#deep-dive-discussion

1 messages · Page 129 of 1

wraith shard
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EDD was a close one, literally felt like Doomguy at the end...

midnight spindle
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Sandblasted corridor again

wraith shard
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That was pretty easy though.

stark slate
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managed this week's EDD without a bunker at any point

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shields are def the way to go

wraith shard
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Meanwhile I was the one to save my boys...

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Posted the pic in the gallery.

thorny geyser
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923 kills, noice

fierce jacinth
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ya

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kill tunnel

thorny geyser
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I had 760 as engie in first try.

fierce jacinth
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nice c:

thorny geyser
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Plasma burster and PGL really do a number on them.

hollow pawn
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REEEEEE goddamn enemies moved through terrain in our bunker

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it was purest form of fuckery

hushed ether
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@hollow pawn agree

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i was there

cerulean magnet
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Quality bunker construction is an art and a science

hollow pawn
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yea well the fuel cell spawned on the tip of a cliff

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try bunkerin that lol

cerulean magnet
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Okay

unique spoke
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call down like four resupply pods and just build a house on the cliff

latent pelican
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I got grabbed thru the wall of our bunker last night lol

south flower
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5th attempt, barely made it past the fuel cells ;;

latent pelican
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dropped to my death

unique spoke
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question:
does the fuelpod drop in the same place every time on DDs?
if so, could you manipulate its drop point if you were to destroy the terrain it would fall on in advance of the beacon showing up?

Like carving away enough of the cliff that the beacon would appear at a lower point, or just re-generate a new landing spot entirely?

south flower
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In my experiences, they don't always drop the same spot

unique spoke
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Carving away the cliff before the beacon shows up, that is.

south flower
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that last run the fuel cell dropped below the drop pod

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last time it was a few meters from the uplink on the same surface.

rotund ivy
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only realistic way to manipulate the drop is to occupy the spots you dont want it to drop

unique spoke
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I guess you could maybe make a policy of just prematurely drilling/platforming ANY undesirable potential fuel cell location, in advance of activating the uplink, within... what, 15m of the drop pod? :V

hollow pawn
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can people not go gung ho for 1 FUCKING SECOND on stage 2?

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this is like my 10th try

thorny geyser
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leeeeeroooooooy jenkiiiins

barren steppe
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Stage 2 is just plain unfun compared to the other stages

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which are also unfun, because Magma Core

cerulean magnet
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Make magma core great again

hushed ether
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Magma core is a bit of pain because hot floor but engie can still put some platform to patch cracks and stuff

wraith shard
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Anybody up for EDD? I still need to find a team lmao

fringe kettle
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Sure, I'll do it again. Give me about 15 minutes for my laundry to finish up.

wraith shard
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Awesome. rocknstone

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Also you just reminded me to do my laundry today as well :0

rotund ivy
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i can join, no mic though

wraith shard
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Wew!

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All good, I have a mic and at least one needs it

rotund ivy
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alright ping me when ready

fringe kettle
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laundry is done, ready whenever

kindred ferry
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@rotund ivy

rotund ivy
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yeah

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@kindred ferry

kindred ferry
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Oh

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He didn't ping you so I did

rotund ivy
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are you running? 🤔

wraith shard
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Let's do et

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Pod 4?

rotund ivy
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alright

split marten
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shoutout to this week's EDD
every single other EDD has been fairly easy and i can't relate to all the complaints, but i really felt it on stage 2 this week

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haz 5 salvage and lethal enemies, that's the true haz 5 difficulty

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oh right and magma core ontop of it all

wraith shard
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Just wait till that mutation rolls on the third stage of the deep dive

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None of us know true pain until lethal enemies is on hz 5.5

sterile topaz
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haz 5.5 lethal enemies salvage

split marten
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volatile guts too

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and make it magma core

sterile topaz
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volatile guts lethal enemies haz 5.5 magma core salvage

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start mission
die before the drop pod lands

split marten
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that’s the game putting you out of your misery to save your sanity

graceful bramble
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lvl 67 Engi (silver) looking for a decent group to do EDD with... can't get past 2nd stage

twilit tulip
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So many SWARMERS

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I shoulda brought my carpet bomber autocannon instead of my minigun, got wiped at the end of the 2nd mission in the EDD

amber sail
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This week's EDD is very swarmer heavy.

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Bring a driller.

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or engi

waxen dawn
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The group I did it with today ran out of nitra on mission 3 and just got overwhelmed.

split marten
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ouch

waxen dawn
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At least we got to mission 3.

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I shoulda specced my stubby for damage.

latent pelican
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I definitely finished with zero pistol ammo

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and like one magazine spare for the autocannon lol

twilit tulip
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We didn't bring an engi and we spent like 30 mins on the first mission

hollow pawn
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omg we got to stage 3

amber sail
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Tell me, did anyone else get a BET-C right beside the drop pod at the start of stage 3?

latent pelican
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yeah

hollow pawn
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hopefully we dont die

amber sail
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Watch out for BET-C

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She's right in front of the pod exit.

split marten
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from what i remember we only passed stage 2 by the skin of our teeth

waxen dawn
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We had no BET-C. That would have been nice.

split marten
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one scout grappling around with an entire swarm and a half chasing him around while he’s at low hp

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@quartz quest nice clutch bitch

twilit tulip
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I'm pretty sure that BET-C is a fixed spawn since the maps are seeded?

quartz quest
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@split marten fuck you

split marten
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i haven’t seen a bet-c there

quartz quest
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neither have I

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didn't see it didn't happen

split marten
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out of sight out of mind

twilit tulip
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bet-C is pretty garbo at killing anyways

split marten
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bet-c manages to push me off more cliffs than molly

waxen dawn
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BET-C is OK for dealing with little craps.

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Just to thin the numbers a little bit.

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I found her pretty useful on last week's EDD mission 3.

wraith shard
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I think bet-c is like hoarder. There is a small chance it will spawn in a deep dive

amber sail
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Oh yeah we got hoarder twice out of the 7 runs

hollow pawn
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are you fucking serious......lost connection on stage 3

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seriosuly fuck this bullshit

exotic cedar
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I thought Bet-C’s spawn was based on how many people are in the dive

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I had a Bet-C solo for instance

clever crest
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fuck ye we did EDD.

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had to dig THREE different bunkers near the pod tho.

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primary flat under the uplink, narrow corner descending one near the fuel, and the emergency one, earthquake-proof, in the back wall.

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because fuck lethal haz5 with a rake otherwise.

wraith shard
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All I know is bet-c has a 6% to spawn in hz 2 and above

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No idea if the chances increase per hz lvl after 2. No idea if party size increases or decreases spawn rate

exotic cedar
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I kinda think she’s fixed with 2 people or less on stage 3, just a guess though

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I remember someone talking about that being the case on a previous DD

rotund ivy
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the deep dive seeds have predetermined spawns that are dependent on the player count, unless modified by the hazard level. Meaning if a seed for 2 people says there is a bet-c, there will always be a bet c

exotic cedar
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Si

stiff idol
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This weeks second stage E.D.D may induce deja vu

wraith shard
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Ahhhhhh ok, makes sense

sterile topaz
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hoarders would have spawned in the same places and walked around differently so you might miss them in subsequent attempts

stiff idol
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best rng is when breeder comes to you instead of you trying find the sucker

glacial igloo
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Why do different amounts of bulk detonators spawn sometimes at the same times? Are monster spawns not set? But Betsy is created as part of the map?

rotund ivy
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predetermined spawns are dependent on the map seed (whatever the seed says that should be on the map, will spawn on the map when you enter it). It does not dictate rng spawns

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the bulk spawns are rng

wraith shard
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Bulk dets are in the normal spawn pool. Hoarders and bet-c are unique spawns

glacial igloo
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Anything else in that category?

frail zodiac
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dreadnaught on PE

exotic cedar
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Spitball infectors, cave leeches are tied to map seed too

hollow iris
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EDD is such nonsense this week

exotic cedar
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Solo cheese with pheremones if you don’t wanna bother

rotund ivy
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it is also possible to have a rng bet c spawn

glacial igloo
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what a weird way to do it

twilit tulip
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you thought last week was hard, how about sum Haz 5 Lethal Enemies Defense on Magma Zone?

thorny geyser
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dont forget broken ass terrain which is hard to defend

midnight birch
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EDD's makes my face hurt.

tardy pier
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well it was first try win

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not like last weeks damn thing

midnight birch
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true

amber lance
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This weeks EDD was harder for me than last weeks

midnight birch
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really need to figure what kind mods i shuold use for engi's shotty or SMG

amber lance
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I 3manned last weeks and this week took about 4-5 tries

midnight birch
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if i really want to start playing engi

amber lance
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I just got this overclock that gives me a LOT more ammo/less recoil, but lowers my damage by like 2

hollow iris
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I'm honestly gonna stop playing if the game's gonna keep going like this

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Its just wasting my time.

hollow pawn
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i keep getting grouped with idiots

wraith shard
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solo it

bitter garnet
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Man this EDD sure is easier compared to last week, its just mildly annoying that's it.

thorny geyser
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@midnight birch I ran full taser for Stubby.

cerulean magnet
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These difficult challenges are a lot of fun

midnight birch
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@thorny geyser i'll keep in mind

woeful violet
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Do you get the same # of bulk dets for the same deep dives in different runs?

bitter garnet
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No

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Bulks are RNG

woeful violet
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Ok

bitter garnet
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I got like 4 on this EDD

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Still did it

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1-2-1

woeful violet
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Is it common to get a haunted bulk det

bitter garnet
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We only got one haunted on deep dive if I remember right

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So again, RNG on the map anomalies

woeful violet
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The regular one

midnight birch
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second stage seems to be always a true ballsqueezer.

bitter garnet
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Ah yeah the second stage of this EDD is the worst of the three.

woeful violet
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That was my first time with a haunted cave modifier and having a ghost bulk det I couldn’t kill was annoying

thorny geyser
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@hollow iris What's the probs,yo?

bitter garnet
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It's easy

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All you have to do with haunted is to see who he's chasing

thorny geyser
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Second stage was pain mostly because terrain was broken as hell.

woeful violet
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I mean I made it out

bitter garnet
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And make that guy not get close to the rest, thats all

midnight birch
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i take spoopy bulkster over no shields or lethal bugs

thorny geyser
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Other than defense, it wasnt hard.

bitter garnet
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What Nahtu said

woeful violet
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I was playing by myself

bitter garnet
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I'd take haunted over Shield disruption, Lethal bugs, Mactera Plague on EDD

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Easiest +30% Reward increase in the game

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Only annoying in PE but still, the bait shouldnt be with the rest and thats it

stark slate
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I believe parasites has that honor

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completely ignorable

bitter garnet
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Parasites also give 30%?

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I thought they give 25 or so

stark slate
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I guess idk that one

thorny geyser
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Parasites + golden bugs rocknstone

bitter garnet
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Damn right, we are rich

wraith shard
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I believe parasites are 30%

bitter garnet
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well then

devout acorn
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parasites are 30% hate, 10% bile, 60% salt

thorny geyser
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i like parasite mutator

devout acorn
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I wish turrets would shoot the parasites properly

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Or was it bosco that didn't target them?

thorny geyser
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turrets dont target them properly

rotund ivy
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parasites should be 15%

devout acorn
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maybe they saw what the parasites did to BET-C and didn't want any trouble

mighty hawk
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any tips

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about second mission?

stark slate
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shields

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lots of them

mighty hawk
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because we get all get our beards kicked

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at the start

thorny geyser
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at the start?

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Dont enter the big cave until first wave is over

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stay in tunnel

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then rush minimules and take your time with egg swarm

hushed ether
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Or build one bunker then uncover eggs, everyone in bunker, scout goes for egg

bitter garnet
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Second stage tips: Pheromones, proper use of repellent platforms, mines, shields, a holy symbol.

stark slate
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and lots of bandaids

hushed ether
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the most important is and will stay team work and cohesion

bitter garnet
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You may want a 4 man party with Iron Will as well

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I may have done EDD on the first try, but the second stage got us all killed except one

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Just that Iron Will made us not look at explosions while walking away.

hushed ether
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I failed on 3rd stage on my first try

bitter garnet
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We died at the door, scout got in. Happy end.

hushed ether
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On a run got 747 kill after second stage, (twice as much as driller, and twice as much as gunner) they still failed

thorny geyser
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gunner, driller and engie just suicide bombed the most of the swarm, scout got inside the pod

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everything was well

hushed ether
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Sometimes when games doesn't want , it doesn't want

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I even still see some scout gold rank forgetting using their flare gun

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And i can't figure out why people like to do things in the dark even during swarm

thorny geyser
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maybe they just eat their carrots

hushed ether
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Well i though lighting cave was smthg basic for scout

versed willow
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Pfft.

stark slate
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hahahahaha

versed willow
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That is only acquired after 100 in-mission hours as Scout.

stark slate
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we all wish buddy

hushed ether
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a gold ranked one that forget it? how to explain then?

wraith shard
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Mental lag

hollow pawn
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am i cursed or something?

mighty hawk
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same xD

hollow pawn
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2 bulks on stage 3 dread fight?

stark slate
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you mean blessed? bulks are dread killers

hollow pawn
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like one after the other

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only if you have enough pheromones

knotty rampart
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can someone please help with edd

wanton basin
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What do you need?

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@knotty rampart

knotty rampart
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@wanton basin gunner or driller. we made it to second phase

wanton basin
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Welp, i can only play scout and engi

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unlucky

knotty rampart
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oh well its fine

rotund ivy
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game already start?

hollow pawn
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i need to do too,

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hit me up if you jammin

knotty rampart
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we didnt start it since nobody joined but if you want to

rotund ivy
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i've already done it so let smelly take my spot

hollow pawn
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experienced players help

rotund ivy
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unless theres space for another

knotty rampart
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theres two spots after i finish this mission

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u can click my nameto see

rotund ivy
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ping me when ready

knotty rampart
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ok. thanks for helping

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@rotund ivy ready

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we need a gunner

rotund ivy
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alright send an inv

knotty rampart
hushed ether
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finally EDD is complete

bitter garnet
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gz

hollow pawn
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lucky u man

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tryin n dyin here

paper meteor
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wow that regular dd was easy

knotty rampart
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yeah

paper meteor
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the last phase of the last mission had some enemies but apart from that it felt like haz 3

knotty rampart
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driller for edd anyone?

strange tulip
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Were you Solo @paper meteor

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Solo and duo always feel much easier to me.

paper meteor
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nah 4 randos

glacial igloo
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Isn't regular dd like literally haz 3?

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That's what I heard

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I feel like the point of regular dd is you get to do a DD but it's chill and you're having fun and hanging out and not pooping your pants which I like is a good feature

hollow pawn
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yeah its haz3ish

bitter garnet
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DD is for your average player to do end game

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EDD is for your veteran player to do end game

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Core is for your casual player to do end game

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Pretty sure it's well balanced

hollow iris
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The EDD is just "rhmmm lets see...nope no fun"

thorny geyser
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i had lots of fun

bitter garnet
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casuals still get something, averages still get something if not all, veterans get all including pain.

hollow iris
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EDD is just a timesink

bitter garnet
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The game is a timesink

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Your point being

hollow iris
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Wait for the one round it doesnt screw you

thorny geyser
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living is a timesink

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sounds like a bad case of loss streak in EDD

hollow pawn
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fucking yes success

waxen dawn
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Tempted to try join a group in #lfg-steam but I don't wanna crappy up a probably-NA group with EU latency.

paper meteor
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posted end game screen of recent edd try in gallery, 61 kos... never seen anything like it, overlapping iron will/death chain hell with occasional bug killing in between. somehow made it to stage 2

twilit tulip
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just make a group yourself and specify you want people from the EU, I'm sure you're not the only one

frail zodiac
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we finished this weeks EDD with 62 downs

fresh sundial
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I would like to request the ability to choose a higher set difficulty for normal deep dives.

torpid burrow
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Played the normal deep dive today with randoms, did pretty well until mission 3 where during the second salvage defense stage two bulk detonators showed up

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They sat on the fuel cells and as a result we all died

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Although we also learned that freezing bulk detonators is a good way to kill them faster

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Oh and also our scout refuses to launch flares so we kept getting acid spitted from the ceiling we couldn’t see

frail zodiac
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such a nice guy

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should've left him for dead, he bring his flares with him to grave

waxen dawn
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Also I'm finding repellent additive handy in this EDD. Makes funnelling stuff for PGL shots easier at least.

paper meteor
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Scout seems to be in a bad place rn generally, I mean I get he´s often busy mining but the kill rates are a joke no matter who plays him

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Was my most played class once but now I can barely bring myself to play him, dodging only gets you so far

glacial igloo
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i mean getting the most raw kills isn't his job

waxen dawn
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That's generally up to engi/gunner.

paper meteor
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yeah but he has no kill potential

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not anymore

glacial igloo
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i guess he's the most team dependent if you're talking about having a hard time playing solo?

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but it's a team based game so I wouldn't call that a "bad place"

paper meteor
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I mean that his dmg output is too low, period

torpid burrow
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The scout is the support class IMO, not the engineer

glacial igloo
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his targetted damage output on big things is great

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his trash clearing potential is bad

waxen dawn
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M1000 is still the single best high-priority killer IMO.

fringe kettle
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mass killing isn't the goal of the scout

waxen dawn
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Menaces, acidspitters, webspitters.

torpid burrow
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In my experience the scout normally gets the least kills and ore minded, but that ore wouldn’t have been gotten without the scout

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And yeah the M1000 is great for clearing ceiling bugs

glacial igloo
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and like this isn't a problem because killing the big things is his job not killing loads of trash, pretty much all three other classes are good at clearing trash

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but if you're soloing a lot it does get awkward

torpid burrow
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Ceiling bugs, mactera, and big things are what I try to focus as the scout

glacial igloo
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but solo isn't how this game is balanced

torpid burrow
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Let the gunner deal with the bulk of the swarm and the driller do crowd control

paper meteor
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"Menaces, acidspitters, webspitters." any class can deal with those as fast as scout, spitters = 1 or 2 shots from revolver without needing to focus and slow down, menace focused down by minigun for example.

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in earlier versions scout had much higher dmg output

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where I would easily score most kills as scout, reliably

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he´s been nerfed to the ground compared to other classes

torpid burrow
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Except in a swarm there the main threat is on the ground and actively being dealt with by the gunner and driller

frail zodiac
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and engineer

torpid burrow
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Right

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And scouts clearing off the bugs hanging out on the ceiling is super useful

frail zodiac
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scout just cant clear hordes like rest of the dwarves

torpid burrow
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It isn’t their job

frail zodiac
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yeah

paper meteor
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but when we talk edd you basically clear hordes without pause

frail zodiac
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all his 'nades are for support

paper meteor
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and your attention should be everywhere tbh

torpid burrow
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I run my shotgun secondary as a blowthrough bug deleter for dealing with swarms

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But the M1000 excels at eliminating single targets with a few shots

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Instead of the gunner needing to point at a prae for 5-8 seconds to bring it down

paper meteor
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praes are not even relevant enemies, they are a joke

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^^

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5 swarmers are more dangerous than a praet, they might actually hit you

torpid burrow
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Praes exist to absorb damage while other bugs get through

paper meteor
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sprint away while they do their hour long spit attack into nothing and deal with the others first

waxen dawn
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Ugh. No luck this week.

hollow iris
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IIRC this week the devs said they couldn't do it

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EDD

thorny geyser
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I saw they try.

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Four failures on second stage

hollow iris
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"Seems balanced to me"

vale falcon
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yeah it is

thorny geyser
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🤷 Well, I've cleared three times now.

hollow iris
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I've been trying for days with different teams AND solo

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For some reason on solo it opens more chasms

vale falcon
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rng

hollow iris
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Each time I've done it solo it does way more quakes than in multi

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I know, s'kind of my point

waxen dawn
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Ugh. I dunno how to deal with the end sequence of stage 2 as solo engi.

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Kiting isn't feasible.

thorny geyser
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pancake castle

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taser build for stubby

waxen dawn
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It was attempted. I think I just timed completion poorly.

thorny geyser
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liberal use of explosives

waxen dawn
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Because a generic normal wave spawned within the second I finished hitting the uplink.

thorny geyser
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oof

waxen dawn
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I'll get to play w/ friends tomorrow, so hopefully that'll be better.

thorny geyser
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best of luck

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fuel cell defense was a real pain in the ass

waxen dawn
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Thanks. I just hope the fuel cell spawns are kind.

hollow iris
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Failed EDD number 7

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Stage 2 for the 4th time

deft kite
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what happened ?

hollow iris
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Sudden assload of enemies that didnt stop spawning

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Dozens of swarmers, grunts, like 15 mactera and plenty of grabbers/bombers

deft kite
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sounds about right

hollow iris
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On lethal.With random quakes and chasms opening under the uplink and pod

deft kite
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my team decided to bunker on the second map

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an exploder got through and killed all 3 of em

hollow iris
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On like 3 of these losses so far I've felt it was my fault/my team's

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The rest it just straight up felt like RNG

deft kite
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i think

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the 1st rooms is good if you have a lot of movement

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a good driller will help a lot as well as a good gunner

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meanwhile scout and engi should focus on nitra

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i think you can get around 490 in the first one

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which helps a lot for the next rounds

hollow iris
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Its not for lack of nitra

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Its that you die in a second

river turret
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*split second

hollow iris
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Just ramping damage up to absurd levels along with enemy number

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On an awful map with chasms opening every half minute

winter hornet
#

Just did the Elite Deep Dive solo. feels good man 🙂

azure zephyr
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How is the regular deep dive compared to just regular missions? Something a newbie (with a fully upgraded character, no overclocks) could handle solo?

winter hornet
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it varies, but some of them a really easy.

vale falcon
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regular deep dives are set in difficulty between haz 3-4

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if you make sure you gather enough nitra at each stage, it shouldnt be too hard

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mind you its in sandblasted rn, and theres 2 salvage missions

crimson dome
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tbh i did not like this weeks elite deep dive

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stage 2 was ew

azure zephyr
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ty ty

vale falcon
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theres also dreads

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a few morkite objectives

#

my best trick is to allways keep bosco working

minor sky
#

This week's EDD can burn in its own corpse

vale falcon
#

he can get aquarqs for you while you do other stuff

crimson dome
#

tbh the only reason i completed it first go was because some guy insisted we bunker up on stage 2 >.>

minor sky
#

I enjoy a challenge, but if it means that I needs to replay the same damn thing 10 times in a row to "get it", it's not fun, it's a chore

hollow iris
#

^

willow tulip
#

My team beat stage two by cheesing under the drop pod 🤷

minor sky
#

Honestly, you shouldn't need to cheese to make it

willow tulip
#

Yeah, I did feel like a leaf lover

river turret
winter hornet
#

I just used Pheromones.

river turret
#

...which is ironically more effective than a bunker.

twilit tulip
#

virgin bunker vs chad open combat

winter hornet
#

It's also more fun

vale falcon
#

pheromones with anything is a 10/10

minor sky
#

Grenade physics are weird ... I see them pass through bugs

gusty pebble
#

sure fighting in the open is cooler but after getting overwhelmed and wiped for the 5th time the bunker starts to look a lot more appealing

hollow iris
#

Its so awful

vale falcon
#

bunkers are all fun and games until you realize it gives bad habits and makes you insanely vulnerable to bulks

crimson dome
#

it's only gonna be a habit if lethal enemies on EDD becomes a regular thing during a pod defence mission

minor sky
#

If everyone level of the deep dive boils down to making a bunker ... where's the flexibility? It becomes the same thing over and over

hollow iris
#

Lethal itself is a horrible mutator

#

But in an EDD

#

And then they buffed it this patch too

shy hazel
#

I feel like it should be some kind of Hyper Adrenaline mutator instead where everything takes increased damage

vale falcon
#

Lethal isnt fun compared to most red mutators

hollow iris
#

"The numbers are doubled :D"

crimson dome
#

O2 + Lethal enemies are definitely 2 that could use looking at

#

O2 is just inconvenient

#

Lethal enemies is just bullshit

hollow iris
#

I hate how none of the feedback in betas ever seems to matter

vale falcon
#

it does

gusty pebble
#

it's either kite as a solo scout or bunker as a team

#

otherwise odds of success drop significantly

minor sky
#

need more than two strats

winter hornet
#

weren't there teams of like 4 gunners just chain shielding?

gusty pebble
#

guess there's that too

minor sky
#

Sounds like you could do that

winter hornet
#

so there is 3 strats

gusty pebble
#

can't do a team EDD without a gunner

minor sky
#

Guess the new saying should be "Cheese or Death"

gusty pebble
#

or 3 gunners

burnt oasis
#

It's possible to win without cheese.

gusty pebble
#

possible yeah
takes a lot more skill and coordination though

burnt oasis
#

But the alternative is pissing away 30 minutes for no reward for failure

crimson dome
#

i dont wanna prove anything to anyone

#

i just want those tasty overclocks

hollow iris
#

45-60 minutes so far for me

#

Each

winter hornet
#

Yeah, give me the overclocks

burnt oasis
#

I'm talking edd stage 2

gusty pebble
#

just want to complete the EDD so I can get an underwhelming OC for weapons I don't use

river turret
#

Balance and feedback is definitely similar to "The Tortoise and
the Hare"; slow but constant tweaks and changes. Annoying when you feel obvious things need to be changed immediately, but (hopefully) better in the long run.
||Fuck random slows.||

minor sky
#

Too much risk (time) not enough reward (a forge item that might not be worth it)

burnt oasis
#

In which lethal enemies magma core on a salvage defende

hollow iris
#

So much RNG.Even some OCs are just RNG now

vale falcon
#

not pure rng, you cant get dupes

#

but yeah, there definitly needs to be more tweaks

hollow iris
#

Can't wait to lose out on time-limited rewards

#

But then you'll probly just get a garbage OC anyway

deft kite
#

i think the biggest danger in the second zone is people not shooting larva

#

these thing will eat half your hp if you're remotely close to it

wraith shard
#

Yeah just walk up to them and melee them lmao

still temple
#

wait wut

fringe kettle
#

the parasites

still temple
#

larva on EDD2?

#

oh

hollow iris
#

The maggots

hollow iris
#

Jesus christ

fringe kettle
#

really they're nothing compared to stage 2. If you complete stage 2 then you're almost guaranteed to complete stage 3.

thorny geyser
#

Stage 3 is relaxed cakewalk in comparison to stage 2.

amber sail
#

Watch out for (possible) BET-C right in front of pod.

#

Apparently two-man teams are more likely to get her.

hollow iris
#

Well that sucks, I was advised to duo

amber sail
#

It's been my go-to for every week, but this week seemed harder in a duo team.

#

But our 4-mans never made it, so I had to struggle with duo until we cracked stage 2.

hollow iris
#

Care to try to help?;~;

thorny geyser
#

First stage is pretty easy too, just rush the aquarq before killing the dreadnought. No dillydally, no idling. Always be collecting aquarq or nitra.

#

Second stage is a pain, but ammo is not an issue. Spend bullets, not blood.

#

Even hanging from zipline to nowhere can save you from hits.

still temple
#

swarmers are a pain from the two attempts i've done, thinking of swapping vamp for anything else, cus no way i'm getting back up in stage 2 if i get swarmed

hollow iris
#

Vamp doesnt help much cuz its just 5HP and it'll turn off IW

still temple
#

yep

hollow iris
#

Mineral capacity is nice tho

still temple
#

also my attempts had the most melee happy team i've ever been with, had to stop shooting so many times just so i wouldn't teamkill

thorny geyser
#

Swarmer and mactera are the worst. I recommend incendiary grenades for gunner to kill them as painlessly as possible.

#

Mactera must die, so revolver is good.

vale falcon
#

Brt is great at both, more ammo shot = more swarmers hit

still temple
#

what bulldog build one shots them on haz5?

hollow iris
#

Elephant rounds + hollowpoint prolly

still temple
#

mactera not swarmers

hollow iris
#

Spawn, anyway

tender axle
#

anything i should be worried about going into EDD?

#

like modifiers

thorny geyser
#

I use five shooter with hollowpoint.

still temple
#

isn't elephant rounds a OC, or is that a mod?

vale falcon
#

You can go hollowpoint and the T5-1 more for quick mactera kills

hollow iris
#

Elephant rounds is an OC.And EDD is uh, BS this time

fringe kettle
#

stage 2 is brutal and it's likely you'll fail yuor first attempt

hollow iris
#

Stage 2 is lethal enemies on magma core and there's dozens of em at the start alone

thorny geyser
#

@tender axle second stage, lethal enemies, broken terrain, take it easy

hollow iris
#

And the terrain is god awful

tender axle
#

lethal enemies salvage?

hollow iris
#

Yup

thorny geyser
#

Yes.

tender axle
#

that's just gross

hollow iris
#

Mmhm

thorny geyser
#

Its Hard, but doable.

tender axle
#

what about third stage?

still temple
#

so eat the wave after the first room and get the mules/eggs one by one?

hollow iris
#

I'll let you know if I ever get to it

thorny geyser
#

Cakewalk compare to second stage. 2 dread and 150 morkite.

#

@still temple rush mules, careful with eggs

tender axle
#

k thanks for da tips

still temple
#

mules don't trigger waves? i thought someone said they did

vale falcon
#

Only eggs trigger waves

thorny geyser
#

Ye

#

So rush mules.

vale falcon
#

Which can make egg hunts some of the hardest missions

thorny geyser
#

But watch the terrain, its horrible all over the map.

hollow iris
#

Aquarq do not trigger waves either

thorny geyser
#

Safe zips help a lot.

vale falcon
#

Yep

hollow iris
#

I want to like micro flechettes but its SUCH a damage loss

#

I'd hoped it turned Brt into a mini shotgun TBH

vale falcon
#

Get max firerate and ammo + the more that increases the damage if all 3 shots hits and tadaaa

hollow iris
#

Firerate?

vale falcon
#

Firerate

hollow iris
#

On brt?

thorny geyser
#

Faster bursts

vale falcon
#

Shorter delay between bursts

thorny geyser
#

It works quite fine with flechettea

#

Indeed

hollow iris
#

Wouldnt more damage be even more uh needed?

#

Even if reduced

vale falcon
#

Then you would have a slightly weaker brt with way more ammo

hollow iris
#

Also it bugs me that the ammo increase is flat but the damage reduction is multiplicative

still obsidian
#

lol got kicked from a EDD because I didn't get an 11th aquarq

vale falcon
#

Tf

#

That’s rude

thorny geyser
#

Wow, that's horseshit.

still obsidian
#

I'd understand if I did something that fucked our run up but I'm really not understanding the logic there xD

vale falcon
#

There’s literally no benefit of getting the last ones

thorny geyser
#

1xp

#

Thats it.

still obsidian
#

Yeah that's what I thought, he cracked the shits over the mic about it and everything, I thought he was being sarcastic

thorny geyser
#

Not even most fanatical dirt diggers pull that shit.

hollow iris
#

Its true, I dont

river turret
#

Well, 25xp but still basically worthless in the grand scheme.

hollow iris
#

God BRT recoil/bloom is so bad

#

Even with micro and recoil mod

still obsidian
#

Well I guess I'm just thankful he isn't suing me over the loss of exp

river turret
#

One credit per XP lost; you may never recover from such a steep cost...

hollow iris
#

Hollowpoint on brt isnt workin much

vale falcon
#

It’s great for macteras

thorny geyser
#

@river turret 1 aquarq is 25xp? Alright, so its something to do if all else is dug... I am a dirt digger after all.

vale falcon
#

25 xp + the multipliers 👀

river turret
#

Even at 25xp vs 1xp, it's still not really worth going out of your way for, but if there's extra sitting around the minehead, sure go nuts and collect whatever you can.

#

¯_(ツ)_/¯

thorny geyser
#

Theres normally a few extra aquarq laying near the minehead, if we are not drowning in chitin, why not

hollow iris
#

12th EDD wipe

#

Chasm opened under supply pod while I was refilling

#

Couldnt heal and died

tender axle
#

DansGame

thorny geyser
#

Youve had 18-karat streak of bad luck

warm fog
#

I think I should start a tally of EDDs lost because of Cluster Grenades

hollow iris
#

Aaand stage 2 done, and I got...Inferno for Breach Cutter.

#

I knew it'd be shit but wow

versed willow
#

Extra shit.

still temple
#

eh i like that one. makes spitballs extra spicy

hollow iris
#

FINALLY

#

JESUS CHRIST this EDD was awful

warm knoll
#

are you doing it solo

still obsidian
#

I just completed it solo; I highly recommend!

warm knoll
#

what class did you play

still obsidian
#

Scout

warm knoll
#

is that the meta

still obsidian
#

The pheromone grenades are pretty handy for the second stage

warm knoll
#

solo scout

still obsidian
#

I don't think there is a meta but whatever works, I mean there was a guy here who did it solo with gunner in 30 minutes

#

Solo scout took me 1hr10mins which is awful, but it is done lol

warm knoll
#

i failed 4 times solo as driller then played a random 4 man and beat it first time

still obsidian
#

Nice, yeah if you can get a team that isn't pure greenbeards that makes a massive difference too

warm knoll
#

yea there was a level 100, 60, and 400

tender axle
#

oh hey i got AI gk2

#

not bad

thick ridge
#

How difficult is this week’s edd

wind nest
tender axle
#

lotta people say it's hard, cause it is

#

mostly second stage is the issue

wind nest
#

second stage was easy, there is a fair amount of open ground you can grapple out of and kite all the bugs

#

only thing you have to worry about is the sand sharks

tender axle
#

for the EDD

wind nest
#

Mission 2 on EDD is a pain

tender axle
#

normal grunts can take off your entire shield and swarmers kill you within seconds lol

wind nest
#

makes me appreciate O2 PE missions

strong halo
#

swarmers become land piranha's

lethal pilot
barren steppe
#

Lethal Enemies on a map like Magma Core is too much

#

It is completely do-able, but I doubt anyone who played it actually enjoyed it

lethal pilot
#

Had to bunker up and make a kill hallway for the first, the second was some absolute memery I've never seen before

#

Our engineer build a spiral out of platforms and made them climb the spiral staircase to get us.

barren steppe
#

During my first successful run we got lucky with the fuel pod and array placements and could make a bunker that we completely blocked off

tender axle
#

they made the staircase in the air?

#

man, i would not want to stand on that without some safety platforms below

barren steppe
#

In general though I just really dislike the Lethal Enemies Mutator

lethal pilot
#

No, lethal is fine

barren steppe
#

Its basically just letting everything near one-shot you on Hazard 5

lethal pilot
#

the sheer quantity of swamer spawns was irregular.

barren steppe
#

Swarmers were really spawning a lot in this deep dive

#

Its a pain to deal with them on a less mobile class if you can't cheese them

glacial igloo
#

i don't like swarmers ever lol

lethal pilot
#

I personally want to put every swarmer into a hydraulic press.

#

And then use the resulting juice as a breakfast beverage base. It's probably full of vitamin C. Fights off mining scurvy.

viral flax
#

laughs in flamethrower

barren steppe
#

And then the Swarmer decides to magically teleport behind you

viral flax
#

the true use for heat radiance

south flower
#

Yeaaaa, made it past the EDD 2nd stage solo scout 😄

#

took me 8 tries

viral flax
#

congrats

inner void
#

I got the EDD first try, me as an engineer, a scout and two gunners

#

The scout had to carry us a lot in the latter two stages, not having a driller really bit us in the ass there.

#

Lethal swarmers are like the rabbit from Monty Python and the only reliable AoE we had was my PGL and turret.

south flower
#

what's the rewards on the 3rd stage tend to be?

inner void
#

I'm not sure if it's set or random but I've been getting a lot of mineral pack -> weapon overclock -> cosmetic in that order.

south flower
#

ah yeah. Then it's the same to me.

inner void
#

so far the third EDD map has always been a beard

south flower
#

I just finally managed to get through 2nd stage and I'm greeted with hordes and a BET-C ;;

#

well at least the 2nd stage (weapon overclocks) is my main goal

#

can rest easy for now haha

inner void
#

Hmm, I know the map seed is static but the enemy spawns seem to vary a bit.

south flower
#

yes. Same for some objectives

inner void
#

First week's EDD always had a betsy on the second map, but when I did it solo I got betsy on the first one instead

south flower
#

att least the map seed is always the same rest assuredly

spiral tapir
#

lethal swarmer hell was an experience

#

but it's an experience I won't need to do again this week! unless my friend wants to get the stage 1 matrix core, in which case I'll live

#

also @inner void the mineral overclock cosmetic order is set, yes

inner void
#

We're a long ways off from depleting the drop pool but I wonder what it will do if you get all of the items from one category.

#

Would it give you something else or just "default" to a mineral pack or something?

#

Either way the machine events can't come soon enough because the current intake feels too slow.

willow salmon
#

I think it will just drop mineral packs

wanton island
#

@inner void I got a gunner's mustache for completing the 3rd EDD stage this week. So it's not always beards

dusty cedar
#

Does anyone know what the 3rd EDD mission is i keep getting killed on round 2

vernal belfry
#

elimination + morkite with parasites

dusty cedar
#

ty

#

do you have any tips for round 2

vernal belfry
#

unless you are talking about xbox/windows store then idk

dusty cedar
#

nah pc/steam

vernal belfry
#

I did stage two with 2 gunners, helps a lot having 2 shields

dusty cedar
#

gotcha ill try it out. thx

astral portal
#

i feel like giving up on this elite, it is easier than the last weeks yet ppeoplee cant stop goofing around and ruining the whole mission

#

am i mieeting the wrong people or what is wrong?

iron cosmos
#

Dunno @astral portal same problem here lol

#

It's like usually one OK guy and one not so OK guy and one guy thst needs 20 hours more before he should even touch deep dives XD

#

But eh, normal deep dive went smooth as butter at least

#

And still no oc's for my gatling gun :'(

strange tulip
#

For a successful run I have seen between 40 minutes to an hour.

#

Elite deep dives take longer since there are more enemies and they are tankier.

dark rivet
#

guys

#

i need help

#

i want complete elite

#

but all the time got kicked with reason low lvl

#

or noob

#

anyone?

astral portal
#

thxdevs , due to me not being able to res welost the fucking deep dive noice

thorny geyser
#

that feel when e drops your input

#

REE

stray escarp
#

This EDD is actually pissing me off.
Stage 2 with twenty swarmer "mini hordes", two-shot macteras and non stop spawning of evrything is actually getting me salty.
Seriously swarmers are quickly becoming one of my most hated enemies in any game. They do way too much damage for those little nibles

astral portal
#

is there anyone who can help with the deep dive ? i have a serious issue as a teammate on my side, yet i dont wanna drop him, afriendand i have to carry him constantly and we need a third person to make this work

thorny geyser
#

I cant access the game rn, sorry.

#

@stray escarp I recommend that everyone takes anti-swarmer weapons. Incendiary grenades for gunner, flamethrower for driller, anything for engie and GK2 for scout.

stray escarp
#

I'm driller. Have to solo because not many players in SA.
Also, Bosco could be so much better if it priotized certain enemies. It can wipe a bunch of swarmers in seconds but nope. It rather spend one whole minute killing a praetorian I can kill in seconds but I'm too busy dealing with swarmers

dark lark
#

@astral portal I'm down to give a shot.

waxen dawn
#

What classes you need?

stray escarp
#

I give up.
Earthquakes, way too many swarmers, non stop wave spawning
It's been 3 hours. I'm done wasting my weekend with this.
It's so incredly frustrating to have a wave attack and then get stuck in place because of an earthquake and some macteras across the map two-shot you with no chance to evade while that also makes your supply pod fall into a pit of fire

thick ridge
#

People have been saying bringing double gunner helps

#

I assume because of the shield

waxen dawn
#

I just wanna find a decent group. It's so hard.

#

Also, what would you miss out if you have double gunner? Engi I'd guess due to lack of worth against Dread?

vale falcon
#

you can go with 2 drillers 2 gunners

waxen dawn
#

No scout?

vale falcon
#

thats up to you

wanton cloak
#

another bound goatee for my scout

#

this game has given cosmetics only to my scout

stray escarp
#

My biggest gripe isn't even the lethal enemies. It's the fact that as soon as I kill a mini wave I already hear a bunch of glyphids roaring from yet another mini wave.
Then after killing 3 or 4 mini waves in a row I get maybe 1 minute to do the objetive before this shenanigans start all over again.
Also one bad tremor at the wrong time and you go down. Sometimes you get one or two through the mission, sometimes you get all of them. The defense zone of stage 2 has like 4 fissures already

#

Every EDD so far wasn't too big of a deal. Maybe I would fail once or twice but this one is just stupid.

thick ridge
#

Thats why you bring two gunners

stray escarp
#

there is no one playing in SA. Either I join some game from distanc: global or do it solo

thick ridge
#

Preferably one brings carpet bomber AC

dark lark
#

I'm not the biggest fan of cheese

#

But if you really want to know how to beat practically anything

#

Ironwill as standard, take extra invulnerability time to. So when you get revived, you have more breathing room and can revvie someone else if they are super close.

#

For class loadout, you can take 2 gunners, 1 scout 1 gunner, or 2 scouts. I would recommend 1 scout 1 gunner personally.

#

Scout's pretty much must take pheromones. Gunner, take longer shield duration. When it comes to anything tricky like the second part of the salvage lethal enemies, just throw down a shield, when it ends, pheromones, when that ends shield etc.

#

Hard AoE is also very important, Engineer's PGL can just nuke stuff before it becomes a massive problem like stage2 again with all the swamers.
Engineer's LURE is also still very good, even if you have to use more than 1 it can be a lifesaver. Although proximity is pretty good to.

#

As for actual strats there's always the option of saving nitra between missions and then spamming it down when you are in trouble. Like using 4 resupplies on that one stage thats giving you trouble is totally valid.

thorny geyser
#

oh yeah, the last part

#

spend bullets, not blood

#

you need shield? resupply

#

there is no shame in "wasting" the resupply if you really only need one thing from it but it helps you do the objective

worthy rock
#

Any tips for this weeks' EDD? It's an abolsute nightmare for me and my friends - 9 tries and we still can't get past second mission

stray escarp
#

I gave up.
Soloed prety much all EDD so far. This one broke me. I'm actually salty.

thorny geyser
#

@worthy rock Dont enter the big chamber until first wave is killed.

#

Rush mules, take time with eggs.

#

Dont mind spending nitra for resupplies, there's plenty.

worthy rock
#

Tried that too, still can't survive a thing. Waves are abnormaly big and the "lethal enemies" modifiers makes even swarmlings kill us in 2 seconds

thorny geyser
#

swarmers and mactera are the biggest threats imo

#

flamethrower and incendiary grenades kill them painlessly

waxen dawn
#

I'm having decent success with the thunderhead but I'm solo.

stray escarp
#

My supply pods keep falling into fissures of hell's fire because I get a tremor every 3 minutes

thorny geyser
#

just resupply on top of platforms if possible

stray escarp
#

Tomorrow when I'm calmed down I'll try again with engi. Swarmers? Screw it. Nuke them with the grenade launcher.

thorny geyser
#

yeah

stray escarp
#

i'm so pissed at those little shits. 10-15 damage from a swarmer is ridiculous

thorny geyser
#

dont feel bad killing a horde of them with grenade launcher

#

they are death

#

and they deserve death

#

I've used PGL with compact grenades and plasma bursters

#

See that swarm? Fuck that noise, put some plasma and explosive death their way.

#

gemini turrets also work fine

stray escarp
#

yeah I'm gonna change my GL build in my next attempt.
I already tried and failed 4 times today. 3 hours for 120 croppa

thorny geyser
#

they cover more ground, but you gotta be mindful of ammo

worthy rock
#

We tried a total of like 10-11 tries and I'm seriously mentally exhausted

stray escarp
#

solo ammo isn't a problem

#

The problem is getting stuck in plcce because of a tremor and getting sniped by mactera

#

2 shots dead

thorny geyser
#

PGL with prox, revolver, anything to take them out asap

waxen dawn
#

I just want to find a team. I'd have figured a weekend would bring more hosts in #lfg-steam but it's been dead as hell.

stray escarp
#

Most people who are very dedicated to the game probably do EDD the moment they become available.

thick ridge
#

Carpet Bomber is the ultimate answer to anything that isnt a bulk

thorny geyser
#

i did it on second day, done it now three times

waxen dawn
#

Still not sure if I'm better off with thunderhead or lead storm.

#

I do absurd damage since I do have actual factual lead storm on it.

thick ridge
#

Since in this specific situation whats being complained about is swarmers

#

I’d assume AC would do better

thorny geyser
#

ac is really good pick for swarmers

thick ridge
#

Esp with carpet bomber where the aoe is so large a single bullet straight up wipes out entire swarmer groups

thorny geyser
#

mactera are easily dealt with revolver

waxen dawn
#

Which one is carpet bomber, again?

thick ridge
#

You cant get more ammo efficient then 1 bullet = 1 wave

waxen dawn
#

I have both clean OCs for it. Using the one that improves radius and aoe damage.

thick ridge
#

Increased aoe dmg/radius for less direct dmg

waxen dawn
#

Anyway EDD now. Talk later I spose.

thick ridge
#

Balanced OC I think

#

5.4m diameter aoe bullets makes swiss cheese of grouped mobs

waxen dawn
#

Oh man I'd kill for that.

#

AC is useful enough for taking swarmers out but honestly I think I need the dread damage.

thick ridge
#

Its good for dread too

#

Thing is aoe dmg doesnt care about what direction you’re facing

#

You dig a tunnel and aggro dreadnought

#

Enter the tunnel and then immediately shield to buy time, shooting it the whole time

#

And just before it reaches you, you shield a 2nd time, shooting the whole time ofc

#

If its not dead by then, your team mates suck

waxen dawn
#

Just like, have the driller make a big curved tunnel to run though?

thick ridge
#

Yep

waxen dawn
#

Could work, though then I'm not the one doing damage.

thick ridge
#

Well doesnt need to be a driller tunnel

#

I just use a regular tunnel most of the time

#

I usually duo elimination missions with a friend who has leadstorm

#

He shoots from behind, I shoot from the front with AC

#

You make up for dealing reduced dmg by being able to deal dmg no matter where the dreadnought is facing

#

Aoe dmg doesnt give a shit about the front side armor

waxen dawn
#

I was gonna say, when my one who basically dictates what two other friends play is done playing 7 Days To Die I should have a better chance.

hard jetty
#

Jesus christ this deep dive

slim zenith
#

Yeah I've tried to solo it a few times and I always die second mission defending the fuel cells 😦 so much damage if you get overwhelmed

frail zodiac
#

bunker everything on edd2

wraith shard
#

You dont have to bunker the fuel cells on stage 2

frail zodiac
#

y not

wraith shard
#

Because that's what we did and we had no troubles

slim zenith
#

you mean like, dig a hole into the wall and hang out in there?

wraith shard
#

No, dig a hole under the map that leads directly under the point

thorny geyser
#

we once sealed scout under the triangulation zone and everyone else just kited and fought the bugs

humble heath
#

I just finished the EDD (no bunkers) with a great Team (thank you!).
I used gunner with the Auto Cannon and the Carpet Bomber overclock. That worked very well!
The reward for the last stage was the Primal Blood Skin pack for my Gunner. zipline

thorny geyser
#

Nice, Primal Blood is good skin too!

#

I got Primal Blood for Driller.

tepid quail
#

Had to do the second stage of EDD cowering inside closed bunkers

thorny geyser
#

im not judging

#

it was a pain in the ass

tepid quail
#

Should have seen us staying in a corner against a wall so thin the swarmers were eating our legs

#

Altough the moment we opened and they went into all our firepower was glorious

unique spoke
#

my last attempt we tried bunkers
first bunker went great
but then the fuel pod dropped onto like two pixels of a cliff and we just had no way to bunker that.

torpid burrow
#

The pro bunker strat for taking on dreadnoughts is to make a “racetrack bunker”

#

Basically a big loop made with the driller

#

Lead it in and seal the entrance

#

Half your group in front and half behind it

#

It will only have two ways to travel

#

And you just nascar around the loop shooting it

frail zodiac
#

cant you seal it? @unique spoke

unique spoke
#

nah, like where the pod landed, there would be no way to make a bunker that was actually within range of the pod zone.

i would have had to build an entire house out of platforms around it. if even that would have worked.

frail zodiac
#

i dont understand why you cant build a bunker that is under the fuel cells and seal it off

thick ridge
#

probably wasn't enough actual ground within range of the objective?

#

sometimes the fuel pod drops itself onto really dumb locations

wraith shard
#

if you have insect repellent you can use your platforms to make the bugs take specific paths

thick ridge
#

I've had it drop onto the tip of a crystal putting it in the middle of a room

glacial igloo
#

How did you film the first one?

#

Is it filmed by a scout just hanging there lol

wraith shard
#

I didnt record these so I can't answer that question lol

vale falcon
#

repellant is one of the strongest mods

tawdry halo
#

This is actually something I never truely used this well

#

This is some good information to know tbh, even for non-DD missions

vale falcon
#

but you need to leave a path for the bugs to use

#

or they will overrite the repellant and ignore it

tawdry halo
#

Yeah

#

And not stand on some yourself

vale falcon
#

yep

thick ridge
#

if you make the alternate path too long they'll also ignore the platforms too though

#

from what I can tell, repellent makes the platforms have increased distance for pathfinding

vale falcon
#

but if you respect those rules, you have the best source of damage

#

enemies closer together = more damage

thick ridge
#

just putting a U shaped line of them behind up against a wall so bugs don't flank you

glacial igloo
#

I asked a tester and any amount of platform in the path adds a fixed distance to the path. So stacking 2 platforms doesn't help. Also the repel extends a bit out from the platform so you can have a gap between platforms less than 2.5 meters and the repel applies as if they were touching

dark lark
#

@glacial igloo He used the ansel mode, alt+f2

#

And then recorded that mode. OBS doesn't pick up the overlay

thick ridge
#

ansel model?

glacial igloo
#

Oh didn't know it could do videos too that's cool

tawdry halo
#

Ansel comes with Nvidia cards nowadays doesnt it? Or am I thinking of something else

dark lark
#

It can't but with OBS it can. Or presumbly some other recoding software

vale falcon
#

tbh that looks more like an engie that cropped out his hud and weapon dont you think?

tawdry halo
#

Nop, you can see him standing on the fuel cells

versed willow
#

5 player lobby, obviously.

vale falcon
#

oh what the hell he is tiny

#

so yeah, Mushu is right then

#

BOSCO SKIN NEXT MONTH THO

tender axle
#

huh the AI OC only lowers damage by 1 instead of the 2 on the wiki

vale falcon
#

gk2?

wraith shard
#

Yeah that thing got stealth buffed

thorny geyser
#

Now you can be vasquez

balmy python
#

is this weeks elite deep dive busted or am i just bad

#

stage 2 is so rough

crimson dome
#

its spicey

#

a lot of people are bunkering for stage 2 from what i can see

#

as lethal enemies on EDD is just some straight bs

balmy python
#

lethal enemies spitballers hit for 90% health through full shiel

tender axle
#

lol, i just die whenever a spitballer hit me in that EDD

warm notch
#

Im here struggling with the first stage

tender axle
#

what's hp

bitter garnet
#

Last week EDD was harder than this one.

#

So if you finished that one, you can do this.

warm notch
#

Chroist

#

I can murder the dreadnought on my own

#

But then i struggle with the piled up hordes

#

Should i try getting all the aquarqs before the dread or the opposite?

bitter garnet
#

Dread always at the end

#

Well, no scratch taht.

#

The fastest the better, since PE has more spawns the longer you stay.

#

I said that because when I did EDD I just spedrun Aquarqs as driller and let everyone else do the dreadnaught 😂

dark lark
#

Nah, this EDD is harder.

bitter garnet
#

I still believe last week was harder, but okay.

warm notch
#

Im yet to find a coordinated team on xbox

dark lark
#

I'm curious as to why @bitter garnet

bitter garnet
#

xbox
Found your problem :^)

dark lark
#

What specific section would you say was harder?

#

I mean obviously for this week's lethal enemies was the sticking point. Was it the dread fight stage 2?

bitter garnet
#

@dark lark
Stage 3 EDD last week was harder - Map layout and spawn.

#

The hardest of this week is Stage 2, yes

dark lark
#

Stage 3 is weird, becuase while it was hard yeah, it was more to do with the bad salvage spawns we had.

bitter garnet
#

Well yes, that goes with the difficulty.

#

The points given to defend were horrible

dark lark
#

But like, I wouldn't say it was harder than lethal enemies.

bitter garnet
#

It was - Macteras dealt the same damage than a lethal enemy in general.

dark lark
#

I guess we could have gotten different fuel cell spawns though which can be a massive factor.

bitter garnet
#

It didnt help that Bulk detonators spawned at high rate for some reason.

dark lark
#

Mactera definately hit like trucks yeah, but thankfully we bursted them down pretty quickly.

#

Our engi was on the PGL fire rounds duty and he did a good job lol

bitter garnet
#

Thats what I did myself last week indeed.

#

The trick to this week's EDD stage 2 is, again, on the engi.

#

repellent platform with a bit of driller's help

#

Mines do not destroy terrain (thank god)

dark lark
#

Platform is really good yeah. But I think it comes back to the PGL again.

bitter garnet
#

yes, its PGL

dark lark
#

Aside from shield pheromones, the PGL is so good on salvage becuase it's long range AoE.

#

Same thign with carpet bomber. When lethal enemies, with tons of swarmers, having that hard AOE is great.

bitter garnet
#

I havent done it with gunner this week

#

and theones I ahve done it with, all had minigun

dark lark
#

I think you defo need a good way of dealing with swarmer. Even on solo I had like 20+ in my waves.

bitter garnet
#

We had flame drill boy and I played as one as well.

dark lark
#

^^ Explosion on kill is pretty good.

#

Flamethrower is nice, but PGL / Autocannon really shine for salvage becuase you can't leave thezone.

bitter garnet
#

Yup, our scout went M1k + Shotgun. The lad really wanted the Dreads dead.

dark lark
#

Although, heat radiance is fucked right now, and does realy damage. I don't think it's intentional.

vale falcon
#

at longer range explosion is better

#

also if you get deposit perk you can get that 30% damage resistance if it works

bitter garnet
#

Also Neurogas from driller works really well for the swarmers

dark lark
#

I've always thoguh that AoE, is the most important damage you can have in this game.

bitter garnet
#

You just have to make sure that you throw the gas where you are NOT defending

dark lark
#

Gas, I'm really not a big fan of lol.

vale falcon
#

gas blocks vision 😦

dark lark
#

Even if it's not ontop of you it still blocks line of sight. Good for solo possibly but for multiplayer eh

bitter garnet
#

I always placed it where the sentry is

#

Sentry tells you where to shoot

#

👌🏻

#

gunner was following it up

#

Gas also slows enemy movementç

vale falcon
#

still, the turret wont show you where the acid spitters are

bitter garnet
#

Scout was not defending with us

vale falcon
#

salvage?

bitter garnet
#

SCout M1k + Shotgun was out of the point

#

hunting all spitters and using his shotgun fro high priority

dark lark
#

Sometimes that's a good shout.

bitter garnet
#

Whenever he had trouble, he would hook back

dark lark
#

I actually don't think it should be scout however. Not neccesarily anyway.

bitter garnet
#

And the gas + mines would just get rid of whatever was following him

dark lark
#

If it's tons of AoE enemies, having a driller wondering around melting everything is a good idea.

bitter garnet
#

I tried doing that when I played as driller

dark lark
#

If it's large enemies then yeah sending scout out to kill things like praetorians is pretty solid.

bitter garnet
#

I became a handicap for the team for the first minutes. So I gave up and went back to my previous position

vale falcon
#

yeah, driller or any class that has a lot of aoe damage roaming outside the ring could be great

bitter garnet
#

I suck at driller then

dark lark
#

I mean like, the main thing is killing the swarmers.

bitter garnet
#

and jellies

dark lark
#

The other thing is throwing your C4. If you can't keep them off your team while roaming it might be worthwhile to go back yeah

mental topaz
#

they need to fix exploder from wall banging I swear. getting blow up without seeing them is getting annoying

dark lark
#

It all depends on the situation a bit too much.

bitter garnet
#

we were getting fucked really hard with lethal enemies though, only scout was able to roam

#

In fact, when the doors opened we all died at the door except scout

#

He just hooked in and stage 3 started

dark lark
#

Yeah. We had our own teamwipe when the earthquake happened right at the nd of salvage. Only scout could grapple away and revive

bitter garnet
#

We mistimed the gunner shield and iron will

#

😂

#

Almost a stupid wipe

#

We really forgot the 3 seconds that the door needs to open

#

Then Stage 3 was a walk in the park

#

Even stage 1 was harder than 3

velvet oak
#

@tender axle HP = hit points or health points basicaly your life

tender axle
#

wat

velvet oak
#

you asked what was hp

glacial igloo
#

Hewitt Packard

velvet oak
#

😋

astral portal
#

opened a EDD , we need some good lads to get through it

next basalt
#

for driller i always just use throwing axe's cause they heal the same amount for a normal pick axe hit

astral portal
#

man fuck it i wil ljust try to 2 man it with another friend, people in EDD dont even know what the weak point of the dreadnought is :D and i am not saying this ironically

fringe kettle
#

What? It's clearly just a larger praet. Just shoot it in the mouth if you can't shoot the ass. /s

astral portal
#

:DDD

wanton hound
#

LOL

fringe kettle
#

I mean seriously though. You shoot the mouth and you get those sparks coming off of it. The same sparks which are shown whenever bullets don't penetrate. Doesn't take a rocket scientist to put 2 and 2 together.

astral portal
#

seems like itthought :DDD

fallow spruce
#

Can i ask u guys somthing ?? its my 3rd or 4th deep dive i mean week one , is it me or EDD become much harder than before ?? did u notice it ?

vale falcon
#

edds generation are randomized

fallow spruce
#

i know but i dont feel like h4,5

fringe kettle
#

Yes the current EDD is harder than last week. I believe it's also the first time (don't quote me) the lethal mutation has been in an EDD mission, and on the haz 5 mission no less.

#

It's supposed to be hard

vale falcon
#

with the mutators they are harder than hazard 5 missions

bitter garnet
#

Map Layout and combination was harder last week.

#

Doesn't mean that Stage 2 of this EDD is easy

#

It's obviouslyh ard

fringe kettle
#

So far this EDD is the only one I haven't beaten first attempt.

fallow spruce
#

i made last 2 EDD without problem last two are fk hard as s***

bitter garnet
#

Engi Platform Skill Check

#

Thats Stage 2 more or less

#

You really need to make it work

fallow spruce
#

did u guys get clean overclocks after finish EDD ??

bitter garnet
#

The OC is random

fallow spruce
#

thats why EDD its stupid 😄 imo

#

i mean if we talk about rewards

vale falcon
#

what do you suggest

fallow spruce
#

well u should get like 70 % of getting clean overclock and 30% of yellow one finishing EDD

vale falcon
#

what about unstables

fallow spruce
#

and 50/50 yellow red in normal one

vale falcon
#

what

#

thats even worst

fringe kettle
#

Personally I wish there was more control over which class you got rewards for. I care about that, not so much what the reward is beyond that.

fallow spruce
#

well its true but i played this game like 1,2k h and its rly annoying when u make EDD and u get red random oferclock

vale falcon
#

unstables are awesome what do you mean

fallow spruce
#

maby u get some cool one i dont only shity ones

vale falcon
#

okay, which

fallow spruce
#

and its waste of my tome

#

gunner = burning hell

#

crap like shit

vale falcon
#

thats a yellow and it works wonders with aggressive venting

fallow spruce
#

yeah...

vale falcon
#

yes?

#

the burning hell can deal with swarmers and the aggressive venting can be used fully with the faster overheat

fallow spruce
#

i try it dont work proply if u ask me plus its better to stick to normal build than use this overclock couse its wast

#

waste of time

vale falcon
#

well its my main minigun build

#

if you dont like it I cant make you

fallow spruce
#

exhaust vectoring is much better imo

#

but ok ur type of play

vale falcon
#

I dont have exhaust

fallow spruce
#

u will se if u get it 🙂

vale falcon
#

what other OC do you have trouble with?

fallow spruce
#

u mean red ones ?

vale falcon
#

any