#deep-dive-discussion

1 messages Β· Page 141 of 1

celest oasis
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Bunkering can work just depends lol

minor saffron
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the bigger distances also help for picking mates back up and stuff

celest oasis
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Just lethal modifier is a pita on PE lol

minor saffron
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not a fan of bunkering

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its just not exciting to play

celest oasis
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If you rush the eggs first that helps, if you leave them for last its a big pain lol

minor saffron
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i was just going for some random nitra when the engie just picked up an egg he stumbled upon. i told him not to carelessly dig them up on lethal but ... it just worked

celest oasis
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Imagine mactera infestation and lethal modifier lol

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Pls no this week prok2

minor saffron
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okay we had a gunner and a engie that took a combined 70 downs in these 3 maps but it didnt feel as problematic as playing with an organized team

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rly weird dive this week , but im done ... bring up the next

solar mica
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I'm really loving the Grenade Launcher on the Engi, but I wanna just try out the Breacher Cutter. Is there any suggested combinations for the skill sets?

thorny geyser
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Well.

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Currently it's really not competitive with PGL's versatility, but I think it works pretty good with High Voltage OC and Stubby with conductive bullets mod.

solar mica
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Yeah, I was told it wasn't really that great, but everything should be given the chance, could be fun (:

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Practical, prob not. Fun, might be πŸ˜„

thorny geyser
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Electrocuting a big swarm is pretty fun.

tulip beacon
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busco team espaΓ±ol del deep rock

next pebble
brittle fractal
sudden pendant
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Do Lethal Enemies make the enemys faster ? I cant escape with this mutator.

bitter garnet
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No

sudden pendant
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the its strange

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

languid pawn
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What about shovel weapon? LIke its deal more damage to enemy and dig better that pickaxe but it digs minerals worse

silk crystal
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LFG Elite Deep Dive

celest oasis
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when does dive reset?

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today?

bitter garnet
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Read up, there's a bot that said 3 hours ago something

unique spoke
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dives reset thursday morning.

astral shard
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does deep dive reset my forge? or just adds more selections?

distant steppe
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Deep Dive and Elite Deep Dive reward blank/cosmetic/overclock cores, which are available to craft in the Forge. The inventory in the Forge isn't reset.

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The dives themselves to change weekly, though.

peak glacier
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Man, this week's normal DD was piss-easy

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Nobody went down once, and we had almost 600 nutra at the end of phase 3

celest oasis
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How many cores are given each week?

peak glacier
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3 from normal dive
3 from elite dive

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And 1 from the assignment

feral scarab
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assignment is also 3

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and if you forge all of them that's at least 2 more from forge levels

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

sand pilot
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Is there like, a typical class people prefer for solo deep dives? Or even a class they don't recommend?

bitter garnet
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Scout is usually the go-to if you want to solo

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Sometimes Driller

frozen wren
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yea scouts good, but I don't think he holds up too well in defence missions like black box

bitter garnet
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Pheromones

brittle fractal
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Engi will be like: sadcatface

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#makeluregreatagain

sand pilot
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Does Lure not work very well when used against enemies already munching on you? I'm not certain on its exact function right now since sometimes enemies just ignore it

unique spoke
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lure can only pull 10 mobs max at a time

bitter garnet
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It also has a low HP amount that can receive friendly fire

astral shard
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how long does normal deep dive mission last? 1hr?

inner void
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I think they should uncap Lures and make them a set duration instead of HP based

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apart from pheromones being better in every way, lures can also be teamkilled and become less effective on higher difficulties because the enemies do more damage

astral portal
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can somebody maybe help me to finish the deep dive?

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elite one

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had a very rough time with this map

stone cypress
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I just got my first char promoted and solo my first deep dive as scout took me ~1h. Is the only reason to make deep dives the forging recipes?

feral atlas
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Yes.

stone cypress
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Ok

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I found notthing but nitra and gold is this normal?

feral atlas
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Yes

stone cypress
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OK thanks

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Are the elite dd also possible for average solo player? Had 0 problems on regular dd

tender axle
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ehhh

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sometimes

astral portal
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this edd is impossible lone

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is anyone up for edd to help out?

feral atlas
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Elite is possible alone.

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I've solo'd may be 3 or 4 of them.

astral portal
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this specific EDD?

feral atlas
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Be you need to be at a level where you comfortably solo Haz5.

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Yes.

astral portal
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so you have to be a gunner ?

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i mean driller

feral atlas
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No.

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I was bored and picked a random class.

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Every class can solo nearly every EDD so far.

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

eternal whale
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who's up for edd in an hour?

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also dd and core assignment if you have time too

atomic kiln
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is there a team limit on the missions before you launch the dropship?

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or is it infinite

feral atlas
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Have you ever tried testing this before you typed that question?

atomic kiln
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well the commander guy told me there was a wave and "there wasn't much time so you best do this quick" and I rushed it

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I assume there isn't but just making sure so I don't get a loss from taking my time

feral atlas
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....

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team limit or time limit?

tender axle
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nah, you can sit in a mission till the sun burns itself out

astral portal
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idk i cant make this edd work alone

tender axle
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however long that takes

astral portal
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i guess i jsut wont do it then ...

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and my partner dropped me because they did it wheni had work to do

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guess time to find a new team

brittle fractal
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Cryo lure bruhcutter buff when plz gsg

real wolf
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Big bertha buff when

astral portal
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big bertha in general has to many downsides

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either remove the magazine or overall ammo nerf

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autocannon isnt that kind of beast to justify downsides that big especially big bertha

brittle fractal
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So does supercooling and toxic coating

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Watever

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

bitter garnet
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Update it when you are at the third stage

eternal whale
trail bone
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theres a lobby open for this week's new elite deep dive for anyoen to join

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waiting on 3 dwarves

bitter garnet
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Thanks

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Sounds like a really easy EDD, no?

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@eternal whale Remember to activate windows btw

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πŸ˜‚

eternal whale
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(β•―Β°β–‘Β°οΌ‰β•―οΈ΅ ┻━┻

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1st stage of NDD is really generous with nitra, got 550

bitter garnet
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wew

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So was the EDD easy then? Cause it seems like it - No PE... no lethal...

feral atlas
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ez clap edd

eternal whale
feral atlas
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solo'd the EDD, 1 down (which was completely my own fault)

frail zodiac
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might as well uninstall at that stage

tardy pier
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Why does everyone say PE is hard on EDD? I feel that's a myth, find those to be the easiest one. Hate elemination though

bitter garnet
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Because PE gets harder with time and in EDD, the PE take into account the time spent on the previous stages.

tardy pier
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Is that confirmed?

bitter garnet
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Yes

tardy pier
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From?

bitter garnet
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Wikieditors that looked into it

tardy pier
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So, community?

bitter garnet
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Yes

tardy pier
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Not DEVs?

bitter garnet
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Nope that Im aware of

tardy pier
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Sounds like a myth dderp

bitter garnet
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Like how minigun ammo is a myth right

eternal whale
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leadstorm from stage 2 prok

somber quest
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pretty sure if you started a haz 5 PE at 40 minutes

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then you could not beat it

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so i dont think thats right

tardy pier
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No I mean I can't confirm that from my games at all. Playing with the same 2-3 and we never had special trouble on PE but other stages

bitter garnet
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Blak, it does work like that

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I've taken my time when PE was on Stage 3

tardy pier
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I agree with blak

somber quest
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it may have worked like that before

bitter garnet
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And the very start was hell, nonstop

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Not even 8 resupplies helped

somber quest
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last week's edd had a ending PE

bitter garnet
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We couldnt leave the minehead due to the massive spawn

somber quest
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and it didnt start at 30min

tardy pier
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And the one on glacial as well

somber quest
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mhm

tardy pier
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And we did the Blackbox in glacial first. No probs

bitter garnet
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Because you did it fast

tardy pier
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(well it was hard, but the usual.)

somber quest
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30 minutes is when PE becomes impossible

feral scarab
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me and mushu literally tested that this week, ambient swarms in PE get larger over time, nothing else

bitter garnet
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Everytime there's a PE on stage 3 now I speedrun and it's easy mode

feral scarab
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EDD uses the stage timer, not the full dive timer

tardy pier
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Ahh lime, we played yesterday.

feral scarab
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tardy pier
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Knew you sounded familiar :)

feral scarab
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ye πŸ‘

tardy pier
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Thanks for clearing that up. So, wiki is incorrect?

bitter garnet
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What it is increased is the quantity

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Not the frequency

feral scarab
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seems so, at least I couldn't make out a difference between an EDD PE that started at 25 and 65 minutes

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yeah, swarm frequency is the same, and the size of announced swarms doesn't change either

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only the size of the ambient swarms that spawn every minute or so

bitter garnet
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yup

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Ambient swarm end up being as big as a horde

eternal whale
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just gonna come back here to collect links later

indigo leaf
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EDD doesn't look too bad

tardy pier
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Were slow on edds, so we started PE about 50 minutes.
We did all the last ones on first try. I really can't confirm that feeling that it gets harder. And I don't consider us elite players at all

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(Meaning we did not wipe on PE, of we did it was on other stages)

frail zodiac
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PE taking total time sounds like bull to me

eternal whale
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but testers said so

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they test

frail zodiac
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yes they do, as seen above

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lmao

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deep dive is self contained

buoyant token
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There is no per stage timer in Deep dives all mechanics use the total timer for the whole deep dive

frail zodiac
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I'll take mushu's word and my experience over random-ass wiki testers, thank you very much

buoyant token
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"random-ass wiki testers" You know I'm the person Mushu asks to confirm game numbers and mechanics right?

wraith shard
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powerful imagine biting hands that feed you

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just be a trooper and set up a camp on the last stage and see how long you can hold out

astral portal
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can we expect buffs for autocannon? mainly for the magazine count or something like that? big bertha and toxin are PRETTY bad as is rn

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and the downsides they get are very.. meh

solar dirge
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I actually kind of like neurotoxin

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The only issue is dps for large targets

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But bulldog with ele rounds handles that

unique spoke
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Neuro relies too much on RNG. Gotta roll to inflict the neuro, gotta roll to inflict the fear so that you get enough DoT uptime.
Also if you're in a team game the monsters are going to be munching on whoever's nearby. Your teammates won't want to wait for the DoT to take the bugs out first if they can help it. Buuuuuut, it's still fun on solo to kite around the slowly dying glyphids.

tardy pier
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@buoyant token make that your nickname.
Random ass wiki tester dderp

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Well take random ass wiki doubter

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πŸ˜‚

buoyant token
tardy pier
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Perfection

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Ontopic, edd this week seems manageable? Trying later when friends join

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So what is true now? Because I agree. I highly doubt difficulty increases that much in DDs with PEs. Goes completely against my groups experience (assuming it is noticeably harder, taking the regular complaints here into account?).

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Someone said random waves just become a bit bigger?

buoyant token
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The game uses the time passed in a mission (or overall in a deep dive) to increase the swarm strength

frail zodiac
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lmao butthurt much

full saddle
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nice one bud

bitter garnet
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Gotta love Cyrob

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πŸ™πŸ»

feral scarab
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Ontopic, edd this week seems manageable? Trying later when friends join
was ok with pubs, stage 1 is a freebie
stage 2 has a lot of breeders, that's annoying
stage 3 shouldn't be too difficult if you take care with eggs and mules

when I did it, people of course ran off everywhere, getting leeched and triggering mules and eggs along the way... that's fun πŸ˜…

feral atlas
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Just solo it.

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If you have what it takes to do it consistently, it's nearly always better to take an hour to guarantee a win than take a chance on potentially losing at the 40 minute mark.

buoyant token
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Only one person in that thread is saying it does not increase even Mushu and others are saying size increases

celest oasis
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last mission took foreverr

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map is a doozy xD

buoyant token
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Also a one sample size example is very flimsy evidence since the game randomizes the base spawn amount every time (so if it generates a really low number then ofc it will not grow much)

bitter garnet
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I'm going to take a random ass wiki tester word before a random ass reddit poster, thanks.

celest oasis
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leeches arent too bad on the last mission of EDD, but the map is awful lol

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bunker strat to survive waves lol

feral atlas
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map is nasty but not bad enough to need a bunker

bitter garnet
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How many leeches btw

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I plan to duo it tonight or tomorrow

feral atlas
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probably around 8

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it's a low ceiling and around 5 are clustered together

bitter garnet
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Thats easy, we plan to Scout Engi duo it

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No PE means that we can take it slow and pick as much nitra we want just in case

feral atlas
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there seems to be less nitra than usual, but that might just be because I was gunner and wasn't looking very hard

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I solo'd it; EDD is on the easier side

bitter garnet
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Easier than last week I believe?

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Last week was cancerous tbh, I really hate PEs

feral atlas
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Last week's was easy too.

celest oasis
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because the map was so tight it horrible for swarms

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nitra was just about manageable tho, iron will really pulling through lol

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lmk what you think of this weeks EDD πŸ˜‚

feral atlas
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It's easy, more or less.

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First try on a mousepad.

brittle fractal
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@bitter garnet vertical leeches grabbed three of us

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Reeeeeee

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Trash terrain

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We just bunkered cuz the terrain

granite swallow
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it was pretty hard

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especially the vertical leech room

wraith shard
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the dwarves they run, the pod button they boink

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but their time is nigh

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for I have come to yoink

peak glacier
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question: aren't wall eyes supposed to be exclusive to the Radioactive Exclusion Zone?

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So why are they in this week's Crystalline Caverns Deep Dive?

subtle cove
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this weeks edd is fine
only the leech room is a bid meh but if youre being careful a bid youre fine

celest oasis
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@brittle fractal IKR trassshh third map

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actually cancer to navigate πŸ‘‹

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super challenging tho as a 4 dwarf heh

tepid quail
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when you are in the last mission drilling towards the pod and just as you are about to drill the last meter a detonator one hits 3/4 of the team

thorny geyser
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Very easy EDD this week.

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Already done as scout and driller, next gunner and engie.

celest oasis
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solo ye, 4 man not really xD

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the normal dive was pretty fast tho took under half an hour swarmer

thorny geyser
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oh yeah, same

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very quick

tired gazelle
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Is there a reason why some of the deep dive lobbies are not joinable?

tepid quail
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i think those are the ones in a mission

tired gazelle
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ah that explains alot then

celest oasis
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Or private hosted ? Not sure

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Would probably see alot more if it was in mission

mossy lantern
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Can’t join in progress. Have to be in lobby before the mission starts

wind scarab
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What's the difference between deep dive & deep dive elite? Just increased "hazard level"?

hollow flower
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That and they use different seeds

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DD are 3-3.5-4, EDDs are 4.5-5-5.5

rigid needle
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Jeez the regular deep dive this time was the easiest I can remember.

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Even EDD wasn't that bad

vital peak
signal wagon
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if I quit out of a deep dive do I lose my rewards?

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just tried, the answer is no

last cloak
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2nd edd is a mess with breeders

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out of ammo right at the start almost

fervent pebble
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am i the only one who thought last weeks edd was super hard?

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like i tried 4 diff times, party-wipe

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havent tried the recent one

feral atlas
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EDDs are easier than Haz5.

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If you improve to the point where you can handle Haz5 without needing to be carried, you can handle EDD.

fervent pebble
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ive done other EDD's no problem, just this past one just murdered us

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i think the macera swarms had something to do with it

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i need to really figure what works for a gunner

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my perks are all over the place

feral atlas
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just build your bulldog to 1 shot haz5 mactera

fervent pebble
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i need to give the bulldog more love, im using the auto pistol now

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and im on the fence about lead storm vs the other heavy gun

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overheat vs reloading

last cloak
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this weeks is hard too

fervent pebble
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greeeat

feral atlas
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It isn't.

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solo'd it with gunner on a laptop

fervent pebble
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determines on who's playing with you

last cloak
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i usually do pug groups in the finder

fervent pebble
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but you got bosco

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bosco is OP

feral atlas
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bosco is there to mine

fervent pebble
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i use bosco to run interference against dreadnoughts

last cloak
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ah never did edd solo, always try to get a 4th

fervent pebble
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did DD last night with a group of 3

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prob my best DD ever

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we all sorta clicked

fervent pebble
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everyone did their job

feral atlas
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it truely isn't difficult to get through mactera plague solo on edd

bitter garnet
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This EDD was sleep mode tbh

last cloak
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must be nice having good groups

bitter garnet
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You dont even need a good group for this one

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It's an easy biome with no hard anomalies

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Not a single PE neither Salvage

last cloak
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why do the groups i get in all fail and pull the dread during swarms and stuff

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i ll try it solo

feral atlas
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well

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does it smell like retard when you pop into the group?

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if it does, pop out

bitter garnet
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Another qeustion would be, why are you guys fighting a swarm in a room where a dreadnought is

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Stray bullets will open it, why risk it

last cloak
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i have no idea, didnt think of that prob others didnt

burnt oasis
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Had someone pop the dread on stage 1 as a swarm was coming

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Got super hairy, but rich atmosphere saved us

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Some people are just pants on head

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It happened just as I was about to communicate to pull out of the room to prevent an accidental dread pull

fervent pebble
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love seeing a gunner just lay open fire with a dread egg in the background

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i sigh

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and prepare for music change and life bar to appear on the top of the screen

celest oasis
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Did anyone else find the last mission really tricky on EDD with 4 dwarf's?

wind scarab
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Is there no LFG chat here?

twin spire
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id say the looking-for-group chat ?

crimson arch
hollow iris
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Boy I'm sure as shit sick of BS EDDs with mactera plague

elder shoal
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Not usually one to complain but 2 detonators on a Black Box objective is just straight up evil

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especially for a non-elite dd

fervent pebble
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oh, yeah, that suuuuuuuuuucked

wind scarab
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Is that hardcoded or just asshole RNGeezus

hollow iris
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Its bad balance

thorny geyser
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I want more fungus bogs/glacial strata/magma core EDDs.

odd comet
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Dear god no

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Please stop with the magma core EDDs

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They cause me an undue amount of stress

twin spire
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yeah id prefer not

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magma core never again

tepid quail
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i had two bulk detonators in the EDD too

fervent pebble
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UGH

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magma core EDD

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worst one Ive played was low oxygen dread mission

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i hate low oxygen missions

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and i think the mobs in deep dives arent random, they are set

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like everything is curated

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im really curious how they actually design DD levels

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like do they playthrough the shit out of them and add/remove stuff

odd comet
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The mobs that spawn with the map (broods, breeders, spitballers) are always the same

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Everything else is random

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Which is why some people will get 5 bulks in their DD and others won't see any

fervent pebble
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or like the map layout, do they just pregen map after map until they get one they like?

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then save the seed

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cuz DD's (to me) always seem to be well put together

exotic oxide
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The deep dives are all completely procedural

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They don't tweak them at all

twin spire
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you sure about that ? some layouts sometimes feel a little tweaked

bitter garnet
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It's just that the devs are good at procedural maps and how they connect.

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Deep Dives are all RNG

twin spire
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no i mean more about some placements of objectives and such

dusk charm
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Anyone doing the elite deep dive? I'm yet to finish it

hollow pawn
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They are all easy

eager tangle
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EDD stage 2 just starts you in an open room with 100 mactera... bit rough

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made it to EDD stage 3. someone fell to their death and everyone else got leeched. ederp

celest oasis
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No map layout isnt rng for DDs

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Its the same for everyone each week

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Guess to promote people to share strategies how they did that weeks challenge

unique spoke
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if you are in a mactera plague and you exit the drop pod as soon as it opens, please reconsider

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abuse that damage reduction

celest oasis
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Haha made that mistake

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Whole team wiped in 5secs swarmer

brittle fractal
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F

tepid quail
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i find the engi with the proximity trigger grenade launcher is really good in mowing down macteras

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one or two grenades and the entire cloud goes away

brittle fractal
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the ultra anti-air weapon rn

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still decent against grunts and swarmers

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16rounds of bang

wind scarab
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I'm always engi myself - do other people not see the flashing ring around the prox mines or something? Because I swear I spend way too much time telling almost anyone "Please stay off of the proximity". And generally I'm pretty good about placing them outside of the area where we post up.

twin spire
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you do

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but until like a day ago i didnt know these were mines

brittle fractal
odd comet
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I mean, I purposefully set them in the middle of the group

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I'd rather my teammates take a bit of friendly fire than get bit by a glyphid from behind, turn around to deal with it, and let the rest of the swarm close in

tardy pier
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Soo I just crunched the numbers. I have now done all DDs and crafted everything, focused on OCs for blank cores.
I now own 85 / 98 OCs, 13 are missing for me.
I'm on Forge Mastery 35,2

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each week gives 3 guaranteed OCs + 3 if you pick blanks, so with forge mastery in 2 weeks ill have all OCs...

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But you do get minerals after you have no OCs more to unlock right, no additional blank cores / Cosmetics?

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so according to my picks ive unlocked all ocs either in 2 weeks or guaranteed at 4 weeks if I take all cosmetics

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I'm just assuming there wont be new OCs, now that weve got polish underway?

bitter garnet
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@tardy pier
Weeklies reward on the stage 2 will give you MINERAL core, which will work towards the mastery but not a cosmetic
Machine Events will show you after obtaining all OCs, 3 cosmetics to choose from.

tardy pier
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so assuming there wont be new OCs, and seeing the amount I play, its actually the smartest move to pick only cosmetics now, and wait the natural 3-4 weeks until I unlocked weapon OCs through forced natural drops right?

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(I've got all the OCs I want already)

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Hoverclock, Boomstick jump, fatboy and hyper prop. carpetbomber, elephant rounds, lead storm

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because if theres one thing I dont need its minerals

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okay, I forgot each cosmetic is 4x to obtain - each class once...

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so ill focus on cosmetics πŸ˜„

frail zodiac
#

you sure they'll give mineral cores and not cosmetic cores? that'd suck big time

#

because there is gorillion cosmetics and you unlock them separately

teal flume
#

got lucky i got the achievement on my first deep dive (solo) with 12 seconds under the mark (wasnt aware of the achievement)

#

also mule and morkite is a nice mix, everything is pretty much in the same cave

wind scarab
#

For such a tiny amount of voice chats here, the level of communication in the average game is nothing shy of "completely, totally fucking horrid"

#

😞

celest oasis
#

@brittle fractal 16 rounds? I like having 5m aoe tho

#

@wind scarab communication is spam ping and shoot team mates to get their attention

#

Actually reeee swarmer

wind scarab
#

I think @brittle fractal was talking about how each prox mine goes off 4 times.

brittle fractal
#

I'm running compact rounds with incendiary and proximity

#

15+1

#

4.5 radius

wind scarab
#

lol, no no. The actual prox mines that engi gets for grenades πŸ˜›

#

Oh.

#

lol

#

NVM

teal flume
#

can i change haz level in deep dives?

wind scarab
#

No - they're auto-calculated

bitter garnet
#

No

wind scarab
#

DD stages = 3, 3.5, 4.
DDE stages = 4.5, 5, 5.5

Based on at least what I've been told here.

teal flume
#

Huh ok how can I lowercor raise it? Or is it random?

bitter garnet
#

You dont

#

Deep Dives have 3 stages, it starts on 3 then on the next stage its 3.5 and so on

#

Elite is harder and so on so on

brazen seal
#

Hey how do we find how many blank matrix cores we have?

#

and is the trityle key just reusable?

sudden solar
#

Core count is by your credit count in the space rig

#

And yes it is

teal flume
#

@bitter garnet makes sense thanks

brazen seal
#

@sudden solar Thanks!

#

didnt realize it doesnt appear if you dont have any

real wolf
#

Tryna sneak through the cave man

#

Can't make it

#

Somebody once told me that drop pod doors force open at 10 seconds before departure even if mule still hasn't make it to the pod

next pebble
#

Yep

ripe kayak
#

neat. I'll take note.

atomic kiln
#

Even though bulk detonaters are massive they still somehow manage to get right next to me and insta-kill me

carmine trellis
#

I had the mule get stuck too, and then the pod opened up with 10 seconds left and I couldn't get in in time :(

azure terrace
#

I've managed to get my mule lose just by digging the ground below it.

thorny geyser
#

Sneak through the game huh?

#

PRR PRR
Colonel, when do we get stealth missions for this game anyway?

quiet wyvern
#

Both DD's are done!

#

Stage 2 of EDD was a doozy

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

brittle fractal
#

how to piss off mission control

thorny geyser
#

Reverse-mine. Take all the minerals from the space rig and bury them back on planetside.

#

that would make an interesting mission

#

where you have to carry a bunch of parts from drop pod to some kind of mining machine to repair it, defend it, grab anything it dug up and evac.

tardy pier
#

Why is the bot getting so many kicks?

frail zodiac
#

mission control is elf

#

kick it when you see it

polar fiber
#

beer mugs are deleted when spawning into mission if you bring one with you on the drop ship, please fix, makes game almost unplayable Γ²wΓ³

atomic kiln
#

Devs don't want people bringing in the beer that makes you warp etc

south flower
#

Mission Control has the right of it 😦

#

I'm not done with EDD, want to at least get past one or two stages

wraith shard
#

This week's Deep Dives were really good

#

challenging but not totally unfair

south flower
#

as it should be. πŸ™‚

real wolf
#

2ez

celest oasis
#

Wasnt as bad as last weeks PE edd lol

somber quest
#

I love pe

eternal whale
#

same

brittle relic
#

just lost the final stage of the DD thanks to a nice steaming pile of bullshit

#

Just spawned a wave during the black box

#

and gave me a bulk detonator in a tiny hallway

celest oasis
#

Love the last map in EDD

#

Literally a clusterfk of a map swarmer

#

Perfect for bulks lol

#

Suggest bunkering deep in then make a escape hole if a bulk comes

zinc river
#

I never got to see the third stage of EDD. :c

#

Not this week's, anyway.

rocky surge
#

What level do people recommend for EDD? just did my first deep dive. I mainly play scout.

wraith shard
#

haz 5 only

#

level then ceases to matter as long as you are promoted

feral atlas
#

level doesn't matter, and isn't really accurate at predicting performance until you get to the people with 400+ account levels

#

as long as you consistently beat haz 5, EDD should be easier

austere perch
#

Any good loadout for the engineer for solo deep dive(elite)

wraith shard
#

mcnuke and mcshotgun

celest oasis
#

Iiirc someone said edd difficulty is like 4.5 , 5 , 5.5 haz

#

So if you can do haz5 on normal missions should be able to handle edd

#

Not sure about normal dd, but that isnt too bad

dark lark
#

I mean the skill in correlating with level gets worse as you go higher imo

#

Chances are someone level 20 is worse than someone 100

#

But I would say the chances are significantly lower that a level 100 is worse than a level 200

#

I’ve played quite a few deep dives where gold 3s make some really colossal stupid mistakes or bronze1s are picking up the slack

#

I kinda want to see a haz5 assignment requirement on EDDs imo

#

I think the way deep dive difficulty is communicated is fuckin’ trash actually.

#

How will a good chunk of players know that elite means haz5.

dense raft
#

@dark lark Actually didn't know it was haz5 though i could feel it, i tried elite deep dive once with randoms and we failed on stage 3 at the end. Went and manage to do it solo, crazy how big of a difference it makes when you're 4. Don't remember much from how haz5 used to be around a year ago but it feels a little harder now, which is completely welcome here. I'm mostly a solo player but enjoy team play too with friends.

celest oasis
#

Basically solo deep dives its much easier smh

#

4 man deep dive is much more fun tho lurking

dense raft
#

@celest oasis #truth solo is a joke compared to 4 player, though i'm positive that's only because of how bad the majority of the community actually is. 4 player is a breeze in a premade / with friends.

celest oasis
#

How to convince my friends to buy drg lol lurking

hallow estuary
#

send them pictures of lootbugs

celest oasis
late coral
#

I got my friends to get DRG by streaming myself playing it to my discord server, and then [REDACTED], and BOOM I've got friends

celest oasis
#

Oh neat I'll try that lol

trail grotto
#

is elite haz 4 or 5

unique spoke
#

Starts at about 4.5 and ramps up from there.

trail grotto
#

thank

celest oasis
distant steppe
#

Am I correct in remembering that the stages themselves are randomly assigned difficulties from the available levels, or is it always 4.5 - 5 - 5.5 for the elite?

glossy hedge
#

It's always a set difficulty, the caves are the same each week

distant steppe
#

Indeed, the difficulty is static, but I'm wondering if I'm misremembering where it's not necessarily the third stage that is hazard 5.5 on the elite dive.

rough vessel
unique spoke
#

Random thought.

Which classes/team comps would be best suited to tackle an EDD - with the condition that all weapon/tool mods and overclocks are disabled? Just baseline weapons.

Would that even be doable?

late coral
#

I'd say you'd definitely need a driller (for drilling+crowd control), most likely an engineer (for his platforms), probably a scout (for mobility to high/low places without much issue), and there could be an argument made for gunner (for zip lines on extraction missions)

feral atlas
#

doable but not with your standard randoms

brittle fractal
#

my priority will be scout, gunner, driller, engi

#

simply cuz he has shields

marble jolt
#

So, do i have to complete all 3 deepdive thingys right after the other?

vale void
#

if you mean stages, then yes you gotta finish them back to back to get max rewards (cause you can't just skip to stage 3), unless you mean the core hunt + DD + EDD, then, not really, just depends on how you do it

marble jolt
#

How much time does that usually take then? is it like doing 3 missions ?

vale void
#

it's anywhere between about 30 ish minutes if you're fast, and over an hour for all 3 stages of a deep dive. Add about the same time for the Elite Deep Dive, and the time it takes you to complete 3 assignments. So if you're generally slower with mission/stage completion, then it's about 2-3+ hours for the whole thing, with 2 up to or over an hour sittings per Deep Dive

exotic oxide
#

If you press Escape in single-player deep dives the game does pause

marble jolt
#

Thanks

little cove
#

Did my first (solo) deep dive this week and it was about 1,5 hours for all three stages

celest oasis
#

I wonder how people manage to solo edd in like 15mins lol

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

tardy pier
#

Deep dives are doable with randoms, edd not so much, depending on discord, player experience

brittle relic
#

that final stage for the deep dive this week is killer

#

hate that stupid black box

celest oasis
#

Agreed the map is hilarious prok2

#

Have a nice driller dig good tunnels lol

lyric oxide
#

what kind of penalty you can get

#

if your teammates left the Deeps

#

but not you

celest oasis
#

Dunno but they extract you still get the loot

lyric oxide
#

so then

#

we can leave all dwarfs behind!

celest oasis
#

One needs to escape 🀣

copper cove
#

The hell was with that regular deep dive???

#

I hit the black box and a bulk plus like 8 menaces spawn.

brittle relic
#

Yeah

#

It bad

#

I learned that it’s not actually the black box that triggers them

#

If you go into the room past the black box they spawn

#

Use this to win, anyone doing that last minute deep dive

glossy matrix
#

I didn't run into anything that bad on this week's regular deep dive. You got lucky. πŸ˜„

heavy spear
#

Stupid question maybe. Do I have to be the promoted character to do the deep dives?

odd comet
#

Yes.

#

You don't need promoted characters to use OCs and stuff

#

But you do have to be a promoted character to go on the DD/EDD

heavy spear
#

ok thanks

versed willow
#

You don't have to play the promoted class though, just need one that is promoted afaik.

crimson arch
#

I think you need a promoted dwarf for DD/EDD

#

I've had warnings about it at least

feral atlas
#

you need to play a promoted class on dives

#

drop pod will not launch if a player in the party is on an unpromoted class

versed willow
#

That is weird, just more inconsistency to deal with.

odd comet
#

You do have to have a promoted class to run DD/EDD

pale tinsel
#

Are the Cursite missions busted? We just tried to do the event with two people and were getting waves of 50+ grunts with the cursite praetorian spawns. It was absolutely impossible to do with what we had

feral atlas
#

wrong channel

pale tinsel
#

Which channel?

feral atlas
#

not the deep dive channel

pale tinsel
#

ah, whoops

glass hearth
#

how long do Deep dives take?

#

im interested in doing my first one but wanna know how much time I should set aside

#

like cs:go match long or WOW raid long?

unique spoke
#

about 60 minutes on average

#

usually a bit less

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

celest oasis
#

Edds take maybe 40-60min with your average team

#

Dd take around 30-40mins also

#

Seems to me solo is alot faster if you speed run it

#

I'd say set aside an hour (maybe slightly more) for each, including possible fails lol

tardy quiver
#

Lets pray for good modifiers on EDD this week. Current one was decent.

twin spire
#

cant pass mactera plague solo

#

i dont like it

manic hedge
#

Engi with proximity and fire mods on the grenade launcher is prob the best option

signal ginkgo
#

BUNKER IS BEST

little cove
#

It feels weird that proximity makes the grenades bounches off in close ranges

indigo crater
#

This week's EDD. Definitely easiest as scout and solo with bosco. Bring in Cryos and Boomstick with Mammoth shells OC

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

honest tide
#

normal DD is PE/ 1 Black Box exploder infestation on stage 1, elimination and repair mini-mules on stage 2, and morkite/ Black Box with mactera plague and volatile guts on stage 3

celest oasis
#

Stooop with macteras aaaa mboi

#

What is EDD lol

honest tide
#

EDD is salvage/dreadnought on 1st stage, morkite/black box on the second stage with lethal enemies and volatile guts. I can't tell you the third stage, however, as I got clapped on stage 2

bitter garnet
#

Black box lethal already sounds kinda painful

half stump
honest tide
#

oh yeah there's shield disruption on stage one, forgot about that

bitter garnet
#

Point Extraction on stage 3

#

HERE WE GO AGAIN

#

WHY

#

WHYYYYYYY

brittle fractal
#

Noice

#

Point ext ez pz

tardy pier
#

We already agreed that pe doesn't get harder on last stage or so this week

#

Should be doable, maybe hostage 2 can be meh depending on Blackbox Location

bitter garnet
#

They do fakiyo

#

It got proven again and again

tardy pier
#

Only thing which got more was regular wave size iirc

bitter garnet
#

Ambient swarms increase in quantity

#

And that is not... harder?

#

It literally is making the game harder if there are more of them

tardy pier
#

It's called elite deepdive dderp

brittle fractal
tardy pier
ripe kayak
#

The placement on EDD 3....

brittle fractal
#

terrain went shit again?

celest oasis
#

What are the modifiers?

#

Any mactera again lol

brittle fractal
#

mactera is EZ

celest oasis
#

Leeel mboi

ripe kayak
#

Shield disruption

Lethal
Volatile

Parasites

celest oasis
#

Nice not too bad

#

Least its not low o2 and lethal ree

ripe kayak
#

EDD 3 drops you at a kinda tight area at the start and there’s a spitballer waiting when you climb over the lip on the left

celest oasis
#

Sweet swarmer

ripe kayak
#

Add that with a swarm and despite how well my pub did in the last 2 we got wiped in less than 3 minutes for how unprepared we were lol

brittle fractal
#

put your shield

#

solved

celest oasis
#

Sounds like a job for bunker strat lol

ripe kayak
#

Gunner didn’t put a shield before getting spitballed mfw

#

We were all just unprepared and got scattered rip

#

Tl;dr we were good until we weren’t

celest oasis
#

Would you use proxy or lure for dd's?

ripe kayak
#

I’m not sure myself. Don’t use engi often in DD

celest oasis
#

I might use it for todays normal dd

#

Macteras eww

brittle fractal
#

shit gunner

#

DELETE

celest oasis
#

Pgl proxy is love engineer

#

Which grenade would you take on gunner?

#

I really like incend

ripe kayak
#

Same

celest oasis
#

Good area denial ye

thorny geyser
#

incendiary is excellent popping swarmers

#

POP POP POP sound is so satisfying

celest oasis
#

sad flamer noises

celest oasis
#

What was the hardest part lol any tips mboi

feral atlas
#

last stage due to spawn volume

celest oasis
#

Oh no PE map

#

I have ptsd from that PE two weeks ago

feral atlas
#

~500 kills from the last stage alone for me

#

warriors coating the ground

celest oasis
#

How did you get so many kills lol

#

What build did you do swarmer

feral atlas
#

because I'm engi

#

and engi frags

celest oasis
#

I though gunner frags haha

feral atlas
#

anyways, warthog w/ lightwight mags, regular explosive pgl w/ pack rat, mines, repellent plats

#

in hindsight with the spawn volume I probably should have switched to minishells

celest oasis
#

Proxy or spiky?

feral atlas
#

spike

celest oasis
#

Hmm

#

Proxy for dd?

feral atlas
#

no mactera

celest oasis
#

I think dd does

feral atlas
#

regular dive i take whatever

#

I don't even pay attention

celest oasis
brittle fractal
#

Proxi inci pgl

#

DELETES

distant steppe
#

This might be the first EDD I walk away from without any cores. Too many insta-kills that you can't really do anything about.

bitter garnet
#

Whut

#

What instakill?

winter smelt
#

Is looks like the first stage of EDD will be the harder one

bitter garnet
#

The uplink placement is good, so nah

#

Stage 3 is the harder one just for being PE Stage 3 on EDD

distant steppe
#

In no particular order, I've had...

  • Poked my head around a corner and was instantly sniped by an acidspitter (as in, the firing animation had already started when it came into view) which one-shot me; dead.

  • Two spots so far in the level geometry that you can get stuck for no apparent reason, both let enemies catch me before I could kill them; dead.

  • The spitball infector will one-shot you even with splash damage, and you're not necessarily able to make it out of the splash range or pop the projectile in the air in any given circumstances; if unlucky on any given shot, dead.

  • Grabbers that don't necessarily react to being shot a few times when they target you; if you're unlucky with where they fly (i.e. into other enemies), dead.

  • Level geometry that looks like it's solid, but actually isn't... oh, and it's actually a massive fall; dead.

  • Level geometry that makes your dwarf throw themself off ledges regardless of the direction you're trying to go; some of these are rather sizeable falls... and dead.

  • Enemies (which had to be acidspitters, in retrospect) popping the dreadnought while targetting you; not an instant-kill, but better than decent chance you're dead if you're dealing with a wave anyway. (If the projectiles can't make it to you because of the cocoon, should they really think they have line of sight?)

  • A few locations where the mule likes to sit on you instead of where you told it to go; any enemies around, then dead.

  • Swarmers and Grunts able to attack you (in groups) around corners without line of sight; if you're unable to work out where they are in the fraction of a second you have, dead.

  • Swarmers, Grunts, and Exploders able to attack you through the floor because... hax, I guess? Again, if you're unable to work out where they are in time, dead.

  • Did you know a bulk can spawn at the pod when you first get there? Did you know it can spawn on top of you? Guess what; dead.

bitter garnet
#

Most of those are your fault.

#

Bulk has 5 seconds after spawn that wont move, you have enough room to get away.

distant steppe
#

no, you don't get it

#

it spawned on top of me

#

as in I couldn't move

#

regardless of that animation

bitter garnet
#

Enemies dont spawn ON you unless you walk onto the spawn area by yourself, which you can see.

distant steppe
#

Apologies, but this has happened to me before as well, and not just with bulk detonators.

#

It's very uncommon, but it does tick me off when it does happen.

bitter garnet
#

It is true that the game has many faults, like getting hit through thin walls such as the minehead. However you should know about those by now and avoid such terrains.

distant steppe
#

What's discouraging me about this EDD is just the sheer density of random "you're just dead" moments. A few I can deal with, but I'm only on my third attempt so far.

bitter garnet
#

You have a team and Iron Will is a thing

#

Shit happens

#

But IW is for those moments

distant steppe
#

Indeed, I am well aware of the bugs' wall hacks, but the applicable terrain isn't always obvious.

#

and yes, in all of the above cases I had iron will.

#

In most of them, however, there was nothing I could do about it.

bitter garnet
#

So what was doing in such cases the gunner or scout then? There's pheromones and shields

distant steppe
#

That's nice, but I was the driller for most of these.

#

Scout would've been much easier in several of these scenarios, but not necessarily successful.

#

And stuff like the terrain problems? I'm sorry, but that's just crap.

#

If you show me a floor, but it's actually not there? That belongs back in Castlevania II, not here.

#

And the ledge problems have been a particular problem since the ledge-grab update. At first I thought it was just bad luck because it was only an animation, but it's consistently felt like there were some minor tweaks to the mechanics to go along with it, and it has not gone well for me.

thorny geyser
#

I don't quite understand, I did EDD on first go as driller and noticed none of this.

#

Swarms were quite ravenous and even scout went down five times, but we persevered quite nicely.

#

Lots of sweet, sweet kills in stage 3 PE.

feral atlas
#

EDD wasn't that bad.

#

If I can go through the first two stages with 0 downs, it's not bad.

#

The only slightly sweaty stage was 3 due to the spawn rampup combined with parasites.

bitter garnet
#

^

wraith shard
#

comparatively hard deep dives only make me break a single sweat

distant steppe
#

I found the first stage more stressful than the third. Almost finished the EDD solo just now.

wraith shard
#

I sweat more during hazard 5 missions

#

more to loose on hazard 5’s anyways

bitter garnet
#

Agreed, normal hz5 missions are harder

unique spoke
#

how many weeks has it been since we got an EDD without a Lethal mutator?

inner void
#

phew

#

my first party failed on the last mission

#

so I soloed it as a scout, what a freaking hellhole

#

Was doing fine until the last map, a swarm came when I popped the egg

#

I spent way too much time killing the dread until by aquarq 8-10 It was physically impossible to deposit aquarqs because the minehead was solidly coated in glyphids

#

And then when I go the 10th I couldn't hit the button because there was a bulk on it

bitter garnet
#

Pheromoooneees

thorny geyser
#

I liked this EDD, it was nice and tricky unlike last week.

odd comet
#

The lethal volatile guts stage though

#

It just turns every enemy into an exploder

distant steppe
#

to some degree

#

what got me on the last stage on solo was that eventually enough enemies spawned where their AI just stopped functioning properly, which resulted in them ignoring pheromones, and then my controls slowly stopped responding reliably

#

starting to think it might be easiest to go engi & scout duo, but that first level is just so unforgiving with the spawns

hollow iris
#

My god they love lethal and volatile guts

#

The two literal worst mutators

distant steppe
#

What about Mactera?

odd comet
#

Not to some degree

#

The damage I took from meleeing a grunt was comparable to a haz 3 exploder

distant steppe
#

I can handle lethal better than I can handle mactera

hollow iris
#

Volatile, the "anomaly" that hurts you more than most mutators do, mixed with "NUMBERS GO HIGHER", fun

analog vine
#

just wondering can you only get the rewards for deep dives if your the host?

odd comet
#

no

hollow iris
#

Nah

#

I'm just not gonna bother EDDs anymore man

#

The same every week

analog vine
#

we had a bug where we saw a stage 0/3 for the person not hosting so (we are doing it a second time atm and he is host and he is getting rewards now)
(i do know you can only get it once a week btw)

celest oasis
#

Yeha failed last edd also really difficult

#

Swarms seemed to be endless is it bugged

#

Did it as 4 dwarf

#

PE is really tricky

twin spire
#

ah i can never handle solo EDDs, i always end up getting swarmed one way or another

#

PE even worse, always a damn nightmare

celest oasis
#

If you fail a mission on dd or edd do you keep previous rewards?

twin spire
#

yes

#

but you will need to run all missions in a row to advance

#

meaning, if you do 2/3, youll need to clean the 2 first to get to the 3d

celest oasis
#

Yea

#

Is it always the same order for rewards?

#

Blank, core, cosmetic?

bitter garnet
#

@celest oasis Point Extraction gets harder the longer that you take. In deep dives, the entire thing count as a single mission, so if the stage 3 is a Point Extraction, it will add the time spent on Stage 1 and 2 because it thinks it's a single mission.

#

Meaning that you will have absurd spawns if you are slow

celest oasis
#

Really?

bitter garnet
#

Yes

celest oasis
#

I heard its the opposite

bitter garnet
#

...

#

πŸ€¦πŸ»β€β™‚οΈ

celest oasis
#

Hmmm

bitter garnet
#

Ambient spawns increases in quantity with time (In PE)

#

Deep Dives takes the entire thing as one timer

celest oasis
#

Really didnt know that

bitter garnet
#

If PE is at Stage 3, it will take the entire timer for the spawn

#

So yes, if you know there's PE Stage 3, just RUN

#

Dont go slow

celest oasis
#

Sounds like a bug that needs fixing lol

#

Shouldnt really count both missions stacked on top of each other ayy

mortal cave
celest oasis
#

Where did you place the bunker for the last map?

mortal cave
#

There's a spot near the pod you deposit ore in, but don't just drill straight into the wall, I used the map and didn't use c4 to make one.
Also placed one in the largest pit.

celest oasis
#

What build did you use for driller ?

mortal cave
#

Give me 5 minutes to take pictures

#

Really enjoying my build rn

celest oasis
#

I managed to bunker down for the salvage mission, but PE was really tricky

#

I think might try sticky flame build but ammo was a real problem when I tried a Direct dmg build

#

Also I dont think you use c4 to make bunker's?

celest oasis
#

Hmm interesting

mortal cave
#

I only really use c4 to make "bunkers" that are just blowing up the wall near fuel during extraction or whatever it's called.

#

Then engi can platform the rim to redirect mobs

celest oasis
#

Yea

mortal cave
#

Anywho, gl guys on this one. Lots of fun.

celest oasis
#

Gotta love infinite spawning waves on PE

#

Mission3 on edd is fun yeaa swarmer

thorny geyser
#

lots of stuff to kill

#

Scout works the minerals, everyone else kills full time.

celest oasis
#

Literally had no breathing room on last mission in EDD

#

Gotta try speed run it again lol

#

So many bugs aaa

thorny geyser
#

I gotta try as another dwarf

#

i did it as driller

odd comet
#

The dudes in my second attempt tried bunkering the uplink on stage 1

#

Bulk literally spawned 3 seconds in

#

Ngl I thought it was hilarious

#

I warned them that bulks could spawn on the stage, and they were like "whatever, there are ways to avoid them"

#

Turns out that there aren't really ways to avoid them when you have to defend an uplink in a bunker

bitter garnet
#

Bunker lovers shouldnt be playing EDD

odd comet
#

:p

#

I mean, you can still do it sort of

#

You just have scout be the bitch and kite everything around while the other 3 hide on the uplink/black box/fuel line with the entry sealed

#

And hope you have a competent scout who doesn't go down in like 10 seconds

thorny geyser
#

Our engineer just built us a small area to defend, I drilled a small alcove to retreat to.

#

Sticky flames were a real boon in black box defense.

solemn pulsar
#

EDD was a toughie this week, we got destroyed at the start of stage 3 the first time through

#

Might be because of that "bug" NeloDante talked about

bitter garnet
#

"Bug" or not, I hope they do something about it. Stage 3 PE is a nightmare, you either speedrun the entire thing and make it ultra easy or go slow to find out there's PE at Stage 3 and end up crying blood.

burnt oasis
#

There's something about this EDD that's brutal

#

Stage 1 feels like lethal shieldless

#

And volitile + actual lethal is a shit time

distant steppe
#

the sheer amount of stuff that spawns is absurdly harsh, as well

#

stage 3 is stage 3, but when the first 10 seconds of a mule stage 1 includes 20+ grunts on solo, it's a bit much

bitter garnet
#

I honestly found this EDD easy and Im not here to gloat. Two weeks ago was way harder than this one, the one with the two PEs.

distant steppe
#

I actually found that one far easier than this one.

#

At least with that one, the amount of stuff spawning was manageable. This week it's a bit too far over the top.

gusty pebble
#

last 4 weeks of EDD were pathetic
stage 2 was brutal this week

distant steppe
#

Opposite for me, stage 2 gives me the least amount of trouble (barring a bulk or oppressor during the black box).

uneven fulcrum
#

It's really surprising how easy it is with players who can look after themselfs

#

We had 1 down each during the whole thing

#

In 52 minutes that is pretty reasonable

#

@gusty pebble Seems like you didn't play the one before last time

#

@distant steppe Stage 3 infinite waves 2 weeks ago

burnt oasis
#

Weirdly enough stage 3 on EDD wasn't constant waves for me...

#

It was thick, but the magma core one was awful

#

I was resupplying just for more grenades and almost nothing but

gusty pebble
#

the one with the egg hunts?
I zip camped while solo

#

ez

uneven fulcrum
#

2 weeks ago?

#

I think the only egg hunt was on last stage and it was 2 eggs

gusty pebble
#

idk maybe
I've been able to solo every EDD the past 4-5 weeks but got schwacked on this one

uneven fulcrum
#

I think this week was easy
so easy that i forgot it was one by the last stage

distant steppe
#

Two weeks ago was the magma core PE + 2 eggs on stage 3, right?

uneven fulcrum
#

Yes

#

I will forever remember that dive

distant steppe
#

Yeah, that was a normal PE, give or take the eggs, every time I played it.

#

I didn't have any issues with unusual waves.

uneven fulcrum
#

if you take too long you will notice it

#

new waves start before old ones end

distant steppe
#

Same with any PE, to be honest.

#

This week is nightmarish in that regard, though.

#

really need to do the dreadnought right away, or you won't have enough breathing room to do it

#

Alternatively, you could just kite it around the second bulk detonator like I did in my best attempt.

#

Comedy didn't ensue.

uneven fulcrum
#

I was playing driller so i took it as my personal assignment to get all collectables as fast as possible

distant steppe
#

Indeed, as the driller should.

uneven fulcrum
#

too bad i can't always play driller

distant steppe
#

You won't survive terribly long as driller, but you can probably get the aquarq either done or close enough for a scout to finish

uneven fulcrum
#

During waves i seeked open areas

#

Most of the time i ran around without ammo

distant steppe
#

...

#

And you were able to outpace the enemies?

uneven fulcrum
#

Of course

#

You just gotta be a bit creative with your routings

distant steppe
#

We had a very different experience in this stage 3, then.

uneven fulcrum
#

You do need the perk tho

#

I killed and mined the most what weirded me out the most

distant steppe
#

Not a surprise. Driller is better for crowd control this time around than any other class, really.

uneven fulcrum
#

I had so much time that i was out of element due to range issues and stuff

#

I gotta start spreading awareness of Thin containment fields

#

They are a thing, they will save time from every single mine you would do by hand

distant steppe
#

Hmm?

uneven fulcrum
#

So please, if i shoot a charged shot at a mineral chunk
That is not the que for you too shoot a platform at it and completely block it

distant steppe
#

Oh, I think I know what you're talking about.

#

Yep, got it.

uneven fulcrum
#

Happened so many times

#

People would run into my shots

#

they can shoot them as well

#

would make my life a lot easier

distant steppe
#

Heh. As long as your shots aren't bouncing around the room and into my face, whatever. πŸ˜„

uneven fulcrum
#

it's hard to hit stuff far away

#

They don't bounce

#

so

#

I'm talking about the middle mod not the one that makes the projectiles bounce

distant steppe
#

Yeah, but I've run EDD with Drillers who were using Bouncy Plasma.

#

Makes me wary whenever I see a Driller using the Charger

uneven fulcrum
#

Yeah they might be a hazard

#

But only time you see me whip it out
i will shoot a very slowly moving projectile and a senile could dodge it

distant steppe
#

Well, considering one today managed to ping three consecutive shots off a dreadnought into me and force me to back off, yeah, it's a bit of a hazard.

uneven fulcrum
#

How much friendly damage do they do?

distant steppe
#

Not a lot, usually.

#

Every bit on the current EDD hurts, though.

uneven fulcrum
#

I just love moments when i fire the projectile, follow it across the entire cave and then see a scout do the "save mister president move" and completely block it

distant steppe
#

To be honest, I used to use the EPC as Driller way back, but I swapped back to the Subata when I started having lag issues with my plasma shots.

uneven fulcrum
#

idk what's wrong with it really

#

You can't shoot charged shots down

distant steppe
#

I've been tempted in recent weeks to swap back and try Thin Containment, but I haven't been willing to give up the reliable ranged damage.

uneven fulcrum
#

The projectile animation stays inside you but it still leaves the gun and towards what you aimed

#

You have no idea how satisfying flash mining is

#

I don't consider playing driller without it

#

The amount of independence it gives is massive

distant steppe
#

Well, it's certainly interesting and often effective.

#

It feels a bit like it'd make the Driller even more situational, though.

#

Also, I mained Scout for a long time, and I still have a lot of that mindset stuck in my head.

#

I've occasionally had a team wonder aloud where the Driller is, then spot me and ask how the hell I got where I ended up. (Just mining this thing that the Scout would normally get, no worries.)

uneven fulcrum
#

Ranged situations are rare and easy to play around
Close quarters is where it's at

#

Sticky flames plus 15 range is great

distant steppe
#

That's another thing I've been thinking about trying.

uneven fulcrum
#

If you have the overclock for it then it really builds itself

distant steppe
#

Full sticky (with overclock) and as much range as I can get.

#

Yep.

#

I'd be worried about ammo consumption, though.

uneven fulcrum
#

That's the upside of sticky flames tho
You just fire the flames on the ground and it's like you're constantly firing for 15 seconds

distant steppe
#

I often find it easier to reapply the flames than rely on putting them down once.

#

Kinda like the balance I've found at the moment, though it's a bit average.

uneven fulcrum
#

It's more like fire and forget kind of style

#

Do a flame carpet and let them do whatever, most of the time they have no way to avoid it

distant steppe
#

I'm less worried about enemies avoiding it and more worried about them charging through regardless and getting some hits off.

uneven fulcrum
#

Bigger carpet

#

really easy to just fire at your feet and walk backwards

distant steppe
#

I may have to give some of this a shot at some point.

uneven fulcrum
#

I don't even have the oc for it and i play it with that style

#

Any luck with oc's today?

distant steppe
#

Hah, well, now I feel a bit silly.

#

Looks like I'd already switched to a sticky flame build, though with one exception.

#

Swapped over to full duration mods now.

uneven fulcrum
#

See

distant steppe
#

Curious about your loadout, though.

uneven fulcrum
#

Just max range and max sticky flame

distant steppe
#

Yep, did that.

#

What do you do for the third and fifth mods?

uneven fulcrum
#

exploding enemies

#

what are the third mods?

distant steppe
#

+30% flow, sticky flame slowdown, +75 ammo

#

tempted to try slowdown, as it would potentially improve short-term survivability

uneven fulcrum
#

Yes definitely thaat

#

longer they stay in the flames more the damage

distant steppe
#

It does worry me that I just tossed 1/3 of my ammo for this, but still worth a try.

uneven fulcrum
#

it'll pay itself back with flame duration

distant steppe
#

While I think of it, have you tried any of the projectile OCs for the Cryo Cannon?

uneven fulcrum
#

I have the ice spear

distant steppe
#

I'm guessing it's not terribly worthwhile.

uneven fulcrum
#

It sais "massive damage" but i disagree

distant steppe
#

Yeah, I suspected as much.

#

Both sound interesting, but both sound like they're probably not that useful.

uneven fulcrum
#

Snowball seems nice tho

distant steppe
#

Meh, been more wary of that than the spear.

#

Snowball - dump a bunch of fuel for the shot, extremely long recovery, less fuel carried.

uneven fulcrum
#

The spear is the same

#

it dumbs the whole pressure

distant steppe
#

I haven't tried it out yet, but unless it freezes everything in a massive area, probably not worth it.

uneven fulcrum
#

and scales the damage according it

distant steppe
#

Yeah, Snowball does the same, but supposedly has an even longer recovery in addition to costing you 75 max ammo capacity to equip.

#

Still tempted to try it out just to see it, but I'll probably stick to my flames.

uneven fulcrum
#

Spear gives -1 second to pressure delay

#

making it very hard to use in combat

#

plus it is very inaccurate

distant steppe
#

Snowball is -2 seconds, though the wording has me wondering if there's an additional delay when you use the snowball.

uneven fulcrum
#

yeah

#

i think it has like 1 second charge up

#

The spear does also

distant steppe
#

Well, you've convinced me to run full sticky flames and range with thin containment EPC.

#

Should be interesting.

uneven fulcrum
#

me and my friend did 400 morkite mission in 15 minutes

#

EPC is op when allowed to use freely

#

I use Compact feed valves for extra mag
Very useful and only costs 2 range

#

If you wanna try out some missions you can hit me up on steam

distant steppe
#

Appreciated, but this EDD really burned me out on the game.

#

Probably going to give it a rest for a bit.

uneven fulcrum
#

np

celest oasis
#

what is your build for thin containment epc?

wraith shard
#

GUYS

#

WE HAVE GOGHST DETONATOR HERE

#

HOW TO KILL IT?

viscid crater
#

Can't

#

Run for your life

tardy pier
#

@wraith shard trick is it has aggro on one player until he gets downed. So you can play with it, just let that 1 player take care to take it for walkies.
Aggro should only change when he gets downed, or I THINK it's possible when he does dmg for aggro player but hits others which are around with the AOE

gleaming herald
#

what do i do with this

crimson arch
#

it's a machine event, you put in a tritilyte key to activate it

#

you should receive a key when you level up, iirc

gleaming herald
#

iirc?

crimson arch
#

if i recall correctly

gleaming herald
#

hmm i didnt get one

woeful marten
#

smh

crimson arch
#

level up = promote a dwarf

#

my bad

gleaming herald
#

ah ok

#

thx

tulip idol
#

idk it'd be crazy to imagine if I think of what we've done on current EDD but at the same time in both completions it felt so easy to fight enemies...
I popped dreadnought cocoon at stage 1 the moment I saw it and I wanted to kill it in first cave then 5 seconds later huge wave with Bulk Detonator spawned on the ceiling and somehow we killed bulk and wave so fast and so effortlessly... I guess EDD stopped being hard for a lot of players

gleaming herald
#

can you unlock a new pickaxe?

sweet igloo
#

currently there is only on pick axe skin, but they've teased additional pick skins they may or may not be working on

gleaming herald
#

skins or like new better picks that idk can mine faster or do more damage

sweet igloo
#

you can upgrade your pick in the equipment terminal, but there are no 'alternate' picks currently, no

gleaming herald
#

ok thx

thorny geyser
#

Right now driller is the only one with pick skin

feral atlas
#

@tulip idol It's probably less of EDD stopped being hard, but rather the bad players just gave up

tulip idol
#

nah I played EDD with bad players only once

versed willow
#

Good job, Split, my last EDD with "experienced" players was a nightmare, lol.

tulip idol
#

For me Core Hunt missions on haz5 were always harder than EDD lol

#

But I don't expect difficulty when I have almost all necessary equipment in my arsenal

#

How can someone fail a mission with lead storm-magic bullets?

#

or with BoM GK2

#

mainly I play with elec m1k though cause it's more cool to hit several bugs at once with that

#

but having gas rerouting at the same time makes scout invulnerable to swarmers

#

it's just not hard with top end equipment

feral atlas
#

Depends on who you play with and who you allow to play with you.

inner void
#

The only problem with letting ghosts and dreads aggro onto a downed player is that they keep stomping repeatedly

#

Sometimes that causes them to dig a tunnel the centre of the earth and you'll have a hell of a time getting them out of it later.

thorny geyser
#

thats pretty amusing when it happens

wraith shard
#

is the last stage of EDD this week supposed to never stop spawning stuff

exotic oxide
#

Stage 3 point extractions seem to do that

wraith shard
#

no shield then lethal enemies then ending on a PE

exotic oxide
#

I've had it get so bad (as solo scout) that their AI starts to go haywire and they just sit around

wraith shard
#

talk about nasty

celest oasis
#

@tulip idol where are you finding these pro players lmao

#

So many fails on this weeks edd already :(

#

Did 4 man dwarf, pub

#

Several runs went pretty badly any tips

tulip idol
#

man I'm playing since release I accumulated lots of friends on haz5

#

I have list of pros on shift-tab