#modded-drg-chat

1 messages · Page 31 of 1

onyx flame
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Ah ok

eager jasper
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To download and install mods for DRG is very simple

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So you'd think more people would, download and install the mods

onyx flame
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I guess so

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I use a lot of mods, so many I have to use mint to keep hosting

eager jasper
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Ah

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Is there a server for that lfg?

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Cause I'd like to play with other people 😭

onyx flame
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Oh all of my mods are client side

eager jasper
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Yeah same here

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I just want to play with other people using mods so that when they see my mod list of client side mods

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Aren't immediately turned away, which has happened on this server like twice

onyx flame
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Oh, I think mint bypasses that

eager jasper
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...wait for real???

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Shit I might have to get mint then

swift pike
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mint doesn't have client mod sync so people joining won't install mods

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but if your mods are clientside that's not an issue in the first place

minor anvil
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does anyone know how to convert uasset and uexp files that fmodel outputs to mp3? thanks

quartz imp
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is there a mod which shows you the explosion range of exploders?

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there's one for c4 and one for barrage infectors but i cant find any for just the exploder

waxen shoal
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So I am trying out some Massive Content Rework, and I just hate the new mineral textures. Does anybody know how to disable them? I can't seem to find the setting

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nvm I found it, was just being blind

lapis tiger
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dont think its working

cursive thunder
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hi, someone who uses bitfix can share ur .dll? i dont have idea how to use visual studio code 😫 ty

winged abyss
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Hey, quick question.
I've read on a comment on mod.io that GSG is managing it now, is that true?
And if so, is there any info company side?

modern ferry
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so uhhh im learning to mod DRG and im not quite sure what im doing

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trying to add my crosshair in game

sweet grotto
modern ferry
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having a hard time understanding the Basic Modding Guide tbh

sweet grotto
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if you need help with anything specific im happy to help. :)

modern ferry
grizzled hawk
tardy glen
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thanks!

does that include the music and the mission control?

grizzled hawk
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I like to combine it with the Wrath of Hoxxes mod, which adds more baddies, as well as more dwarves because I love to host this frequently, and having a large team creates chaos in the raid missions. By far the most fun i've had in DRG.

tardy glen
grizzled hawk
# tardy glen do you have a mod list that I could look at?

I can send it here since the list is not large i think. I can give the names of all the approved mods i'm using:

  • Deep Rock Galactic: Project Rebuild
  • Deep Rock Galactic: Wrath of Hoxxes
  • Personal Mini Mules
  • Dynamic Nitra Cost
  • More Players Balanced
  • Reduced E Holding
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The last four are mostly my personal preference, it helps making the larger lobbies from MPB a lot more bearable.

tardy glen
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perfect, thanks!

minor anvil
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could someone help me with converting the game's sound files to mp3 (or any usable format). I don't know how to convert fmodel's output files

hexed anchor
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is 'Massive Content Revise' mod still being worked on? or are there more popular/active projects doing similiar things now?

thorny maple
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Anyone know a mod that allows the player to walk up steeper slopes than normal?

dusty holly
thorny maple
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Well I once made a suggestion about that naming it "Goat Feet" as a perk. And it feels more like it's lower than 70 with me sliding to my death more times than I want.

winter bobcat
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is there a version of the heat crosshair mod that doesn't require mod hub?

wispy river
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heeeeeeeyo hi question for yall

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im like, 40 hours in so i dont wanna do too much modding stuff

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but is there any simple way to make some weapons sound beefier?

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like pure audio stuff for solo

dusty holly
wispy river
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i love using the hurricane but kinda wished it felt a bit more powerful sound wise, and i always use helmets so something like the nemesis voicelines would be neat

dusty holly
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before you start putting mods, make sure to read the pinned FAQ in this channel

wispy river
wispy river
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is everything on mod.io approved?

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i found like

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a few that i want

narrow smelt
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hey friends i got drg on the ms store (dont flame me) so i dont have the modding tab in game but i still want some of the quality of life mods, is it bannable if i get them and am i able to play public lobbies still?

swift pike
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no

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and you are still able to play pubs

narrow smelt
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sick thanks sm:)

shell inlet
# hexed anchor is 'Massive Content Revise' mod still being worked on? or are there more popular...

Yes, usually multiple times a week there is a new build but only for the test version until I get it ready for the main mod version. https://mod.io/g/drg/m/massive-content-revise-testing

mod.io

A public, test branch for MCR. This is where I upload various work in progress builds for upcoming updates so that users can report issues or provide feedback as well as test with me. Not always stable, Might Crash Randomly, but such is WIP.

modern ferry
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do i need to use Blueprint if i want to make mod?

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still kinda lost

wooden haven
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are any of these forced installs for people joining that arent modded??

swift pike
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seems reduced e holding is

wooden haven
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💀 of all things

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auto sprint mod stopped working after re launch and reinstall

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nvm

unique quiver
swift pike
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only if they have the requiredbyall tag

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which for some reason reduced e holding does

wooden haven
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ah ok so if i dump hold E it wont say modded on my name anymore?

swift pike
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it will

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but nobody (should) have to install mods when they try to join

wooden haven
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okay good i dont like when others are forced to mod idk why

onyx flame
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All of the other mods in the list are graphical essentially

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And are independent from the server

swift pike
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i mean i have played in lobbies using reduced e holding through mint and it works for clients

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maybe the progress bar visuals aren't synced though, idk

scarlet scarab
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Awful that Shout Framework had to get neutered because of people being idiots with it. Was a good mod.

swift pike
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it's functionally the same if you're hosting afaik

scarlet scarab
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I don't host.

swift pike
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or playing in a lobby where the host has it

scarlet scarab
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That's exceedingly rare.

limpid dome
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So, I'm going to mod.io through the game, picked 3 mods, the game just hangs on the "...take up to a minute" portion. After a while I hit esc, got back to the mod portion it says "currently no mods installed". I press install mods again, it shows my earlier picks there, comes back and hangs again. Restarting the game does nothing to move the needle forward. Suggestions?

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In regards to the previous post, I've found a "solution" that says I should delete the mod.io folder and try again. There is no such folder in the install directory so not sure how to proceed.

charred edge
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is there a mod that spawns abyss bar on missions?

shadow bolt
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Any good fov mods

scarlet scarab
upper citrus
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ah so used to, if I didn't have it installed, and neither did the server host, but someone else on my team did, I'd hear the modded voice lines?

maiden abyss
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Yea typically it would be multiple fart noises per second lol.

scarlet scarab
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Yeah, because of people doing that shit the mod author turned off the global voice line playing and deleted archives of all versions that still had it.

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You know how it is. One idiot pisses in the pool and the whole pool has to be closed.

scarlet scarab
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It wasn't a "push button to play (insert random sound on your computer here)" mod, you couldn't bind a key to play Sniper TF2 voice lines, it was "push button to play (DRG voice clip here)".

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So you could play BULK DETONATOR GET BACK GET BAAAAAACK whenever, or ROCK! AND! STOOOOOOOOOONE! while in a situation you can't salute in.

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Or do something actually funny like play the "pinging bosco" voice lines while pointing at another player.

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Or do actually useful communication like specifically yell "HEY ENGINEER!" when you need a plat.

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Lot of good functionality ruined by people spamming fart noises.

upper citrus
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oof 😦 that's sad

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thanks for the explanation though

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i was concerned at first cuz i'm working on a shout mod right now!

scarlet scarab
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New shouts or a similar idea?

upper citrus
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just using the shout framework to use different audio lines! 🙂

scarlet scarab
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Let me know when your mod goes live then, I'd kill to get the functionality back.

upper citrus
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I can DM you if you want! don't want to spam up this channel

scarlet scarab
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Sure. I'm down to get anything that gives me back "push a button and everyone hears me play the noise".

upper citrus
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oh, to be clear, I'm not (re)implementing anything like that !I'm just doing a run-of-the-mill mod that uses the shout framework for voice-line replacements 😅

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I'm not that good at Unreal Engine -- i sure wish I could be though

scarlet scarab
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Ah. Okay.

shadow bolt
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Any good performance mods

shadow bolt
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@scarlet scarab

scarlet scarab
upper citrus
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@shadow bolt In the past I used "remove all particles", "remove decals", and one that removed all the stuff in Azure Weald (dont remember name), but I haven't used any recently so can't vouch for them now!

shadow bolt
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Yea im trying to get rid of particles except weapon particles

vital mango
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how do I disable the integrated modding support

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ok

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using the launch option -disablemodding fixed my beard physics

full kelp
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I saw a mod that add floodlights to resupplies, does anyone know the name of the mod?

fresh seal
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okay in theory: is there a way to play crossplay via modding?

swift pike
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there is no way to do that currently

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afaik it's theoretically possible but heavy on the theoretical

full kelp
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many thanks

uneven cape
gaunt arrow
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Man the blue gunner shield mod is so pretty

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I didnt think it could be improved but my god

silk hemlock
silk hemlock
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But yeah do try to keep it in the correct area.

hexed frost
frigid pine
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What if I'm not in the lobby?

hexed frost
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you can set up your loadout slots to have a non-elemental build to swap to if needed

frigid pine
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So say...I could have Build A and Build B, I check with this mod when I'm dropping in, I can choose a build as I'm dropping in mid mission?

hexed frost
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yes

frigid pine
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That's awesome, thank you so much, thank you for being patient with me

urban parcel
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question
If I have mods downloaded and I happen to delete the game would I have to redownload the mods?

eternal oracle
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Probably. But it should save your mod list so it won't take very long to get them back on

dusty holly
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@next scroll Mission Director, Control Swarm, Sandbox utilities, among others

next scroll
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Ngl I was hoping for the anime class roles

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Just because that be very funny for a mod to say

dusty holly
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lol

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I mostly use QOL stuff

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and sometimes I play modded

next scroll
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I personally like the auto sprint and B hop mods

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Less finger cramps is the way I enjoy the game

dusty holly
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never used autosprint myself but I can see why people would use it

next scroll
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Idk I don't have strong pinkys

dusty holly
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perfectly understandable, I don't either lol

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but the toggle rather than hold works well enough for me

next scroll
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One of the strange ones (well to me it's strange) is the simple qol

dusty holly
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havent tried that, what does it do ?

next scroll
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You can rebind buttons for perks and make your turrets auto come back to you after you move far enough away

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I personally like to use it for dash

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Prefer Q than double shift

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(Which is the weird part)

eternal oracle
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Unfortunately doesn't let you rebind iron will though

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The one thing that I accidentally use frequently

next scroll
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Well i don't think iron will has a weird button

next scroll
eternal oracle
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Yeah but if I'm holding the jump key when I die, it's pretty common that I'll not let go fast enough to not instantly iron will

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esp with jet boots

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Simple QOL also gives you an alternate view of the server browser, and lets you do some different bindings for managing your turrets, but ive not used either of those

next scroll
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Idk it's a good qol mod

gloomy cliff
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Is there a mod that allows you to apply all Secondary Objectives at once?

next scroll
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Yes

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I'm pretty sure there are lots of them

gloomy cliff
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I am having a hard time finding one, it would be a sandbox mod correct?

next scroll
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Probably I'm on Microsoft store so we don't have other saves

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(Makes cheating stupidly easy sadly)

gloomy cliff
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Gotcha, I shall keep my eyes open for one. Thanks!

next scroll
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Like the deep dive ones aswell

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Now I have no idea if you use mint or like idk steam workshop or something

gloomy cliff
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Oh wow that sounds interesting. I just use Steam Workshop. I am sure I will come across something in due time lol

next scroll
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Yeah that

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But that requires mint I'm pretty sure

eternal oracle
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I don't think so?

next scroll
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Idk steam is weird

eternal oracle
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I use mint bc it's easier but I don't think it's necessary for any mods aside from a few

gloomy cliff
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I will tkae a look into Mint as well. Thanks for the help y'all

next scroll
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Yw

eternal oracle
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Look for the GitHub, waste also has a tutorial YouTube video it that's more your speed

eternal oracle
# next scroll (Makes cheating stupidly easy sadly)

That's an issue on steam as well, the devs have a fairly hands off approach, especially now that the game is not their primary focus. It gives a lot of freedom, which is nice bc it means you can do what you want with your own game, but if you're trying to join public games, I'm sure they are full of cheaters spawning 500 error cubes on the floor to get 999999 XP per mission

sweet grotto
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it is theoretically possible to make a rebind for jumping, and jet boots, since they have events that can be triggered by other means, like remap the JUMP key in settings to be what you want Iron Will to be, then map a key to be jump.
its a rather janky workaround, but because of the very silly implementation of iron will, especially after releasing jet boots that are bound to the same key. its poor game design frankly.

eternal oracle
sweet grotto
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im not sure exactly how those function, i haven't looked into those, but they are probably bound to a function that already exists rather than their own hotkey that by default listens to the function called by the previous.

eternal oracle
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Gotcha

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Either way thanks for the mods you have out there

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Big fan of the refinery qol and stalker change, makes it possible to play vs with my potato mods

uneven cape
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i just get hit by invisible stalker and die like gsg intended

sweet grotto
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i just reread the iron will activation widget, and it's coded worse than i remembered. i'm just going to recode it later, with customisation. QTE Iron Will coming soon. xD

eternal oracle
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🫡 i will be the first to download it

fickle parrot
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is Mod.IO screwed for anyone else?

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nothign is loading for me or any of my friends

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we cant access the modding menu in game or on the site so we cant even join eachothers lobbies modded or not

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i would like to play DRG pls..

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modio please stop holding my game hostage

shy owl
gusty jasper
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Yeah, same here. So it's not just me...

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Did the DRG version change with Lunar Festival?

cedar lotus
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yeah Mod.io is not working for me either, its just saying i must agree to the Terms of Use but won't let me see them.

sweet grotto
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seems to be some back end issue with the entire mod.io website.

sweet grotto
cedar lotus
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i just restarted my game and its still not letting me do anything with the mods

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wait

sweet grotto
cedar lotus
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it just started working

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like right now

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but i haft to reinstall everything XD

gusty jasper
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argh but i love mods anyway so... i take the good with the bad

sweet grotto
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the website is half working for me, im able to browse it, but unable to leave or interact with comments for one thing.

gusty jasper
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Is it possible to create mods using text programming language, scripts, etc., in something like C++, Lua, Python, or some custom scripting language, or is that impossible? Do you have to just use the graphical programming language thing that they have? Blueprints or whatever?

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Just wondering. TIA!

sweet grotto
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it is technically possible to do that, but would require you to install a plugin into the game, then you can use blueprints to interact with the plugin like you would any other unreal engine game, but then you are in the problem of replication to other players without those plugins, which can not be installed through mod io, that only allows pak files.

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in short - if you want to make mods for DRG you need to use either Blueprints, or Hex editing the games files.

gusty jasper
sweet grotto
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i highly doubt rogue core will even have official mod support, the one dev who wanted the game to have mods left the company years ago, and i think that the game only retains the 'mod support' it has now is because it would be more strife for them to remove it now than to just ignore that the game even has mods. :)

gusty jasper
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That's unfortunate.

sweet grotto
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it is rather unfortunate, and as a modder, i am disappointed to see it. i enjoy making mods for this game, its a fulfilling experience to work on something and have people enjoy it. :)

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it would be nice to have any communication with the devs on modding problems, we have zero documentation on what any functions of the game do, how any of the libraries actually work, we dont have a modding environment to work in. if we (modders) want to know how something works, we have to figure it out alone. :)

frozen meadow
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is anyone else having trouble with mods? I had to re agree to the terms of use, and it unloaded all my mods, and now I can't even download them again.

cosmic eagle
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more the reason to use MINT instead of mod io integration

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since it doesn't pull bs like this

karmic sparrow
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Are there any mods that register/log actions made by players?

What I would like to do is having the text chat say something like [Player_Name] took a resupply! so I can call out double dippers.

shadow bolt
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Anyone have a good verified mod list i should get

karmic sparrow
uneven cape
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but it is a pretty big ui change

shadow bolt
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How do i join a verified serve or know if a server is verified

dusty holly
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what do you mean by "verified" ?

maiden abyss
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Think someone accidently drug this channel into the experimental branch section haha

shadow bolt
dusty holly
limpid storm
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If i am using DRG Mint integration, where are the mod files saved? 🤔

swift pike
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will show config and cache directory

sweet grotto
austere kiln
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is there not a mod that re-adds refinery pipeline deposit points?

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was gonna consider using personal mules but it waters down pointex mission progression

sweet grotto
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you could also ask Tweek if he could add a toggle in PMM for each non-mule mission type instead of just for all, might even be possible to disallow Aquarqs being able to be deposited into the personal mules.

austere kiln
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sounds like it'd confuse people wondering why the aq keeps appearing back in their hands again

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"for each non-mule mission" is a good idea

eternal oracle
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just a PSA to all of you lovely people, brighter objects is kinda broken right now, for a lot of people it prevents you from using iron will, and if you do get revived, you are stuck with the downed HUD, so no ammo count or health bar.

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hud problem can be resolved by pulling out the terrain scanner for a moment, but the only fix ive got for not being able to iron will is to disable brighter objects, or if you use mint, downpatch to the previous version of the mod

sweet grotto
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i mean how would a massive gem fit into such a petite mule anyway. poor little guy. :(

frigid pine
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I notice frame drops only in the azure weald. Is there a mod I could use to improve the performance of that biome specifically?

tidal path
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Has anyone experienced a bug where you can't use Iron Will? I suspect it has to do with changing load outs with the Combined Presets mod, but I haven't had time to thoroughly test. I'll make sure I have IW equipped, I go into a mission, I see I have the IW icon by my health bar, but after I die, I don't get the slow down effect, and I can't use IW

frigid pine
tidal path
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Thank you

frozen meadow
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how do you get the most damage out of the thermal shock from the colette wave cooker? I'm lighting things on fire with my flame thrower, and then wanting to just cook everything and make them all explode.

tidal path
uneven cape
lapis tiger
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anyone having issues with mission director while youre not the host? the mod doesnt load if youre not the host anymore, which is fine but it doesnt load even when im granted director role by the host. directors are even reset after starting the mission too.

toxic dove
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Hey so my friend downloaded some mods on the Microsoft store and I joined them but since I’m on Xbox nothing seems to show up.. is there anyway to like enable them or am I just screwed here?

amber roost
cosmic eagle
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what's the mod that brings the hud closer to the center of the screen

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i found the option to zoom out my ui yesterday but it is so annoying that anything lower than default makes it harder to see your hp/ammo

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and the current default zoom feels very in front of my face and everwhere

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maybe it would be slightly better if i could just cut out everything but the hp and ammo parts of the vanilla HUD

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i don't like the custom hud mod because the UI looks pretty ugly

hollow coral
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How come that mod that puts in text chat when someone pings something is “verified” if everyone else can see the messages in chat too, even with the mod disabled?

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Shouldn’t verified mods not affect other players?

swift pike
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because categories are fake

hollow coral
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Because I don’t like it when mods like that potentially flood the text chat

swift pike
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i mean the easy solution is to just leave those lobbies

hollow coral
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I did but it’s still stupid that it shows up in the verified lobby list

swift pike
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most modding related things are

hollow coral
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Like it’s understandable that when I run an ammo percentage mod it shows up in the verified list, as the mod I enabled genuinely only affects me

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It’s also stupid that modhub has a “force drop pod to leave” option yet is considered as “verified”

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The categories truly are fake

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And then there’s people using third-party mod loaders, making their server show up in the verified server list

swift pike
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yeah those people amiright

eternal oracle
hollow coral
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But the fact that it exists is concerning

eternal oracle
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as far as i know they arent dedicating very much dev time to mods and maintaining the categories any more

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kind of a wild west now

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gives players a lot of freedom, for good and bad. my sympathies if you are a server browser user

urban wyvern
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Is mod.io still broken? I keep getting the Terms of Use agreement when I go to the modding tab and everything is greyed out after agreeing

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I've restarted several times too

upper citrus
split lodge
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I recently got drg on steam. any mod recommendations?
(Also is there any good fps boosters?)

eternal oracle
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Biggest framerate ones are probably remove all particles and clutter be gone

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Remove all particles but weapons and tools is also an option

jade junco
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Hey, what do i do when I cant agree to the Terms of Use because they dont show up?
Been stuck on the loading screen for ~5min now

onyx flame
gaunt arrow
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So with the Shout Framework, is it possible to play mission control lines with the dialogue box to troll other players with it?

upbeat bison
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ty idrg for allowing me to play the modifier without completely messing up my contrast/gamma/low graphic settings

gaunt arrow
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Is there a mod that fixes the beard clipping issue in menus?

misty canyon
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Is there a mod to disable the lithophage worms and parasite worms? They cause a phobic response in me and it prevents me from playing Deep Dives because of the possibility of one of those mutators being active. Can anyone help?

crude plank
hearty seal
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Honestly, I wonder how difficult a model replacement would be to solve this

dawn aurora
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Hi. Is anyoen aware of a mod that can keep logs of which player is causing damage to what?

misty canyon
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Like, the other worm enemies don't bother me, the tunneling one in the sand area, the little worms that crawl around all the time, etc are fine

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I will say I absolutely don't mind if it's a sandbox-only mod, I'm not worried about my stats or anything, I just have fun playing solo or duo with a friend

dusty holly
misty canyon
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yeah we're playing sandbox right now

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so that's fine

dusty holly
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though changing animations and models through a mod shouldn't put you in sandbox regardless
the issue is more that I don't think there's currently a mod doing what you need 🤔

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but I might be mistaken, I don't know all the mods that are getting published

misty canyon
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Yeah I brought that up because just removing the 2 enemies might be easier, which I think would be sandbox?

sweet grotto
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I can make a mod that replaces the parasite larva with normal swarmers, would that be better? that way you're not removing the enemy from the game and making it like a 'cheat'. this method would only work if you're hosting with the mod, but would replicate to everyone else in the game. :)

misty canyon
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As long as they're not doing the larva animation that'd be perfect

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though it would need to affect the lithophage larvae too since they do that same animation

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thank you very much!!

scarlet scarab
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Shout Framework recently(ish) had a code change due to the DRG devs getting mad at them (so they claim) that prevents it from working at all unless the host has it, and global MC dialogue was never a feature as far as I'm aware.

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Mostly because the trolling would be less "SHUT UP ABOUT THE BLOODY MUSHROOMS" after one mushroom ping and more "playing the "incoming dreadnaught" warning every thirty seconds". The people who abused Shout Framework tended to abuse it heavily.

gaunt arrow
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I see

sweet grotto
wooden haven
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idk if sandbox is meant for here but i made a second profile if i clear the second file for sandbox is the main one safe from being hurt? (Edit just realized the test i wanted to do is with corestones and not avalible in current sandbox version)

dusty fulcrum
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@valid cradle you dont need to install a custom mod handler to mod drg. Its built into the game via mod.io integration. Its a verified mod so it does not impact your ability to play with others. Go to the modding tab under options in drg. https://mod.io/g/drg/m/equipment-presets all the loadouts you could want

misty canyon
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swamers instead of parasite larvae is absolutely a perfect change

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either way this means I can do the elite deep dive this week :D

misty canyon
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Thank you so much! That's perfect then!

versed elk
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Someone knows if the mod re-forged deep rock is still available been? looking for it after I tried it long time ago

grizzled hawk
versed elk
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was afraid it disappeared

grizzled hawk
versed elk
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well ty xd i can retry this mod while waiting rogue core now

grizzled hawk
#

I've played it way too much dstare

versed elk
#

i mean..i played drg a real lot tbh

#

i remembered like a huge praetorian destroying the map from this mod

grizzled hawk
upbeat bison
#

and i still quite get freaked out by parasites after hundreds of houors

versed elk
grizzled hawk
dusty fulcrum
#

@urban elk I'm making a new weapons mod. Its my first mod but Ive got my tools set up

urban elk
# dusty fulcrum <@178502429476782080> I'm making a new weapons mod. Its my first mod but Ive got...

How detailed do you want? I threw this together for the sonic cannon I mentioned:

Sonic Blast System - a Driller Primary
A very short range (5-8 meters) broad cone "rockcracker" system capable of damaging glyphids and rocks alike. Heavy damage, 80% chance of stun per thump, and maybe 400% armour break dealt every 0.75 seconds in a 120 degree cone. Spends 1 charge of ammo per thump, has 20 charge in the main battery with ~200 spare.
Possible OCs:
Focused Reverb Wave - increase delay between shots, boost range to 12~15 meters, and reduce cone to 45 degrees.
Surround Sound Rig - increase cone to a radius, but half damage, and reduce main battery charge to 12.

#

if you're keen, I've got some ideas for everyone here and there. I could give you a wall of suggestions.

FYI, some background: I spent about 12 years as a professional game tester and have 1500 hours in DRG, so I've put a lot of thought into how they could integrate to the rest of the game without being -too- absurd 😄

chilly stump
#

I need some assistance with Swarm Control. I wanted to try the Hazard Overrides it came with it but it doesn't work. Read a bit and turned on the 'compatibility' box in MPB, but it still don't work.
At the bottom of the MPB settings, it even said "Difficulty is controlled by another mod"

crude plank
dusty fulcrum
#

I could see Driller getting something like that, but I'm pretty set on adding an electric primary because elements

#

A stun grenade launcher would make for an interesting Driller primary

low adder
#

has anyone else had an issue with some mods not having a menu config appear anymore?

#

my weapon heat crosshair has suddenly lost function after it working fine for a month

grave canyon
#

anyone know how to fix my mods resetting whenever i close and boot up my game?

#

happens with the ones that have the yellow outdated mark on it

ember mantle
#

#drg-chat message @gritty grove platform cheese mod still works, I've been using it just fine

gritty grove
#

Mod that compiles alot of legacy smaller sound mods into 1 clusterfuck with toggles when?

crude plank
#

Also it would maybe overshadow the pgl, but being on a different class should hopefully make it not an issue

#

Electric grenades would be a neat middle ground

dusty fulcrum
#

Interesting

#

I need to get the mod up and running. It all depends on how much work goes into each weapon. Maybe I'll add more than one in the long run

#

A lightning launcher and a multishot grenade launcher would both be suitable driller primaries and I'd be happy to see them both added to the game

#

My plan is to get one weapon added this weekend. I'm using existing assets for the weapons themselves so that kind of limits what is practical

#

If I'm successful in getting early prototypes out, I can think about trying to provide my own assets with the help of a 3d artist/animator

crude plank
#

Wonder how difficult it would be to make single round reloading guns in the confines of the current weapon system

#

Although not sure what you would really apply that to other than a warthog or m1000 clone

#

Maybe the launcher, titanfall softball style. But being able to fire a grenade launcher without long reload breaks seems a bit broken

dusty fulcrum
#

For a beam rifle for Scout I'll be using the shard diffractor's model, for driller's lightning primary I'll be using the breach cutter. For gunner's plasma cannon I'll be using the cryo cannon

#

Not yet sure what I want to give engineer

#

although I do like the concept of a 40k bolt pistol type gun

#

I could use the bulldog's model for that

#

There is a lot that goes into a mod like this because I need to consider loadouts and what its like saving loadouts for things that aren't in the base game

#

I might experiment with giving a class access to another class' weapon at first

unborn quiver
#

Anyone else having trouble with their mod menu?

#

nvm it was just taking a while and I had to agree to terms of use, again?

sage imp
#

Is there any mod that replaces pickaxes with fists/hands?

ember mantle
#

There's at least one that changes the power attack to a punch, idk about regular pickaxe swings though

arctic owl
#

Do you guys also have a problem with a mod just breaking your ability to use iron will?

#

Like iron will just don't work anymore

arctic owl
hushed orchid
versed bear
#

I think this is a modded bug - but when I die my UI disappears and it only reappears once I press the map screen - has anyone else encountered this?

versed bear
#

my list is like this now so 💀 you can see the issue

lapis tiger
#

is there some some kind of sandbox mod where you can edit weapon stats?

pure vine
lapis tiger
languid timber
#

But unfortunately I couldn't find anything

lapis tiger
pure vine
#

Modding the guns to obliterate everything

lapis tiger
pure vine
#

Well sort of

#

😭

lapis tiger
#

i just had the diffractor in mind is all

#

infinite battery and all

pure vine
#

Oh yea that'd be NUTS

#

If there is a mod I think it'll be offline tho

lapis tiger
#

infinite battery + feedback loop to turn into a stationary instakill machine

pure vine
#

"OHHHH MYYY PCCCC"

lapis tiger
pure vine
#

Yes cuz a sandbox mod ONLINE will deff mess with the game's files and what not I doubt it'll even work

#

And if it did next launch won't be the same it might reset

lapis tiger
#

no wonder it doesnt seem to exist eh?

pure vine
#

WELL

#

You CAN technically edit the files yourself but that's a lot of work

lapis tiger
lapis tiger
languid timber
lapis tiger
#

mine just doesnt work

languid timber
#

Ohh

lapis tiger
#

where are you supposed to configure it

pure vine
languid timber
#

It might not be updated?

#

I haven't played it in a while

lapis tiger
languid timber
#

Yeah looks like it's still not updated from s4

#

Sad

lapis tiger
#

gotta learn how to mod lmao

pure vine
#

Oh yea it's a hefty process

#

You COULD unpack the .pak files and then mess with the weapon's values and what not since the game is made with unreal engine

dusty fulcrum
#

For my new weapons mod Im starting simple. Im giving scout a Neopup PAW-20 inspired gun. Im using the warthog as a model and engineer's grenade launcher as a base. I'd describe it as single target with some bonus splash. It takes quite a few shots to clear a group of grunts.

#

Not sure what to call it.

thick ice
#

i feel like this would be the correct place to ask
how mod

#

im a tire and brain no work

thick ice
#

i got it

lapis tiger
unique ibex
#

can anyone suggest me a mod that shows eaveryones damage amount in chat at the end of game? i saw that once in someones lobby and forgot to ask what it was... cant find a mod like that on mod.io

amber roost
#

though it has not been officially updated for 1.39

upbeat sparrow
#

Is there a mod that displays people's blue rank?

lapis tiger
#

tf is the glypid acid queen and why does it oneshot

sand wasp
#

Hey, does anyone have a guide for making client side/verified mods, specifically music/audio mods?

hushed orchid
#

but it crashes the game upon launch

hushed orchid
teal ibex
#

guys what is that mod who allows to spawn like fungus or shiled right in the person?

upbeat sparrow
#

Why do all my mods reinstall themselves if my game crashes and I relaunch 😭

sweet grotto
#

because the devs coded it that way, they believe the game crash could never be something in their game, and it's 100% a mods fault, so it removes all your mods.

hushed orchid
#

with mint, mods that made my game crash using mod.io DONT MAKE IT CRASH AT ALL

hushed orchid
#

reinstalling everything tho is not nice

lapis tiger
#

whats the avarage opinion on playing exclusively "all events, all secondaries" modded servers?

swift pike
#

i mean i think they get a bit stale pretty fast

#

but if you like them i don't see the problem

ripe grove
lapis tiger
swift pike
#

if you're in doubt remember all mods are cheating

#

and i am a sequence cheater

lapis tiger
lapis tiger
swift pike
#

like a serial killer but for cheating in deep rock galactic by removing sabotage from all my assignments and particles when i hit enemies

noble shoal
#

Hi, i have a question about modHub. The mod has a button that says "force drop pod to leave" but it doesnt work. Is there any way to make it work?

cursive thunder
#

someone have the link to download this MINT mod?D:\Download\NoCrosshairButInfov5.pak

eternal oracle
austere kiln
#

a mockup, if anyone wants to give this a shot. (drillevator gui indicator)

  • UI moves like a "compass" aligning to your view.
  • heatsinks on the claws won't start incrementing until the claw is repairable.
  • hot claws will start slightly pulsing translucency, and jammed claws will pulse on/off wider or faster.
sweet grotto
#

did you make that drillevator drawing or is that in the game files somewhere? might have to also put a little player dot on it to help people get their bearing.

formal relic
#

Hey, having a problem with the Armored Core OST replacer mod. Despite having the dependencies and reinstalling multiple times, it keeps forcing my game into sandbox even though the mod is marked as auto-approved? Not really sure where to go from here!

sweet grotto
#

auto verified relies on a rather strict ( hidden to us by the devs ) whitelist of files and folders. you may have to ask the devs to actually verify the mod instead.

formal relic
sweet grotto
#

it's quite possibly the dependency mod, that isn't updated and could be causing the issue.

formal relic
#

oh true!

hushed orchid
sweet grotto
#

the drg modding discord has some, there are also other drg communities with 'underground' mods. :)

hushed orchid
#

I have a mod that makes the caretaker snore

#

and somehow people who join my lobby can HEAR IT

#

they can hear it going honk mimimimimi LMFAO

#

unless i have a different mod that makes it snore

elder ether
#

Hi guys, I'm a new player in DRG and in my games sometimes I miss a shield indicator for the other dwarves in my squad, so I know if they are taking enough damage to go back to them and help. I saw there are some UI mods to do that, but they clutter the screen a lot and adds way more info that I want. I just want the same little and simple blue bar you have on yourself, but for others too.

Anyone know a mod that can make this?

hearty seal
#

In my experience, the shield regenerates fast enough where the shield health of a teammate would not really give you any relevant info. You can, however still see their health at all times, and their portrait will even flash red when taking damage.

sweet grotto
#

not sure the reason it's so far to the left, i probably messed something up. my first attempt at reusing the games base assets to make my own widgets with.

#

it is actually surprisingly easy to read, the one at the top of the widget is the one that is infront of you.

sweet grotto
upbeat sparrow
uneven cape
# elder ether Hi guys, I'm a new player in DRG and in my games sometimes I miss a shield indic...

The closest is probably https://mod.io/g/drg/m/simple-player-ui with the right settings. However the settings page for it is pretty confusing.

You could also fiddle with the settings on https://mod.io/g/drg/m/alternate-player-list-ui to make it as simple as possible, but i think this mod is just generally very ugly. I have this mod installed but keep almost all features turned off, except a feature that shows nametags in the world above teammates' heads with health and shield bars. (This feature is pretty new and is not shown in the mod.io page.)

https://mod.io/g/drg/m/player-nameplates also has a similar feature showing health and shield bars floating over people's heads, but I don't use it because it becomes very small when the players are far apart.

elder ether
muted fox
#

The reason I directed you here @acoustic shuttle is because it depends both on how they're installed and what is installed. I'm no expert on the subject as it doesn't really interest me, but it would require a more in depth answer.

acoustic shuttle
#

Okay well I have them installed via the mod.io connection to my steam account, no manual files

eternal oracle
#

I said in the other chat, but with verified mods you can play with anyone, as far as matchmaking and hosting, it's like your game is vanilla

#

Approved and sandbox mods require everyone joining you to also have those mods, so if you want to use the lfg chats and you have any of those installed, you should use #lfg-modded-steam

jaunty shuttle
#

guys, anyone have an idea why brighter objects cause a hud glitch when your downed?

acoustic shuttle
eternal oracle
#

I don't know if the mod author is sure of the cause

sweet grotto
#

the only person who knows for sure is the mod creator, but he reverted the mod until he fixes that issue.

jaunty shuttle
#

it's known?

eternal oracle
#

Yeah the comments on the mod are full of people saying it

#

And I put a message in here as soon as I found it

sweet grotto
jaunty shuttle
#

welp, thanks

formal relic
hushed orchid
#

is anyone in the drg modding discord or whatever it is who could dm me a link

#

i need MOAR

dusk parcel
#

Anyone have this issue when trying to login to mod.io? Trying to run it through Steam so I can download stuff in-game, but I get this error if I try to sign in.

#

I get it on both on both my regular browser and the Steam browser any time I try to link it. I even made a whole new account and tried to link it after, no dice.

kind basin
#

guys whats the mod that shows the big enemies health bars

#

like the bulk

#

nvm i found it

cinder moss
#

is there anyway to make mpb stop saying "MPB: 0/0 Swarmers, 0/0 Enemies" in chat?

dreamy canyon
#

Hey everyone !
I am really tempted to use the "always run" mod, that kinda let's you run by default and walk if you press shift.
Is there some counterpart to that ? Or does it just make my life easier ?

eternal oracle
#

There is technically extra spread on some weapons while sprinting compared to walking, but it's pretty negligible, and it's only on the first shot.

#

Only downsides I've seen with them (there's 2 mods that do basically the same thing) are that second wind (and maybe unstoppable) kinda break one of them.

#

Also sometimes you'll be running in place on other players screens

#

Minor downsides to save your pinky

lapis tiger
#

Probably unusual request, but any mod to make the minigun overheat faster?

rocky spoke
#

Hey guys, I've joined a few 16 player lobbies that don't have that Mod Download screen before you join, and was looking to host some of my own big server games. What would be some of the must have mods for running something like that?

maiden abyss
#

Some mods are tagged requiredbyall and only work if everyone has the mod installed. Some mods are tagged requiredbyall and and aren't actually required by everyone to work

dreamy canyon
#

Thanks

kind viper
#

Any mods that add player bits to solo I love Bosco o and all but I would like some actual player bots

dreamy canyon
#

I had a crash because of the mod. Can the logs tel me what mod made it crashed ?

onyx flame
#

At least not that I know of

#

Gonna have to trial and error

dreamy canyon
#

damn

formal relic
#

I'm having some issues where an OST mod that the game has marked as auto verified and is working for others keeps forcing me into sandbox. I've tried everything i can think of with reinstalling, enabling only that mod, and the mod authors even temporarily disabled the dependency to let me try and launch with only the OST mod, but still no luck! Anyone else got ideas or a fix?

#

if anyone would like to help test, it's the armored core music pack. It seems like it's just a me problem but if it happens to someone else then it might be a bigger issue with the mod
https://mod.io/g/drg/m/armored-core-music-pack

warm pulsar
#

Auto verified just means the mod author tested the mod themselves, determined that the game categorized it as verified when installed, and the author placed that tag on the mod page. It does not mean that it’s guaranteed to be verified ingame like the regular verified tag.

#

It requires the author to test their mod before placing the tag to minimize confusion

formal relic
#

The thing is the mod has been around for a while and other people have commented on the mod working fine

#

I also had a friend download the mod to test and it was verified for them

uneven flicker
#

it says unauthorized

#

but I can add other mods

dusty fulcrum
#

Update: I'm still figuring out how to add new weapons. I saw today there is a framework for adding new overclocks. I'm going to see if it provides useful insights. I think I need to create a framework and then individual mods for each of the new guns

digital cape
#

has mint kicked the bucket? i cannot launch mint whatsoever

#

all that shows up is a black screen when i try to boot it

#

reinstalled mint, and then i restarted my pc

#

still not working which is a bummer

#

reinstalling drg and seeing if that makes a difference
i hope it at least uninstalls all mods

hushed orchid
#

anyone have a link to the mod that makes ragdolls permanent

shell inlet
quasi raft
teal ibex
#

guys how to delete mod integration and get back normal drg mod menu?

dreamy canyon
#

Strange question but : I have my weapon keys on my scroll (scroll up and down = weapon 1 and 2).
But I have no way of Scrolling in or out without using a key for this, and I have to spam the shit out of it to actually zoom out the mini map.
Is there a mod or just a way to block the imput of the scroll when I hold my map button ?

digital cape
boreal atlas
dreamy canyon
ripe grove
#

what do y'all think about this mod page design?

teal ibex
#

thats all

eternal oracle
digital cape
#

thought someone else would have solved the issue im facing by now

#

i have no idea where mint stores mods which i want to erase since mint itself doesn't allow me to do anything

eternal oracle
#

All that info should be on the GitHub page?

digital cape
#

found the answer on, you guessed it, the github page

#

thank you for recommending

#

i guess mint just stopped working for me 🤷 can't get past this black screen after i uninstalled everything related to mint

nocturne glen
#

hey lads, i was hoping to find some help with my modding set up. im using mint on the ms store/gamepass version of the game.

a few of the mods ive installed work fine, but my settings wont be saved. for instance, the combined resources mod will reset to default after starting a mission or starting the game again. of course the mods that don't require/use settings to work such as platform placement preview or ammo percent indicator function fine.

the main one that I would like to fix is the personal mini mules. on spawn, the mule is stuck walking in the air. I’ve tried updating the cache, uninstalling and reinstalling mods, using unified UI instead of modhub, using only one or two mods to test, and even tried reinstalling the game on another drive (linking mint to the new .pak location afterwards) - so I’m at a loss, but i suspect the reason the settings arent being saved is the same reason the mini is glitching out.

any help would be great; there isnt a heck of a lot of information online for the gamepass version lol

uneven cape
#

settings failing to save can sometimes be solved by disbanding the lobby immediately after putting the settings in

#

other than that, I got nothing

nocturne glen
#

hm, nope still reset.

#

appreciate it still

shell inlet
#

Save game creation does not work on that version of the game, you have to manually recreate the paths used for those mod save games and fill them with the files they create from the Steam version.

nocturne glen
#

oh geez, how do i go about doing that?

shell inlet
#

Mostly need to copy the save game paths and mod save files over to the Xbox version from the Steam version.
Most mods use this path:
C:\Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames\Mods

nocturne glen
#

and where would i do this? in mint? i don't have the steam version

shell inlet
#

It would be done in File Explorer and you are probably out of luck then if making those paths where your DRG is installed does not create a mod save file. Since you would need someone to have those files and send them to you.

nocturne glen
#

ah crud, guess ill wait for a sale on steam then lol

shell inlet
#

You can make those folders manually, it just may not generate the save files you need.

nocturne glen
#

hmm ok ill give that a shot and see what i can come up with

#

welp i created the file path and the settings still havent saved unfortunately

hushed orchid
dreamy canyon
#

I installed Sprint by default and press Shift to walk, but it made my game crash. So I had to uninstall it ?...
But now it's damage number that crash my game. HOW ?

dreamy canyon
#

The basic one. White Numbers

quasi raft
#

because they don't have the formulas for damage scaling past 5

dreamy canyon
#

oh

#

okay

#

And why the sprint mod ?

quasi raft
#

no clue, I've never used it

eternal oracle
#

I use sprint by default, hold to walk. Never had it crash my game though

#

Damage numbers definitely did

#

There are 2 sprint mods that do pretty much the same thing though so I guess try the other one

urban compass
nimble mango
#

what's DRG coded in?

sacred magnet
#

Uh I’m illiterate in programming

kindred wolf
#

what is lx2ex

#

friends and i tried an escort mission just now and honestly i was lagging too hard to figure out what was going on

uneven cape
#

lmao

#

relatable

urban depot
#

damn it I was wishing we had a mod that has drunk mission control

hearty seal
lean wind
#

I'm trying to make a mod that changes the hoxxes 4 planet in the space rig to something else. Can someone tell me where the planet in in the files?

peak timber
#

hi everyone,
is there a problem with mod.io and mods or is it just me?
i'm using mod.io for the first time, i created and account via steam and i'm subscribing mods but they won't appear in game

#

what am i doing wrong?

#

i followed the instructions of the pinned messages and this is what is happening to me....please help someone 😄

opal arch
#

does installing Mint disable Steam achievements, or is Drill-By Shooting just that hard?

digital cape
#

it's just that hard

#

I've gotten achievements with mint enabled before so I don't believe it disables achievements

opal arch
#

huh, good to know

peak timber
#

no one's got and idea about my mod issues?

digital cape
peak timber
#

yeah

#

this is what i've done

peak timber
#

then i subscribed and nothing happened

#

at that point i made a fresh install of drg, mod.io folder delete and relog in mod.io

#

still nothing happens when i click mods in game and opens the in-steam browser to subscribe mods in mod.io

#

they won't show up in the list

chrome lichen
#

Can someone help me find what should I look for if I want to completely disable earthquakes in Magma Core, or rather the movement speed penalty from earthquakes/storms? I can't find such a mod so I'd guess I can try it on my own but I'm not a developer or anything so idk where to even start looking

sweet grotto
#

Content/Landscape/Biomes/Biomes_Ingame/MagmaCaves/STE_Quake is what controls the effect applied to players. as host, if you replace BP_Quake in the same folder with a dummy file, it will disable the quakes for all players too. :)

#

the simplest way to disable them for yourself is to use UAssetGUI and modify the StatChange effect from 0.5 to 0.0

#

since status effects are applied client side, this will only work for you, as host and as client. its up to you if you consider that 'cheating' or not. but frankly, the Quake effects are utter BS, how the HECK can my in air movement be impeded when the ground is shaking?

chrome lichen
#

Wow thanks a lot I'll check that out :D:D
Imho the effect would be fine in general but not in this game since bugs seem unaffected by the penalty. But even if they aren't it's simply annoying imho

#

I assume the same trick needs to be done for different biome folders? Like the sandstorm in Sandblasted and the snowstorm in Glacial

sweet grotto
#

yes. the effects are the same basic structure just for each biome. there is an STE for the bugs, they are meant to be affected by the quakes, but some like bosses can just shrug off the effect. it's also possible that the effects got broken at some point and gsg never fixed it, wouldn't be the first time.

olive crystal
#

if I gain progress with an Approved mod, will that progress carry over when I disable/uninstall that mod?

#

(specifically the More Players Balanced mod)

unborn quiver
#

Is there just an auto sprint mod @uneven cape

uneven cape
#

yes there are two actually

unborn quiver
#

Ah ok, cuz I use the b-hop one, but I honestly prefer being able to toggle it with shift

olive crystal
karmic sparrow
#

Can anyone remind me the name of that mod that allows you to have more than just 6 build presets?

short heron
#

Should be Combined Presets.

karmic sparrow
#

Thanks!

short heron
copper cargo
#

How would I reintroduce a cropped .tga file into the .uasset file originally containing said uncropped .tga file (for a mission control icon replacer mod)?

hearty seal
#

Change the path so that it points to the new file and reimport

#

Or if you overwrote the original .tga, just reimport

elfin basalt
#

question is there a chinese mod or something that gives me an extra slot for beers at the abyss bar? cause there is and if I order a beer I can get infinite of it from that slot. and before you ask it does not show up in the mod manager

#

and its only in my lobby nowhere else

sweet grotto
#

I believe More Players Balanced has an option to add extra beers.

worldly sinew
#

hai i saw someone on yt with a kill counter is that a mod and ifso if i install that can i play with vanilla players or is that impossible?

dusty holly
worldly sinew
#

Alr thx

pulsar lichen
#

Can I somehow share a link to my friend, in order to show him all the mods I have subed so he subs to them too?

amber roost
pulsar lichen
#

Thanks , that helps.

elfin basalt
dusty hearth
#

Is there a mod that fixes the Dark Future armor to change its lights to the corresponding paintjob?

dusty stream
#

any mod that i can use to make some crazy caves

amber roost
dusty stream
amber roost
#

It's part of what MCR does - it can generate some very very large caves. I haven't used it much, but others here may have.

shell inlet
#

MCR has a much more complex map generation system than the other mod due to how I coded it and it is more stable than that mod.
There are only maybe 2 other mods that I know of that have any type of map variety alterations. Thai's Missions Plus and Project Rebuild.

For Massive Content Revise:

  • You have normal mission maps for specific missions marked as "(Vanilla)", so you would get a Point Extraction map for Point Extraction and any normal map generation restrictions, etc.

  • Unmarked missions will randomly choose a map layout from a list of options so that you can get a Deep Scan map layout on Point Extraction or a Mining Expedition layout for Egg Hunt. I plan to rework this system in the future to scale it more proportionately to the objective but that is a huge undertaking.

  • Unmarked missions will change up the map layout by being able to mirror cave rooms on X and Y axis to result in much more overall map variety by effectively flipping the map around the center of the cave room.

  • Unmarked missions no longer have room restrictions related to their mission type, so you can get huge or tiny rooms in places that normally wouldn't be seen, ever.

  • Unmarked missions have much greater room variety by enabling many cut or unused cave room options for all mission types. Dysfunctional rooms were filtered out.

  • Custom mission types have their own completely custom map generation system and layouts. So map layouts that you have never seen, ever, will take place and often times have a lot of variety in terms of cave room options while some are fixed cave rooms.

#
#

Was hoping it would embed more horizontally in a single post, rip.

amber roost
#

I /thought/ someone knowledgeable might chime in. drillchamp

ripe rampart
#

What are good mods tath add more missions, monsters and are there any mods tath add new guns

#

?

primal jay
#

Fellas

primal jay
tribal thunder
#

Hello, Does anyone know if theres any way to improve the loading time for missions with the usage of mods in DRG? i want to reduce my loading times so my friends dont have to wait for me to fully load, Thanks in advance for answering my question

tribal thunder
#

solved the issue already

upbeat bison
#

i swapped to dlss 310.2.1 on an RTX 3070; seems to work for me, already much much less artifacting in the pod and gameplay on ultra performance

#

learned that apparently dlss 3 and 4 are moreso a featureset that includes the updated resolution scaling and you don't need to use the framegen to get use out of

#

no incompatibilites or warnings so far

plucky ruin
#

is there any way to get all my mods onto a new computer without having to manually redownload all of them

#

(and settings too)

waxen kayak
#

anyone know if there is a working karl class mod right now? like the one that lets you use whatever you want on any class

shell inlet
iron patrol
#

Anybody know what the mod is that lets you apply skins to your utilities items?

lavish raft
#

this is the 1st time i try out some verified mods
do you think i should run them on another save or just switch "mod sets" on a single safe

#

with mod sets i mean this

hearty seal
#

Verified and approved mods are ‘approved for progression’ so I wouldn't worry about it

#

If you were playing a sandbox mod, you'd be prompted to make a new save

upbeat sparrow
#

Is there any possible way verified mods could prevent my server from showing up in the server list, even with approved and sandbox servers ticked? Just spent 30 mins in main chat troubleshooting and nothing looks wrong

harsh wolf
#

is there a mod where i can put two overclocks on one gun?

eternal oracle
#

If you disabled an approved mod then posted your game to the server list, there is a chance it would still be tagged as modded bc it didn't work properly

upbeat sparrow
#

I don’t have any approved mods

server doesn’t show up at all, either as a vanilla or modded server

twilit nebula
#

Is there any mod/debug tool to instantly complete a mission?

maiden abyss
#

Sandbox utilities has a return to space rig option

twilit nebula
#

and the mission doesn't count as failed?

maiden abyss
#

I don't think it counts as anything it just returns you to the space rig

#

Helps for mod debugging instead of having to wait through the mission end screen

twilit nebula
#

oh i see, i'm just trying to test out how the mission payouts are working on certain modded warnings, so i need to actually get the mission completed screen, but thanks!

maiden abyss
#

You could probably do that with ue4ss by enabling console commands. There is a command for that iirc.

twilit nebula
#

Thank you!

marsh grail
#

anybody knows what mod makes Hurricane Salvo mode fire all rockets in a straight line?

swift pike
#

vanilla weapon adjustements does that

#

on top of many other things, though

timber swift
#

is it weird if a mod crashes games but

#

only sometimes?

timber swift
#

I don't understand how DRG keeps throwing me

[2025.02.22-01.38.21:260][360]LogWindows: Error: Error reentered: Fatal error: [File:Unknown] [Line: 403]
Failed to find parameter collection buffer with GUID '87105FEF4F79B6A293EA5F88C2ABB74D'
as an error

#

I haven't touched my gui for the past week and it only started breaking today

onyx flame
timber swift
#

that means it's one of the FPS boosting mods

#

grgrghrghrgh

#

man

#

I gotta suffer through either bad FPS or constant crashes

swift pike
#

what is your modlist?

prisma swift
#

is there a mod that stops your screen from swaying due to recoil?

timber swift
#

the one I tested w/ the crashes is just the FPS mods in the pinned message

#

I disabled half of them and no more crashes

#

I think the ones causing the crash is either clutter begone or the remove decals?

#

I didn't bother checking further since no more crashes with decent FPS

rich ice
#

Cab anyone help me with the custom difficulty mod.
I'd like to create something like duck and cover, but with higher spawn rates, but weak enemies.

chrome lichen
#

Otherwise seems to be working fine

sweet grotto
#

yeah that makes sense. i wasn't sure how that effect applied. they're not very consistent.

#

sometimes they're multiplicative, sometimes additive, sometimes they change values entirely.

chrome lichen
#

I see. I'm gonna try 1.0 and see what happens :D It was pretty straight forward tbh so thanks for the help <3

chrome lichen
#

Do you know a way to force a storm to happen? I'm not getting any in my testing missions xD

chrome lichen
gray sequoia
#

can someone help me, i dont have config folder in fsd

chrome lichen
#

So after I confirm that my mod works by placing the PAK with the mod files in the game's paks folder, thus forcing the game to load it in sandbox mode, it should work once it's uploaded to mod.io in a ZIP right? Asking because I uploaded it, then tried to sub to it to see if it works and my game started crashing when I was about to load into missions, even if my mod was disabled (!). Unsubbing solved it

But if the file's content is bad then why did it work originally when I was testing with the sandbox save? Or is there something I'm missing when it comes to uploads to mod.io? Because honestly after reading a bunch of modding guides I find that they're totally unhelpful for basic things like this

shell inlet
#

Generally speaking mods loaded through the pak folder do not share the same functionality and are much more reliable than the current modding implementation. This is how modding used to work many years ago and is partially how Mint works to the extent of my knowledge.

#

I know for loading blueprint/kismet mods (for use with Modio) you have to manually add the file to a specific folder for the game to get your mod to be loaded similarly to the official system. Even then, it still does not function the same as it is a different form of mod loading.

#

I don't think that there is a way to test the Modio reading implementation other than uploading it to Modio and subscribing to it.
The other option is replacing an already existing Modio mod on your PC with your file for it to read it the "normal" way.

sharp spire
#

Anyone knows the mod to turn off mission control text box?

shell inlet
#

Massive Content Revise has an option for it but a bunch of other stuff, no idea about another mod.

sharp spire
rotund venture
#

I was reading the guidelines for mods but a little confused, as long as the mod I am using is Verified on mod.io I am fine to play with friends still?

hearty seal
#

Yes

#

IIRC verified mods only affect your own game in ways that doesn't affect others

rustic bone
#

I sometimes see streamers use a mod that displays missions (I think high exp missions?) when you're in the space rig. What is the mods name?

hearty seal
rustic bone
#

yes!

#

thank you

#

any reason to pick one over the other?

hearty seal
#

I still use the former, since it was the only one around back when I started using it, but the latter seems like it's more developed and customisable.

rustic bone
#

ya, fair enough. Thank you again

hearty seal
#

You're welcome

sly cargo
#

Keep getting joined by dudes who can type messages in chat from my name

#

must be some chinese mod, anyone had this happen?

lapis tiger
#

whats the error lootbug in project rebuild about?

grizzled hawk
#

I'm pretty sure it is the rarest creature to encounter in all of Project Rebuild.

short heron
gaunt arrow
#

Is this useable in public lobbies

#

that i host

#

without needing other ppl to download it

short heron
#

I think so? Pretty sure the petting animation is just on your end.

grizzled hawk
#

It looks like it!

grizzled hawk
#

One comment claims if you host a lobby everyone can pet each other

gaunt arrow
#

I'l have to try it asap

lapis tiger
#

there some kinda central wiki or discord for Project Rebuild?

#

feels too big to not have one

grizzled hawk
grizzled hawk
#

I have played rebuild like way too much dstare

#

I was a huge fan of Reforged back in 2023 before it got broken/discontinued. Has always been my favorite content mod

#

Finally found the Hellfire Emperor yesterday and finished what's done in the modded bestiary nice

#

Tried to share the boss encounter but I'll have to wait till I'm back on PC

upbeat sparrow
#

what mod is this?

hearty seal
#

I believe that's just a stream overlay

chrome lichen
chrome lichen
#

I'm new to DRG modding so I don't know much, but right now I can't even think of what troubleshooting steps I should do. None of this makes any sense to me
Edit: what I managed to find out is the mod itself seems fine if that's the only one enabled. But the game crashes when I use all of my mods that I typically run at the same time. So I guess it's an incompatibility issue

strong pewter
#

are there mods that actually add content? does drg-modding-sdk/kit whatever allow adding new mission types ?

tender coral
strong pewter
#

Pls explain

tender coral
strong pewter
#

Oh shit, i will make all of my friends install this

grizzled hawk
torpid halo
#

Does the vrg mod work on the pc gamepass version

tender coral
#

mods are only supported on steam. the unofficial, unendorsed way to mod on the msstore and steam is to use the mint sideloader

tawny anchor
#

Any idea how i can prevent the normal game music to stack up on top of the music of my mod ?

strange scaffold
#

the autorun mod doesn't seem to be working for me, does anyone have any ideas as to why that might be?

#

tried turning off my only other mod (clearer pings) so it's not a mod conflict issue

strange scaffold
#

it's called "sprint by default, hold to walk"

swift pike
#

when is it not working? or is it randomly stopping?

#

there is some dark magic conflict with better spectator that can cause it to stop working for a mission but that's been rare in my experience

strange scaffold
#

it just doesn't seem to function at all

#

i'm not super clear on how the default run system works but as far as i can tell the mod doesn't change the default sprint behavior

swift pike
#

it reverses the behavior

#

if you hold shift you'll walk

strange scaffold
#

oh i mean. it doesn't for me

swift pike
#

i haven't heard of it not working at all tho

strange scaffold
#

yeah i don't know...

#

i tried going around the mod and using an autohotkey that would just hold down my run button for me forever, but that would randomly stop working and i'd have to toggle it off and on again to run again

#

it was weird

swift pike
#

it has some of its own issues but maybe by 2040 the vanilla game will have autosprint built in

strange scaffold
#

ill try that out, gimmie a minute.

#

what kinds of issues?

swift pike
#

just random infrequent breaks

strange scaffold
#

gotchaaa

#

what do you do when it breaks? just hit the run button again?

strange scaffold
swift pike
#

i don't really think there's any good reason to not have it in drg when there's zero things in game that interact with sprinting as a mechanic

#

but oh well

sullen karma
#

I need help. Why can't I update my mod with a new file? It just says upload successful and then disappears.
Oh and it shows for a brief moment that there are two of the same file.

#

I think I know why. But it is annoying. Since I just changed the filename it I guess thought it is the same file?!
Because when I added a random .txt file it worked.

sullen karma
#

I have another question, since I'm quite new to modding in this game.
Is it normal that mods that change models (lootbug in my case) are flagged as sandbox until verified?
Or is there something I did wrong?

unreal oyster
thin valley
#

oh sorry

eternal oracle
#

You would probably want something like this

#

"EnemyWaveInterval": [ { "weight": 7.5, "range": { "min": 12000, "max": 12000 } } ], "EnemyNormalWaveInterval": [ { "weight": 0.9, "range": { "min": 45, "max": 45 } }, { "weight": 0.1, "range": { "min": 60, "max": 60 } } ], "EnemyNormalWaveDifficulty": [ { "weight": 1, "range": { "min": 367, "max": 433 } } ],

#

I pulled this from Send It! which is a difficulty with no swarms but constant waves

#

Hope that helps @thin valley

viral ibex
#

do you know any mod that you can test and practice your weapons?

dusty holly
viral ibex
#

awesome! Thank you

outer gale
#

Could anyone assist me with an error that only affects clients who join me or anyone who uses my set of mods?

#

for instance if anyone hosts all the clients will experience the same thing happen, they all crash due to (based off the error) a thrown exception

unique leaf
#

well let’s start with your modlist

#

what are you using and are you on mint or modio

outer gale
unique leaf
#

that’s the first thing i think of

#

if you can send a list i can try skimming through it to see if anything’s problematic but on your own you can double check what they all require just check their modio pages to see if there’s any known issues

outer gale
#

gimme a sec ill send the list

unique leaf
#

oh you are playing a different game

swift pike
#

cavegen unlocker if i had to guess

outer gale
swift pike
#

but you also seem to have a lot of mod conflicts at a glance

#

i believe mcr does a lot of the things a couple mods in that list do but i could be wrong

unique leaf
#

i had my eye on pgl oc expansion too im not familiar with that mod but it seems like something that could cause a midgame crash

outer gale
unique leaf
#

someone fired a foreign projectile everyone leaves

outer gale
#

more or less

unique leaf
#

it might be one of your oc expansion mods

#

one of many….

outer gale
#

i cant cause the crash solo, only afgfects people who are not host

unique leaf
#

you have karl class on too

#

which does not mesh well publicly

#

okay i’m ngl this is a lot more than i expected and im surprised you can even open the game but i would start with disabling everything that adds something rather than just changing a number

#

turn them on/off one by one

outer gale
outer gale
unique leaf
#

do you need a 4090

outer gale
outer gale
swift pike
#

MCR flares, expanded mission map, possibly doretta 75% damage resist, possibly bosco retooled and bosco in multiplayer

unique leaf
#

resupply sentry + resupply shield 😭😭😭😭

swift pike
#

i don't remember what exactly mcr has options/toggles for

#

or if they'd even cause issues when enabled together

unique leaf
#

he said that the crash happens when someone fires something

#

so i don’t think it’s mcr but it’s probably conflict related

outer gale
outer gale
outer gale
#

Unhandled Exception: (MODDED GAME: You have mods installed and that might be the cause of the crash) EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000130

onyx flame
#

Most error messages are useless when mods are being used, they don’t give helpful info

#

Just go through one by one to find out what crashes

outer gale
#

Is Someone willing to volunteer?

onyx flame
#

Unfortunately yes, but if the problem only started recently you shouldn’t have to go through that many mods. It is important to check if they are required or not too, if they are they are more likely to cause crashes

#

Based on your previous guess with it crashing when a weapon is fired, look for mods that relate to guns, possibly damage number mods.

#

I cannot volunteer tho

daring ferry
shell inlet
# swift pike i believe mcr does a lot of the things a couple mods in that list do but i could...

MCR Flares is pretty outdated, I need to update it with my newer assets at some point. Same goes for the standalone warnings and whatnot.
MCR Flares is already built into MCR in a better way.
MCR already has stuff like Cavegen Unlocker but much more advanced and less prone to crashing or desync.
Desync Fixer directly derives from MCR.
MCR has its own "never outdated" method of doing similar things as Cosmetic Restriction Remover.
MCR also has some new frameworks for adding new weapons, cosmetics, beers, etc safely and consistently.
MCR has something similar to Unrestricted Mission Map and Mutators, the only thing is the biome access has been changed by GSG so I cannot edit things in runtime to open it up from everything that I have tried.

#

Oh and MCR does a very significant overhaul for Bosco that no other mod comes close to afaik.

outer gale
tawny anchor
#

can someone give me an hand on creating dummy files to prevent normal music from stacking up on cusotm music ?

near yoke
#

Hiii! Does anyone have a resource providing any additional information on making a Custom Difficulty that is not already covered in the document that comes with the mod?
I am having trouble balancing custom difficulties in some mission types, such as Industrial Sabotage being unplayable when the number of enemies or the strength of enemies is increased, due to rival enemies benefitting from these modifiers way more than glyphids.

#

The only thing I can think of is removing the rivals from the spawn pool (dont even know if that will work) and adding them back with increased rarity and cost to spawn, but that would make them spawn in every mission type unless I start managing a separate file. Is there a different solution?

lament charm
#

like you can make patrol bots take more dmg of any type or replace their projectiles with ones that do less dmg change their movement speed or atk rate

near yoke
lament charm
near yoke
lament charm
#

i would've shared invite link but if i remember correctly against this servers rules

#

also check #info-dump when you join that discord

lapis tiger
#

there a mod to be able to skin all weapons? like movement and support weapons aswell

lapis tiger
lament charm
shell inlet
placid veldt
swift pike
#

i don't have a link to it

placid veldt
#

i did and no one cares

kindred wolf
#

Chill my guy

swift pike
#

interesting

placid veldt
#

this my third damn server i went for help and theres no ONE!!!!!!

swift pike
#

there is/was a channel in the modding discord with a bunch of modding guides, one of them goes over using drgpacker

placid veldt
#

well its not there now

shell inlet
#

I mean, you aren't / have never even been in the actual modding server from what I can tell. Might be why. engimote

placid veldt
#

then what is it

dusty holly
shell inlet
placid veldt
crimson lily
#

do you guys know why eurobeat pipe grinding doesnt work for me

#

ive bene looking for a solution and i cant find anything

#

i have no audio mods except tts dwarves and mc

crimson lily
#

its working now

#

i have no idea why

tawny anchor
shell cargo
eternal oracle
#

Nobody in the comments saying it doesn't work

#

It probably just hasn't been tagged as updated for the latest version of the game by the author

#

It's a simple audio mod, so probably still works, you might just have to take off that box that auto disables "outdated" mods

unborn quiver
#

Is there a mod for adding more build slots?

amber roost
shadow bolt
#

Any mod suggestions

indigo notch
#

is there any mod that isn't broken that disables the cosmetics restrictions?

unborn quiver
#

is there a way to make mods not ebale when you hit apply, sometimes my game crashes and has to load all like 63 mods i have accumulated and just applies all of them

#

i only use like 15 of them

lament charm
#

@shadow boltall Verified mods only exclude miracle mod manager buyable mission dependency there are many versions of "visual removal package extended" recommended also turn on all Performance settings on modhub if you want more FPS chat command resup is for custom difficulties that have lower resup costs

unborn quiver
#

Anyone know why everytime my game crashes and sends me to the UE crash report window, it has to install all the mods every time?

lament charm
#

conflicting mods or outdated

unborn quiver
#

Yeah, I go an disable all the outdated ones and hit apply, i load in and then my game crashes and i have to start all over again

#

this is integrated mods

lament charm
#

disable all mods and launch if it launches mod conflict try disabling or enabling 1 by 1

unborn quiver
#

alright, is there a way to uncheck all at once?

lament charm
#

not unless you got better mod manager

unborn quiver
#

So i have 101 mods, geez, i really wish it would just install them and not enable them cuz i know its gonna crash

lament charm
#

i don' use cosmetic mods only QoL + custom difficulty keeps things smooth

#

only one i got is gunner shield one

unborn quiver
#

Yeah, i have old ones from when i was just testing them out like MCR and swarm control and stuff

#

I only use QoL stuff now

#

and some funny audio ones

lament charm
#

in game mod manager is missing some rly good mods which is why i moved to mint like CD2 MEV(More Enemy Variants) and makes most approved mods client only and some required by all client only

unborn quiver
#

Ok i think i fixed it

#

until next time it crashes lol

near patio
#

im planning to make my first DRG mod on my Spare time

#

Replacing Mission Control with Mr.House's voice from Fallout New vegas

#

idk which unreal engine i should download

#

to get started,pls help

hearty seal
#

4.27

dapper marten
#

I'm curious, what could cause the game too uninstall all my mods on crash?
My game kinda struggles if i launch the game when having mods enabled anf it does end up crashing it quite frequently has to reinstall all my mods, also deleting my mod lists in the process
Naturally, having to reinstall all mods forces me to enable all mods at the same time, crashing the game again
Repeat

#

I don't use mods that are outdated, with the only really gameplay affecting one being swarm control

eternal oracle
dapper marten
#

No I mean uninstall aka having me reinstall all my mods again after crash, not activate

eternal oracle
#

There is a side loader you can use instead if you want, but if your computer is struggling to run the game, that's probably not going to fix your issues.

dapper marten
#

I removed roughly half my mods now and currently trying to verify file integrity to see if that changes anything

maiden abyss
#

You'll want to switch to mint to avoid that. Many many others have made the switch for the same reason

mortal sundial
#

I saw a screenshot of a dwarf with engineer's roughneck shirt but the hawaiian was recolored instead of completely replaced, anybody know what mod this is?

mossy ledge
#

Random thought: is there a way to Mod DRG to have a difficulty sailing similar to HD2 (enemy stats don't change, but their frequency and/or types do)? Sconk

If yes, are there any existing mods that execute the idea well?

uneven cape
#

custom difficulty is capable of creating a set of difficulties that scale in this way, but you would have to create your own presets for each level of difficulty. No existing mods have something like this ready to go right out of the box as far as i know

grizzled hawk
#

Yeah custom difficulty sounds like what you're looking for. Some great examples of this "Same stats, but more bugs" includes things like Hazard 1×64 where enemies retain their haz 1 stats, but there's WAY MORE enemies.

eternal oracle
#

If you're down to set up mint, you can get custom difficulty 2, which is much more robust and still being developed for, otherwise the original custom difficulty is on mod.io, and there are a lot of older difficulties that should still work on it.

#

In general, custom difficulty is better than the mods that are explicitly a certain difficulty

maiden abyss
#

I've never used custom difficulty. What are it's benefits over swarm control where you can change stats like that during runtime?

eternal oracle
#

You can use community created presets, and there are a lot more levers for people to adjust

#

It can't be changed mid-game like swarm control, but there's a lot of variety in what it can do.

#

They are pretty similar, but from what I've seen, there's a lot more community support for CD/CD2

#

Most of the swarm control presets I've seen are just memes/novelties aside from starship troopers

maiden abyss
#

If presets are really the only thing setting it apart from swarm control I fail to see why it is recommended over swarm control. Being able to scale everything up/down during the mission if players are over/underwhelmed is peak imo. But I guess it's just personal preference at that point since they both do essentially the same thing

#

To be fair i am not a big presets guy anyway. Much prefer the granular control to make it exactly what I want

eternal oracle
#

If that's what you like, then yeah stick with swarm control

#

I've played a lot of modded and have never thought "I wish I could tone this down a bit" mid-game

#

I'm one of the players, not the dungeon master

uneven cape
#

i think custom difficulty has more control over doretta resistance and nitra cost

swarm control has to install specific mods like 40 nitra whereas custom difficulty can do things like "resupply costs 50 nitra and you start the game with 20" and have it vary per difficulty
same with doretta resistance as well

#

custom difficulty also allows more specific customization of enemies. So in addition to global hazard file stuff like movement speed etc like swarm control has, you can also define your own enemy descriptors in custom difficulty. For example a weaker oppressor that moves in 2x speed and has volatile guts built in, while leaving other enemies unaffected

maiden abyss
#

That sounds cool

sage imp
#

Is there mod that replaces evac music with CoD4’s Sinking feeling?

uneven snow
#

I need a QoL mod to autoswap vampire for sweet tooth only for blood sugar anomalies (and sweet tooth -> vamp for non-blood sugar missions)

pearl stag
#

is there a mod for additional stats like "damage dealt"?
mainly I just want to see how much damage my friend is doing with Carpet Bomber in 4x2.5

uneven cape
pearl stag
#

oh damage tracking needs to be on host?

lament charm
#

just finished making a new CD(2) Starship Troopers Veteran

eternal oracle
#

@trail wigeon
Depends on what mods you're using for setting up difficulties, if you're on custom difficulty, I would check out these, best source i've found for CD1 presets above haz 5
#modded-drg-chat message

#

Custom Difficulty 2 has a lot more levers that can be played with, and is still being developed, (but it also needs mint) links for that, as well as many many difficulties can be found in the pdrg discord

eternal oracle
#

👍

hallow socket
#

is there any mod that changes the models and animations to match that for their respective TF2 mercs?
like, scout for scout, engie for engineer, heavy for gunner, and idk for driller

#

saxton hale for driller lol

hot scaffold
hot scaffold
eternal oracle
#

As far as I know, all the class full model swap mods are either furries or vtubers

placid veldt
#

SOMEONE please help me with replaceing a sound for a weapon i did everything the guide sad and it wont work

#

anyone please i got the right cue name and in the right place but it wont work

placid veldt
#

@shell inlet

#

please i need help

dawn aurora
#

Evening, is anyone seen a mod issue in which prevents joingina game (thats already landed on hox) if the driller has the plasma cannon equipped?

sweet grotto
brazen matrix
#

Is there a place to find drg mods that won't give me a virus, just looking to get the overheat display thing, and percentage of total ammo

modern hearth
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does anyone know how to disable shout framework's pitch change for drop pod voice lines?