A new mod is available. :tada:
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A new mod is available. :tada:
A new mod is available. :tada:
This mod makes it so that the spacerig is untextured and instead replaced with blank materials and some static mesh has been turned into untextured cubes, in the aim of helping with low fps on the spacerig.
Info
Version: 1.0.0
Size: 536.8 KB
Tags
Auto-Verified, Visual, Optional, 1.36, 1.38, 1.35.69455, 1.37
A new version is available. Version 4.4
Changelog
-new files
BP_PlayerCharacter
-FrozenDamageBonusScale 0 > 2.0 (previously set to 2.5) //hopefully you might not always die if you get hit at full hp
-no longer messes with beastmaster stuff (might've been causing conflicts for some players when used with specific mods)
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.6.0
Changelog
-Settings can now be changed while in the Space Rig.
-Mod Hub notifications can now be enabled from the settings menu to notify you when objectives are met. These are useful if you are using the Hold or Toggle option and don't want to keep pulling up the HUD.
-Removed Asset Registry since it's no longer needed.
A new mod is available. :tada:
This Mod Replaces Mission Control, Mission Control text and Audio with Derpy Hooves From My little pony: FIM, Molly with Applejack, Doretta With Maud Pie, the Bobble at the Bar with Berry Punch and the Bartender with Autumn blaze.
Info
Version: 1.1.1
Size: 58.7 MB
Tags
Visual, Optional, 1.38, Audio, Cosmetic, Verified
A new version is available. Version 6.0.0
Changelog
changelogs
-T3 Increased Motor Traction: 75 -> 125
-grapple fun fixed
-deep pockets: 40 > 30
-Lure dmg: 20 > 50
-veteran depositor range: 7m -> 12m
-shield link radius: 4m -> 6m
-base deposit speed (at 1.6 has to be changed to 1.5
-thorns cooldown: 0.75s -> 0.5s
-scout T3 armor mod (shock absorbers/fall reduction 50%
-base friendly fire tweaks removed
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
Fixed the appearence of untextured cubes.
Fixed the disappearence of light sources.
Removed particles that exist in the Spacerig alone.
Almost all of the materials inside the Spacerig are now replaced with a blank material.
Removed all of the static mesh, making this mod client-side.
Made sure to not make any other material outside of the Spacerig as blank, like the Droppod is still normal, etc...
Removed Herobrine.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Sussy Lootbugs changes the sound cue's of lootbugs (death cue, hurt cue & pet cue)
Info
Homepage, Version: 1.0.0
Size: 1.4 MB
Tags
Visual, 1.38, [AimedForVerified]
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version MPB_1.10
Changelog
- Scaling Player Hold Zones Salvage (with toggle) [images of 20 Player scaled zone for reference]
- Larger escape pod zone for more easily fitting more players into escape pod
- New handler for > 8 players in mission when you set space rig players separate (delays new joins until after landing pod leaves automagically)
A new mod is available. :tada:
Audio File Replacement for WPN_PlatformGun Modifies CreatePlatform_Cue PlatformGun_Fire_Cue PlatformGun_Reload_Stereo_Cue
Info
Homepage, Version: Version 1.00
Size: 210.3 KB
Tags
Audio
A new mod is available. :tada:
This mod changes the class icons of the dwarves. These icons reflect my own personal outfits. I'm planning to make an icon pack that resembles the default dwarves in the future, for now here is a customized personal class icon pack.
Info
Version: 1.0
Size: 368.0 KB
Tags
Auto-Verified, Visual, Optional, 1.35.69455
A new version is available. Version 1.1.0
Changelog
Sludge pump goo now is invisible instead of removed.
Volatile Impact Reactor for the Shard Diffractor now functions normally and instead invisible.
Hiveguard rock attack is now invisbile instead of removed (still makes few glitches).
Sadly, Taser Bolts for the crossbow still makes glitches, instead, I removed the made the bolts invisble to convey the small drop of FPS with that.
The mod is now fully client-side.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.1
Changelog
Tried to make the shards made when breaking a meteor or a small meteor invisible instead of untextured. (test)
Tried to make bullets made by the defensive tentacles made by the Caretaker invisible instead of untextured because they were making some glitches still. (test)
This patch is some sort of a test because the meteor shower and the carekeeper takes a while to occur or reach into such phase, so I may come across them hopefully and see if everything is going right.
A new mod is available. :tada:
A new mod is available. :tada:
Audio File Replacement for WPN_PlatformGun Modifies: CreatePlatform_Cue PlatformGun_Fire_Cue PlatformGun_Reload_Stereo_Cue Adds: 3 Custom Sound Files
Info
Homepage, Version: Version 1.10
Size: 138.1 KB
Tags
1.38, Audio, Verified
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
*Added 'Ta-da' Jingle from Ratchet 1 to replace Cargo Crate / Lost Gear Music
*Added "Caretaker Phases Custom Music Framework" support, with one unique track
*Fixed Kronos, Launch Site not looping correctly
*Replaced Zeldrin Starport with Secret Agent Clank
*Perfected Deathcourse / Arena Combat Mix
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version U38_2.1.0
Changelog
[o]
| -> (Minigames) Fixed an issue related to Game Cassetes that could allow clients to crash the host player (Thanks to Croc)
| -> (Minigames) Fixed an issue that would cause the game cassettes to be send to the void after being touched by a dwarf
| -> (Minigames) All games are now properly visible to other players in your lobby that also have the Miracle Mod Manager installed
| -> (Minigames) The shop UI should now indicate whether the games are unlocked (IN TRANSIT / DELIVERED) and if they are allowed to spawn in the current lobby (OUT OF STOCK)
| -> (Minigames) Game cassettes are now automatically ejected should the playing dwarf disconnect
| -> (Minigames) Updated spawn locations of game cassettes
| -> (Contracts) It is no longer possible to select timed contracts when seed values are not available
| -> (Contracts) It is no longer possible to accept contracts when another contract has already been selected
| -> (Contracts) The contract menu should now display the correct task
| -> (Contracts) Added addi
A new mod is available. :tada:
replaces the mission control icon with mr. house, cuz when i heard mission control i thought the guy would look like mr. house, but when i finally looked at his icon i was disappointed, so now he IS mr. house :D
Info
Version: 1.00
Size: 1.2 MB
Tags
Auto-Verified, Visual, 1.38, [AimedForVerified], Cosmetic
A new mod is available. :tada:
A new version is available. Version 3
Changelog
Egg Hunt: Added Collect 100 Dystrum
Elimination: Added Collect 100 Dystrum
Escort Duty: Added Collect 100 Dystrum, Kill 1 Dreadnought and Recover 1 Black Box
Industrial Sabotage: Added Collect 100 Dystrum, Collect 12 Gunk Seeds, Collect 14 Ebonuts, Exterminate 10 Fleas and Recover 1 Black Box
Mining Expedition: Added Collect 100 Dystrum
On-Site Refining: Added Repair 2 Mini Mules
Point Extraction: Added Repair 2 Mini Mules
Salvage Operation: Added Collect 100 Dystrum and Recover 1 Black Box
A new mod is available. :tada:
A new version is available. Version 1.1.2
Changelog
Made Plasma Carbine`s bullets for the Scout untextured.
I didnt face problems with it ever but suddenly it started making glitches at one mission then stopped, just incase, I made it untextured and if it makes glitches still Ill have to make the bullets invisible :(
A new mod is available. :tada:
A new version is available. Version DN_3.2
Changelog
- Messages Players on Join of nitra cost (Host Option) [chat]
- Messages Players when cost changes (Host Option) [chat]
- New Balanced Option (Based on Nitra cost instead of ammo % gain)
- Mod Hub page now displays the current lobby nitra cost table (for host and clients)
A new mod is available. :tada:
A new version is available. Version 1.1.3
Changelog
A very small update, tried to make bullets made by the Caretaker tentacles and bullets made by Plasma Carbine invisible but both didnt help in removing the visual glitches, kept a small portion of the tentacles bullets clear while also leaving plasma carbine bullets untextured as it makes less harsh visual glitches that way
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.1
Changelog
*Moved Ghost Station, The Grinding Chse from Special Event, to Wave
*Perfected Control Room, Kavu Island Mix
*Increased volume of 9 R&C1 tracks by 3db to balence better with other tracks
*Fixed quiet "Tada" jingle for Cargo Crate / Lost Equipment, by increasing volume multipler by 4
A new mod is available. :tada:
A new version is available. Version 1.36
Changelog
Fix for frozen flying enemies, no collision with certain enemies, new fog mechanic for rockpox swarms in decontamination, new CULE crowd control system that only triggers during swarms, fixed audio for decontamination tower radar sequence, improvements to other stuff, etc.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.1.1
Changelog
Not a big update because it's just one extra track added, but this one extra track is so good I wanted to put it in my mod ASAP.
Added:
- Boss: "OST 158(Gregorius theme)"
I also made it so if multiple people are playing with this mod in the same game, everyone will hear Gregorius' theme! But it came at the cost that it will be marginally more common than the other tracks, I could explain as to why that is but I'm not going to I'm lazy.
Do not fret however for I do not intend on keeping it more common than the other tracks, I'm just merely doing this so that everyone can bask in the glory of this one particular track. Like seriously, it's so good.
I will make it more random like the other tracks in the next version of the mod but for now, enjoy this banger as much as you can!
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod is a mod I made to make missions feel more lively, challenging and overall more fun. It rebalances the spawn rate of certain events, adds new secondary objectives and changes how swarms work on certain mission types.
Info
Version: 1
Size: 84.5 KB
Tags
1.38, RequiredByAll, [AimedForApproved], Gameplay
A new version is available. Version 4
Changelog
Added new mission combinations to Deep Dives, playing Deep Dives with this mod will allow for more variety in mission type combinations.
Added Kill 1 Dreadnought and Recover 1 Black Box to Escort Duty
Added Recover 1 Black Box to Industrial Sabotage
Added Repair 2 Mini Mules to Point Extraction
Added Repair 2 Mini Mules to On-Site Refining
Added Recover 1 Black Box to Salvage Operation
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version MineralBandits04-0.02.1
Changelog
[ 04-0.02.1 ]
- Added 3rd Person Flashlight
- Reduced intensity by 30%
= FIRST PERSON =
Intensity: 10 to 7
= THIRD PERSON =
Inner Cone Angle: 10 to 28
Outer Cone Angle: 15 to 40
Attenuation Radius (Range): 1100 to 4000
Intensity: 10 to 7
A new version is available. Version 04-0.02
Changelog
[ 04-0.02 ]
- Correction to Health Point properties
- Added 3rd Person Flashlight
- Reduced intensity by 30%
= FIRST PERSON =
Intensity: 10 to 7
= THIRD PERSON =
Inner Cone Angle: 10 to 28
Outer Cone Angle: 15 to 40
Attenuation Radius (Range): 1100 to 4000
Intensity: 10 to 7
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0
Changelog
The fire sound has been completely reworked. The mod now replaces sound cues for fire sounds only.
The tail sound should now be more pronounced.
Concurrency settings have been tweaked for the automatic fire to sound more uniform with less "hiccups".
Various volume adjustments.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.11.0
Changelog
-
Fixed guaranteed black screens for clients when loading into a second mission within the same lobby. I am still not certain as to what causes this but it seems to be fixed now. Hopefully I can keep it this way as I redo the Depot Hangar and other things over time.
-
Fixed the main Space Rig bay missing due to a complete Space Rig overhaul in vanilla which made my previous method of wall removal remove the whole main bay. The developers did something special for this mod to work, which was very nice of them.
-
Fixed map rotation no longer working when a client joins the game due to the developers adding something to prevent it from working in multiplayer for some reason. I can't edit this so if they full on break it . . we're SOL.
-
Many bug fixes such as enemies being unaffected by environmental hazards, coil gun, other triggers, Deep Dives crashing, warnings and anomalies not randomizing their special effect timing, Rockpox gas clouds not working, Spitballers doing too much damage, Brood Nexus dupli
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.11.1
Changelog
Potential fix for Decontamination Towers spawning too close to each other.
Potential fix for most map gen failures with Decontamination in some scenarios in certain biomes (Dense Biozone).
Potential fix for Decontamination Sys-Link terminals revealing all Decontamination Towers after defending the damaged CULE.
Fixed a variant of Rockpox Praetorians not having the correct spawn rarities so it spawned way too much.
Fixed various ragdoll issues that caused enemies to fly away like a balloon with a leak.
Fixed Stalled Engine being in the wrong warning tier section in the Miner's Manual.
Fixed some dialog in the ambush event in Decontamination being too quiet.
Fixed Error Cube special effect visual not working because the original asset was removed from the game, so I replaced it with another one.
Added new visuals to the ambush event in Decontamination to have it make more sense thematically since attacker position system failed.
Added new sound variations to the ambush event roar in Decontamination to have more
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.3
Changelog
- Holsters
- Allow to hot-swap holsters positions via the VR settings menu
- Grenades
- Fixed all grenades in automatic throwing mode (no more grenades that explode in hand, like with the Cryo and Incendiary grenades)
- Display throw indicator in automatic mode to see exactly where grenade will land
- General improvements
- Use base game HUDs for flares and grenades count (instead of the previous manually created one)
- Make player and team resources always show up in the utility menu (left trigger press menu), instead of only showing up just after picking up resources
- Bug fixing
- Fixed mission objectives that appeared twice in the utility menu (left trigger press menu)
- Fixed flare gun that stopped working if it was released too quickly after starting reloading
- Fixed nitra count display in non-English-alphabet languages
- Fixed supply pod call in non-English-alphabet languages
- Fixed wristband that was sometimes totally unaligned with player hand after joining an ongoing game
- Fixed hands that wer
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.1.1
Changelog
Made it so the light now works properly and directs better into the location of the aquarq instead of emitting light in a direction but not the other direction (different pointlight values caused that). The new values are in the description.
A new version is available. Version 0.1.1
Changelog
Made it so the light now works properly and directs better into the location of the aquarq instead of emitting light in a direction but not the other direction (different pointlight values caused that). The new values are in the description.
A new mod is available. :tada:
This mod replaces nearly the entire in-game DRG soundtrack with music from across all games set in Girls' Frontline universe. Doesn't replace Jukebox, Jetty Boots minigame music and ambient track "Journey Of The Prospector".
Info
Version: 1.0
Size: 130.9 MB
Tags
Auto-Verified, 1.36, 1.38, Audio, [AimedForVerified], 1.35.69455, 1.37
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.11.2
Changelog
Fixed deep dive objectives for Alien Eggs and Aquarq not working in some scenarios.
Fixed weather effects causing Decontamination passive and ambush fog to bug out and remain indefinitely and be too bright.
Fixed Decontamination ambush fog causing a flicker before it spawns the ambient fog again.
Fixed Decontamination CULE defense event not properly ending if the progress bar is not completed before the ambush fog dissipates (UI goes away now).
Potential fix for Decontamination assets such as Decontamination Towers and Damaged CULEs from being able to spawn too close together and in always terrible locations such as near the ceiling (this still can occur but less guaranteed as it is very difficult to fix due to random gen).
Removed 50/50 chance for a swarm per Contagion Spike in Decontamination but added a 1/11 chance for a normal Contagion Spike to be able to spawn a wave.
Added a check to Decontamination ambush fog to not disable enemy spawns if an event such as Kursite Grinder is active.
Added a carving sy
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.1
Changelog
- Mega Bulk Update (Electric, Gold, Plague, and Uranium new effects)
- Imposter is now stabbier if you get away from him for too long
- Golden Webber fix? (Alpha)
- Added Cluster Nuke (Alpha)
- Added Napalm Strike (Alpha)
- Cursed Dwarf now reduces its own volume if too many cursed dwarves are around
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 7.0
Changelog
-Fixed Refinery lines not working (tangled up locations of files)
-fixed tapping on lithophage (turns out someone at drg decided to add ''done'' folder in oct2022 for no reason and it changed the location the files should be at)
-fixed 2 low quality voice lines (we will look for more)
-fixed rock crackers not working (wrong names on spreadsheet)
-big thx to Zombieseatflesh7 from drg modding he helped to find a solution by suggesting shout framework
-Reached heatstone fixed (wrong name on spreadsheet someone forgor to add ''At" were they typing the template manually?!)
-I bet i missed something
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.1.1
Changelog
- Added More Unique Mega Bulk Effects (Dirt, Salt, Ice)
- Updated Bearly There Exploder Boss to Live
- Updated Cluster Strike and Napalm Strike to Live
- Added new Static Player (Electrified) to Alpha Spawns
- Attempted fix for Golden Webber Multiplayer Bug (Moved to Beta)
- Battle Pods Now keep grab progress
- Mega Bulk Electric buffed, uranium nerfed
A new version is available. Version SGGSTI_1.1.1
Changelog
- Added More Unique Mega Bulk Effects (Dirt, Salt, Ice)
- Updated Bearly There Exploder Boss to Live
- Updated Cluster Strike and Napalm Strike to Live
- Added new Static Player (Electrified) to Alpha Spawns
- Attempted fix for Golden Webber Multiplayer Bug (Moved to Beta)
- Battle Pods Now keep grab progress
- Mega Bulk Electric buffed, uranium nerfed
A new version is available. Version SGGSTI_1.1.2
Changelog
- Mod Resupply Pods now all do not carve terrain (Saves FPS, prevents client crashes)
- Think I fixed Golden Webber (Beta)
- Mega Bulk Salt enhanced (Faster spike launches)
- Fixed major bug with Gnome Tech Drop Boss (settings weren't connected properly)
- Added new Alpha Spawn "Strapped Bomb"
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.1.1.1
Changelog
Made Gregorius music randomized like the other tracks in order to avoid it being too repetitive.
It came at the cost that it's no longer synchronized with all other players with this mod but that's something that is entirely out of my control, or atleast I do not know of such workarounds.
That's all. Just a baby change.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.1.2
Changelog
Added more lines:
16 Glyphid Slasher and Guard pings (each)
15 Breeder ping lines
20 BET-C ping lines
8 Swarmer egg pings
20 more born ready lines
6 more gut wrecker reactions
9 more mactera brew reactions
57 more smart stout wisdom lines
60 more x shouts in missions
33 more beer cheering lines
24 more lines when choking on gas
28 more plague meteorite ping lines
12 more corruptor armor damaged lines
7 more generic gunsling lines
9 more autocannon gunsling lines
6 more breach cutter gunsling lines
15 more missile launcher gunsling lines
6 more coil gun gunsling lines
86 more mission rock and stones
102 more space rig rock and stones
A new mod is available. :tada:
A new mod is available. :tada:
replace all the Character Model to Game Development Department
Info
Homepage, Size: 7.4 MB
Tags
Visual, Animation, Optional, 1.38, [AimedForVerified], Cosmetic, 1.37
A new mod is available. :tada:
A new version is available. Version sus
Changelog
・Reduced the volume during sleep and lowered the maximum distance that can be heard :)
・There are too many CareTakerStart sounds, so I split it into two xD
・Increased volume of some sounds
CareTakerStart
++++ Among Us Sound Effect
++++ crystal dolphin
++++ harmanim baba nerde
++++ SpongeBob trap remix
A new mod is available. :tada:
A new version is available. Version 1.0.2
Changelog
-Reduced volume multiplier on Drop pod escape from 1.0 to 0.85
-Reduced spacerig volume multiplier from 1.0 to 0.6
-New Edited spacerig OST to have a more proper loop
-Reduced Loading Screen volume multiplier from 1.0 to 0.4
-Reduced End mission Screen volume multiplier from 1.0 to 0.85
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Simple mod changes "Plasma Burster Missiles" for "Hurricane Guided Rocket System". It brings OC's balance closer to its experimental state. Now rockets has longer lifetime and nearly unlimited penetration count.
Info
Version: 1.0
Size: 3.8 KB
Tags
1.38, QoL, RequiredByAll, [AimedForApproved], Gameplay
A new version is available. Version 1.3.1
Changelog
*Added track Zeldrin Starport to Wave
*Added Veldin (Mix) to End Wave
*Added Todano (Mix) to Wave Loop
*Added Valix Belt (Mix) to Wave Loop
*Added Destroy East & West Generator (Mix) to Wave Loop
*Fixed Biobliterator not looping correctly
*Changed Deathcourse and Blackwater City to loop
*Improved Rescue Luna loop
*Increased chance of Challenge Complete playing during Mission Complete screen from 1/2 to 2/3
A new version is available. Version 3
Changelog
Added new tracks and added existing songs to other track types:
Boss: Sound Embrace
Loading: Linkage
Results: Replay, DLC LRSSG Debriefing I, ACZ Sortie III
Wave: The Execution, The Maneuver, The Protocol, Liberation of Gracemeria
WaveLooping: 'Rebirth' From Sand Storm, Blind Spot, First Flight, Four Horsemen, Mayhem, White Noise, Liberation of Gracemeria, The Northern Eye, Awakening
EndWave: Ragno Fortress, Werewolf, Anchorhead Raid
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.1.3
Changelog
- Added targeting back to Reaper, Guardian Angel, and Homing Bomb (via chat message)
- Updated Strapped Bomb with FP screen and customizable blast diameter (Beta)
- Nuke Blast area changed to (m) from units [please check your settings after this update, or your nuke will be massive]
- Attempted Golden Webber Boss fix (Beta)
- Static Player (Electric) moved to Live
- Removed Mission Control from Orbital Strikes (except Nuke)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This is a copy of my mod 'Slightly Better Everything' without the modifications to the Engineer's Stubby SMG or PGL Grenade Launcher.
Info
Homepage, Version: 38.1.3
Size: 477.9 KB
Tags
1.38, QoL, RequiredByAll, [AimedForApproved], Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 10
Changelog
Added new mission variations.
Added a variant of Egg Hunt that uses Mining Expedition cave layout. It appears as an orange egg on the mission map.
Added a variant of Mining Expedition that uses Egg Hunt cave layout. It appears as a purple pickaxe on the mission map.
I'm still experimenting with this and may add new mission variations soon.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.2.3
Changelog
- Blood shard is now highlighted when ping tool is out
- Military Pod now has option for how many shredders is can dispense
- All Pods now have audio cut for clients after they land (To hopefully fix client audio bug)
- Gravity Player fixed (Alpha)
A new mod is available. :tada:
A new version is available. Version 2.0.3
Changelog
added summer inflatable deposit lines
added new lines:
2 uplink triangulation lines each for 50 and 75 percent
8 escort briefings
6 salvage mission fuel cell arrived lines
6 salvage mission fuel cell connected lines
16 resupply calls
9 deep dive obj complete lines for black box, morkite, eggs and escort (each)
12 deep dive obj complete lines for mini mules and dreadnoughts (each)
added lines that i missed last time:
1 assignment completion
3 drilldozer progress lines each for 25, 50 and 75 percent progress
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.2.0
Changelog
BIG UPDATE!! MANY TRACKS!! NO MORE SUMMER AMBIENCE!! WOO!!!! HYPE!! IDK WHY I'M HYPING!!!!!!
Added:
- Boss: "Endless Carnival(Binah Theme)", "Fearful Utopia)(ShiroKuro theme)
- Swarm(single): "burning love"
- Swarm(looping)/Caretaker: "Glitch Street", "Codex of Omen"
- Space Rig: "Funky Road", "Barrier", "Daily Routine 24/7", "OST 104", "OST 135", "Responsibility", "OST 165"
Removed:
-Swarm(single): "OST 123"
I know what you're wondering. What's in the canist- ..I mean why did I remove one track?
No special reason really, I just felt like it was the weakest track among the swarm tracks. Sorry if you liked it but it is what it is.
On the upper hand I put in a better track as a replacement, a "certified classic" if you may.
I've also changed the Summer Ambience to just the regular old spacerig music so the jams return again.
As always if there are any problems with the songs (too loud/quiet, doesn't work) please let me know!
Enjoy!
A new version is available. Version 04-0.04
Changelog
[ 04-0.04 - U38 Heavy Revolver Bulldog Bis ]
[ BASE ]
Max Ammo: 24 to 40
[ UPGRADES ]
== Tier 2
Max Ammo: +12 to +16
== Tier 4
Max Ammo: +12 to +16
[ Overclocks ]
==== Balanced ====
== Six Shooter to Eight-Shots *
Magazine Size: +2 to +4
Max Ammo: +6 to +8
Reload: +0.5s to +1.0s
Accuracy Penalty: +50%
==== Unstable ====
== Elephant Rounds
Magazine Size: -1
Max Ammo: -12 to 53.5% **
- OC Name changed
** Changed accordingly with new Max Ammo count; eg. 40 into 21, 72 into 39.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.3
Changelog
- Moved all Supply Pod Variants to Live!
- Fixed K4RE and K4RN fights (Sizing and settings were broken last update XD whoops)
- Gravity Player had a bug in its TI connection. (So if you were using it you'll have to set it up again)
- Gravity Player Moved to Beta
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.2.0
Changelog
Added around 2000 particle files that were existing in Remove All Particles mod (thats why the mod now takes double the size).
Modified the light emitted by the septic spreader goo and the Corruptors slime trail, making it ALOT easier to spot now than before. (Sadly, didnt have much luck with light emitted by Hiveguard rock attacks projectiles. And the sludge pump already isnt emitting any light so sadly I cant, or dont know how to add a pointlight to the sludge pump projectiles :( ).
A new mod is available. :tada:
A new mod is available. :tada:
Reads data from the mission and local player and saves it to a text file. Also sends a message in the chat after a mission with a few of the collected stats. All the stats collected can be found on GitHub.
Info
Homepage, Version: 1.0.0
Size: 45.7 KB
Tags
Optional, 1.38, QoL, [AimedForVerified]
A new version is available. Version U38_2.1.2
Changelog
[o]
| -> (Lib) UIReady no longer creates new widgets every tick
| -> (ConVar) Fixed an issue that would sometimes not revert replicated ConVars when a player without the Miracle Mod Manager joined
|
[-]
| -> Removed various redundant calls to UI ready functions
|
[+]
| -> (Lib) Added additional check to UI ready function
| -> (Minigames) Added sv_minigames_disable. This allows hosts to prevent minigame cassettes from being spawned. Defaults to "0"
| -> (Minigames) Added sv_minigames_enforce_single. This ensures that only one cassette of each type is spawned in. Useful for example when running "Take me home". Defaults to "1"
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 12
Changelog
Custom missions now have a 15% chance of generating in any biome
Added Elimination variations: using Mining Expedition and Egg Hunt cave layouts
Added Mining Expedition variations: using Elimination, Refinery, Point Extraction, and Salvage cave layouts
Added Egg Hunt variations: using Elimination, Refinery, Point Extraction, and Salvage cave layouts
Added a Refinery and Salvage variation: using Elimination cave layout
Removed Point Extraction variation using Salvage cave layout
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.0
Changelog
- added some new voiceline, including the famous bonk and boinked
- spider swarmer bite now changed to scout voice
- changed in air voices to scouts
- overall improvement and no spider sounds
note: might affect dreadnought bite as swarmer bite in located in dreadnought folder for some reason. just keep that in mind
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.4
Changelog
- New Target List (Set Priority Player Targets for larger lobbies and TI)
- IMPoster, and Reaper can now be given specific targets through TI Messages
- Priority Target Updates (New Feature)
- Updated to support Coop Streaming with TI
- Fixed Reaper Client Crash
- Fixed Death Client Animations
- Fixed Some Boss HP Bars on Clients
A new version is available. Version 1.3.2
Changelog
*Added track Crusader Torunament Mix to Wave Loop
*Added track Marauder Tournament to Wave
*Added track Surgical Facility Medical Outpost Omega to End Wave
*Fixed Gleeman Vox Boss track to loop correctly
*Replaced Valix Belt, Let Light Shine Through Mix from Wave with non-mix variant
A new version is available. Version Season 4: War for Hoxxes
Changelog
Season 4: War for Hoxxes
What's new:
Dwarves:
. Improved flashlight and flares
Weapons:
. Improved fire/ice mechanics
. Mechanic adjustments on a few weapons
. Another balance pass on a few weapons
Enemies:
. New faction (Testament)
. Cyphraxet expansion
. Adjustments to a few enemies
. Cut-back on freeze counter-measures
. Bug fixes for a few enemies
Missions:
. New Raid - The Heretic
. New Raid - Outer Worlds
. New end-game mission type: Stronghold
Mutators:
. New Anomaly - Heavy Weapons Package
. New Warning - Cyphraxet Infestation
. New Warning - Testament Incursion
Season 4: Patch Notes:
Dwarves:
Universal:
. Healthy Shield Upgrade reduced to +5 (from +20)
. Flashlight has been improved, now has a wider angle, shines brighter and can project light further
. Flares upgraded, shine brighter, further and use softer light colours*
high intensity flares shine brighter than mid-intensity flares too!
. Uncapped the attacker limit
*this now means that 100 grunts or swarmers can
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.3.0
Changelog
Alot of changes have been made to this update, here`s the list of the changes:
1- The light emitted by the corruptor`s ground attack spikes has been increased. (new values in description)
2- Visual glitches made by the Plasma Carbine has been removed, but bullets made by the weapon is no longer visible. (replaced the invisble material with particles removal)
3- Sludge pump goo has its particles removed instead of invsible, meaning that now you dont get a little FPS drop when someone uses sludge pump even tho it makes no visual glitches with being invisible, removing it completely makes it now actually give an FPS boost. (The sludge pump goo still functions normally)
4- Coil gun trail has been removed and now no more visual glitches should be present, still functions normally.
5- Volitile impact reactor overclock particles now are removed instead of invisible, still functions normally.
6- The caretaker tentacle projectiles shot are now removed instead of invisible, meaning now the visual glitches are not
A new mod is available. :tada:
The infamous Re-Forged project, minus a few key changes.
Info
Homepage, Version: Season 4: War for Hoxxes
Size: 123.7 MB
Tags
Visual, 1.38, Audio, RequiredByAll, [AimedForApproved], 1.37, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.4.2
Changelog
- Added Bound Lovers Spawn (Alpha)
- Made IMPoster get more aggressive if they fail to shank someone over 30 times (10 times if defined target)
- Moved Gravity Player to live
- Moved Blood Shard to beta
- Healing Pod can now have healing set in a range / second
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version U38_2.1.3
Changelog
[o]
| -> (ConVar) Fixed an issue that would cause some string printed to the console to be discarded
| -> (Contracts) Fixed some materials being missing on the contracts terminal
| -> Fixed Droppod and Medbay toggle not actually working
| -> Fixed settings not saving correctly
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version V1.1.4
Changelog
Taken damage modifier into account for damage dealt
Fixed LongestTimeAlive not being added to PlayerStats
Included date in StartDateTime
Capped damage dealt to enemy max health
Fixed EnemiesKilled for host
Added total enemies killed for clients
Fixed player deaths for clients
Fixed total time down for clients
Added IsHost to PlayerStats
Changed the requirement for title "Glyphid Chow"
Changed MineralsMinedTeam to EndscreenResources
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.3.0+
Changelog
Removed the modified light intensity of the Septic Spreader goo to fix a "Multiplayer session ended" bug when a Septic Spreader spawns or a swarm is announced. (Temporary hotfix until I find a solution for the light intensity bug with the septic goo)
A new mod is available. :tada:
A new version is available. Version 1.1.1_Test
Changelog
Messed around with the septic spreader goo modified light intensity, apparently they had updated the file which what caused the weird "Mission session ended" problem. This is a test update to see if this problem has been fixed.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.5
Changelog
- Blood Shard Released!
- D6 Bulk Released! (Previously known as the RNG Bulk)
- D4-terra Added to alpha spawns
- Lovers Binding moved to Beta Spawns
- Added disconnect handler to lovers binding
- updated D6 bulk to only use bedrock when carving (so structures can spawn in the air safely
- Mutator for TI added (Teleporting & Perpetual Motion)
A new mod is available. :tada:
A new mod is available. :tada:
Weapon/Tool Modifications and Overclocks only for Scout and designed to be used with Karl Class. Does not include pickaxes, grenades, or Armor. Unknown if it works with Mods that add overclocks.
Info
Homepage, Version: 1.0.0
Size: 15.2 KB
Tags
Optional, 1.38, [AimedForApproved], Gameplay
A new mod is available. :tada:
Weapon/Tool Modifications and Overclocks only for Scout and designed to be used with Karl Class. Does not include pickaxes, grenades, or Armor. Unknown if it works with Mods that add overclocks.
Info
Homepage, Version: 1.0.0
Size: 15.2 KB
Tags
Optional, 1.38, [AimedForApproved], Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1
Changelog
T H E Y H A V E E V O L V E D
These terrible beasties have gone through some developments in the past few days. Keep an eye out for the new changes in them!
GLYPHID BRUTE:
- Aim for the Head!
This one is the most changed of the bunch. It's developed a new sense of courage, as it no longer hides behind it's bulky arms like it's previous form. Foolish beast leaves his head exposed for the kill!
Be wary, however, as this monstrosity has gotten a bit of a speed boost and does more damage to it's target (10 dmg). And much to our horror, the beast has gained a massive durability boost to go along with it (1.5k Health).
GLYPHID ACID LOBBER:
- They hunt in packs!
The Acid Lobber has discovered a way to counteract it's atrocious aim and cumbersome projectiles through pack coordination! You may discover 5-10 at a time in the Caverns. Keep an eye out, and don't get mortared!
GLYPHID FROST EXPLODER:
- Frozen hell!
The Frost Exploder has gained a slightly updated skin pattern over time, but it's ferocity
A new mod is available. :tada:
"Welcome to Hoxxes IV, a dangerous place for both greenbeards and graybeards alike, where danger comes to life. But beware of the Grabbers tho, the Mactera Grabbers DO get a bit QUIRKY during Missions."
Info
Version: 1.0.0
Size: 869.7 KB
Tags
Optional, 1.38, Audio, [AimedForVerified], Cosmetic
A new mod is available. :tada:
A new mod is available. :tada:
Removes the ability for the smart rifle to lock onto targets, instead offering it a more traditional upgrade tree to function as a precision semi-auto rifle similar to a hipster M1000 with some gimmicks. No overclocks are included.
Info
Version: 1.2.0
Size: 26.4 KB
Tags
1.38, Approved, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.38
Changelog
Added settings to toggle:
- A highly optimized, from-scratch ragdoll system that allows infinite duration ragdolls to help immerse players into the world of killing. All killed enemies remain in the world and with what damage they received to armor, weakpoints, etc. while also accounting for death types that would remove them visually.
- My custom Minehead sentries (to allow other mods to override).
- Space Rig skylighting to make things less dark.
- Disable non-important debris models in a mission for as much performance as possible (can be toggled in-mission by typing " !debris " into chat).
Added new Extermination mission type with new map gen (forced on all mission types for debug purposes).
Simply put, kill any enemy to advance this objective - has constant enemy spawns and frequent swarms.
Added text render to the hangar forcefield indicating that it is closed due to crashes and reworks.
Fixed:
- Biome Praetorian setting not working.
- Decontamination Rockpox Ambush fog causing permanent visual poll
A new version is available. Version 1.39
Changelog
Potential fix for ragdolls not working properly for clients, !debris command not applying to those who post it, extermination mission objective not advancing properly, infinite ragdoll duration checkbox not working properly.
Added more custom map gen layouts for testing purposes, removed an instance of refinery dialog in extermination waves.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.5.1
Changelog
- Fixed Teleporting Mutator & Perpetual Motion Mutator for Twitch Integration
- Updated D6 Bulk to have correct name and buds
- Reworked all functions to be more streamlined in code
- New D12 Boss in Alpha
- Reworked all Roulettebugs to be full enemies (with Miner's Manual Entries)
A new version is available. Version SGGSTI_1.5.1
Changelog
- Fixed Teleporting Mutator & Perpetual Motion Mutator for Twitch Integration (Hopefully XD)
- Added Wonkify Mutator (Makes enemies have weird random scaling and stretching)
- Updated D6 Bulk to have correct name and buds
- Reworked all functions to be more streamlined in code
- New D12 Boss in Alpha
- Reworked all Roulettebugs to be full enemies (with Miner's Manual Entries)
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replaces the battle music for the Caretaker with a slowed down version of Slum Lord by Mega Drive. This was a request on the DRG Modding discord. Caretaker Phases Custom Music Framework is required for this to work.
Info
Version: 1.0.1
Size: 5.0 MB
Tags
Optional, 1.38, Audio, [AimedForVerified]
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.2
Changelog
Hopefully fixed or at least helped limit the issues with this mod getting randomly "sandboxed". This seems to be more of an issue with the Caretaker Framework than the mod itself which might be out of my capacity to fix but hopefully the changes I made should help.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version v2.0
Changelog
-Added Pokemon Colosseum music
-Added "Colosseum Lobby" to the Space Rig playlist
-Replaced "Mt. Pyre Exterior" with "Pyrite Building"
-Replaced "Battle! (Legendary Beasts)" with "Battle! (Cipher Peon)"
-Replaced "Battle! (Mewtwo)" with "Battle! (Team Snagem)"
-Replaced "Team Rocket Hideout" with "Mt. Pyre Exterior"
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.40
Changelog
New SURVIVAL mission type - basic enemies can now dig to you to prevent AFK, 15m before you can extract, new mission start system, new load screen event, gain ever increasing gold and less and less nitra for every 1 minute past 15. Very early implementation, placeholder icon(s).
Better debris toggle settings to account for minerals, veins and contagion spike spores and tendrils. Added toggles for some other things that can be done through chat. !clear, !ragdolls, !debris
Potential fix for infinite ragdolls not working as intended for clients as well as some other issues.
Added oxygen sources to CLEANSE-C and BET-C as well as changed normal BET-C projectiles to work and look better (hopefully).
Changed around some map layout options to be more back to normal.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.41
Changelog
Survival - improved spawn location, added jet boots spawn nearby, added additional dialog, made custom enemy descriptor for Oppressors due to vanilla being too common, reduced map gen enemy spawns, added custom background music, banned Lithophage Outbreak warning on it, increased base rewards and added scaling of rewards based on time, added new MULE variant, added new sentry variant, changed base map layout.
Enemies - added biome variants of exploders for Glacial Strata, Fungus Bogs, Magma Core.
Secondaries - many new secondary objectives but only available on Egg Hunt for now.
Debug - added chat command list to debug menu information. Also changed mission load message to suggest looking at it instead of !unstuck.
Depot Hangar - made it accessible but with warning prompts via text render and mission control dialog.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.42
Changelog
Survival - swapped difficulty scaling with Extermination so that survival will be more hectic than before, added grace period before enemy spawns to give time to open jet boots box, added new spawn dialog to signify being in the cave for a while, fixed jet boots falling through intended location, added new enemy types to spawn pool, added lights and other decor, potential fix for Survival Mule not allowing depositing when button is active, increased material multipliers for the map layout, added forced Enhanced Combat Bosco instead of vanilla since it was too shit to keep up, tweaked music volume to be lower.
Ragdolls - took the time to make a new system for ragdolls to hopefully make it work correctly for clients and be overall less jank, potential fix for large gems being unable to hit large enemies, potential fix for Mactera Grabber not ragdolling correctly when frozen, fixed some incorrect logic resulting in physics being disabled too early, added new checks for chat commands related to collision.
Large
A new version is available. Version SGGSTI_1.5.5
Changelog
- Blood Shard New feature (Cursed Max Health) [ Check your SGG Settings->Creature Settings]
- Nerfed "Face It" Boss Health, added boss music, added SFX (Alpha)
- Added New Playable Jumpscare Bulk Spawn (TI Only)
- Added New Playable Pheramoaner Spawn (TI Only)
- Multiple Various Bug Fixes
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version PATCH 1.2
Changelog
NITRA SHORTAGE
- Nitra Lootbugs release less nitra on death. 10-15 chunks with a value of 1-2
FAULTY IDENTIFIER
- After noticing a strange incompatibility with the Sugar Babies mod, the Nitra Lootbug's identification has been changed to simply "Lootbug" through the laser pointer for now
A new version is available.
Changelog
added bunch of small fumos to SpaceRig
added posters
added ṕ̸̥ÿ̴̈́r̵̽̔a̸̺͆m̵̔̆i̵͌̂d̶̈́
replaced resource bag with Yuuka
replaced youmu ball with marisa. sorry youmu
added other things that i already forgot about.
enjoy
if you lost FPS. let me know and i will get rid of random Yuukas in SpaceRig
A new mod is available. :tada:
Adds the unused dwarf swearing voice-lines back in, these are additional and do not replace any existing voice lines! (NOTE: the subtitles for any voiceline the swearing is apart of will be incorrect and only display the swearing's subtitle.)
Info
Version: 1.0.0
Size: 220.4 KB
Tags
Auto-Verified, Optional, 1.38, Audio, [AimedForVerified]
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.44
Changelog
Various changes to new jelly enemies, fixed some bugs with alien eggs, doubled glow tree spawns, added wall leaf to debris whitelist (egg stuff later), reduced various PLS max height values to prevent faulty cave gen (may not work if room is vertical), changed various audio classes to not be mission control for new events, fixed various issues with infinite duration ragdolls and improved their logic, added new system for music changing for survival mission type instead of specific PLS. added debug info for croppa and mini mule legs, added new and improved systems for Bittergem and Error Cube, fixed Error Cube FPS issues (may have to fix tiny visuals), added additional rooms to PLS Anchor to better match a 4 prong anchor, various bug fixes.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version PMM_3.2
Changelog
- Updated Framework Connections
- Updated Medic Mule to be an AoE Heal burst (Now a tier 3 boost instead of tier 2)
- Added Backer Boost "Roomba" (Beta)
- Enhanced the processing of boosts to reduce load on the host
- Fixed Desync with visual aids on clients
A new mod is available. :tada:
A new mod is available. :tada:
Replaces all instances of music with tracks and scores from the Halo franchise. Includes music from both the Bungie and 343 eras of gaming. Enjoy wandering the dark caves with an ODST atmosphere, and then escape by pretending Molly is your Warthog.
Info
Version: 1.0
Size: 85.6 MB
Tags
Audio
A new mod is available. :tada:
Replaces all instances of music with tracks and scores from the Halo franchise. Includes music from both the Bungie and 343 eras of gaming. Enjoy wandering the dark caves with an ODST atmosphere, and then escape by pretending Molly is your Warthog.
Info
Version: 1.0
Size: 85.6 MB
Tags
Auto-Verified, Audio
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1
Changelog
RIVAL RAGE
- The Rivals have returned to Hoxxes with investments in better equipment! 3 new Rival machines have been spotted deep in the Caverns guarding locked down regions the Rivals have taken a peculiar interest in. A new Warning has been added to your miner manuals to keep you up to date on the situation. Mechanical Tendrils of unknown origin have been sighted in these locked down areas. Beware.
A new version is available. Version 1.45
Changelog
Added support for multiple MCR settings terminal locations (these are just green rectangles with text for now), added fungus bogs goo and alien egg solid debris to debris whitelist, fixed various issues with ragdolls and added experimental mass scalar to make them heavier (may be insane), fixed certain mission types not having correct extra resource spawns (does not change based on layout yet), potential fix for mission types not counting as a valid one for challenges, potential fix for blacklisted warnings appearing on mission types, potential fix for stuck UI for clients from Rockpox Ambush events in Decontamination, fixed Error Cube performance issues, fixed large gems not colliding with larger enemies properly (gems can now be used to kill everything enemy related), added special effects to Bittergem and Error Cube kills, changed large gem collision baseline data to do less damage to larger targets, improved Pickaxe and Bucket secondary objective visuals and added unique bonuses to the bucket one, fixed c
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.46
Changelog
Fixed an issue that caused custom flare lighting to go underground instead of remaining above the flare, resulting in very inconsistent lighting. Also changed some values to make the flare simulated brightness to better match vanilla.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.4.2
Changelog
*Replaced Orxon, Labyrinth of Death with Yeedil, Protopet Factory in Magma Biome
*Moved Orxon, Labyrinth of Death from Magma Biome, to Wave
*Removed Releasing the Star Explorer (R&C2) from Wave, as it's technically the same track as the already used Annnihilation Nation, Arena Combat (R&C3) but with slightly worse mixing
*Increased Orxon as Ratchet, Orxon as Clank, and Hoven by 2db for better balancing
*Decreased Custom Caretaker tracks volume multiplier by another 0.1
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.6
Changelog
- Fixed/Readded Greater Lust Demon, SuccuGrabber, Exploding Grabber, Crushing Grabber, Hunter Grabber, Glutton, Greater Gluttony Demon
- Added slap SFX to Thicc Bug Slaps
- Move ThiccBug to live from alpha
- Massive rework of all materials (If somethings missing a texture let me know XD)
A new version is available. Version 1.47
Changelog
Fixed custom ragdolls not inheriting damage dealt to them properly in some cases which would result in no armor damage or missing weakspot areas.
Fixed custom ragdolls causing patrol bots to fall apart unusually.
Attempt to make custom ragdolls spawn properly for clients and regularly.
Added a check to custom ragdolls to decide if it should allow decals on it or not.
Fixed thrown player flares having their main lighting still rotating with the flare instead of remaining upright at all times for the most benefit.
Fixed PLS_Anchor not having tunnels and rooms spawning too far away.
Added system to move Dumping Ground's radioactive barrels with firearms and kicking, as well as destroying the barrel with a lot of damage.
Fixed Dumping Ground's radioactive barrels player collider for status effect damage rotating with the barrel which resulted in very inconsistent damage, it will now remain upright at all times which allows tunneling below them to be a viable strategy.
Added stuff to Extermination that may or m
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1
Changelog
Fixed silence sometimes playing instead of a song due to improperly excluded dummy files
Changed level themes to switch songs after a 30 second delay when a song finishes instead of constantly looping to reduce the constant playing of a single song
Nerfed Loc Lac's theme a little by turning it down (the bass was physically hurting my ears.)
Added Infernal Springs theme
Actually added Misty Peaks theme (the list said it's in there but I guess I just forgot to add it for some reason?)
Had to quickly remake the mod from scratch due to unreal editor being difficult. Please let me know if there are any new issues created from this.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGSTI_1.6.1
Changelog
1.6.1
- Thiccbug Slap SFX range reduced and tied to SFX volume slider
- Fixed some missing textures
- Fixed Hell Gate Warning spawn issues
- Attempted Playable SGG Bugs fix
- Added King & Queen Stinger Boss (Alpha)
- Updated Lust Demon (Now with voice lines) [Voiced by ttv/Malivn]
- Enhanced some Miners Manual Entries
- Readded Miner Manual Entries (From when Grabbers Broke)
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.48
Changelog
Fixed crash related to microwave gun. Fixed Extermination mission type not having a Mule. Fixed Survival start drop pod drill not having collision. Fixed Jelly Plover, Fumer, Beamers not being able to be hit by some player attacks. Added replication to placeholder Extermination assets as well as spawning logic. Added system to pause logic timers for custom ragdolls if player physics collision is not enabled to slightly help with performance. Added velocity change to custom ragdoll bones to potentially keep velocity when created if original ragdoll was falling or moving. Still trying to figure out what causes certain ragdolls to float gently to the floor . .
A new version is available. Version 1.2
Changelog
Replaced the Frost Islands, Sandy Plains, and Lava Caverns tracks with higher quality versions
Removed an instance of a duplicate song
Reblanced the audio of every track in an effort to keep them all at around similar volumes. I'm not an audio engineer so please tell me if there are still songs with a way higher or lower volume than everything else. (This had an effect on the volume of the entire mod so you might need to adjust your volume settings after this update)
Generally lowered the volume of the mod a bit
A new mod is available. :tada:
A new version is available. Version 1.1
Changelog
- Our melee-focused foes now have a chance to level up into the elite league: packing a meaner punch and beefier health bars! (The odds are tied to the difficulty level.)
- I've given the impact axe a PhD in responsiveness when facing the 'Mactera Cave' warning, giving dwarves a fighting chance against the airborne mactera onslaught.
- I've spiced things up by dishing out unique starter bonuses for each class. It's like handing out small special superpowers at character creation!
A new version is available. Version 1.49
Changelog
Added more Jetty Boot arcade cabinets to the Space Rig by default (can be turned off under gameplay options), fixed and added failsafe to Extermination to prevent the mission from being unable to be completed, attempt to add loading screen debug UI, fixed Silicate Harvester not having collision with players (this was an odd issue to figure out), added check for room entrance and exit validity to decide if an extra room is needed for tunnel creation within custom map layouts. May have broken client info stuff with some internal changes (but it may lead to black screen fix).
A new mod is available. :tada: