#modio-feed
1 messages ยท Page 14 of 1
A new mod is available. :tada:
A new version is available. Version Archi_0.16
Changelog
CHANGES INCOMPATIBLE WITH V0.15 AND PRIOR DUE TO NEW SAVE SLOT HANDLING
- New APWorld
- No longer needs save file naming
- Fixed some checks
- Added missing Perk checks (Dash, Born Ready, Heightened Senses)
- Added Season 6 Objective, Warning, Biome, and Secondary
- Swarmegeddon bug fixed
- Less Invalid Packet Spam
- Allow for Start Sprinting
- Should dynamically fill unfilled locations (allowing easier settings and customization)
- Hunting Mode Added to BETA
A new version is available. Version 1.7
Changelog
- Added Season 6 content to filter options
- Updated German Localization
- Vanilla Search Textbox is no longer hidden by the mod
- Changed automatic refresh delay after changing a filter option from 1s to 0.5s to more closely match vanilla behaviour
A new version is available. Version 1.9.5 Season 6 Update!
Changelog
It Ain't Much But It's Honest Work!
Mat Zenk - Overtime [Doomer Remix] was moved from JukeBox category to EndWave category and replaced on Mango Tango - Neon Jungle [From City Streets 2 OST]
Waveshaper - Signals In The Night from CoreStone category was replaced on Fixions - New World Disorder
Daft Punk - Solar Sailer from LoadingScreen category was replaced on Lucy In Disguise - Lunar Bloom [Slowed Mix]
Added Simpsonill - Emerald Splash as Extra Swarm track
Added Tim Follin & Geoff Follin - Boss [From Plok! OST] [MASKED Remix] as Extra Swarm track
Also - Remember that Loading Screen Music was always quiet? Well, I fix it! Loading Screen Audio Cue was like that because I put "Music_Backround" Class instead of "LoadingScreenMusic" in it (Audio Cue). It took me almost 2 years to realise this. Better late than never I guess lol.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.10.1
Changelog
Changed Hoxxes Summer Cruise 2022, 2023, 2024, 2025 to not require specific biomes on each mission because Season 6 replaced Refining with Heavy Extraction in Zone 1 and 225 Morkite with Heavy Extraction in Zone 2.
Updated the Season 6 assignment to reflect changed made in Season 6 Patch 1.
A new version is available. Version 3.06.08
Changelog
BUILD ID: 3.06.08
DESYNC FIXER SYSTEM:
- Potential fix that caused late joining players to be unable to load in due to a failed failsafe value return.
- Potential fix for clients getting normal biome rock material data after applying an override done through other custom systems for Decontamination and the XRAY warning. The host now applies those materials based on mission info.
- Fixed an issue that caused data from a previous mission to be incorrectly applied to clients.
- Fixed an issue that caused mission names to be updated even when the string is empty.
- Fixed an issue that could rarely prevent some code to be executed for clients if mutators were invalid.
- Fixed an issue that caused clients to be desynced due to only trying to update data once even if a fail result was returned. Now data will keep trying to update until resolved.
- Added back in functionality to affect Deep Dives to prevent Deep Dive desync as all other attempts have failed. This should work now due to my various other systems.
- Ad
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.2.0.6.9.2
Changelog
Currently working for Season 6 (patch S06.1, 31 Jan 2026)
DRILLER - Colette Microwave Gun - Startup and held down firing sound volume lowered
ENGINEER - Lure Grenade - Music removed. This wasn't even intended to be in this mod in the first place, it was a joke I made for myself that I forgot to remove before uploading. You can find it in its own separate mod through my Modio profile page soon.
ENGINEER - Shard Diffractor - Deactivation sound volume lowered
GUNNER - Bulldog Revolver - Pitch modulation on sound components lowered, intended to make the shot sound "heavier", additionally overall volume lowered slightly
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.06.09
Changelog
BUILD ID: 3.06.09
DESYNC FIXER SYSTEM:
- Potential fix for Deep Dive desync by performing the same DNA conversions when the mission mode is a form of Deep Dive.
- Added an additional check to wait for clients to update game data before trying to apply host data to their mission info to prevent conflicts of data orders of operation.
- Potential fix for odd Elite mission PLS desync that reverts them to their default values that are normally unused.
- Fixed an issue that caused mission mutators to stack multiple times per mission for clients, resulting in numerous potential issues.
MCR SETTINGS SAVEGAME:
- Added an option to disable Resinite Masses from generating "Unusual Rock" around it, making pickaxes the only tool capable of digging out the terrain. This should work fine in multiplayer with either setting.
- Fixed "scale enemy health to size" being on by default, this was not intended as it messes with core gameplay breakpoints that some folks care about.
- Potential fix for caching of the wrong previous
A new mod is available. :tada:
A new version is available. Version 1.6
Changelog
No one even reads patchnotes you know? Its some kind of a personal developer diary by this point, so might as well confess that i like bacon flavored ice cream while i am at it. Anyways... Bone zone update, didn't test if it works so feel free to scream at me in modding discord if i failed.
A new mod is available. :tada:
A new version is available. Version 3.06.10
Changelog
BUILD ID: 3.06.10
DESYNC FIXER SYSTEM:
- Remade the majority of the system to have a clean slate to work with. I went super aggressive with this version of logic because I am fed up.
- Made the host now apply their client changes to themselves so all data should be synced with clients even if it is messed up somehow.
- Removed all value logging so everything is a local variable with no possible chance to retain information from the previous mission for the host, whcih then is sent to clients.
- Removed all specific references to a particular mission and instead made it pure functions to read from the game instance to prevent any possibly different mission from being edited.
- Modified every single PLS to now halt player of all connection forms from loading the mission until the following order is completed.
- Said order is: Locally choose ideal DNA as a failsafe. > Apply all game data changes from the mod. > Update all current mission info with data from the host. > Begin loading the cave with data that cann
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.06.10
Changelog
BUILD ID: 3.06.10
HOTFIX: potential fix for desync caused by forced PLS changes.
DESYNC FIXER SYSTEM:
- Remade the majority of the system to have a clean slate to work with. I went super aggressive with this version of logic because I am fed up.
- Made the host now apply their client changes to themselves so all data should be synced with clients even if it is messed up somehow.
- Removed all value logging so everything is a local variable with no possible chance to retain information from the previous mission for the host, whcih then is sent to clients.
- Removed all specific references to a particular mission and instead made it pure functions to read from the game instance to prevent any possibly different mission from being edited.
- Modified every single PLS to now halt player of all connection forms from loading the mission until the following order is completed.
- Said order is: Locally choose ideal DNA as a failsafe. > Apply all game data changes from the mod. > Update all current mission info with
A new mod is available. :tada:
A new mod is available. :tada:
a project to rework most (if not all) gun sounds in the game
Info
Homepage, Version: 0.1.0
Size: 513.6M
Tags
1.40, Audio, [AimedForVerified], Optional
A new mod is available. :tada:
A new version is available. Version 1.5.1
Changelog
Stop posting about client side not working! I'm tired of seeing it! My friends on steam send me bug reports, on drg modding discord it's client side not working! I was in a server, right? And all of the channels are just client side not working pings. I showed my blueprint to my girlfriend and exlplained the logic, I uploaded it and I said, "Fixed in theory" Haha, in theory you get it? I looked at a trashcan and I said, "That looks like client side of it is not working!" I looked at my UEE, I think of an dark souls boss and I go, "Verified frameworks? More like client side not working!" Aaaaaaargh!
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.06.12
Changelog
BUILD ID: 3.06.12
DESYNC FIXER SYSTEM:
- Potential fix for all remaining Deep Dive desync. Sounds simple, but it wasn't.
SPOTLIGHTS / FLOODLIGHTS:
- Fixed an issue that caused vanilla code to force the lights to cast shadows. Shadows no longer are cast as nothing uses them and thus performance is helped a lot!
ELITE POINT EXTRACTION:
- Potential fix for a client side crash.
RESINITE MASSES:
- Added translated "Hardened Sap" naming for the custom diggable area.
- Tweaked the visuals some more.
LASER POINTER PING SYSTEM:
- Fixed request ping dialog being desynced from the ping text for clients.
CORPSE FEEDER WORM:
- Fixed an issue that caused their light emission to be red instead of light pink.
- Fixed an issue that caused them to replace all maggots in Ossuary Depths instead of in addition.
- Fixed an issue with their swelling and shrinking causing them to visibly disappear at the tips.
- Reduced the spawn rate of the worms to be less than maggots.
BERSERKER (BERZERKER / BEZERK) PERK:
- Now makes
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.06.13
Changelog
BUILD ID: 3.06.13
DESYNC FIXER SYSTEM:
- Very probable fix for all remaining Deep Dive vein desync.
- Very probable fix for all remaining mission vein desync.
- Added game state seed reading for PLS seed syncing to add extra stability for veins.
- Fixed several issues with the system as a whole that were very likely causing the desync.
SUPPORT PODS:
- Automatically removes Auto Sentry themed options while playing any variant of Deep Dive to keep them a little more balanced.
AUTO SENTRY:
- Fixed an issue that caused it to overheat immediately, now it properly scales with selected hazard.
- Reduced the overheat frequency for Hazard 3 scalars.
RESOURCE CHUNKS:
- Now made resource chunks combine on clients, if the host has the setting enabled, to prevent confusion caused by vanishing chunks.
LARGE GEMS:
- Unsupported gems now can collide with other physics objects as well as overlap with trigger objects so things like the HULE can work better.
ENEMIES:
- Disabled vanilla pathfinder error logging that c
A new version is available. Version 3.06.13
Changelog
BUILD ID: 3.06.13
ADDENDUM:
Removed PLS seed syncing as it seems to cause desync and black screens even though the value is correct. Was experimental to see how it worked.
Fixed Elite Deep Dives not having their objective multipliers properly tuned down.
DESYNC FIXER SYSTEM:
- Very probable fix for all remaining Deep Dive vein desync.
- Very probable fix for all remaining mission vein desync.
- Added game state seed reading for PLS seed syncing to add extra stability for veins.
- Fixed several issues with the system as a whole that were very likely causing the desync.
SUPPORT PODS:
- Automatically removes Auto Sentry themed options while playing any variant of Deep Dive to keep them a little more balanced.
AUTO SENTRY:
- Fixed an issue that caused it to overheat immediately, now it properly scales with selected hazard.
- Reduced the overheat frequency for Hazard 3 scalars.
RESOURCE CHUNKS:
- Now made resource chunks combine on clients, if the host has the setting enabled, to prevent confusion caused
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Vector profile icons for the dwarves drawn by BigStwongCreativeMan
Info
Homepage, Version: 1.00
Size: 324.5k
Tags
1.40, Visual, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.06.14
Changelog
BUILD ID: 3.06.14
DESYNC FIXER SYSTEM:
- Potential fix for a rare crash caused by game data not being available in time.
- Potential fix for the failsafe system getting garbage collected for various reasons.
- Fixed a number of custom PLS options not having tick and other events as they were deleted from the graph ages ago. This may fix the discrepancy of some cave layouts not working vs others working fine.
- Added multiple redundancies and self correcting systems for if the desync prevention system gets deleted while loading a mission. This should fix infinite load times and black screens.
- Added a player controller validity check before being able to edit game data.
- Added an additional, forced mission data update on the host to pass data to clients as the Space Rig Drop Pod descends for a mission. This should resolve desync that normally gets fixed in "retry" missions or any stuck data.
- Added back a server side global mission seed update as well as added host global seed updating.
- The host now on
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
BIBILABU BIBILABU BIBILABU
Info
Homepage, Version: 1.2.0
Size: 13.4k
Tags
Audio, Auto-Verified
A new version is available. Version 3.06.15
Changelog
BUILD ID: 3.06.15
DESYNC FIXER SYSTEM:
- Potential fix for desync for non Deep Dive mission types by making them work like the Deep Dive sync system (which works).
TOGGLE SPRINT:
- Made my own rework that makes you automatically run shortly or immediately after shooting. Seems to work well, at least in solo.
LOCK ON RIFLE:
- Implemented cut mechanics as a baseline feature. When all of your sentry guns are built they will fire at your locked on target(s) without you shooting or match your lock on shot count as a barrage of bullets.
RESOURCE VEINS:
- Made it not possible for veins to spawn directly on the ceiling, but they can be in hard to reach areas very close to the ceiling.
HEAVY EXCAVATION:
- Fixed a number of issues with custom DNA caused by official updates.
- Fixed an issue that could result in the vanilla cave layout not spawning in with rooms nor objectives.
- Added DNA conversion support for this mission type.
MAP GEN:
- Potential fix for rare crashes for rooms without entrance or exit lo
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.06.16
Changelog
BUILD ID: 3.06.16
DESYNC FIXER SYSTEM:
- Added a mission re-select system in the Space Rig when a player joins. This should update the session with the same mission to fix the last known instance of desync.
That means that pretty much every form of mission joining should not cause desync anymore! We are finally able to do multiplayer consistently after 3 years of effort!
CAVE GENERATION:
- Fixed a global crash caused by the devs removing 2 cave rooms from the game as of S06.
- Fixed an issue with custom "Grid" cave layouts that could result in repetitive rooms or crashes.
- Fixed a crash for Point Extraction cave layouts.
- Fixed a crash for Refinery cave layouts.
- Fixed a vanilla issue that caused Point Extraction cave layouts to not have more variety with the limited cave layouts.
- Fixed an issue that caused "vanilla" Point Extraction cave layouts to not work the same as vanilla. Now includes more room rotation variety.
- Fixed an issue that caused "vanilla" Refinery cave layouts to not work the same a
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.3.0
Changelog
(This update adds two vocal tracks. Sorry if that's off-putting to your DRG gameplay)
-Added several tracks from Rabbit and Steel's DLC
-Slightly lowered the volume of one swarm track that felt too loud
-The mission background tracks should now have a more equal chance of playing
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.06.17
Changelog
BUILD ID: 3.06.17
DESYNC FIXER SYSTEM:
- Disabled some code that was potentially causing crashes in multiplayer. I do not, in any capacity, know why this could be the case. Hopefully not some issue with a new system added in the latest official hotfix.
PLAYER FLASHLIGHT:
- Added an extra lighting channel to the main light to work with the gem debris workaround.
- Synced 3rd person and 1st person light cone stuff.
- Moderately increased the inner cone radius from 21 to 25, outer cone radius from 30 to 35.
- Moderately increased the attenuation radius from 1100 to 1500, which is about 36% more.
PLAYER THROWN FLARES:
- Fixed an issue that caused other class flares to be less bright than Scout flares. No idea how I missed this oversight until now.
- Fixed an issue that caused most flare lights to light up multiple lighting channels which can minorly affect performance.
- Made only the area light of flares affect multiple lighting channels to make them work with the gem debris workaround.
GLYPHID STALKER:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version Alpha 0.1.8
Changelog
ๆดๆฐๆฅๅฟ
ไธญๆ
feat: ๆฐๅขๅฟ็ณ่่ฝ็ฎๆจก็ปProject:JGBOND
fix: ไธ่ฐMicroMissleLauncherๆจก็ปใ้ๅฑ้ฃๆดๆจก็ป็ดๆฅไผคๅฎณ
่ฑๆ
feat: Add HeavyParticleCannon module Project:JGBOND
fix: Reduce direct damage of MicroMissleLauncher module and MetalStorm module
A new mod is available. :tada:
Consume BlankCore to get Random or Chosen OC,Warning=If you click extra times on same OC, you will waste your BlankCoreๆถ่็ฉบ็ฝๆ ธๅฟ่ทๅ้ๆบๆๆๅฎ็่ถ ้ข,่ญฆๅ=ๅฆๆไฝ ๅจ็ธๅ่ถ ้ขไธ็นๅปๅคไฝ็ๆฌกๆฐ,ไฝ ไผๆตช่ดนไฝ ็็ฉบ็ฝๆ ธๅฟ
Info
Version: 1
Size: 37.5k
Tags
1.40, Gameplay, QoL, Tools, [AimedForApproved], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.06.18
Changelog
BUILD ID: 3.06.18
A lot of the changes from 3.06.17 were not real as I uploaded the wrong build with the previous update. So, the changes found in that changelog are now properly applied with this build!
DESYNC FIXER SYSTEM:
- Resolved some discrepancy of game state value functionality compared to vanilla that may be the cause of ore vein desync despite nearly ALL other mission values being synced.
- Added syncing of various new and old values directly from the game state as a failsafe instead of my own system. Hopefully this emulates why late joiners seem to be synced most of the time.
- Fixed some logic execution load orders to resolve conflicts of data writing.
- Added a failsafe to override the game state's "host global seed" to match the game state's "generated mission seed" global seed value when a mission is departing.
- Added a failsafe to try to fix DNA based on PLS before loading changes from the host.
- Added a failsafe DNA check that also updates the PLS with data from the host if the generated m
A new version is available. Version 1.4.0
Changelog
-Added Buffalocust as Ossiran Scrab
-Added Fryder as Ossiran Pit Jaw
-Added Instabug as Ossiran Bone Collector
-Removed redundant audio files
-Reduced IFG bug caught sound concurrency to 1 to stop excessive overlapping
-Adjusted platform gun reload sound effect delay to line up better with animation
A new version is available. Version 1.4.0
Changelog
-Added Buffalocust as Ossiran Scrab
-Added Fryder as Ossiran Pit Jaw
-Added Instabug as Ossiran Bone Collector
-Removed redundant audio files
-Reduced IFG bug caught sound concurrency to 1 to stop excessive overlapping
-Adjusted platform gun reload sound effect delay to line up better with animation
A new version is available. Version 1.4.0
Changelog
-Added Buffalocust as Ossiran Scrab
-Added Fryder as Ossiran Pit Jaw
-Added Instabug as Ossiran Bone Collector
-Removed redundant audio files
-Reduced IFG bug caught sound concurrency to 1 to stop excessive overlapping
-Adjusted platform gun reload sound effect delay to line up better with animation
A new version is available. Version 1.4.0
Changelog
-Added Buffalocust as Ossiran Scrab
-Added Fryder as Ossiran Pit Jaw
-Added Instabug as Ossiran Bone Collector
-Removed redundant audio files
-Reduced IFG bug caught sound concurrency to 1 to stop excessive overlapping
-Adjusted platform gun reload sound effect delay to line up better with animation
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.06.19
Changelog
BUILD ID: 3.06.19
DESYNC FIXER SYSTEM:
- Reparented over 50 PLS options to inherit from one asset that contains the desired changes for multiplayer syncing. This makes it much easier to bulk edit them with global changes.
- Added an override to all PLS for passing clients room and seed data to hopefully enforce the correct data for veins and other stuff since vanilla seems to fail.
- Added an override to all PLS for beginning cave generation to ensure that data is synced for rooms, seed and other stuff since vanilla seems to fail.
- Added PLS Seed syncing (different than previous builds) as this seems to ultimately affect what clients generate for veins.
- Fixed an issue that caused clients to not receive the corrected mission data if they have not spawned into the Space Rig.
- Reworked a system for syncing the corrected mission data to clients from the host when the Drop Pod begins descent in the Space Rig. Should now work as intended.
