#deep-dive-discussion

1 messages · Page 140 of 1

inner void
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In extreme cases driller will lose because it's physically impossible to reach the pod at the end

full saddle
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depending on layout driller can do extremely well but it felt pretty awful this week to the point that i didnt rerun it after beating it once as driller, mostly the first stage is miserable

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but driller benefits a lot from repeated attempts because you can basically just beeline to objectives and skip enemies lol

manic pivotBOT
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thick steeple
manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
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eternal whale
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EDD, Magma Core: Mythic Foot
stage 1 - low oxygen, PE/morkite
stage 2 - mactera plague, morkite/black box
stage 3 - lethal enemies, PE/2 eggs

manic hedge
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I had a very strange experience. Started sandblasted elite deep dive, got magma core, finished it, but didnt get a reward

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Terminal still shows sandblasted

eternal whale
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DD, Radioactive Zone: Madmen's Derail
stage 1 - cave leech cluster/volatile guts, 2 dreads/black box
stage 2 - exploder infestation, morkite/2 mini mules
stage 3 - 4 eggs/2 mules

somber quest
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dammit nearly won

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got all 6 obj done then died before calling pod

steady magnet
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so, I just lost the EDD

we got to the last stage, the platform was fecking glitched. When you stepped on it you would go straight through, 3 of us had that and were unable to deposit. 2 of us got stuck in the drill platform entirely and got killed off by a wave cause they couldn't shoot or move

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what the absolute fuck

somber quest
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another s3 loss agh

real wolf
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why even bother to complete stage3

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who cares about cosmetics trash

steady magnet
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beards?

somber quest
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forge fodder

real wolf
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fair enough

unique spoke
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EGGQUARQ HERE dderp

thorny geyser
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Two point extractions huh

signal wagon
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Pots o Gold showing up before I do the deep dive

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We're Rich!

covert heath
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bleah, another magmacore. eff that (I've got 5 blanks, so I don't need to worry much for a while)

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that one looks particularly ugly... another low o2 pe... nah, the last one was utter garbage

eternal whale
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@feral atlas what loadout did you run?

feral atlas
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direct damage flamer w/ range OC and +mag, sticky slow

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full auto subata

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axes

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tbh, that's just because that's my default loadout

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didn't exactly aim for anything

eternal whale
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mods?

cobalt pasture
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i think i had no less than 20 mactera spawn onscreen during stage 2, what on earth

feral atlas
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11231 flamer w/ diffuser

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21211 subata w/ full auto

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and yes, I beat it

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only iffy stage was stage 1, and that's because I nearly quit out of boredom since O2 is so tedious

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stage 2, I fell into a magma crack at a bad time

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and drilled into a lava maggot

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stage 3 is easy; just keep bosco working

meager topaz
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yo pod13, lighten up

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woof

hollow pawn
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people cant seem to understand the implication of 'lethal enemies'

raw path
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tfw resupplying multiple times on Stage 3 literally just for pheromones

thorny geyser
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this magma core EDD had nothing on that other one

raw path
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The first Magma Core EDD was awful.

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With the pre-nerf Lethal Enemies.

thorny geyser
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Mactera swarms with anti-materiel rifles.

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BANG

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Dwarf down!

distant steppe
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Have to say, this EDD feels like a big "F*** you" from the developers

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not at all fun

eternal whale
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@feral atlas I feel like with that particular build, switching to T1 range mod and the mag capacity OC is more ideal since you gain back the fire rate, keep the +25 mag, and lose 2 range

i do recall you saying the fire rate reduction helps and I felt the opposite as enemies died a beat too slow but I think a pretty good reason you like it especially with the mag mod is it makes your heat radiance uptime last longer as you burn through a tank slower

feral atlas
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Meh, it still kills fast enough for me

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I personally just think it conserves ammo because I tend to pre-fire

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a habit from siege

inner void
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@distant steppe Yeah, bit too hard to be fun this week

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The first two stages are okay, but the third...

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Lethal haz 5.5 enemies on their own are not insurmountable, but you MUST keep moving.

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Feels like whenever an earthquake pops everyone instantly dies

stable karma
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Well.

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My first DD went well xD

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First EDD, not so much :p

thorny geyser
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you have to build yourself some kiting space in this EDD

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or have a no bug zone, enforced by good gunner

feral atlas
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Just mine quickly enough that you don't need to kill too many waves, kill waves fast enough that you can go back to mining.

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Kiting is only a micro strat. For PE a macro strategy is more important.

low jetty
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what's the difference between DD and EDD?

feral atlas
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One is harder than the other

thorny geyser
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one of these is not like the other

wraith shard
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One makes you die

elfin stone
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Driller just goes AFK without saying anything as soon as we hit the escape button on stage 2 of the EDD

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Everyone then proceeds to get grabbed by the 50 grabbers on the way back

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Feels bad man

feral atlas
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I solo EDD now so I don't get to be disappointed by teammates.

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It's great.

wraith shard
fallen light
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Just did my first DD, is it wise to hop into an EDD right away after the fact?

stark slate
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DD is haz 3, EDD is haz 5. If you can handle haz 5 well then you can do EDD

fallen light
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ok, thank you

wraith shard
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Dd is 3+ - 3+ - 4+

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Edd is 4+ 4+ 5(+? No idea)

burnt oasis
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This week's DD was a lot of really shitty, unfun modifiers

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O2 on PE, then Mactera, then fucking lethal as final stage

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All on magma core, aka the least fun biome in the game

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Both PE have a fire geyser spawn directly underneath them forcing you to deal or pop into iron will to clear it

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The last stage was literally me having Bosco move everything while I desperately pumped DPS into CC'd enemies

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Nitra is plentiful but you ain't got shit time to collect it on the final stage, and the first stage is so fucking vertical it's painful

wraith shard
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Umm
If you didn't go solo maybe someone would be able to collect nitra for you

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Wait if you are solo why dont you make bosco mine it

distant steppe
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Point extractions scale waves to mission time, which doesn't reset per stage in dives.

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So it's a balance of "do I want the Nitra I see" vs "do I want even more insane difficulty in the third stage", unfortunately.

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I'll also throw in, eggs in either objective on the final stage add a quite frustrating amount of RNG

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especially on point extraction

burnt oasis
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I had sufficient nitra to make it through, though, like someone else, I was basically resupply solely for additional pheromones

last veldt
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this week's EDD was fun, i enjoyed it

thorny geyser
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It was not that hard, but you really had to keep killing bugs all the time. There was barely any time to breath.

last veldt
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yeah that first step off the drop pod on stage 3 was a doozy

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if you're not in the mindset of "lethal enemies"

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right away

thorny geyser
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There is one pretty wide open space near the minehead, so you can manouver there.

pure crystal
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Could someone post up the EDD mods/hazards?

unique spoke
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O2, Macteras, Lethal in that order.

pure crystal
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Thanks

tender axle
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damn dude, all the gunners i'm doing this EDD with are ass

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literally only throw shield down when they're about to die

valid river
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how much harder is EDD vs DD? I've done 2 DD now but I'm not sure if I should join EDDs yet or not

real wolf
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edd is significantly harder

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it's average difficulty is about haz5

valid river
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ok

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so I should practice joining some haz5s first

full saddle
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it really really depends on the specific EDD as well

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some EDDs are extremely easy due to different factors and are probably fine if you can do haz 4 consistently, but some are much harder and give haz5 players trouble as well

eternal whale
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@tender axle wanna do edd? i didn't have too much problems with it as drller

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i can do engi too

tender axle
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nah i'm good, probably just try again tomorrow

plain dew
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What are the new normal deep dive mutators?

eternal whale
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EDD, Magma Core: Mythic Foot

stage 2 - mactera plague, morkite/black box
stage 3 - lethal enemies, PE/2 eggs```

DD, Radioactive Zone: Madmen's Derail
```stage 1 - cave leech cluster/volatile guts, 2 dreads/black box
stage 2 - exploder infestation, morkite/2 mini mules
stage 3 - 4 eggs/2 mules```
plain dew
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Thanks

sullen elm
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shoutout to whoever update this weekly, rock n stone!

indigo leaf
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Yeah, I use that Google Doc every week to prepare for the EDD

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It's god-tier

fringe kettle
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@valid river if you can successfully complete haz 5 with a lethal mutator consistently, you will almost never have issues with the EDD since that’s arguably more difficult.

tired pawn
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this weeks lethal enemies

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was pretty chill for the edd

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was on the easiest game modes so no doubt there

wraith shard
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imagine not running into deep dives blind with randos and a meme build

tired pawn
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sounds like me with ice storm

wraith shard
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lmao

wraith shard
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Lethal ennemies at part 3 on elite deep dive.. EVERY GODAMN TIME

thorny geyser
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just dont get touched lmao

subtle cove
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low oxygen on stage one?
goddamnit can we just get rid of that nofun modifier ...

thorny geyser
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I like low O2 on PE.

distant steppe
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I like O2 on PE when it's not part of a deep dive

cold lark
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I like it because it adds challenge

heavy torrent
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Low O2 isn’t even that tedious, it just means you need to keep track of where Molly and your teammates are.

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Mactera plague and exploder infestations are by far the most annoying modifiers, in my opinion

sweet skiff
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ziplines are godlike in low o2

heavy torrent
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Do they give oxygen?

sweet skiff
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no they just let you get to mining rig quickly

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helped a lot in the elite deep dive

heavy torrent
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Ah, you mean in PE events.

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Definitely nice, ye

final obsidian
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hi fellow space dwarfs, I am in need of Guidance for discord, how does the LFG commands work or join people

rose karma
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do we have an official ratio for how often machine events spawn?

thin lake
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hello fellow miners. quick question. fast way to earn Credits on solo ?

inner void
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this week's EDD3 is pretty brutal

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the lethal mutator on it's own isn't so bad, but it's the magma biome and any earthquake is almost an insta-death if you're fighting at the time.

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took me three tries and we made a point of cleaning out the first two levels of nitra so we could spam everything we had on the third

slow frost
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when do deep dives change?

tired pawn
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in 5 days

candid blaze
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change how

tired pawn
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as in reset and change to new biomes and mutators raging

candid blaze
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Oh I see

tired pawn
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;)

slow frost
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thank you

tired pawn
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all good, have you done this weeks deep dives then strife?

slow frost
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i only just promoted my first class and just did this weeks regular deep dive

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havent tried elite yet

tired pawn
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ah well elite deep dive is a bit harder

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no shit but attempt it later in the week once you've tried some haz 4 or 5 games to practice

slow frost
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does it have its own rewards like regular deep dive?

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overclock thingies or whatever

tired pawn
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yeah

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blank core - overclock - cosmetic

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same as deep dive

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but its harder

slow frost
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gotcha ty

heavy lichen
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swarm + earthquake is near the top of the list of things that can eat my ass

tired pawn
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heh

heavy lichen
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anyone solo'd this one yet

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first stage is severely tilting me

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lol

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nevermind

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I think I'm just done

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graduate into the roving mactera death squads

wraith shard
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I think Solo would've made it easier...

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My team's gunner didn't like using ziplines properly to get the aquarks moving, now that one egg out of the pit on the last stage.

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Bosco could've just flown it over to the Minehead for me and it'd be a no-brainer.

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Meanwhile the driller left on the start of the second stage for some unknown reason, and the engineer was just dead 90% of the time.

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So it was just back to the 'ole game of being the KiteMaster5000™ Scout once again.

signal wagon
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Considering there's no Dreadnought objectives yeah this EDD should be an easy solo in theory

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"easy" of course being in comparison to group

odd comet
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@heavy lichen the swarm will eat your ass, thank you very much :p

astral portal
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just me or what happened to all the dwarves in this game?

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i play EDD and we failed with one having nearly 30 downs..

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and i had to take the drillers role ..

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idk, i feel like i wont be able to get this EDD due to me and my partner having to do all the work

feral atlas
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solo it

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just seriously, solo it

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if it's too hard, solo Haz5 to train yourself

burnt oasis
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Scout, pheromone to victory, ignore gold and have Bosco, with msxed mine speed, constantly busy

feral atlas
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scout probably has the easiest solo since stage 1 is probably the most annoying stage

lament robin
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Hi, can I start the tutorial again?

brave dune
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yes, it's located between the dwarve's rooms and abyss bar

lament robin
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Thanks

bitter garnet
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I've gone missing for a week, how's the EDD? Is it easy to solo with Scout?

elfin stone
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There is a nasty black box + nactera swarm on stage 2, probably biggest hurdle for a scout. Stock up on nitra and abuse pheromone

bitter garnet
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Thanks, I will be giving it a try later

bitter garnet
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This EDD just gave me cancer, I went in blind and did it first try but god damn

hollow iris
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This EDD is such cancer

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Quakes and bulks up the ass

twin spire
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i got gangbanged on second stage when i tried the black box

hollow iris
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There were 3 oppressors and 2 bulks both times I've tried so far

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Lets see if its a threepeat

white sandal
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This EDD was my first EDD and boy did it leave an impression

tender axle
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instead of getting bulks i got like 4 goo bombers and 2 menaces every wave

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and it wasn't even on mactera plague

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all i could do was spam ping the menaces as driller

uneven fulcrum
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The last one is stroking me hard man

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We had 3 simultaneous waves

wraith shard
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This is probably the worst EDD since the 2nd EDD

vocal moss
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anyone want to carry me through edd? 1st mission down I play all classes

uneven fulcrum
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I'd like some help myself

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Just got a scout who stole all the nitra left and hide it

wraith shard
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you can pick up his bag

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and deposit it in the mule

uneven fulcrum
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yeah, if i knew where it is

white sandal
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Pick up his bag?

uneven fulcrum
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yeah, if i knew where it is

twin spire
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oh fucking hell fuck magma core

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what the hell is that biome ? who saw all the fire everywhere and thought : yeah, thats pretty much balanced with the others

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next one, lets make it permanent exploder invasion, modifier or not

wraith shard
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I give up

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I'm not doing this EDD

uneven fulcrum
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is this legit one of the hardest ones?

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Because this is the first one i've tried

twin spire
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i have no idea, but fron the last few weeks, it definitely feels harder

distant steppe
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This week has a rather difficult EDD, yes.

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It does have quite a bit of RNG to it that can tick it over from difficult to impossible.

turbid badger
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this week's EDD wasn't the smoothest of rides

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however, the host decided to kick me when we were basically done both objectives on stage 3

hollow flower
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rip, host your games and you dont have to worry about that

turbid badger
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did it again anyways

marble sandal
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Me and a team of 3 others just got to the drop pod in the third stage. So we would've won, except at that exact moment we de-synced and weren't able to stand in the pod.

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So we technically won but didn't because of f#%king de-sync.

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I'm so done with this game.

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p2p fucking sucks.

shut sierra
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It's mactera and earthquakes again

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Virtually impossible to counter

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And fuckin' hell, I tried to do it multiple times, and keep getting people who play as if it is their first EDD.

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(Some even said it was)

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Hell, I had to explain to the scout what pheramones were

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Gunner insisted on using the autocannon despite the constant mactera swarms

distant steppe
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On lower difficulties the autocannon is pretty decent against mactera swarms. Understandable if you were with new-ish players.

shut sierra
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Still, this is the EDD

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It might be good with big bertha

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would it one-shot them?

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because that'd be good

distant steppe
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haha, on EDD there really isn't anything in the primaries that would one-shot Mactera

shut sierra
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yeah, and the m1k takes too long to charge up

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Though.. the 'no slowdown' during charged shot OC might be worth it

distant steppe
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and the Mactera targeting update also unfortunately gave them a slight buff against pheromones

shut sierra
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Yeah, they do extremely high damage

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that's nearly undodgeable on haz5+

distant steppe
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To some degree, yes. The hitboxes seemed a bit wonky in several of my attempts this week.

shut sierra
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that's for sure

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I tried soloing it earlier today

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But not much you can do when you're doing the black box

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tried it as scout, gunner might be better

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But I'd rather just have a competent team

distant steppe
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Best bet for countering the quake & Mactera situation is probably the Gunner's shield, followed by pheromones and/or Driller digging out a shelter in the wall

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Engi can also set up some cover if another class can get the group past that initial round of damage.

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Aside from pheromones, I think Scout is probably the least necessary class this time around.

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First and third stages really need a competent Driller, first and second a decent Engi. Gunner just all around this week.

shut sierra
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yeah, def need a good gunner for the point extractions

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That might have been it, all the gunners I had, I had to tell them how to use the zipline gun

distant steppe
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Might be worth losing the Scout for a second Gunner.

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The only things you'd really suffer are the loss of the pheromones and not having someone to make a mad solo beeline to the pod once it arrives.

shut sierra
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Hell, that itself makes it worth it

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most of the times the scout was the only one alive to make it to the pod in the first one

distant steppe
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There's the Morkite on the first stage, but there's enough time even with an over-achieving Driller to get there and get it done.

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(I say that from a lot of experience this week...)

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Scout definitely makes it to the pod quickly in the first stage. The rest need either good ziplines from the Gunner or a Driller with good map awareness.

eternal whale
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duod this week's edd with driller and gunner, had a pretty easy time of it

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I think I prefer duoing in general for deep dives

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It's easier to hunt for 1 competent person versus 3

twin spire
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Easier to hunt for 0 and use Bosco boy :)

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Even though THE SKINS DONT WORK

eternal whale
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yes, soloing is always an option

manic hedge
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I feel like for a co-op game this actively discourages playing with more people. Like solo and duo are far easier than a 4 man team

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The damage given and taken didnt need to scale with people, just the number of enemies

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The jump from 2 to 3 people is stupid, and 4 is a continuation

hollow pawn
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Heresy

tribal ridge
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man that first stage was some oof

noble sable
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EHHHMù

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first deep dive ever

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mule got kind stuck

wooden fiber
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im somewhat new to the game, and when im in an egg run and go after the eggs people get mad anyone know why?

unique spoke
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Freeing an egg summons a wave of baddies and sometimes an entire swarm. If you grab eggs too quickly you're probably flooding the team before they're ready.

wooden fiber
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So after i get an egg I should wait before getting another?

unique spoke
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Yeah. For good measure, if you aren't already with the rest of the team you should announce that you're going to grab an egg first (ping it or use voice or w/e) so that you don't accidentally grab one at the same time someone else does.

wooden fiber
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ahhhh ok makes sense thanks 🙂

uneven fulcrum
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How do i realistically finish the last stage from the EDD

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There wasn't a single moment when a swarm of something wasn't going on

unique spoke
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it helps to do the first two stages as quickly as possible.
Time spent in any part of the DD counts toward every stage of the DD, so if you spent 15 minutes in stage 1 and 15 minutes in stage 2, then you're starting stage 3 at 30 minutes. Which means Stage 3 Point Extraction gets Very Busy.

uneven fulcrum
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It does?
wtf

pale pilot
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Damn, didn't know that

frail zodiac
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that PE thing is not true

uneven fulcrum
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I can't do it

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The last stage, it's cancer

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I can't do it
just did the 15th try

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We land down, go get aquarqs, SWARM die

twin spire
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you gatte bunker inside the pod for a bit and kill some stuff

cold lark
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Did somebody say bunker?

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smells like leaf lover in here

wraith shard
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imagine ever considering bunkers

tender axle
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I had my team pop both eggs at the same time, that was fun

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Thankfully they helped me out with the brood nexus, that things needs to die like, immediately

dark lark
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LoyalToday at 15:34
it helps to do the first two stages as quickly as possible.
Time spent in any part of the DD counts toward every stage of the DD, so if you spent 15 minutes in stage 1 and 15 minutes in stage 2, then you're starting stage 3 at 30 minutes. Which means Stage 3 Point Extraction gets Very Busy.

Look, I'm gonna need actual evidience for this before I buy it.

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I still don't think PE get's expentially more difficult, there's just a grace peroid that's slightly longer at the start

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@uneven fulcrum I can offer help if your still trying, I've already done the edd so I'm familar with it

uneven fulcrum
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Please do

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just had a try again, failed with 1 egg missing

bitter garnet
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@dark lark That's something that our blue wiki diggers have said and we have kinda tested that.

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PE has a higher spawn rate the longer that you take. Deep Dives is considered "one" mission, ergo the time spent in the previous stages get added on the spawn rate of the Stage with a PE.

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That's why PE on third stage its ALWAYS cancer unless you speedrun

dark lark
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I would like to see the actual source. Right now I haven't seen any hard evidience that it gets harder.

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Give me 2 mins tf4

uneven fulcrum
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Sure

bitter garnet
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I remember the first EDD with PE stage 3, because my team took 1hour before reaching this stage, not even 800 Nitra helped us to finish the stage.

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Then, we speed run it and it was really easy

dark lark
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Alright, but that's not concrete evidience.

bitter garnet
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Because there was near to no spawn. Everytime a Stage 3 PE appeared, it was the same. I got my info from Cyrob.

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And from personal experience.

dark lark
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I mean the way I understand spawns is this:
You have a slightly longer time between the first swarm appearing and starting a mission than you do between swarms..

bitter garnet
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This weeks EDD is by no means one of the hardest, but PE is always cancer so...

dark lark
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But past that inital change, swarms don't come any faster.

bitter garnet
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Mate, you can get on Stage 3 PE a horde within a horde.

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And not because of eggs or anything like that

dark lark
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You can do that regardless if you take to long to kill the first one.

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I'll ask CyRob about it now. But in my limited testing, when going to an hour swarms didn't come in quicker as time went along.

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The only change was after the start, where you usually have slightly longer.

bitter garnet
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¯_(ツ)_/¯

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The spawn rate in PE can get unbearable

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And htis only happens in PE

dark lark
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PE undoubtly has fast times between swarms, but it doesn't get faster is what I am saying

bitter garnet
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If you have never seen this, is because you are actually doing the objective at a "proper pace"

frail zodiac
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PE in EDD doesnt use the whole timer

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have you ever played haz5 PE 30 mins in

bitter garnet
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Yes

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Want_to_die.png

frail zodiac
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doubt it, lol

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EDD stage 3 start is nothing like it

dark lark
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I've just checked in with CyRob and he hasn't checked it. There's still no evidience that the time between swarms decreases as the mission length increases.

uneven fulcrum
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It does sure feel like it

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We would be fighting a swarm while another swarm rolls in

dark lark
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Anyway, @uneven fulcrum how do you want me to join your match

buoyant token
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I think that swarm times (bar the initial spawn are randomized between 2 values)

uneven fulcrum
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uhh, idk

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I'm on a lobby with 3 guys rn

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I'm not the host

next pebble
uneven fulcrum
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21 revives

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I noticed that you run so fast with scout

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does scout have a natural sprint boost or smt?

frail zodiac
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no

spring stratus
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LF a gunner for Elite deep dive. Have three ready to go.

dark lark
#

@uneven fulcrum
I run weekend athlete on all classes, I have grapple mod which boosts your speed after grappling, the zhukovs mod that boosts you after emptying a mag, and then Ill run speed boost on kill for the GK2 if I'm not running bullets of mercy.

#

Basically, I am speed

#

Becuase of all those speed upgrades, the bugs literally can't catch me.

uneven fulcrum
#

Gotta try that out

dark lark
#

If you sprint jump, fire the grapple (so you're moving while firing out the grapple), land keep on sprinting, just as the speed boost ends grapple again you'll basically never stop being fast.

#

Sometimes Ill just fire the grapple for the speed boost, since the grapple speed boost lasts for 3s, and recharges in 4s. So the jump covers the 1s.

#

The zhukovs mod is just overkill, mostly for circle stafing dreads.

uneven fulcrum
#

How much is the speed boost that they give?

dark lark
#

I don't know the exact number. It's fast enough to outrun everything though,.

vague oar
#

Can someone tell me what these strange platforms are that look like launch pads. And what im supposed to be doing with them 0.0-

odd comet
#

Lick them

vague oar
#

Wasn't the answer i was expecting

crimson arch
#

you have any screenshots of 'em? sounds like machine events

dark lark
#

@vague oar You're probably looking at a machine event, they require a promoted dwarf to activate

vague oar
#

Ahh, thanks fellahs. I was getting mad for not doing them.

hollow iris
#

This EDD is such cancer

#

Jesus

uneven fulcrum
#

Took me 17 tries

bitter garnet
#

holy shit why that much

cold lark
#

Whenever I find a hard one I nail it in no more than 5 tries

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If you take more than that you just aren't learning from you previous attempts

bitter garnet
#

Pretty much

cold lark
#

the definition of insanity is trying the same thing again and expecting different results

bitter garnet
#

With so many tries you know the location of everything

cold lark
#

Exactly

hollow iris
#

Why, why, why can you not rejoin DDs

#

Or games in general, but especially DD/EDDs

bitter garnet
#

you can rejoin games though

#

not dds

hollow iris
#

You can SOMEtimes

#

Aaand hey 20 more mactera spawned literally all around us and fired at once

uneven fulcrum
#

It wasn't really about me

#

I would always join a new lobby full of people who haven't even tried deep dives

#

They would all die immediately and take ages to do anything

#

I'd have to do all the objectives with 4 times the enemies

bitter garnet
#

If you fail 17 times chances are, that it's because of you

uneven fulcrum
#

So i should be able to solo carry 4 man crews

#

absolutely i should, but i can't

tepid flower
#

will there be random generated deep dives ?

dark lark
#

I mean tf4 you were pulling your weight lol

#

You had 600+ kills.

bitter garnet
#

DD are already randomly generated, just once a week :^)

#

If you cannot carry in a 4 player team, which is understandable, lower the bar with less players.

tepid flower
#

but i mean like reg. missions.

uneven fulcrum
#

Was i only pulling my weight really tho?

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I did almost more kills than the other 3 combined

dark lark
#

I was one of those 😛 rude

uneven fulcrum
#

You're a scout

#

so

dark lark
#

I take half credit for the pheromone shots I lined up

uneven fulcrum
#

understandable

dark lark
#

But no, you should just solo at that point to be honest.

uneven fulcrum
#

I was planning to do it if i didn't get it today

#

By that point i could walk all mineral deposits, morkites and aquarqs with my eyes closed

#

it was like that movie for me

dark lark
#

I think the issue with EDD

#

Is that there was way too many people trying them that simply aren't ready.

uneven fulcrum
#

You know that movie where the guy dies and always wakes up on dday till he closes the loop

#

Live. Die. Repeat that's it

dark lark
#

Basically every pub I've played with someone isn't good enough for haz4/5

uneven fulcrum
#

That's how i felt the entire time

dark lark
#

And that's fine, but why are you playing an EDD lobby then? I think the reward structure

#

Incentivises too many people to try it who aren't ready.

uneven fulcrum
#

Because then i can blame others when we all go to shit 😄

dark lark
#

As you said, you had 600 kills lmao.

#

The gunner had like 120, driller a 260*ish

uneven fulcrum
#

What was he even doing

dark lark
#

He was just not ready for the difficulty

#

And that's the problem. Too many pubs have people like that desperately trying the EDD despite it being way above what they are ready for.

uneven fulcrum
#

He's overall level 107 tho

#

that's double mine

dark lark
#

Rank means bugger all if you don't learn.

uneven fulcrum
#

Spaztic speed scout is gonna become my new favourite thing btw

dark lark
#

It's pretty strong. There's a reason I choose scout / gunner whenever I'm trying to help a team out.

#

Pheromones and shield it pretty much sums up to.

#

With carpet bomber / magic bullets gunner has massive AoE potential, so he can kill the swarms to.

#

Scout just moves at the speed of light and can stay alive for years.

#

Both can revive during a swarm with relative ease and have some serious crowd control.

uneven fulcrum
#

Where tho, i wouldn't pick the Heavy autocannon for Haz 5

#

Should i just use cluster nades

dark lark
#

Autocannon is eh unless taking carpet bomber

uneven fulcrum
#

Well i'm happy to say i have it

dark lark
#

I like cluster grenades myself, the AoE potential is nice.

#

But minigun + magic bullet explosive build on the bulldog is normally what I run.

#

Minigun mostly becuase you'll often need to kill dreadnoughts, and mactera. Which the minigun does better than the autocannon.

uneven fulcrum
#

magic bullets?

dark lark
#

It has a 100% chance to ricochet

uneven fulcrum
#

what

dark lark
#

It's a massive drop in direct damage, but it doesn't affect explsoive damage. It also gives you extra ammo.

#

So you build for ammo, explosive damage only, neurotoxin.

#

And you spam fire that weapon, and everything takes 30 damage + might get posioned.

#

But, if you just miss an enemy, the AoE can still hit the enemy, and then the bullet will still bounce.

warm gate
#

Just finished this week's EDD solo as scout. Last level I barely bothered killing anything.

uneven fulcrum
#

Wait what is the magic bullets for?

dark lark
#

Killing swamers / grunts.

warm gate
#

First time finishing an EDD solo rocknstone

uneven fulcrum
#

no what weapon

dark lark
#

Bulldog

uneven fulcrum
#

ah ok

#

i thought for a second that you meant the minigun

dark lark
#

Oh no lol, bullet hell is cool, it's a decent sidegrade but I prefer stock for tryharding

uneven fulcrum
#

i use exhaust vectoring, it feels nice

dark lark
#

I like it / dislike it. Tad too inaccurate for my tastes and I would probably stick with a little more oomph.

#

I've heard leadstrom is super good and yeah, I can bhop and whatnot.

uneven fulcrum
#

idek what the minigun can have

dark lark
#

But I'm so used to the way the minigun handles without leadstorm it throws me off

#

I use the minor movement to adjust my aim, and stuff like that

wraith shard
#

everyone i have a problem. me and my friend played thorugh 2 deep dives, finished them , but didnt get the matrix cores. is that a bug?

uneven fulcrum
#

No

#

you can only have them once

#

Then either play the elite deep dive or wait for a week for the next dive

wraith shard
#

oooooh

#

thank youu

uneven fulcrum
#

Rock on

#

Bullet hell sounds nice but 6x the spread tho

nimble gazelle
#

So I just unlocked deep dives, how rough are they to do?

warm gate
#

Regular DD is ez. The elite ones can be a real challenge

uneven fulcrum
#

Haha, well this one is a exception i heard

#

it's especially hard so don't feel bad if you don't get it right away nor after 17 tries

warm gate
#

Yeah this week's Elite dive is rouugh. Last level is point extraction 10 aquarq and 2 eggs, and a pretty unpleasant terrain.

nimble gazelle
#

Righto, maybe I should just give haz 4 a few goes too. first mainly been bouncing between 2 -3

warm gate
#

I failed 5 times with a team, got it first try solo

uneven fulcrum
#

The whole dive is on fire, random earthquakes, flying bugs that shoot lasers

dark lark
#

Bullet hell if you take the accuracy mod

#

It reduces it down massively.

#

The accuracy mod is a multiplier, not a fixed reduction in spread.

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

dark lark
#

Which means it has a far greater impact on bullet hell, since the intial spread is so large.

warm gate
#

@nimble gazelle I'd definitely recommend getting used to haz4 at least first, if not haz5 for elite dives. No harm in giving it a shot though!

uneven fulcrum
#

Good

#

that would otherwise be ridicilous and impossible to use

dark lark
#

DD is up to hazard 3.5

#

EDD is up to hazard level 5.5

#

Also, most missions have negative modifiers, this weeks EDD has lethal enemies so all melee attacks do x2 damage

#

So it's pretty tricky. If you're not me ofc 😛

uneven fulcrum
#

uhyyahuhyauhya

nimble gazelle
#

Righto, been mainly going at it solo on engie been working out pretty well do far so I should be good to go for haz 4

bitter garnet
#

ITs like almost all EDDs have Lethal and Mactera

#

Dunno why these warnings are almost every week

uneven fulcrum
#

What other ones could be meaningful enough

bitter garnet
#

The point is that, it's random

#

But for some reason we get those a lot

uneven fulcrum
#

How many negative ones are there even

bitter garnet
#

I dont complain, Mactera Plague is really really easy when you go with a specific loadout

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It's still random, it may not even get a negative anomaly

warm gate
#

Low oxygen on point extraction is pretty is pleasant

#

Unpleasant*

bitter garnet
#

I already hate PE as a mission type

#

Low Oxygen is cancer in general

dark lark
#

There's only a handful of negative modifiers. And every deep dive has two of them.

#

Chances are you will go through them all.

warm gate
#

I like PE. The maps are pretty easy. Extra complexity and length are just free XP for PEs

bitter garnet
#

Have we ever gotten leech cluster in EDD?

dark lark
#

Aas why it feels like specifically lethal enemies and mactera plague prolly becusae those are the hardest ones.

#

Cave leech cluster is a meme, so is exploder infestation for the most part.

bitter garnet
#

Still

#

I dont find Mactera plagues hard - Granted, if you bring a specific loadout for them.

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Goind blind without such loadout can be a pain

dark lark
#

Personally I despise low 02, reeeeeeeeeeeeeeeeeeeee
Promotes teamwork, becuase teamwork is huddling all together around a slow mule is what teamwork is apparently

bitter garnet
#

It doesnt promote teamwork

#

"Dude I need oxygen, let me waste 80 nitra"

#

TH-thanks

uneven fulcrum
dark lark
#

I mean teamwork for me is a a set of individuals I can trust to get the task done.

#

It's not about proximity, how close you huddle.

bitter garnet
#

Agreed

dark lark
#

Low 02 sorta reduces teamwork IMO. At least my standards of it.

uneven fulcrum
#

Can you compare low o2 with teamwork even

#

it's more like managing your own existence

warm gate
#

I think it's a fine challenge, I don't think its intent is to promote teamwork.. if anything just more planning

dark lark
#

We split across the cave, we each go in different directions to maxismise our effectiveness.
The scout doesn't need to be next to the engineer, as long as the engineer has already placed down the platforms.

#

I think as a device to promote planning it fails rather spectaculary.

bitter garnet
#

Anomalies need some rework in general

dark lark
#

Like, it only forces you to think on point extract.

#

And usually that boils down to, place it away from the minehead

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Planning done, scout go grab everything becuase you're the only one who can grapple back and get anything done with the timer

bitter garnet
#

Leech cluster is a meme. Exploder infestation is nice. Haunted makes one player not play the game. Low O2 is boring and just makes the game slow. Lethal is boring. Mactera is alright.

#

Shield disruption is alright

dark lark
#

I dislike shield disruption personally.

#

The game has too many enemies, too many vectors of attack.

#

It shouldn't be about avoiding all damage, it's completely unreasonable to do so. That's why the shield exists,.

bitter garnet
#

Yeah but compared to the others, its alright

#

If you understand my point

dark lark
#

It's just a cheap way of ticking down your health, that's really what no shield is.

bitter garnet
#

Practically, yes.

warm gate
#

Vamprism + berserker is a must for shield disruption

bitter garnet
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It isnt

warm gate
#

Well.. it's a lot more fun imo

dark lark
#

I would disagree with that assessment.

#

If anything, most people lose health trying to vampire on no shield.

bitter garnet
#

^

warm gate
#

Yeah you shouldn't try to take a horde on for sure lol

bitter garnet
#

You're making the perk useless for when it matters then

#

Its only usable with Driller and Iron Will

#

Basically, 3 perk slots to do one thing

#

Quite expensive

warm gate
#

But if it's a trickle of grunts, you can easily get from 0 to half HP with it

dark lark
#

I mean I run vamp / zerk on all classes.

#

It's fairly decent at scooping up health when low, esp. when you jump to cancel slow.

#

Also, I'm a digusting iron will user, so it comes in handy from time to time

#

Sorry wait let me take that back

#

I never use iron will I'm going to pretend Im flawless at the game*

uneven fulcrum
#

Hoi

#

i saw you go down last dive

dark lark
#

I did, I went down once. Gasp.

uneven fulcrum
#

Yeah

#

Gods don't die

#

outta here

dark lark
#

I mean, it was becuase I was reviving lmao 😄

#

I sacrificed myself, as a true hero.

uneven fulcrum
#

The only use of Iron will honestly

frail zodiac
#

wait you went down? ignored

dark lark
#

One of my favourite stunts

#

Is to revive someone while in ironwill.

#

Use the fear from field medic to kill an enemy for vampire, so then I recover from vampire, and fookin' book it

uneven fulcrum
#

Uh?

#

do you not go down then?

dark lark
#

No, the vampire heals from ironwill.

uneven fulcrum
#

What??

#

I didn't know that

dark lark
#

Yeah, it's tricky as fuck to pull off but I've spent quite a while doing it so I can give a few tips.

uneven fulcrum
#

it doesn't say that anywhere

dark lark
#

You get revived with 5 health, aka oneshot range of literally anything.
When you melee an enemy, you want to jump, then swing the pick to ignore the slowdown from the melee.

#

You usually combine it with chucking a grenade like pheromones, using the fear from a revive, a shield etcc.

uneven fulcrum
#

imo, if your feet touch the ground for longer than a second while you move
You're doing something wrong

#

It doesn't cost anything to press space and you're that much harder to hit

dark lark
#

I must emit, the jump being able to cancel slowdowns is a god tier ability.

uneven fulcrum
#

One question, does it revive you immediately or are you in god mode still for 9 seconds

#

Immediately gets sniped

#

how expected

dark lark
#

No, you are completely vulnerable.

#

People say that iron will is a crutch and chain reviving is defo a bit suss

#

But reviving yourself with vampire can take quite a bit of skill to pull off. But once you get good at it?

#

That's how you look like you've only gone down once or twice XD

uneven fulcrum
#

So if you're in middle of a horde

#

you're just immediately fucked

dark lark
#

I mean, if you have shield or pheromones you drop that.

#

And there's the stunt I mentioned earlier

#

About using the fear of the revive to give you a window to self revive.

uneven fulcrum
#

ah, so once they're running away you smack their thicc ass

#

clap their cheecks

dark lark
#

Mhm, you can really cheat death, but it does take quite a bit of practice to pull off though.

#

Or you have to use up some limited tool like the shield.

uneven fulcrum
#

Simple enough

#

I'm not an idiot hahaha...

dark lark
#

Eh, it's more for the it's a crutch crowd.

#

I mean they aren't wrong, it's powerful as hell. But it's not a clear case of being a crutch when it comes to self revving

uneven fulcrum
#

Of course you don't wanna get into a state where you HAVE to do it

dark lark
#

I mean yeah, prevention is always better.

#

but

  1. Everybody is human, and they make mistakes. like adding acid spitters
#
  1. The game puts you in situations where you will take damage through no fault of your own.
uneven fulcrum
#

good game

#

And how long have you played this game?

dark lark
#

1400 hours.

#

It's always fun explaining to someone hey no, sometimes the game makes you take damage and there's noting you can do about it.

#

insert someone with a fraction of your experience telling you how to play the game

frail zodiac
#

dude, like, dont get hit at all mate, hp is a crutch

uneven fulcrum
#

takes a hit*
might as well uninstall

#

I have a problem
and i noticed it a lot in our dive

#

i go into a spot, decide that nothing can go wrong if i keep my back to this corner, and then it all goes wrong

#

For some reason i can't convince myself to move and not die
"that's the role of the scout so meh, he'll get me after i nuke these guys"

#

and when i sometimes DO move, i see all my teammates die and i wonder if it was because i wasn't there to kill them all or because they suck and they should be doing what i do

celest oasis
#

How are people doing lethal modifier on this weeks EDD on PE?

#

Failed the last mision several times now :(

#

Is it just easier to solo?

bitter garnet
#

ITs easier to solo and duo

tender axle
#

From what i heard this EDD is super easy duo and solo

feral atlas
#

EDD isn't necessarily easier on solo

#

what it is, is more consistent

#

if you are capable of solo'ing Haz5, you will nearly always be able to solo EDD on 1st or 2nd try going in blind

#

if you aren't, you'll fail nearly every time

#

doing solo eliminates the element of uncertainty from teammates

#

so if you're already a solid player, it's better to solo because the result will be predictable

#

if you're not, you'll probably be better off taking your chances with a team

bitter garnet
#

Bosco is better than the average player, fight me

feral atlas
#

Bosco isn't necessarily better.

#

But the important thing is that he is more predictable.

odd comet
#

Well, I've yet to see anyone else fly

feral atlas
#

He can't watch your back, but at the very least he won't do anything retarded unless you've told him to.

odd comet
#

I mean, he can mine stuff off the roof without needing mobility tools

feral atlas
#

So can a driller with the EPC

#

Plus, you need to take time out of doing your own thing to manage him properly.

odd comet
#

And he's quite good at clearing rooms of leeches before you even get close to them

feral atlas
#

Good teammates area always better than Bosco. But Bosco is a known variable, while teammates aren't.

odd comet
#

Also he never runs out of ammo

feral atlas
#

If you are good enough that you know that you + Bosco can beat EDD, you will consistently beat EDD.

#

Ammo doesn't matter shit for EDD

#

you get a ton of nitra

distant steppe
#

Maybe I need to swap Boscos with someone else. Mine is too incompetent... and forgetful... and trolly.

feral atlas
#

if you run out of ammo, you and your team are defective

#

Bosco management is a skill

#

Not one you learn normally.

uneven fulcrum
#

i play with random lobbies because i like having a challenge

#

😄

distant steppe
#

Bosco management - telling Bosco to do something three times over a minute and a half so it actually gets completed.

feral atlas
#

bosco management is just having him on a little down time as possible, and make him mine the risky parts of the cave

distant steppe
#

'cept earlier today, when Bosco just decided to stare at an Aquarq on the ground rather than do anything with it. Three times. Until I took it back to the minehead myself.

#

Also, regarding this week's EDD - I found it a bit too frustrating to solo with the second stage, too much randomness with grabbers and insta-kills.

heavy torrent
feral atlas
#

How many times have you tried to solo it?

#

I've played it two times, beaten it two times.

#

Solo'd blind with driller, then once with gunner.

bitter garnet
#

Did it first try and went in blind, but solo.

#

Solo'd scout myself

feral atlas
#

Currently visiting family, so I'm not gonna try multi as being on wifi makes for being a shitty host, as well as a bad teammate.

bitter garnet
#

Yup, its shitty for everyone

#

I went in solo because I needed to do 3 exams soon after so I wanted to secure the EDD 😂

#

I ain't gonna repeat it, it was cancer tbh

heavy torrent
#

Playing video games before exams? 🤔

bitter garnet
#

Yeah its an open schedule

heavy torrent
#

Ah, gotcha

#

Sorry you gotta take ‘em between Christmas and NY

bitter garnet
#

Hey, I had to start on the middle of summer

#

and its still running

#

I have no vacations nor holidays

#

anyways thats another matter

#

Either way Feelz, you havent changed my mind about the previous statement

#

Bosco is a better "player" than the "average" player that you can find in game

feral atlas
#

He is.

#

Not arguing that.

bitter garnet
#

Kinda sad honestly

feral atlas
#

Arguing that the "easiness" of solo'ing EDD is mainly apparent when you're already good.

#

What Bosco provides isn't really competence, because that's dependant on how you use him.

bitter garnet
#

It's easier to carry your ass than yours + extra 😛

feral atlas
#

What he provides is reliability.

#

Consistent performance without any unpredictable variables.

#

Bosco isn't a genius, but he's only as bad as you are.

bitter garnet
#

Honestly, it's quite OP how you can just tell Bosco to get one aquarq meanwhile you kite or pick another one

#

Aquarq fell down a cliff? He can still carry it

#

More so as a Scout, you can hook, tell him to mine something from one corner of the map and go back to the other

#

It will not die and will certainly fullfill its mission, even if it may take a while

#

A reliable machine

distant steppe
#

Except for the reliable bit, at least for me, these days.

#

My Bosco has a horrible tendency to forget tasks in the middle of doing them, or just wander off and stare at a wall for a while. Or forget how to carry things.

#

Also, per an earlier question, tried soloing this EDD (as Scout) maybe half a dozen times.

bitter garnet
#

Thats on you

#

It will NEVER forget its task

#

unless you command it to

distant steppe
#

The problem I kept having was that grabbers would take a random amount of shots to scare off, and if I got grabbed I was dead.

bitter garnet
#

Pinging / pressing X is a command

distant steppe
#

So every wave of Mactera was a bit of a dice roll, and I wasn't able to finish the stage before those dice ate through Bosco's stock of rezzes.

#

Indeed, I'm aware. I've been trying to figure out what's been causing the problems, but I haven't found a pattern yet.

bitter garnet
#

If you struggle against macteras, bring anti macteras loadouts

#

What class are you playing

distant steppe
#

Thought it was distance, proven wrong. Thought it was the presence of enemies, proven wrong. Took to watching Bosco work for a bit, and still couldn't figure it out.

bitter garnet
#

Bosco has an icon to tell you what's doing. When its moving / carrying an object it wont tell though.

distant steppe
#

Scout. Deepcore, Zhukov, pheromones.

bitter garnet
#

Fist is attacking stuff, the pickaxe is mining or digging, the light is obvious

#

Switch that zhukovs out

#

No reason to run zhukovs with a GK2

distant steppe
#

Indeed, well aware of the lights and colors.

bitter garnet
#

run boomstick with fire

#

and blowthrough rounds

#

If there's a bunch of mactera, the shotgun will clear it

#

They're weak to fire

distant steppe
#

I find the Zhukovs more reliable than the Boomstick at effectively clearing groups of enemies that make it close to me.

#

Interesting, didn't know about the fire weakness.

bitter garnet
#

That shouldnt be the case, even less with a hook and GK2

distant steppe
#

Which is comical, since I'm often up against them as a Driller.

bitter garnet
#

Driller also has subata which is good for macteras

#

Can either go for +20% mactera damage or +50% when something is on fire

distant steppe
#

Yep, as Driller I run CRSPR and Subata with axes.

#

Though I switch over to Cryo if I know I'll be up against lots of Dreads or Bulks.

#

The thing that chases me off Driller when solo is the lack of mobility compared to other classes.

bitter garnet
#

Not really worth it tbh

#

dreads 1-2 players can be killed by Driller rather easy wtih flamethrower

#

A C4 full damage obliterates all the armor plus a tiny bit of health

distant steppe
#

Each of the other classes gives me some way to evade or distance myself from enemies, Driller can just dig himself a tomb

#

don't Dreads and Bulks have resistance to both fire and explosive damage?

bitter garnet
#

taking into account that he will at minimum, has his armor up 3 times per fight (unless critical weakness which can go beyond the thresold)

#

Yes, when the armor is down

#

You can instantly eliminate the armor with C4 as 1-2 players

#

The C4 needs to be full damage

#

So you should have 2 C4s

#

The last armor can be taken out with the flamethrower and axes

unique spoke
#

The nice thing about driller is that, resistance or no, you don't have to worry about being behind the Dread to hurt it with the CRSPR or Cryo.

bitter garnet
#

Or axes

#

You'll only care for your subata

#

If he shows his weakpoint, hey, Subata away.

#

So yeah, Driller only sucks against Dread on 3-4 players

#

But he's still better than Engi at killing the Dread regardless of players

#

Engi's the worst class to take the Dread out, unless you have managed to stack thirty proximity mines in one place to blow the dread up instantly.

#

which I have done

distant steppe
#

heh, wasn't the discussion originally CRSPR vs Cryo, not whether Driller was good/bad against bulk?

#

er, Dread, rather

bitter garnet
#

Yeah and Im telling you that its better to bring flamethrower at the moment

#

Because it's good against everything, cryo is only good against dread

distant steppe
#

and bulk, situationally

bitter garnet
#

And if its 1-2 players, the cryo is meaningless

#

Not much of a point really

distant steppe
#

Well, I personally enjoy watching a bulk shatter instead of explode.

bitter garnet
#

They do blow up now

distant steppe
#

I guess I don't enjoy it enough to choose it over the flamethrower anymore, per this conversation, but still. 🙂

bitter garnet
#

Its on the last patch notes

#

even frozen, now they blow up

distant steppe
#

... well then, why bother with Cryo anymore?

unique spoke
#

it's not the usual detonation

#

it's just a big ol shockwave that does knockback

#

I do agree it's a weird choice tho considering how they've otherwise buffed the CRSPR to the moon.

bitter garnet
#

"- Glyphid Bulk Detonators unfreeze faster and when if they die while frozen they now explode with a nonlethal shockwave."

#

Yeah, there's not much of a reason to bring cryo

#

The only reason being Elimination with 4 players

#

And even then, you're better off with flame and let the Gunner+Scout deal with the Dread

#

Meanwhile the Driller with Engi deal with any uninvited guests

unique pivot
#

So is it just me or is the elite deep dive impossible this week.

distant steppe
#

It's very rough, but doable.

#

How far in have you gotten?

hollow iris
#

It's pretty BS TBH

unique pivot
#

Sorry if I'm late to the discussion. Has anyone had any strategies that have worked? Me and my two buddies haven't been able to even beat the first mission.

#

Do you need a full four to pull it off?

distant steppe
#

You don't need a full four, but it does make things a bit easier (in the first stage)

#

The biggest thing is map knowledge - knowing where everything is and how to get there quickly makes the first stage a lot easier.

#

A good Driller also helps immensely on the first and third stages.

feral atlas
#

Map knowledge honestly is only relevant if you're struggling in the first place.

#

Just play Haz5, and get good enough to treat it as your regular difficulty.

#

If you can't do that, playing EDD will only be an exercise in frustration.

distant steppe
#

On an O2 point extraction that you're trying to get out of as quickly as possible? I'd say map knowledge is relevant.

feral atlas
#

Relevant but only if you're already close to the skill level where you're likely to fail.

#

It's relevant in borderline cases.

#

Your goal should be not to be on the borderline all the time.

distant steppe
#

Agreed, but if you're not running solo that's not entirely on you.

#

Besides, less time spent on the stage to gather everything generally means more comfort in subsequent stages regarding resource management.

#

Less incentive to push things and more to ensure survival in the current situation.

unique pivot
#

Good to know. We still struggle with haz4 so maybe we just need to get better.

distant steppe
#

out of curiosity, what three classes do you have in the team?

hollow iris
#

Tried soloing the EDD, just spammed malices and mactera at me

wraith shard
#

can someone explain me how Hardened round work and if it is worth on the M1000 Classics scout rifle

somber quest
#

you absolutely want a good driller for stage 1, tbh i found it harder than s3

#

memorize the morkite spots

#

dont try to defend waves on the minehead

#

its doable as 2man, nearly beat the edd first try as 2man

hollow pawn
#

The key is zip lines. If you or your gunner isnt deploying enough zip lines then you have a problem. To explain in simpler terms: stay off the fucking ground

wraith shard
#

unfortunately the minehead is almost always a terrible place to be aganst swarms

#

not the least problem being awful pathong around it by bugs

#

but also that is usually open on all sides and the turrets don’t do enough themselves

real wolf
#

never stand on a platform during waves. bugs will bite you from below

wraith shard
#

not even just the platform, the whole place is just naturally void of decent terrain usually

unique spoke
#

The ideal place to fight is someplace open and flat, regardless of circumstance. If you have such a place near the mine head you should use that to take advantage of the gun turrets. Otherwise yeah, get away from there.

somber quest
#

put a resupply on the fight zone to tell everyone else "hey fight over here and not on the minehead dammit"

real wolf
#

they will look at you with a question 'Are you fucking stupid?' on their faces

#

'Let's fight on a high ground under cover of turrets!'

civic quarry
#

Anyone experienced up for EDD? We failed on last mission because of drop pod clipping and would like to get this done asap haha

lethal dock
#

Stage 1: Zipline and focus spitters, scout focuses mor and gets nitra on the side
Stage 2: rush blackbox and mine all the stuff in the area; make sure to make driller bunkers making use of gunner shield and drilling further away if needed

#

Stage 3: scout rushes one egg while rest of group drills down to second egg and makes bunker, holding off both waves in case the scout dies in getting his egg. Bunker every wave and rush aqua

wraith shard
#

bunkering

#

smells like elves in here

bitter garnet
#

A dirty digger alright

wraith shard
#

mfw we drop into EDD blind and the plan is “okay lads, kill anything with more legs than two, have fun, and be excellent to each other”

distant steppe
#

Alternate suggestions for EDD:

Stage 1: Driller rushes Aquarq, Scout and Engi focus on Morkite and Nitra, Gunner sets up zipline access to all the major areas (the pod can land in a lot of inconvenient locations).

Stage 2: Don't forget the Morkite and Nitra in the first room. Rush to the dirt, immediately turn around and rush downward to deal with the breeder and nexus (x2), mine out the immediate area, then rush back to the black box and mine out that cave too. Black box into escape, bunker black box if you need to.

Stage 3: Gunner sets up access to the egg on the same-ish level, Driller sets up access to the egg below (and in the opposite direction). Rush Aquarq. Bunker if needed to weather swarms, preferably in the wall behind the platform (take advantage of the platform turrets). Pop one egg after the first non-egg swarm, second egg after the second non-egg swarm. Good luck.

celest oasis
#

after 5 failed managed to finish stage3 of EDD wew... last mission is a doozy

#

really liking sticky flame to deal with so many swarmers

sweet igloo
#

random tidbit, if 2 stages in a row use morkite, if you keep morkite in your bag between stages, it'll still be there, it'll only disapear if you go to a 'no morkite' stage

celest oasis
#

How do you do the bunker method?

#

I feel like you get overwhelmed so quickly if you all bunch up on one spot

bitter garnet
#

Bad

#

🗞️

celest oasis
#

Feel like kiting everything in a circle is better lol

#

This is pubs mind you prok2

#

PE mission 3 is a nightmare oof

feral atlas
#

EDD?

#

I felt like it was the easiest. All objectives except one are basically within LoS of the minehead

white sandal
#

Bunker method is a leaf lovers strat leaflove

celest oasis
#

Lethal modifier and static objective is ughhh

#

Standing on the PE point is death lol

heavy torrent
#

I’m gonna have to prestige scout before I try this EDD

#

So far everyone I’ve dived with doesn’t understand how to run a PE and not take a year

#

Also, where are the nitra deposits you guys are talking about? I’ve only noticed a few on the horizontal columns that span across the initial cave.

celest oasis
#

Does it get progressively harder the longer you keep a PE?

#

I heard varying accounts that it does... But also doesn't

#

Is it bugged?

distant steppe
#

Answering a few questions as best I'm able...

#

The idea behind bunkering is having a decently long Driller-sized tunnel that works as a lengthy chokepoint where the team can just lay down DPS in the hope of holding off a swarm.

#

Not always a good idea, and in some situations it's just suicidal.

#

It's also directly countered in most circumstances by Dreadnoughts, Bulk Detonators, and Oppressors.

#

Situationally useful when done properly, but also tends to get negative reactions from some players, sometimes to an extreme.

#

...

bitter garnet
#

Because it's boring and you are separating the team if someone doesnt want to, ending in a wipe.

#

You are forcing someone to join on a lame ass tactic that does nothing

distant steppe
#

The Nitra in the first stage EDD is a bit spread out - there are a few I remember on ledges if you circle up and right in the stage, and a few more if you dig upwards and left instead.

#

Heh, case in point.

bitter garnet
#

And

#

🤦🏻‍♂️

feral atlas
#

Bunker tends to be the last resort of the overmatched.

#

Doing it normal tends to be faster, and if you're competent, safer in the longer run.

distant steppe
#

Personally, I'm indifferent to bunkering. It's a valid tool in the Dwarves' arsenal the way the game works now, does have its uses, and I find it more abhorrent to purposefully play otherwise if the team wants to use it and ends up wiping due to lacking specific firepower. (Lacking firepower in general, that's the team's problem.)

#

@feral atlas Agree on both counts. It's still a valid strategy, and in specific circumstances it can make life much easier.

feral atlas
#

My personal issue is that it's generally an all in or nothing strat.

distant steppe
#

Very, very true.

feral atlas
#

A person that chooses to do it essentially forces his team to either do it, or play with a man down.

distant steppe
#

Whereas a person who chooses not to do it when the rest of the team does risks causing a full wipe anyway.

feral atlas
#

If the team all decide they want to do it, sure, I don't care.

distant steppe
#

The problem doesn't appear to be so much the bunker as the team cohesion, to me.

feral atlas
#

It's bad game design to introduce an element that coerces cooperation in this fashion.

#

In game, it feels like blackmail.

#

Do this boring strate I hate, or play with a handicap.

#

It's like fire panic in KF2 before the change.

#

But no matter. This is why I host.

bitter garnet
#

^

feral atlas
#

At the end of the day, host makes the rules.

#

Including the decision to bunker or not to.

distant steppe
#

Agreed, though I'm not going to assume it was intended gameplay at this point. Certainly valid per the current mechanics, but players have an odd way of recombining available tactics in ways devs don't always think of.

bitter garnet
#

You dont want to join the boring bunker? You are in horrible place and they have one less player.

#

It's lame

feral atlas
#

Meh. On those occasions where people decide to bunker, I just leave.

bitter garnet
#

At least zipline cheesing can be stopped with spitters and the like

distant steppe
#

Meh, it can always go the other way too. Driller tries to bunker and ends up all alone entombed in a wall and dead. Kinda comical sometimes.

bitter garnet
#

I dont. I just let Oppressors in.

#

🙏🏻

#

watch them die and do the rest myself

distant steppe
#

I was debating on whether or not to mention I've seen Dwarves go anti-party over bunkers and cost the stage. Guess I don't have to worry so much now.

feral atlas
#

As long as people respect the hosts, and hosts are transparent with their bunker/no-bunker status on their server names, players can self assort

distant steppe
#

"As long as people respect the hosts..." - oh ho ho, that's a separate rant that I really don't want to get into. There's a reason I stick to either solo or groups I'm familiar with these days.

feral atlas
#

As host, you have the stick.

#

Use it.

#

Gotta get past the point of feeling bad for kicking people for being bad or souring the lobby.

bitter garnet
#

"Lets bunker" - No - "Lol I amma bunker anyways" - Kick.

#

Always

distant steppe
#

@celest oasis Regarding the difficulty escalation on Point Extraction stages - it's been debated recently, but is currently not conclusive either way. Some claim the waves get faster or larger, others that there's no significant difference as mission time increases. From personal, anecdotal experience, when I was experimenting with it I did see significantly larger waves as time went on (Haz 4/5, solo), but the goal regardless should be to finish the stage before it matters too much.

celest oasis
#

Interesting

distant steppe
#

As host you do have some limitations at present. The current sore spot for me is having others call the drop pod before the secondary objective is completed; as Scout, I've taken to ignoring the primary objective until the team (or, worst case, me solo) completes the secondary.

#

The other problem I remember, and I haven't checked recently if this is still the case as I no longer care to host these days, is that some stages will remove your ability to kick Dwarves after a certain point. The worst offender for me was Salvage stages, where several times I had Dwarves that contributed until they couldn't be kicked anymore, then immediately went AFK.

feral atlas
#

Well, given than I have nearly everything and don't really care aout mission rewards, I just go nuclear.

#

And turn off the modem.

distant steppe
#

Indeed. Were I still up for hosting, at this point I think my policy would be to just instantly abort the mission of someone called the pod early. Another motivating factor for me not to host.

dark lark
#

Oh

#

I just tested difficulty on point extract.

#

Basically, the time between swarm does not change, it remains the same,.

#

The size of the swarm I'm unsure about, my testing didn't show a massive increase.

#

The real change is in the size of the ambient swarms. Every 1 to 2 minutes a wave of enemies spawns on PE.

#

The size of that wave increases with time, and is probably the main notable difficulty increase over time

distant steppe
#

Hmm, very interesting.

#

That would mesh with my results.

#

by the time I'd have both objectives done, I really wouldn't be able to distinguish much between the swarms and ambient waves.

#

The primary thing I noticed was that even with my full DPS pretty much constantly I'd always eventually get to the point where I couldn't clear everything from the previous swarm before the next one hit, and eventually I'd just have a massive population of stuff chasing me around the level constantly.

#

Getting worse with each subsequent swarm afterward.

#

Actually, that reminds me, did the end-of-swarm messages get removed from Point Extraction missions at some point?

hollow iris
#

It seems to ramp up way faster/too fast on PE this patch, though I dunno if it's been like that for a while

#

On higher haz*

sand pilot
#

If you're talking about elite deep dives, I find the insane amount of swarms and group spawns to be so incredibly high on some elite deep dives that there's just no breathing room between spawns. But I had always assumed that was part of the difficulty, and I just had to get better I guess.

shut sierra
#

Whole point of EDDs becomes time management.

#

Work fast, and communicate and coordinate.

#

Go for nitra and objectives

#

later just objectives

#

And remember you have control over swarms spawning with egg hunts and eliminations

#

and they'll overlap with timed swarms from mining ops and point extractions

#

So make sure to do them ASAP after a timed swarm

#

or you'll get a double-swarm, and you.. don't want that.

inner void
#

PE is extra brutal in EDDs because a lot of players don't seem to recognize the time pressure you are under

#

it's the only mode with constant spawns and they only grow over time, so if you try to get the egg last it doesn't go well

#

@shut sierra One rookie mistake I see in a lot of EDD parties is that they leave nitra behind.

shut sierra
#

I'd ditch gold, but nitra?

inner void
#

Even the rank 200+ triple golds sometimes.

shut sierra
#

There's only so much speedrunning you can do

#

I mean, sure on the third stage, and later second stage, you can ditch it if you got enoguh

#

but other than that

inner void
#

Yeah, it's always worth getting every scrap of nitra you can. If nothing else it means you can ignore nitra completetly on the second/third map and just breeze through it, but a lot of the time having ALL the ammo can pull your ass out of the fire.

#

Especially if the first or second stage is a PE map because there is always tons of nitra everywhere.

shut sierra
#

Yeah, the timed swarm missions are pretty nasty

#

I'd say egg hunts are the easiest

#

because (as far as I can tell) there's no special swarms with them

#

and you choose when they happen

inner void
#

I think you still get them if you have too long a delay between eggs. But I think digging out an egg does something to the swarm timer.

celest oasis
#

Say if a swarm is coming and then we activate black box on stage two

#

Can swarms combine into a mega swarm?

harsh iron
#

Afaik pretty much any swarm will combine into double swarms

celest oasis
#

Oh so that how we wiped 😂

harsh iron
#

Isn't that only the first mission on the regular Dive

celest oasis
#

Not sure did EDD yesterday

#

EDD this week was challenging prok2

#

PE didnt help lol

harsh iron
#

I'd like to see how it is in 4p. I did it solo first go

#

Solo is super ez

#

Just kite while bosco does literally all the work because it's PE

celest oasis
#

Which class is easiest to solo PE with?

#

Iyo

harsh iron
#

Probably scout

#

Just because you can traverse, and abuse the hell out of iron will

#

Iron will? Pheremones and vampire. No pheremones? Zip to a sugar. Out of sugar? Zip to your resupply. Out of that? Vampire while falling and zip away so you can't get 1hko

celest oasis
#

Gk2 or sniper iyo?

harsh iron
#

I don't know all the builds people use because I just started after having not played for over a year

#

It doesnt matter as long as you can solo clear

#

On PE you don't even have to clear

#

You can indefinitely kite while Bosco does literally everything

celest oasis
#

Hmm

harsh iron
#

If you're feeling good about yourself youn can manually clear the easy aquarqs* while bosco does other ones

celest oasis
#

What is your bosco build for solo dd?

harsh iron
#

It doesnt matter, you just want mining and revives, rockets don't do shit. Electric can make bosco slow a single target if you want

#

Sometimes I use the rockets to clear trash

#

Save ammo

#

My favorite is when you accidentally right click on something with bosco then tell him to mine something he has to pick up, like aquarq. He will fire the rocket after he drops the item, like even minutes later. It's hilarious

inner void
#

the mining upgrade is the best, if you want direct damage for bosco get the electric upgrade instead of the bullet damage. It dramatically increases his dps and adds a useful debuff too

#

building for rockets with fast recharge and radius is okayish, but bosco's AI isn't that great and it's hard to get the rockets to land where you want them to

#

cryo rockets are very awesome but situational

harsh iron
#

I love trying to mark a swarm of trash for him to clear and I click between them on the rocks, which is NBD but he has to fly over like point blank to fire the rocket so all the bugs have moved

#

Just fire the damn thing from across the room lol

celest oasis
#

Is lumen any good lol

manic hedge
#

Not as scout imo

#

You can just shoot flares willy nilly

wraith shard
#

GK2 for the scout, much better all around then the M1K which is built more around teamplay most of the time

#

if you get shafted and the spawntable has an unholy amount of swarmers you wont regret taking the gk2

#

rockets with bosco are okay, I use cryo rockets but I frequently forget to use them and they just clash with me if im playing driller

#

you need two cryo rockets to freeze all airborne targets which is a supreme pain and the accuracy is not the best

#

def go for recharge speed though, its abysmal without it

wraith shard
#

electric bullets are free extra damage plus stun

#

any rocket upgrades still require you aiming the rockets

#

yeah ill probably go back to electric bullets

#

they can seriously gimp a single large target

glossy wolf
#

Just did my first stage of Deep Dive. Was a dreadnought elimination and black box combo. Leech infestation and explosive guts.

wraith shard
#

did u rike it

glossy wolf
#

First stage went smoothly aside from the last dreadnought fight, which I almost died in. Granted, that dreadnought's egg was in a rather small, confined tunnel so there wasn't much space to safely kite it around in.

#

Second stage was mining expedition and salvaging the small mule bots, with exploder invation. That one was an annoying drag, not just because of all the swarms, but also because the mule bots ended up getting bugged in one of the rooms and it took a satchel charge to fix them for whatever reason.

#

Now on to the third stage, egg hunt.

#

Gotta repair two mini mules again, as well.

glossy wolf
#

Finished the deep dive.

#

Third stage wasn't bad either. My guess is that this was a relatively tame deep dive roll, aye?

wraith shard
wraith shard
#

ive been running into a bug where when im solo on that EDD first stage ill randomly die for no reason. no enemies around, maybe even just turning in what i have on the first stage, and the game will at random just kill the character even from full health.

thorny geyser
#

reghular dds are pretty easy

celest oasis
#

@glossy wolf try EDD its hilarious with pubs prok2

distant steppe
#

we may want to work on your definition of hilarious there...

celest oasis
#

Reee swarmer

minor saffron
#

i did the edd with randoms and it worked for some reason

celest oasis
#

Did you do the bunker strat on stage3 lol

minor saffron
#

no

celest oasis
#

Aww swarmer

minor saffron
#

we did the 2 eggs on stage 3 all spread across the map

#

it was so weird that this worked

celest oasis
#

I surprised that worked lol

#

What was the team comp

#

Usually get overwhelmed too fast if you solo in a 4man pt rofl

minor saffron
#

aoe gunner , sticky flame driller , me as a scout and a stubby gl engie

#

and i really suck as a scout xD

celest oasis
#

Good stuff

minor saffron
#

i really wonder is constant kiting with 4 tagets is more effective than actually trying to rally and fight from that 1 spot