#modio-feed
1 messages · Page 11 of 1
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
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A new version is available. Version 2.0.0
Changelog
- Added more sounds
- Added more customization options
- Now allows user to change hitmarker opacity.
- Increase Killsound Interval slider's maximum value to 1000 ms.
- Changed the shape of the Weak Point Killmarker from the pill shape (-) to the equal symbol (=)
- Changes to hooking mechanic.
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
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A new mod is available. :tada:
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A new version is available. Version 1.5 Spooky Scary Update!
Changelog
Changelog:
Added 12 new tracks for Halloween Space Rig Music which replaces horrendous standart Halloween ambience
Added New 20 Tracks for Swarm
Added New 14 Tracks for SwarmLooping
Kavinsky - Rampage was replaced on Neon Droid - Biomech Combat Suit
And again - Some randomization and volume fixes and tweaks
And Enjoy Halloween Mortals!
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
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i DO NOT OWN THE SONG im just in the thick of it
Info
Homepage, Size: 40.6 MB
Tags
1.35.69455, Audio, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
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A new version is available. Version MPB_4.0.3
Changelog
- Endless mode now Endless Waves (Vanilla) [Beta]
- Ednless Waves (Swarm Control) added [Beta]
- Horde Mode fixed [Beta]
- New Debug mode to check active enemy count
- Endless Waves now rewards some nitra the longer you stay alive. [Beta]
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
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A new version is available. Version V3.13 (Major Update - Hawkeye System Overhaul)
Changelog
Sentry Gun Rework V3.13 Changelist
Tier 1
LMG MKII:
- Changed the +3 damage bonus to a 1.43x multiplier
Gives a greater incentive to use Defender System, makes it so both
T1 upgrades benefit from Defender System about evenly now.
Tier 2
Chilled Coolants:
- Burst cooldown bonus increased from 0.4x to 0.3x (0.6s -> 0.45s burst cooldown)
Felt awkward that Hawkeye System also had a burst cooldown bonus, devaluing this upgrade
as a whole. Now, this is the only upgrade that has a burst cooldown bonus to give the intended
big DPS increase vs sustain this tier is going for.
Tier 3
- Hawkeye System moved back to Tier 4
- Conductive Bullets moved to Tier 3
- Stun upgrade changed to Explosive Rounds:
+7 radial damage, -6.9 direct damage, radial damage type Disintegrate, 2m radius with no damage falloff
Direct and radial damage have a 25% chance of stunning targets
Hawkeye vs Stun wasn't a well designed tier, as for the best builds, you'd just take Hawkeye if you're
going Gemini System while you take Stun for LMG M
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.6 "Little More Stuff" Update
Changelog
Added New 12 Tracks for EndWave category
Added New 13 Tracks for Cave Ambience category
Added New music variations (1 for Each) for: Maschine Event, Core Stone Event, DeepDive In Between Screen and Memorial Hall
And. Finally. I fixed volume issues with Battle (Swarm, Dreds, Looping etc) music! Those ones was indeed to loud. Now they are at the same volume with Ambience and Rig Music. But its not over yet. Cos I will still test music and will try to bring volume level for all tracks to (possible) perfection.
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.05.0
Changelog
Known issue(s):
Base game issue with deposit filters causes crashes if certain items are held while going near a filtered deposit. Nothing I can do for now.
New Xynarch Mule may make Alien Eggs not shake the screen.
NOTABLE FIXES:
-
Fixed the Research Sample secondary objective in Decontamination not being completable if the mission scale is higher than 1x.
-
Fixed deposit pipelines in Expedited Drywash not being correctly reset between missions.
-
Fixed issue with Mod Hub disabling important debris if junk debris is disabled due to this mod using custom assets.
-
Fixed server name appending not working in a mission, thus making it hard to find MCR using lobbies if they are not in the Space Rig.
-
Fixed class flares not having consistent lighting parameters between the classes due to not reverting testing values last build.
FIXES:
-
Fixed seasonal ambience toggle button by the jukebox not working for clients.
-
Fixed Bosco cosmetics not working or being listed correctly.
-
Fixed stock weapon
A new mod is available. :tada:
A new version is available. Version 0.9.5
Changelog
快捷键调整索敌距离的值从1改为4
修正了瘟疫霰射吐珠锁定位置
修正了哨卫异虫锁定位置
修正了看守者触手锁定位置
修正了大自爆的锁定位置
修复了黑白滚滚锁定异常的问题
现在“对所有人的导弹生效”功能只有房主可用
添加白名单预设功能,可前往WhitelistSettings页面设置
添加“导弹失去目标后恢复准心制导”功能
现在mod所有设置可以自动保存,无需手动保存
The hotkey for adjusting the GuidanceDistance has been changed from 1 to 4.
Fixed the targeting position for Barrage Infector.
Fixed the targeting position for Glyphid Sentinel.
Fixed the targeting position for Caretaker's tentacles.
Fixed the targeting position for Glyphid Bulk Detonator.
Fixed the targeting issues with Q'ronar.
The "Works for Everyone" feature is now only available to the host.
Added a Whitelist preset feature, which can be configured in the WhitelistSettings page.
Added the "Re-homing after losing target" fea
A new version is available. Version 0.9.5
Changelog
快捷键调整索敌距离的值从1改为4
修正了瘟疫霰射吐珠锁定位置
修正了哨卫异虫锁定位置
修正了看守者触手锁定位置
修正了大自爆的锁定位置
修复了黑白滚滚锁定异常的问题
现在“对所有人的导弹生效”功能只有房主可用
添加白名单预设功能,可前往WhitelistSettings页面设置
添加“导弹失去目标后恢复准心制导”功能
现在mod所有设置可以自动保存,无需手动保存
The hotkey for adjusting the GuidanceDistance has been changed from 1 to 4.
Fixed the targeting position for Barrage Infector.
Fixed the targeting position for Glyphid Sentinel.
Fixed the targeting position for Caretaker's tentacles.
Fixed the targeting position for Glyphid Bulk Detonator.
Fixed the targeting issues with Q'ronar.
The "Works for Everyone" feature is now only available to the host.
Added a Whitelist preset feature, which can be configured in the WhitelistSettings page.
Added the "Re-homing after losing target" fea
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.05.1
Changelog
BUILD ID: 3.05.1
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Added a system to remove the base Survival payout if you skip the prep time to prevent unintended farming. The payout remains the same if you don't alert the horde early.
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Fixed Expedited Drywash crashing on mission load due to a missing secondary objective class.
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Added a failsafe system to Bosco to return him to the player / reset his state if he is in combat mode for more than 10s without firing a shot. This does not occur if he is targeting a Twin or Fester Flea.
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Fixed helmet, armor and gas can secondary objectives having missing data which resulted in them being piled up in large groups instead of spaced out.
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Fixed Bosco sometimes being unable to fire rockets due to entering combat state before his rocket class is cached. Added a failsafe to fix this in case it happens some other way as well.
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Added a room generator to the Core Rift event to give it better spacing within a mission to suit the WIP rework better.
-
Made the info passer system more reliable for clients by wi
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A new version is available. Version 1.3.0
Changelog
Other changes:
- Updated Mod Hub UI.
- More volume sliders (because 2 isn't enough)
- Increased maximum value for the Master volume sliders. Adjusted percentage calculation.
- Added music preview function. Click the green play button besides the volume sliders & a random track from their respective category will be played.
- Promotion music will no longer reset after clicking "continue".
- More adjustments to prevent multiple music from playing at the same time, including backend function to automatically stop vanilla music when any music "spawned" by blueprints/SMF is active.
- Undocumented backend changes
New tracks:
- Space Rig:
- OST 226
- OST 239
- OST 240
- OST 242
- Loading Screen:
- OST 225
- Caretaker, Black Box, Salvage Uplink:
- OST 232
- Refinery, Meteor Defense, Ebonite Mutation, Kursite Infection, Tritilyte Deposit:
- OST 241
Minor adjustments for:
- OST 24. Endless Carnival
- OST 101. NRG FielD
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.05.2
Changelog
BUILD ID: 3.05.2
-
Fixed Bosco canceling his actions due to missing a timer handle pause function for other drone states.
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Fixed resource chunks being able to reduce themselves to very tiny models when they still have a large value left to be acquired.
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Fixed resource chunks being set to a scale of 0 (making them invisible other than light)due to not having a boolean output to continue the resizing functionality for combining resource chunks.
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Fixed resource chunks not scaling their light radius correctly when being deducted from.
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Fixed secondary objective Fire Mactera Goo Bombers having a Rival Tech turret model attached to them from a previous demo showoff.
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Fixed enemies not burrowing and going away for a temporary amount of time within Decontamination and Survival during "grace" periods to recoupe before major swarms.
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Fixed map generation enemies not having some features applied to them like being eligible to be damaged by large gems or creating infinite duration ragdolls.
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Fixed resource
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod adds (base music is too good to get rid of) an assortment of music from a variety of games that I enjoy. IF i ever publicize this mod for public use a list will be updated with all current songs added!
Info
Version: v1.0
Size: 106.8 MB
Tags
1.39, Audio, Auto-Verified, Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.05.3
Changelog
BUILD ID: 3.05.3
-
Fixed resource chunks being flung way too far due to fairly random mass in kilogram values assigned to the chunk models.
-
Fixed mutator related resource chunks not combining correctly, playing sounds or visuals and having incorrect default sizing.
-
Fixed resource chunk visuals being incorrect in relation to worth if some resource options were disabled.
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Fixed resource chunks colliding with each other when initially spawning for a very short duration, even if the setting was disabled. It is now a 0.5s delay before applying the collision change instead of 1.5s to reduce flinging in piles of chunks.
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Fixed the laser pointer not changing monitor colors depending on the targeted object or creature. Probably been this way for a while?
-
Fixed my Rockpox Infection system not accounting for enemies that are actively transforming into infected counterparts being killed during the process. This used to result in the Rockpox variant still being created after the enemy was killed.
-
Fixed un
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.2
Changelog
• Carve sphere added (+ player overlap detection)
• C4 explosive zone warning overlay added
• Sphere rotation fixated
• Smoother sphere behavior
• New sphere animations added: Explode, Pick Up and Switch Sphere
• User Interface redesigned
• User Interface options added: Opacity Edge (Explosive Sphere), Carve Sphere Key and Show C4 Zone Warning
• Blueprint improvements
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A new mod is available. :tada:
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replace all in-game fonts with CEFFontsCJKMono | 替换游戏内文本为 快去写代码-CJK
Info
Homepage, Version: 1.0.0
Size: 24.6 MB
Tags
1.39, Visual, Auto-Verified, [AimedForVerified]
A new mod is available. :tada:
Replace all in-game fonts with CEFFontsCJKMono | 替换游戏内文本为 快去写代码-CJK
Info
Homepage, Version: 1.0.0
Size: 12.2 MB
Tags
1.39, Visual, Auto-Verified, [AimedForVerified]
A new mod is available. :tada:
A new mod is available. :tada:
Replace all in-game fonts with MaokenAssortedSans
Info
Homepage, Version: 1.0.0
Size: 6.6 MB
Tags
1.39, Visual, Auto-Verified, [AimedForVerified]
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replace all in-game fonts with MaokenZhuyuanTi.
Info
Homepage, Version: 1.0.0
Size: 3.4 MB
Tags
1.39, Visual, Auto-Verified, [AimedForVerified]
A new mod is available. :tada:
A new version is available. Version 2.00
Changelog
-
Remade the mod and logic from scratch as it was not made to my normal standards.
The 2.00 build is a lot more reliable, functional and performant. But, it was very hard to code to make it work for those without the mod. -
Drastically reduced the performance impact caused by the previous version.
-
Added an extra fix for the vanilla issue of players not getting the shield benefits if they are too close to the shield upon deployment.
A new mod is available. :tada:
A new version is available. Version 1.5
Changelog
Don't ask me why we jumped straight to version 1.5
G'day dokutahs! Been a while, but I decided to finally update my mod a little. Mainly fix the mission end screen and add some new songs that HG released while I was gone.
— Changed Mission End screen.
- Turns out, both the Victory and Failure screen music is the same file. I think, I may be a dummy. Either way, I removed the Night version of Misty Memory and replaced it with Merciful Broken Sun. Now you have some calm music after an epic ending fight! (or a catastrophic failure, idk)
— Added 4 new battle songs
- Unmask (Lappland alter theme)
- Ambiguous Morality (I Portatori Dei Velluti Boss theme / Trailer song)
- Mystic Light Quest (Do I even have to remind me what that song is?)
- Song from Inudi Harek Horakhet trailer
— Added 3 new lobby themes
- Bloodstained Oath (Vulpisfoglia theme)
- Figure It Out (Crownslayer theme)
- I Will Touch The Sky (Kristen Wright theme)
Hopefully there won't be any issues and I can disappear for another 200
A new version is available. Version 1.21
Changelog
· Slightly adjust volume of the few songs
· Slightly changed the logic of Looping Wave songs (the ones you hear when you fight off during that pipe mission and stuff like that)
- It should theoretically make so that certain queue loops, not just a single song
· Removed all Loading Screen songs except for The Coming of the Future - Honestly, I haven't gotten any other song during loading beside this one. At let's be real, it suits perfectly for loading!
A new version is available. Version 1.5
Changelog
Don't ask me why we jumped straight to version 1.5
G'day dokutahs! Been a while, but I decided to finally update my mod a little. Mainly fix the mission end screen and add some new songs that HG released while I was gone.
— Changed Mission End screen.
- Turns out, both the Victory and Failure screen music is the same file. I think, I may be a dummy. Either way, I removed the Night version of Misty Memory and replaced it with Merciful Broken Sun. Now you have some calm music after an epic ending fight! (or a catastrophic failure, idk)
— Added 4 new battle songs
- Unmask (Lappland alter theme)
- Ambiguous Morality (I Portatori Dei Velluti Boss theme / Trailer song)
- Mystic Light Quest (Do I even have to remind me what that song is?)
- Song from Inudi Harek Horakhet trailer
— Added 3 new lobby themes
- Bloodstained Oath (Vulpisfoglia theme)
- Figure It Out (Crownslayer theme)
- I Will Touch The Sky (Kristen Wright theme)
Hopefully there won't be any issues and I can disappear for another 200
A new version is available. Version 1.21
Changelog
· Slightly adjust volume of the few songs
· Slightly changed the logic of Looping Wave songs (the ones you hear when you fight off during that pipe mission and stuff like that)
- It should theoretically make so that certain queue loops, not just a single song
· Removed all Loading Screen songs except for The Coming of the Future - Honestly, I haven't gotten any other song during loading beside this one. At let's be real, it suits perfectly for loading!
A new version is available. Version 1.5
Changelog
Don't ask me why we jumped straight to version 1.5
G'day dokutahs! Been a while, but I decided to finally update my mod a little. Mainly fix the mission end screen and add some new songs that HG released while I was gone.
— Changed Mission End screen.
- Turns out, both the Victory and Failure screen music is the same file. I think, I may be a dummy. Either way, I removed the Night version of Misty Memory and replaced it with Merciful Broken Sun. Now you have some calm music after an epic ending fight! (or a catastrophic failure, idk)
— Added 4 new battle songs
- Unmask (Lappland alter theme)
- Ambiguous Morality (I Portatori Dei Velluti Boss theme / Trailer song)
- Mystic Light Quest (Do I even have to remind me what that song is?)
- Song from Inudi Harek Horakhet trailer
— Added 3 new lobby themes
- Bloodstained Oath (Vulpisfoglia theme)
- Figure It Out (Crownslayer theme)
- I Will Touch The Sky (Kristen Wright theme)
Hopefully there won't be any issues and I can disappear for another 200
A new version is available. Version 2.00
Changelog
-
Remade the mod from scratch. It should now be more reliable, work with multiple Steeves and affect performance less than the previous version.
-
Added class colored cosmetics to Steeve so that it is easier to tell which Steeve belongs to which player.
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Added helmet offset for guards so that I was able to remove the Glyphid skull model that was to compensate for the floating mining helmet. Basically, they had different head shapes and I was unable to make it fit for all of them without the extra model back in the day.
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Added very minor point light to the mining helmet to help make Steeve stand out more at a glance.
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Added support for mods that allow more than one Steeve per player.
-
Removed the Glyphid skull model.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.1
Changelog
Added 4 new vanity lines
Added 1 late join line
Added 1 gravity calibration and finish line
Added Drop Pod timer lines (only 4min, 3min, 30sec and 2min)
Added 1 memorial hall line
Added 1 secondary objective line
Added 2 jukebox lines
Adjusted audio
A new mod is available. :tada:
A new version is available. Version 1.3.0 – 2024. karácsonyi frissítés
Changelog
- Az újonnan átrendezett Esc menü Bolt fülével kapcsolatos változtatások:
- Honosítottam a DRG társasjáték kiegészítőjének indexképét.
- Honosítottam az új, „VISIT STORE” átfedést.
- Honosítottam az új, webáruházas indexképet.
- Felkészültem a közelgő eseményekre.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.3
Changelog
New feature : Random blow up.It allows the host to open an random egg instead of all.
Compatibility for MCR.
UI change.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.8 "Yuletide Big Pile of Presents!" Update
Changelog
Well. Thats a big one of the update.
Perturbator - Disco Inferno was moved from Swarm category to EndWave category and replaced with Waveshaper - Client
The number of Space Beach Party Space Rig music has been reduced from 24 to 16. The following tracks have been deleted or moved to other categories:
Emil Rottmayer - Evade [Moved in Standar Rig Music Category]
Upusen - Init [Moved in Standar Rig Music Category]
HOME - Bermuda Vco [Moved in Yuletide Rig Music Category]
Upusen - Delta [Removed. Maybe will be used later]
Voyage - Allude [Removed. Maybe will be used later]
Voyage - Aura [Removed. Maybe will be used later]
Departure - Imagine [Removed. Maybe will be used later]
憂鬱 - Clear [Removed. Maybe will be used later]
Added 14 new tracks for Standart Rig and now it has 40 tracks!
Added 24 new tracks for Yuletide (Christmas) Space Rig Music which replaces standart Yuletide rig music
Added New 12 Tracks for Dreadnought Fight category
Added New 12 Tracks for EndWave category
Added New 20 Tra
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.00
Changelog
- Remade the mod from scratch.
- No longer impacts game performance due to reworked logic.
- Now reliably works as host or client by changing logic types depending on your status.
- Fixed the mod not working sometimes due to old coding practices.
A new version is available. Version 4.0
Changelog
-Merry Yuletide! In honor of the upcoming 7th Anniversary in February, I present Kraeus Crazy Tunes 2 v4.0.
-I added to every set. I don't remember everything. I'll update the lists at some point.
-Now including Core Stone Event, unique Caretaker Cue if Caretaker Phases Custom Music Framework mod is downloaded, new Yuletide, new Anniversary, new ambient, new waves, new stats, and more!
-Sorry for the huge file size, 2Gb+.
-Here's to another 7 years of fun!
-Please let me know of any issues.
A new version is available. Version 3.05.4
Changelog
BUILD ID: 3.05.4
MAJOR - Added X & Y axis mirroring support for ALL map generation rooms, meaning that a corner in the top left of the cave can be in the top right, bottom left or bottom right section instead. This drastically increases the variety of map generation in mission types such as Point Extraction that generate in the same oriented layout in vanilla.
MAJOR - Increased map generation room options available to be chosen from randomly from a total of 128 up to 175. This increases the amount of unique rooms that you can find in any cave by a substantial margin, thus making caves more varied.
MAJOR - Made ALL map generation rooms only able to spawn once per mission. This makes it so that you may not have duplicate room layouts in a single cave (that are not used for events), thus allowing you to find cave layouts you may have never seen.
MAJOR - Added a new system for adding loadout related gear in runtime while also inheriting added gear from mods. This means that I can add new weapons and more over
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.0
Changelog
-Added several tracks from One Step From Eden
-Added replacements for space rig background music
-Added a replacement for the music that plays during a mission's results screen (deep dives excluded)
-The track "A Valiant Battle" will no longer play during extractions
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.4.0
Changelog
New feature:
- Hacking Tool Music. Uses Arcade track list.
New tracks:
- Space Rig:
- OST 255
- OST 256
- Arcade:
- OST 72 (8-bit)
- Extraction:
- OST 236 (Deep Dive stage 1)
Changed categories for:
- OST 69. Snow Pantomime (Core Stone -> Random Announced Swarms)
- OST 73. Interface (Hard Arrange) (Core Stone -> Random Announced Swarms)
- OST 219 (Core Stone -> Loading Screen)
- OST 229 (Core Stone -> Loading Screen)
- OST 188. Dreaming Trip (Deep Dive stage 2 -> stage 3)
- OST 223. Scarlet Chrysanthemum (Deep Dive stage 1 -> 2)
Other changes:
- Changes to the warning on the top right of the settings page. It's now a warning when the mod fails to load volume settings.
- Changes to volume sliders.
- Fixed an issue where sometimes loading screen music would not play.
- Undocumented adjustments for certain tracks.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.5
Changelog
-Reworked those silly pauldrons into more detailed and cool silly pauldrons.
-Slight modification to the mesh , like extra small details and changes in the UV maps.
-Fixed some problem with the rig
-overall improvement to the mesh and UV map
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.05.5
Changelog
BUILD ID: 3.05.5
-
Fixed Mineheads causing players to teleport to a random location. (I still don't know how this happens but it is caused by attaching the Minehead to another actor that emulates gravity for it at a very specific time.)
-
Fixed Personal Pods being forced on the player if playing in solo. (Had some logic mixed up and was missing some data wiping sequences in certain scenarios.)
-
Fixed Personal Pods not giving the player nigh invulnerability for a short time after landing.
-
Fixed Personal Pods not accounting for important locations, which sometimes caused the player to land in an object or too close to spawn.
-
Fixed Personal Pods landing at the same location as another in some rare scenarios.
-
Fixed the Personal Pod Deployment and Detection systems being replicated to clients, which may be the cause of some issues.
-
Fixed Minehead Gravity Emulators doing server sided logic on the client, which may be the cause of some issues.
-
Fixed the Default Hazard Level setting overriding sele
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.05.6
Changelog
BUILD ID: 3.05.6
-
Changed the Personal Pod system to only use vanilla methods after reading into the code. (Now it should work like vanilla and also stop choosing a random player to put inside it due to not knowing the vanilla systems well enough.)
-
Fixed Spicy Holes, Deeptora Hives, Uranium Deposits and Wind Tunnels from spawning too much. (They previously did not spawn and my corrected values last patch were too high, WIP.)
-
Fixed the Personal Pod system options for multiplayer and solo not accounting for lobby size to match their use cases. (I did not remember to do this for last patch so it was purely for save game reading and not in function.)
-
Fixed Exploders in Magma Core having the visuals of radioactive exploders. (Side effect of me making customizable exploders to inherit from.)
-
Fixed vanilla issue where the Driller C4 lights blink very fast in the loadout screen.
-
Added a new system to account for runtime edits from the "Karl Class Fixed" mod, the loadouts should be updated properly fo
A new version is available. Version 1.3.0
Changelog
-Added Preying Picantis as Glyphid Stalker
-Added Rootle as BHA Barnacle
-Added Cheddaboardle Rex as Barrage Infector
--Added Cheddorb as Explosive Blobs
-Added Pielobite as Lithophage Corruptor
-Added Stewdler as Vartok Scalebramble
-Added the Slingshot as the Nishanka Boltshark X-80
-Added the Lunchpad as the Platform Gun
-Added Tutorial Prompt sounds
-Added Button sounds
A new version is available. Version 2.0
Changelog
可以永久拉黑玩家,以SteamID识别玩家,不再受改名影响,可在黑名单页面修改/复制拉黑列表给他人。
Allowing you to permanently blacklist players. Players are identified via their SteamID, unaffected by name changes. You can edit or copy the blacklist on the blacklist page to share it with others.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
[aiming for verified] All unique, custom voice lines, written and voiced in the character of GLaDOS, who has joined DRG as Head of R&D and is acting as interim Mission Control while the poor guy is out on a much-needed holiday.
Info
Version: 1.0.0
Size: 10.0 MB
Tags
1.39, Audio, Visual, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V3.31 (Minor Update)
Changelog
Sentry Gun Rework V3.31 Changelist
Base
Sentry guns have a stun chance of 10% that lasts for 2s
Tier 3
Radial stun chance reduced 25% -> 10%
Direct damage stun chance 25% -> 20%
Direct damage stun duration 2s -> 3s
Sentry guns benefit a lot from stun, their value in modded difficulties comes from occasionally stopping a bug
from demolishing you. Now, their stun chance is 10% at all times, with the vanilla upgrade's 20% chance if
you take explosive rounds in tier 3, which was previously the stun upgrade.
A new version is available. Version 1.4.0
Changelog
Add machine-event-completion lines.
Add swarm warning/arrival/ending lines.
Add barrels in drop pod lines.
Add boarding drop pod lines.
Add extraction countdown lines.
Add mule recalling and mule docking lines.
Add starting extraction lines.
Add late join lines.
Add resupply lines.
Add secondary objective lines.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 5.1
Changelog
Engagement Range: 14 meters -> 12.5 meters
Gun Fire Rate: 7 shots/sec -> 7.5 shots/sec
Gun AOE Explosion Radius: 1 meter -> 1.25 meters
Gun Stun Chance: 5% for 0.5 seconds -> 2.5% for 1.5 seconds
Concussive Rocket Radius: 4 meters -> 3.5 meters
Concussive Rocket Damage: 120 -> 125
Cryo Rocket Radius: 5 meters -> 4.5 meters
Cryo Rocket Max Damage Radius: 2 meters -> Inf. (Any enemies hit will always take the full cryo value)
Cryo Rocket Friendly Fire: 50% -> 25%
Tier 4 Upgrade - Fast Regeneration: -15 second Rocket Cooldown -> -20 second Rocket Cooldown
A new mod is available. :tada:
A new version is available. Version 3.05.7
Changelog
BUILD ID: 3.05.7
MAJOR - Fixed an issue that caused some players to be unable to create a MCR Settings save game, resulting in the inability to use many mod features. (Also learned some practices to avoid save game issues going forward.)
MAJOR - Added a button to toggle all checkboxes for each individual MCR objective scaling UI, as well as warnings. This change helps a lot for customizing desired scalars and warnings quickly.
MAJOR - Added many failsafes to the MCR save game system and made an automatic fix for broken save games for those who were affected. (Tested with another user's MCR Settings save game that was broken.)
MAJOR - Actually fixed the Personal Pod system for real this time, apparently the vanilla logic only uses one function otherwise the rest of it breaks and defaults to a failsafe. Said failsafe seemed to work normally, but does not.
MAJOR - Fixed a crash in Survival caused by using a GSG function for querying gameplay tags that filter for boss enemies to not perform a burrowing escap
A new mod is available. :tada:
A new version is available. Version Version 1.2
Changelog
Removed Point Extraction maps from starting rooms, excluding Refinery. They were getting really annoying, especially on Mining Expedition where time can be precious.
Overwhelmingly fixed the crashing issues.
Added new biome noisegen changes for Crystalline Caverns and Salt Pits. Noisegen is biome specific detailing and ripples added to cave walls, floors, ceilings, and pillars. I've only touched the walls, ceilings, and pillars because the effects were extremely prominent (and aggravating) when done to floors. I have merely increased the range in values that this noise can take when being applied, so you might see subtly more extreme deviations in the same room. I.E. RMA_MU2_Small will be fairly different when encountering it again and again, especially compared to the vanilla variance that's generated.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.05.8
Changelog
- Fixed resource chunk networking being too low initially, causing desync for clients.
- Fixed defense HUD displays getting removed due to failsafe for invalid references.
- Fixed Cule movement desync when drop pod failsafe kicks in.
- Fixed personal pod system activating before all clients are ready to be modified.
- Fixed resource chunks not updating values fast enough for the host if out of range of a player.
- Fixed player interaction being available for Decontamination sentries while they are building, resulting in confusion.
- Fixed infected dwarf ping dialog using broken vanilla sound cues.
- Fixed Dumping Ground Barrels not spawning enough.
- Fixed Minehead ground desync caused by carving system not happening on client. (May happen if vanilla on impact event fails, time will tell.)
- Fixed Warden boss buffs making enemies larger and other stuff that was not intended.
- Fixed Decontamination secondary objective dialog not playing due to GSG removing the files from the game.
- Fixed Survival swarm timer
A new version is available. Version 3.3.9
Changelog
-Changed timers to have a 100ms min time instead of 1 whole second.
-Added UsableBinder that allows spawns to triggers when something is interacted with.
-Fixed SpawnSelector stutter and performance issues.
-Fixed issues with search bars.
-Spawns using AdvancedSpawner and Selector might break.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.9 "Big Little" Update
Changelog
With new update smaller categories gets some love and new tracks!
Space Rig, Loading Screen and Memorial Hall tracks now change after each other. BIG Thanks to Sebas3294 who shared this ancient knowledge! Also thanks to him - Loading screen music is no more quiet when starting game in friends or random lobbies!.. I hope.
Added 12 New Tracks for Loading Screen category
Added New 10 Tracks for Machine Event's category
Added New 10 Tracks for Core Stone Event category
Added New 10 Tracks for End Mission Screen category
Added New 10 Tracks for Deep Dive Inbetween Screen category
Added New 4 Tracks for Memorial Hall category
[Request] Added Mega Drive - Acid Spit as Extra Dreadnought Fight track. Thanks for request Tomado!
And again - Volume and randimization tweaks.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replace all in-game fonts with BangFontWanku.
Info
Homepage, Version: 1.0.0
Size: 7.0 MB
Tags
1.39, Visual, Auto-Verified
A new mod is available. :tada:
Replace all in-game fonts with KingnamypeJunjun.
Info
Homepage, Version: 1.0.0
Size: 1.3 MB
Tags
1.39, Visual, Auto-Verified
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.4.2
Changelog
Compatibility for Host only buttons mod.It will be able to break dreadnought eggs no matter the mod is on or off.
A new version is available. Version 1.7.0
Changelog
Add more egg hunt briefing and completion lines.
Add more mining briefing and completion lines.
Add full suite of sabotage lines.
Add line for all barrels in launch bay.
Add lines for barrels in drop pod.
Add lines for boarding drop pod.
Add lines for deep dive selection.
Add lines for dancing and trespassing.
Add lines for lithophage and core stone containers.
Add lines for entering memorial hall.
Add lines for calibrating and finishing calibrating gravity.
Add lines for mission selection.
A new mod is available. :tada:
A new mod is available. :tada:
Makes the Zhukov Nuk17 feel better and more fun to play!
Info
Version: V1.05 (Mod.io Release Version)
Size: 71.9 KB
Tags
1.39, Gameplay, [AimedForApproved], RequiredByAll
A new mod is available. :tada:
Overhauls the Drak to focus on close quarters area-of-effect combat! (No longer stuck as a GK2 clone :O)
Info
Version: V1.392 (Mod.io Release Version)
Size: 139.2 KB
Tags
1.39, Gameplay, [AimedForApproved], RequiredByAll
A new mod is available. :tada:
Makes it so every throwable doesn't throw the game upon use!
Info
Version: V1.11 (Mod.io Release Version)
Size: 146.7 KB
Tags
1.39, Gameplay, [AimedForApproved], RequiredByAll
A new mod is available. :tada:
A new version is available. Version 2.02
Changelog
- Remade the mod yet again (went through multiple iterations to get something functional due to vanilla functionality issues and my own localized issues).
- Now works consistently as host and client and applies themed cosmetics to other player's Steeves. Should now support some mods that allow more than one Steeve per player.
- Huge thanks to sigxo for repackaging my mod multiple times to help get my mod working. (Something is completely broken on my end for making functional pak files for this mod in particular.)
A new mod is available. :tada:
A new version is available. Version 2.0.0
Changelog
Update 2.0
-Remove client director controls.
-Removed spawn marker and previews.
-Brand new UI.
-Favorites section, regular spawns, and all game spawns (with search box).
-Players list, double click a player to jump to them.
This update removes a lot of features and that is intentional. I wanted to rework this mod from the ground up and slowly re-introduce features. One of the biggest issues in the past is the spawns list being out-of-date. I fixed this issue by generating a spawns list from the game directly which will always be up to date. You can search and spawn so many new things now and save them to your favorites. Hopefully now this mod will never truly become out-dates.
Please report any bugs and request features you feel add to the experience. I cant promise everything. I hope you enjoy the changes. Hoping to have a gameplay video out soon enough.
A new version is available. Version 2.0.1
Changelog
Update 2.0 (with some bug fixes)
-Remove client director controls.
-Removed spawn marker and previews.
-Brand new UI.
-Favorites section, regular spawns, and all game spawns (with search box).
-Players list, double click a player to jump to them.
This update removes a lot of features and that is intentional. I wanted to rework this mod from the ground up and slowly re-introduce features. One of the biggest issues in the past is the spawns list being out-of-date. I fixed this issue by generating a spawns list from the game directly which will always be up to date. You can search and spawn so many new things now and save them to your favorites. Hopefully now this mod will never truly become out-dates.
Please report any bugs and request features you feel add to the experience. I cant promise everything. I hope you enjoy the changes. Hoping to have a gameplay video out soon enough.
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
-Fixed an issue that could cause repeated triggering
-Fixed an issue that could cause it not to trigger
- Added the function to allow users to add multiple custom images (randomly selected from them when triggered)
- Added buttons to copy path to clipboard for quick opening of folder for custom files
A new mod is available. :tada:
A new version is available. Version 2.0.4
Changelog
-Adjusted nitra paint to look better. Its never going to look natural because of how the cave gen works.
-Sugar Paint looks more like a pillar of sugar.
-Settings: Option to clear all placed items in mission and spacerig.
-Settings: Option to save all placed items in the spacerig. As a simple spacerig decorator. Visible to other players as well.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.1.0
Changelog
- 调整辐射区域颜色,绿色->紫色。/ Adjust the color of the radiation area from green to purple.
- 修改粒子特效透明的,100->1。/ Modify the transparency of the particle effects from 100 to 1.
- 调整粒子动画节奏, 调整同步。/ Adjust the rhythm of the particle animation and synchronize it.
- 减少粒子数量,减少 50%。/ Reduce the number of particles by 50%.
- 优化贴图大小,减少 50%。/ Optimize the texture size and reduce it by 50%.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.4
Changelog
There may be some more small tweaks that come soon, but for the moment i wanted to dial down some things that felt a little too powerful in testing compared to the competition.
Flamethrower:
-T5B Targets explode chance down from 75% -> 60%
Sludge Pump:
-T5B Fluoroantimonic Acid down from 3 -> 2.55 damage per tick
-Overclock Hydrogen Ion Additive down from 1.25 -> 1.2 damage per tick
Minigun:
-Overclock Bullet Hell ricochet chance reduced from 100% -> 90%
Overall, these overclocks/mods are still buffed from their vanilla state, but not nearly as over tuned as i previously had them.
A new mod is available. :tada:
A new version is available. Version SGGO_0.7.1
Changelog
- Fixed Larger Platforms (Extra Cheese OC)
- Fixed Clawshot OC cooldown (Now -2.9s instead of -3s to prevent a 0s cooldown)
- Added new OC to Engineer "Sugar Addict" for Platform Gun
- Added new OC to Engineer for PGL "Ball Buster"
- Added new Beta Tester OC "Walls" for PGL
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V1.4 (Minor Update)
Changelog
Rewiring Mod
- Ammo Penalty Reduced (0.67x -> 0.7x)
Shield Battery Booster
- Nerfed Scaling Bonuses:
25% Shield: +0.5 direct damage, +0.5 radial damage, 1.05x projectile velocity
50% Shield: +0.75 direct damage, +0.75 radial damage, 1.1x projectile velocity
75% Shield: +0.75 direct damage, +0.75 radial damage, 1.15x projectile velocity
100% Shield: +1.25 direct damage, +1.25 radial damage, 1.2x projectile velocity
(Used to be +1 direct and radial per stage, each projectile velocity bonus bonus per stage reduced by 0.05x)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGO_0.7.3
Changelog
- Reduced Explosive Rounds effect
- Reduced Sugar Addict Crystals
- Fixed Triforce OC for turrets
- Added Boomstick OC for Engi Shotgun [Beta]
- Added Core Stone OC for Shard Defractor [Beta]
- Added Defensive Wall OC for Line Cutter [Beta]
- Fixed RandomPlatform OC for Engi [Beta]
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V1.1 (Minor Update)
Changelog
Zhukovs Rework V1.1 Changelist
Tier 5
- Replaced Blowthrough Rounds (+1 enemy penetration) with High Capacity Magazine (Renamed to Minimal Magazines):
Increases magazine capacity by +10
Blowthrough felt weird considering chain hit in T1 exists. Also, it seemed better than the other options in that mod tier, especially since it can give double total damage if all your shots hit another target from behind, amplified even further when using Embedded Detonators. It also felt weird how there was no magazine size upgrade anywhere to be found on the mod tree when the base gun has it. Now, the weapon sports a magazine size up, which currently competes with two good quality of life upgrades, all 3 of which affect reloading in some way.
Custom Casings
- Magazine size bonus changed from a numerical value to a multiplicative value
(+30 -> 2x)
Changed to accommodate for the addition of a magazine capacity upgrade in the
mod tree.
Gas Recycling
- Damage bonus changed from a numerical value to a multiplicative value
(
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGF_1.8.7
Changelog
- Reduced file size significantly so that I can work on code changes without impacting users of the framework
- Extra cosmetics of SGG Framework Files moved to the SGG Framework Extras Mod (Allowing for more freedom in design without bloating the framework)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.5.7
Changelog
Subata
- Base spread increased from 1.5 to 2 in place of spread per shot and to increase the value of T1 accuracy
- Spread recovery per second reverted to vanilla
- Homebrew Powder damage bonus decreased from x1-x1.75 to x1-x1.5
Colette Wave Cooker Magnetron Tube upgrade ammo bonus increased from +100 to +200 to be more competitive with the damage upgrade
Stubby
- Recoil yaw increased from 5 to 7 in place of spread per shot
- Base spread increased from 3 to 4 in place of spread per shot
L.U.R.E. carried amount increased from 4 to 6 to offset the decreased effectiveness following Season 5 Patch 5
Bulldog
- Damage reverted to vanilla
- Weakpoint damage multiplier increased from x1.25 to x1.5
- Base spread, spread while moving, spread while sprinting and spread recovery per second reverted to vanilla to increase the value of T1 and T5 accuracy upgrades
- Recoil yaw increased from 10 to 30 in place of spread per shot
- Perfect Weight Balance upgrade reverted to vanilla
- Floating Barrel upgrade recoil bonus
A new version is available. Version 1.1.6
Changelog
- Fix data loss greater than 256 cause by data truncation / 修复数据截断导致的大于 256 的数据丢失。
- The rewritten data synchronization mechanism is used to fix the crash of the client. / 重写数据同步机制用于修复客机奔溃。
- Optimize the acquisition of client mission time / 优化客机任务时间获取。
A new mod is available. :tada:
A new version is available. Version 2.5.7
Changelog
Subata
- Base spread increased from 1.5 to 2 in place of spread per shot and to increase the value of T1 accuracy
- Spread recovery per second reverted to vanilla
- Homebrew Powder damage bonus decreased from x1-x1.75 to x1-x1.5
Colette Wave Cooker Magnetron Tube upgrade ammo bonus increased from +100 to +200 to be more competitive with the damage upgrade
Stubby
- Recoil yaw increased from 5 to 7 in place of spread per shot
- Base spread increased from 3 to 4 in place of spread per shot
L.U.R.E. carried amount increased from 4 to 6 to offset the decreased effectiveness following Season 5 Patch 5
Bulldog
- Damage reverted to vanilla
- Weakpoint damage multiplier increased from x1.25 to x1.5
- Base spread, spread while moving, spread while sprinting and spread recovery per second reverted to vanilla to increase the value of T1 and T5 accuracy upgrades
- Recoil yaw increased from 10 to 30 in place of spread per shot
- Perfect Weight Balance upgrade reverted to vanilla
- Floating Barrel upgrade recoil bonus
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A voice pack for the most fearsome dwarves/humans that ever went to Hoxxes IV.
Info
Homepage, Version: 1.0.0
Size: 50.1 MB
Tags
1.39, Audio, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replaces the Stage, Boss, Swarm, Extraction and Jukebox music with the ANTONBLAST OST, and some Antonball OST sprinkled in as a treat!
Info
Homepage, Version: 1.0.0
Size: 364.3 MB
Tags
1.39, Audio, [AimedForVerified], Optional
A new version is available. Version 4.0.5.1
Changelog
-Added a missing ambience cue that played a vanilla song overlapping the mod.
-To make the re-download worth, I added 2 extra songs to each biome and 10 more to the Space Rig.
-Additionally, 5 for both the Caretaker and Machine events.
I hope nothing else was broken 💀
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0
Changelog
Eevee now has colors! Before it was a single color but now it uses some of the other colors from the paintjobs. The default palette is the one I tried the best to look like Eevee given the Bosco colors. Plague Splatter would be the perfect recolor IF it's tongue wasn't white :(. Let me know if any bugs! Comments and Feedback is very appreciated!
A new version is available. Version 1.0.0
Changelog
Lead Storm:
Clip Size: 2400 -> 4800
Ammo Per Shot: 2 -> 1
Spinup Time: 0.7 -> 0.4
Spindown Time: 2 -> 4
Cooling Rate: 1.5 -> 3
Unjam Duration: 10 -> 8
Movement Speed While Using: 50% -> 75%
Ricochet Max Range: 6m -> 12m
Spread Recovery Per Second: 100% -> 200%
Upgrades:
Cold As The Grave: 0.6 -> 1.0
Stun Duration: 2s -> 4s / 20% -> 40%
Bullet Hell Overclock:
Ricochet Chance: 75% -> 100%
Damage Decrease: -3 -> -1
Penalty Accuracy: 600% -> 300%
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Allows you to modify every modifier that PawnStats can.
Info
Homepage, Version: 1.0.0-Alpha
Size: 24.1 KB
Tags
1.39, Gameplay, Tools, [AimedForSandbox], Optional
A new version is available. Version 2.0.1
Changelog
-Added random machine event option.
-Fixed a bug where default machine event spawn chances remained present after adding a custom machine event spawn chance, possibly resulting in more machine event spawns than desired
-Added save functionality for events and encounters but NOT resources yet.
--KNOWN BUGS--
Resources do not appear in the list and are not saved between sessions
A new version is available. Version 1.0.1
Changelog
Deep Rock Galactic Project Rebuild New Year Update Notes:
New Content:
New Enemy! Mactera Desolator joins the war effort!
- A new Mactera type belonging to the Disruptive enemy type under the threat classification of Heavy
Changelog:
Weapons:
"Thunderhead" Heavy Autocannon:
Heavy Suppression System & Titanium Penetrator Rounds Overclocks:
- Fire rate bonus reduced to +0.5
BRT-7 Burst Fire Pistol:
Extended Burst is now back to being a 6-round burst instead of a 5-round burst
Colette Wave Cooker:
- Reduced damage to 6 (from 9)
"Warthog" Auto 210:
- Added a new Tier 5 upgrade: Shotgun Specialist
- Freeze-Shock Shells have been transformed into Super Dragon's Breath Shells
Swarm Sweeper Overclock:
- Dramatically rebalanced the overclock to be way better suited for it's intended role as a horde clear overclock.
Stubby Voltaic SMG:
Nanite-Core Penetator Overclock:
- Reduced fire rate penalty to -3 (from -5)
LOK-1 Smart Rifle:
- Increased reserve ammo to 480 (from 360)
Swarm-Fire
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.05.9
Changelog
BUILD ID: 3.05.9
SUPPORT PODS: (My first mod many years ago was the start of this concept and it has been recreated on and off without really seeing the light of day.)
-
I have reworked the Resupply Pod system to now support additional calldowns at the cost of other resources (Gold for now).
-
Equip the Calldown Tool by pressing your Resupply button and then use your mining button (rick click) to cycle between Support Pod options.
-
There are new visuals, dialog, beacons, states and more for this system.
-
Expect there to be some oddities here and there, but report them either way as this is a work in progress system.
-
AUTO SENTRY: Minigun visual, overheats after losing 1750 ammo (half of 3500) and then it can be repaired at the cost of your health and shields burning away if you do not wait for it to cooldown.
Once repaired the next overheat happens at 875 ammo (half of 1750) and the cycle repeats. Call in Ammo for Auto Sentries and restock this sentry to reset the overheat trigger back to 1750 remainin
A new mod is available. :tada:
A new version is available. Version Version 1.6
Changelog
Fixed new crashes introduced by patch S05.08 because for some reason GSG removed two rooms from the game previously used only by Egg Hunt
Removed Egg Hunt PLS changes from the mod because now the increased room variety is part of the base game.
Significantly cleaned up RMG_ExtractionLinear asset
A new mod is available. :tada:
A new version is available. Version Version 1.6 "Hotfix"
Changelog
Fixed new crashes introduced by patch S05.08 because for some reason GSG removed two rooms from the game previously used only by Egg Hunt
Removed Egg Hunt PLS changes from the mod because now the increased room variety is part of the base game.
Significantly cleaned up RMG_ExtractionLinear asset
"Hotfix": Changed zip archive compression method from LZMA to Deflate because MINT can't decompress LZMA for some reason.
A new mod is available. :tada:
A new version is available. Version 3.5.10
Changelog
-
Survival payout is screwed somehow, probably something with the game update so I reduced the payout drastically for the time being.
-
(Fixed?) Using any Support Pods in a mission will cause clients to need to use Task Manager to close the game when the mission is finished. (This likely stems from turrets being well known for causing issues like this when they are attached to something.)
-
(Fixed?) Personal Pod system is broken in multiplayer still due to some value not being assigned properly by the game - somehow. (Now coded 1 to 1 to vanilla methods.)
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(Fixed) Personal Pod system is broken in Escort due to reworked Drop Pod code setting the player into an attached state before seeing if it should yet.
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(Fixed) The gravity emulator for Support Pods does not work for clients. (They had replicate movement disabled by default.)
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(Fixed) Clients see all ragdolls as basic grunts and have weird white squares around them. This was just a multiplayer test for ragdolls to see how they function in general. I did
A new version is available. Version Release 2.0.0
Changelog
Mod now uses Specific Music Framework instead of the Caretaker phases custom music framework
- Feral Almagamation has been added to Hack-C phases
- Scourge of the Universe (Eulogy for the Ego) has been added to the caretaker death
That's all (for now)
A new mod is available. :tada:
This mod allows for DRG to communicate with the archipelago servers. Will require an archipelago client and the relevant APWorld file to work correct. Still in alpha stages and prone to substantial reworks.
Info
Version: Playable Alpha 1
Size: 98.4 KB
Tags
1.39, Audio, Framework, Gameplay, QoL, [AimedForSandbox], Optional
A new mod is available. :tada:
This mod allows for DRG to communicate with the archipelago servers. Will require an archipelago client and the relevant APWorld file to work correct. Still in alpha stages and prone to substantial reworks. PLEASE check the discord and pins.
Info
Version: Playable Alpha 1
Size: 98.4 KB
Tags
1.39, Audio, Framework, Gameplay, QoL, [AimedForSandbox], RequiredByAll