#deep-dive-discussion
1 messages · Page 144 of 1
you become super stronk for 12 seconds the ndie
shield link is super nice tho since its like a mini gunner shield
that recharges
How are the DD/EDD this week
DD is easy, haven't tried EDD yet
I've been told it's easy, if your a Haz 5 regular, which I am trying to work on atm
i only play haz3 and edd was ez except stage 2 uplink, but iron will saved us
we were driller (iw+field medic) and scout (field medic plus shield link)
Deep dive was super easy this time around
Critical weakness on phase 2 as well
So bound to be easy
Got the 45 minute achievement from it, too
With 7 mins to spare
Yo, is there a way to refund perk points, I bought some stuff I hate :p
revert to a prior save
you can do that!? How? :3
this is the wrong channel to ask
Oh, my b. Direct me to the right chat please lol
that help a lot, tks pal
you’re welcome perserverence and determination are your friends
if you get knocked down simply get back up again
bold strategy
Failed a edd 50mins in on last mission, 4 dwarf
Bunker hard on 2nd mission, ignore bet-c on 1st mission
Dreadnaught meleed everyone to death fun lol
Toons of leeches on 2nd one
I miss using iron will to revive ppl :(
Field medic should be instant revive not hold to use ugh
Press E > one lmb only needed
Instead I get one shot by dread as Im trying to do it
Just bs edd rn
Solo it save yourself the hassle
This EDD is either solo or premade.
Even in solo I died like 5 times. The most deaths in solo EDD I ever had.
Did you ignore bet c as well?
I had no bet-c in solo.
We tried to do it one run, but it annihilates everyone
Weird we had it spawn every time with 4 dwarf
It was on first mission of EDD
Oh well managed to get mission 1 and two of edd done
Mehh...
Were you able to solo it though?
If teammates are bad - easier, but without old IW it is still BS, IW used to save a lot of lives in solo because of resupply revive.
Mainly I used old IW to get people up
Unless youre the gunner or scout its impossible to chain res
Its plain ridiculous
So if scout and gunner is dead gl ressing them
Yeah
what time?
Its extremely hard with 4 dwarves to say the least
It reset like 12 hrs ago I think
I dont think Ill be touching edd again until this bs is fixed
I think dd should be doable tho
@brisk leaf did you manage to solo this weeks edd?
Any tips lol :/
Bulks in second stage can be quite a cancer though, I had 2 at the refueling when played with randoms, they spawned with like 1 minute delay or even less.
I played Scout, beastmaster+berzerker, M1000+boomstick+pheromones, my usual EDD setup except new perks.
Spamming resupply and pheromones is the way.
What new perks did you take?
Passives*
So far im liking sw, thorns and deep.pockets
Beastmaster is good because pet does quite a lot of damage, but it doesn't aggro.
passive perks: deep pockets , thorns, vampire.
Ocs im not sure for scout , hbu?
cleans ocs are good for m1k
Hmm i guess sw is not as good on scout?
OCs: Minimal Clips, Stuffed Shells.
Im hoping sw gets fixed somehow... Losing speed is :/
With hipfire build for m1000 and ammo build for boomstick.
Might just remove the perk for now , seems useless
Does vampire and bezerker proc crazy healing?
Do you take aoe mod on pixace?
I take damage, and mostly took berzerker because found nothing else to be of big use.
I found that it can do quite a lot of damage though.
is this week's EDD the same as last week?
Interesting might give that a go
@last veldt no its different
Cave leech on mission 2 and mactera mission3
I was able to take like 1/4 of dread's health with berzerker.
oh
How does dread not one shot you as you melee it lol
mactera instead of low 02
He roars giving some time and turns not that fast, have to kite him.
Probably.
I think mission 2 is extremely hard
Only bunker saved us rofl
Yeah... :/
Stage 1 was rough ye
Stage 3 was harder for me, mactera are very strong in big groups.
The Mactera were merciful for my group in stage 3, was a welcome reprieve from previous weeks what with no longer having Iron Will proper.
Stage 2 ended up being the most stressful due to terrain and massive waves.
Mactera are easier for groups, but solo they are hard.
We bunkered the last objective (at my request) because we were 50 minutes in and had done everything else and didn't want to repeat.
Good dwarf 
But everything else was vanilla, essentially.
Iyo what perks work best for edd rn?
4 dwarf stage 1, scout left stage 2.
BET-C wasn't a problem, dealt with it rather easily with a competent gunner.
I personally wouldn't take any team base perks right now, they are a pain to use.
betc only lasts the mission its in
I ditched Iron Will for Field Medic and Shield Link.
so doesn't go between multiple EDD stages
I'm wondering the same. Not sure, but probably not, as I think it counts as a single-stacking buff.
The overcharge is really nice, though.
While also being pretty fairly balanced at the same time.
Is there any way to clutch revive as a engie or driller?
Or im forced to use up my field medic revive or use iron will?
Cause i feel its impossible rn
On edd anyhows
I mean, clutch revives can still be a thing for any class. It's just different now without Iron Will in play.
Cause I feel if gunner and scout is dead and a giant wave is on you, its pretty much game over now
Bar already using up iw or fm charge
At the risk of sounding like FeelZe"E"xcitement, that sounds like you need a better Driller.
With Iron Will out of play, I'm of the opinion that a Driller with sticky flame slowdown is much more valuable now.
Most of the Scouts I've seen today are still playing as if they have the old Iron Will. Takes some getting used to.
I don't really use my C4, so I can't really say.
Hmmm
I'm overly mindful of friendly fire.
Same reason I refuse to use the nuclear option on PGL
I feel fatboy is kinda hard to use yea
Only thing C4 has ever done for me is clear terrain and down me via friendly fire.
Most of the time ppl end up walking into it
Fatboy is easy to use, but it's hard to use without also severely draining your team's shields.
for stage 2, i think you need to clear out the back of the 2nd uplink
its just covered in vines so its hard to see where enemies are
To some degree, yes.
Shamelessly my team just bunkers for both uplink and fuel line
Worked a charm hah...
I try to clear vines in general, so I pretty much agree by default. 🙂
can you use the flamethrower to clear vines?
or do you just have to dig/mine the ceiling
Hey, go for it. Valid strat when in positions where it works.
Nah, just digging. Though single hits can do so as well if you hit the right spots.
Oh, also, gravity works again for black boxes.
Only if it comes after fixing the wall hacks, corner hacks, inside your hitbox hacks, and facespawning of the bugs as it stands right now.
Haha
In terms of quality of life, it's pretty low on my list.
Bug balancing should be addressed asap
Rolling back the ledge grab update would also be appreciated before flames & vines interacting.
As well as those mentioned terrain bugs
Looks at PE mining rig and bug hitting you through it 
I'd first look at PE mining rig spawning bugs out of it. 😛
Yep, had that. In my face while I was carrying an Aquarq, too.
Though I do have to say, more stressful than that is teammates who don't know that popping eggs spawns waves/swarms.
It feels like we've had a lot of new players in the game recently, and an increased population having a lack of game knowledge has been a bit frustrating.
So as I understand it , popping the first egg triggers a wave right?
What about the other eggs/timers/waves?
Nope. Every egg will trigger either a wave or a swarm.
Yeah. That's led to a few EDD wipes for me, but it's true in general.
Even in non-dive stages.
Interesting
Is best tactic to pull out several eggs at once?
But wont this overlap waves?
It's luck of the draw, too. Same egg in the same level can spawn a wave in one attempt and a swarm in another.
And yes, everything stacks.
I've twice been part of a team-wipe due to a driller happily mining 3 eggs in less than half a minute.
Lol
Both times the team lead's reaction was "well, fuck."
The rest of us knew we'd essentially wiped, but played it out anyway.
Anyone else having huge trouble since the perk changes?
Just the Iron Will nerf and the arbitrary forced choice between specific perks.
I miss iw terribly
My only attempt at the regular dive this week, the host quit after beating stage 1.
Can probably adjust but i cant adjust how other ppl play
Yeah, that was my fear as well.
Was good for reviving ppl when they made mistakes
A good gunner is probably MVP this week, just for save revives.
:/
Yeah, I was playing extra careful in the EDD because I'd essentially built my playstyle around trading myself out for team benefit via Iron Will.
Ye shield is a blessing
Also pheromone is like must take always now
Which is kinda ehhhhh
It's difficult to unlearn that behavior.
Im hoping iron will gets a cooldown on refresh
Maybe 5-10min cd
Then at least theres s o m e leeway on mistakes
I almost soloed it but then I fell through the floor during black box and teleported to the other side of a dirt wall
I mean, even just having an extra charge per extra level of the perk would go a long way towards making it not garbage at this point.
1 each
Its pretty garbage indeed rn
too bad they didn't fix the permanent IFG on beastmaster bug before they released
if you charm a steeve inside of IFG, it is permanently slowed
As opposed to the regular Steeve, who is... still kinda lazy, honestly.
ifg mostly for max-dps SMG builds
Is guard steeve any good
Can I have more than one steeve charmed?
Or only one lol
Only one.
Or slasher steeve lol
Slasher steeve is for scout solo, anything other that that I would prefer taking guard.
Interesting how come?
Is there a Steeve that'll sit in my hitbox like other bugs? Because the Steeve I want is the one that claims that position for itself and defends me from such BS.
Scout won't kill his Slasher for sure, while any other class can easily kill him, so it is better to take Guard that won't die.
Thats an interesting idea
I'll try that lol steeve is best bodyguard now 
Is guard steeve still purple?
Green beards confuse slasher steeve for web spitter 
Yep, he's always purple.
:/
we've went 4 steeves for the regular dive, they're all purple and you can't tell which one's whose.
What color would steve need to be to not be confused?
Like bright neon yellow? 
Hmmm
Maybe bright neon color to the class who charmed him
Red = engie etc
just give him an outline
3 wipes now on edd 2 fuel rod defense, idk why we just get overrun and can't reclear. Thinking of trying solo
Yeah, I've only beaten the second stage twice
the acid-spitter spam is disgusting
and you can even clutch rez anymore with them basically removing iron will
It was fine as is
No it wasnt
iron will makes bad situations survivable unless you somehow get seperated or yeeted by a shellback
it may have been forgivable if it only cooled down while you weren't incapacitated
but otherwise you can just run around chaining revives and nothing can touch you
So far solo is much easier. Gunner Bosco steeve dream team.
And elephant rounds do a disgusting chunk to dread butts when their hp isn't super scaled
slasher is the most efficient
as long as the driller keeps his flames to himself
its very good on scout since you might fight a bit further away from the team avoiding more ff
Bbq steeve :(
what are the specs of yesterdays new EDD?
thx
well its DD, its pretty hard to fuck it up
I'm on stage 2 of the regular Deep Dive, and there are two depleted resupply pods already here for some reason.
It's a Salvage Mission, so like narratively it makes sense.
This EDD is killing me - Not because it's hard, but because the golden bulk and his near900gold value that everyone wants to dig for some reason.
EDD
gold
choose one
Wait are the golden bulks actually real? I thought it was some kind of mod or something
Just imagine though
Golden Bulk + Pots of Gold
That'd be like 5 missions worth of credits
Nothing impossible for a Dirt Digger 
lul more like dirt eater
I mean, you'd just have one guy standing in the center of the crater
dumping into molly
while everyone else mines the gold and lets it rain down on him
interesting I watched some of the devs playing the new EDD on the linked stream
is three dwarf alot easier than 4?
🤔
how about duo?
duo is ez af if youre both good tbh
Hey bois
anyone found the broken supply pods yet?
I realy want to know how they work
Me and the science team cant figure it out yet
Aka my friends
ye I saw a few in sand pits
you just go up to them and press E to fix
then you can grab some ammo from them
Just free supply pod?
p much its rng spawn
They spaz out and i cant grab ammo from them in time tho
they get marked on scanner if you get close to one
idk my team mates grabbed the ammo I think xD
Just me or are spawn rates for stage 2 a little high?
How do you reach EDDs while still being completely clueless about what’s going on around you
Also I like the cave leeches that spawn in the air. Wouldn’t mind having a normal enemy like that.
bumble into victory through chance and sheer dumb luck
the entry level for EDD’s is still low
you get rank 20 smoothbrains who have only played driller since they started and have slower reflexes then roadkill
@celest oasis I think solo might be easier than duo because Bosco is amazing
Especially on aquarq. Point at a blue light in the ceiling, 1 minute later Bosco brings you a big blue crystal
which perks are people using in the new system?
it's actually good? I thought it was just a meme
guard steeve is almost immortal, you can nuke him and he still keeps on rocking
its not exactly most efficient, but its more dps and patting him is nice
I've had guard steeve on solo EDD3 1v1 a dreadnought, he won while losing half health
seems gud
best solo perks?
shield link is quite strong, veteran depositor is underrated if you can stick near a MULE
EDD stage 2 is a joke. Too hard.
Everyone loves leeches 
stage 2 was dicey but we did it with a 3 man
make proper use of the invincibility items of your classes
pheremones and shields
engineer needs to appropriately throttle bugs with platforms
driller’s just kinda
there

he is great for the hordes of swamers though
his whole shtick is toasting anything medium or lighter
anything heavier he needs to either satchel if it can easily be blown up or tag it with his pointer and then ignore it
flamre + volatile bullets with an auto subata works
especially if you use heat radiance and get in knife fight range; the ability sets things on first quicker it seems
flamre?
yeah agree on crispy boi
heat radience is great to keep bugs out of the zone since they get toasted
without toasting your team
in any case, all class can probably solo the EDD
but weak players abound, and many hasn't learned to either player without pre-nerf IW, or not waste their time on the EDD
steeve or shield link ?
steeve is too strong vs bugs atm imo
like in terms of he seems to die to friendly fire like 90% of the time
that because bugs don't attack him on purpose you dingus
that makes him too strong in solo!
bosco steeve dream team of immortal teammates while you go dig
sometimes bugs do attach steeve
if you tame steeve while the bug was pheroed
somehow other bug will focus on steeve
How do you make a new steeve if you charmed the wrong one
Do you gotta melee steeve to death until a new steeve can be made?
Does patting a new one remove a current steve?
I think so
Oh
EDD Stage 2 droppod area is really cruel
The swarms are insane on stage2
No idea why they are seemingly endless as soon as you enter the big room
Barely any time to breathe while fixing the mules
Fixing energy pods with to grabber on top got us wiped cruel devs
So I've just done my first deep dive and now considering elite deep dive
any tips about uh, what I should do? should I just stay away from it until I have good overclocks?
if you can handle haz 5 regularly then you can handle the EDD. Otherwise I'd recommend not attempting it. You'll just get frustrated dying constantly.
Its heavily dependent on role you play as far as 'what to do' but plan accordingly with the mission modifiers.
EDD difficulty goes something like 4.5-5-5.5
I regularly die last on haz5 but i don't die constantly at least lol
don't know if i'm actually useful or not
Also be willing to communicate with your team! I know a lot of EDD runners prefer to skip gold and go straight for objectives, and others want their drillers to bunker more often or drill down objectives.
If you don't really have issues with haz 5 then you won't have many issues with the EDD assuming your teammates can handle it as well.
i can't really tell if my haz5's fail because of teammates or me tbh
Hazard 5 is still challenging for me, but i feel like EDD always throws more swarms more frequently, which causes a lot of spawns to appear at our team's feet.
So i guess EDD is alright if you want to get an easy ish blank core for finishing the first mission. I dont feel pressure when losing an EDD because sometimes bad things happen and theres no room for recovery
Tl;dr, try out EDD anyways. Ask team for advice before starting. Be a team player.
If you can regularly 0 - 2 down Haz5 missions with negative modifiers, you can solo EDD.
Carrying a team, that depends on objectives and modifiers.
If you'e only beating Haz5 with insta win anomalies like low grav or crit weakness, or generally win with 4/5+ downs, you're gonna have a bad time.
The second stage of this EDD just feels like a constant swarm
with virtually no breaks
And the third one spawns like 20+ macteras at once during the black box
I just did it and it wasn't bad at all for me. 3 person group though.
Ah, might be the scaling
Saw some huge mactera groups though.
I was doing the usual 4-man team
usually die on the second stage due to people splitting up
made it to the third one once, got instagibbed by having 20 or more mactera snipe you at once
With IW gone though, you get punished signfiicantly more for weak links being on the team.
or goobombers
Yeah, it was the bandaid to sort of fix some of the bullshit in the game
I disagree.
like zero-counter mobility slowdowns in magma core
It allowed weak players to do stupid shit and think they're playing smart.
Sure, at times
But I saw it mainly being used as a way to revive in a situation without burning a shield/pheramone/(or lure)
when lures weren't nerfed
I've tried, and failed, 2 pub EDDs this week before I just solo'd it. IW nerf wasn't the problem. Problem was and still is with the players.
Well, in solo you get free recharging revives every stage with bosco
People haven't had time to adjust to the new reality.
For anyone who hasn't done EDD yet.
https://cdn.discordapp.com/attachments/601998545947721742/672968254070980628/unknown.png
I got 0 downs in 3 man.
I might try a three-man team then
I was doing a four-man, and there's only so much you can do when it scales to four players
I can join you if you want.
But if your teammate is some idiot that pops dreadnaught eggs willy nilly, then yeah you'll lose.
Yeaaah...
That's certainly for sure
That's half the fun.
If you're in the mood for it.
Also, pod 7
Imagine using pods for deep dives.
the pub playerbase will take time to adjust to the new paradigm
it'll get better over the month as the underperformers give up trying pub EDD
I usually try pubs, but kick anyone without a mic, or bronzies
this week and next week though will be especially bad
It's not on pre-made only yet.
But you'll probably either need to gatekeep significantly.
Or make it clear that you rule your lobby with a vice. Or play gunner/driller
both are rather more tolerant for carrying bad teams due to CC abilities
engi requires teammates to be a least a bit mediorce, since his "there's 100 bugs gunning for me and everybody is dead in a pit" plan depends on how many mines he has
gunner has shield, driller has gas and WM1
engi doesn't taking being the sole point of enemy aggro too well due to smallish mag size and limited CC
needs somebody else to be alive to divide the aggro
Blackbox mactera 😞
You have a point
it's a lot better when everyone pulls their weight
rather than carrying three people..
Sometimes even experienced players do weird stuff
Had a game where the host (a driller) decided to call in a supply pod in the spawn room to resupply his fuel. He then used this to drill a tunnel directly from the spawn room to the drop pod we were going to salvage.
Weird
I mean, it worked... but why?
what's wrong with the perfectly good tunnel
You also miss nitra and stuff when you do that
Speaking as a Driller... yeah, that's weird and not well thought through.
I've seen Drillers that will drill objective-to-objective (for no apparent reason) when there are handy caves nearby. Still haven't made sense of it.
Saving time
Am I missing nitra in stage 1/2
For edd this week
Feels like we barely have enough for only 1-2 spares for the fuel supply defense in stage 2
Might try to scrounge up more before we do the uplink
Anyone got tips for edd mission 2 and 3?
Second mission is particularly brutal 
4 dwarf scaling is insanity
duo it
was something changed on edd? spawns seem different
managed to do it as 4 dwarf it was pretty hell lol
Do the deep dives scale to 2, 3 or 4 players?
Yes they do
You get a toonn more bugs spawn on 4 dwarf than say two
Unrelated but I noticed when soloing edd bet c would not spawn on edd mission 1
But everytime I did it with 4 dwarf bet c would always spawn in the first room on a ridge
Would recommend trying to kill bet c on mission 1 as the extra firepower helps save ammo
that's random I think
the first or second week of EDD had a betsy on the second level when I played with a aprty
when I went back to try it solo as a challenge I got a betsy on the first level instead and no betsy on the second one. Not sure why it works that way because everything is set-seed
1-2 and 3-4 players have differents statics spawn like bet-c huuli,...
so if if u solo'd the DD u get the same statics as duo
in last week normal DD the first pod crushed a huuli hoarder on solo every time
everything that spawn after the start of the mission is random
I'm pretty sure they are always in the same place in the ceiling for that weeks dd or edd
yes, but it may vary with different host from what i experienced
Interesting
I was doing some speedrun like a month ago and had like 3 breeder in the same cave where a friend had nothing :/
Both solo?
ye
Hmmmm
also i'm not 100% sure about that but sand vent in sandblasted seem to depend on who host
It's interesting that you had different results for no apparent reason. The only time I've ever seen the predetermined spawns change is when a version change (hotfix, typically) happens during the week.
that's why i think that some spawns aren't predetermined or some hosts may not generate the same map around the same seed
Egg placement in egg hunt also vary from what i've seen
in my experience the number of leeches is the same, but the exact position varies a little
Deep dive done. Easily delt with
And it was the best at the last one...since when i killed ths pretorian...it yeeted across the cave.
edd is hell on earth hoxxes 
For anyone having trouble with this EDD, try it as a three dwarf team with Gunner, Engi, Driller.
Not promising anything, but it wasn't that difficult for me with that combination.
Though my successful run was four dwarf stage 1 and going into stage 2, then scout left in about a minute into stage 2.
There was an EDD a couple weeks back I tried 4 or 5 times
And some runs there were one or two breeders in the main room, others there weren't any
Yeah I dunno why people are having so much trouble with this EDD
I finished it first try with a group of randoms
And I'm hardly a haz 5 regular
Mainly cause iron will helped when people make tiny mistake on edd
Now you gotta play almost perfect in sync to beat edd
I have to say Im loving field medic and in particular double jump
Though steeve is p good if your team mates dont kill him :(
I beat edd this week with 4 dwarf its doable, but quite challenging
Expect a few fails until you remember all the general spawn spots and stuff
Some notable tips (4 dwarf team) Kill bet c on stage 1 asap as shes good for general dmg, black box is pretty straightforward, have driller drill quick tunnel to extract after black box is done
stage 2 you gotta watch out for all the leeches the ceiling, in particular when you enter the main room tooons of jellies attack you and a big swarm, salvage is tricky but we did it with no bunker, so its possible. Main fails will occur here, you wanna go as fast as possible to efficiently manage your nitra
Stage 3 one dread egg is very close to a giant pile of goo so plats help, and the other dread is in a very small room - recommend to drag it upwards to I believe is the spawn room to kite it, finally black box can be a bit dicey , we didnt bunker but gunner shield at the right time is great since tooons of mactera spawn
Im sure I missed some things , but I hope that helped xD
So what you're telling me is, all these Haz 5 elitists aren't actually that good at the game, they just relied on the IW crutch to get them through everything?
those who used IW in haz 5 where no true dwarves
ehhh its bit more complicated than that
@odd comet possibly but this means edd is gonna become even more elitist af
Not sure this is a good or bad thing, I liked helping ppl get through edd
I'm guessing alot less people are going to be playing group edd , or until people work out a new reliable meta game
Solo edd seems unchanged since I guess iron will isn't really used?
Idk about now
I disagree that if you were "gud" you didnt need iron will
You certainly needed iron will pre u28 to pull off clutch revives, now you gotta be either
- phermone scout
- gunner shield
If a swarm is on top if you , and scout and gunner is dead, you have no chance in hell in reviving anyone unless you
- have field medic charge up
- took new iron will
This is assuming edd /haz5
I mean... You can always run around like a dwarf on drugs and take pot shots
Sure it will take a while
but it works
Yea clearing the wave can be tricky though solo if you're last alive now
You gotta be fast otherwise another wave will stack on top
While I dislike surviving a wave solo
I have to admit it's fun clutching it alone
and then getting your team back up
Or as i mentioned gunner or scout can revive ALOT easier
Engie and driller is basically royally dead
:(
Usually this is the case Im finding rn
Im temped to now take lure on engie over proxy now
Which is a bit disheartening lol
Oh he don't take that on edd
And playing glyphid bowling is always fun
Both, but I prefer carrying axes being more fun
I prioritize fun over actual effectiveness
I wish driller had someway to distract enemies so that reviving team mates is safer
Is fear on c4 viable to do that? Not sure
Thats the only thing I can think of
Driller has a flamethower/icethrower c4 charges, either a lot of axes or a few gas nades
massive drills
I'd say wiping out the swarm
is a better idea for him than distracting
Ye my only concern is when two praets ,30grunts, 10 jellies, 5 spitters are piled on top of you , reviving is basically impossible lol
:/
if they are you can always wipe em out with a c4 charge and a bit of spraying of the main cannon
Almost all of his weapons deal massive amounts of area damage
Yea sorta
Still that's not something to scoff at
I dunno reviving is just alot of hassle now when youre not playing scout or gunner
Again, not really...
Im pretty sure you cant one shot praets at haz5 wth c4, unless you always take 2c4?
Still you often get overwhelmed before that if youre last alive
Ive seen it happen so many times
It's just that for gunner and scout reviving downed players is easy due to either the area denial shield or scout's insane mobility
But that being the case
They have dmg , but when you need cc or defense they lack when reviving people
It doesn't automatically make it so it's impossible to revive someone as neither of those classes
driller can stun with C4, but the duration is a bit short and it doesn’t help vs spitters
more than once my ass and other dwarves were saved thanks to drillers or engies
I agree its not impossible but , its very close to I would say , especially on edd
not even "very close"
way too risky to do it unless you don’t have a choice for sure
I would like to see some new tool for either of them that would allow safer revives
Either that or im forced to bring iron will every time to edd
All the nades are good
Plasma not a fan of at all
except driller HE
I’d rather kill most of the bugs with other nade than bring lures in most case with engie
But if lure is only choice for safe revives what choice do I have lol
:(
I guess not die 200iq indeed
I mean, engie has 6 plazma and if you bring a speed perk or just sprint away you can wipe out a lot and i mean a lot of bugs
Btw speed perk is bottom tier for edd imo
It doesnt work when trying to efficiently kite
So not really
Well I can kill most of a swarm with 2-3 plasma, pretty sure one lure is not enough for a safe revive, so 3 plasma vs 2 lures…
WA?
Now you gotta rely heavily on driller to cc everything so you dont get over run
weekend athlete
^
yep
Isnt SW canceled when you fire your wep?
WA is also canceled when firing a weapon
since to fire a weapon you're put out of sprint
and into regular walking mode
WA had no ramp up time tho?
yes, but it was slower
you could still stay in movement if you were shooting while jumping
easy to check with OC that forbid you to move
That 4 seconds to charge sw is a massive nerf to movement
Leadstorm oc yes
Its absolutely abysmal to kite with that now
Who the f was trying to kite with lead storm?
well you could do it with facemelter or m1000 (focus) as well if needed since they also slow you
So now you gotta hope your driller brought a good sticky flame build
Or your ankles might be in trouble lol
Right, I see that this isn't getting anywhere
Just go test it yourself, you'll see
Why do I need to "test" it when I constantly play without that?
I just took the dwarvenly way and smash my head into the wall until the wall breaks
So whats the current recommended strat for stage 2 EDD uplink defense? Plug up the side routes and funnel enemies through the ceiling?
Or maybe the other way around. Not sure if we’d even have enough platform ammo to completely block the ceiling next to the minehead
I plugged the ceiling on the uplink
And then put a rim around the tunnel next to the fuel line to force the glyphids to come in on the ground
It worked pretty well
With 1 engineer? How many resupplies did it take @odd comet
@last veldt I was playing with relatively new engineers so we didn't do anything complicated. But if I was the one with the cheese gun I would have plugged the entire hole above the drop pod
cuts the number of dimentions they can attack you from down to 2, and the lower level is connected by horizontal tunnels so you can gun them down as they come
Ive attempted it twice now and the main show stopper seems to be being overran by a swarm or knocked out of position by shellbacks
2nd attempt our gunner disconnected though so we did stage 2 with only 3 people
ah
well you could try building a shelf overtop of the objective
qronars are definitely the most dangerous thing there, I thought it would be safe to stand on the fuel cells but they seem to clip right through it
@last veldt It only took one resupply, plus full ammo in the plat gun to start with
You always want to plug holes causes by resupply on salvage defense if the hole is very close to the uplink or fuel
Nothing worse than having a hole directly above you spawn like 5 acid spitters then everyone gets downed 
Your to go platform should be a shelf directly behind you on the walll so you dont get bugs climbing down behind you
Behind bad, side spawns good
ye, ended up plugging the mine head ceiling
it helped a lot
also did the same for the blackbox on stage 3
finally cleared it on the third try though, our 4th ended up disconnecting at the start of stage 2 again though
I wonder if that's a bug. Happened to my team every attempt, too.
haaaaaaa that feel when in part 1 of the edd someone decides to double egg AND someone shoots Bet-c.
at least in part 1 and not part 3 😂
Yeah its better to just start bet c asap. If you fail at least it’ll be jn the first 5 minutes
I really like building a roof of plats on salvage lol
Keeps my team nice and comfy 
Though dont make the ceiling too low lmao
Imo try to get betc as soon as your start
She helps alot on the black box defense on stage1 edd
Honestly I find it's better to just avoid BET-C
It takes a lot of ammo to kill her, leaves you low on health, and isn't particularly useful after you fix her
Of course, someone's Steeve had different ideas
If your gunner is half competent you should be able to kill the bet c really fast

When betc does the laser hitscan attack you want to pillar block with one if the nearby pillars
Or when it does the shield, get into the shield and pump it with lead lol
Should be no problem
Instead what people seem to do is , wake up bet c, fail to kite any of its mechanics , insta wipe
Team mileage may vary lol
note that the gunner has to have the minigun for that to work. I've stopped automatically taking it unless proven otherwise. I've had too many games as of late where the driller/engineer are simply unable to handle the swarmers so I've been stuck taking the autocannon to make up for it.
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You could consider bullet hell oc on minigun
Still does ok dmg but main pro is it clears swarmers and things really fast
Autocannon just sorta feels bad vs dread
Aka it has explosion resis
I'm 2/3 the way through acquiring the overclocks. That's not one I have, yet. Oh yes, it sucks against dread. It's an unfortunate tradeoff.
Im still missing carpet bomber thats a great ac oc

I have that same fear lol
Im wanting to try that and fatboy meme lol
Wish there was a way to specify the weapon at least when an oc is chosen 
bullet hell is okay but too inconsistent for me
the axe to your overall damage doesn't help
it does make the minigun a hybrid damage dealer/swarmer clearer but it won't ever be as good as lead storm or carpet bomber for their respective roles
truthfully with thorns I dont even have to worry about swarmers now
they bite my ankles and blow up
I mean, half of my problem with BET-C is that she has trouble dealing with friendlies. Dwarf with one swarmer chewing on their leg? Shoot a bomb at it. Then you take like 4 times as much damage from the 'friendly' BET-C as you did from the swarmer she was 'saving' you from
Scout pop boils first to drag bulk away from team
So it aggro onto scout first
Let scout kite it around while your team deals with the trash mobs
If you have time throw some shots onto bulk
But swarm clearing is v important
If you dont react fast enough the bulk will eventually walk onto the uplink or fuel line which is really bad
if you have some way to electrocute it, that's the easiest way to take it out before it reaches you
Someone say electrocution m1000 

lol
get ready for this one
11111
if you can line up a few grunts, one focus shot will bodyshot all of them if you have the T3 focus damage perk after a little bit thanks to the electrocution DoT, so I don't run T1 damage
stagger at T5 is optional but it stuns praes long enough to magdump zhukovs into their weakspot
with +damage vs elec'd targets
also good against other chunky targets that arent stun immune
bUt DuDe ElEcTrOcuTiNg ShoTs m1K iS lİtErAlLy ThE wOrSt Oc İn ThE gAmE
hipfiring is good tho
its part of why i enjoy the OC so much, you have legitimate reasons to use both fire modes
so its a hybrid
i say have gunner use shield when you have good window for dps on bulk and while shield is up just unload all dps to bulk
I tried EDD 2 times and I failed it at 3rd stage 2 times because of gunners... 1st gunner had 35-50ms ping, nothing better than big berta and was just 60lvl, 2nd gunner was 160lvl, 18ms ping, apparently with carpet bomber or other autocannon build... and omg fight with 1st dreadnought lasted so long... it was not really a good cave for dreadnought, however as gunner I'd kill dread waaay sooner, instead dread had time to use all his bugged moves including 90+ degrees fireball when I already hooked behind his back...
but uhmm.. we killed him, I told engi how to set up solid defense on black box with ceiling and mines against Macteras, we finished defense mainly because of engi and his pgl, however gunner was riding zipline all the time and smh macteras didn't really drop him... after the defense I got sniped near dirt by one of the macteras while being in the air, all seemed good - wave was ending, but smh mates behind the dirt died fast and gunner couldn't deal with rest of wave in my cave, dropped shield right near me (!!!) instead of reviving me with that and died after shield gen stopped working. He was also the only one not in vc though I invited everyone in lobby before the mission started.
Therefore, I feel like I need either play gunner myself (which will get me off scout) or trust any not random gunner in vc checking that he takes right equipment for mission so we don't have to spend multiple minutes per every dreadnought with risk that we will die in the process
Any good ways to use M1K and Zukov's for Scout on EDD?
my main scout build is:
m1k: 2-1-2-1-2-Electrocuting Focus Shots
NUK17: 2-3-2-1-2-Gas Recycling
It's one of the best loadouts, however considering dreadnoughts and macteras have juicy weakpoints it's not the best to go that way and I can't recommend any other Zhukov build in pair with m1k
It's become a lot more difficult to carry bad players. It's gonna be bad these next few weeks as the poor players that were crutching on IW and/or WA either adapt, or give up on EDD.
WA?
It'll get better over time. This is just a painful readjustment period.
Weekend Athlete.
weekendathlete
k
It always gets better over time as players filter into their proper difficulties.
yeah I've seen a lot of h4+ players in h5 in my experience
but they play mainly h3-4 and h5 only with guys like us
that's the definition of h4+
This still doesn't compare to the first couple of EDD where you would get Haz2 players thinking they were Karl's gift to mining jumping into that stage 3 pit with the spitballer.
Guys lol have you also constantly died in the final moments of the 2nd mission of EDD?
I solo'd it.
Only down was in stage 3.
Stage 2, as long as you don't blindly rush into a room and know how to properly fortify an uplink, you shouldn't be dying much.
I love EDD’s that are a challenge like this
seperates the greenbeards from Karl’s own
“And what if they say the EDD is too hard?”
We ask them politely but firmly to leave
I am in dire need of advice
Every time I tried a deep dive I fail at the last point
Because every time I have done it it curses me with bulk detonators
Play normal missions and learn how to deal with them.
I know how to deal with them but I just get spooked
There are only 3 options: kill it faster, slow it down, or have the person its following lead it away
Alright thanks for the help I need all I can get haha
electric debuff is a massive slowdown if you can keep it applied
luring it away could be done with well placed pheremones (rather difficult due to the AI being a little finnicky) or having someone lead it away (only if done quickly because otherwise it may not lock on to someone mobile)
Thanks man
I thought I was big smart by going an electrifying weapon against the bulk but still we all perish in the end
gotta pace it
if you really need a slow, just take the neuro mod for the bulldog
2-3 shots, and it basically almost stops moving
Its okay but requires you to consistently land those weakpoint hits.
Stun > Fear
Fear can screw the team (and you) over.
Stun helps everyone and allows you to chain your shots
^
praet breathing on your team? stun
m1k electro with stun feels so good I genuinely think it needs nerfing
no thanks

im telling you
its glorious
m1k hipfire is ludicrously good right now
did the EDD with ease as a scout driller combo
flamer and m1k chunks everything
i mean its good, its real fun
but i dont think it needs nerfing
m1k hipfire has a high skill cap
i genuinely think it's the most effective m1k format at the moment
you can stun + elec priority targets super fast and still deal massive damage
hipfire spam has huge dps
and i dont think it's that high of a skill cap
the gk2 is harder to use
you have to track longer with it
m1k hipfire is super accurate, basically 0 recoil, enough damage to one shot grunts to the face
magdumping hipfire has huge damage on big targets
the guaranteed elec is wonderful as well
it doesn't really have any downsides other than being maybe slightly less ammo efficient but it's not hard to use your secondary enough to not run out of ammo with it
I could sing this thing's praises all day
electro stun was good oc when it came out, now its best
meta slaves were howling in choirs how "bad" it was compared to cooling chamber
feels vindicated mang
I wish the M1K was still a sniper weapon
instead of chunky gk2
sniper mode on it is garbage
it's so ridiculously sexy
sniper mode does feel in a bad place
hipfire is now the point and click adventure
it's like subatas big brother now
double ammo consumption was a mistake on sniper mode
just feels bad man
i like it more as carbine type weapon
Double ammo consumption can work but I don't think theres enough incentive to actually use focus shots at the moment
stun
using focus is all risk no reward
8 mag is tiny so people naturally want the 14 mag mod but that leaves you with 100% focus damage
like why bother charging a shot when you can click twice and it's faster
provided you have very high accuracy with focus shots you are still only coming out slightly more ammo efficient
imo it should be 110% damage by default
what Freeman said
honestly gimmie more ways to debilitate larger bugs and i'd still consider a sniper weapon
too much pressure for not enough payoff
let me shoot of legs
that's why i use electro
Electrostun is hands down best right now
i understand people wanting a sniper weapon
but i think it should be old school lever-action or bolt-action, completely separate weapon
elephant rounds freakin outclasses the M1K
I don't want old m1k again, but I'd like focus build m1k to have something going for it
And hipfire is too strong right now I think
I can drop four elephant rounds in something's rear and its dead quite quickly, while the M1K needs to charge every shot and can still only get 4 shots off with an 8 round mag
give cooling chamber oc more something
so that you can have that one shot one kill
It shouldn't have such longer focus times
i agree
Defeats the purpose of it
I can see what it's supposed to be
but the fact of the game is that all bugs are fairly evenly split between targets
so even if the scout is chillin' maxin' relaxin' all cool on a platform on the ceiling trying to pick of priority targets
a bunch of bugs are going to spawn behind him and bite his ankles
theres always mob disposal
so you can't stand still and take your time with shots like the mod wants you to
You gotta move, shoot, move, shoot, move, shoot endlessly, so why even bother focusing just go with hipfire
Yeah
focus fire with cooling chamber needs something
it needs big dick damage is what it needs
xbox huge damage
The ammo reduction is already harsh enough to make hipfire unappealing, but then they make the actual focus shot difficult as well
i dunno, maybe short stun near the trajectory of the bullet and more damage
because its a damn railgun
double focus length AND you cant move during it?
blowthrough should be standard on the M1K
that's awful!
standard blowthrough would make it OP imo though I wouldnt say no to supercooling getting it
focus shots should have blowthrough, at minimum
its the biggest proper rifle round in the game it should have some penetration
one blowthrough by default, three with mod?
I'd give supercooling +1 blowthrough
could stack with the existing mod
I am half of the opinion just giving it like 6 blowthrough just for fun
Regular m1k getting default blowthrough would need nerfing in other areas to tune it
who is actually going to be able to splat 7 glyphids in one shot
shoot through walls like railgun in red faction
could work too
anyhow making the bullet's hitbox wider on focus shots could also help
nailing dread behind a wall 
turn focus shot into breach cutter but lengthways
I hate the cryo cannon
its only good with a closely coordinated team
if you can manage to get a gunner to pay attention and stick nearby you you'll delete just about anything
but otherwise good luck to you
stuck breaking all your ice sculptures
use your drill
the one or 2 damage mods, freeze everything, bulldoze through it
pair it with vampire and big heal

oddly specific combo to deal with a problem of your own creation my friend
occam's razor: just burn them to death with the crisper

Would be nice if m1000 had tracer rounds so team mates can see what your sniping at lol
Or laser sight attachment for all guns lol
taht would make things confusing because we already have laser pointer
See this?
points
Mushroom!
points
Maggot!
points
Smells like poo, looks like poo!
points
Watch the moving turd!
Tactical dwarves 
WE ARE RICH
so i Attempted a Deep Dive.
failed due to lack of nitra spawn on first mission.
devs care to look into possible increase of nitra veins in deep dives for a "Do-able" solo runner.
well i didn't even get enough for one
so again there seems to be an issue with terrain gen.
Did you use bosco to mine the nitra for you 
no
Hehe
i mine all of the one vein that spanwed for me
Try that lol
it sucks.
Isnt the generation in solo the same?
Yeah should be similar
well then i got really crap map generation.
it wasn't even that big TBH
but yeah couldn't finished the dread naught cause no ammo.
DD or EDD?
terrain generation for dives are the same for the whole week, I think you are just not looking hard enough
you can easily finish a dive with five resupplies spare
Terrain is identical regardless of party size during the week before the reset. What changes are the enemy spawns. There was plenty of nitra on stage one of both the DD and EDD.
Thats what I thought lol
Yeah, terrain gen is identical for the maps.
Either you got a bug.
Or you missed nearly all the nitra.
It'd certainly be an odd bug to have
I amma bet on not looking
there is enough nitra to be used as willy-nilly drop missiles on enemies
Some EDDs had so much nitra that you could start using them as anti-bulk missiles
still remember that EDD stage 3 where we started the uplink with 700+ nitra in the bank
I got an EDD stage 3 with +800 Nitra
We just let the Scout use all the resupplies for pheromone spam
We just ignored the fight and did the objective
oh yeah? i got to stage 2 with 900+
Impressive

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