#deep-dive-discussion
1 messages · Page 138 of 1
When you are done with the 3 stages, doing it again is only for the gold and exp.
My last deep dive was 4 or 5 days ago and I thought it reset
resets on Thursdays
i am questioning many things now ..
isnt that obvious as day and night that you can only get 1 of each ?
how would it be obvious? like I read update news xD
plus I'm a filthy casual, so...
I just jump in and play, I never saw a message anywhere that said, "hey, you already did a deep dive this week, you will only get gold/exp this time around until the next reset"
it is... literally colored dude .
what is colored?
those tiny little hexagons?
I saw that after the fact, so I assume it just meant I just did them. It seemed different than the 3 maps I did 4 or 5 days ago
those 3 little numbers don't say anything other than 1 2 and 3 also
not like "matrix core received"
or "overclock received"
just numbers, doesn't say that if you already completed the DD maps you can't get more stuff
so I fail to see how that's obvious
especially with a sleep-deprived, overly distracted SoB like myself
my attention to minutia is degraded beyond madness
why then sleep deprave yourself ? I eman thats maybe a bit of a private question since i dont know if you suffer from insomnia or the such
I should burn my phone and drug my cats
it's not by choice
Let's just say some serious shit went down about 3.5 months ago and I'm still recovering
just now started eating regular meals again, and sleeping a bit more
trying to distract myself
doesn't matter, anyway, sorry for being Captain Density
Gonna go burn one and see if I have any food
catch you guys later
@candid mortar hey dude sry about that
get well mate i didnt know you went through some harsh stuff
another failure yay
Can't wait for today's Dev stream.
Who substitutes Jacob?
Will they reveal if he named the newborn pizza calzone? future update plans now endgame is in?
Hows the deep dives this time
Hard or not?
Oh nevermind they havent gone live yet
Woopsie doopsie
Bot will announce them :)
And then we can laugh at the misery of the devs
Seeing their own creation defeating them, breaking their will
Ghost ship games monster
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _


_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _



So, what biomes are they?
Live now with the new Deep Dives. We'll be sharing some news on the roadmap as well as Update 27.
https://www.twitch.tv/ghostship_games
regular is crystalline n elite is gracial
You mean Glacial?
ya sry
Anyone has a screenshot of the new EDD stages?
Well that was cursed, super rare bet c spawn in the edd
Fucking teleported through the ground and wiped the team, soon as it did there was a power outage at my home
Cursed
BetC never really was on our side :(
Had a bet-c on dd stage 2 was fun
betc is in a tiny room below the ice, you can see it on the terrain scanner
This week's EDD is under a zodiac sign of Dreadnaught
- Egg hunt with dread and parasites
- Elimination with black box
- Salvage with dread and cave leech cluster
Glacial strata too
Thanks mate!
On every stage you have a dread to kill
Thats cool
Hmm, normally I take cryo to dreads, but also glacial...
how difficult is it?
For elitists 40 uneventful minutes
For me it was about hour and 10 minutes of massacre
I like how you imply that anyone good / better than you is automatically an elitist
Gimme dat elitist discord role
*gets dunced*
"here's your elitist role, bro"
😎
I cannot stand glacial strata. It's the one and only biome that makes me weigh wether or not it's worth going down there.
There is so many motion-hindering factors to consider. Snow slows you down, ice jets freeze you, floor spikes are common and numerous, and the region is prone to having MASSIVE chambers with spike floors.
Mobility is life for me. My favorite region is salt flats, and it's mostly because there's nothing there to slow me down.
Oh also blizzards.
Ugh
Snow also breaks your fall tho, so it speeds up descents
i'll take glacial over magma any day
Deep Dive wasn't as bad as I thought it would be
also
BET-C can spawn in the first stage of the normal Deep Dive
Early or late in the mission? Or is it different each run?
generally bet-c is just on the map when you start
she doesn't appear at some point time wise
and in deep dives her location should be consistent
I mean location wise, not time wise, sorry
No worries
I found it to spawn next to the furthest away Dread egg from where you land
Cool, good to know
Cuz she's pretty useful if you find her early, but a waste of ammo if you're almost done with the mission when you find her
just be careful, because she was IMMEDIATELY behind a dirt wall that I dug out
right under a cave leech
she's awesome on salvage missions but idk the normal DD missions this week
normal DD this week is a cake walk as usual and the EDD was easier then last week
EDD done blimeh first is the tricky one rest are straightforward
Hope you like eliminations
Thoughts on the best solo class for this one?
Leaning towards engi due to salvage final defense
scout's basically always good becauce if you collect enough nitra you're invincible with pheromones
fair enough
That detonator on stage 3 though
of elite
god damn
Spawned right on top of us along with a horde of 100 slashers and ruined us
No cryo nade or gun
This EDD is even worse than the other
all EDD's are cancer for me right now
yeah last 3 have been yikes
You're seriously complaining about the EDDs that had crit weakness stage one?
legit playing with randos in EDD just aint fun no more
Too many no comms people
I always end up having to be the one to lead the group
since im always the one with the mic
And name your lobby appropriately.
Then you need to decide. Whether or not it's better to take some time to assemble a good team, or take your chances.
how’s this edd?
easier then last week's
Simple. No special gimmicks. But as usual, easy to throw if a teammate is bad.
Or decides to be "heroic"
If you're going to doing it with randoms, i would use haz5 as your queue mode.
stage 1 is probably the "hardest"
Otherwise, it's very easy to have somebody throw stage 2 or 3
yeah our scout completely threw stage 3
had 2 breeders and a whole lotta jellies and shocker take my team down in under a minute
1st stage
so I was like, yea, EDD is not for me
The breeders came to spawn and just lined up to be killed for me
easiest kills of my life
lmao
why do I feel like everyone else here is better at EDD than i'll ever be
just takes practice
How long have you been playing
1 min
I remember when DDs first came out and I found them damn near infuriating
Normal DDs are 0 challenge to me
it takes a little bit to get accustomed to
same here
I've first tried every normal deep dive since it was released
If you are seriously struggling on EDD, take time to learn your main class, learn better game sense, watch some guides, etc
Practice on Hazard 4 and 5 missions
I've been playing for over 33 days time
I've been playing the game since Closed alpha
that explains it
33 days in ingame time?
yes
or inmission?
more like 33 days overall, but like 23-24 days of mission time
Exactlly
It's not about hours its just about how long it takes you to get good
??
Some people struggle
Some people get it easily
If you can't get good at around 800 hours
That's kinda past the point where holding out hope is reasonable
Perhaps i should just avoid EDD completely and let the real pro's do them
I'll do what I want to do
I would let you do a run with me, but you're on console
I only have 222 hours in-game time btw
lmao
It honestly depends on what is important in the game; gear or habits.
If it's gear or knowledge that counts, sure, you might take hundreds of hours to git gud.
But this game is mostly about habits.
You either have the required habits or mentality, or you don't.
No amount of playtime will change your character.
It took me 150 hours of playtime till I fully learned the whole game
he's roughly at 800hrs atm
and to be clear, the first 100 or so hours are usually a knowledge acquisition phase
past that, and once you have the relevant gear upgraded, it's nearly all down to your personality
It helped the fact that I've been playing the game on and off since the closed alpha
Don't know how someone could play this one game for so long every single day
That's not my style
Sure. But generally, how long does it when playing a game before you get some sense of whether you have both the skill and the motivation to git gud?
15 hours? 20?
Not talking about the point where you actually get good.
But the point where you have a sense of whether or not it's realistic.
not sure if ive ever felt what you're describing
it's really not that hard to "git gud" at drg
So, you've never self reflected at some point in the game of whether or not you had the skill and motivation to get good?
Did you just assume you would get good, or did you just never think about it?
i never thought about it lol
if i enjoy a game enough to play it for extended periods of time i will get good at it
It's possible to enojy a game, and be utter shit at it.
Forever.
At least, until you quit.
hours played doesn't mean you're good
yeah but i personally search out information about games i like and actively try to learn
i see some people with gold promo character play crappy all the time
As far as I can tell, there are people in TF2 that will never, ever, learn how to counter spies, not matter how much they play.
Because they just don't think.
i mean i know its possible to be bad at a game for basically ever but personally i dont really know if ive ever sat back and had to think on whether or not i would get good at a game
it ends up being irrelevant to my enjoyment, probably
@full saddle play haz 5 all day and eventually the leaf lovers will get to you
be it scout that never flares, engi that don't plat even though the whole room lit up and everyone pingning, drillers not drilling and not even making an effort to use the map and gunner running bad setups using the leaf lover grenade (the one with many bombs)
And that's why I use it as an EDD queue mode.
Well, that's why you host.
And be ruthless.
You can't change people, but you can curate your immediate environment.
That's how I maintain my sanity.
like i understand you some people want to try out haz 5 and edd
but if you never play haz 5 just don'T join the edd
you'll be a hindrance to your team
lolwut
i guess you never experienced a good driller or aren't one yourself
cause gunner is a lot more disposable than driller
He means if you want to carry a player you can put one on driller, not that they arnt good
Driller is good, but never needed to clutch.
lol
Scout, engi, gunner, there will be times where having a bad player on them will result in a wipe.
use c4 with stun somehow you'll understand how he can clutch
Driller, not really.
having a bad gunner or good gunner doesn't change much
Bad gunner that doesn't use shields is extremely painful
As is one that doesn't know how to zone bulks in close quarters
driller deals with small enemies and big enemies better than gunner
you see this most often in defense sections
especially with face melter
I'm not talking about driller's potential
driller c4 allows you to revive allies just like gunner shield
I"m talking about the fact that he's the safest place to put the weak link in a 4 man team
the best place to put the weak link is gunner lol
a good driller will do a lot more for a team than a good gunner
driller has too many hard matchups for that to be a thing
hard matchups ?
mactera plague, heavy menace spawn pool, dreads, those are things gunner is better at
if we're talking about just regular swarm clear, you can bring carpet bomber
and a bulldog for tanky enemies
Driller is fine against macteras, even so with those special units you can let the better equipped dwarf deal with em
mactera plague gunner is weaker than driller
aggro dread with driller and just drill like that he exposes his back to the team nearly the whole time
regular swarm flamethrower + face melter clears a lot faster then AC + carpet bomber
gunner vs macteras mean you have to stand there and shoot them be it with ac or mini
your movement is extremely reduced and you'll take shots
dude i set them on fire and they all blow up next to each other
plus, the stun change now lets mini chain stun them
gunner's advantage is effective range
and in this game, range is safety
unless you're talking about running a 20m flamer build
he has enough killing power that his speed is rarely an issue
driller killing power> gunner killing power
well, if you're bad, ofc it's an issue
With gunner you always pre-position so your speed isn't an issue
but with correct positioniing you shouldn't be getting hit
driller terrain management> gunner terrain management
terrain is engi's job
lol no
and to be clear, engi is 100% the carry on EDD
nearly always
anybody can remove terrain with rmb
and you have the nitra and time to do it the primitve way
only engi gets to influence defense sections with repellent
unless we're going to resort to bunkering
The only real enemy I tend to struggle to kill as driller are praetorians since they're so tanky compared to anything else
also enemies don'T get close to you often as driller because you run fear , range and do a ridiculous amount of dmg
You're not running sticky slow?
always run more dmg
sticky slow isn't on the damage tier
i get enough cc from fear to not run sticky slow
fear has an issue where if it's applied incorrectly it makes the enemy sprint towards you
Sticky slow is fun. Accidentally used it with the range oc and practically held a hoarder in place for execution
never happened to me
it's rare, but it happens
you've never seen it occur on a bulk, have you?
fear ?
it can actually make a bulk sprint towards you
yes
old times though
don't know if that interactions exists now
bulk when they came out and bulk now are completely different
this was like maybe 2 patches ago
todays bulk is an extremely nerfed version of the first bulk
Release bulk is a dark era
In either case, personally, I put a noob I have to take with me in driller. Gunner is acceptable too as long as he shields on command.
As long as we can agree that engi and scout are the two classes you don't want the moron in.
I generally hold. I don't kite.
When in doubt gun it out
remember that edd in salt pits with the dread and the haunted bulk
this is the best example why you should run a good driller vs a good gunner
If I don't remember it, it likely wasn't hard enough for me to care.
it was a vertical pe in salt pits where you had a small room where you needed to kill a praet and deal with a exploder
Other than the release EDD, the only notable ones for me were the magma core w/ lethal on stage 2, and the shieldless stage 2 in sandblasted
rest were not worth remembering
they were; I remember them for mostly bad reasons
they were like yeah magma core is hard for most player
as in, really, really, shit teams
let's make this one easy
The lethal stage 3 edd with eggs and salvage was the roughest one imo
sandblasted is always easy because everyone a driller
What's this week's EDD?
you mean mactera plague?
2nd level macteras with lethal was annoying because my teams kept dying
Is it decent or is it awful?
instead of backing to a smaller room where they could choke they would stay in the big room and get wiped
lethal macteras is trolly af though
Lethal just gets out of hand on high haz
Glyphid power attack right there
slasher takes you down to half your hp
whatever manages to get close after that kills you
@hollow iris personal opinion, but I feel it's easier then last week's EDD
last week edd was pretty ez no ?
It had...moments
Yeah it was
Uggghhhh... Parasites and Cave Leeches. When it comes to enemies, I hate these two the most. Parasites mostly because they creep me the fuck out (I have an irrational fear of them) and cave leeches are the reason why I don't rush into rooms (and I also have an irrational fear of them)
just run the leech sense thing i guess ?
I always do
I only get grabbed when it was targeting someone else, it was at a very low elevation compared to where I am, or if I get stuck in a pit with no escape
At least it motivates me to light everything up
As a scout
Yeah first thing I do as scout in a new room is flare and look up. We're the first line of defense against them leeches
If only my friends playing Scout would do the same
Seriously they need to stop being so stingy with flares
They are going to get more anyways
Actually there were times we missed so much Nitra because our damn scout won't light the place up
This is the point
Where you find new friends
You friends are obviously not dwarves; they are goblins that see in the dark
Not when they get grabbed by a cave leech. Unfortunately I am stuck with them because we play a lot of other games together. Unfortunately they like to take advice from the "leader" of our group who plays only Hazard 3 solo. Here I am going like, "Seriously? You ask him for advice on how to play Scout and not the person who actually played on EDD and even took advice from professionals?"
Yeah they are a pain in the ass at times but... Still love them like a family :p
Cave leech is the best
easy to pop them out 🥔
yeah Scout's flares is whats needed to spot those hidden nitra/leeches
if they not using flares, there is something wrong!
least they aren't trivial any more
I'd prefer that when this week's DD/EDD is just 20 noughts
I doubt it's 20 dreadnaughts
and hey, so long as no PE + Haunt + Naut again it's all good imo
solod that one. what a ride
me and my buds were getting screwed by it cause bulks would spawn ever 4ish minutes
haunt was the roughest part for me cuz the area was so tiny
@sweet igloo That EDD was dreadful
yikes
flamethrower tears off armor bro
sure the hp damage is meh but ripping off armor is super valuable
from any angle
Its armor is ripped off by any DPS
flamethrower = good for dread armor
cryo = good for team to kill dread
^
eh, in my experience dreads die so fast theres not enough time to freeze tbh
driller grabs aggro, solo strips armor in 3 seconds and team blows load on ass
You literally canot now
yea armor comes back but combined dps is so high when driller has aggro and can do dps from the front it just melts
We lost EDD 3 to the shield gen glitch
keep it well positioned and dread is dead in about 10 seconds
Anyone have the EDD mission/modifier list?
yeah this weeks edd is just Oops all dreads!
Yeah, basically a Dread Infestation
at least they finally game me an AC/OC
took 2 months for me to get one
and it turned out to be Big Bertha
Which one is that?
- big damage - mag capacity -110 ammo (basically 1 regular mag, or well 2 big bertha mags) and - fire rate
you get like what 30 or so direct damage or something
it's basically every big damage OCs
yeah
If you can hit your shots, you're gonna wreck, but it makes the weapon rather close range lul
Carpet Bomber is the best Autocannon OC don't @ me
I suppose so
this dwarf went down 22 times in EDD
oof
everytime he did he spammed the help button
he was silver 2
pathetic man, that's dissappointment
more like baffling
pretty much
so many trolls in the pool of randoms today 😦
I'm up for EDD now in Europe, it's 5am and there's no open lobbies for edd so just trying my luck here if someone's in a similar boat
5 am gamers
what are the EDD rolls this week?
I recommend 3 players instead of 4 for EDD, it's super easy in comparison
We had 5 Bulks spawn, 3 in stage 3, 2 on top of each other
I don't have permission to post them here, check the gallery @carmine bronze
It's easiest with 2
Difference for solo and 2 is minimal
While from 2 to 3 is a bigger jump
EDD GLacial
- Egg hunt with dread and parasites
- Elimination with black box
- Salvage with dread and cave leech cluster
I always bring low lvl players with me in EDD thinking maybe they are good but it always ended up shooting myself in the foot
Both of my foot
With a shotgun
Yes
And i always have to play engineer
God forbid that i play driller so we have a better time agaisnt swarm but useless on blackbox mission because my engy doesnt know how to use replet and have the reaction time of a sloth
And scouts that doesnt use pheromone
me trying to calm myself down after seeing a lv80 scout didnt bring pheromone on edd
Big brain time
301 iq play
Yup
Me trying to not go on amphetamine bench when scout brings cryobomb on glacial edd and gk1 boomstick build
I respect their choice of loadout
Had a driller bring an ice storm cryo cannon to the EDD.
The kick button doesn't
Honestly kinda laughed.
Now that’s a prank
Now that’s a pro*
Gamer
He looks like a chad
I swear in my 200 hours of playtime i have only seen like 10 engy who knows how to use replet
gunner didn't help; just kept zipline camping and making the dread twitch
I only play with friends
In like hundreds of missions that i played
Fat scout
And the engie who went down 22 times
I feel like i m the only engy who knows how to use replet to make choke point
It works for me
You learn it by trial and error
So I don't like blaming people for failing to use it
I always make 2 chokes and let my mines handle it
Seeing them avoiding the platform and grouping up on a mine makes me smile
It takes way longer to learn repellant than it should
I can do it
Because game doesn't do anything to show you how it works
Everyone can
Really though, if you want to do EDD with randoms, most consistent method is still queueing up a haz5 mission on the first day, preferably assignement missions, then queueing for EDD after assembling a team.
I dunno, I do have luck with randoms
Queueing normally is still basically playing darts with what you get.
Ew
New to Deep Dives here. Anything I should know or pay attention to for my first one?
Dont be a sloth
Normal DDs are cakewalk haz 3-4
Let’s all point and laugh at the plebeian using the Xbox
Elite DDs are the hardest content in the game
And you should do team
You need to know how to be most useful to the team on your class for EDDs
Got it, so normal DD are just harder normal missions?
DD is like haz 4
Gotcha
Which is easy
EDD is Haz 5 but on crack
Not for me. As soon as I drop in, it's basically i get swarmed
No
In what haz5 mission do you drop into a stage with 300 nitra?
In what haz5 you start at 30 min scale on PE missions?
That's a special case.
Lmao
It's subjective obviously
Like i said its haz 5 on drugs
But edds are generally harder than haz5
Sometimes it goes smoothly
Since they have increased enemy damage
Not really. As long as pheremones can be chained you can cheese stages 2 and 3
Sometime it just went to shit
That's the same for haz5
It's not the stage or the difficulty that are the deciding factors, it's the people involved.
You can cheese anything with pherod
The difference is that on haz5, the people are self selected because they choose to play haz5.
In EDD, you get people that just want OC
which is a broader, and less skilled, playerbase in general
That's not always the case
It's often the case
I had lvl 30 greenbeards join hz5
Yea u can still win if u try hard even harder
And had lvl 300 chads on edds
You think that kind of guy would survive on haz5?
This is anecdotal evidence
Well, unless we get GSG to cough up stats
Both situations can happen in both edds and hz5
all any of us have is anecdotal evidence
Yes
Not really. At least, not to the same extent.
You get kicked
Same for hz5 for me
Granted, I usually host my haz5s
People generally don't talk
And I ask for mics in the server name, so I get the talkatives.
A lot of your experience probably depends on the lengths you go to attract certain types of players.
Generally, I, and people that I know, pretty much agree that if you take a team of good players to an EDD, it's easier than haz5 because of the amount of nitra that can be accumulated, and what can be done with that nitra in the hands of good players.
Even stage 3 PE isn't that bad if you can speed run through the first two stages in 13 minutes, which I have seen.
Same withe me but opposite on the edd hz5 difficulty
There are also a ton of weapon loadouts that are primarily balanced via their low ammo counts, which become kinda broken if you end up with 700 nitra.
You can start spamming stuff like chain pheromones, minefield, nuke spam, etc.
Wait, is the PE timer count total mission time in Deep Dives?
I had a hunch, but had no evidence and assumed I was wrong. That explains a lot.
It is
If you take like 40 min on stage 1 2
You're fucked
Every horde is like a tyranid invasion or boxer rebellion
I still have a friend that uses 50%+ more ammo than normal and it's driving me nuts on EDD. I've been trying to encourage him to learn to make due, but it isn't working. I'm the best in our group and find EDD super hard to begin with. I can't carry my friends through it.
Find better friends idk
You're not responsible for their mistakes
Neither you're required to tolerate it
Just wish they were happy with Deep Dives instead of wanting to challenge themselves 6+ times a week.
Generally, as a rule of thumb, if you don't play Haz5 as your normal difficulty, EDD will whip your ass.
And they don't understand why I groan when they say they want to try the EDD again.
There are exceptions ofc, but they tend to be ones that prove the rule.
Yeah, I'm about 70% success rate on EDD 2, only about 35% on EDD3, and Haz 4 is easy, but usually don't try Haz 5 since the fail rate is higher than I want (I want 85%+ winrate, I play for fun)
My friends tend to not believe me when I say "we aren't good enough to finish this EDD. It may have been a bad run, but it's not getting better enough".
Sorry for the rant/ramble. Rock n Stone!
Well, just run them through haz5, no positive mutators. Most important lessons are via suffering.
How is this week's EDD solo? Sounds like it almost favors smaller groups
Not solo friendly. Dreads on all sections.
oh that's right. 5+ dreads right? Ugh, I'm sick of fighting dreads and I haven't even done the EDD.
Bulk likes to spawn on uplink in stage 3.
Of course, because bulks while in a stationary defense is just so fun :/
Bosco can help, but solo may has issues killing it fast enough.
If you're not gunner.
Bosco stunlocking can go a long ways yeah
Driller may be able to do it too, with sticky slow and a volatile subata.
Bulk is also affected by neurotoxin.
Yeah, I'm best with engie, but engies are the worst against dreads. I'm not bad with the other classes at least.
Breech cutter is good against them. Terrible against nearly everything else.
Yeah, you'll have to pry my pgl from my cold dead hands at this point. Also still missing the cutter's OC I want.
Just got the single target OC for PGL. I doubt it's worth it, but dread heavy missions is a good excuse to try it.
@hollow gate Carrying a team is very hard in EDD, but possible and enjoyable. You should take the responsibility for the team and tell them what to do exactly.
Use bunkers and small tunnels to cluster them up and save ammo.
I mostly play gunner or Driller in EDD since they're the best for carrying fights. Your teammates can't do much wrong with mining and stuff.
As long as they do what you say, you can expect it to work well
If you know someone likes mining a lot, tell him to do it full-time and ignore the small fights, for example
also theos not sure why you're being told not solo friendly, it was one of the easiest solo EDD's we've had yet
no haunted, no mactera, no PE, no lethal..
It actually gets much worse the more people you have in your party. Especially the defense parts that take longer the more people you have. There were much less Bulks in our mission once the 4th player suddenly left in the second stage
Lots of dreads, can be a chore solo. I'll give it a shot tomorrow
I whammied it with lead storm gunner
hardest part was the awkward salvage locations in third stage
and parasites were annoying with minigun, but between bosco and explosive bulldog it wasnt a problem
My team got pretty much choked by Bulks the first time I tried EDD yesterday. I'm almost certain there is a guaranteed spawn in the Uplink Defense
So if you go for a bunker, be sure to listen closely for the bulk incoming and dig out the other side
That what got my group killed
I was driller and heard the bulk
I drill out of the bunker i made but nobody listens and stayed
We fail the fuel cell part
we got wiped because some dude popped every cocoon he could find, as fast as he could
it was funny because he had long ass description about no dumbasses, no noobs and so on
lost the elite deep dive the first time because we had a bunker elf who kept trying to retreat into a bunker every time with his cryo gun, won the second time because we had a chad no nonsense flame driller
lol
seeing replet working in ur favor feels better than sex
my glorified art project
should have screenshoted it :/
this weeks a pretty chill solo, lots and lots of nitra
scout could probably do the uplink on stage 3 without firing a single bullet and just using pheromones honestly
thats some heavy carry, engie
they really gotta hide the weapons when the dwarves are downed
i cant tell which is the minigun and which is the gunner half the time
are the gifts and stuff in the levels for something special?
do they give something?
or just color explosions
Gifts?
sometimes they contain loot bugs, mostly they contain swarmers
just me or EDD pretty easy this week?
Super eez
every stage had a dreadnaught. so ez
TWO bulk detonators are you kidding me
right after we finished the last obj on las EDD cave
not to mention that i got sniped by the flying ball that he ejects
Dd finished. Why the heck was the morkite on the ceiling so much...deep dives...-sigh-
if you hear a bulk, what you can do is keep digging under the uplink/fuel cell and make an endless hole while staying within radius haha
unfortunately my team got wiped before I could try out that neat idea
this week edd was pretty ezpz
I like killing dreads, much pew pewing on weakspot makes for good gunner fun
I cannot for the life of me figure out how to set the title/ description of the deep dives I launch. For example I want to put mics only or something like that.
anyone know how?
It's in the settings menu I'm pretty sure
Thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=1931317647
2 error cubes from 2 present boxes in one Deep Dive
Anyone know if the devs have considered making it so all EDD stages have gauranteed 2 negative modifiers?
Just asking since i feel like the general difficulty of them has gone down since that one magma one and sandblasted corridors one weeks ago
rng
As I remembered the 1st or 2nd EDD week was really tough. Only 80 nitra available for the first round and the last round was shield disruption in dense biozone.
It's easier this week as we are able to get 400+ nitra (screenshot above)
i feel the difficulty thing, this EDD was the hardest in 4 weeks, had my first wipe in a month to exploders of all things. should have cleared more for lines of fire
second EDD in magma core with 2 stage shield disruption was hell
Is there a dreadnaught in the normal deep dive?
2 stages
anyone up for the edd?
I'm up for it. just went through two tries. fluke ended the second stages.
OctoShnell is a good boi and a great driller during this week's EDD. Rock and stone!
This edd was kinda easy, no fuggin mactera swarm makes me a happy dwarf
whats the difference between a deep dive and elite deep dive?
difficulty, hazard levels
any changes to rewards other than the % bonuses
I think the rewards are identical even considering hazard bonuses
But you can only get the rewards for each once
The only mineral to mine that matters in terms of rewards is gold, though it won't help you in the Deep Dive itself
DD: 3 3 3.5
EDD 4.5 5 5.5
is it worth to farm deep dives?
Afaik you can't get any beer ingredients there so the short answer is no.
It really depends on what you want to farm tho. The Deep Dive won't have mutators like Gold or Mineral Mania
But 3 missions will probably take more time than one deep dive
worth to farm dd? no, never
Did deep dive x 3 this week... shouldn't there be a reward for playing more?
there should probably be some incentive to do them again
gain a random core for finishing an entire deep dive for example
I don't mind them being 1 a week
I'm calling it now. Error cube redeemable stuff in january
what are the EDD mutators this week?
@dense obsidian @shell tapir incentive is to beat your time - come join us in speed runs
Sure but I rather get minerals and such on the way.
i have all the upgrades i want, the weekly bonus quests are enough and just DD outside of that works for me !
Nice, but that's why most people likely won't do it since we like to do dat progression may may.
? what are you progressing once you have all the upgrades
just accumulating minerals for no use
deep dives are the real end game, try different builds, learn the routes, push yourself and your skills, innovate for improve
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
What do I unlock OCs with at the forge 🤔
What do I buy beers with 🤔
Why use my newfound upgrades and builds on a low reward gamemode.
you get plenty of all that from the weekly assignments
but cheers mate you do you. if you dont enjoy re-running deep dives no worries!
This week's EDD is mega rough
that stage 3 with 2 breeders...ouch
7 cave dudes on the ceiling too
or however many
i just did a deepdive that i already did and didnt get any overclocks
i am sad and wish i knew this beforehand
deep dives are boring consecutively, the only reason to play them is for upgrade cores
^
does elite deep dive have seperate rewards from deep dive?
are the rewards unobtainable
if you did one already
yes they're different.
and once you've done the weekly one, you don't get anything extra from doing it again
@valid night i mean if i do deep dive elite can i still do deep dive regular for rewards
do they share the reward track
or do they each have seperate rewards
they each have seperate awards.
ok ty
it's obvious when you play through it, at the screen between each level.
i played through deep dive and nothing was obvious that it would or wouldnt disable the deep dive elite rewards
yeah but if you look at the launch screen for the dives, you can see the 3 separate tracks with (1) (2) (3) kinda things
What weapons are good for Scout
anyone else disconnecting during a dive?
Stage 1 goes normally, but then as soon as the door opens for stage 2 the game lasts about 15 seconds before I get disconnected from the host
this has happened twice so far
I did a dive today with no issues
hmm ok then, if this keeps happening I will have to solo it
damn
I can still see the game on the list that I just disconnected from, but there is no way to rejoin
I had no problem, except for my party insisting on bunkering and trapping themselves with a bulk detonator. Hrrrk.
That hidey-hole strat goes so horribly wrong so often. 🙄
all scout weapons are good, but deepcore is easier to use
if you fail a deep dive, can you redo it from the stage you die in, or do you have to redo the whole thing?
elite deep dive
whole thing
Ok thanks
@sturdy canopy I'm just curious mate, what weekly assignments are you doing that give you around 900 minerals?
Cause I want in on that.
Haz 5 max length/complexity mineral manias can get there
i just buy all the minerals i need from the cash i get from deep dives
This weeks regular deep dive seemed pretty easy, whatcha guys think
Last weeks was a lot harder for my friends and I
Seemed to be on the easier side yeah.
If your team knows how to handle dreadnoughts properly.
The one salvage mission also put the objectives in a decent spot.
@dense obsidian I dont know how much I make each week off the quests, but I dont buy upgrades on my weapons anymore (have what I want). only time I spend $ is making overclocks and the assignment quests give me plenty (i do the weekly breach and the weekly core quests)
if i started leveling up other classes, i would prolly need to run more missions for the minerals (or you could use credits and exchange)
but i enjoy scout and hes my boi
Both EDD and DD were easier this week imo
Except when 2 bulks appear to make company to the dread
bulkie boys are ez and they are your friends
No other bug is as happy to kill other bugs for you
heh, last time I saw a double bulk spawn they killed a dread for us
So I just got to Deep Dive. What should I know before I blunder in and mess something up?
ignore gold, you want to get through as quickly as possible. Wave difficulty increases based on time in the mission. That time doesn't reset between each sub mission in the dive. So if you're starting mission 3 at 30 minutes it'll be easier than starting mission 3 at 45 minutes. Get nitra.
as long as you can be reasonably efficient with ammo you should have plenty of nitra but try not to leave supply pods behind. Exploring every cranny is not needed unless looking for nitra since there is nothing else worth collecting except your primary objectives in DD
Okay 😄 Thanks for the tips
I'm glad to hear that they plan on launching in the upcoming year, but I honestly don't think deep dives are quite there yet. There isn're really anything supper special that actually sets them apart as end game content.
Primary objectives as secondary?
gilded beards and nuclear warheads... ?
how hard are elite deep dives?
if I can land Haz4 missions pretty ez pz should I try an EDD?
try a few haz5s in a group first.
EDD difficulty is pretty variable with the mutators and all that so it's hard to gauge whether you can do one or not until you dive in.
quality of team also matters a lot 🙂
Is electrifying reload worth using yet? It was pretty bad when I tried to build it last time but the gk2 has had some changes since then
No, electric reload is not worth it
@sullen widget what would you want added, as a step past Overclocks?
@thick steeple overclocks are ancillary to the gameplay of deep dives and they are good endgame content, but they aren't what I was talking about. What I was talking about was how playing through a deep dive is nearly identical to playing a normal match. Gameplay wise there isn't really anything that separates the experiences of playing a dive as being unique except the rewards and the fact that you get to play the same cave repeatedly until you win. Take away the OC's as rewards and there isn't anything really special about them. In fact the machine events seem to be more interesting and unique in my opinion. The machine events are a better end game contet in my opinion because they really change how the game/match opperates atleast temporarily.
At the very least I would like cave generation to be ramped up. Deep dives should have larger, more complex caves. With extensive environmental hazards. During a deep dive, seeing giant rooms with tons of platforms and enough electrical crystals to make you feel like you're in the middle of a storm should be uncommon, and specisl, it but shouldn't be exceedingly rare like it is now.
Also ability/armor OCs.
ahhh i cant get through the 2nd stage of the elite deep dive
Any suggestions/tips for the black box on the 2nd stage of the EDD?
Dig a bunker straight down
And have an Engineer plug the hole
That's how I did it
Same for stage 3
If it’s a friend, for sure!
If it’s for rewards, no.
The people saying the EDD’s are too easy, I thought they were exaggerating. Then I played a couple haz 5 missions with some dudes, and I definitely see why some of you think that.
Savages
Because EDD gives you so much nitra that you can spam that shit
So its only hard the first and maybe the second mission
Wasn’t even that whatsoever
They just mastered the game with the right...everything I guess.
I never killed 3 dreads that didn’t get to move on haz 5 until tonight
Did ya do EDD last night?
Yeah, did it with a friend. Was fairly challenging for us but got it first try.
Definitely one of the easier edd’s
But for us it was still a good challenge. Didn’t breeze through it whatsoever. Whoever I played with earlier on normal haz 5 missions, I doubt they had any challenge from this weeks edd whatsoever.
Just saying, I get it now.
Remember, dreadnaught is one of the few enemies that scales with players (the HP value)
In 2 players you can kill dreads really damn fast
Yup for sure
We did a haz5 dreadnaught mission, the 3rd one barely moved whatsoever. Never seen that before.
@sullen widget in their most recent roadmap update they have listed amping up cave layout & features for the biomes as one of their pre-launch objectives. While its not exactly what you were requesting, i do think it will help address the issue. Personally I think deep dives do change the gameplay significantly. Not only is it novel to have 2 primary objectives, but the map-types for those objectives are blended together. Each mission has its own general layout (mining - linear, egg- central cavern - PE - circular + hidden caverns, etc). New hazards and new cavern designs for the standard biomes will contribute to the overall complexity and nuance of deep dives.
And still, I don't see beer crafting materials in any of the Deep dives as of now either 
deep dives are boring and scant and have no tempting risks to take without any need to explore for crafting stuff and whatnot
there’s no argument of welllll maybe we can stay 5 more minutes and look for the forbidden barley bulbs because apparently just speedrunning them is the entire focus
I know they're supposed to be done fast, but a scout is going to go around if there's nothing else to do if everything's ready to leave
And a little extra incentive to do that wouldn't be that bad I feel
honeslty I dont get the apsect of speed being such a huge focus for them. I get since they have the same seed each time that they have a certain amount of challenge to be faster when replayed, but I disagree that it should be the focus
dives?
speed running isn't the focus, the the result of wanting to not lose
most teams, the less time they spend the the cave, the less chances for somebody to fuck up can make everybody lose
Wtf is wrong with this edd?
I can't ever seem to go beyond stage 1
People always die before a single objective before completing a single task on stage 2
I am tempted to do it solo at this point.
If it weren't for all those bloody dreads
deep dives are timed and consistent which would create the appeal of a competetive and consistent speedrunning experience
i suppose, but i really doubt their focus is on speedrunning. there isnt much of a community for it, and you dont actually get rewards for going faster in any way
@stoic tinsel Open a public EDD, let ONE join. Ask if he can play Driller / Gunner, you pick the other. Duo it, e a s y.
Yeah but aside from balance issues compared to normal missions thats a huge reason to only put gold and nitra in them as non-objective minerals
They could put a leaderboard for speedrunning EDDs.
suddenly leeches
people would be farming deep dives a ton if craftables were present because presistent generation
And give the top 3 a shitty reward
stage 3 has like 12 of the buggers in one cavern
leeches are such a non threat
You have not been thrown into one I take it
if your not paying attention as a driller gunner they are
and they still glitch to horizontal grab
I dont typically rush into unexplored areas while staring at my feet so no
having any basis of cohesion with your team also helps immensely
i guess for me i dont even actually see the appeal of the new beers in the first place and i can buy minerals for forging overclocks by using gold from deep dives
large cavern with high ceiling, light doesn't reach up there without scout
and duoing as driller/gunner doesn't have that light
just look up as you push into the cave
look up: see 4 grabbers at once
try to move, another one you didn't see before starts reaching now
get overwhelmed bub
just back out into a known safe area
these seem like edge cases you are moving your goalposts towards, any number of leeches are easily countered by situational awareness and barring that, team cohesion
We did it with gunner and driller. Use laser pointer. Ez.
leeches even emit their own light when they go into grab mode
Yup
AND the tentacles back off if you damage them
You’d have to grapple into the middle of the map to experience what buddy said
And if you do that, you earned it
You kinda' answered why theres only gold and nitra. If you put crafting minerals in them they can be grinded with each seed. I don't think the devs have speed in mind much at the moment, there absolutely is not a focus on it.
leeches are only an obstacle for those who don’t remain vigilant
They could add them at a bit lesser frequency, at least
Make it so its not as fast to grind it out for crafting minerals
but thats offset by the locations being relatively consistent
Or just don't put them in
Leave deep dives as they are. You get enough gold to buy more mats than you might even gather in a deep dive
Yeah but then as I mentioned, deep dives are stale with little reason to re-run and the difficulty is not as hard as when you want to hang around to search for side prizes
Caves feel super empty
People don’t go out of their way for gold because money is not usually the limiting reagent to their purchases, its crafting stuff
its not AS difficult as a comparable haz 5
normal missions you are usually distracted by wanting to get every last mineral and exploring every cranny for machine events or cargo crates
and since you only loose one mission you are more apt to take a larger risk and expose yourself to more danger/difficulty
In DD there is no other side objectives to pursue or get distracted about besides gold so you stay on the straight and narrow more often
plus other players may have prior knowledge of the DD beforehand
i feel like a major reason DDs arent very hard is because you can have a stockpile of nitra before missions
but also im speaking as someone who doesnt find them very hard which is not representative of the community
that too, once you pass one mission woth reasonably efficient ammo usage you usually have a very comfortable surplus
also another note on how trivial leeches are once you get used to countering them
they're nice enough to hiss at you
and are a tad slow to track you if you're running like a madman
time to look up and shoot it
Anyone know how to unlock a better beer licence?
third wipe on stage 2 of elite dd 
See, leeches are easy enough to deal with on their own. The thing is, glyphids and mactera and spitballers aren't polite enough to wait patiently until you've swept the room for leeches before coming for you.
if you have the thing where your shield damages things nearby when it shuts off, does that make a leech drop you?
And when you're kiting a horde of screeching glypids and trying to avoid the spitballer, you can't hear the hissing and don't look up
Also mimic leeches
chance that the entire cave is a leech
That gold vein you spotted across the room? When you get in pickaxe range, it just eats your face
if we're going by the rules of dnd mimics they can take on any form
so even the dropod can be a mimic
the dwarf you thought was dropping in to join you?
also a mimic
you?
also a mimic
Your secondary weapon you pulled out? Mimic.
the game itself? mimic
check out the game GTFO
just came out, has some elements similar to DRG seems dope
IS THE LAST STAGE NOT EXPLODER INFESTATION?
bruh
I refuse to believe the last stage wasn't exploder infestation
I think DRG could actually learn a thing or two from GTFO and vice versa. I really just wish DRG would commit some resources to making the small amount of time before a wave crashes into a tense moment of waiting like in an alien movie.
Like right now, command says "wave incoming," or something to that effect but the tension doesn't really build from there and I think that's a shame.
Also does anyone know if when command says "it's a big one" if it's actually any larger than any other wave?
If they say "this is a big one" you are getting a surprise dreadnought
you sure about that one?
I meant thing like "something big is heading your way"
Don't remember there being any normal swarm announcement sounding like this
no he does
@limber plank what finally worked for me in edd stage 2, the toughest part for me,is to ignore all the mission objectives
"swarm! its a big one team!"
Fiest of all you go get betcy
