#deep-dive-discussion
1 messages Β· Page 145 of 1
gets a new team, all freshly promoted players that all die in 2 minutes at the start
my luck
Β―_(γ)_/Β―
2/3 of my elite deep dive attempts over the previous week we had 1 person disconnect at some point during stage 1
Is Beastmaster going to get a buff? Mainly friendly fire
It already got several
Having a driller on the team instantly kills the bug
no indicator of the friendly bug's health, you have to find it after a fight in order to know if it survived
sticky flames and gunner autocannon don't have friendly fire for a reason, the bug shouldn't take any
it definitely doesn't need a damage/health buff, I'd just like it to take less friendly fire.
My teammate wasn't purposefully trying to kill it either and it walked through his flames lost half his health.
It has no resistance to sticky flame ff.
That's literally the biggest thing that gets it killed.
Would be nice if laser pointer showed where steeve was lol
Haha ye sticky flames wrecks steeve π₯
He is weak, his bloodline is weak, and history will forget him.
i dont think this is the proper channel to post about yourself mate π€
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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mfw new deep dives yet still haven't finished the EDD
Time to get grinding 
Finished the edd but Iβm too lazy to do the dd
Welp I tried my final mission and still the 2nd one doesn't butch
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Holy shit the EDD has so many swarmers
We died on stage 2 and had almost 500 kills each
Not just from the spawners either, some runs have just kept them coming from passive spawns like Allstar
EDD was easy for me
A bit chaotic on stage two, what with the bulk on the uplink
But, with some grit, some shield generators, and the bullet hell overclock, I made it through with my team.
When you said shield generators, I thought "oh that'd be a great thing for the engineer to build in place of his turrets" but then I remembered that the gunner already has shields
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
NO!
Wonder how many dwarves havent completed the dives 
Well, I have. 
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Why Jump Boots Perk got removed?
says so in the patchnotes. removed teamplay to get over terrain
and I highly agree with that one
are there such things as "builds" ... I'm fairly new to the game, love playing as the scout ... but I feel underpowered ... figured I might be doing something wrong
yes. Regarding perks, equipment, and mods for said equipment.
depending on the class a loadout may have one or several builds.
but if you're new you don't have the means to create real loadouts yet, because you have to prioritize what you unlock first, stuff is expensive and adds up
ahhh, ok
in the beginning, what mods for which weapons you buy should kinda be obvious, but feel free to try out its part of the fun
but try to keep off buying EVERY mod instantly, as you won't have money left to buy stuff for other classes, or the weapons you unlock for the class you play
You might end up with having all the mods for both scoutweapons, and decide that you actually prefer their unlockable counterparts more, so you 'wasted' money on all scout weapon mods
yah, I think i've screwed that up, lol
what's the modifiers for this week's deep dives?
Scout's more of a support class, after all
they got the mobility to get to minerals (with help from engineer platforms)
and can draw aggro with pheramones for safe rez
Does anyone know the modifiers on current EDD?
or DD
What would happen if you activated the refueling phase of a Deep Dive objective without having the second objective completed?
To my understanding, you need to do both to proceed, and once the refueling and rebooting phases are completed, there's only one minute before the drop pod leaves
@peak glacier You can't send the mules to the drop pod without completing your second objective, so that won't happen
Ye you need to all objectives for dives
This weeks doesnt seem so bad
Any tips π
ah, okay
Please aggro onto scout please aggro onto scoot
lmao
Makes haunted so much easier lol
after scout lure it away
Isnt haunted bugged rn?
PE on last mision of edd is always a crapshoot lol
Yeah
Suffering π
and Stage 2 is a long one, Salvage Lethal
Zipline to all the aqarks 
Lethal salvage
The stone is 3 hits
Is pain
You kinda need a driller
Yes it is
Might try that this week
Duo is the easiest
What combo?
Driller Gunner
Driller gunner
Haha that wa quick
Fun but 4 dwarf on PE is oof
THing is
Might go four dwarf for dd
4 dwarves Dreadnought
Dd looks chill
Takes way too long
A fuckload more
It's fine as 4 players really, but the problem is that in this EDD it comes in PE
A lot
So you're going to have constant waves on top of the Dread
Duo is 3150 hp
I wonder when PE stage 3 is gonna get fixed
Because it literally makes me want to not do EDD at all
Too frequently
No, what changes is the quantity of spawn.
Yes
Frequency is the same
Just that EDD Stage 3 is Hz5.5
So Hz5.5 + Extra quantities cause PE
So we can get ambient swarm that spawns 60 bugs?
Yeah
Wew
It's absurd
Because it takes time from previous stages
Ye
Damn lol
By constant 60 bug swarms
and since stage 2 is Salvage Lethal with eggs.
You will spend a LOT of time on that stage
And since Stage 1 has Dread, you spend a lot of time too there.
Nah, nitra is fine
You get a lot on stage 1
Stage 1 is short too
But stage 2 is ballbuster
Stage 1 gives you enough for two resuplies
If you don't go past dread*
Lethal sounds ugh
Stage 2 should give you for like, three or four, dont remember.
Should I bunker in stage2?
That was the last room March
Or too risky
Dont bunker
Why not lol
For two reasons: Because that's for elves and because if a bulk spawns is GG.
And bulks do spawn in that stage
You can just make an escape tunnel if a bulk spawns
And if youre not asleep when bunkering you can hear the bulk
Gonna repeat myself, mining terrain is not an exploit
But I do see what you mean lol
ok elf
by the way, second map of current elite deep dive is lethal enemies
It is lol
π π
I've been on a team that bunkered once, but I sort of understood because we had to fight a dreadnought on a DRG replication of the Grand Canyon and kept killing the scout (no surprise)
it's really brutal
I think bunkering works best when you team is not asleep lol
You just need to be aware of bulks and oppressors
bunkering works best until bulk detonator shows up
Bunkering on salvage is risky
My team wasn't asleep thankfully
But its valid to bunker for PE perhaps
I think I accidentally did more damage to my team than the bugs in the tunnel
Thats because they made a bad bunker
You need to drill it like a wine bottle
Thin corridor that tapers to a larger area inside
Ff shouldnt be an issue lol
They did, but we all kept running in front of the door to throw grenades and got shot at it
Stand your ground lol
Too easy
Ikr but it gets the job done 
Always ask team if they are ok with bunkers for dives, all I can say really
If you dont like them then dont join enough said
^
Gonna try duo later with a friend
Just had really bad experience last week doing dives
Edd especially
I guess eveyone thought salvage was hard 
This weeks sounds even worse
Lethal salvage is the worst
A single god damn slasher can knock you down in an instant
Least its not lethal salvage magma core
Ow
I heard they do alot of dmg
Someone said like 200 dmg? π
Does that mean steeve good lol
π€
I don't know if lethal applies to beastmaster
I think it does
regenerative bonus applies to steeve, lethal should probably apply as well
By karls beard, lethal slasher Steeve 
I would still take iron will + field medic over beastmaster to be honest
saved my team a game so many times
How long do I get to press it if everyone is down?
you don't
Does it start a timer?
So ideal time to use it is when three people are down?
well I couldn't, game was lost when last team mate died
yes
Any tips 
Not die haha 
but second level is hell
Lethal salvage sounds tricky
lethal enemies on salvage was a pain in the ass
also we had 2 bulks spawn at the same time
but funny thing is we didn't died to bulk because they spawned IN between objectives
next try was just 1 bulk
ah, here is a useful tip: there is 1 cave leeche on second level, but there is none on first or third
well I managed to complete elite dive on third try
had a decent team and pheromones really helped
probably my favourite nade for scout
it's just way too good to pick cryo or electric over it
you can even use strong spawns like opressors or bulks and haunted caves ghost to your advantage with it
not really
Slows bulks to a crawl
I use that assault rifle with bullets of mercy overclock
What does that do
huh I can't send pics here
I'll just copy the description then
+33% Bonus Damage to Afflicted Targets (burn/stun/electrocuted/frozen/poisoned)
-5 Magazine Size
I use it with stun and other +damage bonuses to kill key targets alone
Gk2 with bullets of mercy actually has good damage
30% weakpoint bonus plus 33% status effect bonus
almost 2/3rds higher damage
I feel like m1000 suits scout better
Snipes off the important targets like spitters and wardens
While rest of the team can clear trash mobs
Gk2 is like a worse leadstorm
I dislike the gk2 in basically every way compared to m1k but I'm hoping bullets of mercy at least gives it enough damage to actually hurt the important stuff
Very apprently
Standing in a small circle with enemies that can one shot you
Fun times 
Also depends on the location of the uplink too I guess
I really like m1000 but recently I started to use GK2 more often
because GK2 hurts your mobility less and also punishes you less for missing shots
cant stand still and take shots with the M1K because bugs will always bite your ankles after 10 seconds max
But theres no better class suited to sniping than the scout
yes but scout is the best sniper in a team of awful snipers
other playstyles are usually more flexible is all In sayin
What active perks are bests for deep dives?
Shield Link and Field Medic are what I have been running
And I think it works well
those are probably the most reliable perks
cant stand still and take shots with the M1K because bugs will always bite your ankles after 10 seconds max
it's especially true on lethal and during waves
Stand on top of supply pods or molly
thereβs 20 more behind it
at that point just use hipfire or GK2
I mean sure you can kill grunts, but that's not what is M1000 for
^
blowthrough is only applicable on even terrain
Grunts are what the Gatling gun with blowthrough is for lol
what the hell is that supposed to mean? you dont shoot grunts with it? at all?
of course you can specialize M1000 to deal with hoards, but at this point it would be easier to just play driller
But scout is useful
M1K is wasted on fodder
Gunner is best at dealing with large groups of grunts
it is a sniper weapon
you dont need to "specialize" it
Driller too but less
Try m1000 with electrocution shots
it is for high priority targets
hipfire just works, lol
Its amazing cc on praets bulks and opressors
@frail zodiac that means M1000 isn't the most useful weapon to deal with large hoards, and even if you specialize it to deal with hoards there is classes that deal with hoards better
hordes*
Your job it to enable the gunner to keep his heavy weapon on the primary swarm group without worrying about ceiling bugs or other targets
M1K is for ceiling stuff and big bois
Use scout to complement a team
Specialise in long range since no other class really does
killing bugs is everyones job, how good you are at it may change depending on your kit
now i'll keep tapping grunts if you dont mind
some classes kill certain bugs better
since the rework was exactly for that
Imo scout job is to keep the ceiling clear of spitters and cc down priority targets, bulks, praets, opressors, wardens
^
Leave grunt and swarmers to driller engie gunner
so is anyones smh
Also you can sniper macterss really well
Gunner has better ammo efficiency against groups of grunts
do you run at a driller/engie/gunner when an ambient wave spawns on you
Yeah the M1K shreds mactera
P much
It is great for that
Or stay at the fringes
well your missions should take 40 mins lol
scout, in my vision, is not exactly a heavy force class, but more a support than engineer is. you can deal with breeders, nexuses, wardens and many other annoying but hard-to-reach targets without sacrificing too much of your resources
Yea
no doubt M1 is great, but all I saying is that GK2 can be good as well
It lets me have the same accurate fire but with better total ammo count
And a bit more flexibility
also gunner don't have problems with killing structures either, only reaching them. Driller with experimental pistol - that's another story, killing structures with that setup is painful
i can't do ai gk2
dps sucks
Just take the upgrades to cancel out the damage loss
@wraith shard it doesn't if you build it right
You can drop all the accuracy upgrades once you take that overclock
So you have slots open
Is stun good on AI gk2?
even with 2-1-2-1-3 it has lower dps than basically any other gun and fairly low total damage
Should I take mag size or damage to reach 15 ?
Except that dps loss is made up for by the amount of shots you will hit instead of miss
@celest oasis stun is great with bullets of mercy
At mid to long range
m1k is just as accurate with significantly higher dps
Not as flexible
The GK2 with AI lets me do the primary goals of the M1K, which is keeping ceilings and walls clear at longer ranges, while still keeping the benefit of an assault rifle I can use up close
what is AI?
huh
I prefer to run bullets of mercy instead
floating barrel is all I need to land shots
m1k has a larger effective mag for up close for everything other than swarmers
2-1-2-2-1 with electro
Yeah if you build the M1K as a spam carbine
its only weakness is moderately low total ammo but if you use your secondary correctly then you don't run out
it still works with focus as well
I mean if you prefer to use M1K you are free to do so, it doesn't means that other choices aren't viable ^^
can do anything
IMO building the M1K as anything but a high damage focus sniper is wasting its strength
I love electro oc on m1000
Makes it so good for cc
Makes bulks and opressors significantly better to manage
Max damage ai stability gk2 is 17 damage with 7 fire rate and 25 mag size, damage mod and mag mod m1k is 60 damage with 4 fire rate and 14 mag size
M1000 holds more dmg right
plus m1k gets the benefit of electro + stun on focus shots to slow things down enough to make hipfire spam super easy
Not to mention blow through rounds
And it can go for blowthrough instead of weakpoint as well yeah
I prefer blow through its great
i genuinely think it needs nerfing
Ammo efficient
I want them to revert the dumb βfocus shots take two ammoβ thing
It just seems weird
I have weakpoint for now cause I use blowthrough boomstick for any meaningful swarm size, but once they nerf pheromones I'll be able to take max damage zhuks again so maybe I'll go to blowthrough after that
Blowthrough boomstick is my go-to too
I like it theoretically but I don't think they balanced it correctly
At the moment there's little reason to focus shot without building it for max focus
and you only save a little bit of damage with it
you can spam hipfire for days
If you take the mag mod instead of focus damage mod then I'm not sure why you'd ever focus without something like electro or stun on it
The damage increase is too small
I might try to build it as a spam carbine at some point just to experience it
I have the hipster OC sitting unused
Good to know
It does make it feel like a giant subata if you do that though
Does that not make up for the increased fire rate and huge ammo increase?
Which is fun
It has notably more total damage but no magsize increase
Focus shots become basically pointless with how you can spam like 4 hipfires in the time it takes to focus once, and spamming hipfires is well and good but you have to reload notably more often
also technically the ammo increase is for nowt vs grunts if it takes two shots instead of one to kill them
I use 2-1-2-2-1 with electro and I genuinely feel like I'm good in basically every situation in the entire game
Use your secondary liberally and you won't run out of ammo so total ammo isn't a concern
oh shit good point
That's with the weakpoint bonus as well right? holy shit that's even better
Yeah
I thought 60 was better
Then brain derped
Forgot about weak point innnate bonus dmg
with 60 you 1 shot bodyshot with charged
Hm
Spamming hipfire into big targets absolutely mauls their health
60 damage with 4 rof and a 14 mag means you can tag them once with a focus shot to stun + elec then get like 5 shots off before they start trying to crawl away
The damage is frankly too high
it keeps the weakpoint bonus on hipfire so you end up doing insane chunks
I get excited about the m1k
That would RULE
cant be too large though
or it would start to outclass the PGL and such
maybe just for dealing with nearby doomstacks
Done it on the second try
The moment we knew it was PE on third stage we just did it in under 40
Any tips for stage 2
What about the actual defense
Increase the room around the uplink and fuel
With driller
And make ceiling as far away from you as possible
Because most of them will be coming from above
Which is very bad
alright, time to find a group to try the EDD with... here goes nothing π
mildly envious - haven't gotten past stage 2 yet
Can neurotoxin work on the unknown horror?
edd stage 2 is brutal...
Lethal on 2nd mission
the horror is unkillable @turbid badger
neuro slows down
yep, any slow effect works
just finished stage 3 as Driller, and I ended up being the one doing most of the kiting
to quite comedic effect, too - had never hit bedrock going horizontally before.
What the fuck was that 2nd stage on EDD?
First elite deep dive, but god damn
The second swarm in the double egg room got us bad
Yeah, the two toughest parts of the run were the egg swarm and the fuel, both on the second stage.
EDD stage 2 was really tough but stage 1 was super easy and stage 3 takes some time but is doable
DD stage 3 was massive lol
are all the "random" swarms the same for everyone on deep dives?
their timing is the same, swarms themselves are not
That may be overly simplifying it a bit.
There are a lot of different triggers for waves & swarms, some of which we're still trying to learn.
anything based on time spent in the stage should still trigger at the same interval, give or take, but there's a lot of variance that can happen.
I know stuff like mining ores or unearthing gems and eggs can specifically trigger them
Hmm... eggs, yes.
Hadn't considered gems yet, though I'd worked out there's some sort of trigger with mini mules.
DD Stage 3 took forever to load, was massive
EDD Stage 2 was tough. Two groups I was with tried bunkering and got massacred by bulks
the strat that won was to cut down the walls around us so everything spawned at a distance and we could take care of waves as they came
lmao
me too, wasted bunch of my time
was considering whether run it solo but got a team least passed the edd
btw, if ya dont trust random scout, dont be there
ugh i lost conenction on the third stage of deep dive, right when i was about to go into drop pod at the end too, feelsbadman
F
F
EDD 2 is tough
biggest problem isn't the bulks, it's the lethal enemies qronars
had one score a triple kill on us the first attempt, second attempt I spammed ziplines
Alright, cool
I do recommend extra lives on bosco, though
Shield Link saves lives.
solo
i'm gonna death, was soloing EDD and died to 3 webbers and one acid spitter spamming me just as the pod had 5 seconds left on powering up on the second stage
ranged enemies are the worst
Its not the range
Its just that web and acid spitters are op
Instant attack after spawning and without any warning sound
Webs have some quiet "squish" sound, acid doesnt have any
Compare it to the menace which have both sound and delay before attacking
Inb4 devs cant play without IW either
lethal and salvage is fun time 
they managed to pop IW but still failed xD
so IW is far from mandatory lol
aww 2 fails, no clear lol
webspitters are really annoying right now
oftentimes all IW did was prolong the inevitable
Hardly anyone on today what's going on
deep rock company wide meeting about "dangers of glyphid domestication"

attempting to tame this weeks edd2 stage 2 slasher may result in untimely employee termination

lmao
miners be warned ! 
New Iron Will is far from mandatory in any situation
Especially with perks like shield link and field medic being the way they are now
Shield link is just amazing, one of the best perks in the game imo
you only need two dwarves with shield link though
since it applies the bonus to the user and the recipient
and they dont stack
field medic is good for everyone
The active part of it is amazing
Passive is really good too
I didn't play in full 4 dwarf teams in a long time, but I think having everyone be in the hamster ball instead of only 2 max is better
Tho maybe not as optimal
Fuck this game. Make it all the way to the end of edd stage 2 and a bulk detonator spawns.
Spawn rates are way too high on this edd
Fucking acid spitters running everywhere
And the place where the refueling thing drops is great too.
Did I mention lethal enemies? Amazing deep dive hand crafted to piss you off.
Almost made it with four energy shields. Inevitably died to the fucking torrent of enemies raining down on you at every moment.
Statergy for next time will be to put a resupply next to the triangulation point and shield at every possible moment.
Not on solo
The various rooms in the Deep Dives were handmade but the generation, spawns and modifiers are random.
Solo EDD was really broken for me as well.
I did a solo speed run and got 510 kills.
Which was higher than every other group size that I've seen.
which dwarf?
Engineer.
sounds about right for engie
Those were mandatory kills though, which was more than a 3 person group.
You have to speed run this edd
Because of PE last stage
Especially solo
Second stage is evil but third can be a nightmare if you take too much time on first and second stages
We killed ~1650 bugs on 4 man edd
I just did the regular Deep Dive and the Unknown Horror never spawned for me on the final stage
so what do you get from deep dives?
why the hell did they change perk eco
it was a good grind
I got a bulk on solo too during the salvage survival, it was hell
Easily one of the toughest EDD since they were added
I could see it being way WAY easier on multiplayer though
Yes the last mission was tough
The pod door closed right in front of me at the start
I didnt leave it before
-1 revive of 2 available
But this EDD is nothing compared to Loud Impact
Loud Impact was maybe 2nd or 3rd edd since they added deep dives
Finally finished it on my 5th try
We could have had it on the fourth, but the stupid engi had fat boy, nuked us on the uplink so we barely finished that, and then killed the rest of us right after finishing the refueling
Always kick fat boy users ππ»
A silly mistake can turn into a party wipe
Not worth taking the risk mate
4 team up to the refueling, replacement engi had to take a phone call and we couldn't wait any longer so we had to kick him
Finished with 3
It did turn into a party wipe
Well congrats, stage 2 was the hard part of the EDD although stage 3 was still something if you didnt speedrun
He panic nuked himself, and the rest of us got caught in the radiation
As usual
Really, dont trust Engineers with Fat Boy. Never
It's not that they are good, it's that even at their best, if shit hits the fan and SOMETHING happens. IT can wipe the party.
I probably could have salvaged it with IW, but I waited half a second too long and scout went down before I could activate it
The risk is still there and thus not worth it
I think it's kinda stupid that you can't use iron will if the entire group's down
Like, at least give us a few second grace period
Ya
i hate that I feel like i need to elite deep dive solo in order to win most of the time
I have to admit
Stage 3 looked a lot worse than it actually was
I saw Haunted PE and resigned myself to just not finishing the EDD
But we never even came close to a wipe
Indeed, ended up being a nice wide area to kite the horror.
Ye 2 floors that were pretty wide open and tons of nitra on stage 3
sucks that EDD is easier solo/duo than it is with four
Nearly wiped on stage3 cause theres a really annoying aqark spot tucked deep in a dead end crevasse lol
Then horror decided to follow us into it 
Stage2 was very dicey indeed lol
What duo do people use lol
driller gunner best duo
Yes it is
EDD completed second try.
First one our gunner didn't know to use shields and we got a Mactera swarm when dread was on high HP.
I think everybody's lives will go easier, if, while in a EDD lobby, you can see the # of completions each person has.
That would just encourage kicking newer players
There are two sides of the coin.
Kicking newer players, which happens already.
And just popping in a lobby, taking one look at the class portraits, and abandoning.
Without perfect information, the safest way to do EDD is ultimately going solo.
How bad it feels to be on the receiving end is different, but ultimately there is little difference between getting kicked, and not having any good teammates willing to be on a team with you.
If you want to exclude as many disturbances aa possible use discord and seek for players who want to play DD focused
Putting more information out there regarding competence, and people will have more accurate expectations. Which leads to people taking educated chances on that bronze 1 player, and weaker players going to an appropriate difficulty instead of trying to leech off pub teams.
Instead putting in numbers to categorize people
Not putting out numbers just means the kicks happen in mission istead of in lobby.
The older the game gets the more misused these numbers get
At first it looks good but it gets worse
If people choose to misinterpret them, so be it.
All that really happens with the current system is that unhappy hosts will kick during stages 2 or 3 if they feel like they got a dud teammate.
Whats the problem to lfg in discord (for example) instead?
People are lazy.
Same reason why gyms makes money.
Your average person can't be assed to mail in a cancellation form even when it's costing them 50 a month.
For a membership they don't even use.
Well I am not agreeing
Well, to be fair, the current system is gradually becoming more and more meaningless as people get their OC sets.
And one release comes, we will have mods to do this anyways.
I have never been kicked from a dd or seen anyone kicked from a running game
Nobody cares about regular DD.
Well, are you winning them?
certainly not at 100% rate
Is it at least north of 80%
barely anybody kicks in this game
You don't seek kicks much outside of Haz5 or EDD because the game's too easy to care enough to kick.
We talk about randoms in EDD? I would say 60-70% success rate for me. 90% with my buddies
And EDD success rates go over time for pubs.
Weaker players are filtered out and stop trying, eventually.
past two weeks are an exception though with IW change
Hm, is this EU?
I've only been kicked a couple of times and it was usually because they didnt make it private by accident
yes
Yes EU
EU as well
NA I see plenty of kicks.
Though said people generally name their server.
If we kick only because he takes all supplies
So, you're forewarned.
If he strolls and get killed he needs to wait till we can reach him safely
My motto is be more useful than bosco, or an empty slot.
I think bosco is better than 90% of all DRG players...
Well, those 90% are bad.
Most gamers are worse than they believe they are
Probably. Which is why I believe in metrics.
They can be skewwed, but at least they pretend to be objective.
I remember my time playing halo ODST everyone played firefight on mythic for those cool achievements but they all died the first encounter but were to arrogant to play on lower difficulty first. I only finished one firefight in 300h playtime because I only found people who tried to get carried throught mythic
Not joking it was saddening
Leeching behavior is everywhere.
And it does tend to get a little less common with public stats.
though the stats, if anything, are more of a way for you to evaluate them, instead of a discouragement
I am not experiencing this but if you have experienced otherwise so be it
just a question though; how many people do you think would like some way to, automatically, be paired up with teammates that don't need to be carried?
instead of having to wade through a sea of pubbers of unknown quality?
not talking about their expressed desire
but what they would think of the option, in the privacy of their own minds
Dunno as mentioned If I want to achieve a certain goal I first forge my team beforehand
If I just playin I dont mind freaks
EDD has a structural problem where it's a time gate raid that give rewards, but is at a difficulty level above the average player, and has no player vetting.
the problem with using metrics in that way is that you will always alienate a subset of players
There is a subset of players that treat the EDD as a throwing shit at the wall simulator.
for example, I have no problem playing with less experienced players if they are actively willing to learn from the experience
Its true its time gated but if you cant finish it you still lose nothing you simply delay the reward
That depends, vault traveler, on if the rewards are partially predetermined or not
In other games the reward is gone for ever or atleast long time so it provides another layer of entitlement and toxicity
The fact that the reward is random means you kinda feel compelled to do it.
I missed out on the iron cyclops headgear in one of the first few EDDs, still don't have it.
I fully understand this
If you're looking to try go pub EDDs, the blunt truth is that 90% of the skill is evaluating the capability of the lobby before the mission starts.
Thing is after getting fucked so many times by way more brutal timed events in other games I got so tired that I simply dont care anymore to complete everything
You essentially lose, or win, on the loading screen.
The mission is just going through the motions.
Thats the reason I can freely lose EDD without sweating anymore
peace through apathy is one option I guess
you know whats happening
Hard disagree on that, FeelZe"E'xcitement. I've found the info available in the lobby to be incredibly lacking with respect to EDD completion rates.
Which is why I somewhat side with you on making such information accessible to players.
lvl and promotion are not good correlations; they're okay, but not good
the only "good" information that is stored in the game is # of completions
@brittle fractal You can usually tell, within the first 30 seconds, if a team is going to make it or not
Thats true
Good players behave in certain ways
Bad players don't, and it's not worth my time to try to educate on everything.
Thats not true as long they care to listen and improve
Nah - you don't get a real sense of the team until said team is placed in a stressful situation.
Yeah ofc
no, seriously, it is legit 30 seconds
scout not flaring immediately
engi not platofmring
people running pass nitra
hahaha
or scout minign ground level while gunner pickaxes to a ceiling veing
some of that is somewhat true, yes
mining gold
first 30 seconds, you can tell if they're stupid

even mining gold isn't a worthwhile indicator
even with gold promotion
But I had some grps who failed miserably first try but succeeded the second
sure, if they're absolutely dumb in the first half minute, it's obvious
some people need to be humiliated a bit before they get serious
the game reminds them that they're not as good as they thing, then they start using their brains
but you can still tell, early on, if somebody isn't doing well
So if the randoms stay and ask for another try I give it another try
but I only play with rando teams, and it's quite common that players have the basic competencies down regardless, but I don't get an actual sense of the team survivability until we hit a swarm or similar stressor.
but it's an open question of if there is 0 brains, or if the brains are turned off
sometimes you can't tell
and you won't want to waste time finding out
And you're also ignoring the factor of team chemistry, which my DD run today helpfully reminded me of.
I personally don't believe in chemistry among randoms.
new promoted hope people help him pass EDD
Either you all know the interactions and roles, or you don't.
Like, if I'm in a TF2 pub, chemistry don't matter shit. It doesn't matter how much that pub medic likes me or I like him. He need to know that he should fear snipers and when to pop it.
tbh that driller wanna bunker the objective in stage 2 lmao
tbh, it looks like engie in the first screenshot underperformed a lot
Heh. My DD today, we actually had negative chemistry on the first stage. Absolutely horrible, everyone stepping on each others' roles, etc. By stage 3 we had a good feel for how we each played.
I really make it depending on their social behavior if they are donkeys I leave them
I told them not to, got yeeted by oppressor but I saved the situation
then is the bulk
fuk my life
somehow stage 2 has pretty great bulk spawn rate lol
To be fair, bunker is the safest bet on stage 2 fuel until the bulk spawns or doesn't.
There are just so many enemies that spawn after the fuel during the pod warmup.
But seriously though, individual skill probably matters much more than any chemistry.
or it will bring stress
Agreed, but chemistry still matters.
I dont want people be stressful
A certain skill is always needed
I've had great teams who liked each other and cooperated in tf2 pubs.
Quite true, but having good chemistry makes the stage so much easier.
Hahaha, even that depends on a lot of other factors.
Having all chemistry and no skill just creates weak link situations.
Where you need 1 particular player to perform, because he has a role nobody else can fill.
And he chokes.
I'd say the same about all skill and no chemistry.
And nobody else can cover it.
At a certain skill level, teamwork becomes optional too.
Optional but still beneficial
It would be fun to watch people who play solo edd in a team but without actually playing together
it sucks
Most of the playerbase isnt' good enough to attempt that.
And, quite frankly, never will be.
I cant say I can solo whole swarm
The hardcore playerbase is small and largely self selected.
I can attempt several situation saving
but not always
also the spawn rate in 4man team is a different story
And with proper balancing, this game on haz5/EDD should theoretically be hard enough that no 1 player can carry a 4 man
I just play the game as good as I can, sometimes I carry sometimes I need to be carried.
Though it's still marginally possible to carry on 4 man, as long as nobody carries the team wipe weapons
Hahaha. The number of times I've been nuked by the engi...
As long as engi doesn't have nuke. And you can get the driller to not allahu ackbar the defense zone
My biggest weakpoint is ammunition I running out of ammo super fast give me unlimited ammo and I breeze through everything
but need some support
Ammo management is really something I need to work on
M1K+boomstick scout
Engi with nukes = team without shields.
after the perk changes, gunner is probably the best carry
fuck my ammo
minigun, specifically
either gunner primary works, but a good Driller with slow flames makes up for a lot of team weakness.
shields and pheromones are now incredibly precious utility that 90% of players don't know how the fuck to use or conserve
Hard agree on that.
Yep
oof
I don't trust anybody but myself to use them, and since gunner has more ammo, gunner is the easier carry
Shields, pheromones, sticky slow flames.
so, CC?
watching the scout throw pheromones on a crowd of 4 bugs, 2 of which weren't even aggro'd
like...
why
30 seconds later, as we're being fucked by 50 bugs
yoh, scout, throw one
"I'm out"
F
It's definitely a hurdle for scouts to learn not to panic-throw pheromones.
disagree until I can throw it farther
disagree until I can attach it to the scout
HAHAHA
lol
yes, that!
I main Driller and previously Scout. I would volunteer for that.
I would volunteer for this holy mission
just don't forget to pick your scout up from the crater, someone has to mine those minerals
meh, that's what the Driller is for.
Scout is only good for hovering flowers and mushrooms. π
TCF driller
Hoverboots: made from 'shrooms.
oof
Oof indeed
oof
Are deep dives random every time you do them or are they pre-set for the week?
pre-set for the week
And for me they are reset every Thursday @7am
Holy moly DDE stage two is ridiculous
EDD 2 seems to have an unusually high spawn rate
Gotta love being two shot by a slasher lol
I watched the devs do the edd on Friday it looked hard lol 
Lethal Enemies + Salvage Mission + Radioactive Exclusion Zone + Haz 5 = Not a good time
Haha yea
I think magma core would have been worse maybe lol
My least played biome by choice 
Which class is the hardest to solo on EDD?
I personally think either its engineer or gunner but what do you guys think
uplink on edd stage 2 is scuffed
Scout has mobility, driller aoe slow frames, gunner has its shield for dicey moments
Engineer only has plats lol... Maybe lure if you want hmm
EDD stage 2 is extremely hard with 4 dwarves lol
engi can defend BB/uplink with his proxy nades and pgl pretty easily tho
but dont have a panic button like gunner/scout
scout cant kill fast, you need phermone cheese
Ye imagine engie had a panic button skill lol
I feel hes the most vulnerable out of the 4 classes, however he has one of the best offensive set up lol
jumpboots
I miss those lol
Easiest to solo would say scout
Ez panic button, mobility is good
Goes fast 
gunner is pretty fucking brainless too, just dont get caught in a cramped spot
Ye
only problem is uplink where you need to stay put
Yea bulk walks onto you, you're in for a bad time
Gunner should have no difficulty murdering a bulk. Shoot it while it approaches you. Throw a shield at it to fear it. Shoot it till it dies. Works great unless it spawns right on top of you then skip step 1.
anyone want to join me in an elite deep dive?
If you're doing edd remember to bury the fuel cells in stage 2 and do a funnel bunker with a bulk detonator escape plan
I advise against that. Just widen the area around the black box and fuel cells in stage 2 so you can see the mobs spawn and focus fire them down before they get to you
do Deep dives reset after a week or do you HAVE to do the one you started?
they reset after a week
cool
Yeah but making a funnel box makes it easier
You just need a little extra coordination to make it work
It's worth it considering the way acidspitters and macteras hit with lethal on
...
Lethal does not affect projectiles
People like you need to read the wiki instead of spreadin misinformation
if you have to get out while the cells are charging aren't you just going to fail the mission when the cells discharge
feels like we're diggin' our own grave
lmao escape plan
simple oppressor is gonna yeet the bunker
bulk isnt mentioned
I dont even remember what EDD stage 2 was like
it was hairy but our team did it first try
driller's fuel is better spent flattening out the area and increasing lines of sight
lmao stage two is like there're definitely two bulk await

it's drillers job
ya know
Yikes, I'm not trying to spread misinformation. I'm just giving advice based on what worked for me
No need to be so snippy
Then don't spout shit like lethal enemies affecting spitters or mactera.
Because that hasn't been the case for months.
im pretty sure acid and mactera are affected by lethal
unless they always 2 shot with full shield and health on hazard 5 while moving onto the part 3 and actually being able to survive 1-2 hits from them
acid and mactera only 1 shot shields
if you're getting 2 shot from full, you're likely already low, or getting hit by multiple things
I dont know what afull red bar means then
real top strategy - pheromone grenades + resuppy pod just for scout to keep getting them
You cant shoot through a shield from the outside lol
Also a bulk will one shot you Im pretty sure
Maybe two?
Bulk one shots
What the other poster meant is that you throw a shield on the way, as if it was a wall
Shields (from gunner) still affect the Bulk. His AoE reaches inside the shield but he still cannot get inside, so he has to walk around.
we encounted two bulk, gunner block the first one and I toxin the second but its still too close. everyone abort the fuel cell and clean the first smoothly then the second
hey dont forget this