#modio-feed
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A new version is available. Version 36.3.16
Changelog
v36.3.16
-Redid all WPN uassets for Season 3 compatibility
-Zipline gun max angle 32 -> 40 (not 42)
-DRAK max ammo 750->900 (not 800->1000)
-flare lifetime from 30->40 (not 30->45)
-scout assault rifle default magazine size vanilla now 30(so no change), vanilla maxammo now 360 -> 450 | vanilla damage now 16 (->19)
A new mod is available. :tada:
A new version is available. Version 1.7
Changelog
Smaller update for the release of Season 3. Should be up to date without issue, like my other mods. But don't be afraid to comment if you find an issue.
*Added t u s k from Yakuza 0 as a single/looping wave track
*Added War Maker from Yakuza: Like a Dragon as a single wave track
*Added Encounter - Keihin Gang from Judgment as a single wave track
- Movec Fog over from a single wave track to a single/looping wave track. Mainly so you have a better chance of hearing the second half.
- Moved Blue Stompin' and Ferocious Red over from single/looping wave tracks to single wave tracks. Mainly to make room for t u s k and Fog but also because I think they fit better as single wave tracks due to their short length and bombastic energy.
A new version is available. Version U37_0.0.1
Changelog
[o]
| -> Moved the medbay terminal so that it is no longer blocked by the BioTanks
| -> Added a dim light to the terminal so that it doesn't appear unlit in certain locations
| -> (KVParse) added support for vectors and rotators
| -> (KVParse) fixed an issue that would pevent files to be parsed if they contained a comment after the final section
|
[+]
| -> (KVParse) added option to redirect log output to a writer object instead of a file
| -> (KVParse) added various UseRestrictions to enable / disable keys based on conditions
A new version is available. Version 0.03
Changelog
[ 0.03 - Stubby Bis ]
- Accuracy buff.
- Increased Electro AoE radius ( 275 to 300 ).
*+ Small gun control buff.
[ Base Changes ]
Damage: 9 > 12
RoF: 11 > 8
[ Upgrades ]
ElectroAoE: 25% > 30%
[ Overclocks ]
No changes to all OCs.
*[ Electrocution Status Effect ]
*Duration: 3s > 5s
*Damage: 12/1s ( 3x4/1s ) > 8/1s ( 2x4/1s )
*Total Damage: 36 > 40
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.0
Changelog
Updated for Season 3!
Some slight adjustments across the board:
Base Changes:
- Movement Acceleration: 14 m/s -> 10 m/s
- Movement Decceleration: -28 m/s -> -20 m/s
- Radial Light Power: 75,000 -> 60,000
Gun Changes:
- Fire Rate: 10 shots/sec -> 9 shots/sec
Rocket Changes:
- Base Rockets / Cryo Rockets Damage Radius: 3.5m -> 3m
- Base Rockets / Cryo Rockets Max Damage Radius: 3.5m -> 3m
Upgrade Changes:
- Tier 4 Electric Arc ("Bigger Explosion"): Renamed to Static Shock
- Electrocution AOE radius: 1.5m -> 2m
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.1
Changelog
2.1 patch notes:
- reduction to the "FUCK" frequency, some players seem to be getting sick of it (myself included kinda)
- no more random "FUCK"s when using the flare gun or platform gun
note: re-uploaded to remove the "outdated" notification in-game
A new version is available. Version 1.1.0
Changelog
Added support for potatoes.
Joking aside, I significantly improved the performance of the radar. A new setting was added to change how frequently the radar updates. It will default to every 100ms, but can be varied between 50ms to 1 second per update.
A new version is available. Version 0.9.2
Changelog
Weapon mods:
Neurotoxin ammo penalty reduced
Armor breaking mod is now a multiplier (may need to hot-patch it, percentages are weird)
Overclocks:
Fixed a bunch of stat cards and Comb. Mob. description
Buffed Sabot damage a bit
Buffed Carpet Bomber AoE Range a bit and removed explosive damage nerf
Big Bertha now no longer nerfs radius
Big Bertha ammo count being odd fixed
Combat Mobility movement speed bonus rounded up
Other:
Cleaned up files a bit
A new version is available. Version CustomSoundtrack_U37_0.0.1
Changelog
[o]
| -> Changed sound detection to be the same when playing as host or client
| -> All custom songs should now loop should they be shorter than what the game anticipated
| -> Wave music will now correctly fade out as soon as the wave ends
| -> Fixed a typo in the jukebox template song list
| -> Fixed the first song of the jukebox sometimes not being replaced correctly
| -> Fixed ambient music not getting replaced when other categories were also changed
| -> Fixed swarm music not starting up on normal waves
| -> Fixed that songs outside the valid range could be selected, preventing any audio from playing
| -> Fixed an error that caused ambient music to replace wave music
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A Quality of Life mod. Slow HP regeneration (100%) after 30s of not receiving damage; warm light flashlight; and more. Taking less slots on the mod list. Focusing improvement on essential needs, but not making things too easy.
Info
Version: MineralBandits03_00.1
Size: 79.3 KB
Tags
QoL, RequiredByAll, 1.37, Approved, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.9.3
Changelog
base damage +1 (19)
area damage +2 (7)
base armor breaking = 125%
base stun chance +5% (15%)
base stun duration -0.5s (1.5s)
base ammo 420 to 360
base radius changed from 1.3m to 1.2m
base max damage radius changed from 1.1m to 1.2m
base reload +0.1s
base accuracy increased to that of T1 accuracy mod, but:
spread recovery rate and spread per shot both increased -- results in faster accuracy reset but low fire rates will regain sustained fire inaccuracy similiar to earlier mod versions
T1 accuracy mod removed
T1 mobility mod -5%
T2 recoil mod removed (for now?)
T2 RoF mod +2.5 to +2.0
T3 radial damage mod = 3 (idr if it was something else)
T5 weakpoint bonus increased to 25% (from 20%)
heat mod actually works properly now!
neurotoxin chance +25% (50%)
neurotoxin now has to not hit armor to proc (direct hit damage)
neurotoxin ammo penalty removed
radiation chance 100% > 80%
radiation now ticks 5 times per second instead of 4
radiation damage per tick +0.5 (2)
radiation duration 10s to 5s
radiation dot 60 t
A new mod is available. :tada:
A new version is available. Version v10
Changelog
Updated for Season 3. Moved carry-capacity upgrades to default player instead of the armor upgrades(the terminal will still say you have pockets for only 40 minerals, this is a lie, in a mission you will have pockets for 60). Moved mining upgrades to default player instead of the pickaxe as to not conflict with mods that touch the WPN_Pickaxe. Not really any difference in gameplay.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.0.0
Changelog
Significantly improved performance. There should hopefully be no performance issues now.
Completely overhauled the gathering of nearby enemies and the updating of the radar. There should be an extremely large improvement in performance now.
Changed the "Radar Update Rate" to "Radar FPS" and changed the settings value from 1-60 (default 10). Higher value means the radar updates more frequently.
A new version is available. Version 37.1.2
Changelog
v37.1.2
-removed WPN_DetPack_Detonator.uasset (redundant)
-Reduced Det pack health when 3rd teir mod is selected, now 20 -> 60 (not 20 -> 120)
-spiced up Det pack explosion physics some more 50 -> 125 (not 50 -> 100)
-Removed wallsaw mod so as not to conflict with D4rks Grenades
A new version is available. Version 1.2.5
Changelog
MORE MUSIC:
Black Yellow Moebius
Code Silver 2018
Full Force Foward
Fully Loaded Epic Win
Searchlights
Sweat
The Mark
Armed To The Teeth
Backstab
Breach 2015
Bullet Rain
Death Wish
Drop Zone
Evil Eye
I Will Give You My All 2017
Locke And Load
Pimped Out Getaway
A new mod is available. :tada:
A new version is available. Version CustomSoundtrack_U37_0.0.2
Changelog
[o]
| -> All music should now loop if it is shorter than the vanilla track
| -> Settings are now only written to the settings file whenever the menu is closed
| -> Settings are now automatically reloaded whenever they have changed
| -> Fixed various issues that would lead to some tracks being cut off too early
| -> Fixed various issues that would prevent certain tracks from playing at all
| -> Updated default file to reflect new changes
| -> Previously changed songs will be moved to the new "Global" category
|
[+]
| -> Added automatic settings version migration
| -> Added support for biome specific music
| -> Added biome selection to UI
| -> Added tooltips to all categories that describe when their respective music would play
| -> Added Jukebox music to alias map making the names of the songs a bit easier to read / write
A new version is available. Version CustomSoundtrack_U37_0.0.3
Changelog
[o]
| -> Fixed categories trying to interpret "KeepInFile" tag as a song causing them to be added to the list of active categories even when empty
| -> Fixed "Silent" tag being ignored when it was only present in the global track list
| -> Fixed missing '"' in default file, causing it break the song "Let it go" into to separate songs
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version GK_Igel03-0.01
Changelog
[ U37-0.01 - GK2 Deepcore AR Igel 'Hedgehog' ]
[ Base ]
Damage: 16 > 20
RoF: 8
Mag Size: 30 > 20
Max Ammo: 360 > 280
Reload: 1.8s
Weakspot Bonus Damage: 0% > 20%
Stun Chance: 15% > 25%
Stun Duration: 1.5s > 2s
[ Upgrades ]
== Tier 5
Stun Chance: +30% > +25%
========
[ Overclocks ]
==== Balanced
== Bullets of Mercy
Bonus Damage: 50%
Mag Size: -18 > -5 ( changed accordingly; 60% > 75% )
==== Unstable
== AI Stability
Damage: -1 > -2
RoF Penalty: -2
Weakness Bonus Damage: +50% > +30% ( changed accordingly; 0.5 > 0.3 )
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.6
Changelog
Added a way to select specific weapons by holding the equip primary or secondary weapon buttons. For example holding 1 will switch to M1000 from GK2 and tapping 1 will always switch to M1000 or whatever is selected from holding; so hold to cycle loadout weapons and tap to swap like vanilla. Traversal and Class Tools can be selected like normal as well.
Removed automatic resupplying and made it a per user event that triggers when you press the normal button for calling in a resupply.
Fixed crashing from picking up bolts from the crossbow on certain surfaces by deleting them instantly.
Fixed loadouts not updating when changing builds from Season 03 changes, they do so again now.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version CustomSoundtrack_U37_0.0.6
Changelog
[o]
| -> Changed file check for "Dance Of The Dreadnought" - "Dance_Of_The_Dreadnought_Looping" -> "Dance_Of_The_Dreadnaught_Looping"
| -> Changed name check for "Dance Of The Dreadnought" - "Dance Of The Dreadnoughts" -> "Dance Of The Dreadnought"
| -> Changed file check for "SpaceFire_Looping_1" - "SpaceFire_Looping" -> "SpaceFire_Looping_1"
|
[+]
| -> Added log entry showing current playing song as file and soundtrack name (requires log level of "Info" or higher)
| -> Added missing name entry for "SpaceFire_Looping_1" -> "RUN!"
A new mod is available. :tada:
A new version is available. Version 3.1
Changelog
v3.1 - Finalized additions of Season 3 lines, though further improvement is probably gonna happen over time. The swaps were fairly rough this time around, so expect refinement in the future. Plus, I still need to handle some other missing stuff from before Season 3, so that's gonna happen... eventually!
A new version is available. Version 3.03
Changelog
Updated for Patch 3 of Season 3. Bosco should now properly respond to pings to clean up Lithofoam.
Tier 4 - Bigger Explosion (now renamed to "Anti-Swarm Module")
- GSG has fixed several rocket upgrades, including this one to properly increase rocket radius. Nerfed slightly to accomodate the fact it still allows Overcharged Rounds to spread to enemies.
- Rocket / Electrocution Radius: 2m -> 1.5m
Tier 5 - Overcharged Rounds:
- 20% chance -> 25% chance (slightly increased to compensate)
A new version is available. Version 0.1.1
Changelog
Rebuilt for update 37
Magnetized Shield Coils regeneration rate cut down by a large margin
Oversized Capacitor partially replaced
Resistances probably actually work now
Fixed Cyborg Enhancements upside
Fixed Cyborg Enhancements not having an image
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Online Stat Tracker, mod to web connector and or bird who watches.
Info
Homepage, Version: 22.11.10-734
Size: 4.0 MB
Tags
Visual, Framework, Tools, 1.37, Verified
A new version is available. Version 2.0.2
Changelog
- Fixed enemies dots showing up beyond the edge of radar (larger enemies may very briefly show as "nearby" before showing on the radar itself, but they will now only show the dot once their world location is considered close enough for the radar)
- Steve and hacked patrol bots will no longer show up on the radar. After being hacked/tamed they will need to leave radar range to be removed initially)
- Fixed Warden's breaking the radar by registering as 2 enemies (This may have fixed other enemies as well but warden is for sure fixed)
- added a separate opacity setting for enemy dots on the radar.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version B1.0
Changelog
AI Changes:
CheckOutOfTheWayInterval 0.5-0.1
SearchForEnemiesInterval 0.5-0.1
CheckGraberInterval 0.5-0.1
MaxThrowRange 1000-1500
Bob Speed 1-0.75
Bob Size 20-15
Response Time 1.2-0.5
Fire Rate 10-50
Min Shots in Burst 5-1
Max Shots in Burst 12-1
Min Random Burst Cooldown 0.4-0
Max Random Burst Cooldown 1-0
Max Engagement Range 900-2500
Mining Range 150-250
Max Revives 2-3
Pathfinding Changes:
Max Pawn Speed 450-650
Max Accel 900-1200
Max Decel 900-1500
Light Changes:
Intensity 3000-6000
Color Yellow-White
Spotlight Intensity 10-100000 (half molly's)
Spotlight Color Yellow - White
Gun Damage Changes:
Damage 4-1 (faster firing means less damage per shot)
Armor Damage Multiplier 3-3.25 (more boolet mean more armor resist, it's just science)
Max Spread 100-75
Friendly Fire Multiplier 0.15-0.1 (just in case)
Mining Tool Changes:
Range 300-400
Mining Radius 105-135
Rocket Changes:
Base Fire Damage 120-60
Cooldown 0.6-0.3
Wind Up 0.4-0.1
Range 1500-2500
Recharge Time 90-30
Base damage type changed to fire rath
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
This mod allows you to use your Bosco companion in multiplayer! Other players are able to command him to mine, shoot rockets, salute, carry, defend, build, light up an area and others will be revived by him!
Info
Version: 1.0
Size: 28.3 KB
Tags
RequiredByAll, 1.37, Approved, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
The set of tweaks for SOLO players, who would like to play on high difficulty, but with more enjoyable balance, less grind/mining and many quality of life changes. Mod includes changes in equipment, perks, missions etc.
Info
Version: 1.0.0
Size: 234.3 KB
Tags
[AimedForSandbox], QoL, 1.37, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
Potential fix for Bosco not spawning properly (flickering in spawn), I think this was partly to do with the files somehow being the same? Tried various scenarios and it seems to be fine.
Added a save game check for allowing Bosco to be spawned or not, this is a vanilla option in the Bosco terminal. Player spawned Boscos will still be replaced with multiplayer ones even if disabled.
Added a check for Bosco to be spawned if invalid by starting a multiplayer game with other players from within the Space Rig. AKA Bosco always spawn once now even if multiplayer from the start.
A new mod is available. :tada:
A new version is available. Version 1.21
Changelog
Added a check for solo session to spawn a Bosco or not instead of validity check because for whatever reason the previous version was not spawning a Bosco when starting the game in multiplayer.
Due to the separation of checks it should now only spawn a new Bosco 15s into a multiplayer session with a player count of 2 or higher and never in a solo session as the game naturally does.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version Season 3: Test of Fate
Changelog
Re-Forged Season 3: Plaguefall + Test of Fate Expansion Changelog:
[NEW CONTENT]
New Boss: Mactera Matriarch
New Wave Type: Matriarch Ambush
New Heavy Hitter Enemy: Glyphid Executioner
New Mission Type: Raid
New soundtrack for Ironclad swarm, Nemesis & Lord of Skulls showdown and Juggernaut Attack (credit: Karl Casey @ White Bat Audio)
Weapons:
Deepcore GK2:
. Complete re-work from the ground up*
*Overclocks remainly largely the same in their concept however have been re-balanced to better fit the base weapon
DRAK-25 Plasma Carbine:
. Increased base damage by 2
Thunderhead Heavy Autocannon:
. Increased vertical recoil
. Minor increase in base accuracy
. Granted new default traits: weapon has enormous armour break bonus and gibs enemies on death
Overclocks:
Big Bertha:
. Halved the damage bonus
. Reduced the accuracy bonus
Heavy Suppression System:
. Reduced the ammo bonus
Experimental Plasma Charger:
. Adopted the upgrade changes from the official Season 3 update
Armskore Coil
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.6.0
Changelog
- Fixed a few messages. Added a few new messages.
- Fixed Message cooldown triggering even if a message was not sent.
- Renamed "Host Only" to "Local Player Only"
- Added a new setting "Enabled As Client" - When enabled will display PingToText messages into chat when you are not the host. These messages will only be seen by you but should work for all players. This allows you to be notified of pings even if the host does not have the mod enabled.
A new mod is available. :tada:
A new version is available. Version TMC_S3_1.4
Changelog
- Fixed Additional Lines not playing by default (Take a moment to toggle additional lines off and on in ModHub to apply the fix if you've previously had this mod installed)
- Fixed a few save file settings
- Added Custom Lines for specific players (To hear these uncheck "Intro Done" in Mod Hub, and if you're one of the lucky few you'll hear the custom line :) )
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.0
Changelog
- Updated to DRG Season 3 - v1.37.7
- Added "Monster Screams" at the beginning of waves for the aesthetic
- Generally increased volume of all tracks
- Added new Combat Track from GTFO R6/R7
- Added new tracks for returning to the drop pod. Left "Special Events" alone (for now)
I've seen a suggestion about changing the space rig music as well. In my honest opinion, I don't think any of the GTFO tracks really fit that ambient space rig vibe, except for maybe the Menu Ambience (but there's a lot of silence)
I may leave the space rig music alone for now, but thanks for the suggestion!
Please leave any comments if the mod still doesn't work or if you have any more suggestions.
lord have mercy on my soul
A new version is available. Version 3.1
Changelog
- Tuned the volume on some tracks so your ears don't get blasted
Previous Update:
- Updated to DRG Season 3 - v1.37.7
- Added "Monster Screams" at the beginning of waves for the aesthetic
- Generally increased volume of all tracks
- Added new Combat Track from GTFO R6/R7
- Added new tracks for returning to the drop pod. Left "Special Events" alone (for now)
A new version is available. Version 3.2
Changelog
- Balanced volume levels a little better
- Added new tracks for "Special Events"
Every music track should now be changed to GTFO music (Except for the Space Rig).
Thank you for trying this mod out!
Previous Update:
- Updated to DRG Season 3 - v1.37.7
- Added "Monster Screams" at the beginning of waves for the aesthetic
- Generally increased volume of all tracks
- Added new Combat Track from GTFO R6/R7
- Added new tracks for returning to the drop pod.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 4.7.0
Changelog
Added some new JSON translation macros, since function libraries can't be accessed from a base object
- [+] Added the following macros:
- ToJSON(Vector2D)
- FromJSON(Vector2D)
- ToJSON(Vector)
- FromJSON(Vector)
- [+] Added functions:
- ToJSON(Vector)
- FromJSON(Vector
- [I] [N] Updated Header files to U37P6
A new mod is available. :tada:
A new mod is available. :tada:
This mod contains some changes I consider to be essential for a more enjoyable experience in higher difficulty levels. I plan to update this mod sometime in the future with other weapon/perk improvements.
Info
Version: 1.0.0
Size: 83.8 KB
Tags
QoL, RequiredByAll, [AimedForApproved], 1.37, Gameplay
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version APL_1.2
Changelog
- Updates some keybind features (still trying to avoid reseting keybinds, hopefully fixed)
- Fixed UI list going 9 then 7 instead of 8 then 8 for columns
- Added Player class count totals to the ModHub Playerlist
- Added kick button to the ModHub Player list on Hosts only. (The host also has the option to kick themselves but it wont do anything XD)
[Note kicking via this method will temp ban the user from your games until your reinvite them to your game apparently. Sometimes requires a second click of the kick button.] - Added more streamer and VIP user flags
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.2
Changelog
Increased the overall volume 1.5 times. The mod is now in line with base DRG music and can be played at your normal volume settings. Hurray! This does not apply to Promotion fanfare, its volume was instead decreased. For the sake of uniformity the volume of Caretaker tracks is also increased, you should adjust your volume slider to be around 2/3 of what it was.
Extended the third phase Caretaker track (Drakk Boss). It now includes almost the entire original track for the sake of being less irritating.
Fixed the volume, pitch and speed for Caretaker victory fanfare, it now plays correctly, and should be tied to your Caretaker music volume slider.
Made a different mix for Mechanism Eight (UT3 Remix) ambient track for it to be less repetitive.
A new version is available. Version 1.1
Changelog
Increased the overall volume 1.5 times. The mod is now in line with base DRG music and can be played at your normal volume settings. Hurray! For the sake of uniformity the volume of Caretaker tracks is also increased, you should adjust your volume slider to be around 2/3 of what it was.
Extended the third phase Caretaker track (Drakk Boss). It now includes almost the entire original track for the sake of being less irritating.
Fixed the volume, pitch and speed for Caretaker victory fanfare, it now plays correctly, and should be tied to your Caretaker music volume slider.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.2
Changelog
-
Volume Adjustments
- All tracks have now been balanced to be more suitable to the situations they are used in. No more quiet combat and deafening ambient music.
-
Random Song Adjustments
-
Song selection has been adjusted so it is more likely you will have the same song playing as your co-players. All songs are still in rotation.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.0.8
Changelog
Fixed some issues pointed out by Lumnyl:
Warthog: Added magazine size reduction description for Margrave OC.
Minigun: Corrected Bullet Hell OC ricochet as a positive trait.
Hurricane: Changed Crossed Wires OC from balanced to clean.
DRAK: Changed Impact Deflection from clean to balanced.
Cryo cannon: Corrected Ice Storm bonus damage and shatter as positive traits.
Lok-1: Added description for Hypertropic Eye OC.
BRT: Corrected positive/negative traits for Locked Trigger OC.
A new mod is available. :tada:
A new mod is available. :tada:
This mod alters the Leadstorm minigun so that it feels more like a "real" minigun in terms of fire rate and removes the annoying (to me) 2 ammo cost per shot. Also changes upgrades and overclocks to accomodate for the changes DMG & RoF values.
Info
Version: 1.0.0
Size: 20.1 KB
Tags
Optional, [AimedForApproved], 1.37, Gameplay
A new mod is available. :tada:
A new version is available. Version 0.03-03
Changelog
[ U37 - 0.03-03 - Subata 120 Bis ]
======
[ Base ]
Damage: 12 > 15
Mag Size: 12 > 10
Max Ammo: 160
Reload: 1.9s > 1.8s
Weakspot Bonus: 20% > 30% (*10% transferred from Weakspot Bonus Upgrade)
======
[ Upgrades ]
-
Tier 2 -
== Damage: +1 ((REMOVED))
== NEW Blowthrough Rounds: +1 Penetration -
Tier 3 -
== Damage: +1 ((REMOVED)) -
Tier 4 -
== Weakspot Bonus: +60% > +50% (*10% transferred to Base Weapon)
== NEW Armour Break: +450% (max out at 500%) -
Tier 5 -
Corrosive Bullets: Reverted to original '+2'
NEW Neurotoxin Coating: 50% chance, 10 duration
======
[ Overclocks ]
== Clean Hit
Weakpoint Ricochet Chance: 75% > 90%
== Oversized Magazine
Mag Size: 10
Reload penalty: +0.5s > +0.6s
== Tranquilizer Rounds
Stun Chance: 50% > 80%
RoF: -2 > -3
Mag Size: -4 > -2
A new mod is available. :tada:
I hex edited all text values in the MissionNaming file.
Info
Homepage, Version: Manege Funny Horse
Size: 14.1 KB
Tags
Visual, [AimedForVerified], 1.37
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 22.12.09
Changelog
- Added an option to toggle whether Rockpox infected bugs are colored to match the biome
- Added an option to have all bugs be colored as if they are infected with Rockpox whilst on a Lithophage mission, disregarding the biome colors
~ Stylized the menu a lil bit
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version APL_1.4.1
Changelog
- Hotfix for misaligned players in second column
- Hotfix for weird issue opening Mod Hub settings in mission changing your UI position
- Added class counts to popover UI
- Remove text "Player List" from popover UI as it was kind of pointless
A new mod is available. :tada:
This mod adds Full-Armor kit for Bosco. Full-Armor Bosco(FA-Bosco) now can perform several actions to help you fight enemies in the cave. You can toggle to equip FA-Kit in the terminal. So you can still use the normal Bosco.
Info
Version: 1.0.0
Size: 3.0 MB
Tags
Optional, [AimedForApproved], 1.37, Gameplay
A new version is available. Version 3.09
Changelog
Updated for Season 3, Patch 9.
Added some power into Tier 4 - Overcharged Rounds for better indirect crowd control with Tier 5 - Enhanced Munitions.
Added some extra brightness to Bosco's Spotlight.
GSG appears to have (intentionally or not) buffed the Cryo Rocket, with the original unmodded value going from 100 to 130. Buffing this a bit further to grant the ability to freeze Naedocyte Breeders in two shots. If this goes down again in the upcoming Yuletide 2022 patch, I will revert it back to the modded value of 150.
Lowering the max. damage radius of both rocket types to compensate for the above changes.
Overcharged Rounds - Electricity Duration:
3 seconds -> 4 seconds
Spotlight Power:
200,000 -> 240,000
Cyro Rocket Damage:
(Base Game) 100 -> 130
(Modded) 150 -> 175
Rocket Max. Damage Radius:
3 meters -> 2 meters
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 1.4
Changelog
1.4 of 11.12.22:
- Volume tweaks
- Added new songs: Space Miner's Song, Fragile Waves, Overclocked Weakness, Alone, Prepare for Combat, Full Stop/Warfare, Ready the Army, Destroy, Red Rock for Mother Russia
- Removed songs: Research Initiative, Red Life, Red Ashes, Alien Substance, Last March of Heroes
- Moved Renegade Attack to endwave
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.8.2
Changelog
Fixed know crashes from giving Dottie friendly status effects (tested through trial and error)
Prox trigger now works with mug shot, the mug no longer spins :(
Mugshot friendly buff and Junkie buff no long provide regen to non-dwarf friend targets.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.63
Changelog
ALL OF THE FOLLOWING IS WIP
Completely fixed desync issues between client and host when it comes to mission / map gen, even late joining without loading the Space Rig will still sync.
Added a whole new Space Rig (bigger than vanilla) section that has multiple rooms and hidden pathways.
Drastically improved performance of the Depot and expanded on the visuals and use of it (will now house custom collectables, weapons, upgrades, perks, accessories, mod settings, etc.)
Added custom crash preventer to all mission types to prevent crashes from unloaded parent classes.
Added new biome specific enemies that randomize models and size (namely Praetorians, they are not done by any means).
Added completely randomized map gen for egg hunt (all eventually) layout that adds new rooms at random directions depending on objective count so 100 aquarq is +10 rooms (all missions are egg hunt layout atm).
Improved the logic of every custom mutator and warning for performance, variety and consistent spread.
Added damage to gems to
A new version is available. Version 1.37
Changelog
Added
- Tsukasa to replace Lost helmet
- Junko to replace Lost Pack
- Kokoro to replace Overcharge Canisters
- New spacerig visitor Suwako!
Event - Elf carries Miko around
- Elf was secretly disguised as another fumo
- Junko candy cane replacement around in space rig
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.7.3
Changelog
-added new swarm music
-added new looping swarm music
-added new dreadnought music
-added new space rig music
-added new machine event music
-added new escape music
-added new ambient music
-added a new song for promotions
-adjusted volume levels for many different songs
-attempted to fix volume attenuation for mission end screen music
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version APL_1.7.1
Changelog
- Class Count now pulls based on data instead of language setting names (Should fix it for all languages)
- Added ability to choose direction of expansion for popover UI (Expand left right for vertical layout, and up down for horizontal layout)
- Added ability to toggle yourself as hidden from the APL UI or the original UI or both.
A new version is available. Version 0.64
Changelog
Added new Decontamination mission type for cleansing a cave of Rock Pox.
Added 3 new variants of Rock Pox enemies.
Remade vanilla Plague Towers to be MUCH more performant for use within this mission type.
Added new cave gen for Decontamination.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.2.0
Changelog
Added a new setting to toggle off allies
Added a new setting "Radar Style" that will change the appearance of the radar.
- Style 1 is the default appearance
- Style 2 removes the FOV lines, changes the player indicator into an arrow pointing the direction you are facing, and adds a FOV cone (This does not update dynamically with FOV setting and is a set 90 degrees)
A new version is available. Version 0.66
Changelog
Added custom Bet C for Decontamination.
Added infection & damage resist and shield regen to interior of Decontamination Mule.
Added passive fear, minor damage and pathfinding blocking to Decontamination Mule to provide a very small safe haven.
Added custom music for Decontamination.
Added a free resupply per 5 minutes within Decontamination.
Added objective scaling to Decontamination.
Added Rockpox Spitball Infector to Decontamination spawn pool.
Fixed various crashes.
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.67
Changelog
Added a cleansing trail to the Decontamination Mule to make "safe" pathways as you explore.
Added carving to Decontamination Mule to prevent terrain from clipping into the chamber and pushing the dwarf out.
Added optimized Rockpox Swarmers and new projectiles for Rockpox Spitball Infectors.
Added a Decontamination starting Drop Pod that has been remade to be much more performant than vanilla & it has thematic interior stuff.
Added new function library functions to optimize vanilla Infection Master component effects to make my remaining optimized Rockpox enemies even better.
Added replication to various Decontamination things that were missing before.
Fixed collision problems that were occurring with my optimized Plague Towers - will tweak more to try to understand why it was a problem to begin with.
Failed attempts to fix materials for certain visuals on Cleanse-C, so I have reverted to a vanilla one for now.
Failed attempts at making a functional objective count calculator and updating the widget on the HUD.
A new version is available. Version MPB_1.6_B1
Changelog
- Beta version 12 player missions
- Beta toggle for different max players in spacerig vs in mission (To combat DRG bug starting a mission with more than 8 player crash)
- Fix for 1-4 player scaling that would occasionally be bugged after participating in a larger lobby.
A new mod is available. :tada:
A new version is available. Version CustomKillfeed_U37_1.0.0
Changelog
[o]
| -> Switched icons for Arbalest and Lacerator
| -> Fixed killfeed offset being reset to 0 when no mutators were present
| -> Fixed killfeed offset being reset to 0 when 2 or more mutators were present
| -> Fixed multiplayer behaviour when joining a lobby in which the host also had the mod enabled
| -> Fixed an issue that would cause clients to always display kills twice or more
A new mod is available. :tada:
A new version is available. Version 0.68
Changelog
Added a sanity check for biome materials and stationary encounter enemies to reset back to vanilla after exiting a Decontamination mission.
Fixed Decontamination objective counter not working (have not tested if it works for clients yet).
Added DNA randomization (objective count scaling) to Decontamination.
Fixed Plague Tower bounds refusing to use my reduced collision channel settings so now the laser pointer won't be blocked.
Further improved Plague Tower performance by changing more settings.
Decreased the time to load Decontamination and improved the spawning logic for the Plague Towers.
Fixed problems with Cleanse-C visuals, improved her combat abilities and speed.
Improved model and collision on CULE to help with odd angles and look more industrial.
Improved Rockpox Swarmer logic so it now has a proper death animation and attempted lunge after worm leaves it's insides, can also spawn naturally now.
Improved performance on all my new Rockpox enemy variants.
Added mess hall and bathroom themed quote termi
A new version is available. Version GK2_Igel03-0.03
Changelog
[ U37-0.03 - GK2 Deepcore AR Igel 'Hedgehog' ]
A Combined Upgrade update.
'Blowthrough' combined with 'Armour Breaking'; as one upgrade.
A '2-in-1' Upgrade.
- Tier 4 -
== Hardened Rounds
==== 'Armour Breaking +500%' + 'Penetration +1'
*Release Date: 23rd December, 2022
A new version is available. Version 0.01.1
Changelog
[ U37 0.01.1 - Weapon Pack Bis ]
- GK2 Igel update.
---Scout---
== GK2 'Igel'
==== Combined Upgrade ( 2-in-1 )
== Hardened Rounds
==== 'Armour Breaking +500%' + 'Penetration +1'
'Blowthrough' combined with 'Armour Breaking'; as one upgrade.
*Release Date: 23rd December, 2022
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.70
Changelog
Removed clean pathway creation from Decontamination Mule due to late join problems.
Added a new resupply pod to Decontamination that is more realistic in visuals, provides a shield generator on ammo grab and cleanses an area similar to what the CULE used to do.
Added a timer that reveals Plague Towers on the terrain scanner to help with not being able to find them all (completely new).
Potential fix for my debug tools.
Added a prevention to spawning Rockpox Spitball Infectors in the spawn room (they still can if the rooms overlap).
Potential fix for objective widget not working properly in-mission.
A new version is available. Version 0.71
Changelog
Potential fix for Decontamination objective widget not working for clients.
Fixed desync for certain objective type due to debug oversight.
Potential fix for debug commands not working.
Potential fix for resupply pod progress bars not working for clients.
A new version is available. Version 0.70
Changelog
Removed clean pathway creation from Decontamination Mule due to late join problems.
Added a new resupply pod to Decontamination that is more realistic in visuals, provides a shield generator on ammo grab and cleanses an area similar to what the CULE used to do.
Added a timer that reveals Plague Towers on the terrain scanner to help with not being able to find them all (completely new).
Potential fix for my debug tools.
Added a prevention to spawning Rockpox Spitball Infectors in the spawn room (they still can if the rooms overlap).
Potential fix for objective widget not working properly in-mission.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.72
Changelog
Potential fix for clients crashing upon mission load.
Potential fix for Narcolepsy anomaly not working.
Potential fix for Plasma Borer not being able to be interacted with to complete a mission nor mine.
Fixed sentry guns and other things targeting Plasma Borer targets which prevented it from mining at times.
Potential fix for Decontamination Contagion Spikes not being removed from terrain scanner upon death.
Potential fix for clients being unable to see Decontamination Resupply Pod interaction progress.
Finished Decontamination Resupply Pod models to be more realistic and logical.
Potential fix to make sentry guns in Decontamination only target swarmers instead of tanky basic enemies, rending them useful now.
Increased thrown gem damage.
Potential fix for Gas Can, Abandoned Helmet and Armor objectives not spawning as intended.
Changed free resupply in Decontamination to the special, new one.
Potential fix for Red Sugar Mass not using the correct biome material for it's crystal base.
Fixed Kill Scout objectiv
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.73
Changelog
Added biome resource geode to destroying Rockpox Contagion Spikes to reward players further since exploration is heavily disincentivized in Decontamination.
Added grinder to front of CULE to act like a combine for unfortunate Rockpox enemies since I had to get rid of the safe pathway it used to make.
Added ramp to CULE to make accessing the Decontamination room easier in situations that involved movement.
Added new map gen option to my PLS function library to add a room to the center of another to serve as a tunnel source for Point Extraction rooms that can't.
Added tunnel generation to all rooms for Decontamination; map layout is still not adjusting to objective count due to problems with the objective logic that I can't seem to solve.
Fixed meteor contagion spike not abiding by my changes (yet again).
Tweaked some of the Praetorian variants to behave normally; they will be getting an improvement pass eventually.
Changed a few things in the Depot, primarily coloring and sounds and interactions.
Fixed Depot V
A new mod is available. :tada:
A new version is available. Version 2.2
Changelog
- "FUCK" was made rarer, mainly removed from tons of enemy ping prompts
- new profanity added:
- scout can now say "time to light this shit up" when using the flare gun
- in dire situations the dwarves can be heard muttering "I am too old for this shit"
- when gunslinging "badass" is heard more often
- made adjustments so the profanity replaces even more generic voice lines
A new version is available. Version 2.2
Changelog
- "FUCK" was made rarer, mainly removed from tons of enemy pings
- new profanity added:
* scout can now say "time to light this shit up" when using the flare gun
* in dire situations the dwarves can be heard muttering "I am too old for this shit"
* when gunslinging "badass" is heard more often - made adjustments so the profanity replaces even more generic voice lines
A new mod is available. :tada:
A new version is available. Version 0.74
Changelog
Disabled shadows on Contagion Spike goop which boosts performance a lot (vanilla issue).
Added Rockpox Lootbug to Decontamination map gen pool.
Added walkable slope angle increase to CULE so you can enter it more reliably.
Added a potential way to sync assignment missions.
Added replication to Cargo Mule.
Added more stuff to the Depot rooms and tweaked some surfaces to light you on fire.
Changed DRG Wiki terminal to have 3 access points and new models that randomize.
Fixed dialog involving the bathrooms being played twice.
Fixed Decontamination objective completion not triggering.
Added debug info to the laser pointer UI in the Space Rig.
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.3
Changelog
- you might hear a different variation of "I'm on your side you mangy pecker" sometimes
- major optimizations were made (1.23mb -> 404kb)
before today this pack was put together in the most simplistic way possible by copy pasting the audio files over and over, the pack is finally utilizing audio cues to reduce the already tiny file size to miniscule amounts, a single copy of each line is still kept for 'insurance' purposes (like if said voice lines are inexplicably removed from the game files this mod will keep working regardless)
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 2.2
Changelog
- "FUCK" was made rarer, mainly removed from tons of enemy pings (keep in mind that the most common trigger for this line is when you get hurt)
- new profanity added:
* scout can now say "time to light this shit up" when using the flare gun
* in dire situations the dwarves can be heard muttering "I am too old for this shit"
* when gunslinging "badass" is heard more often - made adjustments so the profanity replaces even more generic voice lines
A new version is available. Version 2.2
Changelog
- "FUCK" was made rarer, mainly removed from tons of enemy pings (keep in mind that the most common trigger for this line is when you get hurt)
- new profanity added:
* scout can now say "time to light this shit up" when using the flare gun
* in dire situations the dwarves can be heard muttering "I am too old for this shit"
* when gunslinging "badass" is heard more often - made adjustments so the profanity replaces even more generic voice lines
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.75
Changelog
Added custom Cleansing Pod, Cleansing Pod Spawner, Soaper, Vacuum, Plague Controller so that they are optimized and no longer clutter the HUD and are represented on the terrain scanner properly.
Added randomization to Geode reward per Contagion Spike and added terrain scanner visual for it (seems messed up).
Added Cargo Mule to Point Extraction objectives if they require more than 40 Aquarqs.
Added kickable Space Rig easter egg hidden in the Depot.
Added blacklist for sentry guns to only fire at small Rockpox enemies on Decontamination to conserve ammo.
Added biome check to Red Sugar Mass so it now blends with natural terrain better.
Added more details to the Depot Hangar.
Added light to Plasma Borer console text.
Changed color on main Contagion Spike (for eventual special event on that one).
Fixed the Decontamination widget so that the values are properly tracked for all in-mission (no fix for objective count in the Space Rig).
Fixed Contagion Spikes not being removed from the terrain scanner upon death and
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 3.092
Changelog
Large number of changes.
Movement has been adjusted; Bosco is now a bit slower but should perform better in enclosed areas. Bosco's fire rate has been increased to put more power into the Tier 5 - Bigger Bullets mod, while Tier 4 - Overcharged Rounds and its Electrocution effect has been nerfed slightly to put more emphasis on crowd control. Both rockets' cooldown has been switched from 45 seconds to 60 seconds to encourage more thoughtful use, rather than the spammy nature of before. Incendiary Rockets gained increased radius and slightly more power to encourage more thoughtful use. Cryo Rockets have had their radius reduced to focus more on better aim for the power involved.
Movement Speed: 7 m/s -> 6.35 m/s
Movement Acceleration / Decceleration: Reverted to Default
Engagement Range: 12 m -> 14 m
Gun Fire Rate: 9 shots/sec -> 10 shots/sec
Rocket Cooldown: 45 Seconds -> 60 Seconds
Incendiary Rocket Radius: 3 m -> 3.6 m
Incendiary Rocket Max. Radius: 2 m -> 1.8 m
Cryo Rocket Radius: 3 m -> 2.4 m
Cr
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
Replaced the M1000's sounds with sounds from Battlefield 1 and Youtube videos. source from YT:https://www.youtube.com/shorts/IfhUJ1qQwSk
Info
Version: 1.0
Size: 381.7 KB
Tags
Audio, 1.37
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.76
Changelog
Added a rare chance for an Alien Egg to be a special, more valuable or dangerous version.
Added complexity and duration scaling for mod DNA so that 1-3x scale is short, 4-6x is medium, 7-10x is long, this affects map gen to some degree.
Added a lot more detail to the Rockpox Laboratory and Hangar (needs to be optimized).
Added Anomalies back into map rotation.
Added DNA randomization back to Egg Hunt.
Added new icons for Body Odor, New Coolant, New Bulb mutators.
Added model randomization to most new Praetorian types.
Added size randomization that affects health scaling to new Praetorian types and reverted most special effects so they behave more normally.
Removed Tutorial and Mining Expedition map gen for Point Extraction and Refinery missions.
Removed unintended duplicate secondary objectives for multiple mission types (vanilla secondaries are still weighted higher).
Fixed consistent crashes for users that aren't me after several dozen crashes and debugging (debug DNA problem).
Fixed Narcolepsy Anomaly not
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version MPB_1.6_b2
Changelog
- Added scaling Doretta resistances (Should make her a bit tankier with more players)
- Added script to auto kick > Spacerig lobby size setting when turned on (Using kick reason lobby was full) [Only affects those with max spacerig lobby option on]
A new mod is available. :tada:
Replaces all end-wave music with "Outta My Way... It's Happy Hour!" from ANTONBLAST. It loops, too!
Info
Homepage, Version: 1.0
Size: 1.8 MB
Tags
Auto-Verified, Optional, Audio, 1.37
A new mod is available. :tada:
Replaces all end-wave music with "Outta My Way... It's Happy Hour!" from ANTONBLAST. It loops, too!
Info
Homepage, Version: 1.0
Size: 1.8 MB
Tags
Optional, Audio, 1.37
A new mod is available. :tada:
A new mod is available. :tada:
A new version is available. Version 0.78
Changelog
Fixed crashes related to the January 10th update.
Fixed Decontamination not receiving mission modifiers (devs fixed it somehow).
Improved performance on pretty much all of my assets (some laser pointer problems).
Added a lot of detail to the Depot and improved the performance quite a lot (WIP).
Added 3 new objectives and 1 warning. Exploder, Rad Exploder, Bulks, Energetic Cave.
Added tier 7-10 warnings and moved various existing warnings from my mod to different tiers as placeholder.
Added grapple hook collision to CULE so you can get inside more reliably.
Added warning icon for Energetic Cave & new ones for Chimera Formation buffs.
Heavily edited nearly every one of my warnings to perform better and added distance culling to particles.
Changed a few warnings to be more balanced or less absurd, some even got new mechanics.
Changed the payout on some objectives.
Changed various assets to not be always relevant to help with network load.
Changed CULE networking rate to better perform for clients.
Removed a numb
A new mod is available. :tada:
Replaces all end-wave songs with "Hurry Up!" from Wario Land 4
Info
Homepage, Version: 1.0
Size: 2.1 MB
Tags
Optional, 1.37
A new mod is available. :tada:
A new mod is available. :tada:
Replaces all end-wave music with the escape themes from Pizza Tower, ANTONBLAST, and Wario Land 4
Info
Homepage, Version: 1.0
Size: 5.8 MB
Tags
Optional, Audio, 1.37
A new mod is available. :tada:
A new version is available. Version 2.5.0
Changelog
-Fixed the crash caused by the Jan 10 2023 patch. Thanks to everyone for reporting and big shout out to Contagionment on the DRG Modding Discord for finding that the "Get Secondary Objective" function was causing it and the fix was to use the new "Get Secondary Objectives" (plural) function instead.
-Fixed the Nitra icon showing as a white square if a mini mule is repaired before anyone collects any Nitra in a Salvage Operation until anyone collects any Nitra from a different source. Thanks to FenekkuKitsune and Rolli77777 for reporting how to reproduce the bug.
A new version is available. Version 2.5.1
Changelog
2.5.1
-Fixed Secondary Objective calculations being incorrect in Mining Expeditions because I forgot to reconnect a node (whoops).
2.5.0
-Fixed the crash caused by the Jan 10 2023 patch. Thanks to everyone for reporting and big shout out to Contagionment on the DRG Modding Discord for finding that the "Get Secondary Objective" function was causing it and the fix was to use the new "Get Secondary Objectives" (plural) function instead.
-Fixed the Nitra icon showing as a white square if a mini mule is repaired before anyone collects any Nitra in a Salvage Operation until anyone collects any Nitra from a different source. Thanks to FenekkuKitsune and Rolli77777 for reporting how to reproduce the bug.
A new version is available. Version 0.5.0
Changelog
Added Volume Widget via Mod Hub w/DRG Style Sliders via DRGLib
Added Extraction Music for Point Extraction, On-Site Refining and Salvage Operation
Added Drop Pod Music when leaving or entering in a mission (for now only via Drop Pod, personal pod will be in the next hotfix)
Added Defend Music for the Hacking Event (Hack-C)
Updated the logic of some events
A new version is available. Version 0.79
Changelog
Fixed problem that caused multiplayer to fail regularly when trying to join a game.
Fixed Decontamination objective count not working properly in the Space Rig mission map (finally!).
Fixed Chimera Formation crystals not spawning properly and being too bright (models may be messed up).
Fixed CULE deposit range being larger than intended, you now have to go inside to deposit.
Fixed Spaceball Field doors not opening when a player is nearby.
Fixed certain warnings and anomalies not working for clients, so clients are no longer at an advantage or disadvantage.
Fixed various internal code issues observed while debugging multiplayer issues and crashes.
Potential fix for client interaction with various terminals so it should now work properly on my custom ones except for the Depot.
Potential fix for Plasma Borer escape button not working properly due to conflicting prompts.
Potential fix for CULE not properly decontaminating you (added extra value setter).
Added syncing for assignment missions if the host and client
A new mod is available. :tada: