#deep-dive-discussion
1 messages · Page 258 of 1
Okay my bad I just thought I'd circulate it, it has some cool stuff that I thought people might want to look at and give some food for thought, even if the player count is good now we can always do more to make the game even more great right?
Sure, but i think this discussion is better continued elsewhere unless if it pertains to deep dives
Why to you keep posting this in every channel ? got misled here, my bad
Anyway, videos go into #drg-gallery
Also you might want to let the creator post it themselves
I like twins
I think theyre most often the easiest of the dreadnoughts
Not by a large margin but still
twins take damage when i shoot them most of the time and thats good enough for me
having to rely on someone kiting the other two in a way to hit the designated damage area or being the one thats kiting and basically not being able to fight makes me not enjoy them
how is this weeks edd?
So I want ask; whats you recommend secondary weapon with hurricane? Because I use always Bulldog with perk (I dont know how is called, sorry ^^') homebrew.
Depends of your Hurricane. If you're running an AOE primary you'll want a secondary for single target damage, like Bulldog-Elephant Rounds/ homebrew, a damage oriented BRT or Coilgun-Mole. Otherwise with a single target Hurricane I like to play a Magic Bullets-Bulldog or a Coilgun with Hellfire.
Well I always using jet fuel on hurricane. But I like shooting to Glyphid Praetorian with hurricane and destroying his armor and later end him with bulldog ^^
To be honest this week is not that hard. I found the normal DD harder because people run around like headless chickens more
True, plenty to spare
TÜRK VAR MI LA
wrong channel to ask. but looking at #fan-communities, there seems to be a turkish only people server, if youre interested
Twins are either easy or hard depending on what the arbalest decides it wants to do
or how good your team can read a hp bar
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Man, the third stage of the edd is kinda ridiculous: extract, rival, dread. It was pretty crazy
Going all in with damage BRT isn't a bad way to go
Some smooth brain shot the egg in the middle of a rival wave during our first run 
This happened in my run too 😂 scout shot the egg mid swarm and we almost wiped
Iron will ended up saving us though and we completed it
hello. any suggestions on edd. I am driller. i am running solo. i have a hard time dealing with dreads tho
either flame or cryo
i have sludge blast oc which is very good on dreads but i have hard time with swarm with it.
Hello
just use cooker with boiler ray alongside it
yeah that's what i run for sludge blast too
and if you're doing solo you can usually afford something a bit more ammo hungry like sludge blast
i take neurotoxin grenades with sludge blast
pretty good grunt clearing and good slow for dreads
Anyway you have some tips for beginner scout? Because I want play all classes and promote them - so I know scout is great to attacking big worms and hiting the weakest points. Also he is great to give accuracy for team, haha xp
keep using your grapple to kite bugs, mine whatever ores your engi has platformed and ask your engi to platform ores that are up in ceiling
So that means the Engi is the best friend of scouts?
Cave gen on Dd#2 this week is 🗑
2 attempts, 2 fails. Play with my wife and each time this goddamn cave gets me.
At least i got the blank core i guess. Still mad about it tho
this is the wrong chat. the right one is the lfg chat of your platform
sory lol\
can someone give me a rundown about deep dives?
what do you want to know ?
like, what exactly are they? just a harder mission?
there isn't really any in-game explanation
I can share you the wiki page if you're interested, or I can explain it quickly
oh yes that would also work
https://deeprockgalactic.fandom.com/wiki/Deep_Dives?so=search
here we go then, have a good read
One advice though if you start looking around in the wiki : Try to not look at everything, keep the surprise of the discovery. 😄
thanks 😝
no problem, have a good read 👍
why does the last mission on the deepdive basically have swarmageddon why it doesn't list it as a modifier
What is a good overlock for "Thunderhead" Heavy Autocannon" damage build?
Depends what you intend to use it for
i use carpet bomber
Then if you're looking for direct damage, Big Bertha is the way to go
Not sure about the insane negatives
If you're looking for more AoE damage, there's carpet bomber, splintering shells or neurotoxin payload
then use upgrade to counter the negative
Still worth it, despite the maluses
Alright thanks
doesnt it do like 34 dmg for direct
with all damage mod, yeah
does high intensity heating on the shard diffractor reduce direct damage?
no
it's okay but not amazing
yeah, i figured
one last question
how should i be placing magma with that one OC
in a line? or should i just squiggle it everywhere
you only really take armor break on the sd for dreadnoughts as you cant light them on fire anyway
and as for the magma oc
uhhh havent used it yet
squiggle everywhere for trash fodder bugs
straight line for praets if you wanna burn them
tho for praets and high priorities you should be directly beaming them anyways
Anyone else's Mule continuously move back and forth at the end of the second mission in the EDD rather than actually proceed to the pod?
maybe drill a straight path to the pod?
Ngl the shard diffractor is fun af but man the breach cutter really blows it away with its versatility
au contraire I find shard pulls double duty really well
overdrive will still melt bugs clumped together with or without boosting
and the magma oc does ok single target
breach needs bugs all to be chasing you to get max use imo
yea it does but man the windup can be painful sometimes
like windup meaning you can only target one enemy first before it spreads to the rest, while the breach cutter instantly wipes the whole group out
idk how to use it when the bugs are already biting you
oh I see what u mean, fire and forget
well the goal is to never let them get that close lol
I use it with my ecr lok1 so I am not chewing throw lok ammo
cuz I have to use the lazor for half the swarm
yea thats the goal
yea, cos man, HAZ5 can really throw insane swarms at you
i joined a haz5 server where it spawned a tyrant weed, a nemesis, mactera swarm all at once
I usually write those ones off lol
there is no random spawn nemesis outside of rival presences
yea i meant in general
wrong chat channel i guess
what do you mean by write those ones off?
huh thats a relief, I thought there was a random chance
like dreads
I dont get too mad if we all die to that bullshit lol
normally I only get korloks if I do something memey like all driller or all scout
nemesis should be random chance like dread swarm imo
outside of rival
yea but i saw this gunner literally kiting everything and i was so shocked how he was still alive
nah we dont need 3 bulks simultaneously
nemesis was already bullshit enough in rival presence
I mean I dont give up, still try my hardest but I'm not gonna flip out if a greenbeard chokes
Aye yea, but I wanna learn how he kites and kills so well
make a mental map of the cave and never stop moving
also combat mobility for ac helps
or the damage reduction mod
keep your head on a swivel too because there are probably bugs flanking you
ac?
autocannon
Oh
your 2 best bets are panic grenade (esp lure), and rj250 rocket jump overclock for grenade launcher
other than that, you have to tools to absolutely delete anything chasing you as long as you dont get caught
alternatively with prep time you can make a platform maze/jumper course
Oooo
usually putting platforms on ledges just enough that u can jump across
the bugs cant follow
or on a bunch of pillars and you jump around the pillars
but you can get caught if you dont pay attention to what's below you
the above applies to non engie classes too
but engie can bridge gaps that weren't possible before
but can only do it on the fly with a lot of skill
Any guide on this?
I mean
just figure out how far you can jump
and if you know you are going to have to fight somewhere
make gaps that you can jump with platforms
I see
in regards to the maze, its just laying platforms down and running through them
can funnel the bugs
or divert them
*laying them down on flat ground
even on haz 5 I generally don't need to do more than bridge a few gaps because engie killing power is so good
Damn I must be playing engineer wrong I’ve been maining him for over a hundred hours now and I struggle at Haz5
well
just gotta kite
I could give you individual pointers if you are struggling with anything in particular
Do you eventually master this skill the more you play?
yes
its the key skill that comes with time
certain fps games teach it as well but only some
It’s mainly knowing when to not overkill and waste ammo and knowing when to hold your ground or to start kiting
Those are the 2 I struggle with
It's easier to analyse what you're doing wrong in hindsight and improve like that
For me, I usually hold my ground unless I see something coming at me that can stun or slow me and prevent kiting
(Not really relevant if you have a grappling hook, but hey.)
Also, if my shield breaks, I yeet away (or put up a shield immediately, if I'm a gunner)
the only time id ever hold my ground is on stationary events like salvage and black box
there is no reason to be standing still when there are enemies around unless you really need to make some good shots with scout guns
or if you have REALLY good position with gunner up high or something
and even then you are probably going to get ganked by a slasher
also standing still means spitters can and will hit you
spitters can almost never hit you while you are moving
what do you mean by overkill/waste ammo?
What about refining?
keep moving
you arent forced to stand still during refining
take advantage of pipes too because you move a bit faster
Like how do I know that I can trust my teammate to take care of the praetorian coming
usually i dont
if we have a cryo driller or something ill ping it and hope
but ill try to keep a mental track of where everyone is
and usually if i see a praetorian i am going to kill it
basically
if you are killing something
you are not wasting ammo
What do you prioritize first? Like assuming there’s a bunch of patrol bots and a praetorian
if you are doing all the work, you can always ask to take someone else's ammo
especially with engie you have that perogative
because you have the most killing power and the most ammo consumption
i dont have the handy chart with me but its usually spitters/menace>slasher>praetorian>grunt>guard
spitters ruin clutches and slashers make everything else able to catch you
patrol bots are probably at the same level as spitters unless they got themselves trapped in a hole in ball mode
Ohh I’ll try this out
and i know i just said dont rely on teammates but patrol bots are most easily dealt with by fire driller and gunner
you can kill em in a pinch though
shellback is priority one if it spawns
they can and will end dives
But assuming like there’s a horde coming from the ceiling and the gunner is already shooting at them, then should I reprioritize elsewhere to focus on other targets and trust the gunner to kill that swarm?
What would you do?
I just like to inflate my kills so id try to kill as many of them as possible before gunner can

Even on EDD?
aim for largest bug density but watch out for flankerse
Oh I see
yeah usually its only one or two flankers
you will usually be able to hear if theres a second group approaching
either the burrowing audio cue or the screeching
or praetorian stomping
if you dont play with audio turned up i highly reccomend it
I do but there’s so many targets that I often lose priority lol cos I didn’t know which enemies were the most dangerous
as engie your main priority is swarm clear but you will probably be pulling single target duty as well
basically if its not a grunt, shoot it first
Aye alright
What perks synergizes well with engie?
i always take dash
Right now I’m using iron will and field medic but idk if I should switch out field medic for thorns
because engie in particular needs a get out of jail free card
Oh
So dash is a must
it is better than iron will imo
because it also provides the revive speed passive
plus the free insta revive
Oh I see
yes
do not take beastmaster
iron will/field medic is up to you but i would take field medic
I almost never end up using field medic tho
the insta revive?
you are benefitting from it whenever you revive someone
when to use the insta revive comes with experience
Even the passive because my teammates tend to be near invincible
When do you use it?
well thats good lol
then you wouldnt be needing iron will either
when team is faltering and we REALLY need people back into the fight to clear bugs
or when there are spitters/menaces up
or when im being chased
as i go to revive
basically when you cannot spare the time/risk to stand still and revive
I see. Is the T3C armor mod worth using in EDD then? The one that gives extra 3 seconds of invul when you are revived
It’s good but I feel bad for dying so much and in really bad spots where the gunner is forced to use his shield to revive me so I run iron will to kill as many bugs as possible before going down
yes it is mandatory
that 3 seconds equals a free revive
usually you want to save your iron will for very desperate situations when almost everyone is down and not to clear a wave
if you see red sugar or know where it is, you can always pop iron will and get revive yourself
alternatively have vampire and melee/power attack a bug
and dont necessarily feel bad about gunner using shield to rez
thats basically his job
unless its on something like salvage where the shield is really important for breathing room
I see. So only when shit hits the fan. Got it
Honestly I’m open to anything, maybe I’ll try dash+field medic first
i mean
What about the passive perks?
if you can revive yourself during a swarm, that is extremely helpful as well
What passives are mandatory for engie?
as long as you can find the red sugar
mandatory is born ready
auto reloads your long reload secondaries
Oh I have that already
i take thorns and resupplier
the extra heal from resupplier helps a lot and being able to grab it faster during a fight helps a lot
thorns is because i fucking hate jellyfish and swarmers
and i am not going to stop fighting because one is biting my ankles
Oh ok I’ll try that
I was running born ready, second wind and elemental insulation previously
second wind is the sprint perk right
Yea the 12% speed boost
the bonus will almost never kick in during a fight
only real use is running to drop pod but that doesn't matter usually
Oh so it’s a wasted perk slot
first time in 450 hours ive seen somebody using second wind
basically yes
incredible
Damn
its kind of a stinker
What about environmental insulation?
elemental preservation is basically only acceptable on magma core
and even then the damage is usually negligible
only real use is on shield disruption missions where the dumb lava will add up
I would advise against it
I use electro chemical rounds lok-1
magnetic pellet alignment warthog and em refire stubby are also in my selections
If you don’t have that OC, what else do you use?
I have also heard good things about mini pellet shotgun
overclocks make or break the lok 1 imo so unless you have executioner i wouldnt use it
I only have MPA warthog, Eraser Loki, and lightweight cases stubby
use mpa
or lightweight cases
I dont think stubby dps is that great without em refire
Which is “better”? Meaning like which is more commonly used?
I like the stubby too but lightweight cases feel so painful to use
Nah it’s a balanced. Gives you 180 rounds but 1 less damage and less rof
So just stick with MPA for EDD until I get em refire or ecr loki. Got it
Tfw 2 bulks show up during your black box 
Any commonly used build for MPA warthog EDD?
Choke mpa
I genuinely don't remember my mpa build
haven't used it in a while
anything that increases total ammo and weakpoint damage
I like turret whip, extra pellets, both mag upgrades, +1 damage
Imo I don’t really need the ammo increase
Prefer loaded shells
ammo increase increases total amount of damage you can possibly do
unless the math says more damage with shells
i can plug it i to karl.gg and check
if im new to EDD, is it a better choice to use loaded shells or 132 ammo?
I don’t really feel I run out of ammo much when using the warthog even without the extra ammo, so I’m fine as it is
Maybe it’s just me tho
as u can see me and proximity prefer two different things
both work
ok
you have to figure out which you like more
I usually run clean sweep so I can just clear groups without having to magdump into it
just never use armor breaking on the warthog right?
And lure
yes
Correct
its bugged/shit
should i keep doing haz4/5 missions while deep dives refreshes to get used to the intensity of EDD?
you already did this week's edd?
yeah i almost exclusively do haz 5 unless i feel like i want to carry some greenbeards through 3/4
yea i did, it was an absolutely horrible experience
ah ok
well ill be available this week if you want someone to do it with
ok I just checked my build
its 21122
that the full auto upgrade 5 instead of turret whip
ooh okay
and I like no recoil whatsoever on shotyun
thanks for the offer but we live in different regions so the ping would be an issue sadly
wait how can you tell
which secondary do you use with the warthog?

from your steam profile, it states you're from USA
wtf i didnt realize I had my profile linked
im from asia so the ping would be massive
meh
I play with Russians from time to time
or slavs at least
I can probably tolerate being a client as driller or something
all engineer secondaries are godlike
do u have clean sweep for grenade launcher
i only have hyperprop pgl, electrocution/spinning death for BC and overdrive booster/feedback loop for the shard
Overdrive Booster is incredibly potent when you need to melt something fast.
the shard diffraction ocs are good
od is really good at single target^
and it also melts swarms
which should i take for the next EDD?
if they are on the same plane as you
how experienced are you with the shard diffractor
or wait till the next EDD's mutation comes out first
very new
it takes a different approach versus other two fire and forget secondaroes
hmm
id run a few high hazard missions with overdrive/feedback shard diffraction and see how you like it
electrocution is ok for bc
spinning death is very niche
hyperprop is also niche but you can also use the grenade launcher with no overclock and have major success
If you know how to handle the Minigun, the Shard Diffractor won't take much to learn
which is the better OC? i am assuming its overdrive since the downsides only kicks in when you press R
sadly i dont know how to handle it, gunner is like my 3rd least played class
the upsides and downsides only kick in when you press r
you cant move while boosting so you can easily kill yourself with it
and if u panic switch to get moving you burn ammo
it requires a bit of forethought when to boost
which is pretty bad for EDD since you should always be mobile right?
feedback has constant buff/drawback
well there are situations where you are ok being immobile for 3 seconds
Kinda, the massive fire-rate hike means it's a short time.
if something needs to die right now
it will die immediately
if you know the way ahead of you is clear and you have a bunch of bugs behind you
you can probably get away with popping booster and kill them all
because you already slow down while firing
making the difference between barely mobile and immobile not as big of a deal when you basically double your area dps
i see, but for this upcoming EDD, do you recommend the safer option feedback loop first?
yes but I highly reccomend experimenting with od booster as well and getting used to the shard diffraction in general
any builds which i can copy for both OCs?
what builds do you use for od booster and feedback loop?
overdrive kills easily prets and opprs but at the end it still wastes ammo because you have to wait, i just use the oc for more ammo because from like 5 prets/opprs kill i go to 7
I'll check but its ammo+charge size+aoe+kill extends beam charge
how does it waste ammo?
oh I see what u mean
I usually boost in target rich environments lol
Anyway I want ask about the scout weapon - m1000 classic. Because I don't which builds pick but I prefer more damage and easy kill the biggest worms ^^
what ocs do you have
I usually save Overdrive for situations like Dreadnoughts that can eat most/all of the beam
ah i see, do you use T4 heat mod on the shard instead of armor breaking?
Zip lines tho
yes heat mod is god
true but gunner is being a fat fuck on it
aye thanks ill try your build
What does the pickaxe icon next to the name mean?
it means that you bought the supporter pack dlc
EDD cleared
someone accidentally popped dread too early on last stage but Iron will clutch saved the day
there is no "too early" for dreads on point extractions
It honestly keeps getting worse the longer you take since it uses PE enemy spawning
Made it to round 3 of EDD twice now. It's an Aquarq extraction and brutal endless waves.
^
Our scout was the last one alive, and tried their best
But a mactera was just picking em up 3 times in a row
They had to ditch one of us mid revive and I watched as the bugs swarming their body increased by ten fold
truee but like with the amount of Hp we had n stuff
we needed a breather


This is my emotional support pog plant
I always power attack pog plants
start running
Thoughts on some of the better (non-OC) set-ups for solo EDD?
I have a lot of success with Cryo + Subata + Axes. Vampire is a must.
Purely relying on Subata for dreads?
cryo + axe cancelling works great for dreads
though for driller i prefer to go sludge pump
Yeah I thought of sludge blast maybe just to delete Dreads but my swarm clear seemed a bit too spicy. Though I'm still relatively fresh as a player.
What do you mean by axe cancelling?
Probably animation cancel after throwing axe to throw the next axe in quick succession.
sludge's charged shot works well against swarms
Subata for birds, weak spots. But yes, after the Sludge was released, it's up there.
cryo subata setup is a bit shaky this week because stage 3 is rival presence
if youre using cryo id just tell you to use epc over subata, part of subata's strong suit is the +80% bonus dmg which gets disabled on anything frozen
and epc having higher base dmg
crspr isnt that great too because dreads
yea subata is ideally paired with crispr or if you use explosive reload with the other primaries, and dreads resist crispr hard
Fair fair, I've only played around with the shotgun OC for elims myself.
Alright, figured out the last map
Was scout this time. Our team started fighting the dread twins first thing, BUT I kept on digging for Aquarqs during the fight. Only time I stopped digging is to revive someone who got downed.
By the time the twins were dead, we were 6/10 for Aquarqs
that's a neat strategy. I've never done that.
We usually all do the aquargs then hit the dread
PE is the one time where you do the secondaries first
not a good idea since that means there will be alot more bugs during the fight
that last one though was pretty rough
in terms of like stuff to do, the start is bad, and you get hit with a big swarm
you just gotta deal with the rival presence stuff first
we did the dread last after we did the other objective
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Sooo I have simple question - how turn on the option of having one of the classes
go to options, search for "prevent late join class duplication"
Oh, thanks 😊
oh boy cant wait
bulks during black box is the ultimate fuckyou
going clutch with gunner shield and cryo driller for bulks always feels good
cryo driller helps with bulks how
freezing it

I think there's a range where it freezes outside aoe range but no epic cold radiance
when you kill a frozen bulk there is no explosion
just a blast that pushes u back a little
so if everyone knows what they are doing u can delete a bulk real quick
for bulks during escort i like to plop the gunner shield to redirect the bulk then driller can go for the freeze
if everyone is in sync then it's not too bad
although i have made the mistake of doing this on a crassus
lol
That's gotta suck lmao
you're pushing your luck that close especially if its not a good driller
Heya! Is there a better class than others for deep dives solo?
but that’s the best part
depends on the deep dive usually
I avoid scout for deep dives with escort and salvage. I don't really have any hard and fast rules for myself beyond that.
once you complete a stage youll get the matrix core reward once, after that theres no more until it resets to new dives
9 cores a week not including seasonal events if pretty good
also doesn't including mastery rewards
Spent 8 minutes looking for the last 2 veins of aquark on the the edd and died to the continuous swarms.
Whoever placed those veins I hope you stub your toe
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
can ai stub their toe
I hope so
When you tried your first deep dive solo this morning, the final mission takes an hour because of the horror, and you go down mere feet from the open drop pod right as you're about to leave. Life is pain
At what time is the info thing on this week's deep dive usually updated?
around 1-2pm CET
can't wait till we get the new deep dive
I hope the elite deep dive has a haunted cave refinery.
Wasn't that actually a thing in this week's normal Deep Dive?
More eggs please
ye it was this week
i've seen it before too
new dives soon 😮
salt pits this week pls
im hoping for an easy edd
deep dive here yet?
no
how much does it have left?
deep dives reset around 1pm CET
so 2 hours from now on
Wait its Thursday?
Veteran Diver
Complete Any 5 Deep Dives
to do this achievement do i need to be the host??
yes
Deep dive prediction: all objective is bet c
First time doing Deep Dive solo to boot too, Boi barely made it at all... That Horror/Liquid Morkite combo is not fun at all
Trouble making pipelines? Horror Mines for you
Yeah issues with making pipelines
At least it was a victory proud of myself
The Dreadnought/Rival was hectic too
I got the twins and a Nemesis spawned in the middle of the fight, so had to fight all 3 at once
1 hour and 58 mins, I don't think that's bad for solo and first time~
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
deep dive more like uhh, deez dive haha got em haha i am funny and original
Soon™
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Good luck, everyone!
It's Muffin time!
DEEP DIVE
Region: Hollow Bough | Code Name: First Gods
Stage 1:
200 Morkite + 📡 1 Black Box |
Cave Leech Cluster
Stage 2:
7 Aquarq +
2 Eggs |
No Mutators
Stage 3:
4 Eggs +
2 M.U.L.E.s |
Critical Weakness
Lethal Enemies
ELITE: DEEP DIVE
Region: Fungus Bogs | Code Name: Gunner's Enclosure
Stage 1:
10 Aquarq + 📡 1 Black Box |
Shield Disruption
Stage 2:
225 Morkite +
Dreadnought Classic |
Parasites
Stage 3: ⛽ Refine Liquid Morkite +
2 Eggs |
Low Gravity
Swarmageddon
damn EDD trying to 1 up the last couple weeks
Oh god not that map
Noooooooooooo
Enramada espinosa no por favor (hollow bougth please no)
You jinxed it
DD stage 2: 7 aquarqs and 2 eggs, no mutators
dread in EDD2 is defualt dread
Good thing it's in first stage
there arent that many toxic plants on the first stage too
so it isnt as bad as one would think
“Attention bugs, there is huge swarm incoming!”
EDD didn’t give me a blank wtf?
probably a bug
this weeks edd went all gunners
wait what, is this weeks EDD the same as the last week's?
How good is morkite on last edd stage? Should I go solo driller or it’s fine for other classes
you might wanna restart your game
you can do the refine with other classes on the EDD because of the low grav
just make sure to bring something for all the swarmers...
I’d go scout most likely, it’s just the problem with making pipes without driller or engineer
Aggressive venting it is
very curious. It was the host that wasn't synced but guess playing on a host like that rolls your seed back as well. Strangely enough it seemed to give me rewards for the second time. Guess they fixed the stages going haywire when you're out of sync
so this normal deep dive is oddly short done in under 30 min without trying to speed it :/
low gravity refining = easy modo
Deep dives and elite deep dives are a weekly thing correct?
Ok so no rewards after that. And they reset Thursday?
Yeah
Rewards once per stage (3 stages) once per week.
Thanks fam
aw hell naw not shield disrupt on the edd
wow, regular DD is so easy
deep dive elit thirs stage get disconected yeahhhhhhhhhhhhhhhhhh
only 1 down and that's due to fall damage
sub 30 mins run
no bulk, no nemesis, only 1 oppressor
edd looks real easy
Just did an elite deep dive where I got no rewards. I'm relatively new to the game, can anyone explain?
did you do it twice?
how's this week's deep dive?
Normal DD is super easy, super quick. Didn't do EDD myself yet.
EDD is pretty easy. Stage 2 is probably the easiest since you can fight dreadnought directly in the start room
Stage 3 can be problematic, but I got a very competent team
Did this DD then went to do the edd and it was showing me last week edd, I closed app and opened it again and now I can do DD again to get cores again
EDD was pretty lively. although I think the host modded his game to have more spawns? there's literally 50 bugs waiting for us out of drop pod in stage 1
and the swarmageddon in stage 3 spawns like 20 swarmers every 5 seconds
anyone else have really weird spawns in the DD stage 2? i feel like it spawned large numbers of one bug, and then large numbers of another
I had three wardens and no other special stuff in my first wave, next wave was a bunch of goo bombers, and now its just like 7 web spitters
that's how the spawn system works yeah, lower haz you can only get 1 disruptive enemy type, then 2 at mid and 3 at high (I forget the exact haz numbers)
there's also chances of getting all of one type wave, though somewhat low
oops, all detonators!
this week's DD is really really easy
There's a mod for that if interested
Why does the game never give me the option to rejoin the deep dive on losing connection
carried this engi through a normal 3 man deep dive (gunner left) and they said "this is rough" 😭
poor guy still learning, hopefully they enjoyed the dive atleast
what is deep div
You cant late join deep dives at all so it probably prevents a reconnect as well
would it be better to do the black box first in this weeks EDD?
or does it not matter?
so long as you are under 15 minutes
In Point extraction the time between waves gets shorter every Wave, so its propably best to do it first. AS longer you stay, the quicker the waves will Spawn.
It's in stage 1 so not really a problem. We did the black box after we get all of the aquarqs
It also happens that the blackbox is in the end of a large room, so we dont need to care about bugs flanking us
It's stage 1 but it's also shield disruption which means it's automatically the hardest stage of the dive
My team did the box after the aquarqs, I think the idea being that after we get the aquarqs the scout can start the timer and we can keep using the defensible position we set up for the box
you can definitely reconnect to a dive, you just need to do that manually through steam
How should I do that in the future?
Also, stage 3 of the EDD was an absolute mess, at least partially because the scout called in a double-swarm and I just ran around spamming sludge and having no idea what I was doing and it worked out
the reconnecting through steam? find their profile
That's actually incorrect. Waves just become bigger over time making you think you have less time between them.
We got randomly thrown out from DD stage3 loading screen into the medbay. First time this EVER happened to me XD Very weird bug
No, they are correct
Wait really? Was this changed? I'm positive I watched a dev stream once and this was said by a gsg staff member
it wasn't changed
I remember it being tested and timed. It's possible the spawn size change as well but I can assure you the timer does decrease.
Now it also depends on what waves they were talking about, given Point Extraction has 2 kind of swarms.
From drg wiki:
''Throughout the mission, waves will be spawned in at intervals. These waves continually increase in size, potentially reaching a point where the previous wave had not been dealt with before the next one spawns. This effect is multiplied on higher Hazard Levels."
I think they were talking about ambients while explicit swarms staying the same. But this may be incorrect
hold on, trying to find you that old thread where someone timed it
Thanks a lot
found it
EDIT: I've done some more extensive testing, and tracked the spawns in a 30 minute hazard 2 point extract. No, the swarms do not come in faster (and seem to be the same size - it's hard to say on haz2). But the ambient waves of enemies between swarms* increases in size.
so my bad, you were actually right. My apologies
18 votes and 20 comments so far on Reddit
Cool, thanks! Good to know that I remember both facts (about intervals staying the same and ambient waves' growth) correctly 🙂
yeah and I need my memory checked out 
Does anything even affect the time between swarms besides haz
just the hazard
and the mission type, obviously
that is a MAJOR oof
that bites too cause stage 1 is the gatekeeper, so many bugs with no shield
wait, so it doesn't really matter then?
as it just increases the normal mobs?
omg volatile impact reactor is strong af
it does matter, it's still pretty significant
gotcha
@jolly hazel thanks for the advice dash really is awesome in EDD
it really is
I gotta say tho, I had more success with the loki than the warthog the swarms for this EDD was too crazy
its probably the only "required" perk except on scout
well
think of it as warthog is for blapping bugs one at a time
especially with mag pellet alignment
as in you are kiting backwards and shooting bugs in the face one at a time for a one shot
if there are more than a few bugs or they might catch you, whip out the lazor
lok 1 with blowthrough rounds is probably technically better at big groups
versus mag pellet warthog
but warthog has a lot more sustain throughout a mission
imo
Yea the laser is insane, I got a new OC yesterday too, volatile impact reactor
vim is the best for wave clear/cc so yeah
id definetly stick with that

use it kind of like sticky flames
I definitely need to work in kiting tho, I died like 10+ times in 2 EDD stages today
as in you can be very ammo efficient just laying magma down
Vim is best for anything if you set your mind to it
true but overdrive boosting big stuff is hilarious
and feedback isn't too bad either
I really wish it one shot bodyshot grunts
thats why you have a weakspot damage bonus!
I was panicking so much during the swarms that I didn’t aim properly
aim for the face
ah well
that comes with time
be cool like a cucumber
and take the swarm one at a time with mag pellet warthog
comes with time, should eventually feel like you have eyes on the back of your head
from both being able to hear what's behind you while looking back and having a mental map so you dont get stuck
Depends, you can always ask first
generally yes
do not assume though
if anything press tab and check other players ammo counts
and ask someone who's relatively full
If they don’t respond?
💀 I guess it means no
Shoot them, but seriously just take one resup and deal with it
if you are hypercarrying the answer is always yes
but also if you are bone dry and they arent, they will probably have to deal
because engie dps is too important
If no one takes it and everyone leaves its a free for all for that resup
especially versus scout lmao
Yea I was kiting the swarms on 0 ammo just now
No grenades too
No turret bullets
yeah then take it and then explain after
On EDD?
Yea EDD
Okay, I haven't done the deep dives this week
Okay shit fine
management approves
Cyberbullyed into playing DRG
Yea thank goodness for that
Shield disruption is prob the worst
That's why we use Healthy
Healthy?
Upgrades health on your armor
Ah
The other option is for shield
Dash is now my fav active perk
I have a friend who uses iron will on every build but he plays gunner so..
Does gunner need iron will?
Or still dash too?
Man if only they gave us 3 active perk slots
I would have it, but you know, idk
I used to run iron will and field medic in my previous EDD
and it really didn’t work out well
Then again I also had second wind as my passive too
"Look man I'm gonna need you to stay alive before I go down in the next 7 seconds okay?"
I use second wind on almost everything tbh
I don’t think it works for EDD
but what do I know this week’s my 3rd EDD
I don't think I've ever completed an EDD
Oh
I've started them but my friends haven't played this game for long and just recently got their first promotions
In a sense, no class needs any perk, it's up to your tastes, dash may be the exception because it's so gamechanging, that usually people plays it on every class (exception with scout)
I used to play with randoms but there would also be this one guy that quits as soon as we start the first mission, made DDs a pain
Yea, I wish I knew about this perk sooner or how good it was
That is unfortunate
Is what it is
I also learnt today that stacking 2 engies is a no go
2 engies, 1 driller 1 scout
Worst decision ever
I encourage you to try things out and not entirely listen to people. Sure it's always good to hear other's perspective, but what matters in the end is what works for you
Like iron will ? Go Iron will. I don't see lot of people liking shield link, I play it because I like it and it works for me, as simple as that
Might work out, depends who's playing the characters tho
I like iron will but I hate how it only gives you one usage instead of having like a long cool down
Shield link and field medic for the ultimate support character
Plus I don’t know how to kite well and dash saved me a lot for this week’s EDD
without a specific number of use, you could run 4 iron will and rotate, and pretty much never loose a mission
That being said the usage reset between stages of DDs and EDDs
Iron Will is kinda just too good to not have by design. Literally nothing else lets you just get back up after a full team wipe, and if everyone has it, it's effectively four extra tries after everyone goes down. Compared to the zero if no one brings it, you're giving up far too much power in exchange for what's most likely going to be a convenience at best by using other active perks over it. If you don't need it, the mission wasn't that hard anyway. If you need it, it does a completely irreplaceable job. Even if you argue "Just play perfect 4Head", Iron Will gives you the means to deliberately play much riskier and just auto-revive 12 seconds of invincibility your way out.
Yea but I don’t have the “game sense” yet to know when to use iron will
This is how it used to be and it was reworked because it pretty much made missions unlosable
Oh damn
It will get better, game sense is a thing that will come naturally if you pay attention to it
If you really don't want to make a mistake in your perk loadout, I'd say it's safe to go with Iron will + dash on everyone, except scout I'd go Field medic + Iron will
Reserve a passive slot for vampire (For Iron will synergy)
For me right now I’m using field medic+dash btw what do you mean by “pay attention to it”? Like watch how others play?
Vampire isn't 100% necessary for IW tbh. I used to run Vampire on every loadout, but I swapped it out for Sweet Tooth and haven't looked back. But it is pretty good for effectively guaranteeing you stay up.
Being pro active in your games, I'm not a coach so I may have a hard time putting the right words on it, but try to look what works in general for others and yourself
Try to think what went wrong and what went right, and why, and learn from that
Well I just need to learn how to kite and I need better OCs for my primaries
Sure I mean I don't play vampire neither Iron will so things will be fine whatever what people choose ^^
That’s my 2 problems now
Field medic+dash is pretty good, I actually use it on one of my engineer builds
Not for DDs tho
It's hard to go wrong with some assortment of Dash, Iron Will, and Field Medic
It's a good thing to keep the list of improvement short like you do, don't try to solve 20 issues at a time. That being said, I don't think OCs are a problem, H5 existed before OCs did and the game right now isn't really balanced for them
I think Overclocks are a huge design issue even just by the simple aspect of massively empowering your weapons, particularly disproportionately on Scout, but it's not something you as an individual player can really solve or fight against 😔
Kinda want to try the Elite one but kind of nervous as I've never done something at Haz 5 
They are for sure, but without them I doubt I'd playing the game as much as I am, it would turn out boring way faster imo
We already got the the solution for the balancing issue : mods, the support for them is really good, put a H6 x2 ennemies and you're good to go I guess
The thing is, it's not just that some are too strong, it's that I feel like their existence is used to justify shoddy base weapons (Minigun, all non-Drak Scout weapons, LOK-1, ArmSkore, etc.) because they let people point and go "Oh, just get Explosive Chemical Rounds, just get Hellfire" as if a timegated gacha system is a reliable form of upgrading your gear. Of course they're cool and fun, but they're used as a balancing crutch, and they're a huge pain in the ass to obtain.
This one's fairly easy as I've been told. If you're consistently winning Haz 4, an EDD shouldn't be too insane. Haz 5 just punishes sloppy habits more than anything. Grunts destroy your shield in two hits, everything's faster, and timed swarms are bigger and more frequent. Just have to dodge well and play fast, and you'll be fine.
Another Haz 5 tip people don't bring up often: Bring CC. Sticky Flame Slowdown, Electrocute, IFGs, Stun, anything at all to slow groups and pin down priority targets.
They are a pain to obtain yeah, on the balancing thing I won't really take a side on it, I'm still playing some gun vanilla because I'm lazy to try some OCs I got for them and it's working fine
Base minigun is fine to me, base M1K is fine to me ... I know a bunch of people are going like "Oh M1K? Yeah put hipster and you're good to go", it is an actual thing going on, but I just don't agree with those opinions so it's not an issue that appears to me i'd say
The base stubby and warthog are really not ideal for EDD
Honestly? The no OC Engi primaries blow ass on the feel side. Warthog and Stubby are statistically fine, but they don't feel nearly as good as they do with MPA, or Cycle Overload, or Turret EM Discharge, etc.
Stubby maybe, I got EM refiner soon and pretty much didn't try the gun vanilla so maybe, Warthog I played it for a long time without OC and it was fine
Yea but damn this game really doesn’t wanna give me good primary weapons oc
“Luck issue”💀
When I first started, the only Warthog OC I got was Mini Shells, and I fucking hated it. Didn't get Hyper Propellant for a fair bit, and Diffractor wasn't a thing yet, so playing Engineer vs Dreadnaughts was a sanity test.
I thing I was playing for a long time on engi with the clean oc on PGL that give a bit more aoe, and the clean oc on the shotgun that give more ammo, Felt fine to me
I don't know it's maybe just me, I didn't at any time felt like base gun had extreme balance issue. Do I see some now with experience ? Yeah like GK2 needs a bit of love, but I'd not say that any is extreme to my taste
Loki needs some love
A gun really shouldn’t need to rely on only 2 OCs to perform best
Yeah, that's the thing. Argue about how X and Y is balanced all you want, the 6 random Weapon OCs a week also timegates fun. Personally, Engi felt really unfun until I got Hyper Propellant, and Scout felt really unfun until I got Cryo Minelets. 2/4 of the classes in this game felt as fun as a wet fart to me until a roulette wheel decided otherwise, and I don't think that's great design.
If Overclock obtainment was far more consistent and accessible, I think you could even excuse things like X weapon being bad without Y OC since you could more reliably make it viable. It wouldn't be any different from Cryo Cannon not kicking off until you unlocked Cold Radiance.
That's interesting, because it doesn't
It's my new favorite gun, I love it, why wouldn't anyone like it?
Yep, I've been winning Haz 4 so far not solo though. I mean I've been able to keep my bearings so far so wondering how bad it'd get. Though I kinda perfer the Cryo over the IFGs dunno just more fun seeing the enemies just freeze xD
I love it too
It does or idk I only have the eraser OC on loki right now
I mean, Freeze is crowd control too. All of Scout's grenades are CC, I just like IFGs the most and it's the best one for literally controlling crowds.
Those 2 OCs are great, but they aren't the only way to play lok-1 and the weapon still does great even without OCs
Does the IFG work on Oppressors actually? Cause that's the main menace usually
Do you have a build for eraser?
People shoehorn themselves into meta without trying stuff out for themselves
I do, hold on
Aye I’ll try yours
I tried LOK-1 for myself and I can confirm it sucks hot ass without ECR or Executioner tbh
2X111 is what I use with eraser
Not only does it have way less ammo than the other two primaries at base, it's also fundamentally a bad gun. Executioner still has to fight against the lock-on system, and ECR just avoids it entirely.
I've been constantly using it without those 2 OCs and the gun's been doing great
Alright I’ll try
Is the +6 dmg really not as good as more ammo?
it's good too, especially if you can hit weakpoint consistantly but with eraser I prefer the ammo since I'm gonna try to lock on more bugs at the time
I see so for the X, do you recommend zoom lens then?
I put an X because it entirely comes down to preference and how much control you want to have over your lock
What’s your preference?
Zoom lens?
This post came out shortly after Season 01, and it still nails the issue with LOK-1 perfectly. Shame it didn't get any buffs in Season 02 https://old.reddit.com/r/DeepRockGalactic/comments/qyae2x/massive_post_warning_after_a_good_20something/
287 votes and 72 comments so far on Reddit
With eraser, I prefer to go with T2c, as I'm looking to put the electrocution DoT on as many enemies as possible
Ah I see
I’ll try
Loki is really fun for me, I can focus on kiting instead of shooting lol
Swamers in EDD stage 3 gave me depression
hard to do things because THEY ARE EVERYWHERE
(I played duo Engi and Scout with my friend both don't have much AoE power)
What'd ya bring?
Me: Fatboy + Minishells
Scout: Hoverclock + Embedded Deto
Yeah, no wonder
Lure and Freeze grenade
You've both got precision weapons and Fat Boy is overkill for Swarmers
we now both have depression
I know that
Someone with stick fuel/stun slowdown is pretty mandatory for this EDD, 2/3 stages have swarm fiesta
I thought engi with fatboy and lure would take care of those but boy were I wrong
I regretted my decision
No, too many lmao
I just prop a firewall and have my mates sit behind me, really wasnt that bad
had over 1k kill at the end, i wheezed proper
I wanted to go driller but my friend scout
I had 2100 kills
Drak (any OC) is Scout's best anti-Swarmer tech, Engi will have a host of different options depending on OC like Volatile Impact Mixture or ECR, but I'd say for base weapons, a more spammy PGL (RJ250-ish) or Plasma Trail Breach Cutter are your best bet for dealing with Swarmageddon.
What's wrong with Driller + Scout? That's the best 2P comp for most missions IMO, including this EDD since all the objectives have timed swarms
he doesn't use to no-plat plan yet
also we met another dread in stage 2
depression
What i learned playing this game is that everyone swears by one or two "best OCs" but i found out that if you get people that are the best with the loudout that suits their playstyle is when shit really kicks off, EED or haz 5
Rocky Mountain? Using Hoverclock to dodge fall damage?
no beer because pot o gol
conclusion: never bring engie with my mate scout when there is swarm in stage 3 EDD
2 Dreads`? yikes, at least nitra was easy to find
lucky that dread spawned at near the end of the mining so we just ignore it and go on
we a detonator spawn on the first stage literally right in front of us at the blackbox
What's the point in Hoverclock if you're not gonna use its best use case? Just grapple towards a vein, power attack the wall or try to mine out a ledge, and if you miss and fall, just hover right before you hit the ground, or stall in the air for your grapple charge and you'll be fine
tell him, not me (I don't even got that OC yet)
Like it literally popped into existance in front of us
Well, relay that to them
nah only happened once, was fucking hilarious way to wipe
what can they do? jusst cave rng
VIM is so awesome
I FUCKING LOVE VIM
I WANT STICKY FUEL ON ENGINEER
w
Edd was quite easy, though swarmy on stage 3 did pose quite the challenge for a bit
this edd was about par for me
i had 950 nitra at one point in the edd
it's different from sticky fuel
because sticky fuel "disables" creatures' innate environmental heat shedding while VIM doesn't
just got a connection error in the middle of the final stage of the elite deep dive, AMA
it was going so well too

God damn EDD 1 is filter
sticky fuel is a lot better at lighting things like nemesis on fire, since it completely cancels their cooling effect
They're just basically the same for Grunt clear with some differences like range, lifetime, Diffractor being much stronger for direct damage, etc. I just mean the ability to effectively build a No Grunt Zone with the assistance of Repellant Additive
by sticky fuel do u mean if the nemesis is hovering above the sticky flames
I didnt know if vim magma heated up nemesis like that
never tried it
also engie has a very good alternative while driller has epc/subata/cancer gun
Almost finished the second stage of EDD, was under the drop pod and died to swarm
ground fire disables the enemy's cooling stat, magma does not. so magma is notably worse against nemesis
the magma does still heat him when hes above it, but it wont do much on its own without a teammate to help since his cooling will be active
well at least I can apply heat from across the map with lazor versus danger close driller
yeah the range is a big bonus
best engineer perks?
resupplier, born ready, and then like thorns or veteran depositor or sweet tooth
ty
I just had a team of two great gunners and we were on the final part of the Elite Deep Dive and my game crashed. I was hosting.
i got a connection error on the final part, i feel your pain
anyone else getting connection errors? just tried the elite deep dive for a second time and got another connection error
probably steam being trash like usual
you don’t even need to be that close to kill nemmy with flamethrower tho
just lay lines of heat and he’ll never cool down
yeah but depending on the terrain and your flamethrower build your range can be anything from 7m to 20m, which makes it a lot riskier to get grabbed especially with facemelter
i dont really use facemelter
anything that increases rof isnt that good for cryo or flamer imo
yeah i agree, but facemelter was a fairly common choice for sabotage when it came out
its probably the worst oc for killing bots to me
id rather have more ammo and less flow rate so i get more ticks of heat radiance
if youre willing to close the distance it does have a faster kill time due to the rate of fire and i think maybe the damage increase also increasing heat but not sure if i remember that part right
you dont even need to invest in sticky fuel to kill nemmy easily with flamer, just 10 m range so you can keep a comfy distance
damage increase does not mean heat increase
personally i used fuel diffuser for the max range to peel snipers off the ceiling
Really? My experience has been the exact opposite: Fuel Stream Diffuser had miserable TTK while Face Melter annihilates them.
when using fuel diffuser you focus on heat and range, and heat radiance. radiance helps a lot against patrolbots, and the range lets you easily shatter snipers since snipers have a super low ignition temperature
Snipers I just Explosive Reload, being able to quickly dumpster any given Patrol Bot with a single Face Melter mag is much more important than "ammo efficiency" while it's rolling around, barely ticking up heat, blasting you.
ayo uhhhhhhhh
strat for the first part?
shield disruption is tough, at the end
like, when its time to wait for the drop pod
nemesis pathfinding feels to random for me
also yeah facemelter against nemesis
sounds very fun

you could consider scout pheremone or engy lure if point extract + box is giving you issues. you also want to try to finish point extract as fast as possible since that gamemode will infinitely increase the enemy count the longer you take
whats the difference between an elite deep dive and a normal one
regular is hazard 3ish elite is hazard 5ish
the weekly loot applies to both, so you would do both each week if you want to get overclocks faster
we had like 6 detonators
he travels in a straight line towards you lol
and if he switches targets, that just means the shield won’t be blocking u anymore
Two weeks ago during deep dive with the stage 2 escort and eggs on fungus bogs I had 2 bulk detonators spawn at once at the first stop and a 3rd during the first healthbar of the heartstone
My teammates kept killing them next to doretta
Probably my worst detonator experience
ya but I dont understand what causes it to switch targets besides proximity
and I see what u mean now in regards to sticky flame usage
if I want to take advantage of it when its chasing someone else its usually requires some finangling
damn level 18 doing EDD already
some people really learn the game so fast
Maybe they come from other fps backgrounds so they are already so skilled
Anyone else get a random dreadnaught in stage 2 of EDD this week?
Killed the classic dreadnaught and the next swarm was a random twins encounter

oof 
It really be like that sometimes