#deep-dive-discussion

1 messages Ā· Page 166 of 1

digital basin
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Macteras are the bane of my existence

visual lake
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Macteras are okay ... mass trawlers are where it gets dicey

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Had 3 trawlers spawn one EDD and grab most of the team

thorny geyser
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5 second stun is days in this game

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you can stun praetorian, shoot down two mactera, reload and mag dump in praetorian's arse in that time

ashen moat
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@ashen moat nope not even close proxy fatboy #1
@visual lake Ignoring overclocks, which the player who asked certainly doesn't have yet.

bleak gull
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first ever deepdive here we go

bleak gull
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wow that was a complete failure

sonic anchor
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how do you consistently beat the second stage of current deep dive elite

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ive had many many attempts, and only 2 were successful

thorny nymph
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done it solo

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gg 2 ez

sonic anchor
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nice

knotty rampart
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it's practice

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i recommend playing haz 5 to train

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difficulty on edd goes haz 4.5, 5, 5.5

sonic anchor
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yeah ik

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its mostly about mactera plague

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i hate it

odd comet
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Practice, and find a good team.

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If there's one part you particularly struggle with, alter your loadout to deal with that specifically

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For mactera plague, I would recommend breach cutter with triple line on engi or cryo cannon built for high freeze rate on driller

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Both gunner and scout should be able to deal with mactera with any of their loadouts

sonic anchor
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yeah im an engi player

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idk honestly, the breach cutter doesnt seem good aside from these situations

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pgl outclasses it in almost every field it feels like

steady narwhal
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Idk man, I've never killed a bulk detonator in 5 seconds with the PGL

wraith shard
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Guys! Deep Dive needs to warn player about other players can't join mid game or be replaced mid game because I doubt most player will click the "i" in the menu

gritty dagger
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how easy/difficult are DD/EDD this week?

feral atlas
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Do you play Haz5 missions and expect to win?

gritty dagger
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usually. not by myself. haz 4 yes.

feral atlas
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point is, when you play haz5, do you expect to win

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as in, your default expectation is that with your skill set, you're walking out with the w

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if it's yes, this EDD is just slightly harder than normal

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if no, you'll need somebody better than you to help you through it

gritty dagger
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cool

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thanks

deft kite
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i feel usually the deep dives are a bit on the easier side though

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despite going all the way to 5.5

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i think they are made to be a bit more manageable

fringe kettle
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I believe Jacob mentioned a few weeks ago that the difficulty can't be reliably measured as 4.5-5-5.5 due to how the missions are structured.

deft kite
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i agree

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vertical mission can be considerably harder

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if you don't have a decent driller or your team doesn't know how to work around it

worldly valve
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SOOOOOOO do we actually do deep dives?

tough jungle
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i beat the deepdive twice. I logged in today and saw that i cant do elite dives. said i never played a deepdive before despite that fact i played the elite one by myself last night (and lost). Has this happened to anyone else?

frigid marsh
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So i would like to do a deep dive for the first time. what boxes should i tic before considering myself ready to attempt it? additionally, what's the best way to get a group for one? (i've promoted, and done haz 4 a few times)

deft kite
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@frigid marsh deep dives are accessible

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elite deep dives i reccomend at least playing haz 5 somewhat regularly or listen to the person who does haz 5 regularly

frigid marsh
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so just joining one from the terminal wont end in certain death'?

signal fog
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if you do a regular one, not really

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the regular deep dives are not that hard

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Regular deep dives are 3, 3.5, 3.5 hazard

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elites are 4.5, 5, 5.5 hazard

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@frigid marsh

frigid marsh
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thanks.

gritty dagger
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id if you want you can join me

wraith shard
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i beat the deepdive twice. I logged in today and saw that i cant do elite dives. said i never played a deepdive before despite that fact i played the elite one by myself last night (and lost). Has this happened to anyone else?
@tough jungle i haven't had this specific thing happen but i have had steam weirdly roll back my progress on other games before

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spent a few hours on RoR2 to unlock better characters to play with my friends, and the next time we queued in i was back to only the default character

tough jungle
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Iv been stuck with commando but only in multiplayer. My single player stats always save. I figured it was because i was modding

wraith shard
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i only ever play multi (was just queued with one person helping me, instead of several doing some insane difficulty as usual), so it was definitely some kind of wig out on steam/ror2's behalf

tough jungle
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Maybe some fluke with the 1.0 release? Either way steam should be a lot better at keepingn our data together...

brisk ledge
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whats stabilization damage bonus?

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

burnt sandal
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whats stabilization damage bonus?
@brisk ledge Mod from which weapon ?

flint zephyr
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@brisk ledge If you're a gunner, your minigun and autocannon take time to wind up to full speed. That's stabilization. You can get extra damage at that point if you use that mod.

silver stirrup
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I thought stabilization was the time it took for the reticle to shrink, no?

vague elbow
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On the minigun it's the reverse-spread, on the autocannon it's max fire rate

quaint quarry
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Officaly done with any Deep Dive on Magma core.

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There is a Challange and then there is Eating glass is less painful.

frank ore
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embrace the fire

plucky dust
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i suck at this game so much... cant get remotely close to finishing even the basic deep dive i keep getting wrecked at the black box

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its just swarmed dead bosco reved mauled dead rev dead repeat

frank ore
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i suck at this game so much... cant get remotely close to finishing even the basic deep dive i keep getting wrecked at the black box
@plucky dust what class ya playin

plucky dust
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gunner which likly doesnt help

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really wanna promote my engi

frank ore
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i like engie for solo cuz its so versatile

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but gunner should be pretty strong for black box

plucky dust
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i just get completely swarmed being forced in the tiny green bubble

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then either run out of ammo or get mauled

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would be nice to have overclocks but i need overclocs for that lol

frank ore
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one thing that u can do is terrain modify

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make sure the box is flat and u got good vision of enemys

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line of sight

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so u can go boom boom before they even come close\

plucky dust
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so guessing i should use the cannon not mini gun?

frank ore
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i mean both r good

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cannon aoe minigun more headshot and weakpoint dmg

plucky dust
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guess deep dives just arnt for me, whats the difficulty set for deepdives anyway

frank ore
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its like 3-4 haz ish

plucky dust
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i can kinda sorta handle hazard 3 with like a 35% success rate

odd comet
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I mean, leadstorm is pretty good at clearing swarms with 'blowthrough rounds' and 'cold as the grave'

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I would suggest finding a team to play with

plucky dust
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yah teams drop me since i literally drop dead

frank ore
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damn that sucks

plucky dust
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o well guess i can just hope for something from the weekly since i can make those haz 2 and win

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ill just stay in my difficulty lane where i belong

frank ore
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😩 nah man

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ull get better

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maybe find some one to carry u at first so u can practice at high diff

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ive played w team that dies 20+times in a dd and it wasnt that bad

plucky dust
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i kinda hoped after 5 months i could do more then haz 2 lol

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think i started in april

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anyway gonna try the deep dive again, gnna try the blowthrough and cold as grave idea

frank ore
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im not too fond of blowthro stuff, but a lot of ppl like em

graceful mica
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someone gift this game to me on steam please

frank ore
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no

graceful mica
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worth a try

frank ore
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lol nvm

plucky dust
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welp that didnt go as planned

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grabbed an egg swarm happen got mauled from behind

frank ore
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wat

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u ded already?

frank ore
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xd

plucky dust
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anywho ill do my weekly in 12 hours

frank ore
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šŸ¤·ā€ā™‚ļø

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a core is a core

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

simple remnant
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no issue with magma core , but no shield magma core is rough. 2/3 last 3 weeks like this i believe

limber sluice
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it is a nasty combo. this weeks wasnt too bad after the first mission tho

burnt sandal
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guess deep dives just arnt for me, whats the difficulty set for deepdives anyway
@plucky dust Regular deep dives are haz 3/3.5/3.5

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Elite deep dives are 4.5/5/5.5

plucky dust
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Thanks that explains why I can't do it remotely well

tropic flame
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You can do it, buddy! Take it slow and communicate with your team.

cursive pollen
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People who queue with an open mic, why

whole fiber
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This weeks EDD is killer though

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Freakin' mactera spawns

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First level didn't -nearly- hurt as much

flint zephyr
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@plucky dust If you're having difficulty with deep dives and breaking into haz 4 as a gunner, it would be good to play a bunch more haz 3 until you got it down, and play as a driller or engineer. Footwork is key to survival, and you don't tend to practice your movement as a gunner very often so you can't learn effectively.

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Also, ziplines around the blackbox help gunner out a lot if they're decently high off the ground, especially if you're swarmed by little guys. Just make sure you take care of spitters and mactera.

robust sedge
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New dives soon?

burnt sandal
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every thursday

wraith shard
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The new Dives should start in 5,5 hours.

burnt sandal
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At 2PM european standard time or something like that

mortal thorn
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I wonder, where can we expect the new mission types to be added into the pool of deep dives' missions?

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Prolly 1-2 months since some players still cant beat even regular EDDs with old mission types

hollow wasp
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Why would they delay adding the new mission types to the DD/EDD?

mortal thorn
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People need to get used to them, also bugs (no puns here)

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Ok, I was wrong

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I just checked the DD speedruns' discussion and some guys already saw them in the DD/EDDs

hollow wasp
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I would expect that once the update is ready, the new types are added to the pool as well. I mean, just thinking about it, I can see this Discord exploding with questions like "skating in EDD when?"

mortal thorn
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also...

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MAGMA CORE + NO SHIELD + SKATING

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DEVS WHY

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reddit will explode too lmao

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

vital peak
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Live now

quiet mortar
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Bit late on this...

LIVE BUILD DIVES ARE -

Deep_DiveDEEP DIVEDeep_Dive
Region: Sand Blasted Corridors | Code Name: Massive Track
Stage 1: aquarq 7 Aquarqs + slammer 1 Dreadnought | totheboneShield Disruption
Stage 2: morkite 225 Morkite + molly 2 M.U.L.E.s | rocknstoneNo Mutators!
Stage 3: aquarq 7 Aquarqs + gegg 2 Eggs | totheboneLethal Enemies

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Radioactive Exclusion Zone | Code Name: Bare Downfall
Stage 1: gegg 6 Eggs + morkite 150 Morkite | rocknstoneNo Mutators!
Stage 2: morkite 250 Morkite + molly 2 M.U.L.E.s | totheboneMactera Plague
Stage 3: gegg 4 Eggs + molly 2 M.U.L.E.s | totheboneShield Disruption

tranquil urchin
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wouldnt be EDD without Shield Disruption and Mactera Plague

tropic flame
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Woooooo

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lets gooo another week and I complete my bingo

heavy oriole
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Yikes, I hate shield disruption on radioactive

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jadiz ā˜ ļø

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(But yah, what’s been up with shield disruption and mactera. It’s been like that for Atleast 3 weeks)

hollow wasp
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They keep doing that as long as someone complains about it

heavy oriole
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I’m all for harder missions, but this has been a bit...Repetitive

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in fact, the hardest ones to me are the most memorable. And the last 7 EDDs have been leaning on the moderately easy side.

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There was one a while ago that was a ghost bulk on extraction with dreads for the final stage. THAT one was fun, lots of losing was done that week

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Then again, I think to spice things up, my friend and I should start inviting randoms to get a full 4 person party.

We usually do them 2 man

mortal thorn
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Guys who completed EDDs with all possible team compositions, what is the most difficult out of them all? Like, I usually just solo them, or if my friends have time to play, we full team 'em, both solo and 4man are easy, what about duos or 3-man teams? Are they worth doing?

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of course, the more players the better, but what about scaling of difficulty? I remember someone on reddit saying that you dont have a full team, you'd better just solo something, than play in a team of 2-3 players

heavy oriole
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2 man teams and 4 man are extremely different

2 man teams, there’s a high risk of accidentally immediately losing (99% of my games are 2 man)

4 man teams, there’s a huge chance that you’ll need to get 10+ revives to keep your team going

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I’ve found 4 man to be consistently harder in terms of average difficulty. But 2 man is way harder during that one very hard wave, since you can’t go down without losing the mission.

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Solo is the easiest, Bosco can revive you 4x per stage giving you a potentially free 12 revives. Given you can get a free iron will revive on each stage, this can be 15 downs total.

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Generally on two man teams, I get 0-2 downs, and 1-2 revives.
Four man teams I get 3-4 downs, 10-15 revives.

I don’t usually play solo so I can’t comment, but the times I had, I believe I get 0-2 downs.

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@mortal thorn

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When you lose with a four man team, usually it feels like the team went down because shit was hard.

When you lose on a two man team, usually it’s from a silly mistake or slip up.

mortal thorn
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Yeah, I know that feeling. I also get 0-2 downs when solo, and it ALWAYS happens when something very unexpected happens (detonator during the black box part, or I get caught by a leech and bosco decides to watch some youtube videos instead of saving me), but when we get wiped as a full team, we are like "wtf dude, that was some crazy shit". I think that your own perception is important here too, because when you are solo, you know that you dont have anybody to help you if shit hits the fan, so you plan how much nitra you need, what objectives to do first and so on (I also take some breaks before stages, to relax my eyes and do some physical exercises, no idea why, but it helps lol), so you go down only when you dont expect something, but when you play in a full team, you are kinda relaxed, because... there are four dwarfs here.... what can go wrong? and when it happens, when all start align, you are shocked and you think that you were the one who got into bad situation like that, but in reality it was just a chain of unfortunate events (RNG+lazy play of your teammates and you) that every player can meet during his missions, nothing special.

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Also, thanks for the info on 2man missions, I have a friend that I have some good synergy with, so we'll definitely try to do it later @heavy oriole

heavy oriole
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One thing I think 2 man teaches pretty well, is how to play well/patiently when you’re about to lose the mission

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There’s a natural urge to rush to your teammate and try saving them; but 90% of my missions losses are from timing that incorrectly, or making a dumb mistake when I walk over to them

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Handling a dread during a wave when your teammate down is definitely a good example of this

full arrow
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oooh i like this week's dives rocknstone i think i might use driller to do DD/EDD this week for a change

feral atlas
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@mortal thorn This is 100% dependent on teammate quality.

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If you're a Haz5 vet, solo is always the most consistent team size, because Bosco doesn't do anything unpredictable.

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3 and 4 man teams usually play the same assuming the same quality of players

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with 4 tending to be easier

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Duo is the most bipolar experience

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2 good players on duo is honestly pretty easy; you have solo level spawns but twice the firepower

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but if the other player isn't good, it's gonna be clutch or lose half the time

karmic valve
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Driller's pretty good for EDD solo this week, good luck if you get grabbed on stage 2 though.

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Bosco didn't help me at alllll with that shit :/

dim trellis
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guess whos gonna try edd again

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this clown

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right here

knotty rampart
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good luck

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clown

visual lake
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Anyone know if the DD /EDD this week is any different for the experimental build and if the new mission types are seeded in there ?

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Wondering about how bad a haz 5.5 magma core macta plague egg + escort would be

elder shoal
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^If they clean up the logic for placing turrets on Loretta, 4 engi strat

worthy crag
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how's edd look this week?

fringe kettle
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  1. Turrets on doretta is something the dev team doesn't want to have happen.
  2. Topics surrounding the experimental branch should be confined to #experimental-discussions to minimize spoilers for people who want to wait for the update to be released on the live branch.
naive creek
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welp host decided to stop the EDD at the end of stage 2 😦

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Was going very well

cursive coral
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Is there an ACTIVE community of people who only play HAZ 5 and deep dives?

worthy crag
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who only play that? probably not...

cursive coral
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Im mostly looking for a discord server or something with people who know a ton about the game and play on a regular basis

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i used to play DD when they came out but playing with random people who just got them unlocked killed my mood to play this game all together

lusty flare
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I pretty much only play haz4/5 and deep dives but mostly with randoms and sometimes a couple people I know

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Not sure if there is a server of people

dim trellis
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idk whats the strategy, like most ppl i talk to say to knock the EDD first but then the counter to that is, finding a chad group doing a deep dive, like everyones doing their part and stuff, and then the off chance they did not do the EDD, you can knock that one out too

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but yeah i did both šŸ™‚ even after that s*storm i posted in gallery

plain charm
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@cursive coral I feel you. I wish there were filter options or some sort of level restrictions.

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Its very frustrating when you join EDD lobbies and its nothing but bronze level players over and over.

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Frankly its unfair for everyone involved, because the overclocks you get are random.

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Theres a lot of junk OCs you gotta grind through to get proper ones.

feral atlas
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simple strategy to EDD queueing: be good enough to play Haz5, start a Haz5 lobby on Thursday, or peak hours Fri-Sun,

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once you've had a game or two, queue for EDD

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or find a regular group

whole fiber
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I just completed my first EDD tonight

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Got carried by a bunch of PL 100+ but, it was hella fun.

vocal bolt
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I'm going to be masochistic and try to solo the EDD with scout

dim trellis
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not knowing every mule leg that is dug up spawns bugs

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is painful to realize too late

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but finally did both

whole fiber
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Better to dig 'em all up at once, take care of the mini-wave then bap.

near swift
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anyone know if the current basic DD contains an elim?

vocal bolt
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First level has 1 dread as a secondary

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Nothing else

grave scarab
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How does this work? Trying to do my first deep dive

burnt sandal
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How does this work? Trying to do my first deep dive
@grave scarab Gotta be more precise : How what work ? ^^

grave scarab
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...deep dive missions

burnt sandal
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Well, you're going to need at least a promoted character, since only promoted dwarves can get into deep dives

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Then you'll have to start the deep dive from the deep dive terminal, which is the one in front of the big window, next to the forge

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Deep dives are a serie of 3 missions which have a shared seed between all players (meaning everyone will play the same levels, with only a few enemy variations)

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Those missions are bit different of the standard ones as they are composed from 2 primary objectives (meaning you can't skip one to leave early), you carry your nitra/ammo/health over from one mission to another and they have a different set of difficulty. They also have higher chances of being affected by a mutator (like Cave leech infestation or low O2, but also positive ones)

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Talking about the difficulty, the regular Deep Dives are hazard 3/3.5/3.5 and elite deep dives are 4.5/5/5.5

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Each level reward you with a core. A blank one for the 1st level, a weapon overclock for the second and a cosmetic overclock for the third.

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And I think that's pretty much it.

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Oh and there are no minerals in the deep dives. Only gold and nitra. Also, each deep dive only reward you once. Meaning you can't farm it to get overclocks very fast.

grave scarab
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Thanks

burnt sandal
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No problem rocknstone

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The deep dives reset every weeks so if you wanna go through the overclocks fast, you gotta think about doing them every week ^^

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Deep dives are around 45min of playtime, if you're wondering.

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Every Thursday at 2PM european standard time

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Same time for the weekly assignment

twin stag
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I did a deep dive yesterday for the first time, then when I wanted to do an Elite one today I joined a normal one by mistake

But I still got rewards from it, when do deep dive rewards reset?

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And what rewards do Elite ones give?

burnt sandal
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Same reward as the regular ones (you'll just get different OCs) as to when it resets, just check 3 messages before yours

twin stag
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Oh just noticed yeah sorry

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Define different OCs, are the loot tables the same?

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If so then why should I run Elite

burnt sandal
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Well, you can't farm the deep dives. Once you get the reward once, the level count as completed and you won't get any reward from it.

twin stag
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Good point actually lol

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Might as well run it for a 2nd OC regardless

burnt sandal
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So if you do both, you'll get 6 OC totals (2 blank, 2 weapon's OC, 2 cosmetics)

twin stag
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And I noticed that the rewards I got are visible in the terminal

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So I can see that I did 1/3 on one

burnt sandal
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Yep

grave scarab
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why cant i join these deep dives? pic in gallery

burnt sandal
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You can't join a deep dive who's already started

frank ore
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greyed out means in progress

full arrow
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not knowing every mule leg that is dug up spawns bugs
@dim trellis just 1 out of each 4,

  • approaching the mini MULE itself spawns a larger wave
limber sluice
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Just going near it or repairing it?

rose thunder
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I need to know how drillers use the plasma charger to dig holes

urban sorrel
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Sorry for the newbie question, do you get items directly from the deep dives, or does it allow you to craft with the forge? On that same note is there a point to doing the deep dive before I promote a character?

fringe kettle
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you can only do a deep dive with a promoted character. You get matrix cores (blank or infused (cosmetic or overclocks)) after completing each stage of a deep dive once per dive per week. You forge those cores in the forge by spending credits and crafting resources.

spiral seal
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this weeks edd was extremely easy..

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Well, the macteras are what they are

dense spear
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@rose thunder so you charge up a full size shot, then shoot it with a regular shot to detonate it

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there's mod settings that make it easier, and an OC that makes it better, but that's about it

dim trellis
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approaching the broken mule core spanws a larger wave?

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thats cool

flint zephyr
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The last six EDDs have had either mactera plague or shield disruption, and most had both. This is getting kinda old honestly.

limber sluice
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Low gravity haunted caves for all 3 missions when

near swift
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what's the current EDD look like?

lusty flare
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mactera plague

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shield disruption

burnt sandal
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The last six EDDs have had either mactera plague or shield disruption, and most had both. This is getting kinda old honestly.
@flint zephyr It's all random though so we're just out of luck

deft kite
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yeah they should bring old combination

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like lethal macteras

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heuheuheuheuheuehueheuheuhe

burnt sandal
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God please no

dim trellis
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is it really ā€œrandomā€ though

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when we complain about mactera and magma core

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at least I have in the past

wraith shard
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Shield disruption on magma

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šŸ‘ļø šŸ‘„ šŸ‘ļø

idle tinsel
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hahahaha

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hate that

short charm
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EDDs always seem to have red modifiers and none that help the team out. I approve, they SHOULD be challenging.

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I like seeing the tougher ones these days, but... I also have 980 hours in the game, so there's that.

vocal bolt
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I've got 100 and I find myself craving challenging content already

ancient beacon
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you don't need to keep playing the same game forever

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if it poses no challenge to you at 100 hours, then perhaps it's time to move on?

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that said, I would totally be down for a haz4-haz5 style difficulty with longer maps or more challenging spawns

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if they added haz6 that just drives all the numbers up, I don't think it would play it

heavy oriole
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I support Haz 6

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The game is so good, that it’s fun to play for a long time. If it’s fun to play for a long time, it’s fun to have options in terms of challenge.

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Doesn’t matter if option A is more or less fair than option B, I just want the options.

Someone before mentioned customizable Challenge Sliders for games. This idea I think is the best.

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There’s no leader boards, there’s no anti cheat. So why would it matter if some people want to challenge themselves?

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10$ DLC for customizable difficulty sliders for hosting games, I’d totally buy it

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I understand there are mods btw, but honestly I like the game devs a lot more, and I like peer to peer game compatibility

#

Could even say ā€œCustom Gameā€ for Haz, and only grant 1/2 exp/gold rewards for mission completion or something

whole fiber
#

Gold rush edd

#

would be fuckin nuts

heavy oriole
#

I think after player level 50 or so, credits aren’t much of a thing anymore unless you’re trying to forge every over clock for every class

whole fiber
#

Or get every cosmetic

heavy oriole
#

I mean, you can GET every cosmetic without forging it

whole fiber
#

i'm just talking about the store xD

tall matrix
#

You dont try and unlock everything?

#

D:

heavy oriole
#

I mean, unlocking things doesn’t cost gold unless you’re talking about the forge

#

The shop isn’t very expensive either if that’s what you mean

tall matrix
#

The shop is expensive wat

#

40k hats

heavy oriole
#

That’s not expensive at player level 50

odd comet
#

The shop is pretty expensive, especially when you're trying to keep up with promotions at the same time >.>

tall matrix
#

I'm at player level 150 ish and I dont have all the shop items yet

#

And I've been aiming to get them all

heavy oriole
#

Well that confuses me

odd comet
#

I'm player level 350ish

tall matrix
#

You underestimate the cost

odd comet
#

When every promotion costs over 100k, and I make about 130k over the course of leveling a dwarf, and I have OCs to buy too

heavy oriole
#

I’ll be honest, I’ve only bought like 1/3rd of the shop items, but I wasn’t aware people were itching for more credits to buy them all

tall matrix
#

Its something to do

odd comet
#

^

tall matrix
#

That's why I do it

heavy oriole
#

I’ve been promoting all dwarves minus scout and never once ran into credits issues. I’ve also got 2/3 classes almost every OC

#

Forged that is

odd comet
#

I mean, I'm down to just scout cosmetic OCs

#

I'm very close to being done with them, until the next update adds more, at least >.>

heavy oriole
#

So you guys are worried that a custom difficulty mode, will make people farming for gold too easy?

I honestly didn’t expect people to be so concerned about the credits part haha

odd comet
#

No, I'm just saying, credits are expensive :p

#

I can understand someone wanting to use a custom gold-farming mode

#

Though I wouldn't do so myself

tall matrix
#

^

heavy oriole
#

Also, @tall matrix I thought you started playing like 2 months ago. That’s some hardcore farming you’ve been doing to hit 150 already.

tall matrix
#

I'm at 300 hours played in 2 ish months

odd comet
#

Quarantine hit this dude hard :p

tall matrix
#

I just didnt have other games I cared about. I'm currently playing drg less then before.

heavy oriole
#

I’m at 300, playing for maybe 4 months, but have played exclusively Haz 5 once I unlocked it (which was maybe 15 hours in)

tall matrix
#

This has been off topic of the channel for awhile

heavy oriole
#

You’re right

#

Mb

#

In any case, maybe then reduce the gold/exp of a custom game to zero

#

If farming is the worry

#

I’ve never once worried about farming tbh, but maybe I’m an outlier

tall matrix
#

Farming isn't a worry imo. I think a slider system would undermine the design of all the rotating buffs and modifiers that exist tho.

#

And would contradict the decision to tie gold and xp multiplier to haz levels.

#

Which leaves few options left to customize. And at that point it's not a meaningful addition.

#

It would make more sense if it was more like a party game then a co-op challenge

wary fog
#

just failed a deep dive with my friend because on the last stage a trawler carried me under the minehead and I got stuck there, unable to escapae at all -_-

strong notch
#

mactera plague is the worst modifier ever

#

pure frustration and no fun lol

strange perch
#

no

flint zephyr
#

There are a few ways to counter mactera plague so it's a lot less painful. On haz 5 and EDD runs, massive clusters of mactera spawning in not-very-open areas tend to take care of themselves with a well-aimed aoe like grenades or C4. Drilling an emergency bunker or tunnel to funnel the mactera one way or another also helps a lot. If all else fails, gunner with duration upgrades on the shield can be an emergency backup, but you really don't want to be caught in that sort of situation if you know you're playing mactera plague.

#

The only times when mactera plague can become inexcusably punishing is in aquarq missions where the cave is really wide open, but at that point you could always try to hug the walls when moving to aquarq patches, and you shouldn't be spending too much time digging for them anyway.

#

This week's EDD with the matera plague was fairly easy because most of the cave in stage 2 was a series of tight tunnels. The mactera funnelled themselves.

short charm
#

After all this time, I dont really fear that particular modifier, in fact its one of my favorites. It doesnt matter if a hundred mactera target you, as long as you walk perpendicular to the swarm they will all miss their shots. And if you play as a Scout with Cryo grenades, then its open season. Bring it on!

#

And if you dont use cryo grenades, then there's Bullets of Mercy + stun on the GK2, precision terror on the M1000, triple line breach cutter, PGL wiht proximity trigger + fire, cryo cannon + snowball etc.

flint zephyr
#

Cryo cannon kinda sucks at taking out mactera in my experience, but I never found the snowball overclock so I can't judge. It just takes way too long to freeze the mactera and ends up being a massive drain on ammo. Will try that out if/when I find snowball. Flamethrower has been a very trustworthy weapon as a driller in taking out mactera as long as I get just one range modification.

warped citrus
#

yea

flint zephyr
#

Running in a straight line is usually not an option for me, especially when there's a swarm. With all the ground glyphids running around, there's no way you're dodging mactera at the same time, and they still spawn in fairly plentiful quantities.

warped citrus
#

Mactera as driller is a problem

flint zephyr
#

You can still adequately deal with mactera as a driller, but you can't take them on directly like all the other classes usually do.

warped citrus
#

specially goo bombers and grabbers take farrr too long to freeze so you basically either need to spam the subata or EPC lol

#

@flint zephyr yea

flint zephyr
#

I never use the Subata without the flamethrower, so I play either flamethrower + handgun or cryo + plasma. The extra damage to burning targets on the handgun sorta makes the weapon really great at melting away big targets with full-auto overclock, and can deal with mactera on its own even if you decide not to take the 20% mactera damage mod.

#

If you do build driller to be good against mactera, then you're going to be mostly useless against dreadnoughts unfortunately. Can't burn the guy and the handgun is still pretty weak against it in a four player party. At least the cryo can freeze it for a little bit for everyone to do the extra damage for a second.

#

Decisions, decisions...

worthy crag
#

I think personally I'd rather be weaker against the dreadnought than the macteras

#

Odds that you're left alone fighting a dreadnought are lower than odds you're alone fighting macteras

flint zephyr
#

This is true. Driller is an aoe class to begin with so it takes priority.

#

Revised opinion on EDDs with two elimination missions. Either stay aoe and be eye-candy during the dread fight or try to spread yourself a little thin.

warped citrus
#

Heavy hitter fire epc + cryo built for straight freezing (not damage) is really good

#

also I swear damage cryo atm is kinda like "but why"

flint zephyr
#

I build my cryo to be straight freezing and it still takes a lot of ammo to freeze the dread unless a scout helps me out with a cryo grenade. It's not really worth trying to freeze him multiple times in my experience because it otherwise leaves you open to swarms when you run out of ammo before you could call/collect a drop.

worthy crag
#

not to mention that the window in which they're frozen is tiny

odd comet
#

Direct damage flamer is actually pretty good against mactera

#

They're weak to fire, so it practically melts them, especially with the +range mod

visual lake
#

dunno alot of other things AOE clear macta better than flame

#

BC / snowball / cryo

#

for flame they are still zipping about

empty topaz
#

flame is still damage over time though, at 1/3 health they just cook.

near delta
#

Engy and scout are the best classes to deal with macterra period. BC and PGL are both pretty good at one tapping swarms and scout has cryos period. Anything that can't 1 shot at haz 5 isn't really worth considering for macterra plague because the whole point is to kill them before they can shoot. If they fire you're already dead.

#

the only recourse driller has is to dig ino the ground or a wall and make a grease trap out of the tunnel to force them to peek over

#

In my experience neither flame or cryo really kill them fast enough to stop a swarm from murdering you out in the open.

#

Bonus tip: Snowball is laughably bad, not only does it disable your primary for a not insignificant time but the ammo per shot is just absurd. The snowball projectile is so massive when it spawns you'll shoot yourself most of the time because of any bug, dwarf or map geometry immediately to your right, infront of or behind where your driller is holding the weapon will catch the projectile and blow it up in your face.

#

Like dead ass, never try to use this feature unless you're standing on completely flat ground. And even then teammates, any grunt sized bug at your feet will still often cause you to chill youself and waste 50 ammo.

flint zephyr
#

Are there any good overclocks for the cryo gun? I have ice spear which I found to be somewhat unhelpful, and the one clean overclock I have for it ups the stats by a tiny bit smidge. I was hoping there is some overclock that exists that makes it more interesting or useful. The one closest to that which I have is one that makes depressurization much faster when not firing but also lowers max output before needing a cooldown, but it just feels like more high maintenance usage when mods are fine enough to give it that effect I need.

#

Like I love me my driller class and the cryo gun is so nice, but I'd love a good overclock on it at some point. I have only three unlocked and I'm not particularly hopeful that the rest will be any good, either.

near delta
#

@flint zephyr The clean freezing one? TLDR:Yeah thats the best one imo. Like others have said, I never bother building cryo for damage if I wanted dps i'd just use the flame thrower. The cryo is specifically best at immobilizing targets that are either so dangerous or annoying you don't want them to have achance to do anything. i.e. pratorians that die while forzen don't gas or leave radiation, exploders can't detonate(especially good on radioactive ones) spitballers can't spit, slashers can't stun you etcetera.

#

I'd like to say there's more than just freezing for the cryo but yeah that's about it.

flint zephyr
#

Unfortunate but I understand. Thanks.

clever shadow
#

anyone down for a deep dive?

tacit cargo
#

anyone want to do a deep elite now? we need 2 people

sleek solar
#

Anyone know if hosting deep dives counts towards the It's My Party achievement?

hollow summit
#

dang, that mactera plague really stymied my group

#

I was driller so I just did HeadMaths and drilled us back to the pod and we still got overwhelmed

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

flint osprey
#

LFG EDD

quiet lodge
#

dear god does the EDD have mactera plague?

flint zephyr
#

This week? Yes. @quiet lodge

quiet lodge
#

gross

odd comet
#

Okay, but

#

Has there been a week in recent history where the EDD DIDN'T have mactera plague?

flint zephyr
#

This is in fact the fourth week in a row that has mactera plague.

heavy oriole
#

Yah I’m not complaining about it being hard, but it is old

pallid shoal
#

Is there anyone looking to do the EDD on xbox/Windows? Looking to get a group going.
Solo'd first deep dive and it was fun. But not as hard as expected.

#

Oh, and shield disruption seems a popular deep dive one too

vernal swallow
#

I just did my first deep dive and I'm just wondering, what's the difference between regular and elite deep dives??

obsidian gorge
#

@vernal swallow
haz 3 - 3.5 - 3.5 for Regular
haz 4.5 - 5 - 5.5 for Elite

merry monolith
#

oo is it mactera plague again? I love me seom mactera plague

#

triple line shot + roll control makes for some really satisfying moments

robust sedge
#

Deep dives reset tonight?

#

Or can I sleep and do them tomorrow morning

obsidian gorge
#

you can sleep

robust sedge
#

Cool

#

Blank matrix cores are such a commodity lol

fiery canopy
#

Did deep dives reset today?

robust sedge
#

Said half a week left just yesterday

#

Couldn't see it on mobile but it's not far to scroll on desktop

spark kite
#

what are deep dives?

tropic flame
#

Deep dives are end game content in which you go through a pre-seeded set of maps to collect blank cores that allow you to provide overclocks to your dwarves.

Deep dives have difficulty of 3, 3.5, 3.5 in order.

While Elite deep dives have a difficulty of 4.5, 5, 5.5.

#

Deep dives will not have lost equipments or cargo crates and procedural minerals, but will still have huuli hoarders that can spawn.

warped citrus
#

if the next EDD has mactera plague, i'm gonna plant a C4 in the drop pod

fiery canopy
#

Oh

warped citrus
#

cause Iirc the last 4 weeks had mactera plague LOL

fiery canopy
#

Yep

#

Been around for 3 weeks but yep

#

So I didn't play since 2nd of October, was 2nd day of these deep dives

#

So I guess didn't reset yet

heavy oriole
#

I think reset is ~40 hours from now

hearty thistle
#

Hello all. Can one help me with a big problem.. I just reinstall DRG But all my progras is gone. And the last save it got is from 2018.. Which got nothing on it..I know is bug because i can't see or buy my MK5 armor. Help D:

round flare
#

click restore save button in menu

#

i think?

hearty thistle
#

Thank you!§

light magnet
#

is there much of a community for deep dives? I feel like there's never many games on...

whole fiber
#

Usually, there's a prime time on the day they first come out, and the day they're about to reset. You can always ask in LFG if anybody wants to group up for it, since it's good exp even if you've finished the DDs and EDDs for the week.

#

I can usually set up a DD lobby and get a team together within 15 minutes with randoms.

odd comet
#

Try doing it either on Thursday, Friday, or the weekend. Most people do it then

bright oracle
#

Where would I look to get people for the Elite Deep Dive?

deft kite
bright oracle
#

ty

zinc coral
#

damn theres so much nitra from this edd

mortal thorn
#

Hey guys, my friend has severe case of FOMO, and he wants to know, are the rewards you get in DD exclusive to DD or you can get them just playing the game? (sometimes he doesnt have time to play at all, so he fears he can miss some overclocks and cosmetics)

zinc coral
#

There isn't a specific overclock that you can get exclusively from DD. However, the DD and EDD gives a blank core, gun overclock, cosmetic overclock each

slate mulch
#

You have all the time in the world to get every OC and cosmetic core in the game, they aren't going anywhere. There are some exclusive cosmetics from past events but they aren't tied to DDs they are just for having played at the time.

mortal thorn
#

I know, and I told him about it

#

He's just afraid that if he misses some DDs, he wont be able to get the rewards (cosmetics and overclocks) anymore

#

Like one time reward and never again

slate mulch
#

It will just take longer to get all the rewards

#

If he misses DDs

mortal thorn
#

Thanks guys, he will be glad to hear it)

#

Btw, how often do events happen in this game? I bought it like 1,5 months ago and still havent seen any yet

#

But I met some dwarfs with pumpkin hats and so on

slate mulch
#

The last one with cosmetics attached iirc was the 2 year anniversary event back in February if I recall correctly

#

So it has been a while

mortal thorn
#

Yeah, actually its not what I wanted to hear, but devs are cool, so Im not gonna be pissed because events are so rare, the main game is super polished and gets a lot of updates, so you dont have to wait for events because devs take too long to make any new content (looking at you, Fatshark)

slate mulch
#

The next update will come with an assignment that unlocks a unique cosmetic on completion but I don't know if that will be an event or just a new assignment

vocal wyvern
#

so took 2 tries with 2 teams at the elite deep dive any tips? 2nd level crushe both teams

#

guner bubble shield worked wonders but ran out

zinc coral
#

I played as Gunner for this EDD and the shield definitely helps a lot especially on the 2nd stage. The mactera plague spawns actually wasn't hard at all for our team cuz our team always stuck together and we would pretty much wipe out the spawn pretty fast. Would've made it even easier to deal with the mactera if our engineer actually actively used his Breach Cutter though
I didn't spawn the shield everytime, mainly only when the mactera plague spawn was quite big/we were taking a bit longer than normal to clear out the wave or there were more mobs crawling on us while getting shot by the mactera spawn. Although looking back at it now, I would've used shield more because there was so much nitra u can get from this EDD.

plain pawn
#

Hey I got a group of five and we're trying to run a deep dive, can we get one of the pods with a cap of 5?

vocal wyvern
#

every team i get is random first timers and wont listen wont stick together wont gather for egg one guy went around solo trigering all spawns with eggs and got us all killed its just so bad

#

im not even concerned about time just want to survive and cant get a team thats patient

hollow wasp
#

For DD or in general? Rando's can be a gamble. Especially when not using voice chat/discord. Hop in a pod here and post an invite in #lfg-steam, you'll have a much nicer experience in general.

warped berry
#

so took 2 tries with 2 teams at the elite deep dive any tips? 2nd level crushe both teams
@vocal wyvern If you're having prob with mactera then engi with BC or rocket launcher with proximity trigger and flames. When you go into lobby try to go EDD with people that have decent levels.

#

Nitra was excessive this EDD so don't be shy with using it up

#

Really easy EDD this week

#

Think it's my first ever dd/edd where no one went down at all, with randoms too.

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

thorny geyser
#

Really easy EDD this time. Didn't break a sweat with rando greenbeards, I hope next one is actually hard like that one lethal enemies magma core.

lilac crystal
#

Cue Magma Core with Shield Disruption

wraith shard
#

anyone doing deep dive?

flint zephyr
#

I swear if we get shield disruption or mactera plague again I will eat my keyboard.

cosmic niche
#

be sure to video tape it

wraith shard
#

^

warped citrus
#

@flint zephyr I said earlier, I'm gonna c4 the drop pod if it is mac plague again on the EDD

old basin
#

we'll probably just end up getting a haunted cave PE in a painfully small cave instead

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

solid hornet
#

question.. are the modifiers fixed on a deep dive?

#

as in, is the first part of this week's normal dive always Shield Disruption?

limber sluice
#

yup, everything about deep dives is the same each time

solid hornet
#

fuck.

dim trellis
#

no

#

modifiers change but conspiracy theory: ppl complain the most about shield disription, mactera plague, and magma core map --- past 6 deep dives have involved all 3

#

disruption*

regal nymph
#

modifiers change but conspiracy theory: ppl complain the most about shield disription, mactera plague, and magma core map --- past 6 deep dives have involved all 3

To be clear: Modifiers are consistent throughout the week of the deep dive. They will not change until the entire deep dive changes. But the modifiers change week to week

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

wraith shard
#

anoyn e doing elite deep dive

#

?

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

gleaming tinsel
flat terrace
wraith shard
flint zephyr
#

Time to find out whether or not to eat my keyboard.

hollow wasp
#

Time to find out whether or not to eat my keyboard.
There is a screenshot for the DD in #deep-dive-speedrunning, but I see Muffin Cat typing...so the I think the usual update is inbound šŸ˜‰

flint zephyr
#

Normals are normals. I honestly forget what they have. I'm really only worried about the elite dives.

quiet mortar
#

Bit late again but...

LIVE BUILD DIVES ARE -

Deep_DiveDEEP DIVEDeep_Dive
Region: Glacial Strata | Code Name: Unhealthy Ideal
Stage 1: slammer 2 Dreadnoughts + morkite 150 Morkite | totheboneHaunted Cave
Stage 2: molly 2 M.U.L.E.s + morkite 150 Morkite | rocknstoneNo Mutators!
Stage 3: aquarq 7 Aquarq + gegg 2 Eggs | totheboneRegenerative Bugs

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Crystalline Caverns | Code Name: Darkest Hole
Stage 1: gegg 6 Eggs + šŸ“” 1 Black Box | totheboneCave Leech Cluster
Stage 2: morkite 200 Morkite + gegg 2 Eggs | rocknstoneNo Mutators!
Stage 3: gegg 4 Eggs + slammer 1 Dreadnought | totheboneParasites

hollow wasp
#

We can't all be elite šŸ˜‰ And I couldn't remember if your dare was for the DD or EDD...

flint zephyr
#

I never specified which. But all my complaints about mactera plague/shield disruption was always towards EDD.

tropic flame
#

EDD done

#

Pretty easy

quiet mortar
#

Do you have a Screenshot of the Stages?

tropic flame
#

Yep

#

No shield disruptions this week

quiet mortar
#

The Mutators seems kinda nice this week lol

flat terrace
#

DD stage 1 is a returning nightmare

#

haunted cave + dreadnoughts

#

urgh

wraith shard
#

I only got 1 forge item for EDD

#

@tropic flame did you get all 3?

tropic flame
#

Yep

wraith shard
#

Weird bug. No blank core or cosmetic item for me

flint zephyr
#

Nice mutators. Love crystal caverns. Most of all I'm glad I don't have to torture my digestive tract this week.

wraith shard
#

This weeks was super easy tho. Wish these things were harder lol. The final stage is in a tiny ass cave with no negative mod. Way too simple

#

Gotta be some new bug people maybe hold off before attempting this week. I only got 1 reward for EDD and it says the regular and Elite DDs are both already rewarded everything. The 'new dives' timer is also counting upward as a negative number

median siren
#

What is the black box in the elite deep dive?

#

Never done it before

#

What do we need to do? Is it hard?

flint zephyr
#

Black Boxes function just like the comm/fuel supply sections during a mule mission, however you need to do it only once, and leaving the zone too long will not fail the mission, but rather reset it.

median siren
#

Ah ok

#

So it’s like the mini mules missions without the mini mules

flint zephyr
#

Exactly.

median siren
#

?

#

Ok thx a lot

random lagoon
#

ye agree this EDD was missing large caves

#

even the morkite mission felt small

#

only trouble was the dreadnought but thats if a detonator spawns

flat terrace
#

EDD is bugged ?

#

the HUD after finishing stage 1 doesnt show what's happening in stage 2 and 3 respectively

#

and i got weapon overclock mod for stage 1 instead of the usual blank core

#

is it just me

wraith shard
#

That happened to me pew pew

#

I reset my game and it says I have no progress done on it, even tho I finished it. Hopefully when I redo it I get my 2 other cores

#

@flat terrace

flat terrace
#

oh man, so i have to redo EDD and DD ? @wraith shard

wraith shard
#

Possible? This is the first I've had a bug like this. And I'm yet to retry the EDD. I also haven't done the regular DD yet this week. Did it happen to you for both?

#

@flat terrace

flat terrace
#

I tried restarting as per advice

#

and another grey beard mentioned it

#

now my EDD and DD are showing correct maps after restarting

#

initially it was same conditions but different zones lol

wraith shard
#

Yea same, only after EDD victory tho

#

Ima wait til tomorrow to retry see if sometbings fixed

raw jacinth
#

no bloody mactera

#

šŸ™

#

but that haunted cave, at least its on the normal one

heavy oriole
#

Woohoo! A break from mactera and shield disruption on EDD

#

@tulip sequoia

tulip sequoia
fervent kite
#

Does anyone happen to know what promotion level or level you should be to do a EDD? Just wondering what would help me out.

obsidian gorge
#

@fervent kite that helps ?
haz 3 - 3.5 - 3.5 for Regular
haz 4.5 - 5 - 5.5 for Elite

limber sluice
#

Gear wise it's good to have a good overclock on your primary, obviously all slots on all gear having an upgrade. You also need to understand enemy spawn patterns for each mission type. Definitely have 3 leveled perks and 2 leveled active perks.

cosmic niche
#

spawn patterns as in knowing when spawns show up? Like mining being time-based, egg hunt having a chance to spawn?

limber sluice
#

Yeah exactly. They dictate the pace of the mission. Taking it slow is good on eggs e.g. but really bad on mining and PE

near swift
#

just had a scout spawn in with us in the deep dive

#

immediately run out of spawn leaving behind two platforms underneath big ore veins

#

get killed by a cave leech

#

complain

#

then when someone else got caught by a cave leech trying to save him

#

he quit

cosmic niche
#

I learned the point extraction lesson the hard way, our poor engineer was kiting for 30+ minutes staying alive trying to get us all back up

#

Sounds rough for all parties invilved

limber sluice
#

Yeah I think for them the swarms come more often as the mission goes on so if they go late you cant stabilize.

cosmic niche
#

pretty much, it was at a point where everytime a new swarm would come in, a big chunk would despawn

raw jacinth
#

that story makes me happy that I have friends to play with

near swift
#

ough

#

that EDD was

#

a lot easier than the last couple lmfao

#

i was pleased to not be confronted with mactera plague for the 800th time

raw jacinth
#

they just do so much damage

#

Mactera that is

near swift
#

they do a shit ton of damage, but there's something even worse

#

mactera are priority targets and they just don't exist along the same space that all other enemies do

#

so while you're blasting at mactera in the sky you are not focusing on the swarms of glyphids coming at you like a freight train

#

or maybe the q'ronar shellback that's about to roll into your entire party and shout "STEEEEE-RIKE!"

limber sluice
#

They're kinda similar to spitters in that way. I just hate the way they juke

next garden
#

Always bring cryo and senses to m. plague

raw jacinth
#

I find the air grabbers the least of my problems

#

its audio makes it easy to track and determine what its up to

#

compared to most enemies

near swift
#

yeah the air grabbers aren't a huge issue

#

the grabbers are all or nothing

#

either they do absolutely nothing to a well-organized party, or one slip up and a grabber causes a total party wipe

#

i've had a grabber spirit someone away in the middle of a brutal swarm and then drop them off a cliff and we lost because he was just Out of the fight after that

#

but most of the time they just fly up, get shot, fly off

median siren
#

Anyone has tips against the haunting oppressor?

#

The ghost that follows you in stage one

obsidian gorge
#

it is "Unknown Horror" , and its model is based on the Bulk Detonator

#

other than knowing it is the black spot on the terrain scanner, I guess you just have to guide it far away enough if you need to focus somewhere

azure spoke
#

Do yo uhave to have haz 5 unlocked to do EDD?

#

I've been considereing trying EDD this week, but I still haven't pushed myself past Haz4, and still struggle with that on some classes

obsidian gorge
#

@azure spoke you have to finish DD once to access EDD

azure spoke
#

I've done that much

#

okay

devout kestrel
#

oh wow no mactera this time

azure spoke
#

might try it tonight then

near swift
#

for the most part, the way to deal with the unknown horror is to just try and work around it. be smart, pay attention to who it's following and coordinate to have your team move it away, and keep an eye out

#

it doesn't deal nearly as much damage as a bulk so you won't be punished TOO severely for getting near it but it's a bad idea

#

it'll probably chunk half your health instead of all of it

worldly vigil
#

Do deep dives vary wildly in difficulty? I've been mostly unsuccessful in my few efforts.

fringe kettle
#

normal is roughly 3-3.5 with the elite being somewhere between 4.5-5.5 depending on the level layout and hazards.

vague elbow
#

A bad cave layout for your class/group composition can multiply the difficulty

#

But if you handle haz 3 regularly you should be alright

granite rampart
#

Is the autocannon better than the minigun for Gunner or is each gun a situational kinda use?

fringe kettle
#

AC for swarms, minigun for single target damage. Some OCs blur that line a bit.

dense spear
#

Yeah the Big Bertha mod for AC absolutely shreds dreads/oppressors

#

IF you can land consistent soft spot hits

#

does everyone get the bulk deto during the black box in EDD? or am I just that unlucky tonight?

quaint lily
#

How do i rejoin a deep dive?

#

got dc'd and i was wondering if there was a prompt or something that lets you rejoin

tawdry lodge
#

Did anyone else have a nitra shortage during the normal deep dive?

#

Always felt like we barely had enough for one drop at a given moment

dim trellis
#

tell your scout to light up more

#

!!

wraith shard
#

Can we get harder EDDs with maybe some stronger rewards over regular DD? I'm rather new and haven't had much issue with these things. Kinda disappointing there's no challenge to strive toward where proper OC / top level perks are needed.

dim trellis
#

damn your randoms must be the A team, consistently.

#

or u carry ig

gloomy herald
#

I had a team full of just promoted noobs for this weeks edd and we had no problems

dim trellis
#

my counter to that

#

beginner's luck

worthy crag
#

Funny, I was doing this weeks EDD and we couldn't get past the first stage

#

But two weeks ago on the dumb shield disruption into mactera plague (my first EDD) I did it as a duo successfully (also my partner's first EDD)

dim trellis
#

noice

#

my first edd was back in august with the stage 3 kill 2 dreadnoughts

#

tried it like 8 times, nope

flint zephyr
#

Dreadnoughts and aquarq are probably the worst for stage 3.

visual lake
#

@dense spear we got 2 bulks but during regular wave/egg wave. Nothing during BB . Overall rather easy just watch your positioning when pulling the eggs

#

Some rooms are terrible though just don’t get bogged down fighting there

#

For the dread just fight it all the way at the bottom

#

I think stage 3 macta plague aquaros+Egg is the worst

#

The aquaros spawn rate increase ends up being ridiculous

#

And you get a wave every 90s towards the end lol

flint zephyr
#

Elite dive aquarq missions on stage 3 are a lot worse. You have basically no room to breathe. By the time you kill the current spawn group, another one has already crawled up.

visual lake
#

There’s also the bonus wave on EDD3 final obj completion

zinc coral
#

is there pretty much a nanocyte breeder in every stage of either DD/EDD?

tough zodiac
#

should i do the normal deep dive with scout?

visual lake
#

Nope totally random

#

For @zinc coral

vocal wyvern
#

Going to try the EDD tomorrow anyone got any advice for Engineer or Gunner load outs? Could also play a decent Driller

zinc coral
#

does morkite transfer from one stage to another

next pebble
#

no

vocal wyvern
#

Gold and nitra carry over weather deposited or in your inventory. Dont know about anything else

vast crag
#

i'm curious

#

are overclocks randomized?

#

or are they fixed?

#

like am i gonna get a weird overclock

frail vortex
#

@vast crag There's a fixed amount of OCs each with specific stats, but you get them randomly

regal nymph
#

Not Diablo/PoE style where you have to farm perfect overclocks.

#

Any overclock X has the exact same stats as any other overclock X

vast crag
#

ohhhh

#

was hoping you could get random stats

#

i finished my first elite

#

played with these koreans. only one dude could speak English but since we're dwarves. we all spoke Rock n Stone

#

they used bunkering a lot. i know it's a cheesy tactic but the reason why i failed in other deep dives was because no one wanted to bunker

regal nymph
#

D.va can't speak Korean? Poser 😜

vast crag
#

there were moments when Macteras would have us for lunch

#

LOL HAHAHA

#

unfortunately beign a Dvamain only means she controls your mech or your gun. not your language hahaha

#

but yeah, bunkering is cheesy but it can get tricky so I don't see why it's so bad hahaha

regal nymph
#

I'm a hammy guy myself. Though DRG has taken all my times lately. Can't get enough of it lol

vast crag
#

i still play Overwatch when i wanna hehe but i forgot that you need to promote a miner to be able to use them in Deep Dive

#

Dva can take a break hahaha

regal nymph
#

I think bunkering can be a valid strat, just needs to be done correctly and accounting for the risks.. Obvious risk is a bulk. Mitigation might be a scout to lure it away or an engi with stubby to slow it down to buy time. Or even knowing when it's a bad idea. Like if rolly pollies are spawning, you probably don't want to bunker

vast crag
#

yeahhh

#

or sometimes covering up the hole gets the enemies to spawn inside the hole

regal nymph
#

I'm a big fan of a platform roof. Doesn't restrict mobility at all, but blocks spitters and mactera

vast crag
#

though it really worked cauase we had 2 gunners

#

i'm wondering, how hard are lethal maps?

distant trail
#

im bastion main soo

vast crag
#

petition Bastion DLC for Deep Rock

distant trail
#

lol at least bastion is cute xD

#

it couuuldbe fitting bosco and mule. mule aint cute but okay loot

vast crag
#

or a 5th member hehehe

median siren
#

Hey any fo you have tips agains the ghost?

#

In the first stage, there is haunted cave and it’s hard if you’re alone

#

Any way to kill him or lose him?

vast crag
#

just lose him

#

if you're a driller set him ablaze so you can see him

visual lake
#

@vast crag learn to not bunker/roof as you’ll need it when the escort missions hit

#

Right now ommoran destroys all plats in AOE

#

Also defending drill while moving means you will have no cover

vast crag
#

@vast crag learn to not bunker/roof as you’ll need it when the escort missions hit
@visual lake

Iike using bunker for dealing with swarms

visual lake
#

Yeah that’s not gonna work cus they will target drill and then you will fail

vast crag
#

Then don't use bunker in escort missions

visual lake
#

Yes but it’s a crutch that will just hurt later

#

There’s other ways to ā€œbunkerā€ without actually bunkering

#

I.e trenches or platform funnels

vast crag
#

I know

#

But it's annoying how people avoid it just so they can look cool

visual lake
#

It’s not risk free and is actually more dangerous in an uncoordinated group

#

Like this week we got 5 bulks during our run

#

Then if the bunker group isn’t aware it gets troublesome

#

And you run a bigger risk of failing if the bulk explodes ontop of the uplink or BB

#

That and you are hosed on ghost missions

#

Rng has been kind as we haven’t gotten an EDD ghost in a while

wraith shard
#

anyone wanna elite deep dive?

heavy oriole
#

Don’t bunker EDDs. Dig little escape tunnels, but bunkering is a trap.

#

Let me rephrase that;

Do not seal yourself and your allies into a hole in which to funnel enemies.

But yes, manipulate the terrain and use platforms to make a decent defendable area,

#

I think the term ā€˜Bunkering’ can be a bit broad, and sometimes pools in very valid defensive positioning/terraforming

dense spear
#

time to try the EDD one last time for that final reward

cosmic niche
#

As a driller, bunkers sound like a decent time, but in practice I have yet to get it to work fully, even with backdoor

smoky thorn
#

random question. I lost connection on the last stage of the deep dive. Will I have to complete the first 2 stages again before re-attempting the 3rd?

next pebble
#

Yes

smoky thorn
#

Alright, Thank you šŸ™‚

mental thunder
#

As a driller, bunkers sound like a decent time, but in practice I have yet to get it to work fully, even with backdoor
@cosmic niche same lmao

frozen thicket
#

I dont know why, but when I play driller I have the curse of cave leech during a swarm

vague elbow
#

I think the term ā€˜Bunkering’ can be a bit broad, and sometimes pools in very valid defensive positioning/terraforming
The distinctions do get glossed over a lot. The objective + supply drop + completely sealed in hole is the bunkeriest bunker. A flat floor and ceiling with two walls and two open sides I think someone described as a hanger, and works great without trapping you

dim trellis
#

1 long hallway to the outside

#

2 supply drops*

#

seal in the hole, with the objective, (then seal the 2 holes each supply drop, made)

#

engi mines on the hallway

#

make escape tunnel if and only if,

#

you see a bulk

#

when Misson Control puts another out of the way black box defense on EDD/ etc, hope this helps y'all who are open-minded to bunkering (especially if it's your umpteenth time trying the dive.. LOL

thorny geyser
#

first stage of EDD was kinda doozy

#

so many unexpected leech grabs

vital raptor
#

When are they not unexpected?

thorny geyser
#

when you can hear the HSSSSSSS and try to dash behind a stalagmite

#

but cant quite make it

nova quarry
#

I had a Black Box Spawn in a cave near the Drop Pod on the DD

#

So I just sealed up a huge hole in the wall, and used the tunnel as an impromptu Bunker. The Fuel Lines landed inside the same cave.

robust sedge
#

new dives yet?

proud fulcrum
#

deep dives are reset every thursday at 1pm bst

short charm
#

I mean, on the topic of bunkers... Line of sight is king. If youƤre stuck in a hole, classe like the engi and Scout cant do more than just sit there and toss a grenade once in a while. In a big open space, that is lit up by the Scout, you can kill stuff from a great distance, removing most of the hrode before it gets to the group down at the uplink.

#

Personally, when drillers make a bunker, I decline the offer and tell them Ill stay up on the surface and kite things until the uplink is done.

#

If Im an engineer Ill do the same. Because my fat dong does not fit in tight tunnels. Huehue. Seriously tho, I prefer to fight out in the open. As soon as a horde spawns on a wall nearby, I will fire a fat boy right at it and eliminate the threat immediately. So imo, bunkers are not needed at all.

limber sluice
#

Agree they're more risk than they're worth and cost a ton of drill fuel. Finding just a good spot to fight a swarm or just clearing out the obstacles around the box is much faster and more successful than bunkering in my experience

frozen thicket
#

I disagree with this opinion but i respect the opinion. Bunkers are very useful if you have an experienced gunner (or any other class, but 60% goes to gunner) the gunner can throw a shield or cluster grenade to eliminate/stop the swarm, and if the uplink did a stupid and is down from the droppod, the zip line can help a lot, because you can shoot most of the enemies going up (or down, if you wanna shoot them instead of escape) I agree with bunkers arent needed some times, because if you get a detonator, crassus or bulk, your fucked. The only way your getting out of that situation, is to 1: Make sure there ARE NO EXPLODERS, 2: Make sure that there are no holes: Once they get through, oh boy. 3: Please, and I say PLEASE make sure your driller has rock carver. It opens alot more space, and doesnt require (as much) resources.

#

while it may be more I dont give a care, im lazy than lets actually play the game Im just trying to get past this damn cave leech cluster and shield disruption morkite and egg mission, please

#

Another great strategy is to have somebody (most likely the scout,) have see you in hell and be on top, so when the team wants to get out they can use see you in hell and clear most of it

frank shuttle
#

all about set up really. That and situational awareness.

#

either method can lead to failure

azure spoke
#

A good cryo will make most bulks a non-issue. Guner with mini + driller with cryo, + engi with breach cutter makes bunker tunnel a good kill zone. I'm not sure where that leaves the scout.

#

not that I favor bunkers, but I have had some decent experiences with them.

#

also I think it is unfair to say that bunkering is a matter of not actually playing the game. If it's effective enough that it's considered boring and a bypass of the risk, then it is simply an effective strategy. if it is ineffective, well, then it is a matter of misinformation and either timidity or lower skill level of players.

slate mulch
#

I'd usually say the scout should be outside the bunker hitting praetorian/oppressor weak points from outside and kiting some enemies to take some of the load off the bunker

#

Plus that way if you get caught off guard by a bulk or something like that, you have someone not getting nuked

frozen thicket
#

Going off this idea, ^ the scout can just grapple around and kill most problems for the team that isnt guards grunts or swarmers

azure spoke
#

I can't say how often as a gunner or scout I have really wished I had an effective driller/engie taking out swarmers with fire and turrets

#

as driller, I usually consider the little shits my top combat priority

#

as engie, I just put up my turrets and try not to die. maybe shooting some flyers if I have time.

#

toss a hologram to give hte littel shits something to focus on besides my, ahem, "precious minerals."

visual lake
#

@azure spoke nothing is more frustrating as cryo than is freezing the bulk and everyone else is too busy panicing to shoot it

worthy crag
#

or telling people to wait so you can freeze that bulk when it's on that last quarter of it's health and they just kill it anyway

heavy oriole
#

Frozen bulks exploding is the best

#

They launch you, but you don’t get hurt. Which is weird because I don’t think bulks exploding normally launch people

abstract pulsar
#

I’ve had great success bunkering with flame driller, but ya one bulk and wipe. Considering I went through a mission with 4 bulks and five oppressors in 30 min imma have to pass on bunkers

cosmic niche
#

I have yet to effectively freeze a bulk before it explodes, I'm either too early or too late ;o;

tawny trench
#

Please, someone tell me where the morkite is on the 2nd stage

#

nvm just found it

heavy oriole
#

I still think the game needs more knock back from enemies

#

Launch them dwarves

abstract pulsar
#

First annual hoxxes dwarf chucking. I can see it being a modifier

vital raptor
#

Oh yeah, can’t wait to see some dwarves fly

#

Wait, theoretically this would be more of a red mutator, so you might also get low gravity, now that would be awesome

shut sierra
#

well fuck

#

DRG crashed mid EDD

abstract pulsar
#

Low grav would be great for dwarfs but for the mactara and corpses not so much, Xbox would be sol as soon as the first grenade left the tube

shut sierra
#

after beating the first stage too

fallen sage
#

So is their any way to defeat the phantoms? or do we just have to run like hell because you can't kill it???

next pebble
#

Just run

heavy oriole
#

I thought the EDD was a DD the whole time, so I kept doing stupid shit like FF and mining stuff solely with my guns...By stage 3, I legit thought maybe our kits/builds were terrible or something since we went down a few times. Then I checked and just realized it was an EDD.

thorny geyser
#

@fallen sage if the ghost aggroes you, draw it away from rest of the team

brave shuttle
#

If you are level 50ish and play haz4 is edd too hard?

#

Asking for a friend. I myself do it weekly but my friend is afraid to try

fringe kettle
#

Difficulty ranges from haz 4.5-5.5 depending on the terrain, mutators, and objectives.

#

It may be too much, it may not.

obsidian gorge
#

I know the difficulty can be affected by many factors, but the hazard is fixed

brave shuttle
#

I think this weeks EDD looks easier than typically so I though its good time to get my friend to try it out

#

(no mactera plague)

#

so i was hoping this week its haz 4-4.5

obsidian gorge
#

enemy damage, enemy speed, enemy HP, projectile speed,

thorny geyser
#

@brave shuttle if you get through initial hell of leech grabs, detonators and pretty aggressive spawns, this week's EDD should be doable at those levels

slate mulch
#

Regular deep dive was a little annoying but the ghost doesn't do that much damage on haz 3 honestly

#

EDD was fairly tame, much appreciated after all those mactera plagues

#

The dreadnought in stage 3 for some reason decided to not really attack me much, even though I was dancing around it in close range šŸ¤”

timber whale
#

^

pure ravine
#

For elite deep dive, there should be two negative multipliers

#

Parasite and explosive guts dderp

worthy crag
#

I felt bad for the dreadnought man

#

BC deleted him so quickly

visual lake
#

@pure ravine that would be crazy watch you get noshield macta plague or haunted + exploder infestation on magma core with 2x dreads lol

#

or haunted + noshield on salvage

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

heavy oriole
#

Explosive guts is a positive mod

slate mulch
#

Oh yeah. Doesn't feel like it sometimes

pure ravine
#

lethal + no air engi

vague elbow
#

Haunted + Low O2

azure spoke
#

I'm terrible at low o2

#

I played a point extraction tonight on low O2, and completely forgot it was low O2.

#

Jumped out and started looking for aquarqs to mine. had no clue wherehte minehead was

#

died a few times, but we made it inthe end

visual lake
#

im surprised they dont make an underwater biome

#

with low O2 + modified low G to zero G

azure spoke
#

underwater might be hard to properly balance for the classes. Seems like a dramatically different experience to the other biomes. Still, i'd like to see it.

cosmic niche
#

they can't do anything water with their current set up last I checked

azure spoke
#

Sounds about right. Doesn't seem like the game has water physics established.

#

be kinda weird to do with the fully destructible environment, I think.

#

I'm sure there are ways to work it though.

cosmic niche
#

totally would be whack, I think it's something with the netcode that prevents it as well. Probably have to completely change how things work

thorny geyser
#

Subnautica meets Deep Rock Galactic, I'd love that stuff but seems unlikely

heavy oriole
#

I hate underwater.

Also, fire based weapons and bullets won’t make sense.

thorny geyser
#

like, made of fire or incendiary weapons in general?

#

incendiary weapons make a lot of sense when torching 2 ton space spiders

paper swallow
#

Incendiary weapons in general are good against organic matter.

knotty rampart
#

no one posted it this week so far so here it is i guess

knotty rampart
#

nvm i scrolled further

#

oh well

flint zephyr
#

Imagine using the cryo gun underwater to freeze a barrier in place and block all spiders from coming towards you in survival missions.

heavy oriole
#

no, @thorny geyser @paper swallow , I was referring to fire and bullets being used underwater XD

paper swallow
#

Oh, the devs have stated for a long time no underwater levels.

#

The engine would have to be redesigned...

#

Although, if a DRG2 ever comes around? šŸ¤”

#

That is if once this is done, another separate project isn’t started.

fringe kettle
#

just a limitation of how everything is implemented. Although as Jacob has suggested; if you want underwater just do low O2 with low gravity and turn up the blue filter on your monitor.

#

I do know the dev team has said they plan to continue supporting DRG as long as it's financially viable.

paper swallow
#

I think for a while.

#

So long as the cosmetic dlc is popular.

obsidian gorge
#

it is on the steam posts

paper swallow
#

I hope they do a world building project.

#

Like something in the DRG universe

fringe kettle
#

Personally I hope for their next project it's built with mods in mind from day 1.

paper swallow
#

Difficult to do in some respects.

#

But a neat nod to game longevity.

scenic lantern
#

Let's do a deep dive!!!!

#

who is down?

#

found one

#

anyone wanna join a deep dive?

azure spoke
#

I'll go

#

If you are still looking

#

nevermind, i'mlogging off for the night

quiet tulip
#

Had a full team on the fuel rods in stage two. A detonator spawned and we were all shooting it trying to prevent it from reach the fuel rods. Suddenly everyone fell dead at once. Another detonator had spawned right behind us and one-shot everyone with one attack. What were we supposed to do to prevent this situation?

hollow wasp
#

Not everyone staying with the uplink/fuel cell. Have someone lure it away...preferably so that the others can still shoot it.

minor meadow
#

Also, always watch your back

median siren
#

It happened to me to

#

We were in a duo engi/driller

#

I died from the slam and iron willed to breach cutter the crap out of it then Rez my dead friend

hollow wasp
#

The last couple of solo salvage missions spawned a bulk on me as well during the uplink/fuel phase. Key is noticing it in time and having a visual so you can bring it down in time or down far enough so that briefly exiting the sphere to hide from the blast doesn't fail the mission.

median siren
#

I think that I’ll tell my driller to pick the flamethrower to defend our bunker under the fuel cells while I am distracting the bulk

hollow wasp
#

And don't bunker šŸ˜‰

median siren
#

Nah bunker is the key when duo engi/driller

#

I’ll breach cutter the bulk the it’s ez

heavy oriole
#

@median siren

Bunkering is a pretty frowned upon strategy in general. Not because it’s good.

silver summit
#

is bunkering a valid strategy at all? people said that was the go-to before bulks apparently

#

every time i try any bunker i get clapped by bulks and oppressors lol

obsidian gorge
#

as far as I know not doing it results in a better time, without much rng needed, if anything making a bunker work is so complex that it should be easier to not do it

silver summit
#

sounds about right with what i've been trying

#

ty

heavy oriole
#

Bunkering is a valid way to make absolute garbage defendable terrain into bad defendable terrain

#

It’s like bringing your terrain from a grade F to a D. Or bringing your terrain from a grade A B C to a D.

#

@silver summit

silver summit
#

I see, so I guess use it when the terrain is really really bad lol

heavy oriole
#

Totally

#

Perfect example would be when an objective for black box or salvage falls into a glacial or magma core crevasse

obsidian gorge
#

wouldn't it be easier to modify the terrain without going into a corner, might need pictures for examples

heavy oriole
#

It might be easier, both options are better than a crevasse

#

Also, using too much C4 to make bunkers is blegh. C4 is a great way to kill stuff, but it also makes lava surfaces on magma core, so not ideal

#

Can always drill out the surfaces tho

#

But that’s a lot of resources

#

/time

tropic shadow
#

i m looking for a group

winged shuttle
#

sorry guys

#

dont mean to be abrupt

#

i mean

#

this is a pretty DEEP chatroom

#

haha

#

ha

#

ha...

lilac jungle
#

cue the crickets

hollow wasp
nocturne elm
#

somone want to make edd ?

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

wraith shard
#

Good for you

light magnet
#

looking for a group for a dive

wraith shard
#

@light magnet elite?

light magnet
#

regular for me

#

not there yet lol

wraith shard
#

meanwhile, looking for group on elite

#

feel free to join

ancient beacon
#

are the new deep dives out?

obsidian gorge
#

only 9 hours passed, not 24

cosmic niche
#

Think they're out tomorrow

ancient beacon
#

Oh, didn't notice it's past midnight

#

The discord timestamp said "yesterday 3 pm"

#

which was "today 3pm" just seven minutes ago šŸ˜„

manic pivotBOT
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rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
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wanton remnant
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anybody wanna do the dd with me i'm in pod 11

manic pivotBOT
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rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
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thorny geyser
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Oh holy diver

hollow wasp
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You've been down too long in the midnight Hoxxes

warped citrus
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pls no mactera swarm on the EDD

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we need a long break after the 4 weeks of hell in a row it was in lmaoo

thorny geyser
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id be down for double negative modifier

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mactera plague and lethal enemies

manic pivotBOT
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rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
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quiet mortar
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LIVE BUILD DIVES ARE -

Deep_DiveDEEP DIVEDeep_Dive
Region: Salt Pits | Code Name: Driller's Grotto
Stage 1: gegg 4 Eggs + molly 2 M.U.L.E.s | rocknstoneNo Mutators!
Stage 2: aquarq 7 Aquarqs + morkite 150 Morkite | totheboneLow Oxygen
Stage 3: morkite 250 Morkite + gegg 2 Eggs | totheboneLethal Enemies

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Magma Core | Code Name: Sunken Ground
Stage 1: gegg 6 Eggs + molly 2 M.U.L.E.s | totheboneMactera Plague
Stage 2: molly 3 M.U.L.E.s + slammer 1 Dreadnought | totheboneCave Leech Cluster
Stage 3: morkite 250 Morkite + molly 2 M.U.L.E.s | rocknstoneNo Mutators!

Thanks to Silaise for the Dive Info! drgbeer

wispy karma
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hey i just unlocked deep dives, how do they work?

lilac crystal
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@wispy karma
Deep Dives consist of three missions, each with two primary objectives you have to complete. There are no crafting minerals, only gold + nitra + red sugar. Nitra you mine stays the same between each mission so you have to plot each ammo drop fairly carefully. Also, the maps are always the same (though waves you get might be different between tries).

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The big reason to do them is you always get 1 blank Matrix Core, 1 cosmetic, and 1 weapon core per mission. This means you can get 2 of each by doing both the Deep Dive and Elite Deep Dive (DDs are basically Haz 3 / 3.5 / 4 while EDDs are Haz 4.5 / 5 / 5.5 IIRC)

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Oh, and you can only do a Deep Dive mission of either type with a promoted dwarf only.

wispy karma
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Nitra you mine stays the same between each mission
what about stuff like ammo and grenades?

flat terrace
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anyone keep getting game error in stage 2 of EDD?

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the first run i went, we fell off the droppod, hence losing the round

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second run, the transmittor fail to detect us even though we are standing inside

wispy karma
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it just works

ripe hound
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what about stuff like ammo and grenades?
@wispy karma The ammo and grenades you have stay between the mission/stages as well (i.e. they are not refilled)

wispy karma
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so its like a giant game of attrition

ripe hound
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Boscos revives (when playing solo) are refilled however

heavy oriole
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Not really a game of attrition, usually you have more than enough on the last stage

median siren
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Is this week’s deep dive easy?

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Easier than last week?

vivid sequoia
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hi

wispy karma
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how tcome i cant join any deep dives? all of them are grayed out for me

lilac crystal
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You cannot late-join a deep dive

wispy karma
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what does that mean?

lilac crystal
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so if you wanna get in one

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you have to be there at the start

wispy karma
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oh

lilac crystal
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And yeah, perk abilities are refreshed between levels

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Like insta-revive or iron will

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but ammo / nades / tool is the same, so you gotta watch how much you spend

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Just, y'know, don't panic because of that?

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Honestly, regular Deep Dives are a breeze if you're even moderately okay with Haz 3

sacred fiber
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i hate this week EDD with a passion

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mactera just spawn everywhere and one shot your revived teammates

flat terrace
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i had a double bulk detonator at the last cave in stage 3 of EDD

silver summit
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magma? mactera plague? cave leeches? my favourite šŸ˜„

vague elbow
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Easier than last week?
Given there's no haunted cave, yes

near swift
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oh great

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ANOTHER mactera plague

silver summit
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low oxygen for regular DD sounds like doing it solo might be easier

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I once tried a low O2 and everyone died when they ran off all in different directions šŸ¤¦ā€ā™‚ļø

ancient beacon
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DD is trivial this week, EDD is good ol' magma core and mactera plague

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if you score a mactera wave during an earthquake, gg šŸ˜„

silver summit
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are there any classes that are good vs mactera

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those guys are a pain as a driller

ancient beacon
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driller with flamethrower is good vs mactera

silver summit
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i end up camping behind a wall or something to bait them lol

ancient beacon
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drill a tunnel and dive into it

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mactera ball up

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kill entire wave with about 30 flamethrower ammo

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if you are in a tunnel when the mactera wave spawns, it actually spawns balled up

silver summit
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what do you mean by balled up

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like grouped together?

ancient beacon
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yes, the spitters clip into each other and get clustered almost into a single ball

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and since both of driller's main weapons penetrate, you can hit them all at once

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mactera are terrible at tunnels since they can't dodge in them

silver summit
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good points, TIL they spawn together

sour storm
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How annoying is this weeks EDD? I'm at work for a few more hours.

ancient beacon
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the only downside is that the bombers can get literally in your face

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like they clip inside your model and only then start attacking

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and they are huge so you can't see shit

sacred fiber
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This week EDD maps are just awful

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Almost impossible to pay attention to the magma grounds with annoying gaps to fall while also fighting swarms of macteras that literally spawn on top of your head

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My team only gotten through the second stage by ordering 7 supply pod

old basin
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stage 1 is fine imo

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but stage 2 is probably one of the worst salvage stages in a long while

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absolutely massive, 3 menaces right off the bat & 2 breeders
with the cave leeches completely stopping a scout zipping around the cave in order to 1 shot the breeders with cryo's

sacred fiber
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Yeah stage 2 was nightmare and we were completely crippled economically (nitra) and mentally by stage 3

wraith shard
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EDD was ez as pie. All these comments just sound like good ol fashioned difficulty forcing people to play as a team to me...

near swift
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why on earth would you need player level 100 for normal deep dive

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EDD i get i guess maybe but for normal deep dives? normal deep dives aren't even hard

wispy karma
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you can never be too sure

tropic flame
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Its just a server name

wispy karma
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how do you name servers btw

silver summit
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its in options pretty sure

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options -> gameplay (default tab) -> second option

wispy karma
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thanks

eternal isle
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No shield disruption I like

near swift
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just joined a lobby for the DD in which i was instakilling every enemy

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why do cheaters exist

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like what on earth is the point in cheating in a pve game

azure spoke
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people are weird, that's for sure

azure spoke
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Had a good run on Deep Dive today. Elite we did fine on the first stage, but the second stage we died to the swarm in the big room.

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I'd like to blame my internet for a bit of the problem, but positioning was also part of it. I think we just got a little ahead of ourselves and didn't have a great plan of attack or a good fallback point.

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Probably what we should have done is step into the room to trigger all the enemies to chase us, then run back tothe previous room where we knew there weren't any cave leechs and where we could funnel the enemies better

vapid monolith
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Edd was nasty this week, took three attempts solo

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So many barrel caverns to platform up and down, not to mention stage two’s room of doom

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Lastly, is it just me or did management forgot to put an exploder infestation tag on stage three?

visual lake
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It’s magma core there’s always exploder infestation by default!

pseudo plume
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oh sweet christ the elite is magma core

near swift
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horrible first attempt at EDD

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decent enough team but the gunner fucking disconnected halfway through stage 2

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and we were slaughtered during the escape attempt

flint zephyr
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Oh hey! Mactera plague! Fuck, well I'm a man of my word so I must keep my promise and eat my keyboard.

fringe kettle
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~~coat the keys in egg yoke, dip in seasoned flour, then deep fry to maximum crunchiness ~~

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||Don't actually eat a keyboard||

flint zephyr
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I'm sorry. It's too late.

wraith shard
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i will sing muslim songs

warped citrus
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LOL

near swift
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ah this edd wasn't so bad at all

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honestly not nearly as bad as that fucking mactera plague black box one from a couple weeks back

flint zephyr
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It was pretty easy, though the giant cave in stage 2 with cleech cluster was annoying as hell.

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I'm glad at least it wasn't magma core with shield disruption.