#deep-dive-discussion
1 messages · Page 129 of 1
Sandblasted corridor again
That was pretty easy though.
managed this week's EDD without a bunker at any point
shields are def the way to go
Found this on the DD Stage 2 https://gfycat.com/unlawfulshyhornbill
923 kills, noice
I had 760 as engie in first try.
nice c:
Plasma burster and PGL really do a number on them.
REEEEEE goddamn enemies moved through terrain in our bunker
it was purest form of fuckery
Quality bunker construction is an art and a science
Okay
call down like four resupply pods and just build a house on the cliff
I got grabbed thru the wall of our bunker last night lol
5th attempt, barely made it past the fuel cells ;;
dropped to my death
question:
does the fuelpod drop in the same place every time on DDs?
if so, could you manipulate its drop point if you were to destroy the terrain it would fall on in advance of the beacon showing up?
Like carving away enough of the cliff that the beacon would appear at a lower point, or just re-generate a new landing spot entirely?
In my experiences, they don't always drop the same spot
Carving away the cliff before the beacon shows up, that is.
that last run the fuel cell dropped below the drop pod
last time it was a few meters from the uplink on the same surface.
only realistic way to manipulate the drop is to occupy the spots you dont want it to drop
I guess you could maybe make a policy of just prematurely drilling/platforming ANY undesirable potential fuel cell location, in advance of activating the uplink, within... what, 15m of the drop pod? :V
leeeeeroooooooy jenkiiiins
Stage 2 is just plain unfun compared to the other stages
which are also unfun, because Magma Core
Make magma core great again
Magma core is a bit of pain because hot floor but engie can still put some platform to patch cracks and stuff
Anybody up for EDD? I still need to find a team lmao
Sure, I'll do it again. Give me about 15 minutes for my laundry to finish up.
i can join, no mic though
alright ping me when ready
laundry is done, ready whenever
@rotund ivy
are you running? 🤔
alright
shoutout to this week's EDD
every single other EDD has been fairly easy and i can't relate to all the complaints, but i really felt it on stage 2 this week
haz 5 salvage and lethal enemies, that's the true haz 5 difficulty
oh right and magma core ontop of it all
Just wait till that mutation rolls on the third stage of the deep dive
None of us know true pain until lethal enemies is on hz 5.5
haz 5.5 lethal enemies salvage
volatile guts lethal enemies haz 5.5 magma core salvage
start mission
die before the drop pod lands
that’s the game putting you out of your misery to save your sanity
lvl 67 Engi (silver) looking for a decent group to do EDD with... can't get past 2nd stage
So many SWARMERS
I shoulda brought my carpet bomber autocannon instead of my minigun, got wiped at the end of the 2nd mission in the EDD
The group I did it with today ran out of nitra on mission 3 and just got overwhelmed.
ouch
I definitely finished with zero pistol ammo
and like one magazine spare for the autocannon lol
We didn't bring an engi and we spent like 30 mins on the first mission
omg we got to stage 3
Tell me, did anyone else get a BET-C right beside the drop pod at the start of stage 3?
yeah
hopefully we dont die
from what i remember we only passed stage 2 by the skin of our teeth
We had no BET-C. That would have been nice.
one scout grappling around with an entire swarm and a half chasing him around while he’s at low hp
@quartz quest nice clutch bitch
I'm pretty sure that BET-C is a fixed spawn since the maps are seeded?
@split marten fuck you
i haven’t seen a bet-c there
out of sight out of mind
bet-C is pretty garbo at killing anyways
bet-c manages to push me off more cliffs than molly
BET-C is OK for dealing with little craps.
Just to thin the numbers a little bit.
I found her pretty useful on last week's EDD mission 3.
I think bet-c is like hoarder. There is a small chance it will spawn in a deep dive
Oh yeah we got hoarder twice out of the 7 runs
are you fucking serious......lost connection on stage 3
seriosuly fuck this bullshit
I thought Bet-C’s spawn was based on how many people are in the dive
I had a Bet-C solo for instance
fuck ye we did EDD.
had to dig THREE different bunkers near the pod tho.
primary flat under the uplink, narrow corner descending one near the fuel, and the emergency one, earthquake-proof, in the back wall.
because fuck lethal haz5 with a rake otherwise.
All I know is bet-c has a 6% to spawn in hz 2 and above
No idea if the chances increase per hz lvl after 2. No idea if party size increases or decreases spawn rate
I kinda think she’s fixed with 2 people or less on stage 3, just a guess though
I remember someone talking about that being the case on a previous DD
the deep dive seeds have predetermined spawns that are dependent on the player count, unless modified by the hazard level. Meaning if a seed for 2 people says there is a bet-c, there will always be a bet c
Si
This weeks second stage E.D.D may induce deja vu
Ahhhhhh ok, makes sense
hoarders would have spawned in the same places and walked around differently so you might miss them in subsequent attempts
best rng is when breeder comes to you instead of you trying find the sucker
Why do different amounts of bulk detonators spawn sometimes at the same times? Are monster spawns not set? But Betsy is created as part of the map?
predetermined spawns are dependent on the map seed (whatever the seed says that should be on the map, will spawn on the map when you enter it). It does not dictate rng spawns
the bulk spawns are rng
Bulk dets are in the normal spawn pool. Hoarders and bet-c are unique spawns
Anything else in that category?
dreadnaught on PE
Spitball infectors, cave leeches are tied to map seed too
EDD is such nonsense this week
Solo cheese with pheremones if you don’t wanna bother
it is also possible to have a rng bet c spawn
what a weird way to do it
you thought last week was hard, how about sum Haz 5 Lethal Enemies Defense on Magma Zone?
dont forget broken ass terrain which is hard to defend
EDD's makes my face hurt.
true
This weeks EDD was harder for me than last weeks
really need to figure what kind mods i shuold use for engi's shotty or SMG
I 3manned last weeks and this week took about 4-5 tries
if i really want to start playing engi
I just got this overclock that gives me a LOT more ammo/less recoil, but lowers my damage by like 2
I'm honestly gonna stop playing if the game's gonna keep going like this
Its just wasting my time.
i keep getting grouped with idiots
solo it
Man this EDD sure is easier compared to last week, its just mildly annoying that's it.
@midnight birch I ran full taser for Stubby.
These difficult challenges are a lot of fun
@thorny geyser i'll keep in mind
Do you get the same # of bulk dets for the same deep dives in different runs?
Ok
Is it common to get a haunted bulk det
We only got one haunted on deep dive if I remember right
So again, RNG on the map anomalies
The regular one
second stage seems to be always a true ballsqueezer.
Ah yeah the second stage of this EDD is the worst of the three.
That was my first time with a haunted cave modifier and having a ghost bulk det I couldn’t kill was annoying
@hollow iris What's the probs,yo?
Second stage was pain mostly because terrain was broken as hell.
I mean I made it out
And make that guy not get close to the rest, thats all
i take spoopy bulkster over no shields or lethal bugs
Other than defense, it wasnt hard.
What Nahtu said
I was playing by myself
I'd take haunted over Shield disruption, Lethal bugs, Mactera Plague on EDD
Easiest +30% Reward increase in the game
Only annoying in PE but still, the bait shouldnt be with the rest and thats it
I guess idk that one
Parasites + golden bugs 
Damn right, we are rich
I believe parasites are 30%
well then
parasites are 30% hate, 10% bile, 60% salt
i like parasite mutator
I wish turrets would shoot the parasites properly
Or was it bosco that didn't target them?
turrets dont target them properly
parasites should be 15%
maybe they saw what the parasites did to BET-C and didn't want any trouble
at the start?
Dont enter the big cave until first wave is over
stay in tunnel
then rush minimules and take your time with egg swarm
Or build one bunker then uncover eggs, everyone in bunker, scout goes for egg
Second stage tips: Pheromones, proper use of repellent platforms, mines, shields, a holy symbol.
and lots of bandaids
the most important is and will stay team work and cohesion
You may want a 4 man party with Iron Will as well
I may have done EDD on the first try, but the second stage got us all killed except one
Just that Iron Will made us not look at explosions while walking away.
I failed on 3rd stage on my first try
We died at the door, scout got in. Happy end.
On a run got 747 kill after second stage, (twice as much as driller, and twice as much as gunner) they still failed
gunner, driller and engie just suicide bombed the most of the swarm, scout got inside the pod
everything was well
Sometimes when games doesn't want , it doesn't want
I even still see some scout gold rank forgetting using their flare gun
And i can't figure out why people like to do things in the dark even during swarm
maybe they just eat their carrots
Well i though lighting cave was smthg basic for scout
Pfft.
hahahahaha
That is only acquired after 100 in-mission hours as Scout.
we all wish buddy
a gold ranked one that forget it? how to explain then?
Mental lag
am i cursed or something?
same xD
2 bulks on stage 3 dread fight?
you mean blessed? bulks are dread killers
can someone please help with edd
@wanton basin gunner or driller. we made it to second phase
oh well its fine
game already start?
we didnt start it since nobody joined but if you want to
i've already done it so let smelly take my spot
experienced players help
unless theres space for another
ping me when ready
alright send an inv
finally EDD is complete
gz
wow that regular dd was easy
yeah
the last phase of the last mission had some enemies but apart from that it felt like haz 3
driller for edd anyone?
nah 4 randos
Isn't regular dd like literally haz 3?
That's what I heard
I feel like the point of regular dd is you get to do a DD but it's chill and you're having fun and hanging out and not pooping your pants which I like is a good feature
yeah its haz3ish
DD is for your average player to do end game
EDD is for your veteran player to do end game
Core is for your casual player to do end game
Pretty sure it's well balanced
The EDD is just "rhmmm lets see...nope no fun"
i had lots of fun
casuals still get something, averages still get something if not all, veterans get all including pain.
EDD is just a timesink
Wait for the one round it doesnt screw you
fucking yes success
Tempted to try join a group in #lfg-steam but I don't wanna crappy up a probably-NA group with EU latency.
posted end game screen of recent edd try in gallery, 61 kos... never seen anything like it, overlapping iron will/death chain hell with occasional bug killing in between. somehow made it to stage 2
just make a group yourself and specify you want people from the EU, I'm sure you're not the only one
we finished this weeks EDD with 62 downs
I would like to request the ability to choose a higher set difficulty for normal deep dives.
Played the normal deep dive today with randoms, did pretty well until mission 3 where during the second salvage defense stage two bulk detonators showed up
They sat on the fuel cells and as a result we all died
Although we also learned that freezing bulk detonators is a good way to kill them faster
Oh and also our scout refuses to launch flares so we kept getting acid spitted from the ceiling we couldn’t see
Also I'm finding repellent additive handy in this EDD. Makes funnelling stuff for PGL shots easier at least.
Scout seems to be in a bad place rn generally, I mean I get he´s often busy mining but the kill rates are a joke no matter who plays him
Was my most played class once but now I can barely bring myself to play him, dodging only gets you so far
i mean getting the most raw kills isn't his job
That's generally up to engi/gunner.
i guess he's the most team dependent if you're talking about having a hard time playing solo?
but it's a team based game so I wouldn't call that a "bad place"
I mean that his dmg output is too low, period
The scout is the support class IMO, not the engineer
his targetted damage output on big things is great
his trash clearing potential is bad
M1000 is still the single best high-priority killer IMO.
mass killing isn't the goal of the scout
Menaces, acidspitters, webspitters.
In my experience the scout normally gets the least kills and ore minded, but that ore wouldn’t have been gotten without the scout
And yeah the M1000 is great for clearing ceiling bugs
and like this isn't a problem because killing the big things is his job not killing loads of trash, pretty much all three other classes are good at clearing trash
but if you're soloing a lot it does get awkward
Ceiling bugs, mactera, and big things are what I try to focus as the scout
but solo isn't how this game is balanced
Let the gunner deal with the bulk of the swarm and the driller do crowd control
"Menaces, acidspitters, webspitters." any class can deal with those as fast as scout, spitters = 1 or 2 shots from revolver without needing to focus and slow down, menace focused down by minigun for example.
in earlier versions scout had much higher dmg output
where I would easily score most kills as scout, reliably
he´s been nerfed to the ground compared to other classes
Except in a swarm there the main threat is on the ground and actively being dealt with by the gunner and driller
and engineer
scout just cant clear hordes like rest of the dwarves
It isn’t their job
yeah
but when we talk edd you basically clear hordes without pause
all his 'nades are for support
and your attention should be everywhere tbh
I run my shotgun secondary as a blowthrough bug deleter for dealing with swarms
But the M1000 excels at eliminating single targets with a few shots
Instead of the gunner needing to point at a prae for 5-8 seconds to bring it down
praes are not even relevant enemies, they are a joke
^^
5 swarmers are more dangerous than a praet, they might actually hit you
Praes exist to absorb damage while other bugs get through
sprint away while they do their hour long spit attack into nothing and deal with the others first
Ugh. No luck this week.
"Seems balanced to me"
yeah it is
🤷 Well, I've cleared three times now.
I've been trying for days with different teams AND solo
For some reason on solo it opens more chasms
rng
Each time I've done it solo it does way more quakes than in multi
I know, s'kind of my point
Ugh. I dunno how to deal with the end sequence of stage 2 as solo engi.
Kiting isn't feasible.
It was attempted. I think I just timed completion poorly.
liberal use of explosives
Because a generic normal wave spawned within the second I finished hitting the uplink.
oof
I'll get to play w/ friends tomorrow, so hopefully that'll be better.
Thanks. I just hope the fuel cell spawns are kind.
what happened ?
Sudden assload of enemies that didnt stop spawning
Dozens of swarmers, grunts, like 15 mactera and plenty of grabbers/bombers
sounds about right
On lethal.With random quakes and chasms opening under the uplink and pod
my team decided to bunker on the second map
an exploder got through and killed all 3 of em
On like 3 of these losses so far I've felt it was my fault/my team's
The rest it just straight up felt like RNG
i think
the 1st rooms is good if you have a lot of movement
a good driller will help a lot as well as a good gunner
meanwhile scout and engi should focus on nitra
i think you can get around 490 in the first one
which helps a lot for the next rounds
*split second
Just ramping damage up to absurd levels along with enemy number
On an awful map with chasms opening every half minute
How is the regular deep dive compared to just regular missions? Something a newbie (with a fully upgraded character, no overclocks) could handle solo?
it varies, but some of them a really easy.
regular deep dives are set in difficulty between haz 3-4
if you make sure you gather enough nitra at each stage, it shouldnt be too hard
mind you its in sandblasted rn, and theres 2 salvage missions
ty ty
theres also dreads
a few morkite objectives
my best trick is to allways keep bosco working
This week's EDD can burn in its own corpse
he can get aquarqs for you while you do other stuff
tbh the only reason i completed it first go was because some guy insisted we bunker up on stage 2 >.>
I enjoy a challenge, but if it means that I needs to replay the same damn thing 10 times in a row to "get it", it's not fun, it's a chore
^
My team beat stage two by cheesing under the drop pod 🤷
Honestly, you shouldn't need to cheese to make it
Yeah, I did feel like a leaf lover
I just used Pheromones.
...which is ironically more effective than a bunker.
virgin bunker vs chad open combat
It's also more fun
pheromones with anything is a 10/10
Grenade physics are weird ... I see them pass through bugs
sure fighting in the open is cooler but after getting overwhelmed and wiped for the 5th time the bunker starts to look a lot more appealing
Its so awful
bunkers are all fun and games until you realize it gives bad habits and makes you insanely vulnerable to bulks
it's only gonna be a habit if lethal enemies on EDD becomes a regular thing during a pod defence mission
If everyone level of the deep dive boils down to making a bunker ... where's the flexibility? It becomes the same thing over and over
Lethal itself is a horrible mutator
But in an EDD
And then they buffed it this patch too
I feel like it should be some kind of Hyper Adrenaline mutator instead where everything takes increased damage
Lethal isnt fun compared to most red mutators
"The numbers are doubled :D"
O2 + Lethal enemies are definitely 2 that could use looking at
O2 is just inconvenient
Lethal enemies is just bullshit
I hate how none of the feedback in betas ever seems to matter
it does
it's either kite as a solo scout or bunker as a team
otherwise odds of success drop significantly
need more than two strats
weren't there teams of like 4 gunners just chain shielding?
guess there's that too
Sounds like you could do that
so there is 3 strats
can't do a team EDD without a gunner
Guess the new saying should be "Cheese or Death"
or 3 gunners
It's possible to win without cheese.
possible yeah
takes a lot more skill and coordination though
But the alternative is pissing away 30 minutes for no reward for failure
Yeah, give me the overclocks
I'm talking edd stage 2
just want to complete the EDD so I can get an underwhelming OC for weapons I don't use
Balance and feedback is definitely similar to "The Tortoise and
the Hare"; slow but constant tweaks and changes. Annoying when you feel obvious things need to be changed immediately, but (hopefully) better in the long run.
||Fuck random slows.||
Too much risk (time) not enough reward (a forge item that might not be worth it)
In which lethal enemies magma core on a salvage defende
So much RNG.Even some OCs are just RNG now
Can't wait to lose out on time-limited rewards
But then you'll probly just get a garbage OC anyway
i think the biggest danger in the second zone is people not shooting larva
these thing will eat half your hp if you're remotely close to it
Yeah just walk up to them and melee them lmao
wait wut
the parasites
The maggots
Jesus christ
really they're nothing compared to stage 2. If you complete stage 2 then you're almost guaranteed to complete stage 3.
Stage 3 is relaxed cakewalk in comparison to stage 2.
Watch out for (possible) BET-C right in front of pod.
Apparently two-man teams are more likely to get her.
Well that sucks, I was advised to duo
It's been my go-to for every week, but this week seemed harder in a duo team.
But our 4-mans never made it, so I had to struggle with duo until we cracked stage 2.
Care to try to help?;~;
First stage is pretty easy too, just rush the aquarq before killing the dreadnought. No dillydally, no idling. Always be collecting aquarq or nitra.
Second stage is a pain, but ammo is not an issue. Spend bullets, not blood.
Even hanging from zipline to nowhere can save you from hits.
swarmers are a pain from the two attempts i've done, thinking of swapping vamp for anything else, cus no way i'm getting back up in stage 2 if i get swarmed
Vamp doesnt help much cuz its just 5HP and it'll turn off IW
yep
Mineral capacity is nice tho
also my attempts had the most melee happy team i've ever been with, had to stop shooting so many times just so i wouldn't teamkill
Swarmer and mactera are the worst. I recommend incendiary grenades for gunner to kill them as painlessly as possible.
Mactera must die, so revolver is good.
Brt is great at both, more ammo shot = more swarmers hit
what bulldog build one shots them on haz5?
Elephant rounds + hollowpoint prolly
mactera not swarmers
Spawn, anyway
I use five shooter with hollowpoint.
isn't elephant rounds a OC, or is that a mod?
You can go hollowpoint and the T5-1 more for quick mactera kills
Elephant rounds is an OC.And EDD is uh, BS this time
stage 2 is brutal and it's likely you'll fail yuor first attempt
Stage 2 is lethal enemies on magma core and there's dozens of em at the start alone
@tender axle second stage, lethal enemies, broken terrain, take it easy
And the terrain is god awful
lethal enemies salvage?
Yup
Yes.
that's just gross
Mmhm
Its Hard, but doable.
what about third stage?
so eat the wave after the first room and get the mules/eggs one by one?
I'll let you know if I ever get to it
Cakewalk compare to second stage. 2 dread and 150 morkite.
@still temple rush mules, careful with eggs
k thanks for da tips
mules don't trigger waves? i thought someone said they did
Only eggs trigger waves
Which can make egg hunts some of the hardest missions
But watch the terrain, its horrible all over the map.
Aquarq do not trigger waves either
Safe zips help a lot.
Yep
I want to like micro flechettes but its SUCH a damage loss
I'd hoped it turned Brt into a mini shotgun TBH
Get max firerate and ammo + the more that increases the damage if all 3 shots hits and tadaaa
Firerate?
Firerate
On brt?
Faster bursts
Shorter delay between bursts
Then you would have a slightly weaker brt with way more ammo
Also it bugs me that the ammo increase is flat but the damage reduction is multiplicative
lol got kicked from a EDD because I didn't get an 11th aquarq
Wow, that's horseshit.
I'd understand if I did something that fucked our run up but I'm really not understanding the logic there xD
There’s literally no benefit of getting the last ones
Yeah that's what I thought, he cracked the shits over the mic about it and everything, I thought he was being sarcastic
Not even most fanatical dirt diggers pull that shit.
Its true, I dont
Well, 25xp but still basically worthless in the grand scheme.
Well I guess I'm just thankful he isn't suing me over the loss of exp
One credit per XP lost; you may never recover from such a steep cost...
Hollowpoint on brt isnt workin much
It’s great for macteras
@river turret 1 aquarq is 25xp? Alright, so its something to do if all else is dug... I am a dirt digger after all.
25 xp + the multipliers 👀
Even at 25xp vs 1xp, it's still not really worth going out of your way for, but if there's extra sitting around the minehead, sure go nuts and collect whatever you can.
¯_(ツ)_/¯
Theres normally a few extra aquarq laying near the minehead, if we are not drowning in chitin, why not
12th EDD wipe
Chasm opened under supply pod while I was refilling
Couldnt heal and died
DansGame
Youve had 18-karat streak of bad luck
I think I should start a tally of EDDs lost because of Cluster Grenades
Aaand stage 2 done, and I got...Inferno for Breach Cutter.
I knew it'd be shit but wow
Extra shit.
eh i like that one. makes spitballs extra spicy
are you doing it solo
I just completed it solo; I highly recommend!
what class did you play
Scout
is that the meta
The pheromone grenades are pretty handy for the second stage
solo scout
I don't think there is a meta but whatever works, I mean there was a guy here who did it solo with gunner in 30 minutes
Solo scout took me 1hr10mins which is awful, but it is done lol
i failed 4 times solo as driller then played a random 4 man and beat it first time
Nice, yeah if you can get a team that isn't pure greenbeards that makes a massive difference too
yea there was a level 100, 60, and 400
How difficult is this week’s edd
https://cdn.discordapp.com/attachments/363074556090384394/635017091702849556/unknown.png pretty easy to solo DD with a scout
second stage was easy, there is a fair amount of open ground you can grapple out of and kite all the bugs
only thing you have to worry about is the sand sharks
for the EDD
Mission 2 on EDD is a pain
normal grunts can take off your entire shield and swarmers kill you within seconds lol
makes me appreciate O2 PE missions
swarmers become land piranha's
https://cdn.discordapp.com/attachments/565850434376302613/635021532984246272/548430_20191019034518_1.png When you and the lads go ahead and pay a brief visit to the doomslayer to give him a beer.
Lethal Enemies on a map like Magma Core is too much
It is completely do-able, but I doubt anyone who played it actually enjoyed it
Had to bunker up and make a kill hallway for the first, the second was some absolute memery I've never seen before
Our engineer build a spiral out of platforms and made them climb the spiral staircase to get us.
During my first successful run we got lucky with the fuel pod and array placements and could make a bunker that we completely blocked off
they made the staircase in the air?
man, i would not want to stand on that without some safety platforms below
In general though I just really dislike the Lethal Enemies Mutator
No, lethal is fine
Its basically just letting everything near one-shot you on Hazard 5
the sheer quantity of swamer spawns was irregular.
Swarmers were really spawning a lot in this deep dive
Its a pain to deal with them on a less mobile class if you can't cheese them
i don't like swarmers ever lol
I personally want to put every swarmer into a hydraulic press.
And then use the resulting juice as a breakfast beverage base. It's probably full of vitamin C. Fights off mining scurvy.
laughs in flamethrower
And then the Swarmer decides to magically teleport behind you
the true use for heat radiance
congrats
I got the EDD first try, me as an engineer, a scout and two gunners
The scout had to carry us a lot in the latter two stages, not having a driller really bit us in the ass there.
Lethal swarmers are like the rabbit from Monty Python and the only reliable AoE we had was my PGL and turret.
what's the rewards on the 3rd stage tend to be?
I'm not sure if it's set or random but I've been getting a lot of mineral pack -> weapon overclock -> cosmetic in that order.
ah yeah. Then it's the same to me.
so far the third EDD map has always been a beard
I just finally managed to get through 2nd stage and I'm greeted with hordes and a BET-C ;;
well at least the 2nd stage (weapon overclocks) is my main goal
can rest easy for now haha
Hmm, I know the map seed is static but the enemy spawns seem to vary a bit.
yes. Same for some objectives
First week's EDD always had a betsy on the second map, but when I did it solo I got betsy on the first one instead
att least the map seed is always the same rest assuredly
lethal swarmer hell was an experience
but it's an experience I won't need to do again this week! unless my friend wants to get the stage 1 matrix core, in which case I'll live
also @inner void the mineral overclock cosmetic order is set, yes
We're a long ways off from depleting the drop pool but I wonder what it will do if you get all of the items from one category.
Would it give you something else or just "default" to a mineral pack or something?
Either way the machine events can't come soon enough because the current intake feels too slow.
I think it will just drop mineral packs
@inner void I got a gunner's mustache for completing the 3rd EDD stage this week. So it's not always beards
Does anyone know what the 3rd EDD mission is i keep getting killed on round 2
elimination + morkite with parasites
unless you are talking about xbox/windows store then idk
nah pc/steam
I did stage two with 2 gunners, helps a lot having 2 shields
gotcha ill try it out. thx
i feel like giving up on this elite, it is easier than the last weeks yet ppeoplee cant stop goofing around and ruining the whole mission
am i mieeting the wrong people or what is wrong?
Dunno @astral portal same problem here lol
It's like usually one OK guy and one not so OK guy and one guy thst needs 20 hours more before he should even touch deep dives XD
But eh, normal deep dive went smooth as butter at least
And still no oc's for my gatling gun :'(
For a successful run I have seen between 40 minutes to an hour.
Elite deep dives take longer since there are more enemies and they are tankier.

guys
i need help
i want complete elite
but all the time got kicked with reason low lvl
or noob
anyone?
This EDD is actually pissing me off.
Stage 2 with twenty swarmer "mini hordes", two-shot macteras and non stop spawning of evrything is actually getting me salty.
Seriously swarmers are quickly becoming one of my most hated enemies in any game. They do way too much damage for those little nibles
is there anyone who can help with the deep dive ? i have a serious issue as a teammate on my side, yet i dont wanna drop him, afriendand i have to carry him constantly and we need a third person to make this work
I cant access the game rn, sorry.
@stray escarp I recommend that everyone takes anti-swarmer weapons. Incendiary grenades for gunner, flamethrower for driller, anything for engie and GK2 for scout.
I'm driller. Have to solo because not many players in SA.
Also, Bosco could be so much better if it priotized certain enemies. It can wipe a bunch of swarmers in seconds but nope. It rather spend one whole minute killing a praetorian I can kill in seconds but I'm too busy dealing with swarmers
@astral portal I'm down to give a shot.
What classes you need?
I give up.
Earthquakes, way too many swarmers, non stop wave spawning
It's been 3 hours. I'm done wasting my weekend with this.
It's so incredly frustrating to have a wave attack and then get stuck in place because of an earthquake and some macteras across the map two-shot you with no chance to evade while that also makes your supply pod fall into a pit of fire
I just wanna find a decent group. It's so hard.
Also, what would you miss out if you have double gunner? Engi I'd guess due to lack of worth against Dread?
you can go with 2 drillers 2 gunners
No scout?
thats up to you
My biggest gripe isn't even the lethal enemies. It's the fact that as soon as I kill a mini wave I already hear a bunch of glyphids roaring from yet another mini wave.
Then after killing 3 or 4 mini waves in a row I get maybe 1 minute to do the objetive before this shenanigans start all over again.
Also one bad tremor at the wrong time and you go down. Sometimes you get one or two through the mission, sometimes you get all of them. The defense zone of stage 2 has like 4 fissures already
Every EDD so far wasn't too big of a deal. Maybe I would fail once or twice but this one is just stupid.
Thats why you bring two gunners
there is no one playing in SA. Either I join some game from distanc: global or do it solo
Preferably one brings carpet bomber AC
I'm not the biggest fan of cheese
But if you really want to know how to beat practically anything
Ironwill as standard, take extra invulnerability time to. So when you get revived, you have more breathing room and can revvie someone else if they are super close.
For class loadout, you can take 2 gunners, 1 scout 1 gunner, or 2 scouts. I would recommend 1 scout 1 gunner personally.
Scout's pretty much must take pheromones. Gunner, take longer shield duration. When it comes to anything tricky like the second part of the salvage lethal enemies, just throw down a shield, when it ends, pheromones, when that ends shield etc.
Hard AoE is also very important, Engineer's PGL can just nuke stuff before it becomes a massive problem like stage2 again with all the swamers.
Engineer's LURE is also still very good, even if you have to use more than 1 it can be a lifesaver. Although proximity is pretty good to.
As for actual strats there's always the option of saving nitra between missions and then spamming it down when you are in trouble. Like using 4 resupplies on that one stage thats giving you trouble is totally valid.
oh yeah, the last part
spend bullets, not blood
you need shield? resupply
there is no shame in "wasting" the resupply if you really only need one thing from it but it helps you do the objective
Any tips for this weeks' EDD? It's an abolsute nightmare for me and my friends - 9 tries and we still can't get past second mission
I gave up.
Soloed prety much all EDD so far. This one broke me. I'm actually salty.
@worthy rock Dont enter the big chamber until first wave is killed.
Rush mules, take time with eggs.
Dont mind spending nitra for resupplies, there's plenty.
Tried that too, still can't survive a thing. Waves are abnormaly big and the "lethal enemies" modifiers makes even swarmlings kill us in 2 seconds
swarmers and mactera are the biggest threats imo
flamethrower and incendiary grenades kill them painlessly
I'm having decent success with the thunderhead but I'm solo.
My supply pods keep falling into fissures of hell's fire because I get a tremor every 3 minutes
just resupply on top of platforms if possible
Tomorrow when I'm calmed down I'll try again with engi. Swarmers? Screw it. Nuke them with the grenade launcher.
yeah
i'm so pissed at those little shits. 10-15 damage from a swarmer is ridiculous
dont feel bad killing a horde of them with grenade launcher
they are death
and they deserve death
I've used PGL with compact grenades and plasma bursters
See that swarm? Fuck that noise, put some plasma and explosive death their way.
gemini turrets also work fine
yeah I'm gonna change my GL build in my next attempt.
I already tried and failed 4 times today. 3 hours for 120 croppa
they cover more ground, but you gotta be mindful of ammo
We tried a total of like 10-11 tries and I'm seriously mentally exhausted
solo ammo isn't a problem
The problem is getting stuck in plcce because of a tremor and getting sniped by mactera
2 shots dead
PGL with prox, revolver, anything to take them out asap
I just want to find a team. I'd have figured a weekend would bring more hosts in #lfg-steam but it's been dead as hell.
Most people who are very dedicated to the game probably do EDD the moment they become available.
Carpet Bomber is the ultimate answer to anything that isnt a bulk
i did it on second day, done it now three times
Still not sure if I'm better off with thunderhead or lead storm.
I do absurd damage since I do have actual factual lead storm on it.
Since in this specific situation whats being complained about is swarmers
I’d assume AC would do better
ac is really good pick for swarmers
Esp with carpet bomber where the aoe is so large a single bullet straight up wipes out entire swarmer groups
mactera are easily dealt with revolver
Which one is carpet bomber, again?
You cant get more ammo efficient then 1 bullet = 1 wave
I have both clean OCs for it. Using the one that improves radius and aoe damage.
Increased aoe dmg/radius for less direct dmg
Anyway EDD now. Talk later I spose.
Oh man I'd kill for that.
AC is useful enough for taking swarmers out but honestly I think I need the dread damage.
Its good for dread too
Thing is aoe dmg doesnt care about what direction you’re facing
You dig a tunnel and aggro dreadnought
Enter the tunnel and then immediately shield to buy time, shooting it the whole time
And just before it reaches you, you shield a 2nd time, shooting the whole time ofc
If its not dead by then, your team mates suck
Just like, have the driller make a big curved tunnel to run though?
Yep
Could work, though then I'm not the one doing damage.
Well doesnt need to be a driller tunnel
I just use a regular tunnel most of the time
I usually duo elimination missions with a friend who has leadstorm
He shoots from behind, I shoot from the front with AC
You make up for dealing reduced dmg by being able to deal dmg no matter where the dreadnought is facing
Aoe dmg doesnt give a shit about the front side armor
I was gonna say, when my one who basically dictates what two other friends play is done playing 7 Days To Die I should have a better chance.
Jesus christ this deep dive
Yeah I've tried to solo it a few times and I always die second mission defending the fuel cells 😦 so much damage if you get overwhelmed
bunker everything on edd2
You dont have to bunker the fuel cells on stage 2
y not
Because that's what we did and we had no troubles
you mean like, dig a hole into the wall and hang out in there?
No, dig a hole under the map that leads directly under the point
we once sealed scout under the triangulation zone and everyone else just kited and fought the bugs
I just finished the EDD (no bunkers) with a great Team (thank you!).
I used gunner with the Auto Cannon and the Carpet Bomber overclock. That worked very well!
The reward for the last stage was the Primal Blood Skin pack for my Gunner. 
Had to do the second stage of EDD cowering inside closed bunkers
Should have seen us staying in a corner against a wall so thin the swarmers were eating our legs
Altough the moment we opened and they went into all our firepower was glorious
my last attempt we tried bunkers
first bunker went great
but then the fuel pod dropped onto like two pixels of a cliff and we just had no way to bunker that.
The pro bunker strat for taking on dreadnoughts is to make a “racetrack bunker”
Basically a big loop made with the driller
Lead it in and seal the entrance
Half your group in front and half behind it
It will only have two ways to travel
And you just nascar around the loop shooting it
cant you seal it? @unique spoke
nah, like where the pod landed, there would be no way to make a bunker that was actually within range of the pod zone.
i would have had to build an entire house out of platforms around it. if even that would have worked.
i dont understand why you cant build a bunker that is under the fuel cells and seal it off
probably wasn't enough actual ground within range of the objective?
sometimes the fuel pod drops itself onto really dumb locations
if you have insect repellent you can use your platforms to make the bugs take specific paths
I've had it drop onto the tip of a crystal putting it in the middle of a room
I didnt record these so I can't answer that question lol
repellant is one of the strongest mods
This is actually something I never truely used this well
This is some good information to know tbh, even for non-DD missions
but you need to leave a path for the bugs to use
or they will overrite the repellant and ignore it
yep
if you make the alternate path too long they'll also ignore the platforms too though
from what I can tell, repellent makes the platforms have increased distance for pathfinding
but if you respect those rules, you have the best source of damage
enemies closer together = more damage
the simplest method of using them is this one imo: https://youtu.be/RuqUXZUWi5U
This is a short video about the effectiveness of the Engineers Repellent in his Platform gun. Also Featured is The Fatboy Overclock for the Grenade Launcher.
just putting a U shaped line of them behind up against a wall so bugs don't flank you
I asked a tester and any amount of platform in the path adds a fixed distance to the path. So stacking 2 platforms doesn't help. Also the repel extends a bit out from the platform so you can have a gap between platforms less than 2.5 meters and the repel applies as if they were touching
@glacial igloo He used the ansel mode, alt+f2
And then recorded that mode. OBS doesn't pick up the overlay
ansel model?
Oh didn't know it could do videos too that's cool
Ansel comes with Nvidia cards nowadays doesnt it? Or am I thinking of something else
It can't but with OBS it can. Or presumbly some other recoding software
tbh that looks more like an engie that cropped out his hud and weapon dont you think?
Nop, you can see him standing on the fuel cells
5 player lobby, obviously.
oh what the hell he is tiny
so yeah, Mushu is right then
BOSCO SKIN NEXT MONTH THO
huh the AI OC only lowers damage by 1 instead of the 2 on the wiki
gk2?
Yeah that thing got stealth buffed
its spicey
a lot of people are bunkering for stage 2 from what i can see
as lethal enemies on EDD is just some straight bs
lethal enemies spitballers hit for 90% health through full shiel
lol, i just die whenever a spitballer hit me in that EDD
Im here struggling with the first stage
what's hp
Last week EDD was harder than this one.
So if you finished that one, you can do this.
Chroist
I can murder the dreadnought on my own
But then i struggle with the piled up hordes
Should i try getting all the aquarqs before the dread or the opposite?
Dread always at the end
Well, no scratch taht.
The fastest the better, since PE has more spawns the longer you stay.
I said that because when I did EDD I just spedrun Aquarqs as driller and let everyone else do the dreadnaught 😂
Nah, this EDD is harder.
I still believe last week was harder, but okay.
Im yet to find a coordinated team on xbox
I'm curious as to why @bitter garnet
xbox
Found your problem :^)
What specific section would you say was harder?
I mean obviously for this week's lethal enemies was the sticking point. Was it the dread fight stage 2?
@dark lark
Stage 3 EDD last week was harder - Map layout and spawn.
The hardest of this week is Stage 2, yes
Stage 3 is weird, becuase while it was hard yeah, it was more to do with the bad salvage spawns we had.
But like, I wouldn't say it was harder than lethal enemies.
It was - Macteras dealt the same damage than a lethal enemy in general.
I guess we could have gotten different fuel cell spawns though which can be a massive factor.
It didnt help that Bulk detonators spawned at high rate for some reason.
Mactera definately hit like trucks yeah, but thankfully we bursted them down pretty quickly.
Our engi was on the PGL fire rounds duty and he did a good job lol
Thats what I did myself last week indeed.
The trick to this week's EDD stage 2 is, again, on the engi.
repellent platform with a bit of driller's help
Mines do not destroy terrain (thank god)
Platform is really good yeah. But I think it comes back to the PGL again.
yes, its PGL
Aside from shield pheromones, the PGL is so good on salvage becuase it's long range AoE.
Same thign with carpet bomber. When lethal enemies, with tons of swarmers, having that hard AOE is great.
I havent done it with gunner this week
and theones I ahve done it with, all had minigun
I think you defo need a good way of dealing with swarmer. Even on solo I had like 20+ in my waves.
We had flame drill boy and I played as one as well.
^^ Explosion on kill is pretty good.
Flamethrower is nice, but PGL / Autocannon really shine for salvage becuase you can't leave thezone.
Yup, our scout went M1k + Shotgun. The lad really wanted the Dreads dead.
Although, heat radiance is fucked right now, and does realy damage. I don't think it's intentional.
at longer range explosion is better
also if you get deposit perk you can get that 30% damage resistance if it works
Also Neurogas from driller works really well for the swarmers
I've always thoguh that AoE, is the most important damage you can have in this game.
You just have to make sure that you throw the gas where you are NOT defending
Gas, I'm really not a big fan of lol.
gas blocks vision 😦
Even if it's not ontop of you it still blocks line of sight. Good for solo possibly but for multiplayer eh
I always placed it where the sentry is
Sentry tells you where to shoot
👌🏻
gunner was following it up
Gas also slows enemy movementç
still, the turret wont show you where the acid spitters are
Scout was not defending with us
salvage?
SCout M1k + Shotgun was out of the point
hunting all spitters and using his shotgun fro high priority
Sometimes that's a good shout.
Whenever he had trouble, he would hook back
I actually don't think it should be scout however. Not neccesarily anyway.
And the gas + mines would just get rid of whatever was following him
If it's tons of AoE enemies, having a driller wondering around melting everything is a good idea.
I tried doing that when I played as driller
If it's large enemies then yeah sending scout out to kill things like praetorians is pretty solid.
I became a handicap for the team for the first minutes. So I gave up and went back to my previous position
yeah, driller or any class that has a lot of aoe damage roaming outside the ring could be great
I suck at driller then
I mean like, the main thing is killing the swarmers.
and jellies
The other thing is throwing your C4. If you can't keep them off your team while roaming it might be worthwhile to go back yeah
they need to fix exploder from wall banging I swear. getting blow up without seeing them is getting annoying
It all depends on the situation a bit too much.
we were getting fucked really hard with lethal enemies though, only scout was able to roam
In fact, when the doors opened we all died at the door except scout
He just hooked in and stage 3 started
Yeah. We had our own teamwipe when the earthquake happened right at the nd of salvage. Only scout could grapple away and revive
We mistimed the gunner shield and iron will
😂
Almost a stupid wipe
We really forgot the 3 seconds that the door needs to open
Then Stage 3 was a walk in the park
Even stage 1 was harder than 3
@tender axle HP = hit points or health points basicaly your life
wat
you asked what was hp
Hewitt Packard
😋
opened a EDD , we need some good lads to get through it
for driller i always just use throwing axe's cause they heal the same amount for a normal pick axe hit
man fuck it i wil ljust try to 2 man it with another friend, people in EDD dont even know what the weak point of the dreadnought is :D and i am not saying this ironically
What? It's clearly just a larger praet. Just shoot it in the mouth if you can't shoot the ass. /s
:DDD
LOL
I mean seriously though. You shoot the mouth and you get those sparks coming off of it. The same sparks which are shown whenever bullets don't penetrate. Doesn't take a rocket scientist to put 2 and 2 together.
seems like itthought :DDD
Can i ask u guys somthing ?? its my 3rd or 4th deep dive i mean week one , is it me or EDD become much harder than before ?? did u notice it ?
edds generation are randomized
i know but i dont feel like h4,5
Yes the current EDD is harder than last week. I believe it's also the first time (don't quote me) the lethal mutation has been in an EDD mission, and on the haz 5 mission no less.
It's supposed to be hard
with the mutators they are harder than hazard 5 missions
Map Layout and combination was harder last week.
Doesn't mean that Stage 2 of this EDD is easy
It's obviouslyh ard
So far this EDD is the only one I haven't beaten first attempt.
i made last 2 EDD without problem last two are fk hard as s***
Engi Platform Skill Check
Thats Stage 2 more or less
You really need to make it work
did u guys get clean overclocks after finish EDD ??
The OC is random
what do you suggest
well u should get like 70 % of getting clean overclock and 30% of yellow one finishing EDD
what about unstables
and 50/50 yellow red in normal one
Personally I wish there was more control over which class you got rewards for. I care about that, not so much what the reward is beyond that.
well its true but i played this game like 1,2k h and its rly annoying when u make EDD and u get red random oferclock
unstables are awesome what do you mean
maby u get some cool one i dont only shity ones
okay, which
thats a yellow and it works wonders with aggressive venting
yeah...
yes?
the burning hell can deal with swarmers and the aggressive venting can be used fully with the faster overheat
i try it dont work proply if u ask me plus its better to stick to normal build than use this overclock couse its wast
waste of time
I dont have exhaust
u will se if u get it 🙂
what other OC do you have trouble with?
u mean red ones ?
any