#deep-dive-discussion
1 messages · Page 132 of 1
Stage 2 is actually not that hard imo
No bulks so you can safely bunker the extraction
still this is usefull, thank you
that thing?
just failed out the EDD stage 1 first try, that's up in med bay. But I got very different credits and XP reward so I doubt anything on it is accurate
and there's no way that's hazard 3, the grunts hit like hazard 4 for sure
almost 100% certain it's not haz3, or complexity or length 1
length 1 complexity 1 PE is 5 blue rocks iirc
not 10
For level 1? It's 10 aquarqs, gotta be more than length 1, yeah
Though complexity might be 1, it's kinda just one big cavern
But I think that panel is nonsense. I got something around 5k and 6k for credits and xp
most of the stuff in that room is nonsense, included the player screens that show your career downs
Though liability status is fair...
The readout in medbay is incorrect - it's based on hazard 3, but with a lot of modifications. There's no hazard number that fit the adjustment, since it's not 3, but also not 4, but probably somewhere in-between, due to the variables.
So what are both DDs hazards roughly based on? Is it roughly what we've heard before of 3-3.5-4 and 4.5-5-5.5?
Just wanted to share yesterday's EDD experience, been trying with my friend for a week to play with 2 other randoms, no go, yesterday again very disappointing experience with people totally oblivious to what is happening around them or to teammates, no communication etc., We were about to give up, then went for last try when two new guys joined the lobby. I said, let's ask them to join discord, if they do we give it one more try. Well they did join = good players right. It wasn't bad, bit messy and we died stage2. But they communicated well and looked for each other. We gave it another go and aced it, not many issues, stage2 with lovely bunkers and stage3 was very easy.
It is wonderful how game experience changes when you get together with nice people. It was like a different DRG than I am used to know.
😍
Confirmed, EDD stage 1 "based" on Haz3 !
would be nice to somehow create game mechanics that reward/promote teamplay, maybe ppl would slowly learn to work together and the game experience would be better for everyone
Possibly a commendation button. A person collects enough commendations and they can claim a small credits bonus from the community terminal.
That would be very sweet
Already been suggested however. I don't want to upset the tater 😛
Hence the collects enough commendations. Let's just say 10 for the sake of argument for 500 credits.
Just saying 20 credits is 20 credits
Once you've given someone a commendation you can't do it again.
So even if someone had 100 friends that owned DRG, convinced all 100 of them to give them a commendation.
So worst case scenario they get 5000 credits. It's more a symbolic thing.
500 credits ? Rofl, are you from management ?
commendations wouldn't work I think, but yeah, let's leave it for suggestions chat
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _


Oh boy I can't wait for another sandblasted corridor and magmacore mission 
Please let it be on another biome
anyone doing elite deep dive?
can you fit?
fit?
3 dwarf for the elite? i can do all but i pref engy or driller
lol
make EDD fungus bog or radioactive exclusion zone so people can rage about uranium and goo instead of magma
I break the Rads Crystals lol
I like sandblasted, though
Since you can actually dig there in a reasonable time
Driller helpful but not necessary
well we got the sand storms then
and if a horde of explodie boys come your way then you're pretty much fucked
unless you use a shield ofc
Dense, radiation, and crystal are the most benign though
radiation is quite easy to handle tbh
magma and sandblasted n sometimes the ice biome, well they are to be considered the more harder/annoying ones id think
Magma Corse is definetly teh most annoying
yea
Yes
The darkest, the one full of the most regular hazards, and all explosives create difficult terrain
The one that tends to create minerals on hte ceiling where even scout+engi have trouble reaching
The only one that matches in terms of how often you lose HP to environmental effects is fungus bogs
fungus bogs is a very annoying one xp
It used to be the most annoying one on release
with the constant toxic air that gets blown out of the mushrooms
but im glad that the game has some annoying n difficult biomes
makes you think more then just having to run through a tame biome
Annoyance level IMO:
Magma Core > Sandblasted > Glacial > Fungus > Radioactive > Salt pits > Crystaline
Hold that CTRL and wiggle the mouse like if you were ill
tbh the difference on icons with the
and aquarq isnt that big, its very close to eachother, im wondering if they used the base icon of the dystrum n added a few more shapes to it
or maybe it just looks like it in game
Alright I just did the deep dive solo
games not hard, game is not a battle
why bother
nerf bosco he's too strong
there is a dread though
Bosco > Dread
sure i'll try, solo scout is the best i guess?
MFW I still lose 
I got the explosive reload and electric for M1000 overclock for scout
so far both are pretty garbage
xd
I thought the electric one will be a meme for Hoarders
i have the explosive one for the subtica, does it do aoe dmg?
but it only electocutes if target has been hit with focus shot in weak point
subata*
harder has no weakpoint
and rest just dies
the zhukov ones does not I think
will test more
so it works the same probably for subata
probably
and the target needs to be alive
yeah noticed
if you shoot the ground it does nothing
at leas cold ones work
if you shoot the ground
but not if directly
so the suck too
whatever is called minelets works on hitting the ground
so the gunner has an electric one on the BRT
anyway is scout the easiest class solo?
I think so I did scout
I died 5 times cuz of my stupid mistakes
but it was pretty easy
stage 3 has BET-C
as soon as you leave the pod
i dont care about stage 3 i only want the weapon OC xD
and lethal enemies?
yes
śtage 3 is parasites
also you should care for cosmetic it gives forge mastery
which gives weapon OC too
I have 11 forge mastery
or 10
I don't remember
Stage 3 is ez breezy compared to stage 2.
Almost stress free stroll through ash and obsidian.
i dont play enough to get the minerals for forging cosmetics
well you have 2 options to solve that
play more
or
[censored]
Electro minlets are trash too xd
lets shoot the ground instead of the enemy
the electro ticks deal like 2-4 damage
it's not that good
no enemy is even weak to electricity
only hoarder
I'm so angry at myself because I failed stage 3.
Bet-c popped the dread while I was dealing with 3 spitballers in a room full of fire vents while a wave was announced.
Only 18ish hours to go and I don't have the energy to do stage 2 again
I hear ya
@pure portal who did you use for solo elite deep dive? Ive heard of scouts/drillers doing so
Scout is the best for solo in my opinion
Drillers not bad either
If someone needs help with the deep dive ping me we can try something EU only cuz lag is bad if you're form USA or Australia
Scout got a lot better at solo with the recent gk2 changes
there are lots of swarmers on the this EDD
what zhukov build do you use @pure portal
wait I'll finish this mission and tell you
@wraith shard I run 2-3-2-2-1
with IFG conjunction
so you throw on a swarm and try to hit as many weakpoints as possible
swarms melt
swarmers die in 1 hit if in IFG field
and also the higher accuracy for finishing of distant targets if they have really low health so it's a waste to use M1000 shot
and you can take ammo on as the first upgrade but without damage it the jellies don't die in 1 shot and it is annoying me
Zhuks are pretty damn good for chaff removal, but range is little more than spitting distance.
They are
I don't bother using them at long range unless enemy is really low
and it would be a waste to shoot it with M1000
and yea you can take damage instead of accurace
but it helps with hitting the weakpoints
Why use the IFG over pheromones when you can control the entire swarm and not just 5 grunts and a slasher?
The IFG does have a good niche use in tossing it over a fallen comrade to be a poor man's shield as you clutch a revive, I suppose
Good combo with stubby too
@burnt oasis The Pheromones are kinda a crutch yea but they do not help you kill shit bugs attacking each other does jack shit unless it's a bulk and he rarely spawns unless that's me idk IFG can be both offensivly and defensivly plus you get more of them
and the last upgrade with zhukovs and base weakining of ifgs makes them really good
What
also throw bulk and shoot he's weakpoint with M1000
You...you toss the pheromone, and then the swarm is controlled
he melts
What you do after depends on the situation
Are you low on HP? Wade in with your pick and fill up
Do you just need them dead? Dump DPS or let a fellow dwarf slap the shit out of it with AOE
yea but they don't halep with the dps
The bugs are hurting each other, it helps with the DPS
also if you kill nemies affected with pheromones effects dissaperas
ifgs last longer
they don't do that much
only bulk kills swarms
I hope they nerf the pheromone to the ground cuz I'm salty the nerfed lure and pheromone is godlike still
I mena you're not wrong stil prefer IFG
Even if they nerfed pheromones to not pull in uncovered bugs it'd still be top tier
Every scouts grenade is useful
meanwhile other classes grenades don't have that huge of an impact
They should have nerfed it's AOE, and I think that's what is going to happen to phermones
don't care still gonna use IFGs
~Well it's prefernace man
Yeah the electric damage on the zhuks is a bad choice
I run what I said and I destroy with it
i mean i thought you said you use it to clear swarmers, your build isnt really good for it, asides the accuracy maybe
It's something you can do 4 times once or 2 times per resupply
Whereas the movement speed procs every time
it's good
you 3 tap everything
also IFGs are better for destroying everything
pheromones give only a breathing room
and it's kinda stupid
i might change the +2 dmg to -50% base spread like you though
You know what? Okay. Enjoy your build.
Yeah I do recommend the less spread too though
Missed shot is 0 damage
And it makes them pretty reliable
I was running damage
but switched to the spread
cuz it's nice
easier to hit weakpoints and finish low distant targets
how much health does a swarmer have on an EDD
i have that dmg OC i never bothered to forge for the zhukovs
Didn't try it don't have it to check if it's better
I mean killing shit in 3 shots saves ammo too
if you don't spray like a madman
i have the M1000 for single target dmg, i have nothing for a crowd
well if they are for crowds i'd use blowthrough
tht's the OC -
+5 Damage
x0 Weakpoint Damage Bonus
x1.5 Base Spread
-50% Movement Speed While Using
puts you over 15dmg
15 combined damage, I believe, which isn't shabby
16 pretty sure
But you take less accuracy and the movement speed penalty for the scout matters
yeah...
i also have the clean one...
+2 Combined Rate of Fire
-0.4 Reload Time
with the reload mod, it has a 0.8s reload time
It happened again
Lemme guess, sandblasted corridors again? @kindred ferry
Welp this was the last attempt. Finally found a group to give a hand, at the very end of the stage 2 the scout decides that "parkouring around" to avoid enemies was a good idea instead of holding together with the rest of the team. Got one shot by a mactera and we could really have used some of his grenades.
My iron will ended when I was at the door to the drop pod and we failed the mission...
Well, let's put it this way.
The people that are still trying it, 12 hours before the refresh?
Who still haven't gotten the EDD done.
There's a high chance that they're still trying it because they're the reason why their team is failing.
Not a good idea to pub the EDD atm.
Probably wasn't a good idea since Monday.
To be fair I also have the suspicion that he was doing quite a lot of mistakes. On the big room of stage 2 he tried rushing repairing the mini mules which I believe triggers a bunch of small waves. Me and the driller just stood at the entrace of the room funneling all the enemies while the scout was down from waking up a spitballer
I don't know if its worth it soloing and using all that energy and time for a comestic and one forge mastery.
I already got the weapon overclock. That's the big prize right?...
If you plan on doing the EDD in pubs, it's a get them done Thur-Sunday, or expect to fail.
i just completed it with pubs
it went really well
wooo
bunker on stage 2 is key
crashed right after completing the edd
I hate bunkers but I sinned and we built one on stage 2. EDD with lethal enemies and the exquisite selection of bugs we had to deal with? Screw that, it's bunker time.
Why the scout decided to leave when the fuel cells were done will always haunt me...
No sin there, this weeks EDD were brutal
I keep trying with pubs and failing
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
I thought the EDD was simple
I must be thinking of something else right...?
I did it with some friends and it took 2 attempts since the first stage was the hardest
still a lot simpler than the last few with the Bulks spawning on the 3rd stage black box
First stage, really?
EDD is magma core, and on top of that it's got a Lethal Enemies. I noped out of that before noping was a thing... no EDD for me this week. heh
Also a salvage mission. Because having macteras eating through your shield + 75% of your health in one shot wasn't enough
Yeh
awwww man why can't you cheese the morkite from dive 2 into dive 3 😦
Probably has been asked before but does EDD reward cores along with Regular DD or are they tied together.
@verbal wagon you get cores for completing EDD missions just like DD both seperate from eachother so if you completed both DD and EDD you'd get 6 cores
Thank you~ However this weeks EDD is on magma...and magma is already pretty awful. But thankfully reset is soon!
@verbal wagon hopefully in about 7-8hours EDD/DD will be changing!
So how worse is EDD compared to RDD
If you can do Haz5 then you can possibly do EDD 🥔
Anyone having issues with the elite deep dive this week?
Stage 2 is spicy
Outsmart the bugs
Stage 2 of EDD can be brutal if you let the swarms overrun you
Pub too hard cuz more shit lags and need good team
Magma Core is already my least favorite zone this EDD is no beuno
No matter how hard I try, no matter what strategy I use, no matter what gear combination or class choice, I still can't win. Playing in pubs is borderline awful so I like to play solo. I'm exhausted from the amount of tries I made in it, and even spent hours training to get better.
Magma has it's perks, you can use the lava to kill the bugs via kiting lol
So I guess you could say I'm having a couple issues
Scout seems to be the easiest to do EDD with
If you want to win go solo
If you want a challange with a high chance of losing go pubs
with 4 ppl
2 ppl is good too I guess
Solo engi worked well for me
My buddies and I did the elite deep dive together and just failed 3 times. This is the first dive we havent finished
ahh what was a good engi strat for EDD
Twenty proximity mines and bug repellant
Or get 3 or 4 gunners and chain the shields
Bosco is overpowered tho
Bosco is also slow at keeping up!
yea if nothing works stack 4 of the same class for memes and confusing the bugs you'll win 100% of the time
also I cant play pubs or play good cuz my PC is shit and also if someone host from far away that combines and there is so much lag its unplayable for me a shame cuz pub EDD is fun
I need to host and I'm not the best host too
Dont stack 4 scouts, youll have to listen to four elves scream at once
4 Scout best team comp
Man Stage 2 of this weeks EDD is something
6 hours ish left before the reset
Its nice to get over the hill of an awful mission 2
I just hate magma core. It makes everything worse.
anyone have any tips for dreadnaughts on magma core?
i guess besides a standard driller kiting tunnel
i think we were just uncoordinated or something. This is for the third stage. Somehow people kept going down even when the dreadnaught wasn't aggro'd on them
Also I recommend two gunners a driller and a scout
and it wasn't during a swarm
i guess people were just low hp and died to all the lava ground everywhere
from the dreadnaught's fireballs blowing up the ground
you should avoid fighting the dread in the room with the leeches, the floor always goes bad there
gunner on a zipline high enough for be unreachable for bugs and with a zipline motor solves all the dreadnought killing issues
you don't have macteras at stage one also
this is stage 3
same shit really
yeah we fought the dread right under the leeches
and it just became lava city
thanks mushu
@dark lark steam guide? 🙂
Nah that’s just a Reddit post
I know, steam guide would be awesome
I made it after I saw a component driller and gunner just completely forget how to kite dreads lol
I cover dreadnought in my driving hazard 5 guide but that needs to be updated. It’s good but could be better
can you link me pls
@woeful marten
thank you very much
Anytime
Hats my weapon guide not my hazard 5 guide lol but my haz5 guide is linked st the top of the page XD
2 and 2 together = hazard 5 🙂
after how many time start new deep dive?
Today 1400 CEST which is in 3 hours and 44 minutes
thank you
Can somebody tell me the time until the next deepdive?
Uh be quick about it if you haven't done it. Later today it resets.
aye, I know
Fakiyo, look up a few messages
New Deep Dive in 3 hours 17 minutes.
For solo Deep dives is bosco's revive reset?
I wonder why DD is so early reset. Maybe to have DEVs react if something is wrong?
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
It's not really early is it? It's early afternoon for the devs afaik
It resets at 1400 (2PM) danish time. So not that early tbh
PM?
Pm, sorry
No issue, just checking
@wind nest Bosco's revives reset on stage change
ok thx
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏
We are live streaming the new Deep Dives!
https://www.twitch.tv/ghostship_games
Dense and Fungus respectively for DD and EDD.
Uuuugh goddamn mushrooms.
Hopefully the Poison Fungus Spores won't be too bad.
I'm not at all fond of Fungus Bogs.
There's a fungus among us
Poison Fungus spores AND randomly-spawning sticky goo.
meanwhile I need to get an egg which is floating in the air
Is it me, or does the first DD have the same seed as last week?
There are no glyphids - the entire map is sticky and covered with fungus - and low O2 - the ultimate EDD
That actually sounds really appealing
I'd love to try that just for the vibe
Just a trek through the bog
Even devs don't farm gold in DD, should've changed it for something different
So what's the mutators look like for EDD this week?
if your a scout and you encounter the floating egg with no explosives, use a supply drop 😎
EDD stage 1 : Lethal Enemies
Stage 1 is not so hard, collect 200 morkite and 1 black box
I dont have time to check, can someone tell me the stages of EDD? The warnings and biome if possible thanks.
Sooooo
New deep dives in -1 hour 🤔
I can't get an egg on DD 2
because its floating and I made sure its not stuck to any land.
Even Bosco can't get it.
we blew it up with c4 to dislodge it
same here
maybe building platforms and digging it out of the platforms works as well
I'm a solo engi...let's see what I can do
The devs platformed it IIRC?
Anyone find out the mutators for this weeks edd yet?
EDD1 Lethal
Seems like lethal then mactera
Noice
EDD1 does have volatile guts though.
DD2, floating egg: take aim and hit it with drop pod. gunner/scout duo here
i mean resupply pod*
You can also platform it, and apparently C4 works too.
What are the EDD stage 3 objectives?
aquarq and morkite
10 Aquarqsand 150 Morkite
Sounds tame
it's a very small cave as well, done in minutes
what's the other objectives for EDD?
Oh nice
Lots of black boxes this week
if the last one is salvage than this is gon be annoying
Last is apparently extract/mining on low O2
k, not as bad, but crap
Lovely
that's a lot of defense goin on in this EDD
this week's DD was easier
There was a lot last week. Mostly on part 2
modifiers seem easier than last week
Low O2 can be really bad depending on the map
the O2 map is pretty good
low o2 isnt too bad in PE
only 2 levels of deepness
really? good
easy to find teh gems
Thanks Zod
mactera plague huh
there is also plenty of nitra in deeper areas
Thanks potato
It’s not lethal. Rather not cheese it
definitely, just did it 1st try
thats because we were on the same team
I mean last weeks was probably the hardest we’ll see in a while
stage 3 is small so low oxy is kind of a joke tbh
yea before i realised it it was over
ye xD
only noticed it cuz engi kept getting nibbled to death
How many bulks total?
Huh. Suspicious.
For the egg that is stuck on DD2 I’m a scout solo and I just called a supply drop under it and got it
we had one spawn at the first drop pod, but we left before it could do anything

or just bad at shooting them
Eh. Pheromones and shields carry you through black boxes
so does good teaming ;O)
Or in your case bunkering ;P
and it worked
ez
Air quotations
stage 1 lethal enemies volatile guts
stage 2 mactera plagie
stage 3 low oxy but small stage
you just need to shoot
black box stage 3?
no
niiiice
PE
is stage 3 extraction?
so actually relaxing this time 😮
and the rest is with the nitra in the corver
like there was 1 lone aqua
that I picked up
lot of whiny players on - being chased by a ghost yet team are eager for the scout to fire flares out
well they can't see in front of their feet without some flares 😄
also anyway to turn of the emojis?
hosted the dd earlier, i played engi, kited the ghost and put down all the platforms
i dont get why haunted is sucha problem for many
Yeah the ghost bulk is so slow if you have ears it shouldnt be a problem
Doesnt even oneshot
Deep Dive Info
Regular
Location: Dense Biozone
Stage 1:
⚠ None
| Point Extraction
| Elimination
Stage 2:
⚠ Haunted Cave & Critical Weakness
| Egg Hunt
| Mini M.U.L.E.S
Stage 3:
⚠ Mactera Plague
| Point Extraction
| Black Box
Elite
Location: Fungus Bogs
Stage 1:
⚠ Volatile Guts & Lethal Enemies
| Mining
| Black Box
Stage 2:
⚠ Mactera Plague
| Egg Hunt
| Black Box
Stage 3:
⚠ Low Oxygen
| Point Extraction
| Mining
for anyone interested
Tranq rounds from Deep Dive normal? That's amazing
first mission of DD done within 8mins lol
Haunted could probably use a few buffs tbh
Yea I think the region has a big impact on the difficulty
probably why last weeks EDD was so troublesome
EDD is honestly kinda pathetically easy.
How bad is this week's EDD in terms of sticky goo and gassy mushrooms?
its not too bad vs the last one

playing DD after EDD just feels like a breath of fresh cavern air
What is the black box objective? Never seen one of those.
It's like uplink on a salvage, except you only do the uplink part
Hello there, i have a few problem on the normal deep dive, stage 2, i have to retrieve eggs but i'm coming to a room where's a egg is floating in the air, and have no hitbox, i cannot retrieve it, nor bosco... Anyone had this issue ?
you can also spam platforms to reach it
@safe shale happned on my DD run, a bulk blew up a nest the egg was just floating there in midair
C4 is also rumored to work
luckly we had a scout lol
it works
I guess gravity needs to effect the eggs
heeeeeeeee, i'm on solo, with the gunner x) I will try with the supplu
bad eggs tend to float 
Platform it.
scout solo it, lot of fun flying about
Wait so do Eggs not have physics applied to them if they were to somehow spawn outside of the organic material?
@timber blade doesnt look like it
Other things do I'd assume Eggs as well, guess not
maybe its just the bulk
The devs IIRC reckon that it's the floating island stuff that removes the geometry the egg was in.
if C4 loosens it, the bulk one doesnt
Well I guess that explains it Alta
bad eggs
So this thing somehow generated in mid-air away from everything else?
Cave gen is weird
yup
It probably generated in terrain, but the floating island removal stuff meant that the terrain despawned.
Yeah that's what I meant, the organic stuff
Bulks are a bit of a meme unless they spawn in your escape tunnel or sneak up on you
they seem so easy to kill with a gunner, pistol the puss and blop! its gone
Bulldog the pustules and dakka the rest away
Surprise bulks are fun but terrifying.
Really get the adrenaline pumping. Last week during the EDD run that I succeeded on there was a surprise bulk in the tunnel with us during our first mission 3 dread fight.
I had a surprise double bulk
where we got trapped in a very narrow tunnel with a bulk spawning blocking the path out on either end while running back to the drop pod
I was running a Sandblasted mission just two days ago and in the narrow escape tunnel there's a Bulk like "Yo what's up"
Pants-shitting terror
spawned in, got all set up with nitra and supply pod on 2nd mission, turn around, bulk det
like, whyyyyy
Bulks are reason number 4617 you need a Driller
Can someone post a picture of the deep dives areas for me please?
Originally posted by @ocean tartan
Deep Dive Info
Regular
Location: Dense Biozone
Stage 1:
⚠ None
| Point Extraction
| Elimination
Stage 2:
⚠ Haunted Cave & Critical Weakness
| Egg Hunt
| Mini M.U.L.E.S
Stage 3:
⚠ Mactera Plague
| Point Extraction
| Black Box
Elite
Location: Fungus Bogs
Stage 1:
⚠ Volatile Guts & Lethal Enemies
| Mining
| Black Box
Stage 2:
⚠ Mactera Plague
| Egg Hunt
| Black Box
Stage 3:
⚠ Low Oxygen
| Point Extraction
| Mining
Thanks. I just wanted the areas, I’d rather find the rest out myself.
"Volatile guts and lethal enemies"
what the fuuuuuuuuuuuckk
you can view that by going to the deep dive startup and viewing it there..
These don't seem that bad tbh
previous deep dives (Especially EDD's) had some pretty nasty combos of mutators
As a flamethrower wielding vampire beserker Drilldozer, Volatile Guts and Lethal Enemies seems very bad
The first elite deep dive isn't bad. It's really short
its also the first stage
They're all really short tbh
so if you fuck up immediately you can just retry again
Two was a bit more troublesome, once we ended the black box room anyway
yea, too easy
two clean ocs
and lots of beards
but not a single helmet again
i just want a helmet 😦
Not every dwarf is highly skilled
I think it would be nice if we could set the difficulty for the normal deep dive, with the minimum difficulty being what it is
I'd like to go higher for the normal one
Nah
@fresh sundial DD is Haz4? which is pretty easy with a team
They want more casuals players to complete deep dives too
and that would not fly with haz 4.5
the only way you can screw up a Haz4 is having a bad team lol
or being bad
Finished this week's EDD on my first go. Compared to last week it was easy. Dare I say, enjoyable.
To any solo players having issues with the floating egg: telling Bosco to shoot a rocket at it is a quick and easy way to dislodge it. In case it hasn't been said before.
I didn't noticed any floating eggs. There was one kinda in the roof but I just told Bosco to mine it.
Stage 2 of the Regular DD should (or might) have it. Sorry, I should have been more specific.
Yep, stage 2
saved me bacon, cheers
Glad I was able to help someone
Think DDs should be easier or harder? Like where they are now? Voice your opinion on the survey https://docs.google.com/forms/d/1oGi6P3UJ7AGrRmNJVIjfyzmYAtcFqDtyPb38_yxjcwY/edit
got the egg issue in a group, how'd y'all get it?
@fringe kettle just look at the DD/EDd weekly thread on reddit
what's the subreddit?
you see the #519428953945931786 channel?
we platformed the bugger
F
we only tried once, to mentally prepare for tomorrow
What causes that kind of error, so that the egg isn't interactable?
Seems like an easy fix, whatever it is
Maybe have it doublecheck for gravity after the pod touches down at start. The pod could knock it loose on landing
for whoever wants to do this weeks EDD
BRING A SCOUT WITH PHEROMONES
it will basically solo you through level 1
2 is doable with any semi ok team comp
and 3 is extraction, and was quite doable for once
then again our driller ran off after lvl 1 so YMMV
but pheromones REALLY REALLY HELP for this weeks EDD
since it makes the bugs in level 1 blow up the entire wave
3rd mission is so short, you can get all the objectives in less than 4 minutes
yeah i had one good guy and one noob with me so it took a bit longer, but that noob was really surprised to make it though EDD lol
this weeks one is easier than the last 2 weeks
i would rate it as the easiest out of all the ones we've had so far
drillers could get an extremely good time this dive
yo, anyone wanna do the good ol' regular DD/core hunt
I usually do EDDs in the evening, when the good players are on
you can do edd with regular folk
Any news on this weeks EDD
Yea it’s out
Nah it’s easier for sure. Last weeks is the hardest we’ll see for a while
I wonder if they can construct even harder one without dumb stuffing it with bugs.
If they hand made the levels it would definitely be harder but really interesting with what they can do
At least it was kind of challenging. Not hollow "1337" dive.
this weeks EDD is probably the easiest yet
@fringe kettle probably.......
Lethal being on stage 1 instead of 2, and not on that molten hellhole, makes a world of difference
yes for sure. can you give me the lowdown @visual flower
2 and 3 are both pretty short, its just getting a team of randos past 1 thats the hardest
No real big surprises I think other than standard bulks
it’s good that ones the hardest so you have all the ammo and whatnot instead of running low the whole time
And you dont have to redo so much each time in case of failure
Its also not a salvage, other than the black box, so thats easier than last week in cobmo with lethal too
Yeah. I don't know if Lethal On stage 2 was harder than no shield the week before that, but it was definitely less fun imo
yeah it was kind of a shitshow. i hope in the future you can choose between handcrafted or random so you can get ones designed for pain or for fun
They aren’t handcrafted
They're just static seeds, making them full random would take a lot of out of it I think
Although I would like to be able to replay past ones even if theres no reward
They’re randomized every week. Not even tested beforehand :P
yeah i know read it again i was saying i hope they make it an option to play a handcrafted one
well that was the easiest EDD ever
hi friends
I did the deep dive cos i just got a promotion
Wasnt too bad
the uplink was in the middle of a tight cave in one of them and there was an exploder so i used up like all of my respawns iron will tanking it
does driller have any hard counters against macteras
the subata doesn't do it for me if i am being aimed at by 7 other macteras behind me while trying to take one out
Freeze em or clap em with the mactera-specced subata
No class has a way of hitting a bunch of mactera + not getting hit by them except maybe proximity-specced engie PGL.
As driller i alter terrain to get the advantage on mactera
gunner shield and secondary?
flamethrower does bonus damage to mactera too.
otherwise just keep sidestepping, take cover where possible, and aim with the subata
If u get into gunner shield but have a buddy be bait outside of the shield then at least some of the mactera will aggro on him and stay still
When i see a group of mactera i use charged shot with plasma gun should be near half of their life if it explode on the group
But i don't think that help a lot, the best still dodging attack when it's possible
ice grenade as scout
insta kills the whole group of mactera in a very generous aoe
im pretty sure the driller really struggles with mactera no matter the loadout
yes it's pretty annoying to deal with mactera as driler
doable but not as convenient as ice grenade indeed
i had an egg spawn in the air in the regular deep dive, how do i get it?
i cant pick it up
Platforms. Resupplies hitting it
Just order resupplies to knock it down
Ressuply
alright
c4 also works
bosco cannot
you need to destroy the invisible walls
yeah
anyone who can join me?
Shoot a missile at it
There we go, EDD cleared for the first time.
Took only first time, good team even though we fumbled and fucked up.
Had to take out maybe 3 swarms because we got lost on egg hunt lol.
Congrats! 🎉
Thank you. :3
I gotta say, I'm really starting to like BC with high voltage OC.
You can electrocute four mactera at the same time for easy targeting with conductive bullet stubby and teammates.
18 racks of ammo is also fairly spammable against swarms.
So was it just me or did each stage of the EDD have a Huuli Hoarder?
Both the first stage and last one had one right at the start and the second had one right by the black box
a whole bunch of croppa never hurts
Nope, not at all, though I'd prefer some Jadiz
Or an error cube. haven't seen one in AGES
I just shoot macera with the deepcore launcher
Actually pretty easy to hit them with it since they don't dodge if your reticle is above them
And shot drop takes care of the rest
is the normal deep dive this week bugged? we got a floating egg
does that work??
yes
why do deep dives seem like the most buggy part of the game lol
i've never seen a floating egg anywhere else
and two weeks ago the escape pod would spawn in the air sometimes with the ramp fully in the air which I've never seen anywhere else either
escape pod being fully in the air has to be pretty rare too
and like these two things have happened in two recent deep dives so far
it's just weird like if it's fully random that's pretty bad luck
Yea funny how rng does that
like it would make a lot of sense to check the map for your biggest deal event that's up all week
but i guess they... don't?
just odd
maybe you don't catch air pods with a cursory static map check but you'd catch the egg thing
barely reachable mine heads and drop pods have always been a thing in sandblasted
never seen a floating egg though, sometimes they'd spawn outside any organic material but then they drop to the ground
but like you get the point right? that these aren't common bugs and it's weird that they're very common in deep dives?
floating and wtf escape pot spots are common enough
I've seen a ton of meme spots
nothing the sandblast EDDs have thrown at me in terms of drop pod landing zones has beaten this one yet
okay lets start over
yeah, I'd assume the two goal types both try to generate terrain that suits them and end up sabotaging each other at times
although it makes the caves usually more interesting than your typical mission, at least
Why do deep dives have all these incredibly common bugs? If I was making a flagship event that would stay up for 1 week I'd check it to remove these incredibly common bugs that happen all the time instead of just... not. It's weird that the devs aren't at least doing a cursory check of these maps for these incredibly common bugs
they're not curated
they're randomly generated seeds, but they are static and shared
yeah that's the question, why not check it at least once?
And if it's got a weird bug like a floating egg
why not just... reroll it
like it's fine having a weird bug in a random game
but for this fixed event that's going to stay up for a whole week
why not... at least... idk take a look at it before you push it out?
to be fair, at least this wasn't released on a friday
it'll likely have some sort of fix tomorrow
floating egg was pretty minor bug though
Now EDD is done as engie and scout
Still need to do them as gunner and driller.
For those that have the bugged egg on stage-2 of the Deep dive you can do this or use explosives... https://streamable.com/dftft
you try already to shoot the hook to the roof and catch the egg in mid air?
We had that in our run of the DD. Digger C4'd it.
I think I'm gonna give the EDD one more shot. And bring pheromone nades this time. I know they're OP, I just use IFDs because I'm stubborn and actually kinda like the bonus damage the Zhukov's get
Just use the items that are there for you 🥔 👍
yea
bunkering in the beacon on stage 2 helped us a lot
outside of that stage 3 is super ez
PSA: you can shoot the floating egg with an engie platform to knock it down
I did what everyone said and c4'd it, but our scout didn't move away even though I waited a full 10 seconds
I picked up the egg and the scout
Bunker saves getting into a wipe
I used a PGL on it
Had a Gunner/Scout combo, didn't think to drop a Resupply on it :(
I hate the Haunted Cave mutator. It slows the game down so much
Only if you kite it weird
ehhh i prefer it over low o2
exploders don't really
neither do mactera
nor leech plague
nor parasites
they don't interrupt the flow of gameplay
ill give you parasites
my parasites will eat your parasites
but leeches at least make me cautious before i enter a large cavern
and wait for scooty man
i do want a way to "kill" the horror, so it despawns for a while
or if cyro shit could freeze it for a while
well that would really mean you can only solo as 2 of the classes
maybe make it afraid of flares?
or hitting it with a flare could stun it or sumthin
neurotoxin does a pretty decent job of slowing it for a while
stubby renders it irrelevant esp if you're using the electric build
Is the mactera plague on EDD 2 glitched?It literally doesnt stop sending waves
thats just how mactera be nowadays
they'll come every minute on average. gotta get your hustle on
God Molly is so slow anymore
Managed to do the DD and first two stages of the EDD. Got Carpet Bomber out of EDD/2, so I'm happy with that. I can survive without one extra cosmetic this week
In fact, I think both of my DD OCs were for gunner. I got the ricochet mod for his revolver too
I have not logged on today, how good/bad are the DD's this rotation?
Easy
DD's easy, has a bugged egg spawn on mission 2 so bring an explosive or something
havent done EDD yet
DD's pretty easy. Haunted Cave on one of the stages is annoying but workable, otherwise generally unremarkable.
EDD is a headache, but probably more annoying than actually hard in general if you've got a fully-coordinated group. Lethal Enemies on Stage 1, Mactera Plague on 2.
Forgot what was on Stage 3
o2 PE
sounds awful
Oh man, that one's the worst. At least you can shoot the former two
it being on stage 3's actually good
you don't need to worry about rationing nitra, just go nuts on the supply pods everywhere
true theyre annoying
They're second only to Haunted Cave in being obnoxious
My team insisted on bunkering every stage.
It worked out eventually, I guess
Sure wasn't all that fun
That said
It was better than dealing with 20 goddamn Mactera Spawn hovering and darting everywhere around you while you bunny hop trying to evade their stupid fast projectiles
And that isn't hyperbole
They spawned around 20 at a time multiple times
Does proximity trigger on the grenade launcher mean that the further the projective launches the more damage it does up to 100% (double) or does it mean 0-100% therefore if it goes 50% do i only do 50% damage?
Bonus damage
proximity trigger's pretty buggy, I don't recommend relying on it at all
whether it works at all is still pretty heavily debated
Its kind of bugged right now, it will trigger before it's actually in explosion range depending on upgrades
You can test this by shooting at a spitballer, seeing the nade explode, and the baller not wakin' up :v
@visual flower
for the future, when you need to describe why its bad
YES
engi plats
bosco rocket?
its cryo -_-
make it so a supply pod crosses it as it drops
... or hope for a lucky bulk?
That map has the ghost bulk, that you can use
we got a random bulk on the first EDD level, didn't happen on my first attempt
Seems like bulks are randomized to the seed too, but more random than the other enemies if that makes sense
Stuff might have changed a wee bit with the new Halloween hotfix.
the floating egg in the regular deep dive is fixed.
it was broken? And deep dive related?
Probably gonna have to be a little more specific
When pressing down your mouse to fire, it doesn't shoot out the grappling hook, yet you get a cool down
Which has caused me and a bunch of others to just fall to our death when making leaps
Sounds like a bad mouse to me
it's not, trust me
Are you host when it happens? I was scoutin all last night and didnt really notice any issues
Doesn't matter gamemode for me
I think I know what you mean, happens to me sometimes when you're barely in range I think
Happened to me well within reach buuut getting pretty off topic for DDD
how's the new DDs?
did they change the EDD stage 1? the black box is at spawn instead of in the far room with small ledge
Could be they got minor changes due to the hotfix
I think @harsh steppe mentioned something like that
We're live!
@fringe plover
When you fire grapple there is a 0.4s delay before the hook actually leaves the pistol, plus whatever travel time before it hits the surface you aimed at.
If you release the mouse, or land, at any point before the grapple hits the surface, it will fail and the cooldown will trigger regardless.
grapple behavior has remained consistent for some time, so, if it's not the above, your mouse is bad.
Yeah it's not that
Standing completely still, pointing at something well within reach, click, misfires
Tried it with like 10 mice at this point
And on multiple systems
Other people are also claiming they're having this issue since U25
youre gonna have to get some video or something. too many people are reporting no issues with grapple.
any good way to record for hours or something?
I can't get the issue to happen on demand
It's just random
Shadowplay if you're on nvidia
OBS is free and you can eirher record or set up replay buffer to retroactively record the last X Seconds.
ping me if you wanna do deep dives. I've already completed this weeks EDD but I'll happily help my fellow dwarves.
Anyone know what uh buttons to press nto open up the Nvidia overlay thing?
I can't find it for Nordic keyboards
idk what the default keys are, i rebind them as soon as I install it
Alt-Z
Is that the egg stage?
yes where loke 25 mactera snipers and a breeeder and grabbers and bombers roll out the welcome mat for you
let us get out of the pod and take a breather ffs
Egg hunts always have chaotic starts. Im not surprised
second stage was quite a target practice but quite doable without lucking out
yeah
we had inferno cutter engineer who took out several mactera with every single shot, it worked great
A solid scout or bulldog gunner or fire PGL also work wonders. I've only seen it gone to hell if people ignore the flyers too long until there's 15+ of them and then things get hairy
i have yet to see a sing;le engineer use seconday on those. all of them have used shotgun or smg or banged the turret
You know when that one party member instantly presses the button on the mule once it's available when you're at the bottom of the pit at the black box?
An engineer shotty to the weakspot should one shot mactera spawn, but if there's more than 4 or 5 the fire pgl comes out