#modio-feed
1 messages · Page 12 of 1
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod allows for DRG to communicate with the archipelago servers. Will require an archipelago client and the relevant APWorld file to work correct. Still in alpha stages and prone to substantial reworks. PLEASE check the discord and pins.
Info
Version: Alpha 1.05
Size: 101.6 KB
Tags
1.39, Audio, Framework, Gameplay, QoL, [AimedForSandbox], RequiredByAll
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod allows for DRG to communicate with the archipelago servers. Will require an archipelago client and the relevant APWorld file to work correct. Still in alpha stages and prone to substantial reworks. PLEASE check the discord and pins.
Info
Version: Alpha 1.05
Size: 101.6 KB
Tags
1.39, Audio, Framework, Gameplay, QoL, [AimedForSandbox], RequiredByAll
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod allows for DRG to communicate with the archipelago servers. Will require an archipelago client and the relevant APWorld file to work correct. Still in alpha stages and prone to substantial reworks. PLEASE check the discord/google doc.
Info
Version: Alpha 1.05
Size: 101.6 KB
Tags
1.39, Audio, Framework, Gameplay, QoL, [AimedForSandbox], RequiredByAll
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.5.11
Changelog
SUPPORT PODS SYSTEM:
- (Fixed) Calldowns were free when called in by clients.
- (Fixed) Calldown costs were able to be swapped by cycling to a different calldown while the animation played.
- (Fixed) Mission Control dialog delay was affecting the time for a calldown to arrive, resulting in somewhat longer wait times. (Probably will become a new warning.)
- (Fixed) Calldown Pods could cause some network issues for a period of time when falling to a new position. (At least that is what I believe caused creature flickering and desync.)
- (Fixed) Calling down a Resupply Pod caused Mission Control to play dialog twice.
- (Fixed) Calldown types were able to be cycled while still deploying a beacon.
- (Fixed) Calldown costs could be free when ledge climbing or swapping weapons.
- Unified the color coding for the baseline Calldown Pods.
DECONTAMINATION:
- After about a year of troubleshooting I finally figured out how to get better spacing for map generation structures and actors.
- Destroyed CULEs, Infected Dwarv
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
V1.1.0
- Deleted nightmares variant of immortal exploder
- Decreased spawncount for PRJ_Bomber_Exploder_DropSpawner from 6 to to 2
- Decreased spawncount for PRJ_Bomber_Gregomber_Spawner/PRJ_Bomber_Gregomberr_DropSpawner to 1
- Added ED_Spider_Lobber_Smoke and PRJ_Lobber_Smoke; PRJ_Lobber_SmokeCombustion; PRJ_Lobber_SmokeDamage; PRJ_Lobber_SmokeAll; PRJ_Lobber_SmokeAllRandom
- Added PRJ_PlatformMaker_Fall;PRJ_PlatformMaker_Rep;PRJ_PlatformMaker_RepFall;PRJ_PlatformMaker_Goo
- ED_GoldenLootbulk Possibly fixed non lootbug audio being played
A new mod is available. :tada:
A new version is available. Version 2.0.0
Changelog
I believe this would qualify as a major update, so version 2.0.0 it is!
This update brings big changes to the Zhukovs, M1000, Minigun, and Stubby, making them feel more powerful while keeping their main purpose in mind and ensuring nothing is too OP, as well as buffing several grenades, passive, and active perks.
note that the following changes I list may not be 100% accurate as my memory is not perfect.
Minigun, Zhukovs, and Stubby:
all 3 of these weapons have had their ammo counts doubled/functionally doubled (functionally doubled meaning that the MG and Zhukovs now consume only 1 round instead of 2), and damage/recoil (about) halved. This change is most noticeable on the stubby, making it feel like a true SMG. These changes should also apply to any modifications and overclocks as well. (some overclock values have also been slightly tweaked, but not noticeable enough to write down)
M1000:
- Base damage increased from 55 -> 65
- Base armor breaking increased from .3 -> .5 (30% -> 50%) (aimed to make the
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version Release 2.0.0
Changelog
Mod now uses Specific Music Framework instead of the Caretaker phases custom music framework
- Feral Almagamation has been added to Hack-C phases
- Scourge of the Universe (Eulogy for the Ego) has been added to the caretaker death
That's all (for now)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.0
Changelog
v1.2
- Custom Nexus:
Added toggleable automatic scaling of spawned enemy count with increased player count.
Improved consistency of burning status check.
Added support for spawning stationary enemies.
Fixed bug where onfire/onfrozen spawns didnt work.
Fixed animation desync
Fixed eyes being unbreakable - Fixed golden lootbug being too small
- Increased delay between explosion triggers on explosive bulk by 6
- Added PRJ_PlatformMaker_HotRock, spawns platform with "TM_Biome_MagmaCaves_HotRock" as terrain material
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.5.12
Changelog
NEW ANOMALY:
- Hypocalcemia; essentially makes all enemies spawn with no armor.
PLATFORM GUN:
- Changed the light system for platform modes to now only have one light active and the other one shuts off.
This is to help those who have difficulties differentiating the green and red light colors since they are both bright.
SUPPORT PODS SYSTEM:
- (Fixed) Clients have no cooldown for ordering calldowns after placing the beacon.
ENEMY RANDOMIZATION SYSTEM:
- Removed hidden bone array replication as it is only needed on the host.
- Remade the code to be more performant.
- Remade the code to work consistently for clients due to issues with data timing.
- Added variables to the MCR Settings Save Game to toggle enemy health scaling to their size, enemy size randomization, enemy armor randomization. (This is not implemented into UI yet.)
PERSONAL POD SYSTEM:
- Added new code to sync attach and locational data to hopefully resolve the last instance of desync for clients in relation to this system.
- Enabled movement
A new version is available. Version 1.9.1 "Bearded Anniversary" Update!
Changelog
Added new 24 tracks for Anniversary Space Rig Music which replaces standart Anniversary music
36 (Long Length) tracks from Dreadnought, SwarmLooping and Core Stone categories was cutted in length from 11 to 6/7 minutes for less mod weigth
Fixions - Sacrifice was replaced on Fixions - Crimeware
CYBERTHING! - Paladins was replaced on Lazerpunk! - Synthetic Soul [Feat Extra Terra]
Lueur Verte - Night Slasher II [Perturbator Remix] was replaced on Perturbator - The Other Place
De Lorra - Absence was replaced on 憂鬱 - Prime [feat. Hello Meteor]
Replaced tracks will return in other categories later
[Request] Added Hollywood Burns - Californian Nightmare [Feat Olivier Marechal] as Extra SwarmLooping track by OrboBorbo request
[Request] Added as Extra Midnight Danger - Death Comes at Midnight Swarm track by OrboBorbo request
[Request] Added as Extra OGRE - snidelyWhiplash Dreadnought track by Zetabite request
[Request] Added as Extra Dance With The Dead - Eye Of The Storm Memorial Hall track by Zetabite
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod allows for DRG to communicate with the archipelago servers. Will require an archipelago client and the relevant APWorld file to work correct. Still in alpha stages and prone to substantial reworks. PLEASE check the discord/google doc.
Info
Version: Alpha 1.05
Size: 101.6 KB
Tags
1.39, Sandbox, Audio, Framework, Gameplay, QoL, RequiredByAll
A new mod is available. :tada:
This mod allows for DRG to communicate with the archipelago servers. Will require an archipelago client and the relevant APWorld file to work correct. Still in alpha stages and prone to substantial reworks. PLEASE check the discord/google doc.
Info
Version: Alpha 1.06
Size: 351.1 KB
Tags
1.39, Sandbox, Audio, Framework, Gameplay, QoL, RequiredByAll
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.4.8
Changelog
-added lines for anniversary event trophy depositing (finally)
-added lines for when dwarves leave Deep Dive black box zones
-added line for unlocking the Autocannon for Gunner
-adjusted the randomization weighting on generic secondary objective lines. This should make the unique lines much more common for objectives that have them.
A new version is available. Version 1.0.5
Changelog
For some marvelous reason, the old shoot impact will bring huge FPS drops.So I get a new one.
A new mod is available. :tada:
A new version is available. Version 3.5.13
Changelog
SUPPORT PODS SYSTEM:
- Using Nitra or Gold now deducts it from the endscreen payout. So now you forfeit the extra gains in favor of Support Pods.
- (Fixed) The gravity emulation system was causing them to carve a huge area out when falling.
- (Fixed) Auto Sentry was able to be repaired without taking burn damage.
- (Fixed) Resupply Pod cost was not scaling with some modifiers so I manually set up the reduction. (Vanilla system may have broken with this game update?)
ENEMY RANDOMIZATION SYSTEM:
- Added UI to toggle the features of this system.
PERSONAL POD SYSTEM:
- Removed some code that may affect late joining players. (Tries to put them in a Personal Pod, which likely does not function correctly with vanilla logic?)
ELITE POINT EXTRACTION:
- (Fixed) The final Elite Point Extraction Minehead Drop Pod Button not being usable by clients.
- Added automatic outline disable when within 30 meters of an active Minehead.
- Changed Minehead room options to only include rooms that have a valid resource multiplier i
A new mod is available. :tada:
Makes the PGL have far more unique and balanced options, all with a GOOD overclock selection!
Info
Version: V1.42 (Mod.io Release Version)
Size: 84.5 KB
Tags
1.39, Gameplay, [AimedForApproved], RequiredByAll
A new mod is available. :tada:
A new version is available. Version 1.5.0
Changelog
Changes:
- Space Rig Ambient music will be played & randomized by blueprints.
New tracks:
- Space Rig Ambience:
+ OST 244
+ OST 245. Expo Fiesta
+ OST 252
+ OST 258
+ OST 262
+ OST 264. Breaking Silence
+ OST 265
+ OST 266
+ OST 267
+ OST 268. Love Story
- Announced Swarms: OST 247
- Creature B-side: OST 251
- Rival B-side: OST 257
- Extraction: OST 235
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.1.5
Changelog
Lost all my audacity plugins, decided to voice Solariis myself
-added 54 lines, which includes
8 resuuply pod lines
all the t-x minutes remaining
-starting and ending mining mission
-4 hanger lines
-6 assignments done lines
-1 assignment mission done line
-1 line to start up a DD (no DD lines done)
-no lines for starting mission in space rig yet :(
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.9.2 "Late Fix" Update
Changelog
[Fix] Lazerpunk! - Synthetic Soul [Feat Extra Terra] was missing in Wave Player which caused play Cave Ambience Music instead of Machine Event Track. And it fixed now!
Added Kavinsky - Nightcall as Extra Loading Screen Music
Added The Midnight - Heroes [Instrumental] as Extra End Screen Music
Added Efence - Spaceflight as Extra Standart Rig Music
Added Masked - Small Village as Extra Standart Rig Music
And again - Localization Files Updated- I mean Volume and Randomization Tweaks!
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V1.421 (Major Bug Fixes)
Changelog
Fixed various issues:
The electric status effect in T3 lasts the advertised 10 seconds instead of 6 seconds.
All upgrades that give bonus damage versus electrified should work with the custom electrocution effect again.
Removed the no sceptic projectile homing mod that was accidentally packaged in with this mod.
Removed the modified salvage operation mod that was accidentally packaged in with this mod. (No longer an unintentional secret category bypass cheat mod)
A new mod is available. :tada:
A new version is available. Version 2.2.0
Changelog
- Rebalanced Engineer's Sentry, making it feel more impactful overall and making Hawkeye System compete more with Defender System
- Buffed Leadbursters and Cryo Grenades to be more consistent than before
- Made minor tweaks to other various modifications/base stats
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.3
Changelog
Hawkeye System range increase goes from 15m to 1500m and rotation speed is faster.
Defender System damage bonus goes from 5 to 12 and has a wider FOV.
Widemouth Refill Port reload ammo per second goes from +45 to +1k
Quick Deploy construction time goes from -2s to -4s (instant).
A new version is available. Version 3.5.14
Changelog
DESYNC FIXER SYSTEM:
- Fixed an issue that made selecting/modifying the same mission to inconsistently update for clients.
- Now has a random seed check to guarantee that the data gets updated correctly for all players by locally storing the most recent seed instead of relying on a different mission reference.
MAP GENERATION DEBRIS:
- Fixed an issue that caused various debris for Warnings and Anomalies to not have collision consistently, when intended. Most noticeable for the Dumping Grounds warning.
ENEMY PERFORMANCE SYSTEM:
- Fixed an issue that prevented this system from modifying enemy collision channels, which results in better performance when there are enemies.
- Fixed an issue that caused blacklisted enemies to be edited, which resulted in unexpected behavior such as undamageable Rival Tech Shredders.
SPACE RIG:
- Significantly reduced sudden PC usage when loading in with the mod.
- Increased the performance of the Space Rig.
- Increased the performance of decorations when loading back into the Spa
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.1.0
Changelog
- Added machine gun sentry
- Orbital laser: changed the main damage type from ‘distinguish’ to ‘fire’; slightly increased the interval of searching for enemies; modified the terrain destruction logic to reduce performance consumption
- Tesla tower: greatly increased the damage to enemies; added the ability to stun enemies for a short time; reduced the default cooldown time
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.3.1
Changelog
- Neurotoxin Payload now inflicts Neurotoxin more consistently
- Neurotoxin Payload AoE damage penalty has been reduced slightly
- Neurotoxin Payload ammo penalty increased
- Neurotoxin Payload DoT now slows enemies slightly more and takes longer to deal its damage
- Reverted changes to RJ250
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.8
Changelog
"Encore! Encore!" Update
It has been a while! With the release of the two Encore levels (and the music that came with) I present you with an update to the mod.
Alongside adding new music, (two of them being made by the talented King Gizzard and the Lizard Wizard) I also reshuffled a bunch of tracks already in the game (mainly to increase the song pool for swarms and to dropkick Halls of Sacrilegious Remains from the Extraction music pool).
Enjoy!
And as always...
Keep Ultrakilling those bugs!
Changelog:
Added:
-A Heart of Cold (Swarm)
-Dead Heat Pulse Combat (Swarm)
-A Part Failing (Swarm)
-Robot Stop (Swarm)
-Supercell (Swarm)
-Dead Heat Pulse Calm (Escape)
-He is the Light in My Darkness Intro (Spacerig)
-An Absence (Machine Event)
Reshuffled:
Versus (Boss ---> Swarm)
Divine Intervention (Boss ---> Swarm)
Divine Intervention (Boss ---> Swarm)
CHAOS (Boss ---> Machine Event)
PANDEMONIUM (Boss ---> Machine Event)
Halls of Sacrilegious Remains (Escape ---> Machine Event)
Removed:
-Complete and Utte
A new mod is available. :tada:
A new version is available. Version 0.69.1
Changelog
bosco can now carry gems ( aquarq / gold / enor etc ) to the deposit point ( molly / refinery / minehead ) [sometimes have to ping the gem twice]
bosco can now be renamed on the ping tool [options in hub page]
added animation for when bosco picks up collectables
reduced range for collectable pick up
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
added Hazard Plus selector
added option to select up to 2 of the same warning
added option for Seed ( currently not fully working, sorry )
fixed not being able to deselect Anomoly
modified boxes to have scroll bar to better support modded warnings / anomalies
A new mod is available. :tada:
A new version is available. Version 1.3.1 hotfix 3
Changelog
fix for every teleporter not working good if they are spawned via cd2 custom veterans.
note: every enemy that is spawned via custom veteran will not be a valid target for teleporter.
every player and every teleporter will always be a valid target for teleporters
nothing i can do to make custom veterans work for non teleporters without causing performance drops for now
A new version is available. Version Alpha 1.10
Changelog
Adds several HUD options that can be toggled on backslash press. Can be used to remove jet boots on deep scan missions if you have 1 check of jetboots.
Allows tracking locations that do not exist, have been checked, and are still available, including secondaries.
Adds Bosco checks for revives and damage.
Primary reason for this publish is so that new APWorld and this mod are compatible. APWorld install is much easier now.
A new mod is available. :tada:
This mod allows for DRG to communicate with the archipelago servers. Will require an archipelago client and the relevant APWorld file to work correct. Still in alpha stages and prone to substantial reworks. PLEASE check the discord/google doc.
Info
Version: Alpha 1.10
Size: 368.8 KB
Tags
1.39, Sandbox, Audio, Framework, Gameplay, QoL, RequiredByAll
A new version is available. Version 2.1
Changelog
Adds Deep Scan room unlocking
Adjusts surface noise to be more like vanilla instead of being annoying and jagged.
Adjusts tunnel generation for maximum variability and playability.
Added Turbulence to most types of noise to increase cave variability even further.
A new mod is available. :tada:
Gimme ur money. Uh? AHHhhh...
Info
Homepage, Version: 1.0.0
Size: 54.9 KB
Tags
Audio, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
Completely changes a bunch of characteristics and stats of Engineer's entire loadout to boost the amount of viable options/builds and possibly nerf unbalanced parts, but overall make the experience better!
Info
Version: 1.0.0
Size: 387.8 KB
Tags
1.39, Gameplay, QoL, Tools, [AimedForApproved], RequiredByAll
A new version is available. Version 1.0.0
Changelog
Added randomization to the Wave and Level music
Turned all of the audio down (Windows turned DRGs audio down so I thought it was too quiet when testing)
Turned some of the Juke Box music up (too quiet)
Added Pane and Heartache... VS. Jewel Ghoul WITH LYRICS - ANTONBLAST Cover by Juno Songs to the Juke Box
A new version is available. Version 1.0.1
Changelog
Added randomization to the Wave and Level music
Turned all of the audio down (Windows turned DRGs audio down so I thought it was too quiet when testing)
Turned some of the Juke Box music up (too quiet)
Added Pane and Heartache... VS. Jewel Ghoul WITH LYRICS - ANTONBLAST Cover by Juno Songs
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1
Changelog
PGL:
Buffed T1B and T2A ammo bonuses from +2 to +3
Changed Homebrew Powder from a 0.8-1.4x multiplier to a 1-1.3x multiplier
Temporarily removed Disabled Inertia Inhibitor while there are plans to replace it.
Compact Rounds OC:
Added +1 Mag Size bonus
Added +2s reload time penalty
Reduced ammo size bonus from +10 to +9
Breach Cutter:
Fixed Stronger Plasma Current not actually having full auto
Fixed the weapon not automatically reloading when you fired the last shot in a mag
Changed Explosive Goodbye to not have manual detonation when pressing the trigger again
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
Warthog
Lightweight Magazines:
- Turned flat +18 ammo bonus into 1.2x multiplier, increasing the amount gained with the T2A ammo upgrade
Mini Shells:
- Same above change but into a 1.867x multiplier.
Stubby
Super-Slim Rounds:
- Buffed Mag Size increase from +5 to +10
Well-Oiled Machine:
- Buffed reload time bonus from -0.2s to -0.4s
Light-Weight Rounds:
- Turned -2 ROF penalty into +3 ROF bonus
- Added 2x mag size bonus
- Increased damage penalty from -1 to -3
LOK-1
Base:
- Increased base lock-on range from 25m to 35m
- Increased T2C lock-on range bonus from 10m to 65m
- Increased T2A lock-on radius reduction from a 0.2x multiplier to a 0.1x multiplier
- Increased the effect of T4A on lock-on time from 0.85x multiplier to 0.8x
- Increased T5B damage bonus on full lock from +20% to +33%
- Increased T5C starting fear factor from 15% to 40%
- Increased base damage from 21 to 24
- Reduced damage increase of T1A from +6 to +3
- Removed +25m range bonus from T2A Macro Lens
Armor Breaking Module:
- Changed t
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.4
Changelog
Added ED_Spider_Exploder_Multiplier. exploder which if damages another enemy, will spawn a copy of it (will not make a copy if hit enemy has same class as damage causer)
Added ED_Spider_ExploderTank_Multiplier. bulk which if damages another enemy, will spawn a copy of it (will not make a copy if hit enemy has same class as damage causer)
Fixed a bug where teleporting/rotating will not work on enemies that can pathfind.
Fixed a bug where because of custom veterans, enemies were never registered in the swapper manager (thx brain)
Fixed a bug where border on electrical field on the bulk would go out before field lifetime ends
Fixed a bug where teleport praetorians were destroyed before than teleporter field + debuff duration
Fixed a bug where due to wrong handling of destroyed actors, cached pools became fully invalid
Fixed a bug where newly spawned entities weren't added into cache update queue
Fix attempt at stopping pullers from teleporting out of map bounds
Reduced particle size for radioactive sphere
Incr
A new mod is available. :tada:
A new mod is available. :tada:
Added Meat based from Vinesauce to Deep Rock Galatic. It replaces the loot bug and the breather plant, which is in the Radioactive Exclusion Zone.
Info
Homepage, Version: 1.0.0
Size: 9.3 MB
Tags
1.39, Audio, Visual, Auto-Verified, Animation, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
Replaces the sound of frozen bugs being killed or breaking out of ice with the lego breaking sound.
Info
Homepage, Version: 1.0.0
Size: 25.4 KB
Tags
Audio, [AimedForVerified], Optional
A new version is available. Version 1.5
Changelog
solo sessions should now pause
fixed 'soft lock' mission types from being selected (e.g. refinery secondary on refinery)
added button to regenerate last mission
added option to set custom limit for warnings / haz plus (max of 10)
added randomly generated mission names (unfortunately, only replicates to other players with the mod)
A new mod is available. :tada:
A new version is available. Version 3.5.15
Changelog
PLAYERS:
- Increased network priority and min frequency in an attempt to make movement and other actions more consistent for clients.
RESOURCE CHUNK SYSTEMS:
- Fixed several issues with the reworked logic that affected the network unintentionally and whatnot.
LASER POINTER:
- Replaced class name text on pings with the player's name that is now class colored and slightly larger. This makes going to/finding a specific player's ping much easier.
- Fixed several issues that caused the ping to not display a proper icon or other indicator for what was pinged.
- Fixed several instances of the icon being incorrectly sized, invalid or colored wrong.
- Made the ping text center itself and use much brighter coloring for better legibility.
- Made the ping text stay visible even when the player gets near. It can still go away if placed too close to the player (~2.5m) or if walked over due to vanilla behavior.
BLOOD DONOR WARNING:
- Fixed this warning not working as intended. It now drains half the life of the reviving
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Plays the game's default music chosen specifically for each biome.
Info
Homepage, Version: 1.0.0
Size: 50.2 MB
Tags
1.39, Audio, Auto-Verified, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
Added Filter for Biome
Added Filter for Regions
Added Option to display Full Country Names instead of ISO Codes
Added Display for time since last refresh
Added Button to Reset All Filters to default
Added Menu to Enable or Disable all filter options for an entire category
Fixed Mutators Filter being ignored when 0 Anomalies and 0 Warnings were enabled
A new mod is available. :tada:
This mod replaces the Yuletide Elf hat to a Gnome hat.
Info
Homepage, Version: 2.0.0
Size: 107.8 KB
Tags
1.39, Verified, Cosmetic, Visual, Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.3
Changelog
There was an issue with logging changes made to the mod so some changes MAY NOT be listed and may be missing, the Stubby/PGL/Breach Cutter/Shard Diffractor I can confirm I didn't change at all:
LOK-1
Seeker Rounds:
Reduced damage bonus on full locks from 12.5x to 7.5x
Reduced lock-on time multiplier from 7.5x to 5x
Removed 0.5x base damage penalty
Sentry Guns:
Major overhaul, here's the run down on everything about the sentry guns now:
Base Sentry Gun:
Rate of fire remains the same, however the burst mechanic is gone, allowing for complete full auto
10% stun chance and 1s stun given at base
Rotation speed increased from 2.75 to 6, allowing them to switch targets much quicker
Base capacity increased from 90 to 180
Base reload speed increased from 45/s to 90/s
Base ammo increased from 425 to 990
Base build time increased from 4s to 6s
Based deconstruction time increased from 1s to 2s
Based range reduced from 20m to 10m (this was done because I couldn't figure out how to add a range penalty to defender system
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.3.1
Changelog
Actually made the mod do something again, I had no idea but I put the actual files/folders into a zip instead of the pak, which meant the modio download was trying to run just straight up files. I'm very bloody sorry about this, thankfully I noticed this after only a day.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod replaces the Yuletide Elf hat to a Gnome hat. If you do not have the hat, you can now purchase it in the Accessory Shop for only 69 credits!
Info
Homepage, Version: 2.1.0
Size: 139.9 KB
Tags
1.39, Verified, Cosmetic, Visual, Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.9.3 "Eggxtra Spring" Update!
Changelog
Some grammatical and other errors in the illustrations have been corrected. Some illustrations also was been updated and fixed.
Added new 12 tracks for [Spring] Great Egg Hunt Space Rig Music which replaces standart ambience
Added Back Lueur Verte - Night Slasher II [Perturbator Remix] as Extra SwarmLooping track
Added Dance With The Dead - Diabolic as Extra SwarmLooping track
Added Volkor X - Centaur as Extra SwarmLooping track
Added Doomer - Caverunners [Run Like Hell] as Extra EndWave track
Added GUNSHIP - Tech Noir [Carpenter Brut Remix] as Extra EndWave track
Added Neon Ronin - Memento Mori as Extra EndWave track
Added Depeche Mode - It's No Good [Instrumental] as Extra End Mission Screen track
Added Electric Youth - A Real Hero [Feat College] as Extra End Mission Screen track
Added C418 - Biome Fest as Extra Standard Space Rig Music track
Added C418 - Blind Spots as Extra Standard Space Rig Music track
Added Маяк - Мёртвый Город as Extra Halloween Space Rig track
Some of Fi
A new version is available. Version 1.9
Changelog
The Calm Before the Storm Update
Hello! Another update has hit the Ultrarock mod.
This time, the focus is on new Cave tracks, which play in the background during a mission. But that's not all!
I also found use for other tracks in the soundtrack, including a replacement for the Core Stone fight!
Full list of changes below.
Added:
Guts Calm (Cave)
Dune Eternal Calm (Cave)
Sands of Tide Calm (Cave)
The song that plays in the level colloquially known as 4-S (Cave)
Dancer in the Darkness Calm (Cave)
Deep Blue Calm (Cave)
Death Oddysey Calm (Cave)
Death Oddysey Aftermath Calm (Cave)
Tenebre Rosso Sangue Calm (Cave)
The World Looks White (Cave)
Hear! The Siren Song Call of Death Calm (Cave)
Heart of Cold Calm (Cave)
An Absence Calm (Cave)
A Part Failing Calm (Cave)
Requiem Calm (Escape)
Panic Betrayer Calm (Escape)
Claire de Lune (Space Rig)
Beethoven: 7th Symphony, 2nd Movement: Allegretto (An Excerpt for Piano) (Space Rig)
Disgrace. Humiliation. (Space Rig)
Silence. Introspection. (Space Rig)
Sunshine (Spac
A new version is available. Version 0.3.6
Changelog
Fixed BoardingDropPod lines being mixed up with StartingExtraction lines (I thought that StartingExtraction WAS when you boarded the pod
Fixed typo in subtitles for DropPodArrivedWithMule line (quotation marks and missing space)
Raised audio of all lines from 2.5 to 3
A new mod is available. :tada:
A new version is available. Version 1.0.1
Changelog
I played Scout a little and noticed that having HOOK 100% R at all times isn't informative.
Also, that crossbow bolts would benefit from showing which one's loaded. (Still not possible to see both clips at the same time.)
- Remove Grappling Hook
- Add special cases for Crossbow OC and special bolt names
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.2
Changelog
聊天框图片调整:
1.支持修改图片的填充方式(如拉伸、平铺、居中等)。
2.可自定义边距,优化图片显示效果。
版本检测功能:
1.新增自动检测新版本的功能,方便用户及时获取更新。
界面优化:
1.Hub 界面 :修复了界面过高的问题,提升布局合理性。
2.组合框控件 :调整样式,使文本显示更清晰、明显。
聊天框样式扩展:
1.增加多种聊天框样式选项.
Chat Box Image Adjustment:
- Support modifying the image fill mode (e.g., stretch, tile, center, etc.).
- Customizable margins to optimize image display effects.
Version Detection Feature:
- Added an automatic version detection function to help users get updates in a timely manner.
Interface Optimization:
- Hub Interface: Fixed the issue of excessive interface height, improving layout rationality.
- Combo Box Control: Adjusted the style for clearer and more prominent text display.
Chat Box Style Expansion
A new mod is available. :tada:
A new mod is available. :tada:
Replace all in-game fonts with ChillReunion_Round.
Info
Homepage, Version: 1.0.0
Size: 2.3 MB
Tags
1.39, Visual, Auto-Verified
A new mod is available. :tada:
A new mod is available. :tada:
Replace all in-game fonts with ChillRoundM.
Info
Homepage, Version: 1.0.0
Size: 3.6 MB
Tags
1.39, Visual, Auto-Verified
A new mod is available. :tada:
Replace all in-game fonts with ChillRoundFRegular.
Info
Homepage, Version: 1.0.0
Size: 3.7 MB
Tags
1.39, Visual, Auto-Verified
A new mod is available. :tada:
Replace all in-game fonts with ChillRoundFBold.
Info
Homepage, Version: 1.0.0
Size: 4.1 MB
Tags
1.39, Visual, Auto-Verified
A new mod is available. :tada:
A new version is available. Version 1.3
Changelog
Added Active Filters Menu which allows enabling or disabling filter categories and optionally hiding disabled ones
Added Option to display Secondary Objective next to the Mission Type in the Server-List
Added Filter for Secondary Objectives
Added Filter for Server Name
Added Hide Double Warning Option (in Mutators Category)
Added Input Field for Auto-Refresh Delay
A new version is available. Version 1.5
Changelog
Added a list of all projectiles/descriptors/materials without description (in case i forget listing and explaining them in ReadMe or Changelog)
All of the following enemies had their nightmares variants removed and built into base enemy (thx brain for telling me how to modify PST during runtime)
ED_Spider_ExploderTank_Elemental (ED_Spider_ExploderTank_Elemental_E)
ED_Spider_ExploderTank_Kinetic (Removed _E suffix from it, since there was no normal version. normal bulk with extra carve radius and no meatballs.)
ED_Spider_ShieldTank_Electric (ED_Stalker_Oppressor)
ED_Spider_ShieldTank_Fire (ED_God_Oppressor)
ED_Spider_ShieldTank_Ice (ED_Mini_Oppressor)
ED_Spider_Exploder_Camo (ED_Exploder_Camo)
ED_Spider_Exploder_Radioactive_Camo (ED_Exploder_RadioCamo)
ED_CaveLeech_Camo (ED_CamoLeech)
Spawner & Nexus Changes
For spawners, added a toggleable flag to only spawn on hit, if hit was caused by player (enabled on every nexus)
Fixed a bug with spawners (nexi) disabling spawn p
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.5.4
Changelog
- fixed a bug where i accidentally left goo bulk still carving (skill issue)
- added new exploders to the exploder nexus. if mev is present, fungus and frost exploders will be present
- fixed a crash caused by turbo nexus in nightmares (skill issue)
A new version is available. Version 3.0.0
Changelog
Now with Overclocks!
there's at least 1 new overclock per weapon at the moment, and more may be added in the future. Feedback on how they feel is greatly appreciated!
This update also comes with a few stat changes here and there, such as making Hipster's damage penalty percentage based, changing its damage from 35 -> 39 or 50 -> 48 with the damage mod. (allows it to 3 shot grunts to the body w/o damage mod, still requires armor break mod though)
A new version is available. Version 1.5
Changelog
Don't ask me why we jumped straight to version 1.5
G'day dokutahs! Been a while, but I decided to finally update my mod a little. Mainly fix the mission end screen and add some new songs that HG released while I was gone.
— Changed Mission End screen.
- Turns out, both the Victory and Failure screen music is the same file. I think, I may be a dummy. Either way, I removed the Night version of Misty Memory and replaced it with Merciful Broken Sun. Now you have some calm music after an epic ending fight! (or a catastrophic failure, idk)
— Added 4 new battle songs
- Unmask (Lappland alter theme)
- Ambiguous Morality (I Portatori Dei Velluti Boss theme / Trailer song)
- Mystic Light Quest (Do I even have to remind me what that song is?)
- Song from Inudi Harek Horakhet trailer
— Added 3 new lobby themes
- Bloodstained Oath (Vulpisfoglia theme)
- Figure It Out (Crownslayer theme)
- I Will Touch The Sky (Kristen Wright theme)
Hopefully there won't be any issues and I can disappear for another 200
A new version is available. Version 2.0 BETA, DO NOT INSTALL IF YOU HAVE AMBIENCE MODS
Changelog
DO NOT INSTALL IF YOU HAVE AMBIENCE MODS AND YOU WISH TO KEEP THEM
This version is a beta version of an upcoming big update that will probably come out next month!
With this thingy I'm testing to see If I can add all Lobby Themes + more to Ambience in actual game. If you're just a "MYSTERY ALWAYS BY MY SIDE during battle" enjoyer, don't worry, my mod will have two versions once the update come out: one with the Ambience themes replaced, and one without.
This one doubles the amount of Lobby Themes and makes all of them Ambiences as well, plus some exclusive Ambience themes too!
Full list of songs expect in full update~
A new version is available. Version 1.5
Changelog
Don't ask me why we jumped straight to version 1.5
G'day dokutahs! Been a while, but I decided to finally update my mod a little. Mainly fix the mission end screen and add some new songs that HG released while I was gone.
— Changed Mission End screen.
- Turns out, both the Victory and Failure screen music is the same file. I think, I may be a dummy. Either way, I removed the Night version of Misty Memory and replaced it with Merciful Broken Sun. Now you have some calm music after an epic ending fight! (or a catastrophic failure, idk)
— Added 4 new battle songs
- Unmask (Lappland alter theme)
- Ambiguous Morality (I Portatori Dei Velluti Boss theme / Trailer song)
- Mystic Light Quest (Do I even have to remind me what that song is?)
- Song from Inudi Harek Horakhet trailer
— Added 3 new lobby themes
- Bloodstained Oath (Vulpisfoglia theme)
- Figure It Out (Crownslayer theme)
- I Will Touch The Sky (Kristen Wright theme)
Hopefully there won't be any issues and I can disappear for another 200
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.5.16
Changelog
EXTERMINATION:
- Made the FOB in Extermination block the Drop Pod from landing nearby.
- Now changes the cave layout options depending on the mission requirement.
DEEP DIVES:
- Potential fix for black screens on stage 3 or earlier. Don't get your hopes up though.
- Fixed deep dive objectives being higher than normal.
RAGDOLLS:
- Further improved the visuals of blowing up or incinerating the ragdolls.
- Fixed overlap sphere taking damage from sources to make the hitbox for corpse removal more accurate.
INCENDIARY GRENADE:
- Added exclusion to damaging Dreadnoughts to prevent them from being susceptible to Volatile Bullets and temp shocking themselves.
- Potential fix for incorrect temperature modifiers from the direct grenade impact.
LURE GRENADE:
- Now detonates with a shock explosion when losing 30% max health, 60%, 90% and then a final blast upon death.
- Now has slightly higher attraction power.
HIGH EXPLOSIVE GRENADE:
- No longer applies fear, instead it stuns for different durations based on charge
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V1.2 (Major Update)
Changelog
Many changes for this one! I focused on adding more variety in the mod tree regardless of what overclock you run, and felt the rework overtuned the Zhukovs, so various upgrades are being scaled back a bit in power.
==Base Weapon==
Max ammo decreased (360 -> 300)
Armor breaking modifier increased (50% -> 100%)
Reload time decreased slightly (1.3s -> 1.4s)
==Mod Tree==
T1:
A+ Ammunition ammo bonus reduced (+90 -> +60)
Electro-Implants electrocution chance changed: 50% on non-heavy armor, 100% on weakpoint hit
T3:
Expanded Ammo Bags moved to T3, ammo bonus reduced (+90 -> +60)
Conductive Bullets damage bonus versus electrified reduced (+25% -> +20%)
Staggering Shots renamed to "Stunning Fire", no longer grants armor breaking, stun chance increased. (stun chance 25% -> 35%, armor breaking +250% -> 0%)
T4:
Increased Caliber Rounds damage bonus reduced, added armor breaking bonus (damage +2 -> +1, armor breaking 0% -> +300%)
Bullseye Beatdown moved to T4, weakpoint damage bonus reduced (+35% -> +25%)
T5:
Get
A new version is available. Version V1.23 (Minor Update)
Changelog
Electro-Implants:
Fixed getting guaranteed electrocution on every shot.
Is now a fixed 50% chance, no longer gives guaranteed electrocution on weakpoint hits.
Stunning Fire:
Fixed an issue in the description that said you'd get an additional 25% stun chance on hitting enemy weakpoints (was scrapped and doesn't do this).
DOT Conductors:
Electric Resistance Debuff reduced (-6% -> -4%)
Corrosion Resistance Debuff reduced (-6% -> -5%)
Radiation Resistance Debuff reduced slightly (-7.5% -> -7%)
Duration reduced (12s -> 10s)
A new mod is available. :tada:
A new version is available. Version 0.4.0
Changelog
Fixed duplicate of top_h2 line playing. top_h3 should play instead (top_hanger)
Fixed subtitle typo in elim_done2
Fixed subtitle typo in elim_done5
Fixed assignment_done6 not having a profile
Changed assignment_done profile from Amused to Neutral to better fit the tone
Added 13 vanity lines
Added 12 Deep Dive Space Rig lines
Added 2 lines for kicking barrels into the pod
Added 2 assignment done lines
Added 4 lines for drop pod starting in rig
Added 2 gravity calibration finished lines
Added 1 promotion line
Added one extra image to the gallery (super important!)
A new version is available. Version 1.6 (a.k.a 1.9(9), a.k.a 1.preperation for 2.0)
Changelog
This one is a beta version of an upcoming big update that will probably come out next month, some time after CN 6th anniversary's music will come out officially!
With the upcoming big update, not only will I bring 6th anni music, BUT I will also will publish an add-on to this mod, that adds Ambience Themes! Think soft songs, lobby themes from Arknights and all that as you slowly navigate the mines... but then... you hear the swarm... and that song... MYSTIC ALWAYS BY MY SIDE!!!
This mod won't have Ambience, it will be on a separate page with this mod as a dependency. So if you have a different mod for Ambience that you like, it won't break anything!
Enough about plans, though, let's see what this version brings! And it doubles the amount of Lobby Themes (though right now they don't work for me, more on that below), since a lot of them will become Ambience themes too and some new Battle Themes too, of course!
Battle Themes:
Such Is The Joy Of Our Reunion — Battle theme (the one's that 8-bity) and Bos
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V1.55 (Major Update)
Changelog
Huge changes for this one! I spent a lot of time refining the mod tree to further give better variety to builds.
==Base Weapon==
Damage increased (15 -> 16)
Max ammo increased (300 -> 350)
Magazine size deceased (30 -> 25)
The base weapon felt too weak to compensate for strong mod choices. The power level has been shifted back into the base weapon to allow for better build variety and not obvious strong combos that devalue other upgrades.
==Mod Tree==
T1:
A+ Ammunition Ammo Bonus completely removed, now categorized as a Damage upgrade.
Bouncing Bullets reworked: Now has a 67% ricochet chance within 6m. (Originally 100% chance within 4.5m)
A+ Ammunition being an ammo upgrade made electricity and ricochet a harder sell due to ammo being much preferred on Embedded Detonators and Cryo Minelets. The ammo boost was removed completely and merged back to the base weapon to improve build variety across the board. Bouncing Bullets being an 100% chance felt too strong yet a 4.5m range felt too small. The range has be
A new mod is available. :tada:
A new version is available. Version 1.4
Changelog
Fixed size and amount of countries being smaller than normal
Fixed issues caused by Built-In Sorting system
Fixed "No Mission Selected" Lobbies being always hidden when Mission Type filter is enabled
Added "No Mission Selected" Option to Mission Type Filter
Fixed Auto Refresh List Checkbox being overridden for Deep Dive Server-List every time the normal Server-List is opened
A new mod is available. :tada:
A new version is available. Version 1.5
Changelog
Added implementations for localization, new languages may be submitted on crowdin (link in mod description)
Added German localization
Added Only show Exact Modifiers option to Hazard 5+ Modifiers Category
Removed Hazard 5+ Modifiers Category sub-header
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.5.17
Changelog
RAGDOLLS:
- Fixed an issue that caused ragdolls to not behave properly when killing enemies.
- Fixed an issue that caused the faster enemy spawning option to not work due to the underlying cause of the above.
THROWING AXE GRENADE:
- Reverted base damage increase due to enabling AoE damage again. Whoops. Weakspot and frozen damage bonus is kept.
ENEMY BET-C PROXIMITY MINES:
- Fixed the damage radius indicator not working.
SUPPORT PODS:
- Ammo For Auto Sentries now costs 40 Nitra instead of 60 Gold to better match the ammunition theme using Nitra.
- Added dialog from Mission Control to inform the player that they can use Gold for Support Pods.
- Added Mini Mule Support Pod option for 100 Gold. WIP
- Fixed an issue that caused Resupply Pods to cost less during a Supply Shortage warning instead of more.
MAP GENERATION:
- Fixed an issue that caused Refinery and Point Extraction map layouts to generate rooms without tunnels connecting them.
- Fixed crashes caused by unchecked room tunnel generation. Mostly appl
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.5.17
Changelog
Essentially the same build so no new ID, but I fixed special Mini Mules not working properly in Point Extraction for the most part.
I added a memorial for my Grandmother to the Depot hangar; may it be a fraction of as comforting to strangers as she was.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Do you want to speed up your (sandbox save) hunt for cosmetics and overclocks? This mod guarantees the appearance of a Cargo Crate, a Lost Pack and a Machine Event in every mission. Nothing more, nothing less.
Info
Version: 1.0
Size: 6.6 KB
Tags
1.39, Gameplay, QoL, [AimedForSandbox], Optional
A new mod is available. :tada:
Do you want to speed up your (sandbox save) hunt for cosmetics and overclocks? Maybe also add some more action? This mod guarantees the appearance of Cargo Crates, Lost Packs, Machine Events and Seasonal Events in every mission.
Info
Version: 1.0
Size: 6.7 KB
Tags
1.39, Gameplay, QoL, [AimedForSandbox], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Do you want to speed up your (sandbox save) hunt for cosmetics and overclocks? Maybe also add some more action? This mod guarantees the appearance of Cargo Crates, Lost Packs, Machine Events and Seasonal Events in every mission. NO CORRUPTOR VERSION.
Info
Version: 1.0 - No Corruptor
Size: 6.7 KB
Tags
1.39, Gameplay, QoL, [AimedForSandbox], Optional
A new mod is available. :tada:
Do you want to speed up your (sandbox save) hunt for cosmetics and overclocks? Maybe also add some more action? This mod guarantees the appearance of Cargo Crates, Lost Packs, Machine Events and Seasonal Events in every mission. NO CORRUPTOR VERSION.
Info
Version: 1.0 - No Corruptor
Size: 6.7 KB
Tags
1.39, Gameplay, QoL, [AimedForSandbox], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0
Changelog
Greetings! This is a big but kinda not update!
Obviously, I added new songs from 6th anniversary event, but also I've changed all the singular tracks (like the ones that play during boss fights or end_waves) cause you probably grew tired of old ones in a year that the mod has been out :p
Also big announcement, I'm launching an add-on mod! This one adds ambience themes so you can listen to some AK music while you're just mining and flying around poking gold... or whatever you're doing! I thought people might have their own ambience mods, or they might not what ambience necessarily, so that's why it's not included in the main mod!
You can find the link in the main mod's description if you're interested!
Quick side note: AVE MUJICA COLLAB ANNOUNCED, THAT'S INSANE!! DOES THAT MEAN I CAN PUT AVE MUJICA SONGS IN MY MOD NOW?? OH GOD I CAN'T WAIT FOR THE DAY I CAN PUT AVE MUJICA SONGS IN HERE!
AND ALSO THAT ONE NEW SONG HAS NINA ISERI FROM GIRLS BAND CRY ON VOCALS?? DUDE THIS ANNI WAS INSANE FOR ME, I'M TELLING YOU
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replace all in-game fonts with MiSans(Bold).
Info
Homepage, Version: 1.0.0
Size: 5.5 MB
Tags
1.39, Visual, Auto-Verified
A new mod is available. :tada:
Replace all in-game fonts with MiSans(Regular).
Info
Homepage, Version: 1.0.0
Size: 5.4 MB
Tags
1.39, Visual, Auto-Verified
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Command System for Deep Rock Galactic: Provides a target selector to filter specific types of entities. In the Hub , you can bind keys to commands. 用于《深岩银河》的命令系统,提供目标选择器可用于筛选特定类型的实体对象。在hub里可为指令绑定按键
Info
Version: 0.1.0-beta
Size: 168.9 KB
Tags
1.39, Framework, Gameplay, Tools, [AimedForVerified], RequiredByAll
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.4.5
Changelog
Added over 60 lines
Added SOME of the salvage lines
Added a couple rig lines, including memorial hall and lithophage touching
Adjusted all audio from 3.0 to 2.0, with certain lines being set to 2.5
Fixed "Assignement_OneMoreGeneric" playing a resupply call line
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.3.2
Changelog
- Fixed the problem that auto-targeting support (rail cannon, orbital laser, auto turrets) ignored certain targets, now they can correctly target enemies such as core stone
- Gatling sentry: remove bullet ricochet, reduce basic dispersion, increase firing rate, increase total bullets, reduce turret rotation speed
- Flame sentry: increase the temperature of the flame path, greatly enhance the ability to ignite enemies
- Tesla tower: slightly reduce the firing rate, slightly reduce the time the enemy is stunned
- Orbital rail cannon: enemy search distance 10m -> 12m
- Orbital laser: enemy search distance 15m -> 18m
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.3.2
Changelog
Fixes an issue where swapping from the Modhub page of ClearerPings to any other page and returning it to it afterwards updated the values of the mod with old (cache?) values.
Moved setup logic of the initial display of the hub page from the save file inside the page itself and blocked the on color changed events from triggering until this setup is completed on opening the mod page.
A new version is available. Version 1.3.2
Changelog
Fixes an issue where swapping from the Modhub page of ClearerPings to any other page and returning it to it afterwards updated the values of the mod with old (cache?) values.
Small changes to the Modhub page name to fit the rest of the mod.io web page.
Moved setup logic of the initial display of the hub page from the save file inside the page itself and blocked the on color changed events from triggering until this setup is completed on opening the mod page.
A new version is available. Version 1.0.1
Changelog
Re-future-proofed* — now basic light effects emitted from players that drink any drinks from Rey Realms Selections (this one and future ones) no longer stack, they will be removed when drinking another drink that gives a basic light effect from any Rey Realms Selections.
* Future-proofed as far as foreseeable future.
A new version is available. Version 1.0.1
Changelog
Re-future-proofed* — now basic light effects emitted from players that drink any drinks from Rey Realms Selections (this one and future ones) no longer stack, they will be removed when drinking another drink that gives a basic light effect from any Rey Realms Selections.
* Future-proofed as far as foreseeable future.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.6
Changelog
Fixed Active Filters Menu updating incorrectly
Fixed Only show Exact Modifiers option filtering out servers without modifiers (Should only be applied by Only show Hazard 5+ option)
Fixed Headers in Mutators Category not being applied localization
Added Localization for Traditional Chinese [Credit to JTYW89] (Note: Does not include translations for features added in this version, localization will be updated in the future)
Added Classes Category - Includes options to filter lobbies with duplicate classes, lobbies which have specific (or current selected) classes either present or not present and options for minimum/maximum player count in a game
Added Indicator to Class Icons of an entry in the Server-List to display players that are still loading
Moved Only show Class Locked Option to Classes Category
Updated German Localization
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replace all in-game fonts with MiSans(Demibold).
Info
Homepage, Version: 1.0.0
Size: 5.5 MB
Tags
Visual, Auto-Verified
A new mod is available. :tada:
Replace all in-game fonts with XiaolaiMonoSC.
Info
Homepage, Version: 1.0.0
Size: 14.9 MB
Tags
Visual, Auto-Verified
A new mod is available. :tada:
change m1000's bullets ,flash and impact. The mod can be seen only by client-side . Add charged-fire tracer requires modification of the weapon,so this mod may conflict with other mods that also have modified properties.
Info
Version: 1.0.0
Size: 133.9 KB
Tags
1.39, Visual, Auto-Verified, Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available.
Changelog
Mod has been Rebuild back from the ashes!
- wav files has been replaced by ogg files. (Reduced Mod's Original size by 40%~)
- Added handful more of missing Soundtracks and more is coming once Touhou 20 Fossilized Wonders is fully released!
- Updated Mod's Profile
A new version is available. Version V1.63 (Major Update)
Changelog
PGL Rework V1.63 Changelist
==Base Weapon==
- Damage increased (180 -> 200)
- Max ammo increased (12 -> 15)
- Friendly fire modifier reduced further (0.1x -> 0.05x)
- Minimum damage falloff increased (0.7x -> 0.6x)
- Reload time reduced (1.6s -> 1.4s)
==Mod Tree==
T1:
- Extra gunpowder area damage bonus increased (+20 -> +30)
- Extra ammo max ammo increased (+4 -> +5)
- Homebrew Powder upgrade removed
T2:
- Larger Payload area damage bonus reduced slightly (+80 -> +70)
- Expanded ammo bags max ammo increased (+4 -> +5)
T3:
- Frosty Explosives upgrade removed and is instead an Overclock
- Nails + Tape split into two different upgrades, the radius upgrade is now by itself while
the slowdown effect is now called Shell Shock:
Enemies hit move 35% slower for 6s, typeless damage and unresisted by all non-friendly targets
T4:
- Drop and Lock reload speed bonus removed, renamed back to High Velocity Grenades
T5:
- Proximity Trigger stun duration bonus changed from a multiplier to a flat bonus (1.25x -> +1s)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V1.1 (Minor Update)
Changelog
Wave Cooker V1.1 Changelist
==Mod Tree==
T5:
- Conductive Microwaves stun chance versus burning targets increased (25% -> 35%)
Made this change so the stun effect can feel a bit less RNG-reliant without it being too overpowered.
==Overclocks==
Super Focus Lens
- Max range for damage bonus decreased (9m -> 8m)
1.5x damage and setting bugs on fire is very strong. Thus, the condition for achieving such bonuses has been made a little more difficult. (Might reduce the range further if it continues being too strong)
Mega Power Supply
- Ammo bonus increased (+75 -> +100)
Overnerfed since it's overcompensating for the weapon too much in the base game but due to the weapon getting heavily buffed in the rework the ammo boost being +100 is fine. Instead of +33% max ammo it's +25% with the base weapon have 400 ammo to start with. With liquid cooling system giving +2 damage it's only fair for the ammo boost to stay the same as the original incarnation.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Adds a variety of enemies to the game. This mod requires the version of sandbox utilities with an ED scanner, and will have no effect if enemies are not added to pools with a custom difficulty.
Info
Version: b00.4.1
Size: 661.3 KB
Tags
1.39, Gameplay, [AimedForApproved], RequiredByAll
A new version is available. Version V1.2 (Moderate Update)
Changelog
Wave Cooker V1.2 Changelist
==Base Weapon==
- Damage reduced (10 -> 9)
The base weapon felt a little strong in damage output, being able to do what TCF does but faster is not a very good sign of game balance.
==Overclocks==
Liquid Cooling System
- Damage below 50% heat reduced (+2 -> +1.5)
Same reasoning as above, it also was about the same in total damage as Mega Power Supply which feels wrong considering ammo options are always supposed to give more total damage options that extra damage increasers.
Super Focus Lens
- Max range for damage bonus decreased (8m -> 5m)
- Added bonus of +1 penetration
- Shot width penalty increased (0.6667x -> 0.5x)
The penetration bonus has been added in order for the wave cooker to ignite sludge with this overclock. To compensate, the max damage range has been decreased and the shot width penalty has been increased further to limit the potential power of this overclock more and to counteract the penetration bonus.
Gamma Contamination
- Shot width penalty reduced (0.5x
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version b01.1.0
Changelog
Fixed visual issue with Praenought
Buffed radnought radiation attack
Nerfed radnought stomp attack in line with fauxnought
Changed radnought death cloud from nuke to normal rad praet death cloud
ED_RadnoughtEX and ED_Radnought_Boss introduced, see docs
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.5
Changelog
-
Added an optional customizable background to the icons.
-
On Deep Scan missions, the icons will now show once the initial scans have been completed and the drillevator is present. This change is made since it is difficult to recover any lost encounters once the primary objective is completed and the final countdown has begun.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.9.4 "Unexpected 1st Anniversary" Update!
Changelog
Oh damn. A whole year has already passed and mod's 1st anniversary is here! In honor of this - Have an fresh little Update with some Extra Music. Thank you again Fellas who still downloads and uses my mod still <3
Added New 8 Tracks for EndWave Music Category
Added Pawel Blaszczak - Departure [From "Dying Light" OST] as Extra Cave Ambience track
Added Doomer - Iron Will as Extra Swarm track
Added Doomer - Выходной as Extra Standard Space Rig Music track
Added Foewi - Traffic as Extra Standard Space Rig Music track
Added Prizms - Pluto as Extra Standard Space Rig Music track
Added Marvel83' - Where The Sun Sets [Feat Kiile] as Extra Standard Space Rig Music track
And once again - Volume and Randomization Tweaks!
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.6.0
Changelog
New tracks:
- Space Rig Ambience:
+ OST 263
+ OST 276
+ OST 280
- Loading Screen:
+ OST 246
+ OST 279
- Creature A-side:
+ OST 230
+ OST 261
- Rival A-side: OST 275
- Rival B-side: OST 274
- Extraction:
+ OST 231. Oukaranman (stage 3)
+ OST 250 (stage 2)
+ OST 253. WE'RE CCC (stage 3)
+ OST 289 (stage 3)
Changes:
- Fixed an issue with Meteor Defense music keeps playing after event has been completed.
ToSchool 〜君がそばにいる日常〜 Title BGM is currently not added due to the horrible audio quality of the web event.
A new version is available. Version 0.0.3
Changelog
- Fixed Outline Target not respecting the set value.
- Given a slight offset to the laser start position so it doesn't appear floating in front of turrets
- Tidied up some code to make future changes easier
- Known issue: The laser fires at the centre of the target rather than the hitpoint (i.e looks strange with Stabber Vines)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.0.7
Changelog
- Added substantial changes to logging; there is now a separate "Logs" tab with configurable logging levels.
- Made improvements to mod loading.
- Settings now show their default value when you hover over them.
- The Colour Picker now features a "Default" button to restore the colour to its default setting.
- Improved config validation to catch and log errors.
- Added button to the settings pages to open the INI file directly.
- Added text to show the path to the configuration file location.
- Added button to open the log file directly.
A new mod is available. :tada:
Ive compiled a bunch of my favorite games' ost's into this mod, since you cant have multiple different music mod working at the same time. It includes the full OST from Armored Core (all of them), Ace Combat (all of them), Doom (2016 , Devil May Cry.
Info
Size: 5.1G
Tags
1.39, Audio, Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.5.18
Changelog
WARNING - Corestone event may not be working correctly. There is a major overhaul happening for it that I did not have time to get ready for this build.
DEEP DIVES:
- Potential fix for softlocks when entering stage 3.
- Potential fix for blackscreens when entering stage 3.
- Potential fix for client desync between stages.
SUPPORT PODS:
- Fixed an issue that caused Mini Mule pods to not have proper collision for the deployed Mini Mule.
- Fixed Mini Mule pods being able to be called in on mission types with a Mule or Expedited Drywash.
- Fixed Anti-Tank Sentry pods having the wrong display name.
AUTO SENTRY CALLDOWN:
- Auto Sentry now has a proper overheat system and passive cooling system with new visuals.
- Anti-Tank Auto Sentry now has new firing audio that is less loud and more energetic.
MINI MULES:
- Fixed several issues with their AI that caused them to be very hard to use in Point Extraction. Took me weeks to figure out a solution.
- Fixed a vanilla issue that caused their light to be detached from
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.0.4
Changelog
Full customisation update:
- Added "Update Chunks" setting to change colours of Nitra chunks in the biome.
- Added "Update Icons" setting to change Nitra icons to match the Primary colour in that biome.
- Fixed vein colours not updating while in the cave.
- Known issue: Nitra Icon does not update colour consistently if you change colours while in the cave. Best to only change colours in the spacerig.
- Tidied up and squashed some bugs
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version Version 2.3.1
Changelog
A final and actualized attempt to get rid of the terrible floors and tunnels that were exclusively in Crystalline Caverns and Salt Pits.
Drastically increased tunnel variety for Crystalline Caverns and Salt Pits as tentative steps towards doing this for every biome.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada: