#deep-dive-discussion
1 messages Ā· Page 134 of 1
yeah i kited my butt off, and didn't stop at all, i got more aquarq dug out than the digger
@bitter garnet we did it without driller, only 3 people, and collected the 10 aquads before the first swarm at the first try, after the swarm we get the 2 eggs was really easy
@jovial cairn you get reward from DD, EDD core hunt each week
@chilly warren that often happen in classic dive in glacial strata if you take too long the wave get length glitched and they don't end. saw it happen in salt pit too, but very rarely.
EDD isnāt too bad this week. Just donāt dawdle on stage two
Finally finished my first elite deep dive
Tip: use drillers and make bunkers
Gather all your team to a narrow corridor
I kite, kite, then kite some more, had too many wipes in bunkers. not that they aren't bad for those less mobile. but having all the team in there is just asking for trouble.
If a detonator show up, yeah
had that happen on my DD, i didn't even hear the bulk, i just KNEW, end tunnel stat!
Anyone else get more bugs in the DD than the EDD?
2nd level normal deep dive makes me sad because black box location
and i do it solo
had a hilariously dumb wipe on first stage of regular deep dive.
scout suggested we hide in a bunker for the black box. we do that, with gunner standing outside. he points out an approaching bulk detonator...so I (driller) pop out and start freezing it. naturally, I'm getting mobbed by little stuff, and driller doesn't have good single target DPS, so it stomps everyone because the idiot scout and engi just sat there in the bunker instead of responding to the threat before it blew us up.
Oof
bunkering is for cowards anyways
this week's S1 EDD is fucking impossible
anyone up for an edd
Not impossible, just forces you to bring Engi.
me and my friends cheesed the 2nd black box on reg DD by breaking all the ground around and above it, leaving the box floating in midair. The scout jumped on the box, while the two drillers just defended him
enemies literally could not reach him, it was great
I found the EDD varied and difficult. First lvl has lethal enemies with a hard defend location, second lvl is mactera spawn which can be brutal right now, and the last level is a lot of carrying stuff with a high quantity of spawns. I haven't had the chance to try it with 4 though. Best have been 1-2, and barely losing due to very long attack wave at the end right before dropping the last rock/egg.
I'm pretty sure stage 3 has some kind of hidden mutator that ups the spawn amounts dramatically
yeah, 2 manned it and had a similar experience right at the end, barely survived after what seemed to be 2 waves in a row
It was actually kinda fun to see the room carpeted with glyphids, but it wouldn't work in a smaller map
fun week though
So is 3 person really the toughest way to play right now, or is it just an oddity with my group?
i feel 3 person is hardest for me, but i think thats due to my 4 man squad having different players (generally) than my 3 man
3 man usually has one new player in it while my 4 man is more experienced
definitely wiped to deep dives that i didnt have trouble with on 4 man though
got my entire team wiped on S3 EDD yet again
3 is by far the hardest on your first run because you don't understand quite how huge the cavern is.
swarm starts before the first even ends
You have to race and get to the aquarqs that are furthest away FIRST because the hordes will get bigger later.
The top egg is the toughest because it's in it's own cul de sac and the enemies will swarm you long before you can retreat out of it
The bottom one is easy, just fight off the swarm and then one zipline and you're back.
new to deep dives, is there a hazard # measure to their difficulty?
there are 3 stages for each deep dive, normal deep dive goes
3.5
4
4.5
edd goes
4.5
5
5.5
afaik
edd being elite deep dive
also, because the deep dive is the same every time you do it for a week, the actual difficulty can vary greatly from week to week
this week's EDD is much harder than last week's, for example
despite them both being the same hazard levels
and what is black box
black box is the same as the defense section of a salvage MULE mission
so hold in the area for a period of time
you dont need to get the mules or anything, just put up the box and defend it
DD shouldn't be too hard to solo, I always go scout because I want to go fast
i failed DD 2nd stage black box the first time because I activated the BB just as a swarm started
I really don't get why the condition fails if you leave the zone. I feel like it should be protect the box from enemies and if its health reaches 0, you fail.
Wait so you failed because the bar reached 0?
How to pass this Holy steam problem, doesn't let me go in........
holy shit this weeks edd is hard
died right before the drop pod on the third stage after like and hour of struggle
@abstract bramble my whole squad went down and it was just me running to the pod on the 3rd stage
did you guys fail?
We passed I got sniped by a mactera at the door then an exploder went off and just as I ran in my last team mate got downed and the pod took off
After that magma core week every EDD has been a breeze. Incomparable simply
I've done it twice now, once as a driller, once as a gunner.
Driller was invaluable in third stage
which t4 thunderhead mod is practically better? Im using aoe oc but i dunno if i should pick bigger radius or armor shredding
man
did EDD but the first stage...
right as we got done with the black box we got a swarm warning... for a dreadnought.
bit late but I'm pretty sure normal dives is 3-3.5-4
I didn't even know that happened lutside of PE.
i can happen in any mission type afaik
when you get the black box done, get the heck out of dodge
yeah, no kidding, we just tapped molly and made a dead run for it.
then a bulk showed up too
so, bye.
we had bulk show up under the drop pod at stage 3
Yeah this week was a little touch and go, it being in radioactive definitely made it harder
eh; this week was probably the 2nd easiest EDD so far
maybe the easiest, depending on how well you coordinate the time
This EDD was just hard enough that if you had sub-par teammates it mattered, unlike if you had the same teammates in a normal DD
DD has always been easy
Last week, it was pretty easy to carry a team but this week a bad team will impair you
EDD has alwasy been pre-made, or gatekeep a pub, or be really good to the point where you can carry
last week was the one exception
and should stay that way
Also praets in radioactive are a pain in the ass
Atleast i was running stubby so they weren't W-keying into my face the entire time
so this happened today
one of us went down. and the dreadnaught just kept sigging straight down
resulting in a DEEP tunnel
there were no survivors
and my lungs ache from laughing too hard
DEEP DIVE COMMENCING 2: DEEP DIVE HARDER
I had that happen once too
how the hell do you beat second stage of edd
it's kinda hectic but pretty straightforward, just treat it like any mission with too many macteras
def stockpile a lot of nitra for that
Yeah my team basically used as much nitra as possible
Some of it was unwarranted but in the end we won so who cares if they spammed a few pods
ye
i think it's fine to use a lot of pods on stage 2 as all stages have a ton of nitra
the key to stage 2 is ensuring everyone has an answer for mactera plague
stage 3 has neverending swarms so it's important to finish it asap
go for the eggs first
although duoing it with a scout as an engi made EDD a lot easier to do
Cant even find people playing EDD past day like, 3
i can do edd with you if you want
I'm up
what is the reward for EDD 3rd stage? a cosmetic?
Yes.
Deep dive rewards are always for winning that stage
Mineral cache
Weapon overclock
Cosmetic (beard, moustache sideburns or a weapon reskin / different colours. [Weaponskins which 'add' to the model are from loot coffers in normal missions])
Normal or edd is the same
This week I got mineral caches of magnite and umanite.
š Yeah, it's not like i'm not swimming in those two.
Lemme spend minerals on making OCs
you just get em till the event is done
weird when i try to drink nothing happends
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Who told I didnāt finish the elite deep dive?
Oh ok
lmao, just got to watch a lv250 driller hide behind a supply crate in a hole on 3rd stage for 20mins. then proceed to no-skill try to revive someone.
it was fantastically hilarious
It's especially hard this week because 3rd stage needs a team that knows what the map layout is, and you only know that if you have tried and/or failed the map before.
And you probably won't find a solid team like that unless you fail and then try again immediately.
Its so bad
Sometimes, I wonder if there is a negativity bias in this channel.
Keep seeing people talking about failing the EDD over and over.
So far, I've attempted it 3 times, succeeded 3 times, and wonder if somehow I'm just always getting better people.
Our people were fine, EDD is just awful
What's your standard for "fine"
Knew what we were doing, made emergency bunkers, knew the map layout
...
bunkering?
that's kinda a red flag for "not fine"
if you need to bunker to win
I'm not dissing the tactic; it's a legit response and in some situations it's powerful
but good players rarely need to resort to it
all 3 of my runs were no bunker runs
The tactic is strong but boring.
If you're good enough at the game, you can have fun AND win at the same time.
So, the team was weak enough to need to bunker if they wanted to win.
Again, the tactic isn't bad in and of itself.
But it's not a good reflection on the player or team that feels like they need to use it to win.
if you're having trouble, just duo it with 1 other player that you trust
game scales significantly from 2->3 players
if people aren't pulling their weight, it'll show in the results
Did the EDD twice. First attempt shouldāve been a red flag for me since my team was me + 3 single promotions bronzes I figured I could carry. I was wrong. Attempt 2 was a resounding success with only a slight hiccup on stage 3.
EDD isnāt that difficult if your teammates actually know how to play their class and donāt yolo it.
I don't look down on bunkering unless you need to resort to sealing up the entrance.
It's no different from manufacturing your own chokepoint and you can already do that without a driller. Just retreat past the nearest compact dirt and suddenly the enemy swarm gets funneled through a hole just big enough for one dwarf (because you dug it out with a pick)
also u can use repellent on engie
repellant is useful but hard to use sometimes
there appears to be a cap on how far enemies will deviate from a direct route, so you can't maze them into a zigzag or anything like that
but what you can do is add a "canopy" on the wall above you so they come at you from the sides instead of down the wall
But I have noticed that if they can't find any path that doesn't lead them over the platforms they will simply ignore them instead of calculating the shortest route over the platforms so they can touch them as little as possible.
simplest use is to block off the ceiling so they stay on the floor
minimizes chances of them ignoring repellent
keeps them from flanking you if you're against a wall too
EDD 1 Black Box position is trash, holy shit.
repellant's good for forcing enemies to walk over mines
alternate between platforms and mines, and enemies will, usually, walk through the mines set out
Do the devs have any stats regarding deep dives like completion or whatnot?
If you have problems on the Stage 1 black box, I recommend you have the Driller cut off all paths to the black box except for one
Like blow up parts of the bridge
Supports
Alternatively, making the black box location much larger with engineerās platforms did well for me and my buds!
just
drop 1 supply drop
and give it to scout
thats it
scout spams phero nades
you win
each nade is 10 seconds of free time
How much time until the new guild goals are revealed?
Wrong chat, but about 1 day
D:
wanted to blaze through the edd just like all the weeks before, failed at stage 2 both times and RQd
Bunkering made stage 2 a cakewalk
bunkering is good, encourages focus fire, less ammo consumed
It is with a bit of lag
lag + dodging animation plays hell on your ability to actually hit shit when they like to spontaneously teleport
With how large the swarms on now you kind of have to rely on your engie and gunner's abilities
More engi than the gunner.
Gunner can help compensate for a bad engi on mactera plague, but you're still going to suffer.
I use fat boy, I don't care about collateral damage
is the attempt to recconet button non functional for deep dives?
looking for eed group
with proxy fire PGL, would u want to go full dmg? or would full dmg be overkilling the mactera?
so... anyone else notice that the edd changed?
as in, the enemies and spawns have changed?
Yeah it's a side effect of the Halloween event ending
Same thing happened when it started
As pumpkins are placed with enemies so the lack of them changes everything
ahhh, kind of cool actually since im just rerunning. like a whole new dive š
Makes you wonder why they changed it mid week?
Would have made sense to sit on it a few more days
Any steam players around? How many swarms are you getting on EDD stage 3?
There was 3/4 Swarms I think last time I ran it
Stage 3 swarm timer is almost certainly accelerated.
The issue is due to this EDD taking some time that the swarms that spawn are pretty big
As swarm size uses the mission time
Which for deep dives includes the previous stages time
with 3/4 players, planing on finishing objectives in 15 minutes or not finishing it at all unless your team are haz5 regulars
On successful runs, you'll probably get 3-4 swarms + egg swarms by the time you push the minehead button
Cause I got 3 swarms in the time it took me to gather 2 eggs
Sounds normal.
No aquarqs mind you, just sprinting for eggs
Still sounds normal for the stage.
was this solo?
Yeah
dunno about solo
Tried it with a team, but crashing killed us
It's so annoying. I can get through stage 1 and 2 solo without a single down, but stage 3 is just nonstop bugs
out of curiosity, how are you dealing with the bulk detonators?
when one pops up at a black box, it's been a guaranteed wipe for every team I've been on so far
run out of the zone and kill it first
failing the killing part, kite it away while scout throws his piss jars to distract everything else
hah, interesting
I'm usually the scout, and also usually the one kiting
you recommend the pheromones, though?
I've been sticking to IFG for crowd control, especially with bunkering teams
scout grenades scale different based on team skill and mutator
cryo is mainly for mactera plague
true that
the piss bottle scales better the worse your team gets
if your team is of the level where they need to use a bunker, you need to bring the piss bottle
tl;dr, piss bottle aka pheromones is the pub options
makes sense
IFG is for coordinated teams, high level pugs/pubs, or premades
because it lets you focus fire down tanky targets and you won't be needing teh panic button properties of the piss bottle
piss bottle does let you group up bugs for pgl shots, but a lot of the time its main function is to make breathing room
hmm... I've been using it for the opposite. It's been a lifesaver when the group and/or bunker starts to get overrun through sheer numbers
the IFG, that is
slows everything just enough to reclaim ground
bulk counters most bunker setups
entirely agreed
generally, you would know how to handle this intuitively if you play enough salvage and have to deal with bulks
in terms of solo'ing it
yeah, that's where I'm just not seeing it
such a delicate balancing act between kiting and timing
for engi, stubb electric status makes it basically stop moving
breach cutter still destroys it
and just too much HP to focus down in one go
depending on specs, a full auto warthog does decen damage
gunner, you need to run minigun
yeah, I suppose a good engi makes a big difference
if you throw a shield in its fact, it fears bugs while expanding
if the bulk is in the expansion zone, it'll run in the opposite direction of the way the shield is expanding
if you can't freeze it and it's about to get into the defense zone, this is your only reliable option of buying time
throw a shield in it's face, and shoot it while it lasts
depending on your upgrades, as a gunner you can survive a bulk slam while in the shield if you're at full health
depending on difficulty
driller, you freeze it
yeah, driller with cryo seems pretty much mandatory on dives
your only option for decent dps otherwise is to set it on fire and use a subata with the fire bonus damage
basically, on teh stage 1 defense, if you hear a bulk
team-wise, I mean
2-3 people bail out of the defense zone and rush it
at a minimum, somebody needs to get its aggro and kite it away
that somebody preferably being scout
cryo isn't necessary
it helps, but it isn't necessary
honestly, this is the sort of stuff that at some point I just expect people to know if they're attempting EDD
if you're defending a zone, and you hear a bulk, you get the scout to try to get aggro to kite it away, while gunner shoots it
indeed
if it's too close and you're about to get slammed, you either freeze it, electricute it, or throw a shield in its face and focus fire it
when I still had a regular group to run with, it was easy to trust them with that sort of thing
get a mic, and be bossy
hahaha
you can 100% wrangle the randoms to success despite their best efforts
it's easier with engi though
scout is incredibly difficult to carry with
and by carry, I mean specifically being able to do the mission nearly solo
thinking about it that way, I'd agree
but you still need teammates worth reviving
and doing objectives while the team bunkers
the problem is that scout is a force multiplier, as most support classes are
force multipler acting on 0 is still 0
if your engi is stupid, not matter how good a scout you are, it's going to be painful
heh, it's funny - my first dive, I actually solo'd as scout
solo is different
much more stressful š
your ammo problems is partially solved by having a floating aimbot with infinite ammo
but yeah, I agree with your analysis
I wish I had time to get more comfortable on dives with the other classes
used to just rando and play whatever wasn't in the team yet, but scout is what I ended up being most comfortable with, and I'm least comfortable with what I feel like are the better loadouts for dives on the rest
engi and gunner are the most consistent carries for EDD
they both solve the greatest number of "oh shit, now we lose" situations
or prevent them
hahaha, too true
scout can do his fair share, but a lot of it depends on the number of grenades you have left
or the enemy AI agreeing with your kiting
For carrying I donāt really know what I like at this point
Iām almost debating if itās gunner oddly enough st this point
He has his shield which is the major reason, and a decent enough firepower, you can deal with your share of bugs if needed
It's either gunner or engi depending on mission variables.
If you get a nasty black box or salvage? Engi
repellent, platforms in general, and prox mine make things ez
mactera plague also makes engi the carry because of how stupid good the pgl is
if you have just continuous waves that make's engi's frequent reloads a problem, like in this week's stage 3, gunner with a minigun is the carry
if the game just throws 100 grunts at you, with good aim and the correct setup on the mini you can just hold lmb until everything is dead
Yea he's one of the best at killing but ever since LURE got nerfed he does have a "oh shit" button like gunner or even scout
He actually does have one
Throwing a prox mine at a chokepoint, and running past it
But in the end, engi is still more about preventing disasters, not solving them
looking for edd group
EDD, still cancer
it was fun
We did it, but only scout survived the very end
Good fuck, how is it so difficult to go through the first two stages of EDD?
Oh right.... with the first stage, the problem is the Black Box and it's location. Second stage it's the Mactera Plague and how much damage the Spawns do with their spits.
And already both missions ended up spawning Bulk Detonators
last stage can be really rough too, just a pretty hard week
get an engi
^
We've had different Engies in our random pubs and we still end up being overwhelmed.
look, I just pubbed a 4 man, and finished it with 1 down across the entire team
and we had some of the meme spawns
it's honestly not that difficult
you'll get it excess
Really?
do you have a regular group to play with?
wut
If not for just making bunkers, then also for making quick escape routes.
wut
hard for me to say "go find some people you like to play with" but it makes deep dives a lot nicer to play weekly
And for second stage, to get the eggs off.
look, mate, it's far more consistent to carry with engi than driller
engi kills so quickly you don't even need a bunker
a good engi will rack up a kill count anywhere from 500-700 on this edd and have 0 downs by the end
I've pubbed this EDD 4 times, and won 4 times
1 a gunner in a duo, 3 as engi in a 4 man pub
engi gets you through stage 1 with the bad black box setup and exterminates everything on stage 2
stage 3 is a team effort through
Never gotten to Stage 3 yet, so can't really say.
And blargh, if Engies are the way to go, then I suck as being an engi.
(At least, Engi is my only class I dislike playing as, since he's bit too passive for my playstyle.)
for reference, those were my other runs
engi isn't passive
he's the best point defense terraformer and anti-air class in the game
the pgl with a proximity fuse destroys mactera spawn
I would literally tell the rest of my team to ignore them, because a proper engi kit can solo kill a 4 man's worth of mactera
I'll take your word on that, but I can't otherwise say why I dislike playing as Engi.
The fact that he has a Grenade Launcher should glue me in, but for the most part, I'm either running around without much to do except to be dragged by others that needs a platform to get an awkward mineral off high-walls or then I just feel like I'm not enough of an unstoppable juggernaut.
real dwarfs dont bunker
It could possibly be also the fact that I have to stay put near the turret in order to get most use out of it.
we did it with no bunkers easy
MK2 turret, but it runs quickly out of 105 ammo.
At least I don't feel like it's doing enough damage.
look, anyways, point it, you don't need a driller to carve out a bunker to win
what level is your engineer excess
if you're good enough at engi and can wrangle the team via mic, he can solo carry
2 star silver, Level 13 at the moment.
kill 600+ bugs, and there's nothing left to kill
I hear ye: Engi can indeed kill more than Gunner ever can.
But I just don't like his playstyle.
that's fine
engie can carry
It's difficult for me to explain why other than "I just don't FEEL good with it".
that's why there are 4 classes
Like something there restricts me and my feel of feeling like I'm doing something.
wait
engie's job isn't to be a juggernaut
are you using stubby?
he's playing tower defense
Warthog Shotgun.
thats why engie+scunt=easy game
automatic mod, right?
I personally rather enjoy holding an aa12 though
not using turret whip
Miner Adjustements, yeah.
if you don't like it, you don't like it
use mini shells and full damage
still, 12 fails in a row is excessive
and destroy the world
and maximum fire rate
Each time we start protecting the Black Box, we get surrounded.
get platforms around
The tiny grabs (Spawners) ends up hurting me alot more since Lethal Enemies is inbound.
are you using repellent
watch for bulks
if youre having problems blame scout and tell him to use pheromones
make a setup like that, place mines on the edges
if a bulk shows up, scout jumps out to bait it away
We've had other engies doing exactly that. (I've always played as the Driller)
of ifg and 10shot it 
Hell, at one point out of desperation, some lads even went with the composition of 3 gunners and 1 driller.
then quite honestly idk why you're failing
if swarmers are an issue, use a carpet bomber autocannon gunner
on stage 2 just bunker or bring cryo nades if you want to do it the manly men way
there's likely just a basic lack of movement or deathmatch ability
swarmers cease to be an issue when you have someone who can aim down and shoot 2 bullets to wipe out every swarmer in a 5.4 meter diameter
Movement is the worst part, since no one wants to leave from the Black Box's location.
And there's only so much space to move around when a random Bulk appears in the middle of the crossroad bridge.
throw a gunner shield at it and focus fire
use bulk to clear swarm 
or cc it
gunner shield is cc
if no one in your entire party bothered to bring any form of cc you have a problem
give him pancakes maybe he will leave you alone
the expansion has the fear effect
yes but gunner's shield has better uses c:
an aoe fear on a single target's a bit overkill
you could say, cryo it with driller
this is assuming that scout brought a piss bottle and engi is using warthog, and driller doesn't have cryo
then again, that's a lot of assumptions
pheromones doesn't distract bulk
DO SOMETHING!
wait really?
DONT JUST STAND THERE! MOVE!
it works on dreadnoughts why doesn't it work on bulks :<
Or Bulk is considered a mini-boss like Dreadnought.
but I have never see bulks move in a different direction when a group of bugs gets sprayed
yes but dreadnought can be phermoned
they will slam if both them and other bugs in the immediate area get sprayed
but it won't change direction
so bulk being considered a miniboss for phermone immunity isn't a valid reason
Bulk is the final boss of the game
the only time they'll actually change direction is if 2 bulks are sprayed next to each other
and they just chain slam because they can't kill each other
Ive seen bulk got sprayed and wiped whole swarm for us
anyways, on two of my runs we got a bulk on stage 1 black box
both times, I and the scout just jumped off the platform and bum rushed it
stage 1 isn't really the issue for me personally as I run engie
stage 2's where I get fucked lmao
stage 2 engi can solo all the mactera
mostly because all the teams I've tried it with suck
not the macteras that are the issue
what, the spitballers?
people won't let me setup before removing all the eggs in the big room simultaneously without warning each other
'cause bad
then they're retards
yep
macteras can be tricky
incendiary PGL don't care
they fucking airshotme while I was grappling away what a chads
but if you bunker
yea its nothing
NERF BUNKERS!!!!DYCBFHHWDYJSDN
Anyway, for the most part, I've always played as the Driller (2 silver stars, level 25).
When the first two times in this EDD a bulk appeared, I switched to using a Cryo Cannon, because my idea was that having an emergency back-up to freeze it if we don't have a freeze-nade scout would help even slightly. Alas, this doesn't work well as Cryo Cannon runs out of ammo quicker than Flamethrower and on stage 2, all flying type enemies seem to freeze slower than land-based enemies. So I've carried on just using Flamethrower instead afterwards, helping out clearing the Spawners.
And yes, I'm using Subata 120 as the secondary, since it has +20% damage bonus against Macteras as well.
I've had 3 spawn on all 3 attempts I've made it to stage 2
you don't even need to bunker to dunk on the mactera
fuck, we sailed through stage 2, no downs
if the stage 1 bulk is really a problem, have the scout take cryo grenades
2 will flash freeze a bulk
and on stage 2 they'll one shot mactera
it's more because it's useful for stage 2
they do though?
That I can agree upon, as the cryo-nades freezes macteras and they fall and shatter, making it into a one-hit kill thingie.
and sometimes, your team will not know how to escape the explosion
it's better, but if a team is struggling it does nothing
and it takes more damage
it does just have scout focus it down
but cryos are better for macteras yea
but with bunker you should have no problem
even devs did it

okay, here we go again
ah shit here we go again
if the team needs to bunker to win, they're likely not good enough to take advantage of the opportunity to focus fire that the IFG presents
Cryo is worse
but, it's easier to exploit
by bad teams, since it makes the entire body a x2 (or was it x3?) weak point
IFG is absolutely a better option, but you need a good team to back you up most of the time
if this team was actually good, stage 1 shouldn't be a problem bulk or no bulk
iirc the ifg only gives you +30% damage from the weakening effect
bulk takes 300% to weakpoint
Just have engineer bring incendiary pgl
That's all it takes to curbstomp macteras on stage 2
i'm assuming this team can't aim
if engie has fire plg dont bring cryo cuz you counteract each other
Because of proximity
talking about bulk on stage 1
Lol
scroll up, you're missing context
Ok my bad here
if the engi is shooting the pgl at a bulk then the game's lost
he's obviously an idiot
In the last attempt I had not long ago, we were in one of the tunnels (with the large Nitra vein) when a swarm was indicated.
and nahh dont need team for bulk if you have IFG and M1k
But out of context, it seems pretty sad that people still don't know how to fight bulks
A bulk appeard out of the blue and decimated in the tight corridors, coming from ABOVE us.
especially if you have 3 or less ppl
hes squshier
and good scout can take him out asap
Then again, I hate tight areas in games in general: less space to move and dodge and plan up an attack and when swarmed, it allows even less moments to "think with your feet" than "spray and pray and panic".
this isn't thinking without your feet; it's just things that people should be expected to know if they've played long enough
granted, with the lack of a shooting range
a lot of this is just experience
after fighting off haz5 bulks on salvage who knows how many times
its just becomes automatic
yea you dont even have to take it out quick just need to pay attention who is he targeting and lure himaway
just send 2 people out of the defense zone, to get the bulk's aggro
With pubs, that's difficult since no one wants to be the sacrifice.
it's not even a sacrifice if you're the scout
Just ask them to do this in thr chat
like, is it supposed to catch up to you or something?
I feel like most ppl cant fucking play scunt
you can actually zip past it faster than it can slam
and just panic and run away and stuff
Most people when given a choice between wipe or doing something will choose to do something
I do this all the time to use the bulk as wave clear
or dont focus big targets
The many times I've tried that, it's managed to slam me while I fly over it's head.
wrong upgrades then
Or not enough roof-space.
GK2 is not bad wtf
You're in a full team
if you know how to use it
GK2 is okay after the buff
Mk1000 is better for stuff that team needs from scout
its just M1000 fills the role better
I take the GK2 when I'm really shakey about team quality
shotty would be better
and feel like I might be forced to wave clear
if it had more damage and tighter spread
m1k just don't have the ammo capacity for that
cuz not only you need to get closer
let me find that screenshot
you deal less damage then M1k without OC
took gk2 to one EDD because I felt the team was shakey
and boy, was I right
ah yes
this discord sucks sometimes huh
I dunno how we lived
what was gunner doing
Dead not big souprice
anyways, that's the kind of team that I take gk2 to
just weird to see a gunner get so low kills
eh you can do just fine with zhukovs
and I want more ammo OC on them
cuz all of the existing ones suck
I was using GK2 + zhukovs
at least for my playstyle
While in this lobby I felt that I needed all the horde clear i could get
I get 200+ kills even with M1k 
I think this was the week with shield disruption and that dread room on stage 2 killing everybody
bruh, I was last man alive at least 6 times
running for my life with no ammo as half the planet chased my ass
the only reason we survived is because we had so much nitra from stage 1
I think that week you could get 500 nitra stage 1
I would drop supplies as I ran, and restock the piss bottles
I used so many phermones on that mission, that the bugs are probably still humping the sand in that map as we speak
true carry well done
Strangely enough, I feel more confident with the rest of the classes:
-
For Gunner, because big guns. I like playing with weapons that packs a punch and/or DPS. His ziplines also comes in handy at times.
-
For Driller, flamethrower works wonders to keep the enemies busy or otherwise CC'd while being able to drill all over the place and even making personal escape route is a savior.
-
I was skeptic with the Scout at first when I just started playing this game, but after a while I realized how handy and fun it is to move all over the place. After getting used to it some more, M1000 Classic improved my liking towards him (not really a fan of ARs), and with how you can kite enemies about and revive ones far away, it was a game changer for me. Plus the many handy grenades he has.
Gunner and Driller seem to be able to withstand more punches (as far as I know, could be only a myth), whereas the other two can only take so much before falling down. Only difference being that Scout can distract and/or get away quicker.
With Engi.... eh.
All classes have the same amount of health
He's missing something.
Look, engi has no combat weakness and kills everything.
Gunner has issue with swarmers if he uses minigun, and anything flying if using autocannon
why
Driller has issues with tanky targets or anything that's deadly at close range
scout doesn't have enough ammo
engi has 2, sometimes 3 sources of damage active at once (himself, the sentry, and mines)
his primaries are good against everything but the only limitation are their mag sizes and lack of crit bonuses
his only real issue in combat is if he's forced to take on a bulk and can't retreat
and every time he resupplies, he get a ton more ammo economy because he resupplies 3 weapons instead of 2, because his turret is a thing
Engi's only weakness atm is his innacurate primary and lack of variety because the breach cutter sucks.
engi solves all problems because if everything is dead, you can do objectives at your leisure
Yea BC is really suffering rn, same with LURE
as for the question about gunner
minigun needs 2 hits to kill swarmers
drains ammo increidbily quickly if you actually need to do that with a slightly inaccurate hitscan weapon that has a windup
LURE doesn't scale that well to haz 4-5 because it has it's own health rating, unlike say the pheromones which arguably work better the more enemies there are.
autocanno is so inaccurate that you'll most most shots on mactera even at close range
I think they should either buff the LURE or give us 6 instead of 4.
Isn't isnt the health rating, but the amount of enemies that can be attracted to it
its like a max of 10
Plus the fact that allies can accidentally hit it and make it lose even more of it's intended health.
oh I had no idea the Lure has health, I though it is time limited
the only time that matters is if a flying nightmare EPC shot flies over it
rest of the time, whatever kills the lure also tends to kill everything around it
The more I keep thinking about it, the more I keep having this feeling that one of the reasons I've ended up dying in Stage 1 of this EDD with Bulks is because everyone is alerted of Bulks presence and don't want to turn their back on it, only for them to be swarmed by everything else coming from the ceiling.
Including Acid Spitters who fucking blends into the darkness more so than Webspitters that can be detected from a kilometer away from their purple color.
do you have a primary caller in your pubs?
"Primary caller"?
that is a rare thing
person who calls the shots
while playing pubs
Engie is god for grunts
Not really, no.
I prefer an Officer
better a bad plan than no plan
And I'd rather not be the boss when I feel like I'm incapable of standing up as one.
I still use lures to this day mines dont stick to me xD
problem is when you spend that time not knowing what to do, you let the bulk crawl closer
Because what kind of a boss you would be if you're the one dying the most by accident?
Being a shot caller is an easy way to make mediocre teams do well
I've played enough medic in TF2 to know how to boss people around.
Ok memdic
Tell them what to do, and they' won't act like they're frozen.
Thought your name might have some relevance to TF2.
⤠TF2 medic
Man, I STILL don't understand why so many folks in TF2 are afraid of playing as the Medic.....
Is it because "he's boring?"
Because fuck that, he's the most important one.
Medic is the best class in the game
He sucks to play in pubs with randos
Quite literally the most powerful one in a match
Medic is in tf2 is the best healer ive had pleasure to play in any game
hes so well done
and ppl still dont want to play him
I played him a lot
cuz "wE wAnNa FrAg"
The many MvM matches I've played as him and then Kritzkrieg'd someone to perform the finishing house cleaning.
Well we kinda came because of kf2 rather than tf2 but I digress : v
medic is too team dependant
Don't know what they miss
retard team means miserable experience for a medic
Getting close to the 500 hour mark 
Medic is fun in pubs and you can do some much shit with him but yea mainly I dont play him if I want to win cuz even with uber bad players who cant aim wont win you shit
Medic is so very team dependent. Hence why pubs are typically unenjoyable without a decent pocket
thats the main medic problem in pubs
Idk
Back when I played even pubs were fun
As medic
Even when my team was dogshit
my desire to play medic rises with the shininess of my team's hats
I could have fun by going for ubersaw
they are when your time at least somewhat knows how to aim xd
better teammates means better ubers, and not getting abandoned all the time
crossbow shots across map to save someone are so sadysfing
Death of comm servers means your team is going to be majority 12 year olds who just got the game
Game is 12 years old, most players are new dude
should probably take this to non-drg
yup lets not continue
This is deep dive into the past
all I can say tf2 best game
My point was with no common server for regulars to well, regular on, you often find yourself playing with nameless newbies
Also yeah off topic rip
if nobody is giving orders, unless you're all 1000 hour players who know what's expected of high level player, you're gonna have a bad time
nobody giving orders is how you get shit like 2 eggs getting popped during a swarm
never underestimate the stupidity of a pubber who isn't being actively managed
yea someone needs to take charge thats just how humans work
and if others want to win
inb4 player leaves because "fuck you ahma do what ah want" or you get kicked because "fuck you you're not the boss of me".
then you don't want them in the first place
just look what Hitler did 
only with words
Well just kick people that actively make it worse
EDDs aren't a place to fool around
if some idiot will kick you over a sincere attempt to coordinate a team
that team's going to lose anyway
becaue that caliber of player isn't good enough
It's the hardest content in the game atm
If you're not cooperating then what do you expect
yeah
EDD is h5 often
cuz diff is all over in this game
haz5 easily generates worse missions than EDD
I got landspawn in haz 5
though this week's stage 3 is probably on the higher end of what haz5 can generate
jesus that spawn rate
on 3 spitballers 2 breeders and eas like oh this is chill and forgot game spawns them layer
and all team downed instantly managed to run away on 5hp
PE with the highest spawn rate acceleration I have ever ween
I think EDD is the hardest content in the game because of how it can be h5 or h5. 5
It also buffs enemies
For context, my latest stage 3 EDD took 12 minutes to finish, during which I killed 200+ bugs
h 5.5 is not that much of an incerase
In your opinion
and sometimes haz 5 can feel like haz 7
Which comes from your experience
if the game hates you
Point Extraction where spawn rate accelerates
Haz 5 to Haz 5.5
goodfuckdonotwant.gif
That sandblasted EDD with mactera plague is still imo the best example of why I think so
mactera plague is ez with engi
Insane spawnrate and unless you specifically prepare you'll be swarmed
after that stage 3 was nothing
And it's also salvage
even we had 2 bulks
So rngesus can decide your fate
yea I remember that EDD xD
So stage 3 is Point Extraction with what side-objective?
Eggs
We need double negative modifiers 
And like I previously asked: is the layout a vertical hellhole?
I actucally did it first time but my brainded engie killed everyone with fatboy and I had to leavem
Current stage 3 is only hard if you don't know the locations
So on first try it's insane
lethal enemies + volatile guts is double negative modifier
Later on you can speedrun it
remember that magma core EDD 2 weeks ago?
Probably
lethal enemies stage 2 salvage?
Vaguely
total garbage
Oh right
Fuck that
oh fuck I had to solo it cuz in pubs ut was insanity
Our engie just built a house of pancakes during uplink
the hurdle that seperated the gnomes from the dwarves
We only won that stage because our last guy went into the pod with iron will
There was so much shit
And slashers being as scary as any australian spiders
straight through full health and shield with red rock blaster
even maggots hate you on magma core
Fatboy rounds are actually magma maggots but armoured
š¤¢
spitballer also 1 shot through full health and shields
Well that's just EDD h5. 5 lethal enemies
How long until radioactive maggots
Thought they were in fungus
fungus too
They are in fung
Fungus Bungus
Scrungus
Poison cloud
but you have plenty of time to move away
and jt deals no damage
meanwhile fire maggots
Meanwhile
pickaxe by accident
Chadgots
you think a pick axe is bad?
Hitting a magma maggot is like stabbing a nuclear warhead with a sword
I was running heat radiance
Lol
on the magma core EDD I was running heat radiance and would just randomly die
I cant tell you enough times I have heat radiance forget about it and kill myself with boom shroom
or force to dodge a d jump in slashers
xD
I just use explode on flamethrower
explode š
what do you guys think about the "Big Bertha" OC for the thunderhead (around double damage for half ammo, half magazine and slightly lower firerate)? I feel like it takes away way too much of the ammo to be worth it, but i might be building it wrong
Personally? I think it's actually quite unique: you'd think that it halving your clip-size and total ammo would be terrible, but given that you fire somewhat slower, your ammo consumption is relatively similar when compared to having the full 110 ammo per clip.
Though it's more or less something based on one's own preference: it does boost the direct damage, after all.
the problem is autocannon is inaccurate
headshotting's pretty hard to consistently do at anything other then near point blank
carpet bomber negates the issue by just hitting everything simultaneously
Yeah, carpet bomber is kind of lulzy, but I saw it basically tickles Praetorians.
I could see myself changing to armor destruction, just because you won't deal any reasonable damage anyway
It's like a longer range flamethrower that can't shoot through Praetorians
I just got all 1 with bertha
neurotox payload aughta be pretty good
So dude by the Steam Username of 'Deellin' joined our Deep dive and teamkilled us all before leaving the match. Heads up fellow rock and stone brothers.
why 3 of you couldnt down him tho
could also kick
< always works
shoulda woulda coulda
You can't kick during the extraction phase
Seems like team killing fuckheads have started to become more prominent
I just met two douchebags who teamkills just before entering the drop pod in the past three days
agitate for a host curated player blacklist
And then there were some douchebag Engies who joined a Hazard 3 normal salvage run with my friend (the host) and I who was already an Engie and decided to bunker up and seal it off without us during the black box part
We weren't planning to bunker anyways but the fact that they are contributing nothing and planning to afk while the two of us do all the work was not tolerated
So I broke their bunker many times
I wasn't the host
your friend was
He was thinking about it, but I think we were at a point were it wasn't poasible
it's always, possible, it's haz3
the anti-kick doesn't start until the countodwn to the pod opening is visible
He confirmed it wasn't possible during the extraction phase
then you should have done it during uplink
Well he was planning, but I didn't know why
Didn't matter because I fucked up their plans to AFK just before the uplink started
If they tried to do anything more stupid I would've used my Fat Boy
can you bunker in first stage of edd?
wouldn't recommend it
woo, fat boy is lotsa fun in EDD
I have PTSD from fat boy engies
Prepare yourself. By the day, more people acquire it.
Dual wielding platform gun
@feral atlas as engineer, for this week's EDD and in general, do you exclusively use warthog? and on the grenade launcher, do you take the fire trait?
i don't know what to make of the fire trait. i assume it's more damage overall, but less frontloaded
the grenade launcher is so strong for dealing with crowds of grunts that i can see it being worth using the stubby direct damage build for the range (mostly for spitters/webbers, spitballers, nests, breeders) and occasional electrocuting bulk detonators
if you have that stubby oc for more ammo, that is
fire is only good for mactera swarms
and frontload dmg will always beat out dots unless you have team coordination to not shoot things taking dots and the space required for the dot to do its damage before the enemy can attack you
glad i'm not crazy then
i've seen people talking about taking the fire trait because it finishes off slashers
but i dunno the gun seems fine at that on its own
why would fire be better for mactera? is it because a lot of them tend to only get nicked by the explosion when you take proximity trigger, so you get more damage out of applying the dot?
instead of just doing a bit of splash
or are they especially susceptible to fire
its due to the spread of the mactera and the fact that the fire can usually do its full damage against mactera given that its usually 2-3 people being able to actually do decent damage against them
of course depending on the situation frontload might still be better at the cost of a second nade
I basically only use warthog atm
Warthog is the best
Reliable and the damage means it's pretty ammo efficient
The stubby doesn't bring enough to the table, imo
i use stubby for shocking everything and the warthog for killing
shocking big targets is pretty nice. basically keeps them in place
very valuable against bulk detonators
or just about anything really. just glue shit down to let your gunner and driller and turret delete. shock big dudes like preatorians and bulks and all macteras to keep them in check
i dont believe the key purpose is to kill, but to crowd control better than the warthog can
for killing shit in your face yeah its supreme. but its not the best at killing relative to other classes besides scout
you've seen how effective ifgs can be. Now imagine if you put that effect on a gun
Yeah I usually don't mess around with non-damaging effects. I take the Warthog almost every time.
i thought 30% elec chance arcing lightning stubby was fun but yeah impractical, largely because breach cutter is unusably bad now and pgl is really good, and pgl does what elec stubby does but better
so you end up with overlap, you have to take pgl, and it destroys crowds, while elec stubby paralyzes and tickles crowds
its more of a team supporting weapon. you wont get the most effectiveness of it in your eyes
Stubby is a lot like an IFG in gun form, but I would probably only take it if I knew I was part of a wrecking crew that didn't need a murder Engie.
I love the warthog, dont get me wrong, but the stubby definitely has a purpose
also the breach cutter has been warming up to me since ive messed around with it more. it can be awkward to use but in those situations it does work, its wonderful
i dont know if people are unloading it into preatorians and expecting it to be delete them in one shot or something. Its excellent against crowds at the appropriate angle. use repellent to try to force the angle
I used to love the plasma cutter, but I haven't been able to find a good setup for it with the current update. PNG is my jam tho.
Or whatever it's called. TIF launcher.
the pgl is just easy and versatile so thats why it wins more often
Yeah versatility is a big deal.
Speaking of the Warthog, I like using two sentries with Turret Whip. That's a lot of bonus firepower.
@haughty elm I used high voltage cutter and conductive stubby twice in EDD
Any advice regarding the EDD Stage 3? Lost yesterday when we got overwhelmed by endless swarms. 2 engineers, gunner, scout. We had all stones, were just missing one last egg but the whole cave was full of bugs. Previous stages were rly easy.
Swarm timer is accelerated
Rush eggs immediately or else you won't have space to move them later
Driller and gunner work bottom of the map
Scout and engi rush top egg and blue rock
Finishin in 15 minutes or you are not going to finish at all
Just get driller to drill out thr bottom 6
While rest of the team gets 4
Then have the entire team help driller carry the bottom 6
Then deal with eggs
That's how we did it
Wasn't particularly hard once we knew the locations
thanks, thought 2 engies would be better but I guess driller makes things happen faster
yeah we have been there for 30mins at least, I have never seen so many enemies at one place oO
That's just because it's PE last stage
