#deep-dive-discussion

1 messages · Page 131 of 1

worthy bronze
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I dont mind 30 ping either way

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60 becomes unplayable though

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It's a wild concept though. They make a mission with the same map generation built for multiple attempts at clearing but it's bad game design for giving it access to everyone who's been promoted

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It would be much harder if it was random maps everytime with random modifiers

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At least you know what you're getting yourself into and can kind of prepare

woeful marten
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I think joining my game in the EU would give you unplayable ping

worthy bronze
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Where are you at?

woeful marten
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maybe add more requirements for joining DD, not just promotion

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heart of Europe, Czech Republic

tender axle
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ehhhh i'm sure if you roll the RNG dice long enough you'd get a map that you could easily complete with only 1 attempt if there was random deep dives

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but if you get stuck with lethal enemies on a salvage

worthy bronze
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Yeah but

tender axle
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well you're stuck with it

worthy bronze
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I don't think the hardest mission is meant for everyone to clear

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What's the point of just getting a rng clear on the hardest mission

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Everyone is gonna complain every week until something happens

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People can also get better at games so why dont you guys play with your friends that are bad at the game and teach them the ropes

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Slowly introduce them to higher diffs

dark lark
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Literally nobody is saying everybody should be able to beat a deep dive

woeful marten
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I like that approach, totally agree Piano

tender axle
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i've tried countless times to help friends in difficult games, most of the time it's unfortunately wasted effort

woeful marten
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that is how I try it

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depends

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what game

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and if they care

next pebble
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👀 🗞

woeful marten
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you can't really teach aim etc.

tender axle
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just today i spent hours trying to help pubs in monster hunter but it just didn't amount to anything

woeful marten
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but you can teach to think certain way

worthy bronze
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You dont need aim on a flamethrower xd

woeful marten
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exactly 😄

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DRG is not rly aim dependent that much compared to csgo

dark lark
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Effective use of AoE is more imortsnt tbh

warm knoll
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ive been following the conversation and i can see the point that zeschadenfreude was making, the problem is that you miss out on a third of the rewards each week for being an average player

woeful marten
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yeah that is true, form this pov

tender axle
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i mean yeah you're technically shooting at bots, aim only really factors into efficiency at that point

warm knoll
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people keep solo queuing and retrying the edd because they dont want to miss out on the third of rewards that week

worthy bronze
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Aim definitely factors into how fast you can kill mactera on lethal enemies

dark lark
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Tbh I really don’t see why you shouldn’t be able to just replay the normal deep dive twice

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Like I don’t need special overclocks for being a big boi and playing haz5

hollow flower
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I guess it comes down to "Should there be content locked behind a skill wall?"

tender axle
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the blank matrix cores might help to alleviate this problem, or it might make it worse

dark lark
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Not really is the proper answer :p

warm knoll
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there should be less content locked behind a skill wall

worthy bronze
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There is in other games

tender axle
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maybe people will have their fill with 2 extra blanks and won't need to do the EDD

warm knoll
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move more rewards to the regular dd and make the edd more "optional" for people who want to beat it

tender axle
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or maybe they'll literally glue themselves to their seat to finish the EDD to get more blanks

hollow flower
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I think machine events are going to help this out tbh. With those we'll be able to get more than 3 OCs a week, same for average players

tender axle
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are blank matrix cores going to be given at like stage 2 or at the end?

worthy bronze
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I think we should just have a nice tag on the EDD that says

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Warning: teammates will hate you if you suck. Not for the light hearted

dark lark
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and fix the flaws with lethal

worthy bronze
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What are the flaws with lethal?

tender axle
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it probably doesn't help that every average player probably believes they are atleast above average

warm knoll
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they will probably just ignore it because they dont want to miss out on a third of the rewards that week

tender axle
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lethal just in general doesn't work well with swarm type games

dark lark
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^^

tender axle
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if you have 100 enemies that hit moderately hard then it's okay

hollow flower
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Lethal doesn't scale well in h5 either. You can nearly be one shot by macteras are acid spitters

dark lark
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Drg is not designed for enemies hitting like trucks, too many vectors of attack and enemies

worthy bronze
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So what would you replace lethal with?

tender axle
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if you have 10 enemies that hit very hard that's okay too

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but if you have 100 that all hit like dump trucks

hollow flower
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Having enemies deal more damage is fine, but 100% more is insane

hidden venture
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i want to replace lethal with BERSERK enemies. Enemies gain 1% attack and speed for each 1% of hp they have missing.

hollow flower
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Maybe try 33%?

hidden venture
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I like this because its kind of dynamic and overkill becomes more important

hollow flower
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Actually that's way more interesting

hidden venture
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mass aoe that wounds enemies would become dangerous.

worthy bronze
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Hmm

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Neurotoxin would be interesting

hidden venture
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yes, it would initially slow enemies.

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until the movespeed overcomes the slow

worthy bronze
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Imagine berserk dreadnaughts

tender axle
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in drg you just get blindsided by enemies a lot in general, and getting hit for all your shield by something minor you didn't notice isn't very enticing

dark lark
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I’m not the biggest fan of dwarfs suggestion

hidden venture
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double dangerous, since they'd be armored too

dark lark
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I would tweak it to be just under 50%

worthy bronze
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Yeah

dark lark
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Triggers a flat bonus to the big

hidden venture
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bug*?

dark lark
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Less complicated easier to understand

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Yeah autocorrect

hidden venture
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So enemies under 50% hp gain a bonus?

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im fine with that.

worthy bronze
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What about if lethal enemies goes to what dwarf said but with % damage and speed

hollow flower
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What if you just increased attack speed instead of bonus damage? Make them more aggro

hidden venture
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i think mine is easier translated to the player though, like the mutator might say "Wounded enemies go berserk"

tender axle
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i'd definitely prefer enemies becoming more dangerous when you interact with them, then you atleast know what could potentially become a problem if you've already seen it

worthy bronze
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Yeah I mean

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That way if you miss the mactera

tender axle
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whereas the alternative is everything being dangerous and you can never know where everything is at the same time

worthy bronze
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Or bonk it

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And miss the weakspot

hollow flower
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Ideally I think warnings are meant to change how you play the game and force players to adapt. I'd like to see something more interesting than "bugs do X more damage"

worthy bronze
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Basically we need something different than double damage

glacial igloo
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i adapt to lethal enemies by setting the difficulty 1 hazard lower than i want to play

hollow flower
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Can't do that for DDs tho

glacial igloo
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so uh... that's playing differently i guess

hidden venture
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I wish they werent just giant mutators. They're unstackable. I'd prefer minor mutators that could effect specific enemy types and aspects, so we could get stacks of mutators

woeful marten
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I would like some enemy behaviour/attack patterns that change midgame

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so the focus who to kill changes

worthy bronze
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What about a imitator that makes you take DoT instead of just flat damage?

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Mutator

woeful marten
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yes like poison?

worthy bronze
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Doesn't matter

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Just would make you play the game differently for sure

glacial igloo
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would it? I guess it'd make vampire easier to do if damage happens slower

tender axle
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i'd prefer if the modifiers didn't affect how the entirety of my gun functions

worthy bronze
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No damage to you

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Not them

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It would definitely be a yellow modifier

tender axle
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btw

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have macteras always hit this hard?

glacial igloo
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i guess it'd just sorta feel like extended iron will?

tender axle
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like even before U24

glacial igloo
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like you'd know you're going to be dead soon

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and have a little bit of time to deal with it

worthy bronze
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I think it would be kind of cool

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Call it bleedout or something

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Why dont we just make the double damage proc for lethal enemies happen below a certain hp margin

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Instead of changing it completely

glacial igloo
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i think that's what dwarfurious was saying

worthy bronze
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The speed of berserk would feel super oppressing on higher haz levels

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They already move faster than you lmao

glacial igloo
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well you could tone it down to the speed of lethal enemies

wraith shard
inner void
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What does the lethal mutator do exactly, besides increasing damage?

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it feels like it ups the spawn numbers too

tawdry halo
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It only double the damage enemies do

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The increased number of enemies is due to hazard 5

hollow flower
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Doubles all damage

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Fall damage. Friendly fire. All those are doubled too

blissful lantern
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any tips to manage this EDD ?

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Especially for the part with the fuel pod on stage 2

queen orchid
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burn dstare

wanton basin
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Bunker under the objective

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Then rush pod

spare delta
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Chain shields

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Platform cheese

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Chain pheromones

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Or my favourite: 20 proximity mines

dark lark
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@blissful lantern
Call resupply pods everywhere pretty much, but don’t block line of sights with them.
Shields and pheromones can be spammed to give you breathing room. Communicate with your team when you are using these items.
Make use of large AoE and grenades. PGL is amazing at taking out the swarmers, proximity is great for letting you one or know where to defend, etc.
Use an engineer to make cover up any holes in the ground. If the defence zone is in the pit make a roof so the enemies don’t directly climb down the hill next to you.
Making use of platform repellent by placing platforms down to scare away bugs helps massively. To use it effectively place the platform repellent at least 4m away and don’t over do it

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Generally just spam everything you have, if you mine out stage 1 you’ll have like 5 resupplies at least.

blissful lantern
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hmm

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thanks for the tips

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i'll try them, maybe all of them till eventually I manage

dark lark
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I mean generally you want to keep them out of the zone

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Just burst everything down asap with whatever you have

blissful lantern
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also, how would u make a bunker under the fuel pod the area isn't ideal for it @wanton basin

dark lark
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You can resupply to gain ammo back but once you lose control of a situation it’s hard to come back

blissful lantern
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Yeah

wanton basin
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Mb

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The point is to make a small room under the objective so that you're in the progress range, you need both a driller and engi. Once it's activated you seal off the entrance with platform

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Then wait for the timer and dig an exit

blissful lantern
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wasn't that like fixed by a patch

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i thought that this kind of method didnt work anymore

woeful marten
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still works

wanton basin
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Well I did it this week

blissful lantern
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Aye, good to know ty

wanton basin
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Kinda cheesy but I'd you need it it's great

blissful lantern
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ye i guess i'll use that when i'm too annoyed to remake another dive

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would you guys say that it is easier or harder in groups of 4 man ?

wanton basin
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If the wall is too thin some monsters might clip through btw

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(Wall, well, roof)

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Did it with a full group

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As long as people know what they do you'll be fine

blissful lantern
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just wondered because i always do the dives as 4 man groups and basically never play this game alone

wraith shard
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Do the missions scale in difficulty depending on the number of dwarves? I had a much easier time with the EDD (that is to say, we barely managed complete it rather than getting utterly rinsed on the 1st or 2nd stage) with a 3 man team than all the full squads I'd tried before.

fringe plover
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I could be wrong but I think someone mentioned that missions do get harder with more people

willow salmon
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1-2 and 3-4 have diffrent spawns

wanton basin
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Hps too

reef ledge
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More people is harder

tawdry halo
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1-2 people have very similar spawns 3rd person bumps the difficulty up by quite a bit, 4th person bumps it up a little bit more

reef ledge
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a 4-man Haz 4 Mission is about as challenging as a 1-man Haz 5

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There were numbers on this

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Somewhere on the subreddit

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but it's been so long, I don't have them saved

tawdry halo
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Check the wiki for hazard scaling

reef ledge
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They might

fringe plover
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2 to 3 people was 50% harder, 3 to 4 was 20%

reef ledge
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For the numbers

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DDs have 3 difficulties

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DD1 is Haz 3.5 -> DD2 is Haz 4 -> DD3 is Haz 4.5
EDD1 is Haz 4.5 -> EDD2 is Haz 5 -> EDD3 is Haz 5.5

solemn pulsar
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I really don't think so, but oh well

reef ledge
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Do yourself a favor Broly

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Kill yourself

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No, really

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Go into a DD

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go die

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and read the Med Bay after you wake up

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it will say "Haz 3.5" if on the DD1, "Haz 4" on the DD2... etc etc.

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It's hidden from plain view but IIRC unless they patched it, there's still a good place to see that difficulty

glacial igloo
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huh i never knew about that

reef ledge
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Yeah the Med Bay should display stats about the previously failed mission

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If that doesn't display it, then idk where the info originated from. It might have been datamined.

solemn pulsar
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Have you done it yourself ?

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Could post a screenshot

reef ledge
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I'm at work right now

solemn pulsar
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Same

reef ledge
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and when I get home I am collapsing because I have been up for 18 hours

waxen egret
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Hello guys ! Solo deepdiver :)

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A little complain ...

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As a driller I can'tr each high places

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In the latest stage of this week's deep dive, a bulk exploded on a mini mule

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And now I can't repair it

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This is deeply infuriating

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Is there a way to make it go down ?

reef ledge
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Nope

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Only way to get those is Zipline/Platforming to them

dark lark
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Well Sam you should have just prepared better /s

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Yeah sometimes the game just screws you if your the wrong class sadly.

waxen dawn
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Hoping my friends and I will finally try the EDD today. Either that or I'll duo with one. Probably Engi/Gunner I guess.

dark lark
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Sure you could always go a full team always but not everybody has the luxury and when it’s a few edge cases making it impossible to win some scenarios they should just fix them tbh

waxen dawn
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Floating objectives has been a big issue for a while, seemingly.

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Worst with micro-Mollies, but could even be a problem with fuel cells or uplinks.

tawdry halo
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Fuel cells and uplinks have hitboxes you can stand on though

waxen dawn
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Though with the latter two the bigger problem there is the SPHERE.

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The microscopic sphere you gotta stand in, that the bulk detonator perfectly screws up with its explosion.

dark lark
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Get curveballed

tawdry halo
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As the detonator explodes just run out for a moment to not get killed, then run back in

waxen dawn
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Send help. Send an EDD team that's done mission 1 at least once.

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Brionna I mean that the bulk makes it so standing in the sphere after it dies is no longer feasible due to its explosion.

tawdry halo
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Ahhh

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In that case, 3 options

waxen dawn
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Usually because the person it was targeting couldn't/didn't kite it before it died.

tawdry halo
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  1. Engineer platforms
  2. Stand atop of the objective
  3. Hope that the crater isnt too deep that you can fight in it and still be in the zone
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Thats what Id do at least

waxen dawn
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I'm just waiting for an LFG. I can't get away with initiating one myself. Got things to do whilst I wait that need doing.

waxen egret
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@dark lark A mini mule should not just stay 3 meters in the air

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It's a bug

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It's not about class or playing solo

dark lark
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Yeah I was kidding with that first line.

waxen egret
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And I tried to ask the bulk to detonates a little bit further away but

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Nope

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He still went boom

dark lark
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Did you as politely?

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:p

waxen egret
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I am not amused

waxen dawn
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It's kinda just the rub of solo drillering currently.

waxen egret
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Anyway, I completed this thing with luck so ...

dark lark
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I enjoy solo driller but not for deep dives

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The problem Sam just described is why I only run engineer first time around

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and then you get screwed by dreads and earthquakes

waxen egret
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I did use an engineer in the very first deep dive, then the low O² PE appeared.

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I completed the objectives and ... The pod arrived in an area that was not accessible

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So I lost

waxen dawn
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(Sorry wrong window)

waxen egret
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Anyway this game will have more and more updates to fix this so ... I guess I'am madd because I don't like to loose x)

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But I see a good future for DRG

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(BTW the OC I got was garbage and the comestic too, it's like I never completed any DD this week, ok ?)

lyric cobalt
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Honest question to the Devs...

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Is it bad that for more than half of the mining expeditions I've been on... I've not even been inside the pod? Literatly, just dropping planetside from inside the launchbay itself XD

tawdry halo
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Wrong channel for that

lyric cobalt
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Whoops, sorry

waxen dawn
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Do you guys reckon a balanced team is best for this EDD, or perhaps two of a class?

dark lark
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Balanced team you generally can’t go wrong with

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Having pheromones shield is pretty important tho

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And then some way of dealing with lots of swarmers

waxen dawn
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My scout friend likely won't run pheromones.

dark lark
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Well

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Get a new friend

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No I’m kidding lol

waxen dawn
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IFG instead.

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Slow field w/e it's called.

dark lark
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But try and convince him though of pheromones it’s pretty strong and basically lets you survive that stage 2 clusterfuck

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40s of free time to do whatever

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If he gets reusppy pods he can delay the horde pretty well

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IFG I don’t think Is very good here

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Too many swarmers from too many direction to be of use, but if that’s what he wants to use

waxen dawn
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I'll ask her I spose.

dark lark
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What’s your engi running?

waxen dawn
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I can run w/e.

dark lark
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I would recommend pgl over breach considering the swarmers

waxen dawn
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Usually stubby, PGL

solemn pulsar
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IFGs are amazing, your friend is right to use them

waxen dawn
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Grenades vary.

solemn pulsar
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Really great for dread battles

dark lark
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IFGs have some use but not when there’s 500 swarmers from every direction and your team is going down left right and center

torpid burrow
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pheramones plus grenade launcher is always fun

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scout gets them all clustered up

waxen dawn
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I usually run LURE, even post-nerf.

solemn pulsar
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Yeah LURE is still good

dark lark
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LURE is still decent

torpid burrow
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I am finding good success with proxy mines

waxen dawn
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I can't make proxies work.

torpid burrow
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it requires some understanding of bug pathfinding though

waxen dawn
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Not without hurting myself at least.

torpid burrow
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I love that I can pick them back up too

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if I put one in a bad spot

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plus I can throw 2 of them somewhere random right before grabbing a resupply pod

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so now I have 6 total

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I can only hold 4 at a time but it means I am not wasting grenade resupplies

waxen dawn
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But yeah I'm running damage stubby since electricity is hot garbage on dreads.

torpid burrow
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I either run that or the full auto meme warthog

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the mini shells overclock is awesome

waxen dawn
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I lack for engi primary OCs.

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I got the turret em discharge, and for shotty got cycle reload (damage, faster shoot, more spread and reload time).

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The problem is swarmers. I don't want to have to pickaxe them when they do so much damage, but I dunno the shotgun might just be straight-up more useful.

torpid burrow
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pickaxe power attack is the best way IMO

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get the AOE upgrades so you can take them all out in one swing

cerulean magnet
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Cycle overload is a great OC for a210

waxen dawn
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12331?

waxen dawn
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Playing with friends. Was expecting to wipe on stage 2 first time but we got to stage 3.

willow salmon
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Wish my friends would play DRG more often than once a month so maybe they'd get good enough so we can 3 man a normal DD

grave arch
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Is there anywhere to look at some deep rock builds? Was interested and couldn't find anything last night that wasn't a year old or more

waxen dawn
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OK yeah we did it first time. Welp.

rancid flare
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solo elite deep dive... seems like a good idea, but DAMN it's exhausting

waxen dawn
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Then again I was giving lots of info about the cave and stuff.

stray escarp
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Welp got to third stage, deal with bet-c right at the start. bet-c prematurely triggers the dreadnought in that room full of fire vents and 3 spitballers while a menace is harassing me.
I knew I should've just left bet-c broken...

iron hinge
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Anyone else have the glitch in the EDD where all enemies due in one shot?

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*die, not due

waxen dawn
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Sounds nice.

iron hinge
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Yeah, it got me through the EDD, probably couldn't have done it without it.

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Even the dreadnought died in one hit after the armor was gone.

waxen dawn
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Any idea what might have caused it?

wraith shard
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if you werent the host it could be possible the host was using cheat engine

hollow pawn
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i once took no damage at all in game, that was long ago though

wraith shard
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yeah thats definitely cheat engine

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i remember a whole thread about that

rotund raptor
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Gonna buy supporter edition if I beat this week's EDD

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thick ridge
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developer: time to edit kara's dmg reduction to 100%

vale falcon
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Ezzz monnyy

hollow flower
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sounds like cheats yea

meager topaz
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ooof

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cannot get past stage 2

vale falcon
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Stage 2 is rough

meager topaz
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it's like...ok - everyone dont rush out

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try and stick together and focus on one mule

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cue everyone running in 6 directions

rotund ivy
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i always split for the mules and crack both eggs at the same time

meager topaz
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bold strategy

hollow flower
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I played stage 2 normally and didn't see any bulks, you could always try bunkering

waxen dawn
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I've never seen a bulk on stage 2, and teams that wanted to bunker were able to.

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The last time I did it though the fuel cell landed such that I (engi) had to pancake up the outside to make sure exploders couldn't get in range.

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So be wary of that. The fuel cell can land in easier places though.

sullen rose
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did the EDD with 1 friend the other day and we had 4 bulks in stage 2

rotund ivy
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in about 20 runs, i've never seen a bulk or the ground crack under the objective in edd 2

glacial igloo
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i started the EDD the other day and as i loaded into EDD 1 two cracks spawned under the objective and i just left

hollow flower
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Stage one is a cakewalk compared to the second one

wraith shard
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woo fucking beat this shit

glacial igloo
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the end place very annoyingly spawned somewhere i couldn't get to as engineer in time the second time i did it

wraith shard
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i havent even done the ez mode one yet

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its gonna be like taking off weighted clothes

glacial igloo
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it's fun doing it after failing EDD a bunch

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cause then you feel so powerful lol

meager topaz
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well - edd is too tough

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hats off to those that beat it

tawny kindle
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can someone help me ?
every time if i play deep-dive with friends crasht the game -_-

hollow flower
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Verify game files, might help

tawny kindle
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ok thx

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and if we play deep dive kick the game us

vale falcon
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the issue is lethal is its not challenging, its just deadly

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you dont have to make new tactics

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you dont have to adapt builds in consequence

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you just have to play harder

hollow flower
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I have a feeling we're going to see some sort of changes to lethal enemies soon

tranquil basalt
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Lethal is fine!!!

vale falcon
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I hope, I allmost everyone says its not fun

wraith shard
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it really isnt

vale falcon
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I love you Deci but this is too much

tranquil basalt
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Litteraly the only thing that forces me to actually try

vale falcon
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you crossed the line 👀

hollow flower
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If the vast majority of a community don't find something fun, it should probably be changed

tranquil basalt
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without lethal the game is very easy and feels like a grind

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lethal is not for everyone

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people arent forced to play it either

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its a hazard

vale falcon
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they are forced to play it for the EDD

tranquil basalt
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they arent forced to play edd

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edd is "elite"

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there is a regular DD

hollow flower
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It's still not a very well designed warning

tranquil basalt
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I just hate that when something is hard, people will ask for a nerf to make it easier

hollow flower
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There's fun ways to make things difficult and bad ways

twilit tulip
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people want those overclocks and they're going to play EDD because there isn't any clear indicator in-game that EDDs are usually really hard

tranquil basalt
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what is not fun about lethal?

vale falcon
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I would much prefer they would remove it to replace something difficult too, but more intresting that just buffing their damage

tranquil basalt
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the fact that it is hard?

wraith shard
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"its the same thing except the enemies hit biggerer" is not good design

hollow flower
#

lethal doesn't add anything to the game, it forces you to play slowly and to use cheese more

tranquil basalt
#

it doesnt force you to cheese

#

it forces you to pay attention and try harder

#

if people need to cheese , that means they arent good enough for it

hollow flower
#

I'd like to see someone beat this EDD without shields or pheromones then

tranquil basalt
#

ive done it

vale falcon
#

tell us how 🙂

twilit tulip
#

I completed a solo EDD this week as driller

tranquil basalt
#

ive cleared edd 5 times so far this week

vale falcon
#

I want to know tbh

tranquil basalt
#

without dying

vale falcon
#

howd you do it?

hollow flower
#

No shields? No phermones?

#

Can we get a video?

tranquil basalt
#

Ive done it solo, and in 1-1-1-1 team comp

twilit tulip
#

I used axes, I had flamethrower and I didn't want to ignite the gas

hollow flower
#

I'm not saying that it's impossible, I've beaten it. But it wasn't enjoyable for most people

#

It was a chore

tranquil basalt
#

what I like about EDD

vale falcon
#

can you record you doing it? Id love to see

tranquil basalt
#

is it takes practice

#

just like raids in mmorpg

hollow flower
#

lethal just isn't something most people enjoy

twilit tulip
#

what zweiz said, its a brutal challenge and you need a good amount of game sense already engrained to have a chance

hollow flower
#

Being nearly one shot isn't enjoyable

tranquil basalt
#

the first time I cleared EDD this week was solo so it was easy obviously, but then ive done with with different groups

#

it took more practice to learn it

hollow flower
#

And there's a lot of damage that you can't dodge in this game

#

RNG plays a HUGE factor

tranquil basalt
#

stage 2 is indeed hard

#

it takes a good group and you have to make the ground flat

wraith shard
#

hey guys i did this weeks EDD without taking any damage :^)

hollow flower
#

It's mostly that it's unenjoyably hard

tranquil basalt
#

1-1-1-1 team comp obviously the scout should bring pheromones

#

every class has tools to make it easier

hollow flower
#

I guess we'll have to agree to disagree. But if the vast majority of the EDD playerbase is saying that something isn't fun, it should probably be changed

tranquil basalt
#

I hate that they put it in EDD this week and got a lot of people mad

#

because its a hazard I like doing, but since it screwed over a lot of more casual players

hollow flower
#

Well it's probably the main reason everyone is looking at lethal enemies right now. Now everyone know how poorly it scales with h5

tranquil basalt
#

h5 without lethal is simply a grind

#

h5 with lethal requires teamwork imo

hollow flower
#

I think you need to look at how you play vs how the majority of other players play

tranquil basalt
#

maybe if they just dont put it in the edd

vale falcon
#

yeah but the main issue is that people want the OC from the edd

twilit tulip
#

don't worry decimate the devs will make a special one hit down mode just for you

tranquil basalt
#

just give them their damn OC for free

hollow flower
#

If a warning is only fun for a minority of people, it's probably not well designed

vale falcon
#

lethal could be an option for vets tho

wraith shard
#

if you aren't playing hazard 5 lethal with 0 upgrades you aren't a real gamer

versed willow
#

Add a FPS cap of 30 to that too.

vale falcon
#

guys, we arent here to nag decimate

twilit tulip
#

not playing on a commodore 64, what a casual

hollow flower
#

We need to be able to tack on multiple warnings for normal missions, that will solve people's want for more difficult missions

tranquil basalt
#

were just discussing :>

vale falcon
#

his opinion is as valid as ours

tranquil basalt
#

I suggested this often

#

multiple warning

hollow flower
#

That would make it more challenging in a good way

tranquil basalt
#

but tbh, they should make lethal haz6

hollow flower
#

Just doubling damage is a lazy way of increasing difficulty

tranquil basalt
#

problem solved

#

people will only play haz6 if they wanna play "lethal"

wraith shard
#

"game is a gring unless efverything can one shot you" seems kind of dumb to me

vale falcon
#

after completing a deep dive, allowing you to customize the difficulty

hollow flower
#

Just being able to tack on multiple warnings would be tough enough

#

mactera plague and no shields? That'll be tough

vale falcon
#

slams every warning at the same time

wraith shard
#

literally every warning would be more fun than lethal

hollow flower
#

I think there needs to be a clear distinction here. People don't like lethal because it's not challenging in a good way, not that it's challenging

tranquil basalt
#

I guess its time for haz6, so people arent forced into lethal anymore

hollow flower
#

I dunno, multiple warnings are probably a better way to go about that

tranquil basalt
#

this game lacks a hell on earth kind of difficulty

hollow flower
#

I mean the game is mostly a casual experience. Most people don't care to have that sort of thing

vale falcon
#

I dont think it should be that hard to add a Hazard 6?

tranquil basalt
#

this game can be played casually

#

but it can be enjoyed by people who want something more difficult aswell

hollow flower
#

Custom difficulties would be nice, but I'm not sure that's a priority for the devs atm

tranquil basalt
#

I havent seen any tryhard ask for haz1 to be made more difficult, but ive seen people asking for the harder content to be made easier

twilit tulip
#

you can disable bosco during solo play for a greater challenge

vale falcon
#

I think they will focus that later on and try to flesh out the game for newer players

tranquil basalt
#

bosco is a good ally

hollow flower
#

I've only seen people complain about lethal, not about EDDs in general

tranquil basalt
#

he used to be so garbage before

buoyant token
#

Difficulties can be customized with modding currently

tranquil basalt
#

tbh they should reset the timer twice a week for deep dives

vale falcon
#

Im all up for more challenges, but I would prefer to be different things than a damage upgrade

hollow flower
#

yea that's the main issue, lethal doesn't change the way you need to play in a fun and creative way

tranquil basalt
#

people wouldve forgot about this week's edd already

vale falcon
#

like, the ghost bulk

#

im not sure how I feel about the ghost

tranquil basalt
#

hes mainly annoying

hollow flower
#

It creates an interesting problem to solve with several solutions

tranquil basalt
#

in solo at least

buoyant token
#

I like the ghost, it does make missions interesting

vale falcon
#

but I love the fact that he can force people to allways be on the move

hollow flower
#

I'd argue it's a good warning because it adds a twist to a mission

buoyant token
#

But the hazard name haunted cave could have been some even more interesting modifiers

hollow flower
#

Lethal though only forces you to play passively and rely on cheese

#

for most players

tranquil basalt
#

honestly lethal / salvage is the hardest this game can get

buoyant token
#

Particularly as the main thing hazard increases is enemy damage

#

Then lethal enemies doubles it 🙃

vale falcon
#

the main issue is spitters and mactera

#

they dont need to be close

buoyant token
#

Which already 3 shot you

tranquil basalt
#

cut line of sight, strafe left and right

#

I play stage 2 like its a competitive fps lol

vale falcon
#

yeah but if you didnt hear the spitter

cerulean magnet
#

elite deep dive? better not be too elite

vale falcon
#

make deep dives harder but change lethal

tranquil basalt
#

EDD should reward only cosmetic , so people dont ask for it to be made easier 😄

wraith shard
#

lethal is a boring slog

cerulean magnet
#

People will ask for the cosmetics then

vale falcon
#

less

hollow flower
#

People just want lethal nerfed. Not EDDs. It’s been said again and again

rotund ivy
#

^

tranquil basalt
#

just wait

cerulean magnet
#

If you nerf lethal, you nerf lethal in EDD too
Which nerfs EDD

tranquil basalt
#

once they get their nerf

#

they will ask EDD to be nerfed

#

cuz too hard :<

vale falcon
#

buff edd change lethal

hollow flower
#

That’s a slipper slope fallacy

vale falcon
#

edd are ment to be challenging yes

cerulean magnet
#

he named a fallacy, guess he wins

wraith shard
#

just delete lethal and replace it with double warnings

hollow flower
#

People only started to complain about EDDs this week with lethal

vale falcon
#

now thats intresting

#

double warning

cerulean magnet
#

Buff lethal, only put it on third stage

#

Now it's only for cosmetics, good deal right?

hollow flower
#

It’s not about the rewards. It’s about fun factor.

tranquil basalt
#

ive seen people complain about the regular DD

vale falcon
#

a lot less

tranquil basalt
#

which spawns like 5 enemies per swarm

hollow flower
#

I’ve only seen an influx of people this week about lethal

twilit tulip
#

do enemies move faster on haz 5 or am I just crazy

vale falcon
#

yeah

tranquil basalt
#

they do

hollow flower
#

And I’ve seen an unprecedented amount of regulars and veterans complain about lethal

vale falcon
#

enemy speed, damage and health changes from hazard to hazard

#

hey decimate, what would you think of a double hazard mission

hollow flower
#

If there’s a huge outcry over something, it’s typically for a reason

tranquil basalt
#

the only challenging hazards are shield disrupt and lethal

#

even if you mix a bunch of the other ones

#

they should remove iron will

#

shouldve been gone a long time ago

thick ridge
#

mactera swarm's pretty awful too on haz5

twilit tulip
#

mactera swarm + lethal on haz 5, fun

hollow flower
#

Should the game be balanced around what you want or what the majority enjoy?

#

I think that’s an important question to ask

tranquil basalt
#

there is 5 different hazard

#

for a reason

#

as in difficulty

thick ridge
#

you can't choose hazard level in deep dives

tranquil basalt
#

DD is haz3 ish , EDD is haz5 ish

hollow flower
#

Not really answering the question

tranquil basalt
#

I kind of answered

#

if something is too hard

thick ridge
#

difficulty appears to be scaling

tranquil basalt
#

you can always bump down the difficulty

thick ridge
#

no way its only haz 3

tranquil basalt
#

honestly they can rework lethal for all I care

twilit tulip
#

they should clearly list on the deep dive selection what the hazard range for each one is

tranquil basalt
#

I simply said I currently enjoy it

#

a lot

rotund ivy
#

you should build your game around your targeted audience, but balance changes shouldn't really be based on the majority of every player

cerulean magnet
#

Most people are wrong about what they think is fun

twilit tulip
#

yeah balancing to knee-jerk fan reactions is usually a bad idea

cerulean magnet
#

Leave balance up to the community and it falls on it's face, you see this all the time

#

People hate change, surprise surprise

wraith shard
#

regardless of anything enemies doing more damage based on difficulty is already a thing

cerulean magnet
#

And they only like to be challenged just enough, problem being that amount is different for everyone

wraith shard
#

having a mutator that just makes them do biggerer damage is kind of lame and boring

tranquil basalt
#

its boring because its hard?

#

just trying to understand what you mean by boring

thick ridge
#

doesn't change the way you play at all

cerulean magnet
#

Mactera swarm is lame and boring because it makes the frequency of mactera biggerer

thick ridge
#

just punishes you harder for making a mistake

tranquil basalt
#

shield disrupt is lame and boring because it makes the game more difficult

wraith shard
#

mactera swarm changes how you play

rotund ivy
#

lethal was a terrible idea from the start

#

i can make a haz 9 more challenging and fun compared to having a lethal modifier

wraith shard
#

if you are already not getting hit lethal changes nothing

cerulean magnet
#

Same for mactera

twilit tulip
#

this reminds me of when payday released one down difficulty

thick ridge
#

the rest of the mutators require you to change your playstyle to accommodate the "mutation", lethal changes nothing except that if you make a mistake you die immediately instead

#

feels less like a mutation

cerulean magnet
#

What playstyle difference is required for cave leech cluster?

worthy bronze
#

I'm training my rank 12 friend to play on haz 5

cerulean magnet
#

Or parasites

worthy bronze
#

We've worked up from haz 3 till now and he's gotten really good so far

cerulean magnet
#

Parasites is just shoot a little more, leech cluster is keep looking up like usual

rotund ivy
#

parasites needs a buff

cerulean magnet
#

What playstyle difference is that lol

thick ridge
#

parasites makes enemies re-occurring problems

twilit tulip
#

parasites is basically having a couple of slow swarmers jump out of dead medium size enemies

#

not too bad

cerulean magnet
#

A weak echo enemy changes nothing

thick ridge
#

will admit cave leech doesn't change much though, but it was one of the early mutations

rotund ivy
#

give parasites the responsiveness of a swarmer, boom

hollow flower
#

I’d agree a lot of warnings need changes

wraith shard
#

i dont know how someone can seriously argue that making enemies just do more damage really changes playstyle

tranquil basalt
#

Haunted cave on salvage would be fun

#

:>

worthy bronze
#

That's probably one you can't solo but I can be wrong

rotund ivy
#

you can

#

wait

#

nvm

#

salvage

#

iirc, its the only mode that cant have haunted cave

worthy bronze
#

Oh okay

hollow flower
#

For good reason

worthy bronze
#

I was gonna say

#

Bulks can destroy that mission depending on how good the team or player is

burnt oasis
#

We had a salvage haunted scenario in a DD

#

I dunno if they put otherwise ineligible combos in there

cerulean magnet
#

Which week was that?

#

I don't remember it

dark lark
#

Back to this conversation again, lethal enemies just isn't a good way for DRG to increase difficulty. The game is a horde game where enemies come from pretty much any direction, randoms slows, and some attacks not even being telegraphed. The game hasn't designed for enemies hitting that hard - so simply they shouldnt to keep the game fair.

#

More common waves, larger waves, possibly bug movement speed etc are all better ways of increasing difficulty.

#

Maybe up the amount of boss creatures, there's plenty of things that the devs could do other than just doubling the damage of enemies that play to DRG's strengths rather than it's weaknesses.

tender axle
#

pretty sure the haunted scenario in the DD was a PE not salvage

burnt oasis
#

Oh wait, you're right

#

Whoops

#

A lot of the modifier are just 'obnoxious'

#

Low O2 is an example

#

It doesn't change the game play necessities, it just makes the play more tedious

#

Stay close to molly or the minehead, spread your resupplies slightly

unique spoke
#

For the sake of argument, Lethal Enemies can be argued to change playstyle because it strongly discourages melee solutions (e.g. vampzerker), and thus makes it harder to conserve ammo, and necessitates more active kiting.

Not that I like it either, mind.

Low o2's pretty fun, but there should be some adjustment for the things outside of your control where the lack of oxygen can go wrong quickly. e.g. Molly having an adventure where you can't following during the Drop Pod sequence, or PE missions where the mapgen makes some things very, very difficult to reach without running out of o2 or being forced to burn a resup.
Also, despite some recent adjustment, I still think there needs to be more work done on making it very obvious when your o2 is running out, considering the consequences for failing that check.

tacit forge
#

Has anyone beat this weeks elite deep dive?

#

we cant get past stage 2 on magma core

cerulean magnet
#

Point extract low o2 makes you spread your resups out to make oxygen easier to get away from the platform

#

I actually really like that combination

#

It's one of the better map types for that modifier because you don't get screwed by molly going for a jaunt

unique spoke
#

There was that DD on salt pits, I think two weeks ago, that had a PE with low o2 and some unusual mapgen where the mine head wasn't really at the "center" of the map. That was pretty tricky.

cerulean magnet
#

Yeah, it was up to you and your team to plan out where to drop pods so you didn't waste time making trips to the platform for air

#

Probably one of my favorite deep dive missions so far

#

That being said, I remember a lot of complaints about that one, so it goes to show people will take issue when the game throws a curve ball at you, whether it requires a change in playstyle or not

unique spoke
#

And then there's haunted cave which I think is neat but doesn't go nearly far enough in being spooky 😄

#

or threatening

thick ridge
#

my biggest complaint with PE o2 was how awful the map layout was

cerulean magnet
#

Yeah, names not the best

thick ridge
#

the last aquarq was awful to find

cerulean magnet
#

Yeah, the terrain scanner was the hero of that mission

#

To help you find unexplored areas

thick ridge
#

having it in that little side cave on the ceiling sucked

cerulean magnet
#

Yeah, little tricky to get up there

thick ridge
#

tried to duo it with a gunner and a scout the first attempt

#

bad idea

cerulean magnet
#

Scout probably has the biggest impact on finding that area tbh

#

Flares make it a giveaway that something's up there if there's one nearby

#

Otherwise you gotta consult the scanner

covert heath
#

There's an out of the way aq somewhere? I haven't done either this week, so.

thick ridge
#

no

#

this was I think 2 weeks ago

#

this week's is probably one of the easiest so far, 2nd stage is lethal but rich atmos means you outrun everything anyway

#

3rd stage is salvage with the occasional bulks, so cryo is nice to bring and otherwise that's about it

cerulean magnet
#

Yeah DD two weeks ago, last week was in glacial right

#

I wonder if there's a tracker recording what's what each week

thick ridge
#

last week was glacial yes

#

2nd stage was ghost detonator with elimination on PE

#

was pretty awful due to the map layout

#

'cause the minehead spawns in the center of a pit

worthy bronze
#

I think a lot of people don't know how to play on lethal enemies just cause they avoid the difficulty all together

cerulean magnet
#

Right, with the dread off on the side

thick ridge
#

I went through 4 drillers before I found one who was intelligent enough to realize they're supposed to dig out stairs

cerulean magnet
#

That was pretty fun tbh

#

There was a big ledge we fought him on

#

I think my friend enjoys drilling more than actually killing bugs lol

#

So he's always up for making holes everywhere

thick ridge
#

ye

dark lark
#

Being good at the game doesn't make lethal enemies a balanced modifier

cerulean magnet
#

I think cave leech cluster should have more danger associated with it

#

Wonder if it would be any good if they could respawn in the same places after a bit of time

fierce jacinth
#

was helping some russian guys out with the elite deep dive and on the third stage it all froze up and i lost connection to the server, fells bad man as they had a rough time n alot of tries trying to get through it

thick ridge
#

cave leech cluster should make them able to spawn in any direction

unique lotus
#

your idea makes me sad but it's a good idea

hollow flower
#

Mushu laying on the facts

thick ridge
#

now you have to look in every direction

#

and ever corner

cerulean magnet
#

Lmao sideways cave leech

unique lotus
#

you mean like how they are now?

#

D:<

cerulean magnet
#

Straight outta that dead space section

thick ridge
#

you stand on the edge of a cliff and look down

#

and a cave leech grabs you off the ledge onto the floor

fleet gull
#

so... Bet-C right out the door in EDD, did everyone get that?

thick ridge
#

I think betc's still random

hollow flower
#

Nope. How many players?

#

3?

cerulean magnet
#

What if it made it so cave leeches could grab 2 dwarfs?

fleet gull
#

it was EDD3, 2 players

cerulean magnet
#

I guess that would be specifically unfair to duos

thick ridge
#

it would be yes

#

speaking of, how do you counter unfair cave leech locations in solo

cerulean magnet
#

Really just bosco

#

Assuming you don't see it ahead of time

thick ridge
#

he automatically targets them?

hollow flower
#

I think that might be the spawn with 2 players

cerulean magnet
#

If you're grabbed

thick ridge
#

ah

hollow flower
#

Didn’t get a betc with 4

cerulean magnet
#

He switches aggro as soon as you get grabbed by sth regardless of what he's doing at the time

thick ridge
#

the problem is sometimes it's straight up impossible to spot a leech ahead of time without being grabbed

#

eg if it spawns literally right around a cave bend in a room with a low ceiling next to the entrance

cerulean magnet
#

Yeah, if the reach is short enough you get barely any warning

#

Kinda wish there was a way to try and fight your way free

hollow flower
#

Leeches in a nutshell

thick ridge
#

would kinda invalidate their purpose if you were able to though

cerulean magnet
#

Yeah

hollow flower
#

They’re fine the way they are now

cerulean magnet
#

In an ideal world where super sideways leeches don't happen

thick ridge
#

yes but cave leech cluster is a boring modifer that doesn't really modify much

hollow flower
#

Agreed. Should be more interesting

thick ridge
#

and you can't really change much without leeches quickly getting extremely unfair

hollow flower
#

That’s the issue with warnings

thick ridge
#

so there's not really much room for improvement

cerulean magnet
#

Trapacactus cluster warning

#

Little cactus buggers everywhere

unique lotus
#

honestly leeches don't really do well in clusters seeing as people get on guard and then just shoot up the ceiling once they find one

cerulean magnet
#

Yeah, it's just, found the cluster, regular mission now that they're dead

thick ridge
#

I had a leech warning where no leeches spawned at all once lmao

#

was amusing

unique lotus
#

I've had that too

#

felt like the game was pranking me

thick ridge
#

I think on low complexity/length missions

cerulean magnet
#

Imagine a haunted cave with no ghost

thick ridge
#

there's just really not enough room for one to spawn

hollow flower
#

I’ve seen floating ones

unique lotus
#

you walk into the last cave and there's just a red balloon

cerulean magnet
#

whoopie cushion noise

unique lotus
#

the first time I did a haunted cave our scout just led it around in the first room for the entire mission and we never saw it even after he came to join us

thick ridge
#

can you CC the ghost

cerulean magnet
#

Yea

thick ridge
#

eg does just have 100% dmg mitigation, or is actually invulnerable

unique lotus
#

well, he led it around for the first 3/4 of the mission then got bored and came down the tunnels with us

cerulean magnet
#

You can freeze it

thick ridge
#

oh

#

stubby sounds pretty good for ghost then

unique lotus
#

frozen ghost

thick ridge
#

wish I had it unlocked during the ghost PE DD damn

unique lotus
#

stubby just makes bulks too slow to worry about

hollow flower
#

I don’t think it takes damage or can be CCd

cerulean magnet
#

It can be frozen

thick ridge
#

the thing is

#

there's a difference between 100% dmg mitigation and invulnerability

#

the first one means its still taking status damage and thus can be debuffed, the 2nd one means nothing affects it whatsoever

cerulean magnet
#

It could be taking full damage but has astronomical health values

thick ridge
#

if you can freeze it, then it's still taking freeze dmg so it must be CC'able

#

or that

cerulean magnet
#

Though I doubt it

thick ridge
#

yeah I doubt it too

hollow flower
#

I haven’t seen it frozen. Anyone have screenshots?

thick ridge
#

if it had astronomical health values, you'd theoretically be able to use cheat engine to oneshot it probably?

cerulean magnet
#

You can't see that it's frozen, but it stops moving

thick ridge
#

hm

karmic yew
#

Does it give the frozen audio cue like glyphosate do?

hollow flower
#

Anyone else can confirm?

karmic yew
#

Glyphods

cerulean magnet
#

My driller friend got very friendly with it

thick ridge
#

we can test

karmic yew
#

Whatever you know what I mean lol

thick ridge
#

wouldn't be that hard

hollow flower
#

Seems like it needs testing

#

Haven’t heard from anyone that it can be frozen before this

cerulean magnet
#

It is true, it got us through the haunted PE DD

rotund ivy
#

you can freeze the ghost bulk

hollow flower
#

Interesting

cerulean magnet
#

Like I said, no visual cue so there may be a lot of assumptions made without actually trying to do it much

rotund ivy
#

i can test this

cerulean magnet
#

I think it makes the unfreezing noise but I might be wrong

rotund ivy
cerulean magnet
#

Oh neat so you can see it

#

I woulda sworn you couldn't

#

Tbf we kinda just let him have at it while we went to work

dark lark
#

Pub elite deep dives havent been too bad.

#

Just had a decent set of two gunners and we played all the way through fairly decently.

#

My only real nitpick is that one of them had the tiny shield. You know where they select nothing but recharge so you get this tiny ass shield that one person can stand in and lasts for 2s lmao. Don't do this pls, choose size and duration ❤

cerulean magnet
#

It's cozy

rotund ivy
#

i hate those people

cerulean magnet
#

I do small size bubble for when I want some quality time with my fellow dwarves

dark lark
#

It's even worse on lethal enemies becuase the exploders will basically just do the normal damage

#

Through the shield. So if you have a tiny bubble the exploders just yeet you anyway.

sweet igloo
#

size, duration, and sticky shield so the scout can zip through it and still get a defense buff

cerulean magnet
#

Wonder where that diagram got to, showing the different trait combos and which one gave the most uptime

meager topaz
#

anyone got EDD tips?

fringe kettle
#

get as much nitra as possible in stage one. You'll need it for stage 2.

frail zodiac
#

bunker like a true dwarf in EDD2

#

ez

waxen dawn
#

If in doubt bunkering will work in EDD2.

#

If your group finds that disagreeable you can just do the normal stuff w/ driller.

#

Have them mine out a nice area to fight.

#

Do not bring the stubby if you want to, yourself, do damage to the dreads.

dark lark
#

@meager topaz
First you'll be fighting a lot of dreads so read this quickly: https://www.reddit.com/r/DeepRockGalactic/comments/djqpsh/how_to_fight_dreadnoughts/
Second you'll want to get tons of nitra on stage 1 like ranger said. Stage 1 is fairly tame compared to stage 2. Just make sure you fight the dread at the beginning or after a swarm, so you don't get a swarm + dread.
For the second stage make use of pheromones / shields whenever soemthing goes badly. If you need more don't be afriad to call resupplies (as long as you have two left for the final salvage sections). Make heavy use of AoE like detpacks and PGL whenever there's a decent group of enemies, just don't even let them close. Seriously just use everything.
When going into the cave take it nice and slow, and feel free to pull back. There's tons of leeches and sptiballers in that cave, so draw in the mobs, once they are dead then push in.
Third stage is farily tame, just take it slow. Large groups of enemies will harass you from time to time but aren't a major threat becuase you can usually hear them first. When fighting the dread noughts just make sure that you do after these mini waves.

waxen dawn
#

Oh yeah bulks can turn up on mission 3. Be wary.

meager topaz
#

super useful!

#

now how do i get teammates to stop from running off by themselves?

#

😛

vale falcon
#

Scream at them through the mic’s ofc

meager topaz
#

oh no

#

well if any pros feel like helping someone through edd, lemme know

#

i can promise 1 thing - dumb jokes and lots of saluting

#

i guess that's 2 things

tranquil basalt
#

what difficulty do you usually play on

fringe silo
#

I still need to finish my edd, keep running into teams that won't communicate and I only have so many pheromone grenades or people dont wanna bunker

twilit tulip
#

I feel like relying on bunkers is reinforcing bad habits, you should try to improve at horde management/defense because those skills actually apply universally

tranquil basalt
#

Exactly

waxen dawn
#

As engi I just do what the team wants.

fringe silo
#

I'm just doing as team requests, I don't normally bunker

#

I've actually shifted into the scout playstyle more now anyways, got my first rep on him already

meager topaz
#

i usually play haz 4/5

#

tough part is playing solely on pubs

#

so teams are crapshoots

tender axle
#

i dislike bunkering unless the team just isn't working out and being stubborn about not bunkering will probably just fail us the mission, i can always just practice some other time

rotund ivy
#

sometimes if i feel like the team wont survive mission 2, i tell them to bunker to ease the spawns and make it survivable

wise sphinx
#

you dont need size if you use shield to plug bunker

dark lark
#

Eh, I totally get people bunkering on an inherantly unbalanced gamemode.

fleet gull
#

I've never liked the bunkering idea...

dark lark
#

Just when people do it constantly it starts to get on my nerves.

real wolf
#

At edd2 you will need some sort of coutering of huge waves of swarmers, cause they will fuck you up. Autocannon specced in aoe (even better with Carpet Bomber OC), neurotoxin nades, all that stuff. Engi will be super useful to cover exposed lava on the floor

river turret
#

death_before_bunker.png

wise sphinx
#

people who hate on bunker shouldnt be taking iron will

#

its just different flavor cheese

river turret
#

Delete Iron Will.

real wolf
#

If everything is imba, then nothing is imba

dark lark
#

I need my iron will with my pub elite deep dives lol

wise sphinx
#

but not everything is imba

dark lark
#

flashbacks intensify

#

Iron Will has it's problems but so does the game. I'm very on the fence.

real wolf
#

I mean i hear all the time that current edd2 difficulty is bullshit imbalanced

fleet gull
#

I blame the mass spawning of swarmers...

wise sphinx
#

playing with pugs
bad players
you brought it on yourself

#

get a semi competent driller

#

with heat radiance and gas

dark lark
#

GAS nah I'll pass

#

I think the most problematic part of ironwill is the chain reviving.

real wolf
#

Why is that a problem

dark lark
#

I don't see it as too cheesy other than that, but whenever I'm reviving someone on ironwill once in a blue moon it feels cheap.

#

Revivng from ironwill is depleting resources and tricky to do in most cases. Even when you revive, 5 health isn't much health to work off.

wise sphinx
#

i wonder how many people would use iron will if you couldnt self heal

frail zodiac
#

everyone

#

its still a free res

dark lark
#

I don't mind that part as much. Chain reviving is the biggest issue for me.

wise sphinx
#

just remove any rez or healing

dark lark
#

Not sure about the healing part as I said. Anyway I normally don't do pubs.

#

It's interesting to play with different people for once you know?

#

Elite Deep Dives is totally doable in pubs to if people semi know what they are doing and someone is leading.

fleet gull
#

I wouldn't know... I only play with my brother and we got our arse kicked in EDD1 and 2, then it threw a curveball (Bet-C) on EDD3

#

right out of the pod too

real wolf
#

We didn't get bet-c at edd3

#

:c

tender axle
#

i was kinda surprised iron will recharges while you're downed, i just assumed it didn't at first because well that would be pretty broken

fleet gull
#

It would've been super helpful, if my brother hadn't run out of ammo and died before we could do anything and the initial wave didn't take my attention on top of the bet-c

tender axle
#

but i also don't think killing iron will and burying it with the dreadnoughts is a good idea either, having a last chance in games like these can enhance the experience if done properly

real wolf
#

Game should be fun

wise sphinx
#

"no only my fun is allowed"-people who seriously complain about ironwill

real wolf
#

Lul

twilit tulip
#

They should rework iron will so its not just flat invulnerability and have something like "Regain 10-25% hp immediately after reaching 0%" and maybe have it so you need to recover to full hp before it can proc again (or just give it an even longer cooldown)

#

although people will still take it since so many other perks are lackluster

austere pond
#

Current edd is hard but nothing like last edd

#

That one with mactera plague on salvage with haz 5.5

inner void
#

That was easier than the noshield

#

Macteras are only dangerous if they all focus on the same player.

austere pond
#

It was the same edd

#

I just don't remember all of it

#

And 3 mactera shots = death and there's an entire murder of them spawning each 40 seconds

#

But no shield is fucked up too

#

Current EDD goes from hard to really hard to easy

#

Lethal enemies on salvage lmao

tepid parrot
#

Can someone please tell me I'm not seeing things

latent hamlet
#

@wise sphinx change iron will to passive hp regen

#

but make it slow 😈

#

like

#

1hp per 20s

thick ridge
#

that's 60 hp in 20 minutes

tranquil basalt
#

hahaha

inner void
#

Reminds me of Nature Bond from vermintide

#

free health regeneration but slow, reaaaaally slow. Several dozen minutes for a full health bar slow.

wraith shard
#

replace cave leach cluster with moving cave leaches

#

problem solved

mental topaz
#

Tamren, it not too bad if you have temporary HP gain perk. Before they nerf temp Health to the ground, Iron breaker dwarf with duel fire pistol was an absolute beast. just take the temp hp per kill and use it to block over heat damage. and dish out a ridicules amount of damage constantly

#

but 1hp per 20s is way too slow where you usually have 130hp+, it would made iron will completely useless.

elfin stone
#

I really hate Magma Core, nothing sucks worse than losing the EDD solo at the end because an earthquake happens and then a swarm of exploders rush you.

woeful marten
#

any EU Elite Deep Divers who struggle to find a group for diving that would like to join me sometime?

dark lark
#

Yeh sorry mate I zonked out last night

wanton basin
#

@woeful marten yes

woeful marten
#

no worries Mushu, I am counting on you anytime 🙂

upper lodge
#

Might try again later tonight

frosty sentinel
#

I actually had more trouble with the new edd than last week tbh

#

ended up going two gunners and alternate with shield spam

#

no shield is more forgiving than lethal enemies since you get the health boost

#

combine that with berserker and vampire you can easily fill your health even without hitting their weakspots

nocturne dust
#

what stage are you struggling on

#

Stage 2?

vital peak
#

Any strategies for Stage 2? I need advice 👀

nocturne dust
#

I made two bunkers with long tunnels for the defense and it was a piece of cake

#

I was actually anxious because I was worried I'd not be able to have enough impact as driller but it carried the mission

bitter garnet
#

For Stage two the hardest part is all on Engi's side with a bit of Driller. Engi needs to know how to properly use the repellant platforms to make a proper defendable place and Driller needs to make the area bigger. Make sure the Scout has Pheromones and M1K

#

Driller needs flamethrower here to clear the swarmers and gas to help on the other side that he is not in. Engi needs proximity mines to be always up.

#

Scout MAY need to leave the group when defending to lure some enemies out or to make sure that someone survives if too many exploders get in somehow.

#

If your Scout is really good killing the Dreadnaughts, consider asking the Gunner to go for AC with Carpet Bomber to help the Driller with AoE.

#

That should do Stage 2.

rotund ivy
#

Scout gets the only nitra vein in the first room, rest opens the dirt. 1 red sugar vein between the dirt and the exit of the tunnel. Clear the first wave; then someone kills the breeder, someone drops a supply (preferably next to the salvage objective). There's always a leech between the tunnel exit and the pod, as well as a leech by the 2nd mini-mule on 4 players. Depending on the team, either rush one mini-mule, or split and rush both mini-mules. After both mules are repaired and there are no waves, have scout pop the top egg and someone pop the bottom egg at the same time. Person on the bottom deposits into Molly, scout drops it down to deposit into the drop pod. Kill the swarm, if there is one. Drop another supply next to the objective and start the defense. Burn gunner shields as much as you want, preferably to hold it incase Mactera spawns. If Scout took pheromones, you're already super safe; use these during Gunner's shield cooldowns if you have to. The supply pod is there to take you out of iron will and resupply your survival tools. For the second objective, drop another resupply and do the same thing. As long as you can drop 3 or 4 supplies in that mission (doesn't matter if you are left with 0 nitra for mission 3), you're golden. Don't waste time gathering any nitra, the longer you stay, the worse it's gonna be on the team; unless everyone can 1v4 a wave.

meager topaz
#

Now I just need a team to run that strategy with

waxen egret
#

Hello everyone :)

#

So I finally managed to beat the stage 1 of EDD solo

#

And something weird happened

#

I died trying to reach the drop pod but thanks to Iron Will i managed to enter

#

Bosco used his 3 res packs

#

When I arrived at stage 2, Bosco had his 3 packs back and I was back on my feet

#

Is it normal ?

simple quiver
#

Yea

#

When do deep dives reset?

tawny steppe
#

What does the timer on the terminal say

fathom horizon
#

Lol

#

Also is the 2nd edd mission the hardest edd mission sofar?

tawny steppe
#

What was it again?

#

Lethal was on the normal DD, right?

fathom horizon
#

I think that was on the edd

#

Not 100%

tawny steppe
#

5.5 Acid spitter can probably one shot kill you with Lethal

feral scarab
#

it's on both second stages this week

waxen egret
#

Lethal was also on the second stage of the EDD

#

I did not even try

fathom horizon
#

I tried once but the bunker for the fuel was too close to the wall and I died through the wall. Really good team but yeah it's really hard

balmy python
#

Soloing as driller worked for me. As someone advised before, drill out a flat area next to the uplink and fuel pods and abuse drillers cleave damage while jumping around to reload. Put a resupply next to each for iron will saves but kill the bugs next to you before you grab them. If you have all of boscos revives available you should be able to do it within a few tries. Use throwing axe to stun praetorians while you send bosco to rocket them. Dont get hit by mactera. Dont use c4. EZ game.

#

Iron will + vampirism + throwing axe can be clutch but you will most likely die instantly afterwards so resupply saves are preferable

slim zenith
#

I soloed engineer and just laid a loooot of mines on the second stage 😂

strange tulip
#

Hey idk if you are in here man but to the gunner I just left behind in the EDD, sorry dude power went out.

#

haha

thorny geyser
#

Dont use C4 is pretty big in Stage 2

#

you dont want anymore scratch damage from magma

twilit tulip
#

i made the mistake of having the larger mining area upgrade for c4 while defending on stage 2. that made it much harder than it needed to be

meager topaz
#

anyone for edd?

rotund ivy
#

can join

upper lodge
#

i'm up for edd

#

ping me if you need me in the next hour or so

lofty pollen
#

the new deep dives are on thursday right?

ember hull
#

@lofty pollen yes

meager topaz
#

i have come to the conclusion

#

that edd is unbeatable

spare delta
#

you need a bigger beard

hollow flower
#

This weeks EDD is beatable, it's just not very fun or fair

solemn pulsar
#

Should EDDs be fair and fun ?

fringe kettle
#

it's difficult is what it is

#

it's supposed to be difficult

hollow flower
#

They should be fun at the very least'

solemn pulsar
#

They're fun to me

hollow flower
#

The only one I haven't enjoyed was this weeks

solemn pulsar
#

That's something I guess

hollow flower
#

Though that was mostly due to lethal enemies

meager topaz
#

they're fun in a 'need a well coordinated team' kind of way

solemn pulsar
#

Not a big fan of magma core either

meager topaz
#

and a 'oh man, we escaped with our butts'

solemn pulsar
#

The less I go there, the better

hollow flower
#

Magma core is rough but that's not the main issue I had. Lethal enemies is just not fun

meager topaz
#

yea thats rough

#

when you get swarmed by boomies

solemn pulsar
#

It's only on stage 2

meager topaz
#

it's bye bye time

solemn pulsar
#

Wait until we get lethal on stage 3

hollow flower
#

I think with the amount of hate lethal has gotten this week we're going to see changes to it

solemn pulsar
#

I mean, ever since it came out, I've been saying Haz5 lethal is too hard

#

And stage 2 lethal isn't as hard as Haz5 lethal

meager topaz
#

i will now take applications for folks to carry me through stage 2

solemn pulsar
#

Once we get stage 3 lethal, people will see

hollow flower
#

Now that people couldn't avoid it I think they understand

meager topaz
#

isn't EDD, HAz 4.5, 5, 5.5 ?

hollow flower
#

Yea that's right, stage 2 was just as hard as h5 lethal

fringe kettle
#

something like that

solemn pulsar
#

Deep dives have custom difficulties

#

And stage 2 never felt exactly as hard as haz5 to me

hollow flower
#

yea but they're comparable to those hazard levels

solemn pulsar
#

Comparable, yes

hollow flower
#

they used to show the haz in the dives yet they removed them for some reason

solemn pulsar
#

But imo it's more 4 4 5

meager topaz
#

i think it's 4, 8, 5

hollow flower
#

Imma go with the game files instead of feelings

solemn pulsar
#

You mean the wiki ?

#

Or did you check files yourself

fringe kettle
#

source on the wiki is from the game files

hollow flower
#

That and in experimental they used to show hazard levels in DDs, guessing they removed that to not scare people from trying EDDS

solemn pulsar
#

It's not stated on the wiki it's 4.5 5 5.5

#

But it's stated that 5.5 can be on EDDs, if you wanna be exact

#

Emphasis on "can"

hollow flower
#

We've had at least one dev say that's the hazard levels for the dives

solemn pulsar
#

What I saw was a dev saying that Dives had custom hazards and that's why they weren't quantified by the same hazards as normal games

hollow flower
#

Regardless, the point is lethal enemies on h5 is unfun and needs changes

tranquil basalt
#

it feels like hazard 3.1416

spare delta
#

Im just glad the EDD wasnt in sandblasted again

rotund ivy
#

dont think anyone really took enough notes to say if its always 4.5 5 5.5 in that order but im believe its always in that order, same for regular DD being 3 3 3.5

solemn pulsar
#

No trawlers is a blessing

hollow flower
#

oh interesting, i thought normal DDs ended on h4

rotund ivy
#

i modified h4 to test if it was there and wasnt there for atleast 2 different dives

hollow flower
#

I don't understand why they just don't show Hazard levels in dives

solemn pulsar
#

Because it's custom for the dives

#

It's "dive" difficulty, I guess

spare delta
#

Diveicculty

hollow flower
#

Yea but normal dives aren't always consistent either. Some H5 missions are easy and some are hard, RNG is huge

#

The game is still using a hazard level even if it's custom

solemn pulsar
#

EDDs are easier than Haz5 missions with a modifier, at least to me

hollow flower
#

I just want to see the hazard levels, it's a shame they removed them

solemn pulsar
#

Someone told me you can see the hazard in the med bay

#

If you die

#

Haven't tested it

hollow flower
#

Interesting, I'll have to test it out

solemn pulsar
#

He said there's a screen recap in the med bay that tells the hazard + mission details if you died

feral atlas
#

There is.

#

Though who knows if it's accurate.

feral scarab
#

iirc it shows 0% hazard bonus

dark lark
#

Excuse me?

narrow torrent
#

hey, do elite deep dives and normal deep dives give their own weekly cores?

fringe kettle
#

yes

narrow torrent
#

dope

tender axle
#

Yeah i remember seeing a 0% hazard bonus