#deep-dive-discussion
1 messages · Page 139 of 1
Secondly, while fighting a dread, when, and it will, the swarm arrives, focus immediately the horde
The sooner you get rid of the little grunts, the sooner you get back to focusing on the big mama
Betcy is basically a bosco on steroid
Most importantly that never runs out of ammo
It's still extra damage that can assist the team
Sure it's tough to bring down
also you dont have to listen to the annoying beep
But it's way better than activating it by mistake while fighting a dread
Gz
I actually didn't think of farming the materials for beers actually, so that's my bad, yeah, leave the Deep dives as they are is the best course of action... on that regard at least
Beer materials have no biome specific spawn rate. So farming is just regular playing missions (unlike jadiz that elusive stuff)
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leeches might not wait for you to clear the cave but you have the entire agency on whether or not you push into an unexplored area, so you just aggro and funnel any glyphids into the tunnel you came out of, pop the spitballers from a distance, or have the scout light the ceiling up and progress in while popping leeches and then aggro spitballers
sure they can be problematic under the wrong circumstances but they're hardly an issue if you're vigilant
also I dislike betc for the sole reason of it having a serious friendly fire problem
betc is an ingame switch to hazard 5.1
betc is a liability
BETC is outdated, that's why we never take her ourselves
It's a waste of resources like the Hoarder
I meant the Hoarder is obviously meant to trade in-run resources for out-of-run
Betc pays her dues very well if you find her early, but isn't worth it late in a round
^
first elite deep dive, great success, feelsgood. team was very good, didnt feel too hard
I had a BET-C that did more damage to a dread than the scout and engi combined once
is the EDD easy this week?
That depends on who you play with and your skill
I did it with some clearly competent ppl, it felt fairly easy, was wondering how it ranks compared to EDDs in general to have an idea
like is it about typical, bit easier, lot easier ?
Well if you’re comparing elite deep dives to normal ones, elite deep dives difficulty range from 4-5 hazard difficulty
This week's EDD was probably average difficulty or a bit below
Though, to be fair, it's coming after the 2 actually hard mutators got nerfed.
Its also notable to say that this one is even easier to duo since the main objective being Dreads everywhere their HP is absurdly low.
This run gave me a lot of trouble, though mostly thanks to RNG
Two runs failed at stage 2 when the swarm went insanely unmanagable and 1 to the resupply slipping down from me while I was on iron will with no revives left because a leech yanked me and those fucking shockers fucked me up while I was helpless and Bosco was picking his mechanical ass
Also, stage 2 has a guarenteed bulk
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Ah, I tough it was tonight 😦
BetC bad
betsy is more trouble than she's worth, too much friendly fire
This edd feels way harder than the ones in the past weeks, just me?
Probably easier than past weeks if you had a coordinated, competent team.
Not all of us had that luxury, though.
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This EDD has been the EASIEST so far.
glad to hear
I would've liked another glacial strata EDD
Crit weakness always makes dreads a breeze
Yea this edd is a joke
ye i did it solo with no perks and pickaxe in 3 minutes
I miss the nightmare edds from the first like month
They should do a third dd difficulty that only rewards a couple special cosmetic overclocks for chad bragging rights
Gotta love when the "swarm" callouts are completely broken for two EDDs in a row
Hmm. It really is ez. Solo scout too.
I’d rather not be able to beat a EDD instead of having EDD that is this easy...it doesn’t feel like “end game” type of mission if someone like me can beat it first try.
Cause I’m really not that good at this game. The guys that are good...this will literally be nothing to them.
This EDD should’ve been a normal deep dive.
@cerulean magnet I love that idea
some of the EDDs we've had recently have had some decently difficult stages, but the playerbase doing them is getting better so its not as noticeable
Last 2 EDD’s were challenging for me. This EDD, I went in solo, figured I’d see how it is, little bit of practice until my friend gets on...
Then beat it, didn’t even go down. I agree people are getting better, but this EDD was noticeably easy. Ah well.
I would like a weekly mission with 1 try. Win, you get a blank, an OC, and a cosmetic. Lose, and you don't get a second try. Haz 6
Just 1 mission, not 3
That’d be great
More stuff to do the better
After the EDD, I did a haz 5 mule mission and got rekt.
EDD should be harder than a normal mission, no?
I think there should be a deep dive that’s just haz 5
Extreme Deep Dive could be the name of it
What I don't like about DDs is playing the same mission again
You lose both the benefits of procedural generation and authored content when you do that.
This is the exact problem I have with the DDs. I know the pre-set layout results in equal difficulty for all players but it gets extremely tedious when you repeat the EXACT same stage over and over again dozens of times to complete it. At least when you lost in a normal mission you can re-do it without the repetitiveness getting in the way or at least being less obvious about it. I think that the layouts for DDs/EDDs should be reset every day (Without the rewards or objectives resetting) to allow people to retry a DD they failed previously without turning their brains to mush because the layouts of the maps might be atrocious or unfair for certain playstyles or classes.
How is EDD this week. Easier or harder than last weeks?
Heard it was a walk in the park
Someone know where to farm the malt star ?
anywhere there are beer resources
No, only in normal missions
this weeks EDD was so easy I just finished it with a group of entirely uncoordinated randos including a Thunderhead gunner with zero concept of friendly fire who I suspect was directly responsible for half the downs
AC deals no friendly fire
to be fair, it does if you shoot directly at your team
and 3/4 gunners run clusters, including the potatoes
It only clutters vision
AC deals no friendly fire.
Another thing is if Phant meant grenades, those deal massive FF
I mean, he wasn't being very discriminating with any of his armaments
was constantly blinded by AC fire, but I guess it doesn't do FF, weird
I run incendiaries. And to be specific, Autocannon AoE does no team damage. Direct hits do.
It's why Carpet Bomber is so good without everyone else hating it
Incendiary grenades don't do much team damage iirc. Fire damage in general seems to barely affect teammates.
^
It's why a lot of Engis run the GL upgrade that converts half the damage to fire damage.
Trying to kill a teammate with an AC would be like trying to kill your teammate with the BC
To neuter potential FF incidents
It's because a big chunk of fire damage is that the heat also lights the target aflame, but dwarfs have a pretty decent heat tolerance
Also apparently it absolutely eviscerates Mactera Spawn swarms.
I have noticed that Macteras and Q'ronar Younglings get completely murderized by fire
Especially the Younglings. The moment they catch fire a solid 3rd or 4th of their healthbar disappears.
what are the objectives for the edd and is it hard?
honestly, stage 2 was the scariest/hardest
nice
all of them are easy
well Lethal can be scary if they get to you
letah enemies haz 5 isn't something to sneeze at
but since it's only one big horde with the eggs
yeah
You only have to do that once
unless you get nothing but swarmers
With 600 Aprox nitra...
You can just mash the problem away
Hey guys, just finished promotion missions. How long do deep dives typically take? Trying to gage if I have enough time to sit down and do one before work or if I'm gonna have to wait till after
They can take anywhere from 35 mins to an 1 hour and 10 depending on how fast you go
If we're talking the normal deep dive probably 45 mins
Mmm alright, might have time but maybe ill just wait so I can sit down and enjoy it and not have to rush. Thanks
! ^
45 minutes if you go fast, an hour or so if you take your time and grab most of the nitra/gold
Does anyone think that some people are getting way too try hardy for regular DD's? I just checked the "join" on the regular DD this week, all of them password locked. And some even wanted gold promotions or 100+ ranks only. Just for a regular DD.
I didn't even know that there were password protected lobbies, lol.
Lol
Can you even make one? I just see public, private and solo. Private doesn't have some password option.
It's public, I think. Then you select the password bar that pops up and add one
Oh, huh. Learned something new, thank you.
Anyways, yeah, people probably just don't like wasting an hour because of "bad players".
what are the modifiers on the DD this week?
people will host their lobbies with their own requirements, I only want to burn through them to get the OC's
a sub-par team threw the third level of the EDD for me as the gunner accidentally blew open the cocoon and then everyone managed to get destroyed by a roar AOE attack because lethal enemies and they were all clustered trying to revive one another
personally my requirment is "at least fairly close to silver" and "appears and acts competent in the spacerig"
then I hosted again later in the evening for the EDD and got some very good players and we fought our way out of some situations that probably would have lost us the match
Aw i the only one who feels like I’ve gotten the seed for the final stage of the DD a lot?
there's only like 6 maps for point extractions, so they repeat quickly
whereas normal mission maps are mostly-preset rooms (albeit a much wider variety) connected by procedurally generated tunnels, then the rooms and tunnels are dolled up with vairous imperfections and decals

It’s just a rare mineral that gives you 2k XP. Pretty much that’s it
Wrong channel pretty sure
they were new, just give 'em some slack
@bitter garnet lol, you've also gone through two stages in exactly 20:46
Lol
But yea, the edd is just a glorified dd this week
Nothing hard about it
Spawnrate is a joke, feels like haz 3-4 not 5
We did a haz5 mission right after and the first big wave was way bigger than any wave in the EDD
waves felt normal to me
isn't there a certain degree of randomness involved in enemies spawned? i always just assumed it was so.
Wish I could say I beat the EDD in one try, but alas did not 
obligatory 'this week's edd is ez' comment
didnt get any OCs I liked besides carpet bomber though
i think elites shouldn't have positive mutators
Getting OCs you don't like is business as usual
vast majority of the OC’s are forgettable or straight up bad
T. tried ice spear for one match
It's really disappointing since some ideas are just great.
a lot of them just suffer from iffy implementation or very niche effects
ice spear just has almost zero feedback, does very little damage, and costs a major amount of ammo
half the time I cant even tell if I fired an ice spear
the delay is also much too long before firing, so it is difficult to use as a finishing move against frozen enemies
it's an interesting idea and "long range slug thrower (with a twist)" is definitely something the Driller could use now and then but the tuning needs a lot of work before it becomes actually viable.
I did okay on the first two stages of this week's EDD. That third stage though.
No amount of ammo drops could get me out of that.
What was stage 3 modifiers
Lethal Enemies
I had around 400 nitra going into stage 3. Drops weren't my problem.
It was lack of talent or something haha.
Rip lol
With that much nitra you could just brute force it by using a pheremone grenade every wave lmao
I'm a cryo-using scout for whatever reason.
Cryo can be fun too
Helped out with the mactera swarms for sure.
EDD is perfectly soloable.
Even arguably easy.
Though you should always bring a get off me button.
Stage 3, even if it has Lethal enemies, is easy because it's really short and you usually reach there with +500 nitra.
dude already said nitra wasnt the issue for him
Well, I 0 downed the EDD with gunner solo. Scout should be able to do the same thing.
I'd say Gunner is better than Scout for this EDD
I wanna option where you just just skip it and get the rewards by paying credits.
It's just a weekly chore at this point.
just hire someone to play it for you 4head
EDD is borderline masochistic
what kind of sadist puts Lethal Enemies on the final stage with a dreadnaught mission
and we had to fight THREE detonators
thankfully we pulled through as a trio
the host disconnected on the last stage for me
Last stage is only 4 eggs, so only one big wave
yeah its smooth sailing once the dreadnaught is out of the way
You can lure the dread to hte starting area and mash him with a thousand resupplies
we had the unfortuante timing of getting a mini wave spawn on us mid fight which made things way too close
dets not withstanding
We just had two dets spawn in the egg-summoned swarm :p
We had so much nitra the final mission really wasn't a problem.
Honestly I'd argue the first was the more challenging one.
Mactera. Everywhere.
cries in driller
They're still weak to fire and Subata is great at taking them down
Having a dreadnaught and a bulk both spawn at the same time with 3 allies down made for an interesting fight
Can confirm that it was indeed a deep dive
EDD yes
Very easy
People say with like 3-4 players it gets hard but in duo this EDD was a glorified haz 4 mission
any dreads?
can confirm 3p of this EDD gets pretty crazy
thank heaven for carpet bomber
what do you mean, EDD was actually piss easy this time
my team managed very well with two gunners and no engie
two shields and phermones, they better
Third stage of the EDD beat me as a solo scout. Too many acid spitters during the swarms to deal with.
I hated every single second of the edd
moslty because the scout wouldnt shut the fuck up
[muffed "MINE THE NITRA FOR AMMO" in the distance]
oh great, game crashed right as I landed in the third EDD stage
haha loser
Woah man, that's a bit too much 😄
Edd is the biggest form of terminal disease this week
Unless you mean how damn easy it is, I disagree.
Apparently the dread at stage 3 kills runs because I've lost two to it
It just falls the fuck aparty
It was the two bulks in one swarm that almost killed my group
This EDD is if not the easiest, one of the easiest.
yeah it was insanely easy
but my team was so bad
worst team
id say
we somehow made it through the second one
then on the last one because of bad luck exploders killed both my teammates b4 they were out of the pod and a mosquito kidnapped me down around 3 floors
but such a horrible team can make it that far in means its a easy map
Only got fucked by stage 3 dread coz a praetorian decided to fuck off and have a walk about
so i accidently ran into it and got rekt
Hey. How to name a lobby for deep dive?
Thank you
u wanna play with us?
No problem
lvl 110k +
#lfg-steam Click here
Is it possible to get banned in this game?
no
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Deep dive and the EDD was stupid easy this time around
Im actually kinda disapointed, I had been hyping up deep dives to my buddies who were looking for a challenge
This game isn’t really designed for hardcore play tbh
is any co-op game really?
What’re the stats on the current EDD?
If I remember right, mactera plague - critical weakness - lethal
low o2 on stage 2
I mean the missions, sorry.
Thanks, I might do it since it doesn’t have a point extraction.
You can solo it
But duo is the best option for any dd or edd
And this edd is like one of the easiest so far
I hope we get repeat of that one magma core EDD or that one fungus bogs EDD
anyone still have nightmares from that EDD with all the mactera?
No.
Mactera has always been a free win if you had either a scout or an engi that knew what they were doing.
mfw yeeting a whole group of maceras out of the sky with a PGL
I once had really good engie with inferno cutter, took out mactera real good.
Looking for one more for a Deep Dive, preferably a gunner.
Mactera actually make it easier, because less ground bugs per wave and you can group mactera into choke points for easy elimination
lf +1 Elite Deep dive
How hard is EDD solo?
Scout good?
im pretty new and i managed to complete it solo as gunner
took me a few tries though
stage 1 is morkite + repair 2 MULEs, really easy
stage 2 is low oxygen + crit thing, kill 2 dreadnoughts, repair 2 MULEs, not too bad if you have a good spot to kill the 'noughts
stage 3 is lethal enemies, get 4 eggs and kill a dreadnought, by far the hardest, so many swarms of enemies, but 3 of the eggs are pretty much in a row so that makes it a bit easier
make sure you stock up on nitra in the first stage
In what time did you finish?
took me an hour and 3 minutes
but i'm a noob
just started playing a week and a half ago
A week in and doing deep dives?
Me gusta 
Well done miner
:D
This EDD has been one of the easiest thankfully.
@cold lark you can group ground bugs into choke points as well and they don’t instantly remove your entire shield from across the map while flying
Taking cover stops everything the mactera can do to you, it's easier than swarm kiting too @uncut igloo
Just find a rock and peek in and out
true
And you won't be running blind into a leech or anything
but for my last few edd i havent had a driller with a brain large enough to drill a hole
That's always a bummer
what is special about the Deep dives?
3 missions of increasing difficulty in a row with persistent resources between each mission. Also one way to get overclocks.
And you get cosmetics from beating it
and blank cores for event use
I think oppressors are gonna make EDDs of the future way more interesting.
They seem like a fun enemy so far
Rip tunneling
Just make bunkers with double exits
i hope 2 spawn
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Oi
I have q question about DD
a*
Gonna promote Scout soon and try myself at DD. How much it takes to not muck it up?
normal DDs are fine
EDDs you should get more experience with all the classes
and see if you can carry your own weight in a team in haz5
having experience with haz5 definitely helps
gotcha
Deep dive done. Meet the oppressor...the old man of bugs
Hello, Player with a bad internet and no mic looking for some help for the DDE. Anyone available?
I can play all classes, level 70
Bad internet meaning I cannot host, that's all
Bad Timing, Most people do DDs Thursday to Sunday when they reset. If you don't find anyone today, try again tomorrow evening (reset will be announced here and seen on the DD terimnal) @hushed flame
it's fairly soloable, you should try soloing it if you cannot find help
if you can play scout you should try that, but any class can work pretty well
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I’ve had EDDs easier than Hazard 4 missions, but apparently some can be harder than others.
Better to be more prepared than not ¯_(ツ)_/¯
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Nice
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fuck me that shield disruption
world's most bullshit modifier, would rather have O2
Can someone say what the EDD has?
about to do it with Hog so ill say so when done otherwise not sure
shield disruption of the first stage
thank fuck
What does the normal DD have?
if it was another week of sleep o2 id cry
||lethal enemies, low gravity, then nothing||
thats what it is Jolt
||no wait second is nothing then its low gravity|| i dont remember it was something
how are you getting past black box
pgl them to death when theyre crawling on walls basically
and stage 3 is..
egg/morkite lethal
I don’t mean the fucking mutators
bit rude
yeah
Swif, what you mentioned is EDD right?
yes
Thanks
ur 🐳 come
move on not point fueling it
first stage is 2 eggs and 7 arqs
second stage is 1 dread and 150 morkite
3rd stage is 6 eggs and 150 morkite @terse river
ive never had EDD which couldnt be done with rando friends
anyone solo'd this EDD yet
So the EDD is hard this week?
Nice change of pace
How does it stack up versus the first one for Xbox, the one with stage 1 PE in the desert?
boi do i love shield disruption it makes me appreciate friendly fire by my bomb slinging crack huffing team mates
lmao just take friendly
Sorry abit confused, can somebody summarise the DD and EDD stages + modifiers again?
Yes that's what confused me 
Keep this link handy
Thank you very much.
Ugh seems ugly (EDD)
No prob, and yeah
Those modifiers lol
20 eggs this week
Guess the canteen is doing breakfast for dinner again
I want PE:(
Almost half as often as the other stuff
Tho I guess part of that is that there's no PE secondary
So we need to increase PE probability
Not on stage 3 tho pls
Or mining + pe
Carry 10 aquarks go the end of the map where the drillhead is 🤔
Lmao
PE + Eggs is always a special kind of fun.
Funnily enough everybody dislikes pe, while every (e)DD I did with PE was fun and not that hard? I struggle more with dreads in silly places
I love fighting 2 swarms at once
Remember the stage 3 PE in Radioactive on the EDD?
That was the hardest mission ever
I still have the layout memorized
From replaying it so much
Same for the second hardest mission ever, stage 2 of the desert wastes morkite and dread EDD
I only remember that sandblasted... With those dreads in tight tunnels
Flashback glyphid noises
I enjoy PE a lot, but the wave spawn on stage 3 PE needs to be fixed
Why? The one on glacial 2 weeks ago was fine, with BB
I find eggs way harder and more annoying
Correct me if I'm wrong, but it appears to spawn waves based off total mission time, not time spent in that individual stage
None of the other modes do this, so it's a really inconsistent difficulty spike if you get it on stage 3 and took your time in the previous stages
It makes it !!FUN!!
Nah it just encourages you to game the system by rushing when you normally wouldn't
Literally metagaming
Which isn't that great
The edd on glacial we had with pe on stage 3 was totally normal, and we weren't very ... Fast.. cough
That's great, but it's still inconsistent within the rules the game operates around
I mean I didn't notice that, is that confirmed?
Because a 40 min PE must be impossible
Pretty sure it doesn't do that
lmao just go fast
I think that's a myth, but have only my edds so far
It's not confirmed, which is why I said correct me if I'm wrong, but it was something I noticed with my friends and then later saw mentioned on this discord
It was a huge difference going from taking our time to rushing super fast
Well waves are rng
We were getting overwhelmed incredibly fast at 5 or 6 aquarq when we started stage 3 at 50-60 minutes, but had consistently smaller waves when we got there half an hour sooner
I know they're rng, but we gave it several tries to take a look at the difference
PE spawns more and more enemies over time, but I've seen every indication that on EDD these amounts are way higher than expected if it's a later stage
If that's really the case then they must fix the timer, not PE being stage 3 in DD
Oh for sure, that's what I said initially
Hmm
Now that you put it that way, it kinda makes sense
That would explain that stage 3 PE in the Radiation zone
Yeah, the one with the eggs
That one was nuts
Basically the only EDD we had to try 3 times to beat
Hardest mission I've ever seen
How was the EDD for you guys ?
Haven't done this week's yet
Haven't played it yet
I did it with 3 friends so we first tried it and it was super ezpz
What biome?
Fungus for normal dive
I don't know... Was half asleep through it
Last stage we got a storm during a wave, was super lame
Two people went down, but that was it
sounds like you were having a blast
stage 3 of EDD was super easy to zipline camp
just had bosco get all the wall eggs and finished in less than 10 minutes
The trick is to ignore the bulks
Eventually another bulk spawns and they kill eachother
Tried and true method
there was a bulk chasing me around stage 2 but it was such a maze I never saw it
I had a safety zipline directly under my primary zipline in case of random acidspitters
Also big brain
I think I am now a spiky grenade convert
stick a mactera when they spawn in groups of 3 dozen and it takes out most of them
it's effective but usually you can't take them out in time before they shoot and your movement speed doesn't allow you to dodge, so you have to shoot and scoot them
though sometimes I throw a spiky into a blob of them and they all dodge out of the way
Friggin Macs
prox grenade is not that good and can be offset by operator skill
most of the time it just detonates your grenade on unintended targets
spike grenade rewards stuffing mouths with your PGL from a distance, and I love it
can anyone tell me what the union chapters are for? and can you change chapters after you join one?
prox grenades are for blowing yourself up and detonating on lone bugs
aka for plebs and elves
Filthy elves
Ok so in your guys' opinion, which is better? The Crispr Flamethrower or the Cryocannon?
cryo is good if you have competent team members to capitalize on the openings you provide but is trash without support
toasty boy is much more reliable and with heat radiance you effectively are unflankable by medium or small enemies while shooting
I prefer using toastee at long distances since you can piff puff
anyone have a screencap for this weeks dives?
theyre both written down a little bit up
Too much spam, just going to ask elsewhere then
Thank you for a real answer 👌
EDD was more challenging than average.
Yeah this one was nice
Not the lethal magma salvage one though.
First try, didnt go down, but I actually felt pressured.
Lethal Magma salvage was the hardest or second hardest.
I cant scroll up or use search to get the info I seek
sorry fresh out of platters made from silver
lol
Lmao
Protip: if you search "deep dives" in this channel, you'll get the Google doc that has the info in it
@wraith shard see, I use the cryocannon solo and I found that that skill that makes frozen enemies shatter to be extremely valuable, I can easily tear through hordes while spending very little ammo, and the ones I dont freeze get shredded in my drills, so I feel it at least has some viability as a solo weapon that doesnt need good teammates (also I'm not 100% sure about this but I think glyphids take more damage when they're frozen, like their defense ets lowered or something, I dunno just somthing that seems to be the case)
Yeah if they’re frozen I think any hit thats not on indestructable armor counts as a weakpoint hit. In any case solo its almost always less viable (or less effective then it could be) when combined with a competent and close by gunner
I had three teams with sub-lvl 30 teammates on EDD.
You can imagine how that went.
I tried giving them a chance, since they actually made past stage 1.
Third team didnt get past that.
your bros are level 120-175
anyone higher is either super chill or super tryhard while also being worse then a well meaning level 30
I mean, if the same thing keeps happening with the same warning signs, and some point it's kinda your fault for ignoring them.
Third team had dipshit scout who started black box when everyone was collecting nitra, gold, eggs and whatnot.
Third time the charm.
I mean first stage is piss easy if you dont do anything stupid.
Second is easier.
Third stage was easy because I had shield build on armor rig and I regenerated fast.
Just had to persevere in first one.
This EDD is engie carry.
is it four man engineer material though
engie squad with cycle overclock and large lad Gl Mods
Can I not complete EDDs if I’m sub-80? 
Yes you can.
It's just that people are gatekeeping lower level dwarves, sometimes for good reasons.
Then again, levels might not mean anything.
We had scout with unpronounceable name, gold 3 and he was running around shooting random grunts instead of grabbing nitra.
No flares either
Self conscious of being gold 3 after seeing so many gold 3 dwarfs be laughably bad or toxic af
greenbeards will get lost but they mean well
high level gold 3’s will fuck off and do whatever because they are confident they can carry the entire team regardless of if they can or not
I'd rather take greenbeard willing to learn and actually listening to advice than toxic gold 3 (with one class only).
same
Is the cube on this DD always there
probaby a terrain, havent noticed it myself tho
hows this edd?
itll make ya sweat this time around.
and dat 2nd mission for edd too. im glad i brought my breach cutter with double lines.
had EDD going well, then gunner went afk for third stage
for a good reason though, but still peeved
we lost because we tried to save him after he came back
if you are reading this, gunner, im not blaming you
im just angry dwarf
you could say im dwarfurious
cant win always, im glad its not a pushover
I had all my team attempts die on the first stage
One to the first literal minute
I got tired of it and just soloed it like I have the last four and got it first try
Nitra is super duper plentiful in this one, so don't be shy at calling in resupply at any point
in EDD every player has to pull their weight
I entered final stage with 400
We entered with 522 the final stage
Ridiculous really
Did stage 3 believing it was stage 2, still saving the nitra
The first one isn't brutal, my team mates were just...special
Also the black box is completely in an ass location
Why that black box is not affected by gravity?
Probably an oversight
We tried to make it fall and drill everything when we saw it didnt work
I'd @ a dev on the subreddit to get them to notice it
I patched everything with platforms
So we just fought on the arena I made
I think stage 3 was the hardest bit of this EDD
What makes you say? I got through 3 with a bit of touch and go moments, but it was more that the swarms were getting fuckoff huge
But I had so much nitra that I simply popped a pheromone any time I needed breathing space
Also, if you're solo/duo there's a BETC on the 3rd stage
Just like last EDD
Our hardest moment was when our puggie scout popped an egg randomly in last stage. When we all just had arrived in the shitty sand area with the pillars and the eggs.
Low on ammo, hp and we were spread out
i'll raise you. the group i joined had 2 freshly made bronze bois (gunner and driller) 1st stage. They were good players tbh, but just a few hiccups.
we collect almost all the eggs, a wave starts, and they started the black box right then and there. We survived somehow
My first or second group had some leaf lover popping eggs
We had 2 egg swarms come in at the same time while the team was spread out
Not a recoverable situation
Yeah, our scout popped a 2nd egg like 5 seconds after the first in stage 1 too...
Gotta go fast!
These were all players who were above 100 in rank
Silver 1, 100ish player level scout. Played like a leaf lover
I don't understand how people can get that far and not figure it out
Also took 2 supplies from our first drop.
"I'm carrying this team, I deserve 2" - him maybe
although, if you're overflowing with nitra
like 3 extras piled up
I stop caring
It wasn't a dire situation
I care on the first stage deeply, concerned on the second
Not on the third
Even with knowing what's coming, cuz you never know what crops up
Also signifies a wasteful player which throws a flag
sometimes on the third stage I take two just because I like the noise it makes
Look if you don't make a resupply tower while waiting for Molly on EDD 3, did you really win?
but on the first and second stage im like "I still have 3 bulldog rounds and 2/3rd's of an autocannon magazine and one grenade you can have my resupply"
Ranks can tell you the time spent, which is a synonim of experience.
Another thing is that someone can just grind that time and learn nothing, but it's way rarer to find a rank 300 being bad than a rank 30
i find it stupid how difficult black box objectives are compared to all the other obj types eggs, mork, dreads all ez but boxes can just fuck you by making kiting largely a liability
The challenge is to defend the position
yea i know its just the disparity in difficulty seems a bit dumb, i have never had a TPW with any other objective type that wasn't down to mistakes on the teams part but i have seen teams get done in by bad luck with boxes
with any other team comp i felt like could get it done reasonably but with boxes i felt too reliant on having a driller that knew what he was doing, and if he didn't it made the objective a pain
Stage 3 is really easily IMO.
Just drill out some of the pillars in the main room and you have all of the space you need to kite enemies.
Most of the difficulty comes when you can't effectively kite or move around.
What does the regular dd have this week, hope it's cool looking
Stage 3 isnt really a problem, all it needs is a little preparation for the waves.
Flares and room
or if you are feeling cocky, roomy tunnel and lots of explosives
I only noticed that it had lethal enemies on my second EDD.
Lethal enemies really makes you target those slashers down first.
As well as big groups of swarmers
Swarmers do absurd damage as is on anything above 3
rough solo this week
it was a breeze with gunner and scout, now let's see edd
Wait is the black box not affected by gravity?
Who else is struggling on this weeks EDD?
I've noticed that this EDD's stage 1 black box was not affected by gravity.
Same
I could do it again to try to test if this was a one time thing, but since I've already done it I can't be assed to do it again.
It's in such a crap spot
Also, this is just the first somewhat harder than average EDD coming at the tail end of nearly 2 month's worth of easy EDDs
This EDD wasnt so bad more than enough Nitra to just spam ammo pods the entiretime. First stage was the worst just because no shields always sucks. Didnt see a single Oppressor which was interesting.
Esp considering lethal got nerfed to only physical dmg
There’s some chance we get some shenanigans involving a map filled with very tiny tunnels everywhere and oppressors boxing you in tho
drill em and grill em
BB wasn't so bad. Just ||bunker|| and hope for no oppressor...
Surprisingly we did both DDS first try, even though I feel they nerfed nitra on EDD secretly? Or maybe we just needed way more on stage 1...
35 and 61 min
Honestly it seems like deep dives brought the worst out of the DRG community, every lobby is literally the most toxic thing in existence
Consider it this way.
In the normal game, you have the freedom to choose who to play with.
If you hate the team, you leave, and little of value is lost.
Or kick.
But in EDD, due to the time commitment and need to repeat the map if you want eveything but didn't succeed, it makes you feel trapped if you hate your team.
Trapped people are much easier to get angry over otherwise small things because you feel like you're stuck in a place you don't want to be.
is it normal for 3 star gold engineer to only use grenade launcher on a single pretorian?
on EDD mine u
i m just all kinds of confused
Unless it was a fat man on a pack of them.
like this is some 400 IQ plays i never thought of
nah
normal grenade on 1 pretorian
and i m scout trying to kite it and he keep friendly fire me
Just accept that he's bad and act accordingly.
nah i just left after he wont platform the blackbox on edd 1
That is one way of acting accordingly.
what a waste of time
If you want consistency, pre made with pre vetted teams or solo.
@lofty plaza i can't talk about that, as I'm playing with the same guys all the time. The community is so active and friendly, why not ask in here or looking for group? Build a regular pool of people. Quite a lot are willing to help out.
Well, most of the time I either solo or play with friends so I don't run into the same issue
Plus- I lack the flexibility to play with random people as I don't have that much experience and I onyl really have one class levelled up
I've ran every EDD with randos so far, never had overt problems with greenbeards.
I am so tilted actually
I just had a
God damn bulk
get out of the gift boxes (I think? It might ahve gone through the walls but I didn't hear it because of mayhem) and just blow me up while I was kiting a horde on solo
I only play edd with friends, but that's due to my lacking patience to do an hour run again / I want to talk during it.
Much easier to scream in fear about the bulk lover in discord with friends 
Well, DDs are really more for groups than solo imo
Eh- I suppose
I run the other deep dives solo without any bigger problems
Only when there was a modifier like no oxygen I found it hard
O2 can be real PITA if team doesnt play together and everyone just hogs molly.
Yeah-
Imo it's the hardest modifier for unorganized groups
Just did an EDD. Two guys got downed like 15 times each. Apparently it was MY FAULT they got downed so much and I owed them beers. Unbelievable.
I don't think that stage 2 lethal enemies salvage on Magma Core will ever be topped
Not as hard as many said. Was soloed it as a scout.
I don't think that stage 2 lethal enemies salvage on Magma Core will ever be topped
was it like the 2nd edd?
The sandblasted one was really hard too
Was that the second week EDD? I forget.
that one was way harder than this because we didn't have the lethal enemy nerf and the HP boost from noshields.
Also that sandblasted one with the dreadnought in a tiny room right after the spawn.
That one was rigged, as soon as the dread popped you would get a bulk spawning behind you so you can't flee.
I had to do that one 5 times, it wiped all of my pub teams because the bulk showed up and they panicked
or they failed to kill the dread in a reasonable amount of time and the horde came in that tiny room
Yeah the sandblasted one I had to repeat 5 times
It's the one that I have repeated the most of all EDDs
The magma one did it first try but it was real hard
I had to attempt the radiation zone one with stage 3 PE with 2 eggs a total of 3 times
That was the hardest one for my group
Mostly cuz we didn't realize taking your time super bones you if the last stage is PE
That was the hardest mission ever
Well, stage 2 salvage and eggs in the Magma Core EDD was the real hardest mission ever cause it crashed every time, but that doesn't count
Biozone cactus land with shield disrupt was almost as cancerous too
That was EDD third stage first or second week
Fun introduction lol
oof ouch my boots
yeah, that first EDD with pre-nerf naedos and pre-buff shield disruption wasn't pretty
3rd week in a row I haven't been able to complete the Elite DD
This shit is just way too hard for me
I've given up trying to do them at all now until some changes are made
10 praetorians, 3 sand sharks, a horde of macteras and slashers
I cannot
shebby quite some of the community are for a bit harder ones :3
are you doing it with discord and friends?
I've tried my luck with randos and that's not working out. And none of my friends who play DRG are available at the same time
i will never forget that early mactera swarm EDD pre mactera nerf
Equip yourself accordingly: Engineer should take proximity detonation fire grenades for PGL, if there is mactera plague.
Mactera plague becomes trivial if there is engineer with good sense.
they literally one shot you during that run it was less an issue of the swarm and more of just missing even one
Yup.
@chrome elk which dwarf do you play as the most?
nope
Just because we had one full month of sleep doesnt mean this one is one of the hardest
This one is basically a little worse than average.
game difficulty has gotten a lot of nerfs since deep dives debutted
This EDD is what the norm should be IMO
It's not extremely bullshit but it's not sleep mode.
I don't think that stage 2 lethal enemies salvage on Magma Core will ever be topped
"Not as hard as many said. Was soloed it as a scout."
If you play the easiest mode (solo) with the strongest grenade in the game ofc it's going to be signficantly easier lol.
Are the rewards for the EDD worth it? with it being this difficult and all
IT's the same as DD and breach the core
But since you have a limited amount of rewards, doing the EDD is worth it, if you care for it that is
The feel when you get revived by bosco and immediately get shot by a webspitter
@bitter garnet i mean are what or get from it worth it? Or are the cores randomized?
Randomized, again. The rewards of EDD is like doing the next week's DD.
Gotchyuh
Oooooh
Thats more or less how it goes
Doing breach the core: 1 blank, 1 OC, 1 cosmetic
Doing DD, 1 1 1
Doing EDD 1 1 1
Total of 3 3 3 if you do everything
Ooooh, ok, cool
So if you dont do EDD, you get 2 of each
is there a way to light up my teammates when they are not in sight? kinda like in vermintide2?
gotcha ty
What are the DD and EDD missions this week?
I quite like the actual difficulty of the game, including DDs
DD right now, seems to be basically free rewards for copper+
EDD has a sweet spot, sometimes quite easy sometimes quite hard (RNG is RNG)
and haz 3 and 4 seem fine to mid / medium players (playing haz 4 myself) and haz 5 for those who like it harder.
ofc. again with those who think haz 5 is too easy
Personally I'd think the best route is to give the elite players modifiers so they can make their haz 5 harder by choice or something. too many haz. splits the playerbase?
I was disappointed by the lack of bugs to shoot when i duo'd the EDD
I ended up bring a horde killing loadout on my engi and just ended up throwing a few nades and using my shotgun
I'd be delighted to toggle the enemy scaling. So I can do a 2 dwarf group, with enemies tuned for 4 :X
hey, so me and my bud did about 5 deep dives on the last rotation and i just noticed i havent gotten a single blank matrix core from them. is this common?
You only get 1 reward per stage per week
oooh
so in total you get 3 blank cores, 3 OCs, and 3 cosmetic cores per week
ok, thanks
if you do DD + EDD + Weekly Core Hunt
thank you
Ye, np
Man, that mactera plague on stage 2 EDD though
this weeks edd was doable but annoying
so many egg hunt
did anyone get a ton of bulk detonators on stage 1 dd
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@round flare detonator spawns are different for everyone, I had a DD with 3 bulks but then replayed that same DD and got no bulks at all
Completed deep dive elite for the first time ever, and never managed to success with haz 5 even once as well. It was a great fun with good teammates!
This weeks EDD was tough but damn if beating it didnt feel satisfying
Wait, do EDDs scale to the amount of players in them?
yes
this week's EDD was fairly standard easy except for the first mission
which is disgusting
putting the black box on a god damn ledge and giving it no physics
on a shield disrupt with mactera and nayaka in spawn pool
i woulda sworn black boxes had physics, am i just wrong?
I think
for whatever reason, the black box on this weeks first mission does not
i know, i just couldnt remember if it was always that way
oversight from the devs when they put gravity on uplinks and fuel cells, they forgot about the DD-specific black box
nah, it definitely had physics before, used that on the glacial EDD recently
menaces, macteras, and trawlers, oh my.
*forever
Anyone else find regular DD to be a snoozefest?
I honestly wouldn't mind playing both at EDD challenge levels, just for fun.
But right now DD just feeds like doing a trio of haz 3-4 missions in a row, but without crafting materials, beer ingredients, chests etc.
I tend to solo them now just because it's faster on my own and I can get back to regular missions.
It depends. Some dives are easier for those of us with certain skillsets or who are used to specific classes. Some dives scale the difficulty a bit harsher the larger the team.
I'd rather the EDD challenge level come down a bit, given the amount of time that gets sunk into each attempt
This EDD in particular is impressively frustrating to have a third stage where a quick wipe can be forced by an incompetent/trolly player.
This weeks EDD is definitely harder yeah. It feels like it was making up for last week's EDD, which was a snoozefest by EDD standards.
Way back when deep dives were new we had roughly the same mutators, noshield, lethal enemies, magma biome.
Yeah, that one was bad as well.
That was even more brutal than the current one because back then noshield didn't provide a health bonus and lethal enemies applied to everything, not just melee attacks. That was was so hard most players couldn't complete it at all.
I think it took me about 5 tries to get the third map.
I don't think it's the mutators this time around (though I dislike the Mactera one this patch), what's cost me so many runs with randoms has been the eggs
So many players just don't know or don't care how the enemy spawning works with the eggs.
Be selective with your teammates then.
care to explain that one?
Ultimately, you get to choose the team you take into EDD.
You can either kick incompetents if you are host.
Or, if you are client, leave and try another lobby.
I get that randoms are, on average, not good enough for EDD.
However, you ultimately have control over who you play with.
It is up to you to exercise that control.
It's tough to agree with that when you're basically going in blind as far as your teammates' competence and each attempt can cost a significant amount of time before any specific failings become apparent.
Discriminate based on promotion or level.
there's no good indicator before diving regarding player knowledge or skill level
Or, as I do, I run the core hunt missions on Haz5 before I attempt EDD.
And I take that team with me.
After having time to evaluate them.
I've seen competent players with only a single character bronze 1, and I've seen teams of 200+ be absolute idiots
This only works because I do this on Thursday though.
It's not your job to be fair to people.
It's in your interest to shift the odds in your favor.
And the odds are that, on average, higher rank players are better.
But again, I use pub Haz5 as my recruiting queue for EDD. I don't queue EDD right off the bad.
If a player can survive pub Haz5 without spectacular failure, he generally will survive EDD, which tends to be easier than Haz5.
You also have a different player pool.
the people that willingly play haz5 are generally better skilled than the people that queue for EDD, on average
Even with that, though, we're still talking about sinking more time into this.
Not really sinking time if the Haz5 missions I'm running are my core hunt or weekly assignment.
I'm multi tasking.
I'll agree with that, but that still doesn't guarantee you find a capable team.
I usually help out late dwarves and greenbeards at the start of the week.
In agreement on that
but running solo opens up a lot more instant failure possibilities.
Just adds to the frustration rather than the fun for me, sadly.
If your choice is between solo'ing it and playing with a bad team, solo'ing it is more consistent.
maybe more likely to succeed, but definitely not consistent
at least, this week
Mactera plague is RNG hell
Idk about this week, but I've solo'd mactera plague with every class during one EDD or another.
same
It's not hard.
hard disagree
Especially past stage 1, where you have 200+ nitra.
Engi has pgl. Scout has pheromones. Gunner all you have to do is practice your bulldog aim.
Driller may have a problem depending on his grenade choice, primary, and secondary.
If you're really worried about mactera, bring axes, an extended range flamer, and a subata with mactera rounds
but at the end of the day, there isn't really a way to subtitute just knowing good players
Indeed.
and being host
Though I'll note, Mactera got a mild buff against pheromones this patch.
the only way to keep most incompetents under control is having the whip in your hands
They'll still choose to attack you once before swapping to a tagged target, regardless of whether they've started an attack animation yet or not.
Yeah, which is why the egg objectives this week are so rough.
Not really an available option to prevent someone from mining them.
that would be an interesting permission setting for the host, though
Look, point is, a skill you need to develop is being able to judge when to bail on a team.
hahaha
Either craft a methodology to get a good team.
Or realize when to bail and roll the dice on teammates again.
for that, I need to stumble across a decent team first, which just hasn't happened this week.
Then that's your signal to just solo it.
yep, already made one attempt at that
made it almost as far as the single attempt I had with my usual group
Engi has always been the most consistent solo, if you play very conservatively.
I find Scout most consistent, for myself. I generally run into range or ammo issues with Engi.
the mobility plus pheromones are a big help
especially when you have an abundance of nitra, like this week
but the Mactera just wouldn't play nice
all classes can solo EDD
ended up losing it to Mactera wall hacks -.-
In any case, in 4 more weeks I'll have all OC, and I will kiss this stupid game mode goodbye.
Can't come soon enough.
96 total OC
if you've done all the dives, cores hunts, and assignments, you should be at around 70ish OC
depending on what you've spent your blank cores on
if you've spent them on cosmetics, that's kinda on you
but yeah, I'm only the original 3 EDD short of that
yeah, the only cosmetics I've spent blank cores on were 2-3 Engi cosmetics before I gave up on hoping to get the Iron Cyclops
stopped trying when I looked up what the odds were
I'm going to stop spending them on overclocks once I get the specific ones I need
reason being there are 4-5x more cosmetics than overclocks
more efficient to just get them through the weekly trickle and boost my cosmetic intake instead
i just did the driller promotion assignment, how do i promote my driller? its not saying ive been promoted, though i thought doing the assignment would promote him
Character selection terminal in your room
I have some questions.
- Do i become xp for mining over the task amount (morkide/blue stones from point extraction/flower)?
- Do used nitro count as mined material for xp ?
- yes, but its not worth it past for objective materials. ofc mine it/pick it up if its right there but not worth wasting time on
- yes
@frail zodiac thx
EDD was rough to solo this week, I hate mactera so much
mactera plague + nuke is really a pain lol
Mactera plague is just a pain in general
we had a bet-c on stage 2 edd, and it fucked us up
otherwise pretty solid difficulty, not easy not terrible
Best solo class for deep dive iyo?
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regular DD i'd say Gunner
he's probably the most consistent at all the objectives
Scout is obviously good if you're looking to speedrun but he can have issues with dreadnaughts, and you have to be good at kiting swarms
Driller is quite well rounded so you can probably get away with him
I'd say the only class I don't think you can solo with effectively is engineer
but you can probably pull that off if you're a madman
What? No.
Gunner is the weakest solo class.
He has oodles of offense but very little mobility and movement options.
Scout is the strongest solo class, hands down. His weapons have either high single target DPS or reliable burst, his CC is the best in the game, and he has a 4 second cooldown get out of jail free card.
The scout can push through any objective by using enough nitra and the G button
By mobility do you mean during combat?
Because outside of it I've never had any issues solo-ing as Gunner.
even inside I've never really felt like his slow movement is a problem if you're positioned well enough to dispatch anything coming your way
Gunner is strong solo class, I dont know what you are talking about.
Driller is good at soloing as long as you have a way to deal with black boxes or salvage missions (direct damage def helps) otherwise Gunner's great at solo. Between the two it's a choice between better overall firepower against big bastards and overall terrain mobility
Driller can speedrun the devil out of Egg missions but yeah Salvage is a struggle
just get the bosco with extra mining speed and leave all the egg/aquarq extraction job to him
@celest oasis Literally all of them.
I would choose whatever class you're most comfortable with.
Bosco can reach all of the minerals and aqaurqs, so mobility really isn't a big deal
People will give conflicting answers becuase it's up to personal preferenace, I personally really like scout for his kiting potential.
^Yeah it's pretty much up to personal preference. They're all mostly equal! It just depends on what you feel is most important. Mobility, firepower, a mix of both, swarmclear, single-target, just having fun with a class's tools; the great thing about all the classes is that they have their niche in addition to their general utility. You'll never miss out too hard in solo.
all classes work, but i think it's a bit much to say theyre all optimized for solo.
Can you play solo ? Yeah, because bosco has got all the mobility youll ever need anyway
Are there better classes than others for solo ? Definitely, scout comes in mind, as it did for other people
It's not that they're optimized for solo, rather that you won't necessarily be lacking if you don't run a particular class
i think you would. People say scout for a simple reason : you go A LOT faster, thats what i mean by "optimized"
and gunner because you can travel without sticking to walls, meaning his mobility is second best
I run Driller most of the time for his ability to go through solid rock and truly awesome hordeclearing capability. He can act independently even when the rest of the team's downed and still dish out the pain
I used to solo scout but after I tried driller I found out I like killing many things in a short amount of time better than killing one tough thing in a short amount of time (or killing lots of things in a short amount of time but also using all my ammo in the process)
for packs i usually run aoe power attack on the pick, and pheromone to pack them
thins out the horde pretty well tbh
hey random question, does anyone know what happens when you complete a deep dive after unlocking all weapons?
You get mineral cores if you've unlocked everything iirc
So Deep Dive Is like this games hardcore mode?
yes if you die in deep dive you die irl
its my opinion ofc, not sure everyone shares the sentiment ^^
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I swear to karl that this elite deep dive is one of the largest pains in the ass especially on solo. I spent an hour almost getting stage 3 done and then a sand shark just yeets me off the edge of a pit and downs me with no more revives lmao. First time i actually given up on a deep dive
I found duo deep dives being pretty ez.
duo deep dives really are due to how difficulty scaling works
Scout is probably the best solo class for this, engie and gunner are tied in the middle. Driller is last because it has a lot of trouble crossing open gaps in terrain

