#modio-feed

1 messages · Page 7 of 1

visual birchBOT
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#

A new mod is available. :tada:

Changes the setting on fire sound of every enemy with blood fresh supply burning cultists (only works for flame thrower bcs i couldn find the general burning sound file)

Info

Size: 4.3 MB

Tags

1.38, Audio, Optional

visual birchBOT
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#

A new version is available. Version 1.1.0

Changelog

[ENG: Fast added things]

  1. Funny text
  2. Modhub
  3. Russian localization
    [РУССКИЙ: Быстренько по тому, что добавили]
  4. Мемный текст
  5. Модхаб
  6. Русская локализация
visual birchBOT
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A new version is available. Version 3.0.4

Changelog

Fixed bug where lines would desync in the spacerig after the the mission rotation.

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A new version is available. Version 1.84

Changelog
  • Added failsafe system for gems, collectables, minerals. For example if you are short 5 Aquarqs it will automatically add them to the deposited inventory so that you cannot be softlocked.
  • Added debug chat message to see if clients call a specific function on Brood Nexus or if it is server only so that I can fix some issues related to spawned cloned enemies.
  • Added system to toggle gear replacements in real time through the settings manager, so now disabling or enabling them will revert to vanilla and MCR immediately.
  • Added new system and improved the logic to disable physics simulations on custom ragdolls so that they properly shut off now for performance - still needs further testing.
  • Added some text to the mission map widget, unfinished.
  • Fixed some light sources not lighting up gas and other environmental visuals, this only applies to throwing flares and flare gun projectiles.
  • Potential fix for Rockpox Acid Spitters not spawning properly from the main Contagion Spike in Decontamination.
  • Poten
visual birchBOT
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visual birchBOT
#

A new mod is available. :tada:

something change

Info

Size: 661.1 KB

Tags

1.38, Audio, Auto-Verified

visual birchBOT
#

A new version is available. Version 1.1

Changelog

New artwork for Heavy's profile
Brackets in the subtitles for specifying unique swarms, and resupplies/cleansing pods (since some lines were unclear).

visual birchBOT
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#

A new mod is available. :tada:

This mod simply adds Jungle Dragon Yharon's Phase 1 and 2 themes when fighting the Caretaker. The songs change every "Special attack" from the Caretaker plays : Infernal Catharsis (Rebirth) "Roar of the Jungle Dragon"

Info

Version: V.1
Size: 51.9 MB

Tags

1.35.69455, 1.36, 1.37, 1.38, Audio, [AimedForVerified], Optional

visual birchBOT
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#

A new version is available. Version 2.6

Changelog

Added a new overclock inspired by an idea by Angrim for the DRAK, overclocked heat transfer
Also rebalanced a few overclocks to improve how they all perform:
TURBO module tweaks
Ammo bonus decreased a little and changed to a set amount of ammo added
x1.5 > +120
Clip size penalty decreased a little
x0.5 > x0.6

Triethyl Aluminium tweaks
Tweaked explosion damage of big puddle so it more consistently takes out weaker enemies
Increased gravity of fragment puddles so they fall even quicker
Made the puddle corrosive damage a bit less harsh by giving it the chance to do a bit more damage

Lithium Ion Battery tweaks
Removed heat generation penalty while holding charged shot
Instead, increased the heat generation when firing a shot so it will overheat only when you fire it
x2.0 > x3.0
The damage penalty held the gun back far too much so it has been decreased significantly
-20 > -5

Ommoran lens tweaks
I believe that the rate of fire penalized the gun too much so it has been replaced with a -50 ammo penalty
but the dam

#

A new mod is available. :tada:

It changes the drg combat music to the battle music from Rabi-Ribi. You know, it give it that different feel.

Info

Homepage, Version: 1.0
Size: 47.8 MB

Tags

1.38, Audio, Auto-Verified, Optional

visual birchBOT
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A new version is available. Version 2.6.0.2

Changelog

Changed incorrect stat text for TURBO
Balanced Titan Nozzle as it felt the regular flame thrower was better -
No more flow rate penalty
Sticky flame penalty 0.2x > 0.5x

#

A new version is available. Version 1.0.2

Changelog

Fixed a silly bug that sometimes played the end stat screen music where the end wave one is supposed to.

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A new version is available. Version 0.9.9.2

Changelog

Fixed the number of downs increasing on a player when the unfloat button is pressed.

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A new version is available. Version 1.85

Changelog
  • Removed failsafe for carved mineral based objectives for now, this will stop completing some objectives due to incorrect data.
  • Added mission briefing text to Decontamination Drop Pod & increased the grace period before enemies spawn to 2.5 minutes up from 0s.
  • Fixed multiple bugs that caused custom ragdolls to use their standard pose, grunt based enemies not having proper physics, physics system was not disabling consistently.
  • Adjusted mission map text information and location.
  • Banned some mission types from using the resource objective failsafe system.
  • Improved lighting system for the Survival variant of MULE so that it should now provide better light in general.
  • Fixed Lithophage Corruptor having the terrain scanner icon visible.
#

A new version is available. Version 2.6.0.3

Changelog

Fixed direct damage going into negatives when using plasma splash with it by tweaking the damage penalty on Overclocked Heat Transfer for DRAK

visual birchBOT
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A new version is available. Version 1.8

Changelog

增加了优香和诺亚兔女郎,按脱下袖子即可.对应头盔去商店.PS:其他碧蓝档案盔甲替换mod目前已经出到8,可以一起安装的,记得来modio订阅

visual birchBOT
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A new version is available. Version 2.6.0.4

Changelog

Tweaked damage bonus on the Drak oc to be less as disintegration damage is resisted by nothing and it felt way too high
21 > 13 (this is ontop of the regular damage)

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A new version is available. Version 2.6.0.5

Changelog

Upon reconsidering the damage, buffed it a bit
13.0 > 17.0
and made the window a bit bigger for the bonus damage
95% > 85% heat meter filled

visual birchBOT
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A new version is available. Version 2.3.0

Changelog

-Huge performance boost.
-Added config for the flare update interval. In testing i found no improvement, but I'm too lazy to remove it.
-Rebalanced flares again:
-Hand flares had their radius reduced from 23m to 17m
-Flaregun had radius increased from 26m to 30m
-Flare brightness was reduced by 25%
-Flare radius now scales with Advanced Darkness, but not well.

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A new version is available. Version MPUI_0.4.2

Changelog
  • Attempted fix for client side UI not loading all the time
  • Added Drunk % Optional UI
  • Added Beastmaster Optional UI
  • Various Bug Fixes
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A new mod is available. :tada:

Allows the hosting player to give some of their blank or resource matrix cores to clients. Clients can either accept or reject the cores.

Info

Version: 0.0.1
Size: 65.0 KB

Tags

1.38, RequiredByAll

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A new mod is available. :tada:

Allows the hosting player to give some of their blank or resource matrix cores to clients. Clients can either accept or reject the cores.

Info

Version: 0.0.1
Size: 65.0 KB

Tags

1.38, RequiredByAll

visual birchBOT
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A new mod is available. :tada:

Change the gripping distance of the stinger to 0 so that it cannot release the grappling hook.

Info

Version: 1.0
Size: 18.5 KB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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A new mod is available. :tada:

Reduced the number of fragments in Lobber, resulting in only one mud pit upon hit.

Info

Version: 1.0
Size: 18.9 KB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

visual birchBOT
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A new mod is available. :tada:

Changes the overclock Rocket Barrage to have guided missles.

Info

Version: 1.0.0
Size: 57.0 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Gameplay, [AimedForApproved], RequiredByAll

visual birchBOT
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A new version is available. Version SGGTI_3.3

Changelog
  • Fixed Anxiety Bulk Damage
  • Added Present Grunt (Xmas) [SGGS]
  • Added Bulb Shooter (Xmas) [SGGS]
  • Added Snowmad (Xmas) [SGGS]
  • Fixed Mimicify Mutator (Try it with a candy cane, present, floodlight, or resupply pod! XD )
  • Added Present Surprise (Xmas) [TIOptional]
  • Added Tweek Christmas Carols (Xmas) [TIOptional]
  • Added Demon MC Lines (Halloween) [TIOptional]
visual birchBOT
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A new mod is available. :tada:

Changes the overclock Rocket Barrage to have guided missles.

Info

Version: 1.1.0
Size: 31.0 KB

Tags

1.38, Approved, Gameplay, RequiredByAll

visual birchBOT
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A new mod is available. :tada:

Replaces the Jet Boots (the equipable ones) flying sounds with sharting

Info

Version: v1.0
Size: 77.2 KB

Tags

1.38, Audio, Auto-Verified

visual birchBOT
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#

A new version is available. Version 2.7

Changelog

Added a new overclock and reworked an overclock for the BRT Burst Pistol -
Chemical Explosives

Reworked Overloaded Chamber -
Switched bonuses and penalties to be more unique, all from an idea by Bitz!
Now called Trawler Rounds
(May consider making a standalone oc that is similar to overloaded chamber later)

#

A new version is available. Version 2.6.0.5

Changelog

Upon reconsidering the damage, buffed it a bit
13.0 > 17.0
and made the window a bit bigger for the bonus damage
95% > 85% heat meter filled

#

A new version is available. Version 2.7

Changelog

Added a new overclock and reworked an overclock for the BRT Burst Pistol -
Chemical Explosives

Reworked Overloaded Chamber -
Switched bonuses and penalties to be more unique, all from an idea by Bitz!
Now called Trawler Rounds
(May consider making a standalone oc that is similar to overloaded chamber later)

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A new version is available. Version 2.7.1

Changelog

Tweaked Chemical Explosive's condition to proc the STE:
Upon landing 3 shots in a row, there is a 50% chance to effect will trigger

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A new version is available. Version 2.7.2

Changelog

As the multi hit condition for explosive chemicals did not work, it is back to a chance, 33% per shot

visual birchBOT
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#

A new mod is available. :tada:

The mod is intended for a public server with random players.

Info

Version: 1.0.0
Size: 33.5 KB

Tags

1.38, Verified, QoL, Tools, Optional

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#

A new mod is available. :tada:

Turns the Goo Bomber into a nyan cat with associated sounds

Info

Version: 1.0.2 - Alpha
Size: 508.9 KB

Tags

1.38, Audio, Visual, [AimedForSandbox], Optional

#

A new mod is available. :tada:

Please restart the game after subscribe this mod . 启用本mod后记得重启游戏。

Info

Version: 2.1
Size: 335.5 MB

Tags

1.37, 1.38, Cosmetic, Visual, Auto-Verified, [AimedForVerified]

visual birchBOT
#

A new mod is available. :tada:

Please restart the game after subscribe this mod . 启用本mod后记得重启游戏。

Info

Version: 2.1
Size: 335.2 MB

Tags

1.37, 1.38, Cosmetic, Visual, Auto-Verified, [AimedForVerified]

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Please restart the game after subscribe this mod . 启用本mod后记得重启游戏。

Info

Version: 2.1
Size: 335.2 MB

Tags

1.37, 1.38, Cosmetic, Visual, Auto-Verified, [AimedForVerified]

visual birchBOT
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#

A new version is available. Version 2.3.0.1

Changelog

Fixed:

  • Christmas tracks actually work now. This entire time the file name was "Chrsitmas" all I had to do was fix a typo lmao.
visual birchBOT
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#

A new version is available. Version 2.0.1

Changelog

-When enemies are killed or all resources gems of a type are collected, the icon should disappear from the HUD to show that there are no more.

-Fix for encounters/resources that are far away on mission start not showing on the hud

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A new version is available. Version 2.0.1

Changelog

-When enemies are killed or all resources gems of a type are collected, the icon should disappear from the HUD to show that there are no more.

visual birchBOT
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#

A new mod is available. :tada:

This is a music replacer I made for a laugh. It (obviously) replaces most of the music with royalty free tracks by Kevin Macleod.

Info

Version: 0.69
Size: 112.4 MB

Tags

1.38, Audio, Auto-Verified

visual birchBOT
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#

A new version is available. Version 1.86

Changelog
  • Figured out and added a system to check total volume of mineral type objectives to the failsafe system to prevent potential mission softlocks in extremely rare scenarios.

  • Added multiple new map gen spawns to Elite Salvage so you can find abandoned gear for some extra payout and make it feel like it was an active mission at some point.

  • Added new version of Mini Mule for Elite Salvage that has a blue color scheme and has terrain scanner icons by default for accessibility similar to Elite Point Extraction.

  • Reworked Kursite Grinder Machine Event so now it does not spawn non event enemies and properly scales with player count instead of a flat value for player counts of 2-4 being the same. As a result of less basic enemy focus the requirements for the event have tripled and more Kursite enemies will be active since the event should be focused on that.
    I also made a number of new Kursite enemy variants and the enemy variety is grouped by grunts, flying, tanks for more combat variety per event.

  • Added n

visual birchBOT
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A new version is available. Version 2.7.4.6

Changelog

Reworked Disintegration Plasma for the Drak as it felt too unbalanced to work with -

  • Now named Dual Heat Switch
  • When heat meter is below 50% it inflicts slowness but deals less damage
  • When heat meter is above 50% it deals more damage
  • However the only way to cool the heat meter down is through overheating
visual birchBOT
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A new version is available. Version 1.1.0

Changelog

Added 4 new campaigns that were included in the files of the Maintenance Update:
Yuletide 2023
Yuletide 2023 Old Hats
Lunar Festival 2024
Lunar Festival 2024 Old Hats

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A new version is available. Version 2.7.6

Changelog

Added recoil bonus to Trawler Shot Rounds
Attempted to change fire sound for Trawler Shot Rounds

Tweaked Status Effect from Dual Heat Switch in an attempt to stop Crashing

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A new version is available. Version 2.7.6.1

Changelog

Adjusted Trawler Rounds description to fit better on screen.
Overheat duration on Dual Heat Switch is now a penalty (now 1.2x longer) as it felt too quick for what it does, the delay bonus remains untouched.

visual birchBOT
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#

A new mod is available. :tada:

turn karl to obama

Info

Size: 6.0 MB

Tags

1.38, Visual, Auto-Verified

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#

A new version is available. Version 1.0.3

Changelog

-Added new 74 songs. (The plot thickens).
-Added a goofy bone crack sound effect when you get downed.
-Made some volume balancements .
-Removed 9 songs.

visual birchBOT
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A new mod is available. :tada:

Removes most of the flora (grass and flowers) in Azure Weald

Info

Version: 2.0.1
Size: 1.9 KB

Tags

1.38, QoL, Visual, [AimedForVerified], Optional

#

A new mod is available. :tada:

Removes most of the flora (grass and flowers) in Hollow Bough.

Info

Version: 2.0.1
Size: 4.8 KB

Tags

1.38, QoL, Visual, [AimedForVerified], Optional

#

A new mod is available. :tada:

Removes most of the flora (grass and flowers) in Azure Weald.

Info

Version: 2.0.1
Size: 1.9 KB

Tags

1.38, QoL, Visual, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.7.7

Changelog

Rebalanced and changed 3 overclocks:
T.U.R.B.O Module for the GK2-
Rate of fire +6 > +5
Clip size 0.6x > -10
Added Damage penalty 0.75x
Chemical Explosives changed to Chemical X:
Enemies exploding on death felt a bit too generic and out of place so now instead of it, it's a new status effect that it inflicts instead:
Chemical X - Poisons the target for 10 seconds dealing 1 to 20 damage a second and slowing them by 0.8x
Triethyl Aluminum Solution-
The exploding puddles effect has remained untouched, but enemies that are effected by the puddle's status effects while they are in it explode on death, giving it more explosive power.

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#

A new version is available. Version 2.7.8

Changelog

Rebalanced a lot of overclocks
added a new overclock for the PGL (idea by mad penguin)
put in an overclock for hurricane to TEST if it works (if it doesnt it will be removed after)

visual birchBOT
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#

A new version is available. Version 0.9.9.21

Changelog

Added Exploders, Frost Exploders and Rockpox exploders to the projectile/spawn pool. These spawns don't behave nicely with larger explosion sizes currently.

visual birchBOT
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#

A new version is available. Version SGGS_3.3.1

Changelog
  • Fixed Mission Warnings with random options. Can now load mission mutators into maps normally or have it randomize each time you load the map.
  • Added some new test spawns for Alpha (Stal Lord)
  • Fixes
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Adds two victory poses from 粛聖!! ロリ神レクイエム☆, these replaces existing victory poses from VP_3PointLanding and VP_BeetleBailey. 粛聖!! ロリ神レクイエム☆ から二つのビクトリーポーズを追加します。

Info

Version: 1.0.0
Size: 8.1 MB

Tags

1.38, Visual, Animation, [AimedForVerified], Optional

visual birchBOT
#

A new mod is available. :tada:

Just a mod to make ziplines much better, for myself and anyone else who wants.

Info

Version: 1.0
Size: 21.3 KB

Tags

1.38, Gameplay, QoL, Tools, [AimedForSandbox], Optional

visual birchBOT
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A new version is available. Version SGGTI_3.4

Changelog
  • Added Hive Bulk Boss (Alpha)
  • Removed Jumpscare Bulk Particles (Good luck finding it now)
  • Modded Webber & Anxious Nuke Bug moved to Live
  • Anxiety Bulk & Ever Wonder Why moved to Beta
  • Added Lethal Ice Cream Mutator [Try it on a Supply Pod ;) ]
  • Small Fixes for various bugs
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A new version is available. Version 2.7.8.2

Changelog

Fixed EMP Grenades affecting players and increased duration and damage slightly
Tweaked Chemical X duration to be a bit longer

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A new version is available. Version 2.8

Changelog

Added a new overclock for the lock-on rifle:
RT-ST90 Lens
Tweaked some status effects:
Tweaked chemical x to last a bit longer
Tweaked EMP Grenade's status effect to last much longer
Also documenting a few changes 2.7.8 did:
=Exploding Rounds=
It can stun now, though only for a short window with a small chance:
Stun chance is 10%
Stun duration is now 0.4x
This was done as it felt like without stun it felt insanely difficult to proc the exploding effects.
=Perforating rounds=
It now has a visual effect that occurs when the bullets impact with anything
=Blowthrough Shells=
Removed the pellets bonus
Removed the clip penalty to compensate for the removed pellet bonus
=TITAN Nozzle=
Titan nozzle still felt like it was worse than stock in every way due to the penalties it had outweighing the range bonus:
The slow rate of fire penalty has been removed in order to make it viable.
=Bigger Buckshots=
The damage from Bigger buckshots felt too powerful for a balanced so it has been tweaked a little:
Pellets per shot +8

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A new version is available. Version 2.8.0.2

Changelog

Made the damage bonus and weakpoint damage bonus on the recently added oc lock dependant
slowed the rate of fire a bit too to better balance it

visual birchBOT
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#

A new mod is available. :tada:

Test Mission Control mod for my friends, will turn into a full mod soon. Uses Shout Framework

Info

Version: 0.3.5
Size: 22.2 MB

Tags

1.38, Audio, [AimedForVerified]

visual birchBOT
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A new version is available. Version 1.5

Changelog

THE CAVES ARE YOUR CANVAS
SO TAKE UP YOUR GUNS
AND PAINT
THE CAVES
R E D.

Added:
-The World Looks Red (Calm) - Escape
-The World Looks Red (Combat) - Looping Swarm
-Bull of Hell (Phase 1) - Escape
-Bull of Hell (Phase 2) - Machine Event
-Do Robots Dream of Eternal Sleep? - Space Rig
-Hear! The Siren Song of Death - Looping Swarm
-Suffering Leaves Suffering Leaves - Memorial Hall
-Danse Macabre - Short Swarm
-War Without Reason (Almost all phases)- Caretaker
-Into the Fire - Short Swarm
-Dancer in the Darkness (Phase 2) - Short Swarm
-HEALTH Instrumental (Looping Swarm)
-Closing Time - Space Rig
-Dream of Finland - Space Rig
-The World And So Much More - Space Rig
-Beyond the Veil of the Night - Space Rig

Reshuffled:
-Castle Vein (Removed from Looping Swarm)
-Altars of Apostasy (Removed from Short Swarm)
-Deep Blue (Removed from Short Swarm)
-Dune Eternal (Removed from Long Swarm
-Sands of Tide (Removed from Looping Swarm)
-The Fire is Gone Music Box (Memorial Hall ---> Space Rig)
-The Cyber Grind (Escape

visual birchBOT
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A new mod is available. :tada:

Changes the Goo Bomber model into Nyan Cat along with the particles and sfx.

Info

Version: 1.0.0
Size: 5.0 MB

Tags

1.38, Audio, Visual, [AimedForVerified], Optional

visual birchBOT
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#

A new mod is available. :tada:

something change

Info

Size: 661.1 KB

Tags

1.38, Audio, Auto-Verified

#

A new mod is available. :tada:

turn karl to obama

Info

Size: 6.0 MB

Tags

1.38, Visual, Auto-Verified

visual birchBOT
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A new mod is available. :tada:

Turns the drop pod into a transparent ghost ship.

Info

Version: 1.1.1
Size: 43.0 KB

Tags

1.38, Verified, Cosmetic, QoL, Visual

visual birchBOT
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#

A new version is available. Version 2.8.0.3

Changelog

Fixed RTST90 not receiving damage bonuses and instead doing little to no damage
(no longer have to lock on either for it but the manual rof is slow)

visual birchBOT
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#

A new mod is available. :tada:

Guilty Galactic seeks to bring the inspiring nonsense of the Guilty Gear series to Deep Rock Galactic. Most of the music is pulled from the series' latest entry, Guilty Gear -STRIVE-

Info

Version: 1.0.0
Size: 76.1 MB

Tags

1.38, Cosmetic, Audio, Auto-Verified, Optional

#

A new mod is available. :tada:

Guilty Galactic seeks to bring the inspiring nonsense of the Guilty Gear series to Deep Rock Galactic. Most of the music is pulled from the series' latest entry, Guilty Gear -STRIVE-

Info

Version: 1.0.0
Size: 76.1 MB

Tags

1.38, Cosmetic, Audio, Auto-Verified, Optional

visual birchBOT
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A new mod is available. :tada:

Made the M1000 slightly better for sniping.

Info

Version: 1.0
Size: 12.2 KB

Tags

1.38, Gameplay, QoL, [AimedForApproved], RequiredByAll

visual birchBOT
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A new mod is available. :tada:

将水蛭音效替换成电棍。 Change SFX of cave leech to Otto, a Chinese streamer.

Info

Version: 0.1
Size: 69.2 KB

Tags

1.38, Audio, Auto-Verified, [AimedForVerified], Optional

visual birchBOT
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A new mod is available. :tada:

Makes hipster more of a "just shoot"

Info

Version: 1.0
Size: 5.7 KB

Tags

1.38, [AimedForApproved], Optional

visual birchBOT
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#

A new version is available. Version 3.1.0

Changelog

Optimized the way mod spawns replicated mod actors. It now checks if player already has replicated actor associated with this player and if not creates one. And they also get deleted now when player leaves the game.

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A new version is available. Version 2.0.0

Changelog

Remade the mod, now it doesn't replace TM_Gold_Melted material file completely and instead only changes it HitsNeededToMine value to 1.

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A new mod is available. :tada:

A silly goofy music pack for a more lighthearted DRG experience

Info

Version: 1.0.0
Size: 88.4 MB

Tags

1.38, Auto-Verified, Optional

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A new version is available. Version 1.1.1

Changelog
  • Reduced the volume of most combat tracks a bit, to try and bring them more in line with the Vanilla music. These Include:
  • Dead On Arrival
  • Death-C
  • DRG Division
  • Every Bullet Counts
  • Heart of The Hive
  • Hell On Hoxxes
  • Karls Final Death
  • Karls Last Crusade
  • New Depths
  • Rival Rage
  • The Thing From The Deep
  • Twins Rampage
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A new version is available. Version 1.1

Changelog

Merry Limbmas!

-Fixed issue where music wouldn't loop during long events ie. heartstone encounter
-Now when a song ends during long encounters, it loops to a different song on the list
-Increased volume for ambient cave music across the board
-Fixed issue where I forgot to actually add the boss music from Canto 1-4 and Intervallo 1-2
-Added new music from Canto 5 and Intervallo 3, including a new seasonal Christmas track in the Space Rig

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A new mod is available. :tada:

A test MOD can change the number of bullets in engineering weapons.

Info

Size: 528 B

Tags

1.38, Tools, [AimedForVerified], Optional

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A new mod is available. :tada:

This mods makes driller drills faster and deadlier

Info

Version: 1.0.0
Size: 13.1 KB

Tags

1.38, Gameplay, Tools, [AimedForApproved], Optional

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#

A new mod is available. :tada:

This mod changes the fire and reload sound for the Deepcore GK2 with the Ar2 from Half-Life 2. Any feedback will be appreciated. Credits: Valve

Info

Version: 1.38
Size: 115.0 KB

Tags

1.38, Audio, [AimedForVerified]

visual birchBOT
#

A new mod is available. :tada:

This mod changes the fire and reload sound for the Deepcore GK2 with the Ar2 from Half-Life 2. Any feedback will be appreciated. Credits: Valve

Info

Version: 1.38
Size: 115.0 KB

Tags

1.38, Audio, [AimedForVerified]

#

A new mod is available. :tada:

This mod changes the fire and reload sound for the Deepcore GK2 with the Ar2 from Half-Life 2. Any feedback will be appreciated. Credits: Valve

Info

Version: 1.38
Size: 115.0 KB

Tags

1.38, Audio, [AimedForVerified]

visual birchBOT
#

A new mod is available. :tada:

This mod changes the fire and reload sound for the Deepcore GK2 with the Ar2 from Half-Life 2. Any feedback will be appreciated. Credits: Valve

Info

Version: 1.01
Size: 41.0 KB

Tags

1.38, Audio, [AimedForVerified]

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A new version is available. Version 1.87

Changelog

FORCED MCR SETTINGS SAVE GAME RESET TO PREVENT ISSUES - DECONTAMINATION DOES NOT WORK AT ALL DUE TO DEBUGGING

  • Potential fix for mainly a client sided issue of not being able to load into the Space Rig after a match, crashing after a match, black screening loading a match.
    This may also fix a softlock/freeze on the host when disabling the mod but I doubt it. What was happening may or may not be related to the numerous issues in the vanilla game builds, but the Space Rig level was corrupting or getting garbage collected at random for clients. The potential fix is removing any and all references to vanilla Space Rig level spawned actors to prevent it not unloading properly due to being referenced.

  • Fixed a performance boost system not working, it should now help quite a bit, let me know if some terrain debris does not have collision when it normally does.

  • Fixed a mostly client sided crash related to vertical platforms caused by invalid references for vanilla carving models. It will now not be called a

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A new version is available. Version 2.8.0.5

Changelog

Rebalanced a few overclocks:
Made ommorad's status effect damage a bit less as it felt too strong

Tweaked chemical x's damage penalty to be a little more due to the damage the status effect can do

Made EMP Grenades glow blue instead of green when it is armed if the proximity trigger upgrade is taken
Added the status effect to the projectile itself so it works better

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A new version is available. Version 2.9

Changelog

Added a new overclock for the hurricane:
Sputnik Rockets (Balanced) - A fast RoF overclock meant to be an option inbetween the clean RoF OC and the Unstable one (rocket barrage) while keeping manual guidance still
Tweaked the EMP Grenades Status Effect to last longer and do a little more damage

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A new mod is available. :tada:

Collect and print the last incoming damage upon player death so players can figure out what they died from.

Info

Version: 0.0.1
Size: 27.4 KB

Tags

1.38, Visual, [AimedForVerified], Optional

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A new version is available. Version 2.3.1

Changelog

Happy New Year

Added:

  • Swarm(looping)/Caretaker: "OST 181"
  • Machine Event: "OST 182"

Fixed:

  • It came to my attention that two of the Loading easter eggs straight up didn't play, hopefully that has been fixed with this patch.
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A new version is available. Version 2.9.0.4

Changelog

Tweaked area damage penalty on Sputnik
0.5x > 0.6x
Removed ammo and clip bonus and replaced with reload speed bonus:
-1.0 sec reload time

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A new version is available. Version 2.9.0.5

Changelog

Increased the damage range of chemical X as it is chance based damage so a chance to do more damage is better
1 to 20 > 1 to 40

visual birchBOT
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#

A new mod is available. :tada:

This mod replaces the fire sound for drillers pistol. All feedback will be appreciated. Credits: Valve

Info

Version: 1.00
Size: 171.3 KB

Tags

1.38, Audio, [AimedForVerified]

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A new version is available. Version 1.88

Changelog

MAJOR - Fixed numerous crashes during load screens and potential fix for client side issues with blackscreens and other crashes during loading.
MAJOR - Fixed custom map gen generating too many tunnels and incorrectly attaching tunnels to the spawn room, many maps will be different but I kept the bugged logic as it's own function to use later.

  • Added back some cut dialog during multiple scenarios and added a few more lines for resupplying.

  • Changed the visuals on a few Biome Praetorians as well as fixed some of their attacks not doing anything (WIP).

  • Increased damage movement scalar and reduced max health (2000 down to 800) for Radiation Barrels from Dumping Grounds.

  • Added replacement for Oppressors to not be targetable by sentries to save their ammo.

  • Disabled lights on Ebonite Praetorians.

  • Fixed custom map gen not distributing resources to them decently, I think?

  • Potential fix for objective variants of Shellbacks being incorrect model wise.

  • Potential fix for some map layout issues caused by me

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A new mod is available. :tada:

Changes all secondary objectives to be gunkseeds :)

Info

Version: 1.0
Size: 25.0 KB

Tags

1.38, Gameplay, RequiredByAll

#

A new mod is available. :tada:

Replaces the exploder sound effect with the geometry dash "Fire in the hole" sound effect.

Info

Version: 1.0.0
Size: 22.3 KB

Tags

1.38, Audio, Optional

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A new mod is available. :tada:

Constricts and narrows tunnel passages creating a more challenging subterranean experience.

Info

Version: 1.0.0
Size: 22.4 KB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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A new mod is available. :tada:

Disable gradual darkening of the screen upon scene change. Instantly see everything upon arrival.

Info

Version: 0.9.9
Size: 9.1 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, QoL, [AimedForVerified], Optional

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A new mod is available. :tada:

Replace Class, Mission Control icons, Assignments, Class Promotions Pop-Up & Background, and Class Seasonal Challenge with Hyakkayouran characters and background artworks. Sensei doddle as Mission Control icon.

Info

Version: 1.0.0
Size: 5.4 MB

Tags

1.38, Visual, Auto-Verified, [AimedForVerified], Optional

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A new version is available. Version 1.89

Changelog
  • Reworked the Bet-C boss fight to be more interesting and balanced vs instant death, improved Bet-C visuals and lots more.
  • Reworked the digger system for Survival so that there is more-or-less always 4 basic enemies that can dig to your location if you are sealing yourself away.
  • Reworked Spicy Holes to not carve the map at all, instead they are magma geyser things to fit in better.
  • Reworked Dumping Grounds Radiation Barrel to move further from kicks, easier to move with gunfire, increased health back to 2000 from nerfed 800.
  • Reworked warning based Deeptora Hives to have much less health due to their abundance and reduced the smaller nest clutter by 50%.
  • Reworked Kursite Grinder scaling per player for maximum active Kursite enemies to increase by 1 instead of doubling the base per player to make it more balanced.
  • Reworked the positioning system for Small FOB and Elite Mineheads to now account for "important locations" to prevent overlap and to prevent meteors from landing on top of them or the fai
visual birchBOT
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A new mod is available. :tada:

Adds a few custom overclocks for various weapons

Info

Version: 0.0.1
Size: 38.3 KB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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A new version is available. Version V1.6.0

Changelog

Improved the collection of damage taken info. It now includes the damage type and causer

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A new mod is available. :tada:

Changes the damage and damage radius of the pickaxe power attack based on player's speed.

Info

Version: 1.2.4
Size: 36.0 KB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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A new mod is available. :tada:

reupload of the mod because it got deleted and this masterpiece doesnt deserve such harsh treatment

Info

Version: 1
Size: 557.2 MB

Tags

1.38, Audio, Auto-Verified, Optional

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A new version is available. Version SGGTI_3.4.1

Changelog
  • Updated Mimicify
  • Increased Volume of Lethal Ice Cream Mutator
  • Major Recoil (Push Pull Options)
  • Hive Bulk Boss Moved to Live
  • AnxietyBulk Boss Moved to Live
  • Stal Lord Boss Moved to Beta
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A new version is available. Version 0.1.4goober

Changelog

okay, so I guess I can't decrease DoT damage or something, so I'll just decrease ammo instead for Glue Trap

#

A new mod is available. :tada:

Adds more Cave Leeches to the Cave Leech Cluster warning.

Info

Size: 996 B

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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A new mod is available. :tada:

Just changes a few things to make the Hurricane slightly better.

Info

Version: 1.0
Size: 14.9 KB

Tags

1.38, Gameplay, QoL, [AimedForApproved], Optional

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#

A new mod is available. :tada:

A Simple Mod that make all primary and secondary weapons appears on both slots, but only the weapons from the class.

Info

Version: 1.0
Size: 8.9 KB

Tags

1.38, Gameplay, [AimedForApproved]

visual birchBOT
#

A new mod is available. :tada:

A Simple Mod that make all primary and secondary weapons appears on both slots, but only the weapons from the class.

Info

Version: 1.0
Size: 10.0 KB

Tags

1.38, Gameplay, [AimedForApproved]

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A new version is available. Version 0.1.7.1realrealreal+

Changelog

I see you Azzy

Anyways, special thanks to FooeyTurtle for this latest overclock idea for the Warthog

Explosive Slugs. I'm sure the name is pretty self explanatory.

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A new version is available. Version 0.1.7.1realrealreal++

Changelog

Explosive slug does too much friendly fire, and I am not sure if this will fix it, here's hoping

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A new version is available. Version 3.0

Changelog

Added a new Overclock and balanced an existing one a bit more
IR Control(if the effects do not work it will be removed as I am experimenting with an unused mechanic found as an upgrade)-
Sentry guns prioritise and fire at locked targets.
Shrapnel rounds-
Increased the ammo penalty: -110 > -165

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A new version is available. Version 0.1.7.2

Changelog

Testing adding new components to weapons to create new types of overclocks.
Hopefully, the new OC for the minigun, Shell Hell, works

Also, Explosive Slug still does dummy amounts of friendly fire, use at your own peril. I'm trying to find a fix as fast as I can.

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A new version is available. Version 0.1.7.2realreal

Changelog

hopefully this gets rid of the stupid-ass friendly fire on explosive shells
also, stunner no longer looks like a balanced oc due to a mistake on my part.

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A new version is available. Version 0.1.7.3

Changelog

Introducing a new oc for scout's plasma carbine: Cascade!

I let the intrusive thoughts win

Also, Glue Trap and Explosive Slug got a slight ammo buff

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A new version is available. Version 0.1.7.4

Changelog

Well, I did some math, and cascade had like, way too much total damage. Probably should've done the math first. Oh well. Sorry.

Also, Cascade no longer says it homes when it doesn't

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A new version is available. Version 3.1

Changelog

A few balances, tweaks and a rework in this update:
Made a few changes to IR Control-
Tweaked the description and stat text to be a lot cleaner
Changed the Icon
Changed from Clean to a Balanced due to it feeling a bit powerful without a penalty
Added damage penalty to IR Control: -4 damage
Put the note about the risk of shooting walls as a penalty as it looks a lot cleaner as a separate stat text

Tweaked the minimum damage of the status effect inflicted from Chemical X-
from 1 > 3

Increased the rate of fire penalty a little on Shrapnel rounds
-2 > -3

Reworked Overcharged coils-
I felt adding another damage overclock for coil gun was a bit much as triple tech existed, so it would be better to make it focus not on damage but on the trail itself.
It still creates a big trail (I have increased the radius a bit more though) but it also increases the trail lifespan.
The reload penalty, charge penalty, and charge shot penalty remain the same as they fit it still however the reload penalty has been increased a lit

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A new version is available. Version 1.4.0

Changelog

Big update that adds 15 new tracks, all from the talented and amazing Mega Drive!

  • 4 Wave Tracks
  • 9 Boss Tracks
  • 6 End Wave Tracks
  • Mission Complete Screen Track
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A new version is available. Version 0.1.7.5

Changelog

Introducing the Scatter Bombs OC for scout's boom stick! Splatter your enemies with an array of miniature bombs with your boom stick, at the cost of direct damage and reload speed.

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A new version is available. Version 0.1.7.5+

Changelog

Updated some of the descriptions of the overclocks. Made some small grammatical and consistency fixes. The mod plays the same, so if that's all you care about, don't worry about it.

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A new version is available. Version 0.1.7.6

Changelog

Hopefully, I got the code correct and made it so that explosive slug's direct hit does friendly fire, but the explosion doesn't

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A new version is available. Version 1.6

Changelog

The Sisyphean Task Update

New features:
-Sisyphus Prime is now permanently trapped inside the Arcade Machine and will motivate you to do better while you play and cheer you up after a game over.

Added:
-Sanctuary in the Garden of the Mind (Arcade Ambience)
-The Cyber Grind [Old] (Arcade Minigame)

Reshuffled:
-War Without Reason (Caretaker ---> Looping Swarm)
The Caretaker Music Framework and SpecificMusicFramework both do not work correctly and thus I am forced to remove the Caretaker Music until they are fixed.

Fixed:
-Volume of the Space Rig tracks is not adjusted correctly to not deafen you
-The Fire is Gone (Christmas) now correctly plays during Christmas alongside already existing christmas songs

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A new version is available. Version 0.1.7.7

Changelog

Nerfed Scatter Bomb OC area damage from 15 to 12 and added a 8 ammo penalty
Why? Because with bullet penetration, it would explode every penetration. Which is cool, and I wanna keep, but 15 damage just made it too much. Boomstick's base damage is 12, so 15 is a 25% increase to that. If you pierce an enemy and hit the wall or ground behind them, you're effectively doing 2.5 base damage without having to hit a weak spot. That's ludicrous. So reducing it to 12 area damage is only fair, you can still get x 2 base damage in most situations without an ammo penalty. But, something like jumbo shells would be better for killing things with a x3 weakpoint bonus. Most of the time. At least it should be.

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A new version is available. Version 0.1.7.7+

Changelog

Added the ammo penalty to the Scatter Bomb OC stat block.

Hopefully, this makes Shell Hell work

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A new version is available. Version 0.1.7.8

Changelog

Special thanks to LesHorny for helping me with the coding stuff. If you're reading this, you're cool.

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A new version is available. Version 0.1.7.8

Changelog

Special thanks to LesHorny for helping me with the coding stuff. If you're reading this, you're cool.

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A new version is available. Version 0.1.7.8

Changelog

Special thanks to LesHorny for helping me with the coding stuff. If you're reading this, you're cool.

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A new version is available. Version 0.1.7.8

Changelog

Special thanks to LesHorny for helping me with the coding stuff. If you're reading this, you're cool.

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A new version is available. Version 0.1.7.9

Changelog

I think Shell Hell works properly now

Removed shockwave bonus on annihilation in exchange for a direct damage bonus. This should make fully charging it more worth it while spamming the shockwave with tier 2 CMF not an issue.

Nerfed Explosive Slug's ammo slightly

Significantly nerfed pellet count on scatter bombs.

Significantly reduced heat gain on uranium rounds. This is a nerf to spamming aggressive venting and a buff to other builds.

And probably some more changes I'm forgetting.

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A new mod is available. :tada:

Do you want more ammo, instant reloads and millions of damage from the Subata Pistol? This is the mod for you!

Info

Version: 1.38
Size: 5.4 KB

Tags

1.38, Gameplay, [AimedForApproved], Optional

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A new version is available. Version 0.1.7.8

Changelog

Special thanks to LesHorny for helping me with the coding stuff. If you're reading this, you're cool.

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A new version is available. Version 0.4

Changelog
  • Added 311 new voice lines, up to 395 from 84. Those include the following:
  • Weapon Handling (doesn't include all tools yet)
  • Laserpointer
  • Misc (Friendly Fire, Healing, Inventory Full, Random Comments)
  • Resupply
  • A minor amount of other lines added, or missing from those categories.
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A new version is available. Version 0.6

Changelog
  • Added another 425 voice lines, to a new total of 820 (out of 4440 in the game - the mod is 18% complete, going from the most important lines from the least ones). These lines include the following:
  • Most missing Kill Cries
  • Most missing Laser Pointer lines
  • Fuzzy Dice lines
  • Missing Friendly Fire lines
  • Environment and Falling lines
  • Low Oxygen and Pickaxe Attack lines
  • Salutes
  • Less important lines from those categories might be missing.
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A new version is available. Version 0.1.9

Changelog

SHELL HELL FINALLY WORKS WOOOOOOOOOOO

Also scatter bombs got 1 pellet
because both scatter bombs and explosive slug don't work properly on terrain hit if you're not the host. It's bizzare

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A new version is available. Version 0.2.0

Changelog

Reworked Tank Shells: Less area and direct damage (can no longer onshot grunts to body without both damage ups), slight firerate, clipsize, and ammo increase, New armor break buff.

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A new version is available. Version 3.3.0

Changelog

-Added "On Shout" events. These can be used by modders to do fun stuff.
-Added the Arbitrary Flag conditions. These conditions store a bunch of "flags" that and you can add or remove with a script. Useful when you want simple true or false conditions.
-Added condition status indicators in the browser. Great for debugging.
FIXES
-Complete rewrite of the voice line randomizer algorithms. Fixed the randomizer not respecting weighted voice lines in singleplayer, and having a very uneven random distribution for some shouts in multiplayer. Also optimized it a bit.
-Fixed mission control's title not translating
-Fixed player count conditions always being true
-Minor optimizations all around. Added more info in the logs.

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A new version is available. Version 0.2.1PLUSULTRA!!!

Changelog

Explosive shells and Scatter Bombs FINALLY work properly regardless of whether or not you're hosting. Also added explosion effects.

Nerfed scatter bomb aoe damage per pellet from 12 to 9, but removed pellet penalty. Reduced AoE size down to 1 meter radius.

I'm probably forgetting the other changes. Oh well.

#

A new mod is available. :tada:

This mod replaces Bosco's lines and gunfire sounds with sounds from the security bot from Bioshock. All feedback to help fix/improve my mods will be appreciated. Credits: 2K Games

Info

Version: 1.0
Size: 207.5 KB

Tags

1.38, Audio, Auto-Verified, [AimedForVerified]

#

A new version is available. Version 0.82

Changelog

v0.82 - 713 New Voice Lines (!!!) to a new total of 1513, making the mod 34% complete. Notably added:

  • Heavy Rain and GenericDisgusting comments
  • All HandlingWeaponNTools lines (except maybe newer ones)
  • Kill Lines: Enemy, Dreadnoughts, Flying Enemies, Stabber Vines, Cave Leech
  • Missing FriendlyFire, Deposit, More Deposit, Even More Deposit, Salute lines
  • Missing Laserpointer: Dwarf, Phazyonite and Malt Star, Warnings, Core Infuser, Cocoons, Weird vegetations, Doretta, Drop Pod, Molly, GenericBoss, Glyphid Spawn
  • Drop Pod waiting lines
  • Paralyze, Revive and Revived, Revive Thanks and LeftBehind lines
  • Petting Steve
  • Doretta saved, Goo reactions, Heighten Senses
  • Some Dwarf Selection Lines (Reused and wise ones)
  • Small Talk (En-route Comments)
  • X while Carrying lines
  • Fixed Bulk Detonator Kill and Laserpointer lines not working
  • Pipe Surfing Sounds
#

A new mod is available. :tada:

Coloured caves in the shape of the classes

Info

Version: 1.0.0
Size: 383.9 KB

Tags

1.38, Visual, Auto-Verified

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A new version is available. Version 0.2.2

Changelog

Introducing a new overclock for the wave cooker, Megawave! Deal massive damage and make things explode, dealing radiation to any enemy near you, at the cost of about half your ammo. Let's hope we can finally break the the mold and make the wave cooker more than just thermal shock the weapon.

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A new version is available. Version 0.2.2+

Changelog

Nerfed Annihilation Module: Now has a speed penalty while using, hopefully making charging more risky
Buffed Megawave: Player AoE now does 10 radiation damage instead of 5
Change explosion effect for explosive slug
Changed Shell Hell muzzle particle to hopefully be less hard on the eyes.

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A new version is available. Version 3.1.2

Changelog

Made a few tweaks to a few OCs-
Tweaked the damage of the EMP grenades STE
10 > 9
Tweaked the slowness effect of Devil's super glue
0.7>0.5 (slows bugs movement speed by this value)
Tweaked the STE of ommorad to last longer as the duration was too short especially with the damage nerf
10s > 20s

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A new version is available. Version 1.90

Changelog

MAJOR - Fixed crashes related to expanding array out of bounds, this was especially prevalent in missions with Mineheads.
MAJOR - Bet-C rework, expect an entirely new fight experience. Bet-C is a guaranteed spawn in all missions for rework feedback purposes. Still WIP.

  • Added !clearflares chat command to remove all flares, this is local unless the host does it.
  • Added new system to Extermination that causes enemies to target Pheromone Wells as well as spawn in as players get near them to make things feel more lively.
  • Added new system to Extermination Pheromone Mixer Machines to update their visuals based on swarm status to help differentiate active vs inactive ones; Pheromone Wells will now visually drain when completed to better match the concept of draining them.
  • Added new system for Extermination that disables waves & enemy spawns after you have completed the primary goal since you killed the local populace.
  • Added new system for Extermination that enables enemy spawns temporarily for certain Mach
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A new version is available. Version 0.2.2Hotfix

Changelog

Hey, if you guys are getting the wrong overclocks from the schematics (ie, it says the oc is one thing but becomes another), let me know. That probably means I didn't set the guids correctly. As is the case with the sludge pump. Woops. Sorry.

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A new version is available. Version 0.2.3

Changelog

Made megawave's aoe explosion also able to triggle boiler ray, so that there isn't a weird anti synergy.

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A new version is available. Version 0.2.4

Changelog

Cascade was lame. It no longer is now

That's right, Cascade was reworked to be much cooler. As for what I did... you'll just have to find out for yourself.

Also, scatter bombs got it's aoe radius buffed back to 1.5 meters.

I'm probably forgetting the other changes.

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A new version is available. Version 0.2.4real

Changelog

Sorry, forgot to do the proper replication in the last one I think. The previous change log is still accurate tho.

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A new version is available. Version 0.2.3

Changelog

Made megawave's aoe explosion also able to triggle boiler ray, so that there isn't a weird anti synergy.

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A new version is available. Version 0.2.4++

Changelog

Buffed Cascade, made the spawned plasma ball faster and do more damage. Reduce projectile speed for main plasma ball

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A new version is available. Version 0.2.3

Changelog

Made megawave's aoe explosion also able to triggle boiler ray, so that there isn't a weird anti synergy.

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A new version is available. Version 3.2

Changelog

Made a tweak to an OC and added in a new one for testing
Sputnik missiles -
Slightly tweaked the aoe radius penalty
0.5x > -0.5m
This makes the radius a little bigger than previously as it did feel too small especially when combined with the other penalties.
Added a new OC HE Shells (to test), idea by Minodues (hopefully this time it properly works, if it doesn't then it will be removed).

#

A new version is available. Version 3.2.0.2

Changelog

HE shells is working, so it has now been adjusted for use in game
Also properly credited Minodues in the description now that it is working.

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A new version is available. Version 1.91

Changelog

MAJOR - Fixed Extermination not working at all.
MAJOR - Fixed Ebonite Machine Event not working at all.

  • Fixed Extermination post objective spawn disabling of enemies and pheromone well interactions not working.

  • Fixed Kursite and Ebonite Machine Events in Extermination prematurely disabling enemy spawns when the event was completed instead of the main objectives.

  • Fixed Bet-C tesla grenades were not affecting players, enemies nor rotating based on hit location.

  • Fixed vanilla issue with lighting for Mini Mule legs that caused the lights to go under the floor.

  • Fixed Elite Salvage map gen Engineer Platforms & Broken Resupplies were not spawning correctly.

  • Fixed fake targets for Pheromone Wells in Extermination were not getting destroyed when a local Pheromone Mixer landed.

  • Potential fix for Glyphid Brood Nexus not working properly anymore.

  • Added system to halve the flare regen cooldown in Survival for those who start off in the very beginning, this means they make flares faster.

  • Added sound and

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A new version is available. Version 3.2.0.3

Changelog

Attempted to remove friendly fire from the explosion of triethyl
also made the chance for bugs to explode when in the puddle 10% chance each time they take damage from it due to how op the frequency felt

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A new version is available. Version 3.2.0.3

Changelog

Attempted to remove friendly fire from the explosion of triethyl
also made the chance for bugs to explode when in the puddle 10% chance each time they take damage from it due to how op the frequency felt

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A new mod is available. :tada:

Changes music from music station

Info

Version: 1.0
Size: 132.0 MB

Tags

1.38, Audio, Auto-Verified, Optional

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A new mod is available. :tada:

Changes music from music station

Info

Version: 1.0
Size: 132.0 MB

Tags

1.38, Audio, Auto-Verified, [AimedForVerified], Optional

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A new version is available. Version 0.2.6real

Changelog

Cascade finally FINALLY works properly. For real this time. Also megawave now properly does damage to all enemies instead of just some of them (a notable exception was bet-c)

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A new version is available. Version 0.2.6+

Changelog

Made the plasma that bouncing shots from the Cascade OC leave behind prettier than just a purple ball.

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A new version is available. Version 0.2.6+++

Changelog

Turns out the light I added on to the projectiles to make them look prettier was causing a lot of lag, so that's gone now.

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A new version is available. Version 0.2.7

Changelog

Removed friendly fire from Cascade entirely. The weapon is to chaotic to reliably avoid friendly fire, and it ends up just being a nuisance. Not anymore though.

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A new version is available. Version 0.2.8

Changelog

Cascade's volatile plasma now fires a projectile with a much shorter delay, and it as a new added function: the volatile plasma will fire at enemies you ping!

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A new version is available. Version 0.2.8+

Changelog

Changed Megawave's player aoe damage type to burn instead of radiation.

It still can't kill swarmers for some reason though.

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A new version is available. Version 0.2.9

Changelog

Megawave player aoe and Cascade volatile plasma splash now work on swarmers and other small bugs.

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A new mod is available. :tada:

Replaces the sound of the minigun spinning up with Nyan Cat - Nyan Cat Theme

Info

Version: 1.0
Size: 3.0 MB

Tags

1.38, Audio, Auto-Verified, Optional

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A new mod is available. :tada:

Replaces some sounds and entire drg music to Freedom Planet and "mostly" Freedom Planet 2

Info

Version: 1.0.0
Size: 265.1 MB

Tags

1.37, 1.38, Cosmetic, Audio, Auto-Verified, Optional

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A new version is available. Version 0.3.0

Changelog

Cascade's volatile plasma should now scale with your weapons damage. Since I couldn't get it to deal extra damage without it doing weird unintended exponential things, each individual volatile plasma does less damage. To compensate, I have increased the number of bounces on the main projectile from 3 to 10. Also the projectile speed and lifetime for cascade has been heavily buffed. The fire rate bonus has been removed from cascade, as it was just a hold over stat from what cascade used to be.

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A new version is available. Version 0.3.0+

Changelog

For some reason only the PROJECTILE SPEED on the volatile plasma doesn't scale with the regular projectile speed, so I increased the projectile speed on the volatile plasma shots. Enjoy.

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A new mod is available. :tada:

Increases the freezing power on Boscos rockets slightly to freeze breeders more efficiently

Info

Version: 1.0
Size: 3.0 KB

Tags

1.38, Gameplay, QoL, [AimedForApproved], Optional

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A new version is available. Version SGGF_1.4

Changelog
  • Large Update adding more enhancements to the Framework across all mods using it.
  • Added Sound Class Controllers for universal classes in SGG Packs
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A new version is available. Version SGGTI_3.5

Changelog
  • Added SFX Audio Slider for SGG SFX (Client sided)
  • Clients can set SGG Particles On/Off [WIP - Currently only effects Player Auras]
  • Player Aura's now add an icon on those affected by it.
  • First Demo Creatures for Upcoming Gnome Tech Expansion [Alpha]
  • Fixed Greater Lust Demon Death Crash
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A new version is available. Version SGGS_3.5

Changelog
  • Added SFX Audio Slider for SGG SFX (Client sided)
  • Clients can set SGG Particles On/Off [WIP - Currently only effects Player Auras]
  • Player Aura's now add an icon on those affected by it.
  • First Demo Creatures for Upcoming Gnome Tech Expansion [Alpha]
  • Fixed Greater Lust Demon Death Crash
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A new mod is available. :tada:

Replaces the sound of the stingtail beetle with the sound of "Get over here!" from the game Mortal Kombat.

Info

Version: 1.0
Size: 15.3 KB

Tags

1.38, Audio, Auto-Verified, Optional

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A new version is available. Version 0.3.1

Changelog

New Overclock! And it works fully properly I think, I promise.

Rampage Rounds: A revolver overclock whose bullets ricochet and grow stronger on kill

Oh, also cascade's ping targeting now targets center of mass instead of just the enemy's location.

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A new version is available. Version 0.3.2

Changelog

Reworked Cascade to make it hopefully much less laggy by reducing the bounces but increasing the damage from the volatile plasma shots.
Nerfed Shell hell's pellet count from 5 to 4
Buffed Rampage rounds to have significantly more ammo, damage bonus on kill, and ricochet range.

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A new version is available. Version 0.3.3

Changelog

Turns out Cascade wasn't multiplying the damage properly, so I just made the volatile plasma deal a flat amount of damage. Sorry.

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A new version is available. Version 0.3.4

Changelog

Buffed Rampage Rounds to also now increase radial damage on kill if you take the explosive rounds upgrade.

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A new version is available. Version 0.86

Changelog

Another massive update! 928 New Voice Lines (!!!) to a new total of 2441, making the mod 55% complete. Notably added:

  • JetBoots lines
  • Septic Spreader lines
  • Drilldozer (mission, repair, head, fuel, fuel canister)
  • KillCry: Stingtail, Fester Flea
  • Laser Pointer: Drill stuff, Broken Supply, All Refinery Stuff, Oil Shale, Mini Mule, Iron, Cargo Crate, Strange Spot
  • Weaking Up Cabin lines
  • Flare Recharging / Shield Placed / Shield Recharged
  • Most Core Infusion Event stuff (missing specifics) lines
  • All grenade types (Sticky, Plasma, Incendiary, Pheromone, Lure, ... ...) lines
  • Victory/Defeat Salutes
  • Claim Perk Points lines
  • Call Molly When Not Avaiable / Call Molly When It's Going to Drop Pod lines
  • Improved audio quality on one Molly line
  • Pumpjack arrived lines
  • Pipeline Place/Build/Repair
  • Launching Cargo Rocket lines
  • Canister Firing/Full/Placed/2nd Placed
  • Grinding Pipes lines
  • All Missing Dwarf Selection lines
  • Jukebox Reactions
  • Misc Random Dwarf Sounds (hmm, cough, etc)
  • Bosco line
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A new version is available. Version 0.86b

Changelog
  • Hotfixes a relatively small amount of voice lines being silent in the last update(s). Oop sorry for that:
  • Previously silent (bugged) sounds: Dwarf Selection, jukebox reactions, some wake up lines, member welcoming, KillEnemy32. There should be no more bugged lines.
  • Also dubs/fixes two missing lines (that were previously repeated as a hotfix for it), for FuelCannisterFiringNoValidTarget and RepairDrilldozer
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A new version is available. Version 0.3.5

Changelog

The Frenzy overclock for scout's Zhukovs has been reworked! Instead of being a weird pocket bullet hell, it now its a weapon that gives your temporary buff to your zhukov's damage, rate of fire, and reload speed that lasts until you stop killing things for 5 seconds. Hopefully, this will make frenzy live up to it's name. Now get out there and go on a frenzy!

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A new version is available. Version 0.3.6

Changelog

Another new overclock! Dragon's Breath for the warthog!

Shoot a cone of fire that pierces through enemies! I would beware of the limited range, but eh, it's a shotgun, it didn't really have range in the first place. Besides, who cares about range when you can light things on fire!

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A new version is available. Version 0.3.6

Changelog

Another new overclock! Dragon's Breath for the warthog!

Shoot a cone of fire that pierces through enemies! I would beware of the limited range, but eh, it's a shotgun, it didn't really have range in the first place. Besides, who cares about range when you can light things on fire!

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A new version is available. Version 1.92

Changelog

MAJOR - Finished implementing a toggle section for all warnings from MCR and vanilla with the exception of a couple of new ones, toggle what you don't like.
MAJOR - Reworked collectable secondaries to have custom carry amounts, checks for the inventory being full and not deleting them, improved the secondary objective failsafe logic to account for objective items in all player inventories so that it does not give you free items.
MAJOR - You can now collect items from the wall while using ziplines instead of falling to your death trying to do some risky jump grabs.

  • Added biome variants for all biomes for Brood Nexus and Spitballers, should see some variety as that is 10 each, so 20 total variants.
  • Added 2 new warnings: Blood Donor and Lactic Acidosis.
  • Added 9 new collectable secondary objectives: Pudo Shell, Brown Puffball Fungus, Grey Bell Xenofungus, Net Fungus, Tall Helmet Xenofungus, Chromepuffs, Yellow Tubels, Wall Eyes.
  • Added various dirt debris types to the debris whitelist to make finding entr
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A new version is available. Version 3.3.6.1

Changelog

Added an overclock to test for the smg, as with all tests this is not final and will be tweaked if it works.

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A new version is available. Version 1.5

Changelog

Mod Hub integration:
• Mod status monitoring added.
• Mod reactivate function added.

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A new version is available. Version 3.3.7.4

Changelog

Slightly Tweaked damage values and rate of fire on tempered plasma as the first mode felt stronger than the 2nd

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A new version is available. Version 0.3.7

Changelog

Introducing effectively 3 new overclocks!
Pyromaniac for the Flamethrower
Crumble Shot for the M1000
And a rework for Blizzard on the Cryo Cannon

Pyromaniac is basically what face melter should have been, giving you a high damage multiplier and heat damage at the cost of range and sticky flame duration. Oh, and it has a new special ability: Gain health on kill and by standing near burning enemies!

Crumble Shot gives focus shots a shrapnel effect on hit, blasting away hordes behind your target at the cost to the gun's overall performance.

Finally, Blizzard.

You can summon a cold ball.

That's all for now. I hope you all have lots of fun with the overclocks I provide.

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A new version is available. Version 0.3.9

Changelog

Blizzard should now work properly for both clients and hosts
and a new OC

Heat Seeking Missiles for the Hurricane. I'll let you guess what those do.

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A new version is available. Version 0.4.0

Changelog

Blizzard, Rampage Rounds, and Heatseeking missiles should now target actual enemies instead of random objects whenever they feel like.

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A new version is available. Version 0.4.1

Changelog

Rampage rounds should now work properly.
Increased cone angle of the crumble shot focus shot shrapnel.

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A new mod is available. :tada:

Changes default fall sound to 5opka's BLYAAAA Fall Sound.

Info

Homepage, Version: 1.0
Size: 46.7 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Audio, [AimedForVerified], Optional

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A new version is available. Version 3.3.8.2

Changelog

Tweaked damage on HE shells and added small pellet penalty due to it feeling op
Also hopefully fixed aoe problem on tempered plasma for real

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A new version is available. Version 3.3.8.3

Changelog

Due to the aoe damage not working for the first mode of tempered plasma, instead made them have high penetration count.

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A new version is available. Version 0.4.2

Changelog

Made cascade's code more efficient so that it hopefully stops crashing people's games if you fire too much.

Made pyromaniac's sticky flame duration penalty flat so that it actually applies.

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A new mod is available. :tada:

REAL HENTAI MOD I SWEAR NOT FAKE

Info

Version: 1.0.0
Size: 210 B

Tags

1.38, Cosmetic

#

A new version is available. Version 0.4.3

Changelog

Nerfed Pyromaniac's damage by down from 2.5 times base to 2 times base. so -20% damage.

Buffed Blizzard's summon from 8 ice damage to 10.

Hopefully crumbleshot works properly now.

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A new version is available. Version 1.93

Changelog
  • Added Backup Shield anomaly, missing custom icon.

  • Added buffed cryo rocket and frag rocket for Bosco.

  • Added audio to Bet-C grenade projectiles to fix the vanilla audio issue.

  • Added effect text to most warnings to explain what it does.

  • Added Bet-C rework toggle in gameplay settings.

  • Added Falling Minehead toggle in gameplay settings.

  • Added event active check for Kursite and Ebonite events to Extermination to possibly prevent the event from failing - will make new system soon.

  • Added system to check multiplayer status to add or remove specific warnings from the pool if allowed.

  • Changed Blizzard and Sandstorm warning to be less likely to crash due to virtual memory errors.

  • Changed Personal Space warning to actually work and make enemies space out better to make them harder to kill with AoE.

  • Changed Falling Minehead terrain checks to be more spaced out to lower the chances of it falling through the world. Still need to rework spacing system.

  • Changed Minehead and Elite Minehead carving to

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A new version is available. Version 0.4.4

Changelog

Welcome yet another new overclock, B.F.G. 100 for the EPC!
Any doom fans out there should know what to expect.

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A new version is available. Version 0.4.5

Changelog

Hopefully this update will allow you guys to use crumble shot and BFG 100 as clients in multiplayer.
Also I nerfed pyromaniac's damage again. Now the max you can get is 22, which is more in line with the base game.

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A new version is available. Version 0.90

Changelog

772 New Voice Lines (!!!) to a new total of 3213, making the mod 72.5% complete. Notably added:

  • Dubbed missing Misc sounds: farts, burps, that one weird noise, and running
  • All (or most) lines related to Hacking Pod, Transmitter Node, Data Rack, Uplink
  • Killcries: Caretaker, Patrol Bots, Shredders, Prospecting Drone, Burst/Repulsion/Sniper Turrets
  • Laserpointer: Caretaker, Turrets, Data Vault, Force Field / Projector, Hacking Fail, Patrol Bot Fail/Success/Friendly, Shredders, Power Station, Helmet Transponder, Tritil Deposit, Malt Star, Mutated Stone Enemies, Kursite Grinder, Omen, Barrel Dispenser, DrilldozerBosco, Fuel Canister, Build/Defend/Repair Bosco, Ommoran everything, Missing Azure Weald Fauna (Gurken Shuck, Nectar Rind, Orchey Shy, Void Basket), Bet C, Bosco, Dreadnoughts (Hiveguard, Arbalest, Lacerator), Generic Flora, Gly Sentinel, Goo, Hexawing Gniffer, Hollow Bough (Creeper Vine, Goo Sack, Stabber Vine), Mactera Brundle/TriJaw, Mini Mules, Cave Angel, Engineer Sentry Gun, Swarmer Tunnels, U
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A new mod is available. :tada:

The Gunner got his hands on some old comics and video drives from a visiting Human trade ship. After spending hours reading Tex Willer and watching The Good The Bad And The Ugly, he decided it'd be a good idea to emulate them.

Info

Version: 1.0.0
Size: 515.1 KB

Tags

1.38, Approved, Gameplay, Animation

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A new version is available. Version 0.4.6

Changelog

Cascade got a much deserved damage nerf. Volatile plasma direct damage went from 5 to 3, and area damage went from 5 to 4, leading to 7 damage per bounce.

Cascade still can do upto 25 damage per shot with no ammo penalty, so I think this nerf is the least I could do while still keeping the weapon rewarding to play around.

Hopefully, the BFG 100 stops disconnecting clients for daring to use the normal shot out of all things.

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A new mod is available. :tada:

Makes the Kursite Grinder have 2 or 3 types of enemy types spawn, instead of only 1.

Info

Version: 1
Size: 13.8 KB

Tags

1.38, Gameplay, [AimedForApproved], Optional

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A new version is available. Version 3.3.8.8

Changelog

Attemped to use AoE on tempered plasma as there was no luck with penetration (made custom instead of trying to use plasma splash upgrade as that did not work)

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A new version is available. Version 1.94

Changelog

MAJOR - Fixed an issue with a vanilla function not working to randomize selected rooms for custom map layouts, this means that map variety will be significantly higher now.
MAJOR - Mostly re-enabled all of Decontamination, it may have issues for clients still where they cannot see the boils for the Contagion Spikes. Some Contagion Spikes may fail to spawn due to the random rooms for the map layout working for the first time.

  • Added button in the mission map to cycle missions once and lock the results, can be pressed to cycle missions as usual but not lose them on exiting the UI.

  • Potential fix for Bet-C disconnecting clients as soon as she spawns.

  • Actually fixed the custom ragdoll system for clients.

  • Fixed the Bet-C rework and Falling Minehead toggle options being greyed out and unable to be toggled.

  • Potential fix for Blizzard and Sandstorm piles sometimes being converted into red sugar for some random reason.

  • Changed the Minehead carving layout a bit to be less large.

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A new version is available. Version 3.3.9

Changelog

After many failed attempts, decided that due to not being able to get tempered plasma's AoE or penetration working, it will instead do extra damage to armor.
Damage has been tweaked a little so it doesn't outdo the 2nd mode as that should be doing more damage than the 1st.

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A new mod is available. :tada:

Peter, the Swarm is here.

Info

Version: 1.0.0
Size: 23.2 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Audio, Auto-Verified, [AimedForVerified], Optional

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A new version is available. Version 0.4.7

Changelog

Another new update, another new overclock! This time, it's Arrow Rain for the Boltshark! The name speaks for itself. Shoot a bolt to mark a location to be rained upon with a volley of arrows.

Also pyromaniac no longer has a damage bonus
Blizzard's summon should now default to above your head instead of on it.
And the BFG got its damage nerfed via the projectiles it spawns.

I hope you all have fun.

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A new version is available. Version 0.4.8

Changelog

Blizzard got a much needed ammo buff as well as a slight rework: You must now ping enemies for the summon ball to home in on them.

Finally, I believe I have fixed the issue with Arrow rain.

Let me know if you run into any issues, and have some fun out there.

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A new version is available. Version 0.4.8+

Changelog

Okay, Arrow Rain should work properly now, and it should not stop working after you switch to your special bolts. It also should work in multiplayer. Hopefully.

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A new version is available. Version 0.4.9

Changelog

I think I figured out how to make arrow rain less laggy. Also, I have made all of it's damage work, so it now should be doing proper amounts of damage.

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A new version is available. Version 0.5.0

Changelog

Arrow rain got a rather significant nerf. Each arrow in the arrow rain now does 4 direct damage and 4 area damage, less than a quarter of what it used to. This was because it was oneshotting praetorians. To slightly compensate, I have doubled the rate at which arrows fall, and have doubled the duration of the arrow rain. This shouldn't cause to much lag, as the projectile delete themselves after a second, and I have removed the lightsource on them, which is what was causing major lag in the first place.

Basically, less damage overall, and significantly lower dps.

Also, the missile launcher should no longer home in on things that cannot be set on fire, such as the caretaker.

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A new version is available. Version 0.91

Changelog

The Bosco Hotfix

  • Regenerated and fixed the talking to Bosco voice lines. For some reason, they were not properly generated and didn't replace the original ones. Weird.
  • Added 7 missing Bosco Pick Up Item lines.
  • Remade one Laserpointer Drill line that didn't make sense
  • Even with 7 lines remade and one becoming longer, the mod file size became smaller. I have no idea why, but I won't complain.
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A new version is available. Version 0.93

Changelog

280 New Voice Lines, to a new total of 3492, making the mod 79% complete. Notably added:

  • Laserpoint Lost Equipment Bag
  • "Slap Spring Dwarf"
  • All Bar sounds (Being Drunk, Cheering, Ordering ALL beers, ALL beer effects,)
  • Beer License sounds
  • Fixed Dwarf_Taken_by_Grabber_09 being called 08 and not working. Sorry for that, that audio file had an identity complex after his brother 8 went missing to never be seen again.
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A new mod is available. :tada:

Voice proximity chat

Info

Size: 5.7 KB

Tags

1.38, Approved, Audio, Gameplay, RequiredByAll

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A new version is available. Version SGGS_3.5.1

Changelog
  • Added New Spawn Category Type (Events) [Alpha]
  • Added Gnome Tech Part 1 to Alpha (Including Glyphid, Mactera, Exploder, Bilk, Opressor, and Spitter variants)
  • Fixed various bugs
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A new version is available. Version SGGTI_3.5.1

Changelog
  • Added New Spawn Category Type (Events) [Alpha]
  • Added Gnome Tech Part 1 to Alpha (Including Glyphid, Mactera, Exploder, Bilk, Opressor, and Spitter variants)
  • Fixed various bugs
  • Fixed Hunter Grabber [Live]
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A new mod is available. :tada:

Adds new elite enemies.

Info

Version: 1
Size: 5.1 KB

Tags

1.38, Gameplay, [AimedForApproved], Optional

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A new version is available. Version 4

Changelog

Added More Elites to this mod
Elite enemies can now spawn on any mission with a low chance, like they could in U34 experimental

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A new mod is available. :tada:

Replaces The battery distress signal with the radio notification Sound From Subnautica

Info

Version: 2.1
Size: 43.7 KB

Tags

1.38, Audio, Auto-Verified, [AimedForVerified], Optional

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A new version is available. Version 1.95

Changelog

MAJOR - Added WIP Rockpox infection system to convert normal wildlife into Rockpox versions if hit by infection damage.
MAJOR - Fixed Decontamination Contagion Spikes not being outlined from the Decontamination Tower Radar Scanner
MAJOR - Fixed numerous crashes for clients and host in Decontamination.
MAJOR - Reworked CULE logic to work better for clients during events and not cause crashes.

  • Potential fix for Contagion Spike boils not showing up for clients, Plague Controller is vanilla so custom cleansing tool pods are not working at this time.

  • Fixed Bet-C asset not being updated to new reference for some things like Xynarch Shields, so now the boss fight is working as intended.

  • Fixed Bet-C construction script logic being disabled which prevented some changes from working like alternative repair location.

  • Changed Ebonite Praetorian secondary objective requirement to be a baseline of 6 instead of 10. Reduced Ebonite Grunt to 10 instead of 15.

#

A new version is available. Version 3.4

Changelog

Made a few tweaks to the OC for drak; Tempered plasma -
First mode has been tweaked and now has even better armor breaking and added increased velocity
damage as been tweaked a bit
2 > 1
but now 100% of its damage is disintegrate

Second mode has been tweaked too:
Velocity debuff changed
0.4x > 0.5x
Improved accuracy a little
4.5 spread > 3.5 spread
Tweaked damage to be more balanced as 100% disintegrate damage is really powerful:
40% of damage is disintegrate damage (so 24 damage of the 60 damage it does is disintegrate damage)
60% of damage is now kinetic damage so it does a bit less damage to tankier enemies like dreadnought hiveguards (so the other 36 damage it does is kinetic).

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A new mod is available. :tada:

Changes the bodkin bolt to ricochet 7 times instead of 3

Info

Version: 1.0
Size: 1.1 KB

Tags

1.38, Gameplay, QoL, [AimedForApproved], Optional

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A new version is available. Version 5

Changelog

Glyphid Sentinel moved to special enemy pool due to causing problems in common enemy pool

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A new mod is available. :tada:

A swagged out music replacement pack

Info

Version: 1.0.0
Size: 231.3 MB

Tags

1.38, Audio, Auto-Verified, Optional

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#

A new version is available. Version 0.96

Changelog

335 New Voice Lines, to a new total of 3827, making the mod exactly 87% complete. Notably added:

  • Buying Weapon/Bosco Upgrades
  • Buying Mods
  • Forging Vanity/Overclocks
  • Getting Promotion
  • Pickaxe Customization
  • Tutorial Reactions
  • Claiming Phayzionite in season
  • Rival Signal Wire Fail/Cut
  • Rival New Node Activated
  • Rival Event Started
  • Rival Signal Diffuse Failed/Success
  • Hack Success Rival Turret Controller
  • Out of Ammo for Sludge Pump / Microwave Gun / Crossbow / Energy Weapons / Micro Missile
  • Laser Pointer: Rival Event (Antenna Node, Antenna Node Start Hack, Comm Router, Rival Nemesis, Turret Controller)
  • KillCry: Rival Nemesis
  • Gunsling (reload when full) for Crossbow, Coil Gun, Heavy Particle Cannon
  • Tipping Lloyd
  • Daily Deal
  • Photo Booth (I think this is unused)
  • Jump On/Off Mobula Cave Angel
  • Pickaxe Customization
  • Tutorial Reactions
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A new version is available. Version 4.0

Changelog

This update should hopefully be a big one (testing to see if these OCs all work and if they do then Pog!!!!!!!!!)
Added 3 new overclocks for testing -

Chaos rounds for the revolver, Biomass ammo synthesizer for the shard diffractor and Plasma slugs for the warthog (Idea by erkyp3rky!)
Also attempted to make ommorad change the shard diffractor's beam to green as it would be cool if it was radiation coloured.

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A new version is available. Version 4.0.1

Changelog

Cut out ammo synthesizer for shard diffractor as it was probably not balanced (and it didn't work)
also attempted to fix the other 2 OCs not working.

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A new version is available. Version 4.0.4

Changelog

Tweaked plasma slugs a bit to make it more consistent
Also unfortunately couldn't get a green beam working on ommorad BUT the crystal does emit a green glow now.

#

A new version is available. Version 1.00

Changelog

572 New Voice Lines, to a new total of 4399, FINALLY making the mod 100% complete after over 2 weeks of almost nonstop dubbing, organizing and repacking. Notably added:

File Amount Notice: 45 Dwarf Audio Files will not be dubbed because they do not have to. This includes 19 lines for beers that were never added, and 8 farts, bringing the total audio count from the raw 4426 to 4399 translatable, now ALL translated. Espero que gostem!

  • Kill Cry: Plague Goo Bomber, Plague Breeder, Lithophage Corruptor, Easter Bunny, Yuletide Elf, S3 (Plage Glyphid/Worms)
  • Laser Point: Plague Goo Bomber, Plague Goo, Plague Breeder, Lithophage Corruptor/Barf, Cargo Battery, Glyphid Egg, Korlok Healing Pod/Sprout/Tyrant Weed/Shard, Anniversary Trophy, Easter Bunny, Halloween Skull, GenericHolidayTreasure, Lunar Animal Statue, Oktoberfest Beermug, Inflatable Animal, Yuletide Elf, More Machine Event (Kursite, OMEN and Platform, Overcharge Capsule/Sprinkler, Tritilyte Explosive Barrel/Mining Laser), Naedocyte Roe, Resource Bag, Re
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A new version is available. Version 4.0.5

Changelog

Tweaked cold effect on chaos rounds to be stronger as it barely did anything. Same has been done for the heat one.

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A new version is available. Version 4.1

Changelog

Tweaked rate of fire and reload speed penalty on Plasma slugs
Rate of fire: 0.25x > 0.75x
Reload speed +1 > +0.6
Also disabled friendly fire on the explosion as the radial damage as it was too high.

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A new mod is available. :tada:

obnoxiously loud moan replaces the cargo crate jingle.

Info

Version: 1.0
Size: 47.7 KB

Tags

1.38, [AimedForVerified], Optional

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A new version is available. Version 2.0.0

Changelog

This version is a complete rework. It includes more nerfs to meta-defining/over-performing options in order to reduce the magnitude of buffs required for alternatives and minimize power creep. Extra effort was put into balancing damage vs ammo upgrade tiers. The full change list is available as usual.

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A new mod is available. :tada:

This mod replaces class icons with armor rig animals (requsted by @middaymoonlight) (artwork by @middaymoonlight)

Info

Version: 1.0
Size: 8.7 KB

Tags

1.38, Visual, Auto-Verified

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A new mod is available. :tada:

Replaces the vanilla music with around 170 tracks from the Jak and Daxter series.

Info

Version: Version 1
Size: 415.8 MB

Tags

1.38, Audio, Optional

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A new version is available. Version 1.96

Changelog

A lot of things but too tired to list all. decontamination assets changes and decontam primary objective is bugged and wont work for clients and tried 20+ different fixes with no success so giving up for now

Fixed client ragdoll system, reworked and improved performance across the board for multiple systems related to gems and chunks and made them more reliable for clients, kursite spawning system rework, half assed ebonite spawn system rework because i am tired, new gem audio for large gems, potential fix for client crashing during load screen if late joining, made custom system to separate client music choices from host, added more options

#

A new version is available. Version 4.2

Changelog

Tweaked plasma slugs OC for warthog:
Nerfed the damage as it was doing very high damage (too much)
8x > 4x
Attempted to bug fix explosions happening when they were not supposed to
To account for some of these changes and to make it better to proc, it now only requires 3 hits to cause the explosion.

Tweaked chaos rounds a little:
Made the cold effect a bit stronger as it was still doing nothing when it proc'd.

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A new version is available. Version 4.2.2

Changelog

Unfortunately altering the pellet count to make the upgrade stat look correct broke the weapon and made it fire nothing so have had to revert it.

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A new version is available. Version Version 2

Changelog
  1. Added songs that replace the 'Streamer Friendly' Jukebox tracks
  2. 'Power Cell Obtained' will now be heard upon discovering lost gear & cargo crates
  3. Raised & lowered the volume of various tracks to even them out a bit more
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A new version is available. Version 1.97

Changelog

Potential fix for crashes related to changed assets being invalid for previous mod users.
Potential fix for new mod users having invalid font size after first save game creation.
Potential fix for Alien Eggs and Mini Mule legs not damaging enemies.
Potential fix for new gem audio being too loud on Aquarqs, Jadiz, Bittergem, Enor Pearls, Compressed Gold.
Potential fix for new gem audio cutting out oddly from multiple Aquarqs, Jadiz, Bittergem, Enor Pearls, Compressed Gold.
Added new audio for the Error Cube and Alien Eggs.

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A new mod is available. :tada:

Changes the sound effect and icon of heightened sense. This is a copy of another mod on the site, in which SFX is broken.

Info

Version: 0.0.0
Size: 22.2 KB

Tags

1.38, Audio, Visual, Auto-Verified, [AimedForVerified], Optional

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A new version is available. Version Version 2

Changelog
  1. Added a small amount of bass and reverb along with an echo effect.
  2. Increased the volume of both normal and charged shots.
  3. Charged shots are now slightly louder than normal shots and have a very subtle increase in pitch.
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A new version is available. Version 1.98

Changelog
  • Added new system to calculate Minehead landing location and adjust the location until it is suitable for not causing issues with important locations.

  • Added new system to make "swarmer" type enemies only count as 1/10 of a kill for Extermination mission type, as a tradeoff I made "tank" enemies count as 2 kills.

  • Added spotlights to Crowd Control Drones from the CULE in Decontamination to help light up the surrounding area during a Plague Storm.

  • Added new system to calculate damage and physics impulse when killing an enemy with a large gem to make faster throws have more intense ragdolls, debug text is enabled for now.

  • Changed Bittergem minimum velocity for special damaging ability to be more achievable without the use of perks or food.

  • Changed the Hunger Anomaly buff icon to show up on enemies affected by it and gave them placeholder Iron Will beams as a test.

  • Improved the HULE to have audio and better feedback about dumping out large gems.

  • Changed the text of the Faster Enemy Removal setting

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A new version is available. Version 4.3

Changelog

This update is a small balance patch, tweaking something in Plasma Slugs and Ommorad Crystal

Plasma Slugs -
Increased the damage from the slug a bit more as it did feel a bit too little still
7x > 7.5x

Ommorad Crystal -
The duration did feel a bit broken on it so it has been nerfed a bit
20s > 15s

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A new mod is available. :tada:

this mod contains absolute bangers from touhou and omori, as well as some excerpts from some other games i own none of this music and all were sourced from talented people on yt who have made wonderful renditions of OST

Info

Version: 1.0.0
Size: 162.4 MB

Tags

1.37, Audio, Auto-Verified, Optional

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A new version is available. Version 4.3.1

Changelog

Tweaked Plasma Slug's crosshair as the current crosshair does not accurately match the actual accuracy of the shots.

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A new mod is available. :tada:

Add information about missions to HUD while in SpaceRig

Info

Version: 1.0.0
Size: 38.8 KB

Tags

1.38, QoL, [AimedForVerified]

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A new mod is available. :tada:

Adds a new special swarm that spawns Rival enemies.

Info

Version: 1.0
Size: 27.2 KB

Tags

1.38, Gameplay, [AimedForApproved], Optional

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A new version is available. Version 1.99

Changelog

MAJOR - Fixed a guaranteed crash when loading Extermination due to a gameplay tag query of all things making the game shit itself. This is incredibly strange so I had to scrap checking for tags to see if the enemy type was a swarmer or tank since that crashes. Now has a less performant parent class check instead. This means that tanks give 2 kills per death and it takes 10 swarmers to count as 1 kill, Brood Nexus spawns do not count at all.

MAJOR - Fixed Ebonite Machine Event permanently disabling enemy spawns for the mission as I forgot to enable them again, also made the Ebonite enemies alerted to players after spawning and check the enemy cap to spawn enough to maintain the max when possible.

MAJOR - Improved performance on the Space Rig by removing unneeded logic that looked for a save game actor very frequently, no idea why I ever had this. Save game actor is only queried once per Space Rig load now so no expensive logic is being performed.

MAJOR - Added a compatibility toggle under the gear categ

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A new mod is available. :tada:

This is an example of dynamically loaded mod 123

Info

Version: 1.0.0
Size: 592 B

Tags

1.35.69455, Cosmetic

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A new version is available. Version 2.00

Changelog

Hurray for over 200 public builds, let's not think about private builds . .

  • Fixed Decontamination not having the correct objective type.
  • Added new system to actually mark the Pheromone Wells on the map because the vanilla logic breaks it.
  • Changed kill enemy objective failsafe to spawn the enemies extra far away but alert them to player presence.
  • Changed Pheromone Well spacing in Extermination, again.
  • Fixed special machine event debris being turned off with the debris toggle.
  • Potential fix for POQ failing to spawn smaller obelisks.
  • Potential fix for Decontamination Contagion Spike stuff not showing up for clients.

I will be redoing the Decontamination Contagion Spike goop a bit but not in this build, so having a lot of tentacles isn't exactly intended.

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A new version is available. Version Version 3

Changelog
  1. Added new songs and adjusted the volume of various tracks to make them more consistent
  2. Removed the music from the loading screen/Deep Dive intermission, now only the Biome music will be heard
  3. Shortened and added a fade-out to the songs that play during the Stats Screen, making them more like a Stinger
  4. Short quotes from the Haven City Computer will play when loading into a level or completing a stage in a Deep Dive
  5. Adjusted the volume of 'Power Cell Obtained' upon finding lost gear & cargo crates
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A new mod is available. :tada:

Replaces the audio for collecting chunks of gold, nitra, and other loose mineral chunks with a custom sound.

Info

Version: Version 1
Size: 24.1 KB

Tags

1.38, Audio, Auto-Verified, Optional

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A new mod is available. :tada:

Replaces the audio for collecting loose chunks of minerals with the Precursor Orb sound effect from Jak and Daxter: The Precursor Legacy

Info

Version: Version 1
Size: 24.1 KB

Tags

1.38, Audio, Auto-Verified, Optional

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A new version is available. Version 4.3.4

Changelog

Minor optimizations in Plasma Slug's BP to hopefully improve and ensure the explosion procs correctly.
Also, a slight boost to the armor damage it does.

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A new version is available. Version 4.3.4.2

Changelog

Due to it not correctly working, made plasma slug's mention that the pellets display in the upgrade terminal does not reflect the ingame pellets.

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A new mod is available. :tada:

Replaces the sound of collecting loose mineral chunks with the sound of Silver and Gold Lego studs being picked up.

Info

Version: Version 1
Size: 74.8 KB

Tags

1.38, Audio, Auto-Verified, Optional

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A new version is available. Version 4.4

Changelog

Tweaked Plasma Slugs a little -
Increased the weakpoint stun chance by 20% (now 30% chance)
Increased the damage a little more: 7.5x > 8x
Improved recoil slightly: 3.5x > 3.0x

This should hopefully improve how it plays and performs.

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A new version is available. Version 0.2.1

Changelog

-One more varient for leech moving
-Change sound type of leech grabbing, you may be able to hear them grabbing other players (I don't have friends to test with me :(

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A new version is available. Version 4.5

Changelog

Attempted to allow armor hits to count with Plasma Slugs as if it did hit armor it would not count towards a hit making it harder to proc the explosion.

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A new version is available. Version 4.5.1.1

Changelog

Also tweaked max penetrations on Plasma Slugs from 3 to 2 so it consistently explodes on the 3rd enemy it hits instead of sometimes flying through it and exploding in the distance away from everything.

#

A new version is available. Version 4.5.2

Changelog

Also tweaked the delay on Plasma Slugs for having to hit the 3 shots to be shorter to prevent being able to use multiple shots to reach the 3 hits.

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A new version is available. Version 4.5.3

Changelog

Tweaked the size and frequency of perforating rounds' impact particle effect to be less frequent and possibly reduce performance issues.
Also did some more optimizations to Plasma slug's code to better count armor hits.

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A new mod is available. :tada:

Allows you to mark any secondary objective to be required to be completed before being able to call in the droppod

Info

Homepage, Version: 0.0.1-T-F
Size: 481.0 KB

Tags

1.38, Gameplay, [AimedForApproved], Optional

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A new mod is available. :tada:

Re-textures the barrels to be the trans flag!

Info

Version: 1.0.0
Size: 22.4 KB

Tags

1.38, Visual, Auto-Verified, [AimedForVerified], Optional

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A new version is available. Version 1.1.0

Changelog

feat: sorting list to display missions with mutators/warnings first
feat: increase max missions to 12
feat: add 'has any' filter to mutator/warning
fix: incorrect text of the settings labels

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A new mod is available. :tada:

Replaced some music in the game.

Info

Version: 1.0
Size: 58.3 MB

Tags

1.38, Audio, Auto-Verified, [AimedForVerified], Optional

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A new mod is available. :tada:

Allows you to mark any secondary objective to be required to be completed before being able to call in the droppod

Info

Homepage, Version: 0.0.1-T-F
Size: 481.0 KB

Tags

1.38, Gameplay, [AimedForApproved], Optional

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A new version is available. Version 4.6

Changelog

Added 3 armor penetrations to Plasma Slug to prevent armor blocking the 3 penetrations. This is also because the previous solution though slightly a fix, it could also proc just by hitting multiple pieces of armor on one bug with one shot which is not intended. Hopefully now it is very stable.

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A new mod is available. :tada:

Weapon stat tweaks used for my personal uses This mod is intended for my own personal use only Stats tweak include changes to gunner primaries to make them feel more powerful and balancing it by reducing their ammo capacity and more

Info

Version: V1.4
Size: 2.8 MB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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A new mod is available. :tada:

This mod was made for my own personal use only Stats tweak include changes to gunner primaries to make them feel more powerful and keeping them balanced without over tuning their stats (hopefully).

Info

Version: V1.4
Size: 2.8 MB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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A new version is available. Version 4.7

Changelog

Made a few tweaks to various Overclocks -

Improved ejection turbine:
Tweaked the cold stream reach stat text to use cold stream reach instead of operational range.

Ommorad crystal:
Added ammo penalty to further balance it more.
-50 Ammo
Attempted to give the crystal a green tint just as a small visual effect to look like
it is infused with radiation.
Increased the chance for the status effect to proc to compensate.
25% > 30%
Also allowed the status effect to be applied even if you hit armor.

Triethyl Aluminum Solution:
Attempted to further optimize it to be more efficient, though due to the bugginess of it sometimes not exploding/not dealing damage I might
consider changing it. If it does I will instead make it revolve around enemies exploding on death if they die in the puddle.

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A new version is available. Version 4.8

Changelog

Reworked Triethyl because the puddles were unfortunately too buggy making it an inconsistent overclock to work with.
Instead of puddles exploding upon taking fire damage, any enemies that are on fire and in the puddles have a small chance to explode when they die.
This is a much more consistent and reliable way and does still make use of the Triethyl exploding when it reaches a high temperature, unfortunately the original way didn't.

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A new mod is available. :tada:

Replaces the firing and reloading sounds of the Deepcore GK2 with audio of the Galil from Call of Duty: Black Ops.

Info

Version: Version 1
Size: 159.6 KB

Tags

1.38, Audio, Auto-Verified, Optional

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A new version is available. Version 2.1

Changelog

• Now all particles use the color of the platform (Full Color).
• Minor user interface improvements.
• Platform color bug fixed.

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A new mod is available. :tada:

Adds the "Heavy Scouting Armor" model as a custom vanity available to scout. Requires Custom Vanity Framework mod.

Info

Version: 1.0
Size: 1.6 MB

Tags

1.38, Cosmetic, [AimedForVerified], Optional

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A new version is available. Version 4.8.1

Changelog

Made a few changes to Triethyl due to it being hard to proc.
Renamed to HR Solution (Highly Reactive Solution)
Now enemies damaged by the goo (not just puddles) have a chance (was 10% but now 30%) to explode on death if they are frozen OR burning giving an additional way to set it off.
the Effects duration penalty has been improved a little as well
0.50x > 0.75x

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A new version is available. Version Version 2

Changelog
  1. Forgot to add the attenuations and submixes, whoops
  2. Lowered the gunshot and echo volume by about 10% - Reduced the volume of the charging handle sound effect by about 15% (That sucker was CRONCHY)
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A new mod is available. :tada:

Bonus to M1000 Weakpoint mod from +20% to +40% so that you can one shot Mactera Spawn and Glyphid Slashers and two shot Spreaders.

Info

Version: 1.0.0
Size: 6.8 KB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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A new mod is available. :tada:

Replaces Bosco's voicelines with over 100 quotes from Baron Praxis (Lore-Friendly)

Info

Version: Version 1
Size: 2.8 MB

Tags

1.38, Audio, Auto-Verified, Optional

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A new mod is available. :tada:

Plays a clip saying "Liquid!!!" when Lloyd pours a beer.

Info

Version: 1.0.0
Size: 2.4 MB

Tags

1.38, Audio, Auto-Verified

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A new mod is available. :tada:

Replaces the sound of collecting loose mineral chunks with the sound of Silver and Gold Lego studs being picked up.

Info

Version: Version 1
Size: 74.8 KB

Tags

1.38, Audio, Auto-Verified, Optional

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A new mod is available. :tada:

Replaces Bosco's voicelines with over 100 quotes from Baron Praxis (Lore-Friendly)

Info

Version: Version 1
Size: 2.8 MB

Tags

1.38, Audio, Auto-Verified, Optional

#

A new mod is available. :tada:

Replaces the vanilla songs with music from the Jak and Daxter series.

Info

Version: Version 4
Size: 562.1 MB

Tags

1.38, Audio, Auto-Verified, Optional

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A new mod is available. :tada:

Increase flare regen rate and duration

Info

Size: 19.4 KB

Tags

1.38, Gameplay, [AimedForApproved]

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A new mod is available. :tada:

Thas another hat, includes a version that uses the thin armor if needed!

Info

Version: 1.0.0
Size: 673.1 KB

Tags

1.36, 1.37, 1.38, Cosmetic, Visual, Auto-Verified, [AimedForVerified], Optional

#

A new version is available. Version 1.0.1

Changelog

Removed some unnecessary files that might have been the cause for the mod to be recognized as Sandbox instead of Auto-Verified.
Shortened the beginning of the Memorial Hall music slightly since the song would play 15 seconds of noise before the song would actually start.

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A new mod is available. :tada:

Plays a clip saying "Liquid!!!" when Lloyd pours a beer.

Info

Version: 1.0.0
Size: 2.4 MB

Tags

1.38, Audio, [AimedForVerified], Optional

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A new mod is available. :tada:

Plays a clip saying "Liquid!!!" when Lloyd pours a beer.

Info

Version: 1.0.0
Size: 2.4 MB

Tags

1.38, Audio, [AimedForVerified], Optional

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A new mod is available. :tada:

allows you to pet fellow dwarf when they do a good job. :)

Info

Version: 0.69
Size: 115.0 KB

Tags

1.38, Animation, [AimedForVerified], Optional

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A new version is available. Version 1.0.1

Changelog

Removed some unnecessary files that might have been the cause for the mod to be recognized as Sandbox instead of Auto-Verified.
Shortened the beginning of the Memorial Hall music slightly since the song would play 15 seconds of noise before the song would actually start.

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A new mod is available. :tada:

Changes Molly sounds with Neco Arc sounds

Info

Version: 1.0.0
Size: 27.0 KB

Tags

1.38, Audio, Auto-Verified, [AimedForVerified], Optional

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A new version is available. Version Version 5

Changelog
  1. Added over 25 tracks along with the usual volume adjustments
  2. Added more Haven City Computer voicelines upon loading into a level & completing a Deep Dive Stage
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A new mod is available. :tada:

Replaces one of the escape pod tracks with an orchestrated version.

Info

Version: Version 1.0
Size: 3.0 MB

Tags

1.35.69455, 1.36, 1.37, 1.38, Auto-Verified, Optional

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A new version is available. Version 4.9

Changelog

Made a change to HR Solution:
Due to frozen enemies being unable to explode upon death, it has been changed to be any poisoned enemies instead.
This will allow another synergy for driller in the form of neurotoxin grenades or blistering necrosis' poison, as well as any other sources of poison/neurotoxin.

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A new version is available. Version SGGTI_3.5.2

Changelog
  • Rival Grunt, Opressor, Mactera, Exploder, Spitter, Bulk moved to Beta
  • New Rival Swarmer and Warden added to Alpha
  • Updated some Tactical Nuke code for TI Optional Mode (Should show a janky, but visible zone to those without the mod)
#

A new version is available. Version SGGS_3.5.2

Changelog
  • Rival Grunt, Opressor, Mactera, Exploder, Spitter, Bulk moved to Beta
  • New Rival Swarmer and Warden added to Alpha
  • Updated some Tactical Nuke code for TI Optional Mode (Should show a janky, but visible zone to those without the mod)
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A new mod is available. :tada:

Changes the miners backpack to be a single large inventory instead of multiple smaller inventories for each resource.

Info

Version: 1.0.0
Size: 51.8 KB

Tags

1.38, Gameplay, QoL, Visual, [AimedForApproved], RequiredByAll

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#

A new version is available. Version 4.9

Changelog

Made a change to HR Solution:
Due to frozen enemies being unable to explode upon death, it has been changed to be any poisoned enemies instead.
This will allow another synergy for driller in the form of neurotoxin grenades or blistering necrosis' poison, as well as any other sources of poison/neurotoxin.

#

A new version is available. Version 4.9.1

Changelog

Made a change to homebrew mixture for subata -
Set the max damage from 200% to 180% due to it being a bit unbalanced.
Set the min damage from 65% to 70% so it's a much more rounded number to account for the change.

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A new version is available. Version 4.9.2

Changelog

Updated description of HR Solution to better reflect how it's proc'd -
Directly damaging with the normal shot or charged shot is how it is as for some reason the status effect it inflicts does not count as damage from the weapon itself.

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A new mod is available. :tada:

Re-textures the barrels to be the trans flag!

Info

Version: 1.0.0
Size: 22.4 KB

Tags

1.38, Verified, Visual, Optional

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A new version is available. Version 1.2.0

Changelog

Added 4 new campaigns included in the files of the February Maintenance patch

Anniversary Year 06
Anniversary Year 06 MK6 Armor
Great Egg Hunt 2024
Great Egg Hunt 2024 Old Hats

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A new version is available. Version 1.3

Changelog
  • Updated for S04.14 (February 2024 Maintenance Update)
  • Disabled homing effect on Septic Spreader projectile
  • Brood Nexus on fire heat range increased to 250cm to match Praetorians and other large enemies
  • Q'Ronar Shellback projectile max damage radius reduced from 250cm to 170cm (radius at which damage starts to fall off)
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A new version is available. Version 4.9.3

Changelog

Squished a typo which caused homebrew mixture for the subata to deal 70% - 18000% instead of the intended 70% - 180%

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A new mod is available. :tada:

Replaces the audio for collecting loose chunks of minerals with the Precursor Orb sound effect from Jak and Daxter: The Precursor Legacy

Info

Version: Version 1
Size: 24.1 KB

Tags

1.38, Audio, Auto-Verified, Optional

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#

A new mod is available. :tada:

Scales up weapon damage/ammo capacities to go along with increased spawn mods. Additionally, increased range on oil extractor to make refueling easier under heavy swarms.

Info

Version: 1.0.0
Size: 228.7 MB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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#

A new mod is available. :tada:

Changes the Pickaxe power attack sound with the Frying pan sound from Left 4 Dead 2.

Info

Version: 1.0.0
Size: 50.4 KB

Tags

1.38, Audio, Auto-Verified, [AimedForVerified], Optional

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#

A new version is available. Version 2.2.0

Changelog
  • Fixed error with the Neuro-Lasso changes on the change list not actually being applied in game
  • Extended Neuro-Lasso slowdown for 2 seconds after locks expire
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A new mod is available. :tada:

reskins the elusive ERROR CUBE to various LGBTQ flags. will pick a texture at random when it finds a cube.

Info

Version: 1.0
Size: 365.4 KB

Tags

1.38, Cosmetic, [AimedForVerified], Optional

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A new mod is available. :tada:

Improving enemy's aiming.

Info

Version: 1.0.0
Size: 67.3 KB

Tags

1.36, 1.37, 1.38, Gameplay, [AimedForApproved], Optional

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A new mod is available. :tada:

Lets custom vanities work with this framework.

Info

Version: 1.0
Size: 33.6 KB

Tags

1.38, Cosmetic, Framework, [AimedForVerified]

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A new mod is available. :tada:

The other 2 mods crash the game and the third working one has been hidden. Replaces Molly, Mini-Mule, and Bet-c walking sounds with Squidward walking sounds.

Info

Version: 1.0.0
Size: 22.3 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Audio, [AimedForVerified], RequiredByAll

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A new mod is available. :tada:

Replaces salute with Flip off visible for other mod users and yourself.

Info

Version: 1.0.0
Size: 43.7 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Cosmetic, Visual, Animation, [AimedForVerified]

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A new mod is available. :tada:

Dependancy for other mods made by Lesnov

Info

Version: 1.0.0
Size: 341.5 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Framework, Tools, [AimedForVerified]

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#

A new mod is available. :tada:

Change EPC's animations to casting void magic animations. First person only. Skull ring's eyes emit when the charge is complete. Also skull itself emits based on overheating value.

Info

Version: 1.0.0
Size: 1.4 MB

Tags

1.35.69455, 1.36, 1.37, 1.38, Visual, Animation, [AimedForVerified]

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A new mod is available. :tada:

Allows for custom overclock compatibility

Info

Version: 1.0.0
Size: 361.3 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Framework, [AimedForApproved], RequiredByAll

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#

A new version is available. Version 1.2.7

Changelog
  • Allow to use power attack via auto-mining (like in flat mode): press trigger while mining with right B button
  • Make mission completed stats screen show up in VR (that one had haunted my dreams for months)
  • The "Use" widget indicator now shows up in VR. This should make things much less confusing for newer players regarding the Use (left B) button.
  • Disable some of the base game outlines, and display a tracking widget with icon/name/distance instead
  • Added smooth turning speed setting
  • Fixed manual-mode power-attack that did not deal damage to creatures if not playing as host
  • Fixed enemy health bars that were blocking bullets
  • Fixed laser sight that was sometimes stuck aiming downward when picking up a weapon while it was reloading
  • Fixed "Recenter height" button to always set the camera at the same height. This should make it work better in caves as well.
  • Fixed a bug where the displayed minigun heating value was wrong
  • Removed visible debug capsule from minigun handle
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A new mod is available. :tada:

Reverts the changes to the Kursite Event in the 2024 Feb Maintenance Patch, allowing deposit spamming to be viable again.

Info

Version: 1.0
Size: 12.8 KB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

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A new version is available. Version 1.2.1

Changelog

Added nine new songs:

Anamo - Baddon (Normal Wave)
Arkangel Firespawn - Dav Dralleon (Dreadnought Fight)
DESYNCHRONIZE - Zith (Looping Wave)
Earthlight - Einhänder OST (Memorial Hall)
Edge - Street Cleaner (Escape/ Salvage Uplink)
Murdercycle - Street Cleaner (Machine Event)
Plok Boss Theme Remix - MASKED (Dreadnought Fight)
She Is Young, She Is Beautiful, She Is Next - Perturbator (Normal Wave)
Zero Strike - CYBERTHING (Loading Screen)

Fixed Memorial Hall music having a delay

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A new version is available. Version Version 6

Changelog
  1. Over 50 new songs have been added - This thing is now officially Krew-sized at nearly 15 hours of music - Close to every single track throughout the entire history of the franchise is here now, ranging from prototype disc tracks, early demos, unused music and cutscene underscores, to stingers and now even previously unreleased tracks courtesy of the series' composer Josh Mancell - These tracks are denoted by 'Rejakt' in the song's title)
  2. The volume of the Haven City Computer has been lowered by about 25%
  3. 'Ancient' from Jak X: Combat Racing has been updated to the highest quality version of the track
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#

A new mod is available. :tada:

Changes Mini Mules sounds with Neco-Arc sounds.

Info

Version: 1.0.0
Size: 18.5 KB

Tags

1.38, Audio, Auto-Verified, [AimedForVerified]

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A new mod is available. :tada:

Custom Shader is a shader mod for DRG. It adds custom shaders to change DRG visual. You can also watch the quick-view video to know what it looks like :)

Info

Version: 1.0.0
Size: 163.2 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Visual, [AimedForVerified]

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A new mod is available. :tada:

Thas another hat, includes a version that uses the thin armor if needed!

Info

Version: 1.0.0
Size: 673.1 KB

Tags

1.36, 1.37, 1.38, Verified, Cosmetic, Visual, Optional

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A new mod is available. :tada:

only replace the model of Voltaic Stun Sweeper

Info

Version: 1.0.0
Size: 7.0 MB

Tags

1.37, 1.38, Cosmetic, Gameplay, Visual, Tools, Auto-Verified, [AimedForVerified]

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A new mod is available. :tada:

Cosmetic mod that adds custom-built vanities for playing as kobolds.

Info

Version: 1.1.4
Size: 23.4 MB

Tags

1.38, Verified, Cosmetic, Optional

#

A new mod is available. :tada:

Slightly increases the interaction radius for gunkseeds to make them properly grabbable while in the air

Info

Version: 1.0
Size: 9.1 KB

Tags

1.38, Gameplay, QoL, [AimedForVerified], Optional

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A new version is available. Version 1.3.0

Changelog

Added ten new songs:

Decision - Xryo (Ambience)
DeLorean Dreams - Cyberoptics (Escape/ Salvage Uplink)
Electric Guillotine - We Are Magonia (Escape/ Salvage Uplink)
Girls with Guns - Hollywood Burns (Escape/ Salvage Uplink)
Hypersleep - Volkor X (Ambience)
Neganeon - Wevpon (Escape/ Salvage Uplink)
Resolution - Kick Puncher (Normal Wave)
The Living Will Envy the Dead - We Are Magonia (Dreadnought Fight)
Upgrade - Vector Seven (Results Screen)
Wicked City - Void Stare (Looping Wave)

Fixed a problem where Normal Wave music would stop all action music if it interrupted Boss music (ex: starting an egg swarm while fighting a dreadnought)

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A new version is available. Version 2.2.1

Changelog
  • Removed Revert EM Discharge and uploaded it as a separate mod to give everyone a choice if they want to use it (Revert EM Discharge for VWA)
  • Stubby Electric Arc upgrade chance decreased from 50% to 40%
  • Turret EM Discharge ammo and magazine size penalties increased from x0.833 to x0.555
  • Turret EM Discharge damage penalty removed and replaced with -3 rate of fire penalty
#

A new mod is available. :tada:

AssemblyStorm's Revert EM Discharge modified for compatibility with Vanilla Weapon Adjustments

Info

Version: 1.0
Size: 17.8 KB

Tags

1.38, Gameplay, QoL, [AimedForApproved], Optional

#

A new mod is available. :tada:

My default mods for drg that I'd always have on. they're all just client side mods but since i have alot of them I'm putting them into a pack so I can fit other mods that arrent just client side QOL, etc

Info

Size: 81.5 MB

Tags

Cosmetic, Audio, Framework, QoL, Visual, Animation, [AimedForVerified]

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A new mod is available. :tada:

Call specific enemy waves.

Info

Version: 1.0.0
Size: 38.0 KB

Tags

1.36, 1.37, 1.38, Gameplay, Tools, [AimedForApproved], Optional

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A new mod is available. :tada:

removes the shoutbox thing. (thats what its called in game, no idea what people call it)

Info

Version: 1.0
Size: 1.3 KB

Tags

1.38, QoL, Visual, [AimedForVerified], Optional

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A new mod is available. :tada:

This mod changes the color of red sugar to a more saturated shade of pink.

Info

Size: 9.1 KB

Tags

1.38, Cosmetic, Visual, Auto-Verified, [AimedForVerified], Optional

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A new mod is available. :tada:

This mod add ADS animations for the focus-shot from M1000. I wanted to use the rear-sight to aim. But DRG clips 3d model when the camera is near. So I changed to use the front-side instead sadly...

Info

Version: 1.0.0
Size: 267.1 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Visual, Animation, [AimedForVerified]

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A new mod is available. :tada:

Replaces the Roughneck tattoos with pop art designs of Bosco and Dotty.

Info

Version: Version 1
Size: 1.3 MB

Tags

1.38, Cosmetic, Visual, Auto-Verified, Optional

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A new version is available. Version 4.9.4

Changelog

A problem occurred where moving folders caused some upgrades to unassign custom blueprint components, status effects and projectiles but they should be reassigned. But let me know if anything is still broken and I will fix it asap.
Made a few changes to a few weapons -
Removed custom impact effects from Perforating rounds for minigun as they caused a disconnect and then a crash when fired on servers.
Changed exploding rounds for the minigun to be a little more interesting as on volatile guts it has the same effect:
Burning enemies killed by it explode into flames now.

Changed the chance of triethyl proccing a little bit due to how much easier it is to proc it
30% > 20%
Nerfed the direct damage of Plasma Slugs slightly -
8x > 7.5x
However, buffed the radius of the plasma explosion -
2.7m > 3.0m

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A new version is available. Version 4.9.5

Changelog

Attempted to fix the Overclocks not properly showing up, will switch back to the now undeleted framework if the issue persists.

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A new version is available. Version 2.02

Changelog
  • added new contextual rockets for bosco by placing a ping/marker and changing the requested action by pressing reload with the laser pointer out so that he will switch to shooting platforms or flares while not in combat and the marker matches the request
  • lowered volume of zipline cable sound by 50%
  • added sticky ice to scout cryo grenade to make it more useful
  • improved scout ifg grenade aoe size to better reflect the olden days
  • increased bosco aggro range from 12m to 20m to help with ranged enemies better, vanilla is 9m
  • made player waypoints replicate to others to possibly encourage using them more and player name is listed for the waypoint now too
  • added laser pointer version without number inputs by request, not a functional toggle yet though
  • added new terrain scanner visual for dirt to make it easier to find in complex layouts
  • added new text to platform gun title for helping with switching platform types and new zipline gun description stuff
  • disabled dirt spawning for in n out
  • disabled e
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#

A new mod is available. :tada:

Allows automatic recall of the sentrygun.

Info

Version: 1.0.0
Size: 43.6 KB

Tags

1.36, 1.37, 1.38, QoL, [AimedForVerified], Optional

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A new mod is available. :tada:

With this mod, you can exclude regions that you don't want from your server list.

Info

Version: 1.0.0
Size: 280.0 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, QoL, [AimedForVerified]

#

A new version is available. Version U38_0.0.4

Changelog

[o]
| -> Fixed another issue that might cause the screen to become unresponsive
| -> Moved the new and totally useful "event ends" screen to allow interaction with the terminal

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A new mod is available. :tada:

Replace the caretaker to Chesed, and more DefenseTurret to HOD's Turret 替换看守者模型为切塞得,以及全部防御炮台的模型

Info

Version: ver1.0
Size: 3.3 MB

Tags

1.37, 1.38, Gameplay, QoL, [AimedForVerified], Optional

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A new version is available. Version 2.2.2

Changelog
  • PGL Incendiary Compound upgrade changed to convert 50% of direct and radial damage to DMG Fire instead of adding 50% as DMG Heat
  • Breach Cutter Disruptive Frequency Tuning upgrade stun duration decreased from 2 seconds to 1.5 seconds
  • Autocannon rate of fire scaling factor increased from 0.4 to 0.6
  • Electro Minelets friendly fire removed
  • Cryo Minelets friendly fire removed
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A new version is available. Version 0.69.2

Changelog

no longer will you pet while trying to revive. ( need mod for fix to work, clients will still sometimes pet, because the game doesn't let you revive while in the air, but petting while in the air is allowed, I can't do anything more than that because of how the revive mechanic is coded )
bosco will move over to you when you salute while looking at him making him easier to pet ( might need to RnS twice )

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#

A new mod is available. :tada:

Hold Beer. Press Q. No Beer.

Info

Size: 8.1 KB

Tags

1.38, QoL, [AimedForVerified], Optional

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A new version is available. Version Version 7

Changelog
  1. The Haven City tracks from 'PlayStation Move Heroes' have been added. These songs were created by The Lost Frontier composer James Dooley in a collaboration with David Bergeaud and Niels Bye Nielsen, most known for their work on Ratchet & Clank and Hitman respectively.
  2. The Sandover Village tracks from 'PlayStation All-Stars Battle Royale' have been added to the Jetty Boot Arcade in the Space Rig. 'Black Rock Stadium - Haven City Mix' has been added to Dreadnought fights.
  3. A fade-in has been added to 'Heli' from Jak X: Combat Racing and the file has been replaced with the highest quality version.
  4. The usual volume adjustments.
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A new mod is available. :tada:

Basic HUD add-on when "The Mole" overclock is equipped. Shows number of terrain layers pierced before hitting PINGED enemy.

Info

Version: 1.0
Size: 52.6 KB

Tags

1.38, Gameplay, Tools, [AimedForVerified], Optional

#

A new mod is available. :tada:

Forces first person whenether possible

Info

Version: 1.0.0
Size: 243.7 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Visual, [AimedForVerified]

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#

A new mod is available. :tada:

Simple music pack, pretty self-explanatory. Doesn't replace everything, might update it later.

Info

Version: 1.0
Size: 146.2 MB

Tags

1.38, Audio, Auto-Verified

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#

A new version is available. Version 4.9.6

Changelog

Reverted changes on Exploding bullets for minigun due to it causing crashes

However to make it more of a skill based overclock, weakpoint kills are required to proc it.

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A new version is available. Version 4.9.7

Changelog

Attempted to fix the status effect Chemical X not working correctly
Bumped the chance up slightly incase the odds of proccing it were too low.

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A new version is available. Version 1.1.1

Changelog
  • Added FP jump sound back as dependency (Showable Legs In First Person View) got removed, so the mod will work again. But with a side-effect which i can't fix.
#

A new version is available. Version 4.9.8

Changelog

This update has fixed a crash with ommorad and tweaked a few other overclocks.
HR Solution:
Lowered the Penalty of the charge shot damage reduction because of it being a bit hard to set off the explosion
0.5x>0.75x

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A new mod is available. :tada:

Makes Dotty immune to explosions (etc)

Info

Version: 1.0
Size: 7.4 KB

Tags

1.38, QoL, Optional

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A new version is available. Version 1.2

Changelog
  • When key bindings fail, use this backup to open ModHub: Control + Alt + Shift + F12
  • Added an option to change the UIs opacity.
  • Mod list is sorted alphabetically. Except modhub will always be first.
  • Fixed some UI scaling issues.
  • Performance features: Options to significantly increase the games performance.
  • Gameplay features: Force droppod to leave, change enemy cap settings, change max lobby player count.
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A new version is available. Version 1.2.1

Changelog

++ Fixed a collision bug.
++ Hide Shadows should be turned on by default

  • When key bindings fail, use this backup to open ModHub: Control + Alt + Shift + F12
  • Added an option to change the UIs opacity.
  • Mod list is sorted alphabetically. Except modhub will always be first.
  • Fixed some UI scaling issues.
  • Performance features: Options to significantly increase the games performance.
  • Gameplay features: Force droppod to leave, change enemy cap settings, change max lobby player count.
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A new version is available. Version 1.2.2

Changelog

++ Another small bug fix
++ Support discord information in the About page

  • When key bindings fail, use this backup to open ModHub: Control + Alt + Shift + F12
  • Added an option to change the UIs opacity.
  • Mod list is sorted alphabetically. Except modhub will always be first.
  • Fixed some UI scaling issues.
  • Performance features: Options to significantly increase the games performance.
  • Gameplay features: Force droppod to leave, change enemy cap settings, change max lobby player count.
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#

A new mod is available. :tada:

Replaces the visual effect and sound of walking through a web or being shot by a Web Spitter with muscular Team Fortress 2 characters and the Roland-169 'Ahh' sound effect.

Info

Version: Version 169
Size: 530.1 KB

Tags

1.38, Audio, Visual, Auto-Verified

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A new version is available. Version 1.2.3

Changelog

++ Fixed a small bug that would affect the No Ragdoll mod.

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A new version is available. Version 1.2.0

Changelog

feat: select missions directly from hud
feat: add mission rotation timer
feat: control assigment mission view separately

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A new mod is available. :tada:

A full overhaul of Mission Control, changing dialogue, vocals, and having a variety of images.

Info

Version: 0.0.0
Size: 20.6 MB

Tags

1.38, Audio, Visual, [AimedForVerified], Optional

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A new version is available. Version 1.2.4

Changelog

++ Fixed frozen bugs not falling to the ground.

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#

A new mod is available. :tada:

removes the sentry info from hud, but keeps ammo counter. mostly a compatability fix for my hide weapon name on hud mod.

Info

Version: 1.0
Size: 1.2 KB

Tags

1.38, QoL, Visual, [AimedForVerified], Optional

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#

A new version is available. Version 1.1

Changelog

texture will replicate to others with the mod.
added vanilla cube into rotation.

visual birchBOT
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A new version is available. Version 3.5

Changelog

暂时禁用了不稳定的客机玩家发动时停功能,修复了一些其他bug.
Temporarily removed the unstable player join shutdown feature during activation and fixed other bugs.

visual birchBOT
#

A new mod is available. :tada:

slighty buffs many of the comunity agreed upon underpowered overclocks to make then more viable.

Info

Version: 1.0.0
Size: 1.8 GB

Tags

1.35.69455, Gameplay, [AimedForApproved], RequiredByAll

visual birchBOT
#

A new mod is available. :tada:

Replaces the Roughneck DLC Pack Tattoos with the 'Death From Above' insignia from Starship Troopers

Info

Version: Version 1
Size: 352.4 KB

Tags

1.38, Cosmetic, Visual

visual birchBOT
#

A new mod is available. :tada:

slighty buffs many of the comunity agreed upon underpowered overclocks to make then more viable.

Info

Version: 1.0.1
Size: 1.8 GB

Tags

1.35.69455, Approved, Gameplay, Optional

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This mod adds Full-Armor kit to the Bosco. Such as Auto-Cannon, Platform, Flare, Grenade Launcher to help you fight in the cave.

Info

Version: 1.1.1
Size: 1.2 MB

Tags

1.37, 1.38, Gameplay, Optional

visual birchBOT
#

A new mod is available. :tada:

Replace the Ommoran Heartstone Core with a Gunk Seed. Only Works as Host - Mod is Useless to Clients

Info

Version: 1.0
Size: 8.1 KB

Tags

1.38, QoL, Visual, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

fatboy but pink.

Info

Version: 1.0
Size: 6.0 KB

Tags

1.38, Visual, [AimedForVerified], Optional

#

A new version is available. Version 1.1

Changelog

Removed :

  • Peacock

Added:

  • Crush
  • Ominous
  • Cavalier
  • Mettle
  • Walhalla
  • Distractor
  • BattleBoss6005
  • 【クラッシュフィーバーBGM】バトル(ボス戦)
visual birchBOT
visual birchBOT
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A new mod is available. :tada:

Replaces the firing and reloading sounds of the Deepcore GK2 with audio of the Galil from Call of Duty: Black Ops.

Info

Version: Version 4
Size: 197.6 KB

Tags

1.38, Audio, Auto-Verified, Optional

#

A new mod is available. :tada:

Replaces Bosco's voicelines with over 100 quotes from Baron Praxis (Lore-Friendly)

Info

Version: Version 1
Size: 2.8 MB

Tags

1.38, Audio, Auto-Verified, Optional

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.0.1

Changelog
  • Whew... It's been half a year...
  • Made pick-up noises of the head softer
  • Reduced frequency of Alter Ego exclaiming whenever it's attacked
visual birchBOT
#

A new mod is available. :tada:

my first mod in drg testtesttest maybe practice simple icon replacement

Info

Size: 540.6 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Visual, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Centralized mod settings menu

Info

Version: 0.0.1
Size: 130.3 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Verified, Framework, Tools

visual birchBOT
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A new version is available. Version 0.0.2

Changelog
  • Remove conflicting keybind confirmation dialog
  • Hide window position/size options
visual birchBOT
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A new version is available. Version 0.9.9.22

Changelog

-Added barrels and shellbacks to projectile list.
-Fixed name of radioactive exploders.

visual birchBOT
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A new mod is available. :tada:

Overclock pack

Info

Size: 1.2 MB

Tags

1.38, Cosmetic, Audio, Framework, Gameplay, Visual, Tools, Animation, [AimedForApproved], RequiredByAll

visual birchBOT
#

A new mod is available. :tada:

shot cost from 2 to 1 ammo from 2400 to 3500 I can't be arsed to balance this

Info

Version: 1.0
Size: 34.9 KB

Tags

1.38, Gameplay, [AimedForApproved], Optional

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This mod can change the view of the first person camera to left-handed perspectives. Allows you to use weapons, tools, etc with the left-handed perspectives.

Info

Version: 1.0.0
Size: 281.9 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Visual, [AimedForVerified]

visual birchBOT
#

A new version is available. Version 1.1

Changelog

does not increment depth value when piercing trough not pinged bugs
while joining mission-in-progress:: Player were NOT GUNNER in spacerig >>>Doesn't display
while joining mission-in-progress:: Player were non-MOLE GUNNER in spacerig >>> Displays

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2.5

Changelog
  • Removed the enemy cap settings.
  • Fixed the player cap feature self-activating in non-approved modded lobbies.
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0

Changelog

• Mod remade with blueprint.
• Strange smoke behavior fixed.
• Now compatible with "Shadows!" mod.
• Blue smoke color changed for better visibility.
• Mod Hub options menu added.

#

A new version is available. Version 1.1

Changelog

does not increment depth value when piercing trough not pinged bugs
while joining mission-in-progress:: Player were NOT GUNNER in spacerig >>>Doesn't display
while joining mission-in-progress:: Player were non-MOLE GUNNER in spacerig >>> Displays

visual birchBOT
#

A new version is available. Version 1.1

Changelog

does not increment depth value when piercing trough not pinged bugs
while joining mission-in-progress:: Player were NOT GUNNER in spacerig >>>Doesn't display
while joining mission-in-progress:: Player were non-MOLE GUNNER in spacerig >>> Displays

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

The mod replaces the standard in-game music with the soundtrack from RDR 2. (Action, mission ambient, end wave etc .)

Info

Version: 1.0.0
Size: 273.0 MB

Tags

1.36, 1.37, 1.38, Audio, Auto-Verified, [AimedForVerified]

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Enables the ModHub gameplay features to expand the lobby size. has no dependencies, and does nothing else.

Info

Version: 1.0
Size: 28.2 KB

Tags

1.38, [AimedForApproved], Optional

visual birchBOT
#

A new version is available. Version 1.2.0

Changelog

Replaced all of the jukebox songs, besides the copyright free ones.
Replaced the seasonal Space Rig music (which was way easier to do than I though ngl).

Additionally, I added 2 more Space Rig songs, 1 more Loading Screen song, 7 more Machine Event songs.

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Re-adds the Glyphid Stalker back into your game files.

Info

Version: 1.0.0
Size: 349.2 KB

Tags

1.38, Gameplay, [AimedForApproved], RequiredByAll

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

summary...

Info

Version: 1.0
Size: 46.2 KB

Tags

1.38, Audio, Gameplay, [AimedForVerified], Optional

visual birchBOT
#

A new mod is available. :tada:

Allows you to explode terrain/teammates more accurately, specially prepared for Thin Containment Field users.

Info

Version: 1.0.0
Size: 52.1 KB

Tags

1.36, 1.37, 1.38, QoL, Visual, [AimedForVerified], Optional

visual birchBOT
#

A new mod is available. :tada:

summary...

Info

Version: 1.0
Size: 43.6 KB

Tags

1.38, Audio, Gameplay, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Every so often, the space station charges all players in the room a fee, adding it to its own account.

Info

Version: 1.1
Size: 41.4 KB

Tags

1.37, 1.38, Gameplay, [AimedForSandbox], Optional

visual birchBOT
#

A new mod is available. :tada:

Adds playback of tracks when firing a minigun.

Info

Version: 1.0.0
Size: 5.5 MB

Tags

1.37, 1.38, Audio, Auto-Verified, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Unlocks/adds tools for more convenient testing of mods

Info

Version: 1.0.0
Size: 11.0 MB

Tags

1.35.69455, 1.36, 1.37, 1.38, Gameplay, [AimedForSandbox]

visual birchBOT
#

A new mod is available. :tada:

Replaces music with music from Mega Man 2, II GB, 3 (Remixes), 8, 9, and 10 (Original)

Info

Version: 1.0
Size: 76.0 MB

Tags

1.38, Audio, Auto-Verified, [AimedForApproved], Optional

visual birchBOT
#

A new mod is available. :tada:

Management has authorized new deals within the Trade Terminal. Brewery supplies and Phazyonite can now be bought and sold.

Info

Version: 1.0.0
Size: 39.4 KB

Tags

1.38, Gameplay, QoL, [AimedForSandbox], Optional

visual birchBOT
#

A new version is available. Version 1.0.1

Changelog
  • Change beer resource prices:
    • Barley bulb is now 5k buy, 500 sell
    • Others are 3k buy, 1k sell
visual birchBOT
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A new version is available. Version 1.0.2

Changelog
  • Adjusted beer prices (again):
    • Yeast cone and malt star buy for 2k and sell for 500
    • Starch nut buys for 1k and sells for 300
      Prices are balanced on a number of factors, however opinions in comments always welcome!
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1

Changelog

Added Wind Waker music
Normalized all audio to loudness of ~89db
Set Wav players to 1.3 (seems good for other mod with normalized audio)

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Let you use the wrench and hammer to fix the broken dwarves!

Info

Version: 1.0.0
Size: 31.7 KB

Tags

1.36, 1.37, 1.38, Visual, [AimedForVerified], Optional

#

A new mod is available. :tada:

Shows the mission difficulty name on the mission end screen. Useful for custom difficulties so your screenshots can show what difficulty you were using.

Info

Version: 1.0
Size: 5.6 KB

Tags

1.38, QoL, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Enhances gameplay with the iconic sound effect accompanying each kill.

Info

Version: 1.1
Size: 43.6 KB

Tags

1.38, Verified, Audio, Gameplay, QoL, Optional

#

A new version is available. Version 2.3.2

Changelog

Added:

  • Swarm(single): "OST 187"
  • Memorial Hall: "OST 179"
  • Space Rig: "OST 198"

And with these additions I think I am happy with how the mod is currently. It's already gigantic so I genuinely don't feel like much else needs to be done.
This may be the last update to this mod if not for forever then for a long time. (unless this patch turns out buggy somehow and I need to fix something but that probably won't happen)
Thanks for using the mod.
Adios until my eventual return.

visual birchBOT
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A new version is available. Version 1.1.0

Changelog

-Added Noodler as Septic Spreader
-Added Crapple as Stingtail
-Added Inchwrap as Rockpox Larvae
-Added Snakgrappler for Scout's Grappling Hook
-Added Trip Shot for Gunner's Zipline Launcher
-Fixed multiple bugs who were not saying their Bugsnax lines due to some file names being changed.

visual birchBOT
#

A new mod is available. :tada:

This changes the zipline and grappling hook sliding sounds.

Info

Version: 1.0.0
Size: 84.8 KB

Tags

1.38, Audio, Auto-Verified, [AimedForVerified], Optional

visual birchBOT
#

A new mod is available. :tada:

R&D have been hard at work and have made a breakthrough in beer production. New fermentation processes allow for the creation of beer using any ingredient.

Info

Version: 1.0.0
Size: 29.6 KB

Tags

1.38, Gameplay, QoL, [AimedForApproved], Optional

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This mod replaces the default red look of the legendary promotion with a rainbow one, featuring all colors of the dwarves.

Info

Version: 1.0.0
Size: 127.0 KB

Tags

1.38, Cosmetic, Visual, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1.1

Changelog

-Added Noodler as Septic Spreader
-Added Crapple as Stingtail
-Added Inchwrap as Rockpox Larvae
-Added Snakgrappler for Scout's Grappling Hook
-Added Trip Shot for Gunner's Zipline Launcher
-Fixed multiple bugs who were not saying their Bugsnax lines due to some file names being changed.

visual birchBOT
#

A new mod is available. :tada:

adds your current ammo and health to the crosshair. with toggles for each - and sliders to set relative location.

Info

Version: 1.0
Size: 35.6 KB

Tags

1.38, QoL, [AimedForVerified], Optional

visual birchBOT
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A new version is available. Version 1.2

Changelog

Removed:
-Bossbattle6005

Added:

  • Bogeyman
  • Chaos
  • Struggle

Sidenote: Made Cosmology Decay loop better

visual birchBOT
visual birchBOT
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A new mod is available. :tada:

Bring bisnes back to life

Info

Version: 1.0
Size: 116.3 KB

Tags

1.35.69455, 1.36, 1.37, 1.38, Cosmetic, Visual, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

saves the hazard that was last picked by the user.

Info

Version: 1.0
Size: 6.5 KB

Tags

1.38, QoL, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Lets you reload your weapons faster.

Info

Version: 1.0.0
Size: 25.1 KB

Tags

1.36, 1.37, 1.38, QoL, [AimedForVerified], Optional

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2.1

Changelog
  • Added a Modhub settings page
  • Added support for Acid (for spitters), but since it also triggers on Pretorian Acid it has to be enabled yourself if you want it
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This mod changes the sound effect when opening a treasure chest to the Cerveza Cristal jingle.

Info

Version: 1.0.0
Size: 63.3 KB

Tags

1.38, Audio, [AimedForVerified]