#modded-drg-chat

1 messages Β· Page 44 of 1

waxen copper
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*friend list

silent forge
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oh i just cant connect to steam

waxen copper
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so steam's doing their update routine right now

silent forge
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and it breaks mods for some reason

timid phoenix
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I love how everyone screams at visual mods yet there is so little conversation on sound. As in some verified sound mods a player doesn't have to actively blend out soundscapes anymore cause the modding community already is doing the job for them by muting half of the sounds that are usually in place to cover up stealthier sounds. Not cheating if I don't have to listen to any background noises anymore /s

waxen copper
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I will likely install the mod that removes the weird fake-tinnitus effect. I hate high pitch squeals in games/movies.

silent forge
waxen copper
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I'm usually a fan of immersion in games, but I LOVE that squeaky toy hammer in the mod showcase video

stable swan
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What was the modding folder again? C:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks ?

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I need to remove some depreceated mods

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and I can't find them

timid phoenix
# silent forge yeah, its really annoying when you have *actual* tinnitus

So justifying cheating to lower the ceiling of challenge. Cause not paying attention to something vs not actually hearing things because of biological reasons justifying using these mods. I don't mind but this is an edge case.
I am in for inclusion when it comes to accessibility so is the minimal flashy option provided by GSG. This is day one and at what point does the community make the decision to not further muddle what is vanilla difficulty experience and whats not.

true jewel
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I heard some people play the game with music set to 0%, monsters!

silent forge
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how exactly is removing the tinnitus sound considered cheating?

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as it is, the sound doesnt really stop me from hearing anything, it just is annoying

timid phoenix
# silent forge how exactly is removing the tinnitus sound considered cheating?

it might cover up a sneaking Swarmer that be a deciding factor between down or up you are overhearing. I played FPS for years. Heard so many game flashbangs and its a thing off practice to filter out certain auditory clutter from your surroundings. Yep Dori is annoying AF but its part of the game and part of the difficulty to hear where threats are emerging from. Being able to pin point audio cues in DRG can grant you an informed decission where you want to take your fights in Haz5 or higher.

untold crow
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is using an fov mod "cheating"?

silent forge
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that sounds like a lot of mental gymnastics but okay, you do you

untold crow
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I mostly just like to have my weapon FOV set higher but there isnt a mod for weapon model fov

timid phoenix
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Q3 low settings vs full high isn't cheating?

untold crow
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what i mean by it potentially being cheating is for it allowing you to see much farther

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which kind of removes the claustrophobic dark caves aspect

timid phoenix
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This is an exaggeration but basically that what it is. Mod to the most advantage someone can get

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If that what verified allows for you can basically kill all background audio. Leave all the crawly sounds in and have a damn good time hear every crawling bug in the max reverb range. And it is still only client side.

ripe plume
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This feels like such a bizarre conversation to be having given how laid-back DRG is in general, these minute gains from modding that may exist to me seem just insignificant in the face of the fact that the base difficulty of the game just doesn't warrant caring about it
That plus the fact that the devs have already outlined what they consider to be "cheating" when creating the different mod categories, and this isn't part of it

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However, you may have a decent argument if the angle was simply "perhaps these should be Approved rather than Verified given the case with other gameplay-impacting visual mods"

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But "cheating" is not the angle you want to really be making here

timid phoenix
silent forge
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that sounds a lot like gatekeeping over really minor things though

timid phoenix
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that is basically cheating as this mod gives a player way more tolerance and leeway doing repairs

ripe plume
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Yeah, that's reasonable.
Gameplay-impacting non-vanilla belongs in Approved, which would satisfy the condition you're asking for. Visual or not.

And it is gatekeeping I'll admit, but it's also just consistency with the categorization. I think calling it cheating is... highly questionable, but the general category shift is not without basis if there are similar visual mods that land themselves in approved.

timid phoenix
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Why do I need any constency anymore in this game if Dwarf A can repair from a mile away, when Dwar C can see through his own Chem nades, or IFG because IFG particles... Dwarf B can't be fooled by anyting cause he hears every Caveleeche because its 10 times louder, without spending a perk he previously had to sacrifice a damn perk slot for

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This is literally the discussion here, why can't we just have Modded vs Unmodded. And within modded a subcategory Approved and Verified. Its that easy

dusty holly
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@wooden ledge did you also unsubscribe from those mods btw ?
Also, with a sandbox save, you don't go back to vanilla.

ripe plume
# timid phoenix Why do I need any constency anymore in this game if Dwarf A can repair from a mi...

Are these examples concrete Verified mods you can point to, or hypothetical examples? Because if they go in Approved, then it's not your problem at all, they can't join your game with those things active.
And in regards to "Modded vs Umodded", that is more or less the current system - the only real argument to be made here is whether or not GSG is properly vetting and categorizing mods

That does remind me though, as a general question: is there a method for appealing the categorization of mods that GSG has decided on? Or is this more of a "yelling at clouds" thing

dusty holly
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@wooden ledge "I managed to get a cloud backup of a non modded version of my save. im now using that save as my main save (even though its techincally not my main save)

the way to fix the issue the way I did is to do this.

#1 make a secondary save of your sandbox main game.
#2 reset the progress of the secondary save
#3 restore save, on the secondary save to an older backed up version of the main save that has no sandbox.
#4 now you have a fixed copy of your main save.

this is the only solution I found available. sadly the main save is still borked but this secondary save is vanilla and I plan to stay vanilla until this is fixed."

if your main save is turned into a sandbox save, this might be able to help you

wooden ledge
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how do i make a secondary save of my sandbox main game?

dusty holly
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in the save menu, you have the option for making another save. Just enter a different name and save it.

wooden ledge
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where is the save menu?

dusty holly
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in the options

wooden ledge
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im sorry i am just really dumb so i probably have no idea where anything is

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ok thank you

brazen drift
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Is there a mod that only increases spawn rates of Glyphid Grunts?

dusty holly
brazen drift
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Ok

dusty holly
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@ancient skiff "I managed to get a cloud backup of a non modded version of my save. im now using that save as my main save (even though its techincally not my main save)

the way to fix the issue the way I did is to do this.

#1 make a secondary save of your sandbox main game.
#2 reset the progress of the secondary save
#3 restore save, on the secondary save to an older backed up version of the main save that has no sandbox.
#4 now you have a fixed copy of your main save.

this is the only solution I found available. sadly the main save is still borked but this secondary save is vanilla and I plan to stay vanilla until this is fixed."

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that might help you

ancient skiff
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Thanks

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How do you make a secondary save of your sandbox main game?

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Oh wait nvm I didn't notice that I already had a save

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Just changing save files was the answer >_>

manic isle
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Farting jukebox mod when

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bring back our farting jukeboxes from some patch long ago that removed it

dusty holly
timid phoenix
# ripe plume Are these examples concrete Verified mods you can point to, or hypothetical exam...

I was point out that this is day one and that just the start. The more mods we get the harder it will get with curating them.
As this update was postponed twice or trice this time it seems a half arsed attempt pleasing everybody and nobody at the same time. Two of these for example make the game way easier to play and tamper with core gameplay design and choices made by designers. Dori was tweaked and muted multiple times after release and visually tweaked to spawn less debris be less noisy.

Dwarf C = https://drg.mod.io/ashless-radioactive-exclusion-zone

Dwarf B = https://drg.mod.io/doretta-shut-up *wrong mod
could be applied to anything sound related as Verified (Mods with the types: Cosmetics, Visual, and Audio automatically default to the Verified Category if they only modify cosmetic or audio files.)

young crown
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How well does co-dependent molly behave in multiplayer?

crimson olive
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is there a mod that removes the use of flares?

timid phoenix
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Both mods above fall into the Verified category by design, and so is QoL like Remove all Particles. Yes the intention is clear to provide way better FPS. But also takes away distracting Elements in Azure Weald, Magma Core. The current lack of certain dependency for mods also take a way differnt kinds of challenges. Teams will likely have way more success now with a souped up Dori then before.

shell inlet
crimson olive
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i want no flares for darkness only missions

glossy hatch
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like, to force everyone in the party to not use flares?

crimson olive
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yea, you use enor pearl or jaditz for light

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no scout flare gun either

weak maple
# timid phoenix I was point out that this is day one and that just the start. The more mods we g...

I mean if the argument is that it tampers with gameplay design and choices made by the devs and designers of the game...The devs have already pushed an official statement about that. If a mod is approved, then it's because to the devs that mod doesn't really affect with the game so much to the point that the mod pushed beyond what the game devs wanted the experience and progression of the game to be.

You could make up your own definition of what you consider cheating or giving unfair gameplay advantage to whatever you want, but at the end of the day the game devs/designers themselves approved the mod as they determined it still is in line with the game's spirit.

And you bring up those mods, but technically you can already achieve a similar thing with just the vanilla game. Turning down all your graphics setting to low and muting certain audio sources such as the music volume technically gives gameplay advantage as it is.

timid phoenix
bronze anchor
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where is the mod folder located?

weak maple
timid phoenix
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I remember the days in Killing Floor with its restrictive White / Grey / Blacklisting of Mods. The experience was consistent through out all games.

cinder laurel
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I only have the modded save data ... help

normal bone
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hey guys, I think I may have messed up my drg save file, I only see like 9 lobbies open across all maps

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any ideas?

weak maple
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But I don't think everything will be defaulted to Verified automatically. Looks like they do step in if the visual/audio/cosmetic mod might provide a gameplay advantage, well hopefully anyway. For example, the flashlight mods technically can count as verified but it's down to approved only. Although I'm not sure if this is a conscious decision by the mod creator or if the GSG mod team stepped in. Either way, hopefully they do check to avoid the situations you brought up about verified mods.

normal bone
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fixed it nvm

brazen bloom
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Starting to play around with the cosmetic and audio mods. Random questions if anyone knows the answer (I apologize if I missed an answer to this in the intro reading to the modding support). For verified cosmetic and audio mods that directly affect items held by a character and sounds made by a character, if I join a friend's session, will they be able to see and hear those mods as they affect my character? If yes, will my friend need to have the same mods installed on their client as well in order to see/hear them on my character, or will this be able to occur with the mods installed on my client only? (Or, is this something that works differently from mod to mod?)

ripe plume
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Verified mods are not synchronized with anyone. In order for anyone other than yourself to see their effects, they'll need to manually install them themselves (the game won't do it for them as it does with Approved mods)

brazen bloom
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Okay @ripe plume thank you for the info and for answering

languid timber
nova cedar
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Game seems to crash lots in new update

ripe plume
brazen bloom
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That makes sense since they're just unlocking parts that are otherwise vanilla

languid timber
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Indeed, technically it's not adding anything, just flipping a switch to let you use existing pieces in areas otherwise forbidden

nova cedar
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I wish fabulous molly was visible to other players who also have the mod

brazen bloom
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Also thanks for that added info @languid timber

nova cedar
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Like they see whatever the host has done to there molly

ripe plume
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Guess I know what mods I'm gonna go install now

languid timber
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Weapon Paintjob Unlocker is seriously my #1 mod in the entire game and I can't recommend it enough

brazen bloom
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I was playing around with HandDrawnNerd's Rhythm and Soul mods and was hoping I could surprise a friend of mine with them, looks like it wouldn't work out lol

nova cedar
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So it adds some custom weapon skins and unlocks them all?

zinc crow
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thanks this helped

languid timber
nova cedar
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Cool

brazen bloom
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That sounds really cool

languid timber
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But I think you do actually have to have the framework unlocked first to get the paint, though I'm not sure because I got the mod after I already had all the cargo crate loot

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But yeah it's a very cool mod and I use the scale brigade paint on almost every weapon on every class because I have no sense of humility

silent forge
young crown
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Whew.

silent forge
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dark gray/red is one of the best color combinations imo

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it has all the cool parts of black/red but without that sheer level of edgy, and it allows for more visible detail than black/red

languid timber
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Even without. Fourth Relic framework + Scale Brigade paint looks INSANE on lots of weapons but especially the Minigun and M1000

silent forge
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i fear your creation

young crown
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XD

nova cedar
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Also pickaxe skin and armor skin unlocker good mods and kinda do same thing as weapon, but pickaxe allows you to use a backblade part on front

dusk zinc
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Anyone know if there is a mod to replace the driller's axes with leviathan or stormbreaker?

silent forge
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i havent seen any that do that

jovial axle
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@waxen spear

waxen spear
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thanks

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in the new update it makes you have a new save file for mods but it says i have the max amount of saves but when i last played i only had 2 does anyone know how to fix this?

gray night
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Any mods for no-cooldown rock and stones (V) spam?

young crown
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I need to force a bulk detonator spawn.

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Anyone know a mod that will make it 100%, bulk det infest + x10 spawns didn't make it happen.

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Testing out some mods.

glossy hatch
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Like, the spawn menu mod?

young crown
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I dunno, I just need to force a bulk detonator.

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I gotta know how a different mod has changed it.

glossy hatch
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Spawn menu let’s you spawn stuff

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So yeah

nova cedar
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Spawn menu is sandbox though

young crown
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I'll use the sandbox save, I don't mind.

nova cedar
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Its annoying some approved modded games force you to use sandbox save, it might be a bug

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And then some mods get enabled that you don't want sometimes

young crown
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That's normal radius right?

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Yup... Just saw the modded blast zone.

nova cedar
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So joining other modded games can kinda fuck with your stuff and then enable things u dont want

young crown
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I need a scout to light this.

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Houston, we have a problem.

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@nova cedar They disable after you leave though right?

nova cedar
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Some dont

young crown
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I gotta imagine they will patch that out.

stoic spruce
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currently I think thats the only overhaul mod, so avoid that one and you should be fine.

twilit pasture
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Anyone else having issues syncing modlists with the host?

nova cedar
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Whats also annoying is nobody wants to join my game right now

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So I have to search for other games

young crown
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I'm running with 4x spawns.

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So... Should I keep this detonator? Crassus and Elite detonations are normal, the basic bulk makes that massive super crater, but the damage drops off dramatically if you're in the outer radius.

calm acorn
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is there any way to create a new save thats not sandbox and load my progress from before my save was flagged as sandbox? the game wont let me do it to a save thats flagged, but i cant create a save thats not flagged. is my only solution really to reset all progress? if thats the case then im just done.

nova cedar
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Hmm better spectator seem to not be installing

lyric leaf
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That one downloaded fine for me but Swiggity Grabbers won't download. I'm guessing it's a Mod.io bandwidth issues and I see others have it.

calm acorn
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@dusty holly thank you so much for pointing me to that. so much despair at the thought of dumping 300 hours of play down the drain.

young crown
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I only need to disable sandbox mods to be able to play my non-sandbox save right?

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Or will an uninstall of those mods be necessary?

lyric leaf
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@young crown Yes, that's what I had to do. Disable the sandbox listed mods and then you can join normal games

young crown
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Thank you.

nova cedar
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Fuck like this update is good, but it has sooo many bugs right now

lyric leaf
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Agreed. I tried the public beta and the mods always downloaded and it only took a few seconds

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It's like everyone is doing it now and some system in the line is limiting requests/bandwidth

stoic spruce
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No one appears to be able to join my approved mod game.. played 2 missions (about an hour overall), and now sitting in the station with an active mission.. and nada, no one 😦

nova cedar
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Why does joining other modded games permanently install them to your client?

stoic spruce
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The fact that it defaults approved mod sorting off is.. annoying.

nova cedar
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Like should uninstall when u leave

stoic spruce
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@nova cedar does it.. install them and leave them enabled, or just install?

lyric leaf
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@nova cedar what pod you in and I can try to join

nova cedar
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And shouldnt force me to switch to sandbox in an approved modded game

warm pulsar
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installs and enables for that lobby then automatically disables them once you leave

stoic spruce
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^ yea thats fine.. saves some bandwidth for joining lots of games and downloading the same mod over and over

young crown
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How's this list look?
I thought 3x light was too much light.

Configuration:
Spawn Rate, 4x

Doretta Upgrades Enabled:
Damage Resistance
4 Minehead Guns
2 Rail Deployers
2 Deposit Points
Floodlight

young crown
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I'm on the fence with ddetonators; and one or two of these mods requires CVO.

nova cedar
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It wont let me install new mods now

stoic spruce
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Note; you can sort the list by verified/approved; so that its easier to see what actually effects other people

dusty holly
nova cedar
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Nope

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I reloaded game and they showed up though

heady sleet
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hi guys, two questions

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is there something wrong with the speedster mod? I can't get it to work

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also, why the hell is fast machine event start a sandbox mod?

nova cedar
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There should be a modified version of spawn menu mod for approved modded games that only allows you to spawn entities in the space rig

warm pulsar
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The answer to the second one is simple. It's because there isn't a pinned message saying that categories are manually assigned and all mods default (except specific cosmetic or audio mods) to sandbox.

heady sleet
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ok, so it hasn't been categorized yet I guess

nova cedar
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Bc spawning stuff in space rig is fun

heady sleet
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so as to the speedster mod

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It's grayed out in the BP mod manager, but I can go into the thing and modify molly's speed

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it says it's checked and active

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but when I start a game it doesn't show it anymore

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any thoughts?

nova cedar
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Lmao this makes no sense, mods just get released yet nobody wants to play modded games it seems

heady sleet
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I personally only want minor QOL mods

stoic spruce
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so in effect this has split the player base a bit 😦

languid timber
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Most mods that are categorized as approved already didn't do anything when you joined a server as a client

heady sleet
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does anyone know what my mod problem might be?

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or is there a better place to post my question?

stoic spruce
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but not all, for example; I tended to use a Better Bosco, Better Mining Laser, and Let their be light... the first one obviously doesn't apply, but the other 2 would work and JUST for me.

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Err Regal, I read what you said above RE: Speedster, but I didnt see a question exactly?

heady sleet
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sorry, I thought the question was implicit

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what's the problem?

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why is it not working?

stoic spruce
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Grey just means you cant disable it through the mod manager thingy, but its still there for me ingame and adjustable.

heady sleet
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well, the thing is, it disappears when I enter a game

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I open BP mod manager inside of a mission and it isn't there anymore

nova cedar
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Ok I discovered another bug, joining a non modded game with mods and leaving forces you to load into a sandbox save

heady sleet
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but it is on the space rig

stoic spruce
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So you hit N, ingame (in a mission), and scroll down to the bottom and its not there?

heady sleet
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yes

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the number of mods in BP mod manager decreases as well

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from 4 in the space rig to 3 (speedster is the one missing)

stoic spruce
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At that point, try disabling al other mods other then BPMM (in the esc, modding tab. DONT unsubscribe everything, just disable it in the ingame menu) and try again.

heady sleet
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k

stoic spruce
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if you ONLY have speedster and BPMM and it works.. but when you add other mods and it doesnt... then its a mod conflict.

nova cedar
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The different saves are so bugged right now

heady sleet
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ok, turned all but those off, getting into a mission now

nova cedar
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Guess maybe will just not play till things get fixed

heady sleet
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it says it's not found again

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oop, now it is

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that's weird, it took a second to appear

stoic spruce
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so, working?

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((it probably starts disabled because missions exist with no molly

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and therefor waits for it to be 'unloaded' from the ... drop pod

heady sleet
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it started working before she dropped down, but probably when she appeared

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anyway

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so now I just figure out what it's conflicting with?

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by trial and error?

stoic spruce
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if you're sure that another mod was completely breaking it... yes 😦

heady sleet
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well, I'd assume so, since what you said would happen happened

stoic spruce
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are there any obvious ones.. like....

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a mod that ALSO modifies mollys speed, or modifies molly at all?

nova cedar
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Or play vanilla till the modded stuff gets fixed

heady sleet
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fabulous moddy

stoic spruce
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nah mod conflicts wont be fixed by DRG patches.

heady sleet
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otherwise nothing else changed molly

nova cedar
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Since there seems to be more people who play vanilla

stoic spruce
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so try that one first (enabling it with speedster), and see if that instantly causes speedster to stop working

heady sleet
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I guess I'd rather have a fast molly than a pretty one

nova cedar
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What just happened is I joined a non modded game with mods on my client, then left, and then it forced me to load into sandbox save so I went back and then game crashed, tried to load in again, crashed again, and then loaded in again with all my mods disabled

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Thats like really annoying

heady sleet
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fabulous molly works with speedster

nova cedar
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If thats gonna happen every time

stoic spruce
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Im staying out of sandbox mods until Im sure things are ok. (make sure when downloading mods to NOT have sandbox in the list)

heady sleet
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I accidentally downloaded a few mods that didn't seem like they'd be sandbox mods, but were

stoic spruce
heady sleet
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I realized the problem after

stoic spruce
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Yea it merges the WHOLE mod list together by default, you HAVE to select verified, look through the list, THEN approved.. and look through that list.

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anything else is asking to accidentally get a sandbox mod.

heady sleet
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seems to be working now

nova cedar
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K found out it was doing that thing bc I had a sandbox mod on my main save

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Still dont notice much a difference between weapon unlocker and vanilla

blissful crown
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Hey, I have a question. I removed all my sandbox mods but I cannot seem to access the entire server list. I am locked with the sandbox mods. What do I need to do?

pulsar blade
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Is it possible to add stuff, atm I only see replacement mods

blissful crown
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I disabled all the approved mods, it still only allows me to see sandbox servers

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I'm going to try to remove all my mods

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disabled everything and restarted

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Why can I not change this setting?

heady sleet
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To syncronize your mod collection in-game, we recommend you connect to your mod.io account.
To syncronize your mod collection in-game, we recommend you connect Steam to your mod.io account.

Did both connect and Sign in but those still pop up, when i click on the link part do nothing and mods I sub to don't appear in list no matter how much I wait.

Anyone has any idea what to do?

blissful crown
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Mine worked when I used steam's browser

heady sleet
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Had to use direct steam logging aka make another account. What even is this buggy mess

honest nacelle
blissful crown
honest nacelle
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and it says it's a sandbox save?

sinful quarry
exotic token
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check pins in bug_discussion I think

dusty holly
heady yoke
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kinda wish that joining modded servers mean i download, play, then delete afterwards, rather than subscribing to it on mod.io

hot igloo
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I want to start modding the game, is DRGLib superior to BPMM?

shell inlet
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In its current state, no.

heady yoke
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that might be better asked in the DRG-modding discord

hot igloo
hot igloo
heady yoke
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yea, i see banagement's here

coarse vale
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Is there anyway I could commission a mod? A real simple one, I just want the destroying crystal voice lines removed, because I'm apparently the one and only person who finds them incredibly annoying and unfunny.

small horizon
misty creek
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Let the drawing of naughty shapes on other people's scanners begin!

ripe plume
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I wonder if the fact that it will appear on the screens of other players without their permission will disqualify it from verified despite it not impacting gameplay directly enough to really be Approved

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Hope not. It sounds cool.

shell inlet
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The showing to other players didn't work

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well, at least that version

ripe plume
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Oh, rip
Well, still sounds like a nice QoL addition

shell inlet
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Yeah, I can't test with others unless I upload it to modio. Kind of annoying.

stoic spruce
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Just curious if Im missing any (am blind); are there any engi/scout mods in the nature of the Humanoid Drillzoer, High Quality Ziplines (For driller/gunner) --- which improve their platforms/turrets and/or flaregun/grappling hook (Verified or Approved only)?

summer cypress
#

I'm sure this question as asked a million times, but I couldn't find anything pinned about this 😨 How would I get started with making mods? I couldn't find anything on their official announcement about an SDK

small horizon
summer cypress
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Wonderful! Thanks for your help!!!!!

compact cloak
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So, what do you guys think about our modding support implementation so far?

muted fox
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oh no he said the thing

compact cloak
#

I can handle it

unreal quail
#

It's a decent foundation for further forays into modding, and it's miles and heaps better than the first system implemented during U34 Experimental.
Still salty about you choosing to disable achievement gain for Approved mods despite the backlash this decision received on DRG Modding; some mods should be straight up recategorized (looking at stuff like Upgraded Doretta, 40 Nitra Resupplies etc.) but if you feel they should be Approved, all the power to you; approval system is too reminiscent of what Fatshark did with Vermintide and how that fared is a tale known by many here. Mod profiles could be a nice feature we've already suggested a couple of times here and on DRG Modding. There are issues with save files reverting to Sandbox for some players, hopefully that's sorted out eventually. There could be an option to ignore Vanilla servers. Many issues to iron out like that mod cap thing.

clear warren
#

which one should I use, starship troopers or swarm size control?

obtuse light
#

Can anyone help with my request?

unreal quail
#

There's none I can think of that hex modding would get you. You should ask on DRG Modding, maybe some blueprint modders can find that in .cpp dumps.

small horizon
# compact cloak So, what do you guys think about our modding support implementation so far?

Enjoying it a lot. Very easy to use, well integrated. There's a few bugs that remain, but I'm sure you guys in QAyy lmao are very aware of them :P. As Greyhound suggested, mod profiles for easy swapping/loading would be a beautiful update to the mod system in the future and it's the only thing I as a casual mod user find lacking about the interface so far. Thanks so much for all the awesome work. It's very fluid and very cool. drgbeer

#

Maple with the instant joy face

honest nacelle
#

Yeah the mod conflicts, and load order, and mod cap probs are points for improvement

#

how soon before we run skyrim in DRG

unreal quail
#

You'd have to ask Todd.

small horizon
#

make it run on one of those tiny ass screens in the space rig

cyan wagon
#

I liked new character icons with animals/re design of current dwarf ones

#

new music besides vanilla tracks in jukebox is also big improvement

honest nacelle
#

i tried the class icons over the vanilla profile picture ones

cyan wagon
#

purr purr lootbug is charming and adorable ingame

honest nacelle
#

but ehhh, i've gotten used to seeing nefario as driller

north phoenix
honest nacelle
#

there's so many interesting mods and only a 25 mod limit πŸ˜‚

honest nacelle
north phoenix
#

Perfect KEKD

signal totem
#

I'm using the doom music mod and it is extremely loud during the mission loading screen. I already lowered the music volume but it won't help. Any way to fix?

cyan wagon
#

I wanted to turn on/off jukebox in any location in hub and not only when you close to it and click E button, but I think its harder to implement with mod

small horizon
#

Could be possible with blueprint stuff, tying the function to a hotkey of your choosing

#

not sure tho

compact cloak
cyan wagon
#

volume buttons for jukebox without clicking options also would be good

#

or ok

#

separate volume setting in options for jukebox

#

Current doretta voice mod is too quite

north phoenix
#

TTS Doretta?

cyan wagon
#

reminds me of Zentreya from Vtubers group

#

she sounds exactly same

#

and using text to speech

#

so its hilarious to hear doretta every time

cyan wagon
#

volume is barely audible

north phoenix
#

Gotcha, yeah it was one of the first mods I made and I didn't understand the audio settings fully. Fixing the volume for TTS Doretta is on my list of things to do, as well as adding some more voicelines. Thanks for the heads up.

cyan wagon
#

great mod anyway

#

tsundere bulldozer

weak maple
# compact cloak So, what do you guys think about our modding support implementation so far?

I wish there was an option to decline downloading the same approved mods as the host. I believe this was done to prevent issues from client and host not having the same mods (doretta HP and resupply cost desync is what I can think of from the top of my head). But most approved mods I don't think this should be affected that much. It is really annoying having my mod list be bloated with a bunch of mods that I didn't install myself. Some lobbies I dont even wanna join just because I don't feel like having their mods installed with me. There's also some approved mods that also affect me client side and don't mind joining a lobby with one, but would prefer playing without those mods even if I'm the only one without it.

It would also be nice to have Approved mods that got installed from joining a lobby into its own separate tab.

Would also be nice to have my own approved mods that got disabled from joining an approved modded lobby to be automatically re-enabled after leaving that lobby. And have the option to automatically unsubscribe from approved mods that we installed.

sacred temple
#

Hi guys, entering the mods mode I had many saved games and deleted all but one, but now it seems that I have completely lost the progress of the game (when I had almost 99% of everything unlocked to date, and the event cosmetics, such as the 1,2,3 year old deep rock hats etc ...)
What I can do?

compact cloak
sacred temple
misty creek
sacred temple
pastel nest
# compact cloak So, what do you guys think about our modding support implementation so far?

Easy to get going, quite 'idiot proof', a bit fiddly the more mods you have.
The naming and approval system still seems to confuse people, so the mouseover tooltips seem fine. (Dunno why you didn't name it Whitelisted, Greylisted, Blacklisted for Game Progression. Though I read your difficulties with proper namings)
mod.io is easy enough to use, basically steam workshop ingame overlay with lobby filters.

The only things missing (I posted two of these points in different channels already)

  • mods need a 'check / uncheck all' comfort option.
  • 'disable sandbox mods' button so I can switch to my main save quickly.
  • maybe make a second button to save menu inside the modding menu
  • key shortcut for the modding screen
  • I had issues with the game enabling all mods on its own, giving me the sandbox save, throwing me out of regular play until I disabled them manually again to be able to switch to stable save
  • I had one instance of a friend who modded before not being able to play as the mods would screw his game, so he needed the -disablemodding option. Imo this is 'too technical' for the average player and should be introduced as launcher option ('Reset all Mods' or smth) below the DX11 / DX12 options. You cannot expect the average 'start my game and play' user to look up the solution with launch options in forums / discord.
  • You said you're still discussing this? Option to download the verified mods of a host if I want to, or maybe for the host to offer these mods to clients optional when connecting.
  • Starting a with sandbox mods active / on the sandbox save game should possibly activate 'Sandbox' server filter so you see servers per default

I haven't played with mods and different players enough yet to make a statement on this.

#

Oh just came up with another one:

  • the game should show you your STABLE save in sandbox mode with greyed out 'you need to disable sandbox mods to load your regular savegame'. I had quite an uneasy feeling when I thought my main save was gone until I disabled the sandbox mod...
olive widget
#

modded games are automatically not seen by pubs unless you specifically turn on the "approved mods" tab

pastel nest
#

accidentially joins modded games. I dunno how this will develop in the future.

olive widget
#

i used to be able to stick starship troopers in my games pre U34.5 and people would join it like a normal game

#

would get a full squad in minutes

#

now i can wait for hours and no one will join

pastel nest
#

I agree on zhous concern however, maybe the filter for 'modded games' should be always expanded to not cut off the visibility of modded games completely.

dusty lantern
pastel nest
#

Mhh, true, too

olive widget
#

I had a really troublesome method to get people to join my EDD

#

copy pasting this from yesterday

#

I literally had to unmod my room and name it β€œStarship Troopers waiting room”
And wait for people to join
And then I tell them I’m about to mod the room and come back in 30 seconds when I modded the room and started an EDD room
Managed to find a squad to play with with this method as opposed to waiting for an hour for no one to join when I mod my room normally

compact cloak
#

Hmm. It's tricky, @olive widget. What solution would you suggest?

cold path
#

hey, anyone know any good mods that affect cave generation?

olive widget
#

don't automatically hide modded rooms is one

#

most people don't know you have to manually show modded rooms by ticking the "approved mods" section

#

i think quick join doesn't work for modded rooms too

#

so right now the player pool for modded games becomes drastically smaller compared to pre U34.5

cold path
#

what about verified mods only?

olive widget
#

when people mouse over modded rooms they should be able to see what mods are on

olive widget
#

verified mods are cosmetic

cold path
#

kind of weird

olive widget
#

only affects you

cold path
#

one mod I have is I think classed as verified

#

custom wves

olive widget
#

custom waves is verified??

cold path
olive widget
#

i thought that would be counted as approved

cold path
#

oh no

#

its not

#

i missed it somehow

olive widget
#

yea i figured it would be approved not verified

olive widget
#

lol is it

#

well i haven't been able to see any modded rooms so far

#

everyone probably just gave up after 10 minutes lol

pastel nest
#

Did you set the filters? dderp

olive widget
#

yes i did

#

there were still none

#

i think they just gave up

#

wait i did see one yesterday

hearty sinew
#

Can someone make a mod for engie turrets to be color customizable

olive widget
#

it said [modded]

#

but i didn't mouse over it

pastel nest
#

@compact cloak I have this issue again
I only had verified mods active.
Started the game, am prompted to load a sandbox save and when I load my playerlevel 900+ it throws me into the TUTORIAL

#

I didn't read anything about this, am I the only one?

#

I had it yesterday, skipped tutorial, deactivated sandbox, loaded stable save

#

Today I start the game, same issue.

hot igloo
pastel nest
#

The game treats me as a new player, even though I deleted playerlevel 1 save and loaded (sandbox) playerlevel 900. And shows me the DLC Prompts again (the second time after yesterday)

olive widget
#

taiwan?

#

i see 2 modded rooms currently

#

or myanmar

pastel nest
dusty lantern
#

I see 5 approved modded lobbies near the uk at haz 4/5

hot igloo
weak maple
#

Also not really a mod support specific thing, but can our filters and sort options for the server list save persistently across all sessions? Especially the "Approved Mods" checkbox filter.
Takes 6 clicks just to view my preferred lobbies and 8 clicks to view list of approved mod lobbies. Would be a really good QoL change

olive widget
#

looks like we are too far away from each other

compact cloak
#

What's the progress on the save that throws you into the tutorial? Is it reset?

pastel nest
#

Yes

#

Even though I was promted for a (sandbox) save on startup and picked playerlevel 900

#

ignored and threw me in as lvl 1 with the tutorial

compact cloak
#

You can restore save and choose it through there as a temporary workaround

#

But yeah, there's something weird going on

pastel nest
#

just disabled sandbox, restarted AGAIN right now and back to choose save, playerlevel 1 or 900

#

you need my save / modlist, or can do it internally?

compact cloak
#

Are you 100% sure you don't have a sandbox mod installed?

pastel nest
#

Installed 1, (waiting for approval for verified or approved?) but deactivated

#

but its enabled on restart of the game, throwing me to said procedure above

compact cloak
#

Also, can you send a screenshot of the pop up on start?

#

And when you're loaded into the game, send a screenshot of your Saves menu

compact cloak
#

So that's intended

#

WaitingForX mods are all Sandbox

pastel nest
#

Yes I know, the point is I deactive it and it's enabled when I restart the game

#

screenshot galore as PM to not flood the channel in a minute

compact cloak
#

Do you press Apply Changes when you deactivate it?

pastel nest
#

yes πŸ˜„

stoic owl
#

is all modded game in modded realms only or do i risk losing my vanilla save file /save "corrupted " by joining modded game

#

i checked the modding tab and it said i need to have mod.io account

#

does it mean if i dont have the mod.io account i dont have to worry about what server is modded or that my saves dont turn bad or corrupted or modded or how to say it

#

id like to stick with vanilla game but everywhere i read about the mods i am just confused how they behave

edgy wharf
stoic owl
#

or do i know if someone is using mods in my game ?

edgy wharf
stoic owl
#

okay so they basicly join either un modded or with just some character /gun skin on ?

edgy wharf
#

You won't know if they are using Verfied mods - like a silly hat only they can see. All the Approved mods are disabled.

#

Yup

stoic owl
#

this makes more sense

#

i was hoping non modded folks but i can live with a silly hat another player only sees πŸ˜„ thanks for clearing it up

nova cedar
#

So if you play with swarm size control does starship troopers still have some effect on the enemy spawning?

edgy wharf
#

Yeah the idea is that Host dictates what gameplay altering mods are allowed or not - So if you do not have any gameplay altering mods active, neither will anyone who joins you.

edgy wharf
nova cedar
#

Im confused in the manager it says swarm size control override starship troopers

#

Spawning

late light
#

Hey, sorry if this has been asked before, but are there modded an unmodded profiles? and do you get xp/rewards separately?

pastel nest
stoic spruce
late light
#

OK, thank you both very much, sorry didn't do much of my own research first

stoic owl
#

some of the mods look like stuff that could be in base game already like the mod that makes molly only move if you call it with C

#

so many times during swarm molly decides to watlz in front of you -.- πŸ˜„

twilit anvil
#

Is there a way to control the load order of the mods?

pastel nest
#

She always follows 'the last' player after some time / distance between them IIRC

stoic owl
#

not trying to take options away from people but instead add choice

twilit anvil
#

There is two mods that do just that, they are on the approved category.

Molly Respects Boundaries (55 m distance before she moves)
Obedient Molly (doesn’t move unless called)

stoic owl
#

but those starshiptrooper or swarm size and hazard 6 -7 mods looked intresting

#

could be nice way to bring some challenge to game after many years of feeling that its eesy althou i still die / get downed from time to time πŸ˜„

heady sleet
#

fucking hell

#

here we go

unreal quail
twilit anvil
#

What do you mean by latest?

  1. last subscribed
  2. creation date on mod.io
  3. update date on mod.io
  4. other
unreal quail
#

For Hex mods: Update date on Mod.io if I had to guess because DrillboyJenkins and I had issues like that, any update I made to CVO broke compatibility with Scoot OC's.

twilit anvil
#

Ok, probably the worst case then (at least for the short term), ty for the info.

unreal quail
#

Reddit moment: all comments on Mod.io start with 1 positive karma. This makes downvotes a bit unclear: the first one sets it to 0 and doesn't show up the number until the 2nd downvote comes in.
Indication could be made better.

edgy wharf
north yarrow
#

so is Starship Troopers mod a sandbox mod

small horizon
north yarrow
#

what about the lower supply pod cost

#

oh nevermind I get it

#

I added a bunch of mods, but despite none of them being sandbox, it made me create an alternate save

fading stirrup
#

The mods that u inatall on the Game from mod.io update automatically when a new versiΓ³n came or u must check the website?

heady sleet
#

what category is a mod where it doesn't halt progression?

pastel nest
small horizon
fading stirrup
#

@small horizon thanks, and for eliminate/uninstall a mod , ΒΏJust unsuscribe from mod.io?

young crown
#

Unsubbing is supposed to set the mod for uninstallation.

#

It's a little jank sometimes though.

#

When it does get jank, I find restarting the client to fix the issue.

fading stirrup
#

Thanks both

heady sleet
#

wait so you can activate approved mods that use 50 nitra instead of 80 for resupplies?? I'm surprised they approve that it helps quite a lot

small horizon
north yarrow
#

if people want to join your game but dont have mods that I have (aside from client only mods) will it automatically download before they join?

pastel nest
#

And it doesn't give you an advantage over others

small horizon
heady sleet
#

is starship troopers the go-to mod for high bug spawn?

north yarrow
#

I love this mod lmao

dusty lantern
pastel nest
north yarrow
#

im not sure

heady sleet
#

im having a blast with mods lol this is awesome

cyan wagon
#

perfect

heady sleet
cyan wagon
#

Alan Wake remaster removing duracell batteries when they look authentic in both DRG and this game T_T

south hornet
#

As I can see there is no guide on how to get started making even the basic mod, am I right?

north yarrow
#

minecraft torch flares

south hornet
#

especially after I saw the txt in mods folder

small horizon
north yarrow
#

sniss did a guide on it

south hornet
#

I see

heady sleet
hushed pasture
heady sleet
#

wonderful combo

north yarrow
#

im using Starship Troopers mod but I dont really see a difference in numbers

small horizon
north yarrow
#

I have

#

the enemy cap never really seemed to go above 60, my cap is 200

south mirage
#

I've really been enjoying the new modding support and ease of access to these mods through in-game menus, I don't think I'll ever be able to post in #drg-gallery ever again, #modded-gallery is my new home because RGB lighting everywhere is gonna raise some eyebrows for new players

pulsar blade
#

Is it possible to add stuff, atm I only see replacement mods

north yarrow
south mirage
# pulsar blade Is it possible to add stuff, atm I only see replacement mods

i've seen people add cosmetics but i've only browsed the verified mods so far, and even then those mods tend to replace cosmetics without really adding it to the game, maybe some of the approved mods actually add things since those are server-side and require the whole lobby to have the host's mods installed

earnest apex
#

Can I use more than 25 verified mods and stills hosts a game with no problems? or the limit counts for verified too?

south mirage
#

at least as far as I know they're all client side

pulsar blade
#

I know someone made a spacecraft in drg but i dunno if this can be added with official rmodding release, I would love to work on my own gun but if I cant add it to the game without replacing another i am not into it

earnest apex
south mirage
#

from what I understand approved mods are the one's being limited to 25 in non-solo lobbies

earnest apex
#

but there's this limit, and also warns that you can't host or people won't be able to join when you use more than 25, but don't affect solo runs, at least the host option still appears

#

so I really don't know

#

I think not

south mirage
#

i'll re-read the patch notes

compact cloak
#

We're working on increasing the cap. I know the host option still appears past the 25 mod cap, but players won't be able to join you, unfortunately.

south mirage
earnest apex
#

even for just verified with no other types of mod?

oak sparrow
#

So i entered a game where everyone had unlimited nades despite the room not being marked as an Approved lobby, does that mean the host modded it in some other way?

compact cloak
#

But again - don't panic. The cap is temporary until we've fixed the joining issue

south mirage
compact cloak
#

and not a modder

south mirage
#

infinite nades sounds very common from what I've heard, never had it happen myself but I have a couple instances of people being crazy op

earnest apex
oak sparrow
#

Ah I see

earnest apex
#

let's test this

oak sparrow
#

It affected me as well thats why I thought I had accidentally joined an Approved Lobby

south mirage
south mirage
earnest apex
#

try changing the distance

south mirage
#

does world cover all distances?

earnest apex
#

yeah

south mirage
#

not seeing anything

#

any approved mods enabled?

earnest apex
#

no

#

try searching without the filter

#

IDK

#

trying to create another

pastel nest
lost fiber
#

make sure you're on the right character save file

south mirage
earnest apex
#

well maybe I really don't appear for the others

south mirage
#

still nothing

earnest apex
#

remove the filter

#

maybe it works

#

if don't work

#

we know

south mirage
#

you can try loading up a game and seeing if anyone joins

dusty lantern
#

could try disbanding the lobby

earnest apex
#

I guess I really don't appear because I have more than 25 mods

#

yeah, maybe really don't work

#

I didn't notice at first, but this part was missing, there's no seat thing

#

but I think you could still join into others people lobby

#

I already did that one time

earnest apex
lost fiber
#

wasnt 25 the limit ?

earnest apex
#

yes

#

but we are testing with only verified

#

because they are client side

heady sleet
#

You currently cannot host a game if you have more than 25 of any type of mods installed. This is a ***temporary ***limit!
See this: πŸ˜„
#patch-notes-steam message

earnest apex
#

yeah

#

sad

#

even for just verified

heady sleet
#

Well yes, I am sad as well. I am working on a fix though πŸ˜„

pastel nest
#

new limit will be 26

south mirage
#

ok so for reference, we can still enable more than 25 mods, but it will force us into a solo lobby despite options for multiplayer still being visible. the limit applies to all mod categories (i.e. verified, approved, and sandbox)

heady sleet
heady sleet
south mirage
earnest apex
#

well, we need just to wait, hope this would be fixed with sucess, hope you can fix it easily

#

the good thing is that it's only for host

#

joining missions works fine

south mirage
#

I tested a verified QoL mod that increases the range of build/repair node hitboxes, still trying to wrap my head around how a hitbox tweak can be client side

earnest apex
#

but a good question now, is what happens if I join a normal session, surpassing the limit of mods, others people could still join or maybe I just lock out the lobby and nobody can join no more?

#

I am thinking so much

#

I need to stop

#

aoksoskkoas

heady sleet
heady sleet
cerulean swan
gleaming compass
#

is anyone here using the text command wheel mod? is there a way to get it to work on gamepad?

cloud vector
#

Guys, help please

#

How to fix that

#

No one can join my server because of it

dusty lantern
#

you need to remove your old mods from the paks folder

cloud vector
#

Where I can find it?

dusty lantern
#

"Browse local files" from steam, then go to FSD\Content\Paks

cloud vector
#

Thanks)

silent forge
#

its in multiple channels^

timber path
#

Are there modders here? I have an idea for something that doesn't seem to be up yet

#

When a host orders a beer in the rig, it should pour 4. Or perhaps if someone else joins the lobby - Lloyd should pour them a beer since a round was already ordered for the instance

#

A lot of time the flow of play for DRG is load into rig>select mission>beer. If you want the most of the beers you ordered as host, you're kinda screwed if you don't want to wait for a full room before ordering

jade wadi
#

starship troopers seems really fun

north yarrow
#

finally found a use for all that gold I dont use

#

you know they have molly customization, but I wonder what else could be customized

#

like bosco or the drop pod

dusty lantern
#

that's been requested a bunch of times

#

it's on the todo list

signal totem
#

Is there a mod that shows the angle at which I'm using my drills while playing driller? Would be useful.

royal venture
#

Hey, there! Where are located downloaded mods? I'd like to edit mod with music just for myself

edgy wharf
royal venture
#

I want to edit only one file in existing mode so that's the reason I'm asking πŸ€”

edgy wharf
#

You should not edit other peoples mods :I

royal venture
#

I want edit it just for myself so I can't see anything bad in it 😐

#

then going to ask mod's author

frosty coyote
heady sleet
#

Last "mod support" patch has destroyed mods, in my opinion. There are several problems, but the greatest are the following:

  • Default "no show" of modded servers. Literally each time you open the list the "show modded servers" is set to OFF. The biggest amount of players will not activate it forever, also the mid-high-skilled players who would enjoy and appreciate these mods.
  • The "sandbox" mods require a dedicated saved game, so in practice these mods are dead. There is no reason for a player to create a useless saved game and stop progressing on the main one.
  • Less impacting problems: no way to uninstall mods, no way to search "modded only" servers, no way to modify mods after the lobby is created.

Results of this "mod support" patch:

  • All "sandbox" servers has exactly 1 player, there is no way to build teams with these mods. Also the 90% of "approved mod" servers has exactly 1 player.
  • The modded Deep Dives (that are the most funny challenge for high-skilled players) are literally dead, not a single DD or EDD with mods can be filled.
  • Average-skilled players are used to meet mods randomly, by entering matches without looking at "modded server" description. And most of them appreciated it, and started hosting mod servers. Now that "modded" has became a tag, it is extremely difficult for average-players to meet them: they simply dont feel confident to enter a modded server. I've played tons of modded DD and EDD with ingenuous low-skilled players, and they have enjoyed them a lot.

Conclusion: For high-skilled players (who play only with mods), this game is destroyed. We should move back to the non-supported version of mods, that was incredibly effective, even if supported 100% only by community. Or we may try to fix this "mod support" patch, but in a more qualified way.

This is just meant to be a suggestion to developers, from an experienced player. I dont know if there is a proper way to please everyone.
GL

pulsar blade
#

And how should you seperate people who prefer sandbox mods and people who dont like mods at all?

#

Before people had to rely on the mercy of modders who inform you if the lobby is modded or not

edgy wharf
# heady sleet Last "mod support" patch has destroyed mods, in my opinion. There are several pr...

Sad to hear that you don't like the update. We made it with the hope of making adding mods to the game easier to get into and less "scary " and give players the option to make informed choices about what kind of game experience they want.

Some points though:

  • the game not remembering your server settings is a bug, it will be fixed with the next build
  • there are a way to uninstall mods - you can either unsubscribe from them OR launch the game with -disablemodding : both will uninstall mods added from mod.io

Allowing modifying mods after a multiplayer session has started creates experiences where players do not know what kind of game they have entered. And as much as I am sure that normal players sometimes liked accidentally running joining a modded server - I also know that a whole lot of players did not find that to be a fun or enjoyable experience.

honest nacelle
#

lol i was loaded to the brim with mods and just set my lobby to public... surprisingly, we had someone join πŸ˜‚

edgy wharf
#

Not that surprising - Mods are a lot of fun πŸ˜„

honest nacelle
#

aye

#

hit me up with dem extra bugs, im here for a good time, not a long time πŸ˜‚

#

any mod that gives a buttload of bugs, and the better spectator cam, πŸ‘Œ

#

the only thing that comes close to that amount of chaos in vanilla was haz 5 lethal swarmers

south mirage
frosty coyote
#

np

pastel nest
#

@edgy wharf sorry for the late ping, I forwarded a bug to Mark earlier which will constantly activate all mods and put me to a lvl 1 sandbox save once I restart the game. Is there a workaround yet except -disablemodding?

#

(If not I can wait for the fix no problem, but that also hinders my testing a bit πŸ˜„ )

edgy wharf
#

Does this happen when you do not have any Sandbox mods installed?

pastel nest
#

Yesn't.
I have a mod waiting for verified (still sandbox) installed but DEACTIVATED

edgy wharf
#

Does it happen when you unsubscribe from that mod?

gleaming night
# heady sleet Last "mod support" patch has destroyed mods, in my opinion. There are several pr...

strongly disagree with your conclusion here. One of the biggest complaints about game changing mods before the patch was how many players accidentally stumbled upon them, if you only filled lobbies before hand by accident then the dev's have done the right thing. Give people time, the update literally came out yesterday, the less mod savvy portion of the player base will need time to adjust and learn.

pastel nest
#

Thank you, until it's fixed πŸ™‚

undone sundial
#

If you use "approved" mods, but want to play as unmodded host: Is it enough to deactivate the mods or do you need to unsubscribe?

drowsy flume
#

didn't need to delete them

#

but if it isn't it should probably be mentioned

edgy wharf
dense shadow
#

Where can I find the DRGPacker and DRGParser? I can't seem to find them anywhere

pastel nest
edgy wharf
#

No workaround for it yet - but it should be fixed with the next build

pastel nest
#

Thanks Amanda

unreal quail
warm pulsar
#

For anyone experiencing the sandboxed main save, in addition to sending a zip of your savegames folder to anyone in QA, could someone send me a zip as well? Just need one so I can create a tutorial for a temporary workaround. React with a scoot if you sent me one so others don't. Just need one .zip.

edgy wharf
#

Attention, Miners! Although we strive to deliver a flawless gaming experience in the depths of Hoxxes IV, we can’t guarantee you won’t encounter a crash or a compatibility issue at some point while playing with user-generated mods. Currently, Deep Rock Galactic automatically detects if an installed mod causes a crash and disables them on subsequ...

warm pulsar
#

that does indeed solve that

edgy wharf
#

There's a guide for how to fix it yourself that works as long as you have a non-sandbox backup somewhere

dense shadow
modest anvil
#

Hi, I haven't touched DRG ever since the introduction of Escort, but decided to come back after introduction of mod support. Is the site for Mods safe? Because I expected the "mod support" to be something like a launcher like tLoader for Terraria or Curse for Minecraft. Just don't like the idea of having to use a .io site plus having to sign into it with my Steam credentials in order to use mods.

unreal quail
#

@dense shadow DRGPacker is definitely there, find Rauliken's last message and download the zip with all tools. Should be in the Main Tools folder of the zip.

steep pond
#

What would happen if a player with a spawn multiplier mod joins a sever?

#

Will the online players also see it?

unreal quail
modest anvil
steep pond
modest anvil
#

My biggest question is if the .io site is safe and secure. I was expecting the mod support to be a launcher like how the devs. for Terraria officially support the tLoader program.

#

I'm fine with mods and how they work, but security is priority number one.

cyan wagon
#

Yakuza music pack downloading again and again for like 7+ times. No idea whats wrong

#

problem with mod site or DRG?

unreal quail
modest anvil
drowsy flume
#

iirc it stated that signing in with steam wouldn't share credentials

warm pulsar
#

it's a unique key if your account is generated through DRGs interaction rather than you creating an account manually, not your username and password.

modest anvil
#

Okay, thanks for the help. I'd feel more secure if mod support for this game was like tLoader or Curse.

dense shadow
unreal quail
#

Lul, Rauliken is still banned on DRG Main and I doubt it's ever going to be reversed.
Anyway, you've missed the important part: the zip with the tools is in a different server, called DRG Modding. Follow the latest link in #fan-communities, it should get you there. Once there, find guides-and-tools channel. Should be straightforward from there.

dense shadow
#

oh ok, thank you

tepid sequoia
#

Some genius needs to reskin the phereamone canister to look like jarate from tf2. Extra points if you clip the sniper saying piss when you throw it.

keen crest
#

hello every one i have a question, maybe you can help me ?

honest nacelle
#

don't ask to ask, just ask πŸ˜‚

keen crest
#

i want to try the starship trooper mod but for that the modder says i should cap with Custom Enemy Cap at 300/200

honest nacelle
#

yeah

keen crest
#

but i find nowhere how to adjust this cap

#

he says press N in game

honest nacelle
#

do you have blueprint mod manager installed?

#

you need that

keen crest
#

it doesnt do anything i m trying to find the key

#

ah

#

i downloaded the mods in the game directly

honest nacelle
keen crest
#

great i will try that

#

thank you @honest nacelle

storm crest
#

Does anyone have a tutorial on mod creation? I'm thinking about making a music pack

gaunt locust
#

@storm crest You need to join DRG Modding discord server and you can find tutorial there

storm crest
#

Ahh, is there an invite in this server that I missed cause I'm stupid?

warm pulsar
storm crest
#

Thanks πŸ‘

modern pike
#

is modding restraining achievements ?

warm pulsar
#

only approved and sandbox disable achievements

modern pike
#

ok fuck

ebon spear
#

can someone please make a mod to make loot bugs play the grunt birthday party sound from halo

brazen drift
#

Trying to join another multiplayer server with sandbox mods, and it's infinity loading. Any fix?

cold path
#

anyone up for some hellscape fun? I'm doing missions with wacky spawn conditions, look in LFG

tender zenith
unreal quail
brazen drift
unreal quail
#

You have to have 25 or less mods active when hosting.

mighty orchid
#

is it possible to make gameplay-wise mods? new enemies, to be precise.
Minimum - making an enemy type that is same model but recolored, with changed stats, and fires a different projectile or a projectile with different stats. Would be really nice - creating a new type of projectile, with different behaviour, altered stats and color (also maybe different effects and model). Maximum - uploading a custom model, changing enemy's AI behaviour, making new mechanics for enemies or merging existing ones.
Question is - how hard it is? what do i have to do for that? is it possible to add a new enemy type?
(don't make comments about how ambitious it is, concerns about how hard it is, i know it's really tough, everything worthy is, I wonder what i have to do to achieve that. i have no experience in modding, but i want to start, but first - want to see if it worth it)

cold path
#

The easiest to do are the ones where you just tweak an enemy's values. make a glyphid faster, stronger, shorter cooldown between shots, that sort of stuff.

mighty orchid
#

i'm sure of that - it's just changing numbers after all.
it's good that making something new is possible, but what is the hard part?

honest nacelle
#

Besides coding? Making models, rigging, animating probably

cold path
shell inlet
#

You'll have to make behavior trees, models and animations in UE to begin with. You won't be doing any of that with editing existing stuff.

mighty orchid
#

i don't mind coding that
i'm afraid of dealing with netcode though

honest nacelle
#

Don't think any mods touch on netcode or any connection whatevers

mighty orchid
mighty orchid
#

so...
how would i start? >_>
i know that's a silly question. maybe there's a guide? at least for that "altering numbers" thing

shell inlet
small horizon
exotic grove
#

was wondering if anyone with modding skills could make a mod that removes the creepy eyes that can be found in crystaline caver and radioactive exclusion zone because my friend refuses to play in those biomes since they find them really creepy

mighty orchid
#

thanks for answers, i'll look into the modding group

candid plank
#

How do I know if I'm on a sandbox save or a regular save for achievements?

idle wave
#

last night i played an exploder infestation on haz 5 x10

#

you could see the tunnels glow a bright red seconds before a flood of exploders charged in

cyan wagon
#

also in save menu you can see active save and sandbox usually below main save

stray halo
#

If I have approved mods at all on a save, does that mean I don’t get the promotion achievements as well?

cyan wagon
#

Cat music pack is currently bugged and although it says verified in reality its sandbox

#

Strom's Music Pack

#

achievements only supported with verified mods

#

because approved mods changing balance of game too(same as sandbox, but not that drastically)

stray halo
true jewel
livid willow
#

anyone know if there is a mod to triple the speed of all enemies?

#

needs to work with a multiplier mods as well

stoic spruce
livid willow
#

thanks but that's not really what im looking for XD

marsh juniper
#

Why is there a limit on the amount of mods i can install?

weak maple
hushed pasture
#

because you can't have everything

#

I am somewhat annoyed that after joining a modded game and returning to my solo spacerig, the mods from the previous host are ALL still enabled

#

I end up with conflicting mods enabled after leaving another modded game and then have to disable a bunch of stuff

#

anyone know if that's the intended behavior? IMO it's a poor experience

jovial current
#

are there any must have mods? The only ones I've seen that are generally great are Fast Forging, Fabulous Molly, Closer Promotion Terminal, Display Events. I also got good old bet-c but I haven't turned it on since it kinda seems like a cheat

stray halo
warm agate
lethal echo
#

So I've logged into mod.io via the steam overlay browser and have subscribed to mods, but they never install or show up in game

shell inlet
#

Did you restart?

lethal echo
#

I have multiple times and verified files

gaunt locust
#

@lethal echo Can you do these steps?

  1. unsub to all mods on modio site and delete account
  2. launch game with -disablemodding in launch options
  3. exit to desktop and delete -disablemodding from launch options
  4. go to "C:\Users\YourUser\AppData\Local delete modio folder
  5. go to "C:\Users\Public" delete modio folder
  6. (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
  7. then launch the game
lethal echo
#

Will do

frosty coyote
#

man, I can't believe how salty people are about the mod update.

#

I've never played with mods before and so far I'm enjoying it

#

seems really easy to install mods and play them with friends

trail turtle
#

Anyone know if more loadout slots is possible? Or if anyone is working on it? being limited by 3 is pretty meh.

lethal echo
#

@gaunt locust Sorry to be hasty and jump to step 4, but I jumped right to deleting the mod.io folding under roaming, and rebooted the game. mods are now working. thank you!

cyan wagon
gaunt locust
frosty coyote
cyan wagon
#

atleast it was yesterday when I checked sandbox lobby

frosty coyote
#

Also the shortage of modded players might get better over time

cyan wagon
#

with verified mods searching is very fast

frosty coyote
#

well, yeah

#

as far as other users are concerned, verified is vanilla

#

verified mods only affect the one who installs them

#

I don't understand

cyan wagon
#

Even if no rooms with mission I need created ppl always join my room/mission when I hosted it

frosty coyote
#

...I still don't understand what your complaint is

cyan wagon
#

I'm not complaining

#

I'm saying facts

#

no friends in steam/discord - zero chance to find party for you modded room fast

frosty coyote
#

I can see that

#

but I don't know what can be done about it

#

beyond just trying to raise awareness of mods

warm pulsar
frosty coyote
#

and that

olive widget
#

I used to be able to stick starship troopers in my room and people would just join pre U34.5

#

Within 5-10 minutes i could get a full team

#

Now it’s impossible

#

Nobody joins

warm pulsar
#

probably because they didn't know what they were joining

frosty coyote
#

^

#

the current state of affairs is definitely better, imo

#

I want to know what I'm getting into when I join a game

olive widget
#

I named my room [mod] starship troopers

#

And people joined within 10 minutes full team

#

Pre U34.5

cyan wagon
#

what is Starship troopers mod anyway?

olive widget
#

More enemies

#

More enemies spawn and instead of haz5 health they have haz4 health

#

I honestly had a more fun time pre U34.5

#

Now nobody can see my room because modded rooms are automatically unseen unless you deliberately turned on the filter for them

frosty coyote
#

Give it some time. I think there are probably a significant number of players who only learned there were DRG mods because of U34.5

olive widget
#

Copy pasting this from yesterday

#

I literally had to unmod my room and name it β€œStarship Troopers waiting room”
And wait for people to join
And then I tell them I’m about to mod the room and come back in 30 seconds when I modded the room and started an EDD room
Managed to find a squad to play with with this method as opposed to waiting for an hour for no one to join when I mod my room normally

frosty coyote
#

idk, I think people will figure it out over time, and there will be less of a problem

#

and I also don't have any ideas on how to fix it, besides removing the filter and I don't want that

#

as someone who has never tried mods before, I am definitely going to check them out now

#

so from my perspective, U34.5 is a clear improvement

dusty lantern
frosty coyote
#

that's a bit strange tho, isn't it?

#

I can't think of another game that includes modded lobbies in the server list by default

dusty lantern
#

I think there was mention of also fixing up quick join to take into account the filter as well, but I can't recall

#

It's just a bit of a shock to most people that have been running mods for the last few months.

frosty coyote
#

yeah, that seems to be true

dusty lantern
#

Lobbies don't fill as fast, if at all

frosty coyote
#

Well, we'll see how it goes, I guess

dusty lantern
#

Yeah, it's not even been a week since the update dropped lol

frosty coyote
#

exactly

#

there's a good chance me and my friends try out Starship Troopers this weekend

#

as our first modded game

#

just haven't had time yet

dusty lantern
#

good luck nice

worn dagger
#

Anyone know of or hear about a mod being worked on that might allow for more than 4 players? Did a quick check yesterday and didn't come up with anything.

Kind of assuming it might not work as easy as I'd hope.

frosty coyote
#

none that I'm aware of

worn dagger
#

Not looking for a balanced gameplay experience really, just to have the option on hand if I knew more than 3 others who want to play.

frosty coyote
#

I've seen it happen in glitches so it might not be impossible?

dusty lantern
#

there's potentially one really hacky workaround, but it hasn't been properly tested yet as far as I know

frosty coyote
worn dagger
#

Thanks for the reply, and the effort!

trail turtle
#

@slender sandal

ember kraken
#

anybody know if anyone's working on a mod for folks with arachnophobia? i don't have it myself but i bought this game for a friend not knowing he had it and i rreeeealllly want to play with him. the beards and hats thing is a nice start but not sure that's going to be enough...

final eagle
#

theyre not arachnids

#

they have les than 8 legs

ember kraken
#

i know but he tried playing it and said he couldnt

#

too close for him...

thick widget
#

no visual mods can do that as of now. I think he just has to be desensitizes to the bugs by experience

#

maybe make him play engi with some good pgl build for catharsis?

river bloom
#

do we have anyone here that's been making mods? i got an idea for one but idk if i can get the programs running on my computer

hot wharf
hot igloo
hot igloo
silent forge
#

oh sweeet

oak urchin
#

none of these mods are sandbox mods

#

yet when i enable them......

#

sigh

#

it's the spawn menu....

#

apparently a mod that's "aimed for x category" will call it the cateogry it's aimed for in-game, but it'll actually be sandbox

#

and thus cause a lot of weird issues

stoic spruce
#

not an issue; any mod that is NOT approved or verified yet, is a sandbox mod by default.

#

if you filter for approved, spawnmenu does not appear in that list

oak urchin
#

it is an issue tho because it's categorized as the category it's supposed to be in when not applied. which causes the weirdness i experienced

stoic spruce
#

Don't get me wrong; I agree that the fact that it gets its categorization ingame when its not yet approved is.. a bad call

#

but my point is; you knew it wasn't approved (or should have) when you got it

#

I'll caveat that with 1 bit; if you search a mod by name (as in, if someone says 'go get spawn menu, its approved') and you type in the name, you have no idea what category its in.

oak urchin
#

and when i was looking at it in game it was saying "verified". which is the problem

stoic spruce
#

ah I found it; its in the bottom right corner when you scroll down when viewing a specific mod; but yea, thats not a good spot for it

oak urchin
#

yeah. it's very small

#

hence, i missed it

stoic spruce
#

I apologize; I thought you were confused as to why something thats 'aimed for x' is sandbox atm.. and I've been dealing with alot of people who don't seem to understand modding categories >.>

oak urchin
#

all good :P

river bloom
#

...horrible mod thought

#

Replace the "pickup" prompt for doretta's head with "kick"

split nymph
#

Is there an FAQ for modding somewhere or can I just post some basic questions here?

shell inlet
rugged hornet
#

can i still get achievements using approved mods?

warm patrol
shell inlet
#

no

rugged hornet
#

oh

shell inlet
#

only with verified mods

rugged hornet
#

got it. thank you so much!

twin bane
#

approved mods run on the main save right? so if I wanted achievements to work again I need to start a game from the start and never use approved mods? my main save is the only save.

nova cedar
#

Why is double ammo marked as sandbox?

#

It be useful with increased enemy mods

small horizon
#

so if you want achievement progress, just turn all your approved mods off and apply changes

twin bane
#

ahh ok fair enough

#

will it soft lock the promotions achievements if I promote with approved mods? or itll be fine once I unapply mods/restart game, etc

warm pulsar
#

Maybe

#

I don't know and I don't have a free way to test it.

nova cedar
#

Lmao the mod I use that changes the jukebox music has the Mos Eisley Cantina theme as one of the songs

small horizon
oak urchin
oak urchin
# nova cedar It be useful with increased enemy mods

i think it might honestly be a cool feature to have certain mod pairings when downloaded in like a package together or something be able to be used together as normal play. like here with certain high difficulty mods, you get to use double ammo on approved

blazing onyx
#

does snakebite mod in brt stack with neurotoxin slow?

fallow goblet
#

If you run game breaking mods you permanently get placed in the modded servers? And you can't go back to normal servers?

#

how do you tell if you're part of that?

glossy hatch
#

your saved game will say if its considered "sandbox"

fallow goblet
#

Where do I find where it would say it

#

@glossy hatch

glossy hatch
#

options > saves

fallow goblet
#

ty

glossy hatch
#

its best if you keep your first save unmodded

#

and created a second one for mods

nova cedar
#

Man its so hard to get people to join your modded game if you just host it public in game

honest nacelle
#

give it time lol

fading stirrup
#

hi all, with modded profile u are unable to get achievements?

#

i have 4 mods verfied and one aproved

shell inlet
#

anything approved or sandbox disables chieves

small horizon
shell inlet
#

only works with just verified

fading stirrup
#

thanks both

nova cedar
#

ffs why does nobody join modded

small horizon
#

filtered out by default i assume :[

nova cedar
#

I will afk in space rig for 30 min and still nobody joins

#

And this was not as big an issue prior to update 34.5

warm patrol
nova cedar
#

Yea I posted that hours ago, but I am talking about people joining from me just hosting from in game, not discord

warm patrol
#

Yeah I think it might just be that a large number of players don’t play modded

nova cedar
#

Yea it sucks

#

So many new people

#

I am forced to play vanilla with them if I want people

#

And I am bored of vanilla now

#

After playing lots of modded it just feels so dull

warm patrol
#

At least due to full mod support it’ll draw more players to modded games

#

It’s also currently midnight in the US and 5am in the UK a large amount of players likely wouldn’t be online

south mirage
#

I have yet to touch any approved mods aside from support pods, really what I think it boils down to is the relatively small modding community and what the mods bring to the table of gameplay. as of right now i've only seen weapon and enemy tweaks in the approved category, on top of that you can see how many people have installed a mod and the numbers are certainly too low for matchmaking to function at it's best. given the circumstances of a small modding community lfg seems to be the best way to load up a modded party.

cerulean swan
#

is there a mod that allows you to take weapons in the rig?

shell inlet
#

It was decent earlier today. ^

fervent shuttle
#

I have a question

shell inlet
#

If you use the spawn menu and spawn a drop pod it will enable weapons.

fervent shuttle
#

why is my main save a sandbox save and how do I make it normal again

cerulean swan
#

oh i will mess around with that later

fervent shuttle
#

ty so much

dim yacht
#

why mods no install

#

i tried to join my friend's game and it tried to auto-install the mods i needed, and says i have them all subscribed in mod.io, but it wont let me join bc most of them havent installed properly

nova cedar
#

Yea maybe if I just wait a bit modded will become bigger and more people will join my games

cyan wagon
echo burrow
#

This official mod support has ruined the game for me. I use simple mods like having a slightly better flashlight, but that now puts me as a modded game to everyone else. I used to be able to play missions and people would join quickly no problem. Now I rarely ever get one other person that joins my game. Not a fan of being put in a group that is off by default as well. I understand having Sandbox mods off but QoL mods? Really?

honest nacelle
#

read on how mod servers get displayed, the toggle will come in a hotfix iirc

nova cedar
#

I played with starship troopers also prior update 34.5 a bit and got a lot more people

echo burrow
honest nacelle
#

lol if you're the kind of people who have to bait vanilla players into joining a modded lobby then smh

nova cedar
#

Is it a technical issue or just most people not knowing about modded, or too noob to want to play modded lobbies

honest nacelle
#

technical tbh

#

cuz the toggle to display modded servers don't work atm

#

keeps unchecking itself

small horizon
#

i reported that bug in experimental. sad to see it was not fixed before going live

echo burrow
honest nacelle
#

for you that issue is with the checkbox

#

people don't see your server

#

unless they check the option to show modded servers

#

every time they open the list

nova cedar
#

Yea

echo burrow
nova cedar
#

So then get rid of checkbox, but still have modded games marked but filtered with everything else?

languid sluice
hot igloo
#

hm

#

Screenie?

#

windows+shift+s btw

languid sluice
hot igloo
#

IIRC deleting the C:\Users\Public\mod.io folder fixes that

#

make sure there aren't any files in the DRG content folder

echo burrow
# nova cedar So then get rid of checkbox, but still have modded games marked but filtered wit...

Honestly think having the checkmark box having to be marked at all and not enabled by default will immediately cut out a large portion of potential players to play with since they either will not bother enabling it manually or just quick join missions, skipping the server browser entirely. Personally feel having the blue tag marking it as modded with the contextual list is more than sufficient.

nova cedar
#

Yea

#

Bet a lotta people might not even see the filter on the side

echo burrow
nova cedar
#

Yea bc before mod support modded games were filtered with everything else

echo burrow
nova cedar
#

Yea really needs to be fixed

languid sluice
#

It fixed the problem, thanks!

violet canyon
#

okay so when i installed a sandbox mod it made me make a save game. But i still progessed. Im assuming im just progressing off that save game. So how would i get back to my original vanilla save?

small horizon
#

there's a save menu tab in the options menu

#

you can swap back to your main save there

#

tho it might ask you to disable your sandbox mods first

#

i havent used sandbox myself so im not sure of the order

violet canyon
#

Thanks for the info

gritty otter
#

Looking at mob spawn increases, with dorretta/rock tweaks and 60 nitra cost, and a reduce ragdoll timer for better FPS. Just compiling a list for a heavy swarm playthrough

white edge
#

mh i have question which mod do you advice for i can spawn much more bulk detonator i want ? or a mod who spawn them more often

gritty otter
#

this one

#

theres no tweak options tho

#

just so you know, bulks take up a lot of weight as far as how many mobs can be spawned at once so you probably want a mob increase mod as well

humble geode
#

i wanna make audio mods and shit u reckon voice lines are moddable?

small horizon
humble geode
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are they done for each dwarf

small horizon
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all the dwarves share lines

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it's just pitch shifted in game to make them sound different

humble geode
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well yeah but i mean that drill and gunn and scouteng are pitched differently

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does the game just treat each dwarf to have a separate voice line file or what

small horizon
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no, they draw from one file and the game just shifts it depending on the dwarf in game

humble geode
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ohh

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thats kinda

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unfortunate

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would i have to remove the pitch or something

small horizon
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im not sure what you're trying to do exactly

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if you're trying to avoid pitch shifting by replacing lines with something else, ima ctually not sure exactly how that works (im still learning)

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id suggest asking in the modding discord

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they also have a really handy audio modding guide there

wispy scarab
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Is there a specific DRG server for modding? I have a few questions regarding creating mods myself.

unreal quail
slim shale
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i have a quick question

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i deleted all of the pak files after installing the mods i wanted ingame

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now it displays this and i cant seem to launch the game

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nvm, i tihnk i found the problem

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i deleted the FSD smth

unreal quail
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You have done a big oopsie. FSD-WindowsNoEditor.pak is the main game content and is required to run the game.

slim shale
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yup, i deleted that xD

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still, thank you

night dagger
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Is there anyone working on a 5+ players mod?

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hmm

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I really miss the glitch

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"There have been several attempts for many months now by some of the DRG modding community to make a mod that does this; however, no one has succeeded so far."

urban granite
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Few questions about the modifying the game. If any one knows the answers.

1.Does it affect progression? Such as if I played a modded game and got a bunch of minerals and gold and XP even skins and cores, if I were to disable it and just wanted to play base game would I still keep all that stuff in the base game or is it stuck to the modded version?

  1. Does it disable Achievement advancements and do the advancements reenable when I return to base game?

3.Lastly are there mods that actually would prevent any of the above questions from doing that stuff and some that wont affect any of that stuff? Such as a mod giving you the ability to spawn 500 Bismor or something compared to a mod that just changes the way a creature looks.

warm agate
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and come on read steam post, it explains almost everything you asked