#deep-dive-discussion

1 messages Β· Page 145 of 1

chrome elk
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lost connection to the match 30 seconds in

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gets a new team, all freshly promoted players that all die in 2 minutes at the start

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my luck

remote creek
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Β―_(ツ)_/Β―

last veldt
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2/3 of my elite deep dive attempts over the previous week we had 1 person disconnect at some point during stage 1

regal lynx
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Is Beastmaster going to get a buff? Mainly friendly fire

willow tulip
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It already got several

regal lynx
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Having a driller on the team instantly kills the bug

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no indicator of the friendly bug's health, you have to find it after a fight in order to know if it survived

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sticky flames and gunner autocannon don't have friendly fire for a reason, the bug shouldn't take any

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it definitely doesn't need a damage/health buff, I'd just like it to take less friendly fire.

My teammate wasn't purposefully trying to kill it either and it walked through his flames lost half his health.

fathom kelp
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It has no resistance to sticky flame ff.

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That's literally the biggest thing that gets it killed.

celest oasis
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Would be nice if laser pointer showed where steeve was lol

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Haha ye sticky flames wrecks steeve πŸ”₯

feral atlas
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He is weak, his bloodline is weak, and history will forget him.

frail zodiac
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i dont think this is the proper channel to post about yourself mate 🀠

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

brittle fractal
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use steeve in solo scout build

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felt noice

wispy gazelle
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mfw new deep dives yet still haven't finished the EDD

celest oasis
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Time to get grinding nice

last veldt
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Finished the edd but I’m too lazy to do the dd

wispy gazelle
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Welp I tried my final mission and still the 2nd one doesn't butch

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

naive creek
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Holy shit the EDD has so many swarmers

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We died on stage 2 and had almost 500 kills each

heavy torrent
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Not just from the spawners either, some runs have just kept them coming from passive spawns like Allstar

ivory hearth
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EDD was easy for me

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A bit chaotic on stage two, what with the bulk on the uplink

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But, with some grit, some shield generators, and the bullet hell overclock, I made it through with my team.

late coral
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When you said shield generators, I thought "oh that'd be a great thing for the engineer to build in place of his turrets" but then I remembered that the gunner already has shields

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

harsh steppe
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NO!

celest oasis
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Wonder how many dwarves havent completed the dives nice

harsh steppe
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Well, I have. HyperTada

wispy gazelle
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Me

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I tried, that i did

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But luck wasnt on my side

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

spare fulcrum
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Why Jump Boots Perk got removed?

tardy pier
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says so in the patchnotes. removed teamplay to get over terrain

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and I highly agree with that one

runic ridge
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are there such things as "builds" ... I'm fairly new to the game, love playing as the scout ... but I feel underpowered ... figured I might be doing something wrong

tardy pier
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yes. Regarding perks, equipment, and mods for said equipment.

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depending on the class a loadout may have one or several builds.

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but if you're new you don't have the means to create real loadouts yet, because you have to prioritize what you unlock first, stuff is expensive and adds up

runic ridge
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ahhh, ok

tardy pier
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in the beginning, what mods for which weapons you buy should kinda be obvious, but feel free to try out its part of the fun

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but try to keep off buying EVERY mod instantly, as you won't have money left to buy stuff for other classes, or the weapons you unlock for the class you play
You might end up with having all the mods for both scoutweapons, and decide that you actually prefer their unlockable counterparts more, so you 'wasted' money on all scout weapon mods

runic ridge
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yah, I think i've screwed that up, lol

honest tide
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what's the modifiers for this week's deep dives?

shut sierra
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Scout's more of a support class, after all

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they got the mobility to get to minerals (with help from engineer platforms)

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and can draw aggro with pheramones for safe rez

tardy pier
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Normal DD: Glacial Strata
EDD: Radioactive Zone

austere pond
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Does anyone know the modifiers on current EDD?

woeful marten
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or DD

peak glacier
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What would happen if you activated the refueling phase of a Deep Dive objective without having the second objective completed?

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To my understanding, you need to do both to proceed, and once the refueling and rebooting phases are completed, there's only one minute before the drop pod leaves

bitter garnet
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Salvage Lethal enemies on Stage 2

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Have fun

honest tide
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@peak glacier You can't send the mules to the drop pod without completing your second objective, so that won't happen

celest oasis
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Ye you need to all objectives for dives

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This weeks doesnt seem so bad

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Any tips πŸ‘€

peak glacier
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ah, okay

brittle fractal
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aw crap

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haunted cave

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here we go again

celest oasis
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Please aggro onto scout please aggro onto scoot

brittle fractal
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lmao

celest oasis
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Makes haunted so much easier lol

brittle fractal
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after scout lure it away

celest oasis
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Isnt haunted bugged rn?

brittle fractal
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he figured that his the only one left in the team

celest oasis
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Where it only aggros onto one person?

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Or was that fixed

bitter garnet
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I think this EDD

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Is gonna be one of the hardest

celest oasis
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PE on last mision of edd is always a crapshoot lol

bitter garnet
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Yeah

celest oasis
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Suffering πŸ‘€

bitter garnet
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and Stage 2 is a long one, Salvage Lethal

celest oasis
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Time to bust the 4 gunner cheese meme

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Lol

bitter garnet
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You need driller

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to PE

celest oasis
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Zipline to all the aqarks nice

austere pond
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Lethal salvage

bitter garnet
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The stone is 3 hits

austere pond
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Is pain

bitter garnet
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You kinda need a driller

celest oasis
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:(

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Do you guys think duo edd is easier?

bitter garnet
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Yes it is

celest oasis
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Might try that this week

austere pond
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Duo is the easiest

celest oasis
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What combo?

bitter garnet
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Driller Gunner

austere pond
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Driller gunner

celest oasis
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Haha that wa quick

modest plank
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i go duo scout with a friend who goes gunner

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never failed a dive

celest oasis
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Sweet willl try lol

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4 dwarf is ugh for edd mboi

austere pond
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Fun but 4 dwarf on PE is oof

celest oasis
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So many bugs spawn dstare

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No breathing room lol

bitter garnet
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THing is

celest oasis
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Might go four dwarf for dd

bitter garnet
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4 dwarves Dreadnought

celest oasis
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Dd looks chill

bitter garnet
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Takes way too long

celest oasis
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Rlly

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How much more hp does dread have

bitter garnet
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A fuckload more

celest oasis
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πŸ‘€

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Wiki time

bitter garnet
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It's fine as 4 players really, but the problem is that in this EDD it comes in PE

austere pond
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A lot

celest oasis
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7200 weeeew

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Wtf

bitter garnet
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So you're going to have constant waves on top of the Dread

celest oasis
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Duo is 3150 hp

austere pond
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Duo is easiest because numbers barely change

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From 1 person to 2

bitter garnet
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It does not change

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Its the same numbers

celest oasis
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Ye wiki says same numbers

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Duo here we go lol

bitter garnet
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I wonder when PE stage 3 is gonna get fixed

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Because it literally makes me want to not do EDD at all

celest oasis
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You mean.ambient swarms being spawned too fast?

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About that πŸ‘€

bitter garnet
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Not "too fast"

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its the quantity

celest oasis
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Too frequently

bitter garnet
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No, what changes is the quantity of spawn.

celest oasis
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Really

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Huh

bitter garnet
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Yes

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Frequency is the same

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Just that EDD Stage 3 is Hz5.5

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So Hz5.5 + Extra quantities cause PE

celest oasis
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So we can get ambient swarm that spawns 60 bugs?

bitter garnet
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Yeah

celest oasis
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Wew

austere pond
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PE scales with time spent

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But EDD makes that way too punishing

bitter garnet
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It's absurd

austere pond
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Because it takes time from previous stages

bitter garnet
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Ye

celest oasis
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Doesnt edd PE on mission 3

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Take into account the whole edd?

bitter garnet
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Yes

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March just said it

celest oasis
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Damn lol

austere pond
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If you don't know that PE is last stage

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You can get destroyed

celest oasis
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Now we do lol

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This week is gonna be fun

austere pond
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By constant 60 bug swarms

bitter garnet
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and since stage 2 is Salvage Lethal with eggs.

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You will spend a LOT of time on that stage

celest oasis
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Yeah

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No nitra

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Sweet

bitter garnet
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And since Stage 1 has Dread, you spend a lot of time too there.

austere pond
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Nah, nitra is fine

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You get a lot on stage 1

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Stage 1 is short too

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But stage 2 is ballbuster

celest oasis
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Youre gonna use up alot on stage 2 right

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Hmmm

bitter garnet
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Stage 1 gives you enough for two resuplies

austere pond
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If you don't go past dread*

celest oasis
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Lethal sounds ugh

bitter garnet
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Stage 2 should give you for like, three or four, dont remember.

celest oasis
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Should I bunker in stage2?

bitter garnet
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That was the last room March

celest oasis
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Or too risky

bitter garnet
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Dont bunker

celest oasis
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Why not lol

bitter garnet
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For two reasons: Because that's for elves and because if a bulk spawns is GG.

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And bulks do spawn in that stage

celest oasis
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You can just make an escape tunnel if a bulk spawns

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And if youre not asleep when bunkering you can hear the bulk

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Gonna repeat myself, mining terrain is not an exploit

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But I do see what you mean lol

austere pond
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ok elf

wraith shard
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by the way, second map of current elite deep dive is lethal enemies

celest oasis
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It is lol

wraith shard
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πŸ˜‚ πŸ‘Œ

celest oasis
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I just posted pic see above

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Shows all the dives for this week πŸ‘€

late coral
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I've been on a team that bunkered once, but I sort of understood because we had to fight a dreadnought on a DRG replication of the Grand Canyon and kept killing the scout (no surprise)

wraith shard
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it's really brutal

celest oasis
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I think bunkering works best when you team is not asleep lol

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You just need to be aware of bulks and oppressors

wraith shard
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bunkering works best until bulk detonator shows up

celest oasis
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Bunkering on salvage is risky

late coral
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My team wasn't asleep thankfully

celest oasis
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But its valid to bunker for PE perhaps

late coral
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I think I accidentally did more damage to my team than the bugs in the tunnel

celest oasis
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Thats because they made a bad bunker

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You need to drill it like a wine bottle

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Thin corridor that tapers to a larger area inside

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Ff shouldnt be an issue lol

late coral
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They did, but we all kept running in front of the door to throw grenades and got shot at it

celest oasis
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Stand your ground lol

late coral
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Too easy

celest oasis
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Ikr but it gets the job done nice

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Always ask team if they are ok with bunkers for dives, all I can say really

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If you dont like them then dont join enough said

late coral
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^

celest oasis
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Gonna try duo later with a friend

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Just had really bad experience last week doing dives

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Edd especially

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I guess eveyone thought salvage was hard nice

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This weeks sounds even worse

austere pond
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Lethal salvage is the worst

celest oasis
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Is it more worse than magma core lethal PE

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I have nightmares from that weeks ago

austere pond
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A single god damn slasher can knock you down in an instant

celest oasis
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Least its not lethal salvage magma core

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Ow

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I heard they do alot of dmg

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Someone said like 200 dmg? πŸ‘€

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Does that mean steeve good lol

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πŸ€”

austere pond
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I don't know if lethal applies to beastmaster

celest oasis
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I think it does

wraith shard
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regenerative bonus applies to steeve, lethal should probably apply as well

celest oasis
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By karls beard, lethal slasher Steeve nice

wraith shard
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I would still take iron will + field medic over beastmaster to be honest

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saved my team a game so many times

celest oasis
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Did you try the new iw

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Better now? nice

wraith shard
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yes

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well

celest oasis
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How long do I get to press it if everyone is down?

wraith shard
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you don't

celest oasis
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Does it start a timer?

wraith shard
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last teammate down you lost

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no timer

celest oasis
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So ideal time to use it is when three people are down?

wraith shard
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now I use it every time I see 2 dwarf (not counting me) is dead

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yes

celest oasis
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Ahhh okay

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I thought you could use it if everyone is down

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:/

wraith shard
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well I couldn't, game was lost when last team mate died

celest oasis
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Ic lol

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Did you complete the new dives lol

wraith shard
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yes

celest oasis
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Any tips nice

wraith shard
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finished elite about few mins ago

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my tip is

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eeh

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I don't know really

celest oasis
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Not die haha nice

wraith shard
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but second level is hell

celest oasis
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Lethal salvage sounds tricky

wraith shard
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lethal enemies on salvage was a pain in the ass

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also we had 2 bulks spawn at the same time

celest oasis
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Wo

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How did you not die lol

wraith shard
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we did actually

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it was a failed try

celest oasis
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What about next try lol

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No bulk spawn? nice

wraith shard
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but funny thing is we didn't died to bulk because they spawned IN between objectives

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next try was just 1 bulk

celest oasis
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Lol

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2 bulks is pretty bs lol

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Especially on salvage

wraith shard
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ah, here is a useful tip: there is 1 cave leeche on second level, but there is none on first or third

celest oasis
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Sweet nice

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Last weeks salvage gave me nightmare again

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Many leech got me πŸ˜‚

wraith shard
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well I managed to complete elite dive on third try

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had a decent team and pheromones really helped

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probably my favourite nade for scout

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it's just way too good to pick cryo or electric over it

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you can even use strong spawns like opressors or bulks and haunted caves ghost to your advantage with it

celest oasis
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Do you run electrocution rounds on m1000?

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I heard they are p good

wraith shard
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not really

celest oasis
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Slows bulks to a crawl

wraith shard
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I use that assault rifle with bullets of mercy overclock

celest oasis
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What does that do

wraith shard
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huh I can't send pics here

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I'll just copy the description then

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+33% Bonus Damage to Afflicted Targets (burn/stun/electrocuted/frozen/poisoned)

-5 Magazine Size

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I use it with stun and other +damage bonuses to kill key targets alone

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Gk2 with bullets of mercy actually has good damage

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30% weakpoint bonus plus 33% status effect bonus

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almost 2/3rds higher damage

celest oasis
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I feel like m1000 suits scout better

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Snipes off the important targets like spitters and wardens

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While rest of the team can clear trash mobs

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Gk2 is like a worse leadstorm

wraith shard
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I dislike the gk2 in basically every way compared to m1k but I'm hoping bullets of mercy at least gives it enough damage to actually hurt the important stuff

last veldt
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Anyone run stage 2 of the EDD this week yet?

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How rough is it

celest oasis
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Very apprently

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Standing in a small circle with enemies that can one shot you

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Fun times nice

last veldt
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Also depends on the location of the uplink too I guess

wraith shard
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I really like m1000 but recently I started to use GK2 more often

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because GK2 hurts your mobility less and also punishes you less for missing shots

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cant stand still and take shots with the M1K because bugs will always bite your ankles after 10 seconds max

celest oasis
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But theres no better class suited to sniping than the scout

wraith shard
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yes but scout is the best sniper in a team of awful snipers

celest oasis
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Isnt the ttk for m1000 lower?

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Iirc...?

wraith shard
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other playstyles are usually more flexible is all In sayin

torpid burrow
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What active perks are bests for deep dives?

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Shield Link and Field Medic are what I have been running

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And I think it works well

wraith shard
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those are probably the most reliable perks

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cant stand still and take shots with the M1K because bugs will always bite your ankles after 10 seconds max

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it's especially true on lethal and during waves

frail zodiac
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pop the grunts in the noggin'

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with hipfire

torpid burrow
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Stand on top of supply pods or molly

wraith shard
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there’s 20 more behind it

torpid burrow
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Let you team handle crowd control

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You take out ceiling bugs and big things

frail zodiac
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blowthrough @wraith shard

wraith shard
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at that point just use hipfire or GK2

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I mean sure you can kill grunts, but that's not what is M1000 for

torpid burrow
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^

wraith shard
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blowthrough is only applicable on even terrain

celest oasis
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How do I know if shield perk is workings when activated?

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Was animations changed

torpid burrow
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Grunts are what the Gatling gun with blowthrough is for lol

frail zodiac
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what the hell is that supposed to mean? you dont shoot grunts with it? at all?

wraith shard
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of course you can specialize M1000 to deal with hoards, but at this point it would be easier to just play driller

celest oasis
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But scout is useful

wraith shard
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M1K is wasted on fodder

torpid burrow
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Gunner is best at dealing with large groups of grunts

wraith shard
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it is a sniper weapon

frail zodiac
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you dont need to "specialize" it

torpid burrow
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Driller too but less

celest oasis
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Try m1000 with electrocution shots

wraith shard
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it is for high priority targets

frail zodiac
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hipfire just works, lol

celest oasis
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Its amazing cc on praets bulks and opressors

wraith shard
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@frail zodiac that means M1000 isn't the most useful weapon to deal with large hoards, and even if you specialize it to deal with hoards there is classes that deal with hoards better

frail zodiac
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hordes*

torpid burrow
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Your job it to enable the gunner to keep his heavy weapon on the primary swarm group without worrying about ceiling bugs or other targets

wraith shard
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M1K is for ceiling stuff and big bois

celest oasis
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Use scout to complement a team

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Specialise in long range since no other class really does

frail zodiac
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killing bugs is everyones job, how good you are at it may change depending on your kit

wraith shard
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yes

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BUT

frail zodiac
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now i'll keep tapping grunts if you dont mind

wraith shard
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some classes kill certain bugs better

frail zodiac
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since the rework was exactly for that

celest oasis
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Imo scout job is to keep the ceiling clear of spitters and cc down priority targets, bulks, praets, opressors, wardens

torpid burrow
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^

celest oasis
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Leave grunt and swarmers to driller engie gunner

frail zodiac
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so is anyones smh

celest oasis
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Also you can sniper macterss really well

torpid burrow
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Gunner has better ammo efficiency against groups of grunts

frail zodiac
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do you run at a driller/engie/gunner when an ambient wave spawns on you

torpid burrow
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Yeah the M1K shreds mactera

celest oasis
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P much

torpid burrow
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It is great for that

celest oasis
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Or stay at the fringes

frail zodiac
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well your missions should take 40 mins lol

wraith shard
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scout, in my vision, is not exactly a heavy force class, but more a support than engineer is. you can deal with breeders, nexuses, wardens and many other annoying but hard-to-reach targets without sacrificing too much of your resources

celest oasis
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You dont want to be in the thick of the fray per say as scout

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Just dart around

torpid burrow
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Also the M1K is great against structures

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Spitballers, nexuses, etc

celest oasis
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Yea

torpid burrow
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Since you can hit the weak spots

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Instead of the gunner dumping 300 rounds into it

wraith shard
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no doubt M1 is great, but all I saying is that GK2 can be good as well

celest oasis
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A scout sniping a warden makes it so much easier

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Those things are bullet sponges

torpid burrow
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Yeah I prefer the GK2 for deep dives TBH

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Especially with AI stability engine

celest oasis
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Ai is nice

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How do you mod ai gk2?

torpid burrow
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It lets me have the same accurate fire but with better total ammo count

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And a bit more flexibility

wraith shard
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also gunner don't have problems with killing structures either, only reaching them. Driller with experimental pistol - that's another story, killing structures with that setup is painful

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i can't do ai gk2

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dps sucks

torpid burrow
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Just take the upgrades to cancel out the damage loss

wraith shard
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@wraith shard it doesn't if you build it right

torpid burrow
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You can drop all the accuracy upgrades once you take that overclock

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So you have slots open

celest oasis
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Is stun good on AI gk2?

wraith shard
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even with 2-1-2-1-3 it has lower dps than basically any other gun and fairly low total damage

celest oasis
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Should I take mag size or damage to reach 15 ?

torpid burrow
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Except that dps loss is made up for by the amount of shots you will hit instead of miss

wraith shard
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@celest oasis stun is great with bullets of mercy

torpid burrow
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At mid to long range

wraith shard
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m1k is just as accurate with significantly higher dps

torpid burrow
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Not as flexible

wraith shard
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Er

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How

torpid burrow
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The GK2 with AI lets me do the primary goals of the M1K, which is keeping ceilings and walls clear at longer ranges, while still keeping the benefit of an assault rifle I can use up close

wraith shard
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what is AI?

torpid burrow
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Zero recoil or spread

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Less damage

wraith shard
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huh

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I prefer to run bullets of mercy instead

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floating barrel is all I need to land shots

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m1k has a larger effective mag for up close for everything other than swarmers

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2-1-2-2-1 with electro

torpid burrow
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Yeah if you build the M1K as a spam carbine

wraith shard
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its only weakness is moderately low total ammo but if you use your secondary correctly then you don't run out

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it still works with focus as well

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I mean if you prefer to use M1K you are free to do so, it doesn't means that other choices aren't viable ^^

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can do anything

torpid burrow
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IMO building the M1K as anything but a high damage focus sniper is wasting its strength

celest oasis
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I love electro oc on m1000

#

Makes it so good for cc

#

Makes bulks and opressors significantly better to manage

wraith shard
#

Max damage ai stability gk2 is 17 damage with 7 fire rate and 25 mag size, damage mod and mag mod m1k is 60 damage with 4 fire rate and 14 mag size

celest oasis
#

M1000 holds more dmg right

wraith shard
#

plus m1k gets the benefit of electro + stun on focus shots to slow things down enough to make hipfire spam super easy

celest oasis
#

Not to mention blow through rounds

wraith shard
#

And it can go for blowthrough instead of weakpoint as well yeah

celest oasis
#

I prefer blow through its great

wraith shard
#

i genuinely think it needs nerfing

celest oasis
#

Ammo efficient

torpid burrow
#

I want them to revert the dumb β€œfocus shots take two ammo” thing

#

It just seems weird

wraith shard
#

I have weakpoint for now cause I use blowthrough boomstick for any meaningful swarm size, but once they nerf pheromones I'll be able to take max damage zhuks again so maybe I'll go to blowthrough after that

torpid burrow
#

Blowthrough boomstick is my go-to too

wraith shard
#

I like it theoretically but I don't think they balanced it correctly

#

At the moment there's little reason to focus shot without building it for max focus

#

and you only save a little bit of damage with it

#

you can spam hipfire for days

#

If you take the mag mod instead of focus damage mod then I'm not sure why you'd ever focus without something like electro or stun on it

#

The damage increase is too small

torpid burrow
#

I might try to build it as a spam carbine at some point just to experience it

#

I have the hipster OC sitting unused

wraith shard
#

I don't even like it with hipster honestly

#

Loses the instant grunt hipfire kill

torpid burrow
#

Good to know

wraith shard
#

It does make it feel like a giant subata if you do that though

torpid burrow
#

Does that not make up for the increased fire rate and huge ammo increase?

wraith shard
#

Which is fun

#

It has notably more total damage but no magsize increase

#

Focus shots become basically pointless with how you can spam like 4 hipfires in the time it takes to focus once, and spamming hipfires is well and good but you have to reload notably more often

#

also technically the ammo increase is for nowt vs grunts if it takes two shots instead of one to kill them

#

I use 2-1-2-2-1 with electro and I genuinely feel like I'm good in basically every situation in the entire game

#

Use your secondary liberally and you won't run out of ammo so total ammo isn't a concern

celest oasis
#

Um can't you one shot grunts anyway?

#

With ammo

wraith shard
#

oh shit good point

celest oasis
#

50 dmg to weak point is one shot

#

Yeah...

wraith shard
#

That's with the weakpoint bonus as well right? holy shit that's even better

celest oasis
#

Yeah

#

I thought 60 was better

#

Then brain derped

#

Forgot about weak point innnate bonus dmg

frail zodiac
#

with 60 you 1 shot bodyshot with charged

celest oasis
#

Isnt body have dmg reduction?

#

How much

wraith shard
#

How saucy

#

I still don't run out of ammo with it so I'll stay with the damage boost

celest oasis
#

Hm

wraith shard
#

Spamming hipfire into big targets absolutely mauls their health

#

60 damage with 4 rof and a 14 mag means you can tag them once with a focus shot to stun + elec then get like 5 shots off before they start trying to crawl away

#

The damage is frankly too high

#

it keeps the weakpoint bonus on hipfire so you end up doing insane chunks

#

I get excited about the m1k

celest oasis
#

Hehe

#

Imagine it had aoe blast on contact

#

Now we talking a swarm destroyer wep nice

torpid burrow
#

An AOE damage on focus shot would be a cool upgrade

#

Explosive rounds

wraith shard
#

That would RULE

#

cant be too large though

#

or it would start to outclass the PGL and such

#

maybe just for dealing with nearby doomstacks

austere pond
#

For anyone who wants to know EDD

celest oasis
#

PE lovely third mission

#

You love it when you see it nice

bitter garnet
#

Done it on the second try

#

The moment we knew it was PE on third stage we just did it in under 40

austere pond
#

I think under 25

#

Nope, was 39 min

last veldt
#

Any tips for stage 2

austere pond
#

Do it fast

#

Rush the entire thing

last veldt
#

What about the actual defense

austere pond
#

Increase the room around the uplink and fuel

#

With driller

#

And make ceiling as far away from you as possible

#

Because most of them will be coming from above

#

Which is very bad

distant steppe
#

alright, time to find a group to try the EDD with... here goes nothing πŸ˜›

thorny geyser
#

well, its done

#

second try

distant steppe
#

mildly envious - haven't gotten past stage 2 yet

turbid badger
#

Can neurotoxin work on the unknown horror?

uncut raptor
#

edd stage 2 is brutal...

wispy gazelle
#

Lethal on 2nd mission

fringe kettle
#

the horror is unkillable @turbid badger

turbid badger
#

neuro slows down

distant steppe
#

yep, any slow effect works

#

just finished stage 3 as Driller, and I ended up being the one doing most of the kiting

#

to quite comedic effect, too - had never hit bedrock going horizontally before.

torn star
#

What the fuck was that 2nd stage on EDD?

#

First elite deep dive, but god damn

#

The second swarm in the double egg room got us bad

distant steppe
#

Yeah, the two toughest parts of the run were the egg swarm and the fuel, both on the second stage.

teal flume
#

EDD stage 2 was really tough but stage 1 was super easy and stage 3 takes some time but is doable

teal flume
#

DD stage 3 was massive lol

torpid burrow
#

are all the "random" swarms the same for everyone on deep dives?

tardy quiver
#

their timing is the same, swarms themselves are not

distant steppe
#

That may be overly simplifying it a bit.

#

There are a lot of different triggers for waves & swarms, some of which we're still trying to learn.

#

anything based on time spent in the stage should still trigger at the same interval, give or take, but there's a lot of variance that can happen.

torpid burrow
#

I know stuff like mining ores or unearthing gems and eggs can specifically trigger them

distant steppe
#

Hmm... eggs, yes.

#

Hadn't considered gems yet, though I'd worked out there's some sort of trigger with mini mules.

wraith shard
#

DD Stage 3 took forever to load, was massive

#

EDD Stage 2 was tough. Two groups I was with tried bunkering and got massacred by bulks

#

the strat that won was to cut down the walls around us so everything spawned at a distance and we could take care of waves as they came

brittle fractal
#

lmao

#

me too, wasted bunch of my time

#

was considering whether run it solo but got a team least passed the edd

#

btw, if ya dont trust random scout, dont be there

sullen abyss
#

ugh i lost conenction on the third stage of deep dive, right when i was about to go into drop pod at the end too, feelsbadman

brittle fractal
#

F

wraith shard
#

F

inner void
#

EDD 2 is tough

#

biggest problem isn't the bulks, it's the lethal enemies qronars

#

had one score a triple kill on us the first attempt, second attempt I spammed ziplines

wanton aurora
#

Is it possible to solo deep dives?

#

regular, not elite

stark slate
#

both, yes

#

I've solod every week except week 2 so far

wanton aurora
#

Alright, cool

stark slate
#

I do recommend extra lives on bosco, though

hallow estuary
#

bulks on salvage

#

my worst fucking enemy

hallow estuary
#

didnt even spawn the second time

#

smh

celest oasis
#

salvage was dicey lol

#

sees slasher 2 shot person yikes

bitter garnet
#

Shield Link saves lives.

hallow estuary
#

solo

spark stirrup
#

i'm gonna death, was soloing EDD and died to 3 webbers and one acid spitter spamming me just as the pod had 5 seconds left on powering up on the second stage

#

ranged enemies are the worst

hoary gust
#

Its not the range

#

Its just that web and acid spitters are op

#

Instant attack after spawning and without any warning sound

#

Webs have some quiet "squish" sound, acid doesnt have any

#

Compare it to the menace which have both sound and delay before attacking

celest oasis
#

devs are streaming edd now nice

#

1 fail already lol

#

2nd stage ofc XD

teal flume
#

Inb4 devs cant play without IW either

celest oasis
#

lethal and salvage is fun time nice

#

they managed to pop IW but still failed xD

#

so IW is far from mandatory lol

celest oasis
#

aww 2 fails, no clear lol

thorny geyser
#

webspitters are really annoying right now

wraith shard
#

oftentimes all IW did was prolong the inevitable

midnight spindle
#

Hardly anyone on today what's going on

vivid chasm
#

deep rock company wide meeting about "dangers of glyphid domestication"

brittle fractal
celest oasis
#

attempting to tame this weeks edd2 stage 2 slasher may result in untimely employee termination

brittle fractal
#

lmao

celest oasis
#

miners be warned ! nice

brittle fractal
#

lethal slasher DELETE everything one shot

torpid burrow
#

yeah we watched our 4 glyphid slashers go after a praetorian

#

it was hilarious

austere pond
#

New Iron Will is far from mandatory in any situation

#

Especially with perks like shield link and field medic being the way they are now

#

Shield link is just amazing, one of the best perks in the game imo

torpid burrow
#

you only need two dwarves with shield link though

#

since it applies the bonus to the user and the recipient

#

and they dont stack

#

field medic is good for everyone

austere pond
#

The active part of it is amazing

#

Passive is really good too

#

I didn't play in full 4 dwarf teams in a long time, but I think having everyone be in the hamster ball instead of only 2 max is better

#

Tho maybe not as optimal

midnight spindle
#

Fuck this game. Make it all the way to the end of edd stage 2 and a bulk detonator spawns.

#

Spawn rates are way too high on this edd

#

Fucking acid spitters running everywhere

#

And the place where the refueling thing drops is great too.

#

Did I mention lethal enemies? Amazing deep dive hand crafted to piss you off.

#

Almost made it with four energy shields. Inevitably died to the fucking torrent of enemies raining down on you at every moment.

#

Statergy for next time will be to put a resupply next to the triangulation point and shield at every possible moment.

thorny geyser
#

uh it was pretty easy tbh

#

didnt even need phero crutch

midnight spindle
#

Not on solo

versed willow
#

The various rooms in the Deep Dives were handmade but the generation, spawns and modifiers are random.

#

Solo EDD was really broken for me as well.

#

I did a solo speed run and got 510 kills.

#

Which was higher than every other group size that I've seen.

thorny geyser
#

which dwarf?

versed willow
#

Engineer.

thorny geyser
#

sounds about right for engie

versed willow
#

Those were mandatory kills though, which was more than a 3 person group.

austere pond
#

You have to speed run this edd

#

Because of PE last stage

#

Especially solo

#

Second stage is evil but third can be a nightmare if you take too much time on first and second stages

paper meteor
#

We killed ~1650 bugs on 4 man edd

glass peak
#

I just did the regular Deep Dive and the Unknown Horror never spawned for me on the final stage

chrome elk
#

^

#

same

limber quartz
#

so what do you get from deep dives?

#

why the hell did they change perk eco

#

it was a good grind

solemn pulsar
#

I got a bulk on solo too during the salvage survival, it was hell

#

Easily one of the toughest EDD since they were added

#

I could see it being way WAY easier on multiplayer though

hoary gust
#

Yes the last mission was tough

#

The pod door closed right in front of me at the start

#

I didnt leave it before

#

-1 revive of 2 available

#

But this EDD is nothing compared to Loud Impact

#

Loud Impact was maybe 2nd or 3rd edd since they added deep dives

odd comet
#

Finally finished it on my 5th try

bitter garnet
#

gz

#

4 team dwarves?

odd comet
#

We could have had it on the fourth, but the stupid engi had fat boy, nuked us on the uplink so we barely finished that, and then killed the rest of us right after finishing the refueling

bitter garnet
#

Always kick fat boy users πŸ™πŸ»

#

A silly mistake can turn into a party wipe

#

Not worth taking the risk mate

odd comet
#

4 team up to the refueling, replacement engi had to take a phone call and we couldn't wait any longer so we had to kick him

#

Finished with 3

#

It did turn into a party wipe

bitter garnet
#

Well congrats, stage 2 was the hard part of the EDD although stage 3 was still something if you didnt speedrun

odd comet
#

He panic nuked himself, and the rest of us got caught in the radiation

bitter garnet
#

As usual

#

Really, dont trust Engineers with Fat Boy. Never

#

It's not that they are good, it's that even at their best, if shit hits the fan and SOMETHING happens. IT can wipe the party.

odd comet
#

I probably could have salvaged it with IW, but I waited half a second too long and scout went down before I could activate it

bitter garnet
#

The risk is still there and thus not worth it

odd comet
#

I think it's kinda stupid that you can't use iron will if the entire group's down

#

Like, at least give us a few second grace period

bitter garnet
#

Ya

coral tulip
#

i hate that I feel like i need to elite deep dive solo in order to win most of the time

bitter garnet
#

Duo it mate, find someone and duo it.

#

It's much better and still fun

odd comet
#

I have to admit

#

Stage 3 looked a lot worse than it actually was

#

I saw Haunted PE and resigned myself to just not finishing the EDD

#

But we never even came close to a wipe

distant steppe
#

Indeed, ended up being a nice wide area to kite the horror.

last veldt
#

Ye 2 floors that were pretty wide open and tons of nitra on stage 3

coral tulip
#

sucks that EDD is easier solo/duo than it is with four

celest oasis
#

Nearly wiped on stage3 cause theres a really annoying aqark spot tucked deep in a dead end crevasse lol

#

Then horror decided to follow us into it dderp

#

Stage2 was very dicey indeed lol

#

What duo do people use lol

wraith shard
#

driller gunner best duo

bitter garnet
#

Yes it is

hallow wagon
#

EDD completed second try.

#

First one our gunner didn't know to use shields and we got a Mactera swarm when dread was on high HP.

feral atlas
#

I think everybody's lives will go easier, if, while in a EDD lobby, you can see the # of completions each person has.

hallow wagon
#

That would just encourage kicking newer players

feral atlas
#

There are two sides of the coin.

#

Kicking newer players, which happens already.

#

And just popping in a lobby, taking one look at the class portraits, and abandoning.

#

Without perfect information, the safest way to do EDD is ultimately going solo.

#

How bad it feels to be on the receiving end is different, but ultimately there is little difference between getting kicked, and not having any good teammates willing to be on a team with you.

teal flume
#

If you want to exclude as many disturbances aa possible use discord and seek for players who want to play DD focused

feral atlas
#

Putting more information out there regarding competence, and people will have more accurate expectations. Which leads to people taking educated chances on that bronze 1 player, and weaker players going to an appropriate difficulty instead of trying to leech off pub teams.

teal flume
#

Instead putting in numbers to categorize people

feral atlas
#

Not putting out numbers just means the kicks happen in mission istead of in lobby.

teal flume
#

The older the game gets the more misused these numbers get

#

At first it looks good but it gets worse

feral atlas
#

If people choose to misinterpret them, so be it.

#

All that really happens with the current system is that unhappy hosts will kick during stages 2 or 3 if they feel like they got a dud teammate.

teal flume
#

Whats the problem to lfg in discord (for example) instead?

feral atlas
#

People are lazy.

#

Same reason why gyms makes money.

#

Your average person can't be assed to mail in a cancellation form even when it's costing them 50 a month.

#

For a membership they don't even use.

teal flume
#

Well I am not agreeing

feral atlas
#

Well, to be fair, the current system is gradually becoming more and more meaningless as people get their OC sets.

#

And one release comes, we will have mods to do this anyways.

paper meteor
#

I have never been kicked from a dd or seen anyone kicked from a running game

feral atlas
#

Nobody cares about regular DD.

paper meteor
#

I also mean edd lol

#

ur theory is wrong

feral atlas
#

Well, are you winning them?

paper meteor
#

certainly not at 100% rate

feral atlas
#

Is it at least north of 80%

paper meteor
#

barely anybody kicks in this game

feral atlas
#

You don't seek kicks much outside of Haz5 or EDD because the game's too easy to care enough to kick.

teal flume
#

We talk about randoms in EDD? I would say 60-70% success rate for me. 90% with my buddies

feral atlas
#

And EDD success rates go over time for pubs.

#

Weaker players are filtered out and stop trying, eventually.

#

past two weeks are an exception though with IW change

paper meteor
#

and on edd and gaz5 there are also no kicks

#

haz

feral atlas
#

Hm, is this EU?

wraith shard
#

I've only been kicked a couple of times and it was usually because they didnt make it private by accident

paper meteor
#

yes

teal flume
#

Yes EU

wraith shard
#

EU as well

feral atlas
#

NA I see plenty of kicks.

paper meteor
#

hmm ok different cultures lol

feral atlas
#

Though said people generally name their server.

teal flume
#

If we kick only because he takes all supplies

feral atlas
#

So, you're forewarned.

teal flume
#

If he strolls and get killed he needs to wait till we can reach him safely

feral atlas
#

My motto is be more useful than bosco, or an empty slot.

teal flume
#

I think bosco is better than 90% of all DRG players...

feral atlas
#

Well, those 90% are bad.

teal flume
#

Most gamers are worse than they believe they are

feral atlas
#

Probably. Which is why I believe in metrics.

#

They can be skewwed, but at least they pretend to be objective.

teal flume
#

I remember my time playing halo ODST everyone played firefight on mythic for those cool achievements but they all died the first encounter but were to arrogant to play on lower difficulty first. I only finished one firefight in 300h playtime because I only found people who tried to get carried throught mythic

#

Not joking it was saddening

feral atlas
#

Leeching behavior is everywhere.

#

And it does tend to get a little less common with public stats.

#

though the stats, if anything, are more of a way for you to evaluate them, instead of a discouragement

teal flume
#

I am not experiencing this but if you have experienced otherwise so be it

feral atlas
#

just a question though; how many people do you think would like some way to, automatically, be paired up with teammates that don't need to be carried?

#

instead of having to wade through a sea of pubbers of unknown quality?

#

not talking about their expressed desire

#

but what they would think of the option, in the privacy of their own minds

teal flume
#

Dunno as mentioned If I want to achieve a certain goal I first forge my team beforehand

#

If I just playin I dont mind freaks

feral atlas
#

EDD has a structural problem where it's a time gate raid that give rewards, but is at a difficulty level above the average player, and has no player vetting.

distant steppe
#

the problem with using metrics in that way is that you will always alienate a subset of players

feral atlas
#

There is a subset of players that treat the EDD as a throwing shit at the wall simulator.

distant steppe
#

for example, I have no problem playing with less experienced players if they are actively willing to learn from the experience

teal flume
#

Its true its time gated but if you cant finish it you still lose nothing you simply delay the reward

distant steppe
#

That depends, vault traveler, on if the rewards are partially predetermined or not

teal flume
#

In other games the reward is gone for ever or atleast long time so it provides another layer of entitlement and toxicity

feral atlas
#

The fact that the reward is random means you kinda feel compelled to do it.

distant steppe
#

I missed out on the iron cyclops headgear in one of the first few EDDs, still don't have it.

teal flume
#

I fully understand this

feral atlas
#

If you're looking to try go pub EDDs, the blunt truth is that 90% of the skill is evaluating the capability of the lobby before the mission starts.

teal flume
#

Thing is after getting fucked so many times by way more brutal timed events in other games I got so tired that I simply dont care anymore to complete everything

feral atlas
#

You essentially lose, or win, on the loading screen.

#

The mission is just going through the motions.

teal flume
#

Thats the reason I can freely lose EDD without sweating anymore

feral atlas
#

peace through apathy is one option I guess

brittle fractal
#

lurking you know whats happening

distant steppe
#

Hard disagree on that, FeelZe"E'xcitement. I've found the info available in the lobby to be incredibly lacking with respect to EDD completion rates.

brittle fractal
#

just simply look around

#

see what're you m8s doing

distant steppe
#

Which is why I somewhat side with you on making such information accessible to players.

feral atlas
#

lvl and promotion are not good correlations; they're okay, but not good

#

the only "good" information that is stored in the game is # of completions

teal flume
#

Yeah I dont like these numbers but I dont fear them either

#

So let them come

feral atlas
#

@brittle fractal You can usually tell, within the first 30 seconds, if a team is going to make it or not

teal flume
#

Thats true

feral atlas
#

Good players behave in certain ways

#

Bad players don't, and it's not worth my time to try to educate on everything.

teal flume
#

Thats not true as long they care to listen and improve

distant steppe
#

Nah - you don't get a real sense of the team until said team is placed in a stressful situation.

feral atlas
#

not worth "my" time

#

you can do with your time what you want

teal flume
#

Yeah ofc

feral atlas
#

no, seriously, it is legit 30 seconds

#

scout not flaring immediately

#

engi not platofmring

#

people running pass nitra

distant steppe
#

hahaha

feral atlas
#

or scout minign ground level while gunner pickaxes to a ceiling veing

distant steppe
#

some of that is somewhat true, yes

brittle fractal
#

mining gold

feral atlas
#

first 30 seconds, you can tell if they're stupid

brittle fractal
distant steppe
#

even mining gold isn't a worthwhile indicator

brittle fractal
#

even with gold promotion

teal flume
#

But I had some grps who failed miserably first try but succeeded the second

distant steppe
#

sure, if they're absolutely dumb in the first half minute, it's obvious

feral atlas
#

some people need to be humiliated a bit before they get serious

#

the game reminds them that they're not as good as they thing, then they start using their brains

#

but you can still tell, early on, if somebody isn't doing well

teal flume
#

So if the randoms stay and ask for another try I give it another try

distant steppe
#

but I only play with rando teams, and it's quite common that players have the basic competencies down regardless, but I don't get an actual sense of the team survivability until we hit a swarm or similar stressor.

feral atlas
#

but it's an open question of if there is 0 brains, or if the brains are turned off

feral atlas
#

sometimes you can't tell

feral atlas
#

and you won't want to waste time finding out

distant steppe
#

And you're also ignoring the factor of team chemistry, which my DD run today helpfully reminded me of.

feral atlas
#

I personally don't believe in chemistry among randoms.

brittle fractal
#

new promoted hope people help him pass EDD

feral atlas
#

Either you all know the interactions and roles, or you don't.

brittle fractal
#

but somehow it's not that easy

#

even the most skilled player

feral atlas
#

Like, if I'm in a TF2 pub, chemistry don't matter shit. It doesn't matter how much that pub medic likes me or I like him. He need to know that he should fear snipers and when to pop it.

brittle fractal
#

dstare tbh that driller wanna bunker the objective in stage 2 lmao

tardy quiver
#

tbh, it looks like engie in the first screenshot underperformed a lot

distant steppe
#

Heh. My DD today, we actually had negative chemistry on the first stage. Absolutely horrible, everyone stepping on each others' roles, etc. By stage 3 we had a good feel for how we each played.

teal flume
#

I really make it depending on their social behavior if they are donkeys I leave them

brittle fractal
#

I told them not to, got yeeted by oppressor but I saved the situation

#

then is the bulk

#

fuk my life

#

somehow stage 2 has pretty great bulk spawn rate lol

distant steppe
#

To be fair, bunker is the safest bet on stage 2 fuel until the bulk spawns or doesn't.

brittle fractal
#

we got 2 bulk spawn at the same time

#

but solved smoothly

distant steppe
#

There are just so many enemies that spawn after the fuel during the pod warmup.

feral atlas
#

But seriously though, individual skill probably matters much more than any chemistry.

brittle fractal
#

or it will bring stress

distant steppe
#

Agreed, but chemistry still matters.

brittle fractal
#

I dont want people be stressful

feral atlas
#

Chemistry is a cherry on top.

#

Won't matter shit if everybody is bad.

teal flume
#

A certain skill is always needed

feral atlas
#

I've had great teams who liked each other and cooperated in tf2 pubs.

distant steppe
#

Quite true, but having good chemistry makes the stage so much easier.

feral atlas
#

If you can't aim, teamwork is worthless.

#

Skill isn't optional, chemistry is.

distant steppe
#

Hahaha, even that depends on a lot of other factors.

feral atlas
#

Having all chemistry and no skill just creates weak link situations.

#

Where you need 1 particular player to perform, because he has a role nobody else can fill.

#

And he chokes.

distant steppe
#

I'd say the same about all skill and no chemistry.

feral atlas
#

And nobody else can cover it.

#

At a certain skill level, teamwork becomes optional too.

distant steppe
#

Optional but still beneficial

teal flume
#

It would be fun to watch people who play solo edd in a team but without actually playing together

tardy quiver
#

it sucks

feral atlas
#

Most of the playerbase isnt' good enough to attempt that.

#

And, quite frankly, never will be.

brittle fractal
#

I cant say I can solo whole swarm

feral atlas
#

The hardcore playerbase is small and largely self selected.

brittle fractal
#

I can attempt several situation saving

#

but not always

#

also the spawn rate in 4man team is a different story

feral atlas
#

And with proper balancing, this game on haz5/EDD should theoretically be hard enough that no 1 player can carry a 4 man

teal flume
#

I just play the game as good as I can, sometimes I carry sometimes I need to be carried.

feral atlas
#

Though it's still marginally possible to carry on 4 man, as long as nobody carries the team wipe weapons

distant steppe
#

Hahaha. The number of times I've been nuked by the engi...

feral atlas
#

As long as engi doesn't have nuke. And you can get the driller to not allahu ackbar the defense zone

brittle fractal
#

the first successful edd has a nuke engi

#

it's not that bad

teal flume
#

My biggest weakpoint is ammunition I running out of ammo super fast give me unlimited ammo and I breeze through everything

brittle fractal
#

but need some support

teal flume
#

Ammo management is really something I need to work on

brittle fractal
#

nice M1K+boomstick scout

distant steppe
#

Engi with nukes = team without shields.

feral atlas
#

after the perk changes, gunner is probably the best carry

brittle fractal
#

fuck my ammo

feral atlas
#

minigun, specifically

brittle fractal
#

but in trade of DELETE nearly everything quick enough

#

dread included

distant steppe
#

either gunner primary works, but a good Driller with slow flames makes up for a lot of team weakness.

feral atlas
#

shields and pheromones are now incredibly precious utility that 90% of players don't know how the fuck to use or conserve

distant steppe
#

Hard agree on that.

teal flume
#

Yep

brittle fractal
#

oof

feral atlas
#

I don't trust anybody but myself to use them, and since gunner has more ammo, gunner is the easier carry

distant steppe
#

Shields, pheromones, sticky slow flames.

tardy quiver
#

so, CC?

feral atlas
#

watching the scout throw pheromones on a crowd of 4 bugs, 2 of which weren't even aggro'd

#

like...

#

why

#

30 seconds later, as we're being fucked by 50 bugs

#

yoh, scout, throw one

#

"I'm out"

brittle fractal
#

F

distant steppe
#

It's definitely a hurdle for scouts to learn not to panic-throw pheromones.

brittle fractal
#

detpack hey dont forget this

#

it can be the salvation

#

and the DOOM

distant steppe
#

disagree until I can throw it farther

feral atlas
#

disagree until I can attach it to the scout

distant steppe
#

HAHAHA

brittle fractal
#

lol

distant steppe
#

yes, that!

feral atlas
#

my aim is bad, the scout at least is self guiding

#

they're suicidal anyways

distant steppe
#

I main Driller and previously Scout. I would volunteer for that.

brittle fractal
#

I would volunteer for this holy mission

tardy quiver
#

just don't forget to pick your scout up from the crater, someone has to mine those minerals

distant steppe
#

meh, that's what the Driller is for.

#

Scout is only good for hovering flowers and mushrooms. πŸ˜„

brittle fractal
#

TCF drillernice

distant steppe
#

Hoverboots: made from 'shrooms.

brittle fractal
#

Mushuroom

#

Moshroom

#

Mashiroom

hoary gust
#

@versed willow Kinda late reply, i killed 690 bugs as solo gunner

#

edd was the shit

versed willow
#

oof

hoary gust
#

Oof indeed

brittle fractal
#

oof

wanton aurora
#

Are deep dives random every time you do them or are they pre-set for the week?

crimson arch
#

pre-set for the week

quiet wyvern
#

And for me they are reset every Thursday @7am

orchid perch
#

Holy moly DDE stage two is ridiculous

feral atlas
#

EDD 2 seems to have an unusually high spawn rate

celest oasis
#

Gotta love being two shot by a slasher lol

#

I watched the devs do the edd on Friday it looked hard lol yikes

orchid perch
#

Lethal Enemies + Salvage Mission + Radioactive Exclusion Zone + Haz 5 = Not a good time

celest oasis
#

Haha yea

#

I think magma core would have been worse maybe lol

#

My least played biome by choice mboi

wraith shard
#

Which class is the hardest to solo on EDD?

#

I personally think either its engineer or gunner but what do you guys think

celest oasis
#

Hmm hard to say

#

Id say maybe engie since you are more prone to being overwhelmed

magic acorn
#

uplink on edd stage 2 is scuffed

celest oasis
#

Scout has mobility, driller aoe slow frames, gunner has its shield for dicey moments

#

Engineer only has plats lol... Maybe lure if you want hmm

#

EDD stage 2 is extremely hard with 4 dwarves lol

frail zodiac
#

engi can defend BB/uplink with his proxy nades and pgl pretty easily tho

#

but dont have a panic button like gunner/scout

#

scout cant kill fast, you need phermone cheese

celest oasis
#

Ye imagine engie had a panic button skill lol

#

I feel hes the most vulnerable out of the 4 classes, however he has one of the best offensive set up lol

frail zodiac
#

jumpboots

celest oasis
#

I miss those lol

#

Easiest to solo would say scout

#

Ez panic button, mobility is good

#

Goes fast nice

frail zodiac
#

gunner is pretty fucking brainless too, just dont get caught in a cramped spot

celest oasis
#

Ye

frail zodiac
#

kills good has shield

#

you just hoard the supplies

celest oasis
#

Yea one whole resupply is 8 shields

#

P good lol

frail zodiac
#

only problem is uplink where you need to stay put

celest oasis
#

Yea bulk walks onto you, you're in for a bad time

brittle fractal
#

gunner ant brainless sometime

#

shield to block bulk

fringe kettle
#

Gunner should have no difficulty murdering a bulk. Shoot it while it approaches you. Throw a shield at it to fear it. Shoot it till it dies. Works great unless it spawns right on top of you then skip step 1.

plain creek
#

anyone want to join me in an elite deep dive?

limpid basalt
#

If you're doing edd remember to bury the fuel cells in stage 2 and do a funnel bunker with a bulk detonator escape plan

wraith shard
#

I advise against that. Just widen the area around the black box and fuel cells in stage 2 so you can see the mobs spawn and focus fire them down before they get to you

random burrow
#

do Deep dives reset after a week or do you HAVE to do the one you started?

wraith shard
#

they reset after a week

random burrow
#

cool

limpid basalt
#

Yeah but making a funnel box makes it easier

#

You just need a little extra coordination to make it work

#

It's worth it considering the way acidspitters and macteras hit with lethal on

feral atlas
#

...

#

Lethal does not affect projectiles

#

People like you need to read the wiki instead of spreadin misinformation

wraith shard
#

imagine bunkering at any time for any reason

#

plus I am curious of this escape plan

brittle fractal
#

ask him how many damage does minigun actually do

wraith shard
#

if you have to get out while the cells are charging aren't you just going to fail the mission when the cells discharge

#

feels like we're diggin' our own grave

brittle fractal
#

lmao escape plan

#

simple oppressor is gonna yeet the bunker

#

bulk isnt mentioned

wraith shard
#

I dont even remember what EDD stage 2 was like

#

it was hairy but our team did it first try

#

driller's fuel is better spent flattening out the area and increasing lines of sight

brittle fractal
#

lmao stage two is like there're definitely two bulk await

#

it's drillers job

#

ya know

limpid basalt
#

Yikes, I'm not trying to spread misinformation. I'm just giving advice based on what worked for me

#

No need to be so snippy

hallow estuary
#

Telling people to bunker is shit advice

#

its a bad strat

feral atlas
#

Then don't spout shit like lethal enemies affecting spitters or mactera.

#

Because that hasn't been the case for months.

random burrow
#

im pretty sure acid and mactera are affected by lethal

#

unless they always 2 shot with full shield and health on hazard 5 while moving onto the part 3 and actually being able to survive 1-2 hits from them

feral atlas
#

acid and mactera only 1 shot shields

#

if you're getting 2 shot from full, you're likely already low, or getting hit by multiple things

random burrow
#

I dont know what afull red bar means then

wraith shard
#

real top strategy - pheromone grenades + resuppy pod just for scout to keep getting them

celest oasis
#

You cant shoot through a shield from the outside lol

#

Also a bulk will one shot you Im pretty sure

#

Maybe two?

bitter garnet
#

Bulk one shots

#

What the other poster meant is that you throw a shield on the way, as if it was a wall

#

Shields (from gunner) still affect the Bulk. His AoE reaches inside the shield but he still cannot get inside, so he has to walk around.

half atlas
#

just completed my first deep dive first try :D

#

as gunner of al things

brittle fractal
#

we encounted two bulk, gunner block the first one and I toxin the second but its still too close. everyone abort the fuel cell and clean the first smoothly then the second