#modio-feed
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.5
Changelog
Autocannon: damage increased from 14/9 to 16/10 (Direct Kinetic and AoE Explosive respectively).
Firestorm OC: replaces Grudge Rakers, applies 5 Heat per shot and does 15% bonus damage vs Burning. Keeps the x0.75 radius penalty.
Big Bertha OC: magsize/ammo penalties removed, damage bonus replaced with +100% weakpoint bonus, added a x0.5 scaling RoF Growth penalty.
Composite Drums OC: now Shellshock, icon and description changed, adds a 25% stun chance for 1 sec instead of the ammo bonus.
Fixed Incendiary Compound and Hyper Propellant descriptions to better reflect their mechanics.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.6
Changelog
New from previous version:
-fresh files straight from U35
-made speed hiveguard turn around slightly faster (2 ->3)
-goo lifetime restored to 20 (the vanilla value)
-The middle 'weakpoint' now has double hp
-gave the Hiveguard even more explosion resistance (0.4 -> 0.9)
-freezing the hiveguard might make it faster...
-made sentinels harder to freeze (-150 -> -260)
-freezing the sentinels will make them faster (0.15 -> 2.15)
-removed the weird thing where sentinels could kinda fake being stunned, instead greatly increased the stagger immunity window (2 -> 9)
-maybe increased movement speed bonus while enraged (1.4 -> 1.6)
A new version is available. Version 3.6
Changelog
-fresh files straight from U35
-goo lifetime restored to 20 (the vanilla value)
-The middle 'weakpoint' now has double hp
-gave the Hiveguard even more explosion resistance (0.4 -> 0.9)
-freezing the hiveguard might make it faster...
-made sentinels harder to freeze (-150 -> -260)
-freezing the sentinels will make them faster (0.15 -> 2.15)
-removed the weird thing where sentinels could kinda fake being stunned, instead greatly increased the stagger immunity window (2 -> 9)
-maybe increased movement speed bonus while enraged (1.4 -> 2.2)
-reduced damage radius of carve hiveguard's fireball to have some mercy on players with ping (410 -> 350, vanilla: 250)
-slightly increased minimum damage percent and max damage radius of fireballs to compensate
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.8
Changelog
-fresh files from U35
-explosion animation is the default one now, as DRG parser is broken atm. the damage types should still be the same, though
-The twins move faster while getting colder (0.6 -> 1.8)
-temperature needed to freeze adjusted to compensate for that slightly (-690 -> -650, vanilla: -490)
-due to the triple stomp's 'feature' where it can sometimes hit you multiple times with one projectile,
the damage buff has been reduced slightly (23 -> 22, vanilla: 20)
-increased the radius of the mine's warning light to be more accurate (probably)
-multifireball attack's carve diameter buff reduced slightly (350 -> 330, vanilla: 0)
A new version is available. Version 3.8
Changelog
-fresh files from U35
-explosion animation is the default one now, as DRG parser is broken atm. the damage types should still be the same, though
-The twins move faster while getting colder (0.6 -> 1.8)
-temperature needed to freeze adjusted to compensate for that slightly (-690 -> -650, vanilla: -490)
-due to the triple stomp's 'feature' where it can sometimes hit you multiple times with one projectile,
the damage buff has been reduced slightly (23 -> 22, vanilla: 20)
-increased the radius of the mine's warning light to be more accurate (probably)
-multifireball attack's carve diameter buff reduced slightly (350 -> 330, vanilla: 0 (actually this value might not affect anything lol))
-Heat Arbalest mine's time-to-explode increased somewhat, cause it was a bit too hard ( 0.57-> 0.68)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Ground enemies ignore you, you are invincible, you can fly by pressing space repeatedly, the map lights up when your flashlight is on, you throw objects farther, falling with large objects does not drop it and you are not slowed by large objects.
Info
Version: 1.0
Size: 39.9 KB
Tags
[AimedForSandbox], 1.35.63118, Gameplay, Tools
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version nov 8, 2021
Changelog
Removed friendly fat boy radiation damage.
A few more damage over time effects no longer deal random damage, including the Corrosive Sludge Pump.
The Chain Hit Overclock now has a 100% chance to ricochet on weak point hits (was 75%).
Homebrew Powder Mods/Overclocks no longer deal random damage.
A new mod is available. :tada:
A new version is available. Version 1.1.1
Changelog
- Removed the ridiculous amounts of XP the host sometimes got (this was a leftover from when I was originally figuring out how to create custom resources)
- Changed the way Bulk Detonators are spawned. There is now a base chance of 15% which increases by 2.4% for every maggot killed. It is capped at 75%. The chance resets to 15% once a Bulk Detonator successfully spawned
- Forgot to add the checkbox to disable the Bulk Detonator feature completely
- Petted even more maggots
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.5.0.5
Changelog
Fixes incorrect base stats for Engineer's turrets.
This also changes 4 out of 5 Zhukovs' new mods to reuse existing IDs, meaning they no longer have to be bought; I won't be able to refund you your spent credits/resources.
The T3 RoF mod on Zhukovs still requires purchasing.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version nov 10, 2021
Changelog
Minor turret rework:
- Reduced base ammo from 425 to 360 (~15%)
- Reduced time between bursts by ~20% (both with and without Tier 4 Defender System)
- Reduced base range from 20m to 15m and moved the lost range to Tier 4 Hawkeye System
- Reduced Tier 4 Defender System's damage from +5 to +2
- Increased base damage from 6 to 8
- Increased Tier 1 LMG MKII damage from +2 to +3 and magazine from +15 to +30
Hopefully, picking Tier 1 Gemini System (double turrets), Tier 2 Quick Deploy (build time), and Tier 4 Defender System (damage) is no longer the only option, but that build should still squash bugs as fast as before due to the reduced time between bursts.
Reducing the turret ammo also creates some wiggle room to improve the Engineer's primary weapons.
A new mod is available. :tada:
Dynamically Changes the cost of Resupply Pods based on number of players currently in the session to try and balance the ammo gained. (I also added a little to the solo cost because you get a lot of ammo when alone).
Info
Version: 1.0.0
Size: 20.4 KB
Tags
[AimedForApproved], 1.35.63241, Gameplay, QoL
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.5.0.6
Changelog
What's new:
updated Flying Nightmare mod description to mention the unique attribute: benefits from damage vs Frozen multipliers;
fixed Bullets of Mercy/Twin Fang to work with the new Neuro-Lasso electric effect added;
finally found and fixed Zhukovs' and Stubby's Damage vs Electrocuted mods to work with Twister's status effect and added the Neuro-Lasso effect to the pool;
Electro-Chemical Rounds for LOK-1 now properly benefit from Turret Arc's status effect instead of the Crystalline Cavern Crystals' one,
also added Twister and Neuro-Lasso status effects to the pool.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
Fixes to weapons and bosco.
Removed movement speed penalty when using Pickaxe.
Decreased time to start mission to 1 second (inspired by Instant Mission Start MOD by OurLordAndSaviorGabe).
Decreased use time for machine events to 2 seconds (inspired by Fast Machine Event Start MOD by BongoSkaggs).
A new version is available. Version 1.1.0
Changelog
Fixes to weapons and bosco.
Removed movement speed penalty when using Pickaxe.
Decreased time to start mission to 1 second (inspired by Instant Mission Start MOD by OurLordAndSaviorGabe).
Decreased use time for machine events to 2 seconds (inspired by Fast Machine Event Start MOD by BongoSkaggs).
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
V2 ๅจV1ๅบ็กไธ +ๆช็ฉๆณข ๆช้ ้ด้ ๏ผๆฏๆณขๆช็ฉ็ๆ็นๆฐๆ้ซ1000 ๏ผ8็บงๆฐดๅนณ๏ผ๏ผV2 based on V1 + Monster wave monster quantity interval (maximum 1000 points per wave monster generation (level 8))
Info
Version: U35 V2.0
Size: 106.1 KB
Tags
[AimedForApproved], 1.35.63432, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.1
Changelog
Finally fixes the problems that were caused by some files being renamed with the Season 1 update ... thanks for being patient!
Fixed pick up sounds for secondaries like Boolo Caps, etc not being played
Fixed Alien Eggs not showing up as Yoshi Eggs
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.2
Changelog
Finally fixes the problems that were caused by some files being renamed with the Season 1 update ... thanks for being patient!
Fixed pick up sounds for secondaries like Boolo Caps, etc not being played
Fixed Alien Eggs not being replaced with Yoshi Eggs
Hopefully doesn't accidentally sandbox this mod by sloppily including unnecessary files
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A standalone version of CVO M1K "revert to U33 and improve". Slightly powercreeped from the original state of U33, but not as bad as vanilla U34, features OC's tweaks and 2 brand new overclocks for you to forge and run.
Info
Version: 0.0.0
Size: 41.8 KB
Tags
[AimedForApproved], 1.35.63432, Gameplay
A new mod is available. :tada:
A new version is available. Version 0.4.0
Changelog
- v0.4.0
Fixed adding back particles:
(these were particles that were added back in the U34 version of the mod, but in U35 the devs renamed the files so they got accidentally removed in this beta)
- Engineer Stubby Turret EM Discharge Shockwave Particles
- Crystalline Caverns Electrocrystal Electric Beams
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
- Adjusted peaks of some tracks. They should all sound around the same volume now.
- Added Expedition Cleared track when you complete a mission.
- Planned to stitch some Ambience tracks together in the next version (Some are too short and can easily notice when it loops, kinda annoys me)
- i'm still tired
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Sets the difficulty of every stage of the DD and EDD to Hazard 5. This mod is intended to be paired with other mods that replace the Hazard 5 difficulty (Hazard 6/6x2/7 etc.) to create Deep Dives of any difficulty.
Info
Version: 1.0.0
Size: 3.8 KB
Tags
[AimedForApproved], 1.35.63792, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.3
Changelog
- Fixed the Boss cue name change.
- Removed the Mission Control Speech that plays every time you enter Memorial Hall (I got tired of it playing over the songs)
- Loading songs should be a better volume now.
- No new songs this time. (maybe in a week)
- Playlists in description.
- Apologies for the download size (400+ songs!)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Removes the ability for the smart rifle to lock onto targets, instead offering it a more traditional upgrade tree to function as a precision semi-auto rifle with neat gimmicks and some stat changes. No overclocks are included for now.
Info
Version: 1.0.0
Size: 36.7 KB
Tags
[AimedForApproved], 1.35.63792, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.4
Changelog
Deleted unused Supply Pod files. Now you can use mods that modify the cost of Supply Pods.
Neurotoxin Payload Overlock: Increased % chance for toxin aoe to 100% (from 60%). Slightly increased effect radius.
Bullet Hell Overclock: Increased ricochet max range to 12 meters (from 6 meters).
Bigger Mineral Bag Upgrade: Increased carry capacity to +25 (from 15).
A new version is available. Version 2.0.0
Changelog
v2.0.0:
- Updated the mod to U35, Patch 03.1
- Removes all new particles from U35. Here is the list of all new U35 exceptions that didn't get removed:
- [x] Sniper Turret Tracking Laser and Projectiles
- [x] Burst Turret Projectiles
- [x] Patrol Bot Projectiles
- [x] Caretaker Appendages Projectiles
- [x] Crystalline Caverns Electrocrystals Electric Beams
- [x] Transmitter Node Connection Green Line
- [x] Driller Sludge Pump Normal and Charged Shot Projectiles
- [x] Driller Sludge Pump Goo Puddles
- [x] Driller Sludge Pump Goo DoT Particles on Enemies
- [x] Scout DRAK Bullet Projectiles
- Added back new particles that already existed before U35:
- [x] (Bulk, Crassus, Ghost, Elite) Detonator Hellfire Radius Sphere Particles
- [x] Driller Cryo Cannon Sticky Ice Particles
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.0.18
Changelog
Added Old MK1 and MK2 armors! (W.I.P the default paintjob is set by default using driller's instead of each of their own, will be fixed)
Added Brain Bucket as hat!
Holiday Head case Blu and Red as hat!
Neon Party Glasses as eyebrows!
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0.0
Changelog
v2.0.0:
- Updated the mod to U35, Patch 03.1
- Removes all new particles from U35. Here is the list of all new U35 exceptions that didn't get removed:
- [x] Sniper Turret Tracking Laser and Projectiles
- [x] Burst Turret Projectiles
- [x] Patrol Bot Projectiles
- [x] Caretaker Appendages Projectiles
- [x] Crystalline Caverns Electrocrystals Electric Beams
- [x] Transmitter Node Connection Green Line
- [x] Driller Sludge Pump Normal and Charged Shot Projectiles
- [x] Driller Sludge Pump Goo Puddles
- [x] Driller Sludge Pump Goo DoT Particles on Enemies
- [x] Scout DRAK Bullet Projectiles
- Added back new particles that already existed before U35:
- [x] (Bulk, Crassus, Ghost, Elite) Detonator Hellfire Radius Sphere Particles
- [x] Driller Cryo Cannon Sticky Ice Particles
A new version is available. Version 2.0.0
Changelog
v2.0.0:
- Updated the mod to U35, Patch 03.1
- Removes all new particles from U35. Here is the list of all new U35 exceptions that didn't get removed:
- [x] Sniper Turret Tracking Laser and Projectiles
- [x] Burst Turret Projectiles
- [x] Patrol Bot Projectiles
- [x] Caretaker Appendages Projectiles
- [x] Crystalline Caverns Electrocrystals Electric Beams
- [x] Transmitter Node Connection Green Line
- [x] Driller Sludge Pump Normal and Charged Shot Projectiles
- [x] Driller Sludge Pump Goo Puddles
- [x] Driller Sludge Pump Goo DoT Particles on Enemies
- [x] Scout DRAK Bullet Projectiles
- Added back new particles that already existed before U35:
- [x] (Bulk, Crassus, Ghost, Elite) Detonator Hellfire Radius Sphere Particles
- [x] Driller Cryo Cannon Sticky Ice Particles
A new version is available. Version Minor 1.0.1
Changelog
Nerfs incoming!
Defender system
Damage reduced. 5 > 3
Scan angle reduced 85 > 80
Hawkeye system
Range bonus from 15m to 8m. This should prevent sentries from wasting ammo.
Overloaded Shot (new stats)
DMG: 200
Max DMG radius: 1.8m
DMG radius 2.4m
Armor break from 3x to 2x. (vanilla stat)
Increased stun chance to 200%
Gemini ammo bonus reduced from 90 to 60
Sentry stun upgrade chance increased to 33% from 25%
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Increases the rate of fire for the leadstorm from 15 to 60. Other stats, upgrades and overclocks have been rebalanced so that the gun still performs similar to vanilla. Shot cost has been reduced from 2 to 1.
Info
Version: 1.0.0
Size: 34.6 KB
Tags
[AimedForApproved], 1.35.64004, 1.35.64089, Gameplay, Tools
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod is similar to my other mod (leadstorm-minigun-rof60) except it adds small buffs to bring the guns performance in line with other minigun mods such as BrewBreuw's excellent 'Better minigun mod'.
Info
Version: 1.00
Size: 32.3 KB
Tags
[AimedForApproved], 1.35.64004, 1.35.64089, Gameplay, Tools
A new mod is available. :tada:
A new version is available. Version 1.3
Changelog
added songs
I'm mining
Crab rave
Hey hey hey hey hey
Mine diamonds
Wii sports theme
"Revenge" - A Minecraft Parody
Sanic theme
Risk of rain You're Gonna Need a Bigger Ukulele
Cher - Believe
Breakbot - Baby I'm Yours
John Denver - Take Me Home, Country Roads
Alabama Nigga
Lazy Town | We are Number One Music
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Changes to the Voltaic SMG. Rate-of-fire reduced -50% (from 11 to 5.5). Damage increased +50% (from 9 to 13.5). The end result is a slower-firing, higher-damage auto pistol. Balanced, because the overall DPS is reduced by -25% with these changes.
Info
Version: 1.0.0
Size: 15.4 KB
Tags
[AimedForApproved], Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version Major Update!
Changelog
Huge re-balanced of existing upgrades.
Base ammo reverted to 425
Both ammo upgrades (gemini and ammo) reduced to 80
Base turret fire mode reverted to vanilla.
Base ammo reverted to vanilla.
MK2 > Heavy Sentry
Fully automatic fire mode at a reduced rate of fire.
Reduced magazine capacity to +20
Quick-Deploy upgrade removed.
NEW
Electro-Chemical Rounds
Replaced quick-deploy
Sentry gun deals bonus damage to targets that are electrocuted.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version dec 2, 2021
Changelog
Driller now has more options for mining things quickly:
- Satchel Charges now have double ammo (but half damage), and share the same throw speed as grenades (13 m/s).
- High Explosive Grenades (and unfortunately, other grenades) explode more quickly, and the carve radius now matches the damage radius (4m).
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.1
Changelog
Ok now its 2 times as loud so its better, also say thanks to https://mod.io/members/Naefu because he forced me to fix this
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1
Changelog
Added auto recall when 60m away from owner, added animations to turret deploying so it is held like a weapon, improved rate of fire and fixed the firing at nothing visual bug, added a laser beam to the turrets instead of a spotlight to help minimize nausea and give a sense of where it is aiming, improved turret arc range from 15m to 25m and increased the damage radius from 2m to 3m and made the beam from 1m to 2m width and the lifetime to 30s up from 20s to help compete with electromagnetic discharge.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.1
Changelog
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Bosco now should attack lootbugs without direction from the player. Basically Bosco should go crazy and kill any non enemy creature (need to test this).
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Increased Flashlight Range 5x.
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Minehead Turrets:
Increased Ammo Count to 900 (from 400).
Increased Max Ammo Count to 1200 (from 600).
Increased Range to 16 meters (from 15). -
LMG Gun Platform:
Increased Base Range x2.
Increased +ammo from all upgrades. -
Deepcore 40mm PGL:
All Overclocks that gives +ammo now gives a bit more.
A new version is available. Version 1.2.1
Changelog
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Increased Flashlight Range 3x.
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Minehead Turrets:
Increased Ammo Count to 900 (from 400).
Increased Max Ammo Count to 1200 (from 600).
Increased Range to 16 meters (from 15). -
LMG Gun Platform:
Increased Base Range x2.
Increased +ammo from all upgrades.