- Potential fix for clients getting an expanding array error or similar
A new mod is available. :tada:
A new mod is available. :tada:
A lightweight tool that lets you download public mod.io mods without launching the game. and Its Perfect for Downloading large File size mods
Info
Version: 1.0.0
Size: 289.5k
Tags
Optional
A new mod is available. :tada:
A new version is available. Version V1.4
Changelog
==Passive Perks==
-
Second Wind
Speed Boost changed to 4/6/8/10%
Activation Time activation changed to 0.01s so it activates immediately and the auto-sprint mod no longer cheats for you by bypassing the cooldown entirely for some reason. -
Shield Conversion
Shield amount reduced from +25 to +15
Perk Description changed to reflect this
Description now states "at the cost of 15% max health" instead of "-15 max health" but the perk has always been a 0.865x HP multiplier instead of a flat -15. -
Unstoppable
Slowdown resist changed to 30/50/65/80%
Carry speed bonus changed to 20/30/40/50% -
Resupplier
Health bonus gained from resupply increased to 15/30/40/50%.
== Active Perks ==
- Shield Link
Cooldown reduced to 150/120/90 seconds.
A new version is available. Version V1.41
Changelog
Fixed a typo that made the mod unplayable.
Shield Conversion bugfixed to actually reduce health instead of increasing it. Changed perk description back to "-15 max health".
Technical Explanation: Multiplier percentage for MaxHealth PawnStat changed from 0.865 to -13.5 which actually does reduce health by 15 since it's modifying the base 110 health (110 -13.5% = 95) Health upgrades come after the multiplier for some reason. Thus the perk description was changed back to -15 max health instead of -13.5% max health
A new version is available. Version 3.70
Changelog
BUILD ID: 3.70
DESYNC FIXER SYSTEM:
- Fixed a client side crash caused by an invalid reference to a procedural level setup even when in the Space Rig. Whoops.
- Fixed a client side crash when a mission is selected or joined.
- Fixed clients trying to update a server notified value when a mission is selected or joined.
BOSCO FRAG ROCKET:
- Reduced the damage of the frag missile cluster bomblets from 30 to 15.
- Reduced the blast radius of the frag missile cluster bomblets from 3m to 1.5m. (6m diameter vs 3m)
- Increased the blast radius of the frag missile itself from the vanilla 2.5m to 3.5m. (5m diameter vs 7m)
- Removed damage falloff for the frag missile itself so damage stays consistent.
- Increased frag missile explosion damage from 120 to 160.
- Fixed a vanilla issue that caused the fragments to still make sounds and visuals on the ground after exploding.
- Reduced the explosion visuals of the fragments to be less intense.
FRIENDLY BET-C MK2 FRAG GRENADE:
- Fixed the fragment spread to equally cove
A new mod is available. :tada:
A new version is available. Version 1.5.1
Changelog
Stop posting about client side not working! I'm tired of seeing it! My friends on steam send me bug reports, on drg modding discord it's client side not working! I was in a server, right? And all of the channels are just client side not working pings. I showed my blueprints to my girlfriend and explained the logic, I uploaded it and I said, "Fixed in theory" Haha, in theory you get it? I looked at a trashcan and I said, "That looks like client side of it is not working!" I looked at my UEE, I think of an eternal dread and I go, "Verified frameworks? More like client side not working!" Aaaaaaargh!
A new version is available. Version 3.71
Changelog
BUILD ID: 3.71
DESYNC FIXER SYSTEM:
- Temporarily disabled the "retry" mission system due to a known crash for clients.
- Temporarily disabled auto mission reselection when a fresh client joins the Space Rig due to crashes.
- Fixed desync for the vast majority of the time. Might still exist in very rare scenarios.
- Added more robust debug text for who the host sent data to.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V1.53
Changelog
== General Changes ==
- Fixed Beastmaster not working.
- Weekend Athlete has a new overlay icon while active to distinguish its effect from other movement speed boosts.
== Balance Changes ==
Resupplier
- Resupply Health changed from 0/15/30/50%.
- Perk description updated to reflect this.
- Perk description at max level has a new line of text that indicates you get fully healed upon resupplying.
Quite simply done to add more flavor and add more meaningful progression between ranks.
Thorns:
- Renamed to Payback's Presence
- Applies 15/30/45/60 retaliatory damage upon getting hit by a melee attack.
- Gain 20% faster movement speed and 2x power attack cooldown for 2.5s.
- 1 second cooldown between activations (used to be 0.1s before).
The old effect was boring and niche, the new version provides the original intention while adding useful utility so you get an additional safety net when you get hit by close ranged attacks. The cooldown is a bit long to prevent you from spamming retaliatory damage, making roo
A new version is available. Version V1.54
Changelog
Down But Not Out (Previously See You In Hell)
- Made increased neuro-pulse radius text at higher ranks less confusing.
- Changed cooldown from 5 minutes to 150/120/90 seconds.
- Changed usage rate from unlimited to 3.
- Changed use HUD to match the new perk name and icon
Shield Link
- Passive shield recharge rate reduced from +75% back to +50%
- Active shield boost reduced from +100 to +75
Thorns
- Movement speed boost reduced from +20% to +12%.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V1.55
Changelog
Perk Changes
Payback's Prescence
- Movespeed boost removed
- Added +25 pickaxe damage and +25% physical damage resist to the list of effects that last for 2.5s
- Cooldown reduced between from activations from 1s to 0.01s
Shield Link
- Shield Boost increased from +75 to +200
- Shield boost duration reduced from 20/30/30 seconds to 10/12/15 seconds
A new version is available. Version BETA 0.8
Changelog
BETA 8.0
ะะพะฑะฐะฒะปะตะฝั ััะฐะทั ะฝะฐ:
-
ะะฐะฟััะปั ัะฝะฐะฑะถะตะฝะธั
-
ะะพัะตััะฝะฝัะน ัะปะตะผ ะธ ะฟะพัะตััะฝะฝะพะต ัะฝะฐััะถะตะฝะธะต
-
ะฏัะธะบ ั ัะตะฐะบัะธะฒะฝัะผะธ ะฑะพัะธะฝะบะฐะผะธ + ัะฐะผะธ ัะตะฐะบัะธะฒะฝัะต ะฑะพัะธะฝะบะธ
-
ะััะทะพะฒะพะน ััะธะบ ะธ ะฑะฐัะฐัะตะนะบะธ ะบ ะฝะตะผั
-
ะะฐ ะทะฐั ะพะด ะฃะะ ะะ ะะ ะะะฏ ะทะฐะดะฐะฝะธั
-
ะ ะฐะทะปะธัะฝัะต ะบะพะผะผะตะฝัะฐัะธะธ ะดะปั ัะฝะดะตะบั ัะฐะบัะธ (ะพะฝะฐ ะถะต ะดะตัะฐะฝัะฝะฐั ะบะฐะฟััะปะฐ)
-
ะะบะฐะผะตะฝะตะปะพััะธ
-
ะะพัะบะธั
-
ะัะต ะพััะฐะปัะฝัะต ะณัะฐะฝะฐัั (ะฝะฐะบะพะฝะตั-ัะพ)
-
ะะฐ ะฒัะพัะธัะฝะพะต ะทะฐะดะฐะฝะธะต ะฟะพ ะปะธะบะฒะธะดะฐัะธะธ ัะธั ัะพะตะฒะธะบะพะฒ
-
ะฅัะฐะฝะธัะตะปั (ะฟะพะบะฐ ัะพะปัะบะพ ะฟะธะฝะณ)
-
ะกััะฐะถะฐ
-
ะัะพะผัะฐัะตะปั
-
ะัะฑะธัะตะปั
-
ะัะตัะพัะธะฐะฝัะฐ
-
ะะพะดะฐะฒะธัะตะปั
-
ะะฝะพะตะผัััะธะบะฐ
-
ะะตะธะทะฒะตััะฝัะน ัะถะฐั
A new version is available. Version 0.0.3.0
Changelog
ัะฝะฐะนะฟะตั:
+ัะตะฟะปะธะบะธ ะฟัะธ ัะผะตััะธ
ะฟะพะฟะพะปะฝะธะป ัะตะฟะปะธะบะธ ะฟะตัะตะด ะฒััััะตะปะพะผ
ะฟะพะดะฟัะฐะฒะธะป ะณัะพะผะบะพััั
ะดััะณะธะต ัะพะฑะพัั ะฑัะดัั ะฒ ัะปะตะด ะพะฑะฝะพะฒะปะตะฝะธะธ, ะฝะพ ั ะพััะฐะปะบะธะฒะฐััะตะน ัััะตะปะธ ะฝะตั ะทะฒัะบะพะฒ ะบัะพะผะต ะฐัะฐะบะธ ะฟะพััะพะผั ะพะฝะฐ ัะพััั ะฑะธะฑั
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
It is a remake of mod "All Upgrades In One+Ricochet / ๆๆๅ็บงไธๆฌกๆปก่ถณ+่ทณๅผน", with reverted Bullet Hell effect on hitscan weapons.
Info
Homepage, Version: 1.0
Size: 688.9k
Tags
1.40, Gameplay, [AimedForSandbox], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version BETA 0.8.3
Changelog
BETA 0.8.3. ะะพ ะธะดะตะต ะฒัะต ัะฐะฝะตะต ะฒััะฒะปะตะฝะฝัะต ะฟัะพะฑะปะตะผั ั Shout Framework ะดะพะปะถะฝั ะฑัะปะธ ัะตัะธัััั. ะัะปะธ ั ะฒะฐั ะฝะต ัะฐะฑะพัะฐะตั ะพัะตะฝั ะฟัะพัะธะผ ัะพะพะฑัะธัั ะพ ะฝะตะธัะฟัะฐะฒะฝะพัััั .
A new version is available. Version Archi_0.16.4
Changelog
(This should work with any 0.16+ generated worlds)
- Added better hunter mode options
- Fixed many hunter mode bugs
- Added better option descriptions
- Fixed some hunter default value issues
- Fixed a Region Bug
- Fixed Error Cube Bug
- Fixed Shop Item Bug
- Added S6 Enemies to Hunter Mode
- Fixed Bosses not registering (Hunter Mode)
- Fixed several enemies not registering (Hunter Mode)
- Reworked Traps Entirely (Beta)
- Filler Junk items Should now trigger voice lines (Beta)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Lobby Viewer allows you to look at the name, class, rank and class level of all users in your lobby. This includes allowing you to see the users rank and other player information when you are already in game.
Info
Version: 1.0
Size: 83.5k
Tags
1.40, QoL, Visual, Tools, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.1
Changelog
The overclock effect has been reworked. It no longer cools down instantly, but instead rapidly and continuously reduces heat over a short period.
Lowered reserve ammo and magazine size, and redesigned the freeze effect specifically for area explosions.
A new mod is available. :tada:
A new version is available. Version Archi_0.17
Changelog
Changes (Should be compatible with 0.16+ worlds, but may cause issues)
- Added Biomes as location and checks for Kill Caretaker Mode (Does not affect Hunter or Gold Rush)
- Added Custom Starting and Ending Biome Options for Kill Caretaker Mode
- Added Korlok Tyrant Weed Hunter Mode fix (hopefully)
- Completely rewrote region logic
- Reorganized options file
- Fixed slot name issues
- Fixed odd Retrieve Warning
- Re-added Hints to the Game
- Re-added messages on send / receive items to the game
- Properly Packaged apworld for version typing
- Added Icon to DRG Client
A new version is available. Version 1.0.1
Changelog
The Windows standalone executable (.exe) is on progress;(........
New on The Version: 1.0.1:
Batch mod downloads
Download multiple mods in one run using a text file containing mod.io URLs.
Optional auto-install to game mod folders
Detect common game mod directories (opt-in only, user confirmation required).
PyPI package distribution
Install ModioDirect using pip install modiodirect and run it as a system command
Improved:
User experience by replacing the repetitive "Download another mod? (y/n):" prompt
with a more informative "Enter mod URL (or file:PATH, q to exit, help):"
Accepts multiple formats (URLs or local file paths)
Shows available commands (q to quit, help for assistance)
Eliminates an unnecessary confirmation step
Added duplicate detection - mods are now checked before downloading
Skipped mods that already exist in the installation directory
Shows clear message when skipping existing mods: "Mod already exists, skipping..."
Added version indicator showing v1.0.0 in the tool interface
Tracks downlo
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
The mod replaces the Extraction music with the Smeshariki - Chase composition. ะะพะด ะทะฐะผะตะฝัะตั ะผัะทัะบั ัะฒะฐะบัะฐัะธะธ ะฝะฐ ะบะพะผะฟะพะทะธัะธั ะกะผะตัะฐัะธะบะธ - ะะพะณะพะฝั
Info
Version: 1.0.0
Size: 11.0M
Tags
1.35.69455, 1.36, 1.37, 1.38, 1.39, 1.40, Audio, Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version BETA 0.9
Changelog
ะกะฟะตัะธะฐะปัะฝะพ ะดะปั ะฝะฐัะธั
ะฟะพะดะฟะธัะธัะฝะธะบะพะฒ ะฒ ัะตััั 8 ะผะฐััะฐ ะฒัะฟััะบะฐะตััั ะฝะพะฒะฐั ะพะฑะฝะพะฒะฐ. ะก ะฒะพััะผัะผ ะผะฐััะพะผ ะผะฐะผั, ัะตัััั, ะดะพัะตัั ะธ ะพัะพะฑะตะฝะฝะพ ะะะ ะฑัะฐัะบะธ. ะัะดััะต ะพัะพะฑะตะฝะฝะพ ััะฐััะปะธะฒั ะฒ ััะพั ะดะตะฝั ะธ ะถะตะปะฐั, ััะพะฑั ะฒัะต ะฒ ะฒะฐัะตะน ะถะธะทะฝะธ ะฑัะปะพ ะทะฐะผะตัะฐัะตะปัะฝะพ ๐ท๐บ
ะะพะนะดะฐ!
ะะพะฑะฐะฒะปะตะฝั ััะฐะทั ะฝะฐ:
- ะะพะปััะตะฝะธะต ะพัะบะพะฒ ะฒ ัะตัะผะธะฝะฐะปะต ะฟะตัะบะพะฒ
- ะัะบัััะธะต ะฝะพะฒะพะณะพ ะฟะตัะบะฐ
- ะะตัะบ: ะัะตะณะดะฐ ะณะพัะพะฒ
- ะะตัะบ: ะะพะปะตะฒะพะน ะผะตะดะธะบ
- ะะตัะบ: ะะฑะพัััะตะฝะฝัะต ััะฒััะฒะฐ
- ะะตัะบ: ะะพัะธะฝะพัะบะธ ะฟะฐัะตะฝะธั
- ะะตัะบ: ะะตะปะตะทะฝะฐั ะฒะพะปั
- ะะตัะบ: ะกะฒัะทั ัะธัะพะฒ + ะฟะตัะตะณััะทะบะฐ ัะธัะฐ
- ะะตัะบ: ะฃะฒะธะดะธะผัั ะฒ ะฐะดั
- ะะตัะบ: ะะพะฒะตะปะธัะตะปั ะทะฒะตัะตะน (ะฐ ัะฐะบ ะถะต, ะฒัััะตัะฐะนัะต: ะกะฐะฝั! ะะฐั ะธะผะฟะพััะพะทะฐะผะตัะต
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.72
Changelog
BUILD ID: 3.72
DESYNC FIXER SYSTEM:
- Disabled a thing that could crash Space Rig late joining clients (thought it was disabled in 3.71).
CRASHES:
- Potential fix for a global null pointer crash.
- Potential fix for a rare crash from Siberdine Cave Systems.
- Potential fix for a crash from Corestone related assets.
- Potential fix for a client side crash in Elite Point Extraction.
- Potential fix for a global crash.
ROCKPOX:
- Fixed a vanilla issue with collision channels that made each boil on an enemy try unneeded computations.
- Fixed an issue caused by the vanilla Infection Master system overriding my performance fixes.
- Fixed an issue that caused boils to cause excessive FPS loss due to them colliding with their owner due to Pawn and AI Pawn collision channel normalizing.
- Fixed numerous Rockpox enemies having the wrong idle audio.
HIVEGUARD:
- Fixed a vanilla issue that caused the Hiveguard to get stuck in an invincible state.
- Fixed an issue that could cause Hiveguard minions to become conver
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
New Voice Lines:
- Added a "Die Mad" voice line
- Added 2 Evil Laughter voice lines
New Voice Line Variants:
- Added 2 new "Bite Me" variations
- Added 1 new "ughh" variation
- Added an extra long "ughh" for when BOSCO's revives
New Features: - Made the voice lines that play situation dependent (For example, BOSCO will laugh manically when asked to shoot an enemy, but not when asked to mine something)
Note:
Greetings to anybody who is still here! I made this mod and my music over a year ago and then stopped working on DRG modding, but I'm back! Everything should still run smoothly, but let me know in the comments if anything breaks and I'll see if I'm smart enough to fix it :)
A new version is available. Version 4.00
Changelog
PLEASE TAKE THE TIME TO READ THE YELLOW TITLES AS THERE ARE A TON OF DETAILED NOTES BELOW MY PERSONAL MESSAGE CATEGORY AND THEY CAN BE READ AGAIN IN THE CHANGELOG TAB OF THE MCR SETTINGS TERMINAL!
PSA: If you are a returning user it is possible that your settings for MCR had to be forcefully reset. This will most likely be the last time for this to be necessary. It may fix some issues that you had encountered as well if you had a corrupted settings config!
HOW LONG WAS THIS UPDATE IN DEVELOPMENT BY JUST ONE DWARF?
This update is yet again deriving from over a year and a half worth of FREE work and active development since the last main build (3.00)! There are too many changes for it to be feasible to get into fully but I can assure you that it is WAY better!
If I were to make an educated guesstimation, this roughly equates to over 2000 hours of development. I often worked for over 5 hours a day on it, sometimes up to 16 hours when really in an infrequent flow state.
This update is MASSIVE; yet the perfor
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version Archi_0.18
Changelog
Changes (Should be compatible with 0.16+ worlds, but may cause issues)
- Added Weapon Randomizer (Optional)
- Added Class Randomizer (Optional)
- Re-added Hints to the Game (Upgraded In game menu)
- Re-added messages on send / receive items to the game
- Properly Packaged apworld for version typing
- Added starter item autofill based on YAML
- Made Shop More Responsive on Item Purchasing
- Added more Info to Info Console and renamed it to "Checks Console"
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.01
Changelog
BUILD ID: 4.01
SPACE RIG:
- Fixed a client side crash when joining a lobby that already had a mission selected. Sorry for the inconvenience!
ORE VEIN DESYNC:
- Potential fix for the remaining few instances of this issue. I added some new changes that seem to reliably fix it after ~15 co-op missions and different methods of joining.
- Reinstalling the game after wiping your local mods folder may possibly resolve it if you get really desperate.
HIVEGUARD:
- Fixed an issue that caused the nodule phase to work incorrectly which resulted in sporadic behavior.
- Added additional failsafe for minion spawning system in the event that the normal spawning system is disabled.
AUTO SENTRY SUPPORT POD:
- Fixed an issue with the heat indicator recoloring the wrong model index.
- Fixed an issue that caused the heat indicator coloring to be overwritten with wrong data.
- Fixed an issue with heat calculations that resulted in inconsistent behaviors.
- Added colored lighting to the heat indicator to make it easier to de
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
Added 16 New soundtracks for the Space Rig (non-anniversary version)
- Lost Kitty
- Bravest Kat
- Break His Chains
- Calamine Smoothie
- Fleas and Parasites
- Get in the Cage
- Kat Fight
- Meow Meow Meow
- th life
- Battle of the Fleabags
- Cat Race
- Catsanova
- Peppy Country Ditty
- Stray Cat
- Tears in my Milk Bowl
- The Legend of the Claw
Tweaked the volume of the extraction music.
(Will be set to live on the 17th)
A new version is available. Version BETA 0.10
Changelog
ะะพะฑะฐะฒะปะตะฝั ััะฐะทั ะฝะฐ:
- ะะพะปััะตะฝะธะต ััะพะฝะฐ ะพั ะฒััะบะธั ัะธะฟะพะฒ, ะบะฐะบัััะพะฒ ะธ ะฟัะพัะตะน ะทะฐะปัะฟั
- ะ ะตะฐะบัะธะธ ะฑัะฐัะบะพะฒ ะฝะฐ ะดะพะถะดั/ะฟะตััะฐะฝะฐั ะฑััั/ะฑััะฐะฝ
- ะะฐะผะตะดะปััััั ะปะธะฟะบัั ัะปะธะทั
- ะฅะพะดัะฑั ะฟะพ ะณะพัััะตะน ะฟะพะฒะตัั ะฝะพััะธ (ะธ ัะพะพัะฒะตััะฒะตะฝะฝะพ ะฟะธะฝะณ ััะธั ะฟะพะฒะตัั ะฝะพััะตะน)
- ะะธะฝะณ ััะฝะฝะตะปะตะน ัะพะตะฒะธะบะพะฒ
- ะััะฐัะพั "ะะฐะปะพ ะบะธัะปะพัะพะดะฐ"
- ะััะฐัะพั "ะัะพะฒะฐะฒัะน ัะฐั ะฐั"
ะั ะธ ัะฐะบ ะถะต ะดะพะฑะฐะฒะธะปะธ ััะฑัะธััะพะฒ ะฝะฐ ะฝะตัะบะพะปัะบะพ ััะฐะท (ะฑัะดะตะผ ะฟะพัะธั ะพะฝัะบั ะฝะฐัะธะฝะฐัั ะธ ะธั ัะพะถะต ะดะตะปะฐัั ัะถะต)
A new mod is available. :tada:
A new version is available. Version V1.57 (Minor Update)
Changelog
Bugfix: Fixed Pitjaws not working with Heightened Senses.
Changed See You In Hell and Heightened Senses to have unlimited uses but longer cooldowns:
See You In Hell: 5/4/3 minute cooldown
Heightened Senses: 4/3/2 minute cooldown
A new mod is available. :tada:
A new version is available. Version 4.02
Changelog
BUILD ID: 4.02
ORE VEIN DESYNC:
- Replaced the official code for generating resource veins during cave generation in all cave layouts. This syncs data before the vein code gets executed, which should resolve the issue of differing vein quantities that somehow still occur for some folks.
- This is basically the very last thing that I can do as I have tried WAY TOO MANY things to fix this dumbass issue that should just work fine by syncing data between everyone. But for some reason doing so can also guarantee desync when things are TOO perfectly synced.
- If this does not work for the remainder of folks then I give up. I have literally been developing systems, workarounds, replacements, different methods & learning what each value change does for this issue for the PAST 3 YEARS. Vanilla sync systems are absolute dogshit.
SPACE RIG:
- Added back in the "retry" mission mechanic. This allows you to replay a mission to some degree if aborted or failed, however it won't be exactly the same cave layout.
DECONTAM
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version BETA 0.11
Changelog
ะะพะฑะฐะฒะปะตะฝั ััะฐะทั ะฝะฐ:
ะะธััะธั ะฟะพ ะฟะตัะตัะฐะฑะพัะบะต ะถะธะดะบะพะณะพ ะผะพัะบะธัะฐ (ะพะฝะฐ ะฑัะปะฐ ะฟะพะปะฝะพัััั ะปะพะบะฐะปะธะทะพะฒะฐะฝะฐ)
ะกะพัะฝัะบ ะบะพัะปะพะบ ัะธัะฐะฝ ะธ ะฒัะต ะตะณะพ ัะพััะฐะฒะปัััะธะต
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.1
Changelog
Version 1.0.1 (March 23rd):
Added the following new types of rooms: Lattice (Rooms aligned on a grid, with a central hallway and tunnels branching out), Double Rooms (Two rooms connected together by arching tunnels), Pit rooms (A big vertical pit with a helix traversing the pit all around), Ring Rooms (A main room with a side tunnel in the shape of a circular sector, connected together my multiple tunnels)
A new method of procedural room generation: Diffusion-Limited Aggregation (DLA) which gives rooms that feel more tunnel-y. Added DLA-generated rooms to the main pool
Made PE maps slightly smaller
PE maps are a mix of 50 % DLA and 50 % cellular automaton generated. More PE maps coming soon
A new version is available. Version 1.0.4
Changelog
Version 1.04 (March 23rd)
Added the following new types of rooms: Lattice (Rooms aligned on a grid, with a central hallway and tunnels branching out), Double Rooms (Two rooms connected together by arching tunnels), Pit rooms (A big vertical pit with a helix traversing the pit all around), Ring Rooms (A main room with a side tunnel in the shape of a circular sector, connected together my multiple tunnels)
A new method of procedural room generation: Diffusion-Limited Aggregation (DLA) which gives rooms that feel more tunnel-y. Added DLA-generated rooms to the main pool
Made PE maps slightly smaller
PE maps are a mix of 50 % DLA and 50 % cellular automaton generated. More PE maps coming soon
A new mod is available. :tada:
A new mod is available. :tada:
This mod optimizes enemy AI logic to reduce unnecessary CPU load and smooth out gameplay performance. By cleaning up inefficient behavior loops and tightening update cycles, enemies react more consistently without tanking your framerate. Itโs designe
Info
Size: 16.5k
Tags
1.40, QoL, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.6.3
Changelog
Update S6
ADDED MC SHOUTS:
Campaign_S6_Progression_A1_M1
Campaign_S6_Progression_A1_M2
Campaign_S6_Progression_A1_M3
Campaign_S6_Progression_A1_M4
Campaign_S6_Progression_A1_M5
Campaign_S6_Progression_A2_M1
Campaign_S6_Progression_A2_M2
Campaign_S6_Progression_A2_M3
Campaign_S6_Progression_A2_M4
Campaign_S6_Progression_A2_M5
Holiday_Yuletide_Campaign_Progression_05
Holiday_Yuletide_Campaign_OneLeft_01
Holiday_Yuletide_Campaign_OneLeft_02
Holiday_Yuletide_Campaign_OneLeft_03
Spacerig_ScrabVivarium_TappingOnGlass
Spacerig_ScrabVivarium_Overfeeding
Excavation_Briefing
Excavation_FoundFirstResinite
Excavation_ResiniteHalfwayExcavated
Excavation_ResiniteFullyExcavated
Excavation_LiftRocketsArrived
Excavation_LiftRocketsAttached
Excavation_ResiniteLaunched_Generic
Excavation_ResiniteLaunched_1of2
Excavation_ResiniteLaunched_1of3
Excavation_ResiniteLaunched_1of4
Excavation_ResiniteLaunched_2of3
Excavation_ResiniteLaunched_2of4
Excavation_ResiniteLaunched_3of4
Excavation_ResiniteLaunched_Final
Ossium_FirstBoneCollect
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version v1.8
Changelog
-Bosco stats boosted by 25% to match the higher difficulty on hazard 5 when forced to play Solo before players are able to join.
-Changed fuze speed of High Explosive grenades due to their spammy nature for swarms.
-Nerfed RNG damage overclock for Subata to max +250% dmg per shot, and buffed chain shot revolver OC up to +30% dmg for incentivising those weakspot hits.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
changes sticky ice from crystal nucleation to behave identically to sticky flames can shoot through, tcf, etc (the early collision on epc esp is obscene) can drill through and cant pickaxe client sided to the point where if someone else makes sticky
Info
Size: 7.7k
Tags
1.40, Gameplay, [AimedForApproved], Optional
A new mod is available. :tada:
Reduce Mining Fragments (see thread for latest ver.) -Reduce pebbles when power drilling -Reduce pebble count when mining minerals/metals (morkite, nitra, gold, phazyonite, magnite, red sugar. etc.) hollow bough & fungus bogs not included. why? niag
Info
Size: 175.0k
Tags
1.40, QoL, Visual, [AimedForVerified], Optional
A new version is available. Version v1.4 (Major Update)
Changelog
Wave Cooker V1.4 Changelist
==Base Weapon==
- Damage reduced (9 -> 8)
Further reduced base damage since this weapon felt like it was overperforming a bit too much
==Overclocks==
Liquid Cooling System
- Damage below 50% heat reduced (+1.5 -> +1.25)
Adjusted to compensate for the base damage nerf.
Super Focus Lens
- Damage bonus within 5m increased (1.5x -> 2x)
- Shot width penalty increased (0.5x -> 0.333x)
- Added penalty of -2 damage.
Focused more on the damage bonus to give it a stronger identity. You get 6 burn damage and heat within 5m so make good use of your spacing!
Gamma Contamination
- Damage penalty increased (-2 -> -3)
- Ammo penalty increased (-75 -> -100)
This overclock is really good so a few nerfs were needed.
Blistering Necrosis
- Boil chance of spawning fixed (is now properly 100%)
- Rate of fire penalty increased (-2 -> -4)
- Heat per shot penalty increased (1.25x -> 1.5x)
- Cooling rate penalty increased (0.75x -> 0.5x)
- Boil health increased (50HP -> 100HP)
- Boil damage on explo
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.03
Changelog
BUILD ID: 4.03
ORE VEIN DESYNC:
- Removed a client side global mission map seed change that could possibly result in desync. Client assignments won't be viewable at all, but not like that matters with the other custom system.
- Added some additional debug information for custom map layouts only.
- Other tweaks to help reduce desync potential.
EVENT SPAWNING:
- Events now spawn before objectives during cave generation to prevent some issues with larger event rooms and important objectives.
TWITCH INTEGRATION:
- Properly removed references files from this project that broke the Twitch mod entirely. Should be fully compatible now.
AUTO SPRINT:
- Fixed an issue that caused the setting to not affect the system.
DECONTAMINATION:
- Added additional failsafe for inability to repair conduit due to some rare collider value fail on some PCs.
SENTRY GUN TOOL:
- Fixed some visual stuff.
- Made a new system to handle custom sentry gun options and mechanics.
- Sentry gun spotlights now point towards their intende
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
Added music to some of the biomes:
Them Kitty Bones (instrumental) for Crystalline Caverns and Salt Pits.
Endless Misery (instrumental) for REZ and Dense Biozone.
Feline Invader (instrumental) for fungus bogs and hollow bough.
Flush (instrumental) for Glacial Strata.
Angel Wings (instrumental) for Ossuary Depths.
Optimized the music for bosses to loop seamlessly.
A new version is available. Version 4.04
Changelog
ERROR: BUILD ID "4.04" NOT FOUND
-
Fixed an almost guaranteed crash caused by calling official GSG code that gets enabled by this mod only for April Fools. This was to make pickaxe hits on enemies create confetti. Now it uses my own code that won't crash, but is limited to just a few enemy types.
-
Fixed a leak in the window of the Space Rig causing the launch bay to fill with radon gas (just fixed a get out of bounds issue).
-
Fixed an issue that caused a single Twin to count as a full kill in Elimination missions.
-
Fixed an issue that caused the Twins to sometimes pair with an existing Twin not from their cocoon. This can still happen due to GSG code, but I tried.
-
Reduced the Corestone swimming collider check size to not extend outside of the event to reduce oddities when drilling around the Corestone event.
A new mod is available. :tada:
A new version is available. Version 4.0
Changelog
- 610 lines revised, rewritten, or otherwise re-recorded & re-subtitled
- Newly recorded lines for all mission briefings, objectives, mission completions, swarms, and more
- Greb is now more silly & generally energetic about most situations in the re-recorded lines
- Greb put its glasses on and realised the Resinite more resembles cheese instead of lemons
- Sound class set correctly across multiple files, fixing some volume inconsistency
- All new lines in the station for: Dancing, Gravity recalibration, Getting all barrels in the launch bay
- Greb will no longer deorbit the station into Hoxxes
- more humanisation of the machinery in drilldozer + salvage missions
- Deep dives & Holiday event lines have not been remastered, but if there's demand I can add that in with a future patch
A new version is available. Version 0.2
Changelog
ะฑะปั ะพะฝะพ ะถะธะฒะพะต!!!
ะดะพะฑะฐะฒะปะตะฝั ัะตะฟะปะธะบะธ ะฝะฐ ะฝะตะผะตะทะธัะฐ: ัะตะฐะบัะธั ะฝะฐ ะพัะปะพะผะปะตะฝะฝัะต ัะฐััะธ, ัะตะฐะบัะธั ะฝะฐ ะฝะฐะนะดะตะฝะฝัั
ะปะพั
ะพะฒ, ะทะฐั
ะฒะฐั ะปะพั
ะฐ, ัะผะตััั
ะฟะพะดัะธััะธะป ะฒััะบัั ั
ัะนะฝั
A new mod is available. :tada:
A new mod is available. :tada:
RnD has decided to send you with strange technology. The company has no idea why. On missions with the experimental technology anomaly, you must use things such as the hypersonic hotdog launcher, the high power energy cannon, the drivable drilldozer.
Info
Size: 31.0k
Tags
1.37, 1.38, 1.39, 1.40, Gameplay, Tools, [AimedForVerified], Optional
A new mod is available. :tada:
Some miners crave ice cream. Deep Rock Galactic has responded by swapping out the Abyss Bar for an ice cream shop. All bonuses remain. Perfect for hot days, especially when you have just been in the magma core.
Info
Size: 656.0k
Tags
1.37, 1.38, 1.39, 1.40, Cosmetic, Gameplay, Visual, [AimedForVerified], Optional
A new mod is available. :tada:
A new version is available. Version V1.51 (Moderate Update)
Changelog
=Upgrade Tree=
T4 mods reduced in power:
T4A Shot Width +120 > +90
T4B Rate Of Fire +4 > +3
=Overclocks=
Blistering Necrosis:
Boil HP reduced (100 > 50)
Boil damage increased (5 > 10)
Added penalty of -150 max ammo
Added penalty of +0.5s overheat duration
Increased all other existing penalties (Rate of fire -4 > 0.5x, Heat per shot 1.5x > 1.667x, Cooling rate 0.5x > 0.334x)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Epic music pack with a variety of genres and artists! (500 songs)
Info
Homepage, Version: 4.0.5.3
Size: 1.4G
Tags
1.38, 1.39, Verified, Audio
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version v2.0
Changelog
-Overclock changes to make less-used or buggy options viable again, listed on front page under April 14th update. Images not updated yet, check fine stats by yourself per gun ingame.
-Perk balance changes, updated to front page's main perk list (text).
A new mod is available. :tada:
A new version is available. Version 5.0
Changelog
- Season 6 update
- Added about 40 more songs in various Cues.
- Will update playlists for last two seasons soon.
- Volume adjustments for all.
Mod works better with MINT. Modio won't load some custom sound classes fast enough, but MINT does.
Please let me know if you find any issues.
A new mod is available. :tada:
Announcement: This mod doesn't function anymore as the game itself overrides all the modified texture files. Due to this issue, the mod will no longer work as intended (both one-hit & bigger carve radius). Please use Dreyda's Better Digging mod.
Info
Version: 1.40.136457.0
Size: 247.8k
Tags
1.40, Approved, Gameplay, QoL, RequiredByAll
A new version is available. Version 1.3
Changelog
Added a new dependency: Specific Music Framework
Added Dig Your Own Grave to the Ommoran and Caretaker fights
Added Eatin' Rats to Azure Weald
Removed HUMANICIDE (instrumental) from machine events
Most songs from the boss/big enemy/final objective categories now have intros
And best of all!
Added Jimmy "The Hammer" Valentine segments to the lobby (10% chance of being played).
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.05
Changelog
BUILD ID: 4.05
ORE VEIN AND CAVE TERRAIN DESYNC:
- Fixed or at least very much improved issues with these problems to make multiplayer much more stable.
KURSITE MACHINE EVENT:
- Fixed some Kursite enemies not dropping Kursite due to an oversight when fixing names being duplicated.
- Tweaked the spawning system to work more consistently and reduced minimum spawn distance clamp as time goes on.
- Kursite enemies now receive a speed boost until nearing the machine or being damaged by a player owned item.
- Kursite enemies are now forced to travel to the machine instead of leaving it up to the official enemy alert system.
- Kursite enemies now take 25% more explosive damage due to their fragile gems.
- Kursite gems now have idle sounds to make locating them in bright areas easier.
- The machine now has better carving around it and overall visuals.
- Centered the event to the custom room.
PICKAXE CHARGE SPRINKLER MACHINE EVENT:
- Increased the kill requirement for all player counts by a very large margin.
- E
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Classic arena-style killstreak announcer inspired by Unreal Tournament and Quake
Info
Homepage, Version: 1.0.0
Size: 859.2k
Tags
1.35.69455, 1.36, 1.37, 1.38, 1.39, 1.40, Audio, Auto-Verified, [AimedForVerified], Optional
A new version is available. Version 4.06
Changelog
BUILD ID: 4.06
ORE VEIN AND CAVE TERRAIN DESYNC:
- Seemingly fixed cave and ore vein desync for traditional co-op mission launches from the Space Rig.
- Potential fix for cave and ore vein desync for late joiners. WIP
EGG HUNT:
- Fixed a crash or other problem with Alien Egg missions caused by a null pointer reference.
EXTERMINATION:
- Potential fix for a crash in Extermination missions.
RESOURCES:
- Increased debris model render distance for resources across the board to make finding resources on low render distance more viable. Vanilla is 45m, I changed it to 80m.
- Fixed average Enor Pearls being smaller than small Enor Pearls.
- Tweaked Enor Pearl debris to use the art icon model.
MACHINE EVENTS:
- Tweaked more machine event stuff.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version BETA 0.12
Changelog
BETA 0.12
ะะพะฑะฐะฒะปะตะฝั ััะฐะทั ะฝะฐ:
ะะธะฝะณ/ัะฑะธะนััะฒะพ ะผะฐะบัะตัั
ะะธะฝะณ/ัะฑะธะนััะฒะพ ะผะฐะบัะตัั ััะธัััะตะปะฐ
ะะธะฝะณ ะผะฐะบัะตัั ัะปะธะทะตะฑะพะผะฑะตัะฐ
ะะธะฝะณ/ัะฑะธะนััะฒะพ ะผะฐะบัะตัั ะผะฐะบัะตัั ั
ะฒะฐัะฐัะตะปั
ะะฐั
ะฒะฐั ะฑัะฐัะบะฐ ะผะฐะบัะตัะพะน ั
ะฒะฐัะฐัะตะปะตะผ
ะะธะฝะณ/ัะฑะธะนััะฒะพ ะผะฐะบัะตัั ะฑัะฐะฝะดะป
A new version is available. Version V7.3 (HUGE UPDATE!!! - Extreme Overhaul)
Changelog
It's been a while since I updated this mod eh? Well no longer do you have to wait for I have added tons and tons of changes that shake up the gameplay of these automated turrets drastically. Here is a list of the entire changes.
General Changes:
- Improved upgrade category names and descriptions to be more informative, reflecting changes made to them.
== Base Stats ==
- Damage increased (6 -> 9)
- Max ammo increased (425 -> 600)
- Build time reduced by 1.5 seconds (4 -> 2.5)
- Sentry guns have a 10% chance to stun targets for 2 seconds.
- Firing mechanics changed:
Shot cooldown reduced from 0.16 to 0.1
Burst count reduced from 6 to 1
Burst cooldown reduced from 1.5 to 0.2
These changes serve to make the sentry gun fully automatic and have a base rate of fire at 5
- Max targeting range reduced (20m -> 15m)
- Max vertical spread reduced (2 -> 1.5)
- Max horizontal spread reduced (2 -> 1.5)
== Mod Tree ==
T1: (Sentry Model) Gemini System | LMG MKII | Poison Defender
T2: (Faster Engineering) 0.6x build time
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.05
Changelog
BUILD ID: 4.05 (MAIN)
ORE VEIN AND CAVE TERRAIN DESYNC:
- Fixed or at least very much improved issues with these problems to make multiplayer much more stable. Had to dissect official code and fix it; seemingly wasn't my system failing but rather not figuring out the GSG puzzle.
This has been an ongoing problem for over 3 years that I have been combating with hundreds of builds with dozens of custom, hand made systems that were scrapped and rebuilt numerous times.
I have remade my sync systems multiple times and this most recent revision seems to work VERY well. Hopefully this is the case for everyone as I am losing my sanity.
I had some new eureka moments from recent tests that made me realize that this whole time it is has been the fault of official code or at least what happens when I edit it - and it was (based on what I fixed for this new success).
Only took hundreds (yes, really) of hours of dedicated studying, reverse engineering, testing and forging complex code for new systems . . despite overwhelmi
A new mod is available. :tada:
ะ ััะพะผ ะผะพะดะต ะทะฐะผะตะฝะตะฝะฐ ะผัะทัะบะฐ ะฒะพะปะฝ ะดัะตะดะฝะพััะพะฒ ะธ ะธะฒะตะฝัะฐ ะธ ัะฟะตะนััะธะณะฐ ะผะพะด ัะดะตะปะฐะฝ ะฟะพ ัะฐะฝั ะฐะฒัะพั:Alexey Desu This mod replaces the dreadnought wave music, event music, and space rig music. The mod was made for fun by:Alexey Desu
Info
Version: 1.0
Size: 85.5M
Tags
1.40, Audio, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.06
Changelog
BUILD ID: 4.06 (MAIN)
Due to being a relatively minor update I will include the previous build notes.
NEW CHANGES FOR 4.06:
- Potential fix for some clients being unable to load due to RPC queueing. Each client should now be queued individually to begin loading due to an issue with official code.
- Potential fix for other forms of client cave terrain and ore vein desync. I noticed some more potential causes and added back in some additional things that should now inherit synced values.
- MK2 sentry now has a larger mag (105 > 150), more ammo (+100), no cooldown between bursts (normally 1.5s) which makes it more like an LMG. Stat changes are not shown in the loadout.
- Removed lights from BET-C MK2 Plasma Burster Fragments to help FPS.
- Added new text to Corestone healthbar to explain what is needed.
- Potential fix for some missions causing clients to be unable to return to the Space Rig.
ORE VEIN AND CAVE TERRAIN DESYNC:
- Fixed or at least very much improved issues with these problems to make multipla
A new mod is available. :tada:
A new version is available. Version 4.07
Changelog
TEST BUILD ID: 4.07
ORE VEIN AND CAVE TERRAIN DESYNC:
- Potential fix for cave and ore vein desync. (I can't feel my beard, help!)
TRITILYTE DEPOSIT:
- Enabled Tritilyte Warden mechanics. WIP
AQUARQS:
- Reduced fog size significantly.
- Fog now goes away when within 4m of the Aquarq.
SENTRY GUN TOOL:
- Potential fix for clients not switching to the custom MCR sentries.
- Potential fix for clients not receiving additional ammo and such for the MK2 variant.
- MK2 sentry now holds 180 in a mag instead of 105 to really make the drum mag noticeable vs the standard 90.
CORESTONE EVENT:
- Added more guide indicators and phases to help explain the event better.
- Potential fix for clients being unable to grab the Gatestone.
- Removed kill text from the event name due to confusion for required next steps.
- Potential fix for client side swimming.
- Potential fix for clients not seeing the liquid rise again after death.
A new mod is available. :tada:
A new version is available. Version 2.0
Changelog
Version 2.0 - Fraud Update
After months of waiting I have finally found a moment to handle the Fraud Update.
This update adds all music from Layer 8 - Fraud to the roster of songs and reshuffles some existing ones.
Sorry to keep you waiting for so long but at last here it is!
Added:
In Absentia Logos Calm - Cave
Spiral Out (Keep Going) Calm - Cave
No Devil Lived On Calm Office + Intermission + Shopping Mall - Cave
The Shattering Circle Calm - Cave
In Absentia Logos Combat - Swarm
Spiral Out (Keep Going) Combat - Swarm
No Devil Lived On Combat Office + Shopping Mall - Swarm
The Break Combat - Swarm
Shattering Circle - Swarm
The Break Calm - Escape
Event Horizon Calm + Combat - Escape (synced to droppod leaving)
Mirror Rim - Boss
The Fall - Boss
Never Odd Or Even - Spacerig
Reshuffled:
The World Looks Red Calm (Escape -> Cave)
Duel (Boss -> Swarm)
A new mod is available. :tada:
Upgrades Bosco's standard bullets to Fat Boy mini-nukes! Features a fully customizable Mod Hub menu to adjust cooldown, damage, and radius. Safe for players! ๅฐๅๆฏ็ง็ๆฎ้ๅญๅผนๅ็บงไธบโ่็ทๅญฉโๆๆฏๆ ธๅผน๏ผๆฏๆ Mod Hub ๅจๆ้ ็ฝฎๅทๅดใไผคๅฎณๅ่ๅด๏ผไธๅฏน็ฉๅฎถๅฎๅ จๅ ไผค๏ผ
Info
Version: 1.0
Size: 20.2k
Tags
1.40, Gameplay, [AimedForApproved]
A new version is available. Version BETA 0.13
Changelog
BETA 0.13
ะะพะฑะฐะฒะปะตะฝั ััะฐะทั ะฝะฐ:
ะะกะฎ ะผะธััะธั ัะพะฟัะพะฒะพะถะดะตะฝะธั
ะะกะฎ ะผะธััะธั ะฟะพ ัะฟะฐัะฐัะตะปัะฝะพะน ัะฟะตัะพะฟะตัะฐัะธะธ
ะะฒะตะฝั: ะทะฐัะฐะถะตะฝะธะต ะปะธัะพัะฐะณะพะผ (ะฟะพะบะฐ ัะพะปัะบะพ ะฝะฐ ัะธะฟ ะทะฐัะฐะถะตะฝะธั)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.0.5.4-Ossuary
Changelog
-The Ossuary Depths will temporarily share the songs from Sandblasted Corridors until I can properly add its own music, but is better than silence.
-Both the Specific Music Framework and Biome Specific Music mods are now required dependencies for everything to work, make sure to have them installed and activated.
https://mod.io/g/drg/m/specific-music-framework#description
https://mod.io/g/drg/m/biome-specific-music#description
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.08
Changelog
- Actual probable fix for ore vein desync after extremely verbose debugging and testing with sole reliance on official systems to sync mission info.
- Gold may not generate properly as I left the potential problematic code affect it still but this time in a different way to see if it causes issues still.
Basically test to see if Nitra works right (it should) and if Gold works right (it may not). This would confirm whether or not I need to scrap some ideas.
A new version is available. Version 4.07
Changelog
BUILD ID: 4.07 (MAIN)
ORE VEIN AND CAVE TERRAIN DESYNC:
Despite me thinking this was an exercise in futility, I am insane, I can't fix it, why is it broken, why won't it work, please save me from this nightmare and quitting for the sake of my sanity multiple times over the years to resolve this . . I persevered.
-
Cave terrain and ore vein generation by all accounts seems to FINALLY, after hundreds of hours spent making hundreds of builds full of anger and disheartening stress, it is . . still the same!
-
Yeah, you know you were thinking it too. Too bad we're BOTH WRONG. Go ahead, tell that friend "I swear it works this time" and try it for yourself. You really won't be disappointed - as it is actually fixed.
-
I can't see through the tears caused by knowing that my suffering can finally subside and I can work on mod development instead of fighting the damn air while narrowly avoiding the dog catchers due to my rabid behavior about the "desync conspiracy".
SPACE RIG AND MISSIONS:
- Fixed an issue that cau
A new mod is available. :tada:
A new version is available. Version 4.08
Changelog
BUILD ID: 4.08 (MAIN)
ASSIGNMENTS:
- Fixed a really odd issue that caused assignment missions to not count.
TRITILYTE EVENT:
- Disabled some stuff that could potentially cause clients to softlock and be unable to load the Space Rig.
MISSION SCALARS:
- Potential fix for default values affecting the mission map before modified values based on the hosts desires.
A new mod is available. :tada:
A new version is available. Version Archi_0.18.3.1
Changelog
- Machine event completion without failure now sends check and rewards core without needing blank cores
- Archipelago Perks are now force applied regardless of terminal interaction
- Blocked invalid Primary and Secondary combos that cause vanilla bugs
A new version is available. Version 1.6.2
Changelog
-Restored +15 Depositing Voicelines that have been lost to time.
-Restored +11 "Generic_Kill" Voicelines that have been lost to time.
-Restored +1 "Spacerig_MouthNoises" Voiceline when pressing X in the Space-Rig.
-Restored +1 Laserpoint ping voiceline related to normal terrain during a mission in multiplayer.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Hello! This is my very first mod, and Iโve always wanted to make a music mod for Deep Rock Galactic. Now itโs finally here! ๐ถ Rock & Stone with a fresh soundtrack and enjoy the new vibes underground. I hope you have as much fun listening to it as I
Info
Version: 1.0
Size: 370.8M
Tags
1.40, Audio, [AimedForVerified], Optional
A new version is available. Version 1.1
Changelog
v1.1 changes
-
changed Rift music to only play Pollux boss fight and Ichor Memosprite boss song
-
added Ashveil trailer music to boss, wave, and machine events (audio from tintinbwb)
-
added Pollux boss fight song to boss and endwave music
-
replaced SpaceRig music:
Entertainment Plaza -
new SpaceRig music
Ichor of Two Dragons -
replaced machine event songs:
Abberant receptacle
Dawn of disaster
Monodrama
Sanctus medicus dharani
The player on the other side. -
new machine event songs:
Ashveil trailer song
Agony converging into river NAME___Entelechy
Nameless faces (instrumental)
Piece of cake -
replaced wave songs:
Dire straits
Interstellar journey
Sanctus medicus dharani
The player on the other side
Frozen march -
new wave songs:
Ashveil trailer music
Pollux fight song
Sparxie fight song
Expert tutorial
Ravings -
replaced end wave songs:
Judge of oblivion
Thundering chariot
Dawn of disaster
Godfather
Monodrama -
added end wave songs:
Maximum firepower
Paramount bliss
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
The Mission Logger tool tracks player statistics, damage dealt, kills, and mission events, saving them to a file for later analysis and processing.
Info
Homepage, Version: 1.0
Size: 90.2k
Tags
1.40, Tools, [AimedForVerified], Optional
A new version is available. Version V2.0 (Minor Update)
Changelog
Blistering Necrosis:
Cooldown between blisters increased (0.1s -> 0.25s)
Rate of fire penalty increased (0.5x -> 0.334x)
Ammo penalty increased (-150 > -200)
Heat generation penalty increased (1.67x -> 2x)
Cooldown rate penalty increased (0.5x -> 0.25x)
Unjam duration penalty increased (+0.5s -> +1.25s)
This overclock was insanely strong, giving massive amounts of free damage to both single targets and crowds, and the penalties weren't enough to offset the huge upsides. The downsides are being made a lot harsher and the firing rate is a lot slower to give a neat dynamic of hitting more blisters or creating more blisters faster. The overclock should now serve as a very strong single target/support option without being too overwhelmingly good.
Gamma Contamination
Max stacks increased (4 -> 16)
Duration increased (8s -> 9s)
Damage per tick reduced (Direct targets 1.5 -> 0.375, AOE 1 -> 0.25)
Also really strong but making it chance based would be annoying to deal with. Instead, the amount of stacks needing has
A new mod is available. :tada:
This mod replaces the default music with the music from the Roblox Place Eternity beta
Info
Homepage, Version: 1.0.1
Size: 129.1M
Tags
1.40, Audio, Auto-Verified, Optional
A new version is available. Version V1.2.1
Changelog
See Changelog section
A shorter summary:
Added support for Resinite Mass Icons, Sentry Build Icons, separated "Others" category into Drop pod, Molly, and etc (resupply, lift pod), and removed colored ping icons but keeping option to hide class name in ping icons.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V2.2
Changelog
FINALLY added music to the Core Stone event.
-91 - Souvenir de La Boum Avec Sophie Marceau has been moved from combat lists to the Core Stone Event.
-Shifted certain looped songs around. Shorter or more repetitive tracks are now grouped in a cue that will loop them one by one, instead of just playing one track.
-Adjusted volume levels.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.2
Changelog
Update notes:
Updated to Season 6
NEW CONTENT!
Glyphid Dread-Terror, Glyphid Paladin, Mactera Dread-Wing and Mactera Ferrophage have been added
to the bestiary.
A new wretched monstrosity has been discovered within the Ossuary Depths, be sure to slay it
with maximum prejudice.
Bosco:
Increased base damage to 15 (from 12)
Engagement Range: 9 meters -> 15 meters
Bosco now accelerates and deccelerates faster
Improved eye light intensity and colour to be a better version of the player's light
Rocket/Cryo Rocket Wind-Up Time: 200ms -> 100ms
Rocket:
Damage: 120 -> 200
Max Damage Radius: 1.5 meters -> 3 meters
Damage Radius: 2.5 meters -> 4.5 meters
Hits now guarantee a stagger that lasts 1.5 seconds
Cryo Rocket:
Damage: 130 -> 200
Damage Radius: 3.5 meters -> 4 meters
Max damage: 3 meters -> 4 meters
Weapons:
Deepcore GK2 Battle Rifle:
Increased base damage to 25 (from 22)
Overclocks:
Prototype Elite GK4:
Reworked functionality so it now fires explosive rounds that de
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V.3.0
Changelog
Added about 17 new tracks from Everhood 2! All new tracks will be in the description.
-Replaced the Core Stone music with two tracks from Everhood 2. Moved the previous track back into Combat, because I'm indecisive.
-Adjusted the organization and optimization of the sound cues and track placement.
-Adjusted Volume levels
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0
Changelog
- Added config widget with ability to select delay, toggle the mod without need to uninstall and black/whitelist entities to spawn
- Filtered out non replicated actors from getting spawned (unless solo lobby)
- changed the notification message i guess
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
~game
This is the mod.io page for Deep Rock Galactic. Here you can find mods for the game made by others and also upload mods yourself. NB! This page is under development, guidelines, instructions, and more coming soon.
Info
Id: 2475
Name-Id: drg
Profile: https://drg.mod.io/
Stats
Mods: 56
Subscribers: 182
Downloads: 324
Popular Mods
- Support Pods (1034752) +1/-0
- No more Dollar Store flashlights - 3x (1034683) +0/-0
- Upgraded Doretta (1034803) +1/-0
- Fast Forging (1035291) +0/-0
- Galaxy Skins (1035598) +0/-0
- Impact Axe Bonk! SFX (1034972) +1/-0
- DRGLib (1034237) +1/-0
- Pickaxe Bonk! SFX (1033779) +2/-0
- Starship Troopers (1033796) +0/-0
- Cheaper resupply pods - 60 nitra (1033855) +0/-0
~mods
Mods
- Pickaxe Bonk! SFX
- Starship Troopers
- TheFatRat No-Copyright Jukebox Music Pak
- Battle Droid Voice Lines for Bosco
- CSS Games Jukebox Music Pak
- Cheaper resupply pods - 60 nitra
- MeatMorning's Music Pak
- Blueprint Mod Manager Re-upload
- Sneezy Exploders
- Berzerker Plus
- Cheaper resupply pods - 40 nitra
- Ashless Radioactive Exclusion Zone
- Kraeus Crazy Tunes
- Unused/Early Machine Event Music Restored
- DRGLib
- Instant Mission Start
- Instant Mission Land
- Barrel Armor
- Maxwell's Demon
- Kraeus Crazy Jukebox
1/3 - Type `next` within 30s for the next page
next
Mods
- Starship Troopers ELITE
- Higher enemy cap
- Rock and Stone Plus
- Larger enemy spawns - 1.5x
- Larger enemy spawns - 2x
- Larger enemy spawns - 3x
- Larger enemy spawns - 4x
- Larger enemy spawns - 5x
- No Profanity Mod
- Quiet Space Rig
- Shining Lloyd
- Remove All Particles
- Starship Troopers OST Music Replacement
- Remove All Particles But WeaponsNTools
- Cheaper resupply pods - 50 nitra
- No more Dollar Store flashlights - 3x
- Improved Doretta armor (50% damage resistance)
- Stick Man Dwarves
- Troll Face Mask
- Escort mission flying rocks reduced health - 50%
2/3 - Type `next` within 30s for the next page
next
Mods
- Good old Bet-C.exe
- White Throwing Flares
- Support Pods
- Upgraded Doretta
- Teleport Players With Sound
- 8 Grenades
- Grenade Rework
- 8 Grenade Rework
- HE Grenade Carve
- Kids Cargo Crate
- Bulk Detonator Infestation
- Let There Be Light
- Fast Barrel Spawner
- Kids Cargo Crate No Profanity
- Impact Axe Bonk! SFX
- Kraeus Crazy Tunes 2
- Fast Forging
- Galaxy Skins
3/3
Popular commands include:
~help show these commands
~prefix CHARACTER change the default prefix from ~ to something else
~game ID|Name set the default game
~game return information about the default game
~games return a list of all games
~mod ID|Name return information about the mod(s) requested
~mods return a list of all mods belonging to the default game
~popular return a list of mods ordered by popularity
~subscribe ID|Name subscribe to a game for updates (mods added/edited)
~subscriptions see all games subscribed too
~unsubscribe ID|Name unsubscribe from a game
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod adds a voice to a few of BET-C's major audio cues! She speaks when she wakes up, goes down the first time, is repaired and when she makes her distress calls. It was made to not be too intrusive so don't worry, it wont be obnoxious.
Info
Version: 1.0.0
Size: 626.4 KB
Tags
Audio, Framework, Tools
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada: