#deep-dive-discussion
1 messages · Page 167 of 1
stage 3 is it endless swarming exploders
Compared to the first 2 stages, the 3rd was a cakewalk
can you skip objectives on deep dive stages?
you need to complete the objectives to move on
Yeah deep dives are a set of objectives on 3 stages
Do it all and you're out
What's the regular deep dive this week I didn't get the time to check
Last week EDD was easy I did it with 1 engi and 1 scout
tried EDD about five times tonight. Closest we got was getting teh fuel pods on stage 2. almost had them powered. Everyone was running out of steam though. Not sure where our biggest weaknesses were.
I know as gunner I couldn't focus on either crowd control or taking down the big guys, nor on hitting the spitters
because I was always doing all three
at least my second team had someone who could take down scads of mactera. so that was less an issue
@azure spoke You need to specialize. Either you go for crowd clear or single target as a gunner depending on if you use the minigun or autocannon. Everyone also had a job and they need to stick with it. If for example your driller is trying to snipe stuff with the handgun while there's 20 spiders on the ground nearby then he's doing the wrong thing.
Everyone has priorities.
ye, that's what I am talking about
as gunner, I wanted to focus on teh big guys, leaving the groundlings to driller and the spitters to scout, more or less. let engie have the fliers
I like big bertha since she can do bit of both
breaking armored rushes and accurate enough to hit weak spots
ah my bad, I misread what you wrote as you trying to do both.
I don't know then. This EDD was pretty easy for me personally and I did haz 5 only twice before. We just had a pretty tight team that knew what they had to do, and three of us were bronzies.
We were down to two right before a swarm showed up on the third stage but we pulled through and managed to res the other two after the swarm was over. As long as you don't make any crazy mistakes then you should pull through.
any suggestions for EDD cause the 2nd escape and 3rd mission is no break endless enemies
Gunner zipline cheese
keep gunner and engie gunning and let them spend all the ammo they need
any suggestion for a newbie scout just promoted before his first DD?
a stationary scout is a dead scout
remember that when shit hits the fan, the scout is the only dwarf with a grapple
those are pretty good bits right there
Any driller specific ones? Besides the typical C4 teammates and always bunker
No one knows a tunnel you never told anyone about
Keep moving and kill spitters of any kind first
one web spitter can set dwarf up for swarms of bloodthirsty grunts, downing him
@deft relic
Stage 1:
6 Eggs +
2 M.U.L.E.s |
Mactera Plague
Stage 2:
3 M.U.L.E.s +
1 Dreadnought |
Cave Leech Cluster
Stage 3:
250 Morkite +
2 M.U.L.E.s |
No Mutators!
But the thing is, Map 1 is centered around this god-awful pit with a lava vent in it, and none of the tunnels are safe. They're either full of drops are lathered in molten rock.
Map 2 is not only Cave Leeches, but it feels like an Exploder Infestation on top of that. And not only is it a Dreadnought, it's a Dreadnought and you have to repair the Mining Pod, all the while your pod just gets... Absolutely infested by Magma Core chasms.
Map 3 is... It's alright? It felt like a vanilla Haz 5. Nothing really special - good or bad - to talk about there. Oh, and, if you care about it? All the gold is in Map 1, really.
Thanks
Thankfully, you're kinda set on Nitra. We found... Something like 300 per map?
So if you can survive the just utter trash map layout for the first two and compensate with sheer volume of fire, you're good.
6 eggs doe
6 eggs and Mactera!
Oof
Mactera that feel like they never stop spawning
Yeah. It felt pretty consistent of having at least 2 grabbers alive at any given time. And I swear I saw 4 alive at once.
It's a massive stroke of luck Mactera Plague is on Map 1 this time around. Only Haz 4.5 instead of a full 5 or 5.5
Even with that, though, we had to fairly consistently make mini-bunkers to actually survive.
My favorate mission is salvage :>
If you scroll up to @bright oracle's image in #drg-gallery, you can see just how insane things got. (Spoilers: I'm the Gunner in that shot)
I had moments where I managed to burn through all 2400 rounds in a single trigger pull with my Mini more than once


31 downs damn
Yeah, it was brutal
The best part is, that was our 'fuck it, let's do it live' run
We were tired and half of us were using meme setups
In my case, bouncy blowthrough minigun and maximum ammo BRT
Turns out, Magic Bullets Minigun is actually viable in EDDs if you take damage+
Which, I guess, makes since since after some quick number crunching
+ammo is literally not worth it
7 * 3,000 = 21,000
vs
9 * 2,400 = 21,600
But i like more ammo and i think sticky flames IMO are useless
I'm talking minigun.
Oh
I just... I do not like Driller weapons. At all.
Thats fine
The Subata both hurts my hand to use and doesn't do enough damage, I've just never been a fan of Flamers that don't near insta-kill, the Cryo... Is objectively good?
I just... dont like the gunner weapons. At all.
:>
And the EPC? Honestly, it feels like it needs the Overclock that ups damage baseline. But that could totally just be me, since I'm horrid at EPC mining.
Epc?
the plasma pistol
Oh i dont like that period
"Experimental Plasma Charger"
I stick with full auto hallow point pistole
I like it more than the Subata, at least. Less damage, but
Or, well, less total damage
But good damage per shot
Honestly, the Engineer's zappy-smg feels like it'd fit right in as a Digger's secondary
That'd mean the engy would then have the Subata as a primary and ew.
Smg go zap zap
Though, I will admit
I do enjoy having 840 bullets
Even if... I need like 14 to kill a grunt.
On the smg!!!
What oc?
The ammo one, I forget its name
+ammo -ROF
It is not good in any way, shape, or form
If we are talking about smgs
but my god is it hilarious
Scouts duels are pretty nice
Unfortunately, I can't make them work for me (no OC)
I realy want ti put the explosive reload oc on it
On Haz 4 / 5, that is. You can make pmuch anything work on 3 and lower.
lol so what im getting from this is that i should have heightened senses for edd
mactera and cave leech mutators, and we have to focus so much on the bad terrain that we wont bother checking for grabbies
That's one thing you can do, yeah.
Personally? I'd suggest playing it like it's Low O2, if you can get an actual group together and not doing with randoms like I did (even if said randos were pretty heckin' cool)
Dwarf square and just all the firepower headed the bugs' way, followed by ammo drop after ammo drop.
im not quite sure i really want/need to do edd's right now
im relatively new, 3 weeks or so now? i mostly just stick to haz 3, fill lobbies and hang out
They're a wee bit stressful, so I can get that.
Hah! I'm only, like, 3 or 4 weeks in myself and I've been doing Deep Dives since I got 'em unlocked. Admittedly, just for the cores.
i feel silly for asking but how do i write a label or statement for game i host?
Still, that is entirely a fair thing to do!
EEDs are not easy.
@weak marsh It's in the Escape menu... Somewhere?
Sorry I'm not more helpful than that, but I don't host often.
But yeah, Gamer? Just do a few Haz 4s and work you way to Haz 5. See if you're comfortable there.
If not, EDDs aren't gonna be your thing, probably.
no worries. i just see games with some kinda statement like "promoted only" on games and i dont know how to do it myself
But you never know.
And yeah, all I know is it's an options menu thing... Somewhere.
gotcha
i did my first edd right before last weeks reset, i wanted to see what cores i could get
our gunner left us at stage 3 though, we got wiped
this weeks DD is easy and EDD is rough
the blank core from that edd gave me special powder for scouts boomstick, exactly the one i wanted
i dont really think i need to do edd for a while
Thankfully, you can pass and not miss out on much! You're still getting 2 blank - 2 cosmetic - 2 weapon matrixes without EDDs.
And, worst case? You can find a group willing to let you tag along for the first mission only. The real party killer, from what I've experienced, is Map 2 this week.
edd hazard goes like 4.5, 5, and 5.5 right?
Yup.
Health values don't change. It's just increased damage, swarm numbers, swarm frequency, and projectile speed.
... Honestly, it's mostly the last one that gets people.
I can easily handle the increased damage, the massive swarms, the frequent swarms
But the absurdly fast projectiles is what constantly downs me in Haz5+
people must be right about scouts poor firepower, i was having trouble dealing with so many enemies
i wasnt sure really if i was pulling my weight
What was your setup?
i know high hazards really eat up ammo so i was extra sure about gathering nitra
GK2 is a good all-rounder, M1000 is amazing single target, the Boomstick is... Honestly great for both waveclear and nuke power, and the Zhukovs is...
They exist?
That is certainly a trait they have.
i like using the m1k and boomstick, but i dont have overclocks for the primary, and i had the reduced spread one on boomstick
Boomstick's brilliant even without OCs, same to the M1K
That setup's fine, so, your only worry is swarmers.
Just grab maximum ammo for the Boomstick (should be 2+44 shells?) and the Blowthrough rounds
And then whatever mods catch your fancy. You now have a kickass anti-swarm shotgun.
M1K's trickier since it's somewhere between a DMR and Sniper Rifle in function. Honestly, I just go maximum non-charge damage there and mag-dump into big buggo butts when I get the chance.
*Note - don't take this as the be-all end-all setup for EDDs or Haz5. A different playstyle can make just as much difference as changing your weapon mods or even just the weapon.
yea with the way i was playing i was super neglecting my shotgun, i just had max damage mods on it and only used it for close range on big bugs
otherwise it just sits there in my pouch
i think im figuring out i might need some crowd control lol
it works out anyways cuz that means i have more ammo for special powder too
What does Special Powder do again?
if i shoot in midair it knocks me backwards
Ah, shotgun jump, right
Yeah, that's a secondary benefit. Extra mobility.
But yeah, the DB build I suggested is basically you using it as your primary.
Since the M1K is better, by and large, for dealing damage to big bugs
Just, y'know, remember to either round bugs up before dumping your barrels or line them up. Former's better, but the latter's much easier.
i also did get jumbo shells for the boomstick, if i did want to use it like a quick swap burst i have auto reload on it too
with the build i have it only gives me 2+14 shells but it is hefty damage, and with that playstyle i use it occasionally anyways
i dont know how useful that is in high hazards though
Yeah, high hazard is pretty much exclusively about how many bugs can you kill, rather than nuking down the big guys
Even Dreadnaught missions have issues with swarms, believe it or not.
Though, if the scout had a better primary for waveclear, a nuker DB would be fine (imo), but right now it feels like that's just overkill with no benefit.
yea this game completely changed my mindset on trashes and giants
usually you dont have to worry about trashes in other co-op games
Yup. And here, they are the main threat.
Outside of ranged bugs, anyhow.
A single missed acid spitter is all it takes to end a Haz 5 since one spit does, like...
120 damage with a 20 damage DOT?
Something like that.
ranged bugs are nowhere as annoying as macteras
that explains why they hit so hard in that edd i did
What does Special Powder do again?
Makes the scout go fast
Macteras are only more annoying because they come in freaking swarms and dodge all your shots.
snrk
You're not wrong, GPM
macteras just appear out of thin air
and one shot of those mf deplete your shield and even down you on haz 5 if you just got resurrected
Yeah. They hit like a freaking freight train.
They do 51 damage on Haz 5
With a whopping 267.6 HP
jesus christ
Acid spitters do more, but, yeah
considering you have 130 HP (with armor fully upgraded) and another 30 points of shield?
Or is it 25?
acid spitter you can see where they are coming from with scout's flare usually
Either way, that's a lot of damage.
Mm. But, unlike webbers, they also don't glow in the dark.
So if a scout hasn't flared...
🏥
Oh, and, don't forget
Acid Spitters also know how to use cover.
Clever turds.
they are quite chonky as well
Yeah. Thankfully, not as much as Mactera.
Pretty sure Acid Spitters only have, like, the same HP as a grunt?
144 on Haz 5, yeah
Grunts have 108
Not a huge difference.
the webbers have less dont they
Yeah, Webbers are fragile as all heck
the most fragile of them has more than 200 health
48
macteras are sole reason i choose breach cutter instead of nade launcher
mactera cutter
mactera are also very resistant to freeze for some reason as well
usually they only freeze when i nearly killed them
Gotta pump that Freeze Power up
probably a lot harder since you cant sticky ice them when theyre flying
But yeah, honestly, I prefer to just use the flamer if I'm somehow a Driller and there's a Mactera Plague.
May as well make use of their weakness to fire.
my carpet bomber also work quite well against them because they spawn in swarms as well
smooth 40 minute deep dive this week, no sweat, had a great time. host was a greenbeard and said it was his first successful dd.
we had two bulks in the third stage, but by then ofc we were spamming supply drops so all in all an easy one
webbers are still bad because if you get webbed at wrong moment, you get ripped to shreds
had a real nice DD today with 3 super experienced miner. got the fast DD trophy in my first DD.
first mission of the EDD was easy peasy
then the game gave us the double barrels on mission 2
double breeders and cave leech cluster should be illegal
Deep dive without mactera swarm when??
last week
oh ok
i will say that for whatever reason the grabbers were godawful on the first mission
even for mactera plague it gets a bit tiring when it's 5-6 grabbers back to back
The grabber spawn rates are quite random in my experience. I didn't have very many of them.
it's just like 3 normal missions in a row with 2 main objectives in each one
that is seeded (meaning everytime you play DD or EDD in the same week it would be the exact same maps)
difficulty on DD is about haz4 and EDD about haz5
DD is a little easier than 4, I'd give it a 3.5
Just nothing to be afraid of, you know?
Well I've only played in Haz2 so far so I need to go slow with advancing difficulties
also in DD or EDD there usually is abundance of nitra so it helps a lot
nitra also get carried from prev stage to next stage
bosco revives will replenish between each stage which is super handy if you're goin solo
All perks with use limits also replenish. Coupled with nitra carrying over, the 3rd DD stage is often easier than it looks
Iron Will OP
Also-also any downed dwarves "left behind" when the pod leaves miraculously recover and catch up for the next stage; as long as one makes it, the dive continues
Lol we tried cheesing EDD2 dread by kiting it through the field of explodey plants at the bottom level then setting them off and it worked ridiculously well
Started the whole dread fight with it at no armor and half health
is EDD easier solo or as a team? Last week I kept getting teammates who were throwing and found myself getting farther solo
is EDD easier solo or as a team? Last week I kept getting teammates who were throwing and found myself getting farther solo
@silver summit I find it easier playing EDDs solo, but I have more fun playing them with a group.
I see
Do you play with a premade?
Like by throwing I mean opening 2 eggs and calling the mule and then dying
No, I go with randoms.
I suppose if you were to play with a high level pre-made team, it would be very easy.
Just remember that losing doesn't really matter. You're not missing anything if you lose because you have unlimited chances at everything.
thats true, but it's frustrating losing an hour and getting 2000 xp for it you know
apparently it's common to die the first few times on EDD if you're not that good though
Once you learn how to manage yourself on higher hazards, it will get easier in time.
dying on the second mission has to be the worst
if you wipe on the first mission, whatever, just try again
and i'm not gonna be that bothered about missing a cosmetic OC on the third mission
but damn if the second mission doesn't bite
having to do the first one all over again, sigh
Am I the only one that thinks the EDD this time around was a pain in the ass? Cause Once Stage 2 hit, stuff just went sideways.
Just remember that losing doesn't really matter. You're not missing anything if you lose because you have unlimited chances at everything.
@little cove
This is so true
If I were you @silver summit, try and change the way you think about playing. A challenge, and failure, means significantly more chances at fun.
I’d never get mad at someone for making stupid mistakes, unless they’re doing it to troll. The dwarves variable of stupidity just makes the games that much more fun.
Getting XP, credits etc is nice, but in this game it’s not a farm fest by any means. Unlocking content comes pretty easy/quickly
yeah that's a good point
The first time I tried EDDs, I was really bad at them despite playing haz 4 regularly. It took a really long time until I beat my first EDD and that was incredibly satisfying because I spent four weeks before that doing the EDDs and never being able to finish them. Now it's a lot easier for me to get through an EDD. It just takes time playing the game to know what to do and a bit of grinding to get some overclocks and upgrades that makes the job that much easier.
this weeks EDD2 is a pain for new players
i will say... its basically positioning 101
if you get stuck at the 1st mule and bogged down its guaranteed wipe
I nearly finished stage 2 of EDD
I died by drilling upwards into that red exploding thing
🤦♂️
gonna try again another time though
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
@elfin yacht man stage two isnt bad with a good team that knows what their dojngnsticks together and makes it quick for the drop pod repair stuff. The stage 3 was just endless explodes and even a detonator in a giant pit we always ran out of ammo the horde just didnt stop comming
"stfu" -xerxes 2020 @[NA] Xerxes
Wair
This EDD is kind of a doozy honestly, I had an easier time with the last magma core with no shields and exploders for some reason
My 2/3 was low oxygen point extract. I dislike low oxygen lol
ooooooof. just got my ass handed to me on the 3rd stage of the EDD. that is one treacherous pitfall there near the 1st mini M.U.L.E.
i approached it at the same time a swarm appeared,. no room to manoeuver, bulk det spawns, i fall down the pit... by the time i'm back up the bulk has made it down
almost killed it but then it'd have exploded me anyway
rip
yeah such a shame
sort of tempted to retry later or tomorrow but this week's elite dive has such tedious missions
also magma core
On the second stage for this weeks EDD, did anyone else not have a problem with breeders spawning? The first time I got destroyed by those breeders hiding in the back while cave leeches and menaces made it impossible to push them. But the second try I drilled around the compacted dirt with my whole team and made a tunnel from spawn to the drop pod, and I didn't see any menaces or breeders
a
we had more issue with the damn leeches
and a teammate ragequitting...
ye\
Other than a spitballer infector, crassus, and biome specific crapthat EDD has every single god damn enemy split across e 3 levels
Holy moly man
And BET-C
Finally done that EDD god damn
its a toughy.
but oh my god its satisfying when you finally finish that
Hoxxes is unforgiving in that one.
Our team lured the Dreadnaught back to the starting point which saved the ground around dropship being nuked. Also by chance it created a tunnel straight to one of the mini mule spots, and a clear run to the drop ship, pending a family of cave leeches.
Shoutout to @wraith shard and the two other chad dwarves that were in that EDD run, pretty smooth 50 min completion.
Yeah the the bois
Is the EDD easy? Does it have a lot of nitra this week?
stage 2 is super tough but it’s otherwise pretty easy imo
Ok thx
the Pit of Doom in the first stage was memes
that whole mission was basically "mactera are easy to hide from unless you fall down the shaft in which case have fun occupying the same space as ten million billion projectiles"
lmao we're doing the regular DD right now and we're on stage 2
our scout o2 glitched so he did not need to get new oxygen the entire stage
only when he returned to the platform it fixed but he only came there at the end
the 2nd stage of the edd is tough ngl
Friend and I got RNG lucky I think on the EDD this time around. Only 1 down collectively, and started stage 3 w/ ~500nitra.
wow, scout getting to ignore low oxygen? that's the dream right there
tedious mutator on every class but nowhere is it felt more keenly than when i'm trying to be on grapple crack
@heavy oriole it’s not rng. It’s always the same cave but only the ennemies can change
Enemies might change by swarm rng but stuff like spitballers and leeches always stay the same at specific ayer counts.
@median siren I was trying to be humble
But nonetheless, RNG for waves spawn, and party size can have a drastic impact on the play through
has a community overclock tier list for EDD viability been discussed yet?
cause I think that would be great
thought u could re-connect to a deep dive u were in :l
wow, scout getting to ignore low oxygen? that's the dream right there
@kind bough yeah but it’s probably cus he’s always laggy
Takes like 3 minutes to load each stage it’s pain
Doubt we could recreate it
that's pain
Friend and I got RNG lucky I think on the EDD this time around. Only 1 down collectively, and started stage 3 w/ ~500nitra.
@heavy oriole how'd you have that much nitra lol
we started stage 3 with 0 ammo and then they spawned a dread on us for no reason
managed to get enough nitra to kill the dread but couldn't find anymore on the whole map
We only needed 1 resupply for both the 1st and 2nd stage
most of our ammo was found on stage 1 and 2
I was pretty good on ammo as well. I don't know if you're new to EDDs, I sure remember I had nitra issues when I was just starting out, but eventually I learned how to be more efficient with my ammo and which targets to prioritize.
I think its more that theres a huge "rich get richer" effect. If you're just a bit more efficent at the game you'll be bit faster at killing bugs/mining nitra/getting objectives, which means you hit less swarms, which means you need less nitra, which means you're less likely to run out of nitra at a time you really need it, which reduces the likelyhood of getting downed because you're out of a critical ammo when you need it the most, which saves you time etc.
That makes a lot of sense tbh
I always had hundreds of nitra for solo EDD with flamethrower, but for group EDDs I've been running cryo
I was probably just wasting too much ammo or something
but yeah I think I'll just git gud that should fix my problems 
Maybe your cryo setup is inadequate or you're using it incorrectly. I know a lot of people run full freezeing power on it and ignore damage on it. I personally target large grunt clusters and anklebiters first, and freeze praetorians when I'm done with those and let my teammates take care of the frozen enemies.
Flamethrower is also quite effective in EDDs with the correct setup, but you would do well to coordinate with a gunner which weapon you're taking. Having an autocannon and flamethrower on the team is more crowd clear than necessary, for example. Also, this isn't a game-breaker, but it is a nice optimization if you all go for one element, eg. don't have a team where the driller has a cryo gun, engi has fire grenade launcher, scout has freeze grenades, and gunner has fire rounds.
I copied what someone else was doing online, I was using 32132 with perfectly tuned cooler so 10 freezing power and 550 ammo
I find I run out pretty quick with cryo though, whereas flamethrower feels really ammo efficient
I don't have my game open. I think I use cryo 22121 or 21121 with the same overclock. I don't really have any issues with ammo. As long as you're not spending all your ammo freezing praetorians and you can control your trigger finger to stop firing as soon as you froze your target, you should be fine.
Wait, you're not supposed to freeze all the praetorians?
I thought they'd be high value targets to freeze
You should if you can, but your primary job is to take care of the crowds of grunts before moving onto praetorians. Your team can generally take care of praetorians easily as long as they don't have swarms of anklebiters and slashers around them.
You could try to also line up your attack so you can freeze trash and praetorians if you're lucky enough to pull it off.
I still end up freezing most of the praetorians after finishing my job.
If they're pretty low health then there's no point in wasting the ammo to freeze them because you either freeze them so late that they're about to die anyway, or they die before they're even frozen.
Also, mactera, bombers, and grabbers are generally bad targets to freeze, but if you have good enough freezing power and it's mactera plague, you could probably contribute even though you still got your handgun which is the better weapon, but only against regular mactera.
Honestly it's just a case of learning to be more conservative with your ammo and prioritization. You have a specific job as a driller after all, just like any other class.
Oh no lol that's probably why I was wasting so much ammo, was going for mactera and praets
Ok that was actually really insightful, thanks
yup yup
I thought cryo was supposed to be really good against flying targets because they die instantly if frozen
Interestingly, if you ever stumble upon a breeder flying close enough to be frozen, it's 100% worth it to freeze it because in my experience they're weak to the cryo. They freeze up fast and that's an instant kill.
They do die, but you have to go really hard on the freezing power and even then the best you can do is regular mactera. Grabbers and bombers are resistant as all hell to freezing, and all the flying enemies are pretty much always spaced pretty far apart so you rarely ever manage to freeze more than one target at a time, which is a huge ammo dump.
Yeah it's great against breeders
Cryo is meant to be used for crowd clear. If you're freezing just one enemy, you lose out a lot on ammo efficiency.
I also just learned that enemies all have different freeze temperatures 🤦♂️
That explains why bombers took forever to go down lol
lol
I was like ???
Yeah, they have different freeze temperatures as well as defrost rates.
imagine the same freeze time for swarmers and dread
a man can dream
Also your job will be hell if one of your teammates use any kind of fire ammo. You're basically useless at that point.
wouldn't freezing one enemy be good for ammo efficiency due to the damage bonus ?
I wasn't aware of a damage bonus against single targets, but even still, in my experience not really because you're not meant to deal damage with the cryo gun. It's a really weak weapon.
the 3x damage? that doesn't apply to yourself does it (for cryo gun)
you use team mates or secondary gun
can't remember if the cryo itself gets the bonus, since it ignores weakpoints and stuff, hopefully it is on the wiki
I can't find any damage bonus on the cryo gun. I know the driller handgun has a damage bonus to weakpoints, but the flamethrower and cryo gun have a flat damage to basically everything.
the bonus is for frozen targets, they get x3 damage but lose weakpoints bonus
They both go through armor already, making them deal extra damage to weakpoints will make them obscenely overpowered.
oh, yeah, freezing them gives you the 3x damage bonus. But you need to freeze them first. That's why going damage cryo is ineffective.
correct me if I'm wrong but it's standard to resupply first at the beginning of the second stage, right?
does the EPC get the 3x damage on frozen targets or is it flat damage as well
I can't find it on the wiki or im blind
It depends on how the first stage played out. If you ordered a drop before hitting the button then no, you should have enough ammo to make it back to the drop pod and work your way through the beginning of the next cave.
Pretty sure it's 3x on frozen as well.
I noticed it does more damage to frozen targets, not sure if it's exactly 3x, but you do get the damage bonus.
aoe doesn't benefit from frozen bonus, if EPC isn't that I am pretty sure it will just work fine
Tap fire EPC works. Can't comment on charge fire because I never use it.
Gotcha, the charged shot doesn't do 3x damage
Good to know.
@prisma junco I mean if you guys are out of ammo / halfway out, someone ordering it is fine
well of course
but the goal is to get through the first stage without resupply, no?
because it's the easiest
first time I've heard that but it does make sense
I never could make it through the first stage without a drop and I've completed plenty of first/second stages and full elite dives.
but at least for this week's EDD, we used a ton of drops for stage 1 😅
Sure, you don't want to blow through your nitra, but you're straining yourself too much if you try to run through the first stage without a resupply, especially if you have certain missions like egg hunt or aquarq where you have guaranteed swarms.
I guess it depends, like 6 eggs and 2 mules was super annoying but it'd probably be much easier with dread and morkite or something
The best you can do is to explore the first cave as much as you can as quickly as you can and collect all the nitra in it so you have a good base amount to play with. Ordering one drop is fine, sometimes two if the going is rough. There will be more nitra in later stages so don't feel pressured to hard budget.
I've never had to order during the first stage
Lucky you. I never had such fortune, but it's still manageable if you order a drop.
@half thorn wait whats up with stage 2? I'd like to finish at least that one for the weapon oc, but my friends are done...
we spent a couple hours trying to finish stage 1, wiped in the first big room of stage 2 and gave up
stage 2 is whack bro
like 1 was much easier in comparison
it was mainly the uplink that was really threatening with volcanos and stuff
I ran cryo as my main for driller. Ran ice spear, I duo with a scout. The damage efficiency you get from a co ordinated cryo is amazing.
For this particular EDD I’m running a mega efficient ammo build for gunner (Burning hell minigun, nuero toxin AOE bulldog) my scout partner always runs ammo build on m1k
ice spear? from what reddit says it seems unpopular
i've never tried or seen gameplay tho
I am the one guy who believes it is insanely underrated
Lots of people disagree with me. But it works amazingly for myself, so that’s all I can say.
You can one shot frozen praets, one shot goo bombers, trash bulks, and do a ton to dreads with it
Especially if you’ve used all of your axes and only have large targets remaining
it does suffer from terrain clipping though, since it’s AOE collision box is too large for its projectile size. TLDR, aim is very important
(Also one shots frozen spit ballers)
i actually just got that OC, i have been convinced now to give it a try
I highly recommend it, and if you like it, welcome to the new two dwarf club!
Btw do you mean like you freeze the praet first with regular cryo and then use ice spear to finish it off
Wouldn't that use a ton of ammo, considering as driller you wanna handle crowds as well
I just tried it, the ice spear uses 50 ammo???
anyone else find this week's EDD to be especially difficult?
yes
but it was also my second EDD ever so my opinion is probably not worthwhile lol
same
2nd edd for me
took me about ten tries
But I played with complete randoms, and was often not the lowest level player
I finally got a pod on the discord and the communication helped a lot
even so, we barely got one person to teh last drop pod
still need help completing it?
i did it twice, the first time was with people who wanted me to join a pod and it took 1.5 hours to get to stage 3, the longest ive ever been in any deep dive ever
and we failed bc we ran out of nitra
second time, played with randos and blasted through to stage 3 in 40 minutes but two bulks in a vertical shaft screwed us
the bulks were what almost did us in think
i wouldn't mind completing it but it's just a cosmetic craftable reward
i really didn't understand how my first team was that bad that it took us an hour to complete stage 1
bc my second team finished it in 20 minutes
it's fun, win or lose, but It can getfrustrating after a few fails
ugh, stage one is the easiest stage
or at least, the not hardest
stage two is where it's at
idk our gunner or engi mustve had a hard time killing things which made it take so long
macteras. cryo and breach cutter those jerks
worst part is either the vertical shaft, or when a swarm hits and you are standing in a tunnel that crosses another tunnel
because hten the swarmcan come from under you
pop an egg, drill a small hole, pop a c4 and you got a bunker
drop a turret and its easy to farm those mobs
yeah, we didn't do that in our win run, though someone suggested it. It would have made sense since no bulks spawn the first stage
nor oppressors I think
pop an egg, drill a small hole, pop a c4 and you got a bunker
@rare jackal doesn't popping C4 in Magma Core bunker create just a giant crater of fire?
thats when you put platforms
to make a floor
its not like you need to be on a wall anyways
don't really need the c4 though.
in my 100 hrs of gameplay i've encountered a dread spawn only twice
the second time being stage 3 of the EDD with no nitra 🙃
idk man the game comes up with new ways to screw you over here and there
i really didn't understand how my first team was that bad that it took us an hour to complete stage 1
probably lower levels or their first time doing an EDD lol
Like this week was my second ever but im level 50
i havent attempted an EDD yet cus one person of my usual group only promoted yesterday but that sounds like fun
Are EDD pugs pretty common?
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
@silver summit yes it uses 50 ammo, so it’s either used as a backup weapon (to the axe) to kill bug targets with, bulk sniping, or dread sniping
Ice spear shouldn’t be used as your primary single target damage source when you have axes
@brave mural yes they’re pretty common
word
I've always been able to find a group if I queue in the evenings, if none are available just host and people usually join
as a bonus if you host you can kick 'em if they're jerks
since imo nothing inspires toxicity like high-level content
Hi! Any idea at what time the update will be released tomorrow?
I reckon during the standard Deep Dive rotation time
so 24 hours from when they posted the previous reminder
Why the hell is this weeks EDD so damn brutal in stage two. Like every team stage 1 is a breeze but then constant exploder swarms happen and we burn through nitra trying to keep our ammo reserves up.
Its like especially brutal this week and I have no clue how.
lol
hey I was just in that game with you!
that was ruff
I guess thats why they call it elite
I think when I try again tonight I'm gonna take the M1K instead of the GK2
I might regret it but that giant ass cave with the breeders is brutal
I tried to rush them with cryo nades before we got mobbed but cave leech #4 did me in after I dodged/killed the first 3
When do you know you're ready for an elite deep dive?
From all the comments here I’m guessing you’ll never be ready
But hey I haven’t done one yet
take the plunge, hope for the best, expect the worse. Let peeps know you're doing it for the first time. Pet a Lootbug for good luck
also helps if you've tried haz 5
Is there a morkite misssion in DDE?
https://discordapp.com/channels/257785731072786435/626770676573011997/766272686962901013
@cosmic niche thanks!
Ok big good advice will do
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
@wraith shard @loud lodge
You’ll be ready if you can beat Haz 5 atleast 50% of the time. Solo is always way easier, but that’s no fun.
There’s no specific builds you must run for EDD or haz 5.
I think knowing to use your entire kit+ perks definitely is essential for Haz 5 and EDD
I have beast master on everyone
yuck
I’m a hard liner when it comes to beast master. Many people like Steeve for solo, but I believe other perks can be utilized better.
I use him more for distraction
Steeve wont save your team or life when shit hits the fan imo
He can distract big guys while I can focus on fake Steeve
To each their own!
Yup
Definitely usable
I’m just waiting for my M1000 overclocks
people always die so field medic and iron will come in handy
I run field medic on scout
Dash is one of the best for new players
And dash on solo
now if you had a pre-made i could imagine beast tamer being better
as in, if you don't die in the first place it would be better
I just find steeve funny but we usually do hazard 2/3 sooooo
its worse?
Yes, because a lot of players waste ammo on Steeve
I’m probably gonna go something like dash + field medic on scout with higher hazards
Lower hazards it’s just funny to use him
You don’t need him but it’s nice to have an extra friend
Steeve’s have saved me before by taking on big guys honestly
The annoying part is that they can’t attack shockers
I think that’s their name
I mean, being a scout, bigger guys shouldn’t get you
Driller
Did you know @loud lodge that you can come back alive after using IW?
If you get red sugar, or use vampiric, or resupply under iron will
Yeah I read that somewhere
I really should tell my buddies that lmao
They keep wasting it
Appreciate it
Just think, 4 players all with IW, means in an EDD, when the whole team is dead they can come back a total of 12 times
Rock and Stone!
yah, I prefer IW and FM
I’d probably use that on driller but maybe dash on scout instead of IW
Scouts with IW are gold in dwarf form
Feel like the speed boost + dash could get me out of situations so I don’t have to use IW
I dunno I haven’t done an EDD yet
I’m just gonna try both and see which one I like more
I play duos with a scout and he has saved me and the team hundreds of times in EDD with IW
My scout friend loves heightened senses
I just scream in pain if I get grabbed for the third time
tough when a scout gets nabbed because they’re usually off somewhere weird lol
Yup :c
easiest way to ruin your whole team as scout is to die in a weird spot
Feelsbadman
Everyone will “leave no dwarf behind”
And then everyone is left behind
has anyone solod the EDD with engi?
That doesn’t sound super fun
i made it to the second round but i can t kill the dradnaught with 3 praetorians
the spawns are different each time around
except for environmental spawns
Are you running BC?
personally on solo engi for EDD, I like tossing out a decoy during the dreads, calling a resupply nearby, placing repellant around the resupply pods, and spam BC at the dread then follow up with shot gun. Takes them down super quick.
I like cycle overload for shotgun on dreads, BC any OC works
whats BC?
Usually kills them in 15-20 seconds
i dont have that much overclocks too
nah i like using the rocket
oh, well that’s hard mode! Haha
we'll see tomorrow if it stays that way
Only use it for the shell, it’s hp resist explosive. You’ll need to follow it up with either shotgun or stubby. Place the turret on the opposite side of the room, always have to he turret facing its back Incase you can’t hit it from the front with the stubby or shotty
Oz is right btw, BC may be nerfed tomorrow so use it while it’s hot!
(As far as solo dread classes, most people would agree engi with BC is the current best)
until then, time to spam BC lol
eh? oh my bad lol
We're talking about the update, not experimental.
I don't think the weapon rebalances are secret info? Don't they want to keep teh new content quiet to avoid spoilers?
I mean, not like the new content is secret but you know, you just want to let people discover it at their own pace and all.
well, this is non-deep dive related anyway, so I'm a little afield. sorry
it's not secret, but it's good practice to avoid spoiling it to people who'd rather have the changes be a surprise.
ye i avoided spoilers for next patch...
i ddint know BC is beeter than pgl? i think?
Breach Cutter is much better against large targets than the PGL in most cases yes
fat boyyyyyy
mods for breach cutter?
Duration, width, ammo, armor breaking, triple split is what I use
Right now im using mag size cuz overclocks.
For T5 I will often go fir plasma trail over triple split. While triple split is often more convinient for hitting Mactera, I more often than not find a single beam gets the job down well enough 9/10 if you aim it well. Plasma trail has the nice benefit of some extra AOE DOT if you're funneling enemies through a choke, as well as making a short safe spot from swarmers, as it will insta kill them even on haz 5
I only consider triple beam on mactera swarms
If you're using High Voltage crossover OC paired with EM refire, I would take the mag size over the duration on T1. While im sure many would disagree with me, that extra 2 shots has saved my life, and my missions on countless occasions when im the last guy alive. Once you have the range on your cutter memorized, that extra duration becomes a negligible convenience imho. It can be nice for triple shot on mactera swarms though
For me personally, I use 22112 as i always run High voltage OC. For no OC, id probably run 12112, and again, swap t5 to triple beam on mactera swarms
@tough zodiac
Does triple beam not do triple the damage when all 3 beams hit the same (large) target?
Or does it do 1/3d of the damage if only one beam hits the target?
Or was I just imagining things and does it do the same amount of damage regardless of how many beams hit the target?
i feel like it does the same damage
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Deep Dive
Carnivorous Wasteland | Crystalline Caverns
S1: 4 Eggs + 1 Black Box
Elite Deep Dive
Mighty End | Dense Biozone
S1: 1 Doretta + 150 Morkite
They Updated the Dives from last week? Damn.
Yep they specifically selected a seed to exhibit the newer gamemodes
probably not, but also maybe?
I'll keep an eye out just in case
If you have all weapon overclocks, does stage 2 give a cosmetic matrix core or a blank one?
blank
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Salt Pits | Code Name: Colossal Risk
Stage 1:
Protect The Drilldozer +
2 M.U.L.E.s |
No Mutators!
Stage 2:
Refine Liquid Morkite +
1 Dreadnought |
Haunted Cave
Stage 3:
7 Aquarqs + 📡 1 Black Box |
Critical Weakness
Low Oxygen
ELITE: DEEP DIVE
Region: Dense Biozone | Code Name: Frightened Needle
Stage 1:
Protect The Drilldozer +
2 M.U.L.E.s |
No Mutators!
Stage 2:
4 Eggs +
2 M.U.L.E.s |
Mactera Plague
Stage 3:
250 Morkite +
2 Eggs |
Lethal Enemies
someone could have snuck in an extra dive if they were quick
Pog
I started it in spacerig, waiting for the potential reload.. Nice to know I have a free dive possible then 😄
so like hey somebody just joined my deep dive
is this level at all possible
or am i definitely playing with a cheater
anyone else done stage 3 DD yet?
Back from EA, less levels were required to promote. If it is a long-time player, it it somewhat plausible, since the level difference were "added" to his existing levels.
If that makes any sense
oh lol, so i just realized im not on the same deep dive as whats currently available, woops.
so like hey somebody just joined my deep dive
@near swift maaaaaybe not a cheater, but maybe also yes totally a cheater, check their hours
967 days since release?
Makes roughly ~3.3 levels per day.
Which is ~10 character level increases per day.
Unless level system used to be different of course...but still...
Quick question! The new deep dives have the 2 new missions types?
both regular and elite?
Is anyone getting blackscreen after completing the first stage of deep dive?
HAppened to me twice
New mission types should be available (as in the pool of options) in the DD and EDD. Not sure if both new mission types will be in the current DD/EDD, but so far one already is.
cool!
@hollow wasp escort is in the DD
both of the new mission types are present in the regular deep dive
not sure if both are in edd
Yeah I kow, I was answering Mr. Alias's Q from earlier 😉 And it appears indeed that both new mission types are in the current DD (and I bet in the EDD as well).
Does anyone have a list of deep dive and EDD phases for this week yet
EDD and first DD stage is on the reddit thread, not sure what the final two stages in DD are
Does anyone have a list of deep dive and EDD phases for this week yet
@barren drum Just scroll up a little 😉 #deep-dive-discussion message
3 spawned together at the last stage. Twas a splendid firework watching them explode in chain reaction
tytyty
Ayyy! Mac plague!
yep, ANOTHER mactera plague
i think only 1 out of the 5 deep dive rotations since i started playing hasn't had mactera plague
Prolonged, very likely hacked save. I think the very highest players are lvl ...1700?
anyone else having problems loading EDD stage 2? first game a person dropped, now I got black screen
it seems im having an issue now, 2 people are level 0 and wont connect
did you download hotfix 1?
it just went live so if and when this crashes fully ill get that downloaded
That info about the DD is wrong about the mutators for the second stage. Second stage has Haunted modifier
how did i completely forget that haunted was there on the second stage when i was genuinely mad about how often it was camping the pumps
apparently i just blocked it out as soon as i got out of that level >_>
my bad muffin caaaaat
I recently promoted and started doing DDs the first stop, rewards an occasional mod thing, second has always dropped a gun mod or cosmetic, but the third level doesnt give me anything. Is that usual? Just trying to understand the loot system for the DDs
@sly turret What's the issue with them?
anyone else having problems loading EDD stage 2? first game a person dropped, now I got black screen
Basically this
Oh
Whether I host or join
After moving to the next stage one/two players dropped during loading screen
With Class and Player level 0
there's been a hotfix, make sure you got it
22.3MB patch?
Yeah
Squashed a bug that caused client to sometimes be unable to progress to second stage of a Deep Dive
Yeap
okay just finished DD
what a pain
2nd stage was terrible for pumping with a ghost
Well edds are no longer soloable
why do you say that
Just tried bulldozer
Don’t have the time or ammo
To do last phase of omni
Waste of 20 minutes
I was trying it on haz 3 and felt it was much harder than any other haz 3 mission
it's probably 10x worse on haz 5 levels lol
havent had a chance to play yet but kind of what I was expecting
drilldozer is basically an autoscroller and that is sloooooooow
and in EDD slow is bad, so, ergo,
hoping I'll have more fun with refinery objectives
nope
2spooky ghost nonwithstanding
pumping is even worse
you get leaks in stupid places
and you have to traverse the whole length to find them
sounds like I'll get hella use out of my shiny new special powder in the DD
flying scout goes brrrrrrrr splat
also they made it so it's very easy to grind the hose
instead of repairing
another annoyance
im just waiting for weeds + tank
oh joy
Already had that experience
Tried gunner and engi solo edd
Not fucking possible
So is BC bad now??? Should I go back to using the pgl??
Well it was just lightly nerfed
I for one can’t wait to give duo EDD a go!
Been about time for a tough one
@tulip sequoia
It’s gonna hurt
If you don’t have the layout memorized
2nd mule is in transit
So that’s fun
It’s also during a swarm
Drilldozer here i come for you
@vapid monolith How are EDDs for you normally?
You can do the minimules after teh heartstone
BC is still good
Anyone beat it yet on 4 man?
the EDD? we got to third stage, collected the morkite and one Egg
We were close
it's doable
@vapid monolith id say in duos we usually do the same, so it’ll be neat to see
Good luck
now im excited
tbh considering there were people were saying the game is too easy on haz 5, these new missions may end up serving well to bump up difficulty 🤷♂️
after trying them out, i don't feel like that's the case :/, they seam easier than the other missions for me and my team
but they are still very welcome for diversity!
maybe it'll just take some time getting used to tbh
but like your dozer can be permanently damaged whereas there isn't that sort of thing elsewhere except for like uplink
for eggs and morkite i could camp out a wave if i wanted to
The pipe one is easy, I could see dozer being the most difficult content so far. I welcome the challenge tho. Soloing EDDs without any good OCs was disappointing from a challenge perspective
Any of the 'annoying' modifiers should be extra annoying during the hearthstone part
Yeah maybe not the refinery, but the dozer one with haunted/mactera modifiers would, in my opinion, be harder than the other mission types
I don't even want to think about dozer with ghost
On the other hand I imagine low oxygen dozer is easy peasy since the thing is basically a ball and chain anyway
I did a low oxygen dozer today for the assignment, it honestly wasn't that bad as I thought it'd be
Running off to get some nitra was very slightly inconvenient but that's about it
I'm sure exploder infestation is also horrible
I don't play enough CSGO to get that many headshots
ghost on refinery is something
how is "annoying" a substitute for difficult?
it's ok this will probably happen for like the next 5 weeks of deep dives lol
Getting some great strategy tips for attempting the dives in an hour or two lol
also edd 4 man is doable
just don't be dumbass and tk the whole team with friendly fire
I had that exact problem but managed to save the dive b/c I was a scout
and all of htem went down at the last moment
for being stupid
last map is hard only b/c of lethal enemies
pretty large caves with deep eggs
so you get done with morkite before you get to the eggs
nitra is plentiful b/c first map is babysitting tank
which seems to spawn extra nitra
Yeah tried another solo with aoe build
Got to last phase of omni
Don’t have the time to break lasers and kill bugs
Had less than a fifth of the last bar
And lost
I do not think you can solo tank. It's a sitting duck
and b/c of its shape, you can not cover both tracks
I had all three parts of the dozer at full hp during the last phase
Yup
And it just melted
the most dmg comes from oppressors
3 hits and it's down to 20%
I don't know how it will fare with exploders
but this week's deep dives do not have that mutation
I could mabye see you solo with engi using lure ball
put out lure ball the entire time
to divert bugs
alternatively, plat both sides of the tank
plat the whole thing up
like an igloo
I could see that with the upgrade that forces bugs to avoid touching them
to funnel them to one side of the tank
And the bc nerfs make engi less viable to solo
Might have to try a pgl build
Or fat boy rounds to break each laser
the problem is bulk spawn, you might get one, or two
Might be the easiest if most nitra intensive
we had two
Yikes
each laser ?
None on solo “ thankfully “
the thing is you can afford to loose one track
Best of luck
is it exploder infestation otherwise i'll have to turn off music
gud
they do spawn but not at infestation numbers
Solo Engineer Elite Deep Dive [Week 57] (with Bosco) (Update 32)
Mission Codename: Frightened Needle
Planetary Region Biome: Dense Biozone
00:00 - Loadout
01:22 - Stage 1 - Protect the Drilldozer, Repair 2 Mini MULEs
21:27 - Stage 2 - Collect 4 Eggs, Repair 2 Mini MULEs (Mact...
This guy solos EDDs like its a cake walk
ofc, it's USteppin
Mission Control says "Get your butts on the drop pod" but subtitles say "Get butts on the drop pod"
unplayable

@vapid monolith few tips i can give
have bosco mine the gas as soon as you reach the spot where he runs out of gas during that time go kill the spawner
at the end the fire explosion on driller flamethrower basically clears anything standing close to the drill
you can c4 the spikes but i strongly suggest keeping c4 to stun and kill enemies around the bulldozer while you kill the spike
alternatively you can also defend and have bosco mine the spikes but i don't reccomend it
make sure you c4 praet as the gas hurts the drill and it also hurts when it explodes
gl buddy
https://karl.gg/preview/466
https://ibb.co/hcxJ6f8
you can do it with big bertha/carpet bomber too
but it's much harder
took me 2 tries
it's probably feasible with scout but i won't bother trying
Well I got pass stage 1
The fucking extraction on two bones me
Game thought it was cool to spawn four grabbers on solo
I beat my first Deep Dive.
There was a damn Bulk Detonator at the end, so I ended up having to Iron Will and leave my friend for dead
Stage 2 of the normal dive was probably my favorite OSR mission to date
What are the deep dives this week?
Check pin
btw any idea how they will put the new missions into the secondary category for the deep dives?
or will they just stay primary?
I’m assuming primary only but I’m not sure
Likely primary only, like PE
anyone else have like 30 macteras spawn at once on edd stage 2?
never seen that many
I thought it was Mactera Plague mutator?
do the new missions appear in deep dives??
Yes, they're in this week already
not a DD discussion but are haz 5 solo doable ?
That elite deep dive was fun.
Random dreadnought spawned in the pit on EDD stage 3. Kited around the pit and tried to find a different location but ultimately wiped after 10 minutes and dealt almost no damage to him. Absolute worst fucking timing for a dreadnought spawn and absolute worst place for a dread to spawn.
I never knew dreadnaughts random spawned? Got lots of oppressors 3 at once before but never random dreads. We cleared 2nd or 3rd time 2 engis a driller and a scout. Needed the croud control. One engine was grenade and prox and I was breach and lure for revives and drawing enemies off the drill or people for revives.
There's an exceedingly rare chance that a random announced swarm is replaced with an announced dread. I've put 150-ish hours into the game and had that happen to me only twice.
Yea they are rare
I'm around 250 and gotten it three times, but always the worst times
I didn't see one in like a year
The last random dread I had was before deep dives were added
I started in April...
I'm over 200 and not once guess I'm lucky
Usually no, but this last one I was tired from OT. Third stage of last week's DD. I decided to just stack all 4 proxies and reload the breech cutter
Accidently kited myself into the blast radius...
Enjoyed the new game modes any way and this edd was easier then last weeks now I just need to find 3 events and turn my empties into something
@flint zephyr wtf? I have had that random dread spawn for me like 40 times and I have 440 hours in Lol
like a lot really
I know they're uncommon but I tend to get them quite a bit
never had random dread spawn and im 200 hrs in
I bought the game. I loved it. I bought all the DLC, what a gem. I promoted and tried deep dive immediately. I have come face to face with true defeat.
Any tubers, articles, streams anyone can reccomend to up my game? I know I should probably level my account past like 15 for starters heh. But besides that.
There is channel of them in this discord check em out as u see what content they post peeks your interest.
@wraith shard
I really outta caught that ha. Thank you :-)
Bruh just got the "over 1 hour in a mission" achievement in this week's dive
Because stage 2 with randoms is... interesting
What is the 3rd stage of this weeks elite deep dive?
Sounds nastay
250 morkite 2 eggs lethal ennemies
DDE missions?
did you do it solo or team
team
so, basically, I did my scout flex kiting the thing in a circle far away from everyone else while they got to actually play the game

well, it is morkite refinery, so fun is debatable...
but they certainly got the less monotonous end of the deal
special powder is hilarious with ghosts though
lame baby grapple actually has spool-up time before you can make your daring escape from the 30th exploding melee in a row
on the other hand whup out that meme shotgun and KABOOM i'm gone and also 50 miles away now
feels much easier to control the ghost's aggro when I can just camp in its melee AoE 24/7 and not feel like my death is imminent
sounds pretty good, don't have special powder though
probably explains how i see scouts jumping across entire 100m rooms
special powder is insane
rocketjump all over the damn place, as long as you don't accidentally pancake yourself into the ground
so do you bother killing with it or just use it for mobility
I use it sometimes to kill but bullets of mercy is so stonks that I can get away with running full ammo up on the shotty
Which is probably a little overkill, but nothing inspires gratuitous shotgun launching like 44 rounds
I see, still gotta try out bullets of mercy
the buff to AI stability weakpoint dmg will make the decision close
Quick Question: Havent tried the new deep dives yet, are the pump jack or escort missions part of them or no
i'm pretty sure based on numbers bullets of mercy is still better
but ai stability is much more competitive now
like, you could run it and not feel like you're kneecapping yourself
if only AI stab didn't have RoF penalty
Drill and pump jack are both parts of each DD and EDD@tacit forge
Sweet
Did someone hear a strange roar in a room in the middle of the third stage of EDD? There were some strange black fontains from the ground as well. I can't remember it before
People are hearing weird shit
Probably the screams of dwarves that fell into stage three’s pit of doom
Gunna bring a greenbeard on a DD this week
any recs for loadout?
I normally wouldnt try so hard but I want his first EDD to be a success
Well, with the new missions, it's kinda harder
edd is biozone, salt is regular dd
K i see it
both of them has the new mission tho
looks like the EDD doesn't have refinery
Looks like I won't have to bring driller
Drill expedites complexity 3 refineries too much not to bring imo
2 people dc'ed, I completed it with only a driller with me (as scout), was hard 🙂
Nice job'
Driller could be useful in protecting the dozer with sticky flames
Or a gunner
I tried soloing the edd as scout, failed at the end (while dozer's mining the heartstone) because scout doesn't have the firepower to defend the dozer, not nearly enough
yeah no uplink means engie doesn't have a big benefit
well not as big as a benefit as usual
is mission two a full uplink or just minimules?
are we talking about edd or rdd?