed the colors of the layer selection buttons

  • Added a small ring around the material selection balls, showing you which materials are selected on the profile you are editing. The colors of the ring will match the layer selection button colors

  • Added an option to the settings menu to set the amount of material ball rows

  • Added an option to the settings menu to set the amount of material ball columns

  • Added an option to the settings menu to set the scale of the material balls

  • Added an option to the profile settings to allow the selected layers to be randomised each mission

  • Added a list of options to the profile settings to select which layers to randomise, if material randomisation is enabled

  • Made it so that the area around the droppod recall button is also affected by the materials you have selected

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A new version is available. Version 1.0.1

Changelog

Fixed HUD sometimes not spawning if anyone carried resources to the second or third stages of a Deep Dive.

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A new mod is available. :tada:

Makes the minigun no longer consume 2 ammo per shot, doubles the rate of fire, and halves the damage. Some slight buffs here and there, but otherwise just makes the minigun feel like a proper one.

Info

Version: 1.0
Size: 35.9 KB

Tags

[AimedForApproved], Gameplay

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A new mod is available. :tada:

Doubled Resupply Cost for x2 ammo mods approvement for basic enemy count.

Info

Size: 5.8 KB

Tags

[AimedForApproved], 1.35.67430, 1.35.67713, Gameplay

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A new version is available. Version 1.5

Changelog

Replaced Worry with Receive You and Receive You The Prototype from Yakuza 1 (yes, they're together as one song).

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A new version is available. Version 1.2

Changelog

Removed the local resupply pod because it was annoying.
Made your ammo constantly restock so no need to resupply.

#

A new version is available. Version 1.4

Changelog

Fixed a crash related to a non-existent actor reference that I forgot to change when switching to native mod spawning.

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A new version is available. Version 1.1

Changelog

Grenades - Incendiary, Cluster, Mines and Cryo count from 8 to 10, cluster minelets 9 to 20
Traversal and Class Tools:
Grappling Hook - max length upgraded 5m to 15m, T1 cooldown -0,5 - -1,5
Flare Gun - ammo from 12 to 24 (upgrade 3 to 6), mag size from 3 to 4
Zipline launcher - ammo from 3 to 9 (upgrades from 1 to 3, min-max angle - from 36 to 60, base max length from 30m to 60m (upgrades 10 to 20m)
Shield - x2 capacity, time and size (upgrade included)
Platform Gun - x2 base ammo and capacity (upgrade included), slightly bigger platforms
LMG Gun Platform - full-auto, max ammo from 425 to 900, capacity from 90 to 180 gemini ammo bonus and ammo upgrade +180, and some other upgrade values also multiplied by 2
Drills - Base fuel from 38 t0 60 (upgrades +10)

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A new mod is available. :tada:

Replaces some of the character voices with samples of polish streamer Rafonix. Contains A LOT OF SWEARING in Polish and is overall a very cursed mod. This is an early version I'm uploading just to see how everything works

Info

Version: 1.0.0
Size: 8.6 MB

Tags

1.35.67713, Audio

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A new mod is available. :tada:

Equip up to 4 Passive Perks at a time.

Info

Version: 1.0.0
Size: 1.6 KB

Tags

[AimedForApproved], 1.35.67430, 1.35.67713, Gameplay

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A new version is available. Version 1.1

Changelog

-Original file used old version without all changes added; all changes now added correctly
-Doubled the minigun's barrel spin rate

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A new version is available. Version 0.3

Changelog

Reset all adjustments to base for all classes, then narrow changes to just Scout. Will likely revisit Assault Rifle for next update for additional buffing, likely tune down Dual Machine Pistols a bit, really just want to see the 1 second full mag dump :p
Assault Rifle:
+3 Damage baseline, +1 Rate of Fire baseline, Spread and Recoil ~halved baseline
Tier 2 Ammo Perk -> +125
Tier 3 Mag Perk -> +25
Tier 4 Weakpoint Perk -> +40%
Tier 4 Rate of Fire Perk -> +4

Dual Machine Pistols:
+1 Damage baseline, reduced shot cost to 1 (from 2)
Tier 1 Ammo Perk -> +250
Tier 1 Dmg Perk -> +2
Tier 2 Mag Perk -> +30
Tier 2 Rate of Fire Perk -> +20
Tier 2 Reload Perk -> -1.2
Tier 3 Dmg Perk -> +3
Tier 3 Spread Perk -> -80%
Tier 4 Blowthrough Perk -> +3
Tier 4 Ammo Perk -> +250
Tier 5 Bonus on Electricity -> +60%

Flare Gun:
Base Ammo -> 15
Ammo Perks -> +9
Duration Perks -> 60
Mag Perk -> +3
AutoReload Perk -> Reload @ 2 secs unequipped

Grapple Gun:
Baseline Cooldown -> 3
Tier 1 Cooldown Mod -> -1
Range Mods -> +20
Tier 3 Coold

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A new mod is available. :tada:

Slightly buffs the Scout's GK2 in order to better fit the "support" function of the Scout.

Info

Version: 1.0
Size: 21.9 KB

Tags

[AimedForApproved], 1.35.67713, Gameplay

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A new mod is available. :tada:

adds an STM hat to Pogballers.

Info

Version: 1
Size: 187.4 KB

Tags

1.35.67430, 1.35.67713, Auto-Verified, Cosmetic

#

A new version is available. Version 1.0.2

Changelog

Added a 1 minute delay to the ambient music cues. This should fix the problem with loading screen music overlapping with the ambient unless you load longer than a minute.

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A new version is available. Version 1.2

Changelog

โ€ข M.U.L.E colors and light intensity changed.
โ€ข O2 canister got light up.
โ€ข Drop Pod ramp and driller metal got light up.
โ€ข Resupply Pod driller metal got light up.
โ€ข Spawn Drop Pod light removed back to standard.
โ€ข Omen Modular Exterminator Barrel Dispenser and barrels got light up.

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A new mod is available. :tada:

This mod gives a slight increase in ammo capacity and rate of fire to the platform gun, combined with slightly larger platforms by changing 6 values in the WPN_PlatformGun and PRJ_PlatformMaker uassets.

Info

Version: 1.0
Size: 21.8 KB

Tags

[AimedForApproved], 1.35.67430, 1.35.67713, Gameplay

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A new version is available. Version 1.2

Changelog

Spotlight Intensity: 90,000 -> 120,000

Max. Random Burst Cooldown: 0.66 -> 0.5

Min. Shots in Burst: 7 -> 8

Improved Bosco's spotlight to be equivalent to Bosco Retooled.

Further reduced Max. Random Burst Cooldown to exactly 50% of its original value, and gave Bosco one extra bullet to his Min. Shots per burst value (1.5 * 5 is 7.5, so just rounding up a bit.)

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A new version is available.

Changelog

restored back minelets
restored ammo penalty for elephant rounds

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A new version is available. Version 1.3

Changelog

Increased mineral capacity
Increased LMG platform ammo and capacity
Flare capacity increased
Bit buffed autocannon

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#

A new mod is available. :tada:

increase grenade launcher damage but reduce ammo

Info

Version: 1.0
Size: 24.9 KB

Tags

[AimedForApproved], 1.35.67713, Gameplay

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#

A new mod is available. :tada:

it uh makes the intro vids quieter.. yeah..

Info

Size: 18.3 MB

Tags

[AimedForVerified], 1.35.67430, 1.35.67713, Audio

visual birchBOT
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A new mod is available. :tada:

Replace all text with โ€œๅฏ„โ€

Info

Version: 1.0.0
Size: 437.0 KB

Tags

[AimedForVerified], 1.35.67430, 1.35.67713, Visual

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A new version is available. Version 1.7

Changelog

Tweaked carve of minigun and autocannon again - minigun was quite destructive
You can use 2 shields

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#

A new mod is available. :tada:

Replaces a few sounds and songs in DRG with sounds and songs from Vectorman 2 (A Sega Genesis game from 1996).

Info

Version: v1
Size: 47.6 MB

Tags

1.35.67713, Audio, Auto-Verified, Cosmetic

visual birchBOT
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A new mod is available. :tada:

Replaces turret audio with that from Portal 2

Info

Version: 1.1
Size: 5.3 MB

Tags

Audio, Verified

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A new mod is available. :tada:

Replaces the Driller's C4 with the Satchel Charge from Half-Life: Source

Info

Version: 1.0
Size: 215.6 KB

Tags

1.35.67713, Audio, Auto-Verified, Visual

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A new version is available. Version 0.9

Changelog

Added 38 jukebox songs
Added a randomizer to the loading in track
Added 2 new loading in tracks
Attempted to fix memorial hall track and failed

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A new mod is available. :tada:

Changes Engie's Proximity Mine from boomy thumper to real mine

Info

Size: 16.6 KB

Tags

[AimedForApproved], 1.35.67430, 1.35.67713, Gameplay

visual birchBOT
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#

A new version is available. Version 4

Changelog

Adds STM hats to the pogplant and the Korlok Tyrant weed (which is purple now deal with it)

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A new version is available. Version 1.2

Changelog

Fixed molly's beacons triggering audio cues.

More work on Minehead sentry compatibility.

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A new version is available. Version 1.3

Changelog

Fixed Bosco triggering the "ow" and "deploying" sounds.

  • In order to do so, I had to completely remove those cues. If enough people ask, I can re-add them, but there's no way I know to prevent Bosco from doing that. I'm sorry.

Added more turret lines.

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A new mod is available. :tada:

Replaces menace sounds with quotes from the old and popular rage video "Where's my Mountain Dew" by Boogie2988

Info

Version: 1.0.0
Size: 4.4 MB

Tags

Audio

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#

A new mod is available. :tada:

Adds eyes to the Breather plants, resembling the POGGERSplant emote.

Info

Version: 1.0
Size: 104.6 KB

Tags

1.35.67712, Auto-Verified, Visual

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#

A new version is available. Version 1.4

Changelog

Hopefully one of the final updates.

Makes the turning sound a bit quieter, a few modifications to the attenuation, removed the delay before quotes triggered (this was to counter Minehead sentries but I figured an alternative way)

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#

A new mod is available. :tada:

This mod is for ghostship games development testing. It will write mod is working in the dev console on a dev build of the game. Meaning it will not do anything for normal players, fyi.

Info

Version: 1.0.0
Size: 23.6 KB

Tags

Approved

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#

A new mod is available. :tada:

Overhauls the effectiveness of the weaponry available to the Gunner in a non-management approved way.

Info

Version: 0.0.1
Size: 34.6 MB

Tags

[AimedForSandbox], 1.35.67430, Gameplay

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#

A new mod is available. :tada:

Overhauls the effectiveness of the weaponry available to the Driller in a non-management approved way.

Info

Version: 0.0.1
Size: 34.2 MB

Tags

[AimedForSandbox], 1.35.67430, Gameplay

#

A new version is available. Version 0.0.2

Changelog

Small changes to Leadstorm. Noticed I had excluded Sticky Grenade in changes accidentally. Whoops. Added Sticky Grenade modifications.

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A new mod is available. :tada:

Adds a glowing smoke to the flare.

Info

Version: 1.0
Size: 866.7 KB

Tags

[AimedForVerified], 1.35.67712, Cosmetic, QoL, Visual

visual birchBOT
#

A new mod is available. :tada:

DO NOT INSTALL - since mods can only be tested in multiplayer by uploading to modio, this is a stub project for debugging - mods uploaded here are under development and not complete yet

Info

Version: 0.0.0
Size: 2.9 MB

visual birchBOT
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A new mod is available. :tada:

Collection of random buttons and tools

Info

Size: 50.5 KB

Tags

1.35.67430, 1.35.67712, Sandbox, Tools

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#

A new version is available. Version 1.2

Changelog

v1.2, fixed some missing lines:

  • Laser pointer callouts now in place for Unknown Horror / Korlok, Menace, Warden, Mactera Spawn, Goo Bomber, and Grabber
  • Also added some other stuff I'd missed and improved a few other cues here and there
  • Pretty much on hiatus with modding until Season 2 at this point, but will be making sure all my stuff gets updated once that drops!
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A new mod is available. :tada:

This mod replaces the original ambient music with 28 random songs from the YouTuber Ymfah's playlist.

Info

Version: 1.0
Size: 79.7 MB

Tags

1.35.67430, 1.35.67712, Audio, Auto-Verified

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A new version is available. Version 0.3.6

Changelog

Assigns ownership to the local player controller to work with a future update for modhub

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A new version is available. Version 0.1.0

Changelog

Added:

  • Ported to Retrograde Mod Spawner instead of the abandoned BPMM.
  • Ported to Mod Hub instead of the abandoned BPMM.
  • A hotkey to press instead of clicking the random mission button in the UI.
#

A new version is available. Version 0.3.0

Changelog

Added:

  • Ported to Retrograde Mod Spawner instead of the abandoned BPMM.
  • Ported to Mod Hub instead of the abandoned BPMM.

Fixed:

  • Fact of PBRW being spawned is properly reflected in Retrograde Mod Spawner UI's spawned count text.
#

A new version is available. Version 0.4.0

Changelog

Added:

  • Ported to Retrograde Mod Spawner instead of the abandoned BPMM.
  • Ported to Mod Hub instead of the abandoned BPMM.
  • Wheel seleciton widget now is hidden when the HUD is toggled off.

Fixed:

  • Fact of TCW being spawned is properly reflected in Retrograde Mod Spawner UI's spawned count text.
#

A new version is available. Version 0.2.0

Changelog

Added:

  • Ported to "native" spawning in order to replace the abandoned BPMM.
  • Ported to Mod Hub in order to replace the abandoned BPMM.
  • Support for Hazard Persistence Enjoyer and Random Mission Selection.
  • Support for possible future Mod Hub update related with client ownership tracking.
  • Better mechanism for tracking spawned mods count.
#

A new version is available. Version 0.1.0

Changelog

Added:

  • Ported to Retrograde Mod Spawner instead of the abandoned BPMM.
  • Ported to Mod Hub instead of the abandoned BPMM.
visual birchBOT
#

A new version is available.

Changelog

The save object path changed with this update so unfortunately existing save files will be reset
Fix how the mod actor is spawned for upcoming Mod Hub change

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A new version is available. Version 2.0.0

Changelog

Combined Resources now has an optional settings menu with 7 settings! Check the description to see how to enable it.
-Fixed Nitra not showing properly in some languages
-Fixed the first tick of the HUD showing an inflated number of collected resources if resources were brought into the mission

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A new mod is available. :tada:

This mod does everything! Jk - This mod is for ghostship games development testing. It will write mod is working in the dev console on a dev build of the game. Meaning it will not do anything for normal players, fyi

Info

Size: 23.9 KB

Tags

Sandbox

visual birchBOT
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A new mod is available. :tada:

Fully replaces Doretta's model and sounds with Wheatley from Portal 2!

Info

Version: 1.1
Size: 3.9 MB

Tags

1.35.67712, Audio, Auto-Verified, Visual

visual birchBOT
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A new mod is available. :tada:

Replaces the default firing sound for Engineer's shotgun with the Widowmaker from TF2 (very satisfying)

Info

Version: 1.0.0
Size: 3.8 MB

Tags

Audio, Auto-Verified

visual birchBOT
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#

A new mod is available. :tada:

a very low effort mod that replaces the GK2 shooting sound with that of a bolter from warhammer 40k

Info

Version: 1.0.0
Size: 655.6 KB

visual birchBOT
#

A new mod is available. :tada:

This mod is for ghostship games development testing. It will write mod is working in the dev console on a dev build of the game once on spacerig start. Meaning it will not do anything for normal players, fyi.

Info

Version: 1.0.0
Size: 23.7 KB

Tags

Approved

visual birchBOT
#

A new mod is available. :tada:

a very low effort mod that replaces the GK2 shooting sound with that of a bolter from warhammer 40k

Info

Version: 1.0.0
Size: 655.6 KB

Tags

1.35.67712, Audio, Auto-Verified

visual birchBOT
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A new mod is available. :tada:

BET-C's snoring just got a lot louder!

Info

Version: 1.0.0
Size: 107.0 KB

Tags

1.35.67712, Audio, Auto-Verified

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A new version is available. Version 2.0

Changelog
  • Added Actual Glad0s Head Model (Thanks to HandDrawnNerd <3 )
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A new version is available. Version 2.0.0

Changelog

Updated:
NEW: Friendly Fire Damage Multiplier: x0.1

  • Aoe Size: 4.5m -> 4m
  • Direct Damage: 100 -> 40
  • Aoe Damage: 100 -> 110
  • Carve Radius: 450 -> 200
  • Carve Noise: 150 -> 40
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A new version is available. Version 1.1

Changelog

โ€ข Added class specific colored sparks.
โ€ข The smoke now already comes out directly after the drop.

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A new version is available. Version 1.0.7

Changelog

Volume adjustments for Breach Cutter. Volume adjustments for Lead Storm and sound pitch additions based on weapon temperature.

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A new version is available. Version 2.25.4.7

Changelog

-Completely rebuilt from scratch
-Now has 18 sliders instead of a single one
-Doesn't need Blueprint Mod Manager anymore
-Includes Presets
-Adds compatibility with EVERY other difficulty mod

visual birchBOT
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A new mod is available. :tada:

I just renamed some enemies

Info

Version: Initial[1.0]
Size: 670.5 KB

Tags

[AimedForVerified], 1.35.67430, 1.35.67712, Auto-Verified

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This mod is for ghostship games development testing. It will write mod is working in the dev console on a dev build of the game once on spacerig start and cave start. Meaning it will not do anything for normal players, fyi.

Info

Size: 24.4 KB

Tags

Verified

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This mod is for ghostship games development testing. It will write mod is working in the dev console on a dev build of the game once on spacerig start and cave start. Meaning it will not do anything for normal players, fyi.

Info

Size: 24.4 KB

Tags

Sandbox

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A new version is available. Version 1.2.3 Pheromones Nerf

Changelog

Update mod pictures;
Swapped a fire rate speed penalty for the Pheromone Overclock, for a 50% reduction in ammo capacity.

visual birchBOT
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A new mod is available. :tada:

A new game mode where one player becomes the show director. Controlling the mission, dropping in enemies, and creating unique experiences.

Info

Version: 1.0
Size: 21.3 MB

Tags

1.35.67712, Approved, Gameplay

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