#modded-drg-chat
1 messages · Page 31 of 1
To download and install mods for DRG is very simple
So you'd think more people would, download and install the mods
Oh all of my mods are client side
Yeah same here
I just want to play with other people using mods so that when they see my mod list of client side mods
Aren't immediately turned away, which has happened on this server like twice
Oh, I think mint bypasses that
mint doesn't have client mod sync so people joining won't install mods
but if your mods are clientside that's not an issue in the first place
does anyone know how to convert uasset and uexp files that fmodel outputs to mp3? thanks
is there a mod which shows you the explosion range of exploders?
there's one for c4 and one for barrage infectors but i cant find any for just the exploder
So I am trying out some Massive Content Rework, and I just hate the new mineral textures. Does anybody know how to disable them? I can't seem to find the setting
nvm I found it, was just being blind
dont think its working
hi, someone who uses bitfix can share ur .dll? i dont have idea how to use visual studio code 😫 ty
Hey, quick question.
I've read on a comment on mod.io that GSG is managing it now, is that true?
And if so, is there any info company side?
so uhhh im learning to mod DRG and im not quite sure what im doing
trying to add my crosshair in game
none of us are, you'll fit right in. :)
having a hard time understanding the Basic Modding Guide tbh
if you need help with anything specific im happy to help. :)
well uhh, i was looking through the files via UE Viewer to see which one hold the art for crosshairs, i saw multiple files so i clicked on one and it just a big white block. Not sure if im doing anything wrong or it just like that
@tardy glen this is the mod most of the stuff I share is coming from: https://mod.io/g/drg/m/deep-rock-galactic-project-rebuild.
I use some other mods in conjunction, but this one is my primary content mod.
thanks!
does that include the music and the mission control?
Yeah. the different mission control only happens in the four missions the mod adds.
I like to combine it with the Wrath of Hoxxes mod, which adds more baddies, as well as more dwarves because I love to host this frequently, and having a large team creates chaos in the raid missions. By far the most fun i've had in DRG.
do you have a mod list that I could look at?
I can send it here since the list is not large i think. I can give the names of all the approved mods i'm using:
- Deep Rock Galactic: Project Rebuild
- Deep Rock Galactic: Wrath of Hoxxes
- Personal Mini Mules
- Dynamic Nitra Cost
- More Players Balanced
- Reduced E Holding
The last four are mostly my personal preference, it helps making the larger lobbies from MPB a lot more bearable.
perfect, thanks!
could someone help me with converting the game's sound files to mp3 (or any usable format). I don't know how to convert fmodel's output files
is 'Massive Content Revise' mod still being worked on? or are there more popular/active projects doing similiar things now?
Anyone know a mod that allows the player to walk up steeper slopes than normal?
steeper slopes than normal would be becoming literally spider-man, consdering you can already hop along a 70/80° slop
so I don't think anyone has done that but maybe I'm mistaken
Well I once made a suggestion about that naming it "Goat Feet" as a perk. And it feels more like it's lower than 70 with me sliding to my death more times than I want.
is there a version of the heat crosshair mod that doesn't require mod hub?
heeeeeeeyo hi question for yall
im like, 40 hours in so i dont wanna do too much modding stuff
but is there any simple way to make some weapons sound beefier?
like pure audio stuff for solo
yes, there's a ton of verified mod (so usable with anyone) that change weapon sounds
i love using the hurricane but kinda wished it felt a bit more powerful sound wise, and i always use helmets so something like the nemesis voicelines would be neat
before you start putting mods, make sure to read the pinned FAQ in this channel
yes
hold to jump
hey friends i got drg on the ms store (dont flame me) so i dont have the modding tab in game but i still want some of the quality of life mods, is it bannable if i get them and am i able to play public lobbies still?
sick thanks sm:)
Yes, usually multiple times a week there is a new build but only for the test version until I get it ready for the main mod version. https://mod.io/g/drg/m/massive-content-revise-testing
are any of these forced installs for people joining that arent modded??
seems reduced e holding is
💀 of all things
auto sprint mod stopped working after re launch and reinstall
nvm
Approved or sandbox are forced downloads.
Verified is not.
ah ok so if i dump hold E it wont say modded on my name anymore?
okay good i dont like when others are forced to mod idk why
Reduced e holding changes the game in a way that cannot only be done through just the client, in that the interact timer needs to be consistent for everyone.
All of the other mods in the list are graphical essentially
And are independent from the server
i mean i have played in lobbies using reduced e holding through mint and it works for clients
maybe the progress bar visuals aren't synced though, idk
Awful that Shout Framework had to get neutered because of people being idiots with it. Was a good mod.
it's functionally the same if you're hosting afaik
I don't host.
or playing in a lobby where the host has it
That's exceedingly rare.
So, I'm going to mod.io through the game, picked 3 mods, the game just hangs on the "...take up to a minute" portion. After a while I hit esc, got back to the mod portion it says "currently no mods installed". I press install mods again, it shows my earlier picks there, comes back and hangs again. Restarting the game does nothing to move the needle forward. Suggestions?
In regards to the previous post, I've found a "solution" that says I should delete the mod.io folder and try again. There is no such folder in the install directory so not sure how to proceed.
is there a mod that spawns abyss bar on missions?
Any good fov mods
what happened? 😮
Shout Framework no longer plays voice lines unless the server host has it installed.
ah so used to, if I didn't have it installed, and neither did the server host, but someone else on my team did, I'd hear the modded voice lines?
Yea typically it would be multiple fart noises per second lol.
Yeah, because of people doing that shit the mod author turned off the global voice line playing and deleted archives of all versions that still had it.
You know how it is. One idiot pisses in the pool and the whole pool has to be closed.
It was only vanilla voice lines, but yes.
It wasn't a "push button to play (insert random sound on your computer here)" mod, you couldn't bind a key to play Sniper TF2 voice lines, it was "push button to play (DRG voice clip here)".
So you could play BULK DETONATOR GET BACK GET BAAAAAACK whenever, or ROCK! AND! STOOOOOOOOOONE! while in a situation you can't salute in.
Or do something actually funny like play the "pinging bosco" voice lines while pointing at another player.
Or do actually useful communication like specifically yell "HEY ENGINEER!" when you need a plat.
Lot of good functionality ruined by people spamming fart noises.
oof 😦 that's sad
thanks for the explanation though
i was concerned at first cuz i'm working on a shout mod right now!
New shouts or a similar idea?
just using the shout framework to use different audio lines! 🙂
Let me know when your mod goes live then, I'd kill to get the functionality back.
I can DM you if you want! don't want to spam up this channel
Sure. I'm down to get anything that gives me back "push a button and everyone hears me play the noise".
oh, to be clear, I'm not (re)implementing anything like that !I'm just doing a run-of-the-mill mod that uses the shout framework for voice-line replacements 😅
I'm not that good at Unreal Engine -- i sure wish I could be though
Ah. Okay.
Any good performance mods
@scarlet scarab
Don't know any, sorry.
@shadow bolt In the past I used "remove all particles", "remove decals", and one that removed all the stuff in Azure Weald (dont remember name), but I haven't used any recently so can't vouch for them now!
Yea im trying to get rid of particles except weapon particles
how do I disable the integrated modding support
ok
using the launch option -disablemodding fixed my beard physics
I saw a mod that add floodlights to resupplies, does anyone know the name of the mod?
okay in theory: is there a way to play crossplay via modding?
there is no way to do that currently
afaik it's theoretically possible but heavy on the theoretical
many thanks
check pins
Man the blue gunner shield mod is so pretty
I didnt think it could be improved but my god
@manic flame Doom Positioned Weapons: https://mod.io/g/drg/m/doom-positioned-weapons
Thx mate
But yeah do try to keep it in the correct area.
@frigid pine https://mod.io/g/drg/m/build-inspector
What if I'm not in the lobby?
should work in the character selection menu when you are joining a mission in progress
you can set up your loadout slots to have a non-elemental build to swap to if needed
So say...I could have Build A and Build B, I check with this mod when I'm dropping in, I can choose a build as I'm dropping in mid mission?
yes
That's awesome, thank you so much, thank you for being patient with me
question
If I have mods downloaded and I happen to delete the game would I have to redownload the mods?
Probably. But it should save your mod list so it won't take very long to get them back on
@next scroll Mission Director, Control Swarm, Sandbox utilities, among others
Ngl I was hoping for the anime class roles
Just because that be very funny for a mod to say
I personally like the auto sprint and B hop mods
Less finger cramps is the way I enjoy the game
never used autosprint myself but I can see why people would use it
Idk I don't have strong pinkys
perfectly understandable, I don't either lol
but the toggle rather than hold works well enough for me
One of the strange ones (well to me it's strange) is the simple qol
havent tried that, what does it do ?
You can rebind buttons for perks and make your turrets auto come back to you after you move far enough away
I personally like to use it for dash
Prefer Q than double shift
(Which is the weird part)
Unfortunately doesn't let you rebind iron will though
The one thing that I accidentally use frequently
Well i don't think iron will has a weird button
How exactly? Like when using text chat?
I see
interesting
Yeah but if I'm holding the jump key when I die, it's pretty common that I'll not let go fast enough to not instantly iron will
esp with jet boots
Simple QOL also gives you an alternate view of the server browser, and lets you do some different bindings for managing your turrets, but ive not used either of those
Idk it's a good qol mod
Is there a mod that allows you to apply all Secondary Objectives at once?
I am having a hard time finding one, it would be a sandbox mod correct?
Probably I'm on Microsoft store so we don't have other saves
(Makes cheating stupidly easy sadly)
Gotcha, I shall keep my eyes open for one. Thanks!
There is one that adds every every secondary
Like the deep dive ones aswell
Now I have no idea if you use mint or like idk steam workshop or something
Oh wow that sounds interesting. I just use Steam Workshop. I am sure I will come across something in due time lol
I don't think so?
Idk steam is weird
I use mint bc it's easier but I don't think it's necessary for any mods aside from a few
I will tkae a look into Mint as well. Thanks for the help y'all
Yw
Look for the GitHub, waste also has a tutorial YouTube video it that's more your speed
That's an issue on steam as well, the devs have a fairly hands off approach, especially now that the game is not their primary focus. It gives a lot of freedom, which is nice bc it means you can do what you want with your own game, but if you're trying to join public games, I'm sure they are full of cheaters spawning 500 error cubes on the floor to get 999999 XP per mission
unfortunately because of the stupid way the iron will widget is coded, to replace the key used for iron will would require a lot of recoding a massive widget, its hardcoded to search for JUMP KEY, so what ever you map JUMP to will be what the game binds to using iron will / jet boots.
it is theoretically possible to make a rebind for jumping, and jet boots, since they have events that can be triggered by other means, like remap the JUMP key in settings to be what you want Iron Will to be, then map a key to be jump.
its a rather janky workaround, but because of the very silly implementation of iron will, especially after releasing jet boots that are bound to the same key. its poor game design frankly.
Thanks for the explanation, Is this also the case for rebinding alt fire lile scorching tide/cluster charges? I've not found a mod to rebind those either.
im not sure exactly how those function, i haven't looked into those, but they are probably bound to a function that already exists rather than their own hotkey that by default listens to the function called by the previous.
Gotcha
Either way thanks for the mods you have out there
Big fan of the refinery qol and stalker change, makes it possible to play vs with my potato mods
i just get hit by invisible stalker and die like gsg intended
i just reread the iron will activation widget, and it's coded worse than i remembered. i'm just going to recode it later, with customisation. QTE Iron Will coming soon. xD
🫡 i will be the first to download it
is Mod.IO screwed for anyone else?
nothign is loading for me or any of my friends
we cant access the modding menu in game or on the site so we cant even join eachothers lobbies modded or not
i would like to play DRG pls..
modio please stop holding my game hostage
Came here looking for help, I can't get it working on my end here.
Yeah, same here. So it's not just me...
Did the DRG version change with Lunar Festival?
yeah Mod.io is not working for me either, its just saying i must agree to the Terms of Use but won't let me see them.
there was a minor patch when the lunar festival files were added, but thats all. the game is still version 1.39 :)
i just restarted my game and its still not letting me do anything with the mods
wait
argh but i love mods anyway so... i take the good with the bad
the website is half working for me, im able to browse it, but unable to leave or interact with comments for one thing.
Is it possible to create mods using text programming language, scripts, etc., in something like C++, Lua, Python, or some custom scripting language, or is that impossible? Do you have to just use the graphical programming language thing that they have? Blueprints or whatever?
Just wondering. TIA!
it is technically possible to do that, but would require you to install a plugin into the game, then you can use blueprints to interact with the plugin like you would any other unreal engine game, but then you are in the problem of replication to other players without those plugins, which can not be installed through mod io, that only allows pak files.
in short - if you want to make mods for DRG you need to use either Blueprints, or Hex editing the games files.
I see. I wonder if Rogue Core will work the same. At any rate, I appreciate the info!
i highly doubt rogue core will even have official mod support, the one dev who wanted the game to have mods left the company years ago, and i think that the game only retains the 'mod support' it has now is because it would be more strife for them to remove it now than to just ignore that the game even has mods. :)
That's unfortunate.
it is rather unfortunate, and as a modder, i am disappointed to see it. i enjoy making mods for this game, its a fulfilling experience to work on something and have people enjoy it. :)
it would be nice to have any communication with the devs on modding problems, we have zero documentation on what any functions of the game do, how any of the libraries actually work, we dont have a modding environment to work in. if we (modders) want to know how something works, we have to figure it out alone. :)
is anyone else having trouble with mods? I had to re agree to the terms of use, and it unloaded all my mods, and now I can't even download them again.
See above.
more the reason to use MINT instead of mod io integration
since it doesn't pull bs like this
Are there any mods that register/log actions made by players?
What I would like to do is having the text chat say something like [Player_Name] took a resupply! so I can call out double dippers.
Anyone have a good verified mod list i should get
If you want verified mod recs then I'd suggest you... Weapon Heat Crosshair, Space Rig Hotkeys, Build Inspector, Combined Resources.
I don't recall if there is anything to log resups in text chat, but I do know https://mod.io/g/drg/m/alternate-player-ui-pd2 detailed team display mode shows the number of resups that each player has taken since you joined
but it is a pretty big ui change
Will check it out. 👍
How do i join a verified serve or know if a server is verified
what do you mean by "verified" ?
Think someone accidently drug this channel into the experimental branch section haha
Some guy told me u can use any mods in verifed servers how di i know what servers i can use my mods in
If i am using DRG Mint integration, where are the mod files saved? 🤔
click the gear on the bottom of the window
will show config and cache directory
https://mod.io/g/drg/m/custom-iron-will-hotkey will have to wait until its verified, but i done it.
😭 thank you so much
is there not a mod that re-adds refinery pipeline deposit points?
was gonna consider using personal mules but it waters down pointex mission progression
probably wouldn't be too hard to make that.
you could also ask Tweek if he could add a toggle in PMM for each non-mule mission type instead of just for all, might even be possible to disallow Aquarqs being able to be deposited into the personal mules.
sounds like it'd confuse people wondering why the aq keeps appearing back in their hands again
"for each non-mule mission" is a good idea
just a PSA to all of you lovely people, brighter objects is kinda broken right now, for a lot of people it prevents you from using iron will, and if you do get revived, you are stuck with the downed HUD, so no ammo count or health bar.
hud problem can be resolved by pulling out the terrain scanner for a moment, but the only fix ive got for not being able to iron will is to disable brighter objects, or if you use mint, downpatch to the previous version of the mod
nah, you would just disable the interaction from ever even starting, the E to Deposit just would never show at all.
i mean how would a massive gem fit into such a petite mule anyway. poor little guy. :(
I notice frame drops only in the azure weald. Is there a mod I could use to improve the performance of that biome specifically?
Has anyone experienced a bug where you can't use Iron Will? I suspect it has to do with changing load outs with the Combined Presets mod, but I haven't had time to thoroughly test. I'll make sure I have IW equipped, I go into a mission, I see I have the IW icon by my health bar, but after I die, I don't get the slow down effect, and I can't use IW
If you scroll up a bit someone posted a psa for brighter objects
Thank you
how do you get the most damage out of the thermal shock from the colette wave cooker? I'm lighting things on fire with my flame thrower, and then wanting to just cook everything and make them all explode.
I had an update to Brighter Objects when I started playing today, but it's still bugged
concentrate a whole ton of bugs in a narrow space so they keep setting each other on fire which lets you keep spamming the temp shocks
anyone having issues with mission director while youre not the host? the mod doesnt load if youre not the host anymore, which is fine but it doesnt load even when im granted director role by the host. directors are even reset after starting the mission too.
Hey so my friend downloaded some mods on the Microsoft store and I joined them but since I’m on Xbox nothing seems to show up.. is there anyway to like enable them or am I just screwed here?
FYI it looks like the developer for the Brighter Objects mod has pulled the update and reverted the version, so updating mods again should fix the issues people were having with Iron Will, HUD disappearing, etc.
what's the mod that brings the hud closer to the center of the screen
i found the option to zoom out my ui yesterday but it is so annoying that anything lower than default makes it harder to see your hp/ammo
and the current default zoom feels very in front of my face and everwhere
maybe it would be slightly better if i could just cut out everything but the hp and ammo parts of the vanilla HUD
i don't like the custom hud mod because the UI looks pretty ugly
How come that mod that puts in text chat when someone pings something is “verified” if everyone else can see the messages in chat too, even with the mod disabled?
Shouldn’t verified mods not affect other players?
because categories are fake
Because I don’t like it when mods like that potentially flood the text chat
i mean the easy solution is to just leave those lobbies
I did but it’s still stupid that it shows up in the verified lobby list
most modding related things are
Like it’s understandable that when I run an ammo percentage mod it shows up in the verified list, as the mod I enabled genuinely only affects me
It’s also stupid that modhub has a “force drop pod to leave” option yet is considered as “verified”
The categories truly are fake
And then there’s people using third-party mod loaders, making their server show up in the verified server list
yeah those people amiright
if its any consolation, that button has never worked for me
But the fact that it exists is concerning
as far as i know they arent dedicating very much dev time to mods and maintaining the categories any more
kind of a wild west now
gives players a lot of freedom, for good and bad. my sympathies if you are a server browser user
Is mod.io still broken? I keep getting the Terms of Use agreement when I go to the modding tab and everything is greyed out after agreeing
I've restarted several times too
I can tell you that mod.io has been acting up the last few days for download statistics, so I wouldn't be surprised if it was still having general issues
ty
I recently got drg on steam. any mod recommendations?
(Also is there any good fps boosters?)
Biggest framerate ones are probably remove all particles and clutter be gone
Remove all particles but weapons and tools is also an option
play on windowed on 1620x720
Hey, what do i do when I cant agree to the Terms of Use because they dont show up?
Been stuck on the loading screen for ~5min now
Mod.io buggin, it’ll fix itself eventually. There is no fix I think. Just switch to mint, it always works.
So with the Shout Framework, is it possible to play mission control lines with the dialogue box to troll other players with it?
ty idrg for allowing me to play the modifier without completely messing up my contrast/gamma/low graphic settings
Is there a mod that fixes the beard clipping issue in menus?
Is there a mod to disable the lithophage worms and parasite worms? They cause a phobic response in me and it prevents me from playing Deep Dives because of the possibility of one of those mutators being active. Can anyone help?
#deep-dive-discussion has a pinned message showing all of the missions for the week
Honestly, I wonder how difficult a model replacement would be to solve this
Hi. Is anyoen aware of a mod that can keep logs of which player is causing damage to what?
probably extremely hard because it's the flippy flapping motion that phobias me, not the fact that it's a worm; a bird or butterfly or cat would freak me out just as much
Like, the other worm enemies don't bother me, the tunneling one in the sand area, the little worms that crawl around all the time, etc are fine
I will say I absolutely don't mind if it's a sandbox-only mod, I'm not worried about my stats or anything, I just have fun playing solo or duo with a friend
sandbox saves are locked in their own bubble, and it will be the same for your friend, basically locking both of you in a state of "forever modded lobbies"
though changing animations and models through a mod shouldn't put you in sandbox regardless
the issue is more that I don't think there's currently a mod doing what you need 🤔
but I might be mistaken, I don't know all the mods that are getting published
Yeah I brought that up because just removing the 2 enemies might be easier, which I think would be sandbox?
I can make a mod that replaces the parasite larva with normal swarmers, would that be better? that way you're not removing the enemy from the game and making it like a 'cheat'. this method would only work if you're hosting with the mod, but would replicate to everyone else in the game. :)
As long as they're not doing the larva animation that'd be perfect
though it would need to affect the lithophage larvae too since they do that same animation
thank you very much!!
No.
Shout Framework recently(ish) had a code change due to the DRG devs getting mad at them (so they claim) that prevents it from working at all unless the host has it, and global MC dialogue was never a feature as far as I'm aware.
Mostly because the trolling would be less "SHUT UP ABOUT THE BLOODY MUSHROOMS" after one mushroom ping and more "playing the "incoming dreadnaught" warning every thirty seconds". The people who abused Shout Framework tended to abuse it heavily.
I see
no, they're literally swarmers now. https://mod.io/g/drg/m/replace-parasite-larva-with-swarmers hopefully this is good enough for you. :)
idk if sandbox is meant for here but i made a second profile if i clear the second file for sandbox is the main one safe from being hurt? (Edit just realized the test i wanted to do is with corestones and not avalible in current sandbox version)
@valid cradle you dont need to install a custom mod handler to mod drg. Its built into the game via mod.io integration. Its a verified mod so it does not impact your ability to play with others. Go to the modding tab under options in drg. https://mod.io/g/drg/m/equipment-presets all the loadouts you could want
Thank you so much! Does this do it to the variant from lithophage too?
swamers instead of parasite larvae is absolutely a perfect change
either way this means I can do the elite deep dive this week :D
yeppers. :)
Thank you so much! That's perfect then!
Someone knows if the mod re-forged deep rock is still available been? looking for it after I tried it long time ago
Pretty much yes. While it's not called that anymore, DRG Project Rebuild is basically Reforged 2.0
ho i see ty
was afraid it disappeared
Reforged was broken after a maintenance patch in late 2023, then I believe removed when rebuild was made.
well ty xd i can retry this mod while waiting rogue core now
I've played it way too much 
i mean..i played drg a real lot tbh
i remembered like a huge praetorian destroying the map from this mod
Well one of the reworked raid mission bosses can achieve the same goal
can literally rip a cave apart if it does its slam move
ik custom difficulty exists, but I appreciate this mod exists for people like me who don't know how to exclude enemies
and i still quite get freaked out by parasites after hundreds of houors
but they removed the huge huge one ?
Lots of the what were called "Titans" were removed, but two still remain to be found i believe. I might have missed one
@urban elk I'm making a new weapons mod. Its my first mod but Ive got my tools set up
How detailed do you want? I threw this together for the sonic cannon I mentioned:
Sonic Blast System - a Driller Primary
A very short range (5-8 meters) broad cone "rockcracker" system capable of damaging glyphids and rocks alike. Heavy damage, 80% chance of stun per thump, and maybe 400% armour break dealt every 0.75 seconds in a 120 degree cone. Spends 1 charge of ammo per thump, has 20 charge in the main battery with ~200 spare.
Possible OCs:
Focused Reverb Wave - increase delay between shots, boost range to 12~15 meters, and reduce cone to 45 degrees.
Surround Sound Rig - increase cone to a radius, but half damage, and reduce main battery charge to 12.
if you're keen, I've got some ideas for everyone here and there. I could give you a wall of suggestions.
FYI, some background: I spent about 12 years as a professional game tester and have 1500 hours in DRG, so I've put a lot of thought into how they could integrate to the rest of the game without being -too- absurd 😄
I need some assistance with Swarm Control. I wanted to try the Hazard Overrides it came with it but it doesn't work. Read a bit and turned on the 'compatibility' box in MPB, but it still don't work.
At the bottom of the MPB settings, it even said "Difficulty is controlled by another mod"
rotary grenade launcher..... could see it being either a driller primary or a gunner secondary
https://en.wikipedia.org/wiki/Milkor_MGL Like this?
I could see Driller getting something like that, but I'm pretty set on adding an electric primary because elements
A stun grenade launcher would make for an interesting Driller primary
has anyone else had an issue with some mods not having a menu config appear anymore?
my weapon heat crosshair has suddenly lost function after it working fine for a month
anyone know how to fix my mods resetting whenever i close and boot up my game?
happens with the ones that have the yellow outdated mark on it
#drg-chat message @gritty grove platform cheese mod still works, I've been using it just fine
Mod that compiles alot of legacy smaller sound mods into 1 clusterfuck with toggles when?
I've always felt like a grenade launcher would be fun for driller since its still big aoe while not just being another Status Effect Applicator. Probably does fit gunners vibe more though.
Also it would maybe overshadow the pgl, but being on a different class should hopefully make it not an issue
Electric grenades would be a neat middle ground
Interesting
I need to get the mod up and running. It all depends on how much work goes into each weapon. Maybe I'll add more than one in the long run
A lightning launcher and a multishot grenade launcher would both be suitable driller primaries and I'd be happy to see them both added to the game
My plan is to get one weapon added this weekend. I'm using existing assets for the weapons themselves so that kind of limits what is practical
If I'm successful in getting early prototypes out, I can think about trying to provide my own assets with the help of a 3d artist/animator
Wonder how difficult it would be to make single round reloading guns in the confines of the current weapon system
Although not sure what you would really apply that to other than a warthog or m1000 clone
Maybe the launcher, titanfall softball style. But being able to fire a grenade launcher without long reload breaks seems a bit broken
For a beam rifle for Scout I'll be using the shard diffractor's model, for driller's lightning primary I'll be using the breach cutter. For gunner's plasma cannon I'll be using the cryo cannon
Not yet sure what I want to give engineer
although I do like the concept of a 40k bolt pistol type gun
I could use the bulldog's model for that
There is a lot that goes into a mod like this because I need to consider loadouts and what its like saving loadouts for things that aren't in the base game
I might experiment with giving a class access to another class' weapon at first
Anyone else having trouble with their mod menu?
nvm it was just taking a while and I had to agree to terms of use, again?
Is there any mod that replaces pickaxes with fists/hands?
There's at least one that changes the power attack to a punch, idk about regular pickaxe swings though
Do you guys also have a problem with a mod just breaking your ability to use iron will?
Like iron will just don't work anymore
brighter objects
Aight thx
modded drg is peak https://outplayed.tv/deep-rock-galactic/N6vGlw
I think this is a modded bug - but when I die my UI disappears and it only reappears once I press the map screen - has anyone else encountered this?
brighter objects
oh cool, thanks a bunch!
my list is like this now so 💀 you can see the issue
is there some some kind of sandbox mod where you can edit weapon stats?
I can get a feel for where this is going
tell me turning the shard diffractor into more of a death ray than it already is wouldnt be fun
I looked for one a while ago with the idea of combining with Karl Class to reimagine the SD as a Gunner primary
But unfortunately I couldn't find anything
Yea I was way way way far
what'd you assume?
Modding the guns to obliterate everything
yeah aint that the same thing
infinite battery + feedback loop to turn into a stationary instakill machine
"OHHHH MYYY PCCCC"
as in outdated? requiredbyall?
Yes cuz a sandbox mod ONLINE will deff mess with the game's files and what not I doubt it'll even work
And if it did next launch won't be the same it might reset
no wonder it doesnt seem to exist eh?
karl class been working for you?
are the stats stored in an accessible file?
Yeah that mod is great
Ohh
where are you supposed to configure it
I'm pretty sure yea
well, yeah, someone had to make a fork of it and then that one also got abandoned (atleast i think?)
Oh yea it's a hefty process
You COULD unpack the .pak files and then mess with the weapon's values and what not since the game is made with unreal engine
For my new weapons mod Im starting simple. Im giving scout a Neopup PAW-20 inspired gun. Im using the warthog as a model and engineer's grenade launcher as a base. I'd describe it as single target with some bonus splash. It takes quite a few shots to clear a group of grunts.
Not sure what to call it.
i feel like this would be the correct place to ask
how mod
im a tire and brain no work
i got it
ggs
can anyone suggest me a mod that shows eaveryones damage amount in chat at the end of game? i saw that once in someones lobby and forgot to ask what it was... cant find a mod like that on mod.io
It's hard to find via mod.io search, but I think you want https://mod.io/g/drg/m/motd-stattrack
though it has not been officially updated for 1.39
Is there a mod that displays people's blue rank?
tf is the glypid acid queen and why does it oneshot
Hey, does anyone have a guide for making client side/verified mods, specifically music/audio mods?
i want this to work so bad https://mod.io/g/drg/m/supercritical-breeder-reactor#1171352
but it crashes the game upon launch
think acid spitter but also a menace
guys what is that mod who allows to spawn like fungus or shiled right in the person?
Why do all my mods reinstall themselves if my game crashes and I relaunch 😭
because the devs coded it that way, they believe the game crash could never be something in their game, and it's 100% a mods fault, so it removes all your mods.
because mod io is shit, mint works so much better
with mint, mods that made my game crash using mod.io DONT MAKE IT CRASH AT ALL
now the way that it disables the mods that you turned on right before the crash is nice
reinstalling everything tho is not nice
whats the avarage opinion on playing exclusively "all events, all secondaries" modded servers?
i mean i think they get a bit stale pretty fast
but if you like them i don't see the problem
I'd say 6 secondaries is the sweet spot. Too many & players will start leaving.
i was thinking opinions on more so of the legitimacy of it
so wise indeed
whats that mean
like a serial killer but for cheating in deep rock galactic by removing sabotage from all my assignments and particles when i hit enemies
Hi, i have a question about modHub. The mod has a button that says "force drop pod to leave" but it doesnt work. Is there any way to make it work?
someone have the link to download this MINT mod?D:\Download\NoCrosshairButInfov5.pak
I have it, but im pretty sure uploading pak files is against the rules, and so is linking to the discord I got it from, so uhh, can I DM you?
a mockup, if anyone wants to give this a shot. (drillevator gui indicator)
- UI moves like a "compass" aligning to your view.
- heatsinks on the claws won't start incrementing until the claw is repairable.
- hot claws will start slightly pulsing translucency, and jammed claws will pulse on/off wider or faster.
did you make that drillevator drawing or is that in the game files somewhere? might have to also put a little player dot on it to help people get their bearing.
Hey, having a problem with the Armored Core OST replacer mod. Despite having the dependencies and reinstalling multiple times, it keeps forcing my game into sandbox even though the mod is marked as auto-approved? Not really sure where to go from here!
auto verified relies on a rather strict ( hidden to us by the devs ) whitelist of files and folders. you may have to ask the devs to actually verify the mod instead.
It seems like all the other people that have used the mod haven't had any issue, went ahead and asked the dev about it but just waiting for a reply
https://mod.io/g/drg/m/armored-core-music-pack
it's quite possibly the dependency mod, that isn't updated and could be causing the issue.
oh true!
is there a server with more mods than whats on modio or nexus?
the drg modding discord has some, there are also other drg communities with 'underground' mods. :)
I have a mod that makes the caretaker snore
and somehow people who join my lobby can HEAR IT
they can hear it going honk mimimimimi LMFAO
i think its from this https://mod.io/g/drg/m/funny-sounds-for-da-bois
unless i have a different mod that makes it snore
Hi guys, I'm a new player in DRG and in my games sometimes I miss a shield indicator for the other dwarves in my squad, so I know if they are taking enough damage to go back to them and help. I saw there are some UI mods to do that, but they clutter the screen a lot and adds way more info that I want. I just want the same little and simple blue bar you have on yourself, but for others too.
Anyone know a mod that can make this?
In my experience, the shield regenerates fast enough where the shield health of a teammate would not really give you any relevant info. You can, however still see their health at all times, and their portrait will even flash red when taking damage.
https://i.imgur.com/2gLfenp.png i am unable to attach images in this channel, but hopefully this imgur link works. im not good at graphics, but i have managed to make this, and it works. :)
not sure the reason it's so far to the left, i probably messed something up. my first attempt at reusing the games base assets to make my own widgets with.
it is actually surprisingly easy to read, the one at the top of the widget is the one that is infront of you.
https://mod.io/g/drg/m/drillevator-engine-status-widget mod is now functional and posted to mod io - just have to wait until its verified. i will update the visuals at a later date. let me know if it functions the way you desire.
holy shit this is perfect, so many brainrot sounds
thanks for the mod 🙏
Might I suggest https://mod.io/g/drg/m/tyler1-grabber-screaming-replacement
any time you or a teammate gets grabbed (grabber, cave leech), the typer1 screaming sound plays
The closest is probably https://mod.io/g/drg/m/simple-player-ui with the right settings. However the settings page for it is pretty confusing.
You could also fiddle with the settings on https://mod.io/g/drg/m/alternate-player-list-ui to make it as simple as possible, but i think this mod is just generally very ugly. I have this mod installed but keep almost all features turned off, except a feature that shows nametags in the world above teammates' heads with health and shield bars. (This feature is pretty new and is not shown in the mod.io page.)
https://mod.io/g/drg/m/player-nameplates also has a similar feature showing health and shield bars floating over people's heads, but I don't use it because it becomes very small when the players are far apart.
The first mod you linked show exactly what I want, the dwarf class portrait, a blue bar and a red bar, nothing more. I don't want bars above characters and such.
Will try that one, thanks
The reason I directed you here @acoustic shuttle is because it depends both on how they're installed and what is installed. I'm no expert on the subject as it doesn't really interest me, but it would require a more in depth answer.
Okay well I have them installed via the mod.io connection to my steam account, no manual files
I said in the other chat, but with verified mods you can play with anyone, as far as matchmaking and hosting, it's like your game is vanilla
Approved and sandbox mods require everyone joining you to also have those mods, so if you want to use the lfg chats and you have any of those installed, you should use #lfg-modded-steam
guys, anyone have an idea why brighter objects cause a hud glitch when your downed?
Okay I think that answers my question thanks
I don't know if the mod author is sure of the cause
the only person who knows for sure is the mod creator, but he reverted the mod until he fixes that issue.
it's known?
Yeah the comments on the mod are full of people saying it
And I put a message in here as soon as I found it
only mods tagged with RequiredByAll are as the name suggests, required by all. there are plenty of Approved mods that only the host requires, it depends how the mods are coded. :)
welp, thanks
Update on this, still no luck getting it to work after multiple reinstalls. The dependency works fine without forcing sandbox, it's still just this one that still counts as sandbox
is anyone in the drg modding discord or whatever it is who could dm me a link
i need MOAR
Anyone have this issue when trying to login to mod.io? Trying to run it through Steam so I can download stuff in-game, but I get this error if I try to sign in.
I get it on both on both my regular browser and the Steam browser any time I try to link it. I even made a whole new account and tried to link it after, no dice.
guys whats the mod that shows the big enemies health bars
like the bulk
nvm i found it
is there anyway to make mpb stop saying "MPB: 0/0 Swarmers, 0/0 Enemies" in chat?
Hey everyone !
I am really tempted to use the "always run" mod, that kinda let's you run by default and walk if you press shift.
Is there some counterpart to that ? Or does it just make my life easier ?
There is technically extra spread on some weapons while sprinting compared to walking, but it's pretty negligible, and it's only on the first shot.
Only downsides I've seen with them (there's 2 mods that do basically the same thing) are that second wind (and maybe unstoppable) kinda break one of them.
Also sometimes you'll be running in place on other players screens
Minor downsides to save your pinky
Probably unusual request, but any mod to make the minigun overheat faster?
Hey guys, I've joined a few 16 player lobbies that don't have that Mod Download screen before you join, and was looking to host some of my own big server games. What would be some of the must have mods for running something like that?
Depends on what you want to do in your lobby. Id say swarm control, sandbox utilities, mission director, and alot of ppl use more secondaries now. Just check out mods on modio and see what looks fun to you
Some mods are tagged requiredbyall and only work if everyone has the mod installed. Some mods are tagged requiredbyall and and aren't actually required by everyone to work
that, along with this, are great QOL mods https://mod.io/g/drg/m/hold-to-jump-bhop
Thanks
Any mods that add player bits to solo I love Bosco o and all but I would like some actual player bots
I had a crash because of the mod. Can the logs tel me what mod made it crashed ?
Nope
At least not that I know of
Gonna have to trial and error
damn
I'm having some issues where an OST mod that the game has marked as auto verified and is working for others keeps forcing me into sandbox. I've tried everything i can think of with reinstalling, enabling only that mod, and the mod authors even temporarily disabled the dependency to let me try and launch with only the OST mod, but still no luck! Anyone else got ideas or a fix?
if anyone would like to help test, it's the armored core music pack. It seems like it's just a me problem but if it happens to someone else then it might be a bigger issue with the mod
https://mod.io/g/drg/m/armored-core-music-pack
Auto verified just means the mod author tested the mod themselves, determined that the game categorized it as verified when installed, and the author placed that tag on the mod page. It does not mean that it’s guaranteed to be verified ingame like the regular verified tag.
It requires the author to test their mod before placing the tag to minimize confusion
The thing is the mod has been around for a while and other people have commented on the mod working fine
I also had a friend download the mod to test and it was verified for them
https://mod.io/g/drg/m/better-lok-indicator I can't seem to add this mod in mint
it says unauthorized
but I can add other mods
Update: I'm still figuring out how to add new weapons. I saw today there is a framework for adding new overclocks. I'm going to see if it provides useful insights. I think I need to create a framework and then individual mods for each of the new guns
has mint kicked the bucket? i cannot launch mint whatsoever
all that shows up is a black screen when i try to boot it
reinstalled mint, and then i restarted my pc
still not working which is a bummer
reinstalling drg and seeing if that makes a difference
i hope it at least uninstalls all mods
anyone have a link to the mod that makes ragdolls permanent
It is exclusive to my Massive Content Revise mod, since it is my own from-scratch system.
Specifically the test version (since it is implemented properly for S05 changes).
https://mod.io/g/drg/m/massive-content-revise-testing
Does this mod let you see enemies in unexplored parts of the cave system?
https://mod.io/g/drg/m/enemies-on-scanner
guys how to delete mod integration and get back normal drg mod menu?
Strange question but : I have my weapon keys on my scroll (scroll up and down = weapon 1 and 2).
But I have no way of Scrolling in or out without using a key for this, and I have to spam the shit out of it to actually zoom out the mini map.
Is there a mod or just a way to block the imput of the scroll when I hold my map button ?
if you're having the same problems as I am with mint mod integration then you may just have to reinstall DRG entirely and use the in-game mod loader
you could use autohotkey for this
You know about it ? I used it before but can't make something if it's not "press S = Simulate Q key"
what do y'all think about this mod page design?
nah i found problem, im uninstalled all mods and deleted mod io token from integration
thats all
Looks nice, a preview/test option would be good
damn
thought someone else would have solved the issue im facing by now
i have no idea where mint stores mods which i want to erase since mint itself doesn't allow me to do anything
All that info should be on the GitHub page?
found the answer on, you guessed it, the github page
thank you for recommending
i guess mint just stopped working for me 🤷 can't get past this black screen after i uninstalled everything related to mint
hey lads, i was hoping to find some help with my modding set up. im using mint on the ms store/gamepass version of the game.
a few of the mods ive installed work fine, but my settings wont be saved. for instance, the combined resources mod will reset to default after starting a mission or starting the game again. of course the mods that don't require/use settings to work such as platform placement preview or ammo percent indicator function fine.
the main one that I would like to fix is the personal mini mules. on spawn, the mule is stuck walking in the air. I’ve tried updating the cache, uninstalling and reinstalling mods, using unified UI instead of modhub, using only one or two mods to test, and even tried reinstalling the game on another drive (linking mint to the new .pak location afterwards) - so I’m at a loss, but i suspect the reason the settings arent being saved is the same reason the mini is glitching out.
any help would be great; there isnt a heck of a lot of information online for the gamepass version lol
settings failing to save can sometimes be solved by disbanding the lobby immediately after putting the settings in
other than that, I got nothing
Save game creation does not work on that version of the game, you have to manually recreate the paths used for those mod save games and fill them with the files they create from the Steam version.
oh geez, how do i go about doing that?
Mostly need to copy the save game paths and mod save files over to the Xbox version from the Steam version.
Most mods use this path:
C:\Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames\Mods
and where would i do this? in mint? i don't have the steam version
It would be done in File Explorer and you are probably out of luck then if making those paths where your DRG is installed does not create a mod save file. Since you would need someone to have those files and send them to you.
ah crud, guess ill wait for a sale on steam then lol
You can make those folders manually, it just may not generate the save files you need.
hmm ok ill give that a shot and see what i can come up with
welp i created the file path and the settings still havent saved unfortunately
is there a way to use the infinite ragdolls without content revise?
I installed Sprint by default and press Shift to walk, but it made my game crash. So I had to uninstall it ?...
But now it's damage number that crash my game. HOW ?
which damage numbers
The basic one. White Numbers
The old ones will crash your game with the new hazard 5+ mode
because they don't have the formulas for damage scaling past 5
no clue, I've never used it
I use sprint by default, hold to walk. Never had it crash my game though
Damage numbers definitely did
There are 2 sprint mods that do pretty much the same thing though so I guess try the other one
ooooh, so that's why my game crashes slightly frequently nowadays.
what's DRG coded in?
Uh I’m illiterate in programming
what is lx2ex
friends and i tried an escort mission just now and honestly i was lagging too hard to figure out what was going on
damn it I was wishing we had a mod that has drunk mission control
Unreal Engine 4.27 if I remember correctly
I'm trying to make a mod that changes the hoxxes 4 planet in the space rig to something else. Can someone tell me where the planet in in the files?
what am i doing wrong?
i followed the instructions of the pinned messages and this is what is happening to me....please help someone 😄
does installing Mint disable Steam achievements, or is Drill-By Shooting just that hard?
it's just that hard
I've gotten achievements with mint enabled before so I don't believe it disables achievements
huh, good to know
no one's got and idea about my mod issues?
have you tried restarting DRG
registered an account, since it was not working with my subscription i then linked the account via general settings in mod.io with steam which merged them
then i subscribed and nothing happened
still nothing happens when i click mods in game and opens the in-steam browser to subscribe mods in mod.io
they won't show up in the list
Can someone help me find what should I look for if I want to completely disable earthquakes in Magma Core, or rather the movement speed penalty from earthquakes/storms? I can't find such a mod so I'd guess I can try it on my own but I'm not a developer or anything so idk where to even start looking
Content/Landscape/Biomes/Biomes_Ingame/MagmaCaves/STE_Quake is what controls the effect applied to players. as host, if you replace BP_Quake in the same folder with a dummy file, it will disable the quakes for all players too. :)
the simplest way to disable them for yourself is to use UAssetGUI and modify the StatChange effect from 0.5 to 0.0
since status effects are applied client side, this will only work for you, as host and as client. its up to you if you consider that 'cheating' or not. but frankly, the Quake effects are utter BS, how the HECK can my in air movement be impeded when the ground is shaking?
Wow thanks a lot I'll check that out :D:D
Imho the effect would be fine in general but not in this game since bugs seem unaffected by the penalty. But even if they aren't it's simply annoying imho
I assume the same trick needs to be done for different biome folders? Like the sandstorm in Sandblasted and the snowstorm in Glacial
yes. the effects are the same basic structure just for each biome. there is an STE for the bugs, they are meant to be affected by the quakes, but some like bosses can just shrug off the effect. it's also possible that the effects got broken at some point and gsg never fixed it, wouldn't be the first time.
if I gain progress with an Approved mod, will that progress carry over when I disable/uninstall that mod?
(specifically the More Players Balanced mod)
yes
Is there just an auto sprint mod @uneven cape
yes there are two actually
Ah ok, cuz I use the b-hop one, but I honestly prefer being able to toggle it with shift
thanks!
Can anyone remind me the name of that mod that allows you to have more than just 6 build presets?
Should be Combined Presets.
Thanks!

How would I reintroduce a cropped .tga file into the .uasset file originally containing said uncropped .tga file (for a mission control icon replacer mod)?
Change the path so that it points to the new file and reimport
Or if you overwrote the original .tga, just reimport
question is there a chinese mod or something that gives me an extra slot for beers at the abyss bar? cause there is and if I order a beer I can get infinite of it from that slot. and before you ask it does not show up in the mod manager
and its only in my lobby nowhere else
I believe More Players Balanced has an option to add extra beers.
hai i saw someone on yt with a kill counter is that a mod and ifso if i install that can i play with vanilla players or is that impossible?
Yeah, that''s from a mod
check the pinned FAQ for details about the mod categories and how they change your lobbies
Alr thx
Can I somehow share a link to my friend, in order to show him all the mods I have subed so he subs to them too?
It's not a one-click share to your friend, but you can use A Better Modding Menu to copy a list of URLs of all the mod.io mods you're subscribed to (screenshot courtesy of MINT install guide):
Thanks , that helps.
That might be it dunno
Is there a mod that fixes the Dark Future armor to change its lights to the corresponding paintjob?
any mod that i can use to make some crazy caves
https://mod.io/g/drg/m/cavegen-unlocker
https://mod.io/g/drg/m/massive-content-revise
(MCR does a lot more than crazy caves, but it does do that too)
tysm
where is the gen section of that 2 one?
It's part of what MCR does - it can generate some very very large caves. I haven't used it much, but others here may have.
MCR has a much more complex map generation system than the other mod due to how I coded it and it is more stable than that mod.
There are only maybe 2 other mods that I know of that have any type of map variety alterations. Thai's Missions Plus and Project Rebuild.
For Massive Content Revise:
-
You have normal mission maps for specific missions marked as "(Vanilla)", so you would get a Point Extraction map for Point Extraction and any normal map generation restrictions, etc.
-
Unmarked missions will randomly choose a map layout from a list of options so that you can get a Deep Scan map layout on Point Extraction or a Mining Expedition layout for Egg Hunt. I plan to rework this system in the future to scale it more proportionately to the objective but that is a huge undertaking.
-
Unmarked missions will change up the map layout by being able to mirror cave rooms on X and Y axis to result in much more overall map variety by effectively flipping the map around the center of the cave room.
-
Unmarked missions no longer have room restrictions related to their mission type, so you can get huge or tiny rooms in places that normally wouldn't be seen, ever.
-
Unmarked missions have much greater room variety by enabling many cut or unused cave room options for all mission types. Dysfunctional rooms were filtered out.
-
Custom mission types have their own completely custom map generation system and layouts. So map layouts that you have never seen, ever, will take place and often times have a lot of variety in terms of cave room options while some are fixed cave rooms.
Some examples of my completely custom map layouts:
https://cdn.discordapp.com/attachments/1202900657586307113/1202915591183147008/Deep_Rock_Galactic_2024-02-02_01-55-51.mp4?ex=67b50232&is=67b3b0b2&hm=0672db47dcbb736b72b14c10fc32b5ee61565fde1c3c7ec6859dd0373a803469&
https://cdn.discordapp.com/attachments/1202900657586307113/1202920262987944016/Deep_Rock_Galactic_2024-02-02_02-14-17.mp4?ex=67b5068b&is=67b3b50b&hm=012816e0ecd9a5a583fe0ecbcef14e0538026b8ab892e32e944f05380534e197&
https://cdn.discordapp.com/attachments/1202900657586307113/1202926783285035068/Deep_Rock_Galactic_2024-02-02_02-39-46.mp4?ex=67b50c9e&is=67b3bb1e&hm=513ecefe942ec9f461211b3600145bf2a0117b31ca006d15ef007519cd4262d4&
https://cdn.discordapp.com/attachments/1202900657586307113/1202923630787297311/Deep_Rock_Galactic_2024-02-02_02-27-11.mp4?ex=67b509ae&is=67b3b82e&hm=64f9fd50aa7dfeb2eef0cb332aa2fc82aa5e827cf81216fafc77796ebfbfa3f1&
Was hoping it would embed more horizontally in a single post, rip.
I /thought/ someone knowledgeable might chime in. 
What are good mods tath add more missions, monsters and are there any mods tath add new guns
?
Fellas
and 🪨 in Karl I second this question
Hello, Does anyone know if theres any way to improve the loading time for missions with the usage of mods in DRG? i want to reduce my loading times so my friends dont have to wait for me to fully load, Thanks in advance for answering my question
solved the issue already
i swapped to dlss 310.2.1 on an RTX 3070; seems to work for me, already much much less artifacting in the pod and gameplay on ultra performance
learned that apparently dlss 3 and 4 are moreso a featureset that includes the updated resolution scaling and you don't need to use the framegen to get use out of
no incompatibilites or warnings so far
is there any way to get all my mods onto a new computer without having to manually redownload all of them
(and settings too)
anyone know if there is a working karl class mod right now? like the one that lets you use whatever you want on any class
Anybody know what the mod is that lets you apply skins to your utilities items?
this is the 1st time i try out some verified mods
do you think i should run them on another save or just switch "mod sets" on a single safe
with mod sets i mean this
Verified and approved mods are ‘approved for progression’ so I wouldn't worry about it
If you were playing a sandbox mod, you'd be prompted to make a new save
Is there any possible way verified mods could prevent my server from showing up in the server list, even with approved and sandbox servers ticked? Just spent 30 mins in main chat troubleshooting and nothing looks wrong
is there a mod where i can put two overclocks on one gun?
Modio's implementation sometimes doesn't properly disable mods, and often requires a game restart
If you disabled an approved mod then posted your game to the server list, there is a chance it would still be tagged as modded bc it didn't work properly
I don’t have any approved mods
server doesn’t show up at all, either as a vanilla or modded server
Is there any mod/debug tool to instantly complete a mission?
Sandbox utilities has a return to space rig option
and the mission doesn't count as failed?
I don't think it counts as anything it just returns you to the space rig
Helps for mod debugging instead of having to wait through the mission end screen
oh i see, i'm just trying to test out how the mission payouts are working on certain modded warnings, so i need to actually get the mission completed screen, but thanks!
You could probably do that with ue4ss by enabling console commands. There is a command for that iirc.
Thank you!
anybody knows what mod makes Hurricane Salvo mode fire all rockets in a straight line?
I don't understand how DRG keeps throwing me
[2025.02.22-01.38.21:260][360]LogWindows: Error: Error reentered: Fatal error: [File:Unknown] [Line: 403]
Failed to find parameter collection buffer with GUID '87105FEF4F79B6A293EA5F88C2ABB74D'
as an error
I haven't touched my gui for the past week and it only started breaking today
Most of the error messages don’t mean anything, it is most likely some mod triggering the crash
that means it's one of the FPS boosting mods
grgrghrghrgh
man
I gotta suffer through either bad FPS or constant crashes
what is your modlist?
is there a mod that stops your screen from swaying due to recoil?
the one I tested w/ the crashes is just the FPS mods in the pinned message
I disabled half of them and no more crashes
I think the ones causing the crash is either clutter begone or the remove decals?
I didn't bother checking further since no more crashes with decent FPS
Cab anyone help me with the custom difficulty mod.
I'd like to create something like duck and cover, but with higher spawn rates, but weak enemies.
I think that should be 1.0 instead of 0.0 because I'm resting with 0.0 and I can't move during storms at all XD
Otherwise seems to be working fine
yeah that makes sense. i wasn't sure how that effect applied. they're not very consistent.
sometimes they're multiplicative, sometimes additive, sometimes they change values entirely.
I see. I'm gonna try 1.0 and see what happens :D It was pretty straight forward tbh so thanks for the help <3
Do you know a way to force a storm to happen? I'm not getting any in my testing missions xD
Hell yeah this mod can spawn storms. And 1.0 values work 
https://mod.io/g/drg/m/spawn-menu
can someone help me, i dont have config folder in fsd
So after I confirm that my mod works by placing the PAK with the mod files in the game's paks folder, thus forcing the game to load it in sandbox mode, it should work once it's uploaded to mod.io in a ZIP right? Asking because I uploaded it, then tried to sub to it to see if it works and my game started crashing when I was about to load into missions, even if my mod was disabled (!). Unsubbing solved it
But if the file's content is bad then why did it work originally when I was testing with the sandbox save? Or is there something I'm missing when it comes to uploads to mod.io? Because honestly after reading a bunch of modding guides I find that they're totally unhelpful for basic things like this
Generally speaking mods loaded through the pak folder do not share the same functionality and are much more reliable than the current modding implementation. This is how modding used to work many years ago and is partially how Mint works to the extent of my knowledge.
I know for loading blueprint/kismet mods (for use with Modio) you have to manually add the file to a specific folder for the game to get your mod to be loaded similarly to the official system. Even then, it still does not function the same as it is a different form of mod loading.
I don't think that there is a way to test the Modio reading implementation other than uploading it to Modio and subscribing to it.
The other option is replacing an already existing Modio mod on your PC with your file for it to read it the "normal" way.
Anyone knows the mod to turn off mission control text box?
Massive Content Revise has an option for it but a bunch of other stuff, no idea about another mod.
https://mod.io/g/drg/m/simple-mission-control-ui something like that but without UI
good to know
I was reading the guidelines for mods but a little confused, as long as the mod I am using is Verified on mod.io I am fine to play with friends still?
I sometimes see streamers use a mod that displays missions (I think high exp missions?) when you're in the space rig. What is the mods name?
I assume you mean either rancor's Rig HUD or Missions HUD?
I still use the former, since it was the only one around back when I started using it, but the latter seems like it's more developed and customisable.
ya, fair enough. Thank you again
You're welcome
Keep getting joined by dudes who can type messages in chat from my name
must be some chinese mod, anyone had this happen?
whats the error lootbug in project rebuild about?
Absolute unit? I don't know much about it other than it is extremely rare and cannot be killed, even if you take Its a Bug Thing. It just chills in the caves waiting for dwarves to befriend it i suppose
I'm pretty sure it is the rarest creature to encounter in all of Project Rebuild.
https://mod.io/g/drg/m/pettable-dwarfs
@gaunt arrow
:o
Is this useable in public lobbies
that i host
without needing other ppl to download it
I think so? Pretty sure the petting animation is just on your end.
It looks like it!
I'l have to try it asap
luckyy!!
there some kinda central wiki or discord for Project Rebuild?
feels too big to not have one
Surprisingly no. I've been playing the heck out of Rebuild and have learned a lot from my experiences so whenever someone asks about rebuild now I can jump to an answer 
hello unofficial PR wiki
I have played rebuild like way too much 
I was a huge fan of Reforged back in 2023 before it got broken/discontinued. Has always been my favorite content mod
Finally found the Hellfire Emperor yesterday and finished what's done in the modded bestiary 
Tried to share the boss encounter but I'll have to wait till I'm back on PC
what mod is this?
I believe that's just a stream overlay
I can definitely confirm the crash is caused by my mod. Now what am I supposed to do about it? When I load the PAK in sandbox it works, when I load through mod.io it doesn't but it's literally the same file. What now lol
I tried your suggestion and replaced the mod.io downloaded file with my local one which afaik should be identical, and now my game crashes on launch. What else can I do to solve this?
I'm new to DRG modding so I don't know much, but right now I can't even think of what troubleshooting steps I should do. None of this makes any sense to me
Edit: what I managed to find out is the mod itself seems fine if that's the only one enabled. But the game crashes when I use all of my mods that I typically run at the same time. So I guess it's an incompatibility issue
OBS plugin, https://github.com/univrsal/input-overlay
are there mods that actually add content? does drg-modding-sdk/kit whatever allow adding new mission types ?
does massive content revise fit your itch?
Pls explain
Oh shit, i will make all of my friends install this
Another great one is DRG: Project Rebuild. While not as crazily expansive as MCR, I find the 4 new missions and roughly 50+ enemies and numerous new bosses a fresh addition to DRG without being too overwhelming
Does the vrg mod work on the pc gamepass version
mods are only supported on steam. the unofficial, unendorsed way to mod on the msstore and steam is to use the mint sideloader
Any idea how i can prevent the normal game music to stack up on top of the music of my mod ?
the autorun mod doesn't seem to be working for me, does anyone have any ideas as to why that might be?
tried turning off my only other mod (clearer pings) so it's not a mod conflict issue
which one?
it's called "sprint by default, hold to walk"
when is it not working? or is it randomly stopping?
there is some dark magic conflict with better spectator that can cause it to stop working for a mission but that's been rare in my experience
it just doesn't seem to function at all
i'm not super clear on how the default run system works but as far as i can tell the mod doesn't change the default sprint behavior
oh i mean. it doesn't for me
i haven't heard of it not working at all tho
yeah i don't know...
i tried going around the mod and using an autohotkey that would just hold down my run button for me forever, but that would randomly stop working and i'd have to toggle it off and on again to run again
it was weird
https://mod.io/g/drg/m/no-walk-only-sprint you could maybe try this mod instead
it has some of its own issues but maybe by 2040 the vanilla game will have autosprint built in
just random infrequent breaks
i feel like this should just be a universal feature in every game at this point. there's no excuse to have hold-to-run instead of toggle run.
idk with this mod specifically since it prevents you from walking but it's until the mission
i don't really think there's any good reason to not have it in drg when there's zero things in game that interact with sprinting as a mechanic
but oh well
I need help. Why can't I update my mod with a new file? It just says upload successful and then disappears.
Oh and it shows for a brief moment that there are two of the same file.
I think I know why. But it is annoying. Since I just changed the filename it I guess thought it is the same file?!
Because when I added a random .txt file it worked.
I have another question, since I'm quite new to modding in this game.
Is it normal that mods that change models (lootbug in my case) are flagged as sandbox until verified?
Or is there something I did wrong?
#modded-drg-chat @thin valley talk about that in here
You would probably want something like this
"EnemyWaveInterval": [ { "weight": 7.5, "range": { "min": 12000, "max": 12000 } } ], "EnemyNormalWaveInterval": [ { "weight": 0.9, "range": { "min": 45, "max": 45 } }, { "weight": 0.1, "range": { "min": 60, "max": 60 } } ], "EnemyNormalWaveDifficulty": [ { "weight": 1, "range": { "min": 367, "max": 433 } } ],
I pulled this from Send It! which is a difficulty with no swarms but constant waves
For custom difficulty 1, the best resource I've found for difficulties is ph-jpeg's GitHub page
https://github.com/pH-JPEG/jpg-custom-difficulties/tree/main
Hope that helps @thin valley
do you know any mod that you can test and practice your weapons?
sandbox utilities
awesome! Thank you
Thank youu!!
Could anyone assist me with an error that only affects clients who join me or anyone who uses my set of mods?
for instance if anyone hosts all the clients will experience the same thing happen, they all crash due to (based off the error) a thrown exception
modio, i can copy/paste and let discord create a txt file for you if needed
if it’s modio are you running anything approved or above that needs a dependency
that’s the first thing i think of
if you can send a list i can try skimming through it to see if anything’s problematic but on your own you can double check what they all require just check their modio pages to see if there’s any known issues
oh you are playing a different game
cavegen unlocker if i had to guess
lol
but you also seem to have a lot of mod conflicts at a glance
i believe mcr does a lot of the things a couple mods in that list do but i could be wrong
i had my eye on pgl oc expansion too im not familiar with that mod but it seems like something that could cause a midgame crash
everything else runs great weirdly
someone fired a foreign projectile everyone leaves
thats weirdly whats happening
more or less
i cant cause the crash solo, only afgfects people who are not host
you have karl class on too
which does not mesh well publicly
okay i’m ngl this is a lot more than i expected and im surprised you can even open the game but i would start with disabling everything that adds something rather than just changing a number
turn them on/off one by one
if so let me know so i can disable/get rid of them
You're talking to someone who casually runs 900+ on Rimworld. I'm used to long load times
do you need a 4090
imma try that and see, that mods done nothing but make most missions interesting ot actal hell to get through
that would be nice, i got a 2080 super rn
MCR flares, expanded mission map, possibly doretta 75% damage resist, possibly bosco retooled and bosco in multiplayer
resupply sentry + resupply shield 😭😭😭😭
i don't remember what exactly mcr has options/toggles for
or if they'd even cause issues when enabled together
he said that the crash happens when someone fires something
so i don’t think it’s mcr but it’s probably conflict related
all of those are not opinions inside MCR sadly, just checked
As far as I know, its either when someone fires something or (according to a log I found) its when an enemy is hit?
Unhandled Exception: (MODDED GAME: You have mods installed and that might be the cause of the crash) EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000130
Most error messages are useless when mods are being used, they don’t give helpful info
Just go through one by one to find out what crashes
so go through 100+ mods with a issue that only affects multiplayer clients?
Is Someone willing to volunteer?
Unfortunately yes, but if the problem only started recently you shouldn’t have to go through that many mods. It is important to check if they are required or not too, if they are they are more likely to cause crashes
Based on your previous guess with it crashing when a weapon is fired, look for mods that relate to guns, possibly damage number mods.
I cannot volunteer tho
Try turning off half, then you know 50% are safe. Then repeat with the crashing half, turning off half of those etc. Then its maybe 7 games instead of 100
MCR Flares is pretty outdated, I need to update it with my newer assets at some point. Same goes for the standalone warnings and whatnot.
MCR Flares is already built into MCR in a better way.
MCR already has stuff like Cavegen Unlocker but much more advanced and less prone to crashing or desync.
Desync Fixer directly derives from MCR.
MCR has its own "never outdated" method of doing similar things as Cosmetic Restriction Remover.
MCR also has some new frameworks for adding new weapons, cosmetics, beers, etc safely and consistently.
MCR has something similar to Unrestricted Mission Map and Mutators, the only thing is the biome access has been changed by GSG so I cannot edit things in runtime to open it up from everything that I have tried.
Oh and MCR does a very significant overhaul for Bosco that no other mod comes close to afaik.
This helps alot thanks!
I'll have to try that today with someone after work
can someone give me an hand on creating dummy files to prevent normal music from stacking up on cusotm music ?
Hiii! Does anyone have a resource providing any additional information on making a Custom Difficulty that is not already covered in the document that comes with the mod?
I am having trouble balancing custom difficulties in some mission types, such as Industrial Sabotage being unplayable when the number of enemies or the strength of enemies is increased, due to rival enemies benefitting from these modifiers way more than glyphids.
The only thing I can think of is removing the rivals from the spawn pool (dont even know if that will work) and adding them back with increased rarity and cost to spawn, but that would make them spawn in every mission type unless I start managing a separate file. Is there a different solution?
if you want to make CD1 difficulties you can find many documents in PDRG discord but most in that discord has moved on to Custom Difficulty 2 you can make much more complex difficulties on it
like you can make patrol bots take more dmg of any type or replace their projectiles with ones that do less dmg change their movement speed or atk rate
where do I find CD2 ?? I think I heard about it somewhere, but googling led to nothing? what's the server you are talking about?
MINT Exclusive only in "Practical DRG" Discord it won't be uploaded to mod.io
Thanksies! Yeah that place is unfindable without asking around
i would've shared invite link but if i remember correctly against this servers rules
also check #info-dump when you join that discord
there a mod to be able to skin all weapons? like movement and support weapons aswell
how does "mint exclusive" work? can it load mods as files ?
its not on mod.io idk if you can put a pak file into the in game modmanager
Skin Transfer To Tools mod for similar.
Otherwise the only mod that I know has normal paint job selection for most of them is Massive Content Revise, which has a lot more going on.
dude how do i un pack the drgpacker it says a fsd.windows file but its not there
the basic modding guide in the modding discord should go over how to use it
i don't have a link to it
i did and no one cares
Chill my guy
interesting
this my third damn server i went for help and theres no ONE!!!!!!
there is/was a channel in the modding discord with a bunch of modding guides, one of them goes over using drgpacker
well its not there now
I mean, you aren't / have never even been in the actual modding server from what I can tell. Might be why. 
then what is it
#fan-communities has the link to it
dude i dont get it i folowed every step and everything looks fine but the revolver wont play my new sound
do you guys know why eurobeat pipe grinding doesnt work for me
ive bene looking for a solution and i cant find anything
i have no audio mods except tts dwarves and mc
i still have no idea on how to do it ;u;
https://mod.io/g/drg/m/skibidi-bop-mm-dada-exlpoders is mod still working?
Nobody in the comments saying it doesn't work
It probably just hasn't been tagged as updated for the latest version of the game by the author
It's a simple audio mod, so probably still works, you might just have to take off that box that auto disables "outdated" mods
Is there a mod for adding more build slots?
Many folks use Combined Presets for that
Any mod suggestions
is there any mod that isn't broken that disables the cosmetics restrictions?
is there a way to make mods not ebale when you hit apply, sometimes my game crashes and has to load all like 63 mods i have accumulated and just applies all of them
i only use like 15 of them
@shadow boltall Verified mods only exclude miracle mod manager buyable mission dependency there are many versions of "visual removal package extended" recommended also turn on all Performance settings on modhub if you want more FPS chat command resup is for custom difficulties that have lower resup costs
Anyone know why everytime my game crashes and sends me to the UE crash report window, it has to install all the mods every time?
conflicting mods or outdated
Yeah, I go an disable all the outdated ones and hit apply, i load in and then my game crashes and i have to start all over again
this is integrated mods
disable all mods and launch if it launches mod conflict try disabling or enabling 1 by 1
alright, is there a way to uncheck all at once?
not unless you got better mod manager
So i have 101 mods, geez, i really wish it would just install them and not enable them cuz i know its gonna crash
i don' use cosmetic mods only QoL + custom difficulty keeps things smooth
only one i got is gunner shield one
Yeah, i have old ones from when i was just testing them out like MCR and swarm control and stuff
I only use QoL stuff now
and some funny audio ones
in game mod manager is missing some rly good mods which is why i moved to mint like CD2 MEV(More Enemy Variants) and makes most approved mods client only and some required by all client only
im planning to make my first DRG mod on my Spare time
Replacing Mission Control with Mr.House's voice from Fallout New vegas
idk which unreal engine i should download
to get started,pls help
4.27
I'm curious, what could cause the game too uninstall all my mods on crash?
My game kinda struggles if i launch the game when having mods enabled anf it does end up crashing it quite frequently has to reinstall all my mods, also deleting my mod lists in the process
Naturally, having to reinstall all mods forces me to enable all mods at the same time, crashing the game again
Repeat
I don't use mods that are outdated, with the only really gameplay affecting one being swarm control
Disabling all mods when your game crashes is an intended feature. Makes sense if the mods are the culprit, you wouldn't be able to get into the game to disable them otherwise.
No I mean uninstall aka having me reinstall all my mods again after crash, not activate
There is a side loader you can use instead if you want, but if your computer is struggling to run the game, that's probably not going to fix your issues.
I removed roughly half my mods now and currently trying to verify file integrity to see if that changes anything
You'll want to switch to mint to avoid that. Many many others have made the switch for the same reason
I saw a screenshot of a dwarf with engineer's roughneck shirt but the hawaiian was recolored instead of completely replaced, anybody know what mod this is?
Random thought: is there a way to Mod DRG to have a difficulty sailing similar to HD2 (enemy stats don't change, but their frequency and/or types do)? 
If yes, are there any existing mods that execute the idea well?
custom difficulty is capable of creating a set of difficulties that scale in this way, but you would have to create your own presets for each level of difficulty. No existing mods have something like this ready to go right out of the box as far as i know
Yeah custom difficulty sounds like what you're looking for. Some great examples of this "Same stats, but more bugs" includes things like Hazard 1×64 where enemies retain their haz 1 stats, but there's WAY MORE enemies.
1x64 is very much a 20fps meme, but if you're looking for a lot of weaker, like haz 4 scaled bugs, I would look at the starship troopers difficulties
If you're down to set up mint, you can get custom difficulty 2, which is much more robust and still being developed for, otherwise the original custom difficulty is on mod.io, and there are a lot of older difficulties that should still work on it.
In general, custom difficulty is better than the mods that are explicitly a certain difficulty
I've never used custom difficulty. What are it's benefits over swarm control where you can change stats like that during runtime?
You can use community created presets, and there are a lot more levers for people to adjust
It can't be changed mid-game like swarm control, but there's a lot of variety in what it can do.
They are pretty similar, but from what I've seen, there's a lot more community support for CD/CD2
Most of the swarm control presets I've seen are just memes/novelties aside from starship troopers
If presets are really the only thing setting it apart from swarm control I fail to see why it is recommended over swarm control. Being able to scale everything up/down during the mission if players are over/underwhelmed is peak imo. But I guess it's just personal preference at that point since they both do essentially the same thing
To be fair i am not a big presets guy anyway. Much prefer the granular control to make it exactly what I want
If that's what you like, then yeah stick with swarm control
I've played a lot of modded and have never thought "I wish I could tone this down a bit" mid-game
I'm one of the players, not the dungeon master
i think custom difficulty has more control over doretta resistance and nitra cost
swarm control has to install specific mods like 40 nitra whereas custom difficulty can do things like "resupply costs 50 nitra and you start the game with 20" and have it vary per difficulty
same with doretta resistance as well
custom difficulty also allows more specific customization of enemies. So in addition to global hazard file stuff like movement speed etc like swarm control has, you can also define your own enemy descriptors in custom difficulty. For example a weaker oppressor that moves in 2x speed and has volatile guts built in, while leaving other enemies unaffected
That sounds cool
Is there mod that replaces evac music with CoD4’s Sinking feeling?
I need a QoL mod to autoswap vampire for sweet tooth only for blood sugar anomalies (and sweet tooth -> vamp for non-blood sugar missions)
is there a mod for additional stats like "damage dealt"?
mainly I just want to see how much damage my friend is doing with Carpet Bomber in 4x2.5
the "stat track" part of https://mod.io/g/drg/m/motd-stattrack#1145532 can do it, but host needs to have it
https://mod.io/g/drg/m/damage-meter-friendlyfire-meter#4099368 can also do it, but works better on host too
oh damage tracking needs to be on host?
just finished making a new CD(2) Starship Troopers Veteran
@trail wigeon
Depends on what mods you're using for setting up difficulties, if you're on custom difficulty, I would check out these, best source i've found for CD1 presets above haz 5
#modded-drg-chat message
Custom Difficulty 2 has a lot more levers that can be played with, and is still being developed, (but it also needs mint) links for that, as well as many many difficulties can be found in the pdrg discord
bro u a G.O.A.T. thx so much
👍
is there any mod that changes the models and animations to match that for their respective TF2 mercs?
like, scout for scout, engie for engineer, heavy for gunner, and idk for driller
saxton hale for driller lol
Nah, I feel like Driller could prolly fit Pyro better, because both have the W+M1-Inator (flamethrower).
And for your answer... Idk. ^^"
As far as I know, all the class full model swap mods are either furries or vtubers
SOMEONE please help me with replaceing a sound for a weapon i did everything the guide sad and it wont work
anyone please i got the right cue name and in the right place but it wont work
Evening, is anyone seen a mod issue in which prevents joingina game (thats already landed on hox) if the driller has the plasma cannon equipped?
https://mod.io/g/drg/m/remove-mineral-scatter this mod does that, iirc - i think everyone needs the mod for it to work properly.
Is there a place to find drg mods that won't give me a virus, just looking to get the overheat display thing, and percentage of total ammo
https://mod.io/g/drg is the official mod site
does anyone know how to disable shout framework's pitch change for drop pod voice lines?
