#modio-feed

1 messages · Page 2 of 1

visual birchBOT
visual birchBOT
visual birchBOT
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A new version is available. Version 1.10

Changelog
  • Season 03 - Crash fix
  • Jadiz chunk glow brightness increased.
  • Mini-M.U.L.E. leg sphere redesigned for better visibility.
visual birchBOT
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A new version is available. Version 36.3.16

Changelog

v36.3.16
-Redid all WPN uassets for Season 3 compatibility
-Zipline gun max angle 32 -> 40 (not 42)
-DRAK max ammo 750->900 (not 800->1000)
-flare lifetime from 30->40 (not 30->45)
-scout assault rifle default magazine size vanilla now 30(so no change), vanilla maxammo now 360 -> 450 | vanilla damage now 16 (->19)

visual birchBOT
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A new version is available. Version 1.7

Changelog

Smaller update for the release of Season 3. Should be up to date without issue, like my other mods. But don't be afraid to comment if you find an issue.
*Added t u s k from Yakuza 0 as a single/looping wave track
*Added War Maker from Yakuza: Like a Dragon as a single wave track
*Added Encounter - Keihin Gang from Judgment as a single wave track

  • Movec Fog over from a single wave track to a single/looping wave track. Mainly so you have a better chance of hearing the second half.
  • Moved Blue Stompin' and Ferocious Red over from single/looping wave tracks to single wave tracks. Mainly to make room for t u s k and Fog but also because I think they fit better as single wave tracks due to their short length and bombastic energy.
#

A new version is available. Version U37_0.0.1

Changelog

[o]
| -> Moved the medbay terminal so that it is no longer blocked by the BioTanks
| -> Added a dim light to the terminal so that it doesn't appear unlit in certain locations
| -> (KVParse) added support for vectors and rotators
| -> (KVParse) fixed an issue that would pevent files to be parsed if they contained a comment after the final section
|
[+]
| -> (KVParse) added option to redirect log output to a writer object instead of a file
| -> (KVParse) added various UseRestrictions to enable / disable keys based on conditions

visual birchBOT
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A new version is available. Version 0.03

Changelog

[ 0.03 - Stubby Bis ]

  • Accuracy buff.
  • Increased Electro AoE radius ( 275 to 300 ).
    *+ Small gun control buff.

[ Base Changes ]
Damage: 9 > 12
RoF: 11 > 8

[ Upgrades ]
ElectroAoE: 25% > 30%

[ Overclocks ]
No changes to all OCs.

*[ Electrocution Status Effect ]
*Duration: 3s > 5s
*Damage: 12/1s ( 3x4/1s ) > 8/1s ( 2x4/1s )
*Total Damage: 36 > 40

visual birchBOT
visual birchBOT
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A new version is available. Version 1.2

Changelog
  • Added better carve to HE
  • Removed thge aditional throwing speed from cluster grenade
  • Added Ammo to the new Grenades
visual birchBOT
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A new mod is available. :tada:

The mod improves stats of M1000 Classic

Info

Version: 1.0.1
Size: 22.5 KB

Tags

1.36, RequiredByAll, 1.37, Approved, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Makes the Shredder Swarm Grenade stronger by letting the drones stick around for longer.

Info

Version: U37.1.0
Size: 15.4 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
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A new mod is available. :tada:

Replaced six in-game icons, Driller, Gunner, Scout, Engineer, Bosco and Mission Control.

Info

Version: 1.0.0
Size: 4.9 MB

Tags

Auto-Verified, Visual, Optional, 1.36, 1.35.69455, 1.37

visual birchBOT
#

A new version is available. Version 3.0

Changelog

Updated for Season 3!

Some slight adjustments across the board:

Base Changes:

  • Movement Acceleration: 14 m/s -> 10 m/s
  • Movement Decceleration: -28 m/s -> -20 m/s
  • Radial Light Power: 75,000 -> 60,000

Gun Changes:

  • Fire Rate: 10 shots/sec -> 9 shots/sec

Rocket Changes:

  • Base Rockets / Cryo Rockets Damage Radius: 3.5m -> 3m
  • Base Rockets / Cryo Rockets Max Damage Radius: 3.5m -> 3m

Upgrade Changes:

  • Tier 4 Electric Arc ("Bigger Explosion"): Renamed to Static Shock
  • Electrocution AOE radius: 1.5m -> 2m
visual birchBOT
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A new version is available. Version 1.5.2

Changelog

Updated the mod to work with Season 3. I will add the new objects/enemies in the next patch

visual birchBOT
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A new version is available. Version 1.2.0

Changelog

Damage increased from 110 to 135.
Minimum damage percent increased from 35% to 40%.
Effect radius reduced from 4.8 to 4.5.

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A new mod is available. :tada:

Creates a short range radar UI around the player to track enemies.

Info

Version: 1.0.0
Size: 48.9 KB

Tags

Visual, Optional, QoL, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1

Changelog

Base Damage: 16 -> 18

Reload Time: 1.8 secs -> 2 secs

Tier 5 Mod - Battle Frenzy replaced with a copy of Gunner's Gatling Gun Tier 3 Mod - Blowthrough Rounds: +1 Pierce

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
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A new mod is available. :tada:

Adds a search box to the wardrobe

Info

Size: 18.4 KB

Tags

Optional, 1.36, QoL, Tools, Cosmetic, 1.37, Verified

visual birchBOT
visual birchBOT
#

A new version is available. Version 2.1

Changelog

2.1 patch notes:

  • reduction to the "FUCK" frequency, some players seem to be getting sick of it (myself included kinda)
  • no more random "FUCK"s when using the flare gun or platform gun

note: re-uploaded to remove the "outdated" notification in-game

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1.0

Changelog

Added support for potatoes.

Joking aside, I significantly improved the performance of the radar. A new setting was added to change how frequently the radar updates. It will default to every 100ms, but can be varied between 50ms to 1 second per update.

visual birchBOT
visual birchBOT
visual birchBOT
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A new version is available. Version 1.2.0

Changelog

Fixed an issue when opening the KPI and Miner's Union terminals.

Added a new setting to hide the radar on the space rig.

visual birchBOT
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A new version is available. Version 0.9.2

Changelog

Weapon mods:
Neurotoxin ammo penalty reduced
Armor breaking mod is now a multiplier (may need to hot-patch it, percentages are weird)

Overclocks:
Fixed a bunch of stat cards and Comb. Mob. description
Buffed Sabot damage a bit
Buffed Carpet Bomber AoE Range a bit and removed explosive damage nerf
Big Bertha now no longer nerfs radius
Big Bertha ammo count being odd fixed
Combat Mobility movement speed bonus rounded up

Other:
Cleaned up files a bit

visual birchBOT
visual birchBOT
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A new version is available. Version 0.9.2.2

Changelog

Removed experimental but undesired effect on Big Bertha
Buffed Carpet Bomber AoE damage a little
Possibly fixed fire mod not working correctly
Small nerf to T3 explosive damage mod

visual birchBOT
visual birchBOT
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A new version is available. Version 1.2.12

Changelog

Added new cursed music to the jukebox....im sorry

visual birchBOT
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A new version is available. Version 37.1.1

Changelog

v37.1.1
Driller wallsaw friendly fire reduced from 110% to 60%.
Fixed and adjusted wave cooker wide lens addon - shot radius is now 0.25 -> 0.5 (not 0.25 -> 0.7)

visual birchBOT
#

A new version is available. Version CustomSoundtrack_U37_0.0.1

Changelog

[o]
| -> Changed sound detection to be the same when playing as host or client
| -> All custom songs should now loop should they be shorter than what the game anticipated
| -> Wave music will now correctly fade out as soon as the wave ends
| -> Fixed a typo in the jukebox template song list
| -> Fixed the first song of the jukebox sometimes not being replaced correctly
| -> Fixed ambient music not getting replaced when other categories were also changed
| -> Fixed swarm music not starting up on normal waves
| -> Fixed that songs outside the valid range could be selected, preventing any audio from playing
| -> Fixed an error that caused ambient music to replace wave music

visual birchBOT
visual birchBOT
visual birchBOT
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A new mod is available. :tada:

mission status will say F**KED (uncensored) on failure and "MADE KARL PROUD" on success. Works for Season 3

Info

Version: 1.0
Size: 837 B

Tags

Auto-Verified, Optional, [AimedForVerified], Cosmetic, 1.37

visual birchBOT
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A new mod is available. :tada:

New season, New Dwarfwave (don't expect this to keep up lol)

Info

Version: 1.0
Size: 179.1 MB

Tags

Auto-Verified, Optional, Audio, 1.37

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.03-03

Changelog

[ 3rd Season Update - 0.03 - Bulldog Bis ]

Ricochet Max Range: 8m > *10m ( 800 > *1000 )

#

A new mod is available. :tada:

Experimental attempt at improving the use cases for the PGL.

Info

Version: 0.0.1
Size: 398.1 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
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A new mod is available. :tada:

Changed the pellet scattering pattern. Base RoF lowered by 25%. And the gun recoil has a bit more kick.

Info

Version: 0.01-03
Size: 13.5 KB

Tags

Optional, 1.37, Approved, Gameplay

visual birchBOT
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A new mod is available. :tada:

This mod can change the view of the first person camera to left-handed perspectives. Allows you to use weapons, tools, etc with the left-handed perspectives.

Info

Version: 1.0.0
Size: 1.7 MB

Tags

Visual, Optional, [AimedForVerified], 1.37

visual birchBOT
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A new mod is available. :tada:

All the good puns were taken already. My own take on a smart rifle overhaul done by several others

Info

Version: 0.0.1
Size: 677.4 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
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A new mod is available. :tada:

A Quality of Life mod. Slow HP regeneration (100%) after 30s of not receiving damage; warm light flashlight; and more. Taking less slots on the mod list. Focusing improvement on essential needs, but not making things too easy.

Info

Version: MineralBandits03_00.1
Size: 79.3 KB

Tags

QoL, RequiredByAll, 1.37, Approved, Gameplay

visual birchBOT
#

A new version is available. Version 1.1.0

Changelog
  • Fixed a problem where the selected skin is not applied to the leg mesh.
  • Fixed a problem where using console command affect other players who install the same mod to execute the same command.
  • Shorted Console Commands
visual birchBOT
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visual birchBOT
visual birchBOT
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A new mod is available. :tada:

Alters the spawn rate of the Cargo Crates and all Machine events to have a 50% chance of spawning, as opposed to 100% like my previous mod. Mod should work with Season 3.

Info

Version: 1.0.0
Size: 4.6 KB

Tags

1.37, Gameplay

#

A new mod is available. :tada:

Someone wanted an option for the spawn rate of Cargo Crates to have a 100% spawn chance, while the Machine events have a 0% chance of spawning. This mod does exactly that.

Info

Version: 1.0.0
Size: 4.5 KB

Tags

[AimedForApproved], 1.37, Gameplay

#

A new version is available. Version 0.9.3

Changelog

base damage +1 (19)
area damage +2 (7)
base armor breaking = 125%
base stun chance +5% (15%)
base stun duration -0.5s (1.5s)
base ammo 420 to 360
base radius changed from 1.3m to 1.2m
base max damage radius changed from 1.1m to 1.2m
base reload +0.1s

base accuracy increased to that of T1 accuracy mod, but:
spread recovery rate and spread per shot both increased -- results in faster accuracy reset but low fire rates will regain sustained fire inaccuracy similiar to earlier mod versions

T1 accuracy mod removed
T1 mobility mod -5%
T2 recoil mod removed (for now?)
T2 RoF mod +2.5 to +2.0
T3 radial damage mod = 3 (idr if it was something else)
T5 weakpoint bonus increased to 25% (from 20%)

heat mod actually works properly now!

neurotoxin chance +25% (50%)
neurotoxin now has to not hit armor to proc (direct hit damage)
neurotoxin ammo penalty removed

radiation chance 100% > 80%
radiation now ticks 5 times per second instead of 4
radiation damage per tick +0.5 (2)
radiation duration 10s to 5s
radiation dot 60 t

visual birchBOT
#

A new version is available. Version 1.4.2

Changelog

Around 90% of the MOD is Updated for Season 3. Later comes the rest, behind a paywall. Just kidding.

visual birchBOT
#

A new version is available. Version v10

Changelog

Updated for Season 3. Moved carry-capacity upgrades to default player instead of the armor upgrades(the terminal will still say you have pockets for only 40 minerals, this is a lie, in a mission you will have pockets for 60). Moved mining upgrades to default player instead of the pickaxe as to not conflict with mods that touch the WPN_Pickaxe. Not really any difference in gameplay.

visual birchBOT
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A new mod is available. :tada:

Increases warthog mag upgrades from +2 to +8.

Info

Version: 0.1.0
Size: 2.0 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
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A new version is available. Version 1.9.5

Changelog

-added new lines for all season 3 mission objectives, swarm warnings, narrative progression and of course, the new ping spam lines.

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
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A new mod is available. :tada:

Collection of mods for personal use, to reduce total number mods used.

Info

Version: 1.0.2
Size: 30.6 MB

Tags

Optional, Audio, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

RESTART YOUR GAME AFTER INSTALLING/APPLYING. Removes the flash and particles from the Volatile Guts explosion.

Info

Version: 1.0.0
Size: 3.9 KB

Tags

Visual, 1.37, Verified

visual birchBOT
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A new mod is available. :tada:

Removes the new sound that plays when a bullet ricochets off terrain from Magic Bullets or Bullet Hell.

Info

Version: 1.0.0
Size: 3.2 KB

Tags

Auto-Verified, Audio, 1.37

visual birchBOT
#

A new version is available. Version v10.1

Changelog

Updated the bp_playercharacter file from season2 since it didn't have a handler for the lithophage stuff, and thus crashed the game when someone gets fully infected.

#

A new mod is available. :tada:

Changes the incendiary upgrade to instead convert to cold damage.

Info

Version: 1.0.0
Size: 203.3 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
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A new mod is available. :tada:

buff upgrade on gatling , more speed on rocket and change some state of overclock

Info

Version: 1.0.14
Size: 80.5 KB

Tags

1.37, Approved, Gameplay

visual birchBOT
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A new mod is available. :tada:

Several base stat improvements and some tweaks of upgrades.

Info

Version: 1.0.0
Size: 27.6 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

#

A new mod is available. :tada:

Flashlight range increased up to 40m. Warm light colour. Wide radius.

Info

Version: 0.01
Size: 39.2 KB

Tags

Visual, Optional, 1.37, Approved

#

A new mod is available. :tada:

Removes the voicelines for stepping on hot rocks in Magma Core.

Info

Version: 1.0.0
Size: 1.9 KB

Tags

Auto-Verified, Audio, 1.37

visual birchBOT
#

A new version is available. Version 1.3

Changelog
  • Reduced friendly fire on the WallSaw and the Needler
  • Added a little bit of max damage on the shredder
  • Upped the damage on hit for the shredder
visual birchBOT
#

A new version is available. Version 2.0.0

Changelog

Significantly improved performance. There should hopefully be no performance issues now.

Completely overhauled the gathering of nearby enemies and the updating of the radar. There should be an extremely large improvement in performance now.

Changed the "Radar Update Rate" to "Radar FPS" and changed the settings value from 1-60 (default 10). Higher value means the radar updates more frequently.

#

A new version is available. Version 37.1.2

Changelog

v37.1.2
-removed WPN_DetPack_Detonator.uasset (redundant)
-Reduced Det pack health when 3rd teir mod is selected, now 20 -> 60 (not 20 -> 120)
-spiced up Det pack explosion physics some more 50 -> 125 (not 50 -> 100)
-Removed wallsaw mod so as not to conflict with D4rks Grenades

#

A new version is available. Version 1.2.5

Changelog

MORE MUSIC:
Black Yellow Moebius
Code Silver 2018
Full Force Foward
Fully Loaded Epic Win
Searchlights
Sweat
The Mark
Armed To The Teeth
Backstab
Breach 2015
Bullet Rain
Death Wish
Drop Zone
Evil Eye
I Will Give You My All 2017
Locke And Load
Pimped Out Getaway

visual birchBOT
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A new mod is available. :tada:

Changes color sugar for red to pink

Info

Version: 1.0.0
Size: 9.1 KB

Tags

Visual, Optional, 1.36, [AimedForVerified], Cosmetic, 1.37, Gameplay

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1.0

Changelog
  • Support pickaxe parts and paintjobs.
  • Added to Editor Utility Blueprint inside the custom vanity template to quickly generate Savegame IDs.
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.0.1

Changelog

fixed cave leeches showing up on radar (They now correctly do not show up again)

visual birchBOT
visual birchBOT
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A new version is available. Version CustomSoundtrack_U37_0.0.2

Changelog

[o]
| -> All music should now loop if it is shorter than the vanilla track
| -> Settings are now only written to the settings file whenever the menu is closed
| -> Settings are now automatically reloaded whenever they have changed
| -> Fixed various issues that would lead to some tracks being cut off too early
| -> Fixed various issues that would prevent certain tracks from playing at all
| -> Updated default file to reflect new changes
| -> Previously changed songs will be moved to the new "Global" category
|
[+]
| -> Added automatic settings version migration
| -> Added support for biome specific music
| -> Added biome selection to UI
| -> Added tooltips to all categories that describe when their respective music would play
| -> Added Jukebox music to alias map making the names of the songs a bit easier to read / write

visual birchBOT
visual birchBOT
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A new version is available. Version 1.1.0

Changelog
  • restored original base max ammo (from 240 to 180)
  • increased tier 1 Extended Ammo Bags from +72 to +96
  • removed Macro Lens
  • added Aperture Extension to tier 2
  • added additional Extended Ammo Bags to tier 4
visual birchBOT
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A new version is available. Version CustomSoundtrack_U37_0.0.3

Changelog

[o]
| -> Fixed categories trying to interpret "KeepInFile" tag as a song causing them to be added to the list of active categories even when empty
| -> Fixed "Silent" tag being ignored when it was only present in the global track list
| -> Fixed missing '"' in default file, causing it break the song "Let it go" into to separate songs

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes all the default armors into suits and the Halloween mask into a box head. wooo

Info

Size: 20.1 MB

Tags

Auto-Verified, Optional, [AimedForVerified], Cosmetic, 1.37

#

A new version is available. Version CustomSoundtrack_U37_0.0.4

Changelog

[o]
| -> Fixed an issue in the default settings template that caused it to fail parsing
| -> Fixed an issue in the settings version migration function that would disable the mod at random

#

A new mod is available. :tada:

Turns the default scout armor into sharkie girl weee

Info

Size: 981.3 KB

Tags

Auto-Verified, Optional, Cosmetic, 1.37

visual birchBOT
#

A new version is available. Version 1.2.0

Changelog
  • merged CCD Array Add-On and Zoom Lens into one upgrade
  • added Quickfire Ejector to tier 2
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

An upgraded flashlight designed to provide a balance between visibility and exploring the darkness.

Info

Version: 1.0
Size: 42.4 KB

Tags

Visual, Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
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A new version is available. Version GK_Igel03-0.01

Changelog

[ U37-0.01 - GK2 Deepcore AR Igel 'Hedgehog' ]

[ Base ]

Damage: 16 > 20
RoF: 8
Mag Size: 30 > 20
Max Ammo: 360 > 280
Reload: 1.8s
Weakspot Bonus Damage: 0% > 20%
Stun Chance: 15% > 25%
Stun Duration: 1.5s > 2s

[ Upgrades ]

== Tier 5
Stun Chance: +30% > +25%

========

[ Overclocks ]

==== Balanced
== Bullets of Mercy
Bonus Damage: 50%
Mag Size: -18 > -5 ( changed accordingly; 60% > 75% )

==== Unstable
== AI Stability
Damage: -1 > -2
RoF Penalty: -2
Weakness Bonus Damage: +50% > +30% ( changed accordingly; 0.5 > 0.3 )

visual birchBOT
visual birchBOT
visual birchBOT
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A new mod is available. :tada:

This mod adds 14 more beard colors to the wardrobe that you can equip!

Info

Version: 1.0
Size: 96.6 KB

Tags

Visual, [AimedForVerified], Cosmetic

#

A new mod is available. :tada:

Is a mod that change the Alien-egg to look like a normal chips bag with the picture of a brand of nuts

Info

Size: 365.2 KB

Tags

Optional, [AimedForApproved], Cosmetic, 1.37

visual birchBOT
#

A new mod is available. :tada:

This mod is intended to be a slight overhaul to the perks I found lacking in comparison to other seemingly "no-brainer" choices for playing on higher hazard levels.

Info

Version: 1.0
Size: 26.0 KB

Tags

[AimedForApproved], 1.37, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
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#

A new version is available. Version 0.1.0

Changelog

Stun chance, armor breaking made baseline. Speed mod, Homebrew Powder adjusted. HE Compound, Homebrew Powder moved. Nuke downsides adjusted.

visual birchBOT
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A new mod is available. :tada:

Unrestricts class-based armor sets. Also adds Weapon, Bosco, and Pickaxe paints for the armor paintjob list.

Info

Version: 1
Size: 138.1 KB

Tags

[AimedForVerified], Cosmetic, 1.37

visual birchBOT
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#

A new mod is available. :tada:

Replace the Acid Spitter spitting sfx.

Info

Version: 1.0.0
Size: 10.9 KB

Tags

Auto-Verified, Optional, Audio, 1.37

visual birchBOT
#

A new version is available. Version 1.6

Changelog

Added a way to select specific weapons by holding the equip primary or secondary weapon buttons. For example holding 1 will switch to M1000 from GK2 and tapping 1 will always switch to M1000 or whatever is selected from holding; so hold to cycle loadout weapons and tap to swap like vanilla. Traversal and Class Tools can be selected like normal as well.

Removed automatic resupplying and made it a per user event that triggers when you press the normal button for calling in a resupply.

Fixed crashing from picking up bolts from the crossbow on certain surfaces by deleting them instantly.
Fixed loadouts not updating when changing builds from Season 03 changes, they do so again now.

visual birchBOT
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visual birchBOT
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A new mod is available. :tada:

A mod to allow you to emulate different HUD sizes, such as 1080p. Useful for ultrawide monitors

Info

Version: 1.01
Size: 5.1 MB

Tags

Visual, QoL, 1.37, Verified

#

A new mod is available. :tada:

Removes hands from the viewmodel for held items

Info

Version: 1.0
Size: 5.1 MB

Tags

Visual, QoL, Cosmetic, 1.37, Verified

visual birchBOT
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A new version is available. Version 1.9.6

Changelog

-added new lines for Caretaker Deep Dive completions
-added additional lines for two objective mission completions

visual birchBOT
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A new mod is available. :tada:

Turns the default driller armor into Korone woohoo

Info

Size: 484.9 KB

Tags

Auto-Verified, Cosmetic, 1.37

visual birchBOT
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visual birchBOT
#

A new mod is available. :tada:

Increased duration (doubled) on flamethrower's sticky flame upgrades. And some changes to specific upgrades and OCs.

Info

Version: 03-0.01.2
Size: 25.3 KB

Tags

Optional, 1.37, Approved, Gameplay

visual birchBOT
visual birchBOT
#

A new version is available. Version CustomSoundtrack_U37_0.0.6

Changelog

[o]
| -> Changed file check for "Dance Of The Dreadnought" - "Dance_Of_The_Dreadnought_Looping" -> "Dance_Of_The_Dreadnaught_Looping"
| -> Changed name check for "Dance Of The Dreadnought" - "Dance Of The Dreadnoughts" -> "Dance Of The Dreadnought"
| -> Changed file check for "SpaceFire_Looping_1" - "SpaceFire_Looping" -> "SpaceFire_Looping_1"
|
[+]
| -> Added log entry showing current playing song as file and soundtrack name (requires log level of "Info" or higher)
| -> Added missing name entry for "SpaceFire_Looping_1" -> "RUN!"

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A new version is available. Version 1.6

Changelog
  • Updated since some files got touchted with the patch
  • Added a bit more throwing power to the driller
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A new version is available. Version 37.1.4

Changelog

changed deposit speed from 1->2, to 1->1.6
Expert Depositor: Increased passive damage reduction range from 7m to 13m. (not 10m)
fixed/updated detpack
fixed/updated flaregun projectile
fixed/updated flare
fixed/updated EPC/ChargeBlaster

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A new version is available. Version 36.78823.0

Changelog

Updated for build 36.78823 (season 03, patch 03)

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A new version is available. Version 1.3.0

Changelog
  • tier 2 Aperture Extension replaced by Macro Lens
  • tier 2 Quickfire Ejector's reload time increased from x0,75 to x0,7
  • Unstable Lock Mechanism now properly shows 35% boost instead of 20%
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A new version is available. Version 0.1.0

Changelog

Rebuilt for update 37
Magnetized Shield Coils regeneration rate cut down by a large margin
Oversized Capacitor partially replaced
Resistances probably actually work now

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A new version is available. Version 3.1

Changelog

v3.1 - Finalized additions of Season 3 lines, though further improvement is probably gonna happen over time. The swaps were fairly rough this time around, so expect refinement in the future. Plus, I still need to handle some other missing stuff from before Season 3, so that's gonna happen... eventually!

#

A new version is available. Version 3.03

Changelog

Updated for Patch 3 of Season 3. Bosco should now properly respond to pings to clean up Lithofoam.

Tier 4 - Bigger Explosion (now renamed to "Anti-Swarm Module")

  • GSG has fixed several rocket upgrades, including this one to properly increase rocket radius. Nerfed slightly to accomodate the fact it still allows Overcharged Rounds to spread to enemies.
  • Rocket / Electrocution Radius: 2m -> 1.5m

Tier 5 - Overcharged Rounds:

  • 20% chance -> 25% chance (slightly increased to compensate)
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A new version is available. Version 0.1.1

Changelog

Rebuilt for update 37
Magnetized Shield Coils regeneration rate cut down by a large margin
Oversized Capacitor partially replaced
Resistances probably actually work now
Fixed Cyborg Enhancements upside
Fixed Cyborg Enhancements not having an image

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A new version is available. Version 1.37.78823

Changelog

Attempt to fix some dumb mistake I made that broke the mod on each new patch.
It should now be stable for the foreseeable future (we'll know for sure when a new patch comes and it hopefully doesn't break, fingers crossed).

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A new mod is available. :tada:

Removes the season 3 space rig changes (mostly). Just for testing purposes.

Info

Version: 1.0.0
Size: 23.8 KB

Tags

Visual, RequiredByAll, [AimedForApproved], 1.37

#

A new mod is available. :tada:

Naedocyte splat sound replaced with that of a balloon pop

Info

Version: 1.0.0
Size: 33.6 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

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A new mod is available. :tada:

Online Stat Tracker, mod to web connector and or bird who watches.

Info

Homepage, Version: 22.11.10-734
Size: 4.0 MB

Tags

Visual, Framework, Tools, 1.37, Verified

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A new version is available. Version 2.0.2

Changelog
  • Fixed enemies dots showing up beyond the edge of radar (larger enemies may very briefly show as "nearby" before showing on the radar itself, but they will now only show the dot once their world location is considered close enough for the radar)
  • Steve and hacked patrol bots will no longer show up on the radar. After being hacked/tamed they will need to leave radar range to be removed initially)
  • Fixed Warden's breaking the radar by registering as 2 enemies (This may have fixed other enemies as well but warden is for sure fixed)
  • added a separate opacity setting for enemy dots on the radar.
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A new mod is available. :tada:

Custom Overclock Framework is the solution to make overclock mods compatible with other mods.

Info

Version: beta
Size: 1.9 MB

Tags

Framework, RequiredByAll, 1.37, Approved

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A new mod is available. :tada:

Turns Molly into a Scuttlebug from Super Mario 64

Info

Size: 2.5 MB

Tags

Auto-Verified, Optional, Cosmetic, 1.37

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A new mod is available. :tada:

The "Lead Storm" Powered Minigun and Zhukov NUK17 show their real ammo and rate of fire values.

Info

Version: 1
Size: 35.9 KB

Tags

QoL, [AimedForVerified], 1.37

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A new mod is available. :tada:

gg

Send a message at the end of a round, or whenever

Info

Version: 22.11.12-136
Size: 29.4 KB

Tags

QoL, 1.37, Verified

visual birchBOT
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gg

A new version is available. Version 22.11.12-49

Changelog

Uploaded: 2022-11-12 18:52:55

#
gg

A new version is available. Version 22.11.12-730

Changelog

Uploaded: 2022-11-12 18:52:55

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A new mod is available. :tada:

This mod changes the Swarm, Escape, Boss, Mission Loading and End Screen and Deep Dive Inbetween Screen Music to ULTRAKILL songs.

Info

Version: 1.0
Size: 39.1 MB

Tags

Optional, [AimedForVerified], 1.37

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A new version is available. Version B1.0

Changelog

AI Changes:
CheckOutOfTheWayInterval 0.5-0.1
SearchForEnemiesInterval 0.5-0.1
CheckGraberInterval 0.5-0.1
MaxThrowRange 1000-1500
Bob Speed 1-0.75
Bob Size 20-15
Response Time 1.2-0.5
Fire Rate 10-50
Min Shots in Burst 5-1
Max Shots in Burst 12-1
Min Random Burst Cooldown 0.4-0
Max Random Burst Cooldown 1-0
Max Engagement Range 900-2500
Mining Range 150-250
Max Revives 2-3

Pathfinding Changes:
Max Pawn Speed 450-650
Max Accel 900-1200
Max Decel 900-1500

Light Changes:
Intensity 3000-6000
Color Yellow-White
Spotlight Intensity 10-100000 (half molly's)
Spotlight Color Yellow - White

Gun Damage Changes:
Damage 4-1 (faster firing means less damage per shot)
Armor Damage Multiplier 3-3.25 (more boolet mean more armor resist, it's just science)
Max Spread 100-75
Friendly Fire Multiplier 0.15-0.1 (just in case)

Mining Tool Changes:
Range 300-400
Mining Radius 105-135

Rocket Changes:
Base Fire Damage 120-60
Cooldown 0.6-0.3
Wind Up 0.4-0.1
Range 1500-2500
Recharge Time 90-30
Base damage type changed to fire rath

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A new mod is available. :tada:

This mod aims to replace all the dreadnought boss fight music with music from Monster Hunter: World and Monster Hunter World: Iceborne

Info

Version: 1.0.0
Size: 110.4 MB

Tags

Auto-Verified, Optional, Audio, [AimedForVerified], 1.37

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A new mod is available. :tada:

This mod is for when you want a dreadnought buffs mod for each dreadnought, but in one slot

Info

Version: 1.0
Size: 180.3 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

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A new mod is available. :tada:

This mod allows you to use your Bosco companion in multiplayer! Other players are able to command him to mine, shoot rockets, salute, carry, defend, build, light up an area and others will be revived by him!

Info

Version: 1.0
Size: 28.3 KB

Tags

RequiredByAll, 1.37, Approved, Gameplay

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A new version is available. Version 1.1

Changelog

Reduced the delay between logic checks so that this mod actually works. Was trying to improve performance by making the logic tick less even though it doesn't affect performance at all, lol.

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A new version is available. Version 1.1

Changelog

Fixes:
-Mod is now properly Verified and doesn't force you into Sandbox
-Fixed Deep Dive Inbetween Screen Music now playing
-Fixed End Mission Screen Music not playing

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A new version is available. Version 1.0.9

Changelog

Add "Compact" mode by pressing End.
Removed the arbitrary limit on number of missions displayed. With Season 3, there are potentially a lot more missions with Warnings now.
Fixed a minor issue with timers.

#

A new version is available. Version 1.0.9

Changelog

Add "Compact" mode by pressing End.
Removed the arbitrary limit on number of missions displayed. With Season 3, there are potentially a lot more missions with Warnings now.
Fixed a minor issue with timers.

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A new mod is available. :tada:

With this mod you can mine gold in one hit.

Info

Version: 1.0.0
Size: 26.5 KB

Tags

QoL, RequiredByAll, [AimedForApproved], 1.37, Gameplay

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A new version is available. Version 3.0.0

Changelog

Added acidspitter and webspitter grunt to the list. (Forgot about these ones)
Fixed issue where the sounds were not affected by the volume slider. (Can't believe no one reported this after all this time)

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A new mod is available. :tada:

The set of tweaks for SOLO players, who would like to play on high difficulty, but with more enjoyable balance, less grind/mining and many quality of life changes. Mod includes changes in equipment, perks, missions etc.

Info

Version: 1.0.0
Size: 234.3 KB

Tags

[AimedForSandbox], QoL, 1.37, Gameplay

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A new version is available. Version 1.0.1

Changelog

Additional Bosco revives are now granted via corresponding Tier 3 upgrade (for people who only want it as an option).

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A new mod is available. :tada:

This is a music mod, changing the music of most tracks in the game to tracks I like. Music taste approval of others is not guaranteed. Credit to all the artists of the included tracks, they're the real MVPs.

Info

Version: Latest
Size: 133.1 MB

Tags

Auto-Verified, Optional, Audio, 1.37

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A new mod is available. :tada:

Replaces Boss, Escape, level, swarms, events and space rig's soundtracks into Touhou's OST

Info

Version: 1.37
Size: 187.9 MB

Tags

Auto-Verified, Audio, 1.37

#

A new mod is available. :tada:

Replaces Boss, Escape, level, swarms, events and space rig's soundtracks into Touhou's OST

Info

Version: 1.37
Size: 214.4 MB

Tags

Auto-Verified, Audio, 1.37

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A new mod is available. :tada:

Changes the soundtrack to dig in your heels OST(Lost Judgement)

Info

Size: 131.8 MB

Tags

Auto-Verified, 1.36, Audio, 1.35.69455, 1.37

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A new version is available. Version 22.11.13-178

Changelog

made it so Toucan wouldnt pop up if you arent logged in
Uploaded: 2022-11-13 21:17:29

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A new version is available. Version 1.2

Changelog

Potential fix for Bosco not spawning properly (flickering in spawn), I think this was partly to do with the files somehow being the same? Tried various scenarios and it seems to be fine.
Added a save game check for allowing Bosco to be spawned or not, this is a vanilla option in the Bosco terminal. Player spawned Boscos will still be replaced with multiplayer ones even if disabled.
Added a check for Bosco to be spawned if invalid by starting a multiplayer game with other players from within the Space Rig. AKA Bosco always spawn once now even if multiplayer from the start.

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A new version is available. Version 1.0.2

Changelog

Changes for "On-site Refining" and "Salvage Operation" missions.
Changes for Pickaxe power attack cooldown upgrade.

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A new mod is available. :tada:

A very different approach to the Stubby, particularly its overclocks. Focus is placed on precision damage, with flexible utility options.

Info

Version: 0.0.1
Size: 35.1 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

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A new version is available. Version 1.21

Changelog

Added a check for solo session to spawn a Bosco or not instead of validity check because for whatever reason the previous version was not spawning a Bosco when starting the game in multiplayer.
Due to the separation of checks it should now only spawn a new Bosco 15s into a multiplayer session with a player count of 2 or higher and never in a solo session as the game naturally does.

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A new version is available. Version 1.22

Changelog

Added a 5 second check to spawn a Bosco if one is not valid and only if Bosco is enabled by vanilla means.

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A new mod is available. :tada:

Allows you to tame one Glyphid per 100s, up to 3 Steeves active per player who has Beast Master equipped.

Info

Version: 1.0
Size: 24.0 KB

Tags

Optional, 1.37, Approved, Gameplay

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A new version is available. Version 22.11.14-490

Changelog

Fixed submitting missions
Uploaded: 2022-11-14 19:06:55

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A new version is available. Version 2.1.0

Changelog

Nearby allies now show up as green dots on the radar.

I am having issues getting showing distant players properly on the radar so I will revisit the idea in a future update.

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A new version is available. Version 1.02

Changelog

Lowered Sweet Tooth healing to a slightly more reasonable (and hopefully approvable) buff.

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A new mod is available. :tada:

A mod for my friend group that makes some changes to certain weapons, perks, and other things of the sort. Intended for normal gameplay, optimized as a standalone mod. Aimed for Approved.

Info

Version: 0.1
Size: 37.3 KB

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A new version is available. Version 0.2

Changelog

Added three new Overclocks:
Mug Shot
Salted Payload
Nozzle Expansion

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A new version is available.

Changelog
  • Make enemy descriptor combobox searchable
  • Fix -sandbox CLI flag crashing

Inspector tool:

  • Add ability to set static mesh
  • Add ability to set materials
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A new version is available. Version Season 3: Test of Fate

Changelog

Re-Forged Season 3: Plaguefall + Test of Fate Expansion Changelog:

[NEW CONTENT]

New Boss: Mactera Matriarch

New Wave Type: Matriarch Ambush

New Heavy Hitter Enemy: Glyphid Executioner

New Mission Type: Raid

New soundtrack for Ironclad swarm, Nemesis & Lord of Skulls showdown and Juggernaut Attack (credit: Karl Casey @ White Bat Audio)

Weapons:

Deepcore GK2:

. Complete re-work from the ground up*

*Overclocks remainly largely the same in their concept however have been re-balanced to better fit the base weapon

DRAK-25 Plasma Carbine:

. Increased base damage by 2

Thunderhead Heavy Autocannon:

. Increased vertical recoil
. Minor increase in base accuracy
. Granted new default traits: weapon has enormous armour break bonus and gibs enemies on death

Overclocks:

Big Bertha:

. Halved the damage bonus
. Reduced the accuracy bonus

Heavy Suppression System:

. Reduced the ammo bonus

Experimental Plasma Charger:

. Adopted the upgrade changes from the official Season 3 update

Armskore Coil

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A new mod is available. :tada:

Introduces alternative upgrades, upgrade trees, overclocks and perks.

Info

Version: 1.0.0
Size: 1.1 MB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

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A new version is available. Version 0.0.2

Changelog

Bugfixes:
Hopefully fixed the firing noise for burst mode
Properly replaced the Homebrew Powder description

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A new mod is available. :tada:

Replaces Dwarf panting when sprinting with gear noises

Info

Version: 1.0.0
Size: 70.1 KB

Tags

Auto-Verified, Audio, 1.37

#

A new version is available. Version 1.6.0

Changelog
  • Fixed a few messages. Added a few new messages.
  • Fixed Message cooldown triggering even if a message was not sent.
  • Renamed "Host Only" to "Local Player Only"
  • Added a new setting "Enabled As Client" - When enabled will display PingToText messages into chat when you are not the host. These messages will only be seen by you but should work for all players. This allows you to be notified of pings even if the host does not have the mod enabled.
#

A new version is available. Version MPB_1.2

Changelog
  • Added Failsafes for less than 5 players in the lobby (Hopefully will catch odd scaling bug)
  • Added some beta features for testing
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A new mod is available. :tada:

Just changes the egg alert sound ;)

Info

Version: 1.1.0
Size: 10.8 MB

Tags

Auto-Verified, Optional, Audio, 1.37

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A new version is available. Version TMC_S3_1.4

Changelog
  • Fixed Additional Lines not playing by default (Take a moment to toggle additional lines off and on in ModHub to apply the fix if you've previously had this mod installed)
  • Fixed a few save file settings
  • Added Custom Lines for specific players (To hear these uncheck "Intro Done" in Mod Hub, and if you're one of the lucky few you'll hear the custom line :) )
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A new version is available. Version 1.6.1

Changelog
  • Fixed some grammar for consistency
  • Attempt to fix Enabled As Client
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A new version is available. Version SGGTI_7.2.2

Changelog
  • Updated Mega Bulk Detonators (Now have types and properly cause massive explosions) [Default 3K HP, Gold]
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A new mod is available. :tada:

Replaces many of the enemies of Hoxxes with lower poly versions!

Info

Version: 22.11.02
Size: 6.4 MB

Tags

Visual, QoL, 1.37, Verified

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A new mod is available. :tada:

An incubator tube containing a back-up of clone Rick Sanchez of "Rick and Morty"

Info

Version: 1.0.0
Size: 13.3 MB

Tags

Optional, 1.36, Audio, [AimedForVerified], Cosmetic, 1.37

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A new version is available. Version 1.6.3

Changelog

Fixed pinging dirt being broken when "Disable Default Text" was on

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A new version is available. Version 22.11.28-293

Changelog

Fixed pof not showing achivment :)

Uploaded: 2022-11-28 23:40:13

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A new version is available. Version 3.0

Changelog
  • Updated to DRG Season 3 - v1.37.7
  • Added "Monster Screams" at the beginning of waves for the aesthetic
  • Generally increased volume of all tracks
  • Added new Combat Track from GTFO R6/R7
  • Added new tracks for returning to the drop pod. Left "Special Events" alone (for now)

I've seen a suggestion about changing the space rig music as well. In my honest opinion, I don't think any of the GTFO tracks really fit that ambient space rig vibe, except for maybe the Menu Ambience (but there's a lot of silence)
I may leave the space rig music alone for now, but thanks for the suggestion!

Please leave any comments if the mod still doesn't work or if you have any more suggestions.
lord have mercy on my soul

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A new version is available. Version 3.1

Changelog
  • Tuned the volume on some tracks so your ears don't get blasted

Previous Update:

  • Updated to DRG Season 3 - v1.37.7
  • Added "Monster Screams" at the beginning of waves for the aesthetic
  • Generally increased volume of all tracks
  • Added new Combat Track from GTFO R6/R7
  • Added new tracks for returning to the drop pod. Left "Special Events" alone (for now)
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A new version is available. Version 37.1.8

Changelog

-Reduce mineral capacity upgrade (+5 to +10, not +20)
-Fixed scout armor fall damage upgrade
-Redid sentry uassets (at least 1 confirmed bug)

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A new version is available. Version 22.11.29-364

Changelog

Disabled tracking.
Uploaded: 2022-11-29 22:23:00

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A new version is available. Version 3.2

Changelog
  • Balanced volume levels a little better
  • Added new tracks for "Special Events"

Every music track should now be changed to GTFO music (Except for the Space Rig).
Thank you for trying this mod out!

Previous Update:

  • Updated to DRG Season 3 - v1.37.7
  • Added "Monster Screams" at the beginning of waves for the aesthetic
  • Generally increased volume of all tracks
  • Added new Combat Track from GTFO R6/R7
  • Added new tracks for returning to the drop pod.
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A new version is available. Version MPB_1.4

Changelog
  • Added new UI with custom Keybind for More Player List (with Stats like Shield, Health, and Name) [Client side, so other players need the mod to see the new UI]
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A new mod is available. :tada:

Shows the collision bounds on projectiles via sphere, capsule and box components.

Info

Version: 1.0
Size: 26.1 KB

Tags

Visual, Tools, 1.37, Verified

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A new version is available. Version 0.02-03

Changelog

[ 0.02-03: Combat Shotgun Bis ]
**Added Upgrade

  • Tier 4 -
    'Blowthrough Rounds': +1 Penetration
#

A new version is available. Version 22.11.30

Changelog

Fix for potential crash due to unused content.
Renamed Performance Pass to Season Terminal.

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A new version is available. Version 1.0.4

Changelog

Stubby - Kerenzikov OC's ROF lowered to less ridiculous levels, recoil decreased to cope with increased ROF.
Hurricane - Salvo OC damage buff removed, decreased velocity for salvo-fired grenades, slightly increased salvo spread.

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A new version is available. Version 1.2.0

Changelog

Changed: Autocannon firing sounds, GK2 firing sounds, Sawed-Off shotgun firing and reloading sounds
Added: Autocannon reloading sounds

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#

A new mod is available. :tada:

Changes the colors of various bugs to resemble the biome you are currently in!

Info

Version: 22.11.28d
Size: 1.5 MB

Tags

Visual, 1.37, Verified

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#

A new mod is available. :tada:

This adds the 2nd trumpet (or warning depending on who you ask) from Lobotomy Corp to the pool of boss music.

Info

Version: 1.0
Size: 2.5 MB

Tags

Optional, Audio, 1.37

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A new version is available. Version GK2_Igel03-0.02

Changelog

[ U37-0.02 - GK2 Deepcore AR Igel 'Hedgehog' ]

  • Added Blowthrough Rounds Upgrade into Tier 4.

[ Upgrades ]

  • Tier 4 -
    *== Blowthrough Rounds: +1 Penetration
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A new version is available. Version 1.0.6

Changelog

Satchel Charge - Fixed missing carve due to carve upgrade not handling negative or multiplicative values.
Stubby - Reverted change to move speed bonus.
Hurricane - Changed grenade VFX to be easier on the eyes.

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A new version is available. Version MPB_1.5

Changelog
  • Moved Player UI to separate mod for clients
  • Added Catch to make sure only Host game is set for more max players
  • Added Override option to take control of more max players if more mods are installed with this feature.
#

A new mod is available. :tada:

An Alternate Player List for DRG supporting up to 16 Players and showing details like shield, HP, Ammo, and Grenades in real time.

Info

Version: APL_1.0
Size: 132.2 KB

Tags

Visual, Optional, 1.37, Verified

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A new version is available. Version 4.7.0

Changelog

Added some new JSON translation macros, since function libraries can't be accessed from a base object

  • [+] Added the following macros:
    • ToJSON(Vector2D)
    • FromJSON(Vector2D)
    • ToJSON(Vector)
    • FromJSON(Vector)
  • [+] Added functions:
    • ToJSON(Vector)
    • FromJSON(Vector
  • [I] [N] Updated Header files to U37P6
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A new version is available. Version 1.5.0

Changelog
  • Removed 45 tracks, mostly to reduce file size and tighten the spread of genres to lean more toward purely metal
  • Added 10 tracks
  • Adjusted logistics (again)
visual birchBOT
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A new mod is available. :tada:

Enhanced Spitballer, Brood Nexus and Cave Leech. Made caves more dangerous, especially on unofficial difficulties (like Haz7 with double bug count).

Info

Version: 1.0.0
Size: 39.8 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
#

A new version is available. Version 0.6.1

Changelog

Добавлено 279 фраз для Дворфов
Добавлено 10 фраз для Управления (Про метеоритный дождь)
Заменены некоторые готовые фразы, где шкалил звук.
Заменена одна фраза Управления про "начало боя"

#

A new version is available. Version 22.12.02

Changelog

Temporarily removed the model for Brood Nexuses due to an issue with hitboxes.
Thanks for reporting issues with the mod!

visual birchBOT
#

A new version is available. Version GK2_Igel03-0.02.1

Changelog

[ U37-0.02.1 - GK2 Deepcore AR Igel 'Hedgehog' ]

  • Correction to upgrade property.

[ Upgrade ]

  • Tier 2 -
    == Damage: +3 > +6
    *Balanced out against ammo upgrade
#

A new mod is available. :tada:

This mod contains some changes I consider to be essential for a more enjoyable experience in higher difficulty levels. I plan to update this mod sometime in the future with other weapon/perk improvements.

Info

Version: 1.0.0
Size: 83.8 KB

Tags

QoL, RequiredByAll, [AimedForApproved], 1.37, Gameplay

#

A new version is available. Version 0.02.1-03

Changelog

[ 0.02.1-03: Combat Shotgun Bis ]

  • Correction to 'Blowthrough Rounds' upgrade property.

[ Upgrades ]

  • Tier 4 -
    Damage: +1 > +2
visual birchBOT
#

A new mod is available. :tada:

disney jackass

Info

Version: 576
Size: 31.3 MB

Tags

Animation, Audio, QoL, RequiredByAll, [AimedForApproved], 1.35.69455

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version APL_1.1

Changelog
  • Increased response time on updates.
  • Added new tag area (Beta)
  • Updated how ammo is grabbed (Beta)
  • Added option to change toggle to always visible for Popover UI
  • Added ability to change position and Z order on the Popover UI
visual birchBOT
#

A new version is available. Version 0.6.1

Changelog

Testing an alternate for Presto Volley.
added OCs: Trickster, Exothermic Reaction, Volcano
updated MugShot with some particles and status effects.

visual birchBOT
#

A new version is available. Version 1.0.7

Changelog

Crossbow - Fixed Stabilising Arm Brace upgrade increasing ammo swap time instead of decreasing it (Weird maths with how ammo type swap speed is set and changed).

visual birchBOT
#

A new mod is available. :tada:

Based off Gadolinium's mod doing the same thing, James' famous C H E E S E clip is played when a platform is created, and the sound of cheese slamming on the counter is used for the gun firing.

Info

Version: 4.0.0
Size: 21.9 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces M1000 Classic default firing sounds (charged sounds aren't replaced) with ones that sound more like a silenced version.

Info

Version: 1.0.0
Size: 209.8 KB

Tags

1.36, Audio, 1.35.69455, 1.37

visual birchBOT
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#

A new version is available. Version 0.6.4

Changelog

Improved the custom MugShot projectile's materials. It also spins.
Slightly reduced the damage penalty on AAT

visual birchBOT
visual birchBOT
#

A new version is available. Version APL_1.2

Changelog
  • Updates some keybind features (still trying to avoid reseting keybinds, hopefully fixed)
  • Fixed UI list going 9 then 7 instead of 8 then 8 for columns
  • Added Player class count totals to the ModHub Playerlist
  • Added kick button to the ModHub Player list on Hosts only. (The host also has the option to kick themselves but it wont do anything XD)
    [Note kicking via this method will temp ban the user from your games until your reinvite them to your game apparently. Sometimes requires a second click of the kick button.]
  • Added more streamer and VIP user flags
visual birchBOT
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#

A new version is available. Version 1.2

Changelog

Increased the overall volume 1.5 times. The mod is now in line with base DRG music and can be played at your normal volume settings. Hurray! This does not apply to Promotion fanfare, its volume was instead decreased. For the sake of uniformity the volume of Caretaker tracks is also increased, you should adjust your volume slider to be around 2/3 of what it was.

Extended the third phase Caretaker track (Drakk Boss). It now includes almost the entire original track for the sake of being less irritating.

Fixed the volume, pitch and speed for Caretaker victory fanfare, it now plays correctly, and should be tied to your Caretaker music volume slider.

Made a different mix for Mechanism Eight (UT3 Remix) ambient track for it to be less repetitive.

#

A new version is available. Version 1.1

Changelog

Increased the overall volume 1.5 times. The mod is now in line with base DRG music and can be played at your normal volume settings. Hurray!

Made a different mix for Mechanism Eight (UT3 Remix) ambient track for it to be less repetitive.

#

A new version is available. Version 1.1

Changelog

Increased the overall volume 1.5 times. The mod is now in line with base DRG music and can be played at your normal volume settings. Hurray! This does not apply to Promotion fanfare, its volume was instead decreased.

#

A new version is available. Version 1.1

Changelog

Increased the overall volume 1.5 times. The mod is now in line with base DRG music and can be played at your normal volume settings. Hurray! For the sake of uniformity the volume of Caretaker tracks is also increased, you should adjust your volume slider to be around 2/3 of what it was.

Extended the third phase Caretaker track (Drakk Boss). It now includes almost the entire original track for the sake of being less irritating.

Fixed the volume, pitch and speed for Caretaker victory fanfare, it now plays correctly, and should be tied to your Caretaker music volume slider.

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Just in case you really wanted all six of my mods without having to download them individually.

Info

Version: 0.0.1
Size: 352.9 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Temporarily available to the public due to a bug with hidden mods.

Info

Version: 0.60
Size: 42.1 MB

Tags

1.36, RequiredByAll, Approved

visual birchBOT
#

A new mod is available. :tada:

Make mining minerals sound like you're playing Bejeweled.

Info

Version: 1.0.1
Size: 374.0 KB

Tags

Auto-Verified, Optional, Audio, QoL, 1.37

visual birchBOT
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#

A new mod is available. :tada:

Replace the sound of the caveleech grap with Johan's beautiful voice, letting you know you fucked up

Info

Version: 1.0.0
Size: 46.1 KB

Tags

Optional, Audio, 1.37, Verified

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#

A new version is available. Version 3.1.37.79662.0

Changelog

The base damage and engagement range are now stock since the devs changed those values to close to or the same as what I had set them to previously.

visual birchBOT
#

A new version is available. Version 1.0.2

Changelog
  • Volume Adjustments

    • All tracks have now been balanced to be more suitable to the situations they are used in. No more quiet combat and deafening ambient music.
  • Random Song Adjustments

  • Song selection has been adjusted so it is more likely you will have the same song playing as your co-players. All songs are still in rotation.

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#

A new version is available. Version 1.1

Changelog

Fixed an oversight that caused the second and third Steeve to be unable to deal damage.
Improved the mod spawning logic to be reliable.

#

A new version is available. Version 1.12

Changelog

Removed teleporting more players when in the Space Rig to hopefully fix the crashing issue.

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#

A new version is available. Version TMC_S3_1.5

Changelog
  • Added X32 Character
  • Added employee database (A bit glitchy)
  • Added Company Database (A bit glitchy)
  • Tweek is missing?!
visual birchBOT
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#

A new mod is available. :tada:

This mod increases spawn chances of some rare encounters!

Info

Version: 1.0.0
Size: 5.3 KB

Tags

[AimedForApproved], 1.37, Gameplay

visual birchBOT
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#

A new version is available. Version 1.0.8

Changelog

Fixed some issues pointed out by Lumnyl:
Warthog: Added magazine size reduction description for Margrave OC.
Minigun: Corrected Bullet Hell OC ricochet as a positive trait.
Hurricane: Changed Crossed Wires OC from balanced to clean.
DRAK: Changed Impact Deflection from clean to balanced.
Cryo cannon: Corrected Ice Storm bonus damage and shatter as positive traits.
Lok-1: Added description for Hypertropic Eye OC.
BRT: Corrected positive/negative traits for Locked Trigger OC.

visual birchBOT
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#

A new version is available. Version 1.1.0

Changelog

Removed hauuli hoarder and golden lootbug changes as requested to be eligible for approved!

visual birchBOT
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#

A new mod is available. :tada:

This mod alters the Leadstorm minigun so that it feels more like a "real" minigun in terms of fire rate and removes the annoying (to me) 2 ammo cost per shot. Also changes upgrades and overclocks to accomodate for the changes DMG & RoF values.

Info

Version: 1.0.0
Size: 20.1 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
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#

A new version is available. Version 0.03-03

Changelog

[ U37 - 0.03-03 - Subata 120 Bis ]

======

[ Base ]
Damage: 12 > 15
Mag Size: 12 > 10
Max Ammo: 160
Reload: 1.9s > 1.8s
Weakspot Bonus: 20% > 30% (*10% transferred from Weakspot Bonus Upgrade)

======

[ Upgrades ]

  • Tier 2 -
    == Damage: +1 ((REMOVED))
    == NEW Blowthrough Rounds: +1 Penetration

  • Tier 3 -
    == Damage: +1 ((REMOVED))

  • Tier 4 -
    == Weakspot Bonus: +60% > +50% (*10% transferred to Base Weapon)
    == NEW Armour Break: +450% (max out at 500%)

  • Tier 5 -
    Corrosive Bullets: Reverted to original '+2'
    NEW Neurotoxin Coating: 50% chance, 10 duration

======

[ Overclocks ]

== Clean Hit
Weakpoint Ricochet Chance: 75% > 90%

== Oversized Magazine
Mag Size: 10
Reload penalty: +0.5s > +0.6s

== Tranquilizer Rounds
Stun Chance: 50% > 80%
RoF: -2 > -3
Mag Size: -4 > -2

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A new version is available. Version 0.03a-03

Changelog

[ 0.03a-03 Quickfix ]
** Correction to Oversized Magazine OC
** Magazine Size: +10

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#

A new version is available. Version 22.12.02b

Changelog

Temporarily removed the model for Brood Nexuses due to an issue with hitboxes.
Thanks for reporting issues with the mod!

visual birchBOT
#

A new version is available. Version 1.0.2

Changelog

Lowered RoF from 60 -> 50 as per request
Increased DMG from 3 -> 4 to mitigate (this is overall more damage but I feel like it was still underperforming compared to the thunderhead)

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A new version is available. Version SGGTI_7.3.0

Changelog
  • Added infinite swarmer (With optional additions)
  • Added infinite jelly (With optional additions)
  • Added infinite exploder (With optional additions)
  • Fixed some save file bugs
visual birchBOT
visual birchBOT
#

A new version is available. Version 22.12.02c

Changelog

Temporarily removes Shellbacks and Younglings until I can figure out why you can't damage them with a Breach Cutter.

🤏this close to never modifying the model of an enemy again

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A new version is available. Version APL_1.4

Changelog
  • Max Slider Values X and Y now adjust to personal viewport size
  • Added Rank To UI with special rank above legendary 3 labeled Greybeard (This rank goes forever XD)
  • Added more VIPs and Streamers
  • Added downed image
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#

A new version is available. Version 1.0.4

Changelog

Override sound control to allow voice to bypass hard surface.
Cap max volume at 2,000 units distance.
After 2,000 units, volume will slowly fade out and completely at 5,250 units.

visual birchBOT
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#

A new version is available. Version 1.0.3

Changelog

Volume returns to 150%
Max volume now cap at about 20m.
After 20m, volume will slowly fade out.

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#

A new version is available. Version 1.0.4

Changelog

How on world did I messed that up?

Remove sound control
Max volume now cap at about 20m.
After 20m, volume will slowly fade out.

visual birchBOT
visual birchBOT
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#

A new version is available. Version 22.12.09

Changelog

Removed some of the clutter that has no collision around Rockpox Contagion Spikes.

#

A new version is available. Version 22.12.09

Changelog
  • Added an option to toggle whether Rockpox infected bugs are colored to match the biome
  • Added an option to have all bugs be colored as if they are infected with Rockpox whilst on a Lithophage mission, disregarding the biome colors
    ~ Stylized the menu a lil bit
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A new version is available. Version 1.0.3

Changelog

Changed barrel spin animation to better suit the increased rate of fire.
Updated description to mention the altered animation speed.

visual birchBOT
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A new version is available. Version 0.7

Changelog
  • Добавлено 434 фразы для Дворфов.
  • Заменены некоторые салюты на V
  • Пинг по Жадеиту сопровождается его новым названием (Ранее "Нефрит")
  • Добавлено 50 фраз для Немезиса (в данный момент он очень громкий, поправлю в дальнейшем)
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A new version is available. Version 0.7.3

Changelog

Added overclock: Junkie (crossbow)
and fixed Whisper being Balanced instead of Unstable.

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A new version is available. Version 0.7.5

Changelog

Overhauled Junkie status effect
Reduced Junkie ammo penalty

Some other small changes to some status effects.

visual birchBOT
#

A new mod is available. :tada:

The Batista theme will play while iron will is active.

Info

Version: 1.0.0
Size: 201.4 KB

Tags

Auto-Verified, Audio, 1.37

visual birchBOT
#

A new mod is available. :tada:

Change resupplies to be time-based instead of Nitra-based.

Info

Version: 2.1.0
Size: 161.9 KB

Tags

RequiredByAll, 1.37, Approved, Gameplay

visual birchBOT
#

A new mod is available. :tada:

Changes the soundtrack to various tracks from the entire Metroid series. Phase 1 currently focuses on the game's non-combat tracks.

Info

Version: 1.0
Size: 153.0 MB

Tags

Auto-Verified, Audio, 1.37

visual birchBOT
visual birchBOT
#

A new version is available. Version APL_1.4.1

Changelog
  • Hotfix for misaligned players in second column
  • Hotfix for weird issue opening Mod Hub settings in mission changing your UI position
  • Added class counts to popover UI
  • Remove text "Player List" from popover UI as it was kind of pointless
visual birchBOT
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#

A new mod is available. :tada:

This mod adds Full-Armor kit for Bosco. Full-Armor Bosco(FA-Bosco) now can perform several actions to help you fight enemies in the cave. You can toggle to equip FA-Kit in the terminal. So you can still use the normal Bosco.

Info

Version: 1.0.0
Size: 3.0 MB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

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A new version is available. Version 0.8.1

Changelog

Some adjustments to status tags, still have no idea exclude the drilldozer.

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#

A new version is available. Version 3.09

Changelog

Updated for Season 3, Patch 9.

Added some power into Tier 4 - Overcharged Rounds for better indirect crowd control with Tier 5 - Enhanced Munitions.
Added some extra brightness to Bosco's Spotlight.
GSG appears to have (intentionally or not) buffed the Cryo Rocket, with the original unmodded value going from 100 to 130. Buffing this a bit further to grant the ability to freeze Naedocyte Breeders in two shots. If this goes down again in the upcoming Yuletide 2022 patch, I will revert it back to the modded value of 150.
Lowering the max. damage radius of both rocket types to compensate for the above changes.

Overcharged Rounds - Electricity Duration:
3 seconds -> 4 seconds

Spotlight Power:
200,000 -> 240,000

Cyro Rocket Damage:
(Base Game) 100 -> 130
(Modded) 150 -> 175

Rocket Max. Damage Radius:
3 meters -> 2 meters

visual birchBOT
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A new mod is available. :tada:

domestos

Info

Version: 58837578489365
Size: 31.3 MB

Tags

[AimedForSandbox], Animation, Framework, Audio, QoL, RequiredByAll, Tools, 1.35.69455, Gameplay

visual birchBOT
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A new mod is available. :tada:

This mod disables Third Person transition that occurs from several things such as grabbed by some enemies, disabled movement from Pox, Freeze etc..

Info

Version: 1.0.0
Size: 486.3 KB

Tags

Optional, QoL, [AimedForVerified], 1.37

visual birchBOT
#

A new mod is available. :tada:

One of my mod that I made for my friend. It's kinda meme like GachiGASM.

Info

Version: 1.0.0
Size: 1.6 MB

Tags

Optional, [AimedForVerified], Cosmetic, 1.37

visual birchBOT
#

A new mod is available. :tada:

domestos

Info

Version: 576
Size: 31.3 MB

Tags

Auto-Verified, Visual, Animation, Framework, Audio, RequiredByAll, [AimedForApproved], 1.35.69455, Gameplay

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces default tool paintjobs with StreamSuit 5000 colours.

Info

Version: 1.0.5
Size: 153.8 KB

Tags

Auto-Verified, Visual, Cosmetic, 1.37

visual birchBOT
#

A new mod is available. :tada:

Automatically set server name according to selected hazard, biome or game mode.

Info

Version: 0.1.0
Size: 61.3 KB

Tags

Optional, QoL, [AimedForVerified], 1.37

#

A new version is available. Version 1.4

Changelog

1.4 of 11.12.22:

  • Volume tweaks
  • Added new songs: Space Miner's Song, Fragile Waves, Overclocked Weakness, Alone, Prepare for Combat, Full Stop/Warfare, Ready the Army, Destroy, Red Rock for Mother Russia
  • Removed songs: Research Initiative, Red Life, Red Ashes, Alien Substance, Last March of Heroes
  • Moved Renegade Attack to endwave
visual birchBOT
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#

A new mod is available. :tada:

Replaces the "hot bullets" upgrade with "cold bullets"

Info

Size: 2.8 KB

Tags

Optional, 1.37, Approved, Gameplay

visual birchBOT
#

A new mod is available. :tada:

Hold jump to keep jumping! that's really it.

Info

Version: 1.0.0
Size: 26.7 KB

Tags

Optional, 1.36, QoL, 1.35.69455, 1.37, Verified

visual birchBOT
#

A new mod is available. :tada:

better flaregun

Info

Version: 0.1.0
Size: 18.3 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Change Drilldozer's voice to Karyl from Princess Connect! Re:Dive (プリンセスコネクト!Re:Dive)

Info

Version: 1.0.0
Size: 647.4 KB

Tags

Audio, 1.37

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#

A new version is available. Version 2.2.0

Changelog

Fixed the UI, it should now automatically attach to the default UI. Working with artist on getting a less crunchy version.

Modified some settings with checking for a deep dive, this should be more stable for mods like DD Secondaries.

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A new version is available. Version APL_1.5

Changelog
  • Added Showing who's calling Molly
  • Added new UI for defense objectives to better represent players required in larger lobbies, and be clearer in small lobbies.)
#

A new mod is available. :tada:

Replaces Dwarf Voicelines for when you call for help while downed.

Info

Version: bingus
Size: 1.4 MB

Tags

Auto-Verified, Audio, 1.37

visual birchBOT
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A new version is available. Version 22.12.12-291

Changelog

Still alive.
Uploaded: 2022-12-12 22:13:57

visual birchBOT
#

A new mod is available. :tada:

Numerous minute adjustments to status effects, usability changes to a few perks, and some commonly-used player buffs.

Info

Version: 0.0.1
Size: 93.0 KB

Tags

QoL, RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

I make the Shard Diffractor primarily single-target, introduce some scrapped content, and improve the uptime.

Info

Version: 0.0.1
Size: 81.0 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
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#

A new version is available. Version 1.0.3

Changelog

| ModHub Menu |

  • Added an option to disable nerf from FA-Bosco for more free balancing by users.

| Balance |

  • Changed shooting flare cost to 18 from 35.
  • Increased flare shooting rate to 20.0 from 18.0.
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A new version is available. Version 0.8.2

Changelog

Fixed know crashes from giving Dottie friendly status effects (tested through trial and error)
Prox trigger now works with mug shot, the mug no longer spins :(
Mugshot friendly buff and Junkie buff no long provide regen to non-dwarf friend targets.

visual birchBOT
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A new version is available. Version 0.0.2

Changelog

Apparently I published the last testing iteration instead of the actual release pak I made. Damage, reload values, and a CERTAIN MOD DESCRIPTION should all be accurate now.

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A new version is available. Version 1.0.10

Changelog
  • Hurricane: Decreased fire rate penalty of micro-grenade upgrade from -2 to -1.
  • Zipline Launcher: Reworked upgrade tree. Refer to changelog.
    Off for holidays.
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A new version is available. Version 1.1.1

Changelog

accidentally left a few debug bits in, this removes them and should improve performance by a negligible amount

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A new version is available. Version APL_1.6

Changelog
  • Added class coloured borders to easily identify classes
  • Fixed some save settings issues
  • Added optional Resource Sync (You can now see players Nitra, Gold, Primary, and Sec Objective resources they're carrying)
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#

A new mod is available. :tada:

Nitra veins are now white. Enjoy.

Info

Version: Version 1.0
Size: 10.7 KB

Tags

Visual, [AimedForVerified]

visual birchBOT
#

A new version is available. Version 0.63

Changelog

ALL OF THE FOLLOWING IS WIP
Completely fixed desync issues between client and host when it comes to mission / map gen, even late joining without loading the Space Rig will still sync.
Added a whole new Space Rig (bigger than vanilla) section that has multiple rooms and hidden pathways.
Drastically improved performance of the Depot and expanded on the visuals and use of it (will now house custom collectables, weapons, upgrades, perks, accessories, mod settings, etc.)
Added custom crash preventer to all mission types to prevent crashes from unloaded parent classes.
Added new biome specific enemies that randomize models and size (namely Praetorians, they are not done by any means).
Added completely randomized map gen for egg hunt (all eventually) layout that adds new rooms at random directions depending on objective count so 100 aquarq is +10 rooms (all missions are egg hunt layout atm).
Improved the logic of every custom mutator and warning for performance, variety and consistent spread.
Added damage to gems to

visual birchBOT
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A new version is available. Version APL_1.6.2

Changelog
  • Added numerical values to Shield and HP
  • Added better downed icon as overlay instead of image replacement.
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A new version is available. Version 0.8

Changelog

Добавлено 14 фраз для Дворфов
Добавлено 28 фраз для Управления
Добавлено 14 провоцирующих фраз для Рождественского Эльфа
Подправлена громкость для Немезиса

#

A new version is available. Version 1.37

Changelog

Added

  • Tsukasa to replace Lost helmet
  • Junko to replace Lost Pack
  • Kokoro to replace Overcharge Canisters
  • New spacerig visitor Suwako!
    Event
  • Elf carries Miko around
  • Elf was secretly disguised as another fumo
  • Junko candy cane replacement around in space rig
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visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.2

Changelog

Another fix, mod should work now. Will attempt to make icon white as well as particle effects.

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.37

Changelog

The Day is finally here. You can finally see Fumos on all Post processing settings!
And i did some cleaning on files!

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changes all music in the game to be drum and bass/bass music. High bpms for high action.

Info

Version: 0.8
Size: 278.4 MB

Tags

Audio, 1.37

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

FRAMEWORK, DEPENDENCY FOR OTHER MODS - This is the Framework is for specific music so it plays to specific events, enemies and even bosses.

Info

Version: 0.1.0
Size: 29.4 KB

Tags

Framework, Audio, [AimedForVerified], 1.37

visual birchBOT
#

A new version is available. Version 0.4.30

Changelog

Attempt to fix +shield oc. fixed and reinstated sticky flame changes

#

A new mod is available. :tada:

This mod changes the music when a Bulk/Boss Spawn, in base of the Specific Music Framework Mod

Info

Version: 1.0.0
Size: 5.0 MB

Tags

1.37, Verified

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

greater hurricane

Info

Version: 0.1.0
Size: 15.0 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
#

A new version is available. Version 3.7.3

Changelog

-added new swarm music
-added new looping swarm music
-added new dreadnought music
-added new space rig music
-added new machine event music
-added new escape music
-added new ambient music
-added a new song for promotions
-adjusted volume levels for many different songs
-attempted to fix volume attenuation for mission end screen music

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Changed the Glyphid Grunt and Swarmer bite sounds into TF2 Heavy's sandwich eating sounds.

Info

Version: 0.0.1
Size: 13.0 KB

Tags

Optional, Audio, [AimedForVerified], 1.37

visual birchBOT
#

A new version is available. Version APL_1.7.1

Changelog
  • Class Count now pulls based on data instead of language setting names (Should fix it for all languages)
  • Added ability to choose direction of expansion for popover UI (Expand left right for vertical layout, and up down for horizontal layout)
  • Added ability to toggle yourself as hidden from the APL UI or the original UI or both.
visual birchBOT
#

A new version is available. Version 0.64

Changelog

Added new Decontamination mission type for cleansing a cave of Rock Pox.
Added 3 new variants of Rock Pox enemies.
Remade vanilla Plague Towers to be MUCH more performant for use within this mission type.
Added new cave gen for Decontamination.

visual birchBOT
#

A new version is available. Version 0.65

Changelog

Added new DRG themed music for Decontamination.
Added new Mule for Decontamination.
Added new stuff for Mule to make it useful.

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Automatically set server name according to selected hazard, biome, anomalies, etc.

Info

Version: 1.0
Size: 78.4 KB

Tags

Optional, QoL, 1.37, Verified

visual birchBOT
#

A new version is available. Version APL_1.8

Changelog
  • Show Oxygen Levels of each player in Oxygen Missions
  • Show Iron Will Icon on player portrait if they have Iron Will available.
visual birchBOT
#

A new version is available. Version 0.4.31

Changelog

removed fire from ac for more diversity. adjusted some armor oc stats to try to make them actually work.

visual birchBOT
#

A new mod is available. :tada:

Replacements: Minigun - Predator Cannon Autocannon - 40mm Cannon Missile Launcher - Quad Rocket (alt fire mode) does NOT replace the secondary weapons

Info

Version: 1.0.0
Size: 895.7 KB

Tags

Auto-Verified, Optional, Audio, [AimedForVerified], 1.37

#

A new version is available. Version 2.2.0

Changelog

Added a new setting to toggle off allies
Added a new setting "Radar Style" that will change the appearance of the radar.

  • Style 1 is the default appearance
  • Style 2 removes the FOV lines, changes the player indicator into an arrow pointing the direction you are facing, and adds a FOV cone (This does not update dynamically with FOV setting and is a set 90 degrees)
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.66

Changelog

Added custom Bet C for Decontamination.
Added infection & damage resist and shield regen to interior of Decontamination Mule.
Added passive fear, minor damage and pathfinding blocking to Decontamination Mule to provide a very small safe haven.
Added custom music for Decontamination.
Added a free resupply per 5 minutes within Decontamination.
Added objective scaling to Decontamination.
Added Rockpox Spitball Infector to Decontamination spawn pool.
Fixed various crashes.

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.01b-03_HavokF

Changelog

[ 0.01b - Rocket Command Fix ]

Fixed 'Idle state after launching rocket'.

visual birchBOT
#

A new version is available. Version 2.0

Changelog

Utilisation des fichiers de configuration de son pour un meilleur contrôle du son ainsi qu'accéder à l'affichage du texte.
À faire : Doublage et Intégration dans le moteur des dialogues de la saison 3.

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.4.32

Changelog

temporarily removed drak from files while I figure out a fix for crash

visual birchBOT
#

A new mod is available. :tada:

A Personal Music Mix that changes and adds music to Boss, Swarms and Escape Sequences

Info

Version: 1.0.0
Size: 56.8 MB

Tags

Auto-Verified, Audio, 1.37

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.67

Changelog

Added a cleansing trail to the Decontamination Mule to make "safe" pathways as you explore.
Added carving to Decontamination Mule to prevent terrain from clipping into the chamber and pushing the dwarf out.
Added optimized Rockpox Swarmers and new projectiles for Rockpox Spitball Infectors.
Added a Decontamination starting Drop Pod that has been remade to be much more performant than vanilla & it has thematic interior stuff.
Added new function library functions to optimize vanilla Infection Master component effects to make my remaining optimized Rockpox enemies even better.
Added replication to various Decontamination things that were missing before.
Fixed collision problems that were occurring with my optimized Plague Towers - will tweak more to try to understand why it was a problem to begin with.
Failed attempts to fix materials for certain visuals on Cleanse-C, so I have reverted to a vanilla one for now.
Failed attempts at making a functional objective count calculator and updating the widget on the HUD.

#

A new version is available. Version GK2_Igel03-0.02.1a

Changelog

[ U37-0.02.1a - GK2 Deepcore AR Igel 'Hedgehog' ]

  • Correction to 'Blowthrough Rounds' Name Map property.
visual birchBOT
#

A new version is available. Version ZMO_S3_2.0

Changelog
  • Added a bunch of new music to biomes
  • Added caretaker majora's mask phased music
  • Added boss, waves, loading, downed, secret, and more tracks
#

A new version is available. Version 0.4.33

Changelog

added the drak back in (hope no crashy). fixed infinite duration on corrosive status for subata. changed warthog upg tree a lil. reverted pgl ammo because OP.

visual birchBOT
#

A new version is available. Version MPB_1.6_B1

Changelog
  • Beta version 12 player missions
  • Beta toggle for different max players in spacerig vs in mission (To combat DRG bug starting a mission with more than 8 player crash)
  • Fix for 1-4 player scaling that would occasionally be bugged after participating in a larger lobby.
visual birchBOT
#

A new mod is available. :tada:

Change resupplies to be time-based instead of Nitra-based.

Info

Version: 2.3
Size: 99.0 KB

Tags

RequiredByAll, 1.37, Approved, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version CustomKillfeed_U37_1.0.0

Changelog

[o]
| -> Switched icons for Arbalest and Lacerator
| -> Fixed killfeed offset being reset to 0 when no mutators were present
| -> Fixed killfeed offset being reset to 0 when 2 or more mutators were present
| -> Fixed multiplayer behaviour when joining a lobby in which the host also had the mod enabled
| -> Fixed an issue that would cause clients to always display kills twice or more

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Replaces every death sound in game with Oof

Info

Version: OOF
Size: 82.7 MB

Tags

Auto-Verified, Audio, QoL, 1.37

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.3

Changelog
  • Refactor blueprint structure
  • Display team bank nitra as percentage of the supply drop cost
  • Display scout grapple hook cooldown as percentage
visual birchBOT
#

A new version is available. Version 0.68

Changelog

Added a sanity check for biome materials and stationary encounter enemies to reset back to vanilla after exiting a Decontamination mission.
Fixed Decontamination objective counter not working (have not tested if it works for clients yet).
Added DNA randomization (objective count scaling) to Decontamination.
Fixed Plague Tower bounds refusing to use my reduced collision channel settings so now the laser pointer won't be blocked.
Further improved Plague Tower performance by changing more settings.
Decreased the time to load Decontamination and improved the spawning logic for the Plague Towers.
Fixed problems with Cleanse-C visuals, improved her combat abilities and speed.
Improved model and collision on CULE to help with odd angles and look more industrial.
Improved Rockpox Swarmer logic so it now has a proper death animation and attempted lunge after worm leaves it's insides, can also spawn naturally now.
Improved performance on all my new Rockpox enemy variants.
Added mess hall and bathroom themed quote termi

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.69

Changelog

Potential fix for double client shouting for certain events.
Added debug commands for use by only me.
Added multiplayer variant of Bosco.

visual birchBOT
#

A new version is available. Version GK2_Igel03-0.03

Changelog

[ U37-0.03 - GK2 Deepcore AR Igel 'Hedgehog' ]
A Combined Upgrade update.
'Blowthrough' combined with 'Armour Breaking'; as one upgrade.
A '2-in-1' Upgrade.

  • Tier 4 -
    == Hardened Rounds
    ==== 'Armour Breaking +500%' + 'Penetration +1'

*Release Date: 23rd December, 2022

#

A new version is available. Version 0.01.1

Changelog

[ U37 0.01.1 - Weapon Pack Bis ]

  • GK2 Igel update.

---Scout---
== GK2 'Igel'
==== Combined Upgrade ( 2-in-1 )
== Hardened Rounds
==== 'Armour Breaking +500%' + 'Penetration +1'

'Blowthrough' combined with 'Armour Breaking'; as one upgrade.

*Release Date: 23rd December, 2022

visual birchBOT
#

A new version is available. Version 3.8.4

Changelog

-added new wave music
-added new machine event music
-added new mission ending music
-added new promotion music
-added new ambient music
-added new dreadnought music
-adjusted volume levels on various tracks

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.1.4

Changelog
  • Lowered the volume of lure lines and made them less "often"
  • Added few more lines
#

A new version is available. Version 0.4

Changelog
  • Integrate percentage count into the existing HUD (Huge thanks to Mr.Creaper & AssemblyStorm!!)
  • Make resupply percentage display more accurate
  • Display pickaxe power attack recharge as percentage
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Overlays the Bane Gun sound effects from Borderlands 2 on the GK2 Assault Rifle.

Info

Version: 1.0.0
Size: 389.7 KB

Tags

Optional, Audio, 1.37

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Change resupplies to be time-based instead of Nitra-based.

Info

Version: 2.9.9
Size: 90.9 KB

Tags

RequiredByAll, 1.37, Approved, Gameplay

#

A new version is available. Version 3.0

Changelog
  • Fixed the HUD widget not properly syncing
  • Added a method of resetting the widget for the cases it was hidden (H by default)
  • Fixed synchronization from host to clients
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.70

Changelog

Removed clean pathway creation from Decontamination Mule due to late join problems.
Added a new resupply pod to Decontamination that is more realistic in visuals, provides a shield generator on ammo grab and cleanses an area similar to what the CULE used to do.
Added a timer that reveals Plague Towers on the terrain scanner to help with not being able to find them all (completely new).
Potential fix for my debug tools.
Added a prevention to spawning Rockpox Spitball Infectors in the spawn room (they still can if the rooms overlap).
Potential fix for objective widget not working properly in-mission.

visual birchBOT
#

A new version is available. Version 0.71

Changelog

Potential fix for Decontamination objective widget not working for clients.
Fixed desync for certain objective type due to debug oversight.
Potential fix for debug commands not working.
Potential fix for resupply pod progress bars not working for clients.

#

A new version is available. Version 0.70

Changelog

Removed clean pathway creation from Decontamination Mule due to late join problems.
Added a new resupply pod to Decontamination that is more realistic in visuals, provides a shield generator on ammo grab and cleanses an area similar to what the CULE used to do.
Added a timer that reveals Plague Towers on the terrain scanner to help with not being able to find them all (completely new).
Potential fix for my debug tools.
Added a prevention to spawning Rockpox Spitball Infectors in the spawn room (they still can if the rooms overlap).
Potential fix for objective widget not working properly in-mission.

visual birchBOT
#

A new version is available. Version 3.091

Changelog

Changes to movement.

Movement acceleration: 10 m/s -> 8 m/s
Movement Decceleration: -20 m/s -> -8 m/s

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Some flare gun buffs for all your scouting needs!

Info

Version: 1.0.0
Size: 30.6 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
#

A new version is available. Version 0.9

Changelog

Replaced a couple of placeholder tracks
Made loading song start 50% ahead for @Whatwouldkarlchoose's sanity
Small volume adjustments

visual birchBOT
#

A new mod is available. :tada:

Bain from Payday 2 will announce the beginning (and ending) of a swarm

Info

Version: 1.0
Size: 3.1 MB

Tags

Auto-Verified, Audio, 1.37

visual birchBOT
#

A new version is available. Version 0.72

Changelog

Potential fix for clients crashing upon mission load.
Potential fix for Narcolepsy anomaly not working.
Potential fix for Plasma Borer not being able to be interacted with to complete a mission nor mine.
Fixed sentry guns and other things targeting Plasma Borer targets which prevented it from mining at times.
Potential fix for Decontamination Contagion Spikes not being removed from terrain scanner upon death.
Potential fix for clients being unable to see Decontamination Resupply Pod interaction progress.
Finished Decontamination Resupply Pod models to be more realistic and logical.
Potential fix to make sentry guns in Decontamination only target swarmers instead of tanky basic enemies, rending them useful now.
Increased thrown gem damage.
Potential fix for Gas Can, Abandoned Helmet and Armor objectives not spawning as intended.
Changed free resupply in Decontamination to the special, new one.
Potential fix for Red Sugar Mass not using the correct biome material for it's crystal base.
Fixed Kill Scout objectiv

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.4.40

Changelog

fixed a mistake where jet fuel homebrew was -6500% max ammo instead of -65

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.4.41

Changelog

changed flamer and drak to hex edits to try to fix related crashes finally. if this doesn't work I will kill my elf on dog fr fr

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Small soundtrack mod that sprinkles a few soundtracks from Red Faction (2001) into DRG alongside the vanilla tracks.

Info

Version: 1.0.0
Size: 16.3 MB

Tags

Auto-Verified, Optional, Audio, [AimedForVerified], 1.37

visual birchBOT
#

A new mod is available. :tada:

Adds a few soundtracks from Red Faction (2001)

Info

Version: 1.0.0
Size: 16.3 MB

Tags

Auto-Verified, Optional, Audio, 1.37

visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Dwarves and Mission control replaced by anime style characters. Multiple hats and guns have been changed.

Info

Version: 0.1
Size: 56.8 MB

Tags

Auto-Verified, Audio, [AimedForVerified], Cosmetic, 1.37

visual birchBOT
#

A new version is available. Version 0.73

Changelog

Added biome resource geode to destroying Rockpox Contagion Spikes to reward players further since exploration is heavily disincentivized in Decontamination.
Added grinder to front of CULE to act like a combine for unfortunate Rockpox enemies since I had to get rid of the safe pathway it used to make.
Added ramp to CULE to make accessing the Decontamination room easier in situations that involved movement.
Added new map gen option to my PLS function library to add a room to the center of another to serve as a tunnel source for Point Extraction rooms that can't.
Added tunnel generation to all rooms for Decontamination; map layout is still not adjusting to objective count due to problems with the objective logic that I can't seem to solve.
Fixed meteor contagion spike not abiding by my changes (yet again).
Tweaked some of the Praetorian variants to behave normally; they will be getting an improvement pass eventually.
Changed a few things in the Depot, primarily coloring and sounds and interactions.
Fixed Depot V

visual birchBOT
visual birchBOT
#

A new version is available. Version 1.0.1

Changelog

Changed the music for a regular wave. Fixed the name for a file in Music_Level.

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.4.42

Changelog

Finally added overclocks to the forge so you don't have to waste your time and matrix cores on them. I was waiting on this so now I can look into making more overclocks for stuff

visual birchBOT
#

A new version is available. Version 0.4.44

Changelog

trying to fix issues due to changed file paths. sorry for the inconvenience

visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 22.12.21

Changelog

Added back some textures. Your cosmetics should be restored back to how they should look and the caves should look a little bit less flat.

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.4.45

Changelog

just realized there's a crash possibly relating to every weapon with any overclock changes. updating to try resolving it

visual birchBOT
#

A new version is available. Version 2.2

Changelog
  • "FUCK" was made rarer, mainly removed from tons of enemy ping prompts
  • new profanity added:
    • scout can now say "time to light this shit up" when using the flare gun
    • in dire situations the dwarves can be heard muttering "I am too old for this shit"
    • when gunslinging "badass" is heard more often
  • made adjustments so the profanity replaces even more generic voice lines
#

A new version is available. Version 2.1

Changelog

2.1 patch notes:

  • reduction to the "FUCK" frequency, some players seem to be getting sick of it (myself included kinda)
  • no more random "FUCK"s when using the flare gun or platform gun

note: re-uploaded to remove the "outdated" tag in-game

#

A new version is available. Version 2.2

Changelog
  • "FUCK" was made rarer, mainly removed from tons of enemy pings
  • new profanity added:
      * scout can now say "time to light this shit up" when using the flare gun
      * in dire situations the dwarves can be heard muttering "I am too old for this shit"
      * when gunslinging "badass" is heard more often
  • made adjustments so the profanity replaces even more generic voice lines
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 0.74

Changelog

Disabled shadows on Contagion Spike goop which boosts performance a lot (vanilla issue).
Added Rockpox Lootbug to Decontamination map gen pool.
Added walkable slope angle increase to CULE so you can enter it more reliably.
Added a potential way to sync assignment missions.
Added replication to Cargo Mule.
Added more stuff to the Depot rooms and tweaked some surfaces to light you on fire.
Changed DRG Wiki terminal to have 3 access points and new models that randomize.
Fixed dialog involving the bathrooms being played twice.
Fixed Decontamination objective completion not triggering.
Added debug info to the laser pointer UI in the Space Rig.

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Enhanced pickaxe parameters, removed all character weapons. to create a melee-only Hoxxes.

Info

Version: 1.0.0
Size: 28.4 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

visual birchBOT
#

A new mod is available. :tada:

Change A and B upgrades for Grapple Gun to remove cooldown and increase range.

Info

Size: 2.2 KB

Tags

Optional

visual birchBOT
#

A new mod is available. :tada:

Adds new sound to liquid morkite station start sound from linked YouYube video.

Info

Version: 1.0.0
Size: 70.7 KB

Tags

Optional, Audio, 1.37

#

A new version is available. Version APL_1.8

Changelog
  • Show Oxygen Levels of each player in Oxygen Missions
  • Show Iron Will Icon on player portrait if they have Iron Will available.
visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

Mod replacing EPC sounds with System Shock 2's laser pistol

Info

Version: 1.0.1
Size: 107.9 KB

Tags

Auto-Verified, Audio, 1.37

visual birchBOT
#

A new version is available. Version 2.3

Changelog
  • you might hear a different variation of "I'm on your side you mangy pecker" sometimes
  • major optimizations were made (1.23mb -> 404kb)
    before today this pack was put together in the most simplistic way possible by copy pasting the audio files over and over, the pack is finally utilizing audio cues to reduce the already tiny file size to miniscule amounts, a single copy of each line is still kept for 'insurance' purposes (like if said voice lines are inexplicably removed from the game files this mod will keep working regardless)
visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 2.2

Changelog
  • "FUCK" was made rarer, mainly removed from tons of enemy pings (keep in mind that the most common trigger for this line is when you get hurt)
  • new profanity added:
      * scout can now say "time to light this shit up" when using the flare gun
      * in dire situations the dwarves can be heard muttering "I am too old for this shit"
      * when gunslinging "badass" is heard more often
  • made adjustments so the profanity replaces even more generic voice lines
visual birchBOT
#

A new version is available. Version 2.2

Changelog
  • "FUCK" was made rarer, mainly removed from tons of enemy pings (keep in mind that the most common trigger for this line is when you get hurt)
  • new profanity added:
      * scout can now say "time to light this shit up" when using the flare gun
      * in dire situations the dwarves can be heard muttering "I am too old for this shit"
      * when gunslinging "badass" is heard more often
  • made adjustments so the profanity replaces even more generic voice lines
#

A new version is available. Version 2.3

Changelog
  • you might hear a different variation of the "I'm on your side you mangy pecker" line sometimes
  • switched to audio cue method (1.23mb -> 530kb)
  • hotfix: had to fix a very dumb mistake
visual birchBOT
#

A new mod is available. :tada:

Replaces audio of the minigun from the stock Heavy minigun from TF2

Info

Version: 1.0
Size: 4.6 MB

Tags

Auto-Verified, Audio, 1.37

visual birchBOT
visual birchBOT
#

A new mod is available. :tada:

For gunner's autocannon & gatling

Info

Version: 0.1.0
Size: 4.5 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

#

A new mod is available. :tada:

make flamethrower slightly better

Info

Version: 0.1.0
Size: 16.7 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
#

A new mod is available. :tada:

slightly better cryo cannon

Info

Version: 0.1.0
Size: 17.8 KB

Tags

RequiredByAll, [AimedForApproved], 1.37, Gameplay

visual birchBOT
visual birchBOT
visual birchBOT
visual birchBOT
#

A new version is available. Version 1.5

Changelog

Added a badass santa outfit from KF2 with skins
Added a Rei plush as headwear requested by Athena
Added a LURE skin to Wardrobe

visual birchBOT
visual birchBOT
#

A new version is available. Version 0.75

Changelog

Added custom Cleansing Pod, Cleansing Pod Spawner, Soaper, Vacuum, Plague Controller so that they are optimized and no longer clutter the HUD and are represented on the terrain scanner properly.
Added randomization to Geode reward per Contagion Spike and added terrain scanner visual for it (seems messed up).
Added Cargo Mule to Point Extraction objectives if they require more than 40 Aquarqs.
Added kickable Space Rig easter egg hidden in the Depot.
Added blacklist for sentry guns to only fire at small Rockpox enemies on Decontamination to conserve ammo.
Added biome check to Red Sugar Mass so it now blends with natural terrain better.
Added more details to the Depot Hangar.
Added light to Plasma Borer console text.
Changed color on main Contagion Spike (for eventual special event on that one).
Fixed the Decontamination widget so that the values are properly tracked for all in-mission (no fix for objective count in the Space Rig).
Fixed Contagion Spikes not being removed from the terrain scanner upon death and

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A new mod is available. :tada:

This is for coop testing for the Wiki. it is NOT meant to be used by the general public.

Info

Version: 1.37
Size: 29.3 KB

Tags

[AimedForSandbox], 1.36, RequiredByAll, 1.35.69455, 1.37, Gameplay

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A new version is available. Version 1.2.0

Changelog

Added a bunch more tracks since I learned how to rip them from the original game

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A new mod is available. :tada:

Just a meme mod to play a funny sound when someone is grabbed by a cave leech

Info

Version: 1.0.0
Size: 58.2 KB

Tags

Audio, 1.37

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A new mod is available. :tada:

Rebalance Weapons for SWARM Number Mod. Increases ammo and rebalancing certain weapons more useful and strong.

Info

Version: 1.00
Size: 900.7 KB

Tags

Optional, [AimedForApproved], 1.37, Gameplay

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A new mod is available. :tada:

Use ATRI to Change the Voice/使用ATRI的音频替换

Info

Version: 0.1
Size: 7.9 KB

Tags

Animation, Optional, Audio, [AimedForVerified], 1.37

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A new mod is available. :tada:

Replace the Shard Diffractor sound to a Scarab Beam sound

Info

Version: 1
Size: 89.7 KB

Tags

Auto-Verified, Audio, 1.37

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A new mod is available. :tada:

Doubles the amount of damage done to bugs and players.

Info

Version: v1
Size: 767 B

Tags

1.37, Approved, Gameplay

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A new version is available. Version 3.092

Changelog

Large number of changes.

Movement has been adjusted; Bosco is now a bit slower but should perform better in enclosed areas. Bosco's fire rate has been increased to put more power into the Tier 5 - Bigger Bullets mod, while Tier 4 - Overcharged Rounds and its Electrocution effect has been nerfed slightly to put more emphasis on crowd control. Both rockets' cooldown has been switched from 45 seconds to 60 seconds to encourage more thoughtful use, rather than the spammy nature of before. Incendiary Rockets gained increased radius and slightly more power to encourage more thoughtful use. Cryo Rockets have had their radius reduced to focus more on better aim for the power involved.

Movement Speed: 7 m/s -> 6.35 m/s
Movement Acceleration / Decceleration: Reverted to Default

Engagement Range: 12 m -> 14 m

Gun Fire Rate: 9 shots/sec -> 10 shots/sec

Rocket Cooldown: 45 Seconds -> 60 Seconds
Incendiary Rocket Radius: 3 m -> 3.6 m
Incendiary Rocket Max. Radius: 2 m -> 1.8 m
Cryo Rocket Radius: 3 m -> 2.4 m
Cr

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#

A new mod is available. :tada:

Use ATRI to Change the Voice/使用ATRI的音频替换

Info

Version: 0.2
Size: 1.6 MB

Tags

Animation, Optional, Audio, 1.37, Verified

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A new mod is available. :tada:

Makes dead bugs disappear after 5 seconds instead of 20 seconds

Info

Version: 37.80750.0
Size: 17.2 KB

Tags

Visual, Animation, Optional, QoL, [AimedForApproved], 1.37

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A new mod is available. :tada:

Replaces all "Get to the extraction pod" songs with "It's Pizza Time" from Pizza Tower. It loops, too!

Info

Version: 1.0
Size: 1.8 MB

Tags

Auto-Verified, Optional, Audio, [AimedForVerified], 1.37

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A new version is available. Version 0.76

Changelog

Added a rare chance for an Alien Egg to be a special, more valuable or dangerous version.
Added complexity and duration scaling for mod DNA so that 1-3x scale is short, 4-6x is medium, 7-10x is long, this affects map gen to some degree.
Added a lot more detail to the Rockpox Laboratory and Hangar (needs to be optimized).
Added Anomalies back into map rotation.
Added DNA randomization back to Egg Hunt.
Added new icons for Body Odor, New Coolant, New Bulb mutators.
Added model randomization to most new Praetorian types.
Added size randomization that affects health scaling to new Praetorian types and reverted most special effects so they behave more normally.
Removed Tutorial and Mining Expedition map gen for Point Extraction and Refinery missions.
Removed unintended duplicate secondary objectives for multiple mission types (vanilla secondaries are still weighted higher).
Fixed consistent crashes for users that aren't me after several dozen crashes and debugging (debug DNA problem).
Fixed Narcolepsy Anomaly not

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A new mod is available. :tada:

Adds a Mod Hub menu (both in cave and Space Rig) that toggles craft beer effects on everyone.

Info

Version: 1.0
Size: 37.6 KB

Tags

Animation, Optional, [AimedForApproved], Cosmetic, 1.37, Gameplay

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A new version is available. Version 0.9

Changelog

Add Overclocks: Marker and Grenadelets.

Various other Improvements to other Overclocks.

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A new version is available. Version 0.6

Changelog

Refinary Mission voice has been changed/炼油任务语音已替换
Drilling Vehicle Mission vioce has been changed/护送任务语音已替换
ICON has been changed/图标已替换

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A new version is available. Version 1.37

Changelog

Removed Holiday stuffs.
Attempted to fix Egg missions crashing by forcing everybody to update newest version. (if it still crashes, try to uninstall this mod and other egg related mods).

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A new version is available. Version 7

Changelog

I've made all the changes I'm comfortable with. Now it needs 1.000+ hours of testing before I send it to approved town.

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A new mod is available. :tada:

Replaces some Caretaker sounds with Polkovnik phrases from Green Elephant

Info

Version: 1.0.0
Size: 268.5 KB

Tags

Auto-Verified, 1.36, Audio, 1.37

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A new version is available. Version MPB_1.6_b2

Changelog
  • Added scaling Doretta resistances (Should make her a bit tankier with more players)
  • Added script to auto kick > Spacerig lobby size setting when turned on (Using kick reason lobby was full) [Only affects those with max spacerig lobby option on]
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A new version is available. Version 0.78

Changelog

Fixed crashes related to the January 10th update.
Fixed Decontamination not receiving mission modifiers (devs fixed it somehow).
Improved performance on pretty much all of my assets (some laser pointer problems).
Added a lot of detail to the Depot and improved the performance quite a lot (WIP).
Added 3 new objectives and 1 warning. Exploder, Rad Exploder, Bulks, Energetic Cave.
Added tier 7-10 warnings and moved various existing warnings from my mod to different tiers as placeholder.
Added grapple hook collision to CULE so you can get inside more reliably.
Added warning icon for Energetic Cave & new ones for Chimera Formation buffs.
Heavily edited nearly every one of my warnings to perform better and added distance culling to particles.
Changed a few warnings to be more balanced or less absurd, some even got new mechanics.
Changed the payout on some objectives.
Changed various assets to not be always relevant to help with network load.
Changed CULE networking rate to better perform for clients.
Removed a numb

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A new version is available. Version SGGTI_8.0

Changelog
  • Added Battle Sentry
  • Added Battle Molly
  • Updated Detonator Breeder Settings
  • Added Molly Booster settings
  • Added 2 new Mega Bulk Types (Electric, and Ghost) [Beta]
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A new mod is available. :tada:

Replaces Molly with a Personal Mini Molly for each player in a mission.

Info

Version: PMM_b5
Size: 70.0 KB

Tags

Optional, QoL, Cosmetic, 1.37, Approved, Gameplay

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A new version is available. Version 1.6.4

Changelog

Fixed an issue with the message template not saving correctly.

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A new version is available. Version SGGTI_8.1

Changelog
  • Fix for Ghost Mega Bulk
  • Changed Electric Bulk Carve Material
  • Added Dystrum and Plague Bulks
  • Added Molly-Tov
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A new version is available. Version 0.9.2

Changelog

Added Overclock: Ups (subata)
(I know I didn't mention Packed Plasma in one of the updates)
Buffed Salted Payload
The kinetic strike now impulses ragdolls and players (even more reasons to not get hit by it)

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A new version is available. Version 2.5.0

Changelog

-Fixed the crash caused by the Jan 10 2023 patch. Thanks to everyone for reporting and big shout out to Contagionment on the DRG Modding Discord for finding that the "Get Secondary Objective" function was causing it and the fix was to use the new "Get Secondary Objectives" (plural) function instead.
-Fixed the Nitra icon showing as a white square if a mini mule is repaired before anyone collects any Nitra in a Salvage Operation until anyone collects any Nitra from a different source. Thanks to FenekkuKitsune and Rolli77777 for reporting how to reproduce the bug.

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A new version is available. Version 2.5.1

Changelog

2.5.1
-Fixed Secondary Objective calculations being incorrect in Mining Expeditions because I forgot to reconnect a node (whoops).

2.5.0
-Fixed the crash caused by the Jan 10 2023 patch. Thanks to everyone for reporting and big shout out to Contagionment on the DRG Modding Discord for finding that the "Get Secondary Objective" function was causing it and the fix was to use the new "Get Secondary Objectives" (plural) function instead.
-Fixed the Nitra icon showing as a white square if a mini mule is repaired before anyone collects any Nitra in a Salvage Operation until anyone collects any Nitra from a different source. Thanks to FenekkuKitsune and Rolli77777 for reporting how to reproduce the bug.

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A new version is available. Version 0.5.0

Changelog

Added Volume Widget via Mod Hub w/DRG Style Sliders via DRGLib
Added Extraction Music for Point Extraction, On-Site Refining and Salvage Operation
Added Drop Pod Music when leaving or entering in a mission (for now only via Drop Pod, personal pod will be in the next hotfix)
Added Defend Music for the Hacking Event (Hack-C)
Updated the logic of some events

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A new version is available. Version 0.79

Changelog

Fixed problem that caused multiplayer to fail regularly when trying to join a game.
Fixed Decontamination objective count not working properly in the Space Rig mission map (finally!).
Fixed Chimera Formation crystals not spawning properly and being too bright (models may be messed up).
Fixed CULE deposit range being larger than intended, you now have to go inside to deposit.
Fixed Spaceball Field doors not opening when a player is nearby.
Fixed certain warnings and anomalies not working for clients, so clients are no longer at an advantage or disadvantage.
Fixed various internal code issues observed while debugging multiplayer issues and crashes.
Potential fix for client interaction with various terminals so it should now work properly on my custom ones except for the Depot.
Potential fix for Plasma Borer escape button not working properly due to conflicting prompts.
Potential fix for CULE not properly decontaminating you (added extra value setter).
Added syncing for assignment missions if the host and client

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A new mod is available. :tada:

This mod randomizes your Outfit, Pickaxe and WeaponSkin every time you spawn in the space rig.

Info

Version: 1.0.2
Size: 46.0 KB

Tags

Cosmetic, 1.37, Verified

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A new version is available. Version 2.1

Changelog

Ajout de certaines lignes de dialogues de la Saison 3
Manquant :
Les lignes à l'arrivée d'une pluie de météorites, aux affections de la Saison 3, au Yuletide et à l'Octoberfest.

Enjoie !

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