#deep-dive-discussion
1 messages · Page 142 of 1
ye it all comes to this
you can finish it in duo if you have budget list of pros
duo is the easiest mode after all
What class combos do you recommend for duo?
depends on missions ofc
Hmm this weeks one seems not too bad
I didn't really think of it tbh, I know some combos but I don't keep in mind on when I use it
matter of case
has the weeke changed yet ?
DDs change at like 6 AM central us time on Thursdays
There's still a couple hours left on the union objectives, but that'll really only matter if you're a cave crawler
Since dirt diggers are already done, and mighty miners aren't close enough to the next tier to reach it in that time span
Stage 2 seems like the roughest part. The black box is in. Bad spot and has to be prepped for uplink. Easy fix though. A driller with dig-mods and an engineer can make it pretty really quick.
My team was hit by three waves before we could finish. That made it pretty challenging.
The black box doesn't have gravity i discovered last night, so yoy can max dig c4 on it then jump on it and be unable to be hit by melee bugs
I don't understand why but I'm having a hard time joining regular deep dives these days. There never seems to be an open lobby
If I sit and refresh the list I see it grow with new games added to it, but they are all private.
Or already started
Then host your own
Or post in LFG
I would host myself, but my internet ranges from 'alright' to 'holy shit why am I even paying this company for this "service"'
So I just wait for other people to host
I try not to host if I can avoid it, I tend to give bad pings to everyone else
If you're also in canada your ping will be fine, but US people tend to suffer more and they are the majority of players within "medium" ping range of me
same difficulty scaling as the normal missions
Ye 4 dwarves has insane spawns lol
all of the levels are within the normal haz 1-5 range except for EDD 3 that bumps it up a notch to "haz 5.5"
What, you don't like trying to carry aquarqs to the minehead with half a dozen glyphids gnawing on your ankles and two dozen more trailing after you?
I normally play haz 3 so I’m not used to like haz 5 spawns
I should watch some videos on this
Seemed like there was 30-40 enemies at any time
Well like specifically when I was defending the black box thing
even haz 4 is a big boost from haz 3
play haz 4 for awhile until you get used to it.
3 to 4 is the biggest difficulty change.
The trick is you have to hop around the mine head like a kangaroo on speed. In all seriousness though, I'd probably do haz 4 with the lethal modifier or normal haz 5. If you can do those with ease, then the EDD will be a cakewalk.
Hey guys I have been streaming DRG occasionally with my roommate but when i tried to do a higher level run solo it was a hell of a lot more challenging! Is there a particular character who is better for solo runs? I just wana help my stream run smooth and continuous and not drag through missions
If i should be rotating through different classes per mission then I can look into who goes where lol
scout is generally easier at surviving
driller has mob kill ability and good mobility, just slightly slower
Ohhh ok I'll give those a shot. I have yet to try Driller. Wish me luck! Hope to learn it fast!
Good luck! Main tip for driller is.. you can drill anything
Any of the classes can solo effectively
The main thing you have to get used to is being the centre of attention. Team games are always easier in that enemies can split their focus, even if more people causes more enemies to spawn. But in solo everything is always locked onto you. So enemies that you can only dodge while moving are much more dangerous
It requires a different style of kiting too because you can't run through distracted enemies that are attacking someone else.
Scout is a go-to for Solo because the extreme mobility allows you to nope out of any situation basically
But you have to rely overly on Bosco gradually cleaning trash unless you run Rifle/SMG
Rifle and smg is good
It is, yeah. With a good Overclock like the one that basically gives you zero recoil and super accuracy for free it's godlike
Good luck! Main tip for driller is.. you can drill anything
yeast plants on walls say hi
Honestly the biggest stop on Solo is personal mobility
Scout has incredible personal mobility. Driller has great mobility. Engineer has good mobility. Gunner has god-awful mobility
You don’t need that much mobility, bosco can do any wall related work
DId someone complete the deep dive this week?
Yep
You still get the loot from completing those missions though IIRC.
So you still get your blank core.
You will NOT gain additional cores/rewards from doing the missions again, also.
Why is it so difficult to find players who have mouse 1 bound to shoot...I'm pretty sure half of the players that party up with me don't even have their monitor plugged in. Its getting absurd...When you whole team has over 25 deaths and I don't die once. WHY IS IT SO DIFFICULT
https://i.imgur.com/C3Ey9He.png this week's EDD isn't hard at all Kappa
the bugs start coming and they don't stop coming
IT'S TRUE THOUGH
we activated the dreadnaught on the last part
suddenly, swarm, 2 menaces, 6 praetorians, a bulk, and more webspitters than you can shake a stick at
the fucking webspitters
endless
those praets as well
fiuuck
i have a bad phone picture of my failed run of it
almost 3k kills between 3 of us
its cruel
we had to force ourselves to just keep moving
kiting like madmen
me putting up walls of platforms behind us
if we didn't we would've been quickly overwhelmed at any given point
@chrome sonnet I hope you are being sarcastic thats the worst stats ive ever seen I dont even know how you managed to beat it
EDD was a joke this week
rofl
dandy doesnt understand sarcasm
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
4 dwarf EDD is hard as heck but it's also more fun
solo missions are kinda boring because bosco is crazy good
he just does it all
and it's like, great! but also 💤
If you've got a competent Bosco, anyway. Mine is still extremely derpy.
I tend to solo scout the regular deep dive now
not that I don't like playing with people, but I normally play on haz 4-5 and the regular dive is a snoozefest for me
Also I've had trouble finding a game to join, if I refresh the list of lobbies I see new games pop up all the time but they're all private or have started already. Seems a bit odd
That’s why I like hosting
My connection is pretty good but I've noticed that my outgoing ping to most people tends to be mediocre. (unless you also live in canada). Since the majority of players live in the US I try not to host if I can avoid it.
What seems odd is that I can refresh the list quickly, but never see any open DD lobbies. It takes at least 15-20 seconds or so to start a deep dive and wait for the pod to count down. So you'd think it would be impossible to make an open lobby and start the game before I could see it and join you. Maybe it's just coincidence that everyone is making private lobbies.
I've found that there's a bit of extra delay between the deep dive being selected and the lobby showing up in the list, which may contribute to what you're experiencing.

nah
you'd have only like
1 missions worth of information
i needed all 3's worth :P
does EDD scale, cant get a 4th so will 3 be slightly easier?
Yes
Though you'll have less utility since each class brings their pros to a mission lol
At least you completed it ;))))
Did my first deep dive yesterday, ended up fighting a dreadnaught with a bulk detonator, used the detonator to kill the dreadnaught
They used the bugs to destroy the bugs

How’s elite deep dives
This weeks EDD can be really tricky or really easy.
if you take too much time on first two stages, third might be really tricky and sweaty but doable
Sorry wrong chat
You do 3 missions in a row
Each slightly harder than the last
And you get cores from them
Is there any point of grabbing everything while doing it
Or is it just a "LOL JUST SPEEDRUN IT!" is what I'll be told
Whatever method is more likely to make you win.
So as long as I'm not pushing my luck..
I don't recommend spending lots of time on a level, but it's worth it grabbing the gold or nitra if you see it
OK So this Elite Deep Dive is absolute insanity with the 2nd mission's black box
It's in the WORST PLACE POSSIBLE
I haven't gotten past the first stage of the EDD
The amount of time you should spend in a stage is largely dependent on how confident you are in your abilities.
If you play haz5 regularly and comfortably, you generally can strip mine the caves
If you play haz2 regularly, then you'll still have little issues on the DD and difficulty with the EDD
if haz2 is your home difficulty
I would suggest skipping the EDD
it'll just be a waste of your time
@inner umbra no extra materials spawn usually, just gold/nitra and whatever you need for the mission
What does an elite deep dive reward?
Same as deep dive
Ahh
you can get the rewards for both dd and edd so unless yo uare confident in your skills skip edd
once you got a full build try it out though
Generally it isn't worth it to get the gold on an EDD. Even if you're skilled, the returns aren't really great.
But I still do it anyways because it's shiny
You should ignore it when it's definitely not beneficial
Such as stage 3 EDD
Shit's going bonkers, so get what you need
Nitra is always worth it because you never know when a resupply will clutch you and having the option is never bad
Imagine playing a game about dwarves and not collecting all the shiny.
Thats some dirty digger logic
"Worth it" he says.
If you aren’t carrying the gold chunk all the wha through the extraction are you even a dorf
Shield Disruption, Volatile Guts & Lethal Enemies, Parasites.
thanks man
Leaving the gold behind? What are you a leaf lover.
gOlD iS nOt wORtH iT
regards, leafloving, knife-eared BLEEDING ELF
leave no gold behind
Somebody: "gOlD iS nOt WoRtH iT"
Same somebody hours later: "OMG y do i hav no credd or minrals?!?!???"
"Don't let this happen to you. Every day, there are dwarves lacking in Jadiz because they thought gold was useless. Gold is good, gold is life."
- this message brought to you by the Mine More Gold Association of Miners
u: 0 gold
me:
nothing?
Thats not edd 
Shh
thats a looooot of gold
I had excellent experience in EDD just now.
Greenbeards but greenbeards who listened to advice and were willing to learn.
https://i.imgur.com/onNnZIJ.jpg big ups to these guys
I've been trying all week with this EDD, it's a nasty one
Which stage is the problem?
Yes
The first one with the nasty shield disruption plus all the swarmers, or the second one with all the swarmers...
Swarmers are nasty in both first two stages, I agree.
That is why I recommend driller taking flamethrower with sticky flames and engineer taking gemini for sentry gun.
gunner should also have incendiary grenades
Most of the time the driller on our group has ice unfortunately
Cryo cannon is inferior pick in this EDD.
I mean driller can compensate by having a good eye with plasma and flying nightmare.
Try to get them to use flamethrower voluntarily though.
Flamethrower driller is heavy carry in this EDD imo.
Engi still is until stage 3.
Well, Engie and Driller are both star players.
ive seen both getting easily over 1000 kills
One generally will frag if the other is bad.
But assuming 2 good players, one on drill and one on engi, engi will generally come out ahead
Mainly due to having 2 defense sections this EDD
I agree on first stage, stage 2 black box is a little trickier.
Nice.
Nice job.
ty 🙂
And just like that I am not playing Deep Rock
I did not carry at one health for that to crash on stage 3 black box
This is top 10 for how furious I have been at a game
And at least top 5 for my xbox in general
top 10 anime deaths
It sucks, you'll be fine tho
my version is so badly put together, but I haven't crashed in months
cryo cannon is only really good if paired with a team who is well capable of taking advantage of it frequently, otherwise the driller is stuck with a sub-par damage weapon and has trouble finishing enemies off quickly if he's isolated
if your team has good cohesion, freezing enemies is a great boon and shreds them. if your team frequently splits up or can't keep track of an engagement very well, you might as well just take the crisper and kill things outright
Crisper is way better at crowd control though, honestly, especially with heat radiance. Heat radiance makes you nigh unflankable by anything medium and smaller, they just get toasted, so its great to cover a rather wide gap without even having to keep fire directly on it
but still even having one capable team member sticking within a few arms reach of you during a fight can make the cryo cannon a huge bonus
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Why kicking the bot all the time? 
Leave mission control alone, he is only doing his best
hi, how can i gain one more skill ?
ok thx
New Perk Slot is one of the unlockable perk upgrades that currently exist in Deep Rock Galactic. Although it is technically not a perk, it allows the player to increase their available perk slots. Players can unlock three perk slots using perk points that require 10 / 15 / 25...
damn stage 3 edd
did you finished your edd?
We did everything then died to the last swarm
because it was too much
god dammit having to do the EDD for the third time?
no thanks fuck the last core
can live without it
not wasting another hour for nothing
lmao
Real mood though
PE EDDs are great
especially stage 3 you can just drop all your resupplies on the minehead usually
realthink why not just put 6 primary objectives on a 3x sized map
🤔
because fps already can drop quite badly unless you own a 9900k or something
especially in magma core
I dont think ive ever really had preformance issues even with my outdated rig
the game is graphically simple enough not to be very demanding
but this is just the age old anecdotal works on my machine™️
It is not exactly because of graphics, gpu usually doesn't break a sweat
It is all the glyphids and in case of magma core all the volcanoes and stuff
constantly looking to burn your feet
oof oeuch i smell bacon
screw it gonna give it one more try
The EDD is quite annoying ngl
shield disruption for stage 1, lethal with guts for stage 2 and PE with parasites for 3rd stage
You guys ready for new deep dives
no
I liked this last EDD, it was challenging
Oh darn I completely forgot to do mine this week
I gave up on stage 3 while solo. Couldn't find the 10th aquarq
I was doomed by the time the 4th swarm started
I have a video of surviving the 3rd stage - non stop running + clutch pheromones on Scout.
I used the Bulks and the Dread to cull the swarms, only really worrying about Mactera, spitters and stunners.
The main problem was finding the 10th stone, since one is loose down below and hard to carry up.
This was a fun EDD, the Boss fights are exciting on a Scout. The 2nd stage Black Box location is super sketchy - easy with pheromones solo, but very difficult with a team unless they run a Sticky Flame Driller build for the swarmers.
It's hard to convince an entire team to run optimal builds, and this EDD can be a real build check.
You should play EDDs with people you know
ya should post the vid
Waiting for a moderator to give me creator tags - but I posted it on the subreddit.
Do you fit the criteria for creator? There’s a few things you have to have
is it edited or is it just the raw video of your gameplay
It's a highlight of the twitch stream. I just finished the run an hour ago, didn't really edit commentary yet.
So the #drg-videos has more requirements than simply asking for tags with content? Yes. I should have finished reading the rules.
Yeah you need to have like 100 followers and stream regularly
Thank you, I posted it up there in #drg-gallery. It's also up on Reddit/DRG if you sort by New. The 3rd stage I came in with a plan to use the Dread to cull the hordes, and use the hordes to help kill the Dread. It kind of worked. Lots of Pheromone grenades used.
if you do meet the requirements, you will be welcomed to join the content creators! (also the mods will usually check your channel to see if its okay to showcase you with your type of content)
Not yet, I really only wanted to post the video somewhere to share. #drg-gallery is fine. Thanks!
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
This weeks elite deep dive was just god awful, everyone had to play perfect or you ran out of ammo
thats kinda the point
Was going so well until the scout kept dying
like man you have the uber kite machine, you're the one whose supposed to be picking us up
Our Scout was our last hope, and then he jumped down to hook across and he tapped the ground and died. :V
Swarmers were real killers.
Wish you could see stats about which bugs do most damage to you, ect
Anyone know of any good guides/videos about good builds/strats for DD/EDDs?
@ me if you do pls. 
Really the best thing you can do is to practice by regularly playing haz 4 & 5 normal missions. Be aware of how much ammo you’re using. Don’t pass up nitra unless you have 3-5 supplies on the third mission on the dive. If there’s a hoarder, don’t waste your ammo on it. I don’t want to say to rush the objectives, but don’t take your sweet time to complete them. They should be completed as fast as comfortably possible. @wispy elk
People recommend solo or duo for EDD
It just alot more manageable
Ez mode deep dive lol
You also open yourself up to more bad luck spawns just wiping you.
Honestly a cohesive team that works like a well oiled machine is rare but when you get it... boi you start to wonder if haz 5.5 really is difficult
Then the very next week you get a scout that runs off and gets stuck in a leech somewhere
Biggest difficulty of the EDD happens before the game starts.
And that's finding worthwhile players.
EDD is usually won or lost by the time the first loading screen ends.
Why do you think people discriminate based on level and promotion in the lobby?
Closest thing you can get to a resume at a glance.
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Dense Biozone for DD and Sandblasted for EDD, should be interesting
Anakin mode On
What are this weeks modifiers? 
splodefestation, mactera plague and regen for EDD
Thank god no lethal
would have done it if the scout didn't disconnect after stage 1
What were the warnings?
Heh, this is exactly the problem I have with EDD. One week they are ridiculous, the other week they are RELATIVELY easy
RNG
Yea that's the nature of RNG, can't be helped
@hollow flower elite is exploder, mactera, regen
even the hardest deep dives take me maybe one or two extra attempts
did this one on first attempt without going down
except that legendarily difficult one near launch
week 2, i remember that one clearly
What game modes?
Week 2 Magma Core was horrid
extract, elimination, n emm the one where you gotta repair
at least with this elite
Salvage?
ya
Cool
forgot the name
week 2 elite was sandblasted with the bugged spawn rates
PE on last mission of edd is always brutal lol
oh sandblasted wasnt as bad as everyone says, the lethal enemies magma core was so bad
Really? I usually find PE on last mission to be done and gone within 7 minutes or less 🤔
I remember the one with the dreadnaught being a pain... mostly due to how out of the way it was
Old lethal enemies affected ranged enemies. So you’d be one shot by spitters and mactera
Lol
I mean... Mactera still does that in haz 5.5
Yeah, now imagine double damage that
They don’t down you with full health
They might just aswell as they never show up alone
Shields uppp 
@wraith shard tell that to that poor soul who told me he tried 28 times
and still no stage 3
previous dive
moves perpendicular to mactera at 0.5 m/s
its nothin personnel, mactera
just have to move to the side in one direction to avoid you
I remember a menace just said that he doesn't care about the rules and it appeared literally 2m from my face
and I just died instantly
no way to avoid from such range
Week 2 magma core and that first week pit with exploders, spitballers and relentless grunt waves
you actually had people in lobbies planning ahead
which was cool
@celest oasis mactera projectiles have a pretty wide hitbox which is part od the reason they hit so often, but macteras themselves do not lead shots and shoot at where you are standing in the immediate moment. If you are either at sufficient distance or sufficient speed you can just move out of the way of the shots pretty safely
Hmm interesting
zig zag and dodge, dip, dive, duck, and dodge and you should be fine
not even, just moving perpendicular to them outside short range is usually enough
short range they hit regardless of dodging
keeping them all on one side of you is a little difficult and sometimes space constrains
yes agree
projectile is quite fast
too close and you are better off just blasting them
the windup is thankfully quite long
the sandcaves with infinite spawns was week 2
Any tips on this weeks dd and edd lol
use platforms to make enemy movement predictable
repellent addative is unironically god tier
if only how the bugs consider pathing around them were a little more clear
not uncommonly they clip through the platforms appearing to take a path that just accidentally skips through the platforms
I really wish we could angle platforms t b h
Does anyone know the maximum block path you can do with plats before bugs will override it?
10plats long? 5 plats? No idea
Typically i just line the wall behind me in plats
As far as I know bugs will path as far around them as possible unless their target is standing in an inaccessable area they can’t path to legally
check my shitty paint in #drg-gallery
then they will walk over the platforms
the platforms just count as more terrain to cross for their pathfinding
that would make sense too
so if you make it too wide they will just cut in the middle because it counts as the shortest path anyway, unless you add more platforms but it's tricky to get a feel of
But how wide though?
my rule of thumb is 4 platforms since that is my clipsize
can make it longer as long as it's not too much on the center of their critical path
how wide depends on how much platform they have to walk on
and it depends on the angle they come from too
if they spawn dead center towards your platform it's more likely that they might cut through if you made it too wide
Cant go wrong with plats on walls I guess
if they spawn on the side they will just walk around
Easier if they come from the sides
i think it works really well on walls because it's like your platforms count double
bugs have to talk on the top and then bottom part
that's all i use them for tbh
not sparingly enough what do you mean
if the line of platforms is so long that they consider just crossing through the middle then you made it too long
Uses plasma grenades
yes that's what i was saying
proxy is for the true chad engineer
What is so good about plasma?
Used it the other day seemed really underwhelming
Sort of splatters on the ground and fizzles a bit
it's good burst damage over a straight line against a clumped up wave
Doesnt proxy have bigger aoe?
kinda
it's just that the plasma nade explodes immediately so people have more control over it
plasma has more grenades and is more on demand but are tricky to get correct
a well placed proximity can decimate clumped waves though
Ya
Really lol
I feel like bug repel is mandatory
Its so good
Theres far few cases where the extra 8 ammo would have saved my life over making bugs funnel through a certain way
Easier and safer wave clear
nah, a proper tunnel deletes waves too
uh no
I mean like any narrow tunnel connecting caves
the trigger radius is comparatively xbox hueg
bunkers are not the only choke point in existence
supposed to go downhill behind the platforms
anyway yeah, you can still get overwhelmed in narrow tunnels
narrow tunnels are great for holding imo
place down some platforms if you believe your team can't put out the DPS
just pop one on the ceiling, does wonders
but yeah gotta keep on the damage
Screen shot would be easier (:
There is? 
That's a question
Is there 
Just managed to completed the EDD, it's a bit tough, especially stage 2
cough sand vent at black box cough
its kinda sad that you cant plug them with plats
Use the water hose
Can you be blown off a zipline from sand vent?
Yes
You have to wait and go when it’s off
The best way is making a roof with plats
1000 IQ, set up ziplines in such a way that you can use the vent to travel or the vent shoots you back into the zipline
🤔
I do love using vents to get around as scout too
New edd doesn't look too bad, seems stage 2 is the one to beat again
only because of how strong the mactera are, otherwise it doesn't seem to bad
is game dead
says JOIN FAILED every time i try to join deep dive
hm, working after restart, looks like it showed old list with games that were already gone, even after refreshes
some bug i guess
it's a game bug, I found it times to times on missions or deep dives
@pulsar valve two solutions: either select another mission (it works sometimes for reasons only Karl knows) or restart your computer
Another reason is that the internet might be to slow
If I try joining a mission over a public wifi, it fails to join
Stage 2 was hard because of that one room
The one with like 5 spitballers and 3/4 brood nexuses
So, if we're going to have EDDs like this one, can we please get a fix for enemies/molly moving inside dwarves and leaving them stuck in place and unable to target them?
This weeks deep dive was alot more fun this around (:
The black box next to the sand vent was hilarious (mission2 edd)
Though engie plats do good job of making a house of plats 
Just hope your engie brought proxy pgl to mactera , it absolutely decimates waves
guys what mods are in this week's EDD 1/2/3 mission?
1: Exploder
2: Macter
3: Regenerative
How can ya have yer overclocks if ya don't eat yer Mactera?
was it
I nearly completed a solo deep dive, but I failed on the last mission on the way to the drop pod because I lost track of Molly and it was a Low Oxygen warning. I sent Molly on ahead to the drop pod and I got slowed down by shock enemies and I got lost. I was so close too.
I respectfully disagree regarding the EDD this week. It's fine for it to be challenging, but I cannot agree with the rng-based crap like Mactera that two-shot you and spawn in ambient waves of 20+. There's a difference between a fun challenge and failing based on how hitboxes decide to work in a given moment.
macteras are easy to dodge and show up in huge clusters making them easy to delete if you pay attention
EDD done, took two tries with greenbeards.
but
it took 1h 21 minutes!
Never had any EDD take that long.
That's about when the 7th bulk detonator refused to die on last week's EDD for me.
Having played the EDD, I have a newly found appreciation for the autocannon with the carpet bomber OC. Holy shit does that thing obliterate hordes of swarmers, grunts, and exploders. And boy are there a lot of hordes of swarmers throughout the EDD.
Were the swarm type enemies really common in the EDD this week?
🤔 I swear I never even went below 50% of my health because I pretty much never got hit consecutively.
https://cdn.discordapp.com/attachments/551874305999241251/667631455056166923/unknown.png
EDD felt easy enough for me that I actually thought that I was doing the DD (obviously not with the spawn rates and whatnot).
Disagree with this weeks EDD vs last weeks
Ambient swarms on PE were insanely hard when playing as a 4 dwarf team
This weeks EDD is a bit easier
Except watch out for sand vents lol
whts up the union thing?
It really depended on how slow your team was last week.
Im guessing its because ambient spawns ramp up faster if PE is the 3rd mission
For the most part the stage 3 was initial swarm, dread, aquarq, extract.
Whereas PE this week on mission1 is alot more manageable
I had like a 45 minute stage 3 last week because of a bad team, we made it but it was pure hell.
Yup
Then I went in with a good team and there was no issue since we got the aquarq right after the dread.
I think only took like 10-15mins for mission one this week edd in comparison
Which is odd to say the least
4 dwarf team
Yeah, this week felt extremely easy to me, lol.
Mission 2 with the black box next to the vent was pretty dicey
But if yout engie makes a roof of platforms its safer
I seriously have no idea when I "died" since I literally never went down or went into iron will. I was pretty much max health in all 3 stages.
Salvage on mission 3 edd was much better than last weeks salvage mission 1
Was so cramped last weeks salvage lol
Bulks spawns everyone dead rofl
But alot more space to kite in this weeks which was nice
Oh, definitely.
I think most ppl will find mission 2 the hardest
Mactera was a but dicey but just about got though that lol
If needed you can actually make a bunker on the black box part in mission2
I used a lot of shields for mactera and my allies focused them with me.
I think the hardest part about mactera is to know where to shoot them for the weakspot to count.
Since most people run around in a panic when there is a swarm, they don't focus on where shots land and waste a ton of ammo almost hitting the weakspot.
I think crucial that your gunner knows when to put shield down for mactera swarm life saver lol
And hope engie took proxy pgl
Do mactera get affected by pheromone?
Lool
I decided to take compact rounds on my pgl, extra ammo helped a bit
Might try pack rat next time , although not sure if extra 20 dmg helps
Iyo?
Not sure to be honest since I run max radius, ammo, fire.
Which oc do you prefer on pgl?
I was thinking of using clean sweep too
Seems decent
I think I use pack rat.
so ya'll did the edd already?
Dammit, well imma look for some group
I think best time to do deep dives is defo during the few days after reset
If you leave for next week is a bit harder to find a team if pubbing (though not impossible)
For whatever reason I used to only deploy shields when I was low on health, very glad that I stopped doing that a while ago.
Makes deep dives a lot easier when you deploy when you begin to get surrounded but before the damage starts adding.
I've been using incendiary with it as well since they like to camp outside the shield, lets them bake themselves.
Nope.
Neat lol
Oh ye on the edd I did yesterday, on the salvage part, our gunner the clusters and downed like two of us lol
Thanks gunner 

I still prefer incendiary llol
I honestly think that incendiary is the best grenade behind pheromone.
Ye it helps against swarmers which are a bit annoying if using the minigun
Or if driller is looking the other away
can i get some sticky flames please
I just do the quick melee on swarmers and save the incendiary for worse or when the swarmers overwhelm.
Noo.
Haha
Autocannon is garbage against guards.
I always use leadstorm, can't beat the accuracy that makes guards die since you can actually hit weakpoints.
I've been debating on whether I want to swap out armor break for stun on DDs for personal CC.
Do you play driller much? How do you mod the flamer lol
It really depends at the moment. Sticky Fuel (Unstable Sticky Flame OC) has considerably more damage for sticky flames but the drawbacks are painful. I currently use tank size (rarely range), sticky flame duration, sticky flame slowdown, sticky flame duration, heat radiance, fuel stream diffuser (+5m range, -20% RoF).
The extra range really makes the sticky flames a lot more useful and the slower RoF allows for minimal fuel consumption while spraying the terrain.
I use it in the deep dives because of how the swarms normally go and when there are defenses.
Interesting I might try that
It is like having a long range IFG for your allies.
Been using tank size, heat, slowdown, duration, radiance, and sticky oc
But I do love how diffuser feels more ammo efficient
The heat upgrade does not apply to sticky flames afaik.
From what I have been told it is for direct flames only.
Doesnt sticky oc increase sticky dmg as well?
Not sure by how much
Is 20m too long for reach iyo if using diffuser?
Pretty sure it is double damage.
Up to you, I don't find myself in 20m situations often.
Ye grunts seem to melt super fast
Base sticky flames do 15 damage.
Though smaller ammo pool and mag hurts a bit
So sticky oc makes it do 30 dmg a sec?
So it should be doing 30, not factoring resistances.
Direct damage gang
How do you mod the flamer zewiz lol
11132
The extra ammo one +75
Imagine not using face melter (I know why).
You have amazing damage as is and with the extra ammo your self sustain is insane
Burn through Ammo with it in my opinion
Do explode on death do alot of dmg?
It’s enough to take a decent chunk of health
You think this edd is harder or easier than last weeks?
more manageable this week
do you prefer heat aura or explode for face melter?
I've started to prefer the aura ever since I discovered that it also deals damage instead of pure heat
burns bugs buurrrn eheh 
this EDD was appreciably difficult, things got hairy on the last stage but doable
I just brought fatman for stage 2 macteras
deleted hordes of them e z
he didn’t fly so good
activate the mcnuke
I think I got all the OCs
should've gotten weapon oc from forge mastery but i got enor pearls instead
Yup you got them all, welcome to the club. Sucks we get mineral canisters instead of blanks :/
EDD with 2 friends. 1 slot open, EU Host
it should award cosmetic cores instead tbh, we already get the same cosmetics 4 times for each class
agree
How many weeks does it take to get every oc?
one if you exploit
Legitimately? 
Assuming you craft everything and spend every blank on OC, you get 7.125 OC a week.
yes its a pretty legitimate exploit
I think it's too late to do it now but they should have made accessories into 4-packs for beards and stuff
^
As it is there are way too many individual cosmetics and every time they add another one it counts as 4 separate items
But it's four times the content!
AKA four times as much grinding
You get a steady income of them, but the chances of getting the one particular item are miniscule, and THEN you have to hope it's for the right class too
I mean I finally got my first new victory pose today. For the engineer, a class I barely play.
It can be seriously frustrating getting something you want, then finding out it isn't for the class you want like you said.
hows the DD and EDD this week? Any fun mods?
DD is super easy. Only concern is low O2 on the 3rd stage. EDD can be a bit of a doozy if your teammates slack off or run off on their own. All stages have a ton of swarmers. A flamethrower and autocannon with carpet bomber is a necessity to clear them.
Stage 2 EDD is a bit hairy, with the sand vent right next to the black box, and that one room with half a dozen spitballers and brood nexuses each
DD and EDD were pretty easy this week all things considered
Heh DD 3 has the Dreadnought right in the middle of a field of explosive plants
Maybe I’m just a noob, but I can’t seem to get past the first stage in the EDD. Too many enemies arrive too fast, and they just end up overwhelming me. Tried it with 4 people too, never worked out...
Gotta hustle and move with purpose.
Indeed, and definitely coordinate. This EDD is rather unforgiving if you don't.
👀
this is the deep dive channel
OOOOHHH
Good to know
I don't usually do deep dive
But I gotta admit
It's HARD

uhhh, yeah

I hate it when you have to get an egg, and SWARM appears right when you almost get it
well, welcome to the drg discord!
You can come pick a role in #welcome-and-rules , we also have a #lfg-steam reserved for drg and we have a #suggestions-regulars channel where the devs come look at sometime
eggs have a chance to trigger a swarm, thats the difficulty
Yeah I know
But when a swarm naturally happenes when you almost mine the egg
I hate that
the more the merrier
ofc it is, mega swarms are the greatest
Yeah if you want xp I guess?
And a real challenge
But I'm not that kind of guy
I like to get in get out

no, even gameplay wise, it makes it way easier to deal with it, grenade's potential increases the more enemies are in its radius
uhh

are you okay fam
flamethrower, shield, autocannon with carpet bomber. Lots of prox grenades too.
@grim snow tell your engie to make a roof of plats
That way the vent wont blow you into all the macteras lol 
mega swarms are the fukin best especially if your team knows what they're doin
Thanks for the tips. We made it back alive 
I've had a good few attempts now at completing the first mission of the EDD. The only class I have promoted atm is engineer, which isn't the best at crowd control, and even in solo, high level point extraction gives ZERO fucks and will spawn mini-wave after mini-wave of grunts when there isn't a swarm. I might try doing pub runs at least to get my 3rd black core once the superglue for one of the legs on my keyboard sets up.
Engineer can be pretty good at crowd control with specific builds
nuke pgl
it's also one of the two classes I'd take for a duo attempt this time around.
Yeah, that's what I was thinking.
Still have just basic overclocks.
Though I prefer clean sweep, personally.
I find the rad effect just hinders the team more often than not.
Got back into the game recently and luck hasn't been in my favor.
What do you mean by basic overclocks?
Clean ones
...
Those are some of the best ones, dude
^
A straight upgrade to your weapon with no downsides whatsoever
Most of the OCs on most of the weapons aren't even worth bothering with because the benefit/downside ratio is so skewed
But clean ones avoid that completely
I'll also say, a good driller with sticky flame duration and slowdown is an amazing help in all three stages of the EDD this week.
Yea, driller will probably be my next choice for promotion after testing all of the classes again for the weapon contracts. On that topic, which secondary do you recommend for him?
EPC if you wanna be an elitist, mine stuff from a distance and brag about it
Otherwise Subata
its still sick to kill menace with EPC
subata is always an option
also EPC doesnt have much weakpoint bonus
Subata is definitely the better option at range, but EPC is customizable enough to have some merit.
Also, tried doing the mining thing with EPC - despite having thin containment, the nitra vein just sat there judging me.
You have to shoot the charged shot with another projectile
That's what makes the explosion
So you also have to have good timing
Also means friendlies can hit it too, so you can try to shoot a charged shot at a group of enemies mid-swarm and have it blow up in your face from a stray round
240 thermal damage
if exploded
usually used to against mactera
you have your C4 for other stuff, but driller has lots of option anyway
just play a while, will answer a lot
btw I usually mine gold while running TCF
cuz gold is, gold

There's the other problem with EPC
Mining with it isn't affected by Pots O' Gold or Dark Morkite
Same problem with C4, too, but I honestly don't see people mine with C4 very much
To be honest, mining with TCF always seems to drop less minerals than mining by hand
But you can't exactly compare it
Started a deep dive and the drop pod landed on a hulli hoarder
you too? That happened to my friend and I earlier today
Huh, normal Deep Dive this week was insanely chill
Trying out the EDD now... time to clench my buttcheeks
Stage 3 was rough when I did EDD. My entire team died right after finishing the tower defense part and I was left kiting as a scout with 0 ammo and a shit ton of stuff, wish we could do EDD type missions for continuous rewards.
Recommend have a good plat layout to funnel the bugs through when defending the uplink and fuel line
You shouldn't need to bunker as there's plenty of space to kite
If the bugs start swarming behind you on the wall youre in for a bad time 
Gunner plays terribly on EDD Stage 1
Driller: "Dude, did you play DDs at all ?"
Gunner: "Of course! Around 3"
Gunner on start of Stage 2: "Wait... health carries over ?"
We wiped early Stage 2
Had good Nitra going in but terrible killing power so we got overwhelmed near instantly
People seen to have most trouble on the black box part on mission 2 edd
If you have a good engie make some safe plats and a gunner zip
The sand vent shouldn't be too bad lol
You could bunker too
Yeah, that sand vent in your back is horrible
We also got bad luck and a king sized Mactera spawn facespawned us while we were preparing
Engi did make some plats to get more usable space but honestly we just got overran
Elite deep dive was no joke this week
I choked by missing the window for a pheromone throw when going down, and then Gunner choked by just standing there not shielding
Deep Dives are always really rough if you're teamed with people who don't have method
Like, first stage for example is an exercise of "can you clear a really bad PE mission ?"
It hurt my soul when I asked to get the black box done asap and everyone ignored me
just unlocked deep dives today
Imho PE is worst edd map
We did it at the very end and it HURT A LOT
Randoms take too long
You wanna go fast for PE no gold
Ye
its a substantial increase in difficulty
The only good thing with PE is that you can have Scout rampage all the Nitra while everyone else speeds the Aquarq
I think dd is like haz 3,3.5,4
And the Aquarq on that map is not too difficult if you zip properly
Edd is said to be haz 4,5, 5.5 i think?
EDD is 4.5, 5, 5.5 ye
Ah ye
Plus the guaranteed negative modifier
But yeah, EDD Stage 1 is a bitch to beat with randoms
Ya
Regular Deep Dive: Hazard 3; Hazard 3.5; Hazard 3.5
Elite Deep Dive: Hazard 4.5; Hazard 5; Hazard 5.5
yeah
That was my problem then
If you mill about or people start going down it can get really bad really quickly
Exploder Infestation makes it very easy to have a mass choke
We ended up bunkering on the last stage of edd mission 1
Cause the waves that spawn after you launch the rocket is nasty lol
Yeah
Honestly another tactic is to just zipline abuse
Outside of Grabbers it's gentle on ranged enemies
Could do but mactera can mess that up pretty bad (:
Mission2 was no joke haha
Would say it's the hardest out of the three this week
Yeah, Mission 2 I could tell my team was gonna wipe when we landed
Mactera Alert is a bit BS on high difficulty because the Macteras will literally facespawn
And it's not a light spawn
Like 5 Goo Bombers on landing
My experience was the driller FF everyone with the flamethrower while I chucked pheramone grenades trying to revive people
It helps alot if you time those proxy pgls and gunner shield correctly
At least I had the right idea going rifle + SMG
Pheromone and flamer can try to finish off any bugs mactera on fire
You can also bunker if you really wanna cheese mission 2
Just watch out for bulk (:
Sadly our Driler didn't even think of that
And yeah of course Bulk and Oppressor hard counters it
But on a Mactera alert it's well worth the risk
I find having to restart a EDD multiple times more boring lmao
But I just want to get mission done lol
I don't know when I'll get to try it again but I can tell EDD Stage 1 is gonna be a doozy if I don't roll a good team
Also Slayer Stout buff beer didn't help
Im trying to get my driller up to 25 so I can deep dive with him
scout seems so unimpactful in swarms
I mean, the +30% max health beer is an ol' reliable
beyond the pheramone grenades
Is there a way to force cycle beer?
Isn't it on the same timer as the missions ?
Idk
get 4 people to individually start games to game the system
Yeah Red Rock Blaster is wonderful for DD and EDD
Not only does it give you more health to tank with, but it makes your sliver of revive health a bit more manageable
Nice 
The other ones ? Oof
Slayer/Skull Crusher... Hazard 5 is not a difficulty you want to be poking things with a pickaxe on
Nope, most of the crystals are very close to the pod
Unless your team is utterly retarded you can clear everything without making a long haul
But the Gunner needs to put up a few ziplines
And Scout needs to get the top shelf ones
So far I always use, weekend athlete, iron will, field medic, vampire , bezerker
Engi+scout to get resources, gunner+driller to mow down the hordes
Should I change anything lol
Drinks such as Red Rock Blaster and Slayer Stout are excellent Specials to drink in preparation for a Deep Dive, as their generalist effects will remain useful in all stages and potential Mutators.
Engie is one of , if not best team fragger imho
Vampire and Berserker is really situational honestly
His fire power is almost unmatched
I'd swap that out for the carry perk and... what else do I use
Carry and Sweet Tooth
fall damage perk is nice
Sweeth Tooth is utterly critical on higher hazard to use up the crystals more efficiently
Id say gunner and engie should be getting most of the bug kills
Scout and driller with the cc and utility
Carry is great to rush faster because you don't have to baby the MULE if you find a vein by yourself
Yeah, Gunner and Engi are there to get the big headcounts
A good Engi with something like Mini Shell shotty will just nuke most enemy swarms
If scout is getting more kills than everyone else
oof
Oh yeah, if the Scout is emptying his ammo to help the team you're fucked
no
Something has gone horribly wrong lol
Scout should help but he shouldn't be clearing
my ideal scout: know nothing but mining#lighting
Can we just rename scout to bosco.2
truth: have to babyset everything

Scout on EDD 1 for example should be doing NOTHING but clearing the crystals on the top shelf and getting the Nitra for the first five minutes
Maybe after getting the black box done with

I leveled scout first but swapped to driller when I was doing the most damaeg
Ye nitra is a must rush early lol
If he has to stop to end a swarm your Gunner or Engi are bad
(Unless he gets facespawned with I did with almost EVERY ambient wave on my run)
And yeah, Driller has respectable DPS
But he is very trash focused
Its hard to say which class carries a team the best
driller is surprisingly OK in my lines
Imho driller can be game changing if you decide to bunker correctly
Yeah. The issue with Driller tho
He has zero offensive power outside of flame range
Ya ya its boring, but super effective for edd
playing driller is like charging towards everything
You can pepper enemies with the Subata or use EPC field
But you will do nothing compared to other classes
@brittle fractal however I cry when i have a engie who doesnt know how to use plats correctly
;(
as scout?
You can make some really great choke points with plats
Driller can definitely carry an EDD if he makes the right decisions yeah
Bunker under static objectives, drill to the pod for safety if the team is fucking up
well depends
Like shaping where bugs get funnelled though
since this game doesn't let me stalling in the same place
c4 with fear is pretty good
Oh yeah, C4 with Fear can be useful as a hard reset
Does it always fear on c4?
Also the impact axe is a crazy good offensive 'nade'
Been using carve radius for better kill pits
(PGL)
I love that gun
the carve radius doesnt affect kill radius
Honestly best build I see for Driller is the direct damage OC flamethrower
its seperate
Pgl is definitely my fav
And EPC field as a crutch if you are REALLY in trouble
Anti air is absolutely fantastic
It was nerfed a fair bit but it still has its moments
PGL is a must... I see no legit reason to run BC
lasers
But subata just feels better since it fixed driller weakness with long range enemies
In 95 % of cases swarm/modifier spawns will be in one big solid carpet you can blow up
Whereas BC needs specific setup
EPC is too meme for me lol
mostly you dont have pots o gold so meh
Also oof whoever made that build guide that's top rated needs to update it
Same with c4 mining
C4 mining costs
Do you prefer 2 or 4 c4?
It's getting pretty outdated and I'm pretty sure most of the builds need tweaks
4 C4 is better honestly
I prefer 4 lol
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