#deep-dive-discussion

1 messages · Page 135 of 1

austere pond
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It scales up with the time spent

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But it takes into account time spent on previous stages too

woeful marten
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does it matter how much time you have spent in the previous stages or that time doesn't matter in the scaling?

austere pond
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Like I said

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It does matter

woeful marten
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ok then it makes sense, we were quite slow in the second stage

austere pond
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Basically, if you spent an hour before reaching stage 3 it'll start scaled as if you were on this stagr for an hour

feral atlas
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I would deal with eggs first

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Otherwise you start getting the egg swarm to overlap with regular ones later on

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And you literally won't have space to move anything

paper jackal
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LFG EDD

indigo jungle
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new DD when

harsh steppe
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Tomorrow

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about 25 hours from now

low torrent
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experimental when

spare delta
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Soon

frail zodiac
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manic pivotBOT
#

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Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
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thorny geyser
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Getting eggs first is a good call.

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Furthest one is in its own room tricky to reach without driller tunnel

fathom horizon
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:( still havent finished edd

thorny geyser
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have you finished any of the phases yet?

fathom horizon
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I've beat the first but got clobbered on the second stage with the mactera swarms

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I just want to get all chances for overclocks :(

thorny geyser
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are you in EU?

fathom horizon
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Nope I'm in canada

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I'm a driller and I'm struggling with all the mactera

thorny geyser
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aw

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I did it two times as driller now

fathom horizon
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Dang I'm jelly

thorny geyser
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I just used subata with mactera poison.

fathom horizon
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Yeah I used that too, I even have chain hit so it hits multiple mactera

thorny geyser
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keep moving and take them out one at the time

fathom horizon
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Would you use crspr or cryo?

thorny geyser
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Not enough big bugs to justify cryo imo

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I did it with flamethrower.

fathom horizon
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Yeah I've been trying flamethrower and it seems to work well

thorny geyser
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helps a lot with mactera too

fathom horizon
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I've tried soloing but random bulks are hard to deal with as driller

thorny geyser
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since they take additional damage from fire

fathom horizon
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Oh dang

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I just really struggle with mactera even though I have subata. Do i go for quicker ignition on my flamethrower to counter?

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I think I just need to play more really

thorny geyser
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That might help. I have dmg build with sticky slow.

fathom horizon
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I have that too :(

thorny geyser
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I just try to take them out as fast as possible, I use even my axes to take them out.

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Nitra isnt an issue

fathom horizon
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I've been struggling with when to use my satchels though

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Since I've gotten better at other weapons

thorny geyser
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I use 3 satchels with shrapnel to take out bigger beefier swarms

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Less fuss that way

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it also helps with mactera that are close to ground

fathom horizon
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Does 3 satchel give 1 or 2 from resupplies??

thorny geyser
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2 if you have 3 satchel loadout

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Axes can also be saved on walls, so go to town with axes as well

feral atlas
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Pretty sure it's 1

thorny geyser
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wait, i have to check

feral atlas
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Did they change it?

thorny geyser
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i thought i had 3 satchel set

feral atlas
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If it is 2 resupply at 3 max ammo there is 0 reason to take the second ammo upgrade

fathom horizon
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Fact

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I was told it was one but I dont know anymore aaa

thorny geyser
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yeah

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i had 4 satchel set

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i was wrong, its 1

fathom horizon
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;-;

thorny geyser
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I do still use 3 satchels

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because im usually picking up any satchels i didnt use, so not a big loss

fathom horizon
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Ight

thorny geyser
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it cripples praetorians easy too

neon bramble
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@frail zodiac it wasn't the fact we couldn't down him but he left instantly. It was more of a heads up to other players

wise sphinx
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You do realize steam names mean nothing since it's so easy to change it?

thick ridge
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does steam have a player ID function

open mason
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Yes

errant verge
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Was in the last stage of the DDE right now. Pretty damn mean when two waves can spawn at the same time.

dire musk
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Question

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how do people have crazy high player levels?

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like 200+

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iv been going ham on dives

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and im only lvl 8...

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is there a offical good way to level up ur player level?

feral atlas
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people ahve these levels because we've been here for a long time?

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you just get them by promoting

fathom horizon
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don't post same message in two chats FrankyP lol

dire musk
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best way to lvl player level?

frail zodiac
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play the game

manic pivotBOT
#

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Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
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feral atlas
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play haz5 and don't lose

sonic granite
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is the first deep dive solo only?

versed willow
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No?

sonic granite
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huh, its telling me i need to complete a dive before i can use the server list

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i think, hol up

versed willow
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For Elite Deep Dives, yeah.

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Left column is normal, right is elite.

sonic granite
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oh lord i see that now, feelin dumb XP

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thanks haha

versed willow
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No problem, lol.

sonic granite
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tried to solo it twice as scout

versed willow
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The tutorial and literal promotions (not the promotion missions) are the only solo things that I can think of.

ebon stag
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Holy shit 3rd Stage EDD sure was something

gentle raven
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Whats the difficulty equivalent for EDD? I saw normal Deep Dive is ~3.5 -> 4.5 -> 5.5?

pure portal
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DD is 3 3,5 4 EDD 4,5 5 5,5

versed willow
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^

gentle raven
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Ah, must have misread the wiki

errant verge
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@ebon stag Were you able to do it? We tried it as a duo, first two stages were not that hard. But in the third, two waves spawned at once and we were overrun by an huge army. 😦

paper jackal
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Mmmmk, gonna try soloing EDD as scout... recommended build?
Armor pen vs weak spot dmg on AR, SMG/slow nade vs bookstick?

inner void
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I used GK2 with max damage, nuks with blowthrough and cryo minelets and pheromones

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I could be wrong but it doesn't seem possible to do without phero, scouts main weakness is lack of AoE and the swarms are huge on these maps

tardy pier
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Anybody hyped for today's DD on sandblasted and magmacore?

formal dust
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Hell yeah

tardy pier
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Or maybe even glacial and magma

formal dust
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Love being slowed for no reason

tardy pier
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Well you drive a car, so

austere pond
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So did the new DD drop?

full saddle
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not yet

bitter garnet
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Three more hours and they should drop

manic pivotBOT
#

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rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
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tardy pier
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Do you 'spoil' yourself reading up, or go in unprepared now knowing what mutators/ mission?

harsh steppe
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yes

tawdry halo
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I like to go in unprepared

magic condor
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go unprepared and if you fail then go prepare

covert elk
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44 min

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43~

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for this time you can:
1⃣ buy some products in the store
2⃣eat
3⃣have a small rest time
4⃣ read this text
5⃣ read a small article
6⃣ make yourself proud
7⃣ play 1~2 DRG missions

ebon stag
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@errant verge Timezones, yay. But yeah, managed to beat it. Went as a Driller, my friend as a Scout. Third stage is just enemies spawning non-stop (I ended up with almost 1k kills). Just a lot of kiting, spamming pheromones and AoE's. And a lot of Nitra. Enough for 5-6 resupplies should be good.

errant verge
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@ebon stag We also had a shitload of Nitra, called in three supplies in the beginning. But we lacked mobility as Engineer and Gunner...

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

umbral panther
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LETS ROLL

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ROCK AND STONE

ebon stag
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Yeeh, scout's pheromones are just way too good. Friend ended picking my up ~10 times

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Here we go again

full saddle
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ROCK AND ROLL AND STONE

wraith shard
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FOR ROCK AND STONE BABY

tardy pier
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Spoil me some mutators and biome plz? lurking

feral scarab
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did you enjoy last week's biomes? 😛

tardy pier
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Dense and.. what was it

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Magma?

feral scarab
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radioactive

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same this week

tardy pier
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Mutator boys?

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I don't know why but I think at least one biome should be forced to be different

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Or at least for each deepdive, biome can't be same as last week. So worst case would be A / B becomes B/A next week

eternal plinth
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Those are both fun zones though. I’ll take anything>magma

tardy pier
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I don't know why everyone is against magma. It's pretty and has interesting features

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The only thing which sucks is those damn ceilings with 'ribs' which hide minerals, or my all-time favourite: FOSSILS kick

eternal plinth
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Magma isn’t all bad, it just has the worst environmental hazard. I’m ok with repeating a zone on this weeks dives if it means not going through that hell in an edd again.

dense obsidian
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Only annoying thing for me is the slowdown during earthquakes.

woeful marten
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makes sense though

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only wish it would influence bug speed as well

tulip idol
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both DD done ez

half stump
tardy pier
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Nice mutators

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Which biome is edd?

scarlet anchor
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Macteras. Again. On the third mission. FUUUUUUU

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Guess I won't be getting a cosmetic this week.

feral scarab
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karl forbid we have a week without mactera plague

scarlet anchor
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Wish they'd hotfix their damage already.

woeful marten
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PGL with fire > Mactera

bitter garnet
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Oh god this EDD looks like its going to be a god damn nightmare

tulip idol
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it was super easy

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however devs are still trying

scarlet anchor
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I'd gladly trade lethal+volatile for macteras on the last one though.

bitter garnet
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The warnings are telling me that it wont be a walk in the park

full saddle
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theyre gonna do it this time

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i believe in the devs

scarlet anchor
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I'm 100% sure they'll do something about it, just wish it'd happen sooner.

sick wren
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Hey guys, what's EDD this week?

bitter garnet
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Look up

sick wren
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Oh, thx

tulip idol
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you can just look here instead of asking every time

sick wren
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We need this to pin this post

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How is EDD 1st stage?

tulip idol
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I don't remember

feral scarab
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small, vertical, some aquarqs in the ceiling

bitter garnet
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So, Scout a must.

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Same as engi

feral scarab
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fairly big dreadnought room, just a bit painful to kite the ghost

tulip idol
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any point extractions are so easy that you don't remember actually

bitter garnet
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PE at Stage 3 can be rather hard

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Since the timer of the previous missions carry over for the spawn rate of PE.

tulip idol
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take cryo

bitter garnet
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Thats' not an answer

tulip idol
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pgl for macteras

sick wren
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Wait, do you mean that in 3rd stage creeps spawn more often?

tulip idol
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haz5.5

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it means smth

bitter garnet
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Not only that

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In Point Extraction, the longer that you take, the more spawns that you get.

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Now, if you are doing a deep dive and the final stage is a PE. The TIME that you have spent to do the previous TWO mission, are ADDED to the spawn rate of the Point Extraction.

tulip idol
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that's too but it's your choice to go with slowpokes or with normal team

sick wren
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So EDD is counted as single mission in this case?

bitter garnet
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Yes

full saddle
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wait, is that true nelo?

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thats nuts

sick wren
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Thx, good to know

bitter garnet
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Yes it is, I was talking with Cyrob last week about that.

full saddle
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is that why last week was so many spawns?

bitter garnet
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Yes

full saddle
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damn

tulip idol
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I didn't notice lol

full saddle
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thats wild

tulip idol
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mb not enough spawn rate

full saddle
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good to know

bitter garnet
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Last week was hard to do it first try because of that

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You needed to speedrun

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So if PE is first mission, no problem.

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But if it's third...

full saddle
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yeah, i got into stage 3 at like 40 mins and it was fuckin brutal on my first try

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still got it but never seen that many enemies before

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lol

dense obsidian
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salvage primary in stage 3

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AAAAAAAA

tulip idol
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last week my lead storm covered everything, I've seen some enormous waves near the end

bitter garnet
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Last week on the first try, I wa sgetting horde calls from mission control on the middle of a horde that he already called.

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It didnt matter that we had 10 resupplies

indigo jungle
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No shields 😡

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screw this

umbral panther
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EDD Stage 3 tactic that helped:

jaunty river
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Deep Dive was alright

umbral panther
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Bunker under uplink and close it with platforms

jaunty river
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EDD is a great highlight on how fucking broken Point Extraction is

umbral panther
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then pheromone it and dive out

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repeat until drop pod ready to leave

jaunty river
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Point Extract's difficulty scaling is complete shit

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It eventually comes to a point where a full team physically cannot kill enough glyphids at once because more are spawning in every 10 seconds

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Throwing a dreadnought and a ghost bulk on top of that just makes it worse

wraith shard
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mission control specifically says to do it quickly

jaunty river
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Doesn't matter

wraith shard
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yes it does

jaunty river
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You can't do it quickly enough with a diverse team

wraith shard
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you're under a time limit

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you can do point extractions very quickly?

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they're the quickest missions

jaunty river
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10 aquarq haunted cave with a dread secondary objective

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No

umbral panther
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yes

wraith shard
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yea

jaunty river
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No

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Fuck that shit

wraith shard
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stop being slow

jaunty river
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Stop being a scunt

eternal plinth
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Nobody is being a cunt

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You have to hustle on point extract

jaunty river
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We tried that. Didn't work

eternal plinth
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Speed is key

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Try faster

jaunty river
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Why/

umbral panther
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its the oldest tactic to DRILL aquarq as fast as possible

eternal plinth
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We can all improve, always

jaunty river
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Why would I subject myself to EDD bullshit?

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It's worth trying once, maybe

eternal plinth
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Lol idk dude maybe you should go play the sims 4

jaunty river
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Really. You're that childish

eternal plinth
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Maybe try Minecraft creative that might be more your speed

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I’m not the one throwing a tantrum buddy

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Just trying to help

jaunty river
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"Just trying to help"

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"Lol git gud go play minecraft"

eternal plinth
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There are lots of way to do PE faster

jaunty river
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You do realize the "git gud" bullshit just makes you look like a snob and doesn't help, right?

eternal plinth
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Grab aquarqs and just throw them to the minehead and turn them in later, big batches at once

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Well when people give you advice and you just say “I am already doing it fast” you don’t look too good either

jaunty river
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We did that. Didn't work.

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What part of, "It's bullshit", did you not understand?

umbral panther
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So elaborate what was that bullshit

eternal plinth
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Well if that is the case and you are right and the game is just wrong, maybe you should play another game? Sims? Minecraft?

jaunty river
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There's a reason I'm complaining, and it's because I don't feel like we failed because of a personal shortcoming, but because the game itself has a difficulty scaling problem

umbral panther
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we are sorry you feel that way

eternal plinth
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You sound kinda arrogant tbh maybe take a step back

umbral panther
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but we need facts

eternal plinth
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And reflect

umbral panther
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what was that bullshit you keep talking about

jaunty river
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We were facing nonstop waves of spawns 4 minutes in

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And I mean nonstop

eternal plinth
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Sounds like a hazard 5 point extract to me

umbral panther
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^

eternal plinth
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Tough but doable

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Maybe you should try lay haz 4 or 3

jaunty river
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Also, stop fucking talking down to me just because I'm having an issue. It doesn't help either my mood or my technique

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So stopp

eternal plinth
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I’m not talking down to you, I play haz 3 and 4 too

jaunty river
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I play 4 all the time, no issue

eternal plinth
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I only do haz 5 on the classes I am best at

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Stop being so defensive

jaunty river
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Also, why are you telling me to do lower haz missions when DDs are difficulty-locked?

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It doesn't help

umbral panther
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EDD Stage 1 = haz 4.5, Stage 2 = haz 5, Stage 3 = haz 5.5

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practice haz 5

eternal plinth
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You might need to train on haz levels you can set first

umbral panther
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trust your driller to drill aquarq

eternal plinth
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To prepare yourself for DD

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Don’t ask for advice if you don’t want to hear it man

umbral panther
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^

jaunty river
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You aren't giving advice. You're throwing your hands up, dismissing my complaints, and giving me the nebulous tidbit of "practice", which is only a shade more helpful than "git gud"

umbral panther
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since when practicing to better oneself is not a viable advice? how do you passing exams at college?

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by practicing

jaunty river
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I have 250 hours in this game. I know how it works. I have practiced.

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If something in it smacks of bullshit and not just me or my team struggling in our roles

umbral panther
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and yet you the one that tells us that you cant get aquarq

frail zodiac
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you get better by playing more, in other news sky is bule

umbral panther
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You want advice?

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scout mining nitra

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driller drills aquarq

jaunty river
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The aquarqs aren't the problem, it's the fact that the spawn rates scale so fast that doing all 10 of the stones plus a dread while dealing with a ghost bulk is untenable

umbral panther
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gunner protects dirller

frail zodiac
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one can take ghost on a trip and other 3 can kill the dread

jaunty river
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We got swarm alerts while we already had close to 100 bugs already on us

umbral panther
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try maybe killing 100 bugs?

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and not just kiting?

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you got gunner yes?

jaunty river
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With what ammo? We spent it on the other 2000 that we'd already dealt with by then

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And the dread

umbral panther
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i have yet to see 2000 bugs in EDD stage 1

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so one of us is bullshiting no?

jaunty river
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Small bit of hyperbole on my part

umbral panther
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small?

jaunty river
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It sure as hell felt like 2000

umbral panther
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feeling is what driving you right now to throw tandrum

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i gave you advice

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guy above gave you advice

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and you keep telling us that you feel that everything is being unfair to you

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maybe try our advices?

jaunty river
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What advice? You've told me nothing I didn't already know, and try, last time, while not even entertaining the possibility that I may have a point. And it's the dismissiveness that's pissing me off, not the game.

umbral panther
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hmmm? oh yeah sorry

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so what IS your point

jaunty river
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That the spawn rate scaling on point extraction is too steep, especially considering it's the only mission type that does it.

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It's arbitrary and forces speedrunning like no other mission type

dense obsidian
#

The minehead landing woke them all up :^)

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Bright lights and loud noises yo.

jaunty river
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Arbitrary from a gameplay perspective, and also if that was true then the drop pod landing would be enough to wake them up and do the same scaling thing in other missions

dense obsidian
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Drop pod ain't the center of other missions. And the one where it is has you fight 3 waves around it.

#

Deepest lore.

jaunty river
#

Jesus Christ, I'm not upset that I lost. I'm upset because I'm not convinced that loss was caused by me or my team not being good enough. Every single member of my team performed extremely well given what we had to deal with, but it we were ground down by sheer attrition.

umbral panther
#

Try again

#

what can i tell you

jaunty river
#

And yes, I get a bit aggravated when I feel like I'm being talked down to. Being told to go play Sims has that connotation to me.

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And no, that wasn't you, Kasle

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You have been alright. And I thank you for that.

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And I apologize for being terse with you

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Which may be an understatement

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But either way, I am sorry.

dense obsidian
#

attrition

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Then it comes back down to

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Why were you killing bugs rather than getting dat aquarq

jaunty river
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Because doing otherwise would've been suicide. It's a damned if you do, damned if you don't situation. You don't kill bugs, they kill you. You do, you're wasting time.

dense obsidian
#

Also have you only tried once?

jaunty river
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This isn

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Enter key

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Furk

dense obsidian
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Coulda just been a bad round.

jaunty river
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This isn't the first time a point extract + haunted cave DD stage has gone sideways.

next pebble
#

So, having read through all this, @jaunty river I'm gonna have to issue a warning for the language and calling people a c***, maybe just take a breather for a bit and relax.

jaunty river
#

That's fair

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But anyway, I think... what, the second DD had a stage 2 that was like that, and it was harder than the EDD was at any stage?

dense obsidian
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I mean the Aquarq cavegen is better suited to ghosts with how open/non linear it is.

eternal plinth
#

Ghost bulk isn’t hard to kite

dense obsidian
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Tbh I heard people saying that but it was ez pz is my experience. Get someone managing the ghost and it's just a regular 3 player match lel

jaunty river
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Yeah, but kiting wastes time

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And wasting time is suicide just like not killing bugs is

dense obsidian
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Good thing you didn't send the driller

eternal plinth
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That’s why one person runs interference and the other three push the objective

dense obsidian
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To kite

next pebble
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Btw @eternal plinth you weren't helping with the situation and are getting a warning as well.

jaunty river
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Except isn't the ghost bulk's aggro random?

dense obsidian
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Pretty sure you can grab it's attention with damage?

burnt oasis
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It decides at the start and doesn't stop until that person dies

dense obsidian
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Oh.neat.

burnt oasis
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As far as I know, there's no way to swap aggro otherwise

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Hopefully your scout is the one it aggros

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The next best thing is probably driller

eternal plinth
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Honestly trying to help but ok

dense obsidian
#

I'll need to test that.

burnt oasis
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The problem with haunted is that it's a fun tax

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Good idea but the aggroed player, unless they're a scout, is typically too busy leading the bulk around as it follows them

jaunty river
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IMHO, haunted cave feels like the devs just trying to do something to curtail bunkering

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Which I would normally agree with, because bunkering is boring

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I only resort to it on EDDs

dense obsidian
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I doubt that tbh, it's not targeted enough.

burnt oasis
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Nah it's just a mutator that had a lot of suggestions

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Or rather, people suggested it frequently

jaunty river
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Maybe that's just me wishing there was something they could do about bunkering without messing up everyone else's good time >.>

eternal plinth
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I don’t really see what there is to be done about bunkering. It’s a gamble, it works or it kills the team.

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Seems balanced imo

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Can be a fun way to play depending on circumstances

burnt oasis
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Don't think I've ever died in a bunker where the situation hadn't already gone so far off kilter failure was inevitable anyways, or the driller was brain dead and didn't drill out when warned of a bulk

indigo jungle
#

easy you just cut the part of the zone so it's only half a dome

dense obsidian
#

Have quakes that collapse caves.

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The bunker becomes a tomb

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If you REALLY hate your playerbase

burnt oasis
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Nah, the solution is enemy types

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A burrower that can erupt anywhere would do the trick

dry holly
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10 sec left for drop pod on 3rd stage

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and game crashed

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damn

burnt oasis
#

the rolly pollys are supposed to be the solution but they're not on every map

indigo jungle
#

a single burrower wouldnt do anything

burnt oasis
#

And they're just randomly spawned, not in response to anything

indigo jungle
#

but really if we're just talking about black box / fuel cells

#

just cut the zone below the obj

#

solves 99% of bunker problems

stray escarp
#

How's the EDD this week?
Is it a glorious challenge for dwarf-kind or just a salt mine?

indigo jungle
#

stage 2 is no shield

lavish spindle
#

Scroll up to 2 hours ago

stray escarp
#

Haunted cave. Bad for me solo
shield disruption is alright if the black box isn't in a bad spot
mactera plague is what it is but the defense part is going to be rought on stage 3
Doesn't seem too bad honestly

#

'right thanks

umbral panther
#

MY GOD. Normal DD was like Haz 1

jaunty river
#

Got with a group I know. Just beat stage 2

#

Stage 1 is still crap

#

But we did it

full saddle
#

good luck 😄

#

you can do it

bitter garnet
#

Haunted is annoying

#

IT gets even more annoying in point extraction

zenith trail
#

Shape why do you find PE unfair? You can complete a 10 aquarq mission in 5 mins, 10 mins with another dd objective

#

Scaling only gets insane if you stay like longer than 15 mins

thorny geyser
#

I like PE missions

bitter garnet
#

I think they are poorly balanced

#

It's either easy, or hard.

#

Almost never inbetween

thorny geyser
#

It's especially challenging with teammates who never leave minehead

formal dust
#

Another issue is aquarqs spawning in obnoxious spots

#

Like 90 degree angles

thorny geyser
#

what? on walls?

formal dust
#

More like ceilings

thorny geyser
#

shouldn't be much of a problem for decent engie and scout

formal dust
#

Unless the ceiling terrain is like magma and plats don’t properly fit

thorny geyser
#

then you have to lay a few more platforms

wraith shard
#

So how’s the EDD this week?

feral atlas
#

Depends.

#

What's your standard for "hard"?

#

This week's maybe a little above average difficulty.

distant steppe
#

maybe even a bit below average, third stage felt like a (much appreciated) breather

feral atlas
#

Well, any stage where you can enter with 400 nitra is a brether

jade nebula
#

@wraith shard This weeks EDD is not hard

hollow gate
#

Which mission of the EDD rewards the weapon OC this week?

feral atlas
#

um

#

the same as every week

#

the 2nd one

tulip idol
#

There were only 2 hard EDDs so far?

hollow flower
#

I think all were hard in their own regard. Some just less or more hard

feral atlas
#

ehhh

#

I think the only one I didn't do on the first try was the sandblasted one with shield disrupt on stage 2

#

and that wasn't the map's fault

#

it was the engi that fat boy'd the dread egg during a swarm

hollow flower
#

And overwhelming majority of the community views EDDs as hard. I think they're in a good spot

feral atlas
#

so, we're all blocking out the memory of that magma core one?

hollow flower
#

In general people seem to like the balance they're at right now

#

at least 65% of people do

feral atlas
#

current one though might be difficult to pub

#

stage 1 has a lot of opportunities for weak links to make themselves known

#

also, I'm just seeing so many high level drillers just automatically try go for bunkers now

tulip idol
#

I think the only one I didn't do on the first try was the sandblasted one with shield disrupt on stage 2
same, but my team just died twice there pushing me to run further down the tunnel from the cave with dreadnought and I couldn't come back having 2 many enemies behind me

#

current edd has nice flat surface on stage II, no need in bunkers

feral atlas
#

he tried to bunker on stage 3

tulip idol
#

on PE???

feral atlas
#

this is EDD, this week

#

the salvage with mactera plague

tulip idol
#

ahh

#

I think I was talking about stage 3 then

feral atlas
#

when we had like 6 resupplies

#

engi wasn't a dumbass ass

#

and we were just slaughtering everything

#

I think the bunkering instinct is just ingrained now

tulip idol
#

I was about to dig a bunker too assuming h5p4 mactera thread

#

but after encountering such a nice places to defend I didn't see a reason to do it

#

we have pheros, we have shields, pgl, nightmare...

outer pasture
#

hm

#

anyone up for edd?

#

the prospect of macteras stage 3 does not make me wanna go into pubs for this 😄

feral atlas
#

already did mine; probably won't do it again

#

mactera are easy

#

just go engi, use a prox + fire pgl

outer pasture
#

so many pubs struggle though

feral atlas
#

because they're filled with casuals attempting something they aren't good enough for

tulip idol
#

scout was saying during the whole stage with macteras: I can't believe I ran out of m1k ammo, it's the first time this happened

feral atlas
#

gotta do it yourself

outer pasture
#

meanwhile, only 5 hats for scout, driller and gunner and i own all non-oc cosmetics rocknstone

frail zodiac
#

my biggest pet peeve is when someone calls for supplies when youre almost about to leave

feral atlas
#

losing to mactera plague is basically a "bruh, you could have avoided this with 10 seconds of planning in the space rig" thing

versed willow
#

I can understand a resupply at extraction so that you have ammo for the next stage.

#

Few times where I had like no ammo for the next stage spawn swarm.

frail zodiac
#

no, dude literally called it when he was full

versed willow
#

Oh, lol.

frail zodiac
#

2 had full bars, 2 had 3 quarters

#

he wanted to bunker blackbox, we didnt, then he left

#

idk it was related to that, maybe the just dropped off

versed willow
#

Good.

quartz quest
#

am I the only one unable to get past the first stage of the normal deep dive?

#

the end-result screen refuses to load

frail zodiac
#

that happens randomly i guess

#

youre playing as client right?

quartz quest
#

host, happened twice in a row

#

doing solo

frail zodiac
#

huh, weird

jaunty river
#

I ended up doing it with 2 scouts (including me), a gunner, and an engi. Bunkering wasn't needed.

wraith shard
#

ever seen a guy join your deep dive lobby with an account level of 3383 and then become evasive when asked about it

versed willow
#

Not like it is legit anyways, lol.

dark lark
#

Oh o remember the 3383 guy joining me

#

I asked him if it was legit in a joking manner and he tried to say yeah

feral atlas
#

to be honest, having an account level 3383 is dumb, even for a typical hacker

dark lark
#

The stat screen was kinda embarrassing for the poor guy

feral atlas
#

do you honestly expect people to not question it?

#

I mean, why not set it to something reasonable?

#

like, idk, 400?

coral tulip
#

i saw someone with 900 something once

terse river
#

I hated that deep dive so much

shut sierra
#

what' s the EDD this week?

terse river
#

Idk

wraith shard
#

another week, another bunch of unlocks for engie

#

I did get lucky and got a scout one this time as well

thick ridge
#

what's the mutators on the normal dd this week

hollow gate
#

Hopefully a mod can sticky the spreadsheet that keeps getting updated that lists all the DD's.

wraith shard
#

haunted EDD

wraith shard
#

that first one is so brutal

wraith shard
#

yeah, no way

coral tulip
#

34 min DD. Nice

wraith shard
#

Indeed. Admirable especially given the difficulty of that

coral tulip
#

Team were all aces

#

one of those games where no one really has to say a word, but we're all working in sync and blew through each level in 12 minutes or less

burnt oasis
#

Yeah this EDD was pretty easy, all things said and done

#

The best pro tip is that the host needs to be the scout

#

The haunt seems to follow the host exclusively

#

Unless they're dead

#

Aggro will mostly switch off if that's the case

strange helm
#

I personally feel like this was one of the tougher ones, then again , did it solo

magic condor
#

most of time ghost will follow gunner on my game for some reason

wraith shard
#

after I got past the first one

#

second two were much easier

#

still only got Engie unlocks, lol

strange helm
#

^

wraith shard
#

I am cursed eternally for only engie unlocks

#

eventually it will run out of things to give me

strange helm
#

first stage was bonkers on yonkers tough just getting around for anyone but scout

wraith shard
#

exactly

#

cuz its all vertical

strange helm
#

and theres only enough nitra for like 1 resup

feral atlas
#

wut?

#

you can probalby get around 300 nitra for stage 1

strange helm
#

guess i didnt look too hard then, what with the ghost and all

agile granite
#

When is a good time to try a deep dive?

strange helm
#

regular deep dive isnt too hard, you can probably do them as soon as you have them unlocked, elite are pretty tough, id wait to find a group, not randoms

agile granite
#

Yeah I’ve got a small group and I want to drag them into it also

feral atlas
#

If you any a group, any time you can find is a good time.

#

I doubt the question is even relevant unless you're asking specifically for pubs.

agile granite
#

nah just big scary computer and haven’t done one yet

feral atlas
#

EDD pubs, more specifically.

strange helm
#

also i wouldnt reccomend elite until youve played haz 5 for a bit, and are comfortable with it

feral atlas
#

If you're looking for EDD pubs, either use public haz5 as a queue mode.

agile granite
#

but I like 3s

feral atlas
#

Or do it Thursday morning, or Friday evening.

agile granite
#

So do you do all three missions in a row?

feral atlas
#

Yes.

#

If you succeed.

strange helm
#

according to the wiki i believe regular deep dives are a sort of haz 3.5 in difficulty

feral atlas
#

If you fail, then, naturally, no.

hollow iris
#

Oh cmon, another haunted PE?

feral atlas
#

If you find hazard 5 difficult.

#

EDD is going to be a struggle.

hollow iris
#

I'm so sick of haunted

strange helm
#

i still prefer it to mactera plague

burnt oasis
#

That's stage two

#

Hah

#

The only capper would be lethal PE stage three

#

That'd really, really suckl

hollow iris
#

It's lethal AGAIN?

strange helm
#

it seems like mactera spawn ignore stuns?

hollow iris
#

God, EDD are the same awful mutators every week

hollow iris
#

Oh, shield disrupt and THEN plague...oof

strange helm
#

im glad to be done with it

#

macterass can suck my pickaxe

#

^typo but im leaving it

agile granite
#

Thanks for the help bittergem

feral atlas
#

If you truly hate mactera, just play engi.

#

If you plan appropriately, mactera plague is basically as easy as vanilla.

#

Probably easier.

strange helm
#

i almost exclusively play solo gunner

feral atlas
#

well, the game isn't quite balanced for solo

strange helm
#

they'd be no problem if getting stunned prevented them from spitting or dodging

#

like it does with everything else

#

so do i use stubby or shotty for macteras on engi?

feral atlas
#

PGL

#

Normally, for mactera specifically, your primary shouldn't matter

#

given that what you should be using is mainly the proximity fuse pgl

marsh moon
#

Just completed my first deep dive >:D

#

Decided to man up and join a party.

feral atlas
#

normal or elite one?

marsh moon
#

Elite

#

Should've said that, first elite dive.

#

Furthest I've ever got with my bud was last week's one

#

until now

wraith shard
#

awesome 😄

#

congrats!

#

I just finished this week's deep dive. First part was by far the hardest, the second two were leisurely

marsh moon
#

Oddly enough, we wrecked house during the first dive, last one gave us a bit of issue.

#

But thanks man 😄

wraith shard
#

last one we just bunkered constantly

#

but yeah, this elite deep dive had a lot of fun moments. Good one 😄

thorny hemlock
#

EDD

feral atlas
#

wrong place

#

put it in lfg

hollow iris
#

Grabber ended EDD again

inner void
#

eww macteras

#

they gotta implement more mutators so we don't get macteras every week

#

like qronar swarm or something

woeful marten
#

dreadnought plague

covert heath
#

nah, Bulk plague

wind nest
#

gonna have to do EDD again try and get it under 50mins 🥔 pickaxe

dense obsidian
#

Bretty easy EDD this week. Stressful but not too stupid.

woeful marten
#

how did you deal with 1st stage BBiscuit?

dense obsidian
#

Map is large enough to have whoever is targeted go in a circle while still getting aqaurq

#

Dread was dealt with after the aquarq was bagged

#

Lost once in stage 2 from the iron will bug, but both stage 1s went pretty smooth.

#

People were going on about there being too many bugs in stage 1 but honestly it's not that much.

#

Was worried about stage 3 hearing bout mactera plague but thankfully wasn't too intense.

#

Trick is to keep moving and knowing how to control the flow of bugs without actually engaging them so you can get aquarq faster.

wind nest
#

Mission 1 isnt too bad - only thing that can screw you over is the bulk blowing up near the driller, makes it more tricky to cash in the aqua

#

mission 2 there is a slight bug with Molly, I think this happens in other missions, Molly upon returning back to the drop pod, decided to take another route which had a tiny openning just above the black box - assuming that is a bug, but Molly shouldnt go through tiny holes 🤔

wraith shard
#

molly will fit through any hole im pretty sure

thick ridge
#

molly is made of catium

#

it clearly exists in a super state of liquid and solid simultaneously

wind nest
#

almost got wiped on mission 2 from following molly that way

scarlet anchor
#

Got through the first two easy, then the macteras wiped us like it was nothing. Why the hell hasn't it been nerfed yet?

wind nest
#

them Macteras are are annoying for sure 🥔

wraith shard
#

the macteras are rough but if you just have situational awareness and decent tools for dealing with them you’ll be fine

#

scout cryo grenades can delete whole swarms of them instantly while pheromones can provide a suitable distraction for some time

wind nest
#

used Phermones + snipe off the Macteras with me GK2

wraith shard
#

I was just blatting them with the bulldog, didnt even need deadeye

#

if you can just maintain a few arms distance from them you just gotta keep moving so they miss

wind nest
#

bulldog can one hit them down easy

#

its like shooting balloons with a dart gun 🥔

thick ridge
#

how do you predict when a mactera stops moving

steep hamlet
#

When they start swelling to shoot.

patent orchid
#

I think the most annoying thing about the standard macteras is just how quiet they are until they start to attack.

feral atlas
#

the wing thrumming is very loud

#

you either have the music turned up, or just aren't paying attention

wind nest
#

when they swell up - POP! easy kill

#

yeah the Macteras do make a wing vibrating sound

#

🥔 👂 🔊

inner void
#

could also be his sound is bugging out, I used to get that a lot in previous patches

#

enemies would be totally silent, or skip playing certain sounds

wind nest
#

Id recommend try out a normal mactera hazard mission, test those sounds out

#

they making this foolish flapping buzzing sound

thick ridge
#

my sound's hella inconsistent

wind nest
#

Usually for any EDD Mactera is always expected lol

thick ridge
#

I've had bulk detonators sneak up on me

#

like, sitting in a tunnel mining gold

wind nest
#

Mactera, Spitters, Slashers = things I want to kill quickly

thick ridge
#

and suddenly a bulk just digs through the ground and I get slapped

wind nest
#

everything else I can dance around

#

people get really itchy fingered when a bulk turns up

#

@thick ridge what class was you playing? 🤔

thick ridge
#

Gunner

wind nest
#

forget the gold for EDD, for DD eehhhh gold isnt needed unless you really need it

#

I think the shield ability for the gunner does protect you from the bulk explosion

inner void
#

I've heard that the shield doesn't stop the lava balls the bulk puts out, but I've never stood close enough to one to test that myself

wind nest
#

yeah probably not good to test it in a DD/EDD lol

wraith shard
#

I don't know if it stops the main explosion, but I know that it doesn't stop the lava balls.

hollow yarrow
#

Finished the EDD last night, after some attempts with other groups

feral atlas
#

don't stop main explosion iirc

#

main explosion doesn't deal "damage"

#

it just automatically makes you dead

hollow yarrow
#

Definitely felt like Stage 1 was the hardest, the terrain was just tough for general combat and the ghost

#

Lost a guy, considered quitting, but the three of us pushed on and won it. Stage 3 was pretty breezy for a Mactera mission

#

Stage two was challenging but plenty doable

#

LOTS of nitra in all three

feral atlas
#

stage 3 is a cake walk

#

you have probably 700 nitra just lying around

#

waiting to be used

hollow yarrow
#

Yeah I was kind of shocked at the final hold being so simple

#

I'm usually nervous that the fuel pod into the finale is going to be a brutal endless swarm

#

on Elite

#

But not all that much spawned

feral atlas
#

oh, the uplink had a lot more spawns than the fuel cell for that run

#

but when engi has enough to actually spam the nuke

#

and there are 12 prox mines surrounding the zone

#

you could probably afk while everything blows up

#

This is probably zweiz's hell

wind nest
#

After mission 1, EDD becomes easier, esp with the nitra earned from mission 1, only used on supply as a scout, that was just to restock on Phermones

bitter garnet
#

Second try on EDD this week, lost on stage 3. The scout had more kills than the driller and gunner who they both died 17 times each. Scout and I couldn't carry.

#

If it wasnt for the first stage being haunted PE I would have asked the scout to duo it lol

feral atlas
#

wait

#

how do you lose stage 3?

#

both times I've done the EDD, we enter stage 3 with 400+ nitra

#

and just start raining death everywhere

#

we must have dropped 8 resupplies on the defense section

#

just going buck wild

bitter garnet
#

@feral atlas Because the driller and gunner were bronze1 with the only class promoted it seems. On stage 3 I was just fixing a mini mule when I saw two of them die, again, went to check and scout got caught as well. I thought "I'm going to res the gunner and die so he puts a shield and gets everyone up", he didn't. Wipe.

feral atlas
#

Well

#

that's understandable

#

but that's also the kind of stuff where if I see that in the lobby

#

I just leave

bitter garnet
#

I should have honestly.

#

Because the score at the end, which it doesnt really matters, broke me when I saw the scout with more kills than the other two

feral atlas
#

Look, you play the game because, on some level, it's supposed to be fun, right?

#

You don't play this game for other people, right?

bitter garnet
#

I mined the most and killed the most on the entire team, but Scout was luring all day the haunted on stage 1 so I didnt think much of the mining.

feral atlas
#

If so, why are you staying in a lack luster team you KNOW is likely to wipe in the most stupid way possible?

#

You don't have any duty to ignore the likely possiblity that the bronze 1 players suck at the game.

#

Just leave, and find a better lobby.

bitter garnet
#

Because I honestly though I would be able to carry it with the scout

#

Oh well, will try on the weekend in another pub without bronze 1s

feral atlas
#

I have fun on EDD because this:

#

is what I generally see as an acceptable team

bitter garnet
#

looks good

feral atlas
#

if it's gonna be a chore, it's not longer a game

#

it's a job

bitter garnet
#

Yeah being a nanny can be realyl annoying

feral atlas
#

So, be selfish then.

#

Nobody's paying you to nanny the noobs.

#

Why feel obligated to do it?

bitter garnet
#

I didnt

feral atlas
#

Oh, you weren't host?

bitter garnet
#

Nope

feral atlas
#

Then, tbh, leave.

#

You'll feel tempted to stay on the off chance this isn't like the rest of the times.

#

but typically, i regret it when I do that

#

not all the time, but most

bitter garnet
#

It's a bit of a shame really.

#

I'll get the edd done later no problems.

#

Stage 1 seems to be the hardest of this edd IMO.

feral atlas
#

yeah, but did this particular game feel like it was worth experiencing?

#

if you know how it ended, would you have left the lobby, or done it over again?

bitter garnet
#

Hey, I got to know the map layout? ¯_(ツ)_/¯

feral atlas
#

Just learn your own tolerance points.

#

And stick to it.

#

It's how you prevent burnout.

hybrid wing
#

The EDD team I was on was 3, 3, 4, 9 in terms of downs. Gunner with three gold stars, Scout with one gold star, me as Driller with two gold stars, and Engineer with one or two bronze stars in that order.

bitter garnet
#

I know i'll have to do EDD a few other times since friends ask me to help and whatnot (they are not bad though,so its not much of a problem).

bitter garnet
#

So yeah, I could have just left.

feral atlas
#

Just be self aware. You're playing game because YOU find it fun. Not because you feel obligated to the random people you meet in a lobby.

paper meteor
#

I have to insist here that if you see a very special, very handsome dwarf named blaa who only has 1 bronze on most chars don´t assume he´s a noob, I heard he rocks

bitter garnet
#

I heard that he gets eaten by rocks

paper meteor
#

Nah that´s blaaa you´re thinking about, blaa eats the rocks

bitter garnet
#

i see

feral atlas
#

If the other people in the lobby don't provide value to you, you have no duty to provide value to them.

hybrid wing
#

Well you are what you eat...

paper meteor
#

Rock-solid!

hybrid wing
#

Just a rock

#

Like what Charlie Brown gets on Halloween. "I got a rock" :p

paper meteor
#

charlie who? charlie the ELF?

hybrid wing
#

You mean Leaf Lover

wind nest
#

Im a bronze that plays like a gold 🥔

#

get mistaken for a gold nugget gold

feral atlas
#

to be clear, the metal tier descriptions for how good a player is is a shorthand

#

Making it through EDD with X downs is probably more specific

#

You're good in my book if X is between 0 and 3

wind nest
#

number of downs can be for a lot of reasons, bad rng, player not good with that class, not skilled enough, not playing with the team... etc

feral atlas
#

Yeah. But you should still have margun for that

#

Especially on the easier EDDs

mossy oak
#

Scaling influences it as well, I usually do my EDD's duo, the difficulty ain't that bad and downs are between 0 and 1 generally.¨

#

4 man probably have a lot more, naturally.

feral atlas
#

I played the previous one in a 4 man pubs 4 or 5 times

#

0 downs each time

wind nest
#

usually I know straight away if I have a bad team of randoms for EDD - Mission 1 - a player that goes down within 1min of starting

feral atlas
#

You should have a big margin for rng event affecting performance

wind nest
#

again that's happened to me a few times, a couple of slashers vs melee, trying to save some ammo - rather go down than hit with bullets/ammo etc

feral atlas
#

It's like playing darkest dungeon

#

Yes the rng can be bad

wind nest
#

play too much focused on conserving ammo

feral atlas
#

But if you are good, your margin of victory is so big that nearly no rng event can actually make you lose

wind nest
#

I think on the last EDD had over 400 nitra 🥔

feral atlas
#

Rng should only affect your margin of victory, at most

#

If you are cut out for a dificulty

wind nest
#

first EDD run with randoms this week - went down as a driller a lot, kept getting swarmed by slashers, loads of them - didnt want to shoot them or use the cryo

feral atlas
#

Why are you worrying about ammo?

wind nest
#

I like hitting things pickaxe

feral atlas
#

EDD has an overabundance of nitra

mossy oak
feral atlas
#

Well, that's why you're going down

wind nest
#

well in a team of randoms I like to give my supply to other players - unless I reallly need it

feral atlas
#

Are you better that those randoms?

#

Can you use that ammo better than they can?

#

Then take it, after asking ofc.

wind nest
#

my ammo hits the bigger threats

#

not gonna waste gun power on grunts

feral atlas
#

Ammo isn't your resource you should be worrying about, it's time

wind nest
#

as a driller I'll hug a gunner to mow those down, I stick around for any closer combat pickaxe

feral atlas
#

Though, to be fair, driller is probably the least important class

#

Atm

wind nest
#

Yeah with some randoms - time seems to be non-existant

feral atlas
#

I usually just stick the noob in that slot

wind nest
#

Driller was fine for mission one, was doing Scout's job

feral atlas
#

To be clear, not saying driler is bad

#

But if you have 3 good players and 1 noob

wind nest
#

Well you didnt say bad

feral atlas
#

I stick the noob in driller

wind nest
#

Driller with the mactra pistol upgrade can be a nice addition

#

if they apply it

feral atlas
#

He doesn't have any responsibilities important enough where I need him to perform well

#

Engi on the other hand

wind nest
#

Driller for getting aqua is perfectly fine

feral atlas
#

A bad engi is crippling

wind nest
#

engie that forgets to put platforms out, or even a turret or both and goes down leaflove

#

I might try more randos with driller - good support class, press X to make a lot of supportive grunting

brittle fractal
#

driller can be really aggressive

agile granite
#

Been enjoying the driller. Just makes me appreciate all the classes. They’re all good in their own way

wind nest
#

driller can get most of the aquarq in seconds

#

drill and throw 💪

hallow mortar
#

Are new deep dives every Friday?

wind nest
#

Thursday

hallow mortar
#

thanks

shut sierra
#

Yo, anyone up for the EDD

wind nest
#

man, had a scout that kept asking to make bunkers in this weeks DD

#

you dont need bunkers in DD

errant verge
#

DD is super chill.

wind nest
#

kept nagging on voice "Driller bunker please" - made him a bunker, he went down 'in' the bunker whilst the rest of us were outside by the uplink

knotty rampart
#

how is the edd?

wind nest
#

@knotty rampart First mission is the tricky one, the others are easy

knotty rampart
#

can anyone help me and my friend do it in a little

#

like 15 minutes

wind nest
#

2 man it

feral atlas
#

DD isn't really "chill" tbh

hollow flower
#

duos are the easiest way to play dds

wind nest
#

no chitt

feral atlas
#

it's just so easy, nobody cares

#

it's not relaxed standards

#

it's just no standards

knotty rampart
#

true ill just duo

wind nest
#

none of the uplink/fuel stations need a bunker

feral atlas
#

if you're good enough, that is

hollow flower
#

I'd argue you really don't need to bunker anything :P

feral atlas
#

some people are bad enough that they'll need to bunker

wind nest
#

thats why I was the only one that never went down

#

and I was a driller ;0)

#

the class that no one wanted leaflove

#

just a leaf lover in the wrong place

feral atlas
#

bunkering is just one of those things that makes me think the guy suggesting it isn't confident

wind nest
#

well I made the hole for him, since he was the host, he decided to keep digging and made a hole on the other side, bugs poured in, he went down, revived him after the uplink - just to rub it in, mission 2 and 3, asked him if he needed a bunker ;0)

#

on Mission 2 he asked for another bunker, he went down in that one as well 🤔 usually if that happens twice something isnt right for him

burnt oasis
#

You say that but I've failed DD's before

#

Just because a group goes completely pants on head or they're more interested in fucking around

elfin stone
#

I've had nothing but garbage for my EDD this week, gotta love when you are the engi and the ghost agros to you, so you keep it busy, mine like 4 aquars in the meantime and mine 140ish nitra, all the while the rest of the group accomplishes nothing, pops the dread eggs, and then just kind gives up on killing it after getting downed over and over

#

Looks like a job for Bosco

burnt oasis
#

Are you the host of your games as engineer?

elfin stone
#

Yes

burnt oasis
#

Yeah

#

I'm pretty sure the ghost will always aggro the host

#

For this DD, if you host, be the scout

shut sierra
#

whoop

#

just did EDD

#

god tier team

#

the lads and I did it

wind nest
#

I think the ghost aggro is random

feral atlas
#

0 downs team?

fringe kettle
#

if the ghost aggro is random, I have the worst luck. It always seems to want to follow me.

shut sierra
#

I think it's random+range based

wind nest
#

tbh the ghost is easy to kite whilst keeping a look out for yourself against gylphids

#

this is with a gunner btw

#

I think it's pace is just a tad slower than the bulk if not sameish speed?

knotty rampart
#

@thick helm i’ll dm u if i get back on. was kinda angry at that engi tho

elfin stone
#

The ghost is easy to kite, and stage 1 has plenty of nira/aquar on the lower levels that the guy that is kiting can easily get

#

problem is all my groups just turn their brains off for whatever reason when dealing with the dread

knotty rampart
#

same happened to me for our engi. they went down every freaking 10 seconds

#

and then instead of reviving me when i went down finally 20 minutes into the deep dive they ran past me and killed themselves with a fat boy with the deepcore

muted heron
#

f

spiral tapir
#

DD this week was excessively chill

#

the first death we had was from someone getting hit by the minehead on stage 3

#

||it was me||

west spire
#

That's what happened in my DD as well lol Though on my screen I was far enough away it shouldn't have hit me and I'm only 90% sure it was the minehead but it being one hit and the timing is fairly damning.

knotty rampart
#

i need one good player to help with edd please. just dm when ur ready. doing a mission at the moment

wraith shard
#

this week's EDD is fucking impossible wtf

thorny geyser
#

how so

strange helm
#

its definitely one of the tougher ones, stage 1 is super brutal solo or without team communication

feral atlas
#

I think I'm on my 3rd completion of EDD

#

defintely not impossible

hoary gust
#

What are the meta grenades for each class and why?

round parcel
#

Situational

hollow flower
#

Most are pretty up to personal preference, but pheromones is probably the best grenade for scout

pallid storm
#

did the EDD, on the the stage with a naedocyte breeder and mine head, the naedocyte breeder went and killed itself with it in the first 30 seconds. me and my team died laughing, literally

dark lark
#

Yeah, pheromones is the only knock out grenade IMO

upper lodge
#

pheromones is the get out of jail free card, slownade potentially can do more damage but lacks the bailing potential

#

for gunner, incendiary for swarmers and area damage or cluster for friendly fire and area damage

#

driller - neurotoxin pairs nicely with the flamer/subata, keeps a large area clear of swarmers/shockers, tons of free damage or axes if you want to take down mactera

#

engie - lure ain't that good but still useful, mines for locking down chokes or laying down in front of swarms

#

personally i love the incendiary on gunner, it doesn't hit teammates as hard if you fail to peel tiny guys off them, and you can throw it down swarmer tunnels to completely eliminate the entire spawn as it shows up

dark lark
#

Neurotoxin is fine on solo, you can kite enemies into it

#

For multiplayer it’s beyond frustrating when a driller blocks your line of sight and then does massive AoE team damage

upper lodge
#

uhh

#

neurotoxin doesn't ff

dark lark
#

It does if your driller sets fire to it

upper lodge
#

that's why you don't set fire to it

dark lark
#

Tell that to the drillers I play with

upper lodge
#

dancing around in a neurotoxin cloud is fun it's like

#

they just die you doin nothing

dark lark
#

Either way, I feel like blocking line of sight for everybody on the team can be rather annoying. The slow deploy time can often mean the enemies are dead or have moved out of the way before the gas becomes effective.

#

It’s good if you kite enemies around into it but on multiplayer that’s a big if

rustic matrix
#

I hate Neuro so, so, so much.

The "how can I make my team miserable" grenade

rotund raptor
#

EDD EU anyone?

eternal plinth
#

neuro nade depends on the driller using it. about half of the rando drillers I see using it do so thoughtlessly. The other half are pretty good and use it well. I also play with a friend who loves driller and he uses them well

#

the loss of line of sight is a pain no matter what but I can accept it for the utility. good area denial.

austere pond
#

@rotund raptor Still looking?

rotund raptor
#

Yup

#

Says it's ended

austere pond
#

Can you join?

rotund raptor
#

Nope, its greyed

austere pond
#

If not, add me on steam and I'll invite

#

Or just add me on discord and ask me to join

rotund raptor
#

Now I can join the group

austere pond
#

We're in Pod 13

wraith shard
#

does dreadnought health scale with the amount of people you have?

dark lark
#

@wraith shard yes

#

Health, spawns amounts, damage also scale

#

Hazard scaling page on the wiki contains full information if you want specifics

wraith shard
#

plasma nades best nades

prime cloak
#

deep dive anyone?

waxen dawn
#

Well the EDD this week was nice and calm enough.

knotty rampart
#

can anyone help me with edd

#

i keep getting people who dont listen to me saying that we dont want 4 players

wind nest
#

you dont need 4 players

#

you can solo it 🥔 pickaxe

knotty rampart
#

can u help i want 3 peeps

thick helm
#

@knotty rampart just got your message, no prob! Shoot me a msg when you're on next, if I'm not afk I can help with the EDD again :)

knotty rampart
#

im actually doing it rn we are on second mission

waxen dawn
#

Anhybody got a pic of this week's DD stages?

#

I can only find ones for the EDD.

full saddle
inner void
#

Neurotoxin sucks in my experience

#

Any potential damage it can do doesn't make up for for the loss of vision

next pebble
inner void
#

If you are standing inside the toxin cloud you can't see out. But if you are outside the cloud you can't see the enemies inside it either.

#

This effect is magnified in teams because now you have a quartet of people who can't see and the swarms are scaled up.

potent reef
#

WHY IS THE ELITE DIVE ALWAYS BS

#

Like we can barely even get past the first stage!

zenith yarrow
#

but this week elite stage 2 breather than that week combo (magma + lethal enemy)

inner void
#

Magma is by far the hardest biome, all of that lava and hot ground means that every mission might as well be noshield because it never has time to regenerate before you get burned again.

zenith yarrow
#

yea... but good coop miner n good communicate it'll be fine then (still... i could get through that week with random miner cuz i'm solo queue)

minor fox
#

on driller i bring axes, it's basically a heal button if you can lead, he has a flamethrower for crowds. gunner incendiary, if i miss and drop it at my feet, i can usually get out with a smidgeon of shield. engie plasma. scout pheremones. these are optimal choices, change my mind.

wraith shard
#

i dont find axes to be that useful

#

some nice single target damage when you need it i guess but its not wonderful and you have to chuck more than a couple to completely kill a preatorian

hoary gust
#

I find neurotoxins the most effective

#

you throw it in the direction of a swarm and by the time they crawl to you, they lose like 40% of hp

#

I dunno about vision, even if i stand in the cloud i can see the bugs

#

maybe cus im playing on low settings lul

hybrid wing
#

If you are playing a slowing sticky flame build with the flamethrower, neurotoxins are the least effective grenades honestly since the sticky flames accomplish the same goal more effectively and ammo effeciently

#

I enjoy both the mines and the Plasma grenade as Engie. Mostly use the plasma but sometimes I swap to mines.

#

Gunner... Incindinary grenades all the way as they are a great form of area denial. Cluster grenades can have some very undesired effects of destroying your teammates who happen to walk into the area of effect at the wrong time and sticky grenades make enemies flee in terror, which is best only on Praetorians as they turn their back on you.

hoary gust
#

how much dmg deals inc grenade?

#

i always felt like cluster is way more better for clearing tight tunnels

hybrid wing
#

Scout, pharomones is best overall as it makes enemies converge into one area which allows literally anyone else to instantly destroy them all (plus it's hilarious if a Bulk Detonator is affected by it) and sometimes I will go cryo grenades to instantly kill flying enemies, including Naedocyte breeders

#

Inc grenades most likely won't finish the job, but usually brings them down enough for you to melee them

#

Which can be really nice because +5 health per kill can be very welcoming if you can reliable do it to multiple enemies without you being hit

turbid crow
#

Are the rewards for each level of a deep dive fixed until the next one starts or are they random each time?

hybrid wing
#

Yes and no

#

The category they come from is fixed

#

But the item itself is random

turbid crow
#

So once a driller core always some sort of driller core?

hybrid wing
#

So you always get a mineral pack from the first stage, Overclock on second, and a cosmetic on third

turbid crow
#

Ah

#

I see, thank you

hybrid wing
#

No problem

#

Now what class they come from will be random

#

But you will NEVER get the same item twice

ember plover
#

Which is small mercy, considering you get like 4 out of 96+ a week.

pearl lance
#

how does one go about finding groups to do deep dives with? I just got promoted and so far any group with an open slot just kicks me out

feral atlas
#

Open a lobby and hope people stay.

shut sierra
#

people still complaining about the EDD eh

meager topaz
#

how is the edd this week?

strange helm
#

first stage is tough, rest are easier than normal

#

*tough unless you can work as a team and communicate well

bitter garnet
#

First stage is hard, second stage you can sleep, third stage is easy but if you relax you get one shotted

fringe kettle
#

I've had the complete opposite experience. Stage 1 & 2 being dead easy while stage 3 being the difficult one.

shut sierra
#

EDD isn't too bad

#

stage 1 can be tricky if you do the dreadnought at the wrong time

exotic oxide
#

You can't find them in deep dives so I'd suggest #drg-chat, but it's a battery pack for a cargo crate

#

Find two of them and put them into the cargo crate to open it

jolly peak
#

awesome thank you

outer pasture
#

I'd say it is a screenshot you took without the screenshot function

jolly peak
#

jokes on you my screen shot button wasnt working so i took a picture with my phone

wraith shard
#

Just do it with my mate First try with 2 rndm under lvl 60. Engie (My Part) should use the damn platforms to give enemies the way they should go. Driller drill tunnels (with option to escape) to defend. every week the same strats. BUILD DEFENSE. use your gear and then start the black box or dig a egg. prepare the battlefield

#

sry for my english. is not the yellow from the egg 😛

gusty ermine
#

jeeez, EDD stage 1 this month is just obnoxious

#

just tried it solo, and nope

#

Thin vertical shaft room ☑
Haunted Cave ☑
10 AQ Point Extraction ☑
Dreadnought Elimination ☑

😦

patent orchid
#

I can clear the first mission solo after about 30 minutes of evading things constantly, but scout isn't ideal for holding in one spot for the black box on Mission 2, especially without shields.

#

I've not seen a team able to clear mission 1 yet.

#

They all get swarmed under when dealing with the dread.

ashen sigil
#

When's the next update coming out so i can know how to time the deep dives

stable lily
#

Stage 1:
[Unknown Horror]
[Dreadnought]
and 3!!! [Detonators]
+
Waves spawning non-stop.

Developers are you even check this DDE before you add it to the game????

inner void
#

That's normal for Point Extract

#

This week's EDD really separates the men from the boys. Not only do you have to be able to take down a haz 5 dreadnought with a horror mixing things up, but you have to do it FAST because PE missions only escalate in difficulty the longer the mission lasts.

patent orchid
#

Deep Dives reset thursday nights, @ashen sigil

thorny geyser
#

Havent done EDD yet.

#

in fact any of the weeklies yet

#

seems like first stage is now the hardest one

#

i kinda like that

stable lily
#

@inner void / / / /
I just see it in a completely different way:
Although DD has a fixed seed, but with spawn waves, an element of randomness is still present.
And this element has no limitations at all.

We completed the DDE several times in a few days.

  1. On the very first day, the outing was the easiest.
    [Unknown_Horror], [Dreadnought] and the calm pace of the waves.
  2. The next day, + 1-2 [Detonators] appeared,
    but the pace of the waves was still calm and it was possible to pass.
  3. And today, what the f**k was that??
    The waves go non-stop, at the start [Detonator] got out, when we tried to kill [Dreadnought] got another [Detonator], in the end when we tried to collect resources, one more [Detonator] shows up!!

Set at least some restrictions on this bacchanalia!!

Although we are rare masochists, even this seems to us to be too much.

ashen sigil
#

yeah, resets are thursday at 7 central time

patent orchid
#

Finally got it. Soloed the thing since Mission 1 is far easier with Bosco than with people.

#

Pheremone grenades are a bit cheesy, but they're by far the best way to manage this EDD.