#modio-feed

1 messages · Page 3 of 1

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#

A new version is available. Version PMM_1.2

Changelog
  • Beacons on call (Host only atm)
  • Nametags for all Molly's of their owner within range
  • Colors now sync between players
  • Fixed player leaving mid mission and abandoning their Molly bug where the Molly's stopped listening (Fixed issue by leaving an orphan molly behind when a player leaves to make them all remember to listen)
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A new version is available. Version 0.80

Changelog

Added consumables to the mess hall that give a buff for the next mission.
Added logic to HULE to make Aquarqs and other gems only have collision with it and fellow gems while in the carrying cage so that the gems do not collide with terrain or models and fall out. Gems revert back to normal once they are removed from the cargo.
Added global seed sync so if the host has an assignment mission and a client has one too they should sync so long as the types are right.
Added checkbox toggle to laser pointer keybind UI to revert the mission map back to normal for that Space Rig load.
Added terrain digging, pathfinder blocking and fear to HULE to behave similarly to CULE, but without the damage reduction.
Added check for Escort PLS and 40+ Aquarq missions so that both HULE and Plasma Borer spawn instead of one.
Added server check to Alien Eggs so that clients will not try to randomize it too (potential desync).
Added server check to biome Praetorians so that clients will not try to randomize it too (potential desync

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A new version is available. Version 0.8.1

Changelog

Добавлена рандомизация ко многим фразам с новыми интонациями и текстовкой, исправлены или заменены многие заявки из комментариев.
Готовится версия с Управлением от RudyGames. Пока что на 10%. Тем временем буду доделывать текущие фразы и так же рандомизировать.
Исправлен глюк с "шлепательным дворфом" у бара.

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A new version is available. Version PMM_1.2.1

Changelog
  • Fix for mules not listening when a player left (Had to respawn mollies when this happens but works great)
  • Fixed weird beacon spamming from host mule on missions sometimes
  • Mini Mollies now move slightly faster by default
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A new version is available. Version 0.81

Changelog

Added new Minehead to Decontamination with custom animations.
Added new Bosco to make solo more manageable in all missions.
Added new variants of warnings to match the theme for Decontamination that only take place on such (incomplete).
Added new WIP buff items (food, gear) to the cafeteria that give buff(s) and weakness(es).
Added new map gen to Sandblasted Corridors to bring it back to it's old version.
Added new system for Plasma Borer targets so they no longer crash, are easily placed and replaced and have better visuals.
Added new landing and escape drop pod to Decontamination.
Added new Rockpox enemies (Brood Nexus & Brood Spawn).
Added new Minehead Bio-tanks.
Added better visual & audible cues for Siberdine Cave Systems, such as T800 being highlighted automatically until pinged.
Added new system to Cleanse C and Resupply Shields to remove your infection if you enter them (WIP, not consistent).
Changed player scaling so that solo won't be unbearable regardless of mission length and lowered the upper li

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A new version is available. Version TMC_S3_1.7

Changelog
  • Updated for Lunar Festival
  • Added new Kobold Mod lines for Machine Events and Secondary Objectives
  • Fixed some mismatched dialog
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A new version is available. Version 0.6.0

Changelog

Template Changed:

  • Added Heartstone Music
  • Remade Sound Class System
  • Added Heartstone Mix and Heartstone Class
  • Added Biome Specific Music Framework
  • Added Biome Class and Biome Mix

Logic Changes

  • Added music for each phase of the Ommoran Heartstone
  • Fixed a bug where Bulk or Boss Music wouldn't stop playing and not playing the end cue
  • Added Biome Specific Music Framework
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A new mod is available. :tada:

This replaces the slappable dwarf in the Abyss Bar with Berry Punch from My Little Pony: Friendship is Magic.

Info

Version: 1.0.0
Size: 8.6 MB

Tags

Auto-Verified, Visual, Optional, Cosmetic, 1.37

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A new version is available. Version 4.8.0

Changelog
  • Added collision layers for custom inputs

    • This allows for having inputs only overlap when relevant, e.g. if you have an editor it doesn't matter if it colides with most inputs
  • Added new watch "ManagedInputDetailedInfo"

  • Added new features to draggable windows

    • Minimize
    • Drag (partially) off screen
    • Disabling scrollbar
    • Automatically scale to the desired size of the content
  • Added new widget "LIB_WT_FilterableTreeView" which allows for the end user to search contained objects

  • [N] LIB_S_CustomInputStruct

    • [+] Added property "CollisionLayer"
  • [N] LIB_W_DraggableWindow

    • [+][I] Added variable "IsScrollable", which decides whether to place content in a scrollbox or not
    • [N] When specifying a size for a window, a value of 0 will cause the window to automatically scale to the desired size of the content. As always, this is per-axis
  • [N] LIB_F_DraggableWindow

    • [+] Added function "AddDraggableWindowV2", which adds support for the scrollbox property
      • Unfortunately I couldn't f
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A new version is available. Version 1.0.1

Changelog

Minor cloth simulation fixes on the Engineers shoulder
Removed unneeded files. I hope the game's Auto-Verify will work now.

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A new mod is available. :tada:

Replaces the vanilla icon with Bosco-Chan!

Info

Version: 1.0
Size: 87.4 KB

Tags

Auto-Verified, Visual, Optional, 1.36, 1.35.69455, 1.37

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A new version is available. Version 1.0.2

Changelog

v.1.0.2

    Added collision for Engineers hip- and leg attached pouches/gadgets.
    Solved some clipping issues

v.1.0.1

    Minor cloth simulation fixes on the Engineer's left shoulder
    Removed unneeded files. I hope the game's Auto-Verify will work now.

v.1.0.0

    Initial Release 🎉
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A new version is available. Version 3.0.0

Changelog

Now responds to volume sliders + fixed all the broken terrain sounds i could find, please report if something is missing, also may sound different because of newly added soundclasses so watch out for that too

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A new version is available. Version 2.00

Changelog

MASSIVE MOD REMAKE AND OVERHAUL - MCR VERSION 2.00
I have spent over 1000 hours of my free time over the course of about 180 days working on this complete mod remake and overhaul. I have addressed many issues and fixed countless bugs, crashes and more. I also spent an asinine amount of time making templates to allow me to add content at a much faster rate, with much better performance and stability.
There is close to nearly 1000 custom assets that I have made for this mod alone, which is more than some Indie games. Needless to say, I have learned so much over this time and also struggled constantly to figure things out and improve. It WILL show.

1 NEW MISSION TYPE - Decontamination - I have practically done what was thought not doable by the developers. This mission type consists almost entirely of custom assets that I have spent countless hours optimizing and making as thematic, unique and fun while keeping balance in mind. The goal is to cleanse an entire hive of Rockpox Contagion Spikes that have ta

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A new version is available. Version 0.5

Changelog
  • Fix sentry gun ammo indication
  • Fix scout crossbow special ammo indication (Huge thanks to ØrionSincoat for reporting this issue!)
  • Hopefully fix indicator loading issues once and for all (Please let me know if it's still an issue!)
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A new mod is available. :tada:

Replaces all profane and slightly profane voice lines with other clean in game voice lines. This is an audio only change.

Info

Version: 1.0.0
Size: 6.3 MB

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A new version is available. Version 1.1.0

Changelog

v.1.1.0

    Compatibility with showable first person legs 🫠

v.1.0.2

    Added collision for Engineers hip- and leg attached pouches/gadgets.
    Solved some clipping issues

v.1.0.1

    Minor cloth simulation fixes on the Engineer's left shoulder
    Removed unneeded files. I hope the game's Auto-Verify will work now.

v.1.0.0

    Initial Release 🎉
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A new mod is available. :tada:

Replaces the DrillerDrill+α sound with the Wryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

Info

Version: Wryyyy
Size: 351.1 KB

Tags

Auto-Verified, Audio, 1.37

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A new mod is available. :tada:

Replaces the Irowill sound with the PillarMen Theme

Info

Version: AYAYAYAYAY
Size: 207.2 KB

Tags

Auto-Verified, Audio, 1.37

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A new mod is available. :tada:

Replaces the leech sound with the "OMAE WA MOU SHINDEIRU... NANI!?"

Info

Version: NANI!?
Size: 221.4 KB

Tags

Auto-Verified, Audio, 1.37

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A new version is available. Version PMM_2.0

Changelog
  • Updated everything
  • Now only needed server side
  • Added boosts
  • Fixed passive following bug
  • Fixed mules getting stuck when a player left
  • Added skins
  • Much more XD
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A new version is available. Version 1.0.2

Changelog
  • CaretakerDead now plays correctly
  • Forgot to add mixer for the Caretaker Class, template updated
    . No need to download the template again, just add the CaretakerMix to Caretaker Class
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A new version is available. Version 23.01.27

Changelog

~ Glyphid Spawns (the Swarmers that come from Brood Nexuses) are no longer recolored and will stay their default green color no matter the biome (kinda requested by 'Acidic_Eggplant' in the comments, I just didn't make it an option).

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A new mod is available. :tada:

Replaces the Caretaker sound

Info

Version: OMG WOW!!
Size: 1.7 MB

Tags

Auto-Verified, Audio, 1.37

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A new mod is available. :tada:

Replaces the DrillerDrill sound with the MudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMudaMuda

Info

Version: MUDA
Size: 369.7 KB

Tags

Auto-Verified, Audio, 1.37

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A new version is available. Version SGGTI_8.3

Changelog
  • Added Bosses (Pog Lord, Puffy Swarmer, Plague Dread, Caretaker Defender V1)
  • Custom boss music
  • Added masochist Detonator (Because some streamers really want pain)
  • Added option to select which mega bulk types are in the random option
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A new version is available. Version 1.0.3

Changelog

-Hopefully fixed the Caretaker Music bug where music stop when it shouldn't

  • Remember to restart your game after installing the update and enabling any mod based on this framework
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A new version is available. Version SGGTI_8.3.1

Changelog
  • Added voices from bosses to SFX layer
  • Fixed bugs with puffy swarmer
  • Fixed bugs with CaretakerDefender
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A new version is available. Version 1.0.12

Changelog

Grapple

  • Lowered speeds of retraction upgrades
    Sludge cannon
  • Added +/- descriptors for overclocks
    M1K
  • Changed Trophy Hunter OC magazine size penalty from flat to % (should no longer have negative clip size)
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A new version is available. Version 1.0.5

Changelog
  • Changed the folders CaretakerMusic and HeartstoneMusic to _CaretakerMusic and _HeartstoneMusic and this are now in the Content Folder, no need to change the template just change the folder names and position
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A new version is available. Version 2.01

Changelog

Added back old school map gen content to Sandblasted Corridors (fossils, spikey plants and cacti as well as old terrain shapes).
Added movement check to HULE so that it will only open the cargo cage when it is stationary so that gems don't fall out as easily.
Added Rockpox Infection immunity to Iron Will.
Added infection removal and shield regen to Head of Testing,
Added new death clouds for Rockpox enemies that should be better for performance.
Added new MULE variant bread crumbs to be much more performant and visually interesting.
Added culling distance to all objective enemies.
Added extra side ramps to CULE entryway for ease of access.
Fixed Plasma Borer not mining properly due to incorrect bone target.
Fixed Plasma Borer extraction widget icon not going away after the Drop Pod has been called.
Fixed Alien Egg holding position for Eggstra special Alien Eggs.
Fixed Cleansing Resupply being too clean.
Made Lootsplosion Lootbugs have slightly better performance.
Made objective enemies have much better perfor

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A new mod is available. :tada:

My first, small mod that replaces the egg dig-out sound with my friend saying JAJO!

Info

Version: 1.0
Size: 60.8 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

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A new version is available. Version PMM_2.2

Changelog
  • Added Shield Generator Boost
  • Added Expanded Chutes Boost
  • Added Medic MULE boost
  • Added host option to allow mollies in non molly missions
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A new mod is available. :tada:

Replaces the Boolo Cap model & icon with the Bustling Fungus from Risk of Rain 2

Info

Version: 1.0.0
Size: 11.6 MB

Tags

Visual, 1.37, Verified

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A new version is available. Version 3.093

Changelog

Experimental implementation of a toned-down version of MCR's Bosco. I personally found it to be quite fun, and would like to try to my own take on it.

Base Changes:

  • Movement Speed: 6.35 m/s -> 6.25 m/s
  • Spotlight Power: 60,000 -> 30 (Internal changes under the hood to adjust spotlight behavior to be more similar to player flashlights; should not be a noticeable change in-game)

Rocket Changes:

  • Windup Time: 0.05 sec -> 0.2 sec (Attempt to resolve issues where Bosco may freeze in place when directly targeting an enemy not within LOS)
  • Base Rocket Max Damage Radius: 1.8m -> 2.4m
  • Cryo Rocket Power: 180 -> 200
  • Cryo Rocket Damage Radius: 2.4m -> 2.8m
  • Cryo Rocket Max Damage Radius: 1.8m -> 1.6m

Gun Changes:

  • Full Auto -> Burst Fire (Yes, I'm also sorry to see it removed, but is necessary for balance.)
  • Burst Size: 8 - 12 shots -> 9 shots
  • Burst Cooldown: 0.4 - 1 sec (default)
  • Damage: 4 (Direct) -> 3 (Direct) + 2 (Radial)
  • Max. Damage Radius / Damage Radius: 0.2m / 0.4m
  • (NEW) +1 Blowt
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A new version is available. Version 23.01.29

Changelog

The scope of the mod has changed! In an effort to further increase performance, you can configure the radius of light that is emitted from Gold and Nitra chunks. The mod used to just set the Gold chunks to 0, but this allows you some control.

  • Added a Mod Hub settings page with settings to toggle on and off changes for Gold and Nitra, sliders to change the light radius for each, and a toggle for whether or not Gold chunks should be hidden (more of a visual thing than a performance thing). - Mod Hub is not necessary, without it, the mod will function the same as it did previously.
  • FPS
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A new version is available. Version 23.01.29b

Changelog

The scope of the mod has changed! In an effort to further increase performance, you can configure the radius of light that is emitted from Gold and Nitra chunks. The mod used to just set the Gold chunks to 0, but this allows you some control.

  • Added a Mod Hub settings page with settings to toggle on and off changes for Gold and Nitra, sliders to change the light radius for each, and a toggle for whether or not Gold chunks should be hidden (more of a visual thing than a performance thing). - Mod Hub is not necessary, without it, the mod will function the same as it did previously.
  • FPS

(same as last version but fixes a typo in the menu, smh)

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A new version is available. Version APL_1.9

Changelog
  • Added ability to hide class count on popover UI
  • Added player level to the Mod Hub list of players
  • Added Min Player Level option for Host
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A new version is available. Version PMM_2.3

Changelog
  • Added 5+ new body skins
  • Added potential fix for >4 player lobbies
  • Removed some Debug Code (whoops XD)
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A new version is available. Version 23.01.30

Changelog

Quick fix to restore the thorn projectiles back to Hollow Bough's Thorn Pots (oops).

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A new version is available. Version 2.02

Changelog

Added custom Gunner Shield for Decontamination that lasts twice as long, removes infection and is larger by default.
Added normal sized exit to Hangar Bay secret room that requires Underhill Deluxe to enter.
Added custom materials for Rockpox Slasher, Guard and Acid Spitter.
Added Rockpox Acid Spitter spawns to main meteorite.
Added unfinished text to Depot Vendor.
Added vacuums and soapers to CULE and improved CULE model.
Added more missing biome stuff to Sandblasted Corridors.
Added more colliders to HULE so that it has multiple layers of blockers for gems.
Added much more performant sand geysers for the Wind Tunnels warning.
Added much more performant small fire geysers for the Spicy Holes warning.
Removed Rockpox Swarmer direct infection and replaced it with the status effect that other Rockpox melee attacks do.
Removed pickaxe damage bonus from Moonshine so now it is specialized into Power Attacks.
Removed CULE speed buff as it makes it nearly impossible to catch up on foot.
Removed Rockpox swarm spawn o

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A new version is available. Version 2.02

Changelog

Added custom Gunner Shield for Decontamination that lasts twice as long, removes infection and is larger by default.
Added normal sized exit to Hangar Bay secret room that requires Underhill Deluxe to enter.
Added custom materials for Rockpox Slasher, Guard and Acid Spitter.
Added Rockpox Acid Spitter spawns to main meteorite.
Added unfinished text to Depot Vendor.
Added vacuums and soapers to CULE and improved CULE model.
Added more missing biome stuff to Sandblasted Corridors.
Added more colliders to HULE so that it has multiple layers of blockers for gems.
Added much more performant sand geysers for the Wind Tunnels warning.
Added much more performant small fire geysers for the Spicy Holes warning.
Removed Rockpox Swarmer direct infection and replaced it with the status effect that other Rockpox melee attacks do.
Removed pickaxe damage bonus from Moonshine so now it is specialized into Power Attacks.
Removed CULE speed buff as it makes it nearly impossible to catch up on foot.
Removed Rockpox swarm spawn o

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A new mod is available. :tada:

Makes escort rooms not spawn in a perfectly straight line

Info

Size: 7.8 KB

Tags

Optional, 1.37, Approved, Gameplay

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A new mod is available. :tada:

Removes all music in game to be DMCA friendly, also useful for those who like playing without music

Info

Version: 0.6.9
Size: 25.9 KB

Tags

Auto-Verified, Audio, QoL, 1.37

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A new mod is available. :tada:

Flame range upgrade on flamethrower is now +20 instead of +5.

Info

Version: 1.0.0
Size: 184.5 MB

Tags

Optional, [AimedForApproved], Gameplay

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A new mod is available. :tada:

Adds the ability to store and reapply vanity loadouts via the wardrobe.

Info

Version: 1
Size: 15.0 KB

Tags

QoL, [AimedForVerified], Cosmetic, 1.37

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A new mod is available. :tada:

Making interact prompts of major buttons and event triggers hidden for clients and visible for host Only.

Info

Version: 1.0
Size: 57.7 KB

Tags

Optional, QoL, [AimedForApproved], 1.37, Gameplay

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A new mod is available. :tada:

Give your character icons a new look.

Info

Version: 1.0
Size: 411.7 KB

Tags

Optional, [AimedForVerified], Cosmetic, 1.37

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A new mod is available. :tada:

Changes some in-mission tracks to some of the marvellous work of Wind Rose!

Info

Version: 1.0.0
Size: 32.3 MB

Tags

Optional, 1.36, Audio, 1.35.69455, 1.37

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A new version is available. Version U37_0.0.9

Changelog

[o]
| -> Fixed a bug that caused a delay when an added song started whilst a vanilla song was already playing
| -> Fixed a bug that caused the settings menu to not fully read all song entries
| -> Made it so that file paths are no longer relative. This should prevent some cases where a song would sometimes not play
| -> The settings file is now only saved when the settings menu is fully closed
| -> The settings file is now automatically reloaded when a change was made
| -> Fixed jukebox global override list being ignored when a mission was selected
|
[-]
| -> Removed "St_Goodbye_SpaceRig" from "Level Music" category
|
[+]
| -> Added "Space Rig" as new category
| -> Added "Ambience Music" as replaceable song in "Space Rig" category
| -> Added "Memorial Hall" as new category
| -> Added "Memorial Hall" as replaceable song in "Memorial Hall" category
| -> Added "Test" button to each song entry to allow testing whether the song can be played

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A new version is available. Version PMM_2.4

Changelog
  • Added Berserker Juice Boost
  • Added Host options for setting boost limits via rank or custom setting.
  • Added a short delay on mission start to spawn mini mollies to try and fix >4 player lobby bug that still occurs.
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A new version is available. Version U37_1.0.1

Changelog

[o]
| -> Added check to delay offset checks until the viewport size is ready

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A new mod is available. :tada:

Loved this mod and sad to see it wasn't updated, trying to update it myself.

Info

Size: 37.8 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

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A new version is available. Version U37_0.0.10

Changelog

[o]
| -> Changed audio channel settings back from "Mono" to "Stereo"
| -> Fixed an issue that would cause songs in the caves to still play after they should have stopped

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A new mod is available. :tada:

Swaps the lootbug in Lootbug Victory for Maxwell the Cat.

Info

Version: dingus.v1
Size: 327.4 KB

Tags

Visual, 1.36, [AimedForVerified], 1.35.69455, 1.37

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A new version is available. Version PMM_2.5

Changelog
  • Fixed clientside menus while in a multiplayer lobby
  • Added beta MCR support
  • Added skin fix for weird issue where loading molly's would take longer than normal.
  • Added change to how Turret Boost works
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A new mod is available. :tada:

This mod changes the chance of the Korlok Weed to spawn in a mission to 100%

Info

Version: 1.0.0
Size: 21.3 KB

Tags

[AimedForSandbox], RequiredByAll, 1.37, Gameplay

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A new version is available. Version 1.2

Changelog

Removed several enemies from the randomization, particularly the Sentinels. The Hiveguard should no longer be immortal

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A new version is available. Version TMC_S3_1.8

Changelog
  • Added special event for Tweek (It'll only be active for one day on Feb 7th)
  • Added Achievements :D
  • Added some fun additional lines ;)
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A new mod is available. :tada:

Ever wanted to show the bugs their place? Well now you can, with this wonderful power attack animation replacer!

Info

Version: 1.1.0
Size: 18.7 KB

Tags

Auto-Verified, Animation, 1.37, Verified

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A new mod is available. :tada:

Replaces born ready reload cha-chink with Portal 2's stylish and relaxing buzzer:tm:

Info

Version: 1.0.0
Size: 13.9 KB

Tags

Auto-Verified, 1.36, Audio, 1.35.69455, 1.37

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A new mod is available. :tada:

Reverses the recoil force of the Special Powder overclock to launch your Scout in the direction they are looking instead of away from it.

Info

Version: 1.0.0
Size: 12.0 KB

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A new version is available. Version PMM_2.5

Changelog
  • Fixed clientside menus while in a multiplayer lobby
  • Added beta MCR support
  • Added skin fix for weird issue where loading molly's would take longer than normal.
  • Added change to how Turret Boost works
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A new version is available. Version PMM_2.6

Changelog
  • Added Molly Neurotoxin Boost
  • Added Debug Mode option
  • Added potential fix for > 4 players?
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visual birchBOT
#

A new version is available. Version 2.0

Changelog

It is worth mentioning that this mod was caught in the current storm of copyright issues. It hasn't been deleted yet, but who knows, it might be deleted tomorrow.
But if it is going to be deleted, it is going out swinging.

Overhauled almost all of the background functions so that all songs, excluding single wave songs, should loop properly and seamlessly. No more half-baked looping with fade-outs. This overhaul also lead to a significantly reduced file size, improved audio quality for some songs and a whole lot more potential for issues and problems. If you find any, don't be afraid to comment them.

visual birchBOT
#

A new version is available. Version What the hellllllll

Changelog

Death

  • CHINESE RAP
  • Lets Go-oooooooooooo!!
  • Marlon Webb Weed Card
  • Yungllama Moan Fortnite Rage

CareTakerStart

  • AAAAUUUGHHHH
  • Build up
  • Car Start Up
  • FBI Open Up
  • Hey you WAKE UP!
  • Mr. Beast Screaming
  • PS2 Startup Screen
  • What The Hell
  • wake up fl1thy
  • Windows error
  • Windows Startup

Phasebomb

  • Fart
  • Microsoft Windows XP Error
  • MMMM
  • Rubber Duck
  • Wilhelm Scream
  • Yeet
  • Danger Alarm
  • dont fucking run away from me
  • I Got U Homie
  • RUN BITCH RUNNN!!!
  • Skibidi Bop Mm Dada
  • Why Are You Running

Tentacle

  • Ah Shit Here We Go Again
  • Dolphin
  • Hello again,dumb-bell!
  • hello mother f_cker
  • Hello There
  • Tadaaa
  • Weee
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
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#

A new version is available. Version 1.1.0

Changelog

-Added several more conditions for voice lines.
-Added functionality for singleplayer, multiplayer, and biome specific voice lines.
-Fixed bug where lines would desync sometimes when someone joins mid-game.

visual birchBOT
#

A new version is available. Version DANCE TILL YOU'RE DEAD

Changelog

CareTakerStart

++ Dababy LET_S GO
++ Dance Till You_re Dead
++ Hello, I am under the water
++ Russian Anthem
++ Sigma Rules
++ Ultra Instinct Opening Theme
++ What is going on here
++ PH Sound

Impact

++ Die
++ Hu Waa Waa
++ Lego Yoda Death
++ Roblox Death
++ Mario Death
++ Undertale Death

Fire

++ anime girl ah
++ Funny Gun sound
++ SHEESH
++ uWu Voice

Lockon

++ GTA V Missile Lock
++ Javelin Lock-On
++ Missile Lock On
++ Target Locked

Barrier

++ Brain Fart
++ Emotional Damage
++ Loli Saying Onii-Chan
++ Nyan Cat
++ Riririri The Lion Sleeps Tonight
++ Tyler1_s Car

Pain

Here we GOOOOOO!!!
Best Cry Ever
A lot of damage

  • Marlon Webb Weed Card
  • keemstar scream
    ++ Mr. Beast Screaming
  • Wilhelm Scream

Caretaker sleep

++ Snore Mimimimimimimi

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.3.0

Changelog

Skipped uploading 1.2.0, oops.
-Added functionality for primary and secondary objective conditions.
-Added a toggle between whitelist and blacklist for conditions.
-Vastly improved weighted randomness algorithm.

visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

This mod changes the Glypid Menace sounds (shooting, burrowing, unburrowing, and death) to the man in dark laughing sounds.

Info

Version: 1.0.1
Size: 990.5 KB

Tags

Optional, Audio, 1.37

visual birchBOT
#

A new mod is available. :tada:

Replaces music and some SFX in the game with ones from different games about Mario.

Info

Version: 1.01
Size: 86.6 MB

Tags

Audio, 1.37

visual birchBOT
#

A new version is available. Version 1.3(final verson)

Changelog

1.replace the level BGM:Lovely Picnic,funky road,pixel time

2.change the Insect tide single BGM:NRG FielD,Agnus Dei,「キヴォトス大運動会晄輪大祭~」 Battle Theme,「あまねく奇跡の始発点」Theme,「あまねく奇跡の始発点」Theme 3,Interface,Alert,Tech N Tech,Virtual Storm

1,环境音将其中三首替换成Lovely Picnic,funky road,pixel time
2,虫潮的单次音乐重做,将原版音乐替换成:NRG FielD,Agnus Dei,「キヴォトス大運動会晄輪大祭~」 Battle Theme,「あまねく奇跡の始発点」Theme,「あまねく奇跡の始発点」Theme 3,Interface,Alert,Tech N Tech,Virtual Storm

visual birchBOT
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A new version is available. Version 3.0.0

Changelog

Now responds to volume sliders + fixed all the broken terrain sounds i could find, please report if something is missing, also may sound different because of newly added soundclasses so watch out for that too

visual birchBOT
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#

A new mod is available. :tada:

This mod replace the picture and voice of the control center with Arona from the Blue Archive.The files used by this mod are all in the ziyuan folder .

Info

Version: 1.0.0
Size: 5.5 MB

Tags

Auto-Verified, 1.36, Audio, 1.35.69455, 1.37

visual birchBOT
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#

A new mod is available. :tada:

Fat Boy Shielding radiation light effects and particles. 屏蔽核弹辐射光效和粒子。

Info

Version: Fat Boy Shield pollution 核弹 屏蔽污染
Size: 6.2 KB

Tags

Visual, Optional, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
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#

A new version is available. Version SGGTI_8.5

Changelog
  • Fixed grey health on bosses for clients
  • Recolored Caretaker Defender + Protector Bots for ease of visuals
  • Added Hydra Bulk Boss
  • Added Leech Bulk
  • Few minor updates
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Gives the game the dread it needs.

Info

Version: 1.0.0
Size: 81.9 MB

Tags

Auto-Verified, Audio, QoL, [AimedForVerified], 1.37

visual birchBOT
#

A new version is available. Version 1.0.3

Changelog

Removed some Additional enemies from the randomization and started work on a custom system for removing enemies

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Some slight gadget and grenade buffs for convenience and fun

Info

Version: 1.0.0
Size: 14.4 MB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
#

A new mod is available. :tada:

CXK斧头命中音效

Info

Version: 0.5
Size: 7.8 KB

Tags

Auto-Verified, Optional, 1.36, Audio, [AimedForVerified], 1.35.69455, 1.37

visual birchBOT
#

A new mod is available. :tada:

See which chunks contain more resource, visually.

Info

Version: 1.0.0
Size: 42.1 KB

Tags

Visual, Optional, QoL, Cosmetic, 1.37, Approved

visual birchBOT
#

A new mod is available. :tada:

Changes the controller button prompts from XBOX to Playstation 4/5 ones.

Info

Version: 1.0.0
Size: 90.7 KB

Tags

Auto-Verified, Optional, QoL, [AimedForVerified], Cosmetic, 1.37

visual birchBOT
visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

Terraria music to replace cave ambiance. All 3 Underground songs plus Ice in Glacial Strata. (I think anyways)

Info

Version: 1.0
Size: 5.3 MB

Tags

Optional, Audio, [AimedForVerified], 1.37

visual birchBOT
#

A new mod is available. :tada:

For Fat Boy Overclock: Increases Lifetime from 15(Default) > 9999

Info

Version: 0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.1
Size: 3.3 MB

Tags

[AimedForSandbox], Optional, 1.37, Gameplay

visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

The "Sweet Death" is coming to get you, but is it really that "Sweet"? (The dwarves think it's more like a "greasy meat ball")

Info

Version: 1.0
Size: 671.1 KB

Tags

Optional, Audio, 1.37

visual birchBOT
#

A new version is available. Version PMM_2.7

Changelog
  • Added preview for molly body's
  • Added Poison Rock Body Color
  • Fixed some double button instances.
visual birchBOT
#

A new version is available. Version SGGTI_8.6

Changelog
  • Nerfed Pog Lord Poggletts slighty
  • Slightly Modified Hydra Bulk
  • Added more icons
  • Added Jumpscare Exploder
  • Reworked Mega Bulk colors / names to be more identifiable
visual birchBOT
visual birchBOT
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#

A new version is available. Version 0.2.8

Changelog
  • General bug fixes
  • Apply blind fix for drop pod crash (could not confirm that this actually works, let us know if you still encounter it)
  • Fixed beers: beer is now visible in hand (where it is automatically spawned) and can now be drinked simply by pressing trigger (known bug: the beer gets duplicated and is still visible on the bar)
  • Fixed some holster grabbing bugs for "press to release item" mode
  • Fixed Deep Dives mission complete auto-continue
  • Fixed flares and grenades that sticked to hand in "press to release item" mode
  • Fixed pipes that could be placed in not legit locations
  • Fixed gun/ray<->character collisions where the character was sometimes blocking fire or widget interaction ray
  • Fixed gunner shield that was firing in a random direction
  • Improvements
  • Display red camera tint when getting hit (with a setting to disable it)
  • Display a message and skip initialization when multiple VRG instances are detected
  • Don't display gameplay panel (with mule and supply pod calling buttons) when
visual birchBOT
#

A new mod is available. :tada:

Replaces the in game music with ones from Jak 3 & Jak X

Info

Version: 1
Size: 111.8 MB

Tags

Optional, Audio, 1.37

visual birchBOT
#

A new mod is available. :tada:

This mod specifically made for someone but feel free to use it if it meets your desires.

Info

Version: 0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.1
Size: 10.6 KB

Tags

Auto-Verified, Visual, Optional, [AimedForVerified], Cosmetic, 1.37

visual birchBOT
visual birchBOT
visual birchBOT
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#

A new version is available. Version 0.04

Changelog

[ U37 - 0.04 - Stubby Bis 0.04 ]

  • Added Armour Breaking Upgrade on Tier 2A, replacing High Capacity Magazine.
  • High Capacity Magazine added into Tier 5A, Magazine Capacity Tweak.

========

  • Accuracy buff.
  • Increased Electro AoE radius ( 275 to 300 ).
    *+ Small gun control buff.
    *+ Small chance of stun on weakpoint hit ( 20% chance, 2s duration ).
    ========

[ Base ]
Damage: 9 > 12
RoF: 11 > 8
Mag Size: 30 >
Max Ammo: 420 >
Reload: 2s > 1.8s
** Weakpoint Stun Only = Yes
** Weakpoint Stun Chance: 20%
** Stun Duration: 2s

** [ Electrocution Status Effect ]
** Damage: 3 > 2
**** 12/1s (3x4/1s) > 8/1s (2x4/1s)
** Duration: 3s > 5s
**** Total Damage: 120 (100 at H4/H5)

[ Upgrades ]
== Tier 2
==== NEW Armour Breaking: +550%
==== Removed High Capacity Magazine: +10 ( *+10 transferred to Tier 5 )
== Tier 4
==== Weakpoint Bonus Damage: +30% > +50%
==== Bonus Damage VS Electrocuted: +30% > +50%
== Tier 5
==== Magazine Capacity Tweak: +20 > +30 ( *+10 transferred from Tier 2 )
==== Electro AOE: +25% > +30%

#

A new version is available. Version GK2_Igel03-0.04

Changelog

[ U37-0.04 - GK2 Deepcore AR Igel 'Hedgehog' ]

  • Update to Upgrades and Overclocks.

[ Upgrades ]
== Tier 2
==== Damage: +3 > +10

[ Overclocks ]
==== Balanced
== Bullets of Mercy
Bonus Damage: 50%
Mag Size 60% > 75% capacity
NEW Max Ammo: -10
==== Unstable
== Electrifying Reload
Mag Size: -10
Max Ammo: -60 > -40

#

A new version is available. Version 0.02

Changelog

[ U37 0.02 - Weapon Pack Bis ]

  • GK2 Igel update
  • Stubby Bis update

Date: 16th February 2023

visual birchBOT
#

A new version is available. Version 0.9

Changelog

Все фразы Центра Управления теперь звучат голосом TheRudyGames.
Моим голосом говорят только Дворфы.
Осталось доделать Субтитры.

visual birchBOT
#

A new version is available. Version 0.2.9

Changelog
  • Fix flares that kept spawning and then stuck in hand when grabbed from holster while already holding one (in press-to-release mode)
  • Fix weapon that fired from holster when grabbed twice in a row (in press-to-release mode)
visual birchBOT
visual birchBOT
#

A new version is available. Version 2

Changelog

Fixed the ambient music in the Space Rig
Removed the modified tracks
Increased the volume of most of the music

visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

Makes flares cast shadows! Great with Advanced Darkness!

Info

Version: 1.0.0
Size: 12.6 KB

Tags

Visual, Optional, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This mod lets you drill chongus amount of dirt. Changed Carve Size - Default > Changed Value: X:150 > 1000 Y:200 > 1000 Z:220

Info

Version: 0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.1
Size: 18.1 KB

Tags

[AimedForSandbox], Optional, 1.37, Gameplay

#

A new mod is available. :tada:

A UI mod allowing players to customize the position and items in their HUD.

Info

Version: MPUI_0.2
Size: 1.2 MB

Tags

Visual, Optional, QoL, 1.37, Verified

visual birchBOT
#

A new mod is available. :tada:

Customize the vanilla HUD to your heart's content! Drag around sliders to rearrange HUD elements and to create your own custom crosshair! Save presets and share codes with friends!

Info

Version: 22.15.05
Size: 89.4 KB

Tags

QoL, 1.37, Verified

visual birchBOT
#

A new version is available. Version MPUI_0.2.1

Changelog
  • Fixed Health bar scaling
  • Separated X and Y scales
  • Redid the Ammo UI
  • Ammo UI now toggles heat with percentage total ammo
  • Weapon Name Toggle
  • Toggle Original HUD hiding options
visual birchBOT
#

A new mod is available. :tada:

Historically inaccurate, aesthetically brutal.

Info

Size: 1.2 MB

Tags

1.36, [AimedForApproved], 1.35.69455, 1.37

#

A new mod is available. :tada:

Historically inaccurate, aesthetically brutal.

Info

Size: 1.2 MB

Tags

Auto-Verified, Cosmetic, 1.37

visual birchBOT
#

A new mod is available. :tada:

Replaces the Cryo's throwing voice、explosion sound

Info

Version: za warudo...
Size: 279 B

Tags

Audio, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
visual birchBOT
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#

A new version is available. Version SGGTI_8.7

Changelog
  • Reaper and micro bulk no longer teleport at high movespeed
  • Reaper will now buggy hunt a target named in a redeem message when spawned (also works with no target)
  • New Void Carver blows up massive cave but 0 explosion damage
  • Various Fixes
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1.0

Changelog

Rewrote the whole mod.
-Fixed lights not working in multiplayer when you are the client.
-Slightly improved performance.

visual birchBOT
visual birchBOT
#

A new version is available. Version 3.094

Changelog

Slight number adjustments. Trying to balance Bosco being good enough to help on Hazard 4+, without trivializing Hazard 3. Should hopefully bridge the gap a bit.

Fire Rate: 7.5 shots / sec -> 8 shots / sec
Burst Size: 9 shots -> 7 - 9 Shots
Engagement Range: 14m -> 12m

Rocket Windup Time: 0.2 sec -> 0.1 sec

Cryo Rockets:

  • Damage Radius: 2.8m -> 2.4m
  • Max Damage Radius: 1.6m -> 2.4m

Tier 1 Mining Upgrade: +135% Mining Speed -> +133% Mining Speed

#

A new version is available. Version 2.0.1

Changelog

-Nerfed hand flares a little.
-Nerfed flare gun a lot.

visual birchBOT
#

A new mod is available. :tada:

Adds the ability to store and reapply equipment loadouts via the equipment screen.

Info

Version: 1
Size: 20.6 KB

Tags

QoL, [AimedForVerified], 1.37

visual birchBOT
#

A new version is available. Version 0.2.9

Changelog
  • Fix flares that kept spawning and then stuck in hand when grabbed from holster while already holding one (in press-to-release mode)
  • Fix weapon that fired from holster when grabbed twice in a row (in press-to-release mode)
visual birchBOT
#

A new version is available. Version MPUI_0.2.2

Changelog
  • Fix for Resources UI Y scaling
  • Fix for toggling Original UI mid mission
visual birchBOT
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A new version is available. Version 1.1

Changelog

Should now work on all languages
Fixed issue where you could delete a preset from a different class

#

A new version is available. Version 1.1

Changelog

Should work with all languages now
Fixed an issue where you could delete a preset for a different class

visual birchBOT
#

A new version is available. Version 1.2

Changelog
  • presets can't be saved with no name anymore
  • the text box flashes red when no name is put in
  • slight visual change
  • now works when the game is not set to english
  • you can't delete other classes presets by accident anymore
visual birchBOT
#

A new version is available. Version 4.6

Changelog

New GK2 fire sounds
New Bosco rocket fire sounds
Distant shooting attenuation settings adjusted
More electric sounding Electrical Reload trigger sounds added

visual birchBOT
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#

A new version is available. Version 2.0.2

Changelog

Halfed the shadow resolution. Just a temporary measure.

visual birchBOT
#

A new mod is available. :tada:

This mod replaces the avatars of the four classes and drones in the game, career promotion missions and weekly mission pictures.

Info

Version: 1.0.0
Size: 19.4 MB

Tags

Auto-Verified, Visual, 1.36, 1.35.69455, 1.37

visual birchBOT
#

A new version is available. Version 1.1

Changelog

10 new boss themes
boss music cues now split into 3 themes: Super Mario World, Super Mario Bros 3 and others.
2 new loading themes
1 new spacerig music
1 new wave looping music
minor fixes

visual birchBOT
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visual birchBOT
#

A new version is available. Version MPUI_0.2.3

Changelog
  • Added Individual Bars UI Option (W/ Number Toggle)
  • Added Gadgets UI Option
  • Added toggle to hide main UI
visual birchBOT
#

A new version is available. Version 2.0.3

Changelog

Flaregun is disabled if you are not the host.

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.4

Changelog

last update didnt work. trying again.
-flaregun no longer casts shadows in multiplayer. This is a temporary fix.

#

A new version is available. Version 2.0.2

Changelog

Halfed the shadow resolution. Just a temporary measure.

#

A new version is available. Version 2.0.4

Changelog

last update didnt work. trying again.
-flaregun no longer casts shadows in multiplayer. This is a temporary fix.

visual birchBOT
#

A new mod is available. :tada:

A mild rework to the functionality of the M1000's focus shot functionality and a handful of changes to upgrades and overclocks.

Info

Version: 0.0.1
Size: 25.2 KB

Tags

QoL, RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
#

A new mod is available. :tada:

Hangin' with the plumbers, you'll be hooked on the brothers!

Info

Version: 0.1
Size: 3.1 MB

Tags

Visual, 1.36, [AimedForApproved], Cosmetic, 1.35.69455, 1.37

visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

Every M1000's dream is to pop heads while flying through the air. This buffs min-spread down to 0 (even while moving) and doubles the accuracy recovery rate.

Info

Version: 1.0.0
Size: 13.3 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Some RTS game's music for Deep Rock Galactic

Info

Size: 143.5 MB

Tags

1.36, Audio, 1.35.69455, 1.37

visual birchBOT
visual birchBOT
#

A new version is available. Version 4.6.1

Changelog

Adjusted settings for distant fire sound attenuation
Minor additions to Warthog, LOK-1, Subata 120, BRT7, Boomstick, Sentry Gun fire sounds

visual birchBOT
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#

A new mod is available. :tada:

用AliceInCradle里的人物和音效进行替换

Info

Homepage, Version: 1.0.0
Size: 91.9 MB

Tags

Auto-Verified, Visual, Audio, [AimedForVerified], 1.37

visual birchBOT
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#

A new version is available. Version SGGTI_8.7.1

Changelog
  • Small Fixes for Mega Bulk Color Sync
  • Attempted Reaper Improvements
  • Roulette Bug Better / More violent Deaths with Chat Results
  • New Goo Jelly Mother
  • New Goo Jelly
  • New Icons
visual birchBOT
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A new version is available. Version 2.0

Changelog

The great unjankening

New Features:

  • New DRG-styled appeareance (DRGLib is now required)
  • Presets are applied on selection
  • Presets can be renamed
  • Presets can now be updated
  • Button to unequip all upgrades and overclocks
#

A new version is available. Version 3

Changelog

Increased the volume of the tracks again.
Re-implemented the Modified tracks.
Delayed the End Round music to prevent it from overlapping with the fade out from the mission.
Shuffled around the tracks to help prevent repeat tracks being played.

visual birchBOT
visual birchBOT
#

A new version is available. Version 4.6.2

Changelog

Added explosive reload sounds
Subata 120 fire sound pitch lowered
Sentry Gun fire sound adjusted
Incendiary Grenade sound reworked
Minigun attenuation change

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes mission control icon to my brother's obese cat

Info

Version: 1.0
Size: 127.6 KB

Tags

Auto-Verified, Visual, Optional, 1.37

#

A new mod is available. :tada:

Save and load your pickaxes with class-independent presets.

Info

Version: 1.0.0
Size: 13.4 KB

Tags

QoL, [AimedForVerified], Cosmetic, 1.37

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

All my preset mods in one, just to save mod slots

Info

Version: 1.0.0
Size: 49.6 KB

Tags

QoL, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

这个mod为游戏加载界面的提示做了大量的扩充, 包含绝大部分游戏里的小技巧和冷知识。 我不会中文, 这是一位中国玩家帮忙翻译的。

Info

Homepage, Version: 1.0.113
Size: 13.1 KB

Tags

Optional, [AimedForVerified], 1.37

visual birchBOT
#

A new version is available. Version 2.0.5

Changelog

-Disabled transparent shadows. whatever that means. Should improve performance slightly.

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Makes the dwarves sound like they are yelling into a bad microphone.

Info

Version: 1.0.0
Size: 4.5 MB

Tags

Optional, Audio, 1.37

visual birchBOT
#

A new version is available. Version MPUI_0.3.1

Changelog
  • Allowed Separate Live Icon w/ Scaling
  • Fixed Bar Ui Transparency
  • Increased default Main UI size slightly
  • Set starting positions for most elements (wont affect those who've already moved their mods around
  • Fixed O2 bar on Bars UI
  • Fix for Hide Perk Timers
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Rat

They prey at night, they stalk at night...

Info

Version: rat edition
Size: 527.5 KB

Tags

Auto-Verified, Visual, Optional, 1.37

visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

Changes all original Deep Rock Galactic soundtracks with OSTs from the mobile gacha game Nikke.

Info

Homepage, Version: 2.0.0
Size: 120.4 MB

Tags

Auto-Verified, Optional, Audio, 1.37

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.1.0

Changelog

Added:

  • Labyrinth by Feryquitous
  • Scardi by Feryquitous
  • The Ark by Cosmograph
  • Wings of Victory by AJURIKA
  • HERO by Moeki Harada ft. Luna Goami.
  • Metal Acid by AJURIKA
  • Bulletstorm by NieN
  • YOU CAN'T STOP US by Cosmograph
  • Champions Match by Zekk
  • The Clue by NieN
  • Disaster by Cosmograph

All for swarm music

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Multiplies perk effects

Info

Size: 30.8 KB

Tags

RequiredByAll, [AimedForApproved], Gameplay

visual birchBOT
#

A new mod is available. :tada:

Multiplies beer effects.

Info

Size: 15.0 KB

Tags

RequiredByAll, [AimedForApproved], Gameplay

#

A new version is available. Version 1.1

Changelog

bug fix
add point extraction mission description sound.
remake the swarm attack and swarm end sound.
adjust some sound volumes

bug修复
增加定点提取任务描述语音
重做虫潮袭击以及虫潮结束语音
调整部分音频音量大小

visual birchBOT
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#

A new version is available. Version SGGTI_9.0

Changelog
  • Completely overhauled the settings and save system (may need to reset your extension page options)
  • Fixed a few settings
  • Added Goo Jelly Mother Options
  • Added Boom Flea Spawn
  • Added Crushing Grabber Spawn
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0

Changelog

New UI
New Features:

  • Apply presets when selecting from the dropdown
  • Rename and update selected presets
  • Reset equipped vanity items to the defaults
visual birchBOT
#

A new mod is available. :tada:

A mod with replace the discovery music of opening cargo crate and finding lost backpack with puzzled solved music from oneshot

Info

Size: 218.3 KB

Tags

Auto-Verified, Optional, Audio

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available.

Changelog

selected preset name no longer clips out of the dropdown for long names
various small tweaks to functionality

#

A new version is available. Version 2.0.1

Changelog

fixed issue where dropdown wasn't working for scout unless you switched classes

visual birchBOT
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#

A new mod is available. :tada:

Multiplies Bosco upgrade effects.

Info

Size: 9.7 KB

Tags

[AimedForApproved], Gameplay

visual birchBOT
#

A new mod is available. :tada:

Replace the sound effects of the gunner's CoilGun and shield with the character Doomfest in the game "OverWatch".

Info

Version: 1.0.0
Size: 4.6 MB

Tags

Optional, Audio, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
#

A new version is available. Version SGGTI_9.1

Changelog
  • Added Cool Molly Spawn
  • Nerfed crusher Grabber by 50% / sec damage
  • Inflated the Boom Flea by x2
  • Made most items usable in profiles now :D
#

A new version is available. Version SGGTI_9.1.1

Changelog
  • Added Cool Molly Spawn
  • Nerfed Crasher Grabber by 50% / sec damage
  • Inflated Boom Flea by 2x
  • Fixed Leech bomber setting issue
  • Added many icons
  • Added many items to be available in profiles!
visual birchBOT
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#

A new version is available. Version Season 3: Test of Fate Mid-Season

Changelog

Firing sounds have had their volume re-balanced to be less noisy.

Firing sounds now use their respective sound classes, meaning they now are affected by audio ducking as well as in-game volume sliders.

Lead Storm Minigun, Deepcore GK2, M1000 Classic and Zhukov NUK-17's have new firing sounds.

#

A new version is available. Version Season 3: Test of Fate Mid-Season

Changelog

Re-Forged Season 3: Plaguefall + Test of Fate Expansion Mid-Season Update Changelog:

NEW CONTENT:

New addition to the Raid mission type: Raid Challenges

New Warning: Dreadnought Outbreak

Weapons:

Stubby Voltaic SMG:

. Is now back! with more deadly volts and amps than ever before

LOK-1 Smart Rifle:

. Fixed an issue of where it wouldn't lock onto the Mactera Matriarch or Ascendant Dreadnought

Bosco:

. Now fires in 4 round bursts instead of fully-automatic operation

Springloaded Ripper:

. Reduced the duration to 1 second (from 7.75 seconds)
. Increased damage to 200 (from 145)
. Changed damage type to piercing (from explosive)
. Reduced friendly fire damage
. Saw count increased to 8 (from 6)

Enemies:

Rival Tech Cyber Oppressor:

. Soft overhaul*

*Includes new visuals, sounds and modified attacks...

Perks:

Dash:

. Renamed to Adrenaline Rush
. Modified the functionality to provide longer duration but slower speed bonus
. Doubled the cooldown to compensate

Miscellaneous:

. Rai

visual birchBOT
#

A new mod is available. :tada:

Replaces level music with RPG maker game music. More will be added in the future.

Info

Version: 1.0.0
Size: 30.5 MB

visual birchBOT
#

A new mod is available. :tada:

Replaces level music with RPG maker game music. More will be added in the future.

Info

Version: 1.0.0
Size: 30.5 MB

Tags

Auto-Verified, Optional, Audio, 1.37

visual birchBOT
#

A new version is available. Version 1.0.9.3

Changelog

-Drop Pod Music should be fixed now
*Remember: After updating, re-enable any mod based on this framework and restart your game

visual birchBOT
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#

A new version is available. Version 1.0.9.4

Changelog

-Drop Pod Music should be fixed now (for real 100% no fake)
*Remember: After updating, re-enable any mod based on this framework and restart your game

visual birchBOT
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#

A new mod is available. :tada:

Replaces the mission complete music at the end of normal missions with Play of the Game Highlight Music"Victory" in OverWatch.

Info

Version: 1.0.0
Size: 4.7 MB

Tags

Optional, Audio, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

Replaces level music with RPG maker game music. More will be added in the future.

Info

Version: 1.0.4
Size: 37.1 MB

Tags

Auto-Verified, Optional, Audio, 1.37

visual birchBOT
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#

A new mod is available. :tada:

Multiplies weapon modifiers

Info

Size: 350.1 KB

Tags

[AimedForSandbox], RequiredByAll, Gameplay

visual birchBOT
#

A new mod is available. :tada:

This mod does exactly what the name says.

Info

Version: Ambient music galore!!
Size: 5.3 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

visual birchBOT
#

A new mod is available. :tada:

Replace the game avatar with the characters in the Chinese card board game "Legends of the Three Kingdoms".

Info

Version: 1.0.0
Size: 4.9 MB

Tags

Auto-Verified, Visual, Optional, [AimedForVerified], Cosmetic, 1.37

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

меняет статус миссии "провалено" на "проё**на"

Info

Version: 1.0
Size: 881.9 KB

Tags

Visual, Optional, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
#

A new version is available. Version 3.0

Changelog

All preset mods now use the same underlying logic, no more fixing everything thrice
Delete button next to each preset instead of next to the dropdown

#

A new version is available. Version 3.0

Changelog

All preset mods now use the same underlying logic, no more fixing everything thrice
Delete button next to each preset instead of next to the dropdown

#

A new version is available. Version 3.0

Changelog

All preset mods now use the same underlying logic, no more fixing everything thrice
Delete button next to each preset instead of next to the dropdown

  • Added a checkbox below the unequip button
    • While checked, presets will also save upgrades for weapons that aren't selected
#

A new version is available. Version 3.0

Changelog

All preset mods now use the same underlying logic, no more fixing everything thrice
Delete button next to each preset instead of next to the dropdown

Equipment Presets:

  • Added a checkbox below the unequip button
    • While checked, presets will also save upgrades for weapons that aren't selected
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Color changed to white Light attenuation radius changed from 200 to 1500

Info

Version: 1.0.0
Size: 7.4 KB

Tags

Visual, QoL, [AimedForVerified], 1.37

visual birchBOT
#

A new version is available. Version 1.4

Changelog

bugfix:
fix the engineer's icon can't display problem.
bug修复
修复工程图标不显示的问题

visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

Multiplies Rockbearer and Underhill Deluxe scaling effects

Info

Size: 11.6 KB

Tags

RequiredByAll, [AimedForApproved]

#

A new mod is available. :tada:

ChargeBlaster, Cryospray, FlameThrower

Info

Size: 23.9 KB

Tags

[AimedForSandbox], RequiredByAll, Gameplay

#

A new mod is available. :tada:

GooCannon, MicrowaveGun, Pistol

Info

Size: 18.6 KB

Tags

[AimedForSandbox], RequiredByAll, Gameplay

#

A new mod is available. :tada:

Autocannon, BurstFirePistol, CoilGun

Info

Size: 18.8 KB

Tags

[AimedForSandbox], RequiredByAll, Gameplay

#

A new mod is available. :tada:

GatlingGun, MicroMissileLauncher, Revolver

Info

Size: 32.6 KB

Tags

[AimedForSandbox], RequiredByAll, Gameplay

#

A new mod is available. :tada:

AssaultRifle, BoltActionRifle, Crossbow

Info

Size: 16.2 KB

Tags

[AimedForSandbox], RequiredByAll, Gameplay

#

A new mod is available. :tada:

DualMachinePistols, PlasmaCarbine, SawedOffShotgun

Info

Size: 26.4 KB

Tags

[AimedForSandbox], RequiredByAll, Gameplay

#

A new mod is available. :tada:

CombatShotgun, GrenadeLauncher, HeavyParticleCannon

Info

Size: 17.6 KB

Tags

[AimedForSandbox], RequiredByAll, Gameplay

#

A new mod is available. :tada:

LineCutter, LockOnRifle, SMG

Info

Size: 17.6 KB

Tags

[AimedForSandbox], RequiredByAll, Gameplay

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1

Changelog

bugfix
fix the host use this mod will kick the teammate out when the mission finish.
bug修复
修复了主机使用这个mod会在任务结束时踢队友出去的问题。

visual birchBOT
#

A new version is available. Version 1.4.0

Changelog

Added fully programmable Mission Control profiles.
-These can be assigned to any voice line individually and they describe ways that Mission Control's appearance will be modified.

#

A new version is available. Version 1.14.1

Changelog

Updated to the new version of ShoutFramework.
-Changed mission controls colors. Cool?
-Mission Control's icon changes based on who is speaking.

visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

When someone calls for the Mule, it will display their name and how much time has elapsed since they had called it.

Info

Version: 1.0.0
Size: 25.5 KB

Tags

Optional, QoL, [AimedForVerified], 1.37

visual birchBOT
#

A new version is available. Version MPUI_0.3.2

Changelog
  • Changed how UI spawns in Missions (Attempt to fix UI not spawning randomly as client)
  • Added emergency Reset UI Button (In case the first fix doesn't work still)
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

This is another summary on test mod uploaded from editor

Info

Size: 1.1 MB

#

A new mod is available. :tada:

This is a summary of a dog for test purpose

Info

Size: 1.1 MB

visual birchBOT
#

A new version is available. Version 1.2.1

Changelog
  • Modified Rock Cracker logic to handle more than one meteor per mission
  • Moved base file locations to prevent conflicting with other active mods

These changes should allow for this mod to work with other mods that are commonly used, such as auto-sprinting.

visual birchBOT
#

A new version is available. Version 1.3.0

Changelog

Skipped adding 1.2.0 whoops
-Added functionality for primary and secondary objective conditions.
-Added a toggle between whitelist and blacklist for conditions.
-Vastly improved weighted randomness algorithm.

visual birchBOT
#

A new version is available. Version 1.4.0

Changelog

Added fully programmable Mission Control profiles.
-These can be assigned to any voice line individually and they describe ways that Mission Control's appearance will be modified.

#

A new version is available. Version 0.14.1

Changelog

Updated to the new version of ShoutFramework.
-Changed mission controls colors. Cool?
-Mission Control's icon changes based on who is speaking.

visual birchBOT
visual birchBOT
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#

A new version is available. Version 1.0.1

Changelog

-Merged 'Player' variable and 'Time' variable into one output so things shouldn't overlap and will also look a bit cleaner.

-Lowered placement on UI so it doesn't intersect with in-game player border.

If this breaks anything I'll fix it within the hour! But it should all be good.

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.0.2

Changelog

-Fixed issues that arose from previous update (i.e., not displaying)
-Positioned things better till I can get a working menu for client-sided customization

#

A new version is available. Version SGGTI_9.4

Changelog
  • Added Invisible Hand (Cave Leech)
  • Added Treasure Goblin
  • Added Battle Resupply Pods
  • Added Hydra Bulk Boss Music
visual birchBOT
#

A new mod is available. :tada:

This mod lets you equip the barrel armor and select any paintjob to it.

Info

Version: 1.0
Size: 1.1 MB

Tags

[AimedForVerified], Cosmetic, 1.37

visual birchBOT
#

A new version is available. Version 1.3

Changelog

anniversary! coin sound for picking chunks
More music from Luigi's Mansion 3
Ghost House music
more action music
Mario-themed spacerig anniversary music

visual birchBOT
visual birchBOT
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#

A new version is available. Version 1.0.3

Changelog

Added Track 88 "Farewell Battle" to the list of Escape Music
Fixed an issue that prevented the track "You Want Gnomes" from playing.
Updated the track lists again to improve the playability rates of some songs.
Rebalanced Audio Levels

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2

Changelog

bugfix
1.now you can adjust the molly's volume through the game Settings.
bug修复
1.现在你可以通过游戏设定来调整莫莉的声音大小

visual birchBOT
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#

A new mod is available. :tada:

This mod is identical to my verified EnemyRadar except with an additional setting to change radar range between presets of 10, 15, 20, and 25m.

Info

Version: 1.0.0
Size: 65.9 KB

Tags

Visual, Optional, QoL, [AimedForApproved], 1.37

visual birchBOT
visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

As some people requested I have made this version of the mod among some others which will be uploaded soon Mission status will say "F**KED" (censor removed) on a fail and the default win text of "COMPLETED" on a win

Info

Version: 1.0
Size: 847 B

Tags

Optional, [AimedForVerified], Cosmetic, 1.37

#

A new mod is available. :tada:

Mission status will display "F**KED" (without the censor) on a loss and "win :)" on a victory

Info

Version: 1.0
Size: 967 B

Tags

Optional, [AimedForVerified], Cosmetic, 1.37

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.9.1

Changelog

Добавлены Субтитры для MC в виде отдельного языкового пакета. (Однако при каждом запуске игры придётся заново переключать язык)
Добавлены недостающие фразы Дворфов при открытии Пивной Лицензии.
Добавлены недостающие фразы Дворфов при тыкании лазерной указкой в башню ОМЕН.
Добавлены голосовые дорожки для МС и Дворфов, связанных с Пятой Годовщиной.

visual birchBOT
#

A new version is available. Version 1.4.3

Changelog

Fixed mission control's title not being localized.
Fixed promotion lines not having any subtitles.

visual birchBOT
visual birchBOT
visual birchBOT
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#

A new mod is available. :tada:

Don't download this is a module upload test

Info

Version: 0.1.0
Size: 772.5 KB

Tags

[AimedForSandbox], Visual, Optional, 1.37

visual birchBOT
#

A new version is available. Version 0.9.2

Changelog

Добавлено около 100 реплик, что затерялись в оригинальной английской озвучке. Теперь новые переведенные фразы добавлены в качестве рандомизированных к уже существующим.
Исправлены некоторые некорректные субтитры.

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Patrol robots, shredders and nemeis will not die when ignited.

Info

Version: 1.0.0
Size: 5.5 MB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Had from game Gold and Goblins

Info

Version: 1.0.0
Size: 184.5 KB

Tags

Visual, 1.36, 1.35.69455, 1.37

visual birchBOT
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#

A new mod is available. :tada:

Replaces the break action shotgun model and sound with the Force a Nature from TF2

Info

Version: 1.2
Size: 342.7 KB

Tags

Auto-Verified, Visual, Audio, Cosmetic, 1.37

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Removes the minigun muzzle flash and bullet tracers when firing.

Info

Version: 1.0.0
Size: 6.5 KB

Tags

Visual, QoL, [AimedForVerified], 1.37

visual birchBOT
#

A new version is available. Version SGGTI_9.4.2

Changelog
  • Fixed Pog Lord Music levels
  • Updated some skins
  • Updated Gnome Tech Boss Bar with new icon
  • Added Homing Bomb (Spawn with player targeting)
visual birchBOT
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visual birchBOT
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visual birchBOT
#

A new version is available. Version SGGTI_9.4.3

Changelog
  • Small Fixes to tracking
  • Added portal to the demon ;)
  • Added music layer with it's own volume slider for boss music (In case you want to hear their music with game music off)
visual birchBOT
#

A new version is available. Version 2.0.0

Changelog

-Added support for replacing Dwarf lines. Unfortunately, this is a mod breaking update. Sorry.
-Added a voice line browser in the mod hub.

#

A new version is available. Version 1.4.3

Changelog

Fixed mission control's title not being localized.
Fixed promotion lines not having any subtitles.

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.0

Changelog

-Added support for replacing Dwarf lines. Unfortunately, this is a mod breaking update. Sorry.
-Added a voice line browser in the mod hub.

visual birchBOT
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#

A new version is available. Version 1.5.1 [Rival Contraptions]

Changelog
  • Reworked The Arbiter to scale for 4 players max only.
  • Tuned audio volumes for some enemies cues.
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces lootbugs for Maxwell the Cat and a friend.

Info

Version: lootdingus.v1
Size: 320.1 KB

Tags

Visual, 1.36, [AimedForVerified], 1.35.69455, 1.37

visual birchBOT
#

A new version is available. Version 4.7

Changelog

Changed M1000 fire sound pitch
Zhukov fire sound additions
Added C4 explosion sounds
Added HE/Sticky grenade explosion sounds
Shard Diffractor modulation changes

visual birchBOT
#

A new mod is available. :tada:

The data of the turret has been modified so that they will not die immediately due to ignition.

Info

Version: 1.0.0
Size: 2.2 MB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
#

A new version is available. Version SGGTI_9.4.4

Changelog
  • Boss Music can no longer overlap
  • Added emergency stop boss music button (in case it doesn't end when the boss fight ends)
  • Demon portal now syncs to all players
  • Demon can now leave a trail of magma behind it (Option)
  • Gnome tech drop pods now use a less CPU intensive explosion on landing instead of a cluster grenade (the AoE can be a bit surprising)
visual birchBOT
visual birchBOT
#

A new version is available. Version MPUI_0.3.3

Changelog
  • Fixed to the Turret Icons (via BirchPlank)
  • Live icon no longer loads while disabled (Requires a disband party after being enabled to reset it) [Should address some weird issues with the "Ghost" player]
visual birchBOT
#

A new version is available. Version 2.27.3

Changelog

-Replication! No more desynced bugs with a different health or speed value as a client
-You can now open the interface as a client and see the settings the host set (Sorry that you can't lie to troll your friends anymore)
-Base Difficulty override, which means you can select the difficulty sliders will apply on top of (Hazard 6, Vanilla, Starship troopers), no need to load any of these mods anymore
-Difficulty names can now be customized
-Save settings from a server you join as preset
-Added preset: Ooops All Bulks
-Added preset: Stomping Grounds
-Added preset: Time Is On My Side
-Added preset: Star Wars
-Mod is now Required-by-All, so that replication can sync mod values with clients

visual birchBOT
visual birchBOT
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#

A new version is available. Version SGGTI_9.5

Changelog
  • Adjusted Gnome Tech BOSS Pods
  • Adjusted Homing Bomb Spawns
  • Added new Boss "Eye Sore"
  • Gary is now hiding in the code ;)
visual birchBOT
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#

A new mod is available. :tada:

Are you tired of rocking and stoning as a dwarf? Do you like cheaply made and rigged blender UV sphere models? Do you like chonk? If so, Then this mod is for you. This mod is an armor replacement mod.

Info

Version: Initial Test Draft
Size: 34.3 MB

Tags

[AimedForVerified], Cosmetic, 1.37

visual birchBOT
#

A new version is available. Version 0.9.1

Changelog

ЛЛОЙД больше не перебивает сам себя.
СМОТРИТЕЛЬ временно отключен, решаю момент с приглушением всего вокруг, дабы его было лучше слышно.

visual birchBOT
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#

A new version is available. Version 2.0.1

Changelog

-Removed two deprecated shouts, and fixed a typo in another.
-Added error logging for invalid shouts.
-Fixed voice lines not getting unloaded when disabling a mod or the framework.
-Fixed voice lines sometimes not syncing in multiplayer.

visual birchBOT
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A new version is available. Version 1.1.0

Changelog
  • Fixed an issue where Caretaker's Outro was barely audible
  • Decreased Wave/Looping music slightly
  • Increased Level/Extraction music slightly
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.5.1b [Rival Contraptions]

Changelog
  • Tweaked pawn sensing for The Arbiter
  • Changed max distance for Rival Gateway and The Arbiter to not get instantly lost in space.
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A new version is available. Version SGGTI_9.5.1

Changelog
  • Reworked CareTaker Defender V1 into the Twin Bots K4R-E (Karry) and K4R-N (Karren).
  • Greatly reduced network load from Alpha Zombie Grunt
  • Greatly increased tracking capabilities of the Reaper
  • Taming the reaper should technically not remove its skin anymore
  • Minor bug fixes
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A new version is available. Version 1.1.7

Changelog
  • Fixed Link that did not boot up VR properly when joining games
  • Fixed VR toggling on Link
  • Moved hip holsters by 10cm to make playing seated possible/easier
  • Display escape pod outline when holding laser pointer to make it easier to reach it
  • Fixed VR objectives that didn't show up when pressing trigger too early in drop pod
  • Fixed beers that made dwarves drunk twice as fast as vanilla DRG
  • Fixed beer that sticked to hand
  • Fixed grappling hook crosshair
  • Add VR setting to tweak thumbstick deadzone trim
  • Apply crash fix to a bunch of weapons, hopefully reducing even more / eliminating in-game crashes
  • Moved mission objectives menu closer to make them more readable
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A new version is available. Version U37_0.0.2

Changelog

[o]
| -> Fixed an issue that would prevent the terminal from reacting to mouse input
| -> Fixed an issue that would cause the profile scrollbar to be unresponsive to mouse wheel input

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A new version is available. Version 1.0

Changelog

--Changed fonts to 'Inter' which is better for displays and readability.
--Tweaked the UI to utilize space more efficiently.
--Clicking buttons and tabs give an audio cue.
--Major code cleanup
--Reset keybindings. This works out since many people are reporting problems currently.
--Preparations for upcoming updates.

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A new version is available. Version 1.0

Changelog

Added logger for mod development and debugging.

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A new version is available. Version 0.4

Changelog

Replaced lines for: completing assignment missions, starting extractions, boarding drop pod after mission, MULE being recalled to drop pod, MULE docking the drop pod, extraction countdown

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A new version is available. Version 1.0.1

Changelog

--Added an option to turn off the welcome message.
--Added support for special mods ;)

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A new mod is available. :tada:

Press laser pointer to blackout.

Info

Version: 1.0
Size: 22.5 KB

Tags

Animation, 1.36, Approved

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A new mod is available. :tada:

Completely new mechanics, abilities, models, attacks and more.

Info

Version: 0.24
Size: 12.2 MB

Tags

Visual, Approved, Gameplay

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A new mod is available. :tada:

Face the pain.

Info

Version: 1.1.0
Size: 197.7 MB

Tags

Auto-Verified, Audio, 1.37

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A new mod is available. :tada:

Increases the explosion and carve radius of bulks by 50% and over doubles the amount of cluster bombs spawned, while increasing their projectile speed. Explosion/carve radius of crassus's are unaffected, but they still spawn more bombs.

Info

Version: 1.0
Size: 32.4 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

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A new version is available. Version SGGTI_9.6.5

Changelog
  • Lowered Cambion HP
  • Lowered FlyBall HP
  • Synced Canadian Grunt Lines to Clients
  • Fixed Jumpscare Exploder Spawning
  • Updated C4R-E to respond to salutes to dispense items
  • Added Cursed Dwarf and Glutton to Hell Gate
  • Added Gluttony Beta Spawns (For Beta Testers Listed Below)
    BETA TESTER SPAWNS = [Glutton, Belly Worm, Plague Flies, Plague Parasite]
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A new version is available. Version 1.0.3

Changelog

--Fixed a bug that prevented the mod from working on certain mission types.
--Added Bosco speed adjustment.
--Add option to allow bosco in MP. No need for a separate mod for this.

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A new version is available. Version 1.0.3

Changelog

Update 1.0.3
--Fixed a bug that prevented the mod from working on certain mission types.
--Added Bosco speed adjustment.
--Added option to allow bosco in MP. No need for a separate mod for this.

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A new mod is available. :tada:

I only replaced the sound of axe when it folds out. The sound is called "ikun" in Chinese.

Info

Version: 1.0.0
Size: 8.7 KB

Tags

Audio, [AimedForVerified], 1.37

#

A new version is available. Version 1.4

Changelog

Add more voice like:
Tapping on Lithophage Containers in SpaceRig
Kicking barrels into the launch bay
Entering top hangar
添加更多语音
敲击装有噬岩体的容器
把油桶踢进发射仓
进入空间站的顶层

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A new version is available. Version 1.1.8

Changelog
  • New "Sprint by default" setting (off by default). If enabled, pressing left thumbstick causes walking instead of sprinting. This is based on the "Sprint by Default" mod, and like that other mod, this does not work with Second Wind perk.
  • Mission end screen now properly shows up in front of the camera, with no hands in front of it
  • Fixed infinite repeating zipline boost sound for other players
  • Fixed bindings that got reverted to default for flat screen players
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A new mod is available. :tada:

Replaces the firing and reloading sfx of the autocannon with the gun turret's own sfx from CBFD. TATATATATATATATATATATATATAT!

Info

Version: 1.0.0
Size: 101.0 KB

Tags

Auto-Verified, Optional, Audio, [AimedForVerified], 1.37

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A new mod is available. :tada:

Dramatically increases damage but lowers ammo of the Armskore Coil Gun to give it that "railgun" feel.

Info

Version: V1
Size: 29.4 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

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A new version is available. Version 0.1.3

Changelog

Do not download this is a module upload test

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A new version is available. Version U37_0.0.1

Changelog

[o]
| -> Fixed an issue that would cause the Miracle's Magnificent M.U.L.E.s terminal to become unresponsive when this mod was enabled>
| -> Fixed an issue that would cause a crash when used in conjunction with Miracle's Assignment Reroll
| -> Fixed an issue where a requested mission would not show the name of the requesting player
|
[+]
| -> Added back MiraCoin cost for mission generation as an optional feature
| -> Added settings menu to the Miracle Mod Manager to allow toggling the MiraCoin cost requirement

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A new version is available. Version U37_0.0.4

Changelog

[o]
| -> Fixed an issue that could cause weekly assignments to become stuck at the last mission
| -> Fixed an issue that could cause weekly assignments to reset immediately after being completed

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A new mod is available. :tada:

What happens when you take Mission Control's voicelines, ruin them with Google Translate, then put them through an ElevenLabs AI voice trained using Mission Control's voice? You get Task Department!

Info

Version: 1.0.0
Size: 20.9 MB

Tags

Auto-Verified, RequiredByAll, [AimedForVerified], 1.37

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A new mod is available. :tada:

Mod that outlines Dotty's head to make it easier to take her home.

Info

Version: 0.1.0
Size: 64.4 KB

Tags

Visual, Optional, QoL, [AimedForVerified], 1.37

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A new version is available. Version 1.1

Changelog
  • Death explosion particles now scaled to better match explosion radius.
  • Elite Detonator's now made 25% faster to compensate for my current inability to edit their explosion radius (its locked behind blueprinting) so think of them as being a "unique" threat.
    -Removed unnecessary backup files.
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A new version is available. Version 1.1.3

Changelog
  • Bulk Detonator special cue has been reworked to a small warning sound due popular request
  • Increased Boss Outro theme slightly
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A new version is available. Version Standalone Version U37_0.0.52

Changelog

[o]
| -> Fixed Point Extraction missions not having announced swarms
| -> Fixed Salvage Operation missions having announced swarms
| -> Spectator cameras are now replicated
| -> Attempt at fixing enemies not showing for clients at large distances from spawn (may impart slight lag for client spectator movement)
|
[+]
| -> Added SpawnLogs. A SpawnLog will automatically be created when hosting a lobby with this mod

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A new version is available. Version U37_0.0.2

Changelog

[o]
| -> Fixed an issue that caused the terminal to go blank for the host whenever a client requested a mission

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A new version is available. Version Standalone Version U37_0.0.52

Changelog

[o]
| -> Fixed Point Extraction missions not having announced swarms
| -> Fixed Salvage Operation missions having announced swarms
| -> Spectator cameras are now replicated
| -> Attempt at fixing enemies not showing for clients at large distances from spawn (may impart slight lag for client spectator movement)
|
[+]
| -> Added SpawnLogs. A SpawnLog will automatically be created when hosting a lobby with this mod

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A new version is available. Version PMM_2.8

Changelog
  • Huge Code rework (apologies for any missed bugs, I will try to fix ASAP)
  • All MM triggers are now controlled via owner salute. Mollys have visible recharge light if they have a triggerable boost.
  • Removed beacons on salvage missions to prevent weird lag bug.
  • Added a silly KoFi backer boost.
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A new mod is available. :tada:

Replaces the revolver firing and reloading sounds with the ones from Conker's Bad Fur Day. Shame we only get 4 shots.

Info

Version: 1.0.0
Size: 38.9 KB

Tags

Auto-Verified, Optional, Audio, [AimedForVerified], 1.37

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A new mod is available. :tada:

The mod replaces ingame music with different Soviet electronic music, standalone and films/cartoons soundtrack.

Info

Version: 1.0.0
Size: 120.2 MB

Tags

Audio, 1.37

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A new version is available. Version SGGTI_9.7

Changelog
  • Added better KoFi Handlers
  • Added new Jumpscare Bulk (I'm so sorry) [Beta]
  • Added new Un-Bulk [Beta]
  • Moved All Gluttony Demons to live :D
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A new mod is available. :tada:

Replaces most music in the game with Blue Archive OST.

Info

Version: 1.0.0
Size: 148.3 MB

Tags

Auto-Verified, Optional, Audio, 1.37

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A new mod is available. :tada:

Increases ammunition maximum quantities per weapon to be less dependant on nitra, and focusing more on gun play than nitra farming. The mod is especially intended for high hazard runs and is meant to combine well with increased enemy spawn rates.

Info

Version: 0.01
Size: 6.9 KB

Tags

[AimedForApproved], 1.37, Gameplay

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A new mod is available. :tada:

Adds an animated icon popup whenever born ready perk is triggered

Info

Version: 1.0.0
Size: 31.7 KB

Tags

Visual, Optional, QoL, [AimedForVerified], 1.37

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A new mod is available. :tada:

Replaces Doretta's voice lines with lines providd by vtuber Inukai Purin. Included are voice lines for DorettaScream, DorettaLook, and DorettaStart/Stop. Concurrencies have been modified to avoid overlapping voice lines.

Info

Version: 1.0
Size: 1.2 MB

Tags

Optional, Audio, [AimedForVerified], 1.37

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A new version is available. Version SGGTI_9.7.2

Changelog
  • Fixed Guardian Angel client crash
  • Added little halo :3
  • Added ability to choose your target via twitch message to Guardian Angel
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A new version is available. Version 1.0.1

Changelog

1.0.1 - Edited walkthrough(loading music) because it was really quiet when joining in-progress games. Also made Oxygen Destroyer just a tiny bit louder because it felt just a tiny bit quiet for me.

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A new version is available. Version 1.1.0

Changelog

1.1.0

  • Changed "Crucial Issue" to "OST 115", I feel that it fits somewhat better. (Deep Dive music)
  • Changed "Snow Pantomime" to "Crossfire". (one of the looping swarm tracks, same reasoning)
  • Tweaked some of the looping swarm tracks.
  • Tweaked the promotion track.
  • Added new Space Rig music, those being "Constant Moderato", "Mischievous Step", "Shooting Stars", "Honey Jam", "Future Bossa", "Vivid Night"

That's that, pardon me if the updates have been too frequent, things will slow down from here.

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A new mod is available. :tada:

Upgrades Attributes of Character by 50% or less.

Info

Size: 39.6 KB

Tags

1.36, Approved, Gameplay

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A new mod is available. :tada:

Allows multiple resupply pods to be called in the same spot before they land, as how they functioned before season 3

Info

Version: 1.0
Size: 4.0 KB

Tags

QoL, RequiredByAll, [AimedForApproved], 1.37, Gameplay

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A new mod is available. :tada:

Replaces the falling scream with Peppino's scream from Pizza Tower.

Info

Version: 0.0.1
Size: 77.4 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

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A new version is available. Version 1.2

Changelog

Added new songs:
-CHAOS (Boss)
-PANDEMONIUM (Boss)
-WAR (Boss)
-Tenebre Rosso Sangue (Swarm)
-UltraChurch.mp3 (Swarm)
-The Fire is Gone Music Box (Memorial Hall)
-The Fire is Gone Christmas (Space Rig)
-The song that plays in the level colloquially known as 4-S (Machine Event)

Split the Swarm music additions into Single and Looped to provide more adequate songs to Refinery and Escort swarms

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A new version is available. Version 0.91

Changelog

Fixed decontamination assignment crash, added more DNA for different PLS so that the map gen works correctly for randomized missions, fixed incorrect DNA being selected, etc.

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A new version is available. Version 1.3

Changelog

-Added 7 new songs:
The Fire is Gone Easter (Space Rig)
Take Care - Cyber Grind Results (Deep Dive Interlude)
Lakeside Songbook - Dawn (Space Rig)
Lakeside Songbook - Day (Space Rig)
Lakeside Songbook - Evening (Space Rig)
Lakeside Songbook - Dusk (Space Rig)
Lakeside Songbook - Night (Space Rig)

-Changed Deep Dive Interlude music to Take Care - Cyber Grind Results

#

A new version is available. Version PMM_2.9

Changelog
  • Fixed Turret Boost
  • Adjusted Speed Boost
  • Adjusted Hover Boost
  • Adjusted information in the UI
  • Added Cryo Boost
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A new version is available. Version 1.2

Changelog

Adjusted Base Stats:

  • 16 (Direct) + 8 (Area) -> 12 (Direct) + 12 (Area)
  • 150% Armor Break -> 200% Armor Break

Upgrade Changes:
Tier 2 - Increased Caliber Rounds: +6 Damage -> +8 Damage
Tier 2 - Expanded Ammo Bags: +72 Ammo -> +96 Ammo
Tier 4 - Hollow Point Bullets: +25% Weakspot Damage -> +40% Weakspot Damage
Tier 4 - Hardened Rounds: +100% Armor Break -> +250% Armor Break
Tier 5 - Stun: +20% Chance -> +30% Chance

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A new mod is available. :tada:

Erase unnecessary overclocks to free up matrix cores. Recycle your matrix cores!

Info

Version: 1.0.0
Size: 236.1 KB

Tags

Optional, QoL, Tools, [AimedForVerified], 1.37, Gameplay

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A new mod is available. :tada:

I only replaced the voice of calling for help, they call for help will speak in Chinese.

Info

Version: 1.0.0
Size: 409.0 KB

Tags

Audio, [AimedForVerified], 1.37

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A new version is available. Version 1.0

Changelog

Update 1.0

  • Improved UI and visuals
  • Removed quick access menu
  • Removed all cooldowns on spawns
  • Many bug fixes and stability improvements
  • Support for larger lobbies
  • Set up to 16 players allowed in the lobby
  • The caves will fully light up while in director mode.
  • Scroll-wheel to rotate tools
#

A new version is available. Version 1.0

Changelog

Update 1.0

  • Improved UI and visuals
  • Removed quick access menu
  • Removed all cooldowns on spawns
  • Many bug fixes and stability improvements
  • Support for larger lobbies
  • Set up to 16 players allowed in the lobby
  • The caves will fully light up while in director mode.
  • Scroll-wheel to rotate tools
  • More than 1 player can be the director at the same time

I am doing a few incremental updates to test this mod. While the mod works great with a few people, its hard to debug larger lobbies. If you experience bugs please report it below.

NEXT UPDATE:

  • Favorites bar for your mostly used tools
  • Delete spawns tool

NOTE:
If no pages load in ModHub, then the mod has failed to start. Easiest fix is to just leave and rejoin the lobby.

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A new version is available. Version 1.1.1

Changelog

1.1.1

  • Changed the Easter Ambience to play the usual Space Rig Music (just nature sounds and nothing else felt really awkward)
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A new version is available. Version 0.9.3

Changelog

Весенний Фестиваль
Добавлено 14 фраз для Руководства
Добавлено 13 фраз для Дворфов
*Субтитры ЦУ при выполнении предпоследней и последней миссии поручения НА АНГЛИЙСКОМ, т.к. данных строчек в локализации просто нет.

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A new version is available. Version SGGTI_9.7.3

Changelog
  • Added Jumpscare Bulk SFX
  • Added Jumpscare and Unbulk to live
  • Added IMP-oster to beta
  • Made it harder to freeze the puffy swarmer
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A new version is available. Version 1.0.1

Changelog
  • Fixed terrain tool problems
  • New tool - Delete - Allows you to delete your own spawns.
  • Drag to spawn. Click once to spawn once. Hold/drag to spawn many.
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A new mod is available. :tada:

Makes the driller axe make the metal pipe sound on contact

Info

Version: 1.0
Size: 1.8 MB

Tags

Optional, Audio, [AimedForVerified]

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A new version is available. Version 1.1.0

Changelog
  • Adjusted overall volume
  • Adjusted individual volume on some sounds, more adjustments planned for the future
  • Removed dummied music file, sounds will now play alongside the usual music on death. Should now be compatible with mods that replace the music.
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A new mod is available. :tada:

Replaces the bird chirping noises in the Space Rig during Easter with the default Space Rig ambient music, mainly for compatibility with other music mods.

Info

Version: 1.0
Size: 1.3 KB

Tags

Auto-Verified, Audio, 1.37

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A new version is available. Version 1.0.1

Changelog

fucking work you piece of shit fuck you fuck you fuck you fuck you what part of auto-verified dont you fucking understand you fucking piece of shit fuckgfujckmmgfucijkgufkclufuckfucjkfuckfuikcdfmbgln,./jklftyo['pyl,/fj>G,n;'hdlggf/g;fo[y654/ipkwcd'y 6[f/ro6kyh[vj

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A new version is available. Version 0.3.0

Changelog
  • added missing joel lines:
    "DId I hear a rock and stone?", "Rockity rock and stone!", "Rock and stone you beautiful dwarf!"

  • adjusted pitch levels to be more equal (generally between 0.8 [Maya], and 0.9-1.0 for Kenny/Joel)

  • edited Joel's "None can stand before us!" to have better timing

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A new mod is available. :tada:

Deep Rock Galactic but if you take damage the game ends (Challenge). Configurable.

Info

Version: 1.0.0
Size: 17.9 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

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A new version is available. Version 1.0.3

Changelog

Update 1.0.3

  • Added: BeerMe, Drunk, Shredder, Prospector, Nemesis, Pumpkin, Bosco, FesterFlea, Phasebomb, Rockpox Grunt, Rockpox Praetorian, Rockpox Larva, Meteor (small)
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A new version is available. Version 1.0.4

Changelog

Update 1.0.4

  • Grace period feature - Locks player inside the droppod for 60 seconds while the directors have time to prepare.
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A new version is available. Version .97

Changelog

Added XRAY, No Revives, No Comms, Bravado, Upheaval, Deeptora Hive, Hatchery, Shark Week, Roller Derby warnings into rotation. Still WIP, just made them.
Added options for mineral chunks colliding with each other as well as network fluctuators for mineral chunks to reduce network load.
Removed Deep Dive variants of some objectives - not to be confused with objectives in Deep Dives.
Enabled a lot of cut biome content for the time being (will decide later if to remove again).
Increased size scalars for all minerals and improved customization of components for things like Red Sugar.
Fixed up backend stuff for the settings UIs so that stuff is done more efficiently.
Potential fix for Bosco not automatically vacuuming Lithofoam.
Edited Error Cube audio and potential fix for clients not making certain visuals from it.
Fixed beers being unable to be picked up due to changing their collision settings to physics actors.
Fixed various other things and improved stuff, yada yada yada.

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A new mod is available. :tada:

A simple mod that replaces the music plays during the stat screen after a mission with the track "Dark Victory" from StarCraft 2 WoL. This mod affects the file: "St_EndMission_Completed_Cue".

Info

Version: 1.0
Size: 652.4 KB

Tags

Audio

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A new version is available. Version SGGTI_9.7.4

Changelog
  • Added C4R-E lights to show charging (medical signs light up or turn off)
  • Added heartbeat stalking sound to IMP-oster (Beta)
  • Added Sloth Greater Demon with new music system (Alpha)
  • Added Gluttony Demon Boss to live!
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A new version is available. Version 0.98

Changelog

Added options for Lootbug size randomization, Lootbug idle sound pitch based on size, Mining Expedition layout on Refinery and Point Extraction and dapper Bosco visuals.
Added custom warning bonus scaling to the No Revives warning so now it will calculate a new payout depending on hazard and mission scale (objective count).
Added new attacks, buffs and visuals to most Biome Praetorians as well as added missing ones except for in REZ. They are quite deadly now.
Fixed No Comms warning causing a soft lock in some scenarios.
Fixed Heightened Senses not having infinite uses (1 per 8 minutes) and not changing cooldown correctly due to it using a different system than other perks.
Fixed Point Extraction and Refinery getting Mining Expedition map layouts regardless of settings.
Fixed drop spikes in Salt Pits and Glacial Strata not behaving correctly for layout.
Fixed Sweet Teeth anomaly Red Sugar not combining regardless of resource settings.
Increased maximum zoom of terrain scanner to 0.75 up from 0.50 for the XRA

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A new mod is available. :tada:

Replaced Gunner's Repeater Pistol model in the game with the Mauser Shell Gun model.

Info

Version: 1.0
Size: 58.2 MB

Tags

Visual, Optional, [AimedForVerified], Cosmetic, 1.37

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A new version is available. Version 2.0.0

Changelog

2.0.0
Tinkered around with the cues and I have figured out a way to make looping way easier (and smaller)! Thanks to that I have overall improved the majority of the combat tracks to make sure they always loop and never stop until you kill whatever is killing you! And also thanks to the new method, a lot of tracks' file size is also smaller now, so the mod takes less space on your computer!
What a perfect solution!
...is what I would say, but it did come with a small side-effect which I've noticed during my testings. Basically what I've done to a lot of the tracks is that I created two separate files for one track, one of them only plays a single time(beginning of the track) and the second one(the looping part) is timed to start pretty much immediately after the first part ends.
However, if you pause the game before the looping part could start, it also pauses the Delay timer for some weird reason so the first part will cut very awkwardly and there will be just straight up silence until the timer reaches its

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A new version is available. Version 1.1.1

Changelog

1.1.1

  • Changed the Easter Ambience to play the usual Space Rig Music (just nature sounds and nothing else felt really awkward)

So I am putting this version back on live, after playing for about an hour in public lobbies it turns out the tracks are literally affected by lag and therefore the tracks always transition very awkwardly... So weird that it's affected by lag.
I guess some sacrifices have to be made for smooth sailing, thought I'm being smart by finding a way to reduce the filesize.. oh well.
I will add the 7 new tracks later.

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A new version is available. Version 2.0.1

Changelog

2.0.1
I tried doing the good thing, finding a smart way to reduce the mod's size while making a neat way to loop tracks...
But then I got backstabbed by Unreal Editor.

So f**k it, dark side it is, we going BIG mode.

You may have noticed the mod is even bigger than it was before, and that's because I chose the lazy way of doing things and I just made majority of the tracks so long that you will basically never see it end. (unless you pause the game and wait it out on purpose or you're slower than a lootbug at killing the bosses)

On the bright side, atleast now I have made it so that the tracks will actually loop seamlessly without any weird cuts or whatever, if you're just playing the game as usual you will not notice anything off.

Also in the spirit of Easter, I have added Easter Eggs! I will update the mod's description to tell you where I put them, but not what it is. Only hint I will give is that when you are lucky enough to find them, you will hear a certain familiar uncle's voice...
And yes, it

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A new version is available. Version 4.8.1

Changelog

Finally fixed the crash when remapping keys

  • [N] LIB_WT_InputKeySelector
    • Fixed bug where IKS would crash game when attempting to remap
  • [N] LIB_WT_ExpandableArea
    • [+] Added event dispatcher "OnExpansionChanged"
    • [N] The arrow of the box now expands with font size
  • [I] Updated to newer headers
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A new mod is available. :tada:

replaces teh hooly horders scream wit teh epic voic of te epik micheal p!!!!!!!!1!!!1!1!!!!!!1111111111111111111111 xdddddddd

Info

Version: 1.0.0
Size: 5.5 MB

Tags

Auto-Verified, Audio, 1.37

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A new version is available. Version 0.99

Changelog

Fixed: chunk combining not scaling properly, wrong render material for XRAY warning, Hatchery enemies spawning in the wrong location, Dapper Bosco cosmetics always active, Bosco throwing being off.
Added: new major performance optimizations for in-game due to finding a vanilla problem and fixing it, missing warning descriptions, partial 'Speedster' mod support for Bosco, particles for No Comms warning, new formations in Glacial Strata and lowered some density values for biome stuff, etc.

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A new version is available. Version 1.00

Changelog

Yay, 100 public versions. Much more privately though.
Added remaining data that can desync so that it no longer can, potential fix for assignment mission desync, fixed hatchery not spawning eggs properly, fixed erroneous warning descriptions, fixed client save game settings not applying to some things, improved Trapatactus hitbox, potential fix for Pudo Shell spawning, etc.

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A new version is available. Version 1.0.1

Changelog

Added:
Swarm Music - New Depths pt. 1
Swarm Music - New Depths pt. 2
Looping Swarm Music - New Depths
Extraction Music - New Depths pt. 3

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A new mod is available. :tada:

Satchel charge, sentry gun, shield generator, and grappling hook now have easy-to-notice UI widgets!

Info

Version: 1.0.1
Size: 1.8 MB

Tags

Visual, Optional, QoL, [AimedForVerified]

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A new version is available. Version 1.6.4

Changelog
  • Updated Vampire Perk.
  • Updated carve size for Sand.
  • Changed hits needed to mine Dystrum to 1 (from 2).
  • Changed hits needed to mine Hollomite to 1 (from 2).
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A new version is available. Version 1.01

Changelog

Added Personal Space warning to rotation. Reduced Fungus Bogs goo vein size, fixed Salt Praetorian AoE attack, improved logic of Bravado, Upheaval, Personal Space, disabled Mining Expedition layout on Refinery option as it can never occur since Refinery cannot be scaled, potential fix for HULE, fixed logic for new MULEs that made them destroy their treads and stuff too early, added extra mesh type to Earthquake crevasses, potential fix for Sound Cue Browser desync for clients, potential fix for Decontamination black screens for clients, changed some MCR save game base values, etc.

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A new mod is available. :tada:

Replace the in-game music of the loading screen, the music of the bridge, as well as during the Glyphid attack with music from AlienShooter 1 and 2.

Info

Version: 1.0.0
Size: 51.3 MB

Tags

Auto-Verified, Audio, 1.37

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A new version is available. Version 1.0.5

Changelog
  • Added a sound effect when spawning.
  • You cant take damage while in director mode.
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A new version is available. Version 1.0.0

Changelog

New Song
Loading Screen
-Paris Radio Intro - Tyler Bates - Joel J. RichardJohn

Ambient Level
-Grave Accusation - Tyler Bates - Joel J. RichardJohn
-Killa's Teeth - Tyler Bates - Joel J. Richard
-Every Ending Has A Beginning -Tyler Bates and Joel J. Richard

Wave Level
-Hotel Throw Down - Tyler Bates, Joel J. Richard
-Manon Hollander - Marie Douceur Marie Colère

Ending Mission
-No More Guns

Edit
-Move Story Of Wick from During Ambient Level to EndGame

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A new version is available. Version 2.0.2

Changelog

-Fixed bug but I forgot what it was
-Moved Campaign_S3 shouts higher on the list
-Renamed Oktoberfest_DepositingBeer to Holiday_Oktoberfest_DepositingBeer and moved it below Promotion
-Added all other holiday event shouts below Promotion
-Added shout Plague_MeteorShower_Incoming

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A new version is available. Version 1.3

Changelog

Damage Adjusted:
12 (Direct) + 12 (Area) -> 16 (Direct) + 9 (Area)

Armor Damage Multiplier: 200% -> 150%

Tier 3 - High Capacity Magazine: Negated -> +3 Clip Size

Tier 4 - Hollow Point Bullets: +40% Weakspot Damage -> +35% Weakspot Damage
Tier 4 - Hardened Rounds: +250% Armor Break -> +450% Armor Break

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A new mod is available. :tada:

Deck out the spacerig to your liking. Build new floors, staircases, vegetation, labs. Every single prop in the game is at your disposal.

Info

Version: 1.0
Size: 2.1 MB

Tags

Visual, Optional, Cosmetic, 1.37, Verified

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A new version is available. Version 1.02

Changelog

Added toggles for Born Ready audio, Small - Medium - Large weapon impact decals, stock armor paintjobs available, stock weapon paintjobs available, Bosco paintjobs available, Hospital Gown paintjobs available, pickaxe backlade available as frontblade, fixed biome rock render material desync, improved certain warnings logic again, potential fix for music browser desync, fixed mineral combination not audibly and visually updating for clients, fixed objective grunt idle sounds being wrong, removed objective slasher jump attacks as it did not work, attempt #7000 of assignment mission desync and crashes (will likely just remove for stability yet again until I can get dev help), removed other options I had made because the game crashed from it, etc.

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A new version is available. Version 1.0.1

Changelog
  • Added categories for filtering and searching.
  • Fixed a problem where many items were named 'A Thing'.
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A new mod is available. :tada:

Replaces noise on melee kill with vampirism perk on with the taco bell bong

Info

Size: 884.0 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

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A new mod is available. :tada:

My friend was like "Hey make this mod" so now the boomerang bounces make the among us meme sound

Info

Size: 81.5 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

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A new mod is available. :tada:

Replace the poster in main carbin (Driller's carbin) and three posters in the Memorial Hall with portraits of Lenin.

Info

Version: 1.37
Size: 4.6 MB

Tags

Visual, Optional, 1.36, [AimedForVerified], 1.35.69455, 1.37

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A new version is available. Version 1.03

Changelog

Fixed guaranteed crashes related to asset registry querying. Improved MCR save game logic. Added new options for disabling Mission Control, Vampire sounds, Mission Control visual prompts. Changed various Biome Praetorians for balance, added missing Radioactive Biome Praetorian variant, made online poll for upcoming update as well as UI for patch notes summary and stuff.

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A new version is available. Version 1.2.0

Changelog

1.2.0 MAJOR UPDATE

Fixes a bug that caused some people unable to see all sentry gun's speech bubbles
Fixes a bug that caused some people unable to see driller's widget (Thank @小莫酱 for testing)
MAJOR Gunner's shield generator widget is now revamped. It no longer has the 2 second limit mentioned in the initial video. The widget is now as accurate as you can imagine.

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A new version is available. Version 1.5.4 [Rival Contraptions]

Changelog
  • Reworked Bedrock Shellback
  • Tweaked Warped Bulk Detonator to scale differently on health and temperatures.
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A new mod is available. :tada:

This mod is editted based on the popular mod "Remove-all-particles-but-weaponsntools". I enabled digging effects as it improves my gaming experiences.

Info

Version: 1.0.0
Size: 1.3 MB

Tags

Visual, [AimedForVerified]

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A new mod is available. :tada:

Same friend asked me to make a boomerang audio mod that has several among us related noises as possibilities when things get bonked by the boomerang

Info

Size: 320.1 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

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A new version is available. Version 1.1.0

Changelog
  • Made the firing loop (MicroUzi-Loop.wav) blend more seamlessly with the intro sound (formerly MicroUzi-Single1.wav and MicroUzi-Single2.wav, now replaced with MicroUzi-Burst.wav)
  • Reintroduced the slight volume variation present in most of this game's other sound cues.
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A new version is available. Version 1.0.6

Changelog

-Added nameplates to players while in director mode to make their location more visible.

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A new version is available. Version MPB_1.7

Changelog
  • Big rework, your settings are probably reset
  • New feature to manually increase the artificial player count to increase your difficulty (This does not allow you to go below the current players in the lobby to make it easier) [Doesn't function if using the Swarm Control Compatibility Mode]
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A new version is available. Version 1.1.9

Changelog
  • Zhukovs are now visible and have individual crosshairs
  • Drills can now damage enemies
  • Drills no longer drill under our feet when held horizontally at a normal height

Known bug: Zhukov's bullet firing animation always starts from left hand

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A new version is available. Version 1.1

Changelog

(FOR GSG: I had to internally move around a lot of files to get this mod to work, which may have broke pricing and class restrictions on some cosmetics. Only the items that are listed below should have been impacted since they were recooked. I did my best to restore everything to its original configuration; please message me if there are some inconsistencies, as I do not wish this mod to change the game's intended progression what-so-ever.)

-Major backend file restructuring; first effort to hotfix model desync bug (only new paintjobs and skincolors rely on the Custom Vanity Framework now)
-Separated head mesh from armors, and replaced dwarf head mesh with kobold head mesh
-Descuffing pass for kobold armor meshes
-Replaced armor "MK1 Scout Suit" with new mesh, renamed "Mirehunter"
-Replaced armor "MK1 Drill Suit" with new mesh, renamed "Buildmaster"
-Replaced armor "MK1 Engineer Suit" with new mesh, renamed "Vinci"
-Replaced armor "MK1 Gunner Suit" with new mesh, renamed "Heavy Ordinance"
-Removed class restr

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A new version is available. Version 1.1

Changelog

(FOR GSG: I had to internally move around a lot of files to get this mod to work, which may have broke pricing and class restrictions on some cosmetics. Only the items that are listed below should have been impacted since they were recooked. I did my best to restore everything to its original configuration; please message me if there are some inconsistencies, as I do not wish this mod to change the game's intended progression what-so-ever.)

-Major backend file restructuring; first effort to hotfix model desync bug (only new paintjobs and skincolors rely on the Custom Vanity Framework now)
-Separated head mesh from armors, and replaced dwarf head mesh with kobold head mesh
-Descuffing pass for kobold armor meshes
-Replaced armor "MK1 Scout Suit" with new mesh, renamed "Mirehunter"
-Replaced armor "MK1 Drill Suit" with new mesh, renamed "Buildmaster"
-Replaced armor "MK1 Engineer Suit" with new mesh, renamed "Vinci"
-Replaced armor "MK1 Gunner Suit" with new mesh, renamed "Heavy Ordinance"
-Removed class restr

#

A new version is available. Version 1.1

Changelog

(FOR GSG: I had to internally move around a lot of files to get this mod to work, which may have broke pricing and class restrictions on some cosmetics. Only the items that are listed below should have been impacted since they were recooked. I did my best to restore everything to its original configuration; please message me if there are some inconsistencies, as I do not wish this mod to change the game's intended progression what-so-ever.)

-Major backend file restructuring; first effort to hotfix model desync bug (only new paintjobs and skincolors rely on the Custom Vanity Framework now)
-Separated head mesh from armors, and replaced dwarf head mesh with kobold head mesh
-Descuffing pass for kobold armor meshes
-Replaced armor "MK1 Scout Suit" with new mesh, renamed "Mirehunter"
-Replaced armor "MK1 Drill Suit" with new mesh, renamed "Buildmaster"
-Replaced armor "MK1 Engineer Suit" with new mesh, renamed "Vinci"
-Replaced armor "MK1 Gunner Suit" with new mesh, renamed "Heavy Ordinance"
-Removed class restr

#

A new version is available. Version 1.1

Changelog

(FOR GSG: I had to internally move around a lot of files to get this mod to work, which may have broke pricing and class restrictions on some cosmetics. Only the items that are listed below should have been impacted since they were recooked. I did my best to restore everything to its original configuration; please message me if there are some inconsistencies, as I do not wish this mod to change the game's intended progression what-so-ever.)

-Major backend file restructuring; first effort to hotfix model desync bug (only new paintjobs and skincolors rely on the Custom Vanity Framework now)
-Separated head mesh from armors, and replaced dwarf head mesh with kobold head mesh
-Descuffing pass for kobold armor meshes
-Replaced armor "MK1 Scout Suit" with new mesh, renamed "Mirehunter"
-Replaced armor "MK1 Drill Suit" with new mesh, renamed "Buildmaster"
-Replaced armor "MK1 Engineer Suit" with new mesh, renamed "Vinci"
-Replaced armor "MK1 Gunner Suit" with new mesh, renamed "Heavy Ordinance"
-Removed class restr

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A new version is available. Version 1.1.1

Changelog

-Reverted change to "Prospector" beard
-Replaced "Bulbous Full" beard with new mesh, "Original" horns
-Fixed some vanities disappearing

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A new version is available. Version 1.1.2

Changelog

-Reverted change to "Bismark" moustache
-Reverted changed to "Mighty Muttonchops" sideburns
-Replaced "Beserker" sideburns with new mesh, "Barbed" tail (our first matrix core cosmetic replacement!)
-Replaced "The Swanson" moustache with new mesh, "Whiskers" face
-Replaced "Collected Lawmaker" sideburns with new mesh, "Water Weasel charm" tail

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A new mod is available. :tada:

WIP edited frameworks for minigun.

Info

Version: 1.0
Size: 1.2 MB

Tags

Auto-Verified, Optional, Framework, [AimedForVerified], 1.37

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A new mod is available. :tada:

This mod is for users of sticky flame builds who regularly find that praetorian gas just refuses to ignite like it's supposed to 99% of the time in the presence of sticky fire.

Info

Version: 1.0.0
Size: 5.2 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

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A new version is available. Version 1.1.3

Changelog

-Reverted change to sideburns "Beserker", since the schematic pricing is currently broken
-Removed tail customization "Barbed" temporarily

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A new version is available. Version SGGTI_9.7.5

Changelog
  • Added IMP-oster to Live
  • Added Client Menu in Mod Hub (For volume and music control client side)
  • Added Hell Prince to Beta
  • Added G4R-E to Beta with new Boss Phases and Voice Lines
  • Updated Sloth Demon Boss Fight (Beta)
  • All boss music custom tracks now sync with clients
  • Better spawn fixes for many boss minions
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A new version is available. Version 1.04

Changelog

Added over 100 total new weapon, Bosco and armor paintjobs with toggles (Bosco toggle not working atm).
Added 1 new framework for Bosco - Bartender.
Changed Hox Iron visuals to make it unique and easier to find in other environments.
Replaced a number of critters in the game with optimized variants.
Etc.

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A new version is available. Version TMC_S3_1.11

Changelog
  • Added the found Gary Achievement
  • Added ModHub Achievement Notifications :D
  • Added more "Dwarf to Kobold" Lines around the We're Rich Ping
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A new version is available. Version SGGTI_9.8

Changelog
  • Gary Escaped into Live!
  • Sloth Demon Boss in Beta
  • Small Fixes
  • Connects to Tweek, The Goblin Intern Mod for achievements ;)
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A new version is available.

Changelog
  • Creative Inspector: powerful pop-out windows system by AssemblyStorm with detailed material manipulation
  • Creative Inspector: now with collision channels viewing/editing
  • Creative SplineCarver: new tool by Michaelis, make smooth circular tunnels or architectural "worms" out of any material
  • Freecam teleporting (comma) preserves angle
  • Added a shortcut to toggle fullbright
  • Many more things
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A new mod is available. :tada:

Makes zipline acceleration almost instant when you get on it. Also works when changing movement direction.

Info

Version: 1.0.0
Size: 27.4 KB

Tags

QoL, RequiredByAll, [AimedForApproved], 1.37, Gameplay

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A new mod is available. :tada:

This mod merges two other mods that was conflicting with each other before because they used the same file. Works with slightly better everything, better mining and weapon mods.

Info

Version: 1.0.0
Size: 43.6 KB

Tags

QoL, [AimedForApproved], 1.37, Gameplay

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A new mod is available. :tada:

Have you ever wondered what happens if you multiply nearly every stat of the weapons by 10x? No? Well now you do. So this is the mod where all the stats are multiply by 10x. It is just a prototype so it's not stable but it's still very funny.

Info

Version: Unstable version Beta
Size: 1.4 MB

Tags

[AimedForSandbox], RequiredByAll, 1.37, Gameplay

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A new version is available. Version 1.4

Changelog

Further tweaks to damage.

Damage:
16 (Direct) + 9 (Area) => 18 (Direct) + 8 (Area)
1.25m damage radius => 1.4m damage radius

Other adjustments made to get closer to that "heavy hitter" feeling. Fire rate lowered and recoil increased. The GK2 now uses the same firing sounds as the Autocannon, and the same damage impulse physics as the Revolver (break apart enemy corpses and send them flying further).

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A new version is available. Version Unstable Beta V.1.1

Changelog

-Revert the Shield Generator radius to normal as a attempt to fix a crash due to the Shield Generator being deployed. (The upgrades for the radius are unchanged)
-You can only 1 shield active per player instead of 10 due to a AssetData leak
-Flares are now affected by the 10x Mod

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A new version is available. Version 0.03b-03

Changelog

[ 0.03b-03 Patch ]
== Tier 5 ==
Neurotoxin Coating Upgrade's script; clean-up and correction.

#

A new version is available. Version 03-0.02

Changelog

[ 03-0.02 Patch ]
= Unstable Overclock =
== Face Melter
*Added Bonus Heat +5

#

A new version is available. Version 03-0.05

Changelog

[ 03-0.05 Patch ]

Stubby's Base Electrocution Chance 25% changed to 30%.

==== Tier 1
== Electrocution Chance: +25% to +20%

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A new version is available. Version 0.03

Changelog

[ 0.03 Patch ]
Updates to the following weapons:

==== Driller

  1. Flamethrower
    Added Bonus Heat +5 into Face Melter OC.
  2. Subata 120
    Clean-up and correction to Tier 5 Neurotoxin Coating Upgrade.

==== Engineer

  1. Combat Shotgun
    Increased Tier 2-B Upgrade, 'Loaded Shells'; +2 to +4
  2. Stubby
    Increased Base Electrocution Chance +25% to 30%
    Decreased Tier 1-B Electrocution Chance +25% to 20%
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A new mod is available. :tada:

I saw the initial mod for this and tried to fit in the entire phrase as best I could but smashing 5 seconds of audio into 1-2 ish seconds of fire time is near impossible. Also my friend was like "now make it bonk" so I did

Info

Version: 1.0
Size: 51.1 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

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A new version is available. Version SGGTI_9.8.1

Changelog
  • Added Fallen Team Cursed Leech (Alpha)
  • Added Sloth Demon to Live
  • Upped Gary Volume
  • Added American Freedom...I mean American Praetorian to live
  • Canadians are now immune to the cold
  • Gary is now immune to fire death
  • Gluttony Music now stops on gluttony death properly
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A new mod is available. :tada:

Смотрите видео для превью! Заменяет звук плевка пауков-плевальщиц на "Тьфу, бль!", для глифида-пулеметчика на просто "тьфу", а для шароплюя на "хап тьфу на тебе в ебо бл**ь".

Info

Version: 1.0.0
Size: 127.3 KB

Tags

Audio, [AimedForVerified], 1.37

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A new mod is available. :tada:

Changes the sound cues of heightened senses to memely voicelines from a popular Hong Kong comic

Info

Size: 177.9 KB

Tags

Auto-Verified, Optional, 1.36, Audio, [AimedForVerified], 1.35.69455, 1.37

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A new mod is available. :tada:

Change the chracters UI ICONs.

Info

Version: 0.5
Size: 646.0 KB

Tags

Auto-Verified, Animation, Optional, 1.36, [AimedForVerified], 1.35.69455, 1.37

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A new version is available. Version 1.05

Changelog

Added optimized versions of critters + Korlok + Bet-C + Brood Nexus + Spitballer + Mini Mules + Minehead related things, text prompts in-mission for chat commands, one time UI popup for update information, new stuff in Spaceball Field, new Depot Vendor tabs (removed some), new systems for large gems and special ones for Error Cubes and Bittergems, new variants for secondary objective Mini Mules to help differentiate them, new visuals for Hox Iron to help it stand out, etc.
Added falling systems to Korlok and Minehead so they drop when mined underneath so they are less likely to float; does not work all the time for some reason.

Reworked user interfaces to allow clients to change mod options in another lobby, potential fix for broken UI and softlocks.

Fixed mission types not randomizing map layout (PLS) properly, various warnings causing crashes due to gameplay tag queries, Bosco not toggling skins properly, Sweet Teeth Red Sugar not combining properly, Mini Mule secondary payout not being adequate, Fester F

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A new mod is available. :tada:

Changes some sound cues of Glyphid Exploder to memely voicelines from a popular Hong Kong comic

Info

Size: 70.8 KB

Tags

Auto-Verified, Optional, 1.36, Audio, [AimedForVerified], 1.35.69455, 1.37

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A new version is available. Version 0.1.0

Changelog

[04/19/2023] Version 0.1.0
-Added modulation to all sounds
-Tweaked the pitch for Glyphid Swarmer bites
-Added sounds for Naedocyte Swarmers and Cave Leeches

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A new version is available. Version 1.1.0

Changelog

Added seasonal voicelines for Easter, Lunarfest, Oktoberfest, Space Beach Party, Yuletide and Halloween.
Added season profiles for Yuletide and the Space Beach Party.
Added new 'annoyed' profile into some lines.
Added voicelines for Lithophage Meteor Shower.

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A new mod is available. :tada:

Shredder grenades sound like seguls from finding nemo when they hit things

Info

Size: 295.7 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

visual birchBOT
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A new version is available. Version 0.9.3

Changelog

Fixed Issues with the space rig and reduced file size (I was packing the whole content folder, but I fixed it)
Added overclock CheapSkate (for the Hurricane)
Added overclock Splitter Accelerator (for the Drak-25)

Might of done some small changes that I forgot such as buffs or nerfs.

The kinetic strike now counts as a team projectile, allowing friendly fire and kill quotes.

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visual birchBOT
visual birchBOT
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A new version is available. Version 2.0.1

Changelog

Updated to latest version of DRG.
Technically it's a full rebuild with some slight variations.
Scout's sawed-off shotgun has been changed, again x2. It is now the Mauler. Halo really doesn't have a sawed-off equivalent that I like I guess.
Scout's DRAK got changed to the Plasma Carbine.
Engie's turret now has two different MG sounds to differentiate between standard and heavy variants.

There might be some volume issues, mainly soft or quiet sounds. Will try to get around to better live testing the sounds one day.

visual birchBOT
#

A new mod is available. :tada:

当你选择电击特殊弩箭,就可以触发5种效果 when you choose to shock the Special Bolt, you can trigger 5 effects

Info

Version: 1.0
Size: 2.7 KB

Tags

Optional, Tools, [AimedForApproved], 1.37, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Всегда мечтали изменить звук взрыва гранаты-липучки? Нет? Ну...теперь у вас есть такая возможность)

Info

Size: 19.4 KB

Tags

Auto-Verified, Audio, [AimedForVerified], 1.37

visual birchBOT
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A new mod is available. :tada:

Disables all Seasonal Events, as well as Machine Events, Cargo Crates and Lost Packs, Korlok, BET-C, Crassus and Nemesis

Info

Version: 1.0
Size: 17.7 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
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A new version is available. Version SGGTI_9.8.2

Changelog
  • Added the KR4K-3N Boss to Alpha
  • Moved Cursed Leech to Beta
  • Fixed Audio bugs with IMP-oster Clientside
  • Reduced Boss Music Volume across the board by 25%
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visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.2

Changelog

Sounds in general should now be better.
Scout's Boomstick changed to H3's default shotgun. It really is the perfect shotgun sound.
DRAK changed back to Plasma Repeater
Heavy Sentry now uses a gauss turret sound.
Minigun has a weird audio clipping issue, I think due to firing speed overlapping sounds. On the list.

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Same friend hath requested another mod

Info

Size: 57.0 KB

Tags

Auto-Verified, Optional, Audio, [AimedForVerified], 1.37