#deep-dive-discussion
1 messages · Page 135 of 1
does it matter how much time you have spent in the previous stages or that time doesn't matter in the scaling?
ok then it makes sense, we were quite slow in the second stage
Basically, if you spent an hour before reaching stage 3 it'll start scaled as if you were on this stagr for an hour
I would deal with eggs first
Otherwise you start getting the egg swarm to overlap with regular ones later on
And you literally won't have space to move anything
LFG EDD
new DD when
experimental when
Soon
™
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Getting eggs first is a good call.
Furthest one is in its own room tricky to reach without driller tunnel
:( still havent finished edd
have you finished any of the phases yet?
I've beat the first but got clobbered on the second stage with the mactera swarms
I just want to get all chances for overclocks :(
are you in EU?
Dang I'm jelly
I just used subata with mactera poison.
Yeah I used that too, I even have chain hit so it hits multiple mactera
keep moving and take them out one at the time
Would you use crspr or cryo?
Yeah I've been trying flamethrower and it seems to work well
helps a lot with mactera too
I've tried soloing but random bulks are hard to deal with as driller
since they take additional damage from fire
Oh dang
I just really struggle with mactera even though I have subata. Do i go for quicker ignition on my flamethrower to counter?
I think I just need to play more really
That might help. I have dmg build with sticky slow.
I have that too :(
I just try to take them out as fast as possible, I use even my axes to take them out.
Nitra isnt an issue
I've been struggling with when to use my satchels though
Since I've gotten better at other weapons
I use 3 satchels with shrapnel to take out bigger beefier swarms
Less fuss that way
it also helps with mactera that are close to ground
Does 3 satchel give 1 or 2 from resupplies??
2 if you have 3 satchel loadout
Axes can also be saved on walls, so go to town with axes as well
Pretty sure it's 1
wait, i have to check
Did they change it?
i thought i had 3 satchel set
If it is 2 resupply at 3 max ammo there is 0 reason to take the second ammo upgrade
;-;
I do still use 3 satchels
because im usually picking up any satchels i didnt use, so not a big loss
Ight
it cripples praetorians easy too
@frail zodiac it wasn't the fact we couldn't down him but he left instantly. It was more of a heads up to other players
You do realize steam names mean nothing since it's so easy to change it?
does steam have a player ID function
Yes
Was in the last stage of the DDE right now. Pretty damn mean when two waves can spawn at the same time.
Question
how do people have crazy high player levels?
like 200+
iv been going ham on dives
and im only lvl 8...
is there a offical good way to level up ur player level?
people ahve these levels because we've been here for a long time?
you just get them by promoting
don't post same message in two chats FrankyP lol
best way to lvl player level?
play the game
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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play haz5 and don't lose
is the first deep dive solo only?
No?
huh, its telling me i need to complete a dive before i can use the server list
i think, hol up
No problem, lol.
tried to solo it twice as scout
The tutorial and literal promotions (not the promotion missions) are the only solo things that I can think of.
Holy shit 3rd Stage EDD sure was something
Whats the difficulty equivalent for EDD? I saw normal Deep Dive is ~3.5 -> 4.5 -> 5.5?
DD is 3 3,5 4 EDD 4,5 5 5,5
^
Ah, must have misread the wiki
@ebon stag Were you able to do it? We tried it as a duo, first two stages were not that hard. But in the third, two waves spawned at once and we were overrun by an huge army. 😦
Mmmmk, gonna try soloing EDD as scout... recommended build?
Armor pen vs weak spot dmg on AR, SMG/slow nade vs bookstick?
I used GK2 with max damage, nuks with blowthrough and cryo minelets and pheromones
I could be wrong but it doesn't seem possible to do without phero, scouts main weakness is lack of AoE and the swarms are huge on these maps
Anybody hyped for today's DD on sandblasted and magmacore?
Hell yeah
Or maybe even glacial and magma
Love being slowed for no reason
Well you drive a car, so
So did the new DD drop?
not yet
Three more hours and they should drop
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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Do you 'spoil' yourself reading up, or go in unprepared now knowing what mutators/ mission?
yes
I like to go in unprepared
go unprepared and if you fail then go prepare
44 min
43~
for this time you can:
1⃣ buy some products in the store
2⃣eat
3⃣have a small rest time
4⃣ read this text
5⃣ read a small article
6⃣ make yourself proud
7⃣ play 1~2 DRG missions
@errant verge Timezones, yay. But yeah, managed to beat it. Went as a Driller, my friend as a Scout. Third stage is just enemies spawning non-stop (I ended up with almost 1k kills). Just a lot of kiting, spamming pheromones and AoE's. And a lot of Nitra. Enough for 5-6 resupplies should be good.
@ebon stag We also had a shitload of Nitra, called in three supplies in the beginning. But we lacked mobility as Engineer and Gunner...
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
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Yeeh, scout's pheromones are just way too good. Friend ended picking my up ~10 times
Here we go again
ROCK AND ROLL AND STONE
FOR ROCK AND STONE BABY
Spoil me some mutators and biome plz? 
did you enjoy last week's biomes? 😛
Mutator boys?
I don't know why but I think at least one biome should be forced to be different
Or at least for each deepdive, biome can't be same as last week. So worst case would be A / B becomes B/A next week
Those are both fun zones though. I’ll take anything>magma
I don't know why everyone is against magma. It's pretty and has interesting features
The only thing which sucks is those damn ceilings with 'ribs' which hide minerals, or my all-time favourite: FOSSILS 
Magma isn’t all bad, it just has the worst environmental hazard. I’m ok with repeating a zone on this weeks dives if it means not going through that hell in an edd again.
Only annoying thing for me is the slowdown during earthquakes.
both DD done ez
Macteras. Again. On the third mission. FUUUUUUU
Guess I won't be getting a cosmetic this week.
karl forbid we have a week without mactera plague
Wish they'd hotfix their damage already.
PGL with fire > Mactera
Oh god this EDD looks like its going to be a god damn nightmare
I'd gladly trade lethal+volatile for macteras on the last one though.
The warnings are telling me that it wont be a walk in the park
I'm 100% sure they'll do something about it, just wish it'd happen sooner.
Hey guys, what's EDD this week?
Look up
Oh, thx
you can just look here instead of asking every time
I don't remember
small, vertical, some aquarqs in the ceiling
fairly big dreadnought room, just a bit painful to kite the ghost
any point extractions are so easy that you don't remember actually
PE at Stage 3 can be rather hard
Since the timer of the previous missions carry over for the spawn rate of PE.
take cryo
Thats' not an answer
pgl for macteras
Wait, do you mean that in 3rd stage creeps spawn more often?
Not only that
In Point Extraction, the longer that you take, the more spawns that you get.
Now, if you are doing a deep dive and the final stage is a PE. The TIME that you have spent to do the previous TWO mission, are ADDED to the spawn rate of the Point Extraction.
that's too but it's your choice to go with slowpokes or with normal team
So EDD is counted as single mission in this case?
Yes
Thx, good to know
Yes it is, I was talking with Cyrob last week about that.
is that why last week was so many spawns?
Yes
damn
I didn't notice lol
thats wild
mb not enough spawn rate
good to know
Last week was hard to do it first try because of that
You needed to speedrun
So if PE is first mission, no problem.
But if it's third...
yeah, i got into stage 3 at like 40 mins and it was fuckin brutal on my first try
still got it but never seen that many enemies before
lol
last week my lead storm covered everything, I've seen some enormous waves near the end
Last week on the first try, I wa sgetting horde calls from mission control on the middle of a horde that he already called.
It didnt matter that we had 10 resupplies
EDD Stage 3 tactic that helped:
Deep Dive was alright
Bunker under uplink and close it with platforms
EDD is a great highlight on how fucking broken Point Extraction is
Point Extract's difficulty scaling is complete shit
It eventually comes to a point where a full team physically cannot kill enough glyphids at once because more are spawning in every 10 seconds
Throwing a dreadnought and a ghost bulk on top of that just makes it worse
mission control specifically says to do it quickly
Doesn't matter
yes it does
You can't do it quickly enough with a diverse team
you're under a time limit
you can do point extractions very quickly?
they're the quickest missions
yes
yea
stop being slow
Stop being a scunt
We tried that. Didn't work
Why/
its the oldest tactic to DRILL aquarq as fast as possible
We can all improve, always
Lol idk dude maybe you should go play the sims 4
Really. You're that childish
Maybe try Minecraft creative that might be more your speed
I’m not the one throwing a tantrum buddy
Just trying to help
There are lots of way to do PE faster
You do realize the "git gud" bullshit just makes you look like a snob and doesn't help, right?
Grab aquarqs and just throw them to the minehead and turn them in later, big batches at once
Well when people give you advice and you just say “I am already doing it fast” you don’t look too good either
So elaborate what was that bullshit
Well if that is the case and you are right and the game is just wrong, maybe you should play another game? Sims? Minecraft?
There's a reason I'm complaining, and it's because I don't feel like we failed because of a personal shortcoming, but because the game itself has a difficulty scaling problem
we are sorry you feel that way
You sound kinda arrogant tbh maybe take a step back
but we need facts
And reflect
what was that bullshit you keep talking about
Sounds like a hazard 5 point extract to me
^
Also, stop fucking talking down to me just because I'm having an issue. It doesn't help either my mood or my technique
So stopp
I’m not talking down to you, I play haz 3 and 4 too
I play 4 all the time, no issue
Also, why are you telling me to do lower haz missions when DDs are difficulty-locked?
It doesn't help
You might need to train on haz levels you can set first
trust your driller to drill aquarq
^
You aren't giving advice. You're throwing your hands up, dismissing my complaints, and giving me the nebulous tidbit of "practice", which is only a shade more helpful than "git gud"
since when practicing to better oneself is not a viable advice? how do you passing exams at college?
by practicing
I have 250 hours in this game. I know how it works. I have practiced.
If something in it smacks of bullshit and not just me or my team struggling in our roles
and yet you the one that tells us that you cant get aquarq
you get better by playing more, in other news sky is bule
The aquarqs aren't the problem, it's the fact that the spawn rates scale so fast that doing all 10 of the stones plus a dread while dealing with a ghost bulk is untenable
gunner protects dirller
one can take ghost on a trip and other 3 can kill the dread
We got swarm alerts while we already had close to 100 bugs already on us
With what ammo? We spent it on the other 2000 that we'd already dealt with by then
And the dread
Small bit of hyperbole on my part
small?
It sure as hell felt like 2000
feeling is what driving you right now to throw tandrum
i gave you advice
guy above gave you advice
and you keep telling us that you feel that everything is being unfair to you
maybe try our advices?
What advice? You've told me nothing I didn't already know, and try, last time, while not even entertaining the possibility that I may have a point. And it's the dismissiveness that's pissing me off, not the game.
That the spawn rate scaling on point extraction is too steep, especially considering it's the only mission type that does it.
It's arbitrary and forces speedrunning like no other mission type
Arbitrary from a gameplay perspective, and also if that was true then the drop pod landing would be enough to wake them up and do the same scaling thing in other missions
Drop pod ain't the center of other missions. And the one where it is has you fight 3 waves around it.
Deepest lore.
Jesus Christ, I'm not upset that I lost. I'm upset because I'm not convinced that loss was caused by me or my team not being good enough. Every single member of my team performed extremely well given what we had to deal with, but it we were ground down by sheer attrition.
And yes, I get a bit aggravated when I feel like I'm being talked down to. Being told to go play Sims has that connotation to me.
And no, that wasn't you, Kasle
You have been alright. And I thank you for that.
And I apologize for being terse with you
Which may be an understatement
But either way, I am sorry.
attrition
Then it comes back down to
Why were you killing bugs rather than getting dat aquarq
Because doing otherwise would've been suicide. It's a damned if you do, damned if you don't situation. You don't kill bugs, they kill you. You do, you're wasting time.
Also have you only tried once?
Coulda just been a bad round.
This isn't the first time a point extract + haunted cave DD stage has gone sideways.
So, having read through all this, @jaunty river I'm gonna have to issue a warning for the language and calling people a c***, maybe just take a breather for a bit and relax.
That's fair
But anyway, I think... what, the second DD had a stage 2 that was like that, and it was harder than the EDD was at any stage?
I mean the Aquarq cavegen is better suited to ghosts with how open/non linear it is.
Ghost bulk isn’t hard to kite
Tbh I heard people saying that but it was ez pz is my experience. Get someone managing the ghost and it's just a regular 3 player match lel
Yeah, but kiting wastes time
And wasting time is suicide just like not killing bugs is
Good thing you didn't send the driller
That’s why one person runs interference and the other three push the objective
To kite
Btw @eternal plinth you weren't helping with the situation and are getting a warning as well.
Except isn't the ghost bulk's aggro random?
Pretty sure you can grab it's attention with damage?
It decides at the start and doesn't stop until that person dies
Oh.neat.
As far as I know, there's no way to swap aggro otherwise
Hopefully your scout is the one it aggros
The next best thing is probably driller
Honestly trying to help but ok
I'll need to test that.
The problem with haunted is that it's a fun tax
Good idea but the aggroed player, unless they're a scout, is typically too busy leading the bulk around as it follows them
IMHO, haunted cave feels like the devs just trying to do something to curtail bunkering
Which I would normally agree with, because bunkering is boring
I only resort to it on EDDs
I doubt that tbh, it's not targeted enough.
Nah it's just a mutator that had a lot of suggestions
Or rather, people suggested it frequently
Maybe that's just me wishing there was something they could do about bunkering without messing up everyone else's good time >.>
I don’t really see what there is to be done about bunkering. It’s a gamble, it works or it kills the team.
Seems balanced imo
Can be a fun way to play depending on circumstances
Don't think I've ever died in a bunker where the situation hadn't already gone so far off kilter failure was inevitable anyways, or the driller was brain dead and didn't drill out when warned of a bulk
easy you just cut the part of the zone so it's only half a dome
Have quakes that collapse caves.
The bunker becomes a tomb
If you REALLY hate your playerbase
Nah, the solution is enemy types
A burrower that can erupt anywhere would do the trick
the rolly pollys are supposed to be the solution but they're not on every map
a single burrower wouldnt do anything
And they're just randomly spawned, not in response to anything
but really if we're just talking about black box / fuel cells
just cut the zone below the obj
solves 99% of bunker problems
How's the EDD this week?
Is it a glorious challenge for dwarf-kind or just a salt mine?
stage 2 is no shield
Scroll up to 2 hours ago
Haunted cave. Bad for me solo
shield disruption is alright if the black box isn't in a bad spot
mactera plague is what it is but the defense part is going to be rought on stage 3
Doesn't seem too bad honestly
'right thanks
MY GOD. Normal DD was like Haz 1
Shape why do you find PE unfair? You can complete a 10 aquarq mission in 5 mins, 10 mins with another dd objective
Scaling only gets insane if you stay like longer than 15 mins
I like PE missions
I think they are poorly balanced
It's either easy, or hard.
Almost never inbetween
It's especially challenging with teammates who never leave minehead
what? on walls?
More like ceilings
shouldn't be much of a problem for decent engie and scout
Unless the ceiling terrain is like magma and plats don’t properly fit
then you have to lay a few more platforms
So how’s the EDD this week?
Depends.
What's your standard for "hard"?
This week's maybe a little above average difficulty.
maybe even a bit below average, third stage felt like a (much appreciated) breather
Well, any stage where you can enter with 400 nitra is a brether
@wraith shard This weeks EDD is not hard
Which mission of the EDD rewards the weapon OC this week?
There were only 2 hard EDDs so far?
I think all were hard in their own regard. Some just less or more hard
ehhh
I think the only one I didn't do on the first try was the sandblasted one with shield disrupt on stage 2
and that wasn't the map's fault
it was the engi that fat boy'd the dread egg during a swarm
And overwhelming majority of the community views EDDs as hard. I think they're in a good spot
so, we're all blocking out the memory of that magma core one?
In general people seem to like the balance they're at right now
at least 65% of people do
current one though might be difficult to pub
stage 1 has a lot of opportunities for weak links to make themselves known
also, I'm just seeing so many high level drillers just automatically try go for bunkers now
I think the only one I didn't do on the first try was the sandblasted one with shield disrupt on stage 2
same, but my team just died twice there pushing me to run further down the tunnel from the cave with dreadnought and I couldn't come back having 2 many enemies behind me
current edd has nice flat surface on stage II, no need in bunkers
he tried to bunker on stage 3
on PE???
when we had like 6 resupplies
engi wasn't a dumbass ass
and we were just slaughtering everything
I think the bunkering instinct is just ingrained now
I was about to dig a bunker too assuming h5p4 mactera thread
but after encountering such a nice places to defend I didn't see a reason to do it
we have pheros, we have shields, pgl, nightmare...
hm
anyone up for edd?
the prospect of macteras stage 3 does not make me wanna go into pubs for this 😄
already did mine; probably won't do it again
mactera are easy
just go engi, use a prox + fire pgl
so many pubs struggle though
because they're filled with casuals attempting something they aren't good enough for
scout was saying during the whole stage with macteras: I can't believe I ran out of m1k ammo, it's the first time this happened
gotta do it yourself
meanwhile, only 5 hats for scout, driller and gunner and i own all non-oc cosmetics 
my biggest pet peeve is when someone calls for supplies when youre almost about to leave
losing to mactera plague is basically a "bruh, you could have avoided this with 10 seconds of planning in the space rig" thing
I can understand a resupply at extraction so that you have ammo for the next stage.
Few times where I had like no ammo for the next stage spawn swarm.
no, dude literally called it when he was full
Oh, lol.
2 had full bars, 2 had 3 quarters
he wanted to bunker blackbox, we didnt, then he left
idk it was related to that, maybe the just dropped off
Good.
am I the only one unable to get past the first stage of the normal deep dive?
the end-result screen refuses to load
huh, weird
I ended up doing it with 2 scouts (including me), a gunner, and an engi. Bunkering wasn't needed.
ever seen a guy join your deep dive lobby with an account level of 3383 and then become evasive when asked about it
Not like it is legit anyways, lol.
Oh o remember the 3383 guy joining me
I asked him if it was legit in a joking manner and he tried to say yeah
to be honest, having an account level 3383 is dumb, even for a typical hacker
The stat screen was kinda embarrassing for the poor guy
do you honestly expect people to not question it?
I mean, why not set it to something reasonable?
like, idk, 400?
i saw someone with 900 something once
I hated that deep dive so much
what' s the EDD this week?
Idk
another week, another bunch of unlocks for engie
I did get lucky and got a scout one this time as well
what's the mutators on the normal dd this week
Hopefully a mod can sticky the spreadsheet that keeps getting updated that lists all the DD's.
haunted EDD
that first one is so brutal
yeah, no way
34 min DD. Nice
Indeed. Admirable especially given the difficulty of that
Team were all aces
one of those games where no one really has to say a word, but we're all working in sync and blew through each level in 12 minutes or less
Yeah this EDD was pretty easy, all things said and done
The best pro tip is that the host needs to be the scout
The haunt seems to follow the host exclusively
Unless they're dead
Aggro will mostly switch off if that's the case
I personally feel like this was one of the tougher ones, then again , did it solo
most of time ghost will follow gunner on my game for some reason
after I got past the first one
second two were much easier
still only got Engie unlocks, lol
^
I am cursed eternally for only engie unlocks
eventually it will run out of things to give me
first stage was bonkers on yonkers tough just getting around for anyone but scout
and theres only enough nitra for like 1 resup
guess i didnt look too hard then, what with the ghost and all
When is a good time to try a deep dive?
regular deep dive isnt too hard, you can probably do them as soon as you have them unlocked, elite are pretty tough, id wait to find a group, not randoms
Yeah I’ve got a small group and I want to drag them into it also
If you any a group, any time you can find is a good time.
I doubt the question is even relevant unless you're asking specifically for pubs.
nah just big scary computer and haven’t done one yet
EDD pubs, more specifically.
also i wouldnt reccomend elite until youve played haz 5 for a bit, and are comfortable with it
If you're looking for EDD pubs, either use public haz5 as a queue mode.
but I like 3s
Or do it Thursday morning, or Friday evening.
So do you do all three missions in a row?
according to the wiki i believe regular deep dives are a sort of haz 3.5 in difficulty
If you fail, then, naturally, no.
Oh cmon, another haunted PE?
I'm so sick of haunted
i still prefer it to mactera plague
That's stage two
Hah
The only capper would be lethal PE stage three
That'd really, really suckl
It's lethal AGAIN?
it seems like mactera spawn ignore stuns?
God, EDD are the same awful mutators every week
Oh, shield disrupt and THEN plague...oof
Thanks for the help 
If you truly hate mactera, just play engi.
If you plan appropriately, mactera plague is basically as easy as vanilla.
Probably easier.
i almost exclusively play solo gunner
well, the game isn't quite balanced for solo
they'd be no problem if getting stunned prevented them from spitting or dodging
like it does with everything else
so do i use stubby or shotty for macteras on engi?
PGL
Normally, for mactera specifically, your primary shouldn't matter
given that what you should be using is mainly the proximity fuse pgl
normal or elite one?
Elite
Should've said that, first elite dive.
Furthest I've ever got with my bud was last week's one
until now
awesome 😄
congrats!
I just finished this week's deep dive. First part was by far the hardest, the second two were leisurely
Oddly enough, we wrecked house during the first dive, last one gave us a bit of issue.
But thanks man 😄
last one we just bunkered constantly
but yeah, this elite deep dive had a lot of fun moments. Good one 😄
EDD
Grabber ended EDD again
eww macteras
they gotta implement more mutators so we don't get macteras every week
like qronar swarm or something
dreadnought plague
nah, Bulk plague
gonna have to do EDD again try and get it under 50mins 🥔 
Bretty easy EDD this week. Stressful but not too stupid.
how did you deal with 1st stage BBiscuit?
Map is large enough to have whoever is targeted go in a circle while still getting aqaurq
Dread was dealt with after the aquarq was bagged
Lost once in stage 2 from the iron will bug, but both stage 1s went pretty smooth.
People were going on about there being too many bugs in stage 1 but honestly it's not that much.
Was worried about stage 3 hearing bout mactera plague but thankfully wasn't too intense.
Trick is to keep moving and knowing how to control the flow of bugs without actually engaging them so you can get aquarq faster.
Mission 1 isnt too bad - only thing that can screw you over is the bulk blowing up near the driller, makes it more tricky to cash in the aqua
mission 2 there is a slight bug with Molly, I think this happens in other missions, Molly upon returning back to the drop pod, decided to take another route which had a tiny openning just above the black box - assuming that is a bug, but Molly shouldnt go through tiny holes 🤔
molly will fit through any hole im pretty sure
molly is made of catium
it clearly exists in a super state of liquid and solid simultaneously
almost got wiped on mission 2 from following molly that way
Got through the first two easy, then the macteras wiped us like it was nothing. Why the hell hasn't it been nerfed yet?
them Macteras are are annoying for sure 🥔
the macteras are rough but if you just have situational awareness and decent tools for dealing with them you’ll be fine
scout cryo grenades can delete whole swarms of them instantly while pheromones can provide a suitable distraction for some time
used Phermones + snipe off the Macteras with me GK2
I was just blatting them with the bulldog, didnt even need deadeye
if you can just maintain a few arms distance from them you just gotta keep moving so they miss
how do you predict when a mactera stops moving
When they start swelling to shoot.
I think the most annoying thing about the standard macteras is just how quiet they are until they start to attack.
the wing thrumming is very loud
you either have the music turned up, or just aren't paying attention
when they swell up - POP! easy kill
yeah the Macteras do make a wing vibrating sound
🥔 👂 🔊
could also be his sound is bugging out, I used to get that a lot in previous patches
enemies would be totally silent, or skip playing certain sounds
Id recommend try out a normal mactera hazard mission, test those sounds out
they making this foolish flapping buzzing sound
my sound's hella inconsistent
Usually for any EDD Mactera is always expected lol
Mactera, Spitters, Slashers = things I want to kill quickly
and suddenly a bulk just digs through the ground and I get slapped
everything else I can dance around
people get really itchy fingered when a bulk turns up
@thick ridge what class was you playing? 🤔
Gunner
forget the gold for EDD, for DD eehhhh gold isnt needed unless you really need it
I think the shield ability for the gunner does protect you from the bulk explosion
I've heard that the shield doesn't stop the lava balls the bulk puts out, but I've never stood close enough to one to test that myself
yeah probably not good to test it in a DD/EDD lol
I don't know if it stops the main explosion, but I know that it doesn't stop the lava balls.
Finished the EDD last night, after some attempts with other groups
don't stop main explosion iirc
main explosion doesn't deal "damage"
it just automatically makes you dead
Definitely felt like Stage 1 was the hardest, the terrain was just tough for general combat and the ghost
Lost a guy, considered quitting, but the three of us pushed on and won it. Stage 3 was pretty breezy for a Mactera mission
Stage two was challenging but plenty doable
LOTS of nitra in all three
stage 3 is a cake walk
you have probably 700 nitra just lying around
waiting to be used
A reenactment of what Omaha Beach probably looked like.
Yeah I was kind of shocked at the final hold being so simple
I'm usually nervous that the fuel pod into the finale is going to be a brutal endless swarm
on Elite
But not all that much spawned
oh, the uplink had a lot more spawns than the fuel cell for that run
but when engi has enough to actually spam the nuke
and there are 12 prox mines surrounding the zone
you could probably afk while everything blows up
This is probably zweiz's hell
After mission 1, EDD becomes easier, esp with the nitra earned from mission 1, only used on supply as a scout, that was just to restock on Phermones
Second try on EDD this week, lost on stage 3. The scout had more kills than the driller and gunner who they both died 17 times each. Scout and I couldn't carry.
If it wasnt for the first stage being haunted PE I would have asked the scout to duo it lol
wait
how do you lose stage 3?
both times I've done the EDD, we enter stage 3 with 400+ nitra
and just start raining death everywhere
we must have dropped 8 resupplies on the defense section
just going buck wild
@feral atlas Because the driller and gunner were bronze1 with the only class promoted it seems. On stage 3 I was just fixing a mini mule when I saw two of them die, again, went to check and scout got caught as well. I thought "I'm going to res the gunner and die so he puts a shield and gets everyone up", he didn't. Wipe.
Well
that's understandable
but that's also the kind of stuff where if I see that in the lobby
I just leave
I should have honestly.
Because the score at the end, which it doesnt really matters, broke me when I saw the scout with more kills than the other two
Look, you play the game because, on some level, it's supposed to be fun, right?
You don't play this game for other people, right?
I mined the most and killed the most on the entire team, but Scout was luring all day the haunted on stage 1 so I didnt think much of the mining.
If so, why are you staying in a lack luster team you KNOW is likely to wipe in the most stupid way possible?
You don't have any duty to ignore the likely possiblity that the bronze 1 players suck at the game.
Just leave, and find a better lobby.
Because I honestly though I would be able to carry it with the scout
Oh well, will try on the weekend in another pub without bronze 1s
looks good
Yeah being a nanny can be realyl annoying
So, be selfish then.
Nobody's paying you to nanny the noobs.
Why feel obligated to do it?
I didnt
Oh, you weren't host?
Nope
Then, tbh, leave.
You'll feel tempted to stay on the off chance this isn't like the rest of the times.
but typically, i regret it when I do that
not all the time, but most
It's a bit of a shame really.
I'll get the edd done later no problems.
Stage 1 seems to be the hardest of this edd IMO.
yeah, but did this particular game feel like it was worth experiencing?
if you know how it ended, would you have left the lobby, or done it over again?
Hey, I got to know the map layout? ¯_(ツ)_/¯
Just learn your own tolerance points.
And stick to it.
It's how you prevent burnout.
The EDD team I was on was 3, 3, 4, 9 in terms of downs. Gunner with three gold stars, Scout with one gold star, me as Driller with two gold stars, and Engineer with one or two bronze stars in that order.
I know i'll have to do EDD a few other times since friends ask me to help and whatnot (they are not bad though,so its not much of a problem).
So yeah, I could have just left.
Just be self aware. You're playing game because YOU find it fun. Not because you feel obligated to the random people you meet in a lobby.
I have to insist here that if you see a very special, very handsome dwarf named blaa who only has 1 bronze on most chars don´t assume he´s a noob, I heard he rocks
I heard that he gets eaten by rocks
Nah that´s blaaa you´re thinking about, blaa eats the rocks
i see
If the other people in the lobby don't provide value to you, you have no duty to provide value to them.
Well you are what you eat...
Rock-solid!
charlie who? charlie the ELF?
You mean Leaf Lover
to be clear, the metal tier descriptions for how good a player is is a shorthand
Making it through EDD with X downs is probably more specific
You're good in my book if X is between 0 and 3
number of downs can be for a lot of reasons, bad rng, player not good with that class, not skilled enough, not playing with the team... etc
Scaling influences it as well, I usually do my EDD's duo, the difficulty ain't that bad and downs are between 0 and 1 generally.¨
4 man probably have a lot more, naturally.
usually I know straight away if I have a bad team of randoms for EDD - Mission 1 - a player that goes down within 1min of starting
You should have a big margin for rng event affecting performance
again that's happened to me a few times, a couple of slashers vs melee, trying to save some ammo - rather go down than hit with bullets/ammo etc
play too much focused on conserving ammo
But if you are good, your margin of victory is so big that nearly no rng event can actually make you lose
I think on the last EDD had over 400 nitra 🥔
Rng should only affect your margin of victory, at most
If you are cut out for a dificulty
first EDD run with randoms this week - went down as a driller a lot, kept getting swarmed by slashers, loads of them - didnt want to shoot them or use the cryo
Why are you worrying about ammo?
I like hitting things 
EDD has an overabundance of nitra

Well, that's why you're going down
well in a team of randoms I like to give my supply to other players - unless I reallly need it
Are you better that those randoms?
Can you use that ammo better than they can?
Then take it, after asking ofc.
Ammo isn't your resource you should be worrying about, it's time
as a driller I'll hug a gunner to mow those down, I stick around for any closer combat 
Yeah with some randoms - time seems to be non-existant
I usually just stick the noob in that slot
Driller was fine for mission one, was doing Scout's job
Well you didnt say bad
I stick the noob in driller
He doesn't have any responsibilities important enough where I need him to perform well
Engi on the other hand
Driller for getting aqua is perfectly fine
A bad engi is crippling
engie that forgets to put platforms out, or even a turret or both and goes down 
I might try more randos with driller - good support class, press X to make a lot of supportive grunting
driller can be really aggressive
Been enjoying the driller. Just makes me appreciate all the classes. They’re all good in their own way
Are new deep dives every Friday?
Thursday
thanks
Yo, anyone up for the EDD
man, had a scout that kept asking to make bunkers in this weeks DD
you dont need bunkers in DD
DD is super chill.
kept nagging on voice "Driller bunker please" - made him a bunker, he went down 'in' the bunker whilst the rest of us were outside by the uplink
how is the edd?
@knotty rampart First mission is the tricky one, the others are easy
2 man it
DD isn't really "chill" tbh
duos are the easiest way to play dds
no chitt
true ill just duo
none of the uplink/fuel stations need a bunker
if you're good enough, that is
I'd argue you really don't need to bunker anything :P
some people are bad enough that they'll need to bunker
thats why I was the only one that never went down
and I was a driller ;0)
the class that no one wanted 
just a leaf lover in the wrong place
bunkering is just one of those things that makes me think the guy suggesting it isn't confident
well I made the hole for him, since he was the host, he decided to keep digging and made a hole on the other side, bugs poured in, he went down, revived him after the uplink - just to rub it in, mission 2 and 3, asked him if he needed a bunker ;0)
on Mission 2 he asked for another bunker, he went down in that one as well 🤔 usually if that happens twice something isnt right for him
You say that but I've failed DD's before
Just because a group goes completely pants on head or they're more interested in fucking around
I've had nothing but garbage for my EDD this week, gotta love when you are the engi and the ghost agros to you, so you keep it busy, mine like 4 aquars in the meantime and mine 140ish nitra, all the while the rest of the group accomplishes nothing, pops the dread eggs, and then just kind gives up on killing it after getting downed over and over
Looks like a job for Bosco
Are you the host of your games as engineer?
Yes
Yeah
I'm pretty sure the ghost will always aggro the host
For this DD, if you host, be the scout
I think the ghost aggro is random
0 downs team?
if the ghost aggro is random, I have the worst luck. It always seems to want to follow me.
I think it's random+range based
tbh the ghost is easy to kite whilst keeping a look out for yourself against gylphids
this is with a gunner btw
I think it's pace is just a tad slower than the bulk if not sameish speed?
@thick helm i’ll dm u if i get back on. was kinda angry at that engi tho
The ghost is easy to kite, and stage 1 has plenty of nira/aquar on the lower levels that the guy that is kiting can easily get
problem is all my groups just turn their brains off for whatever reason when dealing with the dread
same happened to me for our engi. they went down every freaking 10 seconds
and then instead of reviving me when i went down finally 20 minutes into the deep dive they ran past me and killed themselves with a fat boy with the deepcore
f
DD this week was excessively chill
the first death we had was from someone getting hit by the minehead on stage 3
||it was me||
That's what happened in my DD as well lol Though on my screen I was far enough away it shouldn't have hit me and I'm only 90% sure it was the minehead but it being one hit and the timing is fairly damning.
i need one good player to help with edd please. just dm when ur ready. doing a mission at the moment
this week's EDD is fucking impossible wtf
how so
its definitely one of the tougher ones, stage 1 is super brutal solo or without team communication
What are the meta grenades for each class and why?
Situational
Most are pretty up to personal preference, but pheromones is probably the best grenade for scout
did the EDD, on the the stage with a naedocyte breeder and mine head, the naedocyte breeder went and killed itself with it in the first 30 seconds. me and my team died laughing, literally
Yeah, pheromones is the only knock out grenade IMO
pheromones is the get out of jail free card, slownade potentially can do more damage but lacks the bailing potential
for gunner, incendiary for swarmers and area damage or cluster for friendly fire and area damage
driller - neurotoxin pairs nicely with the flamer/subata, keeps a large area clear of swarmers/shockers, tons of free damage or axes if you want to take down mactera
engie - lure ain't that good but still useful, mines for locking down chokes or laying down in front of swarms
personally i love the incendiary on gunner, it doesn't hit teammates as hard if you fail to peel tiny guys off them, and you can throw it down swarmer tunnels to completely eliminate the entire spawn as it shows up
Neurotoxin is fine on solo, you can kite enemies into it
For multiplayer it’s beyond frustrating when a driller blocks your line of sight and then does massive AoE team damage
It does if your driller sets fire to it
Tell that to the drillers I play with
dancing around in a neurotoxin cloud is fun it's like
they just die you doin nothing
Either way, I feel like blocking line of sight for everybody on the team can be rather annoying. The slow deploy time can often mean the enemies are dead or have moved out of the way before the gas becomes effective.
It’s good if you kite enemies around into it but on multiplayer that’s a big if
I hate Neuro so, so, so much.
The "how can I make my team miserable" grenade
EDD EU anyone?
neuro nade depends on the driller using it. about half of the rando drillers I see using it do so thoughtlessly. The other half are pretty good and use it well. I also play with a friend who loves driller and he uses them well
the loss of line of sight is a pain no matter what but I can accept it for the utility. good area denial.
@rotund raptor Still looking?
Nope, its greyed
If not, add me on steam and I'll invite
Or just add me on discord and ask me to join
Now I can join the group
We're in Pod 13
does dreadnought health scale with the amount of people you have?
@wraith shard yes
Health, spawns amounts, damage also scale
Hazard scaling page on the wiki contains full information if you want specifics
plasma nades best nades
deep dive anyone?
Well the EDD this week was nice and calm enough.
can anyone help me with edd
i keep getting people who dont listen to me saying that we dont want 4 players
can u help i want 3 peeps
@knotty rampart just got your message, no prob! Shoot me a msg when you're on next, if I'm not afk I can help with the EDD again :)
im actually doing it rn we are on second mission
Neurotoxin sucks in my experience
Any potential damage it can do doesn't make up for for the loss of vision
If you are standing inside the toxin cloud you can't see out. But if you are outside the cloud you can't see the enemies inside it either.
This effect is magnified in teams because now you have a quartet of people who can't see and the swarms are scaled up.
but this week elite stage 2 breather than that week combo (magma + lethal enemy)
Magma is by far the hardest biome, all of that lava and hot ground means that every mission might as well be noshield because it never has time to regenerate before you get burned again.
yea... but good coop miner n good communicate it'll be fine then (still... i could get through that week with random miner cuz i'm solo queue)
on driller i bring axes, it's basically a heal button if you can lead, he has a flamethrower for crowds. gunner incendiary, if i miss and drop it at my feet, i can usually get out with a smidgeon of shield. engie plasma. scout pheremones. these are optimal choices, change my mind.
i dont find axes to be that useful
some nice single target damage when you need it i guess but its not wonderful and you have to chuck more than a couple to completely kill a preatorian
I find neurotoxins the most effective
you throw it in the direction of a swarm and by the time they crawl to you, they lose like 40% of hp
I dunno about vision, even if i stand in the cloud i can see the bugs
maybe cus im playing on low settings lul
If you are playing a slowing sticky flame build with the flamethrower, neurotoxins are the least effective grenades honestly since the sticky flames accomplish the same goal more effectively and ammo effeciently
I enjoy both the mines and the Plasma grenade as Engie. Mostly use the plasma but sometimes I swap to mines.
Gunner... Incindinary grenades all the way as they are a great form of area denial. Cluster grenades can have some very undesired effects of destroying your teammates who happen to walk into the area of effect at the wrong time and sticky grenades make enemies flee in terror, which is best only on Praetorians as they turn their back on you.
how much dmg deals inc grenade?
i always felt like cluster is way more better for clearing tight tunnels
Scout, pharomones is best overall as it makes enemies converge into one area which allows literally anyone else to instantly destroy them all (plus it's hilarious if a Bulk Detonator is affected by it) and sometimes I will go cryo grenades to instantly kill flying enemies, including Naedocyte breeders
Inc grenades most likely won't finish the job, but usually brings them down enough for you to melee them
Which can be really nice because +5 health per kill can be very welcoming if you can reliable do it to multiple enemies without you being hit
Are the rewards for each level of a deep dive fixed until the next one starts or are they random each time?
So once a driller core always some sort of driller core?
So you always get a mineral pack from the first stage, Overclock on second, and a cosmetic on third
No problem
Now what class they come from will be random
But you will NEVER get the same item twice
Which is small mercy, considering you get like 4 out of 96+ a week.
how does one go about finding groups to do deep dives with? I just got promoted and so far any group with an open slot just kicks me out
Open a lobby and hope people stay.
people still complaining about the EDD eh
how is the edd this week?
first stage is tough, rest are easier than normal
*tough unless you can work as a team and communicate well
First stage is hard, second stage you can sleep, third stage is easy but if you relax you get one shotted
I've had the complete opposite experience. Stage 1 & 2 being dead easy while stage 3 being the difficult one.
You can't find them in deep dives so I'd suggest #drg-chat, but it's a battery pack for a cargo crate
Find two of them and put them into the cargo crate to open it
awesome thank you
I'd say it is a screenshot you took without the screenshot function
jokes on you my screen shot button wasnt working so i took a picture with my phone
Just do it with my mate First try with 2 rndm under lvl 60. Engie (My Part) should use the damn platforms to give enemies the way they should go. Driller drill tunnels (with option to escape) to defend. every week the same strats. BUILD DEFENSE. use your gear and then start the black box or dig a egg. prepare the battlefield
sry for my english. is not the yellow from the egg 😛
jeeez, EDD stage 1 this month is just obnoxious
just tried it solo, and nope
Thin vertical shaft room ☑
Haunted Cave ☑
10 AQ Point Extraction ☑
Dreadnought Elimination ☑
😦
I can clear the first mission solo after about 30 minutes of evading things constantly, but scout isn't ideal for holding in one spot for the black box on Mission 2, especially without shields.
I've not seen a team able to clear mission 1 yet.
They all get swarmed under when dealing with the dread.
When's the next update coming out so i can know how to time the deep dives
Stage 1:
[Unknown Horror]
[Dreadnought]
and 3!!! [Detonators]
+
Waves spawning non-stop.
Developers are you even check this DDE before you add it to the game????
That's normal for Point Extract
This week's EDD really separates the men from the boys. Not only do you have to be able to take down a haz 5 dreadnought with a horror mixing things up, but you have to do it FAST because PE missions only escalate in difficulty the longer the mission lasts.
Deep Dives reset thursday nights, @ashen sigil
Havent done EDD yet.
in fact any of the weeklies yet
seems like first stage is now the hardest one
i kinda like that
@inner void / / / /
I just see it in a completely different way:
Although DD has a fixed seed, but with spawn waves, an element of randomness is still present.
And this element has no limitations at all.
We completed the DDE several times in a few days.
- On the very first day, the outing was the easiest.
[Unknown_Horror], [Dreadnought] and the calm pace of the waves. - The next day, + 1-2 [Detonators] appeared,
but the pace of the waves was still calm and it was possible to pass. - And today, what the f**k was that??
The waves go non-stop, at the start [Detonator] got out, when we tried to kill [Dreadnought] got another [Detonator], in the end when we tried to collect resources, one more [Detonator] shows up!!
Set at least some restrictions on this bacchanalia!!
Although we are rare masochists, even this seems to us to be too much.
yeah, resets are thursday at 7 central time

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