#modded-drg-chat

1 messages · Page 54 of 1

sour plume
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He took a resupply while he was on full ammo, probably trying to make it look like he was actually using ammo or something. I never saw him drop ammo bars the entire time throughout like 2 stages of deep dive up to that point.

north phoenix
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Verified mods are only on your side, he would need to also install the mod to hear the same thing. Check the pinned messages for an explanation of how the different mod categories work.

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Nope, that's just a cheater. The mods are purposely categorized to keep the normal gameplay in line.
Only thing you can really do is kick players like that and move on. I've only seen like one leaf lover like that in my 1000+ hours.

sour plume
high plover
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Hello, is there a mod that would allow me to store more loadouts while still being able to join public games?

lunar tendon
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does having audio/visual mods decrease the money earned from missions?

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because ive been stuck at around 30k

unreal quail
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How exactly would a strictly audio/visual mod affect mission payout and rewards? These two are different and completely unrelated categories of mods. All mods that change mission payouts are sent into Approved/Sandbox depending on the changes' severity.

lunar tendon
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i was just confused yeesh, sorry i aint as knowledgeable as you

harsh breach
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are there any mods that are basically essential for optimization?

unreal quail
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Remove All Particles (or the alternate version of it that retains weapon/tool/Bosco particles) and Instant Ragdoll could be quite useful if you want to optimize the game while sacrificing quite a fair bit of visuals.

dusty olive
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Guys, is there any mod that shows what is the current music playing? sometimes a banger starts playing and if i want to find what is that song i have to go trough the entire OST

undone stone
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question, my buddy is asking if there a TPP mod out there?

tender coral
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hello m'dwarves nice

just to be sure, does the MODDED part appear where i marked even if the mods are set as verified? sorry for the dumdum question, didnt use mods before lol

earnest sparrow
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ᗜˬᗜ

heady sleet
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Cirno is compressed gold

heady sleet
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i have an absolutely horrible idea for a mod
renaming resources to toilet themes and painting them accordingly
don't ask

tender coral
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Alright thx

worn widget
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there a mod that makes croppa easier to see against the environment
still the hardest mineral for me to find honestly

flint gust
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how would i go about modding

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nvm i figured it out

vestal badge
heady sleet
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I have a question, after restarting the game, the mod hub 0.2 does not work. is anyone experiencing this problem? I deleted and installed the mod 5 times in total and the problem was not resolved.

daring vigil
heady sleet
heady sleet
heady sleet
daring vigil
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it's an issue with mod.io, and how it loads mods

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you can try installing DRGLib, it has a failsafe attached to it that seems to help, but otherwise you sorta just have to wait for it to get fixxed on modio's end

heady sleet
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i'll take a look at this thank you for giving a time 👍

forest root
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I want to make an audio mod, how can I find out the location of these files in the DRG?

tender coral
native goblet
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ayy sadly i dont know anything about modding so if here is a modder i would have a proposal for one. this would be a great sound effect for a mission fail: https://www.youtube.com/watch?v=PYTPHIEXGzo
if this is offtopic here hit me up and i delete it :)

tender coral
night galleon
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hi, im trying to install mods but it says i have to agree with the "user terms"

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how do i do that?

true grove
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purists be like:

tender coral
floral adder
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any FOV mods? swapped from drg to vermintide and ultrakill and its making me mildly nauseous

floral adder
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thank you very much

glacial haven
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if u browse the site

floral adder
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nah its not nausea so much as its the fov

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i have a lot of time on drg so i dont mind the rest

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its jsut the jarring swap from high to low fov yknow

ocean iron
narrow urchin
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where can i find a guide on how to install mods?
on https://drg.mod.io/ it suggested to read a written guide
and that just takes me to github that tells me to read a written guide
i can't actually find the guide itself

tender coral
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I'm gonna make you a quick guide real quick.

> If you're not there yet, go to the pause menu, and click on the "Modding" tab.
> Accept the terms of service, if you still haven't.
> Click on "Install Mods". That will open you a browser window.
> Search for the mod you're looking for, or browse the list.
> Click the mod page (if you still don't have it open), and hit "Subscribe".

After subscribing to one or more mods, you can close the browser window, and the game should start downloading the mods you subscribed to.

narrow urchin
tender coral
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On the modding tab of the game.

narrow urchin
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in game?

tender coral
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Yes

narrow urchin
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i don't even have the game open

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usually mods get installed outside of the game

tender coral
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Well open it dderp

narrow urchin
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i didn't even think of looking in game for it

tender coral
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Rectified the guidelet a bit.

narrow urchin
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okay well this makes things way easier

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also
This mod will be automatically installed when you are logged into mod.io in-game.

tender coral
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Yes. It'll log you itself when you accept the terms, I think

narrow urchin
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in order to subsribe to a mod i have to be logged in
so why does it tell me i have to be logged in if i have to be logged in to even get that message

tender coral
narrow urchin
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that's where i am

tender coral
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So you went to the game, clicked on the modding tab, accepted the terms, and got the browser window?

narrow urchin
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yes

tender coral
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And are you sure you are logged in on mod.io on that specific browser window right now?

narrow urchin
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well the first thing that popped up was "log in with steam or use another method"

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and then i logged in with steam

tender coral
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Yes. Login with steam.

narrow urchin
tender coral
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Alright, we're gonna do a bit of #bug-discussion here. Can you send an image of it all, please?

narrow urchin
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send an image of what?

tender coral
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Preferably your in-game browser.

narrow urchin
tender coral
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Ok, now subscribe to the mods you want, then send me an image, please.

narrow urchin
elder prism
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I've now for real started my work on the kobold voice pack mod.
I'm shocked to see that there is a total of 3,347 lines total... And I'm gonna do them all!... eventually.

The lines that I had shown previously were just little tests, I have now done my best to edit the audio and keep them at the similar format and decibel level as the originals.

So far all I've done is most of the Molly and Bosco callouts.
I'm still debating on whether or not to stick with the cheer "Rock and Stone!" or replace it for something else with the kobolds (as much as it pains me) at first I thought "Bold like kobolds!" But I've been getting other suggestions such as "gold and scales!" which could also be said as "golden scales!" or even "gold 'n' scales!" And I can see some other potential lines for it like "The golden scale, live to tell the tale!" or "whale you lot, give me GOLD 'N' SCALE!"

Well, I'll have plenty of time to ponder this while I record the other lines.
Feel free to pitch in any suggestions.

For now, here is me recording some generic kill lines... And I think I went a bit too far this time, I'm gonna have a weak voice tomorrow... worth it! XD

Enjoy!

true jewel
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If you want the dwarves to respect you, you gotta Rock and Stone. That's why the Stone Orcs were accepted. They believe in Rock and Stone too!

meager canyon
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A question about the "mod hub": A few days ago my mod hub was opening on the left of the screen with a key that I could rebind, I was able to modify like the weapon heat crosshair mod and such, and now it's at the bottom and hardbound to H (which is one of my movement key), any idea what changed in the last few days and if I can at least rebind it ?

glacial haven
meager canyon
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welp that's a bummer, can't use the overheat mod until it gets a fix

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thanks for the answer !

glacial haven
meager canyon
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Well H is my backward key

ebon juniper
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No promises tho; I don't have perms on the ModHub page

meager canyon
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It's alright, I can play without it for a bit, thanks for all the good work !

ebon juniper
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I always forget they added modding channels to the official discord... I should look here more often lol

worldly grotto
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having the same problem

pastel saffron
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i haven't solved it, and i think it was because i deleted some windows folder that the game depended on

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only solution i could think of is reinstalling windows or doing my half solution of taking mod files from another windows installation on another drive

undone stone
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question what is a good vanilla small quality of life mods worth getting?

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Not saying the Karl Klass or 40 nitra a pop for resups

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more like bigger zoom on a terrain map or third person perspective

undone oyster
glacial haven
vast drift
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that's it, i'm gonna do it, i'm making the Quake 2 soundtrack mod gderp

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should be done in a few hours, will ask here for help if i need any later

strange stone
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So ummm I tried modded drg... and I blew up the hole map with driller, like literaly I found the bedrock cubes at the bottom of the map

humble flame
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anyone have the mod that lets you steeve any glyphid

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i need it

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as soon as possible

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i know someone here used to have it but i forgot who

maiden osprey
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I was testing out support pods

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but for some reason whenever I try to call them, they just dont work

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is there a problem with the version?

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sending screenshots

undone oyster
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Might be with bpm tbh. Support for it has ended iirc

maiden osprey
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oh okay thanks

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and also would it be possible to share a guide on how to download mods from nexus?

unreal quail
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Manually installing mods from anywhere else other than Mod.io restricts you to Sandbox solo only because nobody is able to connect to a lobby with such mods. There are certain restrictions in the mod support system, and that's one of them.

humble flame
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hell i remember there being one but i dont remember who had it

mystic vector
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can you get achivments modding

noble flint
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With verified mods yes, approved and sandbox mods disable achievements

shell inlet
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Happens with most natively spawned mods.

unreal quail
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DRGLib should have a fix for that issue by forcing the native spawn again, right?

shell inlet
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Support Pods is my first and oldest blueprint mod so it is very jank and not done well but there should be little to no reason for it to stop working outside of loading into the rig and the player controller ID being changed.

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I will be remaking the mod from scratch after I finish my current mod.

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Yes, Grey, but it does have some problems with certain setups with native spawning.

gloomy spade
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Hello, how can I change the mission control picture?

tender coral
proud karma
ember olive
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Hey, I have an idea for a mod, but I dont know where to start. Can anyone point me in the direction of a good tutorial?

slate oar
ember olive
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Thanks!

wintry tapir
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Is there an xml file or something that keeps track of your dwarve's various loadouts?

near otter
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Am confusion. I was told that there was a mod that displays all the "events" in a mission, but I don't know what to search in order to find it

shell inlet
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It is no longer public afaik.

near otter
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Dang...

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I really just want the Scale Brigade frameworks and I don't want to spend weeks just trying to find cargo crates, much less getting the drop I want

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But I also don't want to just cheat them in, I want to put in some effort

near otter
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Not like I know how to cheat them in in the first place

noble flint
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Scale brigades armor can actually be unlocked via mission once you hit player rank 100

near otter
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I'm aware, I'm talking about the weapon frameworks

noble flint
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Oooh, yeah, loot crates for that

near otter
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Mhm. I was told there was a mod that lets you know what spawns in a mission, like cargo crates

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I dunno if it's when you start it or beforehand

near otter
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So now I'm just like

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Heck.

north phoenix
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Ye, I haven't gotten to updating that. Just gotta play the game like normal to unlock everything.

elder prism
sacred bay
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What are the odds that Advanced Darkness will ever get updated?

true jewel
sacred bay
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I wish I had the skills, I'd do it myself, I loved that mod so much

lucid pivot
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Don't know if I the only one with this problem but the "Remove all Particles But WeaponsNTools for DRG" stopped working for me when I downgrades to Win10 (Previous OS was Win11). Tried reinstalling the mod and it doesnt work. :(

hexed tusk
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mhh guys I need help I joined a server, my game crashed and when I load the game again it crashes again, it says my files are corrupted, I verified them and I have the same issue, is there a way to delete mods without being ingame?

scarlet obsidian
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If you go to the run options on the game and put -disablemodding it should start it without mods

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Also you can unsubscribe from mods via mod.io

hexed tusk
raw yacht
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is there any difference between approved and verified mods?

warm pulsar
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yes, pinned messages

raw yacht
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ty ty

grim leaf
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hey hello

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is there a mod where you can replace the guy of control mission with a super chad head ?

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this guy :

rich oriole
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@vagrant wren hi. can you tell me more about your vision?

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white red sugar will look a lot like the glowing crystals in the salt biome.

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white nitra should be fine, it'll just look like sharkteeth sticking out of the wall.

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@silver void please advise on what color you want just red sugar or just nitra. it can be any color.

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please keep in mind though, if the color matches the color of any existing biome's walls or features, you may still get misled by color.

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however, i can re-color other minerals if you want red sugar to look like umanite. for example, umanite doesnt spawn in the sand biome, so making it orange would be perfectly viable in all the other biomes.

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PLEASE PING ME or DM ME when you respond. I don't come to this channel much

royal socket
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i installed the danger, darkness, barrels mod to look at it, decided to disable and unsubscribe yet some assets are still barrels in my game. did i do something wrong?

north phoenix
royal socket
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specifically the jadiz and compressed gold are still barrels

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i turned the game off but ill reboot it to see if it changed

north phoenix
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Oh sorry, misread that it wasn't working.
Yeah, you probably have to restart the game after disabling it, sometimes the changes stick.

royal socket
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yup that fixed it, ty

rich oriole
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why would you possibly unsub from DDB

vagrant wren
# rich oriole <@!412520487579811851> hi. can you tell me more about your vision?

I think about problem seeing color red, you can try white because I assume it's easier to see than other color?
Actually I think about blue because I kinda like blue (light blue so it's easier to see in the cave)
If you want to make mod that focus to help color blind players then u should try to look up some color that's easy to pick up like white or something idk

silver void
late lynx
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does spawn menu mod spawn haz5 creatures on the rig? i can't find a haz option in the menu

rich oriole
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@vagrant wren @silver void I'm going to combine your requests and make blue sugar and orange nitra. Those two colors are the easiest to see for the most common types of colorblindness. The purple and green mods were requested specifically btw hence my questioning. Thanks for input I will put it together later today

vagrant wren
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cul

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i still surprise that nobody made the TF2 Heavy's eating sound replace the sugar voice lines

silver void
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And thanks!

rich oriole
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It should be compatible, Brighter Resources just affects the shimmer IIRC. I use that mod too and I have not had any inconsistencies

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Well I use the Verified one

humble flame
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anyone got a turn any glyphid into steevie mod

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i need it so bad

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looking for it just doesnt work

raw briar
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I got a question for you much more knowledgeable people, how hard would it be to say, take the phase transition sound of the big dorito into say....a phone notification sound

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I forgot the name of the actual boss so its dorito for now, the big computer

tender coral
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My un-knowledge-able ass wants to suggest maybe an audio cue. Try checking better in the modding discord server, it's in #fan-communities

mossy bone
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Could someone tell me how to put in mods for Deep Rock Galactic?
TLDR: ROCK AND STONE, BROTHA!!

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Its one sentence but still

mossy bone
tender coral
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Then go to the pause menu > modding tab

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Accept the terms and conditions if you haven't, and click on "Install mods"

mossy bone
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Ahh, ive seen that but my brain didnt click

tender coral
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It'll open a mod.io browser in-game, there you can search for mods and subscribe to them

mossy bone
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Im not at my computer right now but Ill do this later

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I took a screenshot so ill know

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ROCK AND STONE TO THE BONE!

tender coral
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MUSHRUM

mossy bone
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WE’RE RICH!

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MUSHRUM

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This place needs a spam channel so i can do what Karl intended

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Just spam MUSHRUM and WERE RICH

tender coral
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Your spam channel is #drg-chat, if the mods allow it

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Let's not overpopulated this one now.

mossy bone
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Alright

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I understand

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Thank you for the help

warm pulsar
tender coral
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That's not for drg tho lol

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My dude wants to spam drg content, but fair enough lol

bronze stone
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yo is there a mod that makes loyd give me 4 beers instead of one

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i want

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all the beer

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for myself

undone oyster
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I want it too notnice

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Learning to mod DRG is too big for my smol brain 👀 also i couldnt find the right stuff in the files

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Got it unpacked and got lost in its guts

rich oriole
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@silver void and @vagrant wren Orange nitra+Blue sugar now live, someone smooth should verify it pretty quick

silver void
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@rich oriole that orange is kinda close to gold color. I haven't seen it in game yet, but i subscribed. hopefully it's less similar than my first impressions

vagrant wren
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Well, now I keep mining gold veins thinking I would get some supplies in clutch situations. @rich oriole Great job 👍

rich oriole
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Then I will make it neon yellow

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Do shapes not factor? I thought triangles vs circles would be easier to tell

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Actually I will probably make nitra white/silver

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I was trying to keep the nitra dark enough to be different from gold but light enough to not look red

frail dove
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what about pink

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how would that lend itself to different colorblindnessess

elder prism
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Successfully got the lines to work in DRG.
Now I just need to get to work on recording the rest of the dwarf lines.
Considering there is over 3000 of them... It's gonna take some time. X3

rich oriole
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Hell I might just do dark blue and light blue.

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Dark blue sugar, but has a light so you can see it anyway, and then like sky blue nitra

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Thoughts?

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It's hard for me to balance, because I'm getting advise to put colors on the opposite sides of a color wheel together

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Orange and blue, or red and cyan, or green and purple, but green and red are common colorblindnesses

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But orange looks like gold.

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I have a few more ideas. Nitra has multiple colors zones. I could try mixing orange and blue together on nitra.

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It'd stand out from gold because gold is all one color

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The devs had a similar thought with bismor and croppa. They have dueling color schemes

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If that fails, I'll just make light blue nitra and dark blue sugar.

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I tried mixing a darker orange with orange yesterday and it just looked like someone crapped on the wall.

elder saddle
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Any twitch integration mods in the works?

elder saddle
rich oriole
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I dont know a single thing about twitch, sorry

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Alternatively I could make blue nitra and orange sugar

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That might be better except in Sandblasted

north phoenix
elder saddle
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Love that

silver void
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@rich oriole do these nitra/sugar mods require texture changes or just value changes? Because if you could make it configurable... you could have a color picker.

rich oriole
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I don't know how to make it configurable, that's way above my skill level.

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Nitra has a file for the vein material and a file for the chunk (the dropped part if bosco mines for you). Red Sugar has a file for the chunk, the crystal material, the light in the crystal, and a 4th one that I'm not sure what it does.

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material files require 4 different values, like a range of colors. For example for nitra I made it a burnt orange and then put 3 additional shades that varied 10% from the previous shade

silver void
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I've been meaning to get into modding. If you give me details about how you're changing it, maybe I can take care of the scripting side.

(For a future version)

rich oriole
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There are guides in the modding server that get you into entry-level hex modding, which is what I do

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If you get familiar with the setup, I can definitely guide you from there to editing files practically

ebon juniper
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Anyone up to help us test a 2v2 mod?

mental pewter
knotty fog
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does anyone know if there's a more expanded model deposit somewhere?

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I've found the one on thingiverse but it misses all hats/beards and secondary weapons

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or is there a way to do it myself?

north phoenix
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There's a tool called Umodel that will allow you to open up and extract models from the game. It's available among the modding tools available in the DRG Modding Discord in #fan-communities.

That will yield you .psk files that you can import into Blender using a plugin. The process is pretty straight forward once you set everything up. I think the general guide/model replacement guide will have a better tutorial of what to do.

If you wanna try it and run into any problems, feel free to ask in the modding Discord or ping me.

knotty fog
vagrant wren
heady sleet
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does anyone know what's going on with drglib and/or the heat crosshair mod?

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I'd really love it to stop constantly deactivating

pale bane
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How does one get chat to spawn creatures on Twitch? I have the mod installed

fickle loom
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...Let's say I wanted to start modding. Like say, the minimum being music replacements.
How much mental anguish would I acquire? Also how would I even learn about doing it in the first place.

shell inlet
tender coral
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Banagement's link takes you to a list of guides and tools there

fickle loom
tender coral
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Also I noticed I sound harsh unnecessarily dderp

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having piss poor amount of sleep doesn't help lol

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Sry about that

fickle loom
fickle loom
sleek topaz
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Haven't played in 6 months. iirc I had a swarm mod installed way back when. Tried launching the game now and got this. Can't get past it, can only get a black screen. FSD\Mods is empty

arctic torrent
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need some help

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i've some mod iv'e unsbscribe

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they keep come back

tender coral
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Have you applied changes yet?

arctic torrent
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no

tender coral
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Then apply them

arctic torrent
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its still here

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and i cant found it on the mod page

warm pulsar
manic isle
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I recommend this one

rose pond
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I have a question: i want to learn how to make mods, not just for DRG but modding other games too. Where do i start? How would I do it? Im assuming some games are significantly easier than others to mod but i have no idea where to even start.

elder prism
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Finally finished recording all 132 lines in the laserpointer folder for the Kobold voice mod.
I think there's just a few more folders left that are all organized, and then it's on to the rest of the files that are bundled in one with the date they were released.

Really hope my delivery on some of these lines is good.

bronze stone
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there are furry mods

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where

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i need to rock my stones to them

tender coral
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Are kobolds furries?

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This shows how much I know lol

mental tapir
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What are some good qol mods?

elder prism
mental tapir
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thanks

fleet scroll
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Hi all, linking a forum post where I outline a mod issue I am having.

If anyone has any ideas on what my next step is. I would very much appreciate it!

heady sleet
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A friend of me has the issue that the mod list wont even load

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When they go into mod.io, it just says he isnt subscribed to any mods, and nothing happens when he tries to resub

lavish dagger
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me too

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after clearing CurrentModioUserId in GameUserSettings.ini i get this instead

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(i read this fixed it for someone)

lilac breach
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this is something new, got the same issue

sly lava
#

Is there a free camera/theater mode mod developed at all? I've been looking all around for one

hot wharf
unreal quail
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Had 60 mods installed yesterday, logged in today and noticed that all of my mods have been uninstalled somehow. I'm still subscribed to them (so it should technically sync up with mod.io) but only 4 have been successfully reinstalled. Que?
Edit: deleting the Mod.io folder as suggested in the Mod Troubleshooting Guide did the trick.

craggy hatch
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anybody know is there a mod that make map spawn cargo for sure when self hosting?

warm pulsar
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None that's approved or verified

stoic spruce
north phoenix
plucky lichen
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I had an odd question how do I pull pickaxe models from the game and put them into an stl file (was looking to get a 3d printer and wanted to print a custom pickaxe using different parts from different pickaxe sets)
Edit (if someone knows if it is possible or has tried this please let me know)

north phoenix
# plucky lichen I had an odd question how do I pull pickaxe models from the game and put them in...

In the modding Discord (linked in #fan-communities) there's a tool called Umodel that will let you extract files from the game, models will be in a PSK file format. Then you can use a Blender plugin to bring the models in and export them as whatever you need, like STLs. The general modding and model replacement guides in the modding Discord explain the process.

It's a little bit of effort to get things setup but the process should be pretty straightforward.

If you wanna try it yourself and get stuck, feel free to ask for help in the modding Discord or hit me up as I've worked with the models from the game a lot recently.

plucky lichen
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So would it extract a pickaxe part or a whole custom model are there any limitations?

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Or would I just have to pull the specific parts I want and then combine shells?

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@north phoenix I see you have a twitch do you do live modding on twitch?

north phoenix
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The pickaxe parts are all separate, so you'd have to extract each one and can combine/play with them in blender.

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I have not streamed myself modding before but I was considering doing something like that eventually if people were interested.

plucky lichen
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I would love to see how it is done one of these days by someone who has worked with the software before

north phoenix
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For sure, I planned on trying to get some model replacement tutorial videos together after the release of season 2.

elder prism
#

Just recently finished dubbing all files in the "Misc" folder.
I'm almost halfway done with all the base stuff and then it's on to the later added lines.

Feedback/criticism always welcome.

(And yes, those belch lines were actually me) X3

atomic vigil
#

anyone know how to permanently apply unknown mods

#

I have to re-apply them every time I boot up drg

#

verified mods stay applied, but the unknown ones dont

#

they all work perfectly fine

#

Im wondering if its because it says they arent updated to the latest version of the game

#

though the mods I use have been recently updated iirc

narrow heath
#

gordon ramsay for mission control somebody make please

ebon juniper
#

Hot off the press! SimpleQOL!

Ever wish you could remap the dash binding? Or have your sentries return automatically when they run out of ammo! SimpleQOL has your back :)

#

If self-promo is not allowed I can yank this

north phoenix
#

Didn't even post a link to it and is worried about self promo, smh.

ebon juniper
#

stfu nerd

unreal quail
#

The technology... is finally here. Remapping Dash and HB to proper controls is gonna be the first thing I do when I get the mod. That said, have you got any plans to do the same for Berserker (and any other perks with custom activation conditions if there are left)?

ebon juniper
#

¯_(ツ)_/¯. Probably doable, but maybe not. Honestly I've always found the bezerk binding to be very intuitive

#

The way I block them right now is so hacky, you would not believe

unreal quail
#

"I do not use Berserker because it activates when I don't want it to" is a thing I've heard often.

ebon juniper
#

I've heard it too, don't get me wrong. I still think the design is pretty elegant. tries to power attack while it's still recharging, game procs ability that lets you do that

wanton vortex
#

what's a good mod to test if other mods are working

#

like a way to spawn a wave but its still affected by mods

worn tiger
#

So... retrograde mod spawner uninstalled itself while saying I'm still subscribed to it, and now I can't resub to it, any idea how to fix it?

ornate jetty
#

hi guys....where to apply for the vr mod? thanks a lot.

tender coral
#

i dont think the vr mod is finished yet. i could be wrong tho.

ornate jetty
north phoenix
ornate jetty
north phoenix
#

Oh jeez, yeah still early work haha.

heady sleet
#

I dont think they have touched the vr mod in 5 months, safe to assume its a loss at this point. Correct me if im wrong?

ripe salmon
#

anyone else have the issue of mods just being disabled when you start the game? i only use verified mods and sometimes theyll just be disabled when starting, with no notification. its usually the most important (heat crosshair) too.

small horizon
hasty yarrow
#

I've been craving for a lobby expander option or mod for so long and I expect I'm not the only one. What is the possibility or (atleast) difficulty of expanding a game's lobby manually? And is there already a way to do so?

charred cloud
#

is there a mod request channel?

warm pulsar
#

Next to impossible. As I understand it you’d need to bypass the 4 player cap enforced by steamworks.

north phoenix
keen wraith
#

for the swarm contol mod does changing settings during the mission do anything? or are you stuck with the settings before you load into the mission

heady sleet
noble flint
stoic spruce
stoic spruce
ripe salmon
#

thats usually the one that is disabled

stoic spruce
# ripe salmon thats usually the one that is disabled

Hmm.. did you just play today and not .. Friday/Saturday? -- Reason I ask is; there was an update to both mods.. and there is this odd disabling effect that occurs because the mod sees dependencies that aren't there due to updates, and therefor autodisables... had this occur to me on Fri night I think it was.

#

I guess what Im asking is; is this a consistent issue, or is it occuring when there are mod updates?

ripe salmon
tawny depot
#

hello fellow dwarves,

i am completely new to modding deep rock, but is there a way for me and my friends to play for example haz2 missions (dmg and health) with spawnrate (number of bugs) of haz4?

if so, what would be the steps to enable such behaviour?

a friendly redditor gave me links to custom-difficulty and the mod hub on drg.mod.io but i don't want to mess anything up

rock and stone rocknstone

faint summit
#

Aside from sandbox mods i don't know how you can mess up tbh

#

Not to mention it automatically switches to sandbox saves dderp

tender coral
#

See if the "starship troopers" mod have such definitions. I don't know how it works, so you'll have to see by yourself. Also, there's a modding discord server with some guides, idk if they help or not but the server invite is at #fan-communities

tawny depot
#

thx, i will look there as well

tawny depot
#

just copying my msg there:


googling let me to a reddit thread which said to delete "C:\Users\ username \AppData\Local\mod.io" which was somehow created some months ago (might be related to the date i joined the union) after renaming the folder i started the game again and the mods started to load```

the json files seem straight forward enough for me to edit them to my liking (basically just double or triple enemy amount on haz2/1) i will look into it the coming days; hope i dont delete a hazard level or something.
hot wharf
tawny depot
hot wharf
tawny depot
#

okay so it seems like your mod overrides the preset (e.g. empty for haz 5)

if my assumption is correct i can load in haz2 and make changes to the "EnemyCountModifier" (4 variables correspond to the amount of dwarves would be my guess)

now other difficulties on the github page also change the enemy cap, can i keep it as is or should i make changes there aswell? (if i dont plan to play on higher than haz5 enemies)

are there other paramters i should adjust to make an easy but more exciting round? (i dont get the weight and range yet)

river birch
#

Anyone know if there is a mod that makes enemies have an outline/high contrast? My friend has visual impairment(he sees everything blurry) and trouble playing the game at higher than haz2. Yet he really enjoys it and wants the excitement of haz3. The main problem he has is not seeing the difference between the normal grunts and the background. Everything with a weak spot is easy for him to see.

tawny depot
#

holy shit, this was close to the most fun i had in drg (edit #1 beeing beating the edd on merit and #2 playing anything with friends)

hot wharf
stoic spruce
buoyant hinge
#

ok so I haven't modded DRG in a long time- there used to be somehting called 'absurdly long missions', but I can't find that anywhere on the .io

#

did it not make it over or am I just looking for the wrong name now?

hot wharf
fading chasm
#

So, it seems I had a very interesting Swarm Control situation. I'm 100% certain something with SC just flat out broke, I only had the slider at 3.0x.

Salvage Mission, Golden Bugs. I see first mini-mule, go to fix it up, boom, 50 Mactera Spawn, followed by 50 more Mactera Spawn. A bit intense, but I satchel them. Okay, now I can go fix t-

100+ Exploders. The ground below is now just solid gold. I proceed onwards, delete two Brood Nexi, and it DOES NOT STOP spraying swarmers all over the place. 20 at a time, and I swear there were like 300 or more, maybe 500 in totality before it stopped, spraying gold all the while. And then, infinite detonators exploding somewhere below me. This continued until the game went to slideshow, and I clipped out of the level.

#

I still made 5K credits, just because I collected well over 1K gold before I fell out of the map due to 1 fps.

tame flare
#

Is it possible for anyone to share a modding template to plug and play our own music into the game? My buds and I have endless playlists we’d love to be able to build and share with one another/everyone! (Very unfamiliar with how to code mods but am willing to learn! :))

stoic spruce
hot wharf
#

Disruptive enemy pool does not really increase number of enemies, but determines how many disruptive enemies are pulled from pool of disruptive enemies and added to the enemy pool.

#

For each wave, the game selects enemies from the enemy pool to spawn.

median hatch
#

So I wanted to install a mod from the client's modding option, but the privacy policy seems rather user unfriendly with how much data it's allowed to collect, is this the case?

fading chasm
elder prism
#

Just finished updating V0.4 of the kobold mod with a new DSP setting, and Resupply, ammo, Explosive, and Tool-handling lines are now all dubbed.
One step closer to finishing all the base lines, then it's on to all of the later added lines as the game got updated.

inner mica
#

sup guys is there anime mod for this game

#

or some form of mecha mod

#

gundam or something

tawny depot
#

after some tweaking and discussion with friends: haz3 enemies and enemycount at 1.5 (haz3 default is .5) seems fun while not overwhelming (cap doubled for enemies), will investigate further and only played 3 rounds ( for myself it is kinda stressfull so i will stay at lower haz combined with lower count probably)

rotund escarp
#

has anyone made a mod that makes the promotion banners change colors based on what class you’re playing

#

i really want green ones for gunner, blue ones for scout, etc etc

north phoenix
stoic spruce
fading chasm
#

It happened on the same day I posted about it.

#

And no the spawn slider was on flat out 3.0x

#

I had swapped out Brewbreuw's mod pack for the modular version to try and get more flares equipped. After doing that, the above thing happened. Coming back to it now, everything is normal.

warm pulsar
#

no

small horizon
#

no

inner mica
#

huh

#

u can use other people save ?

#

i thought its server based or something

ornate fractal
#

for those that do music modding, my audio has a lot of crackles. now i have the files in audacity, but what level amplification should i put them at?

#

should i do -10 or something?

#

i'll try -6

#

ok nevermind that helped

shell inlet
#

Best to use wav file type as well.

ornate fractal
#

Fixed the crackles but is it possible to make it so that the music keeps looping until the boss dies or is that not possible

#

cuz in game, do the music files keep looping as long as you fight? idk

shell inlet
#

They loop afaik.

ornate fractal
#

okii

atomic seal
#

help

#

i got an old mod stuck on extracting and it just crash my game

#

i tried uninstalling it but no help

tender coral
#

Why do you want another person's save tho? No one's gonna give you one

tender coral
inner mica
#

i mean the progression and stuff

#

hm

shell inlet
#

It is not peer to peer, it is a listen server.

tender coral
#

👀

polar acorn
#

Hello. I am looking for a mod that will do ONE simple thing. Tell me how much damage each person did in a mission

small horizon
#

does not exist presently

polar acorn
#

😦

#

I really wish the game tracked damage instead of kills

clear jackal
#

does the spawn menu mod have a way to make players other than host able to use it

small horizon
#

not that im aware of

long salmon
#

Could anyone make mod where Praetorians make the Lego Yoda Death sound once you kill them?

tender coral
long salmon
#

Why not. Sounds like fun. Will look into it.
Was more a suggestion really - in case i give it a go and it blows up in my face LOL

visual fern
#

does anyone know how i can reset my modhub keybind/cfg? the binding i switched to doesn't seem to work and now i can't access the UI dderp

glacial haven
#

You could probably delete the modhub mod save file, or mayhaps there is a better way. Let me see if I can find the path for the modhub mod save. Note just because I’m talking about deleting saves, do not accidentally delete the actual game progress save file by mistake.

@visual fern

#

"C:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames\Mods\ModHub\input.sav" it might be similar to this, just rename it as input.sav.bak or something

#

(with the game closed) then start the game up again, i think itll regenerate a new one with the default "h" for you -- if something goes wrong restore that backup to put it back to how it was

visual fern
#

yep, that worked, thanks a million 👍

candid vortex
#

Hello new here and I would like to make a jukebox mod and was wondering where do I start?

north phoenix
# candid vortex Hello new here and I would like to make a jukebox mod and was wondering where do...

We've got a Discord community aimed at modding DRG (linked in #fan-communities). There's tools and guides available over there that you can follow to get started. The general modding guide and audio guide are what you'd be looking for in the guides channel over there.

It's a bit rough to get started so if you have any questions, feel free to ask away over there, there's a bunch of people who have been in your shoes of just starting out.

prime oyster
#

Has anyone managed to make larger lobbies work?

#

Saw a streamer playing the mission control mod but it seems like it would work a lot better if they could have a 5 player lobby for a 4 man team versus the mission control player

unreal quail
#

No. Steamworks player limit can't be bypassed with mods.

fading chasm
#

Not gonna lie, the more I play Swarm Control, the more I wish there was a slider for Bulk Detonators. Enjoy most of it, but it makes Escort Duty an instant ggdrg if the disruptor pool decides it's time for Bulk Detonators.

hot wharf
#

Custom Difficulty can modify the spawn pool as well as tweak individual enemy descriptors

fading chasm
#

Yeah but there's no doubt that Swarm Control is a lot easier to get into.

#

Especially if you've basically never made mods for DRG before.

fading chasm
#

For example, I wouldn't know how to get a list of all the names of the enemies, inside the code. The github page for custom difficulty repositories only names a few common ones in the schema page.

hot wharf
#

Ah right, I've been meaning to document those. I'll add them to the repo

nimble spade
#

Anybody here who has experience extracting models from the game? I'm looking to make a 3D printable (or laser cutter friendly) drop pod dice tower for the tabletop game, if I could get my hands on the model I wouldn't have to do as much CAD work.

hot wharf
lean bone
#

Am new, where do I start with installing approved qol mods? I want like the heat HUD etc

#

ah got it

narrow urchin
#

are steam achievements disabled when playing with mods?

small horizon
#

When playing with approved or sandbox mods. Verified mods don't disable achievements

narrow urchin
#

i see, thank you

lean bone
#

when I was in a multiplayer game all my mods were greyed out, even tho they are all verified

narrow urchin
lean bone
#

I was the host :D

#

wait, I thioght these "verified" mods were client side only ayways?

#

like the heat hud

sharp mason
#

that's because u cant change mods while other ppl are in ur lobby as it would require u to reload the spacerig

#

even though they are greyed out, if u enabled them beforehand they should still work

lean bone
#

hmm, they did not

sharp mason
#

heat crosshair in particular has been kinda iffy recently in my experience

#

sometimes it works for me sometimes it doesnt

#

maybe try other verified mods like generic sound effect mods (e.g. blah blah blah mission control)

lean bone
#

I also got ammo resupply indicator

#

and the platform preview

sharp mason
#

have u enabled them? i.e. tick the checkbox then press apply

lean bone
#

ye

#

I'll try again after lunch

#

also intalled drg lib and mod hub

fallow ether
#

I’m just wondering when someone will make a mod that causes the song “Big Iron” to play when you are holding out the revolver

midnight steeple
#

The kirby scream mod is fantastic

#

I do have a question though, how do you know if the miracle mod manager is working?

vale wharf
#

Is there a mod that turns weapons into fully automatic (like the minigun)?

iron zealot
#

small question about Swarm Control mod

how does modifier for changing stationary and standing enemies work? Is it like multiplicative / exponential / whatever else / unknown?

I set stat enemies to 5 and got room filled to brim with leeches and spitballers, like literally 30-40 of first and 60+ of second

midnight steeple
#

I think it might be multiplicative, it stacks with the Starship troopers multiplier

iron zealot
#

I was expecting it to be such too, but for room to have 60+ spitballers on *5, it needs to have at least 12 by default

didnt have 12 in a room of medium size even in most toxic edds / egg hunts

midnight steeple
ebon juniper
#

? Was DRGLib causing an issue for you?

stoic spruce
stoic spruce
stoic spruce
iron zealot
stoic spruce
#

Brain was like.. 5x5 is 10 right....

iron zealot
#

Most certainly is

elder prism
heady sleet
#

does anyone know of a workin mod that allows you to change the colors of engy's sentries?

#

I want blue sentries

tame flare
shell inlet
elder prism
teal mantle
#

Is it possible to change viewmodel_fov like in TF2 or its hard-binded to camera fov?

heady sleet
#

does anyone know the name of a the mod that adds a layer of fog into the caves?
had a friend mention it earlier

small horizon
#

it was called advanced darkness

mystic wing
white hawk
#

how do i install cilent mod?

vagrant wren
#

can someone make an approved mod that will force the rouding system of the game always round up to 1 even if it's 0.1

vagrant wren
#

the stage 2 DD this week

#

u properly know what to round

#

for the sake of players that can't just always look up the bar's special deal

#

a mod like that might be necessary

vagrant wren
vapid arrow
#

Just use dark morkite ‍​​​​​​‌​​​​​​‌​​​​‌‎‎‎‎‌‎‎‎‎‎‎‎‎‌‎‎‎‎‎‎‎‎‌‍

pure kite
#

making a mod and having it go through the approval process just for it to be abandoned immediately afterwards doesn't sit right with me

nimble spade
pure kite
nimble spade
#

I have read their tweet... but they're not going to be on vacation for months and months are they? This is the first time there's been an issue with morkite amount in the 5 months I've played, so rushing to make a mod for it seems silly to me.

#

If someone wants to make a mod for it then by all means, go ahead, but since the devs have acknowledged that they won't have time to fix it "right now" it does imply that they are going to fix it.

undone oyster
#

The issue will resolve itself on deep dive reset anyway. This was a one in a million fluke based in map gen

last widget
#

So I've sent a few tickets in for help with a mod connectivity issue I'm having and no responses yet. Anyone available to help me out? Will explain more but - mods won't load when I first open game and I need to join a non-modded game before mods load for modded games

#

If game crashes, I have to restart the process over again

#

If you ahve any ideas, please DM me

pure kite
#

pressing esc and disbanding team usually solves any issues I have with mods checked in modding tab but not loaded in game

last widget
brave quiver
#

Guys, i cant use live mission tracker and shield/HP numbers. I tried to delete and reinstall them but it didn't work. Is there a way to fix it? Or they won't be updated anymore?

violet musk
#

I don't have anything important to say but listen up
Fart sounds when using Special Powder and RJ250

Thanks for coming to my TEDTalk

ebon juniper
#

Bois, can we get a pog in chat? Looks like approved mods are no longer automatically downloaded by everyone

rich oriole
#

poggurt

#

How does it work when joining though? Are they given an option to download it to play along, or do they use their own mods instead of the hosts? etc

ebon juniper
#

Beats me, I haven't actually tested the behavior. But looking at the mod.io page for my mods approval category and RequiredByAll are in separate places

#

So I assume they're decoupled

stoic spruce
rich oriole
#

Haha I saw it

#

They were talking to me when they said it cuz I asked there too

stuck dust
#

u know a mod for advanced movement would be really good

#

I mean Im no mod dev and Im not saying it'd be easy

#

but it'd be cool

#

like advanced movement being sliding, wallruns and maybe even a jetpack type upgrade?

#

it would make traversal feel better

#

imagine wallrunning onto a wall and mowing down the helpless grunts on the wall

#

a ground slam for when you're in the air and use the pickaxe smash thing would be cool

#

more aoe

#

Ik theres already hoverboots btw but having a jetpack from beginning

#

the jet pack would propell you forward when shift is pressed midair and push you upward when space is pressed

harsh breach
#

is there a mod that disables environmental non-essential particles?

#

like when theres a planet with particles just floating about like the ice one

#

and they dont really indicate anything for gameplay

glacial haven
heady sleet
#

whats the mod that lets u see how much stuff ur teamates have

heady sleet
#

with only verified mods, i should be able to play with other unmodded people with no changes because they dont affect gamepley right?

warm pulsar
#

yes

heady sleet
#

what happens if u activate a mod that isnt up to date with the current version

#

im guessing its like, most still work but some are buggy?

shell inlet
#

all are broken and crash the game

#

i did release 1 mod you can use on the new build though

winter cairn
#

Anyone got a good mod that buffs scc

undone oyster
#

Bro mods have ruined this game for me. I cant live without swarm control. Im legit standing around waiting for bugs to test the new guns

hot wharf
olive mauve
#

anybody know any good, not-outdated mods for fighting extremely fucking huge swarms?

north phoenix
#

as in working in the current live version of the game, or working on experimental?

olive mauve
#

Uh..anything that works. So far I've found success with the 'starship troopers Gunner' mod

stoic spruce
ripe roost
#

If i change my mod.io account, do i lose access to the subscribed mods? I tried logging out and mods still downloaded themselves.

mystic gazelle
#

so I saw a post from like two years ago talking about a Twitch integration thing that you need the devs to help with, how would I go about setting that up?

stoic spruce
stoic spruce
# mystic gazelle so I saw a post from like two years ago talking about a Twitch integration thing...

I believe there is more information about this on the MODDING DRG discord (There is a specific textchannel set in that discord for twitch integration stuff). I believe there is a link to this discord in #fan-communities -- Please note; its possible this is paused in preperation for the big update hitting 4/28.. I only lightly read that section and that was the impression I was left with. But I could be wrong so definitely take a look.

mystic gazelle
#

ooh ok, thank you!

ripe roost
stoic spruce
ripe roost
#

My current account downloads even deleted mods so i'm hoping that the new one won't.

stoic spruce
#

You cannot download older version of a mod from the mod website AFAIK. its part of its method of keeping everything up to date (if you were asking about older versions)

#

Your current account shouldn't download deleted mods - thats definite unintended behavior.

#

Do you mean hidden perhaps?

ripe roost
#

I don't know if they're hidden or not, can't find them on the site.

glacial haven
stoic spruce
#

can you give me an example of one of the hidden mods? (unless this is a secret for w/e reason) ?

ripe roost
stoic spruce
#

ah, so.. My assumption is you are subscribed to a bunch of older mods, specifically ones that require BPMM.

#

BPMM is .. depreciated/abandoned. and WILL NOT WORK starting 4/28, at all. Period.

#

Which is why a majority of those mods are now hidden (to prevent people from getting them now)

ripe roost
#

That mod was hidden for a while now.

stoic spruce
#

I assume they will be deleted after 4/28 (to prevent people who haven't played in a bit from logging in with the mod and crashing their game

#

So.. at this point regarding your problem; Like Kumae said above; either you'll have to somehow merge the mod(dot)io accounts, or no, you won't get access to hidden mods on a new account.

#

((I am no help regarding merging accounts.. I've not had to do that or even hear about it till just now.

ripe roost
#

Alright, i'll try that. Thanks.

stoic spruce
#

To be clear tho; all mods are going to break on 4/28, only new, or maintained mods will work.

#

I highly recommend not trying to use old hidden mods, especially ones reliant on BPMM.

ripe roost
#

I wouldn't use it if i knew how to get rid of it

stoic spruce
#

oh, you should be able, from IN GAME, to click on the mod in your list @ripe roost

ripe roost
#

I...

stoic spruce
#

Barring that, you'd have to perform a sort of account sub reset.. which I believe is pinned here (Checking)

ripe roost
#

I feel like a glyphid now...

stoic spruce
#

if you continue to have any serious problems ^ do that.

ripe roost
#

Ah yeah i know this one. I did that first.

stoic spruce
#

And it didn't reset all your subscriptions? Odd 😦

#

But yea; try going in, ingame, clicking on a mods title. It should bring you to its mod.io page even if hidden, where you can unsub from it.

ripe roost
#

Now it just kept downloading. Thanks, i already unsubbed from it. Didn't even know i could click on their names instead of going to the subscribed category.

stoic spruce
#

If that doesn't work, join the modding discord ( #fan-communities ) and ask for help resetting subscriptions for hidden mods that aren't showing up, in their mod-chat channel.

snow totem
#

ive seen this posted somewhere and i need this mod, but i cant find anything on modio

iron whale
#

If anyone needs a recommendation for a audio mod there’s a mod that makes combat music MGR music.

#

And it’s glorious

paper hound
#

Sooooooo, I just stumbled upon an old reddit post discussing VR support after the UE VR plugins are added. Which as I understand happened in U35.

ENABLED VR PLUGINS
And speaking of modding, we have enabled the SteamVR and OculusVR plugins to allow modders to play with it. Have fun!
But I can't find ANYTHING further. Nothing.
Does anyone have any more info or a place I could ask?

sturdy copper
#

I was wondering if there was anyway to merge my modded and non modded saves?
I played with some of my mates with mods once and now if I want to play with randoms I apparently need to switch saves, the one the game forces me ot switch is substantially less advanced than my current one. Any tips?

#

(it's mainly for the overclocks and seasonal skins I got)

north phoenix
snow totem
north phoenix
#

agreed - I've only released the handdrPog Pog Plant so far

late torrent
#

is there some kind of official editor for making mods?

shell inlet
#

no

warm pulsar
#

unless by official you mean the unreal engine.

odd path
#

hey i just started using mod.io and i found a couple mods but i was wondering is there an option where you can disable a mod without unsubscribing and losing it forever?

#

like a way to turn on and off

shell inlet
#

unmark the active checkbox on the right

spring steeple
#

i have a question, is there a way to put mods into a certain load order or something, so that certain mods overwrite others or something like that

#

i want certain sound mods to take priority over others, but still have those other mods

shell inlet
#

no

spring steeple
#

ok

glacial haven
hot wharf
glacial haven
#

Agreed but for the use case he described that may be sufficient

hot wharf
#

If he wants features from two different mods, but part of them conflict with each other, the only way to resolve that is to remake one or both of the mods to not conflict AFAIK.

#

I believe mods load order is determined by their mod ID on mod.io. Mods with lower IDs are loaded first and can be overwritten by mods with higher IDs.

unreal quail
#

The game can't dynamically resolve two mods editing the same file and merge their changes into one avoiding conflicts. UE assets just don't work like that afaik.

hot wharf
#

Merge no, but it is technically possible to have one mod take priority over another at the file level

glacial haven
#

Ah yes if he wants partial from both it would not be sufficient

regal nymph
#

Hi, is there a mod that optimizes/makes graphically worse? my shitty computer cant handle large amounts

#

feel free to @ me

north phoenix
weak maple
weak maple
ancient glen
#

heyyyy how would one yoink the models from this game? I'm using umodel but iunno where i'm supposed to be lookin'

#

(also does anyone need any drg models? been wanting to try my hand at the artstyle. seems fun.)

tender coral
thorny wave
#

Is there any difference in Auto-Verified and Verified mods? As filtering just Verified dont show any auto Verified ones.

devout marsh
unreal quail
#

Auto-Verified and Verified are literally the same thing. The (meaningless) distinction came from the automatic verification system the devs set up - anything that goes through is auto-verified immediately while Verified mods have either been added before that system came or haven't passed the automation due to certain specifics in their changes but were then added to Verified category manually by moderators.

Unknown doesn't truly exist as a category. Run the game with those mods so the mod support system syncs them up to either Verified, Approved or Sandbox. Approved/Sandbox mods disable achievements, Sandbox requires a new save file to even run.

thorny wave
#

Dam i missed so much good mods lol, as i kept looking while filtering verified ones only.

stoic spruce
heady sleet
heady sleet
#

Samething, same filter, just one was verified officially and the other not.

muted fox
#

Hmmmm.... what'd ya do goldblade

blissful frost
brisk stratus
#

Is there a mod for infinite c4? Ik there's a few nuke mods for it but I just wanna have fun with unlimited c4 for a few missions, but all I've found it like range +9001 lol

stoic spruce
warm pulsar
#

auto-verified doesn't need to be manually approved

#

those mods alter specific files, the game sees only those files are altered, it gets verified automatically.

north phoenix
#

My understanding is that there isn't a difference in how the game treats the mods (they're all verified at the end of the day) but they are tagged separately on the modio side of things depending on the process that marked them as verified (either manually or automatically) so you'd have to check both tags to see everything that's actually treated as "verified".

stoic spruce
#

err, sorry there appears to be some confusion here; I have no concern about how the game handles them. (They are verified, thats fine!)

The issue is that finding them in the first place; there are 259 mods that show up under verified filter, and 374 that show up under auto-verified filter.

So any user that uses the default interface to filter for verified mods is not seeing ~110 mods?

((Addendum; I applied the 1.35.69455 version filter; so the difference in visibility is 64 by default, but should be 92 if it included all auto-verifieds: Links below:

https://drg.mod.io/?filter=t&tag[]=Verified&tag[]=1.35.69455 Verified filter +Version filter
https://drg.mod.io/?filter=t&tag[]=Auto-Verified&tag[]=1.35.69455 Autoverified filter + version filter

#

Basically there appears to be some issue in how the website is showing mods based on the verified filter and NOT correctly showing 'some' mods that are autoverified.

hot wharf
#

Auto-Verified and Verified are two distinct flags on mod.io, so the filters are working as intended, even if unintuitive.

iron whale
#

Mod idea: Payday 2 Bain mission control and/or Payday 2 assault music for swarms.

#

Your payment: My undying love.

pearl egret
#

I think the best mod ever would just be to change the dwarf face model to nice as default

white hawk
#

i wanna modding m100 crosshair and animation

muted reef
#

what is the mod that shows server stats?

upper surge
#

I just want a mod that makes all dead dwarves in the result screen the family guy default death pose

cerulean swan
#

mod idea for coil gun: aughhhhhhh meme for charge up and when it fires its fart reverb

small horizon
echo raft
teal mantle
#

Is it possible to make tf2 model for sentry

#

like mini for mk1 and ordinary sentry for mk2

#

and if possible , how do I do that ?

tardy urchin
#

does anyone ever have any issues with an infinite loading screen when joining a modded server? been playing with swarm control with friends and we're having it happen every now and then

stoic spruce
untold harness
#

anyone have the memory addresses for the season exp?
I've been having trouble finding the specific memory addresses to change, and I end up changing a bunch of extra ones that are wrong and causes my game to crash lol

#

Im at lvl 19 and theres no feasible way for me to unlock all those goodies in a few days time

north phoenix
#

And if you're talkin about modifying your save or something to unlock things, we don't do that here. All of the goodies are gonna be moved to being unlocked by other means so they're not disappearing and you'll still be able to get everything once season 02 drops.

rancid sun
#

Hi all, is anyone able to point me to the twitch integrated channel point redeem mod? (the ability to send in bugs for channel points) i can't seem to find it

stoic spruce
royal socket
#

^^ scam link btw

royal girder
#

guys if i use a mod like this, will my lobby show up as modded?

stoic spruce
royal girder
#

ok thanks

#

so like this mod isnt veirfied so my game will be marked as modded?

#

also does auto verified and verified have any difference if i use them in my game?

stoic spruce
royal girder
#

oh ok thanks a lot

stoic spruce
# royal girder oh ok thanks a lot

basically; its POSSIBLE I'm wrong, you'll get a popup requiring a sandbox save if so, which you can cancel/click no out of. OR, you'll see it as approved in your ingame list. But as long as its audio only, it should be verified.

wicked pond
#

is there any mod that hides the hud during the pod dropping screen? or just any way in general?

#

I needed the pod dropping anim for a video and a no hud version would be so nice

lucid thistle
small horizon
teal mantle
#

How do I make verified visual mods ?

teal mantle
#

Cant find any propper guide

#

plz help

tender coral
thorny wave
#

NOW Thats What I Call Hoxxes!
Crash game, in case anyone wondering to get it.

brisk leaf
#

Right quick, can anyone give a quick little synopsis on how audio-replacement modding works? I wanna make a mod that replaces the new beam weapon's firing sound with the Lasergewehr's firing sound from Wolfenstein TNC.

small horizon
undone oyster
#

Great minds think alike it seems

brisk leaf
#

You see, I'm just so good at working on this stuff that I was able to do it in a negative amount of time.

#

Obviously

undone oyster
#

Time travel nice

shell inlet
#

The power of Smart Stout IV Drip™️

charred crow
#

Hey i tried installing my first mods earlier, but DRG wasnt syncing with modio, so I tried resetting my currentmodiouserid in FSD\Saved\Config\WindowsNoEditor\gameusersettings and now its stuck fetching terms of use

#

any ideas on how to fix?

shadow nebula
#

are there any mods that improve the lighting? my friend is afraid of dark, enclosed spaces (ie, DRG caves) but really enjoyed the gameplay

north phoenix
shadow nebula
#

Ooo, I'll search out a flashlight mod

earnest kernel
#

has anyone made a cigar for gunner yet? I feel naked without a good smoke in my mouth

oblique sparrow
#

Guys, has anyone made a guaranteed cargo crate mod?

small horizon
#

yes but it's sandbox

plush halo
#

Anyone know what mod cause this?

#

white tile

sharp mason
rotund cloud
#

is there a mod that completely removes cave leeches (i hate them, it's not a skill issue)

sharp mason
#

and its verified too

summer otter
#

is there a mod that makes kicking its own UI?

#

pressing ESC slows my game down and freezes the game for a bit

weak maple
# plush halo white tile

It's from my mod, Remove Decals. How I made the mod is by removing the textures for the decals. Unfortunately the game engine has a default texture that replaces removed textures for some decals, and it just so happens to be that the most of the splats in the spacerig is one of these decals.

warm moat
mild oracle
#

Ayy thanks man!

somber salmon
#

does anyone know what the biggest sandbox mod might be?

brisk leaf
# mild oracle Ayy thanks man!

If you want beefy GK2 audio, I’d recommend the GK2 Bolter mod. I can’t provide the link as I’m on mobile, but it makes it sound properly kickass when on a lower RoF.
(Although it is quite loud sometimes.)

idle wave
#

anyone know any good QoL mods

ebon juniper
idle wave
#

that is actually sick

#

good job

ebon juniper
#

The mission list is a lil buggy RN, but I'll have some time this next week to polish some of my non-DRGLib mods

queen dune
#

can I make the 'get to the escape pod' music this?

north phoenix
supple mural
#

can someone turn the data rack into a pringles can? thanks.

undone oyster
#

Just waiting for karl class now nice

torn solar
#

jo since the update i crash when i put my mods on

#

anyone else has that problem?

edgy wharf
#

⚠️ FOR EVERYONE WHO HAVE BEEN USING MODS UNTIL NOW⚠️

With season 02 we have updated the engine of the game - this unfortunately means that most of the mods currently on mod.io will break (yes - even the cosmetic ones).

So do not be alarmed if the games crashes when you try to launch the new update.

If your game have not yet updated I would recommend that you uninstall the mods you currently have or at least enable "Auto disable outdated mods" in the modding menu.

Launching the game with "-disablemodding" in launch options the first time you launch the game, might also prevent crashing - since it will uninstall all the mods you currently have installed.

After launching once with "disablemodding" - remove it from the launch options and go into the game and unsubscribe from the mods that are not up to date with Season 02.

It is up to the modders to update the mods and this might take some time, so please have patience.

undone oyster
#

Beat me to it

#

Great timing

torn solar
#

literally 1984

undone oyster
#

👀

edgy wharf
#

We see everything 👀 or Nah - we knew it would happen. We have been having a hard time testing the new mod support features: mod loadouts and optional mods - since non of the mods have been packaged for the new engine version. 😅

dry laurel
edgy wharf
dry laurel
#

Thats what I meant, was jus bein sure cause I store backups of saves for games on another drive when uninstalling games and cleaning drives

summer otter
#

mod broke 😠

#

just hope that most of the mods are updated in a few weeks

#

I can't use my ame spring dwarf mod :(

edgy wharf
rapid shore
#

Guys is it possible to join a modded game without the game telling you its modded

tidal cobalt
twin bison
#

Fatal error: [File:Unknown] [Line: 220] PakFile was frozen with version FPakInfo::PakFile_Version_FrozenIndex, which is no longer supported. Regenerate Paks.
how to fix this? it was happening on experimental too. I have verified steam files

tardy hemlock
#

pickaxe bonk mod crashing my game

undone oyster
#

Check pins

#

If they arent updated, even the cosmetic ones will crash due to engine changes

lucid thistle
#

Is there a way to tell if a mod is updated on the mod.io page other than hoping the author mentioned it's updated for U36?

unreal quail
edgy wharf
lucid thistle
#

Thanks, I wasn't having issues with crashing just wanted to keep track of when/if QoL mods were updated

unreal quail
#

I really do not appreciate having to reinstall my entire mod collection after one errant mod causes crashes. Idk what could be done about it, just saying it really sucks.

undone oyster
#

Lost all my cosmetic mods notnice

#

Ive seen nirvana, i cant go back to class locked options and the base colors

#

Actually unplayable

floral valve
#

Question. How do mods work…it doesn’t affect your main characters/save right? It’s always separate?

tender coral
weak goblet
#

sadge the fast forging mod crashes the game, can't wait to forge these 90 cores without it

brisk leaf
#

I'm having a bit of an issue. I have two mods installed - Fabulous Molly and Blueprint Mod Manager - that I can't uninstall from my game. I also can't unsubscribe from them on the mod.io, as they don't seem to exist anymore.

#

Is there a directory I can go to where I can forcefully rid my game of those mods? Because I think they're causing some crashes on startup.

heady yoke
#

how do i stay subscribed to mods but just not activate it on installation? like just leave it greyed out in the manage mods page

edgy wharf
# brisk leaf I'm having a bit of an issue. I have two mods installed - Fabulous Molly and Blu...

Well i can tell you how to remove all mods from your computer: You can start by going to the mod.io page in browser and unsubscribe to the mods- then go to the mod.io folders on your computer and delete them - they will be located in C:/users/public and c:/users/YOURNAME/Appdata/local (notice appdata is a hidden folder - so you need to enable "view hidden folders" to see it) - then launch the game with "-disablemodding" in launch options - close it and open the game without the launch option.

edgy wharf
heady yoke
#

yeah, want to stay subscribed but don't want to use the mod until it's updated

safe sable
#

There's an option to the very left of your modlist that reads Automatically Disable Outdated Mods

heady yoke
#

yeah i have that on, but game would just crash after i "apply installation." im guessing it still turns on mods that it shouldnt, so wondering if there's any way to just pick whether I actually want a mod to turn on or not before I install it

fading stirrup
#

Hi all, ¿the mods auto update or i must go to mod.io to subscribe the last versión?

heady yoke
#

well the mod author has to update it first, but after that it should be automatic

opal pike
#

I can't install DRGLib

#

I tried unsubscribing and subscribing to it, but it doesn't appear anymore in my modding

#

now it is back after a restart, but I can't activate Weapon Heat Crosshair and SimpleMissionTimer because they say DRGLib is deactivated (and it isn't) 🤔

fading stirrup
#

@heady yoke thanks

obsidian tree
#

This is my first big update that I'm present for, what's the average time it takes for an author to bring a mod up to the new engine?

tender coral
#

depends on the complexity of the mod. there is no average time

obsidian tree
#

Gotcha

weak warren
#

a

proud karma
quaint narwhal
#

should being the keyword lol

#

atleast the "More FOV" mod still works thank god drillchamp

bright parcel
#

WHere are mods saved? Need to delete some i Can't unsubscribe from anymore as they dont exist on mod.io any longer

obsidian tree
#

My cosmetic mod is updated but live stats and engi platform placement indicator aren't :((

edgy wharf
runic oyster
#

So every mod is broken, at this point I don't think I can go back to playing 100% vanilla :E

timber gust
#

all mods that are signed as "obsolete" seems to crash the game

#

too bad i need a bosco + and no fall damage at least

#

well guess there will be updates

#

too bad a lot of cosmetics and audio crashes too

small horizon
#

anything not updated to update 36/season 2 will crash your game

near otter
#

Yep, found that out the hard way

#

wtf deja vu

#

Is there a way I can enable auto-disabling of outdated mods from a config file or something?

#

Because as it is now, I can't even launch the game

#

Or does it do that on its own after enough crashes?

#

Yep, does it on its own if it crashes on startup.

eternal jewel
#

Is there a way to sort for mods by last updated by/added so I know which ones are ok for season 2?

timber gust
#

mod hub and speedster seems to be the exception ( as speedster is still signed as obsolete )

hazy aurora
#

Hello, not sure where to post this (please tell me if there is a channel it does belong in)

I purchased the game, and my first time playing was with a friend, who had me install 2 mods in order to join their game. Since it was my first time ever playing, I had no idea about any of the mod stuff nor how it would affect my in-game progression.

The mods were 5x Flashlight Range and Karl Class. I did not make use of Karl Class.

After about 12 hours of playing solo games, I decided I was ready to try joining some matches, only to find that I couldn’t join any because the save I was playing in the whole time was in Sandbox mode.

I tried using that DRG Save Editor to edit my main save to have the progress I made, with no luck, and then ended up blowing up the Sandbox save while trying other ways of converting it to a non-Sandbox save. I really don’t want to have to grind the 12 or so hours again. Is there some way to create a non-Sandbox save file with some set level of progression?

I can provide a screenshot from the DRG Save Editor showing all the progress I had made before accidentally corrupting the save… Thank you!

hot wharf
#

if you click on "Restore Save" in the save menu can you at least get your sandbox save back?

hazy aurora
#

Let me try

#

It's telling me I can't restore a Sandbox save onto a Regular save. (the Sandbox save was deleted, so I'm currently not on one)

hot wharf
#

you could install a sandbox mod to force yourself into the sandbox state

near otter
#

I think he wants to have a non-Sandbox save that isn't starting from 0

#

Maybe I'm stoopid tho

hot wharf
near otter
#

Oh, fair

eternal jewel
#

it works fine

#

well, did before this update

hazy aurora
#

the issue has been resolved, thanks to all who helped

#

😻

near otter
#

Didn't know there was a save editor

#

That only just clicked in my head

heady sleet
#

If I use a audio mod, will it make me only able to play in modded lobbies, or can friends still join me?

near otter
#

Well, first of all, make sure it's updated for Season 2, or it'll crash your game

#

Oh, it is for Season 2

#

Nevermind, I'm stupid

#

No, sound mods don't change gameplay, so you'll be able to use it anywhere just fine.

#

Oh my god, that's an awesome mod

heady sleet
#

Right?

swift pike
#

can you request players to install verified mods tagged as optional if you want?

rotund escarp
#

is the No Particles Mod guy updating it for season 2 yet

tepid notch
#

Probably just me being stupid but attempting to enable mods keeps crashing me. Is this just because they haven't been updated yet, and if so, how do I update them?
forgot to check the pins whoops

summer anvil
#

Gotta just have to wait until the mods get updated. Have to though make sure to get rid of some that I won’t be using.

fading stirrup
#

Hi all, exist for seasson 2 a mod to remove instantly the dead monsters?

glad burrow
#

Can i ask a question

#

i checked the updated tab on mod io and it seems that the mods i have on which says they're updated in mod io but aren't in game

#

huh. i guess i'll just wait until then. still got a week until next thursday hits, back to dying light 2 and wwz for me i guess. heres to hoping the modders update

vapid arrow
#

I have auto-disable outdated mods on, but the game keeps crashing everytime I try to play modded. Anyone else? ‍​​​​​​‌​​​​​​‌​​​​‌‎‎‎‎‌‎‎‎‎‎‎‎‎‌‎‎‎‎‎‎‎‎‌‍

tepid notch
#

Yeah, just boot again in the window or do as the pin suggests

vast epoch
#

:( i need the funny weapon in space rig mod fix

#

my attenton span bad and i like to shoot the funny gun in space rig

shell inlet
#

They changed how it works so the old method no longer works, no idea how to get it working yet.

prime oyster
#

Is there an auto-mash mod? I'm tired of dying in glacial strata because I can't button mash and the game assumes you can

silver void
#

Does anybody know why DRG Reforged mod was deleted (as opposed to just renaming to Broken until it's patched)? I really enjoyed that mod - I'd started getting tired of DRG, but it brought new life into the game for me. TheOneOfWonders's profile is now set to private on mod.io, so I have no idea how to contact them 😦 nobody appears to be on this discord with that name... though I do think I found their twitter https://twitter.com/realonewonders

#

aw, damn.

craggy steeple
#

Is it normal for all of my mods right now to say "pending install" since this latest update?

vestal badge
#

Remember to tick "auto disable outdated mods" box before applying

craggy steeple
#

thats the thing it wont even let me hit apply

north phoenix
#

Try out the steps in the pinned messages to see if that gets things unstuck?

vestal badge
#

Any good fps mods to use while waiting for mountanddew to update his mods?

edgy wharf
edgy wharf
edgy wharf
hazy aurora
noble swift
#

This may not be the place to ask but what does that mean?

#

for some reason I can't open mod hud menu at all on my sandbox save

tender coral
#

My guess is that you saved that mod on the A slot...?

noble swift
#

I tried going to that A slot but I still can't open it

#

i also have miracle mod installed but there is no terminal in neither of the saves

#

I have tried deleting Mod Hub settings from Deep Rock Galactic\FSD\Saved\SaveGames\Mods\ModHub but not even that worked

undone oyster
#

Try clicking loadout b, you should switch to a set with no active mods. Clicking A again will switch you back

#

Works the exact same way as weapon loadouts

noble swift
#

nice

#

but problem is that I haven't used this loadout thing

#

didn't even know it existed

#

let me see if doing that works

#

nope, switching to B and back to A didn't work either

#

maybe mods interfering with each other?

tender coral
#

Unsub and sub again maybe?

warm pulsar
#

Pinned messages

noble swift
#

first pinned message?

#

mod hub has been actually updated so it should work

#

unless

#

darn it nevermind it was not updated but it didn't have that exclamation symbol near it

#

Actually nevermind, uninstalling and installing it again worked

steady panther
#

Who do I need to ask about getting this twitch interaction mod ? 🙂

magic dome
#

Hello, may be a stupid question, but is there any way i can get the "sandbox" title removed from a game save?

tender coral
near otter
mortal anchor
#

[sry, i posted in bug-diskussion already, maybe there is someone here who can help?]
Hey everyone, my game doesn't start but i REALLY need to check out the new update :/
i get a Unreal Engine error right after trying to start in steam...

error: [File:Unknown] [Line: 220] PakFile was frozen with version FPakInfo::PakFile_Version_FrozenIndex, which is no longer supported. Regenerate Paks.

anyone got an idea? i dont know how/where to "Regenerate Paks" .....
[sry, i posted in bug-diskussion already, maybe there is someone here who can help?]

shell inlet
mortal anchor
shell inlet
#

Well then manually remove your mods, because that is what it is from.

mortal anchor
#

alright. just delete the files i guess?

shell inlet
#

Yeah, they are outdated engine builds and files anyways. That error is basically saying "Hey, this pak file was made for UE 4.25 and you are using UE 4.27, so this crashed the game".

mortal anchor
#

okay, could you tell me where i find them? sry...

shell inlet
#

C:\Users\Public\mod.io\2475\mods

mortal anchor
#

i deleted everything there.. also some other mod-folders i found... still the same error... reinstalled twice now, nothing

shell inlet
#

Do you have mods in the pak directory E:\Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks and or E:\Steam\steamapps\common\Deep Rock Galactic\FSD\Mods?

mortal anchor
#

Fatal error: [File:Unknown] [Line: 220] PakFile was frozen with version FPakInfo::PakFile_Version_FrozenIndex, which is no longer supported. Regenerate Paks.

FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
FSD_Win64_Shipping
kernel32
ntdll

#

ups - not anymore

#

oh yes i got it!!!!

mortal anchor
#
  • my savegame is loaded, everything fine 🙂 🙂
    Lets Go
    Rock and Stone!
swift violet
#

hey guys is there a mod for more loadouts? cant seem to find any...

somber salmon
#

does anyone know if there are any mods that add new monsters or weapons?

clear jackal
#

is there a currently working version of weapons in space rig?

shell inlet
shell inlet
clear jackal
#

this is so sad, fair enough

humble tulip
#

To any modder who knows how to replace sounds: I'm wondering if its possible to change the Nemesis voice back to how it was in the experimental build.

#

If this is possible, I kindly ask for such a mod to be a reality. Thanks for heeding my wish.

tender coral
echo imp
#

what is that one mod called for scout that has infinite grappling hook? Looking to get this one OC asap lol

faint solstice
#

any builds people enjoying for microwave gun?

#

or ocs?

#

oops wrong chat

late ivy
#

so

#

Is starship troopers suposed to spawn like 6+ nemisis a mission

#

that seems kinda much even for it

obsidian prawn
#

Is it possible to make a mod that will automatically kick a player for attempting to start mission objectives/extraction if a player other than them hasnt said R?
Or forcully disable the ability to do so before hand?

silk bluff
#

I am loving the audio mod for the shard diffractor. Swapped the audio for the sound from wolfenstien and it sounds so good.

still ledge
#

is there a mod that could help me with rejoining a server that i disconnected from ?

#

because i've been constantly kicked out last second like during extraction, is there like a mod for advance server logs for finding recently joined ones?

warm pulsar
shadow coral
#

Game crashes when i try to enable outdated mods, is it just me?

#

Wasn't issue before the update

late ivy
#

Nope its not, the unreal version changed

#

mods have to update this time or they crash

shadow coral
#

I just want my kekw detonator 😦

late ivy
#

ask the author nicely?

shadow coral
#

Somebody already did

#

I'm not sure if it was up to date before this update

#

But it worked

#

And some of my friends can't play because they relied on better fps mod

ionic ice
#

If someone has little to no experience what so ever how hard would it be to tweak basic values for weapons?

unreal quail
#

This is hex editing, and it's one of the easiest mod types possible. Just gotta know which file and parameters to tweak.

ionic ice
prime tusk
#

is there a guide for installing mods in drg? is it like tf2 where the is a folder in the game files for mods built in?

ionic ice
prime tusk
#

on the mod pages i just see the download links for the .zip files

ionic ice
#

Subscribe to the mod

#

That sets it up ingame for install an d then you just enable them as you see fit

#

make sure to watch for incompatibility issues and out of date mods as those can cause problems

prime tusk
#

ahh i thaught that was for like seeing updates and stuff

#

do you know it it plays nice with proton?

ionic ice
prime tusk
#

its the compatability layer for running steam games on linux (its built into steam)

ionic ice
#

Unsure as I don't use Linux

prime tusk
#

fair

ionic ice
#

Or really know anything about Linux for that matter

prime tusk
#

ah i just found a readme in the games files looks to explain what i need

hot wharf
prime tusk
warm pulsar
#

mod.io is run through a web browser with your account linked to your steam account. It runs just fine when playing through proton.

heady sleet
#

How can i replace some of the music with my own?

small horizon
# heady sleet How can i replace some of the music with my own?

there's a tutorial in the modding server, linked in #fan-communities . basic idea: get unreal engine 4.27.2, learn what the music you wanna replace is and where it is, and then make the same folder structure in unreal, make your music the same name as the music you're replacing, then package it and pack it. tutorial explains it in detail

bright parcel
#

jesiz colette gamma oc is utter shit

shell inlet
#

Probably because radiation is resisted / immune by a whole host of enemies.

prisma silo
#

Anybody know if there is a mod to remove the corpse worms from Hollow bough? Or do i just have to avoid that biome all together

strong vale
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Where are mods located? Want to delete my outdated ones since it's causing crashes

prisma silo
obsidian prawn
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is there a mod for vote to extract and if not can one be made?

small horizon
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there is no such mod

tall bridge
#

Anyone knows where are the installed mods located? Wanted to see if I can do anything with my list of outdated mods

#

(Miss having Rabbid Glyphid voices for the bugs)

sly obsidian
#

Hey I havent played in a while, what happen to Blueprint

#

Mod page says it's not maintained anymore

unreal quail
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Get Mod Hub instead. BPMM hasn't survived the transition to UE 4.27 and won't be maintained because the original author has left the community.

sly obsidian
warm charm
#

we need a mod that plays the song when the nemesis appears

lapis birch
cold quest
#

Somehelp with this?? The error continue every time y try to use mods