#deep-dive-discussion
1 messages Β· Page 141 of 1
the bigger distances also help for picking mates back up and stuff
Just lethal modifier is a pita on PE lol
If you rush the eggs first that helps, if you leave them for last its a big pain lol
i was just going for some random nitra when the engie just picked up an egg he stumbled upon. i told him not to carelessly dig them up on lethal but ... it just worked
okay we had a gunner and a engie that took a combined 70 downs in these 3 maps but it didnt feel as problematic as playing with an organized team
rly weird dive this week , but im done ... bring up the next
I'm really loving the Grenade Launcher on the Engi, but I wanna just try out the Breacher Cutter. Is there any suggested combinations for the skill sets?
Well.
Currently it's really not competitive with PGL's versatility, but I think it works pretty good with High Voltage OC and Stubby with conductive bullets mod.
Yeah, I was told it wasn't really that great, but everything should be given the chance, could be fun (:
Practical, prob not. Fun, might be π
Electrocuting a big swarm is pretty fun.
busco team espaΓ±ol del deep rock
#fan-communities @tulip beacon
Dec.28th
Berserker+Vampire Driller *3
failsafe scout(berserker+vampire, also)
I can do better for sure.
note: Voice in the video is zhuzhu's. Mine wasn't recorded for some reason.
Do Lethal Enemies make the enemys faster ? I cant escape with this mutator.
No
the its strange
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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What about shovel weapon? LIke its deal more damage to enemy and dig better that pickaxe but it digs minerals worse
LFG Elite Deep Dive
Read up, there's a bot that said 3 hours ago something
dives reset thursday morning.
does deep dive reset my forge? or just adds more selections?
Deep Dive and Elite Deep Dive reward blank/cosmetic/overclock cores, which are available to craft in the Forge. The inventory in the Forge isn't reset.
The dives themselves to change weekly, though.
Man, this week's normal DD was piss-easy
Nobody went down once, and we had almost 600 nutra at the end of phase 3
How many cores are given each week?
assignment is also 3
and if you forge all of them that's at least 2 more from forge levels
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
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Is there like, a typical class people prefer for solo deep dives? Or even a class they don't recommend?
yea scouts good, but I don't think he holds up too well in defence missions like black box
Pheromones
Does Lure not work very well when used against enemies already munching on you? I'm not certain on its exact function right now since sometimes enemies just ignore it
lure can only pull 10 mobs max at a time
It also has a low HP amount that can receive friendly fire
how long does normal deep dive mission last? 1hr?
I think they should uncap Lures and make them a set duration instead of HP based
apart from pheromones being better in every way, lures can also be teamkilled and become less effective on higher difficulties because the enemies do more damage
can somebody maybe help me to finish the deep dive?
elite one
had a very rough time with this map
I just got my first char promoted and solo my first deep dive as scout took me ~1h. Is the only reason to make deep dives the forging recipes?
Yes.
Yes
OK thanks
Are the elite dd also possible for average solo player? Had 0 problems on regular dd
this specific EDD?
No.
I was bored and picked a random class.
Every class can solo nearly every EDD so far.
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is there a team limit on the missions before you launch the dropship?
or is it infinite
Have you ever tried testing this before you typed that question?
well the commander guy told me there was a wave and "there wasn't much time so you best do this quick" and I rushed it
I assume there isn't but just making sure so I don't get a loss from taking my time
nah, you can sit in a mission till the sun burns itself out
idk i cant make this edd work alone
however long that takes
i guess i jsut wont do it then ...
and my partner dropped me because they did it wheni had work to do
guess time to find a new team
Cryo lure bruhcutter buff when plz gsg
Big bertha buff when
big bertha in general has to many downsides
either remove the magazine or overall ammo nerf
autocannon isnt that kind of beast to justify downsides that big especially big bertha
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ATTENTION MINERS!
New
Deep Dives
are now available!
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Update it when you are at the third stage
theres a lobby open for this week's new elite deep dive for anyoen to join
waiting on 3 dwarves
Thanks
Sounds like a really easy EDD, no?
@eternal whale Remember to activate windows btw
π
(β―Β°β‘Β°οΌβ―οΈ΅ β»ββ»
1st stage of NDD is really generous with nitra, got 550
ez clap edd
solo'd the EDD, 1 down (which was completely my own fault)
might as well uninstall at that stage
Why does everyone say PE is hard on EDD? I feel that's a myth, find those to be the easiest one. Hate elemination though
Because PE gets harder with time and in EDD, the PE take into account the time spent on the previous stages.
Is that confirmed?
Yes
From?
Wikieditors that looked into it
So, community?
Yes
Not DEVs?
Nope that Im aware of
Sounds like a myth 
Like how minigun ammo is a myth right
leadstorm from stage 2 
pretty sure if you started a haz 5 PE at 40 minutes
then you could not beat it
so i dont think thats right
No I mean I can't confirm that from my games at all. Playing with the same 2-3 and we never had special trouble on PE but other stages
I agree with blak
it may have worked like that before
last week's edd had a ending PE
We couldnt leave the minehead due to the massive spawn
and it didnt start at 30min
And the one on glacial as well
mhm
And we did the Blackbox in glacial first. No probs
Because you did it fast
(well it was hard, but the usual.)
30 minutes is when PE becomes impossible
me and mushu literally tested that this week, ambient swarms in PE get larger over time, nothing else
Everytime there's a PE on stage 3 now I speedrun and it's easy mode
EDD uses the stage timer, not the full dive timer
Ahh lime, we played yesterday.
https://www.reddit.com/r/DeepRockGalactic/comments/ehqnfy/no_swarm_frequency_doesnt_increase_with_time_on/
https://www.reddit.com/r/DeepRockGalactic/comments/ehnepd/are_pe_stages_in_dds_more_difficult_the_longer/
I did a haz5 point extract, as gunner, without depositing any aqaurqs and simply noted down the time taken for each swarm to arrive. This had no...
Knew you sounded familiar :)
ye π
Thanks for clearing that up. So, wiki is incorrect?
seems so, at least I couldn't make out a difference between an EDD PE that started at 25 and 65 minutes
yeah, swarm frequency is the same, and the size of announced swarms doesn't change either
only the size of the ambient swarms that spawn every minute or so
EDD doesn't look too bad
Were slow on edds, so we started PE about 50 minutes.
We did all the last ones on first try. I really can't confirm that feeling that it gets harder. And I don't consider us elite players at all
(Meaning we did not wipe on PE, of we did it was on other stages)
PE taking total time sounds like bull to me
There is no per stage timer in Deep dives all mechanics use the total timer for the whole deep dive
I'll take mushu's word and my experience over random-ass wiki testers, thank you very much
"random-ass wiki testers" You know I'm the person Mushu asks to confirm game numbers and mechanics right?
powerful imagine biting hands that feed you
just be a trooper and set up a camp on the last stage and see how long you can hold out
can we expect buffs for autocannon? mainly for the magazine count or something like that? big bertha and toxin are PRETTY bad as is rn
and the downsides they get are very.. meh
I actually kind of like neurotoxin
The only issue is dps for large targets
But bulldog with ele rounds handles that
Neuro relies too much on RNG. Gotta roll to inflict the neuro, gotta roll to inflict the fear so that you get enough DoT uptime.
Also if you're in a team game the monsters are going to be munching on whoever's nearby. Your teammates won't want to wait for the DoT to take the bugs out first if they can help it. Buuuuuut, it's still fun on solo to kite around the slowly dying glyphids.
@buoyant token make that your nickname.
Random ass wiki tester 
Well take random ass wiki doubter
π

Perfection
Ontopic, edd this week seems manageable? Trying later when friends join
So what is true now? Because I agree. I highly doubt difficulty increases that much in DDs with PEs. Goes completely against my groups experience (assuming it is noticeably harder, taking the regular complaints here into account?).
Someone said random waves just become a bit bigger?
The game uses the time passed in a mission (or overall in a deep dive) to increase the swarm strength
lmao butthurt much
nice one bud
there is actual video proof in the threads above, ambient swarm size is unaffected by how long the previous missions took
direct link - https://www.reddit.com/r/DeepRockGalactic/comments/ehqnfy/no_swarm_frequency_doesnt_increase_with_time_on/fcmv513/
Ontopic, edd this week seems manageable? Trying later when friends join
was ok with pubs, stage 1 is a freebie
stage 2 has a lot of breeders, that's annoying
stage 3 shouldn't be too difficult if you take care with eggs and mules
when I did it, people of course ran off everywhere, getting leeched and triggering mules and eggs along the way... that's fun π
Just solo it.
If you have what it takes to do it consistently, it's nearly always better to take an hour to guarantee a win than take a chance on potentially losing at the 40 minute mark.
Only one person in that thread is saying it does not increase even Mushu and others are saying size increases
Also a one sample size example is very flimsy evidence since the game randomizes the base spawn amount every time (so if it generates a really low number then ofc it will not grow much)
I'm going to take a random ass wiki tester word before a random ass reddit poster, thanks.
leeches arent too bad on the last mission of EDD, but the map is awful lol
bunker strat to survive waves lol
map is nasty but not bad enough to need a bunker
Thats easy, we plan to Scout Engi duo it
No PE means that we can take it slow and pick as much nitra we want just in case
there seems to be less nitra than usual, but that might just be because I was gunner and wasn't looking very hard
I solo'd it; EDD is on the easier side
Last week's was easy too.
because the map was so tight it horrible for swarms
nitra was just about manageable tho, iron will really pulling through lol
lmk what you think of this weeks EDD π
@bitter garnet vertical leeches grabbed three of us
Reeeeeee
Trash terrain
We just bunkered cuz the terrain

the dwarves they run, the pod button they boink
but their time is nigh
for I have come to yoink
question: aren't wall eyes supposed to be exclusive to the Radioactive Exclusion Zone?
So why are they in this week's Crystalline Caverns Deep Dive?
this weeks edd is fine
only the leech room is a bid meh but if youre being careful a bid youre fine
@brittle fractal IKR trassshh third map
actually cancer to navigate π
super challenging tho as a 4 dwarf heh
when you are in the last mission drilling towards the pod and just as you are about to drill the last meter a detonator one hits 3/4 of the team
Very easy EDD this week.
Already done as scout and driller, next gunner and engie.
solo ye, 4 man not really xD
the normal dive was pretty fast tho took under half an hour 
Is there a reason why some of the deep dive lobbies are not joinable?
i think those are the ones in a mission
ah that explains alot then
Canβt join in progress. Have to be in lobby before the mission starts
What's the difference between deep dive & deep dive elite? Just increased "hazard level"?
Jeez the regular deep dive this time was the easiest I can remember.
Even EDD wasn't that bad
Live on Twitch with the EDD:
https://www.twitch.tv/ghostship_games
am i the only one who thought last weeks edd was super hard?
like i tried 4 diff times, party-wipe
havent tried the recent one
EDDs are easier than Haz5.
If you improve to the point where you can handle Haz5 without needing to be carried, you can handle EDD.
ive done other EDD's no problem, just this past one just murdered us
i think the macera swarms had something to do with it
i need to really figure what works for a gunner
my perks are all over the place
just build your bulldog to 1 shot haz5 mactera
i need to give the bulldog more love, im using the auto pistol now
and im on the fence about lead storm vs the other heavy gun
overheat vs reloading
this weeks is hard too
greeeat
determines on who's playing with you
i usually do pug groups in the finder
bosco is there to mine
i use bosco to run interference against dreadnoughts
ah never did edd solo, always try to get a 4th
everyone did their job
it truely isn't difficult to get through mactera plague solo on edd
This EDD was sleep mode tbh
must be nice having good groups
You dont even need a good group for this one
It's an easy biome with no hard anomalies
Not a single PE neither Salvage
why do the groups i get in all fail and pull the dread during swarms and stuff
i ll try it solo
Another qeustion would be, why are you guys fighting a swarm in a room where a dreadnought is
Stray bullets will open it, why risk it
i have no idea, didnt think of that prob others didnt
Had someone pop the dread on stage 1 as a swarm was coming
Got super hairy, but rich atmosphere saved us
Some people are just pants on head
It happened just as I was about to communicate to pull out of the room to prevent an accidental dread pull
love seeing a gunner just lay open fire with a dread egg in the background
i sigh
and prepare for music change and life bar to appear on the top of the screen
Did anyone else find the last mission really tricky on EDD with 4 dwarf's?
Is there no LFG chat here?
id say the looking-for-group chat ?
Boy I'm sure as shit sick of BS EDDs with mactera plague
Not usually one to complain but 2 detonators on a Black Box objective is just straight up evil
especially for a non-elite dd
oh, yeah, that suuuuuuuuuucked
Is that hardcoded or just asshole RNGeezus
Its bad balance
I want more fungus bogs/glacial strata/magma core EDDs.
Dear god no
Please stop with the magma core EDDs
They cause me an undue amount of stress
i had two bulk detonators in the EDD too
UGH
magma core EDD
worst one Ive played was low oxygen dread mission
i hate low oxygen missions
and i think the mobs in deep dives arent random, they are set
like everything is curated
im really curious how they actually design DD levels
like do they playthrough the shit out of them and add/remove stuff
The mobs that spawn with the map (broods, breeders, spitballers) are always the same
Everything else is random
Which is why some people will get 5 bulks in their DD and others won't see any
or like the map layout, do they just pregen map after map until they get one they like?
then save the seed
cuz DD's (to me) always seem to be well put together
you sure about that ? some layouts sometimes feel a little tweaked
It's just that the devs are good at procedural maps and how they connect.
Deep Dives are all RNG
no i mean more about some placements of objectives and such
Anyone doing the elite deep dive? I'm yet to finish it
They are all easy
EDD stage 2 just starts you in an open room with 100 mactera... bit rough
made it to EDD stage 3. someone fell to their death and everyone else got leeched. 
No map layout isnt rng for DDs
Its the same for everyone each week
Guess to promote people to share strategies how they did that weeks challenge
if you are in a mactera plague and you exit the drop pod as soon as it opens, please reconsider
abuse that damage reduction
F
i find the engi with the proximity trigger grenade launcher is really good in mowing down macteras
one or two grenades and the entire cloud goes away
the ultra anti-air weapon rn
still decent against grunts and swarmers
16rounds of bang
I'm always engi myself - do other people not see the flashing ring around the prox mines or something? Because I swear I spend way too much time telling almost anyone "Please stay off of the proximity". And generally I'm pretty good about placing them outside of the area where we post up.

I mean, I purposefully set them in the middle of the group
I'd rather my teammates take a bit of friendly fire than get bit by a glyphid from behind, turn around to deal with it, and let the rest of the swarm close in
Soo I just crunched the numbers. I have now done all DDs and crafted everything, focused on OCs for blank cores.
I now own 85 / 98 OCs, 13 are missing for me.
I'm on Forge Mastery 35,2
each week gives 3 guaranteed OCs + 3 if you pick blanks, so with forge mastery in 2 weeks ill have all OCs...
But you do get minerals after you have no OCs more to unlock right, no additional blank cores / Cosmetics?
so according to my picks ive unlocked all ocs either in 2 weeks or guaranteed at 4 weeks if I take all cosmetics
I'm just assuming there wont be new OCs, now that weve got polish underway?
@tardy pier
Weeklies reward on the stage 2 will give you MINERAL core, which will work towards the mastery but not a cosmetic
Machine Events will show you after obtaining all OCs, 3 cosmetics to choose from.
so assuming there wont be new OCs, and seeing the amount I play, its actually the smartest move to pick only cosmetics now, and wait the natural 3-4 weeks until I unlocked weapon OCs through forced natural drops right?
(I've got all the OCs I want already)
Hoverclock, Boomstick jump, fatboy and hyper prop. carpetbomber, elephant rounds, lead storm
because if theres one thing I dont need its minerals
okay, I forgot each cosmetic is 4x to obtain - each class once...
so ill focus on cosmetics π
you sure they'll give mineral cores and not cosmetic cores? that'd suck big time
because there is gorillion cosmetics and you unlock them separately
got lucky i got the achievement on my first deep dive (solo) with 12 seconds under the mark (wasnt aware of the achievement)
also mule and morkite is a nice mix, everything is pretty much in the same cave
For such a tiny amount of voice chats here, the level of communication in the average game is nothing shy of "completely, totally fucking horrid"
π
@brittle fractal 16 rounds? I like having 5m aoe tho
@wind scarab communication is spam ping and shoot team mates to get their attention
Actually reeee 
I think @brittle fractal was talking about how each prox mine goes off 4 times.
can i change haz level in deep dives?
No - they're auto-calculated
No
DD stages = 3, 3.5, 4.
DDE stages = 4.5, 5, 5.5
Based on at least what I've been told here.
Huh ok how can I lowercor raise it? Or is it random?
You dont
Deep Dives have 3 stages, it starts on 3 then on the next stage its 3.5 and so on
Elite is harder and so on so on
Hey how do we find how many blank matrix cores we have?
and is the trityle key just reusable?
@bitter garnet makes sense thanks
Tryna sneak through the cave man
Can't make it
Somebody once told me that drop pod doors force open at 10 seconds before departure even if mule still hasn't make it to the pod
Yep
neat. I'll take note.
Even though bulk detonaters are massive they still somehow manage to get right next to me and insta-kill me
I had the mule get stuck too, and then the pod opened up with 10 seconds left and I couldn't get in in time :(
I've managed to get my mule lose just by digging the ground below it.
Sneak through the game huh?
PRR PRR
Colonel, when do we get stealth missions for this game anyway?
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ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
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how to piss off mission control
Reverse-mine. Take all the minerals from the space rig and bury them back on planetside.
that would make an interesting mission
where you have to carry a bunch of parts from drop pod to some kind of mining machine to repair it, defend it, grab anything it dug up and evac.
Why is the bot getting so many kicks?
beer mugs are deleted when spawning into mission if you bring one with you on the drop ship, please fix, makes game almost unplayable Γ²wΓ³
Devs don't want people bringing in the beer that makes you warp etc
Mission Control has the right of it π¦
I'm not done with EDD, want to at least get past one or two stages
as it should be. π
2ez
Wasnt as bad as last weeks PE edd lol
I love pe
same
just lost the final stage of the DD thanks to a nice steaming pile of bullshit
Just spawned a wave during the black box
and gave me a bulk detonator in a tiny hallway
Love the last map in EDD
Literally a clusterfk of a map 
Perfect for bulks lol
Suggest bunkering deep in then make a escape hole if a bulk comes
What level do people recommend for EDD? just did my first deep dive. I mainly play scout.
level doesn't matter, and isn't really accurate at predicting performance until you get to the people with 400+ account levels
as long as you consistently beat haz 5, EDD should be easier
Any good loadout for the engineer for solo deep dive(elite)
mcnuke and mcshotgun
Iiirc someone said edd difficulty is like 4.5 , 5 , 5.5 haz
So if you can do haz5 on normal missions should be able to handle edd
Not sure about normal dd, but that isnt too bad
I mean the skill in correlating with level gets worse as you go higher imo
Chances are someone level 20 is worse than someone 100
But I would say the chances are significantly lower that a level 100 is worse than a level 200
Iβve played quite a few deep dives where gold 3s make some really colossal stupid mistakes or bronze1s are picking up the slack
I kinda want to see a haz5 assignment requirement on EDDs imo
I think the way deep dive difficulty is communicated is fuckinβ trash actually.
How will a good chunk of players know that elite means haz5.
@dark lark Actually didn't know it was haz5 though i could feel it, i tried elite deep dive once with randoms and we failed on stage 3 at the end. Went and manage to do it solo, crazy how big of a difference it makes when you're 4. Don't remember much from how haz5 used to be around a year ago but it feels a little harder now, which is completely welcome here. I'm mostly a solo player but enjoy team play too with friends.
@celest oasis #truth solo is a joke compared to 4 player, though i'm positive that's only because of how bad the majority of the community actually is. 4 player is a breeze in a premade / with friends.
How to convince my friends to buy drg lol 
send them pictures of lootbugs

I got my friends to get DRG by streaming myself playing it to my discord server, and then [REDACTED], and BOOM I've got friends
Oh neat I'll try that lol
is elite haz 4 or 5
Starts at about 4.5 and ramps up from there.
thank

Am I correct in remembering that the stages themselves are randomly assigned difficulties from the available levels, or is it always 4.5 - 5 - 5.5 for the elite?
It's always a set difficulty, the caves are the same each week
Indeed, the difficulty is static, but I'm wondering if I'm misremembering where it's not necessarily the third stage that is hazard 5.5 on the elite dive.
you can also read about it in the wiki https://deeprockgalactic.gamepedia.com/Deep_Dives
Random thought.
Which classes/team comps would be best suited to tackle an EDD - with the condition that all weapon/tool mods and overclocks are disabled? Just baseline weapons.
Would that even be doable?
I'd say you'd definitely need a driller (for drilling+crowd control), most likely an engineer (for his platforms), probably a scout (for mobility to high/low places without much issue), and there could be an argument made for gunner (for zip lines on extraction missions)
doable but not with your standard randoms
So, do i have to complete all 3 deepdive thingys right after the other?
if you mean stages, then yes you gotta finish them back to back to get max rewards (cause you can't just skip to stage 3), unless you mean the core hunt + DD + EDD, then, not really, just depends on how you do it
How much time does that usually take then? is it like doing 3 missions ?
it's anywhere between about 30 ish minutes if you're fast, and over an hour for all 3 stages of a deep dive. Add about the same time for the Elite Deep Dive, and the time it takes you to complete 3 assignments. So if you're generally slower with mission/stage completion, then it's about 2-3+ hours for the whole thing, with 2 up to or over an hour sittings per Deep Dive
If you press Escape in single-player deep dives the game does pause
Thanks
Did my first (solo) deep dive this week and it was about 1,5 hours for all three stages
I wonder how people manage to solo edd in like 15mins lol
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Deep dives are doable with randoms, edd not so much, depending on discord, player experience
Dunno but they extract you still get the loot
One needs to escape π€£
The hell was with that regular deep dive???
I hit the black box and a bulk plus like 8 menaces spawn.
Yeah
It bad
I learned that itβs not actually the black box that triggers them
If you go into the room past the black box they spawn
Use this to win, anyone doing that last minute deep dive
I didn't run into anything that bad on this week's regular deep dive. You got lucky. π
Stupid question maybe. Do I have to be the promoted character to do the deep dives?
Yes.
You don't need promoted characters to use OCs and stuff
But you do have to be a promoted character to go on the DD/EDD
ok thanks
You don't have to play the promoted class though, just need one that is promoted afaik.
you need to play a promoted class on dives
drop pod will not launch if a player in the party is on an unpromoted class
That is weird, just more inconsistency to deal with.
You do have to have a promoted class to run DD/EDD
Are the Cursite missions busted? We just tried to do the event with two people and were getting waves of 50+ grunts with the cursite praetorian spawns. It was absolutely impossible to do with what we had
wrong channel
Which channel?
not the deep dive channel
ah, whoops
how long do Deep dives take?
im interested in doing my first one but wanna know how much time I should set aside
like cs:go match long or WOW raid long?
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Planet scanning is still in progress, 12 hours left until new
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Edds take maybe 40-60min with your average team
Dd take around 30-40mins also
But some speedrunners can do it really fast tho #deep-dive-speedrunning
Seems to me solo is alot faster if you speed run it
I'd say set aside an hour (maybe slightly more) for each, including possible fails lol
Lets pray for good modifiers on EDD this week. Current one was decent.
Engi with proximity and fire mods on the grenade launcher is prob the best option
BUNKER IS BEST
It feels weird that proximity makes the grenades bounches off in close ranges
This week's EDD. Definitely easiest as scout and solo with bosco. Bring in Cryos and Boomstick with Mammoth shells OC
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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ATTENTION MINERS!
New
Deep Dives
are now available!
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normal DD is PE/ 1 Black Box exploder infestation on stage 1, elimination and repair mini-mules on stage 2, and morkite/ Black Box with mactera plague and volatile guts on stage 3
EDD is salvage/dreadnought on 1st stage, morkite/black box on the second stage with lethal enemies and volatile guts. I can't tell you the third stage, however, as I got clapped on stage 2
Black box lethal already sounds kinda painful
oh yeah there's shield disruption on stage one, forgot about that
We already agreed that pe doesn't get harder on last stage or so this week
Should be doable, maybe hostage 2 can be meh depending on Blackbox Location
Only thing which got more was regular wave size iirc
Ambient swarms increase in quantity
And that is not... harder?
It literally is making the game harder if there are more of them
It's called elite deepdive 


The placement on EDD 3....
terrain went shit again?
Leeel 
Shield disruption
Lethal
Volatile
Parasites
EDD 3 drops you at a kinda tight area at the start and thereβs a spitballer waiting when you climb over the lip on the left
Sweet 
Add that with a swarm and despite how well my pub did in the last 2 we got wiped in less than 3 minutes for how unprepared we were lol
Sounds like a job for bunker strat lol
Gunner didnβt put a shield before getting spitballed mfw
We were all just unprepared and got scattered rip
Tl;dr we were good until we werenβt
Would you use proxy or lure for dd's?
Iβm not sure myself. Donβt use engi often in DD
Same
Good area denial ye
What was the hardest part lol any tips 
last stage due to spawn volume
I though gunner frags haha
anyways, warthog w/ lightwight mags, regular explosive pgl w/ pack rat, mines, repellent plats
in hindsight with the spawn volume I probably should have switched to minishells
Proxy or spiky?
spike
no mactera
I think dd does

This might be the first EDD I walk away from without any cores. Too many insta-kills that you can't really do anything about.
Is looks like the first stage of EDD will be the harder one
The uplink placement is good, so nah
Stage 3 is the harder one just for being PE Stage 3 on EDD
In no particular order, I've had...
-
Poked my head around a corner and was instantly sniped by an acidspitter (as in, the firing animation had already started when it came into view) which one-shot me; dead.
-
Two spots so far in the level geometry that you can get stuck for no apparent reason, both let enemies catch me before I could kill them; dead.
-
The spitball infector will one-shot you even with splash damage, and you're not necessarily able to make it out of the splash range or pop the projectile in the air in any given circumstances; if unlucky on any given shot, dead.
-
Grabbers that don't necessarily react to being shot a few times when they target you; if you're unlucky with where they fly (i.e. into other enemies), dead.
-
Level geometry that looks like it's solid, but actually isn't... oh, and it's actually a massive fall; dead.
-
Level geometry that makes your dwarf throw themself off ledges regardless of the direction you're trying to go; some of these are rather sizeable falls... and dead.
-
Enemies (which had to be acidspitters, in retrospect) popping the dreadnought while targetting you; not an instant-kill, but better than decent chance you're dead if you're dealing with a wave anyway. (If the projectiles can't make it to you because of the cocoon, should they really think they have line of sight?)
-
A few locations where the mule likes to sit on you instead of where you told it to go; any enemies around, then dead.
-
Swarmers and Grunts able to attack you (in groups) around corners without line of sight; if you're unable to work out where they are in the fraction of a second you have, dead.
-
Swarmers, Grunts, and Exploders able to attack you through the floor because... hax, I guess? Again, if you're unable to work out where they are in time, dead.
-
Did you know a bulk can spawn at the pod when you first get there? Did you know it can spawn on top of you? Guess what; dead.
Most of those are your fault.
Bulk has 5 seconds after spawn that wont move, you have enough room to get away.
no, you don't get it
it spawned on top of me
as in I couldn't move
regardless of that animation
Enemies dont spawn ON you unless you walk onto the spawn area by yourself, which you can see.
Apologies, but this has happened to me before as well, and not just with bulk detonators.
It's very uncommon, but it does tick me off when it does happen.
It is true that the game has many faults, like getting hit through thin walls such as the minehead. However you should know about those by now and avoid such terrains.
What's discouraging me about this EDD is just the sheer density of random "you're just dead" moments. A few I can deal with, but I'm only on my third attempt so far.
You have a team and Iron Will is a thing
Shit happens
But IW is for those moments
Indeed, I am well aware of the bugs' wall hacks, but the applicable terrain isn't always obvious.
and yes, in all of the above cases I had iron will.
In most of them, however, there was nothing I could do about it.
So what was doing in such cases the gunner or scout then? There's pheromones and shields
That's nice, but I was the driller for most of these.
Scout would've been much easier in several of these scenarios, but not necessarily successful.
And stuff like the terrain problems? I'm sorry, but that's just crap.
If you show me a floor, but it's actually not there? That belongs back in Castlevania II, not here.
And the ledge problems have been a particular problem since the ledge-grab update. At first I thought it was just bad luck because it was only an animation, but it's consistently felt like there were some minor tweaks to the mechanics to go along with it, and it has not gone well for me.
I don't quite understand, I did EDD on first go as driller and noticed none of this.
Swarms were quite ravenous and even scout went down five times, but we persevered quite nicely.
Lots of sweet, sweet kills in stage 3 PE.
EDD wasn't that bad.
If I can go through the first two stages with 0 downs, it's not bad.
The only slightly sweaty stage was 3 due to the spawn rampup combined with parasites.
^
comparatively hard deep dives only make me break a single sweat
I found the first stage more stressful than the third. Almost finished the EDD solo just now.
Agreed, normal hz5 missions are harder
how many weeks has it been since we got an EDD without a Lethal mutator?
phew
my first party failed on the last mission
so I soloed it as a scout, what a freaking hellhole
Was doing fine until the last map, a swarm came when I popped the egg
I spent way too much time killing the dread until by aquarq 8-10 It was physically impossible to deposit aquarqs because the minehead was solidly coated in glyphids
And then when I go the 10th I couldn't hit the button because there was a bulk on it
Pheromoooneees
I liked this EDD, it was nice and tricky unlike last week.
to some degree
what got me on the last stage on solo was that eventually enough enemies spawned where their AI just stopped functioning properly, which resulted in them ignoring pheromones, and then my controls slowly stopped responding reliably
starting to think it might be easiest to go engi & scout duo, but that first level is just so unforgiving with the spawns
What about Mactera?
Not to some degree
The damage I took from meleeing a grunt was comparable to a haz 3 exploder
I can handle lethal better than I can handle mactera
Volatile, the "anomaly" that hurts you more than most mutators do, mixed with "NUMBERS GO HIGHER", fun
just wondering can you only get the rewards for deep dives if your the host?
no
we had a bug where we saw a stage 0/3 for the person not hosting so (we are doing it a second time atm and he is host and he is getting rewards now)
(i do know you can only get it once a week btw)
Yeha failed last edd also really difficult
Swarms seemed to be endless is it bugged
Did it as 4 dwarf
PE is really tricky
ah i can never handle solo EDDs, i always end up getting swarmed one way or another
PE even worse, always a damn nightmare
If you fail a mission on dd or edd do you keep previous rewards?
yes
but you will need to run all missions in a row to advance
meaning, if you do 2/3, youll need to clean the 2 first to get to the 3d
@celest oasis Point Extraction gets harder the longer that you take. In deep dives, the entire thing count as a single mission, so if the stage 3 is a Point Extraction, it will add the time spent on Stage 1 and 2 because it thinks it's a single mission.
Meaning that you will have absurd spawns if you are slow
Really?
Yes
I heard its the opposite
Hmmm
Ambient spawns increases in quantity with time (In PE)
Deep Dives takes the entire thing as one timer
Really didnt know that
If PE is at Stage 3, it will take the entire timer for the spawn
So yes, if you know there's PE Stage 3, just RUN
Dont go slow
Sounds like a bug that needs fixing lol
Shouldnt really count both missions stacked on top of each other ayy
https://steamuserimages-a.akamaihd.net/ugc/779619804098541729/FA4E049483DA7C67376C1F118ADDAB62A097021D/
I like this week's elite deep dive. Getting to stage 3 actually felt fair despite the challenge. We survived with multiple bunkers and kited bulks for at least 15 minutes.
Where did you place the bunker for the last map?
There's a spot near the pod you deposit ore in, but don't just drill straight into the wall, I used the map and didn't use c4 to make one.
Also placed one in the largest pit.
What build did you use for driller ?
I managed to bunker down for the salvage mission, but PE was really tricky
I think might try sticky flame build but ammo was a real problem when I tried a Direct dmg build
Also I dont think you use c4 to make bunker's?
OC: Sticky flames
OC: Energy Rerouting
Hmm interesting
I only really use c4 to make "bunkers" that are just blowing up the wall near fuel during extraction or whatever it's called.
Then engi can platform the rim to redirect mobs
Yea
Anywho, gl guys on this one. Lots of fun.
Literally had no breathing room on last mission in EDD
Gotta try speed run it again lol
So many bugs aaa
The dudes in my second attempt tried bunkering the uplink on stage 1
Bulk literally spawned 3 seconds in
Ngl I thought it was hilarious
I warned them that bulks could spawn on the stage, and they were like "whatever, there are ways to avoid them"
Turns out that there aren't really ways to avoid them when you have to defend an uplink in a bunker
Bunker lovers shouldnt be playing EDD
:p
I mean, you can still do it sort of
You just have scout be the bitch and kite everything around while the other 3 hide on the uplink/black box/fuel line with the entry sealed
And hope you have a competent scout who doesn't go down in like 10 seconds
Our engineer just built us a small area to defend, I drilled a small alcove to retreat to.
Sticky flames were a real boon in black box defense.
EDD was a toughie this week, we got destroyed at the start of stage 3 the first time through
Might be because of that "bug" NeloDante talked about
"Bug" or not, I hope they do something about it. Stage 3 PE is a nightmare, you either speedrun the entire thing and make it ultra easy or go slow to find out there's PE at Stage 3 and end up crying blood.
There's something about this EDD that's brutal
Stage 1 feels like lethal shieldless
And volitile + actual lethal is a shit time
the sheer amount of stuff that spawns is absurdly harsh, as well
stage 3 is stage 3, but when the first 10 seconds of a mule stage 1 includes 20+ grunts on solo, it's a bit much
I honestly found this EDD easy and Im not here to gloat. Two weeks ago was way harder than this one, the one with the two PEs.
I actually found that one far easier than this one.
At least with that one, the amount of stuff spawning was manageable. This week it's a bit too far over the top.
last 4 weeks of EDD were pathetic
stage 2 was brutal this week
Opposite for me, stage 2 gives me the least amount of trouble (barring a bulk or oppressor during the black box).
It's really surprising how easy it is with players who can look after themselfs
We had 1 down each during the whole thing
In 52 minutes that is pretty reasonable
@gusty pebble Seems like you didn't play the one before last time
@distant steppe Stage 3 infinite waves 2 weeks ago
Weirdly enough stage 3 on EDD wasn't constant waves for me...
It was thick, but the magma core one was awful
I was resupplying just for more grenades and almost nothing but
idk maybe
I've been able to solo every EDD the past 4-5 weeks but got schwacked on this one
I think this week was easy
so easy that i forgot it was one by the last stage
Two weeks ago was the magma core PE + 2 eggs on stage 3, right?
Yeah, that was a normal PE, give or take the eggs, every time I played it.
I didn't have any issues with unusual waves.
Same with any PE, to be honest.
This week is nightmarish in that regard, though.
really need to do the dreadnought right away, or you won't have enough breathing room to do it
Alternatively, you could just kite it around the second bulk detonator like I did in my best attempt.
Comedy didn't ensue.
I was playing driller so i took it as my personal assignment to get all collectables as fast as possible
Indeed, as the driller should.
too bad i can't always play driller
You won't survive terribly long as driller, but you can probably get the aquarq either done or close enough for a scout to finish
We had a very different experience in this stage 3, then.
You do need the perk tho
I killed and mined the most what weirded me out the most
Not a surprise. Driller is better for crowd control this time around than any other class, really.
I had so much time that i was out of element due to range issues and stuff
I gotta start spreading awareness of Thin containment fields
They are a thing, they will save time from every single mine you would do by hand
Hmm?
So please, if i shoot a charged shot at a mineral chunk
That is not the que for you too shoot a platform at it and completely block it
Happened so many times
People would run into my shots
they can shoot them as well
would make my life a lot easier
Heh. As long as your shots aren't bouncing around the room and into my face, whatever. π
it's hard to hit stuff far away
They don't bounce
so
I'm talking about the middle mod not the one that makes the projectiles bounce
Yeah, but I've run EDD with Drillers who were using Bouncy Plasma.
Makes me wary whenever I see a Driller using the Charger
Yeah they might be a hazard
But only time you see me whip it out
i will shoot a very slowly moving projectile and a senile could dodge it
Well, considering one today managed to ping three consecutive shots off a dreadnought into me and force me to back off, yeah, it's a bit of a hazard.
How much friendly damage do they do?
I just love moments when i fire the projectile, follow it across the entire cave and then see a scout do the "save mister president move" and completely block it
To be honest, I used to use the EPC as Driller way back, but I swapped back to the Subata when I started having lag issues with my plasma shots.
I've been tempted in recent weeks to swap back and try Thin Containment, but I haven't been willing to give up the reliable ranged damage.
The projectile animation stays inside you but it still leaves the gun and towards what you aimed
You have no idea how satisfying flash mining is
I don't consider playing driller without it
The amount of independence it gives is massive
Well, it's certainly interesting and often effective.
It feels a bit like it'd make the Driller even more situational, though.
Also, I mained Scout for a long time, and I still have a lot of that mindset stuck in my head.
I've occasionally had a team wonder aloud where the Driller is, then spot me and ask how the hell I got where I ended up. (Just mining this thing that the Scout would normally get, no worries.)
Ranged situations are rare and easy to play around
Close quarters is where it's at
Sticky flames plus 15 range is great
That's another thing I've been thinking about trying.
If you have the overclock for it then it really builds itself
Full sticky (with overclock) and as much range as I can get.
Yep.
I'd be worried about ammo consumption, though.
That's the upside of sticky flames tho
You just fire the flames on the ground and it's like you're constantly firing for 15 seconds
I often find it easier to reapply the flames than rely on putting them down once.
Kinda like the balance I've found at the moment, though it's a bit average.
It's more like fire and forget kind of style
Do a flame carpet and let them do whatever, most of the time they have no way to avoid it
I'm less worried about enemies avoiding it and more worried about them charging through regardless and getting some hits off.
I may have to give some of this a shot at some point.
I don't even have the oc for it and i play it with that style
Any luck with oc's today?
Hah, well, now I feel a bit silly.
Looks like I'd already switched to a sticky flame build, though with one exception.
Swapped over to full duration mods now.
See
Curious about your loadout, though.
Just max range and max sticky flame
+30% flow, sticky flame slowdown, +75 ammo
tempted to try slowdown, as it would potentially improve short-term survivability
It does worry me that I just tossed 1/3 of my ammo for this, but still worth a try.
it'll pay itself back with flame duration
While I think of it, have you tried any of the projectile OCs for the Cryo Cannon?
I have the ice spear
I'm guessing it's not terribly worthwhile.
It sais "massive damage" but i disagree
Yeah, I suspected as much.
Both sound interesting, but both sound like they're probably not that useful.
Snowball seems nice tho
Meh, been more wary of that than the spear.
Snowball - dump a bunch of fuel for the shot, extremely long recovery, less fuel carried.
I haven't tried it out yet, but unless it freezes everything in a massive area, probably not worth it.
and scales the damage according it
Yeah, Snowball does the same, but supposedly has an even longer recovery in addition to costing you 75 max ammo capacity to equip.
Still tempted to try it out just to see it, but I'll probably stick to my flames.
Spear gives -1 second to pressure delay
making it very hard to use in combat
plus it is very inaccurate
Snowball is -2 seconds, though the wording has me wondering if there's an additional delay when you use the snowball.
Well, you've convinced me to run full sticky flames and range with thin containment EPC.
Should be interesting.
me and my friend did 400 morkite mission in 15 minutes
EPC is op when allowed to use freely
I use Compact feed valves for extra mag
Very useful and only costs 2 range
If you wanna try out some missions you can hit me up on steam
Appreciated, but this EDD really burned me out on the game.
Probably going to give it a rest for a bit.
np
what is your build for thin containment epc?
@wraith shard trick is it has aggro on one player until he gets downed. So you can play with it, just let that 1 player take care to take it for walkies.
Aggro should only change when he gets downed, or I THINK it's possible when he does dmg for aggro player but hits others which are around with the AOE
it's a machine event, you put in a tritilyte key to activate it
you should receive a key when you level up, iirc
iirc?
if i recall correctly
hmm i didnt get one
smh
idk it'd be crazy to imagine if I think of what we've done on current EDD but at the same time in both completions it felt so easy to fight enemies...
I popped dreadnought cocoon at stage 1 the moment I saw it and I wanted to kill it in first cave then 5 seconds later huge wave with Bulk Detonator spawned on the ceiling and somehow we killed bulk and wave so fast and so effortlessly... I guess EDD stopped being hard for a lot of players
can you unlock a new pickaxe?
currently there is only on pick axe skin, but they've teased additional pick skins they may or may not be working on
skins or like new better picks that idk can mine faster or do more damage
you can upgrade your pick in the equipment terminal, but there are no 'alternate' picks currently, no
ok thx
Right now driller is the only one with pick skin
@tulip idol It's probably less of EDD stopped being hard, but rather the bad players just gave up
nah I played EDD with bad players only once
Good job, Split, my last EDD with "experienced" players was a nightmare, lol.
For me Core Hunt missions on haz5 were always harder than EDD lol
But I don't expect difficulty when I have almost all necessary equipment in my arsenal
How can someone fail a mission with lead storm-magic bullets?
or with BoM GK2
mainly I play with elec m1k though cause it's more cool to hit several bugs at once with that
but having gas rerouting at the same time makes scout invulnerable to swarmers
it's just not hard with top end equipment
Depends on who you play with and who you allow to play with you.
The only problem with letting ghosts and dreads aggro onto a downed player is that they keep stomping repeatedly
Sometimes that causes them to dig a tunnel the centre of the earth and you'll have a hell of a time getting them out of it later.
thats pretty amusing when it happens
is the last stage of EDD this week supposed to never stop spawning stuff
Stage 3 point extractions seem to do that
no shield then lethal enemies then ending on a PE
I've had it get so bad (as solo scout) that their AI starts to go haywire and they just sit around
talk about nasty
