#deep-dive-discussion
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do deep dives scale to players like every other mission?
This has been an amazing edd attempt. Great player, no bulk on stage 2 refuelling. Thank you rngesus.
i wish i got that lucky @midnight spindle lol. i havent been able to get past stage 2
Yes they scale
thanks major. ๐ maybe i should try duoing it
How is this week's edd?
I find duos the easiest
the devs failed it twice on stream one friday
edd 4 dwarf
its really hard 2nd salvage mission
everything wants to two shot you lol
Died right at the end. Took too long gathering aquarqs so when we went to fight the dreadnought it was basically a nonstop stream of swarmers and grunts.
yea PE is always a crapshoot if its mission3 on edd
since ambient swarms take into account the whole EDD timer on point extraction
fix when lol?
This why i trigger dread after first swarm so everyone would drop what they doing and force them to fight it
Swarm every 5 mins
we got aquarqs first
stages 1 and 2 are so fast that you dont have to rush it like that crystal cave PE few weeks back
By the beard!
What the heck was with that opening to the Regular Deep Dive?
A spitballer, 8 mactera bombers, and swarms on top of that.
And of course the ice cracks right at the beginning and half the team falls in.
Weirdest team I've ever played on, do people try to bot this game much?
I have no clue, but it was weird.
Explain lol?
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
the EDD second mission is kicking my ass
yeah
problem is its in a pit, there's lethal enemies, bulks, rollers
all kinds of nasty shite
Escape pod area is fairly uniform though.
I use repellent platforms to funnel enemies into killboxes.
I somhow manged to complete the EDD with my freind and two randoms
It was my first success too, and we're both noobs
we didn't get carried either
second stage is fucking brutal. we drilled into the walls and to widen out our line of sight and we barely made it
yeah i havent beaten the 2nd stage after 10+ attempts lol
im starting to realize how lucky we were after hearing everyone talk about it lol
like im level 40 and hes level 18 or somthing
the other two guys weren't even that much higher and they were about as good as us
Spiders and acid spitters are the real threat here
Just remember to look up after killing the ground unit
And dont stop moving
blind them with the flate gun
Its not the acid spitters
its the numbers
literally like 300 enemies on that stage
So many
so much damage from grunts alone
I got up until it was "wait for drop pod to power up" and it dropped a bulk on me
had hope until I got webbed and razor'd in front of the bulk
I got the bulk and oppressor during uplink
then the second time the oppressor spawned early and the bulk didnt spawn

what ever rng made this fucking mission is cursed with an evil spirit
its just nasty
I'd rather fight 10 bulks at once than go through that
because I could probably actually kill the bulks
but this many enemies is just
awful
any1 wanna do elite dd?
Imo bulks and opressors shouldnt be rng for dives
Roll of the dice too much on some missions
Leave them as in for normal missions
I dont know about you but many times I prefer when the game uses their spawn points to put a Bulk over it spamming all types of grunts + spitters / wardens.
Maybe bulk should have a spawning time, like an animation that the bulk slowly clawling out of the ground so you can be more prepare and aware of it
They die really fast if taken care of properly
they need to be scarier
I've not seen a bulk related teamwipe in several weeks
bulks are really weak if you don't suck
โฟ
Just fuckin' shoot it
They usually spawn really far away
that too
And give you plenty of time to dispatch them
I don't think they need to be tankier, but I think they need to be deadlier
And even if one is getting close
Ifg
Ifg a bulk and it is practically a stationary target
electro rounds on gk2 turns them into a statue
what're they gonna do
Walk?
HA no
Ah also if you phero it it wipes normal bugs
Ehh no that'd be a bit too much
Either make the bulk stronger or make a new bulk that makes me shit myself
I crave
DANGER

I want versions of big enemies that equate to war crimes for merely existing.
I heard something about elven umbrella corp as a joke here
gene mod the bulks.
Plague bulks
Either that or let them cook on the sunside surface of Hoxxes
All dwarves die to a virus
Allow bulks to spit explodey balls lol
Glyphid Bulk Plaguebearer
Thats a good name
spreads gas filled with poisonous stuff as well as a virus that cripples your aim, slows you, and gives you the drunk effect. Not instantly, of course, but like, the longer you're exposed.
basically just makes you drunk
and die
The perfect, living warcrime
Oh and also make the gas explode because funny
Poison gas triggers me when ppl use that lol
Cant see anything
gets two shot by web spitters
anyone got the details for this week's EDD?
would be cool if they got pinned every week on this channel
Second stage is the most problematic
Lethal enemies salvage
First and third are rather easy
ok ๐
any morkite?
got the morkite beer
pls join and help if you want ๐
I made it available on #lfg-steam
I can't move. Help. I used the photo mode and it's bugged.
what is the reason we have been given for why crafting materials done spawn in deep dives?
is it because people would just do deep dives over and over to get a ton of them?
Probably that it'd be too time consuming
Or to ensure people play regular games as well
As a reletivally new player that does seem to be an issue
my thing is I want to do the deep dives
but it is not getting me any crafting materials
so when I am trying to grind out upgrades it just doesn't make sense to do them
Easy farmable/guaranteed mineral payout, same with beer mats
if we want to get specific a single deep dive is worth around 100 crafting materials if you convert all the gold into minerals
but it is not efficient
hey guys, i have a problem in the game, i cant promote my character.
any one can help me?
have you completed the assignment for the promotion?
is not released even though I am at lvl 25
the option to promote cant existe in my gamr
game
when you reach lvl 25, you should first be able to accept an assignment that you need to complete in order to promote the character
this task does not appear to be accepted
when you've completed that, you should be able to find the "promote" button in "character selection" terminal in one of the four small rooms where you "spawn"
which asks for some credits and minerals
@wraith shard post a picture in #drg-gallery
is there man
Youโre in the middle of another assignment, arenโt you?
๐๐ผ
Hello. Wanted to share my experience with doing an Deep Dive Elite with 4 players. We decided to do it, because we desperately wanted more cores. We died a lot and started to tell others what gear they should have. It was rough on the mind, but we manage to finish the first mission and cash in the blank matrix core.
I'll add that we were coordinated on Discord voice chat. We were a regular team.

The reason they don't have crafting materials in the Deep Dives is because the dives generate the exact same layout every time
So if you found the dive had a lot of croppa, for example
You would just farm the dive for it
And then the people who actually want to do the deep dives for the cores may have trouble finding lobbies where they're actually trying to complete the deep dive
Instead of farming materials
whats everyone's thoughts on beastmaster in a deep dive scenario?
I think it depends more on what class ur running than what the scenario imho. I really only use beastmaster when I play engineer cuz I stick usually to one area (my turrets)
beastmaster i take if im scout or its solo/duos
if all 4 players have beastmaster
it is a force to be reckoned with
quad steeve slashers is hilariously powerful
beast master and field medic is what I run basically all the time
Sticky flames wrecks slasher Steeve lol
For solo deep dives, does bosco get his revives back after each stage or are they consistent too?
I did it 
๐
Damn it all. Got to stage 2 solo EDD and, for the first time ever, my game crashes.
Or at least the first I can recall.
I completed the DD first try and EDD on the second try over the weekend
Any bulks on edd lol
its fun
with the right coop
stage 3 is bored cuz everyone knows what protocol should proceed
I actually only had one bulk spawn on stage two, and only on my first attempt
bulks are not guaranteed, but are very likely, especially on stage 2
yo so Im trying to do the รฉlite deep dive im a scout and my friend is a driller better duo or with others we seem to do better duo but still cant beat it and any tips
Do you regularly play and beat Haz5 without positive modifiers?
no
If no, you probably want to skip this week.
Either that, or seek out a duo who know what they're doing and are willing to try to carry on engi and a scout.
Unless you've done a ton of Haz5 salvage defenses
It's probably not possible to replace experience
yea i think we have to then
It was hell
Tbh you just need a good platform setup on stage 2 and it went fine for my team
You could always try to cheese it with 3 in a bunker and scout kiting/watching for bulk
I haven't been able to beat stage 2 yet :\
When I did stage 2 two bulk detonators spawned on top of each other during the fuel pod uplink. Combined with a massive wave, it destroyed us
And lethal with venomspitters is disgusting
Bunkers are broken
acid spitters dont get buffed by lethal
Really? They hurt like hell
Bunkers are situationally broken
haz5 does that
Depends how high iq your driller is
Most ppl dont know how to make them properly
Not that I advocate bunkering 
Our engi driller combo made a kill tunnel
Oppressors couldnt make it more than a couple meters
Have you ever had a bulk spawn above the bunker and one shot everyone
Once
Ya lol
But the driller salvaged it
The spitters are the worst part
Idk if their spawn rates got boosted or ive been particularly unlucky but I've been getting 3+ acid spitters spawning at once and it's the opposite of fun
There's no warning until 90% of your health evaporates because they're borderline silent, invisible and fire within 0.5 seconds of turning a corner
Thats why scouts should build to excel at taking down those annoying brats
They already have the equipment to light up walls and ceilings
And their primaries are quite accurate
When scout doesnt use flare lol
Least the scouts Ive played with on edd seem to know how to 
I sometimes forget, havent played it too much yet
Had a good team on first try of edd, no bulk so pretty lucky lol
Bring on this weeks 
Plsnotmagmacore
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Been almost boring since I did both weekly assignment's and Deep dives all on the same day, might not have the same luck tomorrow, but we'll see
hrrr
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
minigun or autocannon for this weeks EDD?
Great googly moogly the normal Deep Dive 3 is huuuuuuuuuge
(just now got to doing it)
Haunted cave low gravity with these maaaaaaaassive caves that you can't even find the morkite in lol
Also, haunted cave solo is super lame
Take minigun , ac is just bad
Ac is okay if they all group up
But if you get a long line of bugs I really feel leadstorm has better dps and pen
Not to mention more ammo efficient
AC is a fine weapon. You can do more than good in EDDs with it.
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
what are the biomes and modifiers for this week's DDs?
Why we cannot post pics on here
idk
I'd like to post pics of the warnings of the EDD to help others
but like this I cant lol
I'll use gallery then
well that works too
Yeah doesnt look extremely hard
The first one seems the hardest
Cus defense missions usually are oof
But no black box
No lethal, no shield disruption
horizon leeches?
Camve leemch
The last one looks ez af
Landed a resupply on a bulk ๐๐ป
Got more than 600 extra nitra that was not needed
Almost below 45 min
And we went slow for the first stage
about to do solo engy edd wish me luck xd
wa
I hate/ Love Bet-c all at once
You can just drill around it if you dont want to wake it
i finished engineer solo edd first try no betc in sight
Is this week 21?
i think so
they give you the two hard missions first
then the 3rd one is just "here u go champ free win"
Unless its Point extraction stage 3 EDD
Free lose 
What are peoples prefered builds for each class and ocs for edd?
If you wanted to build as meta as possible 
gunner:no need to mention, lsls cbac bulldog
scout, m1k stock build
engi: one trick
driller: one trick

mostly, the least
ah shit I just checked the EDD
lead storm lead storm, carpet bomber
you know those uniform
engi only has shooty and PGL, so one trick. Driller only has flame and subata, so one trick

Heres my edd loadout:
Gunner: ac+neurotoxin, brt+any
Scout: gk2+overlclocked, zuhkov+cyro
Drilller: cryo+snowball, epc+any
Engie: stubby+arc, bread cutter+ electrocute
Pretty good imo 
oof
I think epc could be good for speed running
Less time spend for engie and scout mining
Not sure if I wanna give up subata in edd
Hmmm
subata is always dependable
Is fuel stream good for edd?
Or meh lol
Or might default to lighter tanks or sticky fuel
A question:
Just did a Kursite Infection (machine mission) and I'm offered 3 rewards. It says "Hold E" (I assume to claim the reward) but holding E yields no results.
Any ideas why that might be?
get close and hold E
Stage 3 EDD easy, my ass
We got hit with a double bulk spawn and a swarm before we even got out of the spawn room
the earthquakes turned what little of the stage wasn't a deathtrap to begin with into one
and when we barely survived, and were almost home free
A bulk spawned right next to the drop pod and wiped the entire team as we were literally 5 meters away from it
And that was my second try, after a wipe on stage 3 on the first try because a swarm w/ a bulk spawned 3 seconds after we aggroed the BET-C
I got a bulk during a swarm, with the team already split up. Team was competent enough, at least, to still deal with the situation.
@odd comet out of curiosity, what class do you go with for EDD?
@odd comet Think I played with you earlier today. Stage 3 was rough, managed to get BET-C down but the team was split up and going down one by one with a bulk + swarm.
I was going to say, if you needed help for another attempt, I'd be willing to hop in.
Or how ammo Efficient you are xD
could definitely have seen us cutting two supply drops if the spawns had been just a little lighter
hey now, I was being efficient. The team, not so much.
4 dwarf was fun 
I think hardest part is the 2nd lol
Enemies get pretty spread out but should be manageable
oh, the aquarq and morkite?
Yea remove the vents near the minehead asap
yep, and parasites
only difficulty I had with that one was the team not paying attention
Can get the gunner to shoot them out
Driller says he'll rush the aquarq. So the Scout and Engi instantly start mining it instead of the nitra and morkite.
You can make a little bunker near the minehead if you need to for big waves
We also managed to grab the betc on stage3
Its not required but we said meh might as well
thinking back on it, my EDD experience was pretty much a constant facepalm. Just got to live through it this week.
last week was easy, but that's because I found a competent team
this week the team didn't have to be as competent to survive
Salvage super dicey with all the things that want to two shot you not to mention rollers lol
Then PE on stage3 is always a slog
lol
Got it down eventually ye
that haunted PE from last week?
Yea
that was fun for me
It was ok, mega waves hurt a bit lol
got to take the horror on walkies around the level a few times
This week, the third mission of edd is most chill
I think some teams might have some issue with salvage, the uplink is under a dodgey ledge
this week?
Yea
just get the driller to drop it into the cave below
then preferably have the engi seal up the hole
very defensible
We didnt do that lol
that's why you want a good Driller on your team ๐
Ha rng when I make a team
I literally got to chill for that whole defense... but only because my team didn't know how to play alongside a Driller with maxed out sticky slow flames
They just kept dumping ammo into everything I already had dead to rights, so I just sat back and let them handle it
I went gunner this edd, leadstorm leadstorm does nicely 
Got jumbo shells oc seems good
How do ppl mod it?
hah, yeah, I can see that with leadstorm
not many times you need to keep moving once you start shooting, as gunner
last week that wouldn't have gone quite as well
Don't think this EDD is any more difficult that your typical Haz4.
Went engie last week
Unless you fight Bet-c stage 3 at a bad time and place
Yea best time to do bet c is just after a swarm Id say
You shoukd have tons of nitra this week tho
Probably. Same with dreads.
Either way, my preference is to do BET-C as soon as viable, because it's horrible if you trip it accidentally later on.
We had like enough nitra at the end of this weeks edd to call in 4 supply drops in the dread cave
Tried to get the dread to stand under it no dice
But I heard it does dmg 
Oh it doesnt any more?
not sure how that works after the update
Or it does do dmg
Does damage. But dread healthgates it.
to the dread's armor
Ye
yeah, that's what I'd expect at this point
Still worth doing this week for fun lol
Lots of nitra 
Oh and a bulk spawned on the last stage as we were about to extract
Just popped out of nowhere right in front of the pod lol
They really should have telegraphed spawning animation :p
ez
I have no idea how to use this Looking for Group function
How do you post an actual add?
Thank you
Lost connection to server in deep dive :/
DD is walk in a park, EDD can be pretty damn fun.
We had bit of an oopsie at the last dread cocoon
Just lost a EDD to steeve triggering BET-C as a wave started.
You cant keep up with steeve
Steeve was a boss , the dread didnt stand a chance 
Soloing this week's EDD as engie was way too easy.
reeeee
This week's EDD was way too easy*
we had the same oopsie at the dread cocoon on stage 3
a mactera swarm came as soon as we entered the room
that EDD was pretty brutal I think we died a total of 50 times
my team wasn't terrible but the game kept stacking tons of things on top of us
we started to fight betsy, then a swarm came, then a bulk came, then an earthquake, then a massive chasm opens up and swallows the gunner etc
had a lot of moments like that resulting in revive trains, but we still managed to finish with no dwarves left behind.
I think something like 90% of our deaths were earthquake related
EDD finished. Way easier than last week's.
Try it without Bosco, see how that goes.
mined shit tons of nitra but hardly use it
and got yeeted by mine head
on edge, right when it lands
btw, what is baked steeve taste like
heard it tastes like chicken
Haven't seen anyone get squished by a mine head during a dive yet
however one thing that keeps happening to us is that I see someone run past one of the supply pods and it will suddenly sink about a foot into the ground and crush them. Seemingly for no reason
There was a betc on the last stage on dd?
Thought it was on the 2nd stage
Wasnt too bad , although bet c seemed to have some pathing issues when we were fighting it lol

I hate dwarves that make 0 effort on deep dives.
A fucking driller isnโt even using his weapon wtf
A level 100+ is asking whatโs the purpose of shooting zip lines from the mine head
Engineer is just sitting there and getting bitchslapped like a 4 year old by every moving thing on hoxxes
All 100+rank
Wait, you can do that?
Boosted greenbeards 
Nice edd
not
hate magma
Still, first try with two people who were only lvl 40/50
this weeks regular deep dive missions?
got mine first try too, I was triple silver but my teammates were double and triple copper
died a LOT, but we still managed to finish without leaving any dwarves behind which is what counts.
Why is stage 2 always the hardest?
That is where you get the bread
PE is always tricky on edd
How do you change the name of your room?
On the options in ESC
What is PE?
Just gold and the mission objectives
@crisp star Point Extraction
I had dark morkite so it was pretty chill for me
think i had problems on 2 with whatever bullshit is there
It's a bad spot for the pod, and the leeches make getting in there initially suck.
I downed waiting for molly, otherwise i was fine
there's a goddamn volcano underneath this minehead and it's seriously screwing me up
holy crap that's painful
that's one revive used
nope, that's a failure
holy crap just put all the aquarqs I need on the other side of a hilariously long out of the way tunnel
i went into the corner and dug down
dropped all 3 down the hole
got killed by a lootbug falling down it once

Bet-c casually popping the dread while in a wave
Our BET-C began attacking the dread, and the fist thing that came to mind was, โLet them fight.โ
boogers
failed edd on stage 3 
50 mins in
in the tunnel before the egg, we got sandwiched by two huge waves coming from each side
Iยดm overrun, turn around and see a literal wall of praetorians
and the other guys want to run in my direction at the same time 

out of shield?
oh, tunnel
it means you dont have enough firepower. The only option fighting in a tunnel(if have to) is gun blasting
this i don't understand. i warn my teammates in advance i'm bringing nukes to deal with praetorians and swarms. they confirm they know what this means, and then decide they really need to give that 1 praetorian a hug RIGHT NOW! thank god for that perk that lessens friendly fire (but sometimes i really wish i could hit them with all 500 damage right to the chest, would probably make them think before rushing into groups of bugs)
and this only happens on deepdives
WHY?
If it's only one praet they were probably trying to kill it for you
if so, why are they trying to kill it from the front? and again, we always confirm before dropping that praetorians are my job since my fat bois can 1 shot them from range so that gunner and driller don't waste ammo. also, it's always drillers i see doing it. so my question stands
WHY?
ask them
depending on the gun they can do the same damage from the front, fatboy has so little ammo it's a waste using it on only one praet
IMO the praetorians should be left to the engie if he's good with his positioning. fat bois are both 1 shots and area denials since that rad zone kills anything that isn't a giant in a few seconds and the shottie can easily drop praetorians from the back with the right modifications.everyone else has a job they need to do. gunner is the main dps, scout picks of priority targets like wardens and breeders and spitballers, and driller deals with the little shits. so the engie should deal with the praetorians and really large swarms of grunts. if you're using your weapons right, you shouldn't run out of ammo in your grenade launcher
not necessarly
in higher hazards fat boi isnt enough to one shot a praet
also not every engi runs it
if it's only one praet then you can join driller and help shotgun it, using fat boy isnt necessary in that scenario
a scout with the right build is more efficient at taking out a praet usually
shotgun also does the same damage to praet face as butt
gunner can do anything with his dps, scout has higher priority targets but can still maul praets pretty good, my current driller build can kill a praet faster than any of my other classes
well again IMO thats what engies should do, since the other classes are usually busy dealing with other bugs
there's ways around stuff
also i don't support running dupes in ANY deep dive
fatboy shrinks your ammo too much for me
engi is usually more for large swarm wipe, especially if you're playing fatboy
overkill on ordinary grunts
praets should be hit by the explosion but not necessarly your main target
if you don't hit the praet then it does shit damage, the rad zone only taking around a third of it's health, whereas a direct hit will 2 shot it with the rad zone included. not to mention anything around it
what im trying to say is you shouldnt use it only for the praet, for whats around too
and for other bugs too
i know, scroll up the discussion dude, i sya i use it to 1 shot praets AND SWARMS
usually as driller I'll be flaming a swarm when a praet turns up halfway through
other classes are perfectly capable of dealing with praets and swarms
if they jump into it let them handle it
save your large lad grenades for things that aren't handled yet
you only get like 6 fatboy shots even with max ammo as well
rare supply
5 ammos, 3 by resup
part of coordinating with your team is also being able to know when a strategy is appliciable or if someone else can take care of it
Small!
just slapping your grenades on every swarm of praet that shows up is asking for trouble
i usually run 4 fat bois and i rarely run out. i use them as last resorts or pre-emtive strikes. im not an idiot who whips them out and blasts them to deal with a few swarmers. (i've seen it before)
when they agree you're bringing fatboi they presume you'll exercise some restraint
4 is two per resupply right? That's less than sticky grenades
i do, and i also expect them to know my restraint is limited. if i warn you i'm going to nuke a high priority target or targets and you don't move within 3 seconds. i will nuke you, no question
nobody is forcing you to nuke anything if someone's already on top of it
thats probably why they're pissed
they ain't pissed. I'M PISSED
if they're already on it then they're dealing with it
shoot a different bug
do you have difficulty just not nuking your teammates or something
if that nuke is the difference between killing the dread that already downed 2 dwarves or busting through it's shield AGAIN and you're in the way, i choose killing the dread every day of the week.
nukes are terrible against dreads
not from my expirience they aint. thats a third of it's health point blank with more damage thanks to the rad proc
with your very limited ammo pool that's barely anything
let your teammates get in close while it is distracted
dont nuke the thing and ruin a close approach for everyone
the radiation will usually prevent your team from getting close
tho its surprisingly efficient if its 4 engis using nukes
2 dwarves down, with 1 low health idiot in the way. imma nuke it then revive the idiot rather than lose the mission
then you burst down that big boi
okay, you're just moving the goalposts though
nuke is better than regular PGL in terms of damage, but with the movement speed of dread it'll outrun the rad zone and then it's more likely to get in the way of your team's kiting
its still a terrible desicion to nuke a dread
cause god knows i can't outrun that thing for long
shotgun is way better for consistent damage vs dread
if you're big brain you brough hypervelocity for dreads anyways
Or ^
here's an honest question tho, why do people run the smg vs dreads? or anything for that matter? all the other unlocks are either on par or direct upgrades. yet this thing just exists?
if two dwarves are down with a dread then either it's chasing you and the dude is trying to maul it best he can or it's chasing him and he's doing the best he can to run (hopefully)
A balance patch is warranted
voltaic's shock is the only thing it has going for it and even then it is lackluster
the slowdown is helpful on it
but you will deal next to no damage
Back before my computer broke a few months ago basically all the alternate weapons were significantly better than the standard weapons
now they've swapped places
with my current shottie setup i can 3 shot a leech from across a large cave, with the smg, even with spread reduction and recoil reduction, i'll be lucky to kill it in 1 clip
i mean lets look down the list of unlocks: thunder head: it and the lead storm are both on par with each other, classic: probably the best primary unlock in the game currently, cryo: taken a few hits recently but still good if you need cc. stubby: vomiting noises it even looks terrible. there's only so much skins can do.
M1000 classic is trash though
Cryo is crap unless closely coordinated with your team
The thunderhead works well in its role as being the opposite of the minigun
m1k rules what you talking about
Gk2 is way more sustainable and flexible
thunderhead isnt incredible without carpet bomber
Gk2 has higher total damage in most builds but it's got piss dps and tiny mag size
thunderhead is still lackluster but it works well if you go in knowing its to be used on swarms and not hard targets
electro m1k is flexible as hell
haven't done electro m1k yet but I hated every minute of hipster
felt like I was using a nerf gun
hipster makes it shitter imo
removes the hipfire one shots to grunts
turns it into long barrel subata
I still like the Gk2, and it has pretty acceptable damage for being a scout weapon
i wouldnt advise running a hipster build, either hybrid or focus
I can't make the gk2 work for me at all, I'm waiting for bullets of mercy to see if the damage boost makes it good for me
being able to one tap grunt heads is pretty strong
The higher total damage of gk2 is wasted on me because I miss more shots having to track things because lower dps
I wouldn't say track with it so much but bursts unless you're point blank
three or four taps on a grunt's face will delete him and I got 40 round mags
using some recoil mods you can get very controllable 4-5 round bursts with minimal delay
40 round mags sounds a lot better than 25
if a clump of them come you can swap to the shotgun and just blast em
I hated having to reload with it so much
yeah use some magsize mods
I could get behind that with compact ammo
2 2 3 1 3?
I dont remember off the top of my head
It looks a lot nicer than what I have attempted to use for it
damn RNG overclocks
gimme something tasty
everything I tried with gk2 just felt outclassed by spamming hipfire on the m1k
GK2 is way more forgiving of missing a few shots anyhow
lower potential damage but I dont run out of ammo unless I forget to use my secondary and then that's on me
with compact ammo you have an ammo pool of like 490 rounds
It is nice to be able to just hold the trigger
Quality of life
Gk2 is love, Gk2 is life
zipping into the sky of a cavern while holding the trigger through the zenith of the jump and then stopping yourself with your rocket powered shotgun while also splatting a grunt you happened to shoot at will never not be amazing'
tfw no boomstick OCs other than double barrel

Electric reload on the GK2 just turns on extra hard mode.
Wish it was like electric potential, damage builds up after reloading, with the first 25% of a magazine having damage enhancement.
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
drg or gtfo
drg of course
Rock and stone Forever!

I havent been able to beat the edd lately
only because everyone whos doing it isnt even player level 50
im not sure how soloing is the solution
the less the players, the less enemies that spawn, the less damage they do and big enemies also die faster
and Bosco is quite useful, mostly due to unlimited ammo.
also, his revive counter should reset between stages.
I've soloed pretty much every EDD I've done, until of course my friend who's wanted to do them with me that week wanted to play. They're not that hard.
i find that easiest soloclasses for edd are gunner and engie
scout*
?
Yeah Scout
Pheromones is OP and you can tell bosco to fuck off and do the objective
They'll never catch you
or just play grappling hook simulator till the objective is done
any specific builds for scout solo edd besides pheromones?
Quick noob question on deep dives: so there's a note here that I can only claimed once a week. Is that like, if I try once and only pass one stage, that's all the rewards I claim that week? Or can I still claim rewards for the other stages if I complete them on subsequent attempts?
You get a reward at the successful completion of one of each of the stages of both the regular deep dive and elite deep dive, and once you claim a reward for a stage, you will not receive a new one for completing that stage again.
hi. where is the progress for the game saved? is it synced after each dive? I'm asking because I just found out that DRG is a p2p game
It should save after each dive, yeah. Path is: [DriveName]:\Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames
Can someone tell me what the most necessary perks now are?
For deep dives? I'd say Thorns, Resupplier, Second Wind or Veteran Depositor, Field Medic, Iron Will or Shield Link.
shield link is next to useless compared to the other options
Yep.
Can you beat EDD with only A Big Iron on Your Hip?
It'd be a lot of nitra but probably.
Hmm. I've been on the fence about Thorns; it's useful, but am I really willing to give up Deep Pockets for it?
it really depends on your class
If you're sitting in one spot (lead storm OC) I'd say it's a must.
interesting point
I use it on gunner and scout, classes that can waste a lot of ammo dealing with a lot of the small enemies
not using deep pockets on the class that usually has to mine all the materials
๐ค
just go back to the mule
Dont forget steeve
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
I always run deep pockets and depositor for scout
because mining is what im doing most of the team
Why people think that thorns is good lol
It's good for greenbeards and almost useless for haz5 veterans
cuz swarmers only bite ya once
best used with gunner
assuming you dont take AC
others can easily get rid of the little shits without taking damage
I never take minigun, ac is better in every aspect
And shield link that someone called here a trash perk in reality is one of the strongest perks now
With the removal of jump boots
I would also argue that vet.depositor is good. On salvage, kinda. On other missions definitely no, you always want to be on the move
I never take minigun, ac is better in every aspect
I think we found a person from another universe

universes are merging again
For jellies i hate those lol
Eh, both AC and Minigun are good, I genuinely believe gunner has a choice of preference when picking his main weapon and his version of bulldog
And lmao just use Thorns and never give those flying rats a nanosecond of comprehension
default minigun > default AC
Sadly in those departments every weapon generally only has 1 or 2 good overclocks while the rest are either bad, situational or just outshone by the good ones
I guess I should've mentioned that when I said choice between main weapons I meant that they actually have upgrades on them and overclocks unlocked
carpet bomber has basically 0 downsides
You never really needed to move with minigun(Lead Storm)
your single target damage if you land every single shot on target (impossible with that accuracy) is lower, that's the sole downside
Carpet bomber is actually a green perk devs just pressed a wrong button
radius is like, doubled, along with splash damage
Elephant rounds will still have 100 damage per shot even if you take all ammo
Elephant rounds have the spread thing but that BARELY matters
Yeah
That's how little it has an effect
Leadstorm downside is basically meaningless, carpet bomber downside is literally meaningless, elephant rounds downside is meaningless
That goes for all the best overclocks too I think
It's either minimal downside/no downside/upgrades mitigate the downside
I think the unstable overclocks should have wackier downsides
Elephant rounds only having two shots a mag or something
Can somebody quickly show me the rundown of EDD / Mission / Mutators?
- Mules, Dread with Cave Leeches
- PE, Morkite with Parasites
- Morkite, Dread with no mutators
@tardy pier
โค๏ธ thank you
Man solo is a lot easier than coop, I like to try it coop throughout the week but on the last day like this I just bang through it as scout
four resupplies every time means infinite pheramones essentially
What I want to do is get 4 peeps all of us play gunner and blast fortune son while watching a dreadnought melt
It would be amazing
2 thunder Chad's 2 lead storms
No survivors
@solace do you have a bigger pic of the gunner face?
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
i need those dives now
24 hours until I have 25 blank cored
wait no I got a machine event yesterday
24 blank cored
much better
I'm missing stage 3 of EDD :/ mates have no time. Experienced players who want to join?
EU gist
I'm curious as to what we will get this week
*host
let's hope we don't get a salt pits EDD, or will we?
@tardy pier if youโre still looking for players for the EDD I can join
I'd happily take a salt pits EDD over the clusterfuck that is magma core
what's wrong with the salt pits? It's a pretty nice biome.
the hazard of salt pit is actually the baby rollies, even if they look safe at first you get knocked around a lot
salt pits isn't hard; it's just annoying due to the baby rollers
I'll happily take baby q'ronars over lava geysers and the giant fuck-you chasms that always appear in the worst possible places
they're also only a threat if they can get to you
I've been on sufficiently safe elevated positions that basically reduce them to a lava lamp
About to do more first DD, any tips?
dont die leaf lover
practically all the experience is from other missions
also it easier cause you do the same level so you can plan it out
communication with dwarfs veey important
beer buff works on all 3 stages
anything more to say?
dont worry about bosco's revives (if youre going solo) or active perks, each stage recharges them @split pike
So can you do deep dives over and over for the rewards or is it a weekly only thing. I found the regular deep dive very easy on solo and eager to do the EDD but was abit too hard by myself
You can get the reward from each stage of each deep dive only once per week.
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Solo-ing edd with driller right now on xbox. Just finished first stage (after a few tries), letโs see how this goes
Ooh new dives today
Yeah 2 hrs left
Died on second stage cause I got a bulk during a swarm. Least I got the blank
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
If I start a deep dive before the weekly reset, and finish it after the reset, will it count for the previous week's or current week's assignment?
IIRC DD/EDD blocked before reset
๐ค
welp, lemme see what happens
Gogo 
Dunno then.
For science 
But probably it would be same thing as playing standard mission before mission refresh
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
First stage is certified heck
10 aquarqs, black box AND shield disruption? The only thing that could make this more fun was if the map was lava land again.
Stage 1 and 2 has a hooli hoarder
doing a solo driller run in edd wish me luck >_>
Duo EDD has triple hoolo hoarder
Three hoarders holy shit
Are those salvage missions?
No
Oh good
It's secondary objective salvage
Black box is defending the uplink, the mini mules is just repairing the things.
But not an actual mission, so you don't have defend stage
Stage 1 seems hard 
DD is more cancerous than EDD just by the first stage lmao
Aquarq + Eggs on Dense, I sleep
Its annoying tbh
Did They fix PE on deep dives yet
Also hoarders are not randomized when I comes to deep dives right?
Whats the DD stages?
Hoarders are not randomized
and PE is not fixed yet
but its Stage 1 so it doesnt matter
They are randomized by the number of people
All enemies are
So duo will always have the same spawns
But trio/solo will have different ones
Then its not randomized though?
Yes
The spawn within the cave are set by the number of players - Whatever SPAWNS while playing is Ranodm
Right, so a betc on duo will always be there regardless of number of runs, but you may or may not get a bulk in the same number of runs
Exactly
Bet c where? Dd?
No just in theory
Its not a theory 
Normal DD
As DDs go this is one of the challenging ones
Doesn't say much but it's something
For greenbeards this may be the first "nope" if Im honest.
Yeah but greenbeards dude

just FACE TANK
Lethal tho
so.. why am I getting last weeks deep dives?
Have you updated
Can't find any, it says up to date
Good old fashion restart of the game (and steam client) seems to have worked. Didn't get a update though.
EDD done first attempt. Engie clutched the second dreadnought on stage 3 when we all went down and got us all up.
Mildly envious. The greenbeards I was stuck with choked hard on the first dreadnought.
The Scout was definitely carrying the team. I was Driller and was constantly low health and out of ammo because the Engineer and Gunner were no support.
Driller is hard to carry with imo
Mainly reason I see driller last picked for most teams
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
bot broken?
Driller isn't that hard to carry people with, he might not be the old 1 dwarf army driller but he's still a really strong character
And for deep dives he's really good
In current one you'll be dealing with point extraction
So having driller just go and mine most of the aquarqs before the first wave is amazing
Or w8 "Rocky Mountains" 
Or just pick driller instead of repeatedly resetting the lobby for a mediocre drink
I never tried to reset the lobby personally ๐ค some ppl do that ? Oo
Never did that, never seen it done, but you were implying that
My fav beer still "Underhill" 
"but you were implying that" no, never, was a joke ^^
I play full team for fun
Solo EDD for challenge
Bosco get aquarq ezly
Stage 1 was a little scarce on nitra, but stages 2 and 3 more than make up for it.
Whats the OC for the 2nd?
Well i was about to complete stage 1 of the EDD with a full group, but all of a sudden during the extraction, it ended. The host Rage Quit!!!, literally? wtf?
I'm very disappointed
@fringe kettle The host of my game rage quit after being downed by a bulk on the minehead, when he should've known at least the rest of us could get to the pod to complete the stage
week 2 edd Vietnam flashbacks
Yooooo actually tho
this week can be a decent challenge based on the random enemy swarms
I've had the stages go both ways
ambient waves on stage 3 seem rough regardless
god week 1 and week 2 edd were insane lol
Was that the one on Biozone that had a stage with 4 spitballers right outside the drop pod
Week 2 EDD had mactera plague 2nd stage and lethal on 3rd. Oh AND it was magma core. At the time, it was the hardest mission the game had ever seen
@feral atlas
that definitely wasn't week 2
maybe week 4-6, but not week 2
I am almost certain that weeks 2 and 3 were sandblasted
Yeah I think I read the wrong one hold up
this i believe was the week 2
Elite Deep Dive (Sandblasted Corridors):
Stage 1 - Low Oxygen
Obj. 1: Mine ? Morkite
Obj. 2: Mine 10 Aquacks
Stage 2 - Shield Disruption
Obj. 1: Mine 200 Morkite
Obj. 2: Kill 1 Dreadnought
Stage 3 - Mactera Plague
Obj. 1: Mine 150 Morkite
Obj. 2: Salvage 3 Mules
that's 3
thats actually the 3rd week. October 10th
ya
i cant find records of the 1st and 2nd
3rd was till hard af looking back
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