#modio-feed
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A new mod is available. :tada:
Ever wanted the perk selection to be better balanced? Looking for more perk variety in your loadouts? Well here you go!
Info
Version: V1.33 (Mod.io Launch Version)
Size: 142.4 KB
Tags
1.39, Gameplay, [AimedForApproved], RequiredByAll
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.04
Changelog
Build ID: Test [3.04]
Primarily a bug fix patch but has a lot of new additions & tweaks.
- Added a new system to sync mission data as well as added support for this system to missions added by other mods.
- Added skin customization to most class tools & gadgets. Unfortunately the default paintjob is hardcoded to the stock Coilgun paintjob & not the ones I specified.
- Added compatibility with Brighter Objects to make veins & gems brighter if that mod is enabled. Does not respect that mod's vein settings.
- Added new visuals & audio to the Kursite Grinder machine event to bring it in line with other immersive reworks.
- Added a new spawn system for the Kursite Grinder machine event to make it much more interesting in terms of enemy variety & reasonable difficulty.
- Added a new system for Minehead gravity that works very well & will not cause out of bound array crashes or funky behaviors when it falls down.
- Added a Kill Z check to prevent players from being despawned in cases where the game does not return
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.2.2m
Changelog
- Should be fixed: target selector not appearing when installed via mod.io support.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Display current creature's health & max health. Customizable colored healthbar.
Info
Homepage, Version: 1.0
Size: 181.6 KB
Tags
1.39, QoL, Visual, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.04.2
Changelog
- Fixed Survival and Decontamination being unable to be completed properly due to the drop pod leaving early or the extraction button not activating.
- Fixed custom ragdolls missing damage calculations and proper spawning positioning.
- Fixed infectable enemies crashing the game due to being infected multiple times in a short timespan.
- Fixed Expedited Drywash objective based extraction timer not working correctly.
- Fixed Decontamination research sample secondary objective having incorrect text.
- Fixed Rockpox Swarms creating an infinite duration green fog in normal missions.
- Fixed Debug UI having incorrect information due to not updating values after the first selected mission.
- Fixed Bosco not using custom rocket overrides that are much better than vanilla variants.
- Potential fix for desync in Deep Dives and other mission types from this mod and others.
- Potential fix for desync in Decontamination missions by making a complex warning rework for Lithophage Outbreak.
- Potential fix for various map g
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.04.3
Changelog
Build ID: Test [3.04.3]
MAJOR NEWS: After months upon months of bashing my skull into a desk out of frustration of things not working right in multiple scenarios, they were nearly ALL fixed with one change tonight.
This includes but is not limited to: Deep Dive desync, Double XP desync, Decontamination Rockpox Boils not working for clients, Dumping Grounds trash desync, mutator and warning desync in general.
- Fixed newly reworked Rockpox infection system not working visually for clients (still not sure why it failed before).
- Fixed toggling One Hit Gold not working as intended, turns out I made the function and logic for it but forgot to implement the function itself to update the game.
- Fixed some incorrect logic chains for changing mission DNA based on chosen PLS, now you will not get Refinery DNA on Salvage map layouts and such. This should fix some oddities or crashes.
- Potential fix for Uranium Deposit spawning effectively no death sticks.
- Potential fix for the Blood Donor warning causing instant
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.1.4
Changelog
-Credit Spawns will display an icon while on cooldown.
-Credit Spawn cooldowns will be per-redemption rather than per-viewer.
-Spawn profiles can be filtered by Biome and Mission Type.
-GodMode while modhub is open is now on a toggle in settings.
A new mod is available. :tada:
A new version is available. Version 1.2.1 Some Little Tweaks
Changelog
Changelog:
Toby Fox - Fanfare was Replaced on "Magic Sword - The Ending [From 2023 "Badlands" Album]
Increased the Volume for Standard Space Rig music [For a little]
Increased the Volume for Ambience Music [For a little]
Increased the Volume for Dreadnought Music [For a little]
Increased the Volume for Evacuation Music [For a little]
Add some randomization in Swarm and Swarm Looping categories
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.1.0
Changelog
-Added tooltips to the settings menu to help explain what some settings do.
-Settings not relevant to the currently selected options are now greyed out.
-Added a backup manual save button to hopefully help players whose settings weren't saving automatically when Mod Hub was closed.
-Fixed a temporary visual bug when changing the Icons/Resource Names setting.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.0.0
Changelog
Loads of caffeine it's bad for the mind at 3 A.M, so it seems.
There are 160 (I believe) new tracks, putting the list here would be criminal, good thing nobody read these anyways.
15 for single swarms and boss
30 for looping waves, endwave and ambience
5 for machine events and core stone
10 for stats and loading screens
10 for the space rig
The randomization should also be better, and I tried a new reverb for both ambience categories.
Apologies in advance for any volume problems, it might be some, it might not, I hope not.
Just for fanciness, let's say the update's name is Synthwave Galactic 2: Overcharged!
A new mod is available. :tada:
A Deep Rock Galactic hivatalos magyarรญtรกsรกnak kiterjesztลmodja. / Extension mod for the official Hungarian localisation of Deep Rock Galactic.
Info
Homepage, Version: 1.0.2
Size: 16.8 MB
Tags
1.39, Verified, QoL, Visual, Optional
A new version is available. Version 1.1
Changelog
- Choose any font with default typeface.
- Outline size and color for current health.
- Color transition number, low = stays high hp color longer, high = goes into low hp color faster.
- Added mod initialization to Space Rig so you can change settings there.
A new mod is available. :tada:
[Aviso, ainda nรฃo finalizado, faltam as falas da atualizaรงรฃo de 2024 do jogo] Mod que converte todos os รกudios de Deep Rock para PT-BR Tanto as do Mission Control, quanto as dos Anรตes
Info
Version: Prรฉ-Conclusรฃo
Size: 198.9 MB
Tags
1.38, 1.39, Verified, Cosmetic, Audio, [AimedForVerified], Optional
A new mod is available. :tada:
A new version is available. Version 1.2.3
Changelog
- Improved the mod init function to make it less likely to lose indexes for some pre-generated units.
- Slightly modified functions to make the visual effect more consistent on the host (unknown on the client, but it should be at least no worse than the previous versions)
- Remove unused test functions
A new mod is available. :tada:
A new mod is available. :tada:
Shows only DRAK's Conductive Thermals stacks currently.
Info
Homepage, Version: 0.1
Size: 47.8 KB
Tags
1.39, QoL, Visual, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Displays your total full reloads remaining on the HUD instead of remaining ammo.
Info
Homepage, Version: 2.0.0
Size: 29.1 KB
Tags
1.39, Verified, QoL, Optional
A new version is available. Version 3.04.4
Changelog
- Major rework of Expedited Drywash assets to make the mission concept more unique and immersive for extraction reasoning.
- Remade all of my resource chunk systems to need much less processing to spawn, affect performance less and fixed a bunch of bugs with the logic.
- Added resource chunk model randomization for certain resource models.
- Changed Enor Pearl chunk model to an Enor Pearl, changed Jadiz chunk model to a generic gem model but smaller.
- Improved my custom ragdoll system yet again and added support for the ragdolls to fall again if the terrain below them is removed, WIP.
- Increased spawn cost of various Jelly enemies in Survival to reduce their frequency.
- Disabled additional enemy spawns past 15m in Survival to make things a bit less constant.
- Reduced Decontamination Tower Radar Sequence volume by 25%.
- Fixed one hit gold not working correctly due to lack of logic to update the value in the cave.
- Added replacement for Blood Sugar chunks to combine together and affect performance less.
A new version is available. Version 0.9.6
Changelog
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ะัะฟะพะปะฝะตะฝะฐ ะฟะพะปะฝะฐั ะผะธะณัะฐัะธั ะฝะฐ Shout Framework.
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ะะพะฑะฐะฒะปะตะฝั ัะฝะธะบะฐะปัะฝัะต ัะตะฟะปะธะบะธ ะดะปั ะผะฝะพะถะตััะฒะฐ ะธะณัะพะฒัั ัะธััะฐัะธะน, ะบะพัะพััะต ะฒะพัะฟัะพะธะทะฒะพะดัััั ะบะฐะบ ะฒ ะฟะฐััะธะฒะฝะพะผ ัะตะถะธะผะต, ัะฐะบ ะธ ะฟะพ ะปะฐะทะตัะฝะพะน ัะบะฐะทะบะต, ัะฐะบะถะต ัะฐััะธัะตะฝะฐ ะฑะธะฑะปะธะพัะตะบะฐ ัะตะฟะปะธะบ ะฒ ัะตั ัะปััะฐัั , ะณะดะต ะดะฐะถะต ะฒ ะพัะธะณะธะฝะฐะปะต ะพะฝะธ ะฟะพะฒัะพัััััั ะธะปะธ ะฒะพะฒัะต ะฝะต ะธัะฟะพะปัะทััััั.
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ะะพะฑะฐะฒะปะตะฝั ัะฝะธะบะฐะปัะฝัะต ัะตะฟะปะธะบะธ ะดะปั ัะตััััะพะฒ/ัะฑะธะนััะฒะฐ ะถัะบะพะฒ/ะบะพะผะผะตะฝัะฐัะธะตะฒ ะฟัะธ ัะฐะทะณััะทะบะต ะฒ ะทะฐะฒะธัะธะผะพััะธ ะพั ะฑะธะพะผั. (ะัะธะผะตั: ะฒ ะปะตะดัะฝะพะน ะฑะธะพะผะต ะฟัะธ ัะฑะธะนััะฒะต ะถัะบะพะฒ ะดะฒะพััั ะฒะฝะตะทะฐะฟะฝะพ ะฝะฐัะฝัั ะฟะตัั "ะ ัะฝะพัะธั ะผะตะฝั ะฒ ะทะฒะตะฝัััั ัะฝะตะถะฝัั ะดะฐะปั", ะธะปะธ ะฒ ะฑะพะปะพัะฝะพะน ะฑะธะพะผะต ะผะพะถะตั ะฟัะพะทะฒััะฐัั ััะฐะทะฐ "
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
scoutโโPharah ไพฆๅฏโโๆณ่ไน้นฐ drillerโโMercy ้ปๆบโโๅคฉไฝฟ engineerโโTorbjorn ๅทฅ็จโโๅทฅ็จๆฌไบบ gunnerโโD.VA ๆชๆโโD.VA็ฑไฝ ๅฆ mission controlโโWinston ไปปๅกไธญๅฟโโxing'xing
Info
Version: 1.0.0
Size: 1.4 MB
Tags
[AimedForVerified], Optional
A new mod is available. :tada:
A new version is available. Version 7.1
Changelog
Changed the Event spawn chances again:
They are now dependent on the selected season like they are by default.
The main events for the selected season have a 35% chance to spawn, while non-season events have a 20% chance to spawn.
Machine Events are still 25%
Made it so that The Lithophage Corruptor is not a main event in Season 3, because it didn't exist in Season 3.
Removed the new restriction on Lithophage Meteorites that bans them from spawning on Industrial Sabotage missions.
The events are now spawned like this:
Season 1: Prospector and Data Deposit
Season 2: Prospector, Data Deposit and Comms Router
Season 3: Meteorite and Meteor Shower
Season 4: Meteorite, Corruptor and Meteor Shower
Season 5: Core Stone
Other changes:
Mactera Fire Bombers are now guaranteed to be in the spawn pool of any mission in Magma Core.
Changed the way the Better Kursite Grinder works so that it doesn't replace the main Kursite Grinder file.
Removed random swarms from Industrial Sabotage missions.
Rockpox swarms now only oc
A new version is available. Version 7.1
Changelog
Changed the Event spawn chances again:
They are now dependent on the selected season like they are by default.
The main events for the selected season have a 35% chance to spawn, while non-season events have a 20% chance to spawn.
Machine Events are still 25%
Made it so that The Lithophage Corruptor is not a main event in Season 3, because it didn't exist in Season 3.
Removed the new restriction on Lithophage Meteorites that bans them from spawning on Industrial Sabotage missions.
The events are now spawned like this:
Season 1: Prospector and Data Deposit
Season 2: Prospector, Data Deposit and Comms Router
Season 3: Meteorite and Meteor Shower
Season 4: Meteorite, Corruptor and Meteor Shower
Season 5: Core Stone
Other changes:
Mactera Fire Bombers are now guaranteed to be in the spawn pool of any mission in Magma Core.
Changed the way the Better Kursite Grinder works so that it doesn't replace the main Kursite Grinder file.
Removed random swarms from Industrial Sabotage missions.
Rockpox swarms now only oc
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1
Changelog
Added following Mod Hub options:
- Rounding's Decimal places;
- Outline size;
- Outline color;
- Font size current tempearture;
- Font size edge values;
- Top Temperature Move Y;
- Current Temperature Move Y;
- Bottom Temperature Move Y;
- Icon Move X;
- Icon Move Y;
- Icon Scale;
- Font.
And it now gets loaded to Space Rig so you can change options there.
A new version is available. Version 1.3 Ambience Update
Changelog
Summer SpaceRig Music changes:
Hello Meteor - Lanai Lookout was replaced on Hotel Pools - Vacation
Hello Meteor - The Bluff Trail was replaced on Hotel Pools ft. Krosia - Hideaway
A.L.I.S.O.N - Space Echo was replaced on Hello Meteor - Aqualotic
Scattle - Forever was replaced on HOME - Tides
The replaced tracks will appear later in other sesonal events [In the SpaceRig 4 sure]
Added New 13 Tracks for Cave Ambience category
Some Volume Fixes
A new version is available. Version 1.01
Changelog
- Added support for syncing vein length and hits needed to mine for terrain materials. Hits needed is synced every 15s in a cave to allow support for runtime edits of this value at a reasonable interval.
This means modified vein lengths (not from mutators) should sync to clients in time for them to generate the correct vein size to not desync entirely.
Hits needed to mine is normally a server sided carve action so it appears to work for not synced clients IF the value is lower than the normal hits needed.
Hit values that are higher than normal will desync clients due to it breaking on their end (due to less hits) without the server sided carving happening causing terrain and movement desync.
Overall this can help keep more niche changes in sync for a better experience.
A new version is available. Version 3.04
Changelog
Build ID: Main [3.04]
MAJOR - Made a new system to sync mission data, this is VERY reliable now and desync is actually fixed after over a year of trying to accomplish this!
This means that things like Decontamination Rockpox Boils, Deep Dives, Double XP, map gen altering warnings and other features are working flawlessly now.
Supports other modded mission types and there is a standalone version on Modio now too!
MAJOR - Remade my custom ragdoll system to work perfectly for clients; ragdolls will now spawn appropriately given death context & consistently.
Now supports the vanilla ragdoll settings as well even if the host settings differ, thus allowing for huge swathes of bodies to build up over time.
Improved performance a bit, but overall this system is super performant.
MAJOR - Reworked Expedited Drywash assets to make the mission concept more unique and immersive for extraction reasoning. Check it out!
MAJOR - Remade all of my resource chunk systems to need much less processing to spawn, affect performa
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.0.1
Changelog
overhauled solariis voice
removed all placeholder audio (yay!)
added lines:
- promotion lines (6)
- vanity lines (3, with 1 being a reference to Siirvend)
- kicking barrels (all in launch tube, 1 generic kick lin, 1 for into drop pod)
- mission selected (3 so far)
currently the only lines are in the space rig
A new mod is available. :tada:
A new mod is available. :tada:
Call the rocket instead of starting refining.
Info
Homepage, Version: 1.0
Size: 30.1 KB
Tags
1.39, [AimedForSandbox], Optional
A new mod is available. :tada:
A new version is available. Version 3.04.2
Changelog
- Fixed HULE spawning in incorrect mission types and scenarios which could soft lock the objective.
- Fixed Uranium Deposit hardly spawning any crystals at all, still subject to change.
- Fixed debug UI mineral data spacing and format. Since these are not custom it was a bit harder to edit.
- Added a settings page for the MCR settings save game to allow you to reset the save at any time to help fix save game issues (they are hard to keep stable).
- Added DNA / objective scaling settings for Deep Scan.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.5
Changelog
-FINALLY fixed the cues so now the mod's music actually plays during the new corestone event.
- Replaced the song "Succession Of Light" with the song "Nay The Honor's All Ours!" (I just thought it fit a lot better as a droppod theme.
-Rebalanced audio levels across the board to make every song a bit loader (you are probably going to want to mess with your volume settings a bit after this update).
Due to having constant problems with the spaghetti code I had made for the mod long ago I decided to remake it from scratch since I feel I am a bit better at this whole modding thing now. It will also help me easily be able to add more tracks in the future for when WIlds comes out :).
Since I've remade everything there might be some things I forgot or features that aren't correctly implemented so feel free to let me know if you are experiencing any issues.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.1.0
Changelog
- Added a set of thin progress bar textures to choose from
- Added global appearance options
- Added inactive fade option for primary and secondary weapons
[bug fix] - Fixed an issue where the total ammo of the Engineer turret was not included in the ammunition loaded in the turret
- Fixed the issue where only normal bolts are considered for the total ammo for the Scout Crossbow
- Fixed the issue where the weapon's magazine is always display full when using the last magazine
- Delay initialization, which may help solve the problem of widgets not displaying
A new mod is available. :tada:
A new version is available. Version 1.0
Changelog
Change Autocannon sounds to AGL
Change MortarRounds OC Fire sound (Make it more different that default sound)
Add Breach Cutter fire sound
Add reload sound to:
Revolver, BRT, Autocannon, Zhukov, Warthog, Grenade Launcher
Lower OilCanister Volume
A new mod is available. :tada:
A new version is available. Version 0.0.1
Changelog
overhauled solariis voice & added icons (thanks spudely!)
added atmospheric mood lighting (super cool and necessary!)
removed all placeholder audio (yay!)
added lines:
- promotion lines (6)
- vanity lines (3, with 1 being a reference to Siirvend)
- kicking barrels (all in launch tube, 1 generic kick line, 1 for into drop pod)
- mission selected (3 so far)
deleted/rewrote a lot of dialogue (didn't fit the character, was too silly during serious moments, or too serious during chill moments)
added more art to the page (not important, i just like how it looks)
currently the only lines are in the space rig
A new mod is available. :tada:
A new mod is available. :tada:
Allows you to steal Data Rack from the Caretaker without destroying him.
Info
Homepage, Version: 1.0
Size: 29.9 KB
Tags
1.39, Gameplay, QoL, [AimedForSandbox], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.5.4
Changelog
[Feature update]
- Added 'Show self only' option
- Added 'hide player name' option
- Added 'Refresh Data' button
- When the Announcement is set to announce when the escapepod takes off, if the mission fails, the stats will be announced at the end of the mission.
[bug fix] - Fixed an issue where unchecking 'Use client mode' when playing host would cause basic stats to return to zero.
A new mod is available. :tada:
A new version is available. Version 3.2.0
Changelog
[Feature update]
- Added inactive fadeout settings for traversal tools and class tools
- Added a lot of exception options
- Added option to allow an indicator to ignore fadeout settings if user-set threshold is met
- Adjusted the allowed rotation angle limitation from 0~360 to -360~360
A new version is available. Version 3.3.0
Changelog
[Feature update]
- Added individual setting options for various weapons and items
- Added display position offset setting option
- Added miscellaneous settings page
[bug fix] - Speeded up the frequency of polling for gunner shield generators, possibly reducing the chance of missing indexes
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.5
Changelog
-FINALLY fixed the cues so now the mod's music actually plays during the new corestone event.
- Replaced the song "Succession Of Light" with the song "Nay The Honor's All Ours!" (I just thought it fit a lot better as a droppod theme.
-Rebalanced audio levels across the board to make every song a bit loader (you are probably going to want to mess with your volume settings a bit after this update).
Due to having constant problems with the spaghetti code I had made for the mod long ago I decided to remake it from scratch since I feel I am a bit better at this whole modding thing now. It will also help me easily be able to add more tracks in the future for when WIlds comes out :).
Since I've remade everything there might be some things I forgot or features that aren't correctly implemented so feel free to let me know if you are experiencing any issues.
A new version is available. Version 1.1
Changelog
-FINALLY fixed the cues so now the mod's music actually plays during the new corestone event.
- Replaced the song "Succession Of Light" with the song "Nay The Honor's All Ours!" (I just thought it fit a lot better as a droppod theme).
-Added Monster Hunter Wilds' Main Theme as a droppod theme.
-Rebalanced audio levels across the board to make every song a bit loader (you are probably going to want to mess with your volume settings a bit after this update).
Due to having constant problems with the spaghetti code I had made for the mod long ago I decided to remake it from scratch since I feel I am a bit better at this whole modding thing now. It will also help me easily be able to add more tracks in the future for when WIlds comes out :).
Since I've remade everything there might be some things I forgot or features that aren't correctly implemented so feel free to let me know if you are experiencing any issues.
A new version is available. Version 1.5.5
Changelog
Since the full Wilds orchestral theme has now been shown I decided to add it as a droppod theme. It doesnt have an offically localized English name yet so it will be known as "Monster Hunter Wilds Theme" until an official name is listed. If the ingame version of the track is different than the orchestral version I will also update the mod accordingly.
- Added Monster Hunter Wilds Theme to droppod track list.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version Semi-final improvements
Changelog
- Slight overhaul of Treasure Hunt, adding new mission specific enemies and a proper final boss (with a reward if you can kill the damn thing)
- Increased Treasure Hunt payout to double that of Point Extraction
- Added two new secondaries to Treasure Hunt (S5 DD Morkite Well and Resonance Scan)
- Finally stripped Diamite of it's "mobile flashbang" status
- Added new gem type (Uradyne) to Treasure Hunt
- Made a WoH specific variant of the Glyphid Sentinel that does NOT dig to your location (I didnt know they could even do that wtf)
-Finally added proper bestiary entries for the Mycelic Sporebeast and the Ommoran Purger - Increased the time between ambient events in Burial Grounds
A new mod is available. :tada:
A new version is available. Version 0.2.4
Changelog
- Now DPS value gets reset (after 5s of no dmg) to the [ last hit total damage] / [ last hit total time ] value instead of zero.
- Now DPS value divides damage by at least one full second, so it won't lie to you that burst weapons have great dps if you shoot it for under one second.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version Hotfix attempt
Changelog
- Attempted fix for Ancient One crashing clients on spawn
- Attempted fix for Burial Grounds Ambience not playing for clients
- Attempted tuning of the Pyrox Elemental's fire resistance...
- Attempted tuning for the intensity of Treasure Hunt endgame swarm.......
A new mod is available. :tada:
Allows to bind custom text messages to hotkeys and send them with ease.
Info
Homepage, Version: 0.1
Size: 43.3 KB
Tags
1.39, Gameplay, QoL, [AimedForVerified], Optional
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.4.3
Changelog
- Fixes missing punctuation and some wording in Nishanka and Cryo Cannon equipment and upgrade descriptions.
- Fixes missing punctuation and capitalization in various Glyphid Bestiary entries.
- Fixes missing punctuation in assorted subtitles.
- Fixes missing punctuation in Deep Dive toggleable information.
- Other random fixes.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.5.0
Changelog
- Cleans up text formatting seen during promotion.
- Fixes some capitalization and punctuation for various operator subtitles related to dancing, Drillevators, Jetty Boot, etc.
- Fixes missing apostrophe when switching to Unseasoned performance pass. ("seasons" -> "season's")
- Other random fixes.
A new version is available. Version 0.5.0
Changelog
- Fixes some formatting in text seen during promotions.
- Fixes some capitalization and punctuation in various operator subtitles during Space Rig interactions and Drillevator missions.
- Fixes missing apostrophe when switching to Unseasoned performance pass ("seasons" -> "season's").
- Other random fixes.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.6.0
Changelog
Voice Board rework
-Scrapped the "fallback" voice line system. Now if a player doesn't have a modded voice line installed they just won't be able to hear it.
-Added the ability to assign multiple voice lines and shouts to the same keybind
-Added support for modifier keys (shift/ctrl/alt + key)
A new version is available. Version 0.6.0
Changelog
- Changes "Language" to "Language (DRGMTC)" in the Options menu to provide a clearer indicator that the mod's changes are in effect.
- Fixes capitalization for Matrix Cores in several areas.
- Fixes missing periods in popup notifications for obtaining extra perk slots.
- Fixes formatting in Cryo Cannon's stats window for the Fragile upgrade.
- Fixes capitalization for Red Sugar in several areas.
- Fixes missing periods in some Overclock descriptions.
- Fixes formatting related to Forge Mastery in the Forge menus.
- Changes formatting for when Overclock requirements are not met for a weapon to address text nearly appearing out of bounds.
- Other random fixes.
A new version is available. Version 1.3
Changelog
- Add two new pieces of music! They are from the latest update on payday3. Diamond District has been added to the single wave, and Houston Breakout has been added to the loop wave.
2.The 99 Box originally located in the single wave has been removed because it already exists in the end wave.
- The prelude of Gold&Sharke has been slightly modified to better match the atmosphere of the upcoming assault.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Always auto sprint when moving, make your miner unstoppable
Info
Homepage, Version: 0.1.0
Size: 6.8 KB
Tags
1.35.69455, 1.36, 1.37, 1.38, 1.39, Gameplay, QoL, Tools, [AimedForApproved], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0
Changelog
- Uses pulsing brightness instead of the Niagara smoke particles for visibility
- An Iron Will beam will spawn on the crystal once the player has approached it
- Crystal color on terrain scanner is now context dependent (green = finished)
- (hopefully) fixed the client disconnect issue
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
Now uses a custom version of Specific Music Framework developed by The super genius and sickly, beautiful hacker, me. Uninstall SMF now to avoid issues.
(Thank you IntCubito45 & Lev for the source code)
New dependencies:
+ Mod Hub
+ DRGLib.
New tracks:
- Space Rig:
- OST 197
- OST 228
- OST 234
- OST 237
- Watashitachi no Quest (Instrumental)
- Extraction:
- OST 180. ๅฝฉใใญใฃใณใใน/Irodori Canvas (Instrumental)
- OST 223
- Mission Failure:
- OST 105. Alkaline Tears
Updated track list.
Other changes:
- File size optimizations. No tracks have been removed.
- Mod Hub's volume slider value will be between 0% -> 200% (0 -> 1) instead of 0 -> 5 to match the vanilla volume sliders (hopefully).
- Removed "Fade out" option in Space Rig. It doesn't do anything atm.
- Being downed will no longer duck other audio
- Mission control will no longer duck other soundtracks' volume.
- Dreadnought tracks will no longer interrupt other tracks except Announced Swarms.
- Extraction, Refinery, Drillevator, Mac
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.1
Changelog
Includes an additional track for Deep Dive stage 1
----------------------------------------------------V1.1.0 CHANGE LOG-------------------------------------------------------------------------
Now uses a custom version of Specific Music Framework developed by The super genius and sickly, beautiful hacker, me. Uninstall SMF now to avoid issues.
(Thank you IntCubito45 & Lev for the source code)
New dependencies:
+ Mod Hub
+ DRGLib.
New tracks:
-
Space Rig:
- OST 197
- OST 228
- OST 234
- OST 237
- Watashitachi no Quest (Instrumental)
-
Extraction:
- OST 180. ๅฝฉใใญใฃใณใใน/Irodori Canvas (Instrumental)
- OST 223
-
Mission Failure:
- OST 105. Alkaline Tears
Updated track list.
Other changes:
- File size optimizations. No tracks have been removed.
- Mod Hub's volume slider value will be between 0% -> 200% (0 -> 1) instead of 0 -> 5 to match the vanilla volume sliders (hopefully).
- Removed "Fade out" option in Space Rig. It doesn't do anything atm.
- Being downed will no longer duck oth
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Made this mode mostly for myself and it's incomplete for now but maybe one day I'll complete it. Have to find some music for events but nothing catches the eye for now, naybe later then. P.S. russian songs mostly, so don't surprised
Info
Version: 0.9
Size: 112.7 MB
Tags
1.39, Audio, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGTI_4.2
Changelog
- Lowered Crystal Skull HP
- Added toggle to turn off portal particles to save FPS
- Bittie Bomb, Disco Bonker, moved to Live
- Crystal Skull, Hell Portals, moved to Beta
- The Watcher added to Alpha
- Barley Bulk added to Alpha
- The Yeetch added to Alpha
A new version is available. Version SGGS_4.2
Changelog
- Lowered Crystal Skull HP
- Added toggle to turn off portal particles to save FPS
- Bittie Bomb, Disco Bonker, moved to Live
- Crystal Skull, Hell Portals, moved to Beta
- The Watcher added to Alpha
- Barley Bulk added to Alpha
- The Yeetch added to Alpha
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.3
Changelog
- Fixed gambling win rates.
- 4 year mod birthday on Sep 6th.
- Spawns store, stat board, connected services and game-to-game interactions.
- Dedicated discord for twitch integration and Gold Membership signups.
- Much more, read the about page in modhub.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version FINAL TESTING PHASE
Changelog
-
Reworked the Mycelic Sporebeast due to some attacks no longer working and needing to be gutted
-
Fixed Glyphid Sentinel (Spawn Pool variant missing data due to a fuckup
-
Gave up on trying to make Burial Grounds' atmospheric rework replicate for clients
-
Reworked the Ancient One's attacks slightly to make it less bullshit
-
couple other things I forgot
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A more balanced sentry gun mod tree for those wanting variety in their Sentry Gun builds.
Info
Version: V1.6 (Mod.io Release Version)
Size: 39.4 KB
Tags
1.39, Gameplay, [AimedForApproved], RequiredByAll
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.0.3
Changelog
I replaced a couple songs and added some, somehow managed to kept the same file size.
The changelog will be at the bottom of the docs in the mod's description.
The freezing problem when loading a swarm, looping or endwave song should be slightly less annoying now.
For solo and hosting, there aren't freezing issues.
A new mod is available. :tada:
A new version is available. Version APL_4.1
Changelog
- Added option for name, HP, shield, and downed status above player heads. (Class colors not yet implemented)
- Reworked entire save structure (may require some settings to be updated on the users end)
- Fixed some functions running when they didn't need to to save on processing.
A new version is available. Version 1.3.0
Changelog
Removes custom coloring of the icons in the Tracking Icons to avoid icons such as nitra appearing in a custom color that doesn't fit the item (such as green, blue, etc.).
Adds ModHub functionnality during cave gameplay.
Fix some visual issues with the ModHub custom button.
A new mod is available. :tada:
A new version is available. Version 1.6
Changelog
-Adjusted the volume of "Nay, The Honor is All Ours!" and "Monster Hunter Wilds Theme" due to them being a bit louder than all the other tracks then my liking. (I don't really remember the volume settings i used for all the other tracks to be honest so don't be surprised if you see another update adjusting their volume levels more.
-Replaced "The Stars At Our Backs" with "Pride of a Nameless Hunter" since they are pretty much the same song but the latter is a bit more energetic.
A new version is available. Version 1.2
Changelog
-Adjusted the volume of "Nay, The Honor is All Ours!" and "Monster Hunter Wilds Theme" due to them being a bit louder than all the other tracks then my liking. (I don't really remember the volume settings i used for all the other tracks to be honest so don't be surprised if you see another update adjusting their volume levels more.
-Replaced "The Stars At Our Backs" with "Pride of a Nameless Hunter" since they are pretty much the same song but the latter is a bit more energetic.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.1
Changelog
-Added option to display self widget as team widget (separate)
- Added option to only show health and shield values only โโin the self widget
- Added option to hide grenade count and flare count in self widget
- Add option to disable this ui in spacerig
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version v1.1
Changelog
Base ammunition capacity changed from 20 to 18
T1B and T2A total ammo modifications each changed from +4 to +3
โPack Ratโ ammo bonus changed from +4 to +6
โClean Sweepโ area damage bonus changed from +15 to +40
Effect radius bonus changed from +0.5 to +1.0
โCompact Roundsโ ammo bonus changed from +10 to x1.53
โRJ250 Compoundโ ammo bonus changed from +8 to +6
โHyper Propellantโ ammo penalty changed from -12 to -8
โFat Boyโ ammo penalty changed from x0.30 to x0.36
Effect radius bonus changed from +1 to +2
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.45
Changelog
-Added more values for 'Force Nitra Multiplier', covering the values for an effective nitra cost of 30, 50, 60 and 70 amongst others.
This version has not been fully tested, however it's just value additions which shouldn't break any logic.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V2.51 (Major Update)
Changelog
Base:
- Ammo 515 > 425
- Build Time 2 > 2.5
Tier 1
Gemini System:
- Added -1s build time bonus (2.5 > 1.5)
- Re-added +90 max ammo bonus
LMG MKII: - Chain hit range reduced from 15m to 6m (15m was the default ricochet range on sentry guns for some reason)
- Sentry capacity reduced from +90 to +15 (180 > 105)
Tier 2:
Expanded Ammo Bags:
- Added +30 sentry capacity bonus
Quick Deploy upgrade removed and replaced with Chilled Coolants: - Grants a 0.4x burst cooldown bonus on sentry guns, allowing them to shoot a lot more often
Tier 3:
Hawkeye System:
- Moved from Tier 4 into Tier 3
- Burst cooldown bonus reduced from 0.4x to 0.5x
- Rotation speed increased from +2 > +2.5
- No longer gives electrocution effect and bonus damage vs electrified
Stun - Stun chance increased from 20% to 25% to compensate for Hawkeye System moving into Tier 3
Hardened Rounds upgrade removed and merged with Defender System
Tier 4:
Defender System:
- Added +300% armor breaking bonus from Hardened Rounds
Hawkeye System moved out of
A new version is available. Version 1.2.1
Changelog
- Ammo left of traversal tools and class tools can now be displayed
- Fixed an issue with incorrect ammo remaining percentage for the Scout's special arrow
- Fixed the issue where the ammunition percentage error exceeded 100% after reloading loadout
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version APL_4.3
Changelog
- Added Hover UI O2 bar
- Added Fade Distance setting for Hover UI
- Added Wins / Losses to the scoreboard
- Added wins / losses reset button to the Settings UI
- Added KoFi indicator for backers (Just a little flair, doesn't do anything else)
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0
Changelog
- Reverted flammable cloud douse temperature from 99 to vanilla 40 because Season 5 Patch 5 fixed gas clouds not exploding from sticky flames
- Praetorian acid attack STE damage per tick decreased from 5 to 3.5 and duration after leaving area of effect decreased from 1 second to 0.1 seconds
- Added a second STE to the Praetorian acid attack with 1.5 damage per tick, 0.5-1 second tick rate and 2 seconds duration after leaving the area of effect (this makes it easier to tell if you are taking lingering damage from the acid effect and not still in the attack area of effect)
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.3
Changelog
-
Honosรญtottam a HUD-on lรฉvล irรกnytลฑt.
-
Honosรญtottam a kรผldetรฉstรฉrkรฉp alsรณ sarkaiban lรฉvล szรถveget.
-
Frissรญtettem az Oktoberfesti (immรกron Kลtoberfesti) transzparenst.
-
Felkรฉszรผltem a kรถzelgล esemรฉnyekre.
-
Translated the HUD compass.
-
Translated the text in the lower corners of the mission map.
-
Updated the Oktoberfest (now Rocktoberfest) banner.
-
Prepared for upcoming events.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
[chinese voice] Replace mission control's voice line with Fairy's (Zenless Zone Zero).
Info
Homepage, Version: 1.0.0
Size: 38.8 MB
Tags
1.39, Audio, [AimedForVerified], Optional
A new mod is available. :tada:
ONLY ICON RELATED TO ANOTHER MOD
Info
Homepage, Version: 1.0.0
Size: 35.1 KB
Tags
1.39, Visual, [AimedForVerified], Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.4
Changelog
- Added charging progress display to the flare widget
- Added option to team widget (simple) to replace kill count with nitra
- Modify some settings to make the visual effect more consistent when the self widget style is selected to be displayed as team widget.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.0
Changelog
New tracks:
- Space Rig: OST 220, OST 224
- Extraction: OST 108. Starting Pistol
- Mission Failure: OST 172. Skill Issue
Changed categories for:
- OST 24. Endless Carnival (Regular Dreadnought -> Dreadnought Twins)
- OST 203 (Regular Dreadnought -> Dreadnought Twins)
- OST 151. Kaiten Hurricane!!! (Extraction -> Regular Dreadnought)
- OST 05. Colorful Mess (Space Rig -> Extraction)
- OST 188. Dreaming Trip (Space Rig -> Extraction)
Minor adjustments for
- OST 59. RE Aoharu (Deep Dive stage 2)
- OST 128. After School Desert
- OST 151. Kaiten Hurricane!!!
- OST 169. OTKPARA
Other changes:
- Renamed Mod Hub tab name from "SpecificMusicFramework" to "Blue Archive soundtrack"
- Added a toggle to replace default ambient music with Blue Archive soundtracks, with its own volume slider. Same track list as space rig.
- Added a button to reset dreadnought tracks, in case they continue to play after all dreadnoughts have been killed.
- Space rig cues will now cycle through its entire track list.
- Added check for w
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.1
Changelog
Added:
- Space Rig: OST 153, OST 233
Changed categories for:
- OST 79. Summer Bounce (Refinery -> Extraction)
- OST 121. Na Na Natsu! (Refinery -> Extraction)
Other changes:
- Adjusted sound mixes to prevent multiple sound cues from playing at the same time.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
Added voice lines for pinging cave leeches and web/acid spitters
Added voice lines for pinging Oppressors (the same as Bulk Detonators)
Added voice lines for pinging general bugs like Grunts
Replaced a very specific few lines purely out of my own gain because I use them on a soundboard: "Cheers mate!", "I got no ammo left", "Shield!", "Eyes peeled boys, we got a stalker!", "Let's move it!"
Removed 4 unnecessary sound files that were meant for different mods
A new mod is available. :tada:
A new mod is available. :tada:
Expands the mission map to have all regions active at once, increases the amount of missions available, removes all restrictions on warnings that have them, and treats Industrial Sabotage like a normal mission when generating the mission map.
Info
Version: S5 1.0.0
Size: 24.0 KB
Tags
1.38, Approved, Gameplay, RequiredByAll
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version S5 1.0.1
Changelog
Lowered maximum mission count per biome from 6 to 5. (Lithophage Infected biomes can have up to 7 missions)
Increased minimum mutator count to 25 from 20.
Increased maximum mutator count to 30 from 25.
There is now one guaranteed mission of every type at it's lowest complexity/length with no mutators.
A new version is available. Version S5 1.0.1
Changelog
Lowered maximum mission count per biome from 6 to 5. (Lithophage Infected biomes can have up to 7 missions)
Increased minimum mutator count to 25 from 20.
Increased maximum mutator count to 30 from 25.
There is now one guaranteed mission of every type at it's lowest complexity/length with no mutators.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGS_4.3.1
Changelog
- Crystal Skull / Hell Portals moved to [Live]
- Added MediBulk to [Alpha]
- Fixed Siren on Exterminatus for Clients [Alpha]
- Added Gather Players to [Beta]
- Moved The Watcher, BarleyBulk, Yeetch, FaceEmbracter to [Beta]
- Added new FaceEmbracer Warning, and Time limited Halloween Warning!
A new version is available. Version CC_1.3.1
Changelog
- Added more support for Halloween spawns through SGG Spawns
- Fixed some Halloween Spawns
- Added Cluster bulks (Normal, XL, XXL) [All Users Install]
- Added Exterminatus, Crystal Skull, Face Embracer, Cluster Lootbug and MediBulk [All Users Install]
A new version is available. Version 1.0.1
Changelog
1.ๆขๅคไบๅ็ๅ็บงๅบๅ, ่ฟๆ ทๅๆฏไธบไบๅฎขๆบ่ฝๆญฃๅธธไฝฟ็จๅ ็น. / The original upgrade sequence has been restored. This is done for others or you join someone else's, you can use the upgrade normally.
2.ไฟฎๅคไบ้ปไบๅนณๅฐๅจๆ็ฎๆฒกๆๅ ๅผบ็bug. / Fixed a bug where The Sentry gun on the Mine head was not properly strengthened.
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
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A new mod is available. :tada:
A new mod is available. :tada:
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Every Dwarf has the same Health
Info
Homepage, Version: 1.0.0
Size: 24.9 KB
Tags
1.39, Gameplay, [AimedForApproved], Optional
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A new mod is available. :tada:
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A new mod is available. :tada:
A new mod is available. :tada:
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Changing "almost" all the music with Armored Core Music from Gen 3, 4, 5, and 6. And some from Gen 2 Under Construction Mod There might be a issue for this mod because this is my first mod I ever made, and please give us a feedback.
Info
Version: 1.0
Size: 93.4 MB
Tags
1.39, Audio, Auto-Verified, Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
The lobber knows what's good
Info
Homepage, Version: 1.0.0.0
Size: 32.2 KB
Tags
1.39, Audio, Auto-Verified, Optional
A new mod is available. :tada:
They're so happy to finally meet the scout.
Info
Homepage, Version: 1.0.0.2
Size: 16.5 KB
Tags
1.39, Audio, Auto-Verified, Optional
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.4
Changelog
Replaced voice lines for taunts, they might not be perfect because it's hard to find lines that work well with it
Replaced voice lines for using throwing axes, cryo grenades, and leadbursters
Replaced voice lines for sandstorms, snowstorms, and rain. They are a small mix, especially rain which only has 2 voice lines compared to the vanilla 12 but hopefully how rare they have to play will offset this.
A new mod is available. :tada:
A new version is available. Version MPUI_0.5
Changelog
- Added Driller UI Fuel + C4
- Added Scout UI Grapple + Flares
- Added Morkite Seeds to Resources
- Enhanced Overheat Object on Weapons UI
- Gunner UI added Shield Count
- Fixed Resources for Morkite Seeds + MCR Resource Maps
- Driller Drills now work with Weapons UI
A new mod is available. :tada:
A new version is available. Version 0.50
Changelog
-Added many new enemy categories
-Removed the option to disable the co-op rework as the old method is no longer supported
-Created a new save slot system (your previous save file can still be accessed on older versions of the mod if needed)
-Added an independent health scaling option which can apply to most enemies
-Added a bell curve mode, where the mean (average) can be chosen to produce a non-uniform distribution of enemy sizes
-Extended the maximum size slightly (from 3 to 3.5) and the minimum down to 0.4 (previously 0.5)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada: