#modio-feed
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replaces Dreadnaught music with songs from Kirby and the Forgotten Land
Info
Homepage, Version: 1.0
Size: 4.9 MB
Tags
Optional, Audio, 1.37
A new version is available. Version PMM_1.2
Changelog
- Beacons on call (Host only atm)
- Nametags for all Molly's of their owner within range
- Colors now sync between players
- Fixed player leaving mid mission and abandoning their Molly bug where the Molly's stopped listening (Fixed issue by leaving an orphan molly behind when a player leaves to make them all remember to listen)
A new version is available. Version 0.80
Changelog
Added consumables to the mess hall that give a buff for the next mission.
Added logic to HULE to make Aquarqs and other gems only have collision with it and fellow gems while in the carrying cage so that the gems do not collide with terrain or models and fall out. Gems revert back to normal once they are removed from the cargo.
Added global seed sync so if the host has an assignment mission and a client has one too they should sync so long as the types are right.
Added checkbox toggle to laser pointer keybind UI to revert the mission map back to normal for that Space Rig load.
Added terrain digging, pathfinder blocking and fear to HULE to behave similarly to CULE, but without the damage reduction.
Added check for Escort PLS and 40+ Aquarq missions so that both HULE and Plasma Borer spawn instead of one.
Added server check to Alien Eggs so that clients will not try to randomize it too (potential desync).
Added server check to biome Praetorians so that clients will not try to randomize it too (potential desync
A new version is available. Version 0.8.1
Changelog
Добавлена рандомизация ко многим фразам с новыми интонациями и текстовкой, исправлены или заменены многие заявки из комментариев.
Готовится версия с Управлением от RudyGames. Пока что на 10%. Тем временем буду доделывать текущие фразы и так же рандомизировать.
Исправлен глюк с "шлепательным дворфом" у бара.
A new version is available. Version 0.81
Changelog
Added new Minehead to Decontamination with custom animations.
Added new Bosco to make solo more manageable in all missions.
Added new variants of warnings to match the theme for Decontamination that only take place on such (incomplete).
Added new WIP buff items (food, gear) to the cafeteria that give buff(s) and weakness(es).
Added new map gen to Sandblasted Corridors to bring it back to it's old version.
Added new system for Plasma Borer targets so they no longer crash, are easily placed and replaced and have better visuals.
Added new landing and escape drop pod to Decontamination.
Added new Rockpox enemies (Brood Nexus & Brood Spawn).
Added new Minehead Bio-tanks.
Added better visual & audible cues for Siberdine Cave Systems, such as T800 being highlighted automatically until pinged.
Added new system to Cleanse C and Resupply Shields to remove your infection if you enter them (WIP, not consistent).
Changed player scaling so that solo won't be unbearable regardless of mission length and lowered the upper li
A new version is available. Version 0.6.0
Changelog
Template Changed:
- Added Heartstone Music
- Remade Sound Class System
- Added Heartstone Mix and Heartstone Class
- Added Biome Specific Music Framework
- Added Biome Class and Biome Mix
Logic Changes
- Added music for each phase of the Ommoran Heartstone
- Fixed a bug where Bulk or Boss Music wouldn't stop playing and not playing the end cue
- Added Biome Specific Music Framework
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.8.0
Changelog
-
Added collision layers for custom inputs
- This allows for having inputs only overlap when relevant, e.g. if you have an editor it doesn't matter if it colides with most inputs
-
Added new watch "ManagedInputDetailedInfo"
-
Added new features to draggable windows
- Minimize
- Drag (partially) off screen
- Disabling scrollbar
- Automatically scale to the desired size of the content
-
Added new widget "LIB_WT_FilterableTreeView" which allows for the end user to search contained objects
-
[N] LIB_S_CustomInputStruct
- [+] Added property "CollisionLayer"
-
[N] LIB_W_DraggableWindow
- [+][I] Added variable "IsScrollable", which decides whether to place content in a scrollbox or not
- [N] When specifying a size for a window, a value of 0 will cause the window to automatically scale to the desired size of the content. As always, this is per-axis
-
[N] LIB_F_DraggableWindow
- [+] Added function "AddDraggableWindowV2", which adds support for the scrollbox property
- Unfortunately I couldn't f
- [+] Added function "AddDraggableWindowV2", which adds support for the scrollbox property
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.2
Changelog
v.1.0.2
Added collision for Engineers hip- and leg attached pouches/gadgets.
Solved some clipping issues
v.1.0.1
Minor cloth simulation fixes on the Engineer's left shoulder
Removed unneeded files. I hope the game's Auto-Verify will work now.
v.1.0.0
Initial Release 🎉
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.00
Changelog
MASSIVE MOD REMAKE AND OVERHAUL - MCR VERSION 2.00
I have spent over 1000 hours of my free time over the course of about 180 days working on this complete mod remake and overhaul. I have addressed many issues and fixed countless bugs, crashes and more. I also spent an asinine amount of time making templates to allow me to add content at a much faster rate, with much better performance and stability.
There is close to nearly 1000 custom assets that I have made for this mod alone, which is more than some Indie games. Needless to say, I have learned so much over this time and also struggled constantly to figure things out and improve. It WILL show.
1 NEW MISSION TYPE - Decontamination - I have practically done what was thought not doable by the developers. This mission type consists almost entirely of custom assets that I have spent countless hours optimizing and making as thematic, unique and fun while keeping balance in mind. The goal is to cleanse an entire hive of Rockpox Contagion Spikes that have ta
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
v.1.1.0
Compatibility with showable first person legs 🫠
v.1.0.2
Added collision for Engineers hip- and leg attached pouches/gadgets.
Solved some clipping issues
v.1.0.1
Minor cloth simulation fixes on the Engineer's left shoulder
Removed unneeded files. I hope the game's Auto-Verify will work now.
v.1.0.0
Initial Release 🎉
A new mod is available. :tada:
Replaces the DrillerDrill+α sound with the Wryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Info
Version: Wryyyy
Size: 351.1 KB
Tags
Auto-Verified, Audio, 1.37
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 23.01.27
Changelog
~ Glyphid Spawns (the Swarmers that come from Brood Nexuses) are no longer recolored and will stay their default green color no matter the biome (kinda requested by 'Acidic_Eggplant' in the comments, I just didn't make it an option).
A new mod is available. :tada:
A new mod is available. :tada:
Replaces the DrillerDrill sound with the MudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMuda
Info
Version: MUDA
Size: 369.7 KB
Tags
Auto-Verified, Audio, 1.37
A new version is available. Version SGGTI_8.3
Changelog
- Added Bosses (Pog Lord, Puffy Swarmer, Plague Dread, Caretaker Defender V1)
- Custom boss music
- Added masochist Detonator (Because some streamers really want pain)
- Added option to select which mega bulk types are in the random option
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.01
Changelog
Added back old school map gen content to Sandblasted Corridors (fossils, spikey plants and cacti as well as old terrain shapes).
Added movement check to HULE so that it will only open the cargo cage when it is stationary so that gems don't fall out as easily.
Added Rockpox Infection immunity to Iron Will.
Added infection removal and shield regen to Head of Testing,
Added new death clouds for Rockpox enemies that should be better for performance.
Added new MULE variant bread crumbs to be much more performant and visually interesting.
Added culling distance to all objective enemies.
Added extra side ramps to CULE entryway for ease of access.
Fixed Plasma Borer not mining properly due to incorrect bone target.
Fixed Plasma Borer extraction widget icon not going away after the Drop Pod has been called.
Fixed Alien Egg holding position for Eggstra special Alien Eggs.
Fixed Cleansing Resupply being too clean.
Made Lootsplosion Lootbugs have slightly better performance.
Made objective enemies have much better perfor
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.093
Changelog
Experimental implementation of a toned-down version of MCR's Bosco. I personally found it to be quite fun, and would like to try to my own take on it.
Base Changes:
- Movement Speed: 6.35 m/s -> 6.25 m/s
- Spotlight Power: 60,000 -> 30 (Internal changes under the hood to adjust spotlight behavior to be more similar to player flashlights; should not be a noticeable change in-game)
Rocket Changes:
- Windup Time: 0.05 sec -> 0.2 sec (Attempt to resolve issues where Bosco may freeze in place when directly targeting an enemy not within LOS)
- Base Rocket Max Damage Radius: 1.8m -> 2.4m
- Cryo Rocket Power: 180 -> 200
- Cryo Rocket Damage Radius: 2.4m -> 2.8m
- Cryo Rocket Max Damage Radius: 1.8m -> 1.6m
Gun Changes:
- Full Auto -> Burst Fire (Yes, I'm also sorry to see it removed, but is necessary for balance.)
- Burst Size: 8 - 12 shots -> 9 shots
- Burst Cooldown: 0.4 - 1 sec (default)
- Damage: 4 (Direct) -> 3 (Direct) + 2 (Radial)
- Max. Damage Radius / Damage Radius: 0.2m / 0.4m
- (NEW) +1 Blowt
A new version is available. Version 23.01.29
Changelog
The scope of the mod has changed! In an effort to further increase performance, you can configure the radius of light that is emitted from Gold and Nitra chunks. The mod used to just set the Gold chunks to 0, but this allows you some control.
- Added a Mod Hub settings page with settings to toggle on and off changes for Gold and Nitra, sliders to change the light radius for each, and a toggle for whether or not Gold chunks should be hidden (more of a visual thing than a performance thing). - Mod Hub is not necessary, without it, the mod will function the same as it did previously.
- FPS
A new version is available. Version 23.01.29b
Changelog
The scope of the mod has changed! In an effort to further increase performance, you can configure the radius of light that is emitted from Gold and Nitra chunks. The mod used to just set the Gold chunks to 0, but this allows you some control.
- Added a Mod Hub settings page with settings to toggle on and off changes for Gold and Nitra, sliders to change the light radius for each, and a toggle for whether or not Gold chunks should be hidden (more of a visual thing than a performance thing). - Mod Hub is not necessary, without it, the mod will function the same as it did previously.
- FPS
(same as last version but fixes a typo in the menu, smh)
A new mod is available. :tada:
A new version is available. Version 2.02
Changelog
Added custom Gunner Shield for Decontamination that lasts twice as long, removes infection and is larger by default.
Added normal sized exit to Hangar Bay secret room that requires Underhill Deluxe to enter.
Added custom materials for Rockpox Slasher, Guard and Acid Spitter.
Added Rockpox Acid Spitter spawns to main meteorite.
Added unfinished text to Depot Vendor.
Added vacuums and soapers to CULE and improved CULE model.
Added more missing biome stuff to Sandblasted Corridors.
Added more colliders to HULE so that it has multiple layers of blockers for gems.
Added much more performant sand geysers for the Wind Tunnels warning.
Added much more performant small fire geysers for the Spicy Holes warning.
Removed Rockpox Swarmer direct infection and replaced it with the status effect that other Rockpox melee attacks do.
Removed pickaxe damage bonus from Moonshine so now it is specialized into Power Attacks.
Removed CULE speed buff as it makes it nearly impossible to catch up on foot.
Removed Rockpox swarm spawn o
A new version is available. Version 2.02
Changelog
Added custom Gunner Shield for Decontamination that lasts twice as long, removes infection and is larger by default.
Added normal sized exit to Hangar Bay secret room that requires Underhill Deluxe to enter.
Added custom materials for Rockpox Slasher, Guard and Acid Spitter.
Added Rockpox Acid Spitter spawns to main meteorite.
Added unfinished text to Depot Vendor.
Added vacuums and soapers to CULE and improved CULE model.
Added more missing biome stuff to Sandblasted Corridors.
Added more colliders to HULE so that it has multiple layers of blockers for gems.
Added much more performant sand geysers for the Wind Tunnels warning.
Added much more performant small fire geysers for the Spicy Holes warning.
Removed Rockpox Swarmer direct infection and replaced it with the status effect that other Rockpox melee attacks do.
Removed pickaxe damage bonus from Moonshine so now it is specialized into Power Attacks.
Removed CULE speed buff as it makes it nearly impossible to catch up on foot.
Removed Rockpox swarm spawn o
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A full OST replacement, including additional variety and randomization with 290+ tracks spanning many different games and media.
Info
Homepage, Version: 3.8.6
Size: 711.3 MB
Tags
Auto-Verified, 1.36, Audio, 1.37
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version U37_0.0.9
Changelog
[o]
| -> Fixed a bug that caused a delay when an added song started whilst a vanilla song was already playing
| -> Fixed a bug that caused the settings menu to not fully read all song entries
| -> Made it so that file paths are no longer relative. This should prevent some cases where a song would sometimes not play
| -> The settings file is now only saved when the settings menu is fully closed
| -> The settings file is now automatically reloaded when a change was made
| -> Fixed jukebox global override list being ignored when a mission was selected
|
[-]
| -> Removed "St_Goodbye_SpaceRig" from "Level Music" category
|
[+]
| -> Added "Space Rig" as new category
| -> Added "Ambience Music" as replaceable song in "Space Rig" category
| -> Added "Memorial Hall" as new category
| -> Added "Memorial Hall" as replaceable song in "Memorial Hall" category
| -> Added "Test" button to each song entry to allow testing whether the song can be played
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0
Changelog
It is worth mentioning that this mod was caught in the current storm of copyright issues. It hasn't been deleted yet, but who knows, it might be deleted tomorrow.
But if it is going to be deleted, it is going out swinging.
Overhauled almost all of the background functions so that all songs, excluding single wave songs, should loop properly and seamlessly. No more half-baked looping with fade-outs. This overhaul also lead to a significantly reduced file size, improved audio quality for some songs and a whole lot more potential for issues and problems. If you find any, don't be afraid to comment them.
A new mod is available. :tada:
A new version is available. Version What the hellllllll
Changelog
Death
- CHINESE RAP
- Lets Go-oooooooooooo!!
- Marlon Webb Weed Card
- Yungllama Moan Fortnite Rage
CareTakerStart
- AAAAUUUGHHHH
- Build up
- Car Start Up
- FBI Open Up
- Hey you WAKE UP!
- Mr. Beast Screaming
- PS2 Startup Screen
- What The Hell
- wake up fl1thy
- Windows error
- Windows Startup
Phasebomb
- Fart
- Microsoft Windows XP Error
- MMMM
- Rubber Duck
- Wilhelm Scream
- Yeet
- Danger Alarm
- dont fucking run away from me
- I Got U Homie
- RUN BITCH RUNNN!!!
- Skibidi Bop Mm Dada
- Why Are You Running
Tentacle
- Ah Shit Here We Go Again
- Dolphin
- Hello again,dumb-bell!
- hello mother f_cker
- Hello There
- Tadaaa
- Weee
A new version is available. Version DANCE TILL YOU'RE DEAD
Changelog
CareTakerStart
++ Dababy LET_S GO
++ Dance Till You_re Dead
++ Hello, I am under the water
++ Russian Anthem
++ Sigma Rules
++ Ultra Instinct Opening Theme
++ What is going on here
++ PH Sound
Impact
++ Die
++ Hu Waa Waa
++ Lego Yoda Death
++ Roblox Death
++ Mario Death
++ Undertale Death
Fire
++ anime girl ah
++ Funny Gun sound
++ SHEESH
++ uWu Voice
Lockon
++ GTA V Missile Lock
++ Javelin Lock-On
++ Missile Lock On
++ Target Locked
Barrier
++ Brain Fart
++ Emotional Damage
++ Loli Saying Onii-Chan
++ Nyan Cat
++ Riririri The Lion Sleeps Tonight
++ Tyler1_s Car
Pain
Here we GOOOOOO!!!
Best Cry Ever
A lot of damage
- Marlon Webb Weed Card
- keemstar scream
++ Mr. Beast Screaming - Wilhelm Scream
Caretaker sleep
++ Snore Mimimimimimimi
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.3(final verson)
Changelog
1.replace the level BGM:Lovely Picnic,funky road,pixel time
2.change the Insect tide single BGM:NRG FielD,Agnus Dei,「キヴォトス大運動会晄輪大祭~」 Battle Theme,「あまねく奇跡の始発点」Theme,「あまねく奇跡の始発点」Theme 3,Interface,Alert,Tech N Tech,Virtual Storm
1,环境音将其中三首替换成Lovely Picnic,funky road,pixel time
2,虫潮的单次音乐重做,将原版音乐替换成:NRG FielD,Agnus Dei,「キヴォトス大運動会晄輪大祭~」 Battle Theme,「あまねく奇跡の始発点」Theme,「あまねく奇跡の始発点」Theme 3,Interface,Alert,Tech N Tech,Virtual Storm
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.2.8
Changelog
- General bug fixes
- Apply blind fix for drop pod crash (could not confirm that this actually works, let us know if you still encounter it)
- Fixed beers: beer is now visible in hand (where it is automatically spawned) and can now be drinked simply by pressing trigger (known bug: the beer gets duplicated and is still visible on the bar)
- Fixed some holster grabbing bugs for "press to release item" mode
- Fixed Deep Dives mission complete auto-continue
- Fixed flares and grenades that sticked to hand in "press to release item" mode
- Fixed pipes that could be placed in not legit locations
- Fixed gun/ray<->character collisions where the character was sometimes blocking fire or widget interaction ray
- Fixed gunner shield that was firing in a random direction
- Improvements
- Display red camera tint when getting hit (with a setting to disable it)
- Display a message and skip initialization when multiple VRG instances are detected
- Don't display gameplay panel (with mule and supply pod calling buttons) when
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.04
Changelog
[ U37 - 0.04 - Stubby Bis 0.04 ]
- Added Armour Breaking Upgrade on Tier 2A, replacing High Capacity Magazine.
- High Capacity Magazine added into Tier 5A, Magazine Capacity Tweak.
========
- Accuracy buff.
- Increased Electro AoE radius ( 275 to 300 ).
*+ Small gun control buff.
*+ Small chance of stun on weakpoint hit ( 20% chance, 2s duration ).
========
[ Base ]
Damage: 9 > 12
RoF: 11 > 8
Mag Size: 30 >
Max Ammo: 420 >
Reload: 2s > 1.8s
** Weakpoint Stun Only = Yes
** Weakpoint Stun Chance: 20%
** Stun Duration: 2s
** [ Electrocution Status Effect ]
** Damage: 3 > 2
**** 12/1s (3x4/1s) > 8/1s (2x4/1s)
** Duration: 3s > 5s
**** Total Damage: 120 (100 at H4/H5)
[ Upgrades ]
== Tier 2
==== NEW Armour Breaking: +550%
==== Removed High Capacity Magazine: +10 ( *+10 transferred to Tier 5 )
== Tier 4
==== Weakpoint Bonus Damage: +30% > +50%
==== Bonus Damage VS Electrocuted: +30% > +50%
== Tier 5
==== Magazine Capacity Tweak: +20 > +30 ( *+10 transferred from Tier 2 )
==== Electro AOE: +25% > +30%
A new version is available. Version GK2_Igel03-0.04
Changelog
[ U37-0.04 - GK2 Deepcore AR Igel 'Hedgehog' ]
- Update to Upgrades and Overclocks.
[ Upgrades ]
== Tier 2
==== Damage: +3 > +10
[ Overclocks ]
==== Balanced
== Bullets of Mercy
Bonus Damage: 50%
Mag Size 60% > 75% capacity
NEW Max Ammo: -10
==== Unstable
== Electrifying Reload
Mag Size: -10
Max Ammo: -60 > -40
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGTI_8.7
Changelog
- Reaper and micro bulk no longer teleport at high movespeed
- Reaper will now buggy hunt a target named in a redeem message when spawned (also works with no target)
- New Void Carver blows up massive cave but 0 explosion damage
- Various Fixes
A new version is available. Version 3.094
Changelog
Slight number adjustments. Trying to balance Bosco being good enough to help on Hazard 4+, without trivializing Hazard 3. Should hopefully bridge the gap a bit.
Fire Rate: 7.5 shots / sec -> 8 shots / sec
Burst Size: 9 shots -> 7 - 9 Shots
Engagement Range: 14m -> 12m
Rocket Windup Time: 0.2 sec -> 0.1 sec
Cryo Rockets:
- Damage Radius: 2.8m -> 2.4m
- Max Damage Radius: 1.6m -> 2.4m
Tier 1 Mining Upgrade: +135% Mining Speed -> +133% Mining Speed
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replace Scout's GK2 model with Titanfall 2's CAR firearms model
Info
Homepage, Version: 0.1
Size: 13.4 MB
Tags
Visual, [AimedForApproved], 1.37
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
用AliceInCradle里的人物和音效进行替换
Info
Homepage, Version: 1.0.0
Size: 91.9 MB
Tags
Auto-Verified, Visual, Audio, [AimedForVerified], 1.37
A new version is available. Version 3
Changelog
Increased the volume of the tracks again.
Re-implemented the Modified tracks.
Delayed the End Round music to prevent it from overlapping with the fade out from the mission.
Shuffled around the tracks to help prevent repeat tracks being played.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
这个mod为游戏加载界面的提示做了大量的扩充, 包含绝大部分游戏里的小技巧和冷知识。 我不会中文, 这是一位中国玩家帮忙翻译的。
Info
Homepage, Version: 1.0.113
Size: 13.1 KB
Tags
Optional, [AimedForVerified], 1.37
A new mod is available. :tada:
A new version is available. Version MPUI_0.3.1
Changelog
- Allowed Separate Live Icon w/ Scaling
- Fixed Bar Ui Transparency
- Increased default Main UI size slightly
- Set starting positions for most elements (wont affect those who've already moved their mods around
- Fixed O2 bar on Bars UI
- Fix for Hide Perk Timers
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Changes all original Deep Rock Galactic soundtracks with OSTs from the mobile gacha game Nikke.
Info
Homepage, Version: 2.0.0
Size: 120.4 MB
Tags
Auto-Verified, Optional, Audio, 1.37
A new version is available. Version 2.1.0
Changelog
Added:
- Labyrinth by Feryquitous
- Scardi by Feryquitous
- The Ark by Cosmograph
- Wings of Victory by AJURIKA
- HERO by Moeki Harada ft. Luna Goami.
- Metal Acid by AJURIKA
- Bulletstorm by NieN
- YOU CAN'T STOP US by Cosmograph
- Champions Match by Zekk
- The Clue by NieN
- Disaster by Cosmograph
All for swarm music
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version Season 3: Test of Fate Mid-Season
Changelog
Firing sounds have had their volume re-balanced to be less noisy.
Firing sounds now use their respective sound classes, meaning they now are affected by audio ducking as well as in-game volume sliders.
Lead Storm Minigun, Deepcore GK2, M1000 Classic and Zhukov NUK-17's have new firing sounds.
A new version is available. Version Season 3: Test of Fate Mid-Season
Changelog
Re-Forged Season 3: Plaguefall + Test of Fate Expansion Mid-Season Update Changelog:
NEW CONTENT:
New addition to the Raid mission type: Raid Challenges
New Warning: Dreadnought Outbreak
Weapons:
Stubby Voltaic SMG:
. Is now back! with more deadly volts and amps than ever before
LOK-1 Smart Rifle:
. Fixed an issue of where it wouldn't lock onto the Mactera Matriarch or Ascendant Dreadnought
Bosco:
. Now fires in 4 round bursts instead of fully-automatic operation
Springloaded Ripper:
. Reduced the duration to 1 second (from 7.75 seconds)
. Increased damage to 200 (from 145)
. Changed damage type to piercing (from explosive)
. Reduced friendly fire damage
. Saw count increased to 8 (from 6)
Enemies:
Rival Tech Cyber Oppressor:
. Soft overhaul*
*Includes new visuals, sounds and modified attacks...
Perks:
Dash:
. Renamed to Adrenaline Rush
. Modified the functionality to provide longer duration but slower speed bonus
. Doubled the cooldown to compensate
Miscellaneous:
. Rai
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.0
Changelog
All preset mods now use the same underlying logic, no more fixing everything thrice
Delete button next to each preset instead of next to the dropdown
- Added a checkbox below the unequip button
- While checked, presets will also save upgrades for weapons that aren't selected
A new version is available. Version 3.0
Changelog
All preset mods now use the same underlying logic, no more fixing everything thrice
Delete button next to each preset instead of next to the dropdown
Equipment Presets:
- Added a checkbox below the unequip button
- While checked, presets will also save upgrades for weapons that aren't selected
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2.1
Changelog
- Modified Rock Cracker logic to handle more than one meteor per mission
- Moved base file locations to prevent conflicting with other active mods
These changes should allow for this mod to work with other mods that are commonly used, such as auto-sprinting.
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A new version is available. Version 1.0.1
Changelog
-Merged 'Player' variable and 'Time' variable into one output so things shouldn't overlap and will also look a bit cleaner.
-Lowered placement on UI so it doesn't intersect with in-game player border.
If this breaks anything I'll fix it within the hour! But it should all be good.
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DXVK uses Vulkan. It boosts performance on certain hardware and reduce stuttering.
Info
Homepage, Version: 2.1
Size: 2.3 MB
Tags
Framework, 1.37
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A new mod is available. :tada:
A new mod is available. :tada:
As some people requested I have made this version of the mod among some others which will be uploaded soon Mission status will say "F**KED" (censor removed) on a fail and the default win text of "COMPLETED" on a win
Info
Version: 1.0
Size: 847 B
Tags
Optional, [AimedForVerified], Cosmetic, 1.37
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A new mod is available. :tada:
A new version is available. Version 0.9.1
Changelog
Добавлены Субтитры для MC в виде отдельного языкового пакета. (Однако при каждом запуске игры придётся заново переключать язык)
Добавлены недостающие фразы Дворфов при открытии Пивной Лицензии.
Добавлены недостающие фразы Дворфов при тыкании лазерной указкой в башню ОМЕН.
Добавлены голосовые дорожки для МС и Дворфов, связанных с Пятой Годовщиной.
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGTI_9.4.4
Changelog
- Boss Music can no longer overlap
- Added emergency stop boss music button (in case it doesn't end when the boss fight ends)
- Demon portal now syncs to all players
- Demon can now leave a trail of magma behind it (Option)
- Gnome tech drop pods now use a less CPU intensive explosion on landing instead of a cluster grenade (the AoE can be a bit surprising)
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A new version is available. Version 2.27.3
Changelog
-Replication! No more desynced bugs with a different health or speed value as a client
-You can now open the interface as a client and see the settings the host set (Sorry that you can't lie to troll your friends anymore)
-Base Difficulty override, which means you can select the difficulty sliders will apply on top of (Hazard 6, Vanilla, Starship troopers), no need to load any of these mods anymore
-Difficulty names can now be customized
-Save settings from a server you join as preset
-Added preset: Ooops All Bulks
-Added preset: Stomping Grounds
-Added preset: Time Is On My Side
-Added preset: Star Wars
-Mod is now Required-by-All, so that replication can sync mod values with clients
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0.1
Changelog
-Removed two deprecated shouts, and fixed a typo in another.
-Added error logging for invalid shouts.
-Fixed voice lines not getting unloaded when disabling a mod or the framework.
-Fixed voice lines sometimes not syncing in multiplayer.
A new version is available. Version SGGTI_9.5.1
Changelog
- Reworked CareTaker Defender V1 into the Twin Bots K4R-E (Karry) and K4R-N (Karren).
- Greatly reduced network load from Alpha Zombie Grunt
- Greatly increased tracking capabilities of the Reaper
- Taming the reaper should technically not remove its skin anymore
- Minor bug fixes
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A new version is available. Version 1.1.7
Changelog
- Fixed Link that did not boot up VR properly when joining games
- Fixed VR toggling on Link
- Moved hip holsters by 10cm to make playing seated possible/easier
- Display escape pod outline when holding laser pointer to make it easier to reach it
- Fixed VR objectives that didn't show up when pressing trigger too early in drop pod
- Fixed beers that made dwarves drunk twice as fast as vanilla DRG
- Fixed beer that sticked to hand
- Fixed grappling hook crosshair
- Add VR setting to tweak thumbstick deadzone trim
- Apply crash fix to a bunch of weapons, hopefully reducing even more / eliminating in-game crashes
- Moved mission objectives menu closer to make them more readable
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A new version is available. Version 1.0
Changelog
--Changed fonts to 'Inter' which is better for displays and readability.
--Tweaked the UI to utilize space more efficiently.
--Clicking buttons and tabs give an audio cue.
--Major code cleanup
--Reset keybindings. This works out since many people are reporting problems currently.
--Preparations for upcoming updates.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Increases the explosion and carve radius of bulks by 50% and over doubles the amount of cluster bombs spawned, while increasing their projectile speed. Explosion/carve radius of crassus's are unaffected, but they still spawn more bombs.
Info
Version: 1.0
Size: 32.4 KB
Tags
RequiredByAll, [AimedForApproved], 1.37, Gameplay
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGTI_9.6.5
Changelog
- Lowered Cambion HP
- Lowered FlyBall HP
- Synced Canadian Grunt Lines to Clients
- Fixed Jumpscare Exploder Spawning
- Updated C4R-E to respond to salutes to dispense items
- Added Cursed Dwarf and Glutton to Hell Gate
- Added Gluttony Beta Spawns (For Beta Testers Listed Below)
BETA TESTER SPAWNS = [Glutton, Belly Worm, Plague Flies, Plague Parasite]
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A new mod is available. :tada:
A new version is available. Version 1.1.8
Changelog
- New "Sprint by default" setting (off by default). If enabled, pressing left thumbstick causes walking instead of sprinting. This is based on the "Sprint by Default" mod, and like that other mod, this does not work with Second Wind perk.
- Mission end screen now properly shows up in front of the camera, with no hands in front of it
- Fixed infinite repeating zipline boost sound for other players
- Fixed bindings that got reverted to default for flat screen players
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A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version U37_0.0.1
Changelog
[o]
| -> Fixed an issue that would cause the Miracle's Magnificent M.U.L.E.s terminal to become unresponsive when this mod was enabled>
| -> Fixed an issue that would cause a crash when used in conjunction with Miracle's Assignment Reroll
| -> Fixed an issue where a requested mission would not show the name of the requesting player
|
[+]
| -> Added back MiraCoin cost for mission generation as an optional feature
| -> Added settings menu to the Miracle Mod Manager to allow toggling the MiraCoin cost requirement
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What happens when you take Mission Control's voicelines, ruin them with Google Translate, then put them through an ElevenLabs AI voice trained using Mission Control's voice? You get Task Department!
Info
Version: 1.0.0
Size: 20.9 MB
Tags
Auto-Verified, RequiredByAll, [AimedForVerified], 1.37
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A new version is available. Version 1.1
Changelog
- Death explosion particles now scaled to better match explosion radius.
- Elite Detonator's now made 25% faster to compensate for my current inability to edit their explosion radius (its locked behind blueprinting) so think of them as being a "unique" threat.
-Removed unnecessary backup files.
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A new mod is available. :tada:
A new version is available. Version Standalone Version U37_0.0.52
Changelog
[o]
| -> Fixed Point Extraction missions not having announced swarms
| -> Fixed Salvage Operation missions having announced swarms
| -> Spectator cameras are now replicated
| -> Attempt at fixing enemies not showing for clients at large distances from spawn (may impart slight lag for client spectator movement)
|
[+]
| -> Added SpawnLogs. A SpawnLog will automatically be created when hosting a lobby with this mod
A new mod is available. :tada:
A new version is available. Version Standalone Version U37_0.0.52
Changelog
[o]
| -> Fixed Point Extraction missions not having announced swarms
| -> Fixed Salvage Operation missions having announced swarms
| -> Spectator cameras are now replicated
| -> Attempt at fixing enemies not showing for clients at large distances from spawn (may impart slight lag for client spectator movement)
|
[+]
| -> Added SpawnLogs. A SpawnLog will automatically be created when hosting a lobby with this mod
A new version is available. Version PMM_2.8
Changelog
- Huge Code rework (apologies for any missed bugs, I will try to fix ASAP)
- All MM triggers are now controlled via owner salute. Mollys have visible recharge light if they have a triggerable boost.
- Removed beacons on salvage missions to prevent weird lag bug.
- Added a silly KoFi backer boost.
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Increases ammunition maximum quantities per weapon to be less dependant on nitra, and focusing more on gun play than nitra farming. The mod is especially intended for high hazard runs and is meant to combine well with increased enemy spawn rates.
Info
Version: 0.01
Size: 6.9 KB
Tags
[AimedForApproved], 1.37, Gameplay
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A new mod is available. :tada:
Replaces Doretta's voice lines with lines providd by vtuber Inukai Purin. Included are voice lines for DorettaScream, DorettaLook, and DorettaStart/Stop. Concurrencies have been modified to avoid overlapping voice lines.
Info
Version: 1.0
Size: 1.2 MB
Tags
Optional, Audio, [AimedForVerified], 1.37
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
1.1.0
- Changed "Crucial Issue" to "OST 115", I feel that it fits somewhat better. (Deep Dive music)
- Changed "Snow Pantomime" to "Crossfire". (one of the looping swarm tracks, same reasoning)
- Tweaked some of the looping swarm tracks.
- Tweaked the promotion track.
- Added new Space Rig music, those being "Constant Moderato", "Mischievous Step", "Shooting Stars", "Honey Jam", "Future Bossa", "Vivid Night"
That's that, pardon me if the updates have been too frequent, things will slow down from here.
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
Added new songs:
-CHAOS (Boss)
-PANDEMONIUM (Boss)
-WAR (Boss)
-Tenebre Rosso Sangue (Swarm)
-UltraChurch.mp3 (Swarm)
-The Fire is Gone Music Box (Memorial Hall)
-The Fire is Gone Christmas (Space Rig)
-The song that plays in the level colloquially known as 4-S (Machine Event)
Split the Swarm music additions into Single and Looped to provide more adequate songs to Refinery and Escort swarms
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A new mod is available. :tada:
A new version is available. Version 1.3
Changelog
-Added 7 new songs:
The Fire is Gone Easter (Space Rig)
Take Care - Cyber Grind Results (Deep Dive Interlude)
Lakeside Songbook - Dawn (Space Rig)
Lakeside Songbook - Day (Space Rig)
Lakeside Songbook - Evening (Space Rig)
Lakeside Songbook - Dusk (Space Rig)
Lakeside Songbook - Night (Space Rig)
-Changed Deep Dive Interlude music to Take Care - Cyber Grind Results
A new version is available. Version 1.2
Changelog
Adjusted Base Stats:
- 16 (Direct) + 8 (Area) -> 12 (Direct) + 12 (Area)
- 150% Armor Break -> 200% Armor Break
Upgrade Changes:
Tier 2 - Increased Caliber Rounds: +6 Damage -> +8 Damage
Tier 2 - Expanded Ammo Bags: +72 Ammo -> +96 Ammo
Tier 4 - Hollow Point Bullets: +25% Weakspot Damage -> +40% Weakspot Damage
Tier 4 - Hardened Rounds: +100% Armor Break -> +250% Armor Break
Tier 5 - Stun: +20% Chance -> +30% Chance
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A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0
Changelog
Update 1.0
- Improved UI and visuals
- Removed quick access menu
- Removed all cooldowns on spawns
- Many bug fixes and stability improvements
- Support for larger lobbies
- Set up to 16 players allowed in the lobby
- The caves will fully light up while in director mode.
- Scroll-wheel to rotate tools
A new version is available. Version 1.0
Changelog
Update 1.0
- Improved UI and visuals
- Removed quick access menu
- Removed all cooldowns on spawns
- Many bug fixes and stability improvements
- Support for larger lobbies
- Set up to 16 players allowed in the lobby
- The caves will fully light up while in director mode.
- Scroll-wheel to rotate tools
- More than 1 player can be the director at the same time
I am doing a few incremental updates to test this mod. While the mod works great with a few people, its hard to debug larger lobbies. If you experience bugs please report it below.
NEXT UPDATE:
- Favorites bar for your mostly used tools
- Delete spawns tool
NOTE:
If no pages load in ModHub, then the mod has failed to start. Easiest fix is to just leave and rejoin the lobby.
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A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
- Adjusted overall volume
- Adjusted individual volume on some sounds, more adjustments planned for the future
- Removed dummied music file, sounds will now play alongside the usual music on death. Should now be compatible with mods that replace the music.
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A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.1
Changelog
fucking work you piece of shit fuck you fuck you fuck you fuck you what part of auto-verified dont you fucking understand you fucking piece of shit fuckgfujckmmgfucijkgufkclufuckfucjkfuckfuikcdfmbgln,./jklftyo['pyl,/fj>G,n;'hdlggf/g;fo[y654/ipkwcd'y 6[f/ro6kyh[vj
A new version is available. Version 0.3.0
Changelog
-
added missing joel lines:
"DId I hear a rock and stone?", "Rockity rock and stone!", "Rock and stone you beautiful dwarf!" -
adjusted pitch levels to be more equal (generally between 0.8 [Maya], and 0.9-1.0 for Kenny/Joel)
-
edited Joel's "None can stand before us!" to have better timing
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A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version .97
Changelog
Added XRAY, No Revives, No Comms, Bravado, Upheaval, Deeptora Hive, Hatchery, Shark Week, Roller Derby warnings into rotation. Still WIP, just made them.
Added options for mineral chunks colliding with each other as well as network fluctuators for mineral chunks to reduce network load.
Removed Deep Dive variants of some objectives - not to be confused with objectives in Deep Dives.
Enabled a lot of cut biome content for the time being (will decide later if to remove again).
Increased size scalars for all minerals and improved customization of components for things like Red Sugar.
Fixed up backend stuff for the settings UIs so that stuff is done more efficiently.
Potential fix for Bosco not automatically vacuuming Lithofoam.
Edited Error Cube audio and potential fix for clients not making certain visuals from it.
Fixed beers being unable to be picked up due to changing their collision settings to physics actors.
Fixed various other things and improved stuff, yada yada yada.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.98
Changelog
Added options for Lootbug size randomization, Lootbug idle sound pitch based on size, Mining Expedition layout on Refinery and Point Extraction and dapper Bosco visuals.
Added custom warning bonus scaling to the No Revives warning so now it will calculate a new payout depending on hazard and mission scale (objective count).
Added new attacks, buffs and visuals to most Biome Praetorians as well as added missing ones except for in REZ. They are quite deadly now.
Fixed No Comms warning causing a soft lock in some scenarios.
Fixed Heightened Senses not having infinite uses (1 per 8 minutes) and not changing cooldown correctly due to it using a different system than other perks.
Fixed Point Extraction and Refinery getting Mining Expedition map layouts regardless of settings.
Fixed drop spikes in Salt Pits and Glacial Strata not behaving correctly for layout.
Fixed Sweet Teeth anomaly Red Sugar not combining regardless of resource settings.
Increased maximum zoom of terrain scanner to 0.75 up from 0.50 for the XRA
A new mod is available. :tada:
A new version is available. Version 2.0.0
Changelog
2.0.0
Tinkered around with the cues and I have figured out a way to make looping way easier (and smaller)! Thanks to that I have overall improved the majority of the combat tracks to make sure they always loop and never stop until you kill whatever is killing you! And also thanks to the new method, a lot of tracks' file size is also smaller now, so the mod takes less space on your computer!
What a perfect solution!
...is what I would say, but it did come with a small side-effect which I've noticed during my testings. Basically what I've done to a lot of the tracks is that I created two separate files for one track, one of them only plays a single time(beginning of the track) and the second one(the looping part) is timed to start pretty much immediately after the first part ends.
However, if you pause the game before the looping part could start, it also pauses the Delay timer for some weird reason so the first part will cut very awkwardly and there will be just straight up silence until the timer reaches its
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A new version is available. Version 1.1.1
Changelog
1.1.1
- Changed the Easter Ambience to play the usual Space Rig Music (just nature sounds and nothing else felt really awkward)
So I am putting this version back on live, after playing for about an hour in public lobbies it turns out the tracks are literally affected by lag and therefore the tracks always transition very awkwardly... So weird that it's affected by lag.
I guess some sacrifices have to be made for smooth sailing, thought I'm being smart by finding a way to reduce the filesize.. oh well.
I will add the 7 new tracks later.
A new mod is available. :tada:
A new version is available. Version 2.0.1
Changelog
2.0.1
I tried doing the good thing, finding a smart way to reduce the mod's size while making a neat way to loop tracks...
But then I got backstabbed by Unreal Editor.
So f**k it, dark side it is, we going BIG mode.
You may have noticed the mod is even bigger than it was before, and that's because I chose the lazy way of doing things and I just made majority of the tracks so long that you will basically never see it end. (unless you pause the game and wait it out on purpose or you're slower than a lootbug at killing the bosses)
On the bright side, atleast now I have made it so that the tracks will actually loop seamlessly without any weird cuts or whatever, if you're just playing the game as usual you will not notice anything off.
Also in the spirit of Easter, I have added Easter Eggs! I will update the mod's description to tell you where I put them, but not what it is. Only hint I will give is that when you are lucky enough to find them, you will hear a certain familiar uncle's voice...
And yes, it
A new version is available. Version 4.8.1
Changelog
Finally fixed the crash when remapping keys
- [N] LIB_WT_InputKeySelector
- Fixed bug where IKS would crash game when attempting to remap
- [N] LIB_WT_ExpandableArea
- [+] Added event dispatcher "OnExpansionChanged"
- [N] The arrow of the box now expands with font size
- [I] Updated to newer headers
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A new mod is available. :tada:
A new version is available. Version 0.99
Changelog
Fixed: chunk combining not scaling properly, wrong render material for XRAY warning, Hatchery enemies spawning in the wrong location, Dapper Bosco cosmetics always active, Bosco throwing being off.
Added: new major performance optimizations for in-game due to finding a vanilla problem and fixing it, missing warning descriptions, partial 'Speedster' mod support for Bosco, particles for No Comms warning, new formations in Glacial Strata and lowered some density values for biome stuff, etc.
A new version is available. Version 1.00
Changelog
Yay, 100 public versions. Much more privately though.
Added remaining data that can desync so that it no longer can, potential fix for assignment mission desync, fixed hatchery not spawning eggs properly, fixed erroneous warning descriptions, fixed client save game settings not applying to some things, improved Trapatactus hitbox, potential fix for Pudo Shell spawning, etc.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.01
Changelog
Added Personal Space warning to rotation. Reduced Fungus Bogs goo vein size, fixed Salt Praetorian AoE attack, improved logic of Bravado, Upheaval, Personal Space, disabled Mining Expedition layout on Refinery option as it can never occur since Refinery cannot be scaled, potential fix for HULE, fixed logic for new MULEs that made them destroy their treads and stuff too early, added extra mesh type to Earthquake crevasses, potential fix for Sound Cue Browser desync for clients, potential fix for Decontamination black screens for clients, changed some MCR save game base values, etc.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.0
Changelog
New Song
Loading Screen
-Paris Radio Intro - Tyler Bates - Joel J. RichardJohn
Ambient Level
-Grave Accusation - Tyler Bates - Joel J. RichardJohn
-Killa's Teeth - Tyler Bates - Joel J. Richard
-Every Ending Has A Beginning -Tyler Bates and Joel J. Richard
Wave Level
-Hotel Throw Down - Tyler Bates, Joel J. Richard
-Manon Hollander - Marie Douceur Marie Colère
Ending Mission
-No More Guns
Edit
-Move Story Of Wick from During Ambient Level to EndGame
A new version is available. Version 2.0.2
Changelog
-Fixed bug but I forgot what it was
-Moved Campaign_S3 shouts higher on the list
-Renamed Oktoberfest_DepositingBeer to Holiday_Oktoberfest_DepositingBeer and moved it below Promotion
-Added all other holiday event shouts below Promotion
-Added shout Plague_MeteorShower_Incoming
A new mod is available. :tada:
A new version is available. Version 1.3
Changelog
Damage Adjusted:
12 (Direct) + 12 (Area) -> 16 (Direct) + 9 (Area)
Armor Damage Multiplier: 200% -> 150%
Tier 3 - High Capacity Magazine: Negated -> +3 Clip Size
Tier 4 - Hollow Point Bullets: +40% Weakspot Damage -> +35% Weakspot Damage
Tier 4 - Hardened Rounds: +250% Armor Break -> +450% Armor Break
A new mod is available. :tada:
A new version is available. Version 1.02
Changelog
Added toggles for Born Ready audio, Small - Medium - Large weapon impact decals, stock armor paintjobs available, stock weapon paintjobs available, Bosco paintjobs available, Hospital Gown paintjobs available, pickaxe backlade available as frontblade, fixed biome rock render material desync, improved certain warnings logic again, potential fix for music browser desync, fixed mineral combination not audibly and visually updating for clients, fixed objective grunt idle sounds being wrong, removed objective slasher jump attacks as it did not work, attempt #7000 of assignment mission desync and crashes (will likely just remove for stability yet again until I can get dev help), removed other options I had made because the game crashed from it, etc.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.03
Changelog
Fixed guaranteed crashes related to asset registry querying. Improved MCR save game logic. Added new options for disabling Mission Control, Vampire sounds, Mission Control visual prompts. Changed various Biome Praetorians for balance, added missing Radioactive Biome Praetorian variant, made online poll for upcoming update as well as UI for patch notes summary and stuff.
A new version is available. Version 1.2.0
Changelog
1.2.0 MAJOR UPDATE
Fixes a bug that caused some people unable to see all sentry gun's speech bubbles
Fixes a bug that caused some people unable to see driller's widget (Thank @小莫酱 for testing)
MAJOR Gunner's shield generator widget is now revamped. It no longer has the 2 second limit mentioned in the initial video. The widget is now as accurate as you can imagine.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
- Made the firing loop (MicroUzi-Loop.wav) blend more seamlessly with the intro sound (formerly MicroUzi-Single1.wav and MicroUzi-Single2.wav, now replaced with MicroUzi-Burst.wav)
- Reintroduced the slight volume variation present in most of this game's other sound cues.
A new version is available. Version MPB_1.7
Changelog
- Big rework, your settings are probably reset
- New feature to manually increase the artificial player count to increase your difficulty (This does not allow you to go below the current players in the lobby to make it easier) [Doesn't function if using the Swarm Control Compatibility Mode]
A new version is available. Version 1.1
Changelog
(FOR GSG: I had to internally move around a lot of files to get this mod to work, which may have broke pricing and class restrictions on some cosmetics. Only the items that are listed below should have been impacted since they were recooked. I did my best to restore everything to its original configuration; please message me if there are some inconsistencies, as I do not wish this mod to change the game's intended progression what-so-ever.)
-Major backend file restructuring; first effort to hotfix model desync bug (only new paintjobs and skincolors rely on the Custom Vanity Framework now)
-Separated head mesh from armors, and replaced dwarf head mesh with kobold head mesh
-Descuffing pass for kobold armor meshes
-Replaced armor "MK1 Scout Suit" with new mesh, renamed "Mirehunter"
-Replaced armor "MK1 Drill Suit" with new mesh, renamed "Buildmaster"
-Replaced armor "MK1 Engineer Suit" with new mesh, renamed "Vinci"
-Replaced armor "MK1 Gunner Suit" with new mesh, renamed "Heavy Ordinance"
-Removed class restr
A new version is available. Version 1.1
Changelog
(FOR GSG: I had to internally move around a lot of files to get this mod to work, which may have broke pricing and class restrictions on some cosmetics. Only the items that are listed below should have been impacted since they were recooked. I did my best to restore everything to its original configuration; please message me if there are some inconsistencies, as I do not wish this mod to change the game's intended progression what-so-ever.)
-Major backend file restructuring; first effort to hotfix model desync bug (only new paintjobs and skincolors rely on the Custom Vanity Framework now)
-Separated head mesh from armors, and replaced dwarf head mesh with kobold head mesh
-Descuffing pass for kobold armor meshes
-Replaced armor "MK1 Scout Suit" with new mesh, renamed "Mirehunter"
-Replaced armor "MK1 Drill Suit" with new mesh, renamed "Buildmaster"
-Replaced armor "MK1 Engineer Suit" with new mesh, renamed "Vinci"
-Replaced armor "MK1 Gunner Suit" with new mesh, renamed "Heavy Ordinance"
-Removed class restr
A new version is available. Version 1.1
Changelog
(FOR GSG: I had to internally move around a lot of files to get this mod to work, which may have broke pricing and class restrictions on some cosmetics. Only the items that are listed below should have been impacted since they were recooked. I did my best to restore everything to its original configuration; please message me if there are some inconsistencies, as I do not wish this mod to change the game's intended progression what-so-ever.)
-Major backend file restructuring; first effort to hotfix model desync bug (only new paintjobs and skincolors rely on the Custom Vanity Framework now)
-Separated head mesh from armors, and replaced dwarf head mesh with kobold head mesh
-Descuffing pass for kobold armor meshes
-Replaced armor "MK1 Scout Suit" with new mesh, renamed "Mirehunter"
-Replaced armor "MK1 Drill Suit" with new mesh, renamed "Buildmaster"
-Replaced armor "MK1 Engineer Suit" with new mesh, renamed "Vinci"
-Replaced armor "MK1 Gunner Suit" with new mesh, renamed "Heavy Ordinance"
-Removed class restr
A new version is available. Version 1.1
Changelog
(FOR GSG: I had to internally move around a lot of files to get this mod to work, which may have broke pricing and class restrictions on some cosmetics. Only the items that are listed below should have been impacted since they were recooked. I did my best to restore everything to its original configuration; please message me if there are some inconsistencies, as I do not wish this mod to change the game's intended progression what-so-ever.)
-Major backend file restructuring; first effort to hotfix model desync bug (only new paintjobs and skincolors rely on the Custom Vanity Framework now)
-Separated head mesh from armors, and replaced dwarf head mesh with kobold head mesh
-Descuffing pass for kobold armor meshes
-Replaced armor "MK1 Scout Suit" with new mesh, renamed "Mirehunter"
-Replaced armor "MK1 Drill Suit" with new mesh, renamed "Buildmaster"
-Replaced armor "MK1 Engineer Suit" with new mesh, renamed "Vinci"
-Replaced armor "MK1 Gunner Suit" with new mesh, renamed "Heavy Ordinance"
-Removed class restr
A new version is available. Version 1.1.2
Changelog
-Reverted change to "Bismark" moustache
-Reverted changed to "Mighty Muttonchops" sideburns
-Replaced "Beserker" sideburns with new mesh, "Barbed" tail (our first matrix core cosmetic replacement!)
-Replaced "The Swanson" moustache with new mesh, "Whiskers" face
-Replaced "Collected Lawmaker" sideburns with new mesh, "Water Weasel charm" tail
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version SGGTI_9.7.5
Changelog
- Added IMP-oster to Live
- Added Client Menu in Mod Hub (For volume and music control client side)
- Added Hell Prince to Beta
- Added G4R-E to Beta with new Boss Phases and Voice Lines
- Updated Sloth Demon Boss Fight (Beta)
- All boss music custom tracks now sync with clients
- Better spawn fixes for many boss minions
A new mod is available. :tada:
A new version is available. Version 1.04
Changelog
Added over 100 total new weapon, Bosco and armor paintjobs with toggles (Bosco toggle not working atm).
Added 1 new framework for Bosco - Bartender.
Changed Hox Iron visuals to make it unique and easier to find in other environments.
Replaced a number of critters in the game with optimized variants.
Etc.
A new version is available.
Changelog
- Creative Inspector: powerful pop-out windows system by AssemblyStorm with detailed material manipulation
- Creative Inspector: now with collision channels viewing/editing
- Creative SplineCarver: new tool by Michaelis, make smooth circular tunnels or architectural "worms" out of any material
- Freecam teleporting (comma) preserves angle
- Added a shortcut to toggle fullbright
- Many more things
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Have you ever wondered what happens if you multiply nearly every stat of the weapons by 10x? No? Well now you do. So this is the mod where all the stats are multiply by 10x. It is just a prototype so it's not stable but it's still very funny.
Info
Version: Unstable version Beta
Size: 1.4 MB
Tags
[AimedForSandbox], RequiredByAll, 1.37, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.4
Changelog
Further tweaks to damage.
Damage:
16 (Direct) + 9 (Area) => 18 (Direct) + 8 (Area)
1.25m damage radius => 1.4m damage radius
Other adjustments made to get closer to that "heavy hitter" feeling. Fire rate lowered and recoil increased. The GK2 now uses the same firing sounds as the Autocannon, and the same damage impulse physics as the Revolver (break apart enemy corpses and send them flying further).
A new mod is available. :tada:
A new version is available. Version Unstable Beta V.1.1
Changelog
-Revert the Shield Generator radius to normal as a attempt to fix a crash due to the Shield Generator being deployed. (The upgrades for the radius are unchanged)
-You can only 1 shield active per player instead of 10 due to a AssetData leak
-Flares are now affected by the 10x Mod
A new mod is available. :tada:
A new version is available. Version 0.03
Changelog
[ 0.03 Patch ]
Updates to the following weapons:
==== Driller
- Flamethrower
Added Bonus Heat +5 into Face Melter OC. - Subata 120
Clean-up and correction to Tier 5 Neurotoxin Coating Upgrade.
==== Engineer
- Combat Shotgun
Increased Tier 2-B Upgrade, 'Loaded Shells'; +2 to +4 - Stubby
Increased Base Electrocution Chance +25% to 30%
Decreased Tier 1-B Electrocution Chance +25% to 20%
A new mod is available. :tada:
I saw the initial mod for this and tried to fit in the entire phrase as best I could but smashing 5 seconds of audio into 1-2 ish seconds of fire time is near impossible. Also my friend was like "now make it bonk" so I did
Info
Version: 1.0
Size: 51.1 KB
Tags
Optional, Audio, [AimedForVerified], 1.37
A new version is available. Version SGGTI_9.8.1
Changelog
- Added Fallen Team Cursed Leech (Alpha)
- Added Sloth Demon to Live
- Upped Gary Volume
- Added American Freedom...I mean American Praetorian to live
- Canadians are now immune to the cold
- Gary is now immune to fire death
- Gluttony Music now stops on gluttony death properly
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.05
Changelog
Added optimized versions of critters + Korlok + Bet-C + Brood Nexus + Spitballer + Mini Mules + Minehead related things, text prompts in-mission for chat commands, one time UI popup for update information, new stuff in Spaceball Field, new Depot Vendor tabs (removed some), new systems for large gems and special ones for Error Cubes and Bittergems, new variants for secondary objective Mini Mules to help differentiate them, new visuals for Hox Iron to help it stand out, etc.
Added falling systems to Korlok and Minehead so they drop when mined underneath so they are less likely to float; does not work all the time for some reason.
Reworked user interfaces to allow clients to change mod options in another lobby, potential fix for broken UI and softlocks.
Fixed mission types not randomizing map layout (PLS) properly, various warnings causing crashes due to gameplay tag queries, Bosco not toggling skins properly, Sweet Teeth Red Sugar not combining properly, Mini Mule secondary payout not being adequate, Fester F
A new mod is available. :tada:
A new version is available. Version 1.1.0
Changelog
Added seasonal voicelines for Easter, Lunarfest, Oktoberfest, Space Beach Party, Yuletide and Halloween.
Added season profiles for Yuletide and the Space Beach Party.
Added new 'annoyed' profile into some lines.
Added voicelines for Lithophage Meteor Shower.
A new mod is available. :tada:
A new version is available. Version 0.9.3
Changelog
Fixed Issues with the space rig and reduced file size (I was packing the whole content folder, but I fixed it)
Added overclock CheapSkate (for the Hurricane)
Added overclock Splitter Accelerator (for the Drak-25)
Might of done some small changes that I forgot such as buffs or nerfs.
The kinetic strike now counts as a team projectile, allowing friendly fire and kill quotes.
A new mod is available. :tada:
A new version is available. Version 2.0.1
Changelog
Updated to latest version of DRG.
Technically it's a full rebuild with some slight variations.
Scout's sawed-off shotgun has been changed, again x2. It is now the Mauler. Halo really doesn't have a sawed-off equivalent that I like I guess.
Scout's DRAK got changed to the Plasma Carbine.
Engie's turret now has two different MG sounds to differentiate between standard and heavy variants.
There might be some volume issues, mainly soft or quiet sounds. Will try to get around to better live testing the sounds one day.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0.2
Changelog
Sounds in general should now be better.
Scout's Boomstick changed to H3's default shotgun. It really is the perfect shotgun sound.
DRAK changed back to Plasma Repeater
Heavy Sentry now uses a gauss turret sound.
Minigun has a weird audio clipping issue, I think due to firing speed overlapping sounds. On the list.
A new mod is available. :tada